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Let's continue on with our sound design
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So what we're going to do is glad I'm go back to your Kenny impact sounds
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And bring over the impact of generic
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So is Euro 34
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Just dragged it on over into your Google file system
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Adam grab those and drag goes into
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Assets
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Folder and then put those
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To order
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This impact generic white and you can double
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To play to open it up and play them to see what they sound
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And I think of you
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These five sounds will be great for
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The
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Experience
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So when they start being collected
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Please can this sound can be played so
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Let's open up our experience vile
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And let's go ahead and instantiate
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Rand
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Stream player to die as a child
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I'm going to put it as the first child
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I'm going to select all of these impact generic from the file cyst
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And drag goes over onto the streams array
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Subtitled by
online-courses.club
We compress knowledge for you!
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And let's go back into a random stream
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Clare to decompose
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In this scene let's edit or Max distance to B30
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Just so that we can use that makes distance everywhere we use this
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Compile
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It's on now back to the experience mile
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Get this random stream player to
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Component
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And I am going to
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Make sure everything's correctly up all that looks good
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So now we just need to go into the screw
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Here and we need to
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Tell
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Audio stream player to play
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And the way that we can do that is just on
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This is an area enter here
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So I'm going to after the collarbone
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Or whether I'm going to do it at the end here
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So at the end of this on area entered function
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I'm going to say random
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Stream player 2D component play round
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And really go into the game and see how it looks
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I think that's looking good
49
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Yeah that's a very satisfying sound for the pickups there
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No I'm going to show you something else that we can do with our random audio stream player
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Component here
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And that is we can randomised the pitch
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So I'm going to go into
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My
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Random audio stream player component
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Script here
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We've got
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Are streams
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Export
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Right
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Let's export another variable
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Card
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Min pitch
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Animators
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What what
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Set this to .9
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By The Fall
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Let's do another export variable called
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Pitch
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And this will be equal to
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1.1
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So in here there's this pitch scale option on the audio stream player
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And a pitch scale
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Essentially changes the pitch of the sound effect that play
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This is a real
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Easy way to get variable sounding sound effect
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Without having a fine multiple variations
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So in addition to having these 5 impact genetics
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We can also
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Change the picture of each of them
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So it sounds like we have way more side effects than we do it gives a lot of ride it prevents them from getting to me
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However
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We may not want
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2
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Randomise the pitch
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On every instance of the
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Stream play
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So let's Create another
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Export variable
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Call
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Randomise
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Pitch
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And I said that you got a true
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Play fort
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So now we've got rid of my eyes pitch in here
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I know what we're going to do
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Is were going to create another if statement in this play random set
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F randomise pitch
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So that's true
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Then what we're going to do is really say
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Pitch underscore scale is it go to
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Rand f underscore range
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We're going to go from Moonpig
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To Max
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So we're going to be able to configure the minimum pitch and the maximum pitch through the editor as well as considering whether the red
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Which is true
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And then I'm going to write an else here
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So after this
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Else if read my pictures not
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We'll just at the pitch scale
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21
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Ok
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Now that we've said just realised
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The fault everywhere that were using this is going to be round about as well
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Which is fine that's that's what we want so let's Run the game and see how that
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Alright that's looking in sounding really good
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I was play a sound effect for when the player gets hit in this is going to sound a little bit hard but I'm going to go to my
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Kenny impact sounds
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And there's these mining
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Sound effects and
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Although it says mining I think this is actually going to be a pretty nice
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Sound effects for when they're playing
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Damage
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So I'm going to go ahead and like Oliver's impact mining sounds and drag them on over into my audio
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Directory here
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So when you've got those drag
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In let's go to the player
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And in our player we're going to go ahead in instantiation that
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Random stream player to decompose
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Bad let's just put down
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With the other components of the top I'm going to call this
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Stream
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Hit random stream player
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I'm going to drag on over all of those mining sounds on
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To the streams re
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And you can
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To open the Airway to see that those are all there
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And all these
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Going to me
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So now
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When we
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Rnd on health change function for the player script
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We can simply just reference
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Hit random stream player
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Play random
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So you could see her
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Extracting this functionality
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Component has made our lives easier a lot when
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Adding sound of
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So let's go out and see what happens when I take
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I like that sound effect
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You know it sounds like a minor sound effect
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I think it's really descriptive I think it really
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Stands out as a
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Nice loud damage sound
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Indicator the player
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Again these sounds are pretty basic because I'm limited by what I'm legally allowed to use and distribute
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But hopefully this gives you a nice start on your sound effects
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And again I didn't trade you to go online
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Find some sound effects that you can use and replace them
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And see how good I make sure game
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You'll be surprised at how
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Much good sound can I
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Will it affect the future
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Alright h
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Combat sounds are basically done
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Let's move on to you I sound
11113
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