All language subtitles for 54. Creating a Player Move Speed Upgrade

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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:03,584 What's take a break from rui filming and our general 2 00:00:03,840 --> 00:00:04,864 Visual clean 3 00:00:05,120 --> 00:00:06,656 And let's add some new car 4 00:00:07,168 --> 00:00:12,032 So one thing I'm noticing with the game is that a little bit easy because the player is very fast 5 00:00:12,288 --> 00:00:14,336 So what I'm thinking of doing is 6 00:00:14,848 --> 00:00:16,640 Reduce the player speed 7 00:00:16,896 --> 00:00:17,664 And then 8 00:00:17,920 --> 00:00:20,224 Give the player the opportunity to upgrade 9 00:00:21,504 --> 00:00:24,832 So the first thing let's go ahead and open up our player scene 10 00:00:25,088 --> 00:00:26,624 Open up that script 11 00:00:26,880 --> 00:00:30,208 Can we go max speed of 120 12 00:00:30,464 --> 00:00:36,608 5 know what I'm going to do before we go any further is this is a good opportunity to refactor to use the velocity 13 00:00:37,120 --> 00:00:37,632 That way 14 00:00:38,144 --> 00:00:38,656 Created 15 00:00:38,912 --> 00:00:41,728 So I'm going to go and do that something instance of child scene 16 00:00:42,240 --> 00:00:43,520 Velocity component 17 00:00:44,288 --> 00:00:45,312 And I'm going to put that 18 00:00:45,568 --> 00:00:46,592 Play first note here 19 00:00:46,848 --> 00:00:49,920 And I'm going to put the acceleration to BH25 20 00:00:50,432 --> 00:00:51,712 And the max speed 2 21 00:00:52,224 --> 00:00:54,272 125 for an hour change 22 00:00:54,528 --> 00:00:55,808 Because that will copying board 23 00:00:56,576 --> 00:00:59,392 Alright and I'm going to get rid of confidence at the top 24 00:00:59,648 --> 00:01:00,653 And I'm not doing already 25 00:01:00,655 --> 00:01:03,387 Subtitled by online-courses.club We compress knowledge for you! 26 00:01:03,388 --> 00:01:03,232 Velocity 27 00:01:03,488 --> 00:01:04,512 And I'm going to do that 28 00:01:04,768 --> 00:01:07,072 Dragging the Blaster component over into the Elder 29 00:01:07,328 --> 00:01:08,608 And then holding control 30 00:01:08,864 --> 00:01:11,168 And that would generate an already variable for 31 00:01:11,680 --> 00:01:15,264 Ok and then I'm going to do is just above this target the last 32 00:01:15,520 --> 00:01:17,824 I'm going to call velocity component 33 00:01:18,336 --> 00:01:19,616 Accelerate 34 00:01:20,640 --> 00:01:21,408 Direction 35 00:01:22,432 --> 00:01:24,480 And then we'll put in Direction right there 36 00:01:24,736 --> 00:01:27,040 And I'm going to call the last new component 37 00:01:27,296 --> 00:01:28,320 Dart move 38 00:01:28,832 --> 00:01:29,344 Self 39 00:01:29,600 --> 00:01:33,696 And we're going to remove these lines the target velocity and velocity 40 00:01:34,208 --> 00:01:37,024 Assignment lines will get rid of those and also get rid of the move 41 00:01:37,792 --> 00:01:40,352 So if we did everything correctly if we Run the game 42 00:01:40,608 --> 00:01:43,168 We should still be moving at the same exact speed 43 00:01:44,192 --> 00:01:47,264 So that's the beauty of using something like a velocity component is 44 00:01:47,520 --> 00:01:48,288 We can add 45 00:01:48,544 --> 00:01:51,616 Generic movement capabilities to everything with very little 46 00:01:52,128 --> 00:01:55,456 So now we got the players max speed to something 47 00:01:55,968 --> 00:01:56,736 90 48 00:01:56,992 --> 00:01:59,296 And let's go and play that and see all that 49 00:01:59,808 --> 00:02:03,648 Anord you should still be fast enough to OutRun everything 50 00:02:03,904 --> 00:02:05,696 Not so fast that 51 00:02:06,208 --> 00:02:06,976 It's TUI 52 00:02:07,488 --> 00:02:09,536 I think 90 is a good 53 00:02:10,304 --> 00:02:11,840 Yes this is feeling much now 54 00:02:12,352 --> 00:02:16,704 Ok let's go ahead and start working on an upgrade to upgrade the playlist 55 00:02:16,960 --> 00:02:21,312 So we're going to go to a file system over here let's go to resources folder 56 00:02:21,568 --> 00:02:22,592 And then go to upgrade 57 00:02:22,848 --> 00:02:24,896 What's duplicate any up Radio 1 58 00:02:25,152 --> 00:02:26,432 Duplicate the sword right here 59 00:02:26,688 --> 00:02:28,480 And Wolverine here before I do that 60 00:02:28,736 --> 00:02:30,272 HR AXA damage 61 00:02:30,784 --> 00:02:31,808 The wrong script 62 00:02:32,064 --> 00:02:35,904 So we got the axe and let's just change is working right here to ask 63 00:02:36,160 --> 00:02:37,696 So increases x x 64 00:02:37,952 --> 00:02:38,464 Ok 65 00:02:38,720 --> 00:02:39,744 Now duplicate 66 00:02:40,000 --> 00:02:40,768 Any 67 00:02:41,024 --> 00:02:43,584 331 or duplicate the Sword and I'm going to call 68 00:02:44,096 --> 00:02:44,864 Claire's 69 00:02:45,376 --> 00:02:46,912 Supplier under score 70 00:02:48,192 --> 00:02:52,800 Is double click it open that player speed and let's give it an ID Coldplay Spain 71 00:02:53,056 --> 00:02:54,592 And Max quantity 72 00:02:54,848 --> 00:02:57,664 Let's say IMAX quality is going to be 73 00:02:57,920 --> 00:02:58,432 2 74 00:02:58,688 --> 00:03:01,248 And let's call it move speed for the name 75 00:03:01,760 --> 00:03:03,808 Say increase 76 00:03:04,064 --> 00:03:06,368 Increases player movement speed 77 00:03:07,392 --> 00:03:08,928 I had to keep using the number 78 00:03:09,184 --> 00:03:10,720 Sent by 10% is a good 79 00:03:11,232 --> 00:03:12,000 Is a good number 80 00:03:12,256 --> 00:03:16,096 So what you say 10% again you can feel free to play with these numbers however you see fit 81 00:03:16,352 --> 00:03:17,888 What do you think that we want to do now 82 00:03:18,144 --> 00:03:19,424 Is regard that player speed 83 00:03:19,936 --> 00:03:20,448 So 84 00:03:20,704 --> 00:03:25,056 Let's go to upgrade manager so control shift upgrade manager 85 00:03:25,312 --> 00:03:28,128 Open up that script and we need a preload at 86 00:03:28,384 --> 00:03:30,176 I'm here so let's go ahead 87 00:03:30,688 --> 00:03:31,968 Copy one of these lines 88 00:03:32,224 --> 00:03:32,992 And then paste 89 00:03:33,248 --> 00:03:36,064 And this will be called upgrade player speed 90 00:03:38,368 --> 00:03:42,208 I will change this path so that it's Claire speed that try 91 00:03:42,720 --> 00:03:43,488 Just like so 92 00:03:43,744 --> 00:03:49,120 And then for upgradable let's do upgrade pool.in are ready method.and item 93 00:03:49,376 --> 00:03:50,144 Upgrade 94 00:03:50,400 --> 00:03:51,168 Where's Spain 95 00:03:52,192 --> 00:03:53,472 I must give it a small 96 00:03:53,728 --> 00:03:55,008 Giving away of 5 97 00:03:55,264 --> 00:03:56,032 Little less common 98 00:03:56,544 --> 00:04:00,896 It was God that chill so that should all be all that we need to do to show that 99 00:04:01,152 --> 00:04:02,432 As a potential option 100 00:04:02,688 --> 00:04:06,528 So now let's go ahead and go back to our player 101 00:04:06,784 --> 00:04:10,368 Open up the play script and we need a connect to that game events 102 00:04:10,624 --> 00:04:12,928 So we actually have that already game event 103 00:04:13,184 --> 00:04:15,744 Ability upgrade Adam connect to that 104 00:04:16,768 --> 00:04:18,047 We already have some 105 00:04:18,303 --> 00:04:18,815 Kodi 106 00:04:19,071 --> 00:04:20,607 Which we're going to need a change so 107 00:04:20,863 --> 00:04:24,959 Before we were checking to see if the upgrade is in ability and if not return 108 00:04:25,471 --> 00:04:27,775 But we actually don't want to do this anymore 109 00:04:28,031 --> 00:04:29,567 Invert this 110 00:04:29,823 --> 00:04:31,103 So we're going to change this 111 00:04:32,127 --> 00:04:33,919 Ability upgrade is ability 112 00:04:34,175 --> 00:04:34,943 Get rid of a knot 113 00:04:35,199 --> 00:04:38,527 What's remove that return an indent both of these lines 114 00:04:38,783 --> 00:04:41,599 Is that so now you're saying only run these lines 115 00:04:41,855 --> 00:04:44,159 If the ability upgrade is in a bit 116 00:04:44,671 --> 00:04:45,951 Let's do an LS 117 00:04:46,463 --> 00:04:47,231 At the bottom 118 00:04:47,487 --> 00:04:48,767 And that means Elsa 119 00:04:49,023 --> 00:04:50,815 We're going to say ability upgrade 120 00:04:52,095 --> 00:04:52,607 Dad 121 00:04:52,863 --> 00:04:55,167 ID is equal to in 122 00:04:55,679 --> 00:04:56,447 Claire speed 123 00:04:56,959 --> 00:04:59,007 Can we are going to want to increase her 124 00:04:59,263 --> 00:05:00,287 Let's do a pass 125 00:05:00,543 --> 00:05:01,567 Right there for now 126 00:05:02,079 --> 00:05:05,151 And what we want to do is we want to store 127 00:05:05,407 --> 00:05:05,919 H 128 00:05:06,431 --> 00:05:06,943 Start 129 00:05:07,199 --> 00:05:09,247 Right so we have our Velocity 130 00:05:09,503 --> 00:05:10,783 Velocity component 131 00:05:11,039 --> 00:05:12,575 Has max speed of 9 132 00:05:13,087 --> 00:05:15,135 So I'm going to store 133 00:05:15,391 --> 00:05:15,903 Dad 134 00:05:16,927 --> 00:05:19,231 By calling a variable base speed 135 00:05:19,743 --> 00:05:20,511 Is it good to 136 00:05:20,767 --> 00:05:21,279 0 137 00:05:21,791 --> 00:05:26,143 Then in the ready method in the first line I'm going to say base speed is equal to 138 00:05:26,399 --> 00:05:28,703 Elastic component dark max speed 139 00:05:29,727 --> 00:05:30,239 And then 140 00:05:30,495 --> 00:05:31,775 Scrolling down here 141 00:05:32,031 --> 00:05:36,383 To where we went our pass we can remove this now and we can save velocity component 142 00:05:36,639 --> 00:05:37,407 Darts 143 00:05:40,479 --> 00:05:41,759 Is equal to 144 00:05:42,015 --> 00:05:43,295 Our base speed 145 00:05:43,551 --> 00:05:44,319 X 146 00:05:44,831 --> 00:05:45,855 Well actually this 147 00:05:46,111 --> 00:05:46,623 Been based 148 00:05:46,879 --> 00:05:47,647 Plus 149 00:05:47,903 --> 00:05:49,183 And then base Beat Again 150 00:05:50,207 --> 00:05:50,975 X 151 00:05:51,231 --> 00:05:52,767 And then now we need a calculator 152 00:05:53,023 --> 00:05:54,303 The percentage so this will be 153 00:05:55,839 --> 00:05:56,863 Current upgrade 154 00:05:59,167 --> 00:05:59,935 Claire Spain 155 00:06:04,287 --> 00:06:05,567 And then we're going to index 156 00:06:06,335 --> 00:06:07,103 Quantity 157 00:06:07,871 --> 00:06:08,639 X 158 00:06:09,407 --> 00:06:10,431 So again were so 159 00:06:10,687 --> 00:06:14,271 Take the base speed x 10% 160 00:06:14,527 --> 00:06:15,295 So that means 161 00:06:15,551 --> 00:06:18,111 Every upgrade we have increases the 162 00:06:19,135 --> 00:06:21,439 Percent and so we're taking the 163 00:06:21,695 --> 00:06:25,279 The base speed in adding 10% or 20% of the base 164 00:06:25,535 --> 00:06:26,047 Depending on how 165 00:06:26,303 --> 00:06:27,327 How much coins do you 166 00:06:27,839 --> 00:06:31,167 And the way that we can test this is I'm actually going to test this bye 167 00:06:31,423 --> 00:06:34,495 Instead changing this number to something like 168 00:06:35,007 --> 00:06:36,031 One here 169 00:06:36,287 --> 00:06:37,311 To make it really a 170 00:06:37,823 --> 00:06:39,871 And then I'm going to go to my upgrade manager 171 00:06:40,127 --> 00:06:40,895 And I'm just going 172 00:06:41,151 --> 00:06:41,663 Make the 173 00:06:41,919 --> 00:06:44,223 Opera playlist I'm going to give it a way of life 174 00:06:44,479 --> 00:06:45,247 $10 175 00:06:45,503 --> 00:06:48,063 And that was pretty much guarantee that it will be chosen 176 00:06:48,319 --> 00:06:49,343 And that way we can't 177 00:06:49,599 --> 00:06:50,879 What's the make sure that that are 178 00:06:51,135 --> 00:06:51,647 How old is 179 00:06:53,183 --> 00:06:54,463 Titleist tour speed 180 00:06:54,719 --> 00:06:55,487 And look at 181 00:06:56,511 --> 00:06:57,535 Very fast now 182 00:06:58,303 --> 00:07:02,655 So let's go ahead and undo always changes after verifying at work so change the way back 183 00:07:02,911 --> 00:07:06,495 25 and then go back to the player and change this back to point 184 00:07:07,007 --> 00:07:09,311 Alright and that's the player move speed upgrade 12092

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