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These are the user uploaded subtitles that are being translated: 1 00:01:56,344 --> 00:01:57,664 My first awareness 2 00:01:57,824 --> 00:02:00,304 of phantasmagorical images 3 00:02:00,464 --> 00:02:03,704 was in 1955 on television, 4 00:02:03,864 --> 00:02:05,144 they were running 5 00:02:05,303 --> 00:02:08,904 the 1933 Schoedsack/Cooper 6 00:02:09,064 --> 00:02:10,744 production of King Kong, 7 00:02:10,904 --> 00:02:13,584 and I remember 8 00:02:13,744 --> 00:02:16,064 just being blown away 9 00:02:16,224 --> 00:02:17,624 as a five-year-old by that. 10 00:02:25,424 --> 00:02:27,944 Around that time, LIFE magazine came out 11 00:02:28,104 --> 00:02:30,784 with a lot of Rudolph Zallinger's murals, 12 00:02:30,943 --> 00:02:32,504 in the Museum of Natural History 13 00:02:32,664 --> 00:02:34,504 in New York, of dinosaurs. 14 00:02:36,784 --> 00:02:41,783 I got amazed by the concept that there was another world 15 00:02:41,944 --> 00:02:44,784 before our world, where monsters, 16 00:02:44,943 --> 00:02:46,863 without men, lived. 17 00:02:47,024 --> 00:02:48,223 And then I saw 18 00:02:48,384 --> 00:02:49,984 The 7th Voyage of Sinbad. 19 00:02:56,784 --> 00:02:58,064 And then I was 20 00:02:58,224 --> 00:03:02,024 never the same afterwards. You know, it was just like, 21 00:03:02,184 --> 00:03:03,984 "What was that? What did I just see? 22 00:03:04,143 --> 00:03:06,904 Why was it like that?" 23 00:03:20,863 --> 00:03:22,504 It took me a number of years 24 00:03:22,664 --> 00:03:24,664 to figure out how it was done. 25 00:03:24,824 --> 00:03:27,984 I drew, tried to sculpt, pushed clay around, 26 00:03:28,143 --> 00:03:29,544 animated stuff, 27 00:03:29,704 --> 00:03:31,703 with like terrible lighting in my bedroom. 28 00:03:50,824 --> 00:03:53,184 Nobody was interested in what I was interested in. 29 00:03:53,344 --> 00:03:55,023 So, as a consequence, 30 00:03:55,184 --> 00:03:57,144 through most of my formal education 31 00:03:57,304 --> 00:03:59,624 up until the college years, 32 00:03:59,784 --> 00:04:01,344 you know, I was... 33 00:04:01,504 --> 00:04:02,824 You know, I was friendly, 34 00:04:02,984 --> 00:04:05,624 and, you know, liked people and they liked me, 35 00:04:05,784 --> 00:04:07,584 but I had very little in common, 36 00:04:07,744 --> 00:04:09,464 so I spent most of my time alone. 37 00:04:09,624 --> 00:04:11,343 I wasn't into like sports or anything. 38 00:04:11,504 --> 00:04:14,024 You know, I was too dorky for girls, 39 00:04:14,184 --> 00:04:18,104 so I just spent more time alone, you know... 40 00:04:40,464 --> 00:04:43,744 My parents didn't understand what it was that I was doing. 41 00:04:43,904 --> 00:04:45,343 My mother became worried about me, 42 00:04:45,504 --> 00:04:48,384 that I seemed to be obsessed with these weird things, 43 00:04:48,544 --> 00:04:51,103 and I think they went to talk to some psychiatrist. 44 00:04:51,264 --> 00:04:53,184 My dad was a probation officer, 45 00:04:53,344 --> 00:04:57,544 but his avocation was, he was an abstract painter. 46 00:04:57,704 --> 00:04:59,184 So we connected on that level. 47 00:05:05,783 --> 00:05:08,024 There was a little community college, 48 00:05:08,184 --> 00:05:10,704 a junior college in San Marcos, California, 49 00:05:10,863 --> 00:05:13,743 in the San Diego area, called Palomar, 50 00:05:13,904 --> 00:05:15,864 and they had a great art department. 51 00:05:16,024 --> 00:05:19,384 And I became friends with a number of instructors there. 52 00:05:19,544 --> 00:05:23,063 A couple of them were involved with conceptual art. 53 00:05:23,224 --> 00:05:25,744 It was like a curtain had been lifted 54 00:05:25,904 --> 00:05:27,624 and you were free, you were free! 55 00:05:27,784 --> 00:05:28,904 Totally free! 56 00:05:29,064 --> 00:05:30,424 There were no constraints at all, 57 00:05:30,584 --> 00:05:31,944 you could do anything! 58 00:05:32,104 --> 00:05:34,704 I made a number of abstract films, 59 00:05:34,863 --> 00:05:36,904 16mm film, bleaching the film, 60 00:05:37,064 --> 00:05:39,904 and using paint to create abstract shapes. 61 00:05:44,064 --> 00:05:45,624 The conceptual movement, 62 00:05:45,784 --> 00:05:47,824 yeah, it was like...boom. 63 00:05:47,984 --> 00:05:49,904 It was-- It's not like sculpture, 64 00:05:50,064 --> 00:05:51,664 it's not like painting, it's like-- 65 00:05:51,824 --> 00:05:54,504 It's filmmaking, it's like... 66 00:05:54,664 --> 00:05:56,624 making stuff with sticks. 67 00:05:56,784 --> 00:05:59,704 But it was ridiculed by a lot of people too, 68 00:05:59,864 --> 00:06:01,463 saying it's not art, because it's not, 69 00:06:01,624 --> 00:06:04,024 you know, a thing that has a price tag on it 70 00:06:04,184 --> 00:06:05,624 and people can't understand that. 71 00:06:09,544 --> 00:06:15,384 During summer of 1967 or something like that, 72 00:06:15,544 --> 00:06:18,824 I went to the beach with some friends in San Diego 73 00:06:18,984 --> 00:06:20,663 and came home and was watching 74 00:06:20,824 --> 00:06:24,144 the science-fiction movie on TV. 75 00:06:24,304 --> 00:06:27,224 In the intermission, the host of the program 76 00:06:27,383 --> 00:06:29,904 had a guest, and the guest was Bill Stromberg, 77 00:06:30,064 --> 00:06:33,304 and he showed his stop-motion movie called Time Tomorrow. 78 00:06:42,743 --> 00:06:45,784 And so I was able to get in contact with Bill, 79 00:06:45,944 --> 00:06:50,264 he was about to embark on his next independent feature 80 00:06:50,423 --> 00:06:52,224 that was based on a Ray Bradbury story 81 00:06:52,384 --> 00:06:55,104 called Sound of Thunder about dinosaur hunting. 82 00:06:55,264 --> 00:06:56,544 So I just started working with Bill-- 83 00:06:56,704 --> 00:06:59,624 he would drive down every weekend 84 00:06:59,784 --> 00:07:02,384 and pick me up and take me back to Carlsbad, 85 00:07:02,544 --> 00:07:04,184 like a 30-minute drive, 86 00:07:04,344 --> 00:07:06,904 and we'd work in his garage studio, 87 00:07:07,064 --> 00:07:09,944 and slowly put together 88 00:07:10,104 --> 00:07:13,064 this short 16mm film, and it was great! 89 00:07:15,144 --> 00:07:16,984 Hark! Into the earth! 90 00:07:17,144 --> 00:07:19,144 He was 15 years old at the time. 91 00:07:19,304 --> 00:07:21,224 He came up and started working with me 92 00:07:21,384 --> 00:07:22,904 on Sound of Thunder... 93 00:07:25,344 --> 00:07:27,504 ...my very elaborate home movie. 94 00:07:28,904 --> 00:07:30,664 Bill Stromberg was my mentor. 95 00:07:30,824 --> 00:07:34,424 I graduated from 8mm to 16mm, 96 00:07:34,583 --> 00:07:36,503 and so it was the greatest opportunity. 97 00:07:36,664 --> 00:07:38,544 And then I got to work during my summer breaks 98 00:07:38,703 --> 00:07:40,104 at Cascade Pictures. 99 00:07:42,664 --> 00:07:43,984 And who are you? 100 00:07:44,144 --> 00:07:45,224 I'm Poppin' Fresh, 101 00:07:45,384 --> 00:07:46,824 the Pillsbury Dough Boy. 102 00:07:46,984 --> 00:07:48,744 Cascade was a production company 103 00:07:48,904 --> 00:07:51,704 that did television commercials exclusively. 104 00:07:51,863 --> 00:07:53,744 That's where I met Dennis Muren. 105 00:07:53,904 --> 00:07:56,264 Tex Avery was there once we started working, 106 00:07:56,424 --> 00:07:58,504 so that was a huge influence. 107 00:07:58,664 --> 00:08:00,783 ♪ Have Campbell's Chicken Chicken! ♪ 108 00:08:00,944 --> 00:08:04,144 It was like some kind of graduate program, 109 00:08:04,304 --> 00:08:06,744 because the commercials turned over really quick 110 00:08:06,904 --> 00:08:08,384 and you were doing this here, and you're doing that there, 111 00:08:08,544 --> 00:08:10,144 and it was like this and like that, 112 00:08:10,304 --> 00:08:12,303 and this, and the... 113 00:08:12,464 --> 00:08:14,864 So you learned a lot of shit like really quick. 114 00:08:19,023 --> 00:08:20,504 The first Star Wars was really 115 00:08:20,663 --> 00:08:23,263 the first big theatrical feature film 116 00:08:23,424 --> 00:08:24,984 that a lot of us worked on. 117 00:08:30,224 --> 00:08:31,903 During the time that Star Wars 118 00:08:32,064 --> 00:08:35,464 was in postproduction with visual effects, 119 00:08:35,624 --> 00:08:37,344 we got introduced to George Lucas 120 00:08:37,504 --> 00:08:38,784 through Dennis Muren. 121 00:08:38,944 --> 00:08:40,143 Cascade had closed up, 122 00:08:40,304 --> 00:08:41,584 there was not enough work, 123 00:08:41,744 --> 00:08:43,664 I didn't want to work on big Hollywood movies 124 00:08:43,824 --> 00:08:45,104 where you're working at a studio 125 00:08:45,264 --> 00:08:46,904 all you could do is just touch the camera-- 126 00:08:47,064 --> 00:08:48,424 you can't touch a light... 127 00:08:48,584 --> 00:08:50,504 And I was a huge admirer of George Lucas, 128 00:08:50,664 --> 00:08:52,704 from THX and from American Graffiti, 129 00:08:52,864 --> 00:08:55,344 and eventually I got the job on Star Wars. 130 00:08:55,503 --> 00:08:58,024 They weren't making the kinds of movies 131 00:08:58,184 --> 00:08:59,824 that we were interested in doing 132 00:08:59,984 --> 00:09:01,584 in Hollywood at that particular point in time. 133 00:09:01,744 --> 00:09:03,744 So working for the studios 134 00:09:03,904 --> 00:09:05,744 really wasn't that interesting. 135 00:09:05,904 --> 00:09:09,343 But if you wanted to be a part of that system, 136 00:09:09,504 --> 00:09:10,984 you had to join a union, 137 00:09:11,144 --> 00:09:13,463 and there was no union for stop-motion animation 138 00:09:13,624 --> 00:09:16,024 or monster making or whatever. 139 00:09:16,184 --> 00:09:18,224 So what George Lucas did was, 140 00:09:18,384 --> 00:09:20,584 he set up ILM on the outskirts 141 00:09:20,744 --> 00:09:23,384 of the union jurisdiction, 142 00:09:23,544 --> 00:09:26,144 which allowed us to be able to participate. 143 00:09:26,304 --> 00:09:28,784 George wanted to do some insert shots 144 00:09:28,944 --> 00:09:30,344 for the "Cantina"-- 145 00:09:30,504 --> 00:09:33,504 he didn't feel he had gotten enough material. 146 00:09:35,864 --> 00:09:37,704 And simultaneously, I was working 147 00:09:37,864 --> 00:09:39,624 with David Allen 148 00:09:39,784 --> 00:09:41,904 on a Bill Stromberg production. 149 00:09:44,344 --> 00:09:45,784 Is the creature ready to unleash its horror 150 00:09:45,944 --> 00:09:47,063 on an unsuspecting world? 151 00:09:48,504 --> 00:09:50,304 I was juggling both jobs-- 152 00:09:50,464 --> 00:09:53,824 I was working on creating the Crater Lake puppet, 153 00:09:53,984 --> 00:09:57,224 and also working on the Cantina scene, 154 00:09:57,384 --> 00:09:59,704 under the auspice of Rick Baker, who George hired. 155 00:10:01,224 --> 00:10:02,864 Rick got a bunch of us together, 156 00:10:03,024 --> 00:10:05,184 that he knew through Cascade Pictures, 157 00:10:05,344 --> 00:10:07,503 a bunch out-of-work stop-motion animators 158 00:10:07,664 --> 00:10:08,944 to do the Cantina scene. 159 00:10:11,424 --> 00:10:13,744 Well, all these guys can make small sculptures-- 160 00:10:13,904 --> 00:10:15,424 they can make face masks, 161 00:10:15,583 --> 00:10:18,864 they can make full-body costumes if they want to, 162 00:10:19,023 --> 00:10:20,504 they can draw, they can paint, 163 00:10:20,663 --> 00:10:22,824 and it would be perfect for them to be able 164 00:10:22,984 --> 00:10:25,824 to switch from doing little stop-motion and puppets 165 00:10:25,984 --> 00:10:28,264 to be able to make costumes for the Cantina, 166 00:10:28,424 --> 00:10:29,704 it made total sense. 167 00:10:31,503 --> 00:10:33,624 We built a number of masks, 168 00:10:33,784 --> 00:10:36,264 kind of refurbished things over existing masks 169 00:10:36,424 --> 00:10:38,024 that Rick Baker had. 170 00:10:38,184 --> 00:10:42,024 We made like 20 monsters in like five, six weeks, 171 00:10:42,184 --> 00:10:43,304 something like that. 172 00:10:43,464 --> 00:10:45,144 And then when it came time to shoot, 173 00:10:45,304 --> 00:10:49,304 George invited us to come down and play the monsters. 174 00:10:53,704 --> 00:10:55,664 While we were making the masks, 175 00:10:55,824 --> 00:10:58,224 George would come by once a week 176 00:10:58,383 --> 00:10:59,304 and check things out. 177 00:10:59,464 --> 00:11:01,784 At that time, he saw a puppet 178 00:11:01,943 --> 00:11:04,064 that I had brought in to the studio-- 179 00:11:04,224 --> 00:11:05,744 a stop-motion puppet-- 180 00:11:05,904 --> 00:11:07,423 which gave him the idea 181 00:11:07,584 --> 00:11:09,864 to do the chess set scene 182 00:11:10,024 --> 00:11:12,223 as a stop-motion scene. 183 00:11:15,424 --> 00:11:16,824 Previously, I think he was going 184 00:11:16,984 --> 00:11:19,424 to do it just with actors in masks, 185 00:11:19,584 --> 00:11:20,944 and I think Michael Crichton 186 00:11:21,104 --> 00:11:22,864 had just came out with Westworld, 187 00:11:23,024 --> 00:11:24,864 and I guess there was something similar. 188 00:11:25,024 --> 00:11:26,864 In Futureworld, 189 00:11:27,024 --> 00:11:28,984 if you can afford to go there, you're lucky. 190 00:11:29,144 --> 00:11:31,104 When Westworld came out, 191 00:11:31,264 --> 00:11:33,424 there was a chess game in it with people in big costumes 192 00:11:33,584 --> 00:11:35,464 and George was all, "Oh shit!" 193 00:11:39,824 --> 00:11:41,264 Anyhow, that's where the idea 194 00:11:41,424 --> 00:11:42,824 of doing it with stop-motion came from, 195 00:11:42,984 --> 00:11:44,984 he had seen little things that Phil and I, 196 00:11:45,143 --> 00:11:47,504 even you do, wave under his nose, 197 00:11:47,664 --> 00:11:49,064 and he and Gary went, 198 00:11:49,224 --> 00:11:50,384 "Why don't we do it with stop-motion?" 199 00:11:50,544 --> 00:11:51,904 As opposed to the guys in the costumes? 200 00:11:52,064 --> 00:11:53,304 In the costumes. Because he was really-- 201 00:11:53,464 --> 00:11:54,944 At least that's my memory of it, 202 00:11:55,104 --> 00:11:56,784 he was pretty deflated-- they had taken his idea 203 00:11:56,943 --> 00:11:58,464 and ruined it. 204 00:11:58,624 --> 00:12:00,624 So this was the original armature 205 00:12:00,783 --> 00:12:03,584 that I had inside the puppet 206 00:12:03,744 --> 00:12:05,264 that I made when I was a teenager, 207 00:12:05,424 --> 00:12:07,744 that George saw when we were doing the Cantina scene. 208 00:12:07,903 --> 00:12:10,144 There was a scramble to make this number of figures 209 00:12:10,304 --> 00:12:11,944 in a very short period of time. 210 00:12:12,104 --> 00:12:13,144 I can't remember what it was, 211 00:12:13,304 --> 00:12:14,424 Phil thinks it's a week, 212 00:12:14,584 --> 00:12:15,744 I think we probably had to do it 213 00:12:15,904 --> 00:12:17,224 more in like two weeks. 214 00:12:17,384 --> 00:12:18,944 But it was all a real scramble, 215 00:12:19,104 --> 00:12:20,504 and it was right at the tail-end of the shooting, 216 00:12:20,663 --> 00:12:22,224 so we were under a lot of pressure 217 00:12:22,384 --> 00:12:24,464 to get this thing done as fast as we could. 218 00:12:24,624 --> 00:12:26,423 I think we shot it over about three days, 219 00:12:26,584 --> 00:12:29,064 in the evenings. It was part of the night crew. 220 00:12:32,183 --> 00:12:35,144 I realized, when we saw some of the footage from it, 221 00:12:35,304 --> 00:12:37,943 oh, this was the movie I really wanted to see as a kid. 222 00:12:38,104 --> 00:12:41,984 And it was, but you never know how many people feel that. 223 00:12:42,144 --> 00:12:43,464 None of us had any idea when we were doing this 224 00:12:43,624 --> 00:12:45,384 in the first place what would happen 225 00:12:45,544 --> 00:12:49,144 with Star Wars and careers and everything like that. 226 00:12:49,304 --> 00:12:50,984 It was really nice to see something take off 227 00:12:51,144 --> 00:12:53,184 on such an extraordinary level. 228 00:12:53,344 --> 00:12:55,744 I never expected to be part of anything like that. 229 00:12:55,903 --> 00:12:58,304 I could have sworn it was Ray Harryhausen 230 00:12:58,464 --> 00:12:59,824 that did the chess scene 231 00:12:59,984 --> 00:13:02,744 when I first saw Star Wars-- the original-- 232 00:13:02,903 --> 00:13:05,304 and I even stayed for the credits 233 00:13:05,464 --> 00:13:08,584 to see Ray Harryhausen's name, and you know, 234 00:13:08,744 --> 00:13:09,864 it wasn't Ray Harryhausen, 235 00:13:10,024 --> 00:13:12,824 it was Jon Berg and Phil Tippett. 236 00:13:12,984 --> 00:13:14,784 New heroes, all of a sudden, 237 00:13:14,944 --> 00:13:16,784 because I had no idea who they were. 238 00:13:16,944 --> 00:13:19,104 People often time talk about Phil 239 00:13:19,264 --> 00:13:24,303 as sort of the heir to Ray Harryhausen, 240 00:13:24,464 --> 00:13:26,623 and I think that's true in a lot of ways, 241 00:13:26,784 --> 00:13:30,664 because he definitely has that character understanding 242 00:13:30,824 --> 00:13:32,304 that Ray had. 243 00:13:32,464 --> 00:13:35,344 To me, what makes Phil equally as interesting 244 00:13:35,504 --> 00:13:38,344 is that he has a contemporary aesthetic to him-- 245 00:13:38,504 --> 00:13:40,144 like, each movie that he did... 246 00:13:40,304 --> 00:13:42,344 Like when you saw the chess set, 247 00:13:42,504 --> 00:13:43,944 there was something different about that, 248 00:13:44,104 --> 00:13:46,864 even though you knew that it was stop-motion, 249 00:13:47,024 --> 00:13:48,904 but the fact that it was presented 250 00:13:49,064 --> 00:13:51,664 in a high-tech environment as a hologram 251 00:13:51,824 --> 00:13:53,384 was a very interesting spin on it. 252 00:13:53,544 --> 00:13:55,304 You know, maybe Phil didn't come up with that, 253 00:13:55,464 --> 00:13:58,384 but he definitely used his techniques 254 00:13:58,544 --> 00:14:01,183 to the very best possible way for that moment. 255 00:14:03,064 --> 00:14:04,904 The popularity of Star Wars 256 00:14:05,064 --> 00:14:08,904 drove all of the subsequent media stuff. 257 00:14:09,064 --> 00:14:12,584 Whatever celebrity kind of blew off of that 258 00:14:12,744 --> 00:14:14,504 was irrelevant to me. 259 00:14:14,664 --> 00:14:16,344 You know, I didn't care about that stuff. 260 00:14:22,104 --> 00:14:23,784 I came to United States 261 00:14:23,944 --> 00:14:26,224 to go to a graduate school, and I was studying painting, 262 00:14:26,384 --> 00:14:27,584 and after that, 263 00:14:27,744 --> 00:14:29,064 I didn't really know what to do. 264 00:14:29,224 --> 00:14:31,024 I was sort of hanging around San Francisco, 265 00:14:31,184 --> 00:14:34,704 and doing odd jobs and generally being kind of illegal, 266 00:14:34,864 --> 00:14:35,864 because my Visa ran out. 267 00:14:36,023 --> 00:14:38,984 So I actually met a French guy 268 00:14:39,144 --> 00:14:40,904 who had a car 269 00:14:41,064 --> 00:14:42,504 and he was just here for a little bit of time 270 00:14:42,664 --> 00:14:43,824 and he said... 271 00:14:43,983 --> 00:14:46,224 "Come with me to L.A. 272 00:14:46,384 --> 00:14:48,744 "and if you do that you can take my car 273 00:14:48,904 --> 00:14:49,864 and I'm gonna go back to Paris." 274 00:14:50,024 --> 00:14:51,304 He was actually a cameraman. 275 00:14:54,024 --> 00:14:56,424 And the night we got to L.A., 276 00:14:56,584 --> 00:14:57,904 we met somebody 277 00:14:58,064 --> 00:14:59,544 who I had been in college with, 278 00:14:59,704 --> 00:15:01,144 who actually knew Phil, and said, 279 00:15:01,304 --> 00:15:02,623 "Oh, you have to come to my friend 280 00:15:02,784 --> 00:15:04,064 Phil Tippett's house." 281 00:15:04,224 --> 00:15:07,784 So we went there that night, and I met Phil, 282 00:15:07,944 --> 00:15:12,144 and he was in a house with his friend who is a composer, 283 00:15:12,304 --> 00:15:14,824 listening to Beethoven incredibly loudly, 284 00:15:14,984 --> 00:15:18,104 and in his house, there were shelves 285 00:15:18,263 --> 00:15:21,544 with beautifully sculpted clay dinosaurs. 286 00:15:21,704 --> 00:15:23,584 It was actually very, very impressive. 287 00:15:31,983 --> 00:15:36,024 It was L.A. at sunset, with thick smog, 288 00:15:36,184 --> 00:15:38,664 so the colors in the sky were amazing, 289 00:15:38,824 --> 00:15:39,704 and there was just like this man 290 00:15:39,864 --> 00:15:41,344 with this red, wild hair 291 00:15:41,504 --> 00:15:43,424 and listening to wild music, 292 00:15:43,584 --> 00:15:46,184 and I pretty much fell in love like that. 293 00:15:53,744 --> 00:15:55,344 The next time I saw Phil, actually, 294 00:15:55,504 --> 00:15:59,543 was at Dennis Muren's house in Glendale. 295 00:15:59,704 --> 00:16:01,664 And I got very drunk, 296 00:16:01,824 --> 00:16:04,304 and I asked him to marry me 297 00:16:04,464 --> 00:16:06,184 on the balcony 298 00:16:06,344 --> 00:16:08,224 of Dennis Muren's house 299 00:16:08,384 --> 00:16:09,704 and he said yes! 300 00:16:11,743 --> 00:16:13,663 Quickly after that episode, 301 00:16:13,824 --> 00:16:15,424 he was actually working, or about to work, 302 00:16:15,583 --> 00:16:17,624 on this project, Timegate. 303 00:16:20,264 --> 00:16:22,504 So the clay dinosaurs and stuff were actually for that. 304 00:16:22,664 --> 00:16:24,184 I was sort of game for anything, 305 00:16:24,344 --> 00:16:26,104 so I kind of signed up as a production assistant, 306 00:16:26,264 --> 00:16:27,824 and it was actually really fun 307 00:16:27,984 --> 00:16:30,344 because we were sort of trying to prep to do a movie. 308 00:16:30,504 --> 00:16:33,744 I do remember shooting some tests out in the desert. 309 00:16:33,904 --> 00:16:36,344 So that was sort of interesting, but Timegate kind of fell apart, 310 00:16:36,504 --> 00:16:38,384 basically it didn't actually turn into a movie. 311 00:16:38,544 --> 00:16:40,984 And then came along Piranha. 312 00:16:44,304 --> 00:16:46,944 Originally, I called Rick Baker 313 00:16:47,104 --> 00:16:49,224 to see if he would do the film Piranha. 314 00:16:49,384 --> 00:16:52,544 And he said no, he would not do the film Piranha, 315 00:16:52,704 --> 00:16:54,064 but he said, 316 00:16:54,224 --> 00:16:56,183 "You should call Phil Tippett 317 00:16:56,344 --> 00:16:57,744 and here is his phone number." 318 00:16:57,904 --> 00:17:01,624 Jules had a studio in Los Angeles-- 319 00:17:01,784 --> 00:17:05,464 a very small room, not much bigger than this room-- 320 00:17:05,624 --> 00:17:07,983 where she was doing her paintings. 321 00:17:08,144 --> 00:17:11,304 And the Piranha job came up 322 00:17:11,464 --> 00:17:13,384 and Jon Berg and I rented it. 323 00:17:13,544 --> 00:17:15,504 We called it The Fish Factory. 324 00:17:15,663 --> 00:17:19,064 This is the original clay sculpture 325 00:17:19,223 --> 00:17:21,544 that Phil made for Piranha. 326 00:17:21,704 --> 00:17:23,224 A mold was made off of this 327 00:17:23,384 --> 00:17:26,344 and all the subsequent rubber piranhas 328 00:17:26,504 --> 00:17:28,024 came out of that mold. 329 00:17:28,184 --> 00:17:30,063 I designed and sculpted piranha fish 330 00:17:30,224 --> 00:17:31,624 and then molds were made, 331 00:17:31,784 --> 00:17:34,624 and Jules did some designs for coloration. 332 00:17:34,784 --> 00:17:38,264 Phil, who was with his adorable wife Jules, 333 00:17:38,423 --> 00:17:39,824 worked on the fish, of course, 334 00:17:39,984 --> 00:17:41,303 which were very difficult 335 00:17:41,464 --> 00:17:42,784 under our circumstances, 336 00:17:42,943 --> 00:17:44,504 and also on some creatures 337 00:17:44,664 --> 00:17:45,784 that were in the laboratory. 338 00:17:45,944 --> 00:17:47,224 I just do remember making 339 00:17:47,384 --> 00:17:49,504 tons of fish and painting them, 340 00:17:49,663 --> 00:17:53,584 and my job was to actually mix up gallons of blood 341 00:17:53,744 --> 00:17:55,344 to throw in the water 342 00:17:55,504 --> 00:17:56,984 when the fish were thrashing around-- 343 00:17:57,144 --> 00:17:59,064 the rubber fish on sticks. 344 00:17:59,224 --> 00:18:00,464 You know, she got insurance, 345 00:18:00,624 --> 00:18:01,743 she hired a crew, 346 00:18:01,904 --> 00:18:03,704 she got all the materials, 347 00:18:03,864 --> 00:18:08,863 she produced the visual effects for Piranha. 348 00:18:09,024 --> 00:18:12,224 This was a really cheap movie shot in Los Angeles, 349 00:18:12,384 --> 00:18:13,424 in a swimming pool, 350 00:18:13,584 --> 00:18:14,824 for which we all had 351 00:18:14,984 --> 00:18:16,424 to learn to scuba dive. 352 00:18:16,584 --> 00:18:18,664 And in the movie, 353 00:18:18,824 --> 00:18:21,424 Phil is my scuba diving buddy. 354 00:18:21,584 --> 00:18:24,783 We have a scene together where we play scuba divers, 355 00:18:24,944 --> 00:18:27,184 and he gets eaten by piranhas, 356 00:18:27,344 --> 00:18:29,583 and then later, a water skier goes by him, 357 00:18:29,744 --> 00:18:32,424 and there's the body-- is underwater with bubbles 358 00:18:32,584 --> 00:18:34,344 and blood and that's all... that's Phil! 359 00:18:38,384 --> 00:18:39,784 I was a huge stop-motion fan 360 00:18:39,944 --> 00:18:41,224 and I didn't know how many movies I was going 361 00:18:41,384 --> 00:18:42,743 to get to be able to make in my career 362 00:18:42,904 --> 00:18:43,824 and I really wanted to have 363 00:18:43,983 --> 00:18:45,104 stop-motion in the picture. 364 00:18:45,264 --> 00:18:46,464 And Kevin McCarthy's mad doctor 365 00:18:46,624 --> 00:18:48,304 has created a lot of weird stuff, 366 00:18:48,464 --> 00:18:52,144 so we could have a sort of a Ymir-like creature. 367 00:18:52,304 --> 00:18:55,064 The Ymir in Ray Harryhausen's 20 Million Miles to Earth 368 00:18:55,223 --> 00:18:57,224 is one of his major achievements. 369 00:18:57,384 --> 00:19:00,424 And it's a reptilian creature on two legs. 370 00:19:00,584 --> 00:19:01,624 And that was something that, 371 00:19:01,784 --> 00:19:04,784 I think Phil felt that he could do. 372 00:19:04,944 --> 00:19:06,664 Jon Berg made an armature, 373 00:19:06,824 --> 00:19:10,583 I sculpted a puppet and cast it in foam latex, 374 00:19:10,744 --> 00:19:13,384 and I animated a couple of shots with this creature. 375 00:19:18,504 --> 00:19:20,384 This was designed by Phil Tippett. 376 00:19:20,544 --> 00:19:22,704 It's a stop-motion whatchamacallit, 377 00:19:22,864 --> 00:19:24,784 which we used in a sequence in the picture-- 378 00:19:24,944 --> 00:19:26,384 Explain how that's done. 379 00:19:26,544 --> 00:19:28,984 Well, we move it this much and take a shot, 380 00:19:29,144 --> 00:19:30,344 and this much and take a shot, 381 00:19:30,504 --> 00:19:31,904 and the sophistication is mainly 382 00:19:32,064 --> 00:19:33,903 in the lighting, which is very important, 383 00:19:34,064 --> 00:19:36,384 and the number of movements that you can do, 384 00:19:36,544 --> 00:19:38,904 and not knock him over and have to start over. 385 00:19:39,064 --> 00:19:40,343 Very soon after that, I think, 386 00:19:40,504 --> 00:19:42,904 then came the big move up to the Bay Area, 387 00:19:43,064 --> 00:19:47,584 when George Lucas decided to set up, you know, ILM. 388 00:19:47,743 --> 00:19:48,983 So we moved to San Francisco. 389 00:19:49,144 --> 00:19:50,344 I just never saw Phil, 390 00:19:50,504 --> 00:19:52,464 he was just consistently working 391 00:19:52,624 --> 00:19:54,024 'cause it was for Empire Strike Back. 392 00:19:55,703 --> 00:19:57,224 For The Empire Strikes Back, 393 00:19:57,384 --> 00:19:58,984 Dennis Muren convinced George Lucas 394 00:19:59,144 --> 00:20:01,264 to, you know, consider doing stop-motion. 395 00:20:01,424 --> 00:20:03,024 This Tauntaun creature was in it. 396 00:20:03,184 --> 00:20:05,744 And I said, "How the heck are you planning on doing this?" 397 00:20:05,904 --> 00:20:07,984 It was a snow lizard in the script. 398 00:20:08,144 --> 00:20:10,064 Previously, the Tauntaun was gonna be a guy 399 00:20:10,224 --> 00:20:11,704 in a suit somehow. 400 00:20:11,864 --> 00:20:14,504 It was clear that it was not gonna work, 401 00:20:14,664 --> 00:20:16,024 so I just pushed on and said, 402 00:20:16,184 --> 00:20:17,384 "We really should do the stop-motion." 403 00:20:17,544 --> 00:20:19,344 I'm a big fan of stop-motion, 404 00:20:19,504 --> 00:20:21,944 but the advantage of it is the control. 405 00:20:22,104 --> 00:20:24,264 So you've got control over everything. 406 00:20:24,424 --> 00:20:26,423 So George said, "Okay, let's do it that way." 407 00:20:26,584 --> 00:20:28,544 And so he hired me, initially, 408 00:20:28,704 --> 00:20:32,104 to come up with some designs for the Tauntaun. 409 00:20:32,264 --> 00:20:35,024 And I spent like two or three days just doing 410 00:20:35,184 --> 00:20:37,943 like a dozen sketches: It could be this, it could be that, 411 00:20:38,104 --> 00:20:39,304 it could be that, it could be this, 412 00:20:39,464 --> 00:20:40,744 it could be that... 413 00:20:43,384 --> 00:20:46,384 So I sent all these drawings up to him 414 00:20:46,544 --> 00:20:48,144 and he picked one, 415 00:20:48,304 --> 00:20:51,103 and asked to see a three-dimensional model of it, 416 00:20:51,264 --> 00:20:53,784 and I made a three-dimensional clay sculpture of it, 417 00:20:53,944 --> 00:20:58,024 and he said, "Yeah, that's a Tauntaun." 418 00:21:02,424 --> 00:21:04,904 I was hired by Phil and Jon Berg, 419 00:21:05,064 --> 00:21:07,824 late 1978, to work on The Empire Strikes Back. 420 00:21:07,983 --> 00:21:10,303 I worked on the Tauntaun armature with Doug Beswick, 421 00:21:10,464 --> 00:21:12,144 a very fine animator and a good friend. 422 00:21:16,664 --> 00:21:18,984 The basic principle behind stop-motion 423 00:21:19,144 --> 00:21:22,504 hasn't changed for like 80 years, really. 424 00:21:22,664 --> 00:21:24,344 You build a model of some kind, 425 00:21:24,504 --> 00:21:25,984 you would have a start pose, 426 00:21:26,144 --> 00:21:28,424 and then you would shoot a frame of film, 427 00:21:28,584 --> 00:21:30,704 walk up and make a little move, 428 00:21:30,864 --> 00:21:32,584 go back behind the camera, 429 00:21:32,744 --> 00:21:34,024 shoot another frame, 430 00:21:34,184 --> 00:21:36,144 come back, make another little move, 431 00:21:36,304 --> 00:21:38,304 go back and so on and so forth. 432 00:21:38,464 --> 00:21:41,384 What we tried to do was to think sculpturally. 433 00:21:41,544 --> 00:21:44,824 You know, think of this as a moving sculpture. 434 00:21:51,744 --> 00:21:53,544 Stop-motion's a lot like sculpting. 435 00:21:53,704 --> 00:21:55,344 You're like building a performance 436 00:21:55,504 --> 00:21:58,344 by doing little moves, 437 00:21:58,504 --> 00:22:01,384 you know, and people say, "Oh, this is tedious," 438 00:22:01,544 --> 00:22:04,343 and it's like, "Well, it's as tedious as sculpting is," 439 00:22:04,504 --> 00:22:08,264 you just build these things up, bit by bit by bit. 440 00:22:08,424 --> 00:22:10,383 When you shoot ordinary stop-motion, 441 00:22:10,544 --> 00:22:13,224 every frame is a very clear frame, 442 00:22:13,384 --> 00:22:15,704 it's very sharp, there's no blurs. 443 00:22:15,863 --> 00:22:18,544 Which I particularly like, aesthetically. 444 00:22:18,704 --> 00:22:21,744 But as the B-movies, you know, 445 00:22:21,903 --> 00:22:23,704 the Ray Harryhausen movies were rolling 446 00:22:23,864 --> 00:22:27,424 into like the "A" Star Wars type pictures, 447 00:22:27,584 --> 00:22:29,464 it was imperative to try 448 00:22:29,624 --> 00:22:33,064 and get the look of things more photographic. 449 00:22:33,224 --> 00:22:36,224 If you looked at frames of a horse running, there's blurs. 450 00:22:36,384 --> 00:22:38,544 We needed to find some way to put blurs 451 00:22:38,704 --> 00:22:40,104 into the stop-motion, 452 00:22:40,264 --> 00:22:41,864 it had a better chance of looking real. 453 00:22:42,024 --> 00:22:44,144 For example, we have this light here. 454 00:22:44,304 --> 00:22:45,704 So if, for some reason, 455 00:22:45,864 --> 00:22:48,503 say you wanna do some stop-motion on this light, 456 00:22:48,664 --> 00:22:51,344 you'd move it to there and you shoot a frame, 457 00:22:51,504 --> 00:22:53,424 and then you move it to there and you shoot a frame 458 00:22:53,583 --> 00:22:55,264 and you move it to there and you shoot a frame. 459 00:22:55,424 --> 00:22:56,664 And when you run it, 460 00:22:56,824 --> 00:22:58,464 it looks like it's moving by itself. 461 00:22:58,624 --> 00:23:00,104 That's hand animation. 462 00:23:00,264 --> 00:23:02,304 If you replace this little joint here-- 463 00:23:02,464 --> 00:23:03,424 instead of with your hand, and you put 464 00:23:03,583 --> 00:23:04,944 a little motor there-- 465 00:23:05,103 --> 00:23:07,584 that can turn this by plugging it in, 466 00:23:07,744 --> 00:23:09,384 turning power on to get it to do that, 467 00:23:09,544 --> 00:23:10,904 then you're controlling the motion, 468 00:23:11,064 --> 00:23:12,704 that's why it's called motion control. 469 00:23:12,864 --> 00:23:15,344 And the motion is controlled by a computer, 470 00:23:15,504 --> 00:23:17,184 just how far to move that. 471 00:23:17,344 --> 00:23:19,184 So the Tauntaun, 472 00:23:19,344 --> 00:23:20,384 when it was running across, 473 00:23:20,544 --> 00:23:22,224 we had a rod attached to it, 474 00:23:22,383 --> 00:23:24,184 and the rod was attached to a motor, 475 00:23:24,344 --> 00:23:27,104 and as each frame is actually being shot, 476 00:23:27,264 --> 00:23:28,624 between the time Phil animates, 477 00:23:28,784 --> 00:23:31,224 the motor slides the whole puppet along 478 00:23:31,384 --> 00:23:32,864 like about an inch. 479 00:23:33,024 --> 00:23:34,744 And so, the whole thing is blurred, 480 00:23:34,904 --> 00:23:36,984 and even if the blurs aren't quite right, 481 00:23:37,144 --> 00:23:39,224 at least they add something to it. 482 00:23:41,744 --> 00:23:44,024 Most of Phil's designs were creatures, 483 00:23:44,183 --> 00:23:47,864 and soft, organic things. 484 00:23:48,023 --> 00:23:50,664 He never wanted to design any kind of hardware stuff. 485 00:23:52,904 --> 00:23:55,504 Joe Johnston's design of the walker 486 00:23:55,664 --> 00:23:56,984 was very complicated. 487 00:23:57,144 --> 00:23:59,823 Jon Berg has a great engineering mind, 488 00:23:59,984 --> 00:24:03,103 and so, they worked together to figure out 489 00:24:03,264 --> 00:24:04,984 all sorts of complicated things, 490 00:24:05,144 --> 00:24:08,024 since what you were actually going to be seeing on film 491 00:24:08,183 --> 00:24:10,944 was going to be the actual physical armature-- 492 00:24:11,104 --> 00:24:12,784 it's not covered over by rubber or anything. 493 00:24:12,944 --> 00:24:15,784 During the design process of the snow walker, 494 00:24:15,944 --> 00:24:20,224 I found this brochure that had been published by U.S. Steel. 495 00:24:20,383 --> 00:24:22,984 And it was these paintings by Syd Mead, 496 00:24:23,144 --> 00:24:24,904 and there was one panel-- 497 00:24:25,064 --> 00:24:27,624 it was a walking truck, basically-- 498 00:24:27,784 --> 00:24:29,784 and it was walking through the snow. 499 00:24:29,944 --> 00:24:32,104 I saw this thing, and I'm gonna adapt it 500 00:24:32,264 --> 00:24:35,144 to an armored transport. 501 00:24:37,784 --> 00:24:40,104 I think the success of the snow walker 502 00:24:40,264 --> 00:24:41,984 is that it walks like an animal 503 00:24:42,144 --> 00:24:44,184 and yet it moves like a machine. 504 00:24:48,024 --> 00:24:49,944 It's one of the best examples 505 00:24:50,104 --> 00:24:51,984 of what stop-motion can do. 506 00:24:52,144 --> 00:24:53,624 Dennis came up with this idea 507 00:24:53,784 --> 00:24:56,944 of doing it super old-school 508 00:24:57,104 --> 00:24:58,904 and freeing up the camera, 509 00:24:59,063 --> 00:25:02,704 and shooting the white, big background paintings, 510 00:25:02,864 --> 00:25:04,944 that Mike Pangrazio was doing. 511 00:25:05,103 --> 00:25:06,424 When it was called for, 512 00:25:06,584 --> 00:25:09,864 three walkers to be in the same shot, 513 00:25:10,024 --> 00:25:13,264 Jon Berg and Doug Beswick and myself were the animators. 514 00:25:13,424 --> 00:25:16,224 They animated it like it was one mind 515 00:25:16,384 --> 00:25:17,344 animating the thing. 516 00:25:17,504 --> 00:25:19,503 They're all moving the same, 517 00:25:19,664 --> 00:25:21,624 which is really amazing. 518 00:25:21,784 --> 00:25:23,224 They all look like-- The machine itself 519 00:25:23,384 --> 00:25:26,064 is dictating how it moves, not the animator. 520 00:25:26,223 --> 00:25:29,103 For some of the bigger strafing shots, 521 00:25:29,264 --> 00:25:32,663 we build trap doors in like really large sets, 522 00:25:32,824 --> 00:25:34,104 on the main stage, 523 00:25:34,264 --> 00:25:36,104 and for every frame, we would pop up 524 00:25:36,264 --> 00:25:38,184 and animate the walkers 525 00:25:38,344 --> 00:25:41,303 and then go down and the frame would be shot. 526 00:25:49,464 --> 00:25:51,424 And then Phil contacted me 527 00:25:51,583 --> 00:25:53,584 about coming up for a year to work, 528 00:25:53,744 --> 00:25:56,504 specifically, on a film called Dragonslayer. 529 00:25:56,663 --> 00:25:57,984 I didn't know a lot about it, but he said, 530 00:25:58,144 --> 00:25:59,984 "We're gonna do a really cool dragon." 531 00:26:06,504 --> 00:26:08,183 The design of the dragon, 532 00:26:08,344 --> 00:26:09,904 of Vermithrax Pejorative in Dragonslayer 533 00:26:10,064 --> 00:26:12,624 was really an interesting process. 534 00:26:12,784 --> 00:26:14,144 There had been an artist on board 535 00:26:14,304 --> 00:26:16,384 who had done a design sketch, 536 00:26:16,543 --> 00:26:20,704 and Phil kinda said, "This is our starting point." 537 00:26:20,864 --> 00:26:23,464 And he really, really was interested, 538 00:26:23,624 --> 00:26:27,744 and intent on designing the ultimate dragon. 539 00:26:27,904 --> 00:26:29,224 Most of the inspiration 540 00:26:29,384 --> 00:26:30,664 was taken from the script. 541 00:26:30,824 --> 00:26:32,904 It needed to be very old and very crotchety 542 00:26:33,064 --> 00:26:35,984 and very mean-- it had lived too long... 543 00:26:36,144 --> 00:26:40,864 And it was a classic mythological character 544 00:26:41,024 --> 00:26:43,904 that was this malevolent force of nature. 545 00:26:44,064 --> 00:26:45,264 That's an abstraction, 546 00:26:45,424 --> 00:26:47,304 but you have to start somewhere. 547 00:26:47,464 --> 00:26:50,224 And so I would look at a lot of reference material 548 00:26:50,384 --> 00:26:53,384 of big lizards, like Komodo dragons and things like that, 549 00:26:53,544 --> 00:26:55,503 and looked at their foot fall-- I did a lot of research. 550 00:26:55,664 --> 00:26:57,224 He knew the emotional response 551 00:26:57,384 --> 00:26:59,624 that he wanted to portray in the dragon. 552 00:27:03,584 --> 00:27:05,463 I built the armatures on Dragonslayer. 553 00:27:06,664 --> 00:27:07,544 We were able to hook up 554 00:27:07,704 --> 00:27:09,784 motion control equipment. 555 00:27:09,944 --> 00:27:12,824 They came up with the term go-motion. 556 00:27:14,344 --> 00:27:16,184 I always thought it was kinda funny. 557 00:27:16,344 --> 00:27:17,824 Like, "Stop. Okay this..." 558 00:27:17,984 --> 00:27:20,184 Now, stop-motion and now you have go-motion. 559 00:27:20,344 --> 00:27:23,864 The go-motion thing was very counter-intuitive. 560 00:27:24,024 --> 00:27:28,624 Instead of kind of intuitively sculpting in time, 561 00:27:28,783 --> 00:27:32,384 you had to have a very clear previsualization 562 00:27:32,544 --> 00:27:34,904 of what the thing needed to be, 563 00:27:35,367 --> 00:27:38,599 and kind of abstractly break that down into axes 564 00:27:38,815 --> 00:27:40,887 until it all came together. 565 00:27:41,021 --> 00:27:43,093 It broke down to three basic puppets. 566 00:27:43,277 --> 00:27:46,078 Phil did this incredibly cool go-motion 567 00:27:46,360 --> 00:27:49,410 walking dragon, which was used a lot in all the cavern scenes. 568 00:27:49,592 --> 00:27:52,493 Ken Ralston did a much smaller flying dragon 569 00:27:52,658 --> 00:27:54,333 which was done mostly in white shots. 570 00:27:54,465 --> 00:27:56,901 And I wind up doing a large hand puppet 571 00:27:57,034 --> 00:27:58,410 for some of the closeup shots. 572 00:27:58,584 --> 00:28:01,037 And then to see it all come together on the screen was great 573 00:28:01,202 --> 00:28:03,221 and as almost everybody seeing the film says 574 00:28:03,622 --> 00:28:06,009 when that dragon comes walking down that cavern 575 00:28:06,216 --> 00:28:08,238 that first go-motion shot, it's... 576 00:28:08,603 --> 00:28:09,531 you're sold. 577 00:28:09,746 --> 00:28:12,166 That's Vermithrax, that's the real dragon. 578 00:28:15,564 --> 00:28:17,266 I thought the movement of the dragon 579 00:28:17,296 --> 00:28:18,696 in Dragonslayer was just amazing, 580 00:28:18,879 --> 00:28:21,149 I mean, you could see right away that this is like... 581 00:28:21,920 --> 00:28:23,892 you know, much better than work that been done before. 582 00:28:24,058 --> 00:28:25,644 So we were just winding up Dragonslayer 583 00:28:25,804 --> 00:28:28,044 and Phil came in one day and said, 584 00:28:28,174 --> 00:28:31,734 "George Lucas has a new picture called Revenge of the Jedi." 585 00:28:31,893 --> 00:28:34,814 I was like, "Work on a Star Wars movie?" 586 00:28:34,974 --> 00:28:36,973 This is like-- That was the ultimate 587 00:28:37,134 --> 00:28:38,213 you could possibly do on the planet 588 00:28:38,374 --> 00:28:39,573 as an effects person. 589 00:28:39,734 --> 00:28:41,014 I asked him, "So what are we designing?" 590 00:28:41,174 --> 00:28:42,733 And he just said, "Just design whatever you want, 591 00:28:42,894 --> 00:28:44,294 "design a whole bunch of aliens, 592 00:28:44,454 --> 00:28:45,893 and George will sort it out." 593 00:28:55,873 --> 00:28:57,554 For Return of the Jedi, George asked me 594 00:28:57,714 --> 00:28:58,914 to head up the creature shop. 595 00:28:59,074 --> 00:29:00,074 There wasn't even a script yet. 596 00:29:00,234 --> 00:29:01,594 He said there was a scene 597 00:29:01,754 --> 00:29:02,954 that's gonna be kinda like the Cantina, 598 00:29:03,114 --> 00:29:04,513 only bigger. I put all my effort 599 00:29:04,674 --> 00:29:06,433 into doing three-dimensional stuff, 600 00:29:06,594 --> 00:29:09,514 which I found, particularly for George, worked really well. 601 00:29:09,674 --> 00:29:11,434 He really responded to three-dimensional stuff 602 00:29:11,594 --> 00:29:13,630 viscerally, you know, right there. 603 00:29:13,796 --> 00:29:14,954 Because when you do a drawing and it's cool, 604 00:29:15,114 --> 00:29:16,474 and it's whatever, you still have 605 00:29:16,634 --> 00:29:17,994 to interpret that, 606 00:29:18,154 --> 00:29:20,489 and it changes again from the interpretation. 607 00:29:20,671 --> 00:29:23,914 And this is like, oh, this thing has that feeling, 608 00:29:24,074 --> 00:29:26,834 I can see it, it has light, you know, I can see an angle, 609 00:29:26,994 --> 00:29:29,839 I can really imagine what that thing could be. 610 00:29:30,021 --> 00:29:32,375 For Jabba the Hutt, the direction that we got was, 611 00:29:32,557 --> 00:29:34,034 "It should be like a big slug." 612 00:29:34,594 --> 00:29:37,754 And so, we all did different versions 613 00:29:37,914 --> 00:29:39,883 of what that could be. 614 00:29:40,066 --> 00:29:43,794 The first one I did was like a four-armed creature 615 00:29:43,954 --> 00:29:45,714 that George thought it looked too much 616 00:29:45,874 --> 00:29:46,754 like Ming the Merciless. 617 00:29:46,914 --> 00:29:48,154 The second one I did, 618 00:29:48,314 --> 00:29:50,514 he thought was too gross. 619 00:29:50,674 --> 00:29:54,194 So I asked, "If you could cast an actor 620 00:29:54,473 --> 00:29:56,794 to play the part, who would that be?" 621 00:29:56,954 --> 00:29:59,674 And he thought for a second and said, "Sidney Greenstreet." 622 00:30:00,042 --> 00:30:01,234 And that was 623 00:30:01,649 --> 00:30:03,394 the direction that I needed 624 00:30:03,554 --> 00:30:05,354 to all of a sudden, I... I... 625 00:30:05,514 --> 00:30:08,344 I didn't see what it should be, 626 00:30:08,674 --> 00:30:10,434 but I understood the character. 627 00:30:12,594 --> 00:30:14,754 And so I sculpted up this thing 628 00:30:14,914 --> 00:30:17,114 that ended up becoming the design 629 00:30:17,274 --> 00:30:19,914 that Stuart Freeborn and his team executed 630 00:30:20,073 --> 00:30:23,754 as a huge puppet with like five operators. 631 00:30:27,914 --> 00:30:29,354 What I realized with Phil is like, 632 00:30:29,514 --> 00:30:31,474 he's really good at blocking out 633 00:30:31,634 --> 00:30:32,874 very primitive shapes, 634 00:30:33,034 --> 00:30:34,193 and then he adds the detail, 635 00:30:34,354 --> 00:30:37,594 whereas a lot of other designers today, 636 00:30:37,753 --> 00:30:39,914 they kind of start hitting it with the detail 637 00:30:40,074 --> 00:30:42,474 long before they found the form. 638 00:30:42,634 --> 00:30:44,473 One of the reasons why I think a lot of the designs, 639 00:30:44,634 --> 00:30:46,114 especially with Star Wars, 640 00:30:46,274 --> 00:30:47,874 stayed relevant for so long 641 00:30:48,034 --> 00:30:50,074 is that, at their core, 642 00:30:50,233 --> 00:30:53,874 they're very powerful, instinctive forms and shapes-- 643 00:30:54,034 --> 00:30:55,274 like the Rancor monster-- 644 00:30:55,434 --> 00:30:57,634 you know instinctively what it is. 645 00:30:58,834 --> 00:31:00,194 The Rancor was a puppet that 646 00:31:00,354 --> 00:31:02,434 I put my hand up into 647 00:31:02,594 --> 00:31:04,034 and operated the mouth, 648 00:31:04,304 --> 00:31:06,754 and Tom St. Amand had rods 649 00:31:06,914 --> 00:31:08,597 that Dennis had to light out 650 00:31:08,763 --> 00:31:10,474 to make the mechanical hands work. 651 00:31:10,634 --> 00:31:12,274 If you shot it at normal speed 652 00:31:12,434 --> 00:31:14,714 and just moved it, 653 00:31:14,874 --> 00:31:16,354 right away, you'd say there's something wrong, 654 00:31:16,514 --> 00:31:18,073 I recognize that. 655 00:31:18,234 --> 00:31:19,154 And after a little while, 656 00:31:19,313 --> 00:31:20,434 "Oh, I know what they're doing, 657 00:31:20,594 --> 00:31:22,114 it's a little puppet," you know. 658 00:31:22,416 --> 00:31:23,674 So, to get away from that 659 00:31:23,833 --> 00:31:25,674 and to make it look bigger and heavier, 660 00:31:25,834 --> 00:31:26,874 we did a lot of tricks. 661 00:31:27,034 --> 00:31:28,474 The Rancor pit sequence 662 00:31:28,633 --> 00:31:30,874 was shot as a high-speed puppet. 663 00:31:31,034 --> 00:31:33,634 We had to shoot really fast, and so we were like... 664 00:31:35,644 --> 00:31:38,074 We had to move that quickly and be coordinated, 665 00:31:38,233 --> 00:31:41,994 so we did tons and tons and tons of takes. 666 00:31:46,184 --> 00:31:47,744 While we were shooting the Rancor, 667 00:31:47,904 --> 00:31:48,864 one of the biggest lights 668 00:31:49,023 --> 00:31:51,304 was up there by the ceiling, 669 00:31:51,464 --> 00:31:53,024 but the knob hadn't been tightened down, 670 00:31:53,184 --> 00:31:55,584 so this big hundred-pound light came down 671 00:31:55,743 --> 00:31:59,544 and squished this part of my hand, like right there. 672 00:31:59,704 --> 00:32:02,424 It was very painful, but then we had to shoot, 673 00:32:02,584 --> 00:32:04,304 so I put my hand up the thing, 674 00:32:04,464 --> 00:32:05,984 we were performing. 675 00:32:06,144 --> 00:32:08,344 My hand just swole up inside this thing. 676 00:32:08,503 --> 00:32:10,784 My hand swole up, I couldn't-- I couldn't pull it out. 677 00:32:10,944 --> 00:32:16,384 So I had to eat my lunch with my hand up Rancor's ass. 678 00:32:23,863 --> 00:32:25,744 There was a character that I designed, 679 00:32:25,904 --> 00:32:27,384 it was a small thing 680 00:32:27,649 --> 00:32:29,984 and it fit down to your waist, 681 00:32:30,285 --> 00:32:32,064 and it was gonna be playing a piano, 682 00:32:32,456 --> 00:32:34,104 kind of a keyboard instrument. 683 00:32:34,264 --> 00:32:36,304 We were rehearsing 684 00:32:36,464 --> 00:32:38,304 and George had chosen 685 00:32:38,464 --> 00:32:40,183 a temp track to rehearse to, 686 00:32:40,344 --> 00:32:41,704 which was "Superfreak." 687 00:32:44,784 --> 00:32:46,824 There wasn't anybody else around, 688 00:32:46,984 --> 00:32:48,504 so I got into this outfit 689 00:32:48,664 --> 00:32:50,463 and was just rehearsing 690 00:32:50,624 --> 00:32:51,664 to make sure that it was 691 00:32:51,824 --> 00:32:54,121 all gonna work properly. 692 00:32:54,384 --> 00:32:58,464 And I have no sense of rhythm 693 00:32:58,624 --> 00:33:00,504 and I can't dance. 694 00:33:00,664 --> 00:33:02,263 But I got in this thing, I was like, 695 00:33:02,424 --> 00:33:05,024 "Okay, we'll turn on music and then we'll film it," 696 00:33:05,184 --> 00:33:06,424 and my wife walked in. 697 00:33:06,584 --> 00:33:09,104 And I saw this kind of blue character 698 00:33:09,264 --> 00:33:11,504 dancing to "Superfreak." 699 00:33:11,664 --> 00:33:13,424 And he was dancing away, 700 00:33:13,584 --> 00:33:15,224 and seemed to have the beat and everything, 701 00:33:15,384 --> 00:33:16,663 and I'm like, "That's cool!" 702 00:33:18,344 --> 00:33:20,584 She goes, "Who's that? 703 00:33:20,744 --> 00:33:22,224 And who's in the suit? Where's Phil?" 704 00:33:22,384 --> 00:33:23,664 And you know, "Phil's in the suit." 705 00:33:23,824 --> 00:33:25,544 "No, that's not Phil. 706 00:33:25,703 --> 00:33:26,904 Phil can't dance." 707 00:33:27,064 --> 00:33:28,824 And then he took the thing off 708 00:33:28,984 --> 00:33:30,064 and it was Phil! I'm like... 709 00:33:30,879 --> 00:33:32,584 The point is, is that 710 00:33:32,868 --> 00:33:35,784 once one puts on a mask 711 00:33:36,100 --> 00:33:38,183 or change your physicality, 712 00:33:38,344 --> 00:33:40,944 you can become something else that you're not. 713 00:33:41,104 --> 00:33:44,984 You can inhabit what that character is. 714 00:33:45,144 --> 00:33:46,984 You know, if you look at these Star Wars films, 715 00:33:47,144 --> 00:33:48,464 they're sort of like school. 716 00:33:48,624 --> 00:33:51,623 You know, you got your three classes, 717 00:33:51,784 --> 00:33:54,064 each one's lasting three years, 718 00:33:54,224 --> 00:33:55,534 of working on this thing, 719 00:33:55,832 --> 00:33:57,464 and when you're done, 720 00:33:57,624 --> 00:33:59,104 then you kind of go on to something else 721 00:33:59,264 --> 00:34:00,758 and that's what Phil wanted to do. 722 00:34:00,924 --> 00:34:03,264 And he got an Oscar for Jedi too, so that was like, 723 00:34:03,560 --> 00:34:07,104 "Yes, go on, young man," to the world, you know. 724 00:34:14,071 --> 00:34:17,143 After having worked on three Star Wars movies, 725 00:34:17,304 --> 00:34:20,304 pretty consecutively, that were interrupted 726 00:34:20,464 --> 00:34:22,384 by Raiders and Dragonslayer, 727 00:34:22,544 --> 00:34:24,196 it was time to move on, 728 00:34:24,511 --> 00:34:28,103 and there wasn't anything to move on to, really. 729 00:34:28,264 --> 00:34:29,384 He just kind of like got, 730 00:34:29,544 --> 00:34:32,624 was absolutely, completely depleted, 731 00:34:32,784 --> 00:34:35,196 and I think at that point, he was kind of done 732 00:34:35,704 --> 00:34:37,944 with working at ILM. 733 00:34:38,163 --> 00:34:41,143 And so it was an opportunity for me 734 00:34:41,304 --> 00:34:44,224 to do what I kinda needed to do, 735 00:34:44,384 --> 00:34:46,664 was to get what drove me 736 00:34:46,824 --> 00:34:48,744 into all of this as a kid out of my system 737 00:34:48,904 --> 00:34:52,064 by making my own short dinosaur movie. 738 00:34:52,224 --> 00:34:54,424 That's when he decided to do Prehistoric Beast 739 00:34:54,583 --> 00:34:55,704 in the garage. 740 00:34:55,864 --> 00:34:57,304 I was so obsessed 741 00:34:57,463 --> 00:34:59,383 with all of that stuff in King Kong when I was a kid, 742 00:34:59,544 --> 00:35:02,904 I had to do something to make it go away. Heh. 743 00:35:03,064 --> 00:35:05,744 And so that's what Prehistoric Beast was, 744 00:35:05,904 --> 00:35:08,144 it was actually putting a nail in that coffin 745 00:35:08,304 --> 00:35:10,064 and saying-- 746 00:35:10,224 --> 00:35:13,503 The title is a line from King Kong. 747 00:35:13,664 --> 00:35:17,144 So I made this 16mm short called Prehistoric Beast 748 00:35:17,304 --> 00:35:20,064 that I thought I could sell to educational channels, 749 00:35:20,223 --> 00:35:21,504 because it would be-- That's the kind of thing 750 00:35:21,664 --> 00:35:22,944 I'd have liked to see when I was a kid. 751 00:35:23,103 --> 00:35:26,744 When Phil told me he was doing Prehistoric Beast, 752 00:35:26,904 --> 00:35:28,784 I thought, "Oh, that's interesting, but why?" 753 00:35:28,944 --> 00:35:31,864 It seemed like a step backwards or something, 754 00:35:32,023 --> 00:35:33,584 I was still working at ILM 755 00:35:33,744 --> 00:35:37,304 where we're just like pushing the envelope, 756 00:35:37,464 --> 00:35:38,904 technically, all the time. 757 00:35:39,064 --> 00:35:41,264 That's not where Phil's interests were. 758 00:35:41,424 --> 00:35:42,664 He was going for an aesthetic. 759 00:35:42,824 --> 00:35:45,624 When it was over, I just felt 760 00:35:45,784 --> 00:35:47,464 that it was absolutely the right choice to do that 761 00:35:47,624 --> 00:35:50,784 because nobody has any idea what you have in your mind. 762 00:35:54,264 --> 00:35:56,784 It was paleontologically accurate, 763 00:35:56,944 --> 00:35:58,623 and it was a narrative, 764 00:35:58,784 --> 00:36:02,784 but any of the exhibitors I took it to said, 765 00:36:02,944 --> 00:36:04,663 "It's too scary for kids. 766 00:36:04,824 --> 00:36:07,064 "You know, if you got one kid that started crying, 767 00:36:07,224 --> 00:36:08,784 then, that's over." 768 00:36:19,453 --> 00:36:21,704 He was messing around with zooms 769 00:36:21,864 --> 00:36:24,784 and moving cameras, and rack focuses, 770 00:36:24,944 --> 00:36:26,664 just things you didn't see being done 771 00:36:26,824 --> 00:36:28,663 in stop-motion films at that time. 772 00:36:28,972 --> 00:36:30,928 He was bringing them up a level 773 00:36:31,226 --> 00:36:32,223 and incorporating them 774 00:36:32,384 --> 00:36:34,591 into a more naturalistic filmmaking style. 775 00:36:44,697 --> 00:36:45,943 And from there, 776 00:36:46,104 --> 00:36:48,144 a production company in New York 777 00:36:48,608 --> 00:36:50,544 called Philips Mark 778 00:36:50,704 --> 00:36:52,144 wanted to do a documentary 779 00:36:52,304 --> 00:36:54,864 on dinosaurs, which we ultimately did. 780 00:36:55,024 --> 00:36:56,944 So that's when I started my studio. 781 00:36:57,104 --> 00:37:00,704 We rented a space and we hired some people 782 00:37:00,864 --> 00:37:03,064 and it was old-fashioned stop-motion: 783 00:37:03,223 --> 00:37:04,664 so, sculpting, casting... 784 00:37:04,824 --> 00:37:07,344 We got to put all that stuff together and cut it together, 785 00:37:07,504 --> 00:37:09,304 and Jules edited it 786 00:37:09,464 --> 00:37:11,264 and did all the sound effects work. 787 00:37:11,424 --> 00:37:12,864 That was fun doing that. 788 00:37:17,384 --> 00:37:19,384 We actually bought a warehouse to work in, 789 00:37:19,543 --> 00:37:20,824 basically from the money 790 00:37:20,984 --> 00:37:22,544 that Phil was allowed to participate 791 00:37:22,704 --> 00:37:24,904 from the profits of Jedi, which was amazing. 792 00:37:25,064 --> 00:37:27,104 Thank you, George Lucas, for letting us have 793 00:37:27,264 --> 00:37:28,744 a little tiny, tiny, tiny percentage 794 00:37:28,904 --> 00:37:30,744 of a percentage of a percentage, 795 00:37:30,904 --> 00:37:32,667 but it was actually very significant and meaningful, 796 00:37:32,916 --> 00:37:35,344 and allowed us to, to actually start our business. 797 00:37:43,683 --> 00:37:45,224 I was never a business man. 798 00:37:46,504 --> 00:37:48,304 I mean, if business 799 00:37:48,464 --> 00:37:49,703 was left up to me, I would have been 800 00:37:49,864 --> 00:37:51,584 out of business 30 years ago. 801 00:37:54,344 --> 00:37:56,023 He has to always be making something 802 00:37:56,184 --> 00:37:57,464 or drawing something, 803 00:37:57,624 --> 00:37:58,984 and he didn't really want 804 00:37:59,144 --> 00:38:01,024 to be involved with running the company 805 00:38:01,184 --> 00:38:02,624 on the level that I had to run it. 806 00:38:02,784 --> 00:38:05,144 I gradually learned and I took some courses 807 00:38:05,304 --> 00:38:07,584 and I joined a group that trained CEOs 808 00:38:07,744 --> 00:38:09,744 and I learned how to run a business 809 00:38:09,904 --> 00:38:11,991 with creative people, 810 00:38:12,190 --> 00:38:14,424 because it's not always that easy. 811 00:38:14,584 --> 00:38:16,784 Probably the smartest thing Phil Tippett ever did 812 00:38:16,944 --> 00:38:18,544 was to marry Jules. 813 00:38:18,704 --> 00:38:20,464 Jules was always in charge 814 00:38:20,624 --> 00:38:23,129 of the production aspect of the effects-- 815 00:38:23,394 --> 00:38:26,593 from Piranha on, she just ran the show. 816 00:38:26,792 --> 00:38:28,549 You know, Phil would have been out of business 817 00:38:28,715 --> 00:38:30,824 a hundred times if it wasn't for Jules. 818 00:38:30,983 --> 00:38:34,423 I mean, she has managed to keep all these shops 819 00:38:34,584 --> 00:38:37,983 and all these people running for decades. 820 00:38:48,029 --> 00:38:50,463 I got a call from my friend Jon Davison, 821 00:38:50,880 --> 00:38:52,383 who produced Piranha. 822 00:38:52,544 --> 00:38:54,384 That he had acquired a screenplay 823 00:38:54,544 --> 00:38:56,292 by Ed Neumeier and Michael Miner 824 00:38:56,474 --> 00:38:57,504 called Robocop. 825 00:38:57,664 --> 00:39:01,384 There was a big monster robot in it, ED-209. 826 00:39:01,544 --> 00:39:03,623 When I first read the screenplay for Robocop, 827 00:39:03,784 --> 00:39:07,344 one of the things I was first attracted to was 828 00:39:07,504 --> 00:39:10,384 ED-209 was the perfect opportunity 829 00:39:10,544 --> 00:39:11,664 to work with Phil again. 830 00:39:12,001 --> 00:39:14,064 Jon hired Paul Verhoeven 831 00:39:14,224 --> 00:39:17,384 after having been rejected by quite a few directors. 832 00:39:17,544 --> 00:39:19,943 And Paul had never done any visual effects before. 833 00:39:20,104 --> 00:39:22,104 So, I think he was kind of nervous about that. 834 00:39:22,264 --> 00:39:24,264 Phil, of course, had to explain to me, 835 00:39:24,424 --> 00:39:26,424 basically, what we were going to do. 836 00:39:26,584 --> 00:39:28,104 I had never done anything like that. 837 00:39:28,264 --> 00:39:29,543 And so, he had to teach me 838 00:39:29,704 --> 00:39:32,304 what he would do with stop-motion 839 00:39:32,464 --> 00:39:35,064 and how that would be integrated in the movie. 840 00:39:35,224 --> 00:39:39,064 He couldn't have had a better mentor than Phil Tippett, 841 00:39:39,224 --> 00:39:40,744 who was there all the time, 842 00:39:40,904 --> 00:39:43,144 and walked him through 843 00:39:43,304 --> 00:39:47,544 how to best spend our very limited resources. 844 00:39:47,704 --> 00:39:49,224 The budget wasn't that great, 845 00:39:49,384 --> 00:39:51,384 so there was not a lot of money, 846 00:39:51,544 --> 00:39:54,264 so everything had to be very carefully managed. 847 00:39:54,424 --> 00:39:56,944 I'm not that great at mechanical design, 848 00:39:57,104 --> 00:39:59,504 so I hired Craig Hayes to come up 849 00:39:59,664 --> 00:40:02,144 with the designs for ED-209. 850 00:40:02,304 --> 00:40:03,703 I met Phil back in the '80s. 851 00:40:03,864 --> 00:40:06,504 I guess it was '85, '84, somewhere around there. 852 00:40:06,664 --> 00:40:08,624 Phil was working on the big monster in Howard the Duck. 853 00:40:08,784 --> 00:40:10,143 And so, I got to go over there and see the stage 854 00:40:10,304 --> 00:40:11,344 where he was working, and see 855 00:40:11,504 --> 00:40:12,584 the go-motion set-up and stuff. 856 00:40:12,743 --> 00:40:13,584 And it was pretty cool. 857 00:40:13,744 --> 00:40:15,184 He was just a kid, 858 00:40:15,344 --> 00:40:17,264 and he brought in some model parts he made. 859 00:40:17,424 --> 00:40:19,344 And I was like, "Oh, that's really brilliant!" 860 00:40:25,067 --> 00:40:26,784 These are some of the pieces of the foam maquettes 861 00:40:26,944 --> 00:40:30,824 that were used to talk through the design with Paul Verhoeven. 862 00:40:31,283 --> 00:40:34,104 And you can see here-- it's pretty kind of simple. 863 00:40:34,597 --> 00:40:35,584 And, let's see... 864 00:40:35,744 --> 00:40:38,154 So, you can see here, some piece of the arm, 865 00:40:39,132 --> 00:40:41,984 and it really wasn't much more developed than this 866 00:40:42,144 --> 00:40:44,544 to be able to just kind of talk through 867 00:40:44,703 --> 00:40:46,458 what this design would be. 868 00:40:46,744 --> 00:40:50,264 A lot of the ideas were from military equipment-- tanks, etc. 869 00:40:50,424 --> 00:40:52,103 But a lot of that stuff is very dry. 870 00:40:52,264 --> 00:40:55,744 So, another thing that I really draw inspiration from, 871 00:40:55,904 --> 00:40:57,704 as most people do, is nature. 872 00:40:58,027 --> 00:40:59,184 So, I really wanted to kind of figure out 873 00:40:59,344 --> 00:41:01,126 what was the organic component to this thing. 874 00:41:04,607 --> 00:41:06,704 ED-209 is a great amalgam 875 00:41:06,864 --> 00:41:09,424 of like Japanese aesthetics 876 00:41:09,584 --> 00:41:13,337 mixed with corporate thinking, 877 00:41:13,552 --> 00:41:15,143 with Detroit sensibility. 878 00:41:15,304 --> 00:41:16,864 Especially in 1987, 879 00:41:17,024 --> 00:41:20,503 it was everything that Detroit was-- 880 00:41:20,664 --> 00:41:24,063 big, clunky, overdesigned, 881 00:41:24,474 --> 00:41:25,664 made for one thing, 882 00:41:25,824 --> 00:41:29,024 but completely inappropriate for its task. 883 00:41:29,297 --> 00:41:30,464 It's not perfectly symmetrical. 884 00:41:30,624 --> 00:41:32,664 For instance, these big pods 885 00:41:32,824 --> 00:41:34,144 that are in the front, here, 886 00:41:34,304 --> 00:41:35,962 are exactly the same, side to side. 887 00:41:36,343 --> 00:41:38,264 But all the weaponry that's attached to them 888 00:41:38,424 --> 00:41:39,824 is slightly different. 889 00:41:40,188 --> 00:41:41,384 Same thing with the lower legs. 890 00:41:41,544 --> 00:41:43,238 When they originally designed this guy, 891 00:41:43,404 --> 00:41:46,504 his mouth was actually turned the other direction. 892 00:41:46,851 --> 00:41:48,984 So, it actually looked like he had a smile. 893 00:41:49,242 --> 00:41:50,883 Everybody was trying to figure out what was wrong with him. 894 00:41:51,065 --> 00:41:52,358 And Phil kind of came in and said, 895 00:41:52,524 --> 00:41:54,479 "Yeah, because he looks like he's smiling. 896 00:41:54,645 --> 00:41:57,304 Why don't you just take that thing and turn it upside down?" 897 00:41:57,464 --> 00:42:00,543 And like almost immediately, it became this grimace, 898 00:42:00,804 --> 00:42:02,544 this angry looking face. 899 00:42:06,264 --> 00:42:09,264 Because the budget was so tight on this thing, 900 00:42:09,424 --> 00:42:10,504 I was going to do everything 901 00:42:10,664 --> 00:42:13,744 very Ray Harryhausen Dynamation style, 902 00:42:13,904 --> 00:42:15,744 which really kind of limits how you can go about 903 00:42:15,903 --> 00:42:16,944 designing the shots. 904 00:42:17,104 --> 00:42:18,503 You move it like this. 905 00:42:18,664 --> 00:42:20,344 The next frame, next frame, next frame, 906 00:42:20,504 --> 00:42:22,184 next frame, next frame, next frame... 907 00:42:22,343 --> 00:42:23,944 And in the movie, you will see this. 908 00:42:25,344 --> 00:42:26,544 I grew up with Harryhausen, 909 00:42:26,704 --> 00:42:28,344 of course, and Phil too, in fact. 910 00:42:28,504 --> 00:42:30,464 If you look at The Argonauts, 911 00:42:30,624 --> 00:42:31,504 it's not so different 912 00:42:31,664 --> 00:42:33,384 from ED-209, isn't it? 913 00:42:33,544 --> 00:42:35,304 I mean, it's also stop-motion. 914 00:42:35,464 --> 00:42:36,984 And there is a beauty to that. 915 00:42:37,144 --> 00:42:38,704 I think what you can do with it, 916 00:42:38,864 --> 00:42:40,183 with the stop-motion is that 917 00:42:40,344 --> 00:42:44,023 it adds a dimension to the movie of beauty. 918 00:42:45,980 --> 00:42:47,024 There was a problem 919 00:42:47,184 --> 00:42:48,344 that in the boardroom scene, 920 00:42:48,504 --> 00:42:51,664 there were really long dialogue scenes. 921 00:42:52,028 --> 00:42:53,984 The way those shots needed to be set-up, 922 00:42:54,144 --> 00:42:56,584 the way that Paul would have to been done 923 00:42:56,744 --> 00:42:59,383 on a blue screen stage, 924 00:42:59,544 --> 00:43:01,424 but there wasn't any money for that. 925 00:43:01,584 --> 00:43:02,864 So, I proposed that we build 926 00:43:03,024 --> 00:43:05,384 a full-scale prop of 209, 927 00:43:05,543 --> 00:43:07,463 this thing that's behind me. 928 00:43:21,784 --> 00:43:23,351 This part right here, the carapace, 929 00:43:23,490 --> 00:43:25,564 and over and these parts here, are built 930 00:43:25,724 --> 00:43:26,583 in many ways like a ship, 931 00:43:26,694 --> 00:43:27,654 like you would build a ship. 932 00:43:27,764 --> 00:43:28,844 So, I would build cross sections 933 00:43:29,004 --> 00:43:30,124 out of wood, and then, 934 00:43:30,284 --> 00:43:31,644 in between those cross sections, 935 00:43:31,804 --> 00:43:33,324 lathed very thin strips of wood 936 00:43:33,483 --> 00:43:35,444 to form the basis of the curve. 937 00:43:35,604 --> 00:43:38,324 The killer whale was a huge influence in the sort of, 938 00:43:38,484 --> 00:43:40,739 you know, the face or the head of this kind of thing. 939 00:43:40,938 --> 00:43:43,284 And then, we had to do a missile launcher. 940 00:43:43,444 --> 00:43:45,764 We had to have something that really told people, 941 00:43:45,924 --> 00:43:48,204 "Uh-oh, something's gonna happen now." 942 00:43:48,364 --> 00:43:49,884 These pieces here, these braided, 943 00:43:50,044 --> 00:43:52,283 stainless, kind of very fancy looking things 944 00:43:52,444 --> 00:43:54,603 come from the plumbing department in the store. 945 00:43:54,764 --> 00:43:56,404 The guns themselves, you can see on the front here, 946 00:43:56,564 --> 00:43:59,444 these sort of elaborate looking machine pieces 947 00:43:59,604 --> 00:44:03,044 are actually like sprinkler, automatic sprinkler valves. 948 00:44:03,204 --> 00:44:05,204 This piece right here was fun-- this is also kind of cool 949 00:44:05,364 --> 00:44:07,324 because this whole piece pops off and gives us access 950 00:44:07,484 --> 00:44:08,764 to the interior of the robot. 951 00:44:08,924 --> 00:44:11,324 So, when we're putting it together, the arms and the base and stuff, 952 00:44:11,680 --> 00:44:13,364 we're able to access it through there. 953 00:44:13,524 --> 00:44:16,324 It couldn't move, so you had to put it there, 954 00:44:16,484 --> 00:44:18,364 and then the moment that it started to move, 955 00:44:18,524 --> 00:44:21,364 you had to go to stop-motion, with the miniature. 956 00:44:23,975 --> 00:44:24,844 There is one scene 957 00:44:25,004 --> 00:44:27,084 where he has to go down a staircase. 958 00:44:27,243 --> 00:44:29,564 He doesn't get it because he's not programmed for that. 959 00:44:29,723 --> 00:44:31,684 And so, he falls down. 960 00:44:31,844 --> 00:44:33,724 And then he's on his back, like an insect. 961 00:44:33,884 --> 00:44:35,444 And then he gets irritated, 962 00:44:35,604 --> 00:44:37,884 and he does like this, agh-agh, like this! 963 00:44:38,044 --> 00:44:39,124 That's all Phil. 964 00:44:42,203 --> 00:44:44,364 I was trying to push Phil 965 00:44:44,523 --> 00:44:47,764 into making the... ED's 966 00:44:47,924 --> 00:44:50,324 fall down the stairs, comedic. 967 00:44:50,484 --> 00:44:54,364 And I also wanted a joke at his death. 968 00:44:54,524 --> 00:44:56,444 I was in a middle of shooting the shot, 969 00:44:57,004 --> 00:44:59,604 I got a call from Jon, who said, 970 00:44:59,764 --> 00:45:02,004 "Can you do something funny?" 971 00:45:02,459 --> 00:45:03,924 "We need a laugh right here." 972 00:45:06,203 --> 00:45:09,083 He completely surprised me with that shot. 973 00:45:09,244 --> 00:45:12,244 I thought it was so well done, and so funny! 974 00:45:16,124 --> 00:45:18,084 I did the voice of ED, by the way. 975 00:45:18,244 --> 00:45:20,304 "Put down your weapon. 976 00:45:20,569 --> 00:45:24,124 You have 14 seconds to comply." 977 00:45:25,884 --> 00:45:28,124 Which is sort of a bad Roger Corman imitation! 978 00:45:29,776 --> 00:45:32,004 "Put down your weapon!" 979 00:45:32,164 --> 00:45:33,364 When they made the first Robocop, 980 00:45:33,524 --> 00:45:34,604 they built ED-209, 981 00:45:34,764 --> 00:45:37,244 and of course, everybody loves ED-209. 982 00:45:37,404 --> 00:45:41,244 And they were actually incredibly surprised 983 00:45:41,404 --> 00:45:43,124 that within a very short period of time, 984 00:45:43,284 --> 00:45:45,084 there were model kits out of this guy. 985 00:45:45,357 --> 00:45:48,124 And Craig Hayes, apparently, kind of took offense to that. 986 00:45:48,373 --> 00:45:50,014 And so, for Robocop 2, 987 00:45:50,263 --> 00:45:51,590 he decided that he would make 988 00:45:51,756 --> 00:45:53,364 something so complicated 989 00:45:53,695 --> 00:45:56,684 that nobody could ever duplicate it again. 990 00:45:56,844 --> 00:45:58,084 I mean, certainly, that's not the only reason 991 00:45:58,244 --> 00:45:59,264 you do something. 992 00:45:59,430 --> 00:46:01,124 You know, design has got to be for, 993 00:46:01,284 --> 00:46:02,404 to serve its purpose, 994 00:46:02,563 --> 00:46:04,044 but, yeah, there was a certain amount 995 00:46:04,203 --> 00:46:06,804 of, you know, I would say, glee taken in the fact 996 00:46:06,964 --> 00:46:08,484 that, whoever's gonna try and make this one's 997 00:46:08,644 --> 00:46:09,884 got their work cut out for 'em. 998 00:46:10,044 --> 00:46:12,924 They wouldn't possibly be able to replicate it. 999 00:46:13,084 --> 00:46:13,964 And they did. 1000 00:46:14,124 --> 00:46:15,804 Somehow, some way, 1001 00:46:15,964 --> 00:46:18,203 a model kit came out, not long afterwards. 1002 00:46:18,364 --> 00:46:19,804 They did it solely from photos 1003 00:46:19,964 --> 00:46:21,164 and they get pretty close. 1004 00:46:21,324 --> 00:46:22,524 They did several toys, yeah. 1005 00:46:22,684 --> 00:46:23,884 And some of them were pretty good. 1006 00:46:24,044 --> 00:46:26,324 So, mission not accomplished, 1007 00:46:26,484 --> 00:46:28,564 but they did come up with a pretty cool robot, 1008 00:46:28,724 --> 00:46:31,004 and it has a lot of interesting features on it. 1009 00:46:32,764 --> 00:46:35,564 We had so many moving parts on this puppet. 1010 00:46:37,564 --> 00:46:39,084 I think Phil even got a little mad. 1011 00:46:39,244 --> 00:46:40,524 At one point he said, "What are we building 1012 00:46:40,683 --> 00:46:42,324 such a complicated puppet for?" 1013 00:46:42,484 --> 00:46:44,604 I think the original design was more like an ape. 1014 00:46:44,764 --> 00:46:46,804 He was kind of like a gorilla, sort of. 1015 00:46:46,964 --> 00:46:49,004 And even, I think, in some cases, 1016 00:46:49,164 --> 00:46:50,764 walked on his knuckles too. 1017 00:46:56,124 --> 00:46:57,963 This is the design drawing 1018 00:46:58,124 --> 00:46:59,924 that Craig came up with, the final design drawing. 1019 00:47:00,084 --> 00:47:02,244 There were quite a few different ones. 1020 00:47:02,404 --> 00:47:06,084 And this was the wooden model that Craig put together, 1021 00:47:06,244 --> 00:47:09,083 just to make sure that all of the designed parts 1022 00:47:09,244 --> 00:47:11,390 could move and perform. 1023 00:47:11,837 --> 00:47:13,724 I took Craig's prototype 1024 00:47:13,883 --> 00:47:17,244 and spent about two or three months engineering it 1025 00:47:17,404 --> 00:47:19,044 to work as an animation puppet, 1026 00:47:19,204 --> 00:47:21,124 which has to be practical. 1027 00:47:21,436 --> 00:47:22,564 All these things have to work. 1028 00:47:22,724 --> 00:47:23,684 He has to be able to walk. 1029 00:47:23,844 --> 00:47:24,764 It had to do a lot 1030 00:47:24,924 --> 00:47:26,244 of different things. 1031 00:47:26,404 --> 00:47:28,564 And so, there was like a grasping arm, 1032 00:47:28,724 --> 00:47:30,324 there is a machine gun. 1033 00:47:33,044 --> 00:47:34,484 And it's got like a big ram on it. 1034 00:47:34,644 --> 00:47:36,643 Boom! So, it can punch people. 1035 00:47:39,324 --> 00:47:42,724 It's got retractable toes, so it can dig in and hold. 1036 00:47:42,884 --> 00:47:45,164 And then its head, for the third act, 1037 00:47:45,324 --> 00:47:47,444 opens up, and there's a projection 1038 00:47:47,604 --> 00:47:50,524 of Cain's face on the inside. 1039 00:47:53,204 --> 00:47:54,364 At the end of the day, we had 1040 00:47:54,524 --> 00:47:57,044 eight Cain stop-motion puppets, 1041 00:47:57,204 --> 00:47:59,364 in addition to like a one-third scale 1042 00:47:59,524 --> 00:48:01,484 larger one for close-ups. 1043 00:48:01,644 --> 00:48:02,924 Robocop 2 was going to be 1044 00:48:03,084 --> 00:48:04,763 one of the biggest stop-motion projects 1045 00:48:04,924 --> 00:48:07,164 that anybody had done, so they were looking 1046 00:48:07,324 --> 00:48:09,724 to get people with experience from all over. 1047 00:48:09,884 --> 00:48:13,484 So, I was lucky enough to be contacted and came up here. 1048 00:48:13,644 --> 00:48:16,164 And I was one of the cameramen, 1049 00:48:16,324 --> 00:48:18,484 doing primarily lightning and camera set-up 1050 00:48:18,644 --> 00:48:20,924 on the miniature effects on the show. 1051 00:48:21,083 --> 00:48:23,204 We had so many people working on it 1052 00:48:23,364 --> 00:48:24,844 and trying to get the shots out 1053 00:48:25,004 --> 00:48:27,684 that we had multiple set-ups going. 1054 00:48:28,804 --> 00:48:30,123 At some point in time, 1055 00:48:30,284 --> 00:48:33,124 we had 18 stop-motion set-ups. 1056 00:48:33,283 --> 00:48:34,923 One would be being prepped 1057 00:48:35,084 --> 00:48:36,644 and the other one being shot, 1058 00:48:36,804 --> 00:48:38,444 and we'd go back and forth like that. 1059 00:48:38,604 --> 00:48:40,804 I animated one shot right at the very beginning, 1060 00:48:40,963 --> 00:48:42,444 but there just wasn't enough time, 1061 00:48:42,603 --> 00:48:45,604 because there was just too many things going on. 1062 00:48:45,763 --> 00:48:46,884 For a lot of the work, 1063 00:48:47,044 --> 00:48:48,484 the interactive work with Robocop 1064 00:48:48,643 --> 00:48:51,243 or the static stuff, with people talking and such, 1065 00:48:51,404 --> 00:48:52,644 we built a full-scale version 1066 00:48:52,804 --> 00:48:54,204 of the model from right here up. 1067 00:48:54,364 --> 00:48:56,084 We didn't need to build the legs, you know, 1068 00:48:56,244 --> 00:48:58,564 so we basically took it from here and built it up. 1069 00:49:01,724 --> 00:49:04,003 The picture was directed by Irv Kershner. 1070 00:49:04,164 --> 00:49:07,404 But we had to start principal photography 1071 00:49:07,563 --> 00:49:09,044 with the ending of the picture, 1072 00:49:09,204 --> 00:49:11,924 the big effects sequence battle, 1073 00:49:12,084 --> 00:49:15,044 because there was a release date coming right up. 1074 00:49:15,204 --> 00:49:18,884 But Kersh just couldn't figure out, 1075 00:49:19,044 --> 00:49:21,283 you know, how to shoot it, or what to shoot. 1076 00:49:21,444 --> 00:49:24,443 Irvin Kershner had known Phil Tippett 1077 00:49:24,604 --> 00:49:26,004 from Empire Strikes Back, 1078 00:49:26,164 --> 00:49:28,644 because he, of course, did the great Walkers. 1079 00:49:28,804 --> 00:49:33,444 And I think Kersh leaned on Phil very heavily. 1080 00:49:33,604 --> 00:49:35,644 So we had Giacomo Ghiazza 1081 00:49:35,804 --> 00:49:38,324 who storyboarded the whole sequence with Phil, 1082 00:49:38,484 --> 00:49:40,724 and really, Phil went out and just directed it. 1083 00:49:40,884 --> 00:49:43,044 So, the first unit was shooting all day, 1084 00:49:43,204 --> 00:49:44,364 and Phil had to be there 1085 00:49:44,524 --> 00:49:46,084 because it was filled with visual effects. 1086 00:49:46,243 --> 00:49:48,204 And at night, Phil was directing 1087 00:49:48,364 --> 00:49:50,564 the second unit on many days. 1088 00:49:50,724 --> 00:49:53,844 So, he was like practically working around the clock. 1089 00:49:55,163 --> 00:49:57,124 We have 36 shots to do 1090 00:49:57,284 --> 00:49:58,964 in the next 12 working days. 1091 00:50:13,803 --> 00:50:15,564 Everybody was so focused on the same thing. 1092 00:50:15,723 --> 00:50:17,524 I mean, everybody in the studio was working on the same movie. 1093 00:50:17,684 --> 00:50:18,844 Everybody was together. 1094 00:50:19,004 --> 00:50:21,164 You know, there was a lot of passion, 1095 00:50:21,324 --> 00:50:23,284 you know, just absolute passion. 1096 00:50:35,804 --> 00:50:38,204 Robocop 2, really, was kind of the peak 1097 00:50:38,363 --> 00:50:42,084 of stop-motion animation for a feature film. 1098 00:50:42,244 --> 00:50:43,644 So, through all this process, 1099 00:50:43,804 --> 00:50:45,284 we were really looking forward to the future 1100 00:50:45,444 --> 00:50:47,403 and to see where is it gonna go from here. 1101 00:50:47,564 --> 00:50:48,684 What's next? 1102 00:50:48,844 --> 00:50:50,404 Well, none of us really had any idea 1103 00:50:50,563 --> 00:50:51,844 what that would end up being. 1104 00:51:17,204 --> 00:51:20,164 Everything went to computer generated images 1105 00:51:20,323 --> 00:51:21,844 practically overnight. 1106 00:51:27,964 --> 00:51:32,044 Computers were finally just sort of taking over. 1107 00:51:37,124 --> 00:51:38,884 There was absolutely no choice 1108 00:51:39,044 --> 00:51:40,884 when the digital revolution hit 1109 00:51:41,044 --> 00:51:44,124 and kind of dissolved the photochemical process. 1110 00:51:51,844 --> 00:51:53,684 I was more intimidated 1111 00:51:53,844 --> 00:51:57,083 by the digital technology 1112 00:51:57,244 --> 00:52:00,004 than I was fascinated by it. 1113 00:52:00,321 --> 00:52:02,045 You know, I was compelled to use it, 1114 00:52:02,277 --> 00:52:03,884 because there was no other choice. 1115 00:52:12,635 --> 00:52:15,353 I got a call from Kathy Kennedy 1116 00:52:15,900 --> 00:52:18,164 right after I'd finished Robocop 2. 1117 00:52:18,324 --> 00:52:21,164 She said, "We have this Michael Crichton property 1118 00:52:21,324 --> 00:52:22,564 called Jurassic Park. 1119 00:52:22,723 --> 00:52:24,524 What Steven Spielberg wants to do 1120 00:52:24,684 --> 00:52:28,724 is to use full-scale animatronics." 1121 00:52:28,884 --> 00:52:31,844 And I went like, "I don't think so, Kathy. 1122 00:52:32,004 --> 00:52:33,924 I don't think it's ready." 1123 00:52:34,084 --> 00:52:35,444 She said, "Why not?" 1124 00:52:35,604 --> 00:52:39,564 And I said, "It's just not practical." 1125 00:52:43,124 --> 00:52:44,964 Dennis Muren, Stan Winston, 1126 00:52:45,124 --> 00:52:47,924 Michael Lantieri and me, we went down to talk to them. 1127 00:52:48,084 --> 00:52:50,404 And Kathy took me into an office and said, 1128 00:52:50,563 --> 00:52:52,404 "Here's what we're gonna do. We're gonna cut you four guys 1129 00:52:52,564 --> 00:52:54,364 into participation of the film." 1130 00:52:54,524 --> 00:52:56,964 And then we got into the storyboards. 1131 00:52:57,124 --> 00:52:59,284 Who is doing what? What's practical? What's full-size? 1132 00:52:59,444 --> 00:53:00,284 How are we gonna put it together? 1133 00:53:00,443 --> 00:53:01,684 So, everybody's area 1134 00:53:01,844 --> 00:53:03,684 of expertise were kind of framed. 1135 00:53:03,844 --> 00:53:04,764 And we would just go through that 1136 00:53:04,924 --> 00:53:06,044 over and over and over again. 1137 00:53:06,203 --> 00:53:07,444 And at that time, 1138 00:53:07,604 --> 00:53:08,844 most of the work was gonna be done 1139 00:53:09,004 --> 00:53:11,164 as go-motion, stop-motion, 1140 00:53:11,324 --> 00:53:12,684 high-speed miniatures... 1141 00:53:12,844 --> 00:53:14,484 the visual effects side. 1142 00:53:16,324 --> 00:53:17,443 I worked on the animatics 1143 00:53:17,604 --> 00:53:19,684 for Jurassic Park with Phil, 1144 00:53:19,844 --> 00:53:22,724 Randy Dutra and Kim Blanchette, 1145 00:53:22,884 --> 00:53:24,804 who is a very fine puppet animator. 1146 00:53:24,964 --> 00:53:27,484 These were done as a guide for the live action filming. 1147 00:53:27,644 --> 00:53:30,324 I remember seeing a number of the tests 1148 00:53:30,484 --> 00:53:32,123 they were doing, and the dinosaurs 1149 00:53:32,284 --> 00:53:33,804 were looking just fantastic. 1150 00:53:39,324 --> 00:53:41,244 Seeing this raptor attack 1151 00:53:41,404 --> 00:53:42,724 was just great, it was incredible. 1152 00:53:42,884 --> 00:53:45,244 And I was really excited about seeing that. 1153 00:53:45,404 --> 00:53:47,084 So, what was ILM gonna do on Jurassic Park? 1154 00:53:47,244 --> 00:53:48,044 We didn't know. 1155 00:53:48,204 --> 00:53:50,083 Animation was gonna be done 1156 00:53:50,244 --> 00:53:52,164 by Phil as traditional. 1157 00:53:52,324 --> 00:53:54,444 Maybe we could add blurs to Phil's work. 1158 00:53:54,603 --> 00:53:56,404 At that point, there wasn't any talk 1159 00:53:56,564 --> 00:53:58,084 about computer graphics. 1160 00:53:58,244 --> 00:53:59,564 At the same time, 1161 00:53:59,724 --> 00:54:02,364 Steve Williams and Mark Dippé 1162 00:54:02,524 --> 00:54:05,404 had confidence that they could build 1163 00:54:05,564 --> 00:54:07,044 computer graphic dinosaurs. 1164 00:54:07,204 --> 00:54:10,364 So, Steve made a tyrannosaurus skeleton, 1165 00:54:10,523 --> 00:54:13,564 and they had it like running and showed it to Steven. 1166 00:54:13,724 --> 00:54:15,204 And he went like, "Great!" 1167 00:54:15,364 --> 00:54:17,604 And they funded ILM to go to the next phase, 1168 00:54:17,764 --> 00:54:20,164 where they made a whole-skinned creature 1169 00:54:20,324 --> 00:54:22,443 based off of Stan Winston's maquettes 1170 00:54:22,604 --> 00:54:23,924 and took it down to Steven. 1171 00:54:24,084 --> 00:54:26,283 And Steven, you know, said, 1172 00:54:26,444 --> 00:54:27,844 "This is how we're gonna make the movie." 1173 00:54:36,556 --> 00:54:38,484 So, we all thought that we would be out of a job. 1174 00:54:38,644 --> 00:54:41,324 We thought, "Well, now what are we gonna do?" 1175 00:54:42,444 --> 00:54:43,364 Everybody over there 1176 00:54:43,524 --> 00:54:44,604 was so shocked, you know, 1177 00:54:44,764 --> 00:54:45,604 because, of course, 1178 00:54:45,763 --> 00:54:47,564 everybody loved stop-motion. 1179 00:54:51,764 --> 00:54:54,204 I thought it was pretty much over for me 1180 00:54:54,364 --> 00:54:55,924 at that point in time. 1181 00:54:56,084 --> 00:54:59,044 You know, I remember Steven asked me how I felt, 1182 00:54:59,203 --> 00:55:02,124 and I said, "You know, I feel like George Méliés." 1183 00:55:02,284 --> 00:55:04,484 And that's when he very kindly said, 1184 00:55:04,644 --> 00:55:07,324 "Oh, he made great movies!" 1185 00:55:07,484 --> 00:55:09,164 And I said, "I feel extinct." 1186 00:55:09,324 --> 00:55:10,844 And he goes like, "I'm puttin' that in the movie." 1187 00:55:12,284 --> 00:55:13,564 It was incredibly emotional for Phil. 1188 00:55:13,724 --> 00:55:16,004 He just was, again, was just like depleted. 1189 00:55:16,164 --> 00:55:18,604 Like, "That's it, life's over, we're done." 1190 00:55:18,890 --> 00:55:20,764 And I'm like, "We're bloody well not done! 1191 00:55:20,924 --> 00:55:21,924 "I got these two little kids, 1192 00:55:22,084 --> 00:55:22,964 "we've got a warehouse, 1193 00:55:23,124 --> 00:55:25,044 "we've got employees. 1194 00:55:25,204 --> 00:55:27,524 We've gotta keep it going." 1195 00:55:27,684 --> 00:55:28,884 I do remember, actually, driving over 1196 00:55:29,044 --> 00:55:30,364 to ILM with Craig Hayes 1197 00:55:30,524 --> 00:55:32,204 and having a meeting with Dennis Muren 1198 00:55:32,364 --> 00:55:33,684 and a couple of other people. 1199 00:55:33,844 --> 00:55:35,164 And, you know, Dennis... 1200 00:55:35,324 --> 00:55:36,764 it had been on his balcony 1201 00:55:36,923 --> 00:55:38,804 that I proposed to Phil in the first place. 1202 00:55:38,964 --> 00:55:41,163 Phil also kind of felt betrayed by Dennis. 1203 00:55:41,324 --> 00:55:43,363 Like, "You're doing this stuff in CG!" 1204 00:55:43,524 --> 00:55:44,364 It was a bit complicated. 1205 00:55:44,524 --> 00:55:46,044 Ultimately, of course, 1206 00:55:46,204 --> 00:55:48,964 Dennis really valued Phil as an artist. 1207 00:55:49,123 --> 00:55:50,964 He maybe felt betrayed, but he wasn't 1208 00:55:51,124 --> 00:55:52,644 and it was the future. 1209 00:55:52,804 --> 00:55:54,684 And you know, the thing is, it was gonna happen anyway. 1210 00:55:54,844 --> 00:55:56,751 But it was really hard on him, 1211 00:55:56,934 --> 00:55:58,564 hard on me, at the time... 1212 00:55:59,983 --> 00:56:01,204 But you just had to go through it, 1213 00:56:01,364 --> 00:56:04,763 because it was an opportunity. 1214 00:56:04,924 --> 00:56:06,724 And so, Craig and Jules and Dennis 1215 00:56:06,884 --> 00:56:09,604 cooked up this idea for the "Dinosaur Input Device" 1216 00:56:09,764 --> 00:56:11,084 or "Direct Input Device" 1217 00:56:11,244 --> 00:56:12,884 that would allow stop-motion animators 1218 00:56:13,044 --> 00:56:15,644 of my studio, Randy Dutra and Tom St. Amand, 1219 00:56:15,804 --> 00:56:18,444 to go in and physically manipulate these things. 1220 00:56:18,603 --> 00:56:20,484 Essentially, it's a motion capture device 1221 00:56:20,644 --> 00:56:24,084 with little encoders at all the various places, 1222 00:56:24,244 --> 00:56:25,644 where there are rotations. 1223 00:56:25,804 --> 00:56:28,203 And that feeds through an umbilicus 1224 00:56:28,364 --> 00:56:29,644 into the computer, 1225 00:56:29,804 --> 00:56:31,324 and there's a wireframe 1226 00:56:31,484 --> 00:56:32,724 of the dinosaur in the computer. 1227 00:56:32,884 --> 00:56:33,804 So, when you move the head, 1228 00:56:33,963 --> 00:56:35,524 the head moves in the computer. 1229 00:56:40,844 --> 00:56:42,684 We could still be puppet animators. 1230 00:56:42,844 --> 00:56:46,084 We could still do what our training taught us to do, 1231 00:56:46,244 --> 00:56:47,963 which is to take the model 1232 00:56:48,124 --> 00:56:49,644 and move it a frame at the time, 1233 00:56:49,804 --> 00:56:51,324 same as we did in the old days. 1234 00:56:51,484 --> 00:56:52,844 We didn't have to worry about cameras, 1235 00:56:53,004 --> 00:56:54,403 it was like a virtual camera. 1236 00:56:54,564 --> 00:56:56,404 In that sense, it was kind of liberating. 1237 00:56:57,804 --> 00:56:58,964 So, the stop-motion animators 1238 00:56:59,124 --> 00:57:01,244 could still be a part of this process. 1239 00:57:01,403 --> 00:57:04,324 They bring all of their talent to the show 1240 00:57:04,484 --> 00:57:05,724 and not be sort of ostracized 1241 00:57:05,884 --> 00:57:07,324 because they weren't computer animators. 1242 00:57:07,484 --> 00:57:09,564 Those guys knew how animals move 1243 00:57:09,724 --> 00:57:10,964 and how they should perform. 1244 00:57:11,124 --> 00:57:13,044 We had CG artists 1245 00:57:13,204 --> 00:57:14,764 that were good at computer graphics, 1246 00:57:14,924 --> 00:57:16,884 but they didn't know about animals, really. 1247 00:57:17,044 --> 00:57:19,083 And Phil, you know, knew all about animals. 1248 00:57:19,244 --> 00:57:21,283 And Tom St. Amand, and Randy Dutra-- 1249 00:57:21,444 --> 00:57:23,490 these guys knew all about the behavior. 1250 00:57:23,705 --> 00:57:25,324 It would not have been the same movie at all 1251 00:57:25,484 --> 00:57:27,484 if ILM on its own had done the film. 1252 00:57:31,084 --> 00:57:33,360 I thought it was a fantastic idea 1253 00:57:33,758 --> 00:57:35,680 to try to keep Phil involved 1254 00:57:35,863 --> 00:57:38,084 because it's not just a technical process. 1255 00:57:38,382 --> 00:57:40,284 No matter if it's a practical dinosaur, 1256 00:57:40,444 --> 00:57:43,004 or a digital dinosaur, or a stop-motion dinosaur, 1257 00:57:43,340 --> 00:57:46,705 you need an aesthetic brain like Phil Tippett's 1258 00:57:47,036 --> 00:57:48,964 in the animation and the movement, 1259 00:57:49,123 --> 00:57:50,860 because that's where the character is. 1260 00:57:51,043 --> 00:57:54,109 And that's what Phil has established over the years 1261 00:57:54,291 --> 00:57:57,083 is his grasp on frame by frame 1262 00:57:57,244 --> 00:57:59,084 expression of character. 1263 00:58:01,484 --> 00:58:03,324 And of course, Jurassic won Oscars. 1264 00:58:03,484 --> 00:58:04,980 It was Phil's second award. 1265 00:58:05,411 --> 00:58:09,123 So, you know, that was... had a happy ending, again. 1266 00:58:10,250 --> 00:58:11,483 That kind of pulled us 1267 00:58:11,644 --> 00:58:13,897 into the next era of Tippett Studio. 1268 00:58:14,079 --> 00:58:17,777 Without that, we would've been stuck doing clay and... 1269 00:58:17,943 --> 00:58:19,601 I don't know, he probably wouldn't have done anything, 1270 00:58:19,915 --> 00:58:23,429 but that actually paved the way for the next step. 1271 00:58:23,694 --> 00:58:25,683 Ultimately, it was Starship Troopers. 1272 00:58:25,866 --> 00:58:27,440 That was the step 1273 00:58:27,639 --> 00:58:29,728 into a completely digital studio. 1274 00:58:33,164 --> 00:58:35,711 The reason I made Starship Troopers 1275 00:58:36,059 --> 00:58:37,644 is I wanted to work with Phil Tippett. 1276 00:58:37,932 --> 00:58:40,564 I wanted to do a giant bug movie with Phil Tippett. 1277 00:58:40,724 --> 00:58:43,324 I thought, "I wonder if the book 'Starship Troopers' 1278 00:58:43,484 --> 00:58:45,204 is optioned or available." 1279 00:58:45,364 --> 00:58:46,723 I mean, nobody's done that. 1280 00:58:46,884 --> 00:58:48,557 I mean, that's kind of the classic, 1281 00:58:48,938 --> 00:58:51,004 giant bug in outer space movie. 1282 00:58:51,491 --> 00:58:55,204 So, we found out that the rights were available. 1283 00:58:55,363 --> 00:58:56,764 Very early on, Paul Verhoeven 1284 00:58:56,924 --> 00:58:58,684 went off to do Showgirls. 1285 00:58:58,844 --> 00:59:00,364 We had met and worked with Craig Hayes, 1286 00:59:00,524 --> 00:59:03,244 and had pretty much designed all of the bugs 1287 00:59:03,404 --> 00:59:05,484 two years before going in. 1288 00:59:05,643 --> 00:59:07,163 So, we knew what the bugs were gonna be. 1289 00:59:07,324 --> 00:59:08,964 And one of the conceptual things 1290 00:59:09,124 --> 00:59:10,684 going into it was, well, it's a war movie, 1291 00:59:10,844 --> 00:59:12,724 and so each of these bug characters 1292 00:59:12,884 --> 00:59:14,444 are gonna represent a different aspect 1293 00:59:14,604 --> 00:59:17,204 of the movie genre, war stuff, you know, 1294 00:59:17,364 --> 00:59:20,404 things like the German Stuttgart flying bugs; 1295 00:59:20,564 --> 00:59:22,364 there's the warrior bugs are the infantry; 1296 00:59:22,523 --> 00:59:25,364 there's a tanker bug was like a flame-throwing tank. 1297 00:59:25,524 --> 00:59:26,724 It was just a great experience 1298 00:59:26,884 --> 00:59:27,924 because we were able to be there 1299 00:59:28,084 --> 00:59:29,724 from the very beginning, right. 1300 00:59:29,884 --> 00:59:31,724 It's always the best when you're 1301 00:59:31,884 --> 00:59:33,564 part of the filmmaking process from the start. 1302 00:59:33,724 --> 00:59:35,124 One of the things that was great about Paul Verhoeven 1303 00:59:35,284 --> 00:59:37,844 is that he is very visually orientated 1304 00:59:38,004 --> 00:59:39,284 and really understands this stuff. 1305 00:59:39,444 --> 00:59:42,644 So, it was a smooth process of iterations. 1306 00:59:42,804 --> 00:59:44,364 I did storyboards, Phil did storyboards, 1307 00:59:44,524 --> 00:59:45,963 we exchanged storyboards. 1308 00:59:46,124 --> 00:59:47,964 We were very deep into it. 1309 00:59:48,124 --> 00:59:50,484 I gave them to a really... storyboard artist 1310 00:59:50,644 --> 00:59:54,004 to make them really powerful and strong, you know, 1311 00:59:54,164 --> 00:59:56,523 make them more three-dimensional, in fact. 1312 01:00:00,404 --> 01:00:01,724 The designs were great, 1313 01:00:01,883 --> 01:00:03,684 and so what we did was, we executed 1314 01:00:03,844 --> 01:00:07,164 Phil's vision of what these bugs should look like 1315 01:00:07,324 --> 01:00:09,204 and how they should move. 1316 01:00:09,364 --> 01:00:13,684 And our job was to take them from basically illustrations 1317 01:00:13,844 --> 01:00:15,884 and execute 'em and bring 'em into reality. 1318 01:00:16,044 --> 01:00:17,404 And that meant that Phil 1319 01:00:17,564 --> 01:00:21,364 was really our art director on the show. 1320 01:00:21,524 --> 01:00:22,884 Go ahead and touch it. 1321 01:00:23,044 --> 01:00:24,564 - You want to retract it? - Yeah. 1322 01:00:24,724 --> 01:00:26,204 Get ready to retract, guys! 1323 01:00:26,364 --> 01:00:28,364 And... retract! 1324 01:00:28,524 --> 01:00:30,644 Yeah, Okay. All right, great. 1325 01:00:34,923 --> 01:00:37,004 Phil was all the insects in it. 1326 01:00:37,164 --> 01:00:38,844 And without Phil, 1327 01:00:39,004 --> 01:00:41,204 there would have not been a movie, you know. 1328 01:00:41,364 --> 01:00:45,884 Starship Troopers was kind of not manageable. 1329 01:00:46,043 --> 01:00:47,804 I must have hired like a hundred people, 1330 01:00:47,963 --> 01:00:49,204 whoever we could find who had 1331 01:00:49,364 --> 01:00:52,084 some sort of aptitude and enthusiasm. 1332 01:00:52,244 --> 01:00:54,484 Phil was gone, shooting in the Badlands 1333 01:00:54,644 --> 01:00:57,084 for, gosh, it seemed like four months, 1334 01:00:57,244 --> 01:00:58,804 just gone the entire time. 1335 01:00:58,964 --> 01:01:01,564 Phil was always there, of course-- he was all animals 1336 01:01:01,724 --> 01:01:04,044 that had to be integrated later in it. 1337 01:01:04,204 --> 01:01:06,004 Vic Armstrong, the second unit director, 1338 01:01:06,164 --> 01:01:08,564 did the ones that I would not have time to do. 1339 01:01:08,724 --> 01:01:10,364 And then we split, and he went one way 1340 01:01:10,524 --> 01:01:11,644 and I went the other way. 1341 01:01:11,804 --> 01:01:13,284 And then we started to shoot. 1342 01:01:13,444 --> 01:01:15,764 And Phil was jumping from one set 1343 01:01:15,924 --> 01:01:16,924 to the other set, you know. 1344 01:01:17,084 --> 01:01:18,444 I had the feeling there were 1345 01:01:18,604 --> 01:01:20,484 three directors in Starship Troopers. 1346 01:01:20,644 --> 01:01:22,724 There was me, there was Vic Armstrong, 1347 01:01:22,884 --> 01:01:25,244 and there was Phil Tippett. 1348 01:01:25,592 --> 01:01:27,924 These three directors have made that movie. 1349 01:01:28,084 --> 01:01:29,844 Not one! 1350 01:01:30,531 --> 01:01:32,437 Okay, and action! 1351 01:01:32,603 --> 01:01:34,488 We were shooting out in the desert 1352 01:01:34,670 --> 01:01:37,204 and they were really long days, and I think six-day weeks, 1353 01:01:37,571 --> 01:01:39,427 and it was very physically grueling 1354 01:01:39,626 --> 01:01:40,964 and we... all exhausted. 1355 01:01:46,996 --> 01:01:47,883 And then when Phil came back, 1356 01:01:48,044 --> 01:01:49,484 I remember he came back, 1357 01:01:49,644 --> 01:01:50,924 maybe he broke the door, 1358 01:01:51,084 --> 01:01:52,364 and I just thought, "Oh, my God! 1359 01:01:52,524 --> 01:01:53,564 What's happened?" 1360 01:01:53,724 --> 01:01:56,705 He just looked like a wild man, 1361 01:01:56,970 --> 01:02:00,600 like he'd been out in the desert for a long time. 1362 01:02:00,849 --> 01:02:03,219 And then there we were back in Berkeley, 1363 01:02:03,484 --> 01:02:05,556 trying to figure out how on earth 1364 01:02:05,739 --> 01:02:07,284 are we gonna do these shots! 1365 01:02:07,444 --> 01:02:09,070 I was like, we had no idea. 1366 01:02:17,392 --> 01:02:18,484 I arrived at Tippett Studio 1367 01:02:18,644 --> 01:02:20,724 when we started working on Starship Troopers. 1368 01:02:24,374 --> 01:02:26,294 Computers were newish 1369 01:02:26,454 --> 01:02:27,894 to the industry at that point, 1370 01:02:28,054 --> 01:02:29,414 and the Digital Input Device 1371 01:02:29,574 --> 01:02:31,374 was a fantastic way for me 1372 01:02:31,534 --> 01:02:32,454 and some of the other guys 1373 01:02:32,614 --> 01:02:34,293 to get into the digital world, 1374 01:02:34,454 --> 01:02:36,294 because we had never-- at least myself-- 1375 01:02:36,454 --> 01:02:37,774 I had never even turned on a computer 1376 01:02:37,934 --> 01:02:39,294 at that point to use for anything. 1377 01:02:39,454 --> 01:02:41,054 We always prefer to take someone 1378 01:02:41,214 --> 01:02:42,894 from their practical film experience 1379 01:02:43,054 --> 01:02:46,014 and we could teach them how to operate a computer. 1380 01:02:46,174 --> 01:02:47,454 The hardest thing to do was to take someone 1381 01:02:47,614 --> 01:02:50,054 who could operate a computer and teach them how to be an artist. 1382 01:02:53,454 --> 01:02:56,814 Craig Hayes pretty much designed and supervised, 1383 01:02:56,974 --> 01:02:58,493 you know, putting all the stuff together. 1384 01:02:58,654 --> 01:03:01,174 At the end of the show, I offered to give 1385 01:03:01,334 --> 01:03:05,174 my visual effects supervisor credit to Craig. 1386 01:03:05,510 --> 01:03:08,334 He really was that visual effects supervisor. 1387 01:03:08,494 --> 01:03:09,854 But the studio wouldn't have it. 1388 01:03:11,214 --> 01:03:13,414 So, they wanted my name to be up there. 1389 01:03:13,573 --> 01:03:14,454 I had signed a contract, 1390 01:03:14,614 --> 01:03:16,014 so it was like, ehh... 1391 01:03:26,174 --> 01:03:28,894 You know, the results were just fantastic. 1392 01:03:29,054 --> 01:03:30,214 I think, to this day, 1393 01:03:30,374 --> 01:03:32,614 the movie holds up really, really well, 1394 01:03:32,773 --> 01:03:34,854 in terms of the blend of the CGI 1395 01:03:35,014 --> 01:03:36,294 and the practical effects. 1396 01:03:36,454 --> 01:03:38,214 I have the feeling that everybody 1397 01:03:38,374 --> 01:03:40,974 was so taken by the movie 1398 01:03:41,314 --> 01:03:43,934 and had so much the feeling that they were expressing 1399 01:03:44,094 --> 01:03:46,574 and doing something that they had never done, you know. 1400 01:03:49,214 --> 01:03:52,814 We were all working on something unique. 1401 01:03:52,974 --> 01:03:56,054 And then it was compounded with the Academy Awards 1402 01:03:56,214 --> 01:03:57,773 because it was nominated, of course, 1403 01:03:58,022 --> 01:04:00,467 because, I mean, the work was phenomenal. 1404 01:04:01,180 --> 01:04:02,654 But it was the same year as Titanic. 1405 01:04:04,346 --> 01:04:07,254 So it was like, there's no way! 1406 01:04:11,574 --> 01:04:13,574 The radioactive fallout 1407 01:04:13,734 --> 01:04:15,973 from an Oscar has meaning 1408 01:04:16,134 --> 01:04:18,054 in that it puts you on other people's radar. 1409 01:04:19,294 --> 01:04:21,934 And so, you get more publicity, 1410 01:04:22,094 --> 01:04:25,348 you get more notice, meetings, you get more work. 1411 01:04:25,514 --> 01:04:27,271 So, on that level, that's good. 1412 01:04:27,436 --> 01:04:30,005 But in terms of substantiating myself, 1413 01:04:30,188 --> 01:04:32,717 that is "no meaningful." 1414 01:04:34,563 --> 01:04:37,214 I don't think of myself as an artist. 1415 01:04:38,814 --> 01:04:43,413 I think of myself as a filmmaker, or a maker of things. 1416 01:04:43,574 --> 01:04:45,574 I think these things actually kind of make themselves. 1417 01:04:45,733 --> 01:04:47,494 You know, I just kind of stand back. 1418 01:04:47,653 --> 01:04:50,574 I found the older I get, the more I stand back 1419 01:04:50,734 --> 01:04:52,654 and really try 1420 01:04:52,814 --> 01:04:55,974 not to influence things by intention, 1421 01:04:56,134 --> 01:04:58,574 and to just kind of let things happen. 1422 01:05:09,014 --> 01:05:11,253 Effectively, I kind of got kicked upstairs. 1423 01:05:11,414 --> 01:05:12,534 For my day job, 1424 01:05:12,694 --> 01:05:15,974 I am a visual effects supervisor 1425 01:05:16,134 --> 01:05:17,814 or director at Tippett Studio. 1426 01:05:17,973 --> 01:05:19,494 I will be involved with the production, 1427 01:05:19,654 --> 01:05:22,054 go out on location and shoot everything, 1428 01:05:22,213 --> 01:05:23,974 make sure it's all is shot properly, 1429 01:05:24,133 --> 01:05:26,974 and then bring it back, and the guys will work on it. 1430 01:05:27,134 --> 01:05:29,694 So, I will show up to dailies 1431 01:05:29,854 --> 01:05:31,494 and see how things are going. 1432 01:05:35,614 --> 01:05:37,214 I've got a team of people 1433 01:05:37,374 --> 01:05:39,254 that I've worked with for many, many years, 1434 01:05:39,414 --> 01:05:41,094 that I have a great deal of confidence in. 1435 01:05:41,254 --> 01:05:42,694 We all share the same language, 1436 01:05:42,854 --> 01:05:43,974 we know what we're talking about. 1437 01:05:54,104 --> 01:05:57,254 Phil didn't really care about, you know, the glory. 1438 01:05:57,414 --> 01:05:59,214 I think Phil does it 1439 01:05:59,374 --> 01:06:01,294 for the love of what he's doing. 1440 01:06:01,454 --> 01:06:04,894 I wish that Phil had gone on to direct other pictures. 1441 01:06:05,054 --> 01:06:09,294 One of my favorite Phil Tippett films is Mad God. 1442 01:06:16,784 --> 01:06:19,014 I'd shot my Mad God project 1443 01:06:19,174 --> 01:06:22,774 maybe 30 years earlier and abandoned the project. 1444 01:06:22,934 --> 01:06:25,134 And some of the guys at the studio 1445 01:06:25,294 --> 01:06:27,934 were watching the archives and they got very interested 1446 01:06:28,094 --> 01:06:30,894 in rebooting the project, and offered to volunteer. 1447 01:06:31,054 --> 01:06:32,934 They did a couple of shots and came back, 1448 01:06:33,094 --> 01:06:35,494 and we've kind of got on a roll, 1449 01:06:35,654 --> 01:06:38,494 and then we accumulated more volunteers over time 1450 01:06:38,654 --> 01:06:41,094 and then it just kind of grew itself. 1451 01:06:47,134 --> 01:06:50,374 Mad God is a very old school, 1452 01:06:50,534 --> 01:06:52,774 hands-on approach to making stuff. 1453 01:06:52,933 --> 01:06:56,093 It's kind of my recapitulation 1454 01:06:56,254 --> 01:06:59,653 of all of the things that influenced me. 1455 01:07:01,054 --> 01:07:05,734 Mad God is a very unique 1456 01:07:05,893 --> 01:07:09,614 kind of experiment, I think. 1457 01:07:09,774 --> 01:07:12,334 It's a sort of a non-narrative narrative. 1458 01:07:12,494 --> 01:07:14,574 Heh. I mean, it is narrative, 1459 01:07:14,734 --> 01:07:17,494 but it has no structure. 1460 01:07:17,654 --> 01:07:20,374 I mean, it's not obvious where it's going. 1461 01:07:20,735 --> 01:07:23,854 It's just like nothing else I've seen. 1462 01:07:34,974 --> 01:07:36,014 Mad God was a reflection 1463 01:07:36,173 --> 01:07:38,134 of the absurdity of the world 1464 01:07:38,294 --> 01:07:39,214 that I live in 1465 01:07:39,374 --> 01:07:41,068 and the craziness of it. 1466 01:07:41,416 --> 01:07:42,214 I'm in this world, there's nothing 1467 01:07:42,374 --> 01:07:44,214 I can do about it, you know. 1468 01:07:44,374 --> 01:07:48,894 But I got to find some kind of expression 1469 01:07:49,053 --> 01:07:52,294 to make sense out of stuff 1470 01:07:52,454 --> 01:07:53,654 that doesn't make sense to me. 1471 01:07:58,234 --> 01:08:01,354 It's this weird organic sort of process, 1472 01:08:01,514 --> 01:08:03,234 but it's an obsessive thing. 1473 01:08:06,369 --> 01:08:07,594 I'll keep a journal. 1474 01:08:07,754 --> 01:08:09,514 In the journal, there'll be ideas 1475 01:08:09,674 --> 01:08:11,714 for Mad God as they come up. 1476 01:08:11,874 --> 01:08:14,274 But then, every night before I go to sleep, 1477 01:08:14,434 --> 01:08:16,674 I write a page or two 1478 01:08:16,834 --> 01:08:19,074 of the first thing that comes into my mind. 1479 01:08:19,234 --> 01:08:21,314 That's interesting to look at it the next day, 1480 01:08:21,474 --> 01:08:23,474 and see how the consciousness is eroding 1481 01:08:23,634 --> 01:08:25,233 and what the thought process is. 1482 01:08:25,394 --> 01:08:26,674 And I think that also helps feed 1483 01:08:26,834 --> 01:08:29,073 the dream world as well... 1484 01:08:29,234 --> 01:08:31,953 It seems like... I do that, I'll have more dreams. 1485 01:08:36,914 --> 01:08:38,434 This is a cottage in the back of my house 1486 01:08:38,594 --> 01:08:41,354 that I use to kind of do experiments 1487 01:08:41,514 --> 01:08:45,714 and to work on other projects that are advancing, 1488 01:08:45,874 --> 01:08:47,594 whatever it is I'm going to do next. 1489 01:08:47,754 --> 01:08:51,034 So, this is like a library of books 1490 01:08:51,194 --> 01:08:52,513 that I've collected over the years 1491 01:08:52,674 --> 01:08:54,554 that I've used as reference, 1492 01:08:54,713 --> 01:08:57,754 and a bunch of artifacts 1493 01:08:57,914 --> 01:09:00,714 that I just randomly place on shelves. 1494 01:09:01,874 --> 01:09:03,353 It's not so much inspiration, 1495 01:09:03,514 --> 01:09:05,914 it's more like having an ambience, 1496 01:09:06,074 --> 01:09:09,234 of like, I think things talk to you, 1497 01:09:09,592 --> 01:09:10,994 even when you're not listening. 1498 01:09:11,154 --> 01:09:14,034 That's kind of the world that I live in. 1499 01:09:17,418 --> 01:09:19,605 Phil...he is Mad God. 1500 01:09:20,425 --> 01:09:22,394 That's who he is. 1501 01:09:32,808 --> 01:09:36,056 What's great about Phil and Tippett Studios 1502 01:09:36,305 --> 01:09:39,754 is that Phil is giving 1503 01:09:40,483 --> 01:09:43,434 whoever is interested in stop-motion 1504 01:09:43,594 --> 01:09:46,994 a chance to experience it and to perform it. 1505 01:09:56,915 --> 01:09:57,994 I think it's very important 1506 01:09:58,154 --> 01:09:59,194 we have a shop 1507 01:09:59,354 --> 01:10:01,114 that actually still functions 1508 01:10:01,274 --> 01:10:03,114 and that we are still shooting stop-motion, 1509 01:10:03,274 --> 01:10:05,073 and that we're still working on puppets, 1510 01:10:05,234 --> 01:10:08,074 and using milling machines and lathes. 1511 01:10:08,481 --> 01:10:11,034 J.J. Abrams wanted to have a stop-motion sequence 1512 01:10:11,194 --> 01:10:13,394 in Star Wars Episode VII. 1513 01:10:13,554 --> 01:10:17,553 Our team had to go and find the actual puppets again, 1514 01:10:17,714 --> 01:10:18,874 which was not an easy task, 1515 01:10:19,034 --> 01:10:21,393 and then scan them, 1516 01:10:21,554 --> 01:10:23,554 recreate them in the physical world, 1517 01:10:23,713 --> 01:10:25,314 mold them, and then make some new puppets 1518 01:10:25,474 --> 01:10:26,554 for us to work with. 1519 01:10:26,714 --> 01:10:30,074 Phil and Dennis Muren and Jon Berg 1520 01:10:30,234 --> 01:10:32,034 all stopped by to remember 1521 01:10:32,194 --> 01:10:34,074 how everything was put together 1522 01:10:34,234 --> 01:10:35,513 and how it was executed. 1523 01:10:35,674 --> 01:10:37,634 Hey, how you doin'? 1524 01:10:37,794 --> 01:10:38,914 Hey. 1525 01:10:39,073 --> 01:10:41,553 So, here's the cuts. 1526 01:10:41,714 --> 01:10:43,154 - Wow! - In and out. 1527 01:10:43,314 --> 01:10:45,154 -There's just one cut you're doing? -Two. 1528 01:10:45,314 --> 01:10:48,554 It's very odd and very "déjà vu" 1529 01:10:48,714 --> 01:10:51,754 to see something like this after so many years. 1530 01:10:51,914 --> 01:10:53,114 Stand up... 1531 01:10:53,274 --> 01:10:54,713 Now you're playing chess. 1532 01:10:56,714 --> 01:10:58,194 It's so nice to be able to touch. 1533 01:10:58,354 --> 01:11:00,274 Not only the puppets, but it's the whole set-up. 1534 01:11:00,434 --> 01:11:02,034 Just move the camera, move the lights, 1535 01:11:02,194 --> 01:11:04,274 walk around, look at it, change this, change this... 1536 01:11:04,434 --> 01:11:06,994 I think there's a charm to the old way of doing it, 1537 01:11:07,154 --> 01:11:08,794 because you can relate to it, you feel it, 1538 01:11:08,954 --> 01:11:11,234 you can look at it and there's like an amazement 1539 01:11:11,394 --> 01:11:12,912 of something is moving by itself. 1540 01:11:13,376 --> 01:11:14,994 And that's still not been able 1541 01:11:15,153 --> 01:11:16,954 to be duplicated in CGI. 1542 01:11:18,415 --> 01:11:19,634 The animators were Chuck Duke 1543 01:11:19,794 --> 01:11:21,034 and Tom Gibbons. 1544 01:11:21,194 --> 01:11:23,434 Gibby animated the main characters 1545 01:11:23,594 --> 01:11:25,474 and Chuck did all the background characters. 1546 01:11:25,634 --> 01:11:26,754 Chuck Duke, Jon Berg. 1547 01:11:26,914 --> 01:11:27,954 - Jon, hi! - How you doing? 1548 01:11:28,114 --> 01:11:29,314 So, these guys are gonna 1549 01:11:29,474 --> 01:11:30,594 do the deed. 1550 01:11:30,754 --> 01:11:32,234 - Oh! - They're gonna animate it. 1551 01:11:32,394 --> 01:11:34,234 That was an amazing circle 1552 01:11:34,394 --> 01:11:35,713 to have happened in my life 1553 01:11:35,874 --> 01:11:37,374 because that sequence 1554 01:11:37,556 --> 01:11:39,274 in the first Star Wars 1555 01:11:39,434 --> 01:11:41,519 was a huge thing for me as a kid. 1556 01:11:41,685 --> 01:11:43,794 Those were puppets that I've always wanted to see. 1557 01:11:45,834 --> 01:11:47,314 I never thought that would happen. 1558 01:11:54,773 --> 01:11:57,554 I look at animators as actors. 1559 01:11:57,856 --> 01:12:02,554 And so, I respect their skill and their judgment. 1560 01:12:02,714 --> 01:12:03,954 You know, it's like, "Well, you're gonna do 1561 01:12:04,113 --> 01:12:07,001 "the same thing that we did 40 years ago. 1562 01:12:07,349 --> 01:12:10,674 So, heh, good luck, I'll see you in the morning!" 1563 01:12:10,930 --> 01:12:12,074 There's just not a whole lot of time. 1564 01:12:12,234 --> 01:12:14,314 Maybe he gets up right away, 1565 01:12:14,474 --> 01:12:16,033 and this guy is coming in for him, 1566 01:12:16,194 --> 01:12:17,994 and he raises up his hammer and clocks him 1567 01:12:18,154 --> 01:12:19,674 and this guy goes down. 1568 01:12:19,834 --> 01:12:22,114 He's definitely the voice in the back of your mind 1569 01:12:22,274 --> 01:12:23,394 when you're animating. 1570 01:12:23,736 --> 01:12:24,673 Go! 1571 01:12:27,034 --> 01:12:29,114 We were asked again 1572 01:12:29,274 --> 01:12:32,314 for the Han Solo Star Wars 1573 01:12:32,744 --> 01:12:34,335 to bring back the chess set. 1574 01:12:34,634 --> 01:12:37,234 We tried to get Chuck back, but he was unavailable, 1575 01:12:37,584 --> 01:12:40,914 so one of the guys that was a volunteer on Mad God, 1576 01:12:41,074 --> 01:12:42,994 that we've subsequently hired, David Lauer, 1577 01:12:43,154 --> 01:12:46,474 has become a very, very good stop-motion animator. 1578 01:12:46,634 --> 01:12:48,394 Gibby animated the main characters 1579 01:12:48,554 --> 01:12:50,394 and David animated all the background guys. 1580 01:12:50,554 --> 01:12:54,914 We were actually redoing the New Hope animations, 1581 01:12:55,074 --> 01:12:57,394 but just with a more oiled machine. 1582 01:12:57,554 --> 01:12:59,074 And so, we were trying to get in 1583 01:12:59,233 --> 01:13:02,154 as many overlaps in animation, 1584 01:13:02,314 --> 01:13:05,474 little tendrils and claws, as we could. 1585 01:13:05,634 --> 01:13:07,674 It's technically far superior 1586 01:13:07,834 --> 01:13:08,954 to what Jon Berg and I did. 1587 01:13:09,113 --> 01:13:10,874 But they took a lot more time, 1588 01:13:11,033 --> 01:13:12,273 a put lot more effort into it. 1589 01:13:12,434 --> 01:13:14,354 We just did this thing like really quickly. 1590 01:13:20,549 --> 01:13:21,742 The stage has 1591 01:13:21,908 --> 01:13:24,193 all of these incredible armatures 1592 01:13:24,354 --> 01:13:26,514 and artifacts from all these past projects. 1593 01:13:26,880 --> 01:13:28,593 And some of those were Cain, 1594 01:13:28,754 --> 01:13:30,714 some of those were the Digital Input Devices 1595 01:13:30,874 --> 01:13:33,354 from Jurassic Park and Starship Troopers, 1596 01:13:33,641 --> 01:13:35,993 and I've just had this hankering, 1597 01:13:36,154 --> 01:13:38,154 this desire to animate those creatures. 1598 01:13:38,314 --> 01:13:39,754 I just kind of tapped him on the shoulder 1599 01:13:39,914 --> 01:13:41,354 and asked if it would be okay 1600 01:13:41,514 --> 01:13:42,834 if I could animate one of those things. 1601 01:13:42,993 --> 01:13:44,794 He said, "Oh, sure, anytime, no problem." 1602 01:13:46,592 --> 01:13:47,714 A lot of this stuff 1603 01:13:47,874 --> 01:13:49,114 that was done in the past 1604 01:13:49,274 --> 01:13:50,834 for theatrical feature films 1605 01:13:50,994 --> 01:13:52,434 has become like iconic 1606 01:13:52,593 --> 01:13:55,354 and historical and all that stuff, so it'll-- 1607 01:13:55,514 --> 01:13:56,433 It's in the books. 1608 01:13:56,594 --> 01:13:57,674 You know, what's done is done 1609 01:13:57,834 --> 01:13:59,074 and it's got a life of its own, 1610 01:13:59,234 --> 01:14:01,633 and it's like your kids, you know... 1611 01:14:01,794 --> 01:14:03,474 It's like, "There they go." 1612 01:14:56,024 --> 01:14:57,274 I don't look back. 1613 01:14:57,434 --> 01:14:59,554 I never think about the past. 1614 01:15:00,102 --> 01:15:03,353 So, um, that's all done 1615 01:15:03,514 --> 01:15:06,034 and that was like a different person that did that stuff, 1616 01:15:06,194 --> 01:15:07,514 so I just look forward. 1617 01:15:10,588 --> 01:15:13,505 I have a number of projects after Mad God 1618 01:15:13,704 --> 01:15:16,694 that I want to do, that are bubbling away. 1619 01:15:16,926 --> 01:15:19,194 So, it's always one thing after the next. 1620 01:15:21,674 --> 01:15:23,874 Phil Tippett can do anything, you know? 1621 01:15:24,034 --> 01:15:27,794 When you want to really achieve an artistic, 1622 01:15:27,954 --> 01:15:30,994 subtle, nuanced idea 1623 01:15:31,154 --> 01:15:33,754 about movement of an animal, he's the master, 1624 01:15:33,914 --> 01:15:34,994 there's nobody better than him. 1625 01:15:35,154 --> 01:15:36,434 I've never seen better, you know? 1626 01:15:39,714 --> 01:15:42,286 You know, I've only heard Paul Verhoeven 1627 01:15:42,534 --> 01:15:44,794 call one person a genius 1628 01:15:45,186 --> 01:15:46,434 and that was Phil Tippett. 1629 01:15:46,844 --> 01:15:48,932 And I was somewhat taken back, 1630 01:15:49,114 --> 01:15:50,954 because, you know, I just think Phil Tippett, I mean, 1631 01:15:51,114 --> 01:15:53,519 he's an incredibly talented guy. 1632 01:15:53,834 --> 01:15:55,994 But a genius? Wow. 1633 01:15:56,271 --> 01:15:57,874 And you know something, Paul was right. 1634 01:15:58,276 --> 01:15:59,514 Phil Tippett is a genius. 1635 01:15:59,674 --> 01:16:04,513 He is an eccentric, unique visionary. 1636 01:16:04,674 --> 01:16:07,794 He's not a corporate kind of personality 1637 01:16:07,953 --> 01:16:10,914 who weaves smoothly and effortlessly 1638 01:16:11,074 --> 01:16:12,753 through the political structures of things, 1639 01:16:13,003 --> 01:16:14,048 he is the guy who says, 1640 01:16:14,213 --> 01:16:15,554 "This is how it ought to be, 1641 01:16:15,714 --> 01:16:17,394 and I'm not afraid to express it." 1642 01:16:19,314 --> 01:16:20,314 He's a brilliant guy 1643 01:16:20,474 --> 01:16:21,354 and is still working, 1644 01:16:21,514 --> 01:16:22,714 and still adapting. 1645 01:16:22,874 --> 01:16:24,354 He realized, along with a lot of others, 1646 01:16:24,514 --> 01:16:26,474 that stop-motion was gonna have its limits, 1647 01:16:26,634 --> 01:16:28,314 and when go-motion came in, 1648 01:16:28,474 --> 01:16:30,993 and, you know, the use of CGI on Jurassic Park, 1649 01:16:31,154 --> 01:16:33,593 all that kind of thing, I mean, he rolled with the punches 1650 01:16:33,754 --> 01:16:36,034 and he said, okay, this is the new technology, 1651 01:16:36,193 --> 01:16:37,874 I'm gonna embrace it and I'm going to try to make stuff 1652 01:16:38,034 --> 01:16:39,714 that's as personal to me 1653 01:16:39,874 --> 01:16:41,034 and expressive as it was 1654 01:16:41,194 --> 01:16:43,914 when it was just one man, one monster. 1655 01:16:44,181 --> 01:16:45,554 What's interesting about Phil 1656 01:16:45,714 --> 01:16:47,566 is there's no one else like him. 1657 01:16:47,931 --> 01:16:50,193 He doesn't design like other people design. 1658 01:16:50,354 --> 01:16:52,257 You always know when it's Phil's work. 1659 01:16:52,688 --> 01:16:54,634 He's a very recognizable artist, 1660 01:16:54,794 --> 01:16:56,594 he has a very recognizable style, 1661 01:16:56,754 --> 01:16:58,553 a very recognizable hand. 1662 01:16:58,887 --> 01:17:00,874 And he puts his fingerprints on everything he does-- 1663 01:17:01,034 --> 01:17:03,194 you always know he's the artist. 1664 01:17:03,353 --> 01:17:04,914 It was good for the whole industry, 1665 01:17:05,074 --> 01:17:07,834 good for me and good for Lucasfilm and everybody, 1666 01:17:07,994 --> 01:17:11,234 that Phil's got such an imagination on it 1667 01:17:11,394 --> 01:17:13,554 that there's no way to keep it in. 1668 01:17:13,714 --> 01:17:16,034 He let his subconscious come up 1669 01:17:16,194 --> 01:17:18,354 and really could feel 1670 01:17:18,820 --> 01:17:20,709 the work and not analyze it. 1671 01:17:20,975 --> 01:17:23,074 It's the difference between a scientist and an artist. 1672 01:17:23,345 --> 01:17:25,153 You know, we're just lucky that he's been around. 1673 01:17:25,314 --> 01:17:26,354 I'm lucky. 1674 01:17:35,271 --> 01:17:37,754 He became well known because of being 1675 01:17:37,913 --> 01:17:41,234 on an incredibly successful commercial movie, 1676 01:17:41,394 --> 01:17:43,474 but the contradiction is, 1677 01:17:43,634 --> 01:17:45,034 really, really what he likes to do 1678 01:17:45,194 --> 01:17:48,954 are these very more underground kind of things. 1679 01:17:49,114 --> 01:17:51,594 I mean, I think this other persona 1680 01:17:51,883 --> 01:17:53,553 that's come out of Mad God, 1681 01:17:53,714 --> 01:17:56,714 that's also kind of this underground legacy. 1682 01:17:56,874 --> 01:18:00,449 I just don't think in terms of a legacy, 1683 01:18:00,697 --> 01:18:02,994 or what life is going be like 1684 01:18:03,153 --> 01:18:05,534 after I have no life. 1685 01:18:06,297 --> 01:18:07,594 You never know! But I won't be around, 1686 01:18:07,754 --> 01:18:08,994 you know, either way. 1687 01:18:13,314 --> 01:18:14,474 You're either forgotten 1688 01:18:14,634 --> 01:18:16,234 or, you know, 1689 01:18:16,394 --> 01:18:18,233 read about in history books. 133205

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