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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:03,328 We've got a great foundation in place for 2 00:00:03,584 --> 00:00:04,096 Game 3 00:00:04,352 --> 00:00:05,888 And now it's time to start 4 00:00:06,144 --> 00:00:08,960 Polishing the game up and building more content 5 00:00:09,216 --> 00:00:10,240 And otherwise make 6 00:00:10,496 --> 00:00:11,264 Legs feel more 7 00:00:11,520 --> 00:00:12,032 Game 8 00:00:12,288 --> 00:00:14,080 And increasing the game fair 9 00:00:14,336 --> 00:00:18,688 And so we're going to be working on improving the visuals working I'll be adding a lot 10 00:00:18,944 --> 00:00:20,480 Game feel components 11 00:00:20,736 --> 00:00:22,784 Particles and other visual effects 12 00:00:23,040 --> 00:00:28,672 And of course will be adding more content as well in the form of new abilities and upgrades and things that 13 00:00:29,184 --> 00:00:30,976 The first step along the 14 00:00:31,232 --> 00:00:31,744 Path 15 00:00:32,000 --> 00:00:34,816 Is to improve our environment 16 00:00:35,072 --> 00:00:36,608 Extending our tiles 17 00:00:37,376 --> 00:00:40,192 So we have very barebones Arena that was set up 18 00:00:40,448 --> 00:00:43,264 Pretty quickly just so that we had something to work 19 00:00:43,520 --> 00:00:45,824 But now it's actually improve 20 00:00:46,080 --> 00:00:47,104 The lock cell 21 00:00:47,360 --> 00:00:49,408 When I click on my tile map in my main 22 00:00:49,664 --> 00:00:50,432 Seen here 23 00:00:50,688 --> 00:00:52,736 This brings up our tiles 24 00:00:53,760 --> 00:00:57,344 We've already got the floor tiles selected so if you get the setup tab 25 00:00:57,600 --> 00:00:58,624 Select it up here 26 00:00:58,880 --> 00:01:00,909 You see that we've got three highlighted tiles Dozer h 27 00:01:00,911 --> 00:01:03,259 Subtitled by online-courses.club We compress knowledge for you! 28 00:01:03,260 --> 00:01:02,720 Floor tiles 29 00:01:02,976 --> 00:01:04,000 And if you recall 30 00:01:04,256 --> 00:01:05,792 They're part of a terrain 31 00:01:06,048 --> 00:01:07,072 So if I go to the pub 32 00:01:07,328 --> 00:01:08,608 Tab in an ISA 33 00:01:08,864 --> 00:01:09,632 Property editor 34 00:01:10,144 --> 00:01:10,656 Terrains 35 00:01:11,168 --> 00:01:11,936 Train set 36 00:01:12,192 --> 00:01:13,216 Shireen said 37 00:01:13,472 --> 00:01:14,496 And entering 38 00:01:15,520 --> 00:01:20,128 So we've got those for highlighted now this is a little bit hard to see what we're working with 39 00:01:20,640 --> 00:01:24,736 So I'm going to do as I'm going to go over to my inspector while I have the tilemap selected 40 00:01:24,992 --> 00:01:26,528 And we have this to rain 41 00:01:26,784 --> 00:01:28,832 Over here under train sets come floor 42 00:01:29,088 --> 00:01:30,880 What's change this colour to something 43 00:01:31,136 --> 00:01:31,904 Bright green 44 00:01:32,416 --> 00:01:35,232 Just say that we have a better idea of what we're looking 45 00:01:35,744 --> 00:01:38,816 So the green over here represents 46 00:01:39,072 --> 00:01:39,840 The b 47 00:01:40,096 --> 00:01:44,704 Skin the bitmask essentially tells us how to place the specific tile 48 00:01:44,960 --> 00:01:46,752 Based on what tiles are around 49 00:01:47,264 --> 00:01:49,056 So we're going to use this prince of 50 00:01:49,312 --> 00:01:49,824 2 51 00:01:50,080 --> 00:01:52,896 Make the walls these tiles here 52 00:01:53,152 --> 00:01:54,432 Appear around the floor 53 00:01:54,688 --> 00:01:56,224 So let's go back to set 54 00:01:56,480 --> 00:01:57,504 And let's select 55 00:01:57,760 --> 00:01:58,272 These 56 00:01:58,528 --> 00:01:59,296 Wall tile 57 00:01:59,552 --> 00:02:00,064 0 cm 58 00:02:00,320 --> 00:02:02,624 Corners in walls in American Hustle 59 00:02:02,880 --> 00:02:04,416 The middle one here as well 60 00:02:05,696 --> 00:02:06,208 To paint 61 00:02:06,464 --> 00:02:09,280 And we should still have train sets 0 and 4 select 62 00:02:09,536 --> 00:02:11,584 With the trains paint properties 63 00:02:11,840 --> 00:02:14,656 And where does gyno go ahead and click 64 00:02:14,912 --> 00:02:17,984 All of the outer ones leave the middle one 65 00:02:18,240 --> 00:02:20,544 I clicked just leave it out of the picture 66 00:02:21,056 --> 00:02:23,616 And I'll show you why when we get to that 67 00:02:24,128 --> 00:02:30,272 But basically what we want to do is really want to make these walls appear on the outside of the arena so we 68 00:02:30,528 --> 00:02:32,576 The centre of the arena to be the floor tiles 69 00:02:32,832 --> 00:02:33,600 We want 70 00:02:33,856 --> 00:02:35,392 Images of the arena to be there 71 00:02:36,160 --> 00:02:37,696 So let's go through the bit 72 00:02:37,952 --> 00:02:38,464 Again 73 00:02:38,720 --> 00:02:39,744 An Explorer held at 74 00:02:40,256 --> 00:02:40,768 So 75 00:02:41,024 --> 00:02:45,376 When I select all details initially I can now see that I have a little white square 76 00:02:45,632 --> 00:02:49,216 Overlay in this represents a cell that I can't 77 00:02:49,728 --> 00:02:50,240 Each 78 00:02:50,496 --> 00:02:51,008 Tile 79 00:02:51,264 --> 00:02:52,032 In this 80 00:02:52,288 --> 00:02:53,568 Tile set here 81 00:02:54,080 --> 00:02:56,640 Has 9 cells total is 3 82 00:02:57,152 --> 00:03:00,224 And if cell represents an adjacent 83 00:03:00,480 --> 00:03:01,248 Tile 84 00:03:01,504 --> 00:03:03,808 Is away they could or can determine which 85 00:03:04,320 --> 00:03:06,368 Tile variation it needs to use 86 00:03:06,624 --> 00:03:08,160 Within the train set 87 00:03:08,672 --> 00:03:09,440 Soul Train 88 00:03:09,952 --> 00:03:11,232 I have a corner piece 89 00:03:11,744 --> 00:03:13,024 How do I tell Jade doll 90 00:03:13,280 --> 00:03:15,584 To pick the corner piece when I'm placing tiles 91 00:03:15,840 --> 00:03:17,376 What we're going to click the centre 92 00:03:17,632 --> 00:03:18,656 Which represents 93 00:03:18,912 --> 00:03:22,240 This tiles for the tile that were placing and then 94 00:03:22,496 --> 00:03:27,104 We have all the adjacent tiles around it so up is the tiled to the North 95 00:03:27,616 --> 00:03:29,152 Down is the toilet of the South 96 00:03:29,408 --> 00:03:33,760 I know you have east and west those these cells represent the adjacent 97 00:03:34,272 --> 00:03:37,600 And when we click on 12 highlighted that says 98 00:03:37,856 --> 00:03:42,208 Play stairs tile if this adjacent tile is also 99 00:03:42,720 --> 00:03:43,232 Placed 100 00:03:43,488 --> 00:03:44,000 Another word 101 00:03:44,256 --> 00:03:45,536 We want to choose this time 102 00:03:45,792 --> 00:03:47,840 If it has neighbours 103 00:03:48,096 --> 00:03:49,120 That exist 104 00:03:49,632 --> 00:03:50,144 So the 105 00:03:50,400 --> 00:03:52,960 What is the corpus mean how do I took it a picnic 106 00:03:53,216 --> 00:03:55,776 We want the corner piece to be picked when 107 00:03:56,032 --> 00:03:57,568 There is a West neighbour 108 00:03:58,592 --> 00:04:00,896 And this this little tileset here is actually 109 00:04:01,408 --> 00:04:02,944 A nice representation of what we were 110 00:04:03,200 --> 00:04:06,784 It's called a peace only make sense if there is a piece right here 111 00:04:07,040 --> 00:04:08,320 And a peace right here 112 00:04:08,576 --> 00:04:09,856 In a piece right here 113 00:04:10,112 --> 00:04:11,904 So we can represent that with a b 114 00:04:12,672 --> 00:04:14,464 So we want the corner to be chosen 115 00:04:14,720 --> 00:04:16,000 If there's a child to the 116 00:04:16,512 --> 00:04:18,047 And if there's a child to the south 117 00:04:18,303 --> 00:04:19,327 Anniversary 118 00:04:19,583 --> 00:04:20,095 What are the south 119 00:04:20,607 --> 00:04:22,655 So another way of looking at this 120 00:04:22,911 --> 00:04:24,191 Pick the corner tile 121 00:04:25,215 --> 00:04:26,751 These adjacent tiles 122 00:04:27,007 --> 00:04:28,543 Around the edges are 123 00:04:29,055 --> 00:04:30,335 So I've 412 the North 124 00:04:30,591 --> 00:04:31,871 To the east is empty 125 00:04:32,127 --> 00:04:34,175 And then to the northeast and herself 126 00:04:34,431 --> 00:04:34,943 Anna 127 00:04:35,455 --> 00:04:36,991 This whole section 128 00:04:37,247 --> 00:04:39,039 Does not contain a Jason tile 129 00:04:39,551 --> 00:04:40,575 Then pick the corner 130 00:04:41,087 --> 00:04:42,879 OK Google how about a Street wall 131 00:04:43,391 --> 00:04:44,415 Well we're going to always 132 00:04:44,927 --> 00:04:46,719 Our initial Mark in a sentence 133 00:04:46,975 --> 00:04:51,327 And then we want to say ok how we pick us while we want to pick the wall tile 134 00:04:51,583 --> 00:04:52,607 The neighbour to the west 135 00:04:53,119 --> 00:04:54,143 Like in this case 136 00:04:55,423 --> 00:04:56,703 An amoeba in the ear 137 00:04:56,959 --> 00:04:57,471 Exist 138 00:04:57,727 --> 00:04:59,519 But also the south 139 00:05:00,031 --> 00:05:01,055 And the Southway 140 00:05:01,567 --> 00:05:02,079 Annecy 141 00:05:02,335 --> 00:05:04,127 That's when we choose horizontal wall 142 00:05:04,639 --> 00:05:10,015 And then these other pieces are basically going to be variations of that so this corner is going to 143 00:05:10,527 --> 00:05:11,551 Like so 144 00:05:12,831 --> 00:05:13,855 The east 145 00:05:14,111 --> 00:05:15,647 And South and South 146 00:05:16,159 --> 00:05:16,927 Salesman 147 00:05:17,439 --> 00:05:19,487 And then vertical walls are going to be 148 00:05:19,743 --> 00:05:21,023 Just basically this 149 00:05:21,279 --> 00:05:23,327 Horizontal wallet rotated so 150 00:05:25,375 --> 00:05:26,143 We highlight 151 00:05:26,399 --> 00:05:27,423 All of the tiles 152 00:05:27,679 --> 00:05:28,959 Except for the left-hand 153 00:05:29,727 --> 00:05:30,239 Call 154 00:05:30,495 --> 00:05:32,287 And again the way of looking at this 155 00:05:32,799 --> 00:05:34,079 Pick a wall 156 00:05:34,335 --> 00:05:36,127 Tile this vertical wall tile 157 00:05:36,383 --> 00:05:38,175 There are no adjacent 158 00:05:38,431 --> 00:05:38,943 Tiles 159 00:05:39,199 --> 00:05:39,967 In the North 160 00:05:40,223 --> 00:05:40,735 West 161 00:05:40,991 --> 00:05:41,503 West 162 00:05:42,015 --> 00:05:42,527 Or south 163 00:05:43,039 --> 00:05:45,855 It's off we just fill in the rest of this using this large 164 00:05:47,391 --> 00:05:49,183 This is the shape that we're going to end 165 00:05:50,719 --> 00:05:51,743 So pretty straight forward 166 00:05:52,255 --> 00:05:54,559 So watch what we do now 167 00:05:55,071 --> 00:05:57,887 So I'm going to go and select a tiled 168 00:05:58,143 --> 00:06:01,471 Tab at the bottom in this is where good or for can be a little bit 169 00:06:01,983 --> 00:06:07,103 Size like a tilemap at the bottom and it looks like I basically have the same exactly you I 170 00:06:07,359 --> 00:06:08,127 Tileset 171 00:06:08,895 --> 00:06:11,711 Is where you define all of the features of your tiles 172 00:06:12,223 --> 00:06:14,271 Entire map is where you actually have it 173 00:06:14,527 --> 00:06:16,063 The place the tile in the game 174 00:06:16,575 --> 00:06:18,623 So have your tile map selector 175 00:06:18,879 --> 00:06:20,671 Go to the trains tabs 176 00:06:21,183 --> 00:06:21,695 Floor 177 00:06:22,463 --> 00:06:25,023 Make sure that first option is selected disconnect mobile 178 00:06:25,279 --> 00:06:29,119 And then select the rectangle option so that we can paint a rectangle 179 00:06:29,375 --> 00:06:32,447 The screen and Oreo Arena and just grab 180 00:06:32,703 --> 00:06:33,471 So Graham 181 00:06:33,983 --> 00:06:37,055 The tile like here maybe two pixels away 182 00:06:37,311 --> 00:06:38,591 Are 2 tiles away rather 183 00:06:38,847 --> 00:06:41,407 So we want to start there and just try to fill 184 00:06:41,663 --> 00:06:42,431 The arena 185 00:06:42,687 --> 00:06:46,271 And this might be a little bit difficult to find out how big your area is we can do in 186 00:06:46,527 --> 00:06:49,855 Something from this point and then just extend 187 00:06:50,111 --> 00:06:50,879 Down 188 00:06:51,135 --> 00:06:51,647 So I'm 189 00:06:51,903 --> 00:06:53,695 A 2 tile pattern on every side 190 00:06:54,207 --> 00:06:56,511 And placed at and now what you see is there 191 00:06:56,767 --> 00:06:58,303 We've got wall pieces 192 00:06:58,815 --> 00:07:00,351 Around the entire thing 193 00:07:00,863 --> 00:07:01,631 And we still 194 00:07:01,887 --> 00:07:02,655 At 4 in the sun 195 00:07:02,911 --> 00:07:07,007 Now the hard thing here is that if we scroll up here 196 00:07:07,263 --> 00:07:08,031 You can see that 197 00:07:08,287 --> 00:07:09,567 This wall sexy 198 00:07:09,823 --> 00:07:10,591 Kind of 199 00:07:11,103 --> 00:07:15,967 This is where we're going to for girl auto tiling and Renee play some tiles by her 200 00:07:16,479 --> 00:07:17,503 So if I go back 201 00:07:17,759 --> 00:07:19,039 Back to the tiles tab 202 00:07:19,295 --> 00:07:20,063 Over in 203 00:07:20,319 --> 00:07:20,831 Textile map 204 00:07:21,087 --> 00:07:21,599 Panel 205 00:07:21,855 --> 00:07:25,695 I can actually manually select any of these tiles that I was 206 00:07:26,207 --> 00:07:26,719 For painting 207 00:07:26,975 --> 00:07:29,023 So I want to use this wall 208 00:07:29,279 --> 00:07:30,559 Sign is gonna go ahead 209 00:07:30,815 --> 00:07:33,119 And click into that wall piece right there 210 00:07:33,375 --> 00:07:35,423 And now you can see that that's what I've got select 211 00:07:35,935 --> 00:07:37,215 And I can just go ahead 212 00:07:37,471 --> 00:07:37,983 Paint 213 00:07:38,239 --> 00:07:39,007 Just like this 214 00:07:39,519 --> 00:07:40,287 All the way 215 00:07:43,615 --> 00:07:45,407 That looks a lot more now 216 00:07:45,663 --> 00:07:48,479 Right now it's still looks a little bit of bra 217 00:07:48,735 --> 00:07:50,271 Here with this transition 218 00:07:50,783 --> 00:07:53,343 So what I'm going to do is I'm going to go back to the tileset 219 00:07:53,599 --> 00:07:54,623 Tab here 220 00:07:55,903 --> 00:07:57,951 I'm going to go to the set-up but 221 00:07:58,207 --> 00:07:58,975 Up here 222 00:07:59,743 --> 00:08:02,303 And I'm just going to select these two tiles here 223 00:08:02,559 --> 00:08:03,839 So the one 224 00:08:04,095 --> 00:08:05,375 Immediately to the right 225 00:08:06,399 --> 00:08:09,471 Power one of our floor tiles and in the one to the right of that 226 00:08:09,727 --> 00:08:12,031 Can you see all these have a little bit of a shadow 227 00:08:12,543 --> 00:08:13,311 That's why I'm 228 00:08:13,823 --> 00:08:14,335 Tiles 229 00:08:14,591 --> 00:08:16,383 How many go back to tilemap 230 00:08:16,639 --> 00:08:18,687 Again make sure you have tilemap selected 231 00:08:19,199 --> 00:08:19,967 I'm just going to 232 00:08:20,479 --> 00:08:22,015 Newtyle that 233 00:08:22,271 --> 00:08:23,039 Selected here 234 00:08:23,295 --> 00:08:24,575 And I'm just going to go ahead 235 00:08:24,831 --> 00:08:27,903 Paint it now you can hold shift if you want to paint a straight line 236 00:08:28,159 --> 00:08:29,183 Show me the whole shift 237 00:08:29,439 --> 00:08:30,207 Is paint a crow 238 00:08:30,975 --> 00:08:31,743 Just like that 239 00:08:31,999 --> 00:08:34,047 And see that looks a lot more natural 240 00:08:34,303 --> 00:08:37,631 And we have the second option the second tile here 241 00:08:37,887 --> 00:08:41,471 Which is a little bit of a variation so we can go and it's like that 242 00:08:41,983 --> 00:08:43,263 I just paint the style 243 00:08:44,799 --> 00:08:45,823 Every couple of 244 00:08:46,335 --> 00:08:47,871 Spots just a break it 245 00:08:48,127 --> 00:08:51,199 A little bit ok so let's go ahead and save and then Run the game 246 00:08:51,711 --> 00:08:54,015 And let's walk around and see what we go 247 00:08:54,527 --> 00:08:55,039 So weird 248 00:08:55,295 --> 00:08:57,599 Our game looking a lot nicer 249 00:08:59,135 --> 00:08:59,647 Ok 250 00:08:59,903 --> 00:09:03,231 Another thing I'm going to do is go out at open back up your tiles 251 00:09:03,743 --> 00:09:04,767 Tab at the bottom 252 00:09:05,023 --> 00:09:06,303 And I hadn't sold 253 00:09:07,071 --> 00:09:08,863 This empty Brown 254 00:09:09,119 --> 00:09:09,631 Square up 255 00:09:09,887 --> 00:09:10,911 Just got home select 256 00:09:11,423 --> 00:09:12,447 As a Valentine 257 00:09:12,703 --> 00:09:14,495 Go back to the tile 258 00:09:14,751 --> 00:09:15,519 Tabata 259 00:09:16,031 --> 00:09:17,567 Quick that Thailand Jan 260 00:09:17,823 --> 00:09:18,591 And then 261 00:09:18,847 --> 00:09:20,127 Let's select Direct 262 00:09:20,383 --> 00:09:22,687 So we've got our basically blue 263 00:09:22,943 --> 00:09:23,711 Tiles 264 00:09:24,223 --> 00:09:26,527 And we've got the rectangle placement tool 265 00:09:26,783 --> 00:09:29,343 And what I'm going to do is I'm just going to essentially 266 00:09:30,623 --> 00:09:31,135 Scroll 267 00:09:31,391 --> 00:09:32,415 Away little bit 268 00:09:32,671 --> 00:09:34,207 I'm just going to fill in 269 00:09:34,463 --> 00:09:35,231 Some of the Grey 270 00:09:35,487 --> 00:09:36,511 With these tiles 271 00:09:37,023 --> 00:09:38,303 So you see I'm just basically 272 00:09:38,559 --> 00:09:40,351 20 m Brown instead of Grey 273 00:09:40,607 --> 00:09:46,239 And you don't need to go too far out basically what we need to do is just obscura the default editor Grey 274 00:09:46,495 --> 00:09:47,519 From the player 275 00:09:48,031 --> 00:09:52,639 So only do as much as necessary don't want to go to other board 276 00:09:52,895 --> 00:09:56,735 What does creating a pattern around its own H play the game 277 00:09:56,991 --> 00:09:58,527 And I go to the edge of the map 278 00:09:58,783 --> 00:10:00,588 All of a sudden that's looking a lot 279 00:10:00,589 --> 00:10:02,760 Subtitled by online-courses.club We compress knowledge for you! 280 00:10:02,761 --> 00:10:01,599 Better 281 00:10:01,855 --> 00:10:04,159 So instead of having a ugly default 282 00:10:04,415 --> 00:10:05,951 Grey colour that could tell you 283 00:10:06,463 --> 00:10:08,511 We've actually got a thematic 284 00:10:08,767 --> 00:10:09,279 The appropriate 285 00:10:09,535 --> 00:10:10,047 Colour 286 00:10:11,327 --> 00:10:12,607 So let's take it a little 287 00:10:12,863 --> 00:10:15,167 Further and go back to your tiles 288 00:10:15,423 --> 00:10:19,519 Tab let's select both of these options directly below 289 00:10:19,775 --> 00:10:21,567 The blank tile that we select 290 00:10:21,823 --> 00:10:24,895 And then what I'm going to do is go back to the tiles 291 00:10:25,151 --> 00:10:28,223 Select one of those and I'm just going to like haphazardly 292 00:10:28,735 --> 00:10:29,247 Paint 293 00:10:29,503 --> 00:10:31,039 Along the edges a little bit 294 00:10:31,295 --> 00:10:33,343 Just for some variety so 295 00:10:33,599 --> 00:10:34,879 I'm just placing these 296 00:10:35,391 --> 00:10:36,415 In random spot 297 00:10:36,927 --> 00:10:37,695 Alarm 298 00:10:38,975 --> 00:10:39,743 H 299 00:10:41,279 --> 00:10:42,047 Game here 300 00:10:43,071 --> 00:10:46,911 And this is just going to add a little bit of Visual variety that's all 301 00:10:47,167 --> 00:10:49,471 Let's let's play and see what that looks like 302 00:10:49,727 --> 00:10:53,567 Yes we just got a little tiny bit of Visual variety nothing too special 303 00:10:54,079 --> 00:10:56,639 Now I noticed that we're having a problem here 304 00:10:56,895 --> 00:10:58,943 Which is that we can walk right through the tile 305 00:10:59,455 --> 00:11:00,991 Let's set up a collision 306 00:11:01,247 --> 00:11:01,759 For the tiles 307 00:11:02,015 --> 00:11:03,807 The opening back of your tiles 308 00:11:04,319 --> 00:11:05,343 Tab again I know 309 00:11:05,599 --> 00:11:06,111 Confused 310 00:11:06,623 --> 00:11:08,927 But we just need to make sure that we're on the right time 311 00:11:09,439 --> 00:11:10,975 What I'm going to do is I'm going to go to 312 00:11:11,231 --> 00:11:11,743 Paint 313 00:11:11,999 --> 00:11:15,071 And I'm going to change this paint properties drop down to 314 00:11:15,583 --> 00:11:17,887 Physics now we actually don't have it 315 00:11:18,143 --> 00:11:19,679 Physics option available 316 00:11:20,191 --> 00:11:23,007 And physics is going to allow us to define collision shape 317 00:11:23,263 --> 00:11:24,799 So that we can actually 318 00:11:25,311 --> 00:11:25,823 Hawaii 319 00:11:26,335 --> 00:11:28,639 First before we do that we actually have to Aldi 320 00:11:28,895 --> 00:11:29,407 6 layer 321 00:11:29,663 --> 00:11:32,479 In the inspector so select your tilemap in the main c 322 00:11:32,991 --> 00:11:34,015 Got a physics layers 323 00:11:34,271 --> 00:11:35,295 Quick add 324 00:11:35,807 --> 00:11:38,623 And these are the collision masks that we typically 325 00:11:39,647 --> 00:11:40,671 So they should 326 00:11:40,927 --> 00:11:41,439 Familiar 327 00:11:41,695 --> 00:11:45,535 And we're going to leave the layer on terrain and we're going to take them 328 00:11:45,791 --> 00:11:46,303 Off 329 00:11:46,559 --> 00:11:48,863 So this is existing in the terrain layer 330 00:11:49,119 --> 00:11:49,887 And you can 331 00:11:50,143 --> 00:11:51,935 The player for example in C 332 00:11:52,191 --> 00:11:53,471 Collision mask is 333 00:11:53,727 --> 00:11:54,495 Sat tutoring 334 00:11:54,751 --> 00:11:56,799 Play me the players going to be looking for 335 00:11:57,567 --> 00:11:59,103 I want to go back to my time 336 00:11:59,359 --> 00:12:02,687 We've just got the collision layer set and that should be good some now 337 00:12:02,943 --> 00:12:05,503 I'm going to go to my tileset again 338 00:12:05,759 --> 00:12:06,527 Open up 339 00:12:06,783 --> 00:12:07,807 I'm going to change this 340 00:12:08,063 --> 00:12:10,111 Properties to physics layer 0 341 00:12:10,623 --> 00:12:12,159 And now you can see that we've got 342 00:12:12,415 --> 00:12:13,183 Ad4 343 00:12:13,439 --> 00:12:14,463 Collision shape 344 00:12:14,719 --> 00:12:15,231 Building 345 00:12:15,487 --> 00:12:15,999 Now 346 00:12:16,255 --> 00:12:19,071 If it's not you can just go ahead and move 347 00:12:19,327 --> 00:12:20,095 These 348 00:12:20,351 --> 00:12:21,119 Vertices 349 00:12:21,375 --> 00:12:22,399 To fill 350 00:12:22,655 --> 00:12:23,423 The cell 351 00:12:23,679 --> 00:12:26,495 And this is the shape that you're going to paint so warm paint 352 00:12:27,007 --> 00:12:28,799 In the way that we paint things as we just 353 00:12:29,055 --> 00:12:29,823 Define 354 00:12:30,079 --> 00:12:31,615 Data we want to paint 355 00:12:31,871 --> 00:12:32,639 Mahir in this 356 00:12:32,895 --> 00:12:33,407 The collision 357 00:12:33,919 --> 00:12:35,967 No we just click the tiles that we went to us 358 00:12:36,479 --> 00:12:37,247 That we want to pay 359 00:12:38,271 --> 00:12:39,039 Click there 360 00:12:39,295 --> 00:12:40,575 No I said that I've got 361 00:12:40,831 --> 00:12:44,671 A collision shape associated with that wall tile and I'm going to do the same for all of the 362 00:12:47,743 --> 00:12:49,023 Other wall tiles there 363 00:12:49,279 --> 00:12:51,583 OK now if everything goes well for you run the game 364 00:12:51,839 --> 00:12:54,399 I shouldn't be able to leave the arena 365 00:12:54,655 --> 00:12:55,167 And I can 366 00:12:55,423 --> 00:12:55,935 So 367 00:12:56,191 --> 00:12:56,959 That's working 368 00:12:57,471 --> 00:13:00,543 Of course you got enemies are spawning outside of the Arena 369 00:13:00,799 --> 00:13:05,407 But that is a little bit of work on or tiles which is looking 370 00:13:05,919 --> 00:13:06,687 Really good 371 00:13:07,455 --> 00:13:12,319 So next up we're going to figure out how to prevent enemies from spawning outside 23931

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