All language subtitles for 52. Animating Victory and Defeat Screens

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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 We have one final change to me 2 00:00:02,304 --> 00:00:07,168 To rui for now and that is to add some animations to the victory or defeat Square 3 00:00:07,680 --> 00:00:08,704 I'm going to open 4 00:00:08,960 --> 00:00:10,240 My quick opensea 5 00:00:10,496 --> 00:00:11,264 Control shift 6 00:00:11,520 --> 00:00:12,032 How many 7 00:00:12,288 --> 00:00:12,800 4 8 00:00:13,056 --> 00:00:14,080 That scream 9 00:00:14,592 --> 00:00:20,224 Which is cold and scream so it's open up our and scream and right now it just kind of pops up 10 00:00:20,736 --> 00:00:22,528 And we don't want 11 00:00:22,784 --> 00:00:24,576 So I am going to 12 00:00:25,088 --> 00:00:25,600 Use 13 00:00:26,112 --> 00:00:28,416 The same sort of strategies that we use else 14 00:00:28,928 --> 00:00:32,000 You can see the screen is already updated with our 15 00:00:32,256 --> 00:00:34,048 Styles that we define so that's good 16 00:00:34,560 --> 00:00:36,864 But we do want to do a dimming as well 17 00:00:37,120 --> 00:00:39,424 So here's a we can do to copy the dinner 18 00:00:39,936 --> 00:00:41,216 I'm going to open up 19 00:00:41,728 --> 00:00:43,520 The operator screen 20 00:00:44,032 --> 00:00:47,104 And we've got this animationplayer and there's colour rectangle here 21 00:00:47,616 --> 00:00:53,248 And so what I'm going to do is I'm just going to control click both of these so that they're both selected the same time 22 00:00:53,504 --> 00:00:55,296 I'm going to hit ctrl c to copy 23 00:00:55,808 --> 00:00:57,856 I'm going to go over to the end screen 24 00:00:58,112 --> 00:01:00,269 And select the root and and paste those 25 00:01:00,271 --> 00:01:03,131 Subtitled by online-courses.club We compress knowledge for you! 26 00:01:03,132 --> 00:01:03,232 And then I can drag does 27 00:01:03,488 --> 00:01:04,768 So that they are the first 28 00:01:05,024 --> 00:01:06,560 Children of the snow 29 00:01:07,072 --> 00:01:10,400 Now what you could do is you could extract this out in 30 00:01:10,656 --> 00:01:11,168 Component 31 00:01:11,424 --> 00:01:12,960 So that we don't have to come 32 00:01:13,216 --> 00:01:13,984 A like that 33 00:01:14,240 --> 00:01:16,032 And I would say that generally that's a good idea 34 00:01:16,288 --> 00:01:20,128 But for really simple you why things like this I turned not too bad 35 00:01:20,384 --> 00:01:22,688 It tends to be more effort than it's worth 36 00:01:22,944 --> 00:01:23,456 2 37 00:01:23,712 --> 00:01:25,760 Use a shared component for these things 38 00:01:26,272 --> 00:01:28,064 You can see our animations already 39 00:01:28,320 --> 00:01:29,088 Oh that's great 40 00:01:29,344 --> 00:01:33,184 And now we just need to create a new animation for the victory screen itself 41 00:01:33,440 --> 00:01:36,512 Now the thing about the animation player 42 00:01:36,768 --> 00:01:40,352 Is that we're not going to be able to use it in this context to animate the pain 43 00:01:41,120 --> 00:01:44,448 So if you recall when we enter meet at the upgrade cards 44 00:01:46,752 --> 00:01:48,800 We were able to admit it in here why 45 00:01:49,312 --> 00:01:52,896 Because the animation or rather the car 46 00:01:53,152 --> 00:01:58,272 Is not a child of a container in this scene in so we were able to get away with doing anime 47 00:01:58,784 --> 00:01:59,296 However 48 00:01:59,552 --> 00:02:01,344 In our end screen can't 49 00:02:01,856 --> 00:02:04,160 Is metal container is a child of the margin container 50 00:02:04,416 --> 00:02:05,952 And so if we were to add 51 00:02:06,208 --> 00:02:08,512 Play tracks of I select my animation player 52 00:02:08,768 --> 00:02:09,280 If I were 53 00:02:09,536 --> 00:02:12,096 Attempt to add a track to this panel contain 54 00:02:12,608 --> 00:02:13,376 You can see the 55 00:02:14,656 --> 00:02:15,424 I cannot change 56 00:02:16,192 --> 00:02:17,728 And even if I were at a track 57 00:02:17,984 --> 00:02:18,752 In here 58 00:02:19,008 --> 00:02:20,544 I cannot change this position 59 00:02:21,568 --> 00:02:23,360 Because this is 60 00:02:23,616 --> 00:02:26,944 Your dare so one solution would be to get around this 61 00:02:27,200 --> 00:02:30,272 Creating this as a tenancy in this panel container here 62 00:02:30,528 --> 00:02:31,552 Or another option 63 00:02:31,808 --> 00:02:32,576 To use twins 64 00:02:33,088 --> 00:02:34,624 Can I use between in this case 65 00:02:34,880 --> 00:02:41,024 Just be aware of that this animation that we did over here technically good oh doesn't want you to do this even though it works 66 00:02:41,280 --> 00:02:45,120 It's fine and technically probably good girl doesn't want you to animate 67 00:02:45,376 --> 00:02:47,936 Your UI elements with tweens 68 00:02:48,192 --> 00:02:48,704 But 69 00:02:48,960 --> 00:02:53,568 It works and there's a way that we can anyone rui notes without too much mess 70 00:02:53,824 --> 00:02:56,896 So just be aware that this is someone of a workaround 71 00:02:57,152 --> 00:02:58,176 Not official 72 00:02:58,432 --> 00:02:58,944 Supported 73 00:02:59,200 --> 00:03:00,736 So with that out of the way 74 00:03:00,992 --> 00:03:05,088 Let's go ahead and implement our twins to anime8.ru Ireland 75 00:03:05,600 --> 00:03:06,368 So let's first 76 00:03:06,624 --> 00:03:09,440 Right-click this fennel container and market as a 77 00:03:09,696 --> 00:03:11,232 Nickname by right-clicking and 78 00:03:11,744 --> 00:03:13,280 Clicking the unique name setting 79 00:03:13,536 --> 00:03:19,680 And then let's go ahead and open up our script and I'm going to throw the information panel down so that it's not in the way here 80 00:03:20,704 --> 00:03:24,032 And we're going to grab in on ready variable 81 00:03:24,800 --> 00:03:26,336 Which is going to be a pain or contain 82 00:03:27,104 --> 00:03:29,664 Eagle $2 sound person 83 00:03:30,176 --> 00:03:30,944 Panel 84 00:03:31,968 --> 00:03:32,736 Just like that 85 00:03:32,992 --> 00:03:34,272 So already 86 00:03:34,528 --> 00:03:36,064 We want to start a 87 00:03:36,576 --> 00:03:38,368 So let's go ahead and 88 00:03:38,624 --> 00:03:39,904 In the first lines of 89 00:03:40,160 --> 00:03:41,952 The ready metal is duvar tween 90 00:03:42,208 --> 00:03:44,000 Is it good to create a tween 91 00:03:45,280 --> 00:03:46,816 One other thing that we're going to wanted 92 00:03:47,328 --> 00:03:48,608 Before we do any of this 93 00:03:48,864 --> 00:03:49,632 Is we want to see 94 00:03:49,888 --> 00:03:51,936 The pivot are said to be the centre of the power 95 00:03:52,960 --> 00:03:54,752 So what we can do as we can save panel 96 00:03:55,008 --> 00:03:55,776 Tina 97 00:03:56,288 --> 00:03:58,080 Pivot offset is equal to 98 00:03:58,336 --> 00:04:00,128 Panel container dart size 99 00:04:01,408 --> 00:04:01,920 2 100 00:04:02,176 --> 00:04:03,456 So this is very simple 101 00:04:03,968 --> 00:04:04,480 Will 102 00:04:04,736 --> 00:04:05,504 Set the 103 00:04:05,760 --> 00:04:08,320 Pivot offset on the panel container to half of the 104 00:04:08,832 --> 00:04:10,112 Have the height which is the sea 105 00:04:10,624 --> 00:04:15,488 So we've got that which means now when we apply a scale it will be skilled around the sun 106 00:04:16,768 --> 00:04:19,583 The parent container rather than around the top left corner 107 00:04:19,839 --> 00:04:20,863 So we've got a tween 108 00:04:21,119 --> 00:04:23,679 Where we want to tween the scale so we're gonna say tween 109 00:04:23,935 --> 00:04:25,215 That twin property 110 00:04:26,239 --> 00:04:28,287 Put in the panel container as the object 111 00:04:28,799 --> 00:04:30,335 The property is going to be in 112 00:04:30,591 --> 00:04:32,127 Scale in a final very 113 00:04:32,383 --> 00:04:33,151 For the final 114 00:04:33,407 --> 00:04:34,431 Whether it's going 115 00:04:34,687 --> 00:04:35,199 Becca 116 00:04:37,247 --> 00:04:39,039 What's a duration of 117 00:04:39,295 --> 00:04:40,063 .3 118 00:04:40,575 --> 00:04:41,343 Google call Dad 119 00:04:41,855 --> 00:04:43,135 Now again 120 00:04:43,391 --> 00:04:49,023 This is only being provided the final number so we have to set the panel container size 121 00:04:49,279 --> 00:04:50,047 To something 122 00:04:50,303 --> 00:04:52,095 Or scale weather to something 123 00:04:53,375 --> 00:04:54,655 Serena saying panel container 124 00:04:54,911 --> 00:04:55,423 At scale 125 00:04:55,935 --> 00:04:56,447 Is it going to 126 00:04:56,703 --> 00:04:57,727 Better 2.0 127 00:04:58,239 --> 00:05:03,871 Ok now there is a problem with this line here but I will tell you what the problem is after we see it in 128 00:05:04,383 --> 00:05:06,431 Going to set the scale in a minute ween 129 00:05:06,687 --> 00:05:08,223 Descale property 130 00:05:08,479 --> 00:05:09,759 Search Google or 2D 131 00:05:10,015 --> 00:05:13,343 Mode and let's just hit this run currency in but this year 132 00:05:15,391 --> 00:05:15,903 Nothing 133 00:05:17,183 --> 00:05:20,511 And that's because of the aforementioned issue with this life 134 00:05:21,023 --> 00:05:22,303 So I don't know the exact 135 00:05:22,815 --> 00:05:25,887 But the internal a guedel processes twins 136 00:05:26,143 --> 00:05:28,703 And container sizing are such that 137 00:05:28,959 --> 00:05:31,263 This tween does not start run 138 00:05:31,775 --> 00:05:35,359 Until after the container reset the panel can't 139 00:05:35,871 --> 00:05:36,383 Scale 140 00:05:36,895 --> 00:05:37,663 So that means 141 00:05:37,919 --> 00:05:39,455 That even though were sitting here 142 00:05:39,711 --> 00:05:41,247 In between this point 143 00:05:41,503 --> 00:05:42,271 And this point 144 00:05:42,527 --> 00:05:46,367 Or rather in between this point and when the twin starts running 145 00:05:46,623 --> 00:05:48,415 The scale has been reset one 146 00:05:48,671 --> 00:05:50,719 Which means that no interpolation is happy 147 00:05:50,975 --> 00:05:54,047 More accurate way of saying that is that the interpolation is happy 148 00:05:54,559 --> 00:05:56,351 But it's going from vector to that one 149 00:05:56,607 --> 00:05:57,119 2 150 00:05:57,375 --> 00:05:57,887 Do that one 151 00:05:58,143 --> 00:05:59,167 Therefore not produced 152 00:06:00,191 --> 00:06:01,471 One thing that we can do 153 00:06:01,727 --> 00:06:02,239 Is weekend 154 00:06:02,495 --> 00:06:04,543 Hack around this by saying Queen 155 00:06:04,799 --> 00:06:06,079 Dark twin prop 156 00:06:06,847 --> 00:06:07,871 Panel container 157 00:06:09,663 --> 00:06:10,431 Scale 158 00:06:11,199 --> 00:06:15,551 Dr 2.0 is our final value and we're going to set a direction of 0 159 00:06:15,807 --> 00:06:16,575 Storytelling 160 00:06:17,087 --> 00:06:19,647 Between the property over 0 seconds to record 161 00:06:19,903 --> 00:06:23,743 Which means it will take effect immediately and then between can properly 162 00:06:23,999 --> 00:06:26,303 Interpolate between that 0 in that 163 00:06:26,815 --> 00:06:29,887 I'm gonna get rid of that line I reset the panel container 20 164 00:06:30,399 --> 00:06:32,959 And now if we run it with these run current Simon 165 00:06:34,239 --> 00:06:35,775 Now we've got something at work 166 00:06:36,287 --> 00:06:37,311 But that's a little bit 167 00:06:37,567 --> 00:06:40,639 And so let's use the following transition in 168 00:06:40,895 --> 00:06:41,663 So we're going to say 169 00:06:41,919 --> 00:06:45,503 I have to put a new line character here so backslash at the end of this 170 00:06:46,015 --> 00:06:46,527 Scale 171 00:06:46,783 --> 00:06:47,295 Tween 172 00:06:47,551 --> 00:06:49,855 And I was going to say sat 173 00:06:50,367 --> 00:06:51,391 Cheese type 174 00:06:52,671 --> 00:06:53,183 In 175 00:06:53,695 --> 00:06:54,463 And then set 176 00:06:54,719 --> 00:06:55,231 Trans 177 00:06:55,999 --> 00:06:57,023 Transition type 178 00:06:57,279 --> 00:06:58,303 And really used 179 00:06:58,815 --> 00:06:59,839 Which is going to 180 00:07:00,095 --> 00:07:02,655 Go past the vector to that one and then settled 181 00:07:03,167 --> 00:07:03,935 What's the hell 182 00:07:05,471 --> 00:07:09,311 It looks like I've got my keys in wrong they should be his out 183 00:07:09,823 --> 00:07:11,103 Again you can pull up that 184 00:07:12,639 --> 00:07:16,991 Alright so that looks much better so you can see that there's a little bit of bounce when it comes in 185 00:07:17,503 --> 00:07:21,343 Give it a little bit of life and we've got the background feeling in as well 186 00:07:21,855 --> 00:07:25,439 So let's verify that works properly so I'm just going to go ahead and die 187 00:07:26,719 --> 00:07:27,743 And we go 188 00:07:27,999 --> 00:07:30,303 David screen here and I can restart 189 00:07:31,071 --> 00:07:34,655 One final thing that I want to make sure this end screen is I want to 190 00:07:34,911 --> 00:07:36,447 Give the text an hour 191 00:07:36,959 --> 00:07:38,495 So this title label here 192 00:07:38,751 --> 00:07:41,823 Has a font size of 24 which is wrong 193 00:07:42,079 --> 00:07:44,127 So we have to change this font-size 194 00:07:44,383 --> 00:07:45,151 232 195 00:07:45,407 --> 00:07:45,919 Soda 196 00:07:46,175 --> 00:07:47,199 Scales properly 197 00:07:47,455 --> 00:07:49,247 And then let's go ahead and 198 00:07:49,503 --> 00:07:50,015 Change 199 00:07:50,271 --> 00:07:51,551 Define outline colour 200 00:07:51,807 --> 00:07:53,343 Again I'm going to use that dark blue 201 00:07:53,599 --> 00:07:55,135 What's the hex code again is 202 00:07:55,391 --> 00:07:56,159 26 203 00:07:56,415 --> 00:07:56,927 To be 204 00:07:57,183 --> 00:07:57,695 Fourth 205 00:07:57,951 --> 00:07:59,743 If that's saving your swatches you can 206 00:07:59,999 --> 00:08:00,767 So I could there 207 00:08:01,023 --> 00:08:03,327 And then let's change the outline size 28 208 00:08:03,583 --> 00:08:07,167 And then let's set the shadow colour as well 209 00:08:07,423 --> 00:08:08,959 To that same blue 210 00:08:09,471 --> 00:08:11,007 So fine shadow colour right there 211 00:08:11,263 --> 00:08:11,775 And then 212 00:08:12,031 --> 00:08:12,543 Check 213 00:08:12,799 --> 00:08:14,847 The shadow after X and Y 214 00:08:15,871 --> 00:08:17,919 And that will fill in any jobs that might 215 00:08:19,199 --> 00:08:19,711 Fix that error 216 00:08:19,967 --> 00:08:23,295 And then we're going to do the same thing for our description label 217 00:08:23,551 --> 00:08:24,575 So I'm going to scroll down 218 00:08:24,831 --> 00:08:28,415 I'm going to apply base with the same settings except for the font size so I'm going 219 00:08:28,671 --> 00:08:29,439 To change the font 220 00:08:29,695 --> 00:08:30,463 Cheryl Cole 221 00:08:30,975 --> 00:08:33,279 Define shadow the font outline colour 222 00:08:33,535 --> 00:08:34,047 Check 223 00:08:34,303 --> 00:08:37,631 Shadow offset shadow offset y and give an outline 224 00:08:37,887 --> 00:08:38,911 Size of 225 00:08:40,191 --> 00:08:41,727 Ok so now just take a look at it 226 00:08:41,983 --> 00:08:43,007 And it looks nice 227 00:08:44,543 --> 00:08:47,103 Right RN screen has now been animated 15245

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