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Another thing that we Don't Have Yet built-in our game is to increase the frequency of enemy spawn
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As the game goes on
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So in games like vampire survivors
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The longer you play the game
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The more enemy types you encounter and the top of those any
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Get is a we need to be able to have a wake
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To know
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How far along the game is
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And we're going to
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Sorry off by handling
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From the arena time Manor
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Anaplan is basically going to be every 5 seconds or so
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We're going to emit a signal from the arena time manager
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That basically says hey
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The wave
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Progress or the arena progress
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Has gone
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And then there are various systems in the game that can listen for that
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And make adjustments as
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So let's start off with that and then we'll work on
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A little bit more so
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Every 5 seconds we want to increase some difficulty and I think what I'll do is I'll just call it differ
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Subtitled by
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We compress knowledge for you!
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Right so I'm gonna create a new variable
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In my Arena time manager script here would you can open up from the main
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We're going to call the
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Bar Arena underscore
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How much is call it 0
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4
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And what we're gonna do is we're going to override the process
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I'm here
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Process
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Dealt
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We're going to go out in path
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Now why are we overriding process function basically every frame were going to read the current wait
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Time for the current time left
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And we're going to see if it's past a 5
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And so what we're going to have to do in order to check that is we need to store the previous time from the
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Frame
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So we're going to say appear via previous time
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Sequel to
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0
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And then in already method above this time
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Not connect line
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Let's see
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The previous time
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Equal to
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Timer
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So I just said it to
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The wait time
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Immediately
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What's the final constant variable that can represent
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How often we
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Increase the difficulty
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So let's create a can't stop here
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I'm going to call it can't
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Difficulty
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Interval
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And we'll send it to
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Ok sauna prices metal let's do this for going to save our
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Next
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Time target
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Is equal to
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Timer
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Start wait times are in 8
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The tunnel
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What time are we going to subtract
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In parentheses
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Arena difficulty
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Plus 1
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And then x
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Difficulty in
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And let's wrap this whole section in parentheses as well
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And so what is this statement saying basically what we doing it's going to take the current Arena difficulty and ad12
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And then multiply that by the difficulty in
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And what is this going to tell as well
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This is essentially going to say ok what is the time that needs to be remaining in order to
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Increment
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The arena
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Difficulty
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Insole
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In here
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For example we have 60 seconds set for the time away time
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It's going to be 60
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-
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This will evaluate 25 when the game first start
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Because the arena difficulty is 0
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Adding one
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And then x
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And then when you're in difficulty goes up by 1
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Little then by the time I wait time -10
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You can see how
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The target time
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Goes down by
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5 seconds every time the arena difficulty close
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This is our next time
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Now we actually me not need this
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This time
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Let's go ahead and
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So
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Our next time target so what we want to do is want to say
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Timer time left
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Is less than or equal to the next time
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Then we can increase the arena difficult
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And with my signal so up
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The top
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Above the const
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Let's do signal
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Arena
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Difficulty
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Increase
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And I must go to bed in a minute that down here in this if block
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Arena
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Difficulty increase
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So we actually do not need this previous time so
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We went with a slightly different approach than what I originally thought
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So we don't need to said that in the rain
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Removed
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So that should work let's go ahead and just print Arena difficulty in here
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Endless Runner game in see if that's
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Printed
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Simon a move my game to the other window to my other monitor
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Just so I can watch that help but we've got one right there
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I wish I could see it again
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To write there
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Set work
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Correct
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But of course we need to do something with this song and get rid of this print statement here cos that's unnecessary
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And let's create a parameter for this Arena difficult
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Increase request so we're going to
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Put parentheses at the signal definition
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Here
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And we're going to say Arena
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Underscore
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Call Ty
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And this is going to be in
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And then Indian MIT down here
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We need to make sure that we passed the arena
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Ok
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Our first
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Place that we're going a listen for this difficulty increase is going to be in our enemy
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Manage
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Let's go ahead and open up the enemy manager scene
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Another export variable
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Bar
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Arena
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Time
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Manager
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And this is going to be of type node
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Number for refund
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Let's go to our
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My manager over here
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And drag
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In the arena time manager you can also just click assign right here
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And then click the Aria time and
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So now that we've got that
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Set up in our
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Weak ankle
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To that singer
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So in the ready method below the timer line
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Arena time manager
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Arena
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Difficulty
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Interest
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And then let's create a very long function name here
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On
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Arena
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Difficulty
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In
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Ok and then let's Create that function
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Ok great so we have the honour Arena difficulty increase
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Function
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Here
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And let's write pass so we can think a little bit about what we were
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To do so in our my manager if I go out in open
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This scene
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If I look at the timer we have a wave time of 1
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One thing we could do is we could reduce this wait time
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As the difficulty increase
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I was thinking about that so let's say every minute we want to wait
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Going to go down
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1 seconds
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So
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We want to set our wait time
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To decrease
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Bye
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.1 / 2
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So basically there's
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12
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5 Second segments within a min
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And we want
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The timer to decrease by .1 seconds after
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So let's go out here in
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Get that
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Going
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So the way we're going to handle this is actually going to turn on one shot in the time
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And then we have this on time or time out
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And what would you do in the on timer timeout is
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We just going to restart
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The timer
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Here
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On the 1st
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So let's do
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Timer
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In why are we doing this instead
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Just having it go over and over and over again
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What is allows us to do is this allows us to change the wait time in this function here
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And then to have that wait time update
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On the next time out singer
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Right
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So if we updated the wait time and then restart the timer here
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We may actually end up with a longer gap between enemies and we're expecting
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So what's the timer has half as left
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And we re calculate the weight
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And then we restart the timer
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Well that means
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The timer is going to become greater than half as in start counting down to that actually creates a little bit of a gap
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Instead of being continued
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And so what we're going to do here instead as we're going to say
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Set the wait time in this on difficulty
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Increase
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Mr function
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But don't apply that until the next timer don't start call here
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On timer time
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So our wait time what is our desired weight time
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And don't forget we have the arena difficulty coming in as an
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Let's do a Rena difficulty
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End
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So let's call this variable via time off is equal to
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.1 / 12
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Right because we're doing 5 seconds per
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Difficulty increase and there will be
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12
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Five second segments in a minute
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Right so it'll be .1 / 12 in parentheses
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I never going to multiply it by
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The arena difficult
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Right so as soon as it's Arena difficulty it's 12
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Which is a min
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Then this is going to be .1
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When is hits 2014
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To let us go ahead in French
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The time off
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That were calculating just to make sure that
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Calculating correctly
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And a letter reference are timer
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And set the wait time
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2
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Now we need to store the base weight
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I'm here so let's come in this out if you hit ctrl k
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That will comment alone
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For you so that it doesn't run
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And then let's go ahead and you're a couple of things so
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Blower export list you on ready
255
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Via timer is equal to 9 time
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And let's highlight this dollar sign timer in a red
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Hit ctrl d
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3 times
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Subtitled by
online-courses.club
We compress knowledge for you!
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To highlight all instances except for this one online 8
261
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Orange going to write time
262
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Let's create a variable underneath that already called variable
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Spawn time
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Is equal to 0
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In the ready method above the Kinect Lines
266
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What's 2 base
267
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Spawn time
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Is equal to
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Timer that wait
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So why am I selling at here instead of hardcoding at this means that
271
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Let's say that we want to increase our wait time from Game balance reasons the initial wait time 21.5
272
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Debbie spawn time will automatically be updated so we're not relying on a hard-coded number for the calculation
273
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And so now down here in the honour Arena difficulty increase
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I can't control K2 uncommon deadline
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Timer wait time is equal to base
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Wait
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Bass spawn time Reddit
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Miners the time
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Right
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And we probably want to clamp the time off
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To a certain number
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So let's just go ahead and do that
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We're gonna say time off
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Just below the assignment of the time off variable
285
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Let's say time off is equal to the max
286
00:11:14,047 --> 00:11:16,607
Time off Leisure Centre .5
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Is the quickest at the timer
288
00:11:19,423 --> 00:11:20,959
Maybe even list
289
00:11:21,471 --> 00:11:26,591
Basically we don't want to do because I'm super overwhelming word spawning so many enemies at a time
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00:11:27,615 --> 00:11:28,383
Workable
291
00:11:28,639 --> 00:11:30,943
So time off every falls below .3
292
00:11:31,199 --> 00:11:31,711
It will be
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Climbed
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00:11:33,247 --> 00:11:34,783
So I got this print statement
295
00:11:35,039 --> 00:11:37,343
Let's go and see if that's working so it's runny
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00:11:37,855 --> 00:11:40,415
And I'm going to shrink the size of this window
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00:11:40,671 --> 00:11:41,439
We can see
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00:11:41,695 --> 00:11:43,487
So I time off is not
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00:11:43,999 --> 00:11:45,023
Alright ok
300
00:11:45,279 --> 00:11:50,399
So I did this wrong so this time off is actually going to be a very small value at first
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00:11:50,911 --> 00:11:52,959
So we actually want to use
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00:11:53,215 --> 00:11:56,287
Where should I want to sort of the inverter so we went to use amen
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00:11:56,799 --> 00:11:57,567
We want to say
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00:11:57,823 --> 00:11:58,847
The minimum of
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00:12:00,383 --> 00:12:01,407
Time off in points
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00:12:01,919 --> 00:12:04,223
So what is the saying is ok
307
00:12:04,479 --> 00:12:07,039
Is the time off exceeds 7
308
00:12:09,343 --> 00:12:11,903
So that is sort of an inverse of what we just did
309
00:12:12,159 --> 00:12:14,719
Which means that the weight time can only ever be
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00:12:14,975 --> 00:12:15,999
A minimum of
311
00:12:16,255 --> 00:12:17,535
Let's go ahead and run
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00:12:17,791 --> 00:12:18,559
LFC
313
00:12:18,815 --> 00:12:20,095
What are up cancel out
314
00:12:20,607 --> 00:12:23,423
You could see that the first number for to this point 008
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00:12:23,679 --> 00:12:24,447
3 repeating
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00:12:24,703 --> 00:12:27,007
Then the next number is point 016
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Repeating
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00:12:28,543 --> 00:12:29,823
And then 0 to 5
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So enemies gonna start gradually coming
320
00:12:33,151 --> 00:12:38,271
Quicker and quicker as the game goes on but it's very glad you're right we're not even up to attend to the second off
321
00:12:38,783 --> 00:12:42,623
So this is just kinda like the gradual difficulty increase that we can use
322
00:12:42,879 --> 00:12:45,439
Is granular enough that we can
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00:12:45,695 --> 00:12:47,487
Gradually increased the
324
00:12:47,743 --> 00:12:48,767
Difficulty of the game
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Not super frequency we don't have to worry about life
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00:12:52,351 --> 00:12:55,167
Constant frame based calculations as to the
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00:12:56,447 --> 00:12:57,983
Appoint 1 seconds off
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00:12:58,495 --> 00:13:02,591
You can see that you should already noticed that there are 4 more enemies coming out
329
00:13:03,103 --> 00:13:04,639
And I want because I got to 60
330
00:13:05,151 --> 00:13:10,527
No the last thing I want to do is it since we have been adequately tested the win condition
331
00:13:11,807 --> 00:13:15,903
Let's go to our Arena time managers are go ahead and open up the arena time
332
00:13:16,927 --> 00:13:17,695
Go to the timer
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00:13:17,951 --> 00:13:22,047
And let's set the wait time to listen to 5 minutes which is 300
334
00:13:23,583 --> 00:13:26,911
So that should give us a little longer experience that we can use when where
335
00:13:27,167 --> 00:13:28,191
Developing a game for
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00:13:28,703 --> 00:13:31,007
Now or setup to use that
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00:13:31,263 --> 00:13:32,543
Difficulty increment
338
00:13:33,055 --> 00:13:34,847
In other areas of the game
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