Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,256 --> 00:00:02,560
There's one more thing that we have to do with the wiz
2
00:00:02,816 --> 00:00:03,328
In that is
3
00:00:03,584 --> 00:00:04,864
Animating so
4
00:00:05,120 --> 00:00:07,424
Let's go ahead and open up our wizard
5
00:00:07,680 --> 00:00:08,448
Scene
6
00:00:09,984 --> 00:00:12,800
Let's go ahead and animation player
7
00:00:14,592 --> 00:00:16,128
Let's move this to the fore
8
00:00:16,640 --> 00:00:18,944
Child of The Wizard anime scene
9
00:00:19,456 --> 00:00:22,272
Let's create a new animation by clicking the animation but
10
00:00:23,552 --> 00:00:25,088
Let's call days
11
00:00:26,880 --> 00:00:27,904
Ok I'm going to turn off
12
00:00:28,160 --> 00:00:30,976
The visibility of the collision shape 2 Days by
13
00:00:31,488 --> 00:00:32,000
This
14
00:00:32,256 --> 00:00:34,304
Invisibility button next to the collision
15
00:00:34,560 --> 00:00:35,840
2D at the route
16
00:00:36,096 --> 00:00:36,864
And then
17
00:00:37,120 --> 00:00:38,656
The herb box component as well
18
00:00:39,168 --> 00:00:40,192
Just so we can see what
19
00:00:40,704 --> 00:00:42,496
Ok so let's
20
00:00:42,752 --> 00:00:44,288
First start bye
21
00:00:44,544 --> 00:00:45,824
Clicking the root node
22
00:00:46,080 --> 00:00:51,968
And scrolling down until we see the transform region in let's go ahead and keep rain all of
23
00:00:52,224 --> 00:00:53,248
Is supposition
24
00:00:53,504 --> 00:00:54,272
Rotation
25
00:00:54,784 --> 00:00:55,552
And scale
26
00:00:57,344 --> 00:00:59,648
What do we want the wizard to look like
27
00:00:59,904 --> 00:01:00,525
When he is a war
28
00:01:00,527 --> 00:01:03,259
Subtitled by
online-courses.club
We compress knowledge for you!
29
00:01:03,260 --> 00:01:03,488
I'm thinking something
30
00:01:03,744 --> 00:01:06,304
Like a slide is going to look really good
31
00:01:06,816 --> 00:01:09,120
So let's make the animation length
32
00:01:09,376 --> 00:01:10,400
.4
33
00:01:10,912 --> 00:01:13,216
And then let's use this later in the bottom right
34
00:01:13,472 --> 00:01:13,984
2
35
00:01:14,496 --> 00:01:15,520
Zoom in just a Lil
36
00:01:16,032 --> 00:01:17,568
And I'm going to change my Snaps to
37
00:01:17,824 --> 00:01:18,592
05
38
00:01:19,104 --> 00:01:19,872
Right here in there
39
00:01:20,128 --> 00:01:20,640
Xbox
40
00:01:20,896 --> 00:01:21,920
So now I'm scrubbing
41
00:01:22,176 --> 00:01:23,712
I'll go and increments of pile 5
42
00:01:23,968 --> 00:01:26,528
For the rotation I think what I want to do
43
00:01:27,040 --> 00:01:28,832
I want to start it off
44
00:01:29,088 --> 00:01:30,880
What's a -10
45
00:01:31,136 --> 00:01:33,184
Summer nights like this first keyframe
46
00:01:33,440 --> 00:01:34,720
And then type in -10
47
00:01:34,976 --> 00:01:38,304
And actually I think I'm going to do instead of I'll start it off at 0
48
00:01:38,560 --> 00:01:39,328
Then appoint
49
00:01:40,096 --> 00:01:43,680
One I'm going to insert the key and make that -10
50
00:01:45,472 --> 00:01:48,032
And then what we're going to do is working
51
00:01:48,288 --> 00:01:49,568
Roundabout here
52
00:01:49,824 --> 00:01:50,592
Squid
53
00:01:50,848 --> 00:01:51,360
And more
54
00:01:51,616 --> 00:01:52,128
Forward
55
00:01:52,384 --> 00:01:53,152
So let's
56
00:01:53,664 --> 00:01:56,480
Add the skill at in Surrey Quay that one
57
00:01:56,736 --> 00:01:57,248
So we're gonna
58
00:01:57,760 --> 00:01:59,040
Keep it at 1 scale
59
00:01:59,552 --> 00:02:02,368
Add .1 seconds and then we will
60
00:02:03,904 --> 00:02:08,256
Squish over .2 seconds so at the point to market add another key
61
00:02:08,512 --> 00:02:09,536
For the scale
62
00:02:10,048 --> 00:02:11,328
And let's change
63
00:02:11,840 --> 00:02:12,352
This
64
00:02:12,608 --> 00:02:13,632
22
65
00:02:14,144 --> 00:02:16,448
And the 1.5
66
00:02:16,704 --> 00:02:17,216
And
67
00:02:17,472 --> 00:02:17,984
Point
68
00:02:18,240 --> 00:02:18,752
8
69
00:02:19,008 --> 00:02:22,592
And again on click this link I can't if you don't want to
70
00:02:22,848 --> 00:02:23,360
To be linked
71
00:02:23,616 --> 00:02:25,152
Ok perfect so I think
72
00:02:25,408 --> 00:02:26,688
Now we just need to
73
00:02:27,200 --> 00:02:27,968
Rotate
74
00:02:28,224 --> 00:02:30,784
The wizard forward and scale him
75
00:02:31,296 --> 00:02:34,880
So appoint 3 I'm going to insert key on the rotation
76
00:02:35,392 --> 00:02:36,672
And I'm going to change
77
00:02:36,928 --> 00:02:39,232
This rotation value to parse
78
00:02:39,744 --> 00:02:40,512
15
79
00:02:40,768 --> 00:02:41,536
And plays
80
00:02:41,792 --> 00:02:44,864
Ok so we're going out there's a couple of improvements that were gonna make
81
00:02:45,120 --> 00:02:46,912
And then for the scale at
82
00:02:47,168 --> 00:02:48,960
Three I'm going into the key there
83
00:02:49,472 --> 00:02:51,776
One click the link icon here
84
00:02:52,288 --> 00:02:53,568
And then
85
00:02:53,824 --> 00:02:57,408
Do something like .9 in the X and 1.1 in the Y
86
00:02:57,664 --> 00:02:59,712
Ok now let's turn on looping here
87
00:02:59,968 --> 00:03:01,504
So let's run animation
88
00:03:01,760 --> 00:03:02,528
At the far right here
89
00:03:02,784 --> 00:03:04,832
And then change all the interpolation mode
90
00:03:05,088 --> 00:03:05,600
2
91
00:03:06,624 --> 00:03:07,136
Cubic
92
00:03:10,464 --> 00:03:13,792
Ok so that's looking pretty good I think for this rotation
93
00:03:14,304 --> 00:03:16,352
Keyframe right here .1 seconds
94
00:03:16,608 --> 00:03:18,912
Will it change the easing so that something like
95
00:03:20,704 --> 00:03:23,008
And I might even make this more extreme like 3
96
00:03:24,544 --> 00:03:25,824
Ok awesome and then
97
00:03:26,080 --> 00:03:27,360
For the scale here
98
00:03:27,616 --> 00:03:29,920
So the scale keyframe at 0.2
99
00:03:30,176 --> 00:03:32,224
Will do the same I'm going to make the evening about 2
100
00:03:33,504 --> 00:03:39,648
Ok and then for this rotation keyframe the first one I'm going to change that easing to something like 1.7 ish
101
00:03:40,928 --> 00:03:43,232
Alright so that's looking pretty DC
102
00:03:43,488 --> 00:03:47,328
I'm gonna turn this to auto place I'm going to select auto play and load right here
103
00:03:47,584 --> 00:03:50,656
Anna let's go ahead and Run the game not a problem is that
104
00:03:50,912 --> 00:03:52,448
We're not going to see
105
00:03:52,960 --> 00:03:53,472
The wizard
106
00:03:53,728 --> 00:03:56,032
Spawning immediately so I'm going to go to my main
107
00:03:56,544 --> 00:03:58,592
I'm going to open up my enemy manager here
108
00:03:58,848 --> 00:04:01,920
And what I'm going to do is I am going to say
109
00:04:02,176 --> 00:04:07,040
Change this Arena difficulty line down here to say equals equals 1
110
00:04:07,296 --> 00:04:09,600
So that the wizard will start spawning after 5 sec
111
00:04:10,112 --> 00:04:11,648
So we can see what
112
00:04:11,904 --> 00:04:12,672
The animation
113
00:04:13,440 --> 00:04:15,232
So let's just wait for a few seconds here
114
00:04:15,488 --> 00:04:21,631
And that's actually not working in because this is I made a slight mistake here but it will be a good opportunity to
115
00:04:21,887 --> 00:04:23,167
Well you had a fix animation so
116
00:04:23,423 --> 00:04:25,471
What I accidentally did is
117
00:04:25,727 --> 00:04:27,775
Made this animation play
118
00:04:28,031 --> 00:04:30,335
Animate the wizard enemy
119
00:04:30,591 --> 00:04:32,639
Route now instead of the Sprite 2D
120
00:04:32,895 --> 00:04:34,687
Which is what I actually wanted to enemy
121
00:04:35,199 --> 00:04:40,319
Install fortunately this is a very easy fix so you can go your walk animation here
122
00:04:40,575 --> 00:04:42,367
And see answers wizard anime
123
00:04:42,623 --> 00:04:43,903
Now if you did it correct
124
00:04:44,927 --> 00:04:51,071
Leave it as it is if this is in a meeting the Sprite then that's good but if you did what I did and have the Wizard
125
00:04:51,583 --> 00:04:54,143
Then what you can do as you can I take double clicking here
126
00:04:54,655 --> 00:04:57,727
And you can edit these keys and what does represent
127
00:04:57,983 --> 00:04:59,775
Is there a notepad
128
00:05:00,031 --> 00:05:01,055
And then colon
129
00:05:01,311 --> 00:05:03,871
And then the property name and that's how it is
130
00:05:04,127 --> 00:05:04,639
So
131
00:05:04,895 --> 00:05:09,247
This no Pat is a dot which simply means the root node of the scene
132
00:05:09,759 --> 00:05:10,271
But
133
00:05:10,527 --> 00:05:12,575
I can do something like this I can type
134
00:05:12,831 --> 00:05:13,343
Visual
135
00:05:13,855 --> 00:05:14,623
Slash
136
00:05:15,135 --> 00:05:15,647
Sprite
137
00:05:16,671 --> 00:05:19,743
And see I've manually corrected that and now
138
00:05:19,999 --> 00:05:22,559
That track 4 position is animating the star
139
00:05:22,815 --> 00:05:23,327
Today
140
00:05:23,583 --> 00:05:25,119
So I can do the same thing for
141
00:05:25,375 --> 00:05:27,423
For both of us I can write visual
142
00:05:27,679 --> 00:05:28,191
Slash
143
00:05:28,447 --> 00:05:29,215
Right to die
144
00:05:29,471 --> 00:05:31,263
Copy that and hit enter
145
00:05:31,519 --> 00:05:32,543
And I'm going to do the same
146
00:05:33,567 --> 00:05:36,127
Now I've transferred all those animations
147
00:05:36,383 --> 00:05:36,895
Track
148
00:05:37,151 --> 00:05:37,919
To the spray
149
00:05:38,431 --> 00:05:40,735
And I also have to fix my recent animation
150
00:05:40,991 --> 00:05:42,527
So I'm going to go ahead and
151
00:05:43,039 --> 00:05:43,551
Do that
152
00:05:44,575 --> 00:05:45,343
Double click
153
00:05:45,599 --> 00:05:46,879
Replace the dart
154
00:05:47,135 --> 00:05:48,159
Visual /
155
00:05:49,439 --> 00:05:50,207
And
156
00:05:50,719 --> 00:05:51,999
All that is good
157
00:05:52,511 --> 00:05:57,631
Ok so everything should be fine so let's go ahead and Run the game now and verify that animation is work
158
00:05:58,143 --> 00:06:01,471
Alright I actually really like that animation I think that looks good
159
00:06:02,751 --> 00:06:06,847
Now one thing that we can do that out of bunch of Personality to have the Wizard of Oz
160
00:06:07,103 --> 00:06:08,383
Is we can actually
161
00:06:08,639 --> 00:06:10,943
Change when the wizard is moving
162
00:06:11,199 --> 00:06:12,735
So that it looks a little bit good
163
00:06:13,247 --> 00:06:14,271
So what's going to do that
164
00:06:14,527 --> 00:06:18,623
So right now our wizard and this is what I was talking about you want to maintain separate
165
00:06:18,879 --> 00:06:22,207
Enemies that we can customise the behaviour so this wizard
166
00:06:22,719 --> 00:06:24,767
Is curlers moving at a constant rate
167
00:06:25,023 --> 00:06:27,071
Watch this what I'm going to do something to create
168
00:06:27,583 --> 00:06:31,423
A new variable called is underscore moving in my wizards
169
00:06:31,679 --> 00:06:34,495
All said that to false which is a boolean value
170
00:06:34,751 --> 00:06:35,775
Then what I'm going to do
171
00:06:36,287 --> 00:06:39,359
Is I'm going to create a new function down here called
172
00:06:39,871 --> 00:06:40,895
Is moving
173
00:06:41,151 --> 00:06:42,431
And then we're going to say
174
00:06:42,687 --> 00:06:43,455
Moving
175
00:06:46,015 --> 00:06:47,807
And I've just marked with Bull
176
00:06:49,087 --> 00:06:50,879
Never going to say is moving in
177
00:06:51,135 --> 00:06:51,903
Go to movie
178
00:06:52,927 --> 00:06:54,207
Now watch what we can do
179
00:06:54,719 --> 00:06:55,743
I can write this
180
00:06:56,511 --> 00:06:57,023
F
181
00:06:57,279 --> 00:06:58,303
Is moving
182
00:06:59,583 --> 00:07:02,399
I'm going to indent this line this Excel
183
00:07:02,655 --> 00:07:03,167
Two player live
184
00:07:04,191 --> 00:07:07,519
Underneath that so accelerator player is only going to be called
185
00:07:07,775 --> 00:07:09,311
When is moving is true
186
00:07:09,823 --> 00:07:12,127
And I want to stop the wizard when is move
187
00:07:12,383 --> 00:07:15,455
So we actually need to open up our Velocity
188
00:07:15,711 --> 00:07:17,247
Component scripts I'm going to say
189
00:07:17,503 --> 00:07:18,783
Control shift
190
00:07:19,039 --> 00:07:20,063
Velocity component
191
00:07:20,319 --> 00:07:22,367
How many clicked the Script I can't open it
192
00:07:22,623 --> 00:07:23,903
If it's not already open yet
193
00:07:24,415 --> 00:07:25,695
And we need to
194
00:07:25,951 --> 00:07:27,487
Create a d salary
195
00:07:27,743 --> 00:07:28,767
So let's go out and do
196
00:07:29,023 --> 00:07:29,535
Funk
197
00:07:29,791 --> 00:07:30,559
Diesel
198
00:07:32,607 --> 00:07:34,399
Open that blow the accelerator
199
00:07:34,911 --> 00:07:35,935
We can just call
200
00:07:36,191 --> 00:07:38,239
Accelerate in Direction
201
00:07:38,751 --> 00:07:39,775
Vector2
202
00:07:41,567 --> 00:07:42,591
So what this is going to do
203
00:07:42,847 --> 00:07:44,127
Is this is going to say
204
00:07:44,383 --> 00:07:47,711
Call accelerating Direction with this Direction which is Which is 0
205
00:07:48,223 --> 00:07:53,599
Then our desired velocity is going to end up being 0 because Direction X max speed is going to be 0
206
00:07:53,855 --> 00:07:55,135
And then our Velocity will
207
00:07:55,391 --> 00:07:56,415
Towards zero
208
00:07:57,183 --> 00:08:01,535
So we can call decelerate now in our wizard so I'm going to open up the wizard script
209
00:08:01,791 --> 00:08:02,303
Weird
210
00:08:02,559 --> 00:08:04,863
Do an else statement right here
211
00:08:05,119 --> 00:08:06,655
So if it is moving
212
00:08:06,911 --> 00:08:08,447
Accelareader player
213
00:08:08,703 --> 00:08:09,983
Velocity component
214
00:08:11,007 --> 00:08:12,287
Decelerate
215
00:08:13,567 --> 00:08:14,335
Just like so
216
00:08:14,591 --> 00:08:20,735
And we're always going to come move why because we want to apply the movement represented by the valar
217
00:08:21,247 --> 00:08:24,319
Regardless of how where accelerating or decelerating
218
00:08:24,575 --> 00:08:29,439
You basically always want to be moving or calling move on the character body to die
219
00:08:29,695 --> 00:08:30,975
Even when the movie
220
00:08:31,231 --> 00:08:33,023
The velocity might be zero
221
00:08:33,279 --> 00:08:33,791
Ok
222
00:08:34,047 --> 00:08:38,143
So we Gotta is moving now I need to set this and the interesting thing we can do
223
00:08:38,399 --> 00:08:40,959
Is I'm going to go back to my wizard anime scene
224
00:08:41,471 --> 00:08:42,495
And click the 2D
225
00:08:42,751 --> 00:08:45,055
At the top I'm going to select the animation player
226
00:08:45,311 --> 00:08:47,871
And select My Walk animation
227
00:08:48,127 --> 00:08:50,431
In here we can Audi call method
228
00:08:50,687 --> 00:08:52,223
I'm going to add a comment
229
00:08:52,735 --> 00:08:53,759
Select the route
230
00:08:54,015 --> 00:08:55,551
Node of Wizard and
231
00:08:56,063 --> 00:08:58,367
And then in here what we can do is
232
00:08:58,623 --> 00:09:00,927
Put a keyframe at point once
233
00:09:01,439 --> 00:09:03,231
And we're going to call set
234
00:09:03,487 --> 00:09:04,255
Is move
235
00:09:04,511 --> 00:09:05,791
So that script method
236
00:09:06,047 --> 00:09:07,071
That we define
237
00:09:07,327 --> 00:09:09,375
Headset is moving doubleclick that
238
00:09:09,631 --> 00:09:10,911
And if you click on that key fob
239
00:09:11,423 --> 00:09:15,775
You can actually sit the value here so under the section 50
240
00:09:16,031 --> 00:09:17,823
We can turn this to on
241
00:09:18,079 --> 00:09:19,871
So set is moving true
242
00:09:20,127 --> 00:09:21,151
And then
243
00:09:21,407 --> 00:09:22,175
We can
244
00:09:22,687 --> 00:09:26,783
Turn the is moving off right here side 3 seconds or insert and
245
00:09:27,039 --> 00:09:30,367
Thank you with that same set is moving script method
246
00:09:30,623 --> 00:09:32,927
And that defaults to false so will be good
247
00:09:33,439 --> 00:09:34,463
So now what's happening
248
00:09:34,719 --> 00:09:36,767
There is a point to secondary
249
00:09:37,023 --> 00:09:39,327
In which the wizard can move
250
00:09:39,583 --> 00:09:40,607
And then
251
00:09:40,863 --> 00:09:43,167
2.2 secondaries Norwich that wizard will Beast
252
00:09:44,191 --> 00:09:45,471
So now if we play the game
253
00:09:45,983 --> 00:09:49,567
But we should see is that the wizard is actually going to shuffle along the ground
254
00:09:49,823 --> 00:09:51,359
Hair like a start stop
255
00:09:51,615 --> 00:09:52,127
Fashion
256
00:09:53,407 --> 00:09:55,711
And we're not really seeing that quite apparently
257
00:09:55,967 --> 00:10:00,063
So I'm going to change in the velocity component the acceleration
258
00:10:00,345 --> 00:10:02,376
Subtitled by
online-courses.club
We compress knowledge for you!
259
00:10:02,377 --> 00:10:02,367
Winter and acceleration up to 10
260
00:10:02,879 --> 00:10:03,391
Right here
261
00:10:03,647 --> 00:10:06,975
We probably need to go little bit higher so let's do 20 and acceleration
262
00:10:07,231 --> 00:10:10,815
Anthony animationplayer I'm also going to change this a little
263
00:10:11,327 --> 00:10:14,143
So I'm going to move this set is moving
264
00:10:14,399 --> 00:10:16,191
.05 seconds over
265
00:10:16,447 --> 00:10:17,215
So that is
266
00:10:17,471 --> 00:10:19,263
In the animation
267
00:10:20,543 --> 00:10:22,335
I think I should be going to let's go and run
268
00:10:22,591 --> 00:10:24,639
So again the acceleration for the wizards
269
00:10:24,895 --> 00:10:25,919
Play component it's
270
00:10:26,175 --> 00:10:26,687
20
271
00:10:26,943 --> 00:10:28,223
And then
272
00:10:28,479 --> 00:10:30,527
Ok so you can say at the wizard
273
00:10:30,783 --> 00:10:32,831
He's like starting and stopping at right
274
00:10:33,087 --> 00:10:35,135
There is a little bit more abrupt
275
00:10:36,159 --> 00:10:38,207
How is moving and I think that
276
00:10:38,719 --> 00:10:40,511
Bike gives a lot of character to
277
00:10:40,767 --> 00:10:41,535
And
278
00:10:41,791 --> 00:10:42,815
I think it's really cool
279
00:10:43,071 --> 00:10:46,655
I think that as a lot of life to the game as some
280
00:10:46,911 --> 00:10:49,215
Differentiation between the enemy movement
281
00:10:49,471 --> 00:10:51,007
And just generally
282
00:10:51,519 --> 00:10:52,799
Pretty goofy which aisle
283
00:10:53,311 --> 00:10:56,895
Alright so the wizard is animated let's go back to a main scene
284
00:10:57,151 --> 00:10:59,967
And click into the enemy manager
285
00:11:00,223 --> 00:11:02,271
I just make sure to set out
286
00:11:02,783 --> 00:11:04,063
Arena difficulty
287
00:11:04,319 --> 00:11:05,343
Back to see
288
00:11:05,599 --> 00:11:06,111
Right
289
00:11:07,647 --> 00:11:09,439
And The Wizard is now
290
00:11:09,695 --> 00:11:10,207
Done
19061
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.