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Let's have some audio effects
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For our upgrade cards as well
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So we want a
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Harvester
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Or a hover sound effect as well as a click sound
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I'm gonna go back to my
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UI audio from Kenny
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So wherever you downloaded that go ahead and open it up
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And we have these rollover sound
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And we have the switch sounds now again
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This is not an ideal set of sounds
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Trying to work with it
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What I
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Legally allowed to use in terms of licencing
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So we're going to make do with these fur
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Couple switch sound so I think
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Maybe so
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One through switch 10
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That's good and grab those and let's try clothes on over to
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H file system
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Let's make sure you put those in the audio as its director
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So far all the switches until
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My idea is that
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We will play The Switch sound on hover but it will be very quiet
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Animal play The Switch sound
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On
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Click as well
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And just making a little bit louder
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So let's go ahead
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And do that
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Open up our upgrade car
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So here's our ability upgrade card
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And let's add
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For instance you a child seem rather
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And we're going to instantiate the random
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Stream player components
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The normal one not the 2D one
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And we'll go ahead and put that as the first child
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And for random string player combined atlas rename it to
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Rename it to hover
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Player compare
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And then let's duplicate it with ctrl d
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And let's call this one click player can't
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Select the other player component and Dragon overall tone of the switch song
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Internet streams array
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And for the volume
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Let's turn the volume down
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Maybe too like a negative
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And so are hover is going to be a very quiet
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Sound
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And then the click player
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Let's drag over the same set of sounds for the switch
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110 on the streams are a but will leave this one at the standard
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Let's go to our animation player now
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Let's select HR
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Selected animation here
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And remember this is the one that plays when we select
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The card
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And we're going to add a track to the selected animation
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And call method
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What's the track and we're going to call a method on the click player compose
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And we're going to
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As at 0 seconds
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Vets in Torquay
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Which is play roundabout should be the first one on descriptive methods here so doubleclick
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And now that function is going to be called when our animation play so we don't even need to write any code for
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Let's go to our hover animation player
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And select the hover animation
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And we're going to do the same exact thing so add track
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Call metatrak
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Select
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Hover player company
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And then
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At 0 seconds insert a key
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That is the playwright
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Alright now we should be able to just test this so
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If you hit Ronnie current scene up here at the top
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And what you have over it we got some nice collects which you should hear
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And then if you click it will be much lower
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That is working well
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Alright
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Sounds are now in place for our upgrade
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