Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,256 --> 00:00:03,328
Something that is a must have in these kind of games is
2
00:00:03,584 --> 00:00:05,888
Doing a hip flash when it enemy gets
3
00:00:06,400 --> 00:00:09,984
As well as spawning a nice big number
4
00:00:10,240 --> 00:00:12,288
That shows you how much damage you do
5
00:00:12,800 --> 00:00:14,336
Even though that doesn't sound like a lot
6
00:00:14,592 --> 00:00:17,664
It's going to add so much to the feel of are gay
7
00:00:18,176 --> 00:00:21,504
The first thing that we're gonna do is we're gonna create a floating tour
8
00:00:21,760 --> 00:00:22,272
Scene
9
00:00:22,528 --> 00:00:23,552
They can spawn
10
00:00:23,808 --> 00:00:26,112
Numbers in accordance with the Damned
11
00:00:26,368 --> 00:00:27,392
That was done
12
00:00:27,648 --> 00:00:29,184
So let's get started
13
00:00:29,440 --> 00:00:30,976
Let's create a new scene
14
00:00:32,000 --> 00:00:34,816
We're gonna make it a route type of no 2D
15
00:00:35,328 --> 00:00:37,120
Let's call this floating
16
00:00:38,912 --> 00:00:39,680
And let's see
17
00:00:39,936 --> 00:00:41,472
And save it in scene
18
00:00:41,984 --> 00:00:43,776
We'll put it in the UI director
19
00:00:44,288 --> 00:00:45,312
And say
20
00:00:46,848 --> 00:00:47,360
Ok
21
00:00:47,616 --> 00:00:49,664
So the first thing I want to do is Rihanna
22
00:00:49,920 --> 00:00:50,944
And Child
23
00:00:51,456 --> 00:00:54,272
And let's create a type of label
24
00:00:55,040 --> 00:00:57,344
And then let's write some sort of death
25
00:01:00,123 --> 00:01:02,747
Subtitled by
online-courses.club
We compress knowledge for you!
26
00:01:02,748 --> 00:01:04,512
Now we're going to do is we are going to set on the label
27
00:01:05,024 --> 00:01:06,304
We are going to
28
00:01:06,560 --> 00:01:07,328
Go to the
29
00:01:07,584 --> 00:01:08,864
Custom minimum size
30
00:01:09,376 --> 00:01:10,656
Set a to something like
31
00:01:11,168 --> 00:01:11,936
200
32
00:01:12,192 --> 00:01:12,704
Wide
33
00:01:12,960 --> 00:01:14,240
Or list E14
34
00:01:14,496 --> 00:01:15,008
Wide
35
00:01:15,264 --> 00:01:17,056
Actually sorry to keep going back and forth
36
00:01:17,312 --> 00:01:18,848
100 sounds good to me
37
00:01:19,104 --> 00:01:21,408
Anna let's do 32 in the war
38
00:01:21,920 --> 00:01:25,760
And the reason I'm doing this is because this gives me a known size
39
00:01:26,016 --> 00:01:27,808
So that I can send it proper
40
00:01:28,320 --> 00:01:31,136
So firstly I'm going to change my horizontal align
41
00:01:31,392 --> 00:01:32,416
The top 2 Centre
42
00:01:32,672 --> 00:01:34,720
And the vertical alignment to Centre
43
00:01:34,976 --> 00:01:35,488
As well
44
00:01:36,256 --> 00:01:38,560
And since I have this custom minimum size
45
00:01:38,816 --> 00:01:41,632
I actually know what my proper position leads to
46
00:01:42,144 --> 00:01:43,424
In order to have the centre
47
00:01:43,680 --> 00:01:44,704
And that is
48
00:01:44,960 --> 00:01:46,496
100 / 2
49
00:01:46,752 --> 00:01:47,520
In the position
50
00:01:47,776 --> 00:01:49,312
So a transform position
51
00:01:49,568 --> 00:01:50,848
100 / 2
52
00:01:51,104 --> 00:01:52,640
It has to be negative
53
00:01:52,896 --> 00:01:53,920
100 / 2
54
00:01:54,432 --> 00:01:56,992
And then we can do -32 / 2
55
00:01:57,504 --> 00:02:00,320
And now my label is right in the sun
56
00:02:00,576 --> 00:02:01,344
Exactly right
57
00:02:01,600 --> 00:02:02,880
Actually I think
58
00:02:03,392 --> 00:02:05,440
This phone is actually a little bit taller
59
00:02:05,696 --> 00:02:07,232
So I can hold control
60
00:02:07,488 --> 00:02:08,000
Drag
61
00:02:08,256 --> 00:02:09,792
On the position to say
62
00:02:11,072 --> 00:02:11,840
So negative
63
00:02:12,352 --> 00:02:13,120
Is appropriate here
64
00:02:14,400 --> 00:02:16,960
Centre in the good thing about this is that we can have
65
00:02:17,216 --> 00:02:19,008
Pretty large text in a
66
00:02:19,264 --> 00:02:19,776
Recenter
67
00:02:20,032 --> 00:02:23,360
Where as if I did this you can see now it's offset
68
00:02:23,616 --> 00:02:25,408
Because it's extended in it
69
00:02:25,664 --> 00:02:26,688
In its Direction
70
00:02:26,944 --> 00:02:30,784
Right so that's what we're trying to avoid by giving it a fix
71
00:02:31,040 --> 00:02:31,808
Minimum
72
00:02:33,344 --> 00:02:36,416
M4 we go any further let's go ahead and add
73
00:02:36,672 --> 00:02:39,744
A outline to this would I make the outline a little bit
74
00:02:40,000 --> 00:02:42,304
Smaller than outline we did previously there
75
00:02:42,560 --> 00:02:44,864
So I'm going to scroll down to the theme override
76
00:02:45,376 --> 00:02:47,168
Turn on font outline colour
77
00:02:47,424 --> 00:02:51,264
And then turn on outline size and make the outline size something
78
00:02:51,776 --> 00:02:53,568
I think two will be appropriate
79
00:02:54,080 --> 00:02:57,920
And then I'm going to open up my Arena time you I seen
80
00:02:58,176 --> 00:02:58,688
Control
81
00:02:58,944 --> 00:03:00,992
Oh so here's the arena time you
82
00:03:01,504 --> 00:03:04,832
Click the label in the scene tree there
83
00:03:05,856 --> 00:03:07,136
Go ahead and copy this
84
00:03:07,392 --> 00:03:07,904
Colour
85
00:03:08,160 --> 00:03:10,208
By clicking on the colour bar in there
86
00:03:10,720 --> 00:03:12,256
Copying this hex code
87
00:03:12,512 --> 00:03:14,048
Now what you can also do if you were
88
00:03:14,560 --> 00:03:15,584
Is I can
89
00:03:15,840 --> 00:03:18,400
Go to the swatches drop down right here
90
00:03:18,656 --> 00:03:22,240
And I can't click the Plus button and now this colour will be saved
91
00:03:22,496 --> 00:03:23,264
In other
92
00:03:23,520 --> 00:03:24,288
Colour picker
93
00:03:24,544 --> 00:03:26,592
So that way I don't have to copy so
94
00:03:26,848 --> 00:03:28,384
If I go back to my flooring
95
00:03:29,152 --> 00:03:30,688
And then I change this
96
00:03:30,944 --> 00:03:31,968
Colour by clicking into
97
00:03:32,224 --> 00:03:34,528
I can explain the swatches and then click
98
00:03:34,784 --> 00:03:35,808
Colour
99
00:03:36,064 --> 00:03:36,576
There we go
100
00:03:36,832 --> 00:03:38,112
We are going to
101
00:03:38,368 --> 00:03:38,880
Want
102
00:03:39,136 --> 00:03:39,904
Animated
103
00:03:40,416 --> 00:03:44,512
We can animate one of two ways we can use an animation player
104
00:03:44,768 --> 00:03:45,536
Or we can
105
00:03:45,792 --> 00:03:46,560
Is a twin
106
00:03:47,072 --> 00:03:51,168
I think we've got enough exposure to animation players so far in this course
107
00:03:51,424 --> 00:03:56,800
So I'm going to do twins again and took them again because I think they are really
108
00:03:57,056 --> 00:03:57,824
Cheltenham
109
00:03:58,080 --> 00:04:00,896
So let's go and create a script for this floating text
110
00:04:02,432 --> 00:04:04,480
And a default location is ok
111
00:04:05,248 --> 00:04:07,808
Override the ready method
112
00:04:08,064 --> 00:04:09,600
And a let's create a new
113
00:04:09,856 --> 00:04:11,904
Between with bar tween is he
114
00:04:13,696 --> 00:04:16,512
Now what we're going to do is we are going to
115
00:04:16,768 --> 00:04:17,536
Animed
116
00:04:17,791 --> 00:04:18,815
The position
117
00:04:19,327 --> 00:04:20,607
So that it's lies
118
00:04:20,863 --> 00:04:22,655
Slows down and then Goes Again
119
00:04:23,167 --> 00:04:24,191
Salisu tween
120
00:04:24,447 --> 00:04:24,959
Dad
121
00:04:25,983 --> 00:04:26,495
Property
122
00:04:28,287 --> 00:04:30,335
And we're going to clean the property of our self
123
00:04:30,847 --> 00:04:32,895
The property is going to be global position
124
00:04:33,407 --> 00:04:34,687
In our final
125
00:04:35,967 --> 00:04:38,271
Final value is going to be our global
126
00:04:38,527 --> 00:04:39,295
Position
127
00:04:39,807 --> 00:04:40,319
Plus
128
00:04:40,575 --> 00:04:43,391
And then in parentheses let's do vector2
129
00:04:44,415 --> 00:04:44,927
X
130
00:04:45,439 --> 00:04:47,231
Steam and then order relation
131
00:04:47,487 --> 00:04:48,255
Is going to be
132
00:04:48,511 --> 00:04:49,535
Website
133
00:04:50,047 --> 00:04:50,559
3
134
00:04:50,815 --> 00:04:52,607
Ok so this is a little bit confusing
135
00:04:52,863 --> 00:04:55,935
And actually we don't want this to be in the ready-made anyway
136
00:04:56,191 --> 00:04:58,239
Create a new function called start
137
00:04:58,495 --> 00:05:01,311
And then let's take a text value let's say
138
00:05:01,823 --> 00:05:02,335
Text
139
00:05:02,591 --> 00:05:03,871
Of type string
140
00:05:04,895 --> 00:05:07,199
And let's move this tween code into there
141
00:05:08,479 --> 00:05:11,295
And let's just write pass under the ready method
142
00:05:11,807 --> 00:05:13,599
Brown sew-on star
143
00:05:14,111 --> 00:05:15,903
Let's do another thing before we continue
144
00:05:16,159 --> 00:05:19,743
Between let's grab a reference to a label with dollar sign
145
00:05:20,255 --> 00:05:21,023
Label
146
00:05:21,279 --> 00:05:22,815
And then say label data
147
00:05:23,071 --> 00:05:24,607
Is equal to the tax that were passed
148
00:05:26,143 --> 00:05:30,495
So now it's reading between winning our global position so
149
00:05:30,751 --> 00:05:32,287
The root node global
150
00:05:32,543 --> 00:05:36,895
And we are going to tween into the position that is directly up
151
00:05:37,151 --> 00:05:37,919
By 6
152
00:05:38,431 --> 00:05:38,943
In pixels
153
00:05:39,455 --> 00:05:40,735
So that's the purpose of doing
154
00:05:41,247 --> 00:05:43,807
Let's use our easiest cheat sheet
155
00:05:44,063 --> 00:05:44,575
Again
156
00:05:44,831 --> 00:05:45,599
So here's
157
00:05:45,855 --> 00:05:46,623
Easons pay
158
00:05:46,879 --> 00:05:47,391
Again
159
00:05:48,415 --> 00:05:49,951
When we want to do when we won
160
00:05:50,207 --> 00:05:51,231
The text to
161
00:05:51,487 --> 00:05:52,767
What I want to do is
162
00:05:53,279 --> 00:05:54,047
Why are
163
00:05:54,303 --> 00:05:55,839
Really quick and slow down
164
00:05:56,095 --> 00:05:59,935
Hang at that position for a little bit and then and then rise up some
165
00:06:00,447 --> 00:06:02,751
So what I think we want to something like he's out
166
00:06:03,007 --> 00:06:05,567
So it's going to slide up really quick
167
00:06:05,823 --> 00:06:08,895
Slow down and then we're going to work in a speed it up again
168
00:06:09,407 --> 00:06:11,711
I probably using something like he's in
169
00:06:12,223 --> 00:06:15,295
Cubic so we can combine and he's out cubic with easing
170
00:06:15,807 --> 00:06:16,319
Radio
171
00:06:16,575 --> 00:06:19,903
What's go ahead and I'm going to do a new line with that backslash
172
00:06:20,159 --> 00:06:21,183
I'm going to say set
173
00:06:22,463 --> 00:06:23,999
And this is going to be a
174
00:06:25,279 --> 00:06:25,791
Out
175
00:06:27,839 --> 00:06:30,143
And wearing a set the transition type of
176
00:06:30,655 --> 00:06:31,167
Cubic
177
00:06:33,471 --> 00:06:37,311
And then the next thing is going to happen is tween dot tween
178
00:06:37,823 --> 00:06:38,335
Property
179
00:06:38,847 --> 00:06:39,871
When I do sell
180
00:06:40,383 --> 00:06:41,151
Globo
181
00:06:41,407 --> 00:06:42,175
Position
182
00:06:42,943 --> 00:06:48,575
And then we're going to do this same lines I'm just going to copy this global position Plus vector2
183
00:06:48,831 --> 00:06:49,599
Time 60
184
00:06:50,111 --> 00:06:51,647
Instead let's do time
185
00:06:51,903 --> 00:06:52,415
40
186
00:06:52,927 --> 00:06:54,463
This is saying is
187
00:06:54,719 --> 00:06:56,511
The girl from my current position
188
00:06:56,767 --> 00:06:58,559
To a global position + 6
189
00:06:59,071 --> 00:07:00,607
And then we're gonna go from there
190
00:07:00,863 --> 00:07:03,423
To whatever our current global position + 4 years
191
00:07:03,935 --> 00:07:06,495
I remember when you're supplying these parameter
192
00:07:07,007 --> 00:07:09,823
These are being evaluated at the time you defined
193
00:07:10,335 --> 00:07:11,103
Which means that
194
00:07:11,359 --> 00:07:15,711
Global position is the current global position at the time at start
195
00:07:15,967 --> 00:07:16,479
Cold
196
00:07:16,735 --> 00:07:18,271
And so when we say
197
00:07:18,527 --> 00:07:22,367
Lower position plus x 48 we have to keep in mind
198
00:07:22,623 --> 00:07:25,183
That by the time this one gets run
199
00:07:25,439 --> 00:07:28,767
It's already going to be 16 pixels to the way of the
200
00:07:29,023 --> 00:07:29,535
Position
201
00:07:29,791 --> 00:07:30,303
Because of
202
00:07:30,559 --> 00:07:31,327
Coming up here
203
00:07:31,583 --> 00:07:32,351
Another word
204
00:07:32,607 --> 00:07:34,655
It's not going to go and additional
205
00:07:34,911 --> 00:07:36,191
48 pixels
206
00:07:36,703 --> 00:07:38,239
Because we're starting from the same
207
00:07:38,751 --> 00:07:39,775
I hope that makes sense
208
00:07:40,031 --> 00:07:43,359
It is one of those things where you will figure it out the more you work
209
00:07:43,615 --> 00:07:44,895
Tweenies you'll see how they
210
00:07:45,407 --> 00:07:47,711
Ok so I'm going to make this point 4 seconds
211
00:07:47,967 --> 00:07:52,319
Put another new line you don't have to do this if you have plenty of room but I'm going to put a new line
212
00:07:52,575 --> 00:07:53,855
Malta
213
00:07:55,391 --> 00:07:56,671
I'm going to say set
214
00:07:56,927 --> 00:07:57,695
Ease
215
00:07:57,951 --> 00:07:59,487
Going to do tween.js
216
00:07:59,743 --> 00:08:02,815
Out now he's in Radyr sorry
217
00:08:03,071 --> 00:08:03,839
And then set
218
00:08:04,095 --> 00:08:04,863
Trans
219
00:08:05,375 --> 00:08:06,143
Between
220
00:08:06,399 --> 00:08:06,911
Trans
221
00:08:07,167 --> 00:08:07,679
Cuba
222
00:08:09,471 --> 00:08:10,751
This is going to go
223
00:08:11,007 --> 00:08:12,031
And then
224
00:08:12,287 --> 00:08:14,847
Hang around the middle point and then
225
00:08:15,103 --> 00:08:15,615
And then
226
00:08:16,127 --> 00:08:20,223
Before we go any further with this tween Let's Get It hooked up so we can actually see at work
227
00:08:20,735 --> 00:08:26,879
What I'm going to do is I'm going to open up my heart box component in this is the thing that's going to be responsible for actually spawn
228
00:08:27,391 --> 00:08:28,415
This number
229
00:08:28,671 --> 00:08:29,183
So
230
00:08:29,439 --> 00:08:34,047
Let's create an export actually what's my doing export variable I'm going to show you an alternate way
231
00:08:34,303 --> 00:08:36,095
Of loading scenes
232
00:08:36,607 --> 00:08:37,887
So I'm going to say
233
00:08:38,911 --> 00:08:39,423
Loading
234
00:08:39,679 --> 00:08:40,191
Text
235
00:08:40,447 --> 00:08:40,959
Scene
236
00:08:41,215 --> 00:08:43,007
In my heart box components group
237
00:08:43,263 --> 00:08:44,287
Is equal to
238
00:08:44,543 --> 00:08:45,567
Reload
239
00:08:45,823 --> 00:08:48,127
And preload is a function that is essentially
240
00:08:48,383 --> 00:08:48,895
Will
241
00:08:49,151 --> 00:08:54,015
Have your the seen that your referencing loaded so in here I pass a path to a c
242
00:08:54,527 --> 00:08:55,039
And it was
243
00:08:55,295 --> 00:08:57,087
Already had that scene loaded
244
00:08:57,343 --> 00:09:00,927
And ready to go I believe even before the Script
245
00:09:01,183 --> 00:09:03,231
Fires the ready method so the preload
246
00:09:03,487 --> 00:09:05,279
Let's go out and look at the documentation
247
00:09:05,791 --> 00:09:08,095
Yeah so the documentation says during runtime
248
00:09:08,351 --> 00:09:09,631
The Resource is Louder
249
00:09:09,887 --> 00:09:10,911
When the Script is
250
00:09:11,167 --> 00:09:11,679
Parts
251
00:09:11,935 --> 00:09:17,055
Essentially it's just going to guarantee that the scene is ready to use by the time
252
00:09:17,311 --> 00:09:17,823
Your
253
00:09:18,079 --> 00:09:19,359
Code is running in this
254
00:09:19,615 --> 00:09:22,175
So we want to preload and ringing a preload
255
00:09:22,687 --> 00:09:25,247
The path that contains our flooring
256
00:09:25,759 --> 00:09:28,063
I'm actually just going to type in here floating text
257
00:09:28,575 --> 00:09:32,671
And the suggestions are good enough that it knows that I want a load one of these things
258
00:09:32,927 --> 00:09:35,487
Make sure you load the dart tsyn
259
00:09:36,767 --> 00:09:38,559
And there is offloading taxi
260
00:09:38,815 --> 00:09:42,399
So now we don't have to have a property cluttering up
261
00:09:42,655 --> 00:09:43,423
H
262
00:09:43,679 --> 00:09:45,215
Our property list here
263
00:09:45,471 --> 00:09:48,031
When were using a search box component across up
264
00:09:49,567 --> 00:09:54,687
Now the one thing to be very careful of is that if you ever move the position of this flooding
265
00:09:55,199 --> 00:09:59,807
Then it will not be automatically updated in your script
266
00:10:00,345 --> 00:10:02,248
Subtitled by
online-courses.club
We compress knowledge for you!
267
00:10:02,250 --> 00:10:02,879
You're going to have to go and manually change the string
268
00:10:03,135 --> 00:10:04,927
If the part of your flooring tax change
269
00:10:05,183 --> 00:10:07,999
So that's the downside of using pre load in this matter
270
00:10:08,255 --> 00:10:09,791
Is a generally
271
00:10:10,047 --> 00:10:14,143
Want to avoid hard coding resource pass if possible
272
00:10:14,399 --> 00:10:16,191
But sometimes it's worth doing
273
00:10:16,447 --> 00:10:17,983
Especially to declutter
274
00:10:18,239 --> 00:10:20,543
Useless properties that you don't need to be
275
00:10:21,055 --> 00:10:23,871
That's all floating text seen that were preloader
276
00:10:24,127 --> 00:10:24,895
And then
277
00:10:25,151 --> 00:10:26,431
On area and
278
00:10:26,943 --> 00:10:27,455
So
279
00:10:27,711 --> 00:10:30,271
In here we can actually spawn the floating tap
280
00:10:30,527 --> 00:10:33,343
So what I made you to save our floating text
281
00:10:33,855 --> 00:10:34,879
Is equal to
282
00:10:35,391 --> 00:10:35,903
Warrington
283
00:10:36,159 --> 00:10:36,671
See
284
00:10:36,927 --> 00:10:38,463
Instantiate
285
00:10:38,719 --> 00:10:40,511
Listen Stansted as a note to die
286
00:10:40,767 --> 00:10:42,303
What's a get 3
287
00:10:42,559 --> 00:10:44,351
Get first node in group
288
00:10:44,607 --> 00:10:47,423
And leads use foreground underscore layer
289
00:10:47,679 --> 00:10:48,447
And I'm going to say
290
00:10:48,703 --> 00:10:50,239
Add child flooring tax
291
00:10:50,495 --> 00:10:52,799
Adding the floating text to the foreground
292
00:10:53,055 --> 00:10:55,359
Now you'll notice I'm not being defensive in here
293
00:10:55,615 --> 00:10:57,407
Which might be a good idea but
294
00:10:57,663 --> 00:11:03,807
I think it's useful to show you what this looks like in a single line here we don't have to do a piece meal we can do every
295
00:11:04,319 --> 00:11:05,599
All at once just like that
296
00:11:06,111 --> 00:11:08,927
And I'm pretty much guarantee that the foreground layer is going to
297
00:11:09,183 --> 00:11:12,511
I guess I just want to emphasise that defensive program
298
00:11:12,767 --> 00:11:14,047
Is important
299
00:11:14,303 --> 00:11:15,839
And you should take the time to do it
300
00:11:16,095 --> 00:11:19,935
But you know sometimes it's not super necessary so I'm going to skip that
301
00:11:20,191 --> 00:11:20,703
For now
302
00:11:20,959 --> 00:11:22,495
And I'm going to say my flooring
303
00:11:22,751 --> 00:11:24,031
Doug Logan position
304
00:11:25,567 --> 00:11:28,639
Is going to be equal to the global position of this
305
00:11:28,895 --> 00:11:33,503
Hurtbox components of the reason that it's nice to attach this functionality to the herb box component
306
00:11:33,759 --> 00:11:37,087
Is Dad we can just buying the text at the
307
00:11:37,343 --> 00:11:37,855
The hurt box
308
00:11:38,111 --> 00:11:40,415
Which is generally centred around the enemy
309
00:11:40,671 --> 00:11:41,183
That were
310
00:11:41,439 --> 00:11:43,743
So the text is going to spawn base near the centre of the Earth
311
00:11:44,255 --> 00:11:45,535
And then we can call Florence
312
00:11:46,047 --> 00:11:46,815
Start
313
00:11:47,071 --> 00:11:48,607
And what we want to pass in here
314
00:11:48,863 --> 00:11:51,935
Here's the damage so hitbox component Dad
315
00:11:52,191 --> 00:11:53,215
Damage now
316
00:11:53,471 --> 00:11:54,751
I want to do string
317
00:11:55,007 --> 00:11:56,543
Which is a function that turns
318
00:11:56,799 --> 00:11:57,311
A
319
00:11:57,567 --> 00:12:01,407
A variant or basically any type in go into a string
320
00:12:01,663 --> 00:12:03,967
And here I'm going to pass the hitbox
321
00:12:04,223 --> 00:12:04,735
Start
322
00:12:06,527 --> 00:12:10,879
And if all went well we should start seeing damage flooding up from our enemies when we
323
00:12:12,671 --> 00:12:13,951
Ok so there's a lot of work to do
324
00:12:14,207 --> 00:12:18,559
I think I changed my mind about the outline the outline just looks inconsistent now
325
00:12:18,815 --> 00:12:21,631
And so I'm going to go back to my flooring tax scene
326
00:12:21,887 --> 00:12:22,911
Turn my label
327
00:12:23,167 --> 00:12:24,959
Click on the two details we can see already
328
00:12:25,215 --> 00:12:25,983
And
329
00:12:26,239 --> 00:12:28,287
Using a line size of 6
330
00:12:28,543 --> 00:12:31,871
And while I'm here I'm going to probably use that same outline size
331
00:12:32,127 --> 00:12:34,943
In this label in the arena time you as well
332
00:12:35,455 --> 00:12:36,735
So let's change that to see
333
00:12:37,247 --> 00:12:39,039
I think it looks a little bit more reasonable
334
00:12:39,295 --> 00:12:40,319
No problem here
335
00:12:40,575 --> 00:12:42,111
Navigate to Derailleur gears
336
00:12:42,367 --> 00:12:43,391
There is a little
337
00:12:43,647 --> 00:12:45,439
Tiny gap right here
338
00:12:45,695 --> 00:12:51,839
Which is still grey until the way we can do that is I'm just going to turn on the shadow offset y and the shadow offset
339
00:12:52,351 --> 00:12:53,631
And then turn on the fan
340
00:12:53,887 --> 00:12:54,911
Shadow colour
341
00:12:55,167 --> 00:12:55,935
Like that
342
00:12:56,191 --> 00:12:56,959
It's black
343
00:12:57,215 --> 00:12:58,495
So I'm just going to click into it
344
00:12:58,751 --> 00:13:00,287
Close watches and then
345
00:13:00,799 --> 00:13:01,567
Click the
346
00:13:02,079 --> 00:13:03,615
Coloured sand how I feel dinner Grey
347
00:13:03,871 --> 00:13:05,663
And we've shrank the size of
348
00:13:06,175 --> 00:13:08,223
Outline so it looks a little bit less egregious
349
00:13:08,479 --> 00:13:09,759
I think it looks really good
350
00:13:10,015 --> 00:13:11,551
And apply this same
351
00:13:12,063 --> 00:13:13,087
The same
352
00:13:13,343 --> 00:13:14,623
Shadow fix
353
00:13:14,879 --> 00:13:16,415
2-hour flooding text as well
354
00:13:16,671 --> 00:13:19,231
Let's go back over a floating text and do the same thing
355
00:13:19,487 --> 00:13:21,535
So check shadow offset why
356
00:13:21,791 --> 00:13:23,071
And Shadow office
357
00:13:23,327 --> 00:13:23,839
X
358
00:13:24,351 --> 00:13:24,863
And then
359
00:13:25,119 --> 00:13:25,631
Change
360
00:13:25,887 --> 00:13:27,423
The font shadow colour
361
00:13:27,935 --> 00:13:28,703
To that
362
00:13:29,215 --> 00:13:29,727
Brown
363
00:13:30,495 --> 00:13:32,031
And I would just make sure there's no go
364
00:13:32,543 --> 00:13:33,823
I was going to run the game
365
00:13:34,079 --> 00:13:34,847
And see how old
366
00:13:36,383 --> 00:13:38,687
I think that's looking a lot nicer
367
00:13:38,943 --> 00:13:40,223
It's a thicker
368
00:13:40,479 --> 00:13:41,247
Outline
369
00:13:41,503 --> 00:13:44,831
Generally looks better and is roughly the same as
370
00:13:45,855 --> 00:13:46,879
Why you expect
371
00:13:47,391 --> 00:13:49,439
From a natural character in this
372
00:13:49,695 --> 00:13:55,071
Pack so there's a bunch of problems do water flooding text so let's continue working on it the first thing we want to do
373
00:13:55,327 --> 00:13:58,143
Is we want to do tween in r
374
00:13:58,399 --> 00:13:58,911
So
375
00:13:59,167 --> 00:14:00,447
Recording tax strip
376
00:14:00,703 --> 00:14:03,263
Tween tween underscore callback
377
00:14:03,519 --> 00:14:05,055
Let's do q-free
378
00:14:06,335 --> 00:14:08,127
And don't forget do not involve
379
00:14:08,383 --> 00:14:09,407
Q3 like that
380
00:14:09,663 --> 00:14:11,199
You just want to do a referee
381
00:14:12,223 --> 00:14:13,247
Level four
382
00:14:13,503 --> 00:14:15,551
We also wanted to scale in so
383
00:14:15,807 --> 00:14:18,623
Let's put some spaces in between these tweeners
384
00:14:18,879 --> 00:14:19,647
So we can
385
00:14:19,903 --> 00:14:20,671
Understand
386
00:14:20,927 --> 00:14:21,695
A little bit better
387
00:14:21,951 --> 00:14:23,999
So remember the last time we were working
388
00:14:24,255 --> 00:14:24,767
Tweens
389
00:14:25,023 --> 00:14:29,375
We use the set parallel and we're going to do the same thing here because we want to
390
00:14:29,631 --> 00:14:32,703
We want a tween the scale of the number
391
00:14:32,959 --> 00:14:33,471
Well
392
00:14:33,727 --> 00:14:37,567
So let's do tween darts set parallel London
393
00:14:37,823 --> 00:14:38,591
The Creator
394
00:14:39,359 --> 00:14:39,871
And then
395
00:14:40,383 --> 00:14:41,151
Put a new line
396
00:14:41,407 --> 00:14:43,967
Between this club opposition or .3 seconds
397
00:14:44,223 --> 00:14:47,039
What's also tween tween property
398
00:14:47,551 --> 00:14:48,319
Self
399
00:14:49,343 --> 00:14:50,111
Scale
400
00:14:50,367 --> 00:14:51,135
In quotes
401
00:14:51,391 --> 00:14:53,439
Will our final value to be
402
00:14:53,695 --> 00:14:54,975
Becca 2.1
403
00:14:55,231 --> 00:14:57,279
Which is the scale of 1:1
404
00:14:57,535 --> 00:15:00,095
And then our generation were going to make that also
405
00:15:01,887 --> 00:15:03,679
Let's go back door easing
406
00:15:03,935 --> 00:15:07,263
Chichi and again I will like this and a lesson resource
407
00:15:07,775 --> 00:15:10,079
What I want to use as I wanna use
408
00:15:10,335 --> 00:15:12,383
Is out I'll ask a lot
409
00:15:12,639 --> 00:15:18,015
So what that's going to do is that's going to actually exceed 11 and then snap back
410
00:15:18,271 --> 00:15:22,367
And it's gonna look really nice so he's out elastic is what we want to you
411
00:15:22,879 --> 00:15:24,415
Something to say set these
412
00:15:24,927 --> 00:15:27,487
Tween type is out
413
00:15:27,999 --> 00:15:29,023
How can I use a ladder
414
00:15:30,559 --> 00:15:32,863
Ok then I'm actually going to do a new line
415
00:15:33,119 --> 00:15:33,631
Here
416
00:15:33,887 --> 00:15:34,399
Just that
417
00:15:34,655 --> 00:15:35,167
I can see that
418
00:15:35,423 --> 00:15:35,935
Easier
419
00:15:36,191 --> 00:15:36,703
Ok
420
00:15:36,959 --> 00:15:42,335
So now very important thing that you can't miss is we need to do tween doll
421
00:15:42,591 --> 00:15:43,103
Shane
422
00:15:43,871 --> 00:15:45,151
If you don't do tween chat
423
00:15:45,407 --> 00:15:47,199
All of these are going around the same time
424
00:15:47,455 --> 00:15:48,479
Entertainer look very
425
00:15:48,735 --> 00:15:51,039
Twin dad Shane again
426
00:15:51,295 --> 00:15:55,135
Wait for the previously defined twins you can have any number of these
427
00:15:55,391 --> 00:15:57,183
Wait for the previously defined
428
00:15:57,439 --> 00:15:58,975
To finish before moving on
429
00:15:59,487 --> 00:16:01,535
And so we're going to clean the sky
430
00:16:01,791 --> 00:16:05,119
Again so what I'm going to do if I'm going to copy this scale tween
431
00:16:05,375 --> 00:16:06,399
Lines here
432
00:16:06,911 --> 00:16:08,959
And put those underneath our second
433
00:16:09,215 --> 00:16:09,983
Global
434
00:16:10,751 --> 00:16:12,543
And we're gonna change this to
435
00:16:12,799 --> 00:16:13,823
4 seconds as well
436
00:16:14,335 --> 00:16:15,359
I'm going back to
437
00:16:15,615 --> 00:16:17,151
The cheat sheet here
438
00:16:17,407 --> 00:16:19,199
I want to use I think
439
00:16:19,455 --> 00:16:22,783
An ease in cubic so that
440
00:16:23,039 --> 00:16:28,671
It maintains of fairly large-scale and then rent out very quick
441
00:16:28,927 --> 00:16:30,463
Actually I might use easy
442
00:16:30,719 --> 00:16:33,023
Now he's in cubic will be good because I'm ready
443
00:16:34,815 --> 00:16:37,887
So is in cubic is what we want to use so
444
00:16:38,143 --> 00:16:38,655
Here
445
00:16:38,911 --> 00:16:40,447
We're gonna change this
446
00:16:40,703 --> 00:16:41,215
He's out
447
00:16:41,471 --> 00:16:42,495
To ease in
448
00:16:43,007 --> 00:16:44,543
Instead for the scale
449
00:16:44,799 --> 00:16:45,823
And then we're going to do
450
00:16:46,335 --> 00:16:46,847
Between
451
00:16:47,103 --> 00:16:47,615
Trans
452
00:16:47,871 --> 00:16:48,383
Cuba
453
00:16:49,151 --> 00:16:49,919
Just like so
454
00:16:50,175 --> 00:16:52,223
Ok now very important again
455
00:16:52,479 --> 00:16:55,807
You'll have to call tweendykes on here as well
456
00:16:56,063 --> 00:16:56,831
Otherwise
457
00:16:57,087 --> 00:16:59,903
This Q3 is going to be cold at the same time as the rest of the
458
00:17:00,159 --> 00:17:02,719
And you won't see the second half of the animation
459
00:17:02,975 --> 00:17:06,815
Now this elastic might be a little bit excessive but we can use back
460
00:17:07,071 --> 00:17:07,583
2
461
00:17:07,839 --> 00:17:09,631
A lighter version of the
462
00:17:09,887 --> 00:17:10,399
Essentially
463
00:17:10,655 --> 00:17:11,679
XC Weather
464
00:17:11,935 --> 00:17:12,447
Looks like
465
00:17:15,519 --> 00:17:17,311
Looks like that's not work
466
00:17:17,823 --> 00:17:20,895
Unfortunately it looks like we're not going to
467
00:17:21,151 --> 00:17:23,967
Bounce that were looking for when we're dealing with this
468
00:17:24,223 --> 00:17:24,735
Small
469
00:17:24,991 --> 00:17:26,783
Scale so what you can actually do
470
00:17:27,039 --> 00:17:31,135
Is instead of trying to get to the scale tween to work in a bar
471
00:17:31,391 --> 00:17:32,159
Particular way
472
00:17:32,415 --> 00:17:33,183
Within
473
00:17:33,439 --> 00:17:33,951
Sister
474
00:17:34,207 --> 00:17:35,999
We can actually create a separate
475
00:17:36,255 --> 00:17:37,535
Scale tween
476
00:17:37,791 --> 00:17:38,303
To start
477
00:17:38,815 --> 00:17:39,839
So I'm going to
478
00:17:40,095 --> 00:17:40,607
Copy
479
00:17:40,863 --> 00:17:41,887
You're cut this
480
00:17:42,143 --> 00:17:42,911
Scale 2
481
00:17:43,167 --> 00:17:43,679
I'm here
482
00:17:43,935 --> 00:17:44,447
And
483
00:17:44,959 --> 00:17:47,263
How many create a new scale tween
484
00:17:47,519 --> 00:17:48,287
At the bottom
485
00:17:48,543 --> 00:17:51,103
Bar scale underscore between is equal
486
00:17:51,359 --> 00:17:51,871
Create
487
00:17:52,127 --> 00:17:52,639
Twin
488
00:17:52,895 --> 00:17:54,431
And I'm going to pay for that
489
00:17:54,687 --> 00:17:55,199
Let's
490
00:17:55,455 --> 00:17:55,967
Do
491
00:17:58,527 --> 00:18:02,111
Scale underscore twins or rename that descale
492
00:18:02,879 --> 00:18:08,255
Ok and then what we're going to do is we're going to scale to vector2 that 1 x 1.5
493
00:18:08,511 --> 00:18:09,279
So we got up
494
00:18:09,535 --> 00:18:10,303
1.5
495
00:18:10,559 --> 00:18:12,863
And in the X and 1.5 in the Y
496
00:18:13,119 --> 00:18:14,399
I never change the duration
497
00:18:14,655 --> 00:18:15,935
2.15
498
00:18:16,191 --> 00:18:19,519
And then we're going to use the ease type out
499
00:18:19,775 --> 00:18:21,311
The transition type of
500
00:18:22,079 --> 00:18:22,591
Cubic
501
00:18:23,359 --> 00:18:25,407
Animals copy and paste this life
502
00:18:25,919 --> 00:18:27,199
So it's .15
503
00:18:27,455 --> 00:18:27,967
Again
504
00:18:28,223 --> 00:18:31,039
Accept we're going to go down to Vector to that one instead of
505
00:18:31,295 --> 00:18:33,087
21 x 1
506
00:18:33,343 --> 00:18:33,855
5
507
00:18:34,111 --> 00:18:35,391
And we're going to change this
508
00:18:35,647 --> 00:18:36,159
Ease
509
00:18:37,439 --> 00:18:37,951
In
510
00:18:38,207 --> 00:18:41,023
Enlist tween is essentially going to run parallel to
511
00:18:41,279 --> 00:18:41,791
Other one
512
00:18:42,047 --> 00:18:45,119
I'm and it's only going to be a donation appointment for you second
513
00:18:45,631 --> 00:18:48,959
This twin should be done by the time this scale
514
00:18:49,215 --> 00:18:49,727
Here
515
00:18:49,983 --> 00:18:50,495
Kicks in
516
00:18:51,007 --> 00:18:53,567
What's going on that and see how that work
517
00:18:57,151 --> 00:19:00,223
Alright that's looking pretty good I'm I'm very happy with her
518
00:19:00,479 --> 00:19:02,271
That is looking there
519
00:19:02,527 --> 00:19:06,367
I think one thing I'm going to do is perhaps change this vector to that one
520
00:19:06,879 --> 00:19:08,927
X 1.52 x 2
521
00:19:09,183 --> 00:19:10,207
And see if they
522
00:19:10,463 --> 00:19:11,999
Becomes a little bit more
523
00:19:16,607 --> 00:19:18,143
That's looking really good
524
00:19:18,399 --> 00:19:21,215
Alright and then one final thing is I'm going to change
525
00:19:23,007 --> 00:19:25,823
In the Global position in scale of an atom
526
00:19:26,079 --> 00:19:29,407
Between 2.5 I'm going to highlight a point for
527
00:19:29,663 --> 00:19:30,687
Head control
528
00:19:30,943 --> 00:19:32,735
To slight both of them and then do
529
00:19:32,991 --> 00:19:33,503
5
530
00:19:33,759 --> 00:19:38,623
And even a 10th of a second can make a huge difference in the feel of the flooring
531
00:19:40,927 --> 00:19:42,975
Alright so this is looking really great so
532
00:19:43,231 --> 00:19:45,791
Play the game for a little bit and see how the number
533
00:19:46,047 --> 00:19:48,351
Feels to you I think the numbers and all that
534
00:19:48,607 --> 00:19:50,143
We're still not done with this
535
00:19:50,399 --> 00:19:51,167
Impact
536
00:19:51,423 --> 00:19:53,215
We do want to do a Hitler
537
00:19:53,727 --> 00:19:56,543
Before we do that lets do one final thing
538
00:19:56,799 --> 00:19:58,079
The numbers are kind of
539
00:19:58,335 --> 00:20:00,127
Spawning on top of
540
00:20:00,383 --> 00:20:01,151
The rat
541
00:20:01,407 --> 00:20:03,455
And now that I'm playing with it I think that
542
00:20:03,967 --> 00:20:07,295
Sorry to keep going back and forth but I think that the skills a little bit too much
543
00:20:07,807 --> 00:20:08,831
Some of the change the
544
00:20:09,343 --> 00:20:09,855
2
545
00:20:10,111 --> 00:20:11,391
21.5
546
00:20:11,903 --> 00:20:13,439
Back to 1.5 weather
547
00:20:13,695 --> 00:20:14,463
And then
548
00:20:14,719 --> 00:20:16,255
In my heart box component
549
00:20:16,767 --> 00:20:18,815
I'm going to ask this floating text
550
00:20:19,327 --> 00:20:20,095
In the sky
551
00:20:20,351 --> 00:20:23,935
Where we are selling the global position I'm just going to go ahead and add
552
00:20:24,191 --> 00:20:26,751
In parentheses vector3.up
553
00:20:27,007 --> 00:20:27,519
Time
554
00:20:28,287 --> 00:20:28,799
60
555
00:20:29,055 --> 00:20:30,335
So I'm just going to send it up
556
00:20:30,847 --> 00:20:34,431
16 pixels so it's offset from the enemy a little bit
557
00:20:36,735 --> 00:20:37,759
That's going to be
558
00:20:38,015 --> 00:20:38,527
Respect I think
559
00:20:38,783 --> 00:20:41,343
So play around with that and see how it feels to you
560
00:20:41,599 --> 00:20:43,391
I think it's feeling really good
561
00:20:43,903 --> 00:20:45,439
Like I said we're not done
562
00:20:45,695 --> 00:20:46,207
Yet
563
00:20:46,463 --> 00:20:46,975
So
564
00:20:47,231 --> 00:20:48,511
Let's get to the
565
00:20:48,767 --> 00:20:49,791
Part of this work
566
00:20:50,303 --> 00:20:51,071
In the new
567
00:20:51,327 --> 00:20:51,839
Listen
36304
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.