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We've got our code in place for saving and loading data
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And now we actually need a way for the player to be able to choose the upgrades
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When they're in the game
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So we are going to need to create a new UI for
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And to start let's Create the upgrade card
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Now what I'm going to do
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Is I'm going to
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Essentially just copy the upgrade card that we have
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So if I go to my upgrade
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MyBuilder upgrade card
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This is basically what we want duplicate here there will be some minor changes
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I'm going to duplicate this
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Card now
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We couldn't merge these together so
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Include some functionality in here or abstract out the common functionality between
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The ability upgrade in the middle upgrades
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I think these scenes are going to end up being different enough from each other
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That it's not worth the effort trying to reflect
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And unify bunch of things
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So what's going to straight up duplicate
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Subtitled by
online-courses.club
We compress knowledge for you!
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In one trick you can use if you go your tab here with the ability upgrade card
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Play cricket you going to punch other options here
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And you can for example click showing files
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And now automatically expand your filesystem
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To where that seem is locate
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And that makes duplicating it very easy so I'm just going to
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Select that ability upgrade card hit control
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And make sure that you have the file system
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Select
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In contacts
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Control d
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And then I'm going to call this Meadow upgrade car
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Get let's go ahead and open up that made upgrade card and clothes
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The other scenes
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Unless detach this
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I'm going to detach The Script
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Annan
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Create a new script
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That we can use
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And let's open up our ability upgrade card script again
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And let's copy over some of the functionality that we need
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And actually now that I look at it I think we can just copy the entire contents of this
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Scripture from our ability upgrades
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Which I
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Up here you can go ahead and open the ability upgrades card scene if you don't have it open
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Go ahead and
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And then we'll put it into the meadow up
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Play card
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And so I'm going to close that ability upgrade card seen and I'm going to rename this route note in my med up
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Card to
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Metre upgrade
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Alright so what things do we still need
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Well we do need the
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Play in animation
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In the playtest car
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We are going to rename this function to set up grade and this type is going to
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Measure up
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Ok we don't need this bit of the select card so for other car
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Little loop around here we don't need any of that so let's get rid of
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An actually we don't even need any discard whatsoever something
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Remove this play discard function
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And that should be good
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Ok that should be a good start
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For us
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And let's let's go back to the 2DS in here
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And in our animationplayer
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We don't need this card animation anymore so I'm going to
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The animation button
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Click remove while I have the discard selected
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No I'm going to click ok
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Just to clean it up because we don't need it anymore
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We are going to need a couple more
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Elements on this cardigan
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One thing that were going to need
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So in the box container here let's click add child node
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Button
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And then let's say
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What's cordless button
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Acquire
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Or we can say
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What's card purchase
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Those are purchased but
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And we'll call it purchase button here
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And let's Mark that as a unique name by right clicking
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And saying access as unique name
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And one other thing that we might want
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Do is have some sort of indicator of how much experience is needed
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For this
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So I think we can put
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In this box container as well
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So let's do a progress bar
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Put that above the purchase but
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Let's uncheck show percentage
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Set max value to one the step is fine
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And let's see what happens when we set the value
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5
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Ok so we're going to need to change the inner colour of this
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Progress bar so I'm going to scroll down to
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The theme override
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And for the
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Phil
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I'm going to select new style box flat for the Phil style there
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And I'm going to go into that and let's see what we got going on
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So the bgcolor I'm going to change to that light blue for the experience in that is
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Hex code 75y 3FF
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And I'm going to send my border with 22 in every Direction
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And then change my border colour
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2
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I have an alpha of 0
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Kept and I'm going to change the content margins to
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4-in the top
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For in the bottom
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And I wish I could something look
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Like this
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Alright
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But perhaps we should have some time
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To go along with this in perhaps even in ice
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So let's Create another element
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And actually let's create a new age box container as a child of that
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This container
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Let's put that above the progress bar
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And inner Edge box container
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Do a texture rectangle
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And then
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Is there an Xbox container is essentially the view box container but horizontally so it will horizontal
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Align the item
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In for a texture rectangle here
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Let's find that vile resource so we going to see in the game of
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Experience by
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West draganova
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Experian smile.png
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So that it's a nice little icon there
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Ok and then for a label let's just put in some
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Placeholder text like
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50 out of two hundred
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This label is a little bit
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Off in terms of it online mint and this is a problem that were having with this font
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We can ask that are little bit by going down to the container size in here
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And changing the vertical
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Sizing to shrink and
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Wish you put it at the bottom of the Xbox container
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And that sort of aligns it a little bit
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Ok and then with the label selected let's change the type variation under the theme section
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Two blue outline
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And we are good girl
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Now one thing that we can do that very interesting
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Any
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Each box of the box contain
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Is we can actually change
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Sea margin or the separate
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To be neg
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So if I go to my age box container here and I change my separation to be near
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4
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I can actually make these things appear some
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On top of
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And I think I'm gonna switch the order of this so that I can make that happen so I'm going to
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The text to read below level
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And maybe it doesn't look so good
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Being exactly overlapped by that but if I change my separation to something like -2
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Or perhaps -4
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Not my look a little bit nicer
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Ok
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So that's actually not looking that great so I'm going to kill it with a different approach year so I'm going to keep
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Text Direct
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But I'm going to create a margin container under the sea box
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And I'm going to make the progress bar a child of that margin container
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And then I can move my text array
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As the first child of that margin container as
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Now you can see that my text Direct goes a little bit haywire here
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That's ok we just need to select the text erect down here
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And change the container size
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2
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Shrink begin
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In the horizontal and shrink begin
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In the
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And that's actually go ahead and move that texture
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As the last child of the modern container that Rangers on top
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I'm going to show you a little trick that can make
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Organising a lay a little bit better
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If you go ahead and add just a regular old control note
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2
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A container and then make whatever you're trying to position a child of that control note
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What your notice now is that I can take this and I can position it harder I want
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The container affecting that
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So what does control now I'm going to keep it locked in the top left
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And I'm going to change the sizing of that control no to shrink
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Begin and drink begin in bar
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Cases
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So that means that it will be at the top left corner
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And then my text
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I can simply take
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This and use the move tool to position at haiwan
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And I'm going to put it
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Reading vs
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RV
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Progress bar like cell
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And now he's got a pretty at least decent looking
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You are
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For the cost of
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The ark
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Another text is a little bit disassociated from
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And so dealing with her levels of nesting here
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I'm actually going to get rid of that label out of the Xbox contain
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The experiment failed that's ok we're just doing
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Some iteration trying to get the UI to look like we wanted to
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Now this label and it's margin container actually need to be associated together
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So I'm going to create a new v box container
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And
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I'm going to take that label and emergent container and put it as a child of their vbox contain
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Like so
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And I'll keep that above the butt
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Kia
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Ok so with the label let's change the text
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To be
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Scented in the horizontal
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Subtitled by
online-courses.club
We compress knowledge for you!
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And then for the vbox container that contains that text
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Let's go down to The Separation and make it something like an egg
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2
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Or let's try
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-1
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So -1 works well as a separation there I think
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Alright so that looks decent I probably would spend more time playing
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The placement of this
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We need a move on with
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The presentation of the Rose
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The card
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Upgrade card
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Now has
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A different pivot offset and it's actually going to have quite a bit of a different pivot offset than what we
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Configured for a custom minimum size so I'm actually going to get rid of the customer minimum size in the Y
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So I'm going to set that to 0
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We will keep it at 1:50 because that's a good size
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Turn the card I might even bumpers up to 170
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Yeah I think 170 looks good for
237
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It's there
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Alright so
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Let's go ahead and expanded this entire subtree here
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And let's select everything
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With shift key
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And what does Guinness scroll down until we see the mouse filter app
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Now
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It's going to say ignore probably but we just added a bunch of different control now
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So what we're going to do is run a click
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Filter mode
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Clickstay
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And then we're going to set it back to ignore
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So what we doing is for selling everything to stop
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To get all of them to be the same option and then setting them all back to it
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Because if we don't do that
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And we have them all highlight
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Then there are some in that highlighted collection
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Can't set to ignore
255
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Even though that's what the u i is 10
256
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So just setting it to something else and then sending them back to ignore
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We'll make sure every single night here is
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Set to ignore
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Now the one thing we don't want to ignore that is the purchase button
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So let's go go
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To the purchase button
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We probably should have excluded out from our
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Selection but that's ok
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What does go back to the
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Mouse filter mode and Reece
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Because we don't want to
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To stop
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Actually now that I think about it because we enable clicking and harvest
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The cards
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The buttons not gonna work so I think
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I think in our case it actually makes more sense
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To not have
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A hover and select state
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Cardinal
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Actually going to delete most of these animation players and his animations
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Let's go ahead in Inner animation playlist delete the in animation so I'm going to remove that
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We will keep the selected animation by let's make a minotaur
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So that our purchase animation with scroll in zoom in just a little
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Purchase animation
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Goes from one point to in the scale all the way to 0
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But
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I want to instead go back to 1
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So at last key from here I'm going to change that to 1
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And so what we're going to get is just sort of an exaggerated
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Will shuffle when week
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And I will be
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Perth
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For our selected anime
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Anna let's at the interpolation mode on this route
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2 cubic
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So that's probably the only animation we need
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We don't need a hover animation player because that's going to be annoying
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For when we have a budget cards in the screen so
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What's the Leeds v hover animation player
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And then let's delete the other player
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Component
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Here
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And then let's go into our script and let's remove anything related to those end
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Directions here so
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We don't need to play the in animation
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We actually don't need this
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Play info
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So we'll get rid of
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We do want
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Yes functions
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Card so that's good
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We don't need this selected function anymore
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The so I can sing anymore so let's get rid of that
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And get rid of it is a weed
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We don't need any other
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And will remove this so I can sing
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And we also don't need this disabled flag anymore so let's go out and get rid of disabled plug and then
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Get rid of anywhere worth checking
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That disabled flag also we don't need this on now
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So get rid of that
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Disable
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And
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Disable there
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Ok and then we don't
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This connection
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So you can see why we opted to create
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Brand new seen compared to our ability upgrade card
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So it might be tempting
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To try the shop
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Two similar things together in terms of
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Function
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Here is the tree for our ability upgrade card
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And then here's the tree for a metre upgrade
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It is completely and totally different and we don't need
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75% of functionality from the ability upgrade
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We just used it as our base so we don't have to rebuild everything from scratch
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And you can see
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It's become so much different so
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I know especially if you're engineering minded the temptation
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To say these things are going to be similar so I'm going to immediately try to make them the same thing
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I'm going to use inheritance or I'm going to do component design
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A lot of times especially when you're working on you wise
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That is actually going to hurt you more than it
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Certainly if you end up
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Finding yourself using a lot of similar functionality all over the place
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Then you should definitely
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Abstract that into something that like a shared scene or shared
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Or something about nature
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If you just building out a new UI initial
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Just start with duplicating
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And work with the sea
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And if you discover that it ends up being largely the same then you can figure out
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But I don't message them until you're sure
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That are going to be the same because that's just
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So we've got our scene which is much different in our building upgrade car
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And it's looking great
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And so
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In the next lesson were going to set up the UI that can display all of our upgrades
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