All language subtitles for 60. Adding Victory and Defeat Jingles

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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:05,120 One of the final sound effects to add is a little jingle when 2 00:00:05,376 --> 00:00:08,960 The game is won or when the game is lost 3 00:00:09,216 --> 00:00:12,288 And once again we're going to be leaning on Kenny ass 4 00:00:12,544 --> 00:00:13,056 So 5 00:00:13,312 --> 00:00:19,456 We're going to be using the music jingles audio pack from Canada NL again you can download the 6 00:00:19,968 --> 00:00:20,736 Jingles 7 00:00:20,992 --> 00:00:22,784 From the lesson resources 8 00:00:23,040 --> 00:00:24,832 Or you can go to the Kenny side 9 00:00:25,088 --> 00:00:25,600 You prefer 10 00:00:25,856 --> 00:00:27,904 Once you've got those jingles download 11 00:00:28,416 --> 00:00:31,744 Go ahead and open that up and go into the audio folder 12 00:00:32,000 --> 00:00:33,792 And you can pretty much use any 13 00:00:34,048 --> 00:00:34,816 Audio 14 00:00:35,072 --> 00:00:35,584 You want 15 00:00:36,096 --> 00:00:36,608 Oren 16 00:00:36,864 --> 00:00:37,632 Jingles you 17 00:00:37,888 --> 00:00:40,960 I'm going to use the hit jingles and we're going to find one 18 00:00:41,216 --> 00:00:43,264 That sounds like a victory jingle 19 00:00:43,520 --> 00:00:44,800 And one that sounds 20 00:00:45,056 --> 00:00:45,568 Make a 21 00:00:45,824 --> 00:00:46,336 Ada 22 00:00:46,592 --> 00:00:47,104 Jingle 23 00:00:49,408 --> 00:00:52,224 And so I think jingles hit 15 24 00:00:52,480 --> 00:00:54,272 Is a good defeat jingle 25 00:00:54,784 --> 00:00:58,112 I'm just going to go and drag that over into my Cadell file system 26 00:00:58,624 --> 00:01:01,037 And if you ever lose if you ever are unsure 27 00:01:01,039 --> 00:01:03,387 Subtitled by online-courses.club We compress knowledge for you! 28 00:01:03,388 --> 00:01:03,744 We're good I'll put your 29 00:01:04,000 --> 00:01:06,816 Drag and drop you can always just fill to the files in this case 30 00:01:08,096 --> 00:01:11,936 Put it into my audio folder directly because I already had the audio 31 00:01:12,448 --> 00:01:12,960 Select 32 00:01:13,472 --> 00:01:16,800 So there is my jingles hit 15 assets audio directory 33 00:01:17,056 --> 00:01:18,592 And now I'm going to find a victory 34 00:01:19,872 --> 00:01:22,432 I think jingles hit 01 35 00:01:22,688 --> 00:01:25,504 Sounds good to me so I'm going to drag that all over as well 36 00:01:25,760 --> 00:01:26,784 It's on now we've got 37 00:01:27,040 --> 00:01:28,832 Now I am going to rename 38 00:01:29,088 --> 00:01:30,112 So I'm going to say 39 00:01:30,368 --> 00:01:31,136 Rename 40 00:01:31,392 --> 00:01:33,696 Jingles hid OL12 jingles 41 00:01:33,952 --> 00:01:34,464 Victory 42 00:01:35,488 --> 00:01:38,560 And I'm going to do the same for the jingles hit 15 43 00:01:38,816 --> 00:01:40,608 Except I'm going to rename this to 44 00:01:41,376 --> 00:01:43,680 Again you can choose whatever jingles you want 45 00:01:43,936 --> 00:01:45,472 But make sure you have one for 46 00:01:45,728 --> 00:01:47,264 Defeat and Victor 47 00:01:47,776 --> 00:01:49,824 Alright so let's go to our end screen 48 00:01:50,080 --> 00:01:51,104 And let's Create 49 00:01:51,360 --> 00:01:52,384 A child nude 50 00:01:52,640 --> 00:01:55,200 And this child is going to be an audio stream player 51 00:01:56,480 --> 00:01:58,016 And we'll go out and 52 00:01:58,272 --> 00:02:00,576 Put the Odyssey employability animation player 53 00:02:00,832 --> 00:02:01,856 Electric all day 54 00:02:02,368 --> 00:02:04,160 The victory stream player 55 00:02:04,416 --> 00:02:07,232 Ellis drag over the jungles victory on tonight 56 00:02:07,488 --> 00:02:10,560 And this is a little bit loud of a sound so let's 57 00:02:10,816 --> 00:02:13,632 Turn down the volume to something like a -5 58 00:02:14,144 --> 00:02:15,680 And make sure you change the boss 59 00:02:15,936 --> 00:02:16,704 2 SF 60 00:02:17,984 --> 00:02:21,824 Ok let's a duplicate that node by hitting ctrl-d 61 00:02:23,104 --> 00:02:23,872 Let's 62 00:02:24,128 --> 00:02:25,664 Change this to defeat 63 00:02:26,432 --> 00:02:27,200 Stream player 64 00:02:27,456 --> 00:02:29,504 And just dragon over the defeat 65 00:02:29,760 --> 00:02:31,296 On to the stream instead 66 00:02:32,576 --> 00:02:34,880 Ok that's open up bar and screen 67 00:02:35,136 --> 00:02:36,928 And in here let's Create 68 00:02:37,184 --> 00:02:38,208 A couple of new phone 69 00:02:38,976 --> 00:02:39,744 Call call 70 00:02:40,000 --> 00:02:41,536 One function play 71 00:02:41,792 --> 00:02:42,560 Victory 72 00:02:42,816 --> 00:02:43,840 Actually let's do this 73 00:02:44,096 --> 00:02:46,400 Let's call this function play jingle 74 00:02:46,656 --> 00:02:47,936 And then we'll say defeat 75 00:02:48,448 --> 00:02:49,984 Which is a boolean 76 00:02:50,240 --> 00:02:51,008 So bored 77 00:02:51,264 --> 00:02:52,288 Is equal to 78 00:02:52,544 --> 00:02:53,056 False 79 00:02:53,568 --> 00:02:56,128 So supply false by default in here 80 00:02:56,384 --> 00:02:57,920 And it will say if defeat 81 00:02:58,944 --> 00:03:00,224 Then we're going to do the 82 00:03:00,480 --> 00:03:03,808 2 ft stream player so reference that with dollar sign 83 00:03:04,064 --> 00:03:05,600 And then we're just going to Coldplay 84 00:03:06,112 --> 00:03:07,136 And an else 85 00:03:07,392 --> 00:03:07,904 Victor 86 00:03:08,416 --> 00:03:09,184 Stream player 87 00:03:09,440 --> 00:03:10,208 Dart player 88 00:03:11,744 --> 00:03:16,608 Ok so in the set defeat function let's go ahead and call play jingle 89 00:03:16,864 --> 00:03:17,632 With a 90 00:03:17,888 --> 00:03:19,424 Value of true pasta 91 00:03:19,680 --> 00:03:20,448 Because 92 00:03:20,704 --> 00:03:21,984 True means defeat 93 00:03:22,240 --> 00:03:25,312 And then we should call play jingle from outside of this 94 00:03:25,568 --> 00:03:28,128 So where ever set defeat is called 95 00:03:28,384 --> 00:03:28,896 Whichever 96 00:03:29,152 --> 00:03:30,176 Call from 97 00:03:30,432 --> 00:03:31,968 Well we can actually find it if you 98 00:03:32,224 --> 00:03:33,248 Highlighter stick 99 00:03:33,504 --> 00:03:34,016 Set the 100 00:03:34,528 --> 00:03:36,320 And then hit ctrl shift f 101 00:03:36,576 --> 00:03:37,600 And then click find 102 00:03:38,880 --> 00:03:42,208 You can see all of the places where the string said defeat is used 103 00:03:42,464 --> 00:03:43,744 And that is 104 00:03:44,000 --> 00:03:46,304 Used in Manger GT 105 00:03:46,560 --> 00:03:47,840 So what's double click 106 00:03:48,096 --> 00:03:49,376 This end screen 107 00:03:49,888 --> 00:03:51,680 Or actually you can just click it 1 108 00:03:52,192 --> 00:03:53,216 And that will bring up 109 00:03:53,728 --> 00:03:55,264 Where were calling out Saturday 110 00:03:55,776 --> 00:04:00,384 Got so in our main this looks like where the defeat is being hanged 111 00:04:00,640 --> 00:04:02,176 So that must mean that 112 00:04:02,432 --> 00:04:02,944 H 113 00:04:03,200 --> 00:04:04,480 Arena time manage 114 00:04:04,736 --> 00:04:07,808 If we open this scene up and open up that's 115 00:04:08,064 --> 00:04:09,344 Arena time manager 116 00:04:09,600 --> 00:04:10,368 This must be 117 00:04:10,624 --> 00:04:12,672 Where are the end screen has done for Victory 118 00:04:12,928 --> 00:04:13,696 And yet there is 119 00:04:14,976 --> 00:04:15,744 Let's do 120 00:04:16,000 --> 00:04:18,047 A new line in on timer time 121 00:04:18,303 --> 00:04:18,815 And work 122 00:04:19,071 --> 00:04:19,583 Call 123 00:04:20,351 --> 00:04:20,863 And 124 00:04:21,119 --> 00:04:22,399 Screen instance 125 00:04:23,423 --> 00:04:24,959 Play underscore 126 00:04:25,215 --> 00:04:25,727 Jingle 127 00:04:26,239 --> 00:04:28,287 And that should be all that we need 128 00:04:28,543 --> 00:04:31,359 Do we don't need a person any values because 129 00:04:31,871 --> 00:04:33,663 False by default for the day 130 00:04:33,919 --> 00:04:34,431 Play 131 00:04:34,687 --> 00:04:40,831 Alright so what I'm going to do is I'm going to go into my Arena time and you're seeing here and I'm just going to turn the wait time down 132 00:04:41,087 --> 00:04:41,599 5 seconds 133 00:04:41,855 --> 00:04:44,927 So that I can see if that victory jingle works as expected 134 00:04:47,231 --> 00:04:47,743 Ok 135 00:04:47,999 --> 00:04:48,767 That's looking good 136 00:04:49,279 --> 00:04:49,791 And then 137 00:04:50,047 --> 00:04:52,351 Let's put out wait time back to 300 seconds 138 00:04:52,607 --> 00:04:55,935 Diane just make sure that that sound is being played 139 00:04:56,191 --> 00:04:57,471 As expected as well 140 00:05:01,311 --> 00:05:06,687 Alright both of those are looking great so I think we're in good shape with the 141 00:05:06,943 --> 00:05:08,223 And screen jingle 8824

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