All language subtitles for 68. Saving and Loading Meta Progression Data

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian Download
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:04,864 Let's get our metal upgrade save data saving and loading 2 00:00:05,376 --> 00:00:06,912 To and from the disc 3 00:00:07,168 --> 00:00:10,240 Before we do still let's configure the directory 4 00:00:10,496 --> 00:00:12,800 Where are Seaham fireworks 5 00:00:13,056 --> 00:00:15,360 So let's go to project project settings 6 00:00:15,872 --> 00:00:18,432 And under the application config section 7 00:00:18,688 --> 00:00:22,784 If you don't see any of the settings go ahead and toggle on the advanced settings here 8 00:00:24,064 --> 00:00:28,160 And we are going to use what called the custom user directory 9 00:00:28,416 --> 00:00:32,000 And if you read this it says that it's going to save user data 10 00:00:32,256 --> 00:00:33,024 To this day 11 00:00:34,048 --> 00:00:38,400 Install Alex playing this more once we get into the actual saving but I didn't click that 12 00:00:38,912 --> 00:00:39,680 To set a timer 13 00:00:39,936 --> 00:00:43,008 And then give you a game and I'm just going to call it 14 00:00:43,520 --> 00:00:44,800 2D survival 15 00:00:45,312 --> 00:00:45,824 Course 16 00:00:46,080 --> 00:00:48,384 Because that's what my project is called 17 00:00:48,640 --> 00:00:49,920 Basically give 18 00:00:50,432 --> 00:00:56,576 Input field whatever whatever folder you want your save data to existing in the user 19 00:00:57,600 --> 00:00:58,880 And then walk around and close 20 00:00:59,648 --> 00:01:02,957 Ok so I'm going to now go ahead and open up our meta progression see Nan 21 00:01:02,959 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 22 00:01:06,304 --> 00:01:06,816 That 23 00:01:07,328 --> 00:01:07,840 File 24 00:01:08,096 --> 00:01:14,240 And we want to save and load this as all the first thing we want to do is on ready we want 25 00:01:14,496 --> 00:01:16,544 Load the data from the disk if it 26 00:01:16,800 --> 00:01:17,312 Right 27 00:01:17,568 --> 00:01:21,152 So let's create a new load data function 28 00:01:23,200 --> 00:01:24,992 And actually in the car loads 29 00:01:25,248 --> 00:01:25,760 File 30 00:01:26,528 --> 00:01:27,552 That sounds better to me 31 00:01:28,064 --> 00:01:29,856 Unless just right pass on here for now 32 00:01:30,368 --> 00:01:36,512 Let's define a path for saved data so I'm going to up here create a constant variable called 33 00:01:36,768 --> 00:01:37,792 Save file path 34 00:01:38,560 --> 00:01:40,864 And that's going to be equal to in quote 35 00:01:41,120 --> 00:01:41,632 User 36 00:01:42,144 --> 00:01:42,656 Colon 37 00:01:42,912 --> 00:01:44,192 4 / 4 38 00:01:44,448 --> 00:01:46,496 And then whatever whatever you want to call the 39 00:01:46,752 --> 00:01:48,288 What's a game that's 40 00:01:49,312 --> 00:01:50,336 So what does the saying 41 00:01:51,360 --> 00:01:53,664 This is a shorthand that could deal use 42 00:01:53,920 --> 00:01:56,992 To point to the user directory on 43 00:01:57,248 --> 00:01:58,784 The players device 44 00:01:59,040 --> 00:02:02,112 Install for Windows this will be in the appdata directory 45 00:02:02,368 --> 00:02:06,720 And I'm not sure what the other directories are on Mac and linux and mobile and all day 46 00:02:06,976 --> 00:02:13,120 But there are designated areas in each of the systems for user data to be stored and Godot 47 00:02:13,376 --> 00:02:14,656 Uses those under the hood 48 00:02:14,912 --> 00:02:18,752 And when we configured in our project settings this custom user 49 00:02:19,264 --> 00:02:21,056 This directory is going to be created 50 00:02:21,568 --> 00:02:23,360 Inside of that 51 00:02:23,616 --> 00:02:24,128 2-years ago 52 00:02:24,896 --> 00:02:28,992 And then this file is going to be the file that were reading and writing to 53 00:02:29,760 --> 00:02:32,832 So now we have the same file path defined let's do this 54 00:02:33,344 --> 00:02:34,368 We're going to say yes 55 00:02:34,624 --> 00:02:35,392 Not 56 00:02:36,416 --> 00:02:38,720 File access dot file exist 57 00:02:39,488 --> 00:02:41,024 Save file path 58 00:02:41,536 --> 00:02:42,560 Just going to return 59 00:02:43,328 --> 00:02:48,448 So saying is if the files are created yet that's fine I'll just use this default data here 60 00:02:48,704 --> 00:02:52,800 Ok and that we're gonna read data is the following we need a grab a file 61 00:02:53,312 --> 00:02:56,896 Am I going to save r file equals file access open 62 00:02:57,152 --> 00:02:59,712 Open the save file path 63 00:03:00,480 --> 00:03:03,296 And we're going to open it with file access 64 00:03:03,552 --> 00:03:04,064 Reed 65 00:03:05,088 --> 00:03:08,160 So that's telling us to open up that file for Reading 66 00:03:08,672 --> 00:03:10,720 And then once we have that file we're going to say 67 00:03:11,232 --> 00:03:13,792 Save underscore dealer is equal to 68 00:03:14,304 --> 00:03:15,072 File 69 00:03:17,120 --> 00:03:19,936 Underscore VR which stands forget variant 70 00:03:20,192 --> 00:03:21,728 Insult that's going to 71 00:03:21,984 --> 00:03:24,544 Get that variant which is going to be our dictionary 72 00:03:24,800 --> 00:03:26,848 So we're going to store this dictionary in the file 73 00:03:27,360 --> 00:03:28,896 And said that to see if the 74 00:03:29,408 --> 00:03:32,992 So central was saying this is our default data for when we have no saved data 75 00:03:33,248 --> 00:03:33,760 And 76 00:03:34,528 --> 00:03:40,160 When the game is loaded or when the save files loaded will just replace that object with whatever is in the 77 00:03:41,184 --> 00:03:42,464 Ok so now I'm ready 78 00:03:42,720 --> 00:03:45,280 We want to do load saved 79 00:03:46,304 --> 00:03:46,816 Just likes 80 00:03:47,840 --> 00:03:49,120 So go ahead and Run the game 81 00:03:49,376 --> 00:03:55,264 And make sure that everything works you shouldn't see any errors at all and if not everything is good to go 82 00:03:55,520 --> 00:03:59,872 Alright son now the fun part let's go ahead and save the data so 83 00:04:01,920 --> 00:04:02,432 Save 84 00:04:02,944 --> 00:04:04,224 Save 85 00:04:04,736 --> 00:04:06,784 And in here what we want to do 86 00:04:07,040 --> 00:04:10,624 To save our file is equal to file access open 87 00:04:11,648 --> 00:04:13,952 I'm going to do the same file path and in this time 88 00:04:14,208 --> 00:04:14,976 We're going to do 89 00:04:15,232 --> 00:04:16,512 File access 90 00:04:18,303 --> 00:04:19,327 Because we're riding day 91 00:04:19,839 --> 00:04:21,887 Sourcing open at file for writing 92 00:04:22,399 --> 00:04:24,447 Never going to save file dad's store 93 00:04:24,959 --> 00:04:25,471 Bar 94 00:04:26,239 --> 00:04:27,519 I'm going to pass on this evening 95 00:04:28,543 --> 00:04:30,079 Ok so it's really dad's 96 00:04:30,335 --> 00:04:31,103 So you can see 97 00:04:31,359 --> 00:04:34,175 Will taking the save data dictionary writing it to that file 98 00:04:34,431 --> 00:04:35,199 And and 99 00:04:35,455 --> 00:04:37,503 Loading it up here and 100 00:04:37,759 --> 00:04:39,807 Assigning that save data back to that 101 00:04:40,319 --> 00:04:42,879 Alright and that's it what just does few lines we've got 102 00:04:43,391 --> 00:04:44,671 Loading and saving 103 00:04:45,183 --> 00:04:46,719 Now one thing that we can do 104 00:04:47,231 --> 00:04:48,511 To check if this is working 105 00:04:48,767 --> 00:04:50,047 We can do this 106 00:04:50,559 --> 00:04:52,351 So on experience Collective 107 00:04:53,375 --> 00:04:54,911 Let's go ahead and just call Steve 108 00:04:55,423 --> 00:04:57,727 After experience is collected every time 109 00:04:59,007 --> 00:05:00,287 And then let's go home 110 00:05:00,799 --> 00:05:01,567 Let's go and play 111 00:05:01,823 --> 00:05:04,127 And then collect one experience while 112 00:05:05,919 --> 00:05:08,735 Ok and then go ahead and close the game after you collect 113 00:05:08,991 --> 00:05:09,759 Experience mi 114 00:05:10,015 --> 00:05:12,063 And now that's remove that save 115 00:05:12,831 --> 00:05:16,927 And then in the load save file function go ahead and print your saved 116 00:05:17,695 --> 00:05:19,487 So print save data 117 00:05:19,743 --> 00:05:21,023 And then Run the game 118 00:05:22,303 --> 00:05:28,447 And look at your helper console and if it worked what you can see is that your metre upgrade currency is now set to 119 00:05:29,727 --> 00:05:30,751 So that means that is were 120 00:05:31,263 --> 00:05:32,799 I'm going to remove that print 121 00:05:33,311 --> 00:05:35,615 And where is the save file actual 122 00:05:35,871 --> 00:05:37,407 Add if you got a project 123 00:05:38,431 --> 00:05:41,503 You can then click on the option open userdata file 124 00:05:42,015 --> 00:05:43,551 And it will take you write 2 125 00:05:44,063 --> 00:05:46,111 Where that file is when you can see in here 126 00:05:46,367 --> 00:05:47,391 Look at the two dates of 127 00:05:47,647 --> 00:05:48,159 Course 128 00:05:48,415 --> 00:05:48,927 Direct 129 00:05:49,439 --> 00:05:50,463 And then also our 130 00:05:50,719 --> 00:05:51,487 James Avery 131 00:05:51,743 --> 00:05:52,255 Which is right here 132 00:05:52,511 --> 00:05:56,095 So that's where our game save actually is on the disk 133 00:05:56,351 --> 00:05:59,679 And the final thing to do before we end this lesson 134 00:05:59,935 --> 00:06:01,215 Call Steve at the 135 00:06:01,471 --> 00:06:01,983 Red x 136 00:06:02,495 --> 00:06:04,799 So what I'm going to do is I'm going to go to my 137 00:06:05,055 --> 00:06:07,871 Arena time manager I'm going to open at 138 00:06:08,639 --> 00:06:10,687 And in here in this group 139 00:06:11,455 --> 00:06:12,223 When we 140 00:06:12,735 --> 00:06:17,599 Put the end screen in place that introduces the fact that the user has 141 00:06:17,855 --> 00:06:18,367 1 142 00:06:19,135 --> 00:06:22,975 What we want to do is we want to call Safe so I'm going to go to my 143 00:06:23,487 --> 00:06:24,255 M 144 00:06:24,511 --> 00:06:27,071 Progression I'm going to call that save 145 00:06:27,583 --> 00:06:28,607 Just like so 146 00:06:28,863 --> 00:06:30,399 Let's go to main 147 00:06:31,167 --> 00:06:33,471 E.ON player died Sydney 148 00:06:33,727 --> 00:06:34,495 The other point 149 00:06:35,007 --> 00:06:36,543 Which where showing the end screen 150 00:06:36,799 --> 00:06:38,335 Let's call meta progression 151 00:06:39,871 --> 00:06:41,919 Save there as well 152 00:06:43,199 --> 00:06:44,735 This is doing essential 153 00:06:44,991 --> 00:06:48,319 Whenever the player loses or winds were going to Save the Day 154 00:06:48,831 --> 00:06:51,391 Alright so that's it for saving and loading 155 00:06:51,647 --> 00:06:56,511 The next step is to make upgrades actually choosable by the player 10839

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.