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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,816 We have a little bit more foundational 2 00:00:03,072 --> 00:00:03,584 To do 3 00:00:03,840 --> 00:00:06,400 And then we're going to spend the rest of the course 4 00:00:06,656 --> 00:00:08,704 Creating content in polishing a game 5 00:00:08,960 --> 00:00:11,264 But they are loose ends we have the time 6 00:00:11,520 --> 00:00:16,128 And the reason that we are mostly just doing Foundation work for the first half of this course 7 00:00:16,640 --> 00:00:18,944 Is that that's actually some of the easiest 8 00:00:19,200 --> 00:00:20,736 Stuff that were going to do 9 00:00:20,992 --> 00:00:26,368 And soul it's useful to do that stuff first to get you all acclimated with how you build out 10 00:00:26,624 --> 00:00:28,160 Me systems in Godot 11 00:00:28,416 --> 00:00:29,440 And then we're going to get into 12 00:00:29,696 --> 00:00:30,720 Complicated things 13 00:00:30,976 --> 00:00:32,512 As we start polishing the game 14 00:00:32,768 --> 00:00:35,840 And creating new abilities in new anime types of things that need 15 00:00:36,352 --> 00:00:40,960 So what are the loose ends we need a tie up is that we don't have anyway 16 00:00:41,984 --> 00:00:42,752 Winning the game 17 00:00:43,008 --> 00:00:45,568 And right now we have the game set to stop 18 00:00:45,824 --> 00:00:47,360 Counting at 1 19 00:00:48,128 --> 00:00:50,176 And that's fine for Dubai purpose 20 00:00:50,432 --> 00:00:52,736 We just need something to show up 21 00:00:52,992 --> 00:00:54,272 Like a victory screen 22 00:00:55,296 --> 00:00:58,880 For the player to celebrate the victory and also to prom to the player 23 00:00:59,136 --> 00:01:01,165 To return to the main menu which we also don't have 24 00:01:01,167 --> 00:01:03,515 Subtitled by online-courses.club We compress knowledge for you! 25 00:01:03,516 --> 00:01:03,232 And things like that 26 00:01:03,744 --> 00:01:05,792 So let's go ahead and just build that 27 00:01:06,048 --> 00:01:10,144 And the first thing I do is work going to create a new scene with 28 00:01:10,400 --> 00:01:11,424 Route type 29 00:01:11,680 --> 00:01:12,448 Canvas layer 30 00:01:13,984 --> 00:01:17,312 Ok and let's go ahead and rename this canvas layer 2 31 00:01:17,824 --> 00:01:19,104 Victory screen 32 00:01:21,152 --> 00:01:21,664 Saved 33 00:01:21,920 --> 00:01:22,944 Into scenes 34 00:01:23,200 --> 00:01:23,968 UI 35 00:01:24,480 --> 00:01:25,504 Victory screen 36 00:01:26,784 --> 00:01:28,576 What are in margarine contain 37 00:01:28,832 --> 00:01:30,624 As a child of that node 38 00:01:30,880 --> 00:01:31,904 And then we're going to click this 39 00:01:32,160 --> 00:01:32,928 Anchor 40 00:01:33,184 --> 00:01:34,976 Reset offset button appear 41 00:01:35,232 --> 00:01:37,280 And then select the bottom right for 42 00:01:37,536 --> 00:01:38,048 Option 43 00:01:38,560 --> 00:01:39,328 Ok perfect 44 00:01:40,096 --> 00:01:44,192 And then we're going to do something very simple we're going to create a new panel container 45 00:01:45,216 --> 00:01:47,008 Underneath the margin Titania 46 00:01:48,032 --> 00:01:51,616 Let's create a new vbox container underneath that panel container 47 00:01:52,896 --> 00:01:54,176 What's go ahead in Adelaide 48 00:01:55,712 --> 00:01:57,248 And let's underneath 49 00:01:57,760 --> 00:01:58,784 In that labour 50 00:01:59,040 --> 00:01:59,552 Let's 51 00:01:59,808 --> 00:02:00,576 Type in the tour 52 00:02:00,832 --> 00:02:01,344 Victor 53 00:02:03,648 --> 00:02:09,024 And for the label what we're going to do is we are going to change the horizontal alignment to be Centre 54 00:02:09,280 --> 00:02:11,840 What's change the protocol I meant to be centre as 55 00:02:12,864 --> 00:02:13,888 What's scroll down 56 00:02:14,400 --> 00:02:16,704 Until we see the font size is absent 57 00:02:16,960 --> 00:02:20,288 Let's check the font size and change it to 58 00:02:20,544 --> 00:02:22,336 24 pixels so it's bigger 59 00:02:22,592 --> 00:02:24,896 And will be replacing this font later on 60 00:02:25,152 --> 00:02:26,688 Animals create another label 61 00:02:27,200 --> 00:02:28,480 Interview box container 62 00:02:29,760 --> 00:02:30,528 And this labour 63 00:02:30,784 --> 00:02:31,808 We're just going to say 64 00:02:32,576 --> 00:02:33,344 You won 65 00:02:33,600 --> 00:02:34,368 ASDA 66 00:02:34,880 --> 00:02:37,696 Alright let's create a button underneath a box container 67 00:02:38,976 --> 00:02:41,024 Was bright in the text Reece 68 00:02:41,280 --> 00:02:42,304 Is the first option 69 00:02:42,560 --> 00:02:45,120 What's control duplicate that button 70 00:02:45,376 --> 00:02:46,656 And write 71 00:02:48,960 --> 00:02:53,056 So this button let's rename this button no to restart button 72 00:02:54,080 --> 00:02:57,152 And let's rename the second button there to quit button 73 00:02:58,688 --> 00:03:04,832 Alright so this is looking pretty ugly and what we're going to do to fix that is very simple we're going to go to a panel container so 74 00:03:05,600 --> 00:03:09,440 Scroll down to the size settings and change these both to shrink 75 00:03:10,976 --> 00:03:12,512 And now it's looking a little bit 76 00:03:12,768 --> 00:03:15,584 What we can do to make this look even better than the 77 00:03:15,840 --> 00:03:18,656 Is let's create a margin container under the 78 00:03:18,912 --> 00:03:19,680 The panel container 79 00:03:20,960 --> 00:03:22,240 Let's drag it up 80 00:03:22,496 --> 00:03:23,520 So that it is 81 00:03:23,776 --> 00:03:25,056 Just below the panel contain 82 00:03:25,312 --> 00:03:29,920 And let's Drive the vbox container and drag it into the margin container 83 00:03:30,176 --> 00:03:31,200 To make it a child 84 00:03:31,456 --> 00:03:35,040 Salad select that margin container that's underneath the panel container 85 00:03:35,296 --> 00:03:37,088 Scroll down to 86 00:03:37,344 --> 00:03:37,856 The 87 00:03:38,112 --> 00:03:38,880 Constant 88 00:03:39,136 --> 00:03:42,720 Override here margin-left margin-top margin-right margin-bottom 89 00:03:42,976 --> 00:03:43,744 And Lettuce 90 00:03:44,000 --> 00:03:45,536 8 for all of those 91 00:03:45,792 --> 00:03:48,096 And you can use tab to go to the 92 00:03:48,608 --> 00:03:49,888 In futsal 8 93 00:03:50,144 --> 00:03:50,912 8 94 00:03:52,960 --> 00:03:58,080 Any other thing that we can do to make it look a little bit better is we can change the minimum size of this March 95 00:03:58,336 --> 00:04:00,896 Container so select that margin container again 96 00:04:01,152 --> 00:04:03,712 When scroll up to the cost of minimum size 97 00:04:03,968 --> 00:04:05,760 And let's set the 98 00:04:06,016 --> 00:04:06,784 To something like 99 00:04:07,040 --> 00:04:07,552 Volume 50 100 00:04:07,808 --> 00:04:09,088 Or let's do 180 101 00:04:10,624 --> 00:04:14,720 So we've got a more respectable looking victory screen 102 00:04:14,976 --> 00:04:20,095 Ok let's Mark the restart button as unique name by right clicking 103 00:04:20,351 --> 00:04:22,399 And cooking accessories unique name 104 00:04:22,655 --> 00:04:23,679 I'm going to do this 105 00:04:25,727 --> 00:04:26,239 Alright 106 00:04:26,495 --> 00:04:28,799 Let's add a script to the Victory 107 00:04:29,311 --> 00:04:31,103 And the default settings are ok 108 00:04:31,359 --> 00:04:32,895 Let's override 109 00:04:33,151 --> 00:04:33,919 The ready-made 110 00:04:35,199 --> 00:04:40,319 We're going to do the same thing that we did for the upgrade screen and that is were going to write get 3 111 00:04:40,831 --> 00:04:42,879 Dot paused is equal to true 112 00:04:44,671 --> 00:04:46,719 And then what we're going to do in 113 00:04:46,975 --> 00:04:51,839 The ready method as well as we're going to access the restart button by doing dollar sign 114 00:04:52,095 --> 00:04:52,863 Percent 115 00:04:53,375 --> 00:04:54,143 Restart button 116 00:04:55,679 --> 00:04:56,703 Gonna connect 117 00:04:57,215 --> 00:04:57,983 To the 118 00:04:58,239 --> 00:04:59,007 Pressed Sydney 119 00:04:59,263 --> 00:05:00,543 So pressed that connect 120 00:05:00,799 --> 00:05:02,079 And it'll be a middle 121 00:05:02,335 --> 00:05:03,871 When the reset button is pressed 122 00:05:04,127 --> 00:05:04,639 And again 123 00:05:04,895 --> 00:05:07,455 You can click the restart button in your scenery over here 124 00:05:07,967 --> 00:05:11,551 And then click the new tab and you can see that these are but 125 00:05:12,063 --> 00:05:12,575 Signals 126 00:05:12,831 --> 00:05:15,135 So we're going to connect to the Preston on restart 127 00:05:15,647 --> 00:05:17,439 Let's in that can 128 00:05:17,951 --> 00:05:19,231 Function call lists 129 00:05:19,487 --> 00:05:21,279 Do on restart 130 00:05:21,535 --> 00:05:22,047 Button 131 00:05:23,327 --> 00:05:24,863 What does a function that what have to define 132 00:05:25,375 --> 00:05:27,423 What I'm gonna do is going to copy this line 133 00:05:27,679 --> 00:05:28,703 And paste it below 134 00:05:28,959 --> 00:05:30,239 I changed the first 135 00:05:30,495 --> 00:05:31,007 No 136 00:05:31,263 --> 00:05:33,567 Here to quit button instead of restart button 137 00:05:33,823 --> 00:05:36,639 And then change the method name here to on 138 00:05:36,895 --> 00:05:37,407 Quick 139 00:05:38,175 --> 00:05:39,711 Buffalos method 140 00:05:39,967 --> 00:05:41,247 On restart 141 00:05:41,503 --> 00:05:42,015 But 142 00:05:42,783 --> 00:05:43,295 Press 143 00:05:44,319 --> 00:05:45,599 What's this right pass for now 144 00:05:45,855 --> 00:05:47,391 And then on quit 145 00:05:47,903 --> 00:05:48,415 Button 146 00:05:48,671 --> 00:05:49,183 Crest 147 00:05:49,951 --> 00:05:51,487 And same to you working right path 148 00:05:51,743 --> 00:05:55,327 Ok when we start is pressed we're going to do something very basic for now 149 00:05:55,583 --> 00:05:57,631 This is going to change in the future I'm sure 150 00:05:57,887 --> 00:05:59,679 But what we're going to do is we're going to do 151 00:05:59,935 --> 00:06:00,447 At 3 152 00:06:02,239 --> 00:06:02,751 Change 153 00:06:03,007 --> 00:06:04,031 Underscore 154 00:06:04,287 --> 00:06:04,799 Scene 155 00:06:05,055 --> 00:06:05,567 24 156 00:06:05,823 --> 00:06:09,407 And what is this going to do is this is going to load 157 00:06:09,663 --> 00:06:11,711 The file at the path we provide 158 00:06:12,223 --> 00:06:13,503 And change the 159 00:06:13,759 --> 00:06:14,527 Seemed tree 160 00:06:15,039 --> 00:06:15,551 2 161 00:06:16,575 --> 00:06:17,599 Seen as the 162 00:06:17,855 --> 00:06:19,647 So let me explain it in a better way 163 00:06:19,903 --> 00:06:21,695 If you got a project project settings 164 00:06:21,951 --> 00:06:24,767 Can we go to the run option under application 165 00:06:25,023 --> 00:06:27,071 You can see that the main seen here 166 00:06:27,327 --> 00:06:28,863 Rest seems mean 167 00:06:29,119 --> 00:06:30,399 Me and Dad tsyn 168 00:06:30,655 --> 00:06:31,167 Right 169 00:06:31,423 --> 00:06:37,567 What is going to do is this is essentially going to on boot up the game is going to add all of your 170 00:06:37,823 --> 00:06:39,615 Auto load nodes so we have one 171 00:06:39,871 --> 00:06:40,895 To the same tree 172 00:06:41,151 --> 00:06:42,687 And then it's going on load 173 00:06:42,943 --> 00:06:43,711 Instance 174 00:06:43,967 --> 00:06:48,831 This scene here and add that to the scene tree as well as your current 175 00:06:49,087 --> 00:06:49,599 Scene 176 00:06:49,855 --> 00:06:50,367 I know this 177 00:06:50,623 --> 00:06:53,439 Using the word seen over and over again is a little bit confusing 178 00:06:53,695 --> 00:06:57,279 Essential is going to take this note and this is going to be the no 179 00:06:57,535 --> 00:06:58,559 That is 180 00:06:58,815 --> 00:07:01,375 Running the game is actually in that's what I mean 181 00:07:01,887 --> 00:07:03,679 But what we can do as we can say 182 00:07:03,935 --> 00:07:05,471 We want to change the route 183 00:07:05,727 --> 00:07:07,519 Node that is running again 184 00:07:08,031 --> 00:07:09,567 With this change theme to four 185 00:07:09,823 --> 00:07:15,967 So we could have let's say an entirely new environment or in Thai 186 00:07:16,223 --> 00:07:21,087 Will a new game like if you're doing maybe a game of Mini games or something about nature 187 00:07:21,599 --> 00:07:22,623 Let's Commodus 188 00:07:23,135 --> 00:07:23,903 It's going to rain 189 00:07:24,159 --> 00:07:25,439 And I can show you 190 00:07:25,951 --> 00:07:28,767 What does looks like so let's go and around the game or in a pause 191 00:07:29,023 --> 00:07:31,839 Just waiting on a you go to a remote team 192 00:07:32,351 --> 00:07:34,399 So this is what I'm talking about right you have your room 193 00:07:34,911 --> 00:07:35,935 Which all games have 194 00:07:36,191 --> 00:07:39,775 Then this is our game events are allowed and then the main 195 00:07:40,031 --> 00:07:42,591 Is being loaded from our main scene 196 00:07:42,847 --> 00:07:45,407 So this is just saying what is the 197 00:07:45,663 --> 00:07:47,455 What is the note that is loaded 198 00:07:47,711 --> 00:07:49,503 That is essentially is at the 199 00:07:49,759 --> 00:07:51,551 Of your entire scene 200 00:07:51,807 --> 00:07:52,831 Alongside 201 00:07:53,599 --> 00:07:54,879 And we can swap that 202 00:07:55,135 --> 00:07:56,671 And the way that we can sort that out 203 00:07:58,207 --> 00:07:59,743 Is we can use this 204 00:07:59,999 --> 00:08:00,767 Get 3 205 00:08:01,023 --> 00:08:06,655 Change team to file and in this case we just going to have it point to rest scenes 206 00:08:06,911 --> 00:08:07,679 Main 207 00:08:07,935 --> 00:08:09,215 Main.ts 208 00:08:09,471 --> 00:08:13,823 What does going to do is that going to remove our current main from the same tree over here 209 00:08:14,079 --> 00:08:15,871 And then it's going to load this file 210 00:08:16,127 --> 00:08:17,407 And replace that 211 00:08:17,919 --> 00:08:20,735 Effectively it's going to remove our current game state 212 00:08:20,991 --> 00:08:23,295 Load up a new game state and put it back in 213 00:08:23,551 --> 00:08:25,343 And so it's going to be at 214 00:08:25,599 --> 00:08:26,879 We were starting the 215 00:08:27,135 --> 00:08:27,647 Over 216 00:08:27,903 --> 00:08:28,415 Again 217 00:08:28,671 --> 00:08:30,975 What is the purpose of the on reset button 218 00:08:31,487 --> 00:08:36,351 If that's not clear you can always go ahead and read the change seem to file documentation 219 00:08:36,607 --> 00:08:39,423 You will explain in a little bit more detail what's going on 220 00:08:39,679 --> 00:08:40,703 You'll see how that works 221 00:08:40,959 --> 00:08:44,799 And then on quick button press what we're going to do in here as we're going to say get 3 222 00:08:45,055 --> 00:08:45,823 Dart 223 00:08:46,847 --> 00:08:48,127 And then she's going to close 224 00:08:48,639 --> 00:08:54,271 We need this victory screen to actually be spawned in so I'm going to go back to my main scene here 225 00:08:54,527 --> 00:08:59,391 And we have the arena time manager here so let's go ahead and open up this script 226 00:08:59,647 --> 00:09:02,719 And we don't really have much in the way of 227 00:09:03,231 --> 00:09:03,999 Functionality 228 00:09:04,255 --> 00:09:07,839 So I'm going to do is I'm going to create an export variable above this on red 229 00:09:08,095 --> 00:09:09,119 Add Explorer 230 00:09:09,375 --> 00:09:09,887 Bar 231 00:09:10,143 --> 00:09:11,167 Victory screen 232 00:09:11,935 --> 00:09:12,959 And I'm gonna call this 233 00:09:13,215 --> 00:09:14,239 Victory screen 234 00:09:14,495 --> 00:09:15,519 Sea inlet say 235 00:09:15,775 --> 00:09:17,823 And then this is a type of packed scene 236 00:09:19,103 --> 00:09:23,199 How many go to my Arena time manager seen by clicking the opening editor button here 237 00:09:23,455 --> 00:09:24,991 I'm gonna click that rude mode 238 00:09:25,247 --> 00:09:26,783 Go back to my inspector time 239 00:09:27,295 --> 00:09:30,879 And then I'm going to in my file system search for Victory screen 240 00:09:31,391 --> 00:09:33,695 And drag over the tsyn on the 241 00:09:34,207 --> 00:09:37,279 So now we have the victory screen scene loaded 242 00:09:37,791 --> 00:09:40,095 And we need to connect to this timer 243 00:09:40,351 --> 00:09:42,911 Time out right because our timer is currently set 244 00:09:43,167 --> 00:09:44,703 Have a great time of 60 245 00:09:45,215 --> 00:09:47,263 So when that timer runs out 246 00:09:47,775 --> 00:09:48,543 We want to 247 00:09:48,799 --> 00:09:50,335 Basically display the Vic 248 00:09:51,103 --> 00:09:55,199 Search create a new function actually not a new function working at override 249 00:09:55,455 --> 00:09:56,735 The ready method here 250 00:09:56,991 --> 00:09:58,527 And we're going to say timer 251 00:09:58,783 --> 00:09:59,807 Time out 252 00:10:00,345 --> 00:10:02,248 Subtitled by online-courses.club We compress knowledge for you! 253 00:10:02,250 --> 00:10:00,831 Connect 254 00:10:01,599 --> 00:10:02,111 On 255 00:10:02,367 --> 00:10:02,879 Timer 256 00:10:03,135 --> 00:10:04,927 Timeout let's Create that function 257 00:10:06,975 --> 00:10:09,535 And I am going to start picking up the pace a little bit 258 00:10:09,791 --> 00:10:11,839 The programming because we've done a lot of this already 259 00:10:12,095 --> 00:10:12,863 Console 260 00:10:13,119 --> 00:10:17,215 Removal of it faster Service course can be finished in a reasonable amount of time 261 00:10:17,727 --> 00:10:22,079 In this on timer timeout what we're going to do is going to spawn this victory screen 262 00:10:22,335 --> 00:10:23,615 So we're going to say 263 00:10:24,127 --> 00:10:24,639 Via 264 00:10:24,895 --> 00:10:25,919 Victory 265 00:10:26,687 --> 00:10:27,711 Screen 266 00:10:28,479 --> 00:10:31,551 Instance is equal to Victory screens 267 00:10:31,807 --> 00:10:32,575 Scene 268 00:10:33,087 --> 00:10:34,367 Shark instancia 269 00:10:34,623 --> 00:10:35,391 We're going to 270 00:10:35,903 --> 00:10:37,183 That is a child 271 00:10:39,999 --> 00:10:43,583 And that should basically be it now there is one thing we need to do 272 00:10:43,839 --> 00:10:47,167 Which is let's go and open our victory screen seen again 273 00:10:48,191 --> 00:10:51,007 You'll notice that was setting the tree to paused in here 274 00:10:51,519 --> 00:10:56,127 Right so there's a couple of problems we need to set the tree to unpause 275 00:10:56,383 --> 00:10:59,199 When we click the restart button so it can't be this line 276 00:11:00,735 --> 00:11:01,503 Paste it above 277 00:11:01,759 --> 00:11:03,551 The change the M25 278 00:11:03,807 --> 00:11:05,599 NN change the park 279 00:11:06,111 --> 00:11:06,623 False 280 00:11:06,879 --> 00:11:09,695 And then we need to go to a victory screen route 281 00:11:10,207 --> 00:11:13,535 Scroll down to the process mode and make sure that it's 282 00:11:13,791 --> 00:11:14,303 Always 283 00:11:14,815 --> 00:11:16,095 So that this does not pass 284 00:11:16,351 --> 00:11:16,863 Itself 285 00:11:18,143 --> 00:11:20,703 Let's go back to Arena time manager 286 00:11:21,215 --> 00:11:24,799 For the timer I'm just going to turn it down to five seconds to see if the 287 00:11:25,055 --> 00:11:26,079 Play some victory screen mobile 288 00:11:26,591 --> 00:11:27,871 So let's go ahead around the game 289 00:11:28,127 --> 00:11:30,431 As soon as it's 5 seconds we should save it 290 00:11:30,943 --> 00:11:33,503 For Victory and I can click restart 291 00:11:33,759 --> 00:11:34,783 2 minutes 292 00:11:35,295 --> 00:11:38,879 And you can see that the game restarts from the beginning and we should see a victory again 293 00:11:39,903 --> 00:11:41,695 And let's go ahead and 294 00:11:41,951 --> 00:11:42,463 Quit 295 00:11:42,719 --> 00:11:43,743 And the game clothes 296 00:11:44,255 --> 00:11:45,791 So that's a very rough 297 00:11:46,047 --> 00:11:51,167 Victory screen in the next lesson we're going to do something very similar were going to create the 298 00:11:51,423 --> 00:11:51,935 Death 299 00:11:52,191 --> 00:11:52,703 Stream 300 00:11:52,959 --> 00:11:54,495 The hello player that's for the players 301 00:11:54,751 --> 00:11:55,519 I think it's a lot 302 00:11:55,775 --> 00:11:57,823 And I'll see you in that lesson 20509

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