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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:06,656 Another thing that we Don't Have Yet built-in our game is to increase the frequency of enemy spawn 2 00:00:06,912 --> 00:00:08,192 As the game goes on 3 00:00:08,704 --> 00:00:10,496 So in games like vampire survivors 4 00:00:10,752 --> 00:00:12,032 The longer you play the game 5 00:00:12,288 --> 00:00:15,360 The more enemy types you encounter and the top of those any 6 00:00:15,616 --> 00:00:18,688 Get is a we need to be able to have a wake 7 00:00:18,944 --> 00:00:19,712 To know 8 00:00:19,968 --> 00:00:22,272 How far along the game is 9 00:00:22,784 --> 00:00:24,320 And we're going to 10 00:00:24,576 --> 00:00:26,368 Sorry off by handling 11 00:00:26,624 --> 00:00:28,160 From the arena time Manor 12 00:00:28,672 --> 00:00:32,768 Anaplan is basically going to be every 5 seconds or so 13 00:00:33,024 --> 00:00:36,864 We're going to emit a signal from the arena time manager 14 00:00:37,120 --> 00:00:38,912 That basically says hey 15 00:00:39,168 --> 00:00:39,936 The wave 16 00:00:40,192 --> 00:00:42,496 Progress or the arena progress 17 00:00:42,752 --> 00:00:43,520 Has gone 18 00:00:44,032 --> 00:00:47,104 And then there are various systems in the game that can listen for that 19 00:00:47,360 --> 00:00:48,896 And make adjustments as 20 00:00:49,408 --> 00:00:52,736 So let's start off with that and then we'll work on 21 00:00:52,992 --> 00:00:54,272 A little bit more so 22 00:00:54,528 --> 00:01:00,141 Every 5 seconds we want to increase some difficulty and I think what I'll do is I'll just call it differ 23 00:01:00,143 --> 00:01:02,619 Subtitled by online-courses.club We compress knowledge for you! 24 00:01:02,620 --> 00:01:02,464 Right so I'm gonna create a new variable 25 00:01:02,720 --> 00:01:07,072 In my Arena time manager script here would you can open up from the main 26 00:01:07,328 --> 00:01:08,352 We're going to call the 27 00:01:08,608 --> 00:01:10,912 Bar Arena underscore 28 00:01:12,448 --> 00:01:13,984 How much is call it 0 29 00:01:14,240 --> 00:01:14,752 4 30 00:01:15,264 --> 00:01:19,360 And what we're gonna do is we're going to override the process 31 00:01:19,616 --> 00:01:20,384 I'm here 32 00:01:21,408 --> 00:01:22,176 Process 33 00:01:22,432 --> 00:01:22,944 Dealt 34 00:01:23,200 --> 00:01:24,736 We're going to go out in path 35 00:01:25,248 --> 00:01:31,392 Now why are we overriding process function basically every frame were going to read the current wait 36 00:01:31,648 --> 00:01:34,208 Time for the current time left 37 00:01:34,720 --> 00:01:37,536 And we're going to see if it's past a 5 38 00:01:38,560 --> 00:01:43,936 And so what we're going to have to do in order to check that is we need to store the previous time from the 39 00:01:44,192 --> 00:01:44,704 Frame 40 00:01:44,960 --> 00:01:48,288 So we're going to say appear via previous time 41 00:01:48,544 --> 00:01:49,056 Sequel to 42 00:01:49,312 --> 00:01:49,824 0 43 00:01:50,080 --> 00:01:52,896 And then in already method above this time 44 00:01:53,152 --> 00:01:54,176 Not connect line 45 00:01:54,944 --> 00:01:55,712 Let's see 46 00:01:55,968 --> 00:01:56,992 The previous time 47 00:01:58,016 --> 00:01:59,040 Equal to 48 00:01:59,296 --> 00:02:00,320 Timer 49 00:02:01,344 --> 00:02:02,624 So I just said it to 50 00:02:03,136 --> 00:02:04,160 The wait time 51 00:02:04,672 --> 00:02:05,184 Immediately 52 00:02:05,440 --> 00:02:08,256 What's the final constant variable that can represent 53 00:02:08,768 --> 00:02:09,792 How often we 54 00:02:10,048 --> 00:02:11,328 Increase the difficulty 55 00:02:11,584 --> 00:02:13,632 So let's create a can't stop here 56 00:02:13,888 --> 00:02:15,424 I'm going to call it can't 57 00:02:15,680 --> 00:02:16,704 Difficulty 58 00:02:18,752 --> 00:02:19,520 Interval 59 00:02:20,032 --> 00:02:21,056 And we'll send it to 60 00:02:21,568 --> 00:02:24,640 Ok sauna prices metal let's do this for going to save our 61 00:02:24,896 --> 00:02:25,408 Next 62 00:02:26,176 --> 00:02:27,200 Time target 63 00:02:27,712 --> 00:02:28,480 Is equal to 64 00:02:28,992 --> 00:02:29,504 Timer 65 00:02:29,760 --> 00:02:31,552 Start wait times are in 8 66 00:02:31,808 --> 00:02:32,576 The tunnel 67 00:02:32,832 --> 00:02:34,624 What time are we going to subtract 68 00:02:35,136 --> 00:02:36,416 In parentheses 69 00:02:36,672 --> 00:02:38,208 Arena difficulty 70 00:02:38,464 --> 00:02:39,488 Plus 1 71 00:02:39,744 --> 00:02:40,768 And then x 72 00:02:41,024 --> 00:02:42,048 Difficulty in 73 00:02:42,560 --> 00:02:46,144 And let's wrap this whole section in parentheses as well 74 00:02:47,424 --> 00:02:53,056 And so what is this statement saying basically what we doing it's going to take the current Arena difficulty and ad12 75 00:02:53,312 --> 00:02:55,360 And then multiply that by the difficulty in 76 00:02:55,872 --> 00:02:57,664 And what is this going to tell as well 77 00:02:58,176 --> 00:03:03,808 This is essentially going to say ok what is the time that needs to be remaining in order to 78 00:03:04,064 --> 00:03:04,832 Increment 79 00:03:05,088 --> 00:03:06,368 The arena 80 00:03:06,624 --> 00:03:07,392 Difficulty 81 00:03:07,648 --> 00:03:08,416 Insole 82 00:03:08,672 --> 00:03:09,696 In here 83 00:03:09,952 --> 00:03:13,280 For example we have 60 seconds set for the time away time 84 00:03:13,536 --> 00:03:14,560 It's going to be 60 85 00:03:14,816 --> 00:03:15,584 - 86 00:03:15,840 --> 00:03:19,424 This will evaluate 25 when the game first start 87 00:03:19,936 --> 00:03:21,984 Because the arena difficulty is 0 88 00:03:22,240 --> 00:03:23,264 Adding one 89 00:03:23,520 --> 00:03:24,544 And then x 90 00:03:25,568 --> 00:03:27,616 And then when you're in difficulty goes up by 1 91 00:03:27,872 --> 00:03:31,200 Little then by the time I wait time -10 92 00:03:31,456 --> 00:03:32,480 You can see how 93 00:03:32,736 --> 00:03:34,016 The target time 94 00:03:34,272 --> 00:03:35,552 Goes down by 95 00:03:35,808 --> 00:03:38,624 5 seconds every time the arena difficulty close 96 00:03:39,136 --> 00:03:40,672 This is our next time 97 00:03:41,184 --> 00:03:43,488 Now we actually me not need this 98 00:03:43,744 --> 00:03:44,256 This time 99 00:03:44,512 --> 00:03:45,536 Let's go ahead and 100 00:03:46,048 --> 00:03:46,560 So 101 00:03:46,816 --> 00:03:49,888 Our next time target so what we want to do is want to say 102 00:03:50,400 --> 00:03:52,448 Timer time left 103 00:03:52,960 --> 00:03:56,032 Is less than or equal to the next time 104 00:03:57,056 --> 00:03:59,360 Then we can increase the arena difficult 105 00:04:01,152 --> 00:04:03,968 And with my signal so up 106 00:04:04,224 --> 00:04:04,736 The top 107 00:04:04,992 --> 00:04:06,272 Above the const 108 00:04:07,552 --> 00:04:08,832 Let's do signal 109 00:04:09,088 --> 00:04:09,600 Arena 110 00:04:10,112 --> 00:04:11,136 Difficulty 111 00:04:11,392 --> 00:04:12,160 Increase 112 00:04:13,440 --> 00:04:16,256 And I must go to bed in a minute that down here in this if block 113 00:04:16,768 --> 00:04:17,536 Arena 114 00:04:17,791 --> 00:04:19,327 Difficulty increase 115 00:04:20,607 --> 00:04:23,167 So we actually do not need this previous time so 116 00:04:23,423 --> 00:04:26,239 We went with a slightly different approach than what I originally thought 117 00:04:26,495 --> 00:04:28,287 So we don't need to said that in the rain 118 00:04:28,543 --> 00:04:29,567 Removed 119 00:04:31,359 --> 00:04:35,455 So that should work let's go ahead and just print Arena difficulty in here 120 00:04:35,711 --> 00:04:37,759 Endless Runner game in see if that's 121 00:04:38,015 --> 00:04:38,783 Printed 122 00:04:39,295 --> 00:04:42,623 Simon a move my game to the other window to my other monitor 123 00:04:42,879 --> 00:04:45,439 Just so I can watch that help but we've got one right there 124 00:04:45,695 --> 00:04:46,719 I wish I could see it again 125 00:04:47,231 --> 00:04:47,999 To write there 126 00:04:48,255 --> 00:04:49,023 Set work 127 00:04:49,279 --> 00:04:49,791 Correct 128 00:04:50,047 --> 00:04:54,911 But of course we need to do something with this song and get rid of this print statement here cos that's unnecessary 129 00:04:55,167 --> 00:04:58,751 And let's create a parameter for this Arena difficult 130 00:04:59,007 --> 00:05:00,799 Increase request so we're going to 131 00:05:01,055 --> 00:05:03,615 Put parentheses at the signal definition 132 00:05:03,871 --> 00:05:04,383 Here 133 00:05:04,639 --> 00:05:06,687 And we're going to say Arena 134 00:05:07,455 --> 00:05:08,223 Underscore 135 00:05:08,479 --> 00:05:08,991 Call Ty 136 00:05:09,247 --> 00:05:10,271 And this is going to be in 137 00:05:11,551 --> 00:05:13,343 And then Indian MIT down here 138 00:05:13,599 --> 00:05:15,391 We need to make sure that we passed the arena 139 00:05:16,415 --> 00:05:16,927 Ok 140 00:05:18,207 --> 00:05:19,231 Our first 141 00:05:19,743 --> 00:05:23,839 Place that we're going a listen for this difficulty increase is going to be in our enemy 142 00:05:24,095 --> 00:05:24,607 Manage 143 00:05:25,119 --> 00:05:27,679 Let's go ahead and open up the enemy manager scene 144 00:05:28,191 --> 00:05:30,239 Another export variable 145 00:05:31,263 --> 00:05:32,031 Bar 146 00:05:32,287 --> 00:05:33,055 Arena 147 00:05:33,311 --> 00:05:34,079 Time 148 00:05:34,591 --> 00:05:35,359 Manager 149 00:05:35,615 --> 00:05:37,407 And this is going to be of type node 150 00:05:38,687 --> 00:05:39,711 Number for refund 151 00:05:40,223 --> 00:05:41,759 Let's go to our 152 00:05:42,015 --> 00:05:43,807 My manager over here 153 00:05:44,063 --> 00:05:44,831 And drag 154 00:05:45,087 --> 00:05:48,671 In the arena time manager you can also just click assign right here 155 00:05:48,927 --> 00:05:50,719 And then click the Aria time and 156 00:05:51,231 --> 00:05:52,511 So now that we've got that 157 00:05:52,767 --> 00:05:54,303 Set up in our 158 00:05:55,071 --> 00:05:55,839 Weak ankle 159 00:05:56,095 --> 00:05:56,863 To that singer 160 00:05:57,119 --> 00:05:59,679 So in the ready method below the timer line 161 00:05:59,935 --> 00:06:01,215 Arena time manager 162 00:06:01,471 --> 00:06:02,495 Arena 163 00:06:03,007 --> 00:06:04,031 Difficulty 164 00:06:04,799 --> 00:06:05,567 Interest 165 00:06:08,895 --> 00:06:11,455 And then let's create a very long function name here 166 00:06:11,711 --> 00:06:12,479 On 167 00:06:12,735 --> 00:06:13,503 Arena 168 00:06:14,015 --> 00:06:15,039 Difficulty 169 00:06:15,551 --> 00:06:16,063 In 170 00:06:17,855 --> 00:06:19,903 Ok and then let's Create that function 171 00:06:26,047 --> 00:06:29,375 Ok great so we have the honour Arena difficulty increase 172 00:06:29,631 --> 00:06:30,143 Function 173 00:06:30,655 --> 00:06:31,167 Here 174 00:06:31,423 --> 00:06:35,519 And let's write pass so we can think a little bit about what we were 175 00:06:35,775 --> 00:06:39,103 To do so in our my manager if I go out in open 176 00:06:39,359 --> 00:06:40,127 This scene 177 00:06:40,383 --> 00:06:43,967 If I look at the timer we have a wave time of 1 178 00:06:44,479 --> 00:06:47,551 One thing we could do is we could reduce this wait time 179 00:06:47,807 --> 00:06:49,855 As the difficulty increase 180 00:06:50,367 --> 00:06:53,951 I was thinking about that so let's say every minute we want to wait 181 00:06:54,207 --> 00:06:54,719 Going to go down 182 00:06:55,999 --> 00:06:57,791 1 seconds 183 00:06:58,303 --> 00:06:58,815 So 184 00:06:59,071 --> 00:07:00,863 We want to set our wait time 185 00:07:01,375 --> 00:07:02,399 To decrease 186 00:07:02,655 --> 00:07:03,423 Bye 187 00:07:03,935 --> 00:07:05,727 .1 / 2 188 00:07:06,495 --> 00:07:08,031 So basically there's 189 00:07:08,287 --> 00:07:09,055 12 190 00:07:09,311 --> 00:07:11,871 5 Second segments within a min 191 00:07:12,127 --> 00:07:13,407 And we want 192 00:07:13,663 --> 00:07:16,735 The timer to decrease by .1 seconds after 193 00:07:17,503 --> 00:07:19,551 So let's go out here in 194 00:07:20,063 --> 00:07:20,575 Get that 195 00:07:20,831 --> 00:07:21,343 Going 196 00:07:21,599 --> 00:07:25,695 So the way we're going to handle this is actually going to turn on one shot in the time 197 00:07:26,975 --> 00:07:29,535 And then we have this on time or time out 198 00:07:30,047 --> 00:07:33,119 And what would you do in the on timer timeout is 199 00:07:33,375 --> 00:07:34,911 We just going to restart 200 00:07:35,423 --> 00:07:35,935 The timer 201 00:07:36,447 --> 00:07:36,959 Here 202 00:07:37,215 --> 00:07:37,983 On the 1st 203 00:07:38,495 --> 00:07:40,031 So let's do 204 00:07:40,287 --> 00:07:41,567 Timer 205 00:07:42,591 --> 00:07:44,127 In why are we doing this instead 206 00:07:44,639 --> 00:07:46,687 Just having it go over and over and over again 207 00:07:46,943 --> 00:07:51,807 What is allows us to do is this allows us to change the wait time in this function here 208 00:07:52,063 --> 00:07:54,367 And then to have that wait time update 209 00:07:54,623 --> 00:07:56,415 On the next time out singer 210 00:07:56,671 --> 00:07:57,183 Right 211 00:07:57,439 --> 00:08:01,791 So if we updated the wait time and then restart the timer here 212 00:08:02,047 --> 00:08:06,655 We may actually end up with a longer gap between enemies and we're expecting 213 00:08:06,911 --> 00:08:09,471 So what's the timer has half as left 214 00:08:09,983 --> 00:08:11,519 And we re calculate the weight 215 00:08:11,775 --> 00:08:13,055 And then we restart the timer 216 00:08:13,311 --> 00:08:14,591 Well that means 217 00:08:14,847 --> 00:08:20,735 The timer is going to become greater than half as in start counting down to that actually creates a little bit of a gap 218 00:08:20,991 --> 00:08:22,015 Instead of being continued 219 00:08:22,527 --> 00:08:24,831 And so what we're going to do here instead as we're going to say 220 00:08:25,087 --> 00:08:27,903 Set the wait time in this on difficulty 221 00:08:28,159 --> 00:08:28,671 Increase 222 00:08:28,927 --> 00:08:29,439 Mr function 223 00:08:29,695 --> 00:08:33,791 But don't apply that until the next timer don't start call here 224 00:08:34,047 --> 00:08:34,815 On timer time 225 00:08:35,327 --> 00:08:38,143 So our wait time what is our desired weight time 226 00:08:38,399 --> 00:08:43,007 And don't forget we have the arena difficulty coming in as an 227 00:08:43,263 --> 00:08:45,311 Let's do a Rena difficulty 228 00:08:45,823 --> 00:08:46,335 End 229 00:08:46,591 --> 00:08:51,711 So let's call this variable via time off is equal to 230 00:08:51,967 --> 00:08:54,271 .1 / 12 231 00:08:54,783 --> 00:08:57,599 Right because we're doing 5 seconds per 232 00:08:57,855 --> 00:09:00,671 Difficulty increase and there will be 233 00:09:00,927 --> 00:09:01,439 12 234 00:09:01,951 --> 00:09:03,999 Five second segments in a minute 235 00:09:04,255 --> 00:09:08,351 Right so it'll be .1 / 12 in parentheses 236 00:09:08,607 --> 00:09:10,655 I never going to multiply it by 237 00:09:11,423 --> 00:09:12,703 The arena difficult 238 00:09:14,239 --> 00:09:17,055 Right so as soon as it's Arena difficulty it's 12 239 00:09:17,311 --> 00:09:18,079 Which is a min 240 00:09:18,591 --> 00:09:20,895 Then this is going to be .1 241 00:09:21,151 --> 00:09:22,687 When is hits 2014 242 00:09:22,943 --> 00:09:24,991 To let us go ahead in French 243 00:09:25,247 --> 00:09:26,527 The time off 244 00:09:26,783 --> 00:09:28,575 That were calculating just to make sure that 245 00:09:28,831 --> 00:09:29,855 Calculating correctly 246 00:09:30,111 --> 00:09:31,647 And a letter reference are timer 247 00:09:31,903 --> 00:09:33,439 And set the wait time 248 00:09:33,951 --> 00:09:34,463 2 249 00:09:35,231 --> 00:09:37,023 Now we need to store the base weight 250 00:09:37,279 --> 00:09:40,607 I'm here so let's come in this out if you hit ctrl k 251 00:09:40,863 --> 00:09:42,399 That will comment alone 252 00:09:42,655 --> 00:09:44,703 For you so that it doesn't run 253 00:09:44,959 --> 00:09:48,031 And then let's go ahead and you're a couple of things so 254 00:09:48,287 --> 00:09:50,591 Blower export list you on ready 255 00:09:50,847 --> 00:09:53,663 Via timer is equal to 9 time 256 00:09:54,431 --> 00:09:57,503 And let's highlight this dollar sign timer in a red 257 00:09:57,759 --> 00:09:59,039 Hit ctrl d 258 00:09:59,551 --> 00:10:00,319 3 times 259 00:10:00,345 --> 00:10:02,504 Subtitled by online-courses.club We compress knowledge for you! 260 00:10:02,505 --> 00:10:03,903 To highlight all instances except for this one online 8 261 00:10:04,415 --> 00:10:05,439 Orange going to write time 262 00:10:07,743 --> 00:10:11,839 Let's create a variable underneath that already called variable 263 00:10:13,631 --> 00:10:14,911 Spawn time 264 00:10:15,167 --> 00:10:16,191 Is equal to 0 265 00:10:17,215 --> 00:10:20,287 In the ready method above the Kinect Lines 266 00:10:20,543 --> 00:10:21,567 What's 2 base 267 00:10:22,079 --> 00:10:23,103 Spawn time 268 00:10:23,871 --> 00:10:24,895 Is equal to 269 00:10:25,151 --> 00:10:26,175 Timer that wait 270 00:10:27,199 --> 00:10:30,527 So why am I selling at here instead of hardcoding at this means that 271 00:10:30,783 --> 00:10:35,647 Let's say that we want to increase our wait time from Game balance reasons the initial wait time 21.5 272 00:10:35,903 --> 00:10:41,791 Debbie spawn time will automatically be updated so we're not relying on a hard-coded number for the calculation 273 00:10:42,559 --> 00:10:45,887 And so now down here in the honour Arena difficulty increase 274 00:10:46,143 --> 00:10:48,703 I can't control K2 uncommon deadline 275 00:10:49,215 --> 00:10:51,263 Timer wait time is equal to base 276 00:10:51,775 --> 00:10:52,287 Wait 277 00:10:52,543 --> 00:10:54,079 Bass spawn time Reddit 278 00:10:54,335 --> 00:10:55,359 Miners the time 279 00:10:56,127 --> 00:10:56,639 Right 280 00:10:57,919 --> 00:11:00,479 And we probably want to clamp the time off 281 00:11:00,735 --> 00:11:02,271 To a certain number 282 00:11:02,527 --> 00:11:03,807 So let's just go ahead and do that 283 00:11:04,063 --> 00:11:05,599 We're gonna say time off 284 00:11:06,367 --> 00:11:08,927 Just below the assignment of the time off variable 285 00:11:09,439 --> 00:11:12,511 Let's say time off is equal to the max 286 00:11:14,047 --> 00:11:16,607 Time off Leisure Centre .5 287 00:11:17,119 --> 00:11:18,911 Is the quickest at the timer 288 00:11:19,423 --> 00:11:20,959 Maybe even list 289 00:11:21,471 --> 00:11:26,591 Basically we don't want to do because I'm super overwhelming word spawning so many enemies at a time 290 00:11:27,615 --> 00:11:28,383 Workable 291 00:11:28,639 --> 00:11:30,943 So time off every falls below .3 292 00:11:31,199 --> 00:11:31,711 It will be 293 00:11:31,967 --> 00:11:32,735 Climbed 294 00:11:33,247 --> 00:11:34,783 So I got this print statement 295 00:11:35,039 --> 00:11:37,343 Let's go and see if that's working so it's runny 296 00:11:37,855 --> 00:11:40,415 And I'm going to shrink the size of this window 297 00:11:40,671 --> 00:11:41,439 We can see 298 00:11:41,695 --> 00:11:43,487 So I time off is not 299 00:11:43,999 --> 00:11:45,023 Alright ok 300 00:11:45,279 --> 00:11:50,399 So I did this wrong so this time off is actually going to be a very small value at first 301 00:11:50,911 --> 00:11:52,959 So we actually want to use 302 00:11:53,215 --> 00:11:56,287 Where should I want to sort of the inverter so we went to use amen 303 00:11:56,799 --> 00:11:57,567 We want to say 304 00:11:57,823 --> 00:11:58,847 The minimum of 305 00:12:00,383 --> 00:12:01,407 Time off in points 306 00:12:01,919 --> 00:12:04,223 So what is the saying is ok 307 00:12:04,479 --> 00:12:07,039 Is the time off exceeds 7 308 00:12:09,343 --> 00:12:11,903 So that is sort of an inverse of what we just did 309 00:12:12,159 --> 00:12:14,719 Which means that the weight time can only ever be 310 00:12:14,975 --> 00:12:15,999 A minimum of 311 00:12:16,255 --> 00:12:17,535 Let's go ahead and run 312 00:12:17,791 --> 00:12:18,559 LFC 313 00:12:18,815 --> 00:12:20,095 What are up cancel out 314 00:12:20,607 --> 00:12:23,423 You could see that the first number for to this point 008 315 00:12:23,679 --> 00:12:24,447 3 repeating 316 00:12:24,703 --> 00:12:27,007 Then the next number is point 016 317 00:12:27,519 --> 00:12:28,287 Repeating 318 00:12:28,543 --> 00:12:29,823 And then 0 to 5 319 00:12:30,079 --> 00:12:32,639 So enemies gonna start gradually coming 320 00:12:33,151 --> 00:12:38,271 Quicker and quicker as the game goes on but it's very glad you're right we're not even up to attend to the second off 321 00:12:38,783 --> 00:12:42,623 So this is just kinda like the gradual difficulty increase that we can use 322 00:12:42,879 --> 00:12:45,439 Is granular enough that we can 323 00:12:45,695 --> 00:12:47,487 Gradually increased the 324 00:12:47,743 --> 00:12:48,767 Difficulty of the game 325 00:12:49,279 --> 00:12:52,095 Not super frequency we don't have to worry about life 326 00:12:52,351 --> 00:12:55,167 Constant frame based calculations as to the 327 00:12:56,447 --> 00:12:57,983 Appoint 1 seconds off 328 00:12:58,495 --> 00:13:02,591 You can see that you should already noticed that there are 4 more enemies coming out 329 00:13:03,103 --> 00:13:04,639 And I want because I got to 60 330 00:13:05,151 --> 00:13:10,527 No the last thing I want to do is it since we have been adequately tested the win condition 331 00:13:11,807 --> 00:13:15,903 Let's go to our Arena time managers are go ahead and open up the arena time 332 00:13:16,927 --> 00:13:17,695 Go to the timer 333 00:13:17,951 --> 00:13:22,047 And let's set the wait time to listen to 5 minutes which is 300 334 00:13:23,583 --> 00:13:26,911 So that should give us a little longer experience that we can use when where 335 00:13:27,167 --> 00:13:28,191 Developing a game for 336 00:13:28,703 --> 00:13:31,007 Now or setup to use that 337 00:13:31,263 --> 00:13:32,543 Difficulty increment 338 00:13:33,055 --> 00:13:34,847 In other areas of the game 22290

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