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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:05,376 Now that we have another Enemy we need to make this enemy able to spawn as the game 2 00:00:05,632 --> 00:00:06,144 Progressive 3 00:00:06,656 --> 00:00:11,008 Now this is going to be a little bit advanced were going to 4 00:00:11,520 --> 00:00:13,312 Create a loot table 5 00:00:13,568 --> 00:00:14,080 Which 6 00:00:14,336 --> 00:00:14,848 Is 9 7 00:00:15,104 --> 00:00:19,968 Going to be used for loot essentially what working a create is a weighted random 8 00:00:20,224 --> 00:00:20,736 Table 9 00:00:20,992 --> 00:00:23,040 And we're going to be able to do is 10 00:00:23,552 --> 00:00:26,112 Control how likely it is 11 00:00:26,368 --> 00:00:29,184 That's something we'll be picked a randomly from a list 12 00:00:29,696 --> 00:00:34,560 And the reason we're going to do that is because let's say that we go our enemy managers 13 00:00:35,072 --> 00:00:38,656 Let's say that we simply export in a rave pack scenes 14 00:00:38,912 --> 00:00:39,424 And said 15 00:00:39,680 --> 00:00:44,032 Just pick a random scene from this array and use that as the enemy 16 00:00:44,288 --> 00:00:49,920 The problem is that if we get two adding three or four or five enemies 17 00:00:50,176 --> 00:00:50,688 To the game 18 00:00:50,944 --> 00:00:53,504 They're all going to have an equal chance 19 00:00:54,016 --> 00:00:55,040 Of being Pig 20 00:00:55,552 --> 00:00:56,320 And that 21 00:00:56,832 --> 00:01:00,141 May not be in the best interests of the balance of the game 22 00:01:00,143 --> 00:01:02,491 Subtitled by online-courses.club We compress knowledge for you! 23 00:01:02,492 --> 00:01:01,952 You may want to spawn 24 00:01:02,208 --> 00:01:06,560 Less of the weakest anime as the game goes on in Moor of the stronger one 25 00:01:06,816 --> 00:01:11,168 Right so we can control that by creating a weighted table or a loot table 26 00:01:11,424 --> 00:01:14,240 And again not necessarily used for Luke just you 27 00:01:14,496 --> 00:01:15,008 The tube 28 00:01:15,264 --> 00:01:17,568 Values and have more control over 29 00:01:17,824 --> 00:01:18,592 The random 30 00:01:19,104 --> 00:01:24,992 So we're going to create a script that is going to represent our awaited table and then we're going to 31 00:01:25,248 --> 00:01:26,016 Use that 32 00:01:26,272 --> 00:01:27,552 For our enemy man 33 00:01:28,320 --> 00:01:32,416 So let's go ahead and create a new folder under the rest 34 00:01:32,672 --> 00:01:34,208 Route here in the filesystem 35 00:01:34,720 --> 00:01:37,024 How to create a new folder Liscard scripts 36 00:01:38,048 --> 00:01:40,864 And under scripts let's create a new script 37 00:01:41,120 --> 00:01:42,656 And let's call this script 38 00:01:42,912 --> 00:01:43,680 Waiting 39 00:01:44,448 --> 00:01:45,216 Underscore 40 00:01:45,472 --> 00:01:46,240 Table 41 00:01:46,496 --> 00:01:47,008 GD 42 00:01:47,520 --> 00:01:51,616 Create a let's go ahead and double click waiting table that gd200 43 00:01:51,872 --> 00:01:55,712 We don't need to extend anything so let's get rid of this line and replace it with 44 00:01:55,968 --> 00:01:57,760 Class underscore name 45 00:01:58,272 --> 00:01:58,784 Waiting 46 00:01:59,040 --> 00:01:59,552 Table 47 00:01:59,808 --> 00:02:00,576 Impact 48 00:02:01,088 --> 00:02:01,856 It's just like that 49 00:02:02,112 --> 00:02:06,720 Ok we're going to need a variable which is going to represent our internal array 50 00:02:06,976 --> 00:02:10,048 And so we're gonna save our items and this is going to be a ray 51 00:02:10,304 --> 00:02:11,072 Of time 52 00:02:12,352 --> 00:02:14,656 An array of objects 53 00:02:15,168 --> 00:02:15,936 Piers Morgan 54 00:02:16,704 --> 00:02:18,240 Let's create a function 55 00:02:18,496 --> 00:02:19,008 Call 56 00:02:19,264 --> 00:02:20,800 Add underscore 57 00:02:22,336 --> 00:02:22,848 Ok 58 00:02:23,104 --> 00:02:27,968 Then we're going to take the first argument is our item in the second argument is going to be our way 59 00:02:28,224 --> 00:02:29,248 Which is an integer 60 00:02:29,760 --> 00:02:32,320 And how this is going to work as we're going to 61 00:02:32,576 --> 00:02:34,368 Take that items array 62 00:02:34,624 --> 00:02:35,392 We're going to 63 00:02:35,904 --> 00:02:36,672 A pen 64 00:02:36,928 --> 00:02:38,976 A new dictionary item 65 00:02:39,232 --> 00:02:41,536 And we're going to call this idea 66 00:02:42,048 --> 00:02:43,072 I don't like snow 67 00:02:43,328 --> 00:02:44,352 And wait 68 00:02:46,912 --> 00:02:47,424 Wait 69 00:02:47,680 --> 00:02:48,704 Like cell 70 00:02:49,472 --> 00:02:52,544 Summer adding in object a dictionary 71 00:02:52,800 --> 00:02:54,080 With the key item 72 00:02:54,336 --> 00:02:57,408 That represents our item in this can be any type that we were 73 00:02:57,920 --> 00:03:00,224 Sonar case where can I use it for Pat Simms 74 00:03:00,736 --> 00:03:03,040 This is just going to be a connect 75 00:03:04,576 --> 00:03:10,720 And then wait is going to be an integer always now before I go any further this items could potentially been also 76 00:03:10,976 --> 00:03:12,768 Just going to initialise items 77 00:03:13,024 --> 00:03:13,536 Up here 78 00:03:13,792 --> 00:03:14,560 To be an MP 79 00:03:16,608 --> 00:03:19,680 Alright son now is create a function called pick underscore 80 00:03:19,936 --> 00:03:20,448 Adam 81 00:03:21,472 --> 00:03:25,568 This is where the bulk of our logic about picking items is going to go 82 00:03:25,824 --> 00:03:29,408 The way it works is you iterate over every element in the array 83 00:03:29,664 --> 00:03:33,760 You keep track of the sum of the weights as you iterate 84 00:03:34,016 --> 00:03:36,832 And then you'll see if a random integer that you pick 85 00:03:37,344 --> 00:03:39,648 Is less than or equal to the sum 86 00:03:40,672 --> 00:03:42,208 Memes that you should pick that up 87 00:03:42,464 --> 00:03:45,024 So I'm going to go over that again as write this 88 00:03:45,280 --> 00:03:48,608 That's the basic idea so you essentially keep a running total of all the way 89 00:03:48,864 --> 00:03:49,376 Calculate 90 00:03:49,632 --> 00:03:50,656 Until 91 00:03:50,912 --> 00:03:51,680 You meet 92 00:03:51,936 --> 00:03:53,472 Or exceed 93 00:03:53,728 --> 00:03:56,544 The weight that is randomly chosen at the beginning 94 00:03:56,800 --> 00:03:57,568 Solicitor 95 00:03:58,080 --> 00:03:58,592 Bar 96 00:03:58,848 --> 00:03:59,616 Chosen 97 00:04:00,128 --> 00:04:01,152 Underscore wait 98 00:04:01,664 --> 00:04:02,688 Is equal to 99 00:04:03,200 --> 00:04:08,576 We want to do randai Range which generate a random integer between a given range 100 00:04:08,832 --> 00:04:10,112 And this is 101 00:04:10,368 --> 00:04:11,392 Inclusive 102 00:04:11,648 --> 00:04:13,184 So what that means is that 103 00:04:13,696 --> 00:04:16,000 Wearing a supply one as the first one 104 00:04:16,256 --> 00:04:19,583 Anna last weight is going to be our wait some 105 00:04:19,839 --> 00:04:20,607 So wait 106 00:04:20,863 --> 00:04:21,887 Underscore some 107 00:04:22,399 --> 00:04:24,447 And this is inclusive of this is 100 108 00:04:24,703 --> 00:04:25,215 Then 109 00:04:25,471 --> 00:04:28,543 It will pick anywhere between 1 and 1 110 00:04:29,055 --> 00:04:30,079 Which includes one 111 00:04:30,591 --> 00:04:31,615 No we don't have the sweets 112 00:04:32,127 --> 00:04:36,223 White because we need to keep track of that so I could top underneath items array 113 00:04:36,479 --> 00:04:38,271 Let's create a white sun 114 00:04:39,295 --> 00:04:40,831 And initialised to zero 115 00:04:41,599 --> 00:04:43,391 And then whenever we call ad 116 00:04:43,903 --> 00:04:45,439 Let's incremental weights 117 00:04:45,695 --> 00:04:46,463 So wait 118 00:04:46,719 --> 00:04:47,487 Some 119 00:04:47,743 --> 00:04:49,023 Plus equals 120 00:04:49,279 --> 00:04:49,791 The way 121 00:04:50,047 --> 00:04:51,327 That were passing in 122 00:04:51,839 --> 00:04:56,447 So now we calculate your weight some this will stay in sync with the with all the weight 123 00:04:56,703 --> 00:04:57,215 We've added 124 00:04:57,471 --> 00:04:58,239 For each 125 00:04:58,495 --> 00:04:59,519 So again 126 00:04:59,775 --> 00:05:01,823 Each item has an individual with 127 00:05:02,079 --> 00:05:03,103 But we're keeping track 128 00:05:03,359 --> 00:05:05,151 The Torah wait because that's what we're going to 129 00:05:05,407 --> 00:05:05,919 To pick 130 00:05:06,175 --> 00:05:08,479 The random Range store picking between 1 and 1 131 00:05:08,991 --> 00:05:11,807 Now we need to keep track of a 132 00:05:12,063 --> 00:05:12,831 Iteration 133 00:05:13,087 --> 00:05:13,599 Some 134 00:05:14,111 --> 00:05:17,951 So let's create a variable interaction some and initialised that 20 135 00:05:18,463 --> 00:05:19,743 And then we're going to do for work 136 00:05:20,255 --> 00:05:21,279 For item 137 00:05:21,535 --> 00:05:22,815 In item 138 00:05:23,327 --> 00:05:25,375 So this is going to iterate over this array 139 00:05:25,631 --> 00:05:29,215 Pulling out each one of these dictionary objects in Division 140 00:05:29,727 --> 00:05:33,567 And what we're going to do is work going to increment our generation some 141 00:05:33,823 --> 00:05:35,871 Buy items that way 142 00:05:37,151 --> 00:05:37,919 Just like so 143 00:05:38,175 --> 00:05:38,943 And then 144 00:05:39,199 --> 00:05:40,735 What we're going to do is we're going to check 145 00:05:40,991 --> 00:05:42,271 Chosen 146 00:05:42,783 --> 00:05:44,831 Is less than or equal to 147 00:05:45,087 --> 00:05:46,623 That iterations 148 00:05:47,135 --> 00:05:48,415 The NED memes that we've 149 00:05:48,671 --> 00:05:50,975 Landed on the item that we should return 150 00:05:51,231 --> 00:05:51,999 In this case 151 00:05:52,511 --> 00:05:53,791 I'm going to return 152 00:05:54,047 --> 00:05:54,815 Item 153 00:05:55,071 --> 00:05:57,887 Dot I know that's a little bit confusing 154 00:05:58,143 --> 00:06:01,983 This item right here represents this dictionary object 155 00:06:02,239 --> 00:06:04,543 And then this item represents that 156 00:06:05,823 --> 00:06:06,591 Now I believe 157 00:06:06,847 --> 00:06:10,175 This is actually incorrect so this is the way that you would reference 158 00:06:10,431 --> 00:06:11,967 Properties within an object 159 00:06:12,479 --> 00:06:15,807 But this is not the same type of undertakers addiction 160 00:06:16,063 --> 00:06:17,343 So we actually need to 161 00:06:17,599 --> 00:06:19,391 Used to reference the keys with 162 00:06:19,647 --> 00:06:21,183 Brackets like so 163 00:06:21,439 --> 00:06:22,207 And then 164 00:06:23,231 --> 00:06:24,255 In quote wait 165 00:06:24,511 --> 00:06:25,791 So this is how 166 00:06:26,303 --> 00:06:27,839 We should reference that dictionary 167 00:06:29,119 --> 00:06:32,703 So now we've got our pick item so again 168 00:06:32,959 --> 00:06:37,311 Or basically just choosing a weight that is between 1 and wait some inclusive 169 00:06:37,567 --> 00:06:43,711 Keeping track of the current iteration some by adding each individual wait as we iterate over 170 00:06:43,967 --> 00:06:44,479 Adam 171 00:06:44,991 --> 00:06:47,551 But if I chosen wait that we chose 172 00:06:47,807 --> 00:06:50,111 Here is Leicester equal to our Generation song 173 00:06:50,367 --> 00:06:52,927 Just going to stop and return that 174 00:06:53,439 --> 00:06:54,463 So you can imagine 175 00:06:54,719 --> 00:06:55,999 What should we have one either 176 00:06:56,255 --> 00:06:56,767 Which is 177 00:06:57,023 --> 00:06:58,303 Has a weight of 10 178 00:06:58,559 --> 00:07:01,119 If we choose let's a five 179 00:07:01,375 --> 00:07:02,143 Azhar chosen 180 00:07:02,399 --> 00:07:02,911 Then 181 00:07:03,423 --> 00:07:05,471 This is going to return true and return at item 182 00:07:05,727 --> 00:07:08,287 If we choose 11 then there's I am knocking 183 00:07:08,799 --> 00:07:11,615 Play we had a second item in addition to 184 00:07:11,871 --> 00:07:12,639 Weight of 10 185 00:07:12,895 --> 00:07:14,175 The had a weight of a hundred 186 00:07:14,687 --> 00:07:16,735 So our total weight is 110 187 00:07:16,991 --> 00:07:20,831 And if we shows 11 in that scenario then we would choose the item 188 00:07:21,087 --> 00:07:22,111 Dad has the way 189 00:07:22,879 --> 00:07:23,647 How to make 190 00:07:23,903 --> 00:07:25,951 Should make more sense as we 191 00:07:26,207 --> 00:07:26,719 Continue 192 00:07:27,487 --> 00:07:29,279 So that are away today table 193 00:07:29,535 --> 00:07:30,559 Now how do I use 194 00:07:31,071 --> 00:07:34,399 What's open a bar enemy manager script from the main here 195 00:07:34,655 --> 00:07:37,215 And we have our basic enemies 196 00:07:37,727 --> 00:07:38,239 Here 197 00:07:38,495 --> 00:07:40,543 What I'm going to do is I am going to 198 00:07:41,055 --> 00:07:42,591 Create another export variable 199 00:07:43,615 --> 00:07:45,407 Cold wizard anime scene 200 00:07:46,687 --> 00:07:48,223 And it's going to be uptight packs 201 00:07:49,503 --> 00:07:53,087 No I'm going to click into the enemy manager scene with this button here 202 00:07:53,343 --> 00:07:54,367 To go to the scene 203 00:07:54,623 --> 00:07:57,183 Where I can drag over the wizard anime scene 204 00:07:57,439 --> 00:07:59,487 Here so I'm going to search for my file system 205 00:07:59,743 --> 00:08:00,767 4 wizard 206 00:08:01,279 --> 00:08:01,791 Scene 207 00:08:02,303 --> 00:08:03,583 And I'm just going to go ahead and drag 208 00:08:04,863 --> 00:08:07,167 Ok so going back to the enemy manager 209 00:08:07,679 --> 00:08:08,703 We have these to see 210 00:08:09,215 --> 00:08:11,007 Now what do we want to Akon 211 00:08:11,519 --> 00:08:12,287 We want 212 00:08:13,567 --> 00:08:16,383 To start spawning after some 213 00:08:16,639 --> 00:08:17,151 Time 214 00:08:17,407 --> 00:08:20,223 So using our loot table how can we do 215 00:08:20,479 --> 00:08:22,015 Or are waiting tables 216 00:08:22,527 --> 00:08:25,087 So what I'm going to do is I'm going to create a new weighted table 217 00:08:25,343 --> 00:08:25,855 Bye 218 00:08:26,111 --> 00:08:27,903 Create a new variable I'm going so far 219 00:08:28,159 --> 00:08:28,927 Waiting 220 00:08:29,439 --> 00:08:29,951 Table 221 00:08:30,207 --> 00:08:32,255 Actually let's call it enemy table 222 00:08:32,767 --> 00:08:33,535 Is equal to 223 00:08:34,047 --> 00:08:35,839 Where did table.new 224 00:08:36,351 --> 00:08:38,399 So this is how you create a new instance 225 00:08:39,423 --> 00:08:41,215 That class that we define 226 00:08:41,471 --> 00:08:42,751 In our waiting tables 227 00:08:43,263 --> 00:08:45,567 And in the ready method what we're going to do 228 00:08:45,823 --> 00:08:48,127 Is we're going to say enemy table 229 00:08:48,383 --> 00:08:49,407 Add item 230 00:08:49,919 --> 00:08:55,807 And we're going to pass in our basic anime seen as the item with a weight of 10 231 00:08:58,111 --> 00:08:58,879 Ok perfect 232 00:08:59,647 --> 00:09:01,951 So let's go down to on timer timeout 233 00:09:02,207 --> 00:09:05,791 And in here instead of referencing a basic anime scene 234 00:09:06,047 --> 00:09:06,815 Directly 235 00:09:07,071 --> 00:09:08,095 Let's do 236 00:09:08,351 --> 00:09:10,399 Another variable above the end 237 00:09:10,911 --> 00:09:12,959 Enemy underscore scene 238 00:09:13,215 --> 00:09:14,239 Is equal to 239 00:09:14,495 --> 00:09:15,007 Wait 240 00:09:15,519 --> 00:09:16,543 Table or song 241 00:09:17,055 --> 00:09:18,079 Anime table 242 00:09:19,359 --> 00:09:20,127 Pick 243 00:09:21,151 --> 00:09:22,943 And this is going to return 244 00:09:23,199 --> 00:09:26,015 One of the Pack seems that we configured in our table 245 00:09:27,807 --> 00:09:30,367 And in this case it's just going to be the rat and 246 00:09:30,879 --> 00:09:33,951 So here make sure to replace this basic enemy scene 247 00:09:34,207 --> 00:09:35,999 Are you on timer time out to 248 00:09:36,511 --> 00:09:37,791 Anime sing instead 249 00:09:39,071 --> 00:09:40,095 And that should be good 250 00:09:40,351 --> 00:09:42,399 So if we did everything correctly the rat 251 00:09:42,911 --> 00:09:44,191 Should still be 252 00:09:44,703 --> 00:09:45,215 Spawning 253 00:09:45,471 --> 00:09:46,239 And actually 254 00:09:46,495 --> 00:09:49,567 This basic anime scene here in my manager 255 00:09:49,823 --> 00:09:51,103 Is still set to Wizard 256 00:09:51,359 --> 00:09:54,431 So let's go ahead and search for the basic enemy here 257 00:09:54,687 --> 00:09:55,711 And drag it over 258 00:09:55,967 --> 00:09:57,247 Into the first light here 259 00:09:57,503 --> 00:09:59,295 So now we've got basic enemy 260 00:09:59,551 --> 00:10:00,588 And The Wizard 261 00:10:00,589 --> 00:10:02,889 Subtitled by online-courses.club We compress knowledge for you! 262 00:10:02,889 --> 00:10:03,391 So let's Run the game and make sure that work 263 00:10:04,671 --> 00:10:06,975 So everything's the working which means that are way 264 00:10:07,231 --> 00:10:07,999 Table is working 265 00:10:08,255 --> 00:10:10,047 Now how do we make the wizard store 266 00:10:10,303 --> 00:10:12,095 Spawning later in the game 267 00:10:12,351 --> 00:10:15,679 So we've got this on Arena difficulty increased 268 00:10:15,935 --> 00:10:17,215 So very simply 269 00:10:17,471 --> 00:10:19,007 What we can do in this 270 00:10:19,263 --> 00:10:20,287 Signal handler 271 00:10:20,543 --> 00:10:21,823 Is we can say something like 272 00:10:22,079 --> 00:10:22,591 Yes 273 00:10:23,871 --> 00:10:24,639 Arena 274 00:10:25,407 --> 00:10:26,943 Underscore difficulty 275 00:10:27,199 --> 00:10:28,735 Is equal to 6 276 00:10:29,503 --> 00:10:31,807 So that's 30 seconds into the game 277 00:10:32,575 --> 00:10:34,879 What we're going to do is we're going to say 278 00:10:35,135 --> 00:10:36,159 Anime table 279 00:10:38,975 --> 00:10:41,279 And we are going to say the item is H 280 00:10:41,535 --> 00:10:42,303 Wizard 281 00:10:42,559 --> 00:10:43,327 Anime scene 282 00:10:43,583 --> 00:10:44,607 And we're going to give it away 283 00:10:44,863 --> 00:10:45,375 Top 20 284 00:10:46,655 --> 00:10:52,031 So you see how this is working we're doing this wizard my seen a wait that's greater than the rat 285 00:10:52,543 --> 00:10:54,335 To make it appear more calm 286 00:10:54,847 --> 00:10:58,175 And so since the total weight by the time we add the wizard is going 287 00:10:58,431 --> 00:10:58,943 30 288 00:10:59,199 --> 00:11:02,015 There's actually going to be a 33.3 289 00:11:02,271 --> 00:11:04,063 Percent chance of the rat spot 290 00:11:04,319 --> 00:11:06,623 And a 66.6% chance 291 00:11:06,879 --> 00:11:07,903 Of the wizards 292 00:11:08,415 --> 00:11:09,183 And then we can 293 00:11:09,439 --> 00:11:12,767 Weekend extended this further with other any type so we could say 294 00:11:13,023 --> 00:11:13,791 LS 295 00:11:14,047 --> 00:11:14,815 Arena 296 00:11:15,327 --> 00:11:16,351 Difficulty 297 00:11:16,607 --> 00:11:17,631 Is equal to 298 00:11:18,143 --> 00:11:19,679 12 which would be 1-minute 299 00:11:19,935 --> 00:11:21,727 Then we can add another Enemy 300 00:11:21,983 --> 00:11:22,495 Right 301 00:11:24,543 --> 00:11:25,823 But we're not going to do that 302 00:11:26,079 --> 00:11:28,639 And so we can change this number later bye 303 00:11:28,895 --> 00:11:32,991 Basically what I should see is by the time 30 seconds rolls around 304 00:11:33,247 --> 00:11:36,063 Wizards should start spawning in addition to 305 00:11:36,575 --> 00:11:37,087 Surat 306 00:11:37,343 --> 00:11:39,135 And here comes some wizards 307 00:11:40,415 --> 00:11:42,207 And I've got wizards coming out me 308 00:11:42,463 --> 00:11:44,767 That should be the majority of the things that are pink 309 00:11:45,023 --> 00:11:46,559 Now the majority of the enemies 310 00:11:46,815 --> 00:11:48,863 Yes I look at all these wizards coming in now 311 00:11:50,143 --> 00:11:53,983 There are still here at mixed in but it will mostly be wizards now 312 00:11:54,495 --> 00:11:57,055 And now we've got multiple enemy time 313 00:11:57,311 --> 00:11:57,823 Work 20317

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