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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:04,608 Alright welcome to the Post course bonus contacts 2 00:00:04,864 --> 00:00:07,680 You should do the rest of these lessons as 3 00:00:07,936 --> 00:00:11,776 Bonus content the course is quarter officially over 4 00:00:12,032 --> 00:00:16,640 But I wondered a few more lessons just showing the process of me 5 00:00:16,896 --> 00:00:19,456 Creating even more content for the game 6 00:00:20,224 --> 00:00:26,368 Since these are Bonus lessons I'm going to be going a little bit faster and perhaps not explaining 7 00:00:26,624 --> 00:00:28,672 In as much detail as I was 8 00:00:28,928 --> 00:00:31,232 During the duration of the normal course 9 00:00:31,488 --> 00:00:32,768 But I'm hoping that 10 00:00:33,024 --> 00:00:39,168 By talking through what I'm doing and show you my process I can give you some ideas or 11 00:00:39,424 --> 00:00:42,752 Guidance on how to go about adding new content 12 00:00:43,008 --> 00:00:46,848 Please feel free to either copy what I'm doing or 13 00:00:47,104 --> 00:00:51,200 Just use this as inspiration to build your own features on the game 14 00:00:51,968 --> 00:00:58,112 So with all of those disclaimers out of the way the first thing that I want to do is introduce a flying and 15 00:00:58,368 --> 00:01:00,525 That flies really fast but has a really slow 16 00:01:00,527 --> 00:01:02,875 Subtitled by online-courses.club We compress knowledge for you! 17 00:01:02,876 --> 00:01:05,024 Turn acceleration so the idea is that it will fly at the player 18 00:01:05,280 --> 00:01:10,144 Faster than the player can move but will not turn so quickly so the player 19 00:01:10,656 --> 00:01:13,216 Will be able to easily move out the way 20 00:01:13,984 --> 00:01:15,264 And not take damage 21 00:01:16,032 --> 00:01:20,640 So I've dragged over this tiles zero one 20 which is a bat 22 00:01:21,152 --> 00:01:22,432 From the 23 00:01:22,688 --> 00:01:24,480 Kenny tiny Dungeon pack 24 00:01:24,992 --> 00:01:27,040 And I'll just rename this too bad 25 00:01:27,808 --> 00:01:30,624 And again I'm going to go a little bit faster this time 26 00:01:31,136 --> 00:01:33,696 I'm going to create a new folder in game object 27 00:01:34,464 --> 00:01:36,000 And I'm going to call it bad 28 00:01:36,512 --> 00:01:37,024 Anime 29 00:01:38,304 --> 00:01:41,376 I dragged that bad into the bat enemy 30 00:01:41,632 --> 00:01:42,400 Directory 31 00:01:43,424 --> 00:01:45,984 And I'm just going to go out and duplicating the wizard 32 00:01:46,496 --> 00:01:52,384 So I'm going to duplicate the wizard call it bad anime and drag that seen up into bed anime 33 00:01:53,152 --> 00:01:55,456 Directory open this app 34 00:01:55,712 --> 00:01:56,480 And 35 00:01:56,736 --> 00:01:58,272 We'll keep the animation player 36 00:01:59,040 --> 00:02:05,184 I will keep the animation player my nan and all of these drop components are good as well or all these can 37 00:02:05,440 --> 00:02:06,208 Morning are good 38 00:02:06,720 --> 00:02:09,024 Drop percent is very high 39 00:02:09,280 --> 00:02:10,048 For the bath 40 00:02:10,560 --> 00:02:15,168 So I'm gonna turn this down to maybe point for that sounds good to me 41 00:02:15,680 --> 00:02:19,008 And I'm going to rename the root note 42 00:02:20,544 --> 00:02:25,408 Health return on the health system like 20 actually I'm thinking about this I think maybe the bad 43 00:02:26,432 --> 00:02:29,248 Should have a health of 30 so it's like a tank eBay 44 00:02:29,760 --> 00:02:31,808 That is going to be annoying to kill 45 00:02:32,064 --> 00:02:34,624 And I'm actually gonna turn down the 46 00:02:35,136 --> 00:02:36,672 Health of my wizard 47 00:02:36,928 --> 00:02:37,952 220 48 00:02:38,720 --> 00:02:39,232 Ok 49 00:02:40,000 --> 00:02:43,840 So back to the bet enemy let's go ahead and write off the right off the bat 50 00:02:44,096 --> 00:02:45,376 What change the 51 00:02:46,144 --> 00:02:47,168 The spray here 52 00:02:47,936 --> 00:02:50,240 And we've got a heart box component what does it look like 53 00:02:50,752 --> 00:02:56,896 That's actually good now it's since I've duplicated this I believe this is using the same resource under the hood I could be wrong but I 54 00:02:57,152 --> 00:03:01,248 That collision shape unique in this click and ship unique as well 55 00:03:01,504 --> 00:03:02,272 Just in case 56 00:03:02,784 --> 00:03:08,672 I'm I've elastic component I'm going to put the max speed up to 90 but the acceleration Up 2 or 2.75 57 00:03:09,440 --> 00:03:10,464 So that's going to be good 58 00:03:10,976 --> 00:03:11,744 And then 59 00:03:12,512 --> 00:03:15,328 I think all the rest of these are actually fine 60 00:03:16,096 --> 00:03:19,168 Yeah I think just duplicating the scene works well 61 00:03:19,936 --> 00:03:22,496 It's all the only thing left to do then is to 62 00:03:22,752 --> 00:03:24,544 Change this animation here 63 00:03:25,568 --> 00:03:30,176 So it's called the walking animation which is fine I don't really the name doesn't really matter 64 00:03:30,944 --> 00:03:33,760 And we don't want that to happen we want 65 00:03:34,784 --> 00:03:40,928 Would you want a rotation I don't think I want a scale that was I'm going to get rid of the scale and I'm going to delete that from 66 00:03:41,184 --> 00:03:43,232 There is no reset track for the scale 67 00:03:43,744 --> 00:03:44,256 Ok 68 00:03:44,512 --> 00:03:48,096 We don't need this set is moving and I also need to 69 00:03:48,864 --> 00:03:55,008 Open up the Script because it's still referencing the wizard script I believe so I'm gonna copy the script can't 70 00:03:55,264 --> 00:03:57,568 Remove the script from the Enemy 71 00:03:58,080 --> 00:04:00,128 From about anime in an adding new screen 72 00:04:00,640 --> 00:04:02,432 And paste everything in here 73 00:04:02,688 --> 00:04:04,480 I don't need this is moving 74 00:04:04,736 --> 00:04:06,016 So I'll get rid of all that 75 00:04:08,064 --> 00:04:10,880 Everything else though is fine I think 76 00:04:11,648 --> 00:04:12,928 We don't need any of this 77 00:04:14,464 --> 00:04:16,000 Well we do need to do 78 00:04:16,768 --> 00:04:21,119 Yeah we do need the velocity component Accelerate to player so I'm going to keep that 79 00:04:21,887 --> 00:04:23,167 And 80 00:04:23,935 --> 00:04:25,215 Yeah I think that's fine 81 00:04:26,239 --> 00:04:30,079 So it's all of that other way now back to the walk animation 82 00:04:31,103 --> 00:04:34,431 Rotating back and forth I don't want that to happen 83 00:04:34,943 --> 00:04:36,735 And I actually I want my 84 00:04:36,991 --> 00:04:39,039 Rotation pivot offset 85 00:04:39,295 --> 00:04:40,831 To be in the centre of the bath 86 00:04:41,343 --> 00:04:43,903 I'm actually going to recent to the baths offset 87 00:04:44,159 --> 00:04:46,207 And then move the Sprite itself 88 00:04:46,463 --> 00:04:47,743 And the reason is cos now 89 00:04:48,767 --> 00:04:50,559 Let's see position 90 00:04:51,327 --> 00:04:52,607 Position needs to be at 91 00:04:52,863 --> 00:04:54,399 -7 by 4 92 00:04:54,655 --> 00:04:57,983 So I change my reset track keyframes 93 00:04:59,007 --> 00:05:00,543 And then this position 94 00:05:01,823 --> 00:05:04,383 Ok perfect and I'm going to make the news 95 00:05:05,151 --> 00:05:07,455 Using our linear here 96 00:05:08,223 --> 00:05:12,063 Ok awesome so we're going from 0 to -10 97 00:05:12,831 --> 00:05:14,367 What's got a positive tan 98 00:05:15,135 --> 00:05:15,647 Perth 99 00:05:15,903 --> 00:05:16,927 Ok then 100 00:05:17,183 --> 00:05:23,327 The position I'm going to into the key at 2 right here and make it go up maybe 3 pics 101 00:05:24,351 --> 00:05:25,631 Oh that looks great 102 00:05:26,655 --> 00:05:28,447 And we can also 103 00:05:29,215 --> 00:05:31,519 Change the easing of one of these 104 00:05:32,287 --> 00:05:36,895 Yeah so I think I changed the easing of this first position keyframe to something like 2.5 105 00:05:37,663 --> 00:05:40,991 What do you get if you get sorted like a flapping animation which is really cool 106 00:05:41,759 --> 00:05:43,807 Can I think one thing I want to do is I want to start 107 00:05:44,319 --> 00:05:47,135 Wizard with a rotation of -10 degrees 108 00:05:47,391 --> 00:05:48,159 Then 109 00:05:48,927 --> 00:05:49,695 Girl 110 00:05:49,951 --> 00:05:50,719 2 111 00:05:51,487 --> 00:05:54,559 Yeah then go up to 0 and then go to 112 00:05:55,071 --> 00:05:56,095 To tensor 113 00:05:56,863 --> 00:05:59,679 This timing is a little bit awkward so 114 00:06:00,191 --> 00:06:01,471 I might do is 115 00:06:02,239 --> 00:06:03,519 -10 116 00:06:04,031 --> 00:06:04,799 0 117 00:06:05,055 --> 00:06:06,079 Deposit of 10 118 00:06:06,847 --> 00:06:08,383 And then 20 again 119 00:06:09,151 --> 00:06:13,247 The little little bit awkward I'm going to change the first keyframe to 10 120 00:06:13,759 --> 00:06:16,831 And the third keyframe to -10 is like an old man 121 00:06:17,599 --> 00:06:21,183 There's something off about this and I can't quite put my finger on it 122 00:06:21,951 --> 00:06:27,839 Ok I think it looks better so I might keyframes from my rotation or 0 that 8.1 10 degrees 123 00:06:28,095 --> 00:06:31,167 Then appoint 20 degrees is there in a pint 3 - 10 124 00:06:31,679 --> 00:06:34,751 So sorry oscillates between both that that's fine 125 00:06:35,519 --> 00:06:39,359 And then I've got that easy set on the first keyframe of my position 126 00:06:39,615 --> 00:06:42,175 So that it looks like it's flat 127 00:06:42,687 --> 00:06:47,295 And I might even exaggerated by going up to -11 yeah 128 00:06:48,063 --> 00:06:49,855 Alright so that looks awesome 129 00:06:50,111 --> 00:06:52,671 And now let's go to the enemy manager 130 00:06:52,927 --> 00:06:57,791 And I'm going to we've got our basic enemy scene in our wizard anime scene 131 00:06:58,047 --> 00:06:59,839 So what's going on open up 132 00:07:00,095 --> 00:07:00,607 This 133 00:07:01,631 --> 00:07:04,959 Any manager script I'm going to copy the wizard anime scene 134 00:07:05,215 --> 00:07:07,263 Here and I'm going to put in there 135 00:07:07,519 --> 00:07:09,311 Anime scene and then 136 00:07:09,823 --> 00:07:12,127 I'm just going to go ahead and add that to our 137 00:07:12,895 --> 00:07:13,919 Table here 138 00:07:14,943 --> 00:07:15,967 So enemy table 139 00:07:16,479 --> 00:07:17,759 Add item 140 00:07:19,039 --> 00:07:20,831 Bat anime scene 141 00:07:22,879 --> 00:07:23,903 1000 142 00:07:24,159 --> 00:07:29,535 That's the only one that's chosen and I need to set that export variable 143 00:07:29,791 --> 00:07:31,583 By dragging over the bed and my scene 144 00:07:32,095 --> 00:07:32,863 Perfect 145 00:07:33,375 --> 00:07:34,399 Screen Rant 146 00:07:35,423 --> 00:07:36,191 Replay 147 00:07:36,959 --> 00:07:38,239 And I want to see what happens here 148 00:07:39,007 --> 00:07:41,823 Alright yes at the bets are like super fast 149 00:07:42,079 --> 00:07:43,615 But they're easy to dodge 150 00:07:44,127 --> 00:07:45,407 Which is exactly what I want 151 00:07:46,175 --> 00:07:51,295 I am going to up their velocity even more here maybe one 10 instead of 90 152 00:07:52,063 --> 00:07:54,111 They are very slow to accelerate but 153 00:07:54,623 --> 00:07:55,391 When there are 154 00:07:55,903 --> 00:07:57,951 Speed they coming really fast 155 00:08:01,791 --> 00:08:03,839 Ok that's looking great and so 156 00:08:04,607 --> 00:08:09,215 In my enemy enemy manager I'm going to get rid of that as a default here 157 00:08:09,983 --> 00:08:11,007 Scroll down 158 00:08:12,031 --> 00:08:12,799 2 159 00:08:13,823 --> 00:08:15,359 Where I've got my Arena difficulty 160 00:08:15,615 --> 00:08:18,175 So sex I believe is 30 seconds 161 00:08:18,687 --> 00:08:19,711 So let's do 162 00:08:19,967 --> 00:08:23,807 LF Arena difficulty is equal to 163 00:08:24,575 --> 00:08:27,391 Let's do 18 so that would be a minute and a half 164 00:08:27,903 --> 00:08:32,767 And I'm going to first of all this wizard anime scene I'm getting knocked down to 15 and 7 165 00:08:33,023 --> 00:08:34,047 It's just 166 00:08:34,559 --> 00:08:36,607 Too many wizards being spawned 167 00:08:36,863 --> 00:08:38,143 And then we're going to add 168 00:08:38,911 --> 00:08:39,423 Bat 169 00:08:39,935 --> 00:08:40,959 Anime scene 170 00:08:41,215 --> 00:08:42,751 I'm gonna put that down to 10 171 00:08:43,007 --> 00:08:43,519 Here 172 00:08:44,031 --> 00:08:45,311 Right so let's give that 173 00:08:46,335 --> 00:08:47,359 A shot here 174 00:08:47,615 --> 00:08:50,175 And I have to make it to a minute 30 175 00:08:50,687 --> 00:08:51,455 To see 176 00:08:51,711 --> 00:08:52,735 What that feels like 177 00:08:53,759 --> 00:08:56,575 I'm liking the decrease the wizard healthier 178 00:08:57,343 --> 00:08:59,391 Next the game a little bit more manageable 179 00:09:00,159 --> 00:09:02,463 Right now bad should start spawning 180 00:09:06,047 --> 00:09:07,327 What happened 181 00:09:08,095 --> 00:09:12,447 I'm probably just a few too many beds being sponsored I'm going to turn this down to 8 182 00:09:12,703 --> 00:09:13,471 Instead 183 00:09:14,239 --> 00:09:16,287 And I think that will probably be ok 184 00:09:17,055 --> 00:09:20,127 Alright so that is the best anime implement 13397

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