All language subtitles for 59. Adding SFX to UI Elements - Part 2

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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:01,792 Let's have some audio effects 2 00:00:02,048 --> 00:00:05,120 For our upgrade cards as well 3 00:00:05,376 --> 00:00:06,912 So we want a 4 00:00:07,168 --> 00:00:07,936 Harvester 5 00:00:08,192 --> 00:00:12,032 Or a hover sound effect as well as a click sound 6 00:00:12,800 --> 00:00:14,080 I'm gonna go back to my 7 00:00:14,592 --> 00:00:16,640 UI audio from Kenny 8 00:00:16,896 --> 00:00:19,456 So wherever you downloaded that go ahead and open it up 9 00:00:19,712 --> 00:00:21,504 And we have these rollover sound 10 00:00:24,064 --> 00:00:26,368 And we have the switch sounds now again 11 00:00:26,624 --> 00:00:29,440 This is not an ideal set of sounds 12 00:00:29,952 --> 00:00:31,232 Trying to work with it 13 00:00:31,744 --> 00:00:32,256 What I 14 00:00:32,512 --> 00:00:34,816 Legally allowed to use in terms of licencing 15 00:00:35,072 --> 00:00:37,120 So we're going to make do with these fur 16 00:00:37,376 --> 00:00:39,424 Couple switch sound so I think 17 00:00:39,680 --> 00:00:40,448 Maybe so 18 00:00:40,704 --> 00:00:42,240 One through switch 10 19 00:00:42,496 --> 00:00:45,568 That's good and grab those and let's try clothes on over to 20 00:00:45,824 --> 00:00:47,104 H file system 21 00:00:47,360 --> 00:00:50,688 Let's make sure you put those in the audio as its director 22 00:00:51,200 --> 00:00:52,736 So far all the switches until 23 00:00:52,992 --> 00:00:54,016 My idea is that 24 00:00:54,528 --> 00:00:58,368 We will play The Switch sound on hover but it will be very quiet 25 00:00:58,624 --> 00:01:00,141 Animal play The Switch sound 26 00:01:00,143 --> 00:01:02,491 Subtitled by online-courses.club We compress knowledge for you! 27 00:01:02,492 --> 00:01:00,928 On 28 00:01:01,440 --> 00:01:02,464 Click as well 29 00:01:02,720 --> 00:01:04,256 And just making a little bit louder 30 00:01:04,768 --> 00:01:06,048 So let's go ahead 31 00:01:06,304 --> 00:01:06,816 And do that 32 00:01:07,072 --> 00:01:08,608 Open up our upgrade car 33 00:01:10,656 --> 00:01:12,448 So here's our ability upgrade card 34 00:01:12,704 --> 00:01:13,984 And let's add 35 00:01:14,240 --> 00:01:16,544 For instance you a child seem rather 36 00:01:16,800 --> 00:01:19,104 And we're going to instantiate the random 37 00:01:19,872 --> 00:01:21,408 Stream player components 38 00:01:21,920 --> 00:01:24,224 The normal one not the 2D one 39 00:01:24,480 --> 00:01:26,784 And we'll go ahead and put that as the first child 40 00:01:27,040 --> 00:01:30,624 And for random string player combined atlas rename it to 41 00:01:30,880 --> 00:01:32,416 Rename it to hover 42 00:01:33,184 --> 00:01:33,952 Player compare 43 00:01:34,208 --> 00:01:36,512 And then let's duplicate it with ctrl d 44 00:01:36,768 --> 00:01:39,072 And let's call this one click player can't 45 00:01:41,888 --> 00:01:45,984 Select the other player component and Dragon overall tone of the switch song 46 00:01:46,496 --> 00:01:47,776 Internet streams array 47 00:01:48,032 --> 00:01:50,080 And for the volume 48 00:01:50,336 --> 00:01:51,616 Let's turn the volume down 49 00:01:52,128 --> 00:01:53,664 Maybe too like a negative 50 00:01:54,176 --> 00:01:56,480 And so are hover is going to be a very quiet 51 00:01:56,992 --> 00:01:57,504 Sound 52 00:01:57,760 --> 00:01:59,040 And then the click player 53 00:01:59,296 --> 00:02:02,368 Let's drag over the same set of sounds for the switch 54 00:02:02,880 --> 00:02:07,232 110 on the streams are a but will leave this one at the standard 55 00:02:08,512 --> 00:02:10,816 Let's go to our animation player now 56 00:02:11,072 --> 00:02:12,608 Let's select HR 57 00:02:12,864 --> 00:02:14,144 Selected animation here 58 00:02:14,656 --> 00:02:16,960 And remember this is the one that plays when we select 59 00:02:17,216 --> 00:02:17,728 The card 60 00:02:17,984 --> 00:02:21,312 And we're going to add a track to the selected animation 61 00:02:21,568 --> 00:02:23,104 And call method 62 00:02:23,360 --> 00:02:27,200 What's the track and we're going to call a method on the click player compose 63 00:02:28,480 --> 00:02:30,016 And we're going to 64 00:02:30,272 --> 00:02:31,808 As at 0 seconds 65 00:02:32,064 --> 00:02:33,344 Vets in Torquay 66 00:02:33,600 --> 00:02:37,952 Which is play roundabout should be the first one on descriptive methods here so doubleclick 67 00:02:38,464 --> 00:02:43,840 And now that function is going to be called when our animation play so we don't even need to write any code for 68 00:02:45,632 --> 00:02:47,680 Let's go to our hover animation player 69 00:02:47,936 --> 00:02:49,984 And select the hover animation 70 00:02:50,240 --> 00:02:52,800 And we're going to do the same exact thing so add track 71 00:02:53,056 --> 00:02:54,080 Call metatrak 72 00:02:54,336 --> 00:02:54,848 Select 73 00:02:55,104 --> 00:02:56,128 Hover player company 74 00:02:56,384 --> 00:02:57,152 And then 75 00:02:57,408 --> 00:02:59,456 At 0 seconds insert a key 76 00:02:59,712 --> 00:03:00,992 That is the playwright 77 00:03:03,040 --> 00:03:05,856 Alright now we should be able to just test this so 78 00:03:06,112 --> 00:03:08,672 If you hit Ronnie current scene up here at the top 79 00:03:11,488 --> 00:03:14,816 And what you have over it we got some nice collects which you should hear 80 00:03:15,072 --> 00:03:17,888 And then if you click it will be much lower 81 00:03:19,424 --> 00:03:21,216 That is working well 82 00:03:21,472 --> 00:03:21,984 Alright 83 00:03:22,240 --> 00:03:25,312 Sounds are now in place for our upgrade 5613

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