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Alright welcome to the Post course bonus contacts
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You should do the rest of these lessons as
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Bonus content the course is quarter officially over
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But I wondered a few more lessons just showing the process of me
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Creating even more content for the game
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Since these are Bonus lessons I'm going to be going a little bit faster and perhaps not explaining
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In as much detail as I was
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During the duration of the normal course
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But I'm hoping that
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By talking through what I'm doing and show you my process I can give you some ideas or
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Guidance on how to go about adding new content
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Please feel free to either copy what I'm doing or
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Just use this as inspiration to build your own features on the game
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So with all of those disclaimers out of the way the first thing that I want to do is introduce a flying and
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That flies really fast but has a really slow
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Subtitled by
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Turn acceleration so the idea is that it will fly at the player
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Faster than the player can move but will not turn so quickly so the player
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Will be able to easily move out the way
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And not take damage
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So I've dragged over this tiles zero one 20 which is a bat
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From the
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Kenny tiny Dungeon pack
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And I'll just rename this too bad
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And again I'm going to go a little bit faster this time
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I'm going to create a new folder in game object
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And I'm going to call it bad
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Anime
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I dragged that bad into the bat enemy
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Directory
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And I'm just going to go out and duplicating the wizard
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So I'm going to duplicate the wizard call it bad anime and drag that seen up into bed anime
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Directory open this app
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And
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We'll keep the animation player
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I will keep the animation player my nan and all of these drop components are good as well or all these can
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Morning are good
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Drop percent is very high
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For the bath
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So I'm gonna turn this down to maybe point for that sounds good to me
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And I'm going to rename the root note
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Health return on the health system like 20 actually I'm thinking about this I think maybe the bad
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Should have a health of 30 so it's like a tank eBay
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That is going to be annoying to kill
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And I'm actually gonna turn down the
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Health of my wizard
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220
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Ok
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So back to the bet enemy let's go ahead and write off the right off the bat
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What change the
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The spray here
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And we've got a heart box component what does it look like
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That's actually good now it's since I've duplicated this I believe this is using the same resource under the hood I could be wrong but I
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That collision shape unique in this click and ship unique as well
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Just in case
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I'm I've elastic component I'm going to put the max speed up to 90 but the acceleration Up 2 or 2.75
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So that's going to be good
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And then
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I think all the rest of these are actually fine
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Yeah I think just duplicating the scene works well
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It's all the only thing left to do then is to
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Change this animation here
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So it's called the walking animation which is fine I don't really the name doesn't really matter
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And we don't want that to happen we want
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Would you want a rotation I don't think I want a scale that was I'm going to get rid of the scale and I'm going to delete that from
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There is no reset track for the scale
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Ok
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We don't need this set is moving and I also need to
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Open up the Script because it's still referencing the wizard script I believe so I'm gonna copy the script can't
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Remove the script from the Enemy
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From about anime in an adding new screen
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And paste everything in here
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I don't need this is moving
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So I'll get rid of all that
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Everything else though is fine I think
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We don't need any of this
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Well we do need to do
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Yeah we do need the velocity component Accelerate to player so I'm going to keep that
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And
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Yeah I think that's fine
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So it's all of that other way now back to the walk animation
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Rotating back and forth I don't want that to happen
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And I actually I want my
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Rotation pivot offset
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To be in the centre of the bath
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I'm actually going to recent to the baths offset
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And then move the Sprite itself
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And the reason is cos now
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Let's see position
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Position needs to be at
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-7 by 4
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So I change my reset track keyframes
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And then this position
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Ok perfect and I'm going to make the news
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Using our linear here
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Ok awesome so we're going from 0 to -10
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What's got a positive tan
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Perth
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Ok then
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The position I'm going to into the key at 2 right here and make it go up maybe 3 pics
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Oh that looks great
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And we can also
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Change the easing of one of these
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Yeah so I think I changed the easing of this first position keyframe to something like 2.5
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What do you get if you get sorted like a flapping animation which is really cool
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Can I think one thing I want to do is I want to start
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Wizard with a rotation of -10 degrees
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Then
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Girl
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2
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Yeah then go up to 0 and then go to
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To tensor
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This timing is a little bit awkward so
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I might do is
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-10
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0
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Deposit of 10
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And then 20 again
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The little little bit awkward I'm going to change the first keyframe to 10
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And the third keyframe to -10 is like an old man
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There's something off about this and I can't quite put my finger on it
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Ok I think it looks better so I might keyframes from my rotation or 0 that 8.1 10 degrees
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Then appoint 20 degrees is there in a pint 3 - 10
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So sorry oscillates between both that that's fine
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And then I've got that easy set on the first keyframe of my position
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So that it looks like it's flat
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And I might even exaggerated by going up to -11 yeah
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Alright so that looks awesome
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And now let's go to the enemy manager
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And I'm going to we've got our basic enemy scene in our wizard anime scene
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So what's going on open up
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This
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Any manager script I'm going to copy the wizard anime scene
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Here and I'm going to put in there
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Anime scene and then
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I'm just going to go ahead and add that to our
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Table here
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So enemy table
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Add item
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Bat anime scene
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1000
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That's the only one that's chosen and I need to set that export variable
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By dragging over the bed and my scene
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Perfect
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Screen Rant
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Replay
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And I want to see what happens here
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Alright yes at the bets are like super fast
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But they're easy to dodge
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Which is exactly what I want
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I am going to up their velocity even more here maybe one 10 instead of 90
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They are very slow to accelerate but
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When there are
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Speed they coming really fast
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Ok that's looking great and so
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In my enemy enemy manager I'm going to get rid of that as a default here
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Scroll down
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2
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Where I've got my Arena difficulty
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So sex I believe is 30 seconds
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So let's do
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LF Arena difficulty is equal to
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Let's do 18 so that would be a minute and a half
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And I'm going to first of all this wizard anime scene I'm getting knocked down to 15 and 7
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It's just
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Too many wizards being spawned
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And then we're going to add
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Bat
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Anime scene
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I'm gonna put that down to 10
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Here
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Right so let's give that
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A shot here
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And I have to make it to a minute 30
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To see
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What that feels like
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I'm liking the decrease the wizard healthier
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Next the game a little bit more manageable
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Right now bad should start spawning
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What happened
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I'm probably just a few too many beds being sponsored I'm going to turn this down to 8
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Instead
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And I think that will probably be ok
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Alright so that is the best anime implement
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