All language subtitles for 61. Adding Music

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian Download
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:04,352 The last bit of our sound journey involves implementing 2 00:00:04,608 --> 00:00:05,120 Music 3 00:00:05,376 --> 00:00:07,424 And this is going to be a lot of fun 4 00:00:07,680 --> 00:00:08,960 It's going to be slightly 5 00:00:11,520 --> 00:00:13,312 We need to get our music 6 00:00:13,568 --> 00:00:14,080 Download 7 00:00:14,336 --> 00:00:14,848 So 8 00:00:15,104 --> 00:00:19,200 The website that I'm using for music is called free pdf 9 00:00:19,456 --> 00:00:22,272 The licence for all these songs 10 00:00:22,528 --> 00:00:23,552 Creative Commons zero 11 00:00:23,808 --> 00:00:27,392 Just public domain which is the same licence as the Kenney assets 12 00:00:27,648 --> 00:00:28,160 We've been using 13 00:00:28,416 --> 00:00:30,208 So that means that you can use 14 00:00:30,464 --> 00:00:30,976 The music 15 00:00:31,232 --> 00:00:32,000 However you want 16 00:00:32,256 --> 00:00:34,560 Without any promotion or address 17 00:00:35,072 --> 00:00:37,632 Required so what I did was I clicked on this 18 00:00:37,888 --> 00:00:38,656 Chronic sex 19 00:00:38,912 --> 00:00:41,216 Here and that brings up this page 20 00:00:41,472 --> 00:00:42,752 And I found this 21 00:00:43,008 --> 00:00:45,056 Bit of music here what they say 22 00:00:45,312 --> 00:00:47,104 Which I think matches the game really 23 00:00:47,360 --> 00:00:48,896 Sam is going to play this for a sec 24 00:00:54,784 --> 00:00:57,344 You can feel free to download whatever track you want 25 00:00:57,600 --> 00:01:00,397 This song will be attached as a resource 26 00:01:00,399 --> 00:01:02,747 Subtitled by online-courses.club We compress knowledge for you! 27 00:01:02,748 --> 00:01:03,232 To this lesson so you can download from 28 00:01:03,488 --> 00:01:06,816 Or you can go to 3 PD and shoes a music file that you 29 00:01:07,072 --> 00:01:07,840 Fits better 30 00:01:08,096 --> 00:01:10,144 And that you can just click on the menu here 31 00:01:10,400 --> 00:01:11,424 Download 32 00:01:11,680 --> 00:01:16,032 Once you've got that downloaded go ahead and dragged that into your Google file system 33 00:01:16,288 --> 00:01:19,104 Again sometimes it doesn't put it in the 34 00:01:19,360 --> 00:01:20,896 So you just have to make sure that 35 00:01:21,152 --> 00:01:22,432 That's going where you wanted to 36 00:01:22,688 --> 00:01:24,480 I actually don't know how it went 37 00:01:24,736 --> 00:01:25,248 Ok 38 00:01:26,272 --> 00:01:29,856 You again concert so if I said here it shows me where it is 39 00:01:30,112 --> 00:01:31,904 So there is my hair what they say 40 00:01:32,160 --> 00:01:38,048 What we're going to do for the music it's gonna make it in autoload know in the reason that we want to make the music and all alone 41 00:01:38,560 --> 00:01:42,144 Is because that means that no matter what scene were in in the current game 42 00:01:42,400 --> 00:01:43,680 The music will continue 43 00:01:43,936 --> 00:01:45,984 Play and that's the way that you want 44 00:01:46,496 --> 00:01:48,544 Right I'm going to create a scene 45 00:01:48,800 --> 00:01:49,312 News 46 00:01:49,568 --> 00:01:50,592 And I'm going to make 47 00:01:50,848 --> 00:01:51,616 The scene 48 00:01:51,872 --> 00:01:54,176 A root type of audio stream player 49 00:01:54,688 --> 00:01:55,456 And I'm going to call 50 00:01:55,712 --> 00:01:56,736 Music player 51 00:01:58,272 --> 00:01:59,296 I'm going to save this 52 00:01:59,552 --> 00:02:02,112 And I'm going to say this in seems Auto 53 00:02:02,624 --> 00:02:04,416 So seems an alert save it now 54 00:02:04,672 --> 00:02:09,024 Go ahead and drag over your song that you chose onto the stream property 55 00:02:09,280 --> 00:02:11,328 And make sure to change the bus to Muse 56 00:02:11,840 --> 00:02:15,168 Ok no music tends to be very very loud 57 00:02:15,680 --> 00:02:17,728 By default and so I'm going to turn down 58 00:02:17,984 --> 00:02:19,264 The volume here by 5 59 00:02:19,776 --> 00:02:24,384 Now I worry about volume so if we open up our busses again with the audio tab 60 00:02:24,640 --> 00:02:26,176 You have a bunch of different bites 61 00:02:26,432 --> 00:02:31,808 There's a volume slider on SFX bus a volume slider on the music by Santa volume slider on the master 62 00:02:32,064 --> 00:02:33,856 But there's also a volume 63 00:02:34,880 --> 00:02:37,184 The music player or the audio stream player 64 00:02:37,440 --> 00:02:38,464 Where you can set 65 00:02:38,720 --> 00:02:40,256 And basically 66 00:02:40,512 --> 00:02:42,816 What this volume DB represents 67 00:02:43,072 --> 00:02:44,096 Is Dad 68 00:02:44,352 --> 00:02:48,192 This changes sort of a natural volume of the sound another word 69 00:02:48,448 --> 00:02:50,496 Is everything is set to zero 70 00:02:50,752 --> 00:02:54,080 This sound will be -5 DB from what in 71 00:02:54,336 --> 00:02:54,848 This 72 00:02:55,104 --> 00:02:55,872 Sound file 73 00:02:56,128 --> 00:02:59,968 Install if I up the music volume here with this later 74 00:03:00,224 --> 00:03:03,040 They're still going to be a -5 DB offset 75 00:03:03,296 --> 00:03:08,160 Right so basically I'm saying take down the natural volume of the street 76 00:03:08,416 --> 00:03:09,440 By 5 DB 77 00:03:09,696 --> 00:03:10,464 And then 78 00:03:10,720 --> 00:03:13,792 You know the other additional volume changes will be applied 79 00:03:14,048 --> 00:03:17,888 To that so there's basically multiple levels of volume setting 80 00:03:18,144 --> 00:03:24,032 Assuming everything is set to zero this means that the volume of this sound will be at -5 81 00:03:24,288 --> 00:03:28,128 In other words you can think of this as like a relative offset this is basically saying 82 00:03:28,384 --> 00:03:29,920 Set it to 5 DB 83 00:03:30,176 --> 00:03:32,992 In addition to all of the other volume change 84 00:03:33,504 --> 00:03:34,272 Ride the bus 85 00:03:34,528 --> 00:03:37,088 How tall is all additive and cumulative 86 00:03:38,112 --> 00:03:39,136 So you've got a music 87 00:03:39,392 --> 00:03:42,464 What we're going to do is going to select auto play So turn that on 88 00:03:42,720 --> 00:03:43,488 And 89 00:03:43,744 --> 00:03:45,536 One thing that we want to do is 90 00:03:45,792 --> 00:03:47,584 This is not a looping 91 00:03:48,096 --> 00:03:49,888 It was a living track we were just 92 00:03:50,144 --> 00:03:50,656 Settle loop 93 00:03:50,912 --> 00:03:52,192 Anyway that we can do that 94 00:03:52,448 --> 00:03:56,288 Is there is a loop option here if you open up the stream where you can select 95 00:03:56,800 --> 00:03:57,824 So if you wanted to make 96 00:03:58,336 --> 00:04:01,920 You have to click on your hear what they say or whatever your song is called 97 00:04:02,176 --> 00:04:03,456 On the left-hand side 98 00:04:03,968 --> 00:04:04,480 And then 99 00:04:04,736 --> 00:04:06,016 Go to the import tab 100 00:04:06,272 --> 00:04:07,808 How do you have to sort out the loop 101 00:04:08,064 --> 00:04:08,576 Here 102 00:04:08,832 --> 00:04:11,136 To change the file to loop automatically 103 00:04:11,392 --> 00:04:12,160 And then play Cream 104 00:04:12,672 --> 00:04:15,488 And now you open up that stream you can do that loop is 105 00:04:15,744 --> 00:04:16,512 Set 2 on 106 00:04:16,768 --> 00:04:19,327 I don't want my name Luke but that is how you get it to 107 00:04:19,583 --> 00:04:20,351 If you want it to 108 00:04:20,607 --> 00:04:21,119 To do 109 00:04:22,399 --> 00:04:27,007 But since this is not a song I can smoothly I don't want to just keep playing it over and over 110 00:04:27,519 --> 00:04:28,287 So when I typically 111 00:04:28,799 --> 00:04:30,591 Is I like to add a little gap 112 00:04:30,847 --> 00:04:33,407 In-between the Replays of something like 113 00:04:34,431 --> 00:04:35,711 Santa at a timer 114 00:04:35,967 --> 00:04:37,247 Underneath this music player 115 00:04:37,503 --> 00:04:42,367 Wait I'm going to turn up to 15 seconds and I'm gonna turn on One Shot that's very 116 00:04:43,647 --> 00:04:44,159 Ok 117 00:04:44,415 --> 00:04:46,719 So I'm going to add a script to this music player 118 00:04:46,975 --> 00:04:48,767 So click and drop and click 119 00:04:50,303 --> 00:04:52,351 And then in the ready override 120 00:04:53,119 --> 00:04:56,191 All we want to do is we want to connect to the finish 121 00:04:56,447 --> 00:04:58,239 If I go to my new tab 122 00:04:58,495 --> 00:05:00,031 Where's my music player selector 123 00:05:00,287 --> 00:05:01,055 There is a fee 124 00:05:01,311 --> 00:05:01,823 Signal 125 00:05:02,079 --> 00:05:03,359 So I'm going to say finish 126 00:05:03,615 --> 00:05:04,639 Dartconnect 127 00:05:05,151 --> 00:05:05,663 On 128 00:05:05,919 --> 00:05:06,431 Finished 129 00:05:07,711 --> 00:05:08,479 And then 130 00:05:08,735 --> 00:05:09,759 I'm going to 131 00:05:10,271 --> 00:05:12,063 Create that method on fine 132 00:05:13,087 --> 00:05:14,623 And then I'm going to rest 133 00:05:14,879 --> 00:05:15,391 The timer 134 00:05:15,647 --> 00:05:17,695 And I'm gonna tell the timer to stop 135 00:05:18,975 --> 00:05:20,767 Now we need to connect to the time 136 00:05:21,279 --> 00:05:23,327 But now I need to connect to the timer timeouts 137 00:05:23,839 --> 00:05:26,143 I'm going to say in my ready method timer 138 00:05:26,655 --> 00:05:27,423 Time out 139 00:05:30,239 --> 00:05:31,263 On a timer 140 00:05:31,775 --> 00:05:32,287 Time out 141 00:05:34,591 --> 00:05:36,895 Let's Create that on timer timeout function 142 00:05:38,175 --> 00:05:42,015 And here we're going to tell the music player which is our route now to 143 00:05:42,271 --> 00:05:44,319 Play so sexy what's happening is 144 00:05:44,575 --> 00:05:46,879 It's going to autoplay cos we have auto plates 145 00:05:47,135 --> 00:05:47,647 2 146 00:05:47,903 --> 00:05:48,415 Truly 147 00:05:48,927 --> 00:05:50,719 Start playing as soon as the game starts 148 00:05:50,975 --> 00:05:53,023 When the when the I was done playing 149 00:05:53,279 --> 00:05:54,047 Is going to 150 00:05:54,303 --> 00:05:55,583 Call this on fine 151 00:05:56,095 --> 00:05:59,167 Method which is going to start the timer which is set to 15 152 00:05:59,679 --> 00:06:00,959 Then when the timer is done 153 00:06:01,215 --> 00:06:03,007 It's going to start playing the sound 154 00:06:03,519 --> 00:06:05,823 Essentially what we done if we have written code 155 00:06:06,079 --> 00:06:08,383 To introduce a 15-second delay 156 00:06:08,639 --> 00:06:09,919 Between Loops of the 157 00:06:10,431 --> 00:06:10,943 Ok 158 00:06:11,199 --> 00:06:15,551 So order lose all set up now the final thing is we need to add the auto load to our 159 00:06:15,807 --> 00:06:16,319 Configuration 160 00:06:16,575 --> 00:06:18,367 So I'm going to go after Project 161 00:06:18,623 --> 00:06:21,439 Project settings go to the auto load tab 162 00:06:21,695 --> 00:06:22,207 And I'm go 163 00:06:22,463 --> 00:06:23,231 Do you click the 164 00:06:23,743 --> 00:06:25,535 Open file button right 165 00:06:25,791 --> 00:06:27,583 And I'm going to go to scene 166 00:06:28,095 --> 00:06:28,863 Autoload 167 00:06:29,119 --> 00:06:32,703 And open up make sure it's like the music player dat tscm 168 00:06:32,959 --> 00:06:35,519 Not the dart GT so.gs 169 00:06:35,775 --> 00:06:36,287 Can opener 170 00:06:36,543 --> 00:06:37,055 And then 171 00:06:37,311 --> 00:06:37,823 Add 172 00:06:38,079 --> 00:06:39,871 And now we have our autoloading 173 00:06:40,383 --> 00:06:41,919 And every Run the game you should hear them 174 00:06:45,247 --> 00:06:49,087 Ok so I've got a couple of problems with your notice if you're playing a game for a little bit 175 00:06:49,343 --> 00:06:50,623 The music is still 176 00:06:50,879 --> 00:06:52,927 Really loud compared to the sound effects 177 00:06:53,183 --> 00:06:54,463 At least in my cases 178 00:06:54,719 --> 00:06:57,791 I'm going to turn down the volume even more to -10 DP 179 00:06:58,303 --> 00:06:59,327 And the other thing 180 00:06:59,583 --> 00:07:03,679 To do is we need to change the process mode down here on the musical 181 00:07:03,935 --> 00:07:04,703 To all 182 00:07:05,215 --> 00:07:09,311 Why because for parsing the seem tree when the upgrade screen is available 183 00:07:09,567 --> 00:07:12,127 And that is also parsing the music player 184 00:07:12,383 --> 00:07:13,151 The start of the scene 185 00:07:13,407 --> 00:07:16,991 But we can override that by telling it to ignore the past 186 00:07:17,503 --> 00:07:18,015 Bye 187 00:07:18,271 --> 00:07:19,295 Lightning process 188 00:07:19,551 --> 00:07:20,063 Always 189 00:07:20,319 --> 00:07:21,343 Sonos Run the game 190 00:07:24,415 --> 00:07:29,279 Ok I think that's much more reasonable I might even turn down my music to -12 191 00:07:29,535 --> 00:07:31,327 Just give it a little bit more 192 00:07:32,351 --> 00:07:33,887 More room for the sound of 193 00:07:34,655 --> 00:07:39,007 And I'm going to play the game and now when I get my upgrade I should be able to see 194 00:07:39,519 --> 00:07:41,055 That the music still plays 195 00:07:42,591 --> 00:07:46,431 Ok so how can we test that the music is 196 00:07:46,943 --> 00:07:47,711 Repeating 197 00:07:47,967 --> 00:07:48,479 When it is 198 00:07:49,503 --> 00:07:52,319 Well one way we can do that is we can just wait for 199 00:07:52,575 --> 00:07:53,599 To be done and 200 00:07:53,855 --> 00:07:54,367 Loops 201 00:07:54,623 --> 00:07:56,927 What's the weather I like to do that is I just 202 00:07:57,183 --> 00:07:58,719 To introduce 203 00:07:58,975 --> 00:08:04,863 Another sound effects I'll just drag over 4 instances impact mining here 204 00:08:06,143 --> 00:08:08,447 And then I'm just going to turn the volume up temporary 205 00:08:08,703 --> 00:08:11,263 Like 10 DB just annoyingly loud 206 00:08:11,519 --> 00:08:15,103 And then I should be able to hear this and then 15 seconds later hear it again 207 00:08:16,383 --> 00:08:18,175 Ok so it played on star 208 00:08:18,687 --> 00:08:19,711 And now I'm just going to wait 209 00:08:19,967 --> 00:08:21,759 15 seconds to see if it plays 210 00:08:23,039 --> 00:08:23,807 And it 211 00:08:24,063 --> 00:08:28,159 So that means it's working so I'm going to hit on do a couple times to undo 212 00:08:28,415 --> 00:08:29,183 All those changes 213 00:08:29,439 --> 00:08:31,743 And I verify that my music player will read 214 00:08:32,255 --> 00:08:34,815 Alright that's music implemented in our game 14610

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.