Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
In this video, we are going to see how to create an example file attached to this lecture.
You can see here, this is the drawing that we are going to make, we will first make this entire boundry
and then we are going to fill this inner objects that start.
Let us create a circle.
Click on the Central Command.
And click on the origin, create a circle, give a dimension of.
Radius 100.
Now let's create another circle.
Some here.
And let us give it really a value of Compte.
I'll take a line Drell vertical line here, let us take quick trim and remove this unnecessary portion.
And give a dimension value to this line.
This is a value 20.
And at a distance of 80 from the.
Vertical.
Ejiro and.
Now, take a line.
From this point.
I can drop a tangent, you can see directly a tangential constraint is getting created, you can use
this clicker and the tendency displays and you will get a tendency constraint directly applied to this
geometry.
Now, I'll quickly bring this unnecessary portion.
And I'll select this line and this line.
And go to insert operation transformation mirror about this axis, you can see.
The same geometry has been created on the other side.
I'll double click on Quick Trim.
This circle and the circle to clear the boundary.
Now we just have to create that inside stuff, listen very carefully to exit from the quick trim.
Come on, I'll take a circle.
And create a circle here.
We are going to create this big circle of 80 radius.
Let us do it.
I'll take dimensioning.
Petrzilka circle of it really is now, as this is solid, we can convert this to reference by using
this tool, which is construction standard element, to select the object and select on this tool,
which is another sketch tools toolbar click.
And you can see it has been converted into a construction element now Altig, an axis.
Connect from here to this construction at Circle.
Nihilistic dimension between this axis and the vertical axis, this has a value of 45 degrees Arctic
Circle and directly make a circle at the intersection point of the axis and the big circle.
Click and make the circle, you can see the circle is also in total form, that is reference because
this is on.
So until this is on, whatever you make, it will be converted into reference.
I'll click this and deselect.
Now you can see this solid.
So this is our active geometry.
I'll take dimension of this circle.
This is a diameter 20 diameter to zero and to select the circle.
I'll take Mira.
About this vertical, not let us make the other three circles, let us make the center circle first.
I'll make a circle somewhere here.
This point and this vertical coincidence now, this point and this big circle, coincidence.
And I mention this Demitrius 12.
Now, let's make the other two circles first Alroy axis.
From this orison.
To the circle and giving angle value.
From this access to this vertical double click, this has a value of 15 degrees.
Now, I'll take Serkan.
At this intersection point, I'll draw a circle, you have to prevent the automatic constraints, so
you have to click when the other constraints are not developing.
Well, it is good that I mention this is of Damietta 16.
Now, select the Circle Mirror about this vertical line and you can see all the circles has been created.
Now, let us make these circles.
A big circle.
Origin is the center and.
Make a circle immediately and convert this to a construction element.
I'll give a radius of value 55.
To constrain the circle Niantic Circle.
Make a circle here, you can see the same problem, and I just.
You have to select this and see which of these construction elements.
And do I take this point and point out on this line?
Now, again, I'll take the center point and go inside on this circle.
And I'll take a dimension.
The diameter is eight.
Now we'll take this circle and rotate.
Picking that origin as the rotation point.
And the reference point is this circle center, you can see the circles are getting formed.
Now we want six objects, so instances are five and one is the source objects.
So total six.
We can give angle value here directly, we'll give.
Minus 90, divided by five.
We are giving a negative value to the angle because we are moving in the clockwise direction.
If you move in the anticlockwise direction, you will give it positive value.
Britain and Turkey to confirm.
And you can see we have formed a circle, but of course, they are not constrained in Korea after you
transforming object, it will not be constrained.
You have to constrain it.
And the best method is select the object and convert it into fixed constraint.
You can see it is getting fixed and.
Constrained.
Now we are left out only with the elongated hole that we can directly do by going to profile predefine
profile along with our own.
First, let us make the spine click here.
It will make a horizontal line prevent these dotted lines.
And you can see we have found their long little hole, let us contribute.
Double click on this dimension.
This is a value, then we'll take dimensioning.
From this line to this horizontal, this value is 20.
Now.
We'll take this point.
This point about this vertical.
Symmetry.
And we'll give a length to this spine.
Of Value 20.
And hence, we have developed a fully consistent geometry of, for example, 16 file.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.