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We've got a great foundation in place for
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Game
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And now it's time to start
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Polishing the game up and building more content
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And otherwise make
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Legs feel more
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Game
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And increasing the game fair
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And so we're going to be working on improving the visuals working I'll be adding a lot
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Game feel components
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Particles and other visual effects
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And of course will be adding more content as well in the form of new abilities and upgrades and things that
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The first step along the
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Path
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Is to improve our environment
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Extending our tiles
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So we have very barebones Arena that was set up
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Pretty quickly just so that we had something to work
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But now it's actually improve
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The lock cell
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When I click on my tile map in my main
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Seen here
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This brings up our tiles
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We've already got the floor tiles selected so if you get the setup tab
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Select it up here
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You see that we've got three highlighted tiles Dozer h
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Subtitled by
online-courses.club
We compress knowledge for you!
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Floor tiles
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And if you recall
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They're part of a terrain
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So if I go to the pub
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Tab in an ISA
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Property editor
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Terrains
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Train set
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Shireen said
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And entering
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So we've got those for highlighted now this is a little bit hard to see what we're working with
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So I'm going to do as I'm going to go over to my inspector while I have the tilemap selected
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And we have this to rain
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Over here under train sets come floor
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What's change this colour to something
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Bright green
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Just say that we have a better idea of what we're looking
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So the green over here represents
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The b
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Skin the bitmask essentially tells us how to place the specific tile
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Based on what tiles are around
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So we're going to use this prince of
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2
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Make the walls these tiles here
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Appear around the floor
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So let's go back to set
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And let's select
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These
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Wall tile
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0 cm
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Corners in walls in American Hustle
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The middle one here as well
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To paint
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And we should still have train sets 0 and 4 select
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With the trains paint properties
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And where does gyno go ahead and click
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All of the outer ones leave the middle one
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I clicked just leave it out of the picture
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And I'll show you why when we get to that
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But basically what we want to do is really want to make these walls appear on the outside of the arena so we
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The centre of the arena to be the floor tiles
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We want
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Images of the arena to be there
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So let's go through the bit
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Again
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An Explorer held at
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So
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When I select all details initially I can now see that I have a little white square
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Overlay in this represents a cell that I can't
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Each
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Tile
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In this
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Tile set here
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Has 9 cells total is 3
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And if cell represents an adjacent
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Tile
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Is away they could or can determine which
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Tile variation it needs to use
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Within the train set
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Soul Train
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I have a corner piece
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How do I tell Jade doll
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To pick the corner piece when I'm placing tiles
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What we're going to click the centre
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Which represents
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This tiles for the tile that were placing and then
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We have all the adjacent tiles around it so up is the tiled to the North
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Down is the toilet of the South
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I know you have east and west those these cells represent the adjacent
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And when we click on 12 highlighted that says
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Play stairs tile if this adjacent tile is also
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Placed
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Another word
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We want to choose this time
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If it has neighbours
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That exist
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So the
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What is the corpus mean how do I took it a picnic
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We want the corner piece to be picked when
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There is a West neighbour
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And this this little tileset here is actually
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A nice representation of what we were
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It's called a peace only make sense if there is a piece right here
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And a peace right here
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In a piece right here
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So we can represent that with a b
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So we want the corner to be chosen
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If there's a child to the
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And if there's a child to the south
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Anniversary
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What are the south
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So another way of looking at this
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Pick the corner tile
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These adjacent tiles
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Around the edges are
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So I've 412 the North
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To the east is empty
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And then to the northeast and herself
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Anna
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This whole section
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Does not contain a Jason tile
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Then pick the corner
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OK Google how about a Street wall
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Well we're going to always
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Our initial Mark in a sentence
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And then we want to say ok how we pick us while we want to pick the wall tile
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The neighbour to the west
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Like in this case
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An amoeba in the ear
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Exist
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But also the south
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And the Southway
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Annecy
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That's when we choose horizontal wall
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And then these other pieces are basically going to be variations of that so this corner is going to
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Like so
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The east
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And South and South
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Salesman
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And then vertical walls are going to be
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Just basically this
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Horizontal wallet rotated so
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We highlight
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All of the tiles
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Except for the left-hand
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Call
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And again the way of looking at this
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Pick a wall
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Tile this vertical wall tile
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There are no adjacent
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Tiles
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In the North
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West
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West
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Or south
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It's off we just fill in the rest of this using this large
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This is the shape that we're going to end
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So pretty straight forward
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So watch what we do now
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So I'm going to go and select a tiled
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Tab at the bottom in this is where good or for can be a little bit
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Size like a tilemap at the bottom and it looks like I basically have the same exactly you I
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Tileset
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Is where you define all of the features of your tiles
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Entire map is where you actually have it
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The place the tile in the game
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So have your tile map selector
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Go to the trains tabs
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Floor
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Make sure that first option is selected disconnect mobile
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And then select the rectangle option so that we can paint a rectangle
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The screen and Oreo Arena and just grab
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So Graham
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The tile like here maybe two pixels away
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Are 2 tiles away rather
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So we want to start there and just try to fill
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The arena
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And this might be a little bit difficult to find out how big your area is we can do in
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Something from this point and then just extend
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Down
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So I'm
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A 2 tile pattern on every side
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And placed at and now what you see is there
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We've got wall pieces
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Around the entire thing
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And we still
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At 4 in the sun
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Now the hard thing here is that if we scroll up here
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You can see that
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This wall sexy
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Kind of
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This is where we're going to for girl auto tiling and Renee play some tiles by her
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So if I go back
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Back to the tiles tab
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Over in
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Textile map
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Panel
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I can actually manually select any of these tiles that I was
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For painting
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So I want to use this wall
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Sign is gonna go ahead
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And click into that wall piece right there
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And now you can see that that's what I've got select
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And I can just go ahead
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Paint
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Just like this
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All the way
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That looks a lot more now
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Right now it's still looks a little bit of bra
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Here with this transition
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So what I'm going to do is I'm going to go back to the tileset
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Tab here
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I'm going to go to the set-up but
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Up here
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And I'm just going to select these two tiles here
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So the one
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Immediately to the right
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Power one of our floor tiles and in the one to the right of that
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Can you see all these have a little bit of a shadow
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That's why I'm
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Tiles
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How many go back to tilemap
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Again make sure you have tilemap selected
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I'm just going to
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Newtyle that
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Selected here
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And I'm just going to go ahead
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Paint it now you can hold shift if you want to paint a straight line
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Show me the whole shift
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Is paint a crow
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Just like that
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And see that looks a lot more natural
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And we have the second option the second tile here
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Which is a little bit of a variation so we can go and it's like that
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I just paint the style
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Every couple of
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Spots just a break it
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A little bit ok so let's go ahead and save and then Run the game
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And let's walk around and see what we go
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So weird
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Our game looking a lot nicer
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Ok
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Another thing I'm going to do is go out at open back up your tiles
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Tab at the bottom
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And I hadn't sold
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This empty Brown
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Square up
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Just got home select
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As a Valentine
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Go back to the tile
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Tabata
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Quick that Thailand Jan
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And then
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Let's select Direct
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So we've got our basically blue
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Tiles
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And we've got the rectangle placement tool
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And what I'm going to do is I'm just going to essentially
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Scroll
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Away little bit
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I'm just going to fill in
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Some of the Grey
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With these tiles
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So you see I'm just basically
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20 m Brown instead of Grey
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And you don't need to go too far out basically what we need to do is just obscura the default editor Grey
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From the player
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So only do as much as necessary don't want to go to other board
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What does creating a pattern around its own H play the game
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And I go to the edge of the map
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All of a sudden that's looking a lot
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Subtitled by
online-courses.club
We compress knowledge for you!
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Better
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So instead of having a ugly default
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Grey colour that could tell you
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We've actually got a thematic
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The appropriate
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Colour
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So let's take it a little
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Further and go back to your tiles
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Tab let's select both of these options directly below
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The blank tile that we select
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And then what I'm going to do is go back to the tiles
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Select one of those and I'm just going to like haphazardly
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Paint
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Along the edges a little bit
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Just for some variety so
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I'm just placing these
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In random spot
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Alarm
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H
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Game here
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And this is just going to add a little bit of Visual variety that's all
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Let's let's play and see what that looks like
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Yes we just got a little tiny bit of Visual variety nothing too special
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Now I noticed that we're having a problem here
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Which is that we can walk right through the tile
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Let's set up a collision
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For the tiles
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The opening back of your tiles
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Tab again I know
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Confused
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But we just need to make sure that we're on the right time
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What I'm going to do is I'm going to go to
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Paint
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And I'm going to change this paint properties drop down to
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Physics now we actually don't have it
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Physics option available
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And physics is going to allow us to define collision shape
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So that we can actually
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Hawaii
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First before we do that we actually have to Aldi
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6 layer
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In the inspector so select your tilemap in the main c
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Got a physics layers
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Quick add
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And these are the collision masks that we typically
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So they should
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Familiar
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And we're going to leave the layer on terrain and we're going to take them
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Off
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So this is existing in the terrain layer
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And you can
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The player for example in C
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Collision mask is
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Sat tutoring
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Play me the players going to be looking for
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I want to go back to my time
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We've just got the collision layer set and that should be good some now
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I'm going to go to my tileset again
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Open up
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I'm going to change this
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Properties to physics layer 0
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And now you can see that we've got
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Ad4
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Collision shape
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Building
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Now
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If it's not you can just go ahead and move
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These
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Vertices
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To fill
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The cell
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And this is the shape that you're going to paint so warm paint
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In the way that we paint things as we just
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Define
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Data we want to paint
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Mahir in this
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The collision
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No we just click the tiles that we went to us
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That we want to pay
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Click there
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No I said that I've got
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A collision shape associated with that wall tile and I'm going to do the same for all of the
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Other wall tiles there
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OK now if everything goes well for you run the game
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I shouldn't be able to leave the arena
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And I can
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So
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That's working
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Of course you got enemies are spawning outside of the Arena
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But that is a little bit of work on or tiles which is looking
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Really good
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So next up we're going to figure out how to prevent enemies from spawning outside
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