Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,256 --> 00:00:02,816
The next step in our effort to me
2
00:00:03,072 --> 00:00:04,864
Our game look a little bit nicer
3
00:00:05,120 --> 00:00:05,632
Is
4
00:00:05,888 --> 00:00:06,656
2 up
5
00:00:06,912 --> 00:00:07,680
You do think you are
6
00:00:07,936 --> 00:00:09,216
We've already done some
7
00:00:09,472 --> 00:00:11,520
For instance we've got our theme
8
00:00:11,776 --> 00:00:12,544
Roughly define
9
00:00:12,800 --> 00:00:13,312
I'm here
10
00:00:13,568 --> 00:00:15,360
And we very put a font in here
11
00:00:15,616 --> 00:00:17,152
But we want to replace all
12
00:00:17,408 --> 00:00:18,432
Is pan on saying why
13
00:00:18,688 --> 00:00:19,200
Because
14
00:00:19,456 --> 00:00:20,736
When I go into the game
15
00:00:20,992 --> 00:00:21,760
This looks
16
00:00:22,016 --> 00:00:22,784
Very ugly
17
00:00:23,296 --> 00:00:27,648
One it is not enemy to do anything so it just kind of static
18
00:00:27,904 --> 00:00:28,928
Doesn't really look
19
00:00:29,184 --> 00:00:29,696
Wheezing
20
00:00:30,208 --> 00:00:32,512
But also the style of the boxes
21
00:00:32,768 --> 00:00:33,792
The text is just
22
00:00:34,048 --> 00:00:37,376
Well there's nothing else to say other than it's ugly and it does
23
00:00:38,144 --> 00:00:41,216
So we're going to start addressing that in this lesson
24
00:00:41,472 --> 00:00:42,240
It will be
25
00:00:42,496 --> 00:00:43,776
Tightening of the UAE
26
00:00:44,288 --> 00:00:44,800
Presentation
27
00:00:45,056 --> 00:00:46,592
Animations and all that over the
28
00:00:46,848 --> 00:00:47,360
Several
29
00:00:48,128 --> 00:00:50,176
The first thing that we're going to do is improved
30
00:00:50,432 --> 00:00:50,944
Is panels
31
00:00:51,200 --> 00:00:52,992
Here so let's go ahead and open
32
00:00:53,504 --> 00:00:54,528
Upgrade card
33
00:00:55,808 --> 00:00:56,320
Scene
34
00:00:57,600 --> 00:00:58,112
We can see
35
00:00:58,368 --> 00:00:58,880
This is what it is
36
00:00:59,904 --> 00:01:00,269
Now
37
00:01:00,271 --> 00:01:02,619
Subtitled by
online-courses.club
We compress knowledge for you!
38
00:01:02,620 --> 00:01:06,048
So our route type here is a type of panel container which you can see by hovering over
39
00:01:06,560 --> 00:01:07,072
And it will tell you
40
00:01:07,584 --> 00:01:08,096
What type
41
00:01:08,352 --> 00:01:09,632
Internal container
42
00:01:10,144 --> 00:01:10,912
Can be
43
00:01:11,168 --> 00:01:11,680
Can have
44
00:01:11,936 --> 00:01:13,728
Styles or themes
45
00:01:13,984 --> 00:01:15,008
Applied to them
46
00:01:15,264 --> 00:01:18,080
And so we can in our theme
47
00:01:18,336 --> 00:01:19,360
Resource that
48
00:01:19,872 --> 00:01:20,384
Save
49
00:01:20,640 --> 00:01:23,200
Override the panel styling to make it
50
00:01:23,968 --> 00:01:24,480
I want it to look
51
00:01:25,504 --> 00:01:28,320
Before we go any further I've attached as
52
00:01:28,576 --> 00:01:30,112
A resource to this lesson
53
00:01:30,368 --> 00:01:32,416
Is it file called UI
54
00:01:32,672 --> 00:01:34,720
Which you should go ahead and download
55
00:01:35,232 --> 00:01:36,768
And once you extracted
56
00:01:37,024 --> 00:01:37,536
You are
57
00:01:37,792 --> 00:01:41,632
Zip you will see a UI that a Sprite in a UI that piano
58
00:01:42,144 --> 00:01:44,704
I actually through together this you I myself
59
00:01:45,216 --> 00:01:46,240
For this course
60
00:01:46,496 --> 00:01:50,336
There was no matching UI for the asset pack ever using so I did my best
61
00:01:50,592 --> 00:01:51,104
To try
62
00:01:51,360 --> 00:01:51,872
Magic
63
00:01:52,128 --> 00:01:54,176
And the UI Sprite file
64
00:01:54,432 --> 00:01:56,480
Is a file for a
65
00:01:56,736 --> 00:01:57,760
Programme called
66
00:01:58,016 --> 00:01:59,040
Hairspray which eyes
67
00:01:59,296 --> 00:01:59,808
Studio
68
00:02:00,320 --> 00:02:03,648
You should definitely check it out if you're interested in doing looks like yourself
69
00:02:04,160 --> 00:02:06,208
It's a very affordable and very power
70
00:02:06,464 --> 00:02:06,976
The program
71
00:02:07,232 --> 00:02:09,792
But there's also the png
72
00:02:10,048 --> 00:02:10,816
The texture that
73
00:02:11,328 --> 00:02:11,840
Is Ferrari
74
00:02:12,864 --> 00:02:14,912
So glad and happy that you are pee
75
00:02:15,680 --> 00:02:19,008
And actually you can just drag it over into the file
76
00:02:20,032 --> 00:02:20,544
Perfect
77
00:02:20,800 --> 00:02:22,848
And then you can drive a UI into
78
00:02:23,104 --> 00:02:23,616
The theme
79
00:02:23,872 --> 00:02:25,920
Directory in your resources theme
80
00:02:26,176 --> 00:02:31,552
I think I'm going to put it in the assets folder instead so I'm going to create a new folder under asset
81
00:02:32,064 --> 00:02:32,576
UI
82
00:02:32,832 --> 00:02:34,112
And I'm going to move with you
83
00:02:35,648 --> 00:02:36,160
That you are
84
00:02:37,184 --> 00:02:39,232
Ok so go UI png
85
00:02:39,488 --> 00:02:42,816
Play Snow let me just open this up and take a look at it for a
86
00:02:43,072 --> 00:02:43,584
Cancel
87
00:02:44,864 --> 00:02:49,728
Blacks here essentially are going to be panels and we're going to be using something that's known
88
00:02:49,984 --> 00:02:52,032
9 patch or 90
89
00:02:52,544 --> 00:02:54,592
Which essentially allows us to make a pen
90
00:02:54,848 --> 00:02:56,384
That is of any size
91
00:02:56,640 --> 00:02:58,432
With just a stat
92
00:02:58,688 --> 00:02:59,456
Sprite here
93
00:02:59,712 --> 00:03:00,736
And I can't I
94
00:03:01,760 --> 00:03:03,808
Stretch properly and you see at work
95
00:03:04,320 --> 00:03:04,832
As we can
96
00:03:05,088 --> 00:03:06,880
Garden open up your theme
97
00:03:07,136 --> 00:03:08,160
Serious
98
00:03:08,416 --> 00:03:10,976
And we have all over theme
99
00:03:11,488 --> 00:03:15,072
And we have a bunch of control nodes down here for Arthur
100
00:03:15,584 --> 00:03:19,168
Now remember a control node is basically any UI element
101
00:03:19,424 --> 00:03:20,448
So buttons
102
00:03:20,704 --> 00:03:21,472
Text boxes
103
00:03:21,984 --> 00:03:22,752
Number
104
00:03:23,264 --> 00:03:23,776
Spinners
105
00:03:24,288 --> 00:03:26,336
Cabs trees all that good
106
00:03:26,848 --> 00:03:29,408
L r controllers and we can smile each of them
107
00:03:29,664 --> 00:03:30,688
Independently
108
00:03:30,944 --> 00:03:33,504
To do that we're going to start with
109
00:03:33,760 --> 00:03:34,784
Overriding
110
00:03:35,040 --> 00:03:36,064
Panel container
111
00:03:36,320 --> 00:03:39,648
In the way that we do that is we open a bar theme so we got the theme panel here
112
00:03:40,416 --> 00:03:41,952
And I am going to kill
113
00:03:42,208 --> 00:03:42,720
This
114
00:03:42,976 --> 00:03:44,000
Add button
115
00:03:44,256 --> 00:03:47,072
Which says add a type from a list of available
116
00:03:48,352 --> 00:03:51,168
And this is the worst of all of the things
117
00:03:51,680 --> 00:03:52,960
Can be styled with a
118
00:03:53,472 --> 00:03:55,520
And I'm going to search for penalty
119
00:03:56,800 --> 00:03:57,312
Double
120
00:03:57,824 --> 00:04:00,384
Ok so we've got the type so I can pay Knockin
121
00:04:00,896 --> 00:04:01,408
And
122
00:04:01,664 --> 00:04:02,688
These tab
123
00:04:03,200 --> 00:04:03,968
Underneath
124
00:04:04,224 --> 00:04:05,248
That drop down
125
00:04:05,760 --> 00:04:06,528
Are all
126
00:04:06,784 --> 00:04:10,368
Things that can be overridden in the panel container now just so happy
127
00:04:10,880 --> 00:04:12,672
That the power container only has
128
00:04:12,928 --> 00:04:13,952
One property that
129
00:04:14,208 --> 00:04:14,720
Ovary
130
00:04:14,976 --> 00:04:16,256
But other types
131
00:04:16,512 --> 00:04:18,559
Control no one to have all kinds of prayer
132
00:04:18,815 --> 00:04:19,327
Override
133
00:04:20,351 --> 00:04:24,191
So it's like today pal container now in order to override a certain
134
00:04:24,447 --> 00:04:25,727
Properties for
135
00:04:25,983 --> 00:04:28,799
The panel you can either collect this Plus button here
136
00:04:29,055 --> 00:04:30,591
That says override item
137
00:04:30,847 --> 00:04:34,431
Or what I like to do usually is just click override all
138
00:04:34,687 --> 00:04:35,967
How many clicks override on
139
00:04:36,479 --> 00:04:42,111
And you'll notice now that the panel option underneath the colour tab here or like this the theme to A
140
00:04:42,879 --> 00:04:44,671
Now it has a bunch of different
141
00:04:45,439 --> 00:04:45,951
Pin it
142
00:04:46,207 --> 00:04:47,999
We can edit the name
143
00:04:48,511 --> 00:04:49,535
And we can delete
144
00:04:50,559 --> 00:04:52,351
So what we want to do is we want to change
145
00:04:52,607 --> 00:04:53,119
The style
146
00:04:53,631 --> 00:04:55,679
In the style box is essentially resource that
147
00:04:55,935 --> 00:04:56,703
Define
148
00:04:56,959 --> 00:04:58,239
How the box
149
00:04:58,495 --> 00:04:59,519
The panel should be
150
00:05:00,031 --> 00:05:01,311
I'm gonna click the dropdown
151
00:05:01,567 --> 00:05:03,615
I'm going to create a new style box
152
00:05:04,127 --> 00:05:06,175
No just a word on all of the style boxes
153
00:05:06,687 --> 00:05:07,199
The style
154
00:05:07,455 --> 00:05:11,039
Empty is nothing so the essentially means
155
00:05:11,551 --> 00:05:16,159
Starbucks text your means we're going to supply texture and tell
156
00:05:16,415 --> 00:05:17,183
How to tile
157
00:05:17,439 --> 00:05:18,207
Properly for the
158
00:05:18,975 --> 00:05:21,535
What is just a flat colour in UK
159
00:05:21,791 --> 00:05:22,559
Do things
160
00:05:22,815 --> 00:05:23,839
Like change
161
00:05:24,095 --> 00:05:25,375
The colour of the background
162
00:05:25,631 --> 00:05:28,703
But also the radius of the corners and all that good stuff
163
00:05:28,959 --> 00:05:32,543
And then stylebox line is similar except for line
164
00:05:33,055 --> 00:05:37,407
I don't really ever noticed a time where I want to use tile boxes
165
00:05:37,663 --> 00:05:39,199
Most of the time I'm using
166
00:05:39,455 --> 00:05:40,479
Style bags
167
00:05:40,991 --> 00:05:43,295
Something to click on Starbucks text you there
168
00:05:43,551 --> 00:05:44,831
And now you can see that that is
169
00:05:45,343 --> 00:05:45,855
So I
170
00:05:46,111 --> 00:05:47,903
Here now open that
171
00:05:48,415 --> 00:05:50,719
We'll get is you'll get a new inspector over here
172
00:05:50,975 --> 00:05:52,255
And we got a preview and
173
00:05:53,023 --> 00:05:54,047
You got a budget setting
174
00:05:54,815 --> 00:05:57,375
The first thing I'm going to do is working a drag over
175
00:05:57,631 --> 00:05:58,143
The
176
00:05:58,399 --> 00:06:01,215
UI png texture onto the texture
177
00:06:01,471 --> 00:06:01,983
Properly
178
00:06:02,495 --> 00:06:05,055
Ok no problem is that this is now
179
00:06:05,311 --> 00:06:06,079
Referencing
180
00:06:06,335 --> 00:06:10,431
Everything right we have always individual ones that we want to use this
181
00:06:10,687 --> 00:06:11,455
Grey
182
00:06:11,711 --> 00:06:13,759
Barks here that's the one we were
183
00:06:14,271 --> 00:06:14,783
So
184
00:06:15,039 --> 00:06:17,855
I'm in a scroll down until I see the sub-region
185
00:06:18,111 --> 00:06:19,903
Setting a click edit region
186
00:06:20,159 --> 00:06:22,207
And this brings up a separate window
187
00:06:22,719 --> 00:06:26,047
So you can navigate this window by using the scroll wheel
188
00:06:26,303 --> 00:06:26,815
An
189
00:06:27,071 --> 00:06:33,215
Using middle Mouse button to move or you can hold space and click in the empty spot don't click on the lines because that way
190
00:06:33,471 --> 00:06:35,263
Not navigate you at will do something
191
00:06:35,519 --> 00:06:38,847
And if you lose track of where you are you can click this one button in here
192
00:06:39,103 --> 00:06:40,639
If you lose track of where you are
193
00:06:40,895 --> 00:06:42,175
Likely same way over here
194
00:06:42,431 --> 00:06:44,991
I can zoom in a little bit and then click this one
195
00:06:45,247 --> 00:06:46,783
And that will reset my zoom
196
00:06:47,039 --> 00:06:47,807
Putting this
197
00:06:48,063 --> 00:06:49,087
Into can't
198
00:06:49,599 --> 00:06:50,623
Ok so
199
00:06:51,135 --> 00:06:52,415
This is a little
200
00:06:52,671 --> 00:06:54,207
Hard to use because of you
201
00:06:54,463 --> 00:06:56,767
Click without pressing space you will do
202
00:06:57,023 --> 00:06:58,815
This drawing with this
203
00:06:59,327 --> 00:07:01,631
Until we're going to go over what this means
204
00:07:02,143 --> 00:07:04,191
Smallest change the snap mode to
205
00:07:04,447 --> 00:07:05,215
Pixel snap
206
00:07:05,471 --> 00:07:07,519
Zoom in on h
207
00:07:07,775 --> 00:07:08,287
Panels
208
00:07:08,799 --> 00:07:12,127
And what we want to do is we want to draw by clicking and holding
209
00:07:12,383 --> 00:07:16,735
We want to drag this rectangle so that it is perfectly encapsulated
210
00:07:16,991 --> 00:07:17,503
That
211
00:07:17,759 --> 00:07:20,319
Boundary now I know this is a little bit hard to see on the video
212
00:07:20,575 --> 00:07:22,111
And probably in your edit
213
00:07:22,367 --> 00:07:25,439
But there is a outline around
214
00:07:25,695 --> 00:07:26,463
That panel
215
00:07:26,719 --> 00:07:27,487
So you're back
216
00:07:27,743 --> 00:07:28,511
Should look like
217
00:07:29,279 --> 00:07:31,327
And let me just show you as well
218
00:07:31,839 --> 00:07:33,119
In the USA you can see
219
00:07:33,375 --> 00:07:34,655
There is an outline
220
00:07:34,911 --> 00:07:38,239
A dark outline around there so just make sure that you capture there
221
00:07:38,751 --> 00:07:40,287
When you're when you're doing your
222
00:07:40,543 --> 00:07:41,567
Area selection
223
00:07:41,823 --> 00:07:44,639
Can we have these data lines and what are these
224
00:07:44,895 --> 00:07:46,175
This is how you define
225
00:07:46,431 --> 00:07:48,223
You're 9 slice
226
00:07:49,247 --> 00:07:50,271
You'll see how this work
227
00:07:50,783 --> 00:07:53,343
But basically we want to define
228
00:07:53,855 --> 00:07:54,879
9 cm
229
00:07:55,135 --> 00:07:55,903
Using
230
00:07:56,159 --> 00:07:56,927
Four Lions
231
00:07:57,439 --> 00:07:58,975
Where to find 9 cells
232
00:07:59,231 --> 00:08:01,535
Where are the top left cell represent
233
00:08:01,791 --> 00:08:03,071
The court the top left corner
234
00:08:03,327 --> 00:08:04,607
The top right cell
235
00:08:04,863 --> 00:08:05,631
Sensor top right corner
236
00:08:05,887 --> 00:08:06,911
And so on
237
00:08:07,167 --> 00:08:07,935
Other corner
238
00:08:08,191 --> 00:08:12,031
And then there's going to be a top middle or bottom middle
239
00:08:12,287 --> 00:08:13,055
Beside me
240
00:08:13,567 --> 00:08:16,895
Left side middle and right side middle and then there's going to be the app
241
00:08:17,151 --> 00:08:18,943
Centre and I know that's all
242
00:08:19,199 --> 00:08:21,247
Let's just go ahead and set this up
243
00:08:21,503 --> 00:08:23,039
You can see what we're talking about
244
00:08:23,295 --> 00:08:24,831
So I'm going to drag
245
00:08:25,343 --> 00:08:26,111
This line
246
00:08:26,879 --> 00:08:28,415
So that it is just
247
00:08:28,927 --> 00:08:29,439
Pass
248
00:08:29,695 --> 00:08:31,231
The corner like so
249
00:08:31,743 --> 00:08:33,279
Kemp and I'm going to do the same
250
00:08:33,535 --> 00:08:37,631
For this line I'm going to drag this one to the bottom of the bottom most like
251
00:08:38,143 --> 00:08:38,911
Drag it down
252
00:08:39,167 --> 00:08:39,935
Until it
253
00:08:40,191 --> 00:08:41,727
Just got in the corner like sell
254
00:08:41,983 --> 00:08:42,495
Ok
255
00:08:42,751 --> 00:08:46,591
And then for this line the rightmost line I'm going to drive this over
256
00:08:46,847 --> 00:08:47,615
An actually
257
00:08:47,871 --> 00:08:49,151
We wanted to be right
258
00:08:49,663 --> 00:08:52,479
Here to see how there is a little Curve
259
00:08:52,735 --> 00:08:53,503
Right here
260
00:08:53,759 --> 00:08:55,295
Texture we wanted to
261
00:08:55,551 --> 00:08:56,831
Reset just past
262
00:08:57,599 --> 00:09:00,415
Samuel do the same for the other one minute drag the other one so
263
00:09:00,927 --> 00:09:02,719
And in the topmost
264
00:09:03,231 --> 00:09:05,791
Line needs to be dragged to the bottom of the high
265
00:09:06,047 --> 00:09:06,815
Suggest like
266
00:09:07,327 --> 00:09:11,167
Ok so now you can see that we've got essentially 9 cells
267
00:09:11,423 --> 00:09:11,935
Here
268
00:09:12,191 --> 00:09:13,983
Which defines our 9 slice
269
00:09:14,239 --> 00:09:15,263
Or nine patch
270
00:09:16,031 --> 00:09:17,055
We've got the top left
271
00:09:17,311 --> 00:09:18,079
The centre
272
00:09:18,335 --> 00:09:19,359
Top top
273
00:09:19,615 --> 00:09:21,919
And you can imagine now imagine that this is
274
00:09:22,175 --> 00:09:22,943
Search that
275
00:09:23,199 --> 00:09:25,503
The corners stay there consistent size
276
00:09:25,759 --> 00:09:26,783
What time is the high
277
00:09:27,039 --> 00:09:31,135
Is variable so it will just take this left side and stretch it out as well
278
00:09:31,391 --> 00:09:34,463
Possible no takers right side in stretched out as far as possible
279
00:09:34,719 --> 00:09:35,999
And the bottom sing for the bye
280
00:09:36,255 --> 00:09:40,095
The top and then in the middle that's essentially the fill colour so that will be stretched
281
00:09:40,607 --> 00:09:41,119
To cover
282
00:09:41,375 --> 00:09:42,143
The entire set
283
00:09:42,911 --> 00:09:43,423
Are there
284
00:09:44,191 --> 00:09:45,215
In this will become more a
285
00:09:45,727 --> 00:09:49,055
In a second solicitors clothes that was that configuration done
286
00:09:49,311 --> 00:09:51,103
Have you got a preview check it out
287
00:09:51,359 --> 00:09:53,663
Are preview looks like an actual panel
288
00:09:54,175 --> 00:09:55,199
Which looks really nice
289
00:09:55,711 --> 00:09:58,015
You can see that the texture models have been filled in
290
00:09:58,271 --> 00:09:58,783
Here as well
291
00:09:59,039 --> 00:10:00,063
So if you
292
00:10:00,345 --> 00:10:02,376
Subtitled by
online-courses.club
We compress knowledge for you!
293
00:10:02,377 --> 00:10:01,855
Are so confused about the marriage
294
00:10:02,111 --> 00:10:02,879
Should be
295
00:10:03,135 --> 00:10:04,415
Here are the numbers so we
296
00:10:04,671 --> 00:10:05,695
4 pixels in the
297
00:10:06,207 --> 00:10:07,231
13 pixels
298
00:10:07,743 --> 00:10:08,767
4 pixels in the
299
00:10:09,279 --> 00:10:09,791
Intend
300
00:10:10,559 --> 00:10:13,631
So what we were doing was essentially we were sending those
301
00:10:14,911 --> 00:10:15,423
Graphic
302
00:10:15,679 --> 00:10:17,215
But you can also type
303
00:10:17,471 --> 00:10:18,751
I'm here for the same as
304
00:10:19,263 --> 00:10:22,335
Helen the actress stretch this is how those
305
00:10:22,591 --> 00:10:24,127
Different pieces of the pan
306
00:10:24,383 --> 00:10:26,687
Will be stretched in our case for using flat pics
307
00:10:26,943 --> 00:10:27,455
So
308
00:10:27,711 --> 00:10:28,223
Tile
309
00:10:28,479 --> 00:10:31,295
Or stretched doesn't really matter so we just leave it on stretch
310
00:10:31,807 --> 00:10:34,111
And that's pretty much all we need to worry about
311
00:10:34,879 --> 00:10:38,975
Now you're not is that if you have your ability upgrade card in contacts that hasn't been updated
312
00:10:39,231 --> 00:10:39,999
And the reason is
313
00:10:40,511 --> 00:10:41,535
Because you need to click away
314
00:10:42,303 --> 00:10:42,815
Back
315
00:10:43,071 --> 00:10:44,095
So that good
316
00:10:44,863 --> 00:10:46,143
So just click to a different scene
317
00:10:46,399 --> 00:10:47,935
Can you come back to me building upgrades
318
00:10:48,191 --> 00:10:48,959
And I can see
319
00:10:49,215 --> 00:10:50,239
We've got power
320
00:10:50,495 --> 00:10:51,775
Panel looking really good
321
00:10:52,031 --> 00:10:53,311
And if you crab
322
00:10:53,567 --> 00:10:55,871
If you grab one of his corners and stretched out
323
00:10:56,127 --> 00:10:59,455
You can see what a nine patch rectangle is doing so noticed that
324
00:10:59,711 --> 00:11:01,759
No matter what size you said
325
00:11:02,015 --> 00:11:04,063
For this panel by dragging this corner
326
00:11:04,319 --> 00:11:08,159
The corners are always going to be maintained their perfect pixel ratio
327
00:11:08,415 --> 00:11:12,255
What are the top middle here is going to stretch all the way up
328
00:11:12,767 --> 00:11:15,839
That is the same for the sides and the same for the
329
00:11:16,351 --> 00:11:18,655
So essentially all of the corners are preserve
330
00:11:19,167 --> 00:11:20,959
The sides and top and bottom
331
00:11:21,215 --> 00:11:22,239
Are stretched
332
00:11:22,751 --> 00:11:24,031
According to what you've said
333
00:11:24,287 --> 00:11:28,383
And then the meal will be filled in with whatever your middle section
334
00:11:28,895 --> 00:11:29,919
So in Ark
335
00:11:30,175 --> 00:11:33,247
If I go ahead and open up the theme and go back to that sell boxed
336
00:11:34,015 --> 00:11:35,295
Our middle is
337
00:11:35,807 --> 00:11:36,831
This colour
338
00:11:37,087 --> 00:11:37,599
Right
339
00:11:37,855 --> 00:11:38,367
Here
340
00:11:39,391 --> 00:11:39,903
Ok
341
00:11:40,159 --> 00:11:43,231
Let's go in a reset the size of this thing by going to say
342
00:11:43,743 --> 00:11:46,047
Not custom minimum size we want to keep
343
00:11:46,559 --> 00:11:48,607
So we want to reset the size I just clicked the reset
344
00:11:49,119 --> 00:11:50,655
And that will put it back to our
345
00:11:50,911 --> 00:11:51,423
Minimum
346
00:11:52,447 --> 00:11:55,775
And Alfie Run the game and get your first set of upgrades
347
00:11:56,031 --> 00:11:58,591
Now we're starting to look a lot nicer
348
00:11:59,103 --> 00:12:02,431
In the next lesson we're going to continue work on this were going to set up
349
00:12:02,687 --> 00:12:03,967
Another nine Patrick
350
00:12:04,223 --> 00:12:04,735
To make the
351
00:12:04,991 --> 00:12:06,271
Card look a little
352
00:12:06,527 --> 00:12:07,039
Nisa
22428
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.