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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:04,352 Let's take our visuals up a further notch by 2 00:00:04,608 --> 00:00:05,888 Introducing a video 3 00:00:06,144 --> 00:00:09,984 In a vineyard is a nice and easy way to add a little bit of 4 00:00:10,496 --> 00:00:12,032 Visual appeal turn game 5 00:00:12,288 --> 00:00:14,848 And we're also going to be using this Vineyard 6 00:00:15,104 --> 00:00:16,896 To indicate when the player 7 00:00:17,152 --> 00:00:17,920 Has been hurt 8 00:00:18,176 --> 00:00:21,248 So we're going to do the vignette first and then what connected 9 00:00:21,760 --> 00:00:23,040 To the player 10 00:00:23,296 --> 00:00:24,576 Hit event 11 00:00:24,832 --> 00:00:27,648 Animal head fed up so that I can listen for the player 12 00:00:27,904 --> 00:00:28,416 Damage 13 00:00:28,672 --> 00:00:29,952 And flash the screen 14 00:00:30,208 --> 00:00:31,744 Sort of red colour 15 00:00:32,000 --> 00:00:33,024 Because we'll need that 16 00:00:33,280 --> 00:00:33,792 To indicate 17 00:00:34,048 --> 00:00:35,328 To the player that died 18 00:00:35,584 --> 00:00:36,096 Is happening 19 00:00:36,352 --> 00:00:36,864 So 20 00:00:37,376 --> 00:00:40,448 The plan is to use a shader for the Vineyard 21 00:00:40,704 --> 00:00:46,848 And we could write the shower ourselves but I want to show you this handy resource it's called kadosh 22 00:00:47,872 --> 00:00:50,944 There's a bunch of great shaders on this website that are 23 00:00:51,456 --> 00:00:53,248 Free to use in your project 24 00:00:53,760 --> 00:00:54,272 So 25 00:00:54,528 --> 00:00:56,576 I'm gonna go here and I've 26 00:00:56,832 --> 00:01:00,653 Today's website in the lesson resources so you can visit 27 00:01:00,655 --> 00:01:03,003 Subtitled by online-courses.club We compress knowledge for you! 28 00:01:03,004 --> 00:01:02,208 And 29 00:01:02,464 --> 00:01:06,304 I'll also upload the show data file as well 30 00:01:06,816 --> 00:01:08,096 So that you can copy into 31 00:01:08,608 --> 00:01:10,400 The shader from nitrofire 32 00:01:10,656 --> 00:01:11,424 If you 33 00:01:11,680 --> 00:01:12,192 Prefer 34 00:01:12,704 --> 00:01:13,984 So let's search 35 00:01:14,240 --> 00:01:16,032 How to show you had on this website work 36 00:01:16,288 --> 00:01:17,568 I'm going to search for Vinny 37 00:01:20,128 --> 00:01:22,688 And we've got this one colour of India 38 00:01:23,456 --> 00:01:26,528 And they should be perfect for what we need you can browse the other 39 00:01:26,784 --> 00:01:28,320 If you want but colouring 40 00:01:29,088 --> 00:01:30,624 Perfect option for us 41 00:01:31,136 --> 00:01:33,696 And the share code is right down here so you can actually do 42 00:01:33,952 --> 00:01:35,744 Guiding copy the shader colour right there 43 00:01:36,000 --> 00:01:37,280 And it was going to be end 44 00:01:37,792 --> 00:01:39,840 What I'm going to do something to create a new scene 45 00:01:40,096 --> 00:01:42,912 Let's give it a root type of canvas layer 46 00:01:43,168 --> 00:01:45,472 And then let out a child know 47 00:01:45,728 --> 00:01:46,752 Colour rectangle 48 00:01:50,848 --> 00:01:52,640 Let's change the colour rectangles 49 00:01:52,896 --> 00:01:54,944 Anchors to be full 50 00:01:55,200 --> 00:01:56,480 Sirdar click this 51 00:01:56,736 --> 00:01:58,272 In the toolbar and select folder 52 00:01:58,784 --> 00:02:01,600 Alright and then let's rename this Candice later now 53 00:02:01,856 --> 00:02:02,368 2 54 00:02:02,624 --> 00:02:03,136 Vinny 55 00:02:04,672 --> 00:02:08,512 Alright let's go and save that will say that in seems and then you are 56 00:02:10,560 --> 00:02:12,608 And now for the colour rectangle 57 00:02:12,864 --> 00:02:13,632 Click on that 58 00:02:14,144 --> 00:02:15,680 And will scroll down 59 00:02:16,192 --> 00:02:16,704 2 60 00:02:16,960 --> 00:02:17,728 The 61 00:02:17,984 --> 00:02:19,776 Material which is always the bottom 62 00:02:20,288 --> 00:02:22,080 Guinness a new shader material 63 00:02:22,592 --> 00:02:24,128 Security shutter material in there 64 00:02:24,384 --> 00:02:25,664 And then let's create a new shed 65 00:02:25,920 --> 00:02:30,784 You can call this vineyard adjudicator and save it in the UI directory as well 66 00:02:31,040 --> 00:02:31,808 Sole trader 67 00:02:32,064 --> 00:02:35,136 Click on the shoulder to bring open the shader editor 68 00:02:35,392 --> 00:02:37,696 And then go ahead and paste that Sheila 69 00:02:37,952 --> 00:02:41,280 Either from the Google sheet as website or from the file 70 00:02:41,536 --> 00:02:42,048 That I 71 00:02:42,560 --> 00:02:44,096 As a resource for this life 72 00:02:44,608 --> 00:02:48,192 Now what you got that pasted in here you will notice that this actually has 73 00:02:49,216 --> 00:02:52,032 An error in this is because this year was written for Adele 3 74 00:02:52,288 --> 00:02:57,152 Lottery building that we need to change is this hint colour and we need to change it to source car 75 00:02:58,688 --> 00:02:59,200 Lights out 76 00:03:00,480 --> 00:03:02,784 And is another area here which says 77 00:03:03,040 --> 00:03:08,160 Screen texture is not available that's fine I actually going to just modify this a little bit 78 00:03:08,416 --> 00:03:08,928 And 79 00:03:09,184 --> 00:03:10,464 What we can do is 80 00:03:10,976 --> 00:03:13,536 We're going to get rid of this colour right here so they get rid of 81 00:03:15,328 --> 00:03:19,680 And then we get rid of multiplication down here where it's x color.rgb 82 00:03:19,936 --> 00:03:20,704 Get rid of that 83 00:03:20,960 --> 00:03:23,520 And there's are vignette and we can remove that 84 00:03:24,288 --> 00:03:24,800 Please as well 85 00:03:25,824 --> 00:03:29,664 Stop now our vineyard is working and now if you look at it you can see that it looks 86 00:03:29,920 --> 00:03:30,432 Pretty nice 87 00:03:30,944 --> 00:03:32,480 So we actually going to change 88 00:03:32,736 --> 00:03:33,248 A couple of 89 00:03:33,504 --> 00:03:38,112 Firstly we were going to use that brown colour instead of black that were using throughout the day 90 00:03:38,624 --> 00:03:40,160 I'm going to selective in yet here 91 00:03:40,416 --> 00:03:43,488 Open up my swatches Soviet RGB radio 92 00:03:43,744 --> 00:03:46,560 Dinosaur like that open up your swatches and select that Brown 93 00:03:46,816 --> 00:03:48,864 If you don't have their brand selected it's 3 94 00:03:49,376 --> 00:03:49,888 To see 95 00:03:50,400 --> 00:03:50,912 31 96 00:03:52,192 --> 00:03:52,960 Has The xx 97 00:03:53,472 --> 00:03:55,520 Go and play with the VIN 98 00:03:56,032 --> 00:03:58,592 Opacity and intensity by clicking and dragging 99 00:03:59,104 --> 00:04:03,712 I think I'm going to use something like .15 for the Old pass 100 00:04:04,224 --> 00:04:06,016 And .682 for the 101 00:04:06,528 --> 00:04:07,040 You just buy 102 00:04:07,808 --> 00:04:11,392 I think they look ok but no way to tell until we put it in the 103 00:04:11,904 --> 00:04:14,720 So before we go and put it in the game we need to change one thing 104 00:04:14,976 --> 00:04:16,512 We need to change this colour red 105 00:04:17,536 --> 00:04:19,583 When you go down to the mouth filter modan 106 00:04:19,839 --> 00:04:20,607 Select ignore 107 00:04:21,119 --> 00:04:23,935 So make sure that mouse filter is said to ignore that's very poor 108 00:04:24,703 --> 00:04:30,847 And then so that way when are you I elements come up on screen this correct won't interfere with our 109 00:04:31,871 --> 00:04:35,967 And the Reason by the way we seeing a colour rectangle is because it essentially gives us 110 00:04:36,223 --> 00:04:39,295 Space in which we can run a shower 111 00:04:39,807 --> 00:04:41,855 Little bit on the reason for using it 112 00:04:42,111 --> 00:04:46,207 You could see how the colour rectangle used to be white and then as soon as we attached the shooter to it 113 00:04:46,463 --> 00:04:47,487 It's alright show 114 00:04:48,767 --> 00:04:49,791 That's why they were used 115 00:04:50,047 --> 00:04:54,399 Let's go over to me now and let's select a root note hit ctrl shift a 116 00:04:54,655 --> 00:04:56,703 To instantiate a child theme 117 00:04:56,959 --> 00:04:58,239 And they look for that Vineyard 118 00:04:58,495 --> 00:05:04,639 Advert so you can see what this is starting to look pretty nice I'm going to close the shader editor by clicking the 119 00:05:04,895 --> 00:05:08,735 At the bottom and then I'm going to move the van yet probably to the first Choice 120 00:05:08,991 --> 00:05:09,759 Just 121 00:05:10,527 --> 00:05:15,135 Looking good and also what you'll have is the experience bar or restaurant 122 00:05:15,391 --> 00:05:16,159 That Vineyard 123 00:05:16,415 --> 00:05:18,975 Alright so let's go and Run the game and see what they look 124 00:05:19,487 --> 00:05:24,095 So already I think that little lad nice and makes the game look less flat 125 00:05:24,351 --> 00:05:26,399 I give it a little bit more visual appeal 126 00:05:26,655 --> 00:05:28,959 And I think generally looks a lot 127 00:05:29,215 --> 00:05:29,727 Better 128 00:05:29,983 --> 00:05:31,007 What's Michael's Vineyard 129 00:05:31,263 --> 00:05:32,543 Flash when the player 130 00:05:32,799 --> 00:05:33,311 Hit 131 00:05:33,567 --> 00:05:37,151 So the first thing we need to do is know when the player is getting here 132 00:05:37,663 --> 00:05:42,271 One option is we could just immediately connect to the player with an 133 00:05:42,527 --> 00:05:43,295 Export variable 134 00:05:43,551 --> 00:05:45,087 That is something that we could do 135 00:05:45,343 --> 00:05:50,207 But I think what we can do instead that might be a little bit more appropriate is to extend our game of 136 00:05:50,463 --> 00:05:53,023 So let's go ahead and open up our game events scene 137 00:05:54,303 --> 00:05:55,071 Alex Clare 138 00:05:55,327 --> 00:05:56,095 To open 139 00:05:56,351 --> 00:05:57,119 The Script 140 00:05:57,375 --> 00:05:59,423 And let's create a new function call 141 00:05:59,679 --> 00:06:00,191 Funk 142 00:06:01,471 --> 00:06:01,983 Claire 143 00:06:02,239 --> 00:06:02,751 Damage 144 00:06:04,799 --> 00:06:07,103 Ok and then we're going to need to create a signal for 145 00:06:07,359 --> 00:06:08,639 At the top so signal 146 00:06:09,151 --> 00:06:09,919 Play Adele 147 00:06:10,431 --> 00:06:13,247 And we won't pass any parameters in 148 00:06:13,503 --> 00:06:14,271 NN1 149 00:06:14,527 --> 00:06:16,063 Player damage.in mate 150 00:06:17,343 --> 00:06:17,855 Function 151 00:06:18,623 --> 00:06:19,135 Alright 152 00:06:19,391 --> 00:06:22,719 So now let's go to our player 153 00:06:22,975 --> 00:06:24,511 So open up our players seem 154 00:06:24,767 --> 00:06:26,559 Garden open up that players 155 00:06:27,071 --> 00:06:27,839 And 156 00:06:28,095 --> 00:06:29,119 When we 157 00:06:29,631 --> 00:06:32,959 Handle the health change signal from our health 158 00:06:33,215 --> 00:06:33,727 In the player 159 00:06:34,239 --> 00:06:35,007 We can 160 00:06:35,263 --> 00:06:36,031 Immediately 161 00:06:37,311 --> 00:06:37,823 That 162 00:06:38,079 --> 00:06:38,591 News 163 00:06:38,847 --> 00:06:41,407 So let's go ahead into game events 164 00:06:41,663 --> 00:06:42,175 Dart 165 00:06:43,199 --> 00:06:44,223 Play Adele 166 00:06:45,503 --> 00:06:47,807 And that water again in maid that player damage 167 00:06:48,831 --> 00:06:50,623 And again that will be in the owner 168 00:06:50,879 --> 00:06:54,207 Change so when are health component in Minster on change signal 169 00:06:54,463 --> 00:06:55,999 Where is CL going to 170 00:06:56,511 --> 00:06:59,583 Send another signal that tells us ok the pleasure has been dead 171 00:07:00,095 --> 00:07:02,143 So now we can go to the Vineyard here 172 00:07:02,399 --> 00:07:03,167 What's the score 173 00:07:03,423 --> 00:07:03,935 To the Vineyard 174 00:07:05,215 --> 00:07:06,751 Alright and then in red 175 00:07:08,287 --> 00:07:11,615 What override that ready method and then we'll say Jamie Vince 176 00:07:12,639 --> 00:07:13,407 Player damage 177 00:07:14,943 --> 00:07:15,711 On 178 00:07:16,223 --> 00:07:16,991 Claire 179 00:07:17,759 --> 00:07:18,783 Ask read that functions 180 00:07:20,319 --> 00:07:21,599 On player damage 181 00:07:23,135 --> 00:07:24,159 And that's right path 182 00:07:24,927 --> 00:07:26,463 I want to play against David 183 00:07:26,719 --> 00:07:27,231 What do we want 184 00:07:27,487 --> 00:07:29,535 Well we want to change the intensity 185 00:07:29,791 --> 00:07:31,583 And the colour of the 186 00:07:32,607 --> 00:07:35,167 So let's go out in in animation 187 00:07:36,447 --> 00:07:37,215 And 188 00:07:37,471 --> 00:07:40,543 That animation player we're gonna create a new animation called 189 00:07:42,079 --> 00:07:44,127 Let's change the duration 2.4 190 00:07:44,639 --> 00:07:48,479 Generous I use point for quite a lot I tend to find a point for it 191 00:07:48,735 --> 00:07:50,015 A very good 192 00:07:50,271 --> 00:07:52,575 Default length for an animation 193 00:07:52,831 --> 00:07:56,159 It's generally just about to right amount of time for an anime 194 00:07:56,671 --> 00:07:59,487 You take place so that's why I'm using .4 everywhere 195 00:07:59,743 --> 00:08:01,791 But feel free to use whatever animation 196 00:08:02,047 --> 00:08:02,559 Make sense 197 00:08:03,071 --> 00:08:06,399 I think in this case we do want to keep it under .5 seconds 198 00:08:06,655 --> 00:08:07,167 Because 199 00:08:07,423 --> 00:08:09,727 The player can only take damage 200 00:08:10,239 --> 00:08:11,007 .5 seconds 201 00:08:11,263 --> 00:08:13,311 So this will mean that the animation 202 00:08:13,567 --> 00:08:16,383 I will finish before it can be played again 203 00:08:16,639 --> 00:08:20,223 There are ways to help out in cold but if we can just handle it without 204 00:08:20,479 --> 00:08:22,783 Having to worry about that then that's ideal right 205 00:08:23,039 --> 00:08:24,575 Ok so for a colorectal 206 00:08:24,831 --> 00:08:25,855 Let's select 207 00:08:26,111 --> 00:08:28,415 And let's like the animation tab so 208 00:08:28,671 --> 00:08:34,815 As soon as you like the colour rectangle the shader editor will come up but we want the animation to be visible so that we can see 209 00:08:35,071 --> 00:08:35,583 Is keyframe 210 00:08:36,351 --> 00:08:37,887 So I'm going to scroll down 211 00:08:38,143 --> 00:08:39,935 To where the shape parameters are 212 00:08:40,191 --> 00:08:43,263 Unless change let keyframe the vineyard intense 213 00:08:43,775 --> 00:08:44,799 And the Vineyard 214 00:08:45,055 --> 00:08:45,567 GB 215 00:08:46,847 --> 00:08:48,383 Let's use the slider to zoom 216 00:08:48,895 --> 00:08:50,943 So what I'm going to do as I'm going to move this 217 00:08:51,455 --> 00:08:53,759 Tea for the vineyard RGB 218 00:08:54,015 --> 00:08:57,343 I'm going to move that to the end of our animations I'm going to write .4 219 00:08:57,599 --> 00:08:58,111 The time 220 00:08:58,623 --> 00:09:01,695 And the reason is because I'm going to insert another key right there 221 00:09:01,951 --> 00:09:03,487 Beginning which is going to 222 00:09:03,999 --> 00:09:04,511 Red 223 00:09:04,767 --> 00:09:06,815 And the red colour that I'm going to be using 224 00:09:07,071 --> 00:09:08,863 So let click into the value here 225 00:09:09,119 --> 00:09:09,631 The first car 226 00:09:09,887 --> 00:09:10,399 Select 227 00:09:10,655 --> 00:09:11,167 I'm going 228 00:09:11,423 --> 00:09:12,703 Is this in here 229 00:09:12,959 --> 00:09:13,727 And this 230 00:09:13,983 --> 00:09:15,519 Red is E8 231 00:09:16,031 --> 00:09:16,799 45 232 00:09:17,055 --> 00:09:17,823 3 233 00:09:18,335 --> 00:09:19,615 And I'm going to add that to my Sky 234 00:09:19,871 --> 00:09:20,639 So eh 235 00:09:20,895 --> 00:09:21,663 More 5 236 00:09:21,919 --> 00:09:22,431 3 cm 237 00:09:22,943 --> 00:09:24,479 And now we play 238 00:09:24,991 --> 00:09:26,271 It will go from red 239 00:09:26,527 --> 00:09:27,039 2 240 00:09:27,295 --> 00:09:29,087 Back to that brown colour that were 241 00:09:30,367 --> 00:09:33,951 So we also want to make the intensity larger as well 242 00:09:34,207 --> 00:09:35,999 So I can't I'm going to move this 243 00:09:36,255 --> 00:09:36,767 Intensity 244 00:09:37,023 --> 00:09:39,583 If you can't see with the sheet of premature is you can use 245 00:09:39,839 --> 00:09:41,375 This button right here 246 00:09:41,631 --> 00:09:42,143 It's a drag 247 00:09:42,399 --> 00:09:44,191 The columns around so you can actually see 248 00:09:44,703 --> 00:09:47,519 So this primitive in yet intensity right here 249 00:09:47,775 --> 00:09:50,079 Gonna move that to the end as well 2.4 250 00:09:50,591 --> 00:09:54,431 And then I'm going to change the vigna intensity by inserting a key right there 251 00:09:54,687 --> 00:09:56,479 And then I'm just going to 252 00:09:56,991 --> 00:09:59,295 See what happens so I'm going to turn them to be up to something 253 00:09:59,551 --> 00:10:00,319 Like almost 3 254 00:10:00,345 --> 00:10:02,504 Subtitled by online-courses.club We compress knowledge for you! 255 00:10:02,505 --> 00:10:02,367 And now look at that so that are intense 256 00:10:02,623 --> 00:10:04,415 This will be the animation 257 00:10:04,671 --> 00:10:05,695 That plays when we get hit 258 00:10:05,951 --> 00:10:06,975 So that's pretty cool 259 00:10:07,487 --> 00:10:09,791 So just by modifying oshida premiere 260 00:10:10,047 --> 00:10:11,071 We can indicate 261 00:10:11,327 --> 00:10:12,095 The player has been 262 00:10:12,607 --> 00:10:16,703 Now what I'm going to do as I'm going to change the easing of the first keyframe 263 00:10:16,959 --> 00:10:18,751 Red dragon swords around 2 264 00:10:19,007 --> 00:10:20,031 Just like that 265 00:10:20,287 --> 00:10:21,567 And that will keep it real 266 00:10:21,823 --> 00:10:24,639 For longer before it fades out and I might even do something 267 00:10:24,895 --> 00:10:27,455 4 actually I think 2.5 is fine 268 00:10:27,711 --> 00:10:32,319 And we need to apply the same Curve to the colours I'm going to select the first colour keyframe there 269 00:10:32,575 --> 00:10:33,343 And moved 270 00:10:33,599 --> 00:10:34,111 Easing 271 00:10:34,623 --> 00:10:35,135 As well 272 00:10:35,391 --> 00:10:39,231 And that just makes the red intensity linger for a little bit longer 273 00:10:39,743 --> 00:10:44,351 So that animation finished we need to go back to our script and we need to tell the enovation player 274 00:10:44,607 --> 00:10:46,655 Solas replace the pass with 275 00:10:46,911 --> 00:10:47,935 Animation player 276 00:10:48,447 --> 00:10:49,215 Play 277 00:10:49,727 --> 00:10:50,239 Hit 278 00:10:52,031 --> 00:10:56,383 Alright so with all of that in place we should be able to run a game and see that 279 00:10:56,639 --> 00:10:57,407 We can 280 00:10:57,663 --> 00:10:59,455 Now see the animation when we take down 281 00:11:02,015 --> 00:11:02,527 Ok 282 00:11:02,783 --> 00:11:04,831 So that affect is actually really sad 283 00:11:05,343 --> 00:11:07,391 We can make this more obvious by doing the following 284 00:11:07,647 --> 00:11:08,159 So 285 00:11:08,415 --> 00:11:11,231 In addition to the keyframes that we have 4 in terms of the end 286 00:11:11,487 --> 00:11:17,119 We can also keyframe in the colour rectangle again make sure it's like your animation 287 00:11:17,375 --> 00:11:19,935 Tab so that we can actually keyframe these things 288 00:11:20,191 --> 00:11:21,983 We can also change the 289 00:11:22,239 --> 00:11:24,287 Vineyard opacity so I'm going to keep him 290 00:11:24,543 --> 00:11:28,127 As well and same day I'm going to move that first keyframe to the end 291 00:11:28,383 --> 00:11:30,431 And I'm going to create another keyframe 292 00:11:30,687 --> 00:11:31,199 Beginning 293 00:11:31,455 --> 00:11:32,223 I'm going to 294 00:11:32,991 --> 00:11:34,783 So we get something like that in 295 00:11:35,295 --> 00:11:36,575 So now it's going to be very 296 00:11:37,599 --> 00:11:39,903 So the first keyframe has a valve 297 00:11:40,159 --> 00:11:41,695 3 to 9 on my own 298 00:11:41,951 --> 00:11:43,743 But feel free to update this 299 00:11:43,999 --> 00:11:49,631 And keep in mind that when you drag this around it's not going to update until you play DNA 300 00:11:50,399 --> 00:11:52,191 So if I dragged it all the way up 301 00:11:52,447 --> 00:11:55,007 It won't work until I scrub and then I can see 302 00:11:55,263 --> 00:11:55,775 The up 303 00:11:56,031 --> 00:11:59,103 So just keep that in mind it's not going to update real time 304 00:11:59,359 --> 00:12:00,639 Let's go out and play 305 00:12:00,895 --> 00:12:02,175 Now and see what that looks 306 00:12:04,991 --> 00:12:09,343 I think I look too good now one thing that you could consider doing if you wanted to 307 00:12:09,599 --> 00:12:13,439 Is you can move these first keyframes by highlighting all of 308 00:12:13,951 --> 00:12:15,743 Move them to 0.05 309 00:12:15,999 --> 00:12:16,767 And then 310 00:12:17,023 --> 00:12:19,327 Select all the end keyframes here 311 00:12:19,839 --> 00:12:22,399 And right click to say duplicate keys 312 00:12:22,911 --> 00:12:24,703 And that would duplicate the keys 313 00:12:24,959 --> 00:12:25,471 Play current 314 00:12:25,727 --> 00:12:27,007 Current scroll position 315 00:12:27,263 --> 00:12:33,407 So far the scrubber at .02 and I highlight all these end frames and I say duplicate it will put them all right there 316 00:12:33,663 --> 00:12:37,247 If that's fine is that happens to you don't worry you cannot move all these to the 317 00:12:37,759 --> 00:12:39,295 To the 0 time 318 00:12:39,551 --> 00:12:42,367 So now this is going to do is this is actually going to create 319 00:12:42,879 --> 00:12:44,415 View frames of 320 00:12:44,927 --> 00:12:45,695 Transition 321 00:12:45,951 --> 00:12:48,255 So you can see if I hold ctrl and scrub like 322 00:12:49,535 --> 00:12:51,071 View frames of transition 323 00:12:51,583 --> 00:12:53,631 To that intensity before 324 00:12:53,887 --> 00:12:55,679 Peking and then gradually 325 00:12:56,191 --> 00:12:58,495 And that's just a little bit last jar 326 00:12:58,751 --> 00:13:00,543 Then the immediate 327 00:13:01,055 --> 00:13:02,591 Into into that car 328 00:13:03,103 --> 00:13:05,151 So let's go out and play again and see what it looks like 329 00:13:06,431 --> 00:13:07,199 I think that 330 00:13:07,455 --> 00:13:11,551 Couple frame transition it's saddle but it is a noticeably smoother 331 00:13:12,063 --> 00:13:13,087 Different cell 332 00:13:13,343 --> 00:13:14,367 That looks great to me 333 00:13:14,879 --> 00:13:18,207 Alright and that's the vineyard and the player damages 22924

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