Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
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Let's take our visuals up a further notch by
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Introducing a video
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In a vineyard is a nice and easy way to add a little bit of
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Visual appeal turn game
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And we're also going to be using this Vineyard
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To indicate when the player
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Has been hurt
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So we're going to do the vignette first and then what connected
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To the player
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Hit event
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Animal head fed up so that I can listen for the player
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Damage
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And flash the screen
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Sort of red colour
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Because we'll need that
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To indicate
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To the player that died
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Is happening
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So
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The plan is to use a shader for the Vineyard
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And we could write the shower ourselves but I want to show you this handy resource it's called kadosh
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There's a bunch of great shaders on this website that are
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Free to use in your project
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So
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I'm gonna go here and I've
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Today's website in the lesson resources so you can visit
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Subtitled by
online-courses.club
We compress knowledge for you!
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And
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I'll also upload the show data file as well
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So that you can copy into
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The shader from nitrofire
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If you
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Prefer
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So let's search
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How to show you had on this website work
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I'm going to search for Vinny
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And we've got this one colour of India
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And they should be perfect for what we need you can browse the other
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If you want but colouring
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Perfect option for us
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And the share code is right down here so you can actually do
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Guiding copy the shader colour right there
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And it was going to be end
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What I'm going to do something to create a new scene
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Let's give it a root type of canvas layer
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And then let out a child know
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Colour rectangle
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Let's change the colour rectangles
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Anchors to be full
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Sirdar click this
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In the toolbar and select folder
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Alright and then let's rename this Candice later now
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2
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Vinny
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Alright let's go and save that will say that in seems and then you are
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And now for the colour rectangle
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Click on that
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And will scroll down
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2
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The
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Material which is always the bottom
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Guinness a new shader material
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Security shutter material in there
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And then let's create a new shed
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You can call this vineyard adjudicator and save it in the UI directory as well
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Sole trader
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Click on the shoulder to bring open the shader editor
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And then go ahead and paste that Sheila
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Either from the Google sheet as website or from the file
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That I
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As a resource for this life
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Now what you got that pasted in here you will notice that this actually has
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An error in this is because this year was written for Adele 3
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Lottery building that we need to change is this hint colour and we need to change it to source car
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Lights out
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And is another area here which says
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Screen texture is not available that's fine I actually going to just modify this a little bit
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And
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What we can do is
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We're going to get rid of this colour right here so they get rid of
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And then we get rid of multiplication down here where it's x color.rgb
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Get rid of that
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And there's are vignette and we can remove that
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Please as well
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Stop now our vineyard is working and now if you look at it you can see that it looks
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Pretty nice
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So we actually going to change
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A couple of
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Firstly we were going to use that brown colour instead of black that were using throughout the day
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I'm going to selective in yet here
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Open up my swatches Soviet RGB radio
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Dinosaur like that open up your swatches and select that Brown
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If you don't have their brand selected it's 3
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To see
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31
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Has The xx
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Go and play with the VIN
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Opacity and intensity by clicking and dragging
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I think I'm going to use something like .15 for the Old pass
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And .682 for the
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You just buy
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I think they look ok but no way to tell until we put it in the
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So before we go and put it in the game we need to change one thing
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We need to change this colour red
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When you go down to the mouth filter modan
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Select ignore
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So make sure that mouse filter is said to ignore that's very poor
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And then so that way when are you I elements come up on screen this correct won't interfere with our
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And the Reason by the way we seeing a colour rectangle is because it essentially gives us
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Space in which we can run a shower
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Little bit on the reason for using it
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You could see how the colour rectangle used to be white and then as soon as we attached the shooter to it
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It's alright show
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That's why they were used
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Let's go over to me now and let's select a root note hit ctrl shift a
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To instantiate a child theme
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And they look for that Vineyard
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Advert so you can see what this is starting to look pretty nice I'm going to close the shader editor by clicking the
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At the bottom and then I'm going to move the van yet probably to the first Choice
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Just
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Looking good and also what you'll have is the experience bar or restaurant
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That Vineyard
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Alright so let's go and Run the game and see what they look
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So already I think that little lad nice and makes the game look less flat
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I give it a little bit more visual appeal
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And I think generally looks a lot
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Better
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What's Michael's Vineyard
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Flash when the player
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Hit
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So the first thing we need to do is know when the player is getting here
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One option is we could just immediately connect to the player with an
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Export variable
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That is something that we could do
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But I think what we can do instead that might be a little bit more appropriate is to extend our game of
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So let's go ahead and open up our game events scene
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Alex Clare
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To open
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The Script
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And let's create a new function call
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Funk
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Claire
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Damage
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Ok and then we're going to need to create a signal for
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At the top so signal
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Play Adele
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And we won't pass any parameters in
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NN1
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Player damage.in mate
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Function
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Alright
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So now let's go to our player
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So open up our players seem
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Garden open up that players
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And
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When we
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Handle the health change signal from our health
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In the player
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We can
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Immediately
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That
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News
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So let's go ahead into game events
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Dart
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Play Adele
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And that water again in maid that player damage
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And again that will be in the owner
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Change so when are health component in Minster on change signal
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Where is CL going to
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Send another signal that tells us ok the pleasure has been dead
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So now we can go to the Vineyard here
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What's the score
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To the Vineyard
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Alright and then in red
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What override that ready method and then we'll say Jamie Vince
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Player damage
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On
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Claire
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Ask read that functions
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On player damage
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And that's right path
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I want to play against David
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What do we want
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Well we want to change the intensity
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And the colour of the
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So let's go out in in animation
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And
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That animation player we're gonna create a new animation called
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Let's change the duration 2.4
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Generous I use point for quite a lot I tend to find a point for it
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A very good
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Default length for an animation
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It's generally just about to right amount of time for an anime
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You take place so that's why I'm using .4 everywhere
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But feel free to use whatever animation
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Make sense
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I think in this case we do want to keep it under .5 seconds
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Because
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The player can only take damage
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.5 seconds
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So this will mean that the animation
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I will finish before it can be played again
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There are ways to help out in cold but if we can just handle it without
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Having to worry about that then that's ideal right
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Ok so for a colorectal
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Let's select
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And let's like the animation tab so
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As soon as you like the colour rectangle the shader editor will come up but we want the animation to be visible so that we can see
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Is keyframe
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So I'm going to scroll down
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To where the shape parameters are
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Unless change let keyframe the vineyard intense
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And the Vineyard
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GB
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Let's use the slider to zoom
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So what I'm going to do as I'm going to move this
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Tea for the vineyard RGB
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I'm going to move that to the end of our animations I'm going to write .4
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The time
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And the reason is because I'm going to insert another key right there
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Beginning which is going to
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Red
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And the red colour that I'm going to be using
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So let click into the value here
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The first car
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Select
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I'm going
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Is this in here
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And this
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Red is E8
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45
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3
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And I'm going to add that to my Sky
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So eh
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More 5
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3 cm
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And now we play
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It will go from red
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2
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Back to that brown colour that were
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So we also want to make the intensity larger as well
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So I can't I'm going to move this
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Intensity
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If you can't see with the sheet of premature is you can use
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This button right here
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It's a drag
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The columns around so you can actually see
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So this primitive in yet intensity right here
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Gonna move that to the end as well 2.4
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And then I'm going to change the vigna intensity by inserting a key right there
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And then I'm just going to
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See what happens so I'm going to turn them to be up to something
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Like almost 3
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Subtitled by
online-courses.club
We compress knowledge for you!
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And now look at that so that are intense
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This will be the animation
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That plays when we get hit
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So that's pretty cool
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So just by modifying oshida premiere
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We can indicate
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The player has been
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Now what I'm going to do as I'm going to change the easing of the first keyframe
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Red dragon swords around 2
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Just like that
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And that will keep it real
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For longer before it fades out and I might even do something
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4 actually I think 2.5 is fine
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And we need to apply the same Curve to the colours I'm going to select the first colour keyframe there
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And moved
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Easing
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As well
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And that just makes the red intensity linger for a little bit longer
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So that animation finished we need to go back to our script and we need to tell the enovation player
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Solas replace the pass with
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Animation player
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Play
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Hit
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Alright so with all of that in place we should be able to run a game and see that
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We can
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Now see the animation when we take down
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Ok
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So that affect is actually really sad
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We can make this more obvious by doing the following
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So
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In addition to the keyframes that we have 4 in terms of the end
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We can also keyframe in the colour rectangle again make sure it's like your animation
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Tab so that we can actually keyframe these things
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We can also change the
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Vineyard opacity so I'm going to keep him
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As well and same day I'm going to move that first keyframe to the end
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And I'm going to create another keyframe
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Beginning
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I'm going to
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So we get something like that in
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So now it's going to be very
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So the first keyframe has a valve
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3 to 9 on my own
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But feel free to update this
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And keep in mind that when you drag this around it's not going to update until you play DNA
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So if I dragged it all the way up
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It won't work until I scrub and then I can see
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The up
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So just keep that in mind it's not going to update real time
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Let's go out and play
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Now and see what that looks
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I think I look too good now one thing that you could consider doing if you wanted to
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Is you can move these first keyframes by highlighting all of
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Move them to 0.05
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And then
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Select all the end keyframes here
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And right click to say duplicate keys
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And that would duplicate the keys
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Play current
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Current scroll position
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So far the scrubber at .02 and I highlight all these end frames and I say duplicate it will put them all right there
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If that's fine is that happens to you don't worry you cannot move all these to the
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To the 0 time
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So now this is going to do is this is actually going to create
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View frames of
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Transition
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So you can see if I hold ctrl and scrub like
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View frames of transition
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To that intensity before
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Peking and then gradually
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And that's just a little bit last jar
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Then the immediate
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Into into that car
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So let's go out and play again and see what it looks like
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I think that
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Couple frame transition it's saddle but it is a noticeably smoother
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Different cell
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That looks great to me
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Alright and that's the vineyard and the player damages
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