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In this video, we are going to see how to rotate an object.
As you can see here, this is the object we want to rotate.
Will go to insert operation.
Transformation rooted a select object.
Select the rotation center point, maybe I'll select the origin as the rotation center point.
Now I have to select a point on the curves where I want to take the reference.
Maybe I'll take this center point.
You can see.
The entire object is rotating about a point about this origin point, if I increase the number of instances
you can see.
For instance, heads are getting created, including the original.
When I click, you can see this object has been rotated about the origin, taking the reference of this
central point of the curves.
I'll use the control plus circuit Wando, and I'll take insert Operation Transformation Rotate.
This object about this point taking the reference of.
This point.
You can see.
Here, if you click on concerned contrition, then all the constraints will also get copied to the objects
that are getting routed in.
Of course, you can get the rotation angle and go to insert operation transformation, rotate this object.
Taking this is the rotation point.
And this is the reference point in the objects.
You can take angle value, maybe 60 degrees.
And you can see the object having rotated about this center point at 60 degrees from each other.
So this is how we can use rooted.
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