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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,816 We've got our timer in place that we can 2 00:00:03,072 --> 00:00:03,584 Use 3 00:00:03,840 --> 00:00:05,632 Later 4 gameplay purposes 4 00:00:06,144 --> 00:00:08,960 But let's focus now on the 5 00:00:09,216 --> 00:00:12,800 That would drop from enemies to collect experience so as a refresher 6 00:00:13,056 --> 00:00:15,104 The way that games like vampire survivors 7 00:00:15,360 --> 00:00:16,896 Is that as you kill enemy 8 00:00:18,176 --> 00:00:19,200 Sort of currency 9 00:00:19,456 --> 00:00:19,968 Is drop 10 00:00:20,224 --> 00:00:22,528 Like experience points or something similar 11 00:00:22,784 --> 00:00:25,856 That you have to collect in order to fill up your 12 00:00:26,112 --> 00:00:27,136 Level up metre 13 00:00:27,392 --> 00:00:30,208 And once you've done that then you are presented with an 14 00:00:30,720 --> 00:00:31,744 Where you can choose 15 00:00:32,000 --> 00:00:35,072 To enhance your abilities or to get a new ability 16 00:00:35,584 --> 00:00:37,376 And so we're going to work on that 17 00:00:37,632 --> 00:00:38,400 Right now 18 00:00:38,912 --> 00:00:40,192 So go to your tilemap 19 00:00:40,448 --> 00:00:41,728 From the Kenney assets 20 00:00:41,984 --> 00:00:43,776 And take a look at 21 00:00:44,032 --> 00:00:47,872 The tiles that are available in what I'm thinking would make a good drop is 22 00:00:48,128 --> 00:00:48,896 Bluevine 23 00:00:49,152 --> 00:00:49,920 Right here 24 00:00:50,688 --> 00:00:55,040 So we're going to make it blue violet drop when you kill enemies and then collecting the bluevine 25 00:00:55,296 --> 00:00:56,064 Will Phil 26 00:00:56,320 --> 00:00:57,600 Some sort of meat 27 00:00:58,112 --> 00:01:01,677 So let's go find that individual tiles I'm going to go into the tiles the individual tiles directory 28 00:01:01,679 --> 00:01:04,028 Subtitled by online-courses.club We compress knowledge for you! 29 00:01:04,028 --> 00:01:04,768 And it looks like tile 30 00:01:05,024 --> 00:01:06,816 0128 31 00:01:07,840 --> 00:01:09,120 The tile that we're looking for 32 00:01:09,376 --> 00:01:10,144 I'm going to copy 33 00:01:10,656 --> 00:01:11,424 With control c 34 00:01:11,680 --> 00:01:14,240 Dynamite filesystem right click 35 00:01:14,496 --> 00:01:16,032 Click open in file manager 36 00:01:16,544 --> 00:01:18,336 I'm going to paste it in the root of the 37 00:01:18,592 --> 00:01:21,408 Heading close that file explorer window 38 00:01:21,664 --> 00:01:24,224 I want to go back to your till I should see you tile here 39 00:01:24,480 --> 00:01:28,320 Rename this by right-clicking and clicking rename 40 00:01:28,576 --> 00:01:30,112 Let's rename ed2 41 00:01:30,368 --> 00:01:31,648 Experience 42 00:01:31,904 --> 00:01:33,184 Underscore 43 00:01:34,208 --> 00:01:38,048 Ok and let's create a new scene with control 44 00:01:38,560 --> 00:01:43,424 Make the scene a root type of 2D seem so that would just be a regular or No Deal 45 00:01:43,680 --> 00:01:45,984 Let's rename it by double-clicking into it 46 00:01:47,264 --> 00:01:48,544 Experience 47 00:01:48,800 --> 00:01:49,312 Vile 48 00:01:49,824 --> 00:01:50,592 Save it 49 00:01:50,848 --> 00:01:53,920 And I want to go to our seems to Rectory so up wondering 50 00:01:54,176 --> 00:01:54,688 For me 51 00:01:55,200 --> 00:01:56,992 And we're going to create 52 00:01:57,248 --> 00:02:00,576 What's create a new folder and run a game underscore 53 00:02:02,112 --> 00:02:06,208 And I'm gonna create a new folder and call this experience underscore Vale 54 00:02:06,464 --> 00:02:07,232 And then save it 55 00:02:07,744 --> 00:02:09,792 So you should have seen game on 56 00:02:10,304 --> 00:02:11,072 Experience mi 57 00:02:11,328 --> 00:02:12,608 And go ahead and drag 58 00:02:12,864 --> 00:02:15,168 Experience smile.png over internet 59 00:02:15,936 --> 00:02:17,984 Ok so before we go any further 60 00:02:18,240 --> 00:02:20,288 Let's put the other acid that we have 61 00:02:20,544 --> 00:02:21,312 Into the game 62 00:02:22,080 --> 00:02:25,664 So the game of drink holder that I create for my games is where I live 63 00:02:25,920 --> 00:02:27,712 To put the player the end 64 00:02:27,968 --> 00:02:33,600 Is any upgrades or health pickups or anything that can actually appear in the game as an object 65 00:02:33,856 --> 00:02:34,368 Interact 66 00:02:34,624 --> 00:02:39,232 If I do that what I'm gonna do is I'm going to close all my scenes by middle clicking or clicking 67 00:02:39,744 --> 00:02:41,792 And the reason I'm doing this is because I find that 68 00:02:42,048 --> 00:02:44,864 Sometimes a good girl can break if you have reference 69 00:02:45,120 --> 00:02:47,680 Two seems that you're refactoring or that you're moving around 70 00:02:47,936 --> 00:02:50,496 So I just want to make sure all of my scenes are closed 71 00:02:50,752 --> 00:02:52,288 Before I do anything with the files 72 00:02:52,800 --> 00:02:53,568 Select nothing else 73 00:02:55,616 --> 00:02:56,640 Close all my scenes 74 00:02:56,896 --> 00:03:01,760 I'm going to take my basic Enemy At folder and I'm going to drag that into the game object directory 75 00:03:02,272 --> 00:03:03,552 And I'm going to do the same 76 00:03:03,808 --> 00:03:04,320 4 77 00:03:04,832 --> 00:03:05,344 My 78 00:03:05,600 --> 00:03:06,112 Claire 79 00:03:07,136 --> 00:03:09,440 I think this directory structure now make sense 80 00:03:09,696 --> 00:03:12,768 And let's go ahead and even move the game camera 81 00:03:13,024 --> 00:03:13,536 Into game 82 00:03:14,048 --> 00:03:15,840 So now we should have a scene 83 00:03:16,352 --> 00:03:18,656 Ability directory a game object 84 00:03:18,912 --> 00:03:19,680 Amain 85 00:03:20,192 --> 00:03:20,704 A manager 86 00:03:21,216 --> 00:03:22,752 And a UI Direct 87 00:03:23,264 --> 00:03:24,800 And so this seems like a good 88 00:03:25,056 --> 00:03:26,080 Break down to me 89 00:03:26,336 --> 00:03:30,176 A game object directory is going to contain everything that can be interacted with by the player 90 00:03:30,944 --> 00:03:33,248 What's going to open up the experience while again 91 00:03:33,504 --> 00:03:35,296 Control Adur Avenue 92 00:03:35,808 --> 00:03:37,088 Let's search for Sprite 2 93 00:03:37,600 --> 00:03:38,368 Go ahead and 94 00:03:38,624 --> 00:03:41,184 Drag over the experience violin png 95 00:03:41,440 --> 00:03:41,952 The internet 96 00:03:42,208 --> 00:03:42,976 That looks pretty 97 00:03:44,000 --> 00:03:48,352 So what are we going to do what we want this thing may be able to be picked up by the player 98 00:03:48,608 --> 00:03:49,120 Right 99 00:03:49,376 --> 00:03:51,168 I'm going to add a collision 100 00:03:51,424 --> 00:03:55,008 Area so control a area2d 101 00:03:55,264 --> 00:03:59,616 So we got a new area today but a control again to add a collision shape 2D 102 00:03:59,872 --> 00:04:00,640 Just like song 103 00:04:00,896 --> 00:04:03,200 The clean shape 2D let's make a 104 00:04:03,456 --> 00:04:05,248 New circle shape in the show 105 00:04:05,504 --> 00:04:06,016 Property 106 00:04:06,528 --> 00:04:07,040 Unless 107 00:04:07,808 --> 00:04:08,576 Bring this 108 00:04:08,832 --> 00:04:10,880 By let's say 16 or so pics 109 00:04:11,392 --> 00:04:11,904 In the rage 110 00:04:12,416 --> 00:04:15,744 Should I give us a nice radius and I'm going to move the area 2D to be the first Choice 111 00:04:16,256 --> 00:04:17,791 So that it renders behind 112 00:04:18,303 --> 00:04:19,071 The vinyl spray 113 00:04:19,839 --> 00:04:23,935 Another I've got that I want to click on my area to select that 114 00:04:24,191 --> 00:04:25,727 And let's modify the collision 115 00:04:25,983 --> 00:04:26,495 Leia 116 00:04:26,751 --> 00:04:30,079 So I'm going to do is going to uncheck the layer and we're going to check them 117 00:04:30,335 --> 00:04:31,615 Ask now we're going to need 118 00:04:31,871 --> 00:04:32,383 Another 119 00:04:32,639 --> 00:04:33,151 Mask 120 00:04:33,407 --> 00:04:33,919 Type 121 00:04:34,175 --> 00:04:37,503 And let's go ahead and go project product settings 122 00:04:37,759 --> 00:04:39,807 Let's go down to layer name 123 00:04:40,319 --> 00:04:41,343 Godot 2D physics 124 00:04:41,855 --> 00:04:43,391 Unreal 5 let's call this 125 00:04:44,671 --> 00:04:45,183 Claire 126 00:04:45,439 --> 00:04:45,951 Pick up 127 00:04:47,743 --> 00:04:49,535 And you'll see how I'm going to use that in a 128 00:04:49,791 --> 00:04:53,631 So let's set the mask on the violin to area on the area to die 129 00:04:53,887 --> 00:04:54,399 2 130 00:04:54,655 --> 00:04:55,679 Bid for 131 00:04:55,935 --> 00:04:58,495 AK number 5 AKA 132 00:04:58,751 --> 00:04:59,263 Play a pig 133 00:05:00,031 --> 00:05:00,799 So just like 134 00:05:01,055 --> 00:05:01,823 Is our going to do 135 00:05:02,079 --> 00:05:07,455 Before we go any further let's open up our player control shift O2 open the quick up and seen 136 00:05:07,967 --> 00:05:08,991 Search for player 137 00:05:09,247 --> 00:05:09,759 Open 138 00:05:10,015 --> 00:05:11,039 Why is an atom 139 00:05:12,063 --> 00:05:14,623 We're going to add in area2d to the player 140 00:05:15,135 --> 00:05:16,159 So hit control 141 00:05:16,415 --> 00:05:17,183 Area 2 142 00:05:17,439 --> 00:05:18,719 What does area2d 143 00:05:18,975 --> 00:05:25,119 Above the Sprite 2D but below the ability manager again I like to order it such that the play 144 00:05:25,375 --> 00:05:25,887 No 145 00:05:26,143 --> 00:05:29,983 Come first in a scene tree and then you can change the rendering or 146 00:05:31,007 --> 00:05:32,799 Is area 2D 147 00:05:33,055 --> 00:05:34,079 Control a 148 00:05:34,591 --> 00:05:35,871 Collision shape 2D 149 00:05:36,639 --> 00:05:38,431 Let's create a new circle shape 150 00:05:39,967 --> 00:05:41,503 Let's give it a quite large 151 00:05:41,759 --> 00:05:42,527 64 152 00:05:42,783 --> 00:05:43,551 Actually that's 2 153 00:05:43,807 --> 00:05:44,319 Maybe 154 00:05:45,855 --> 00:05:46,879 So giving a radiator 155 00:05:47,135 --> 00:05:48,927 Now select your area 2D 156 00:05:49,183 --> 00:05:52,255 W to enter move mode and drag this 157 00:05:52,511 --> 00:05:53,023 Up 158 00:05:53,279 --> 00:05:55,071 It's roughly centred on the Play 159 00:05:55,839 --> 00:05:57,631 Ok what's your area to deselect 160 00:05:57,887 --> 00:05:59,935 Let's go down to later and we're going to turn 161 00:06:00,191 --> 00:06:01,215 Aftermath 162 00:06:01,727 --> 00:06:03,519 I'm going to turn on layer 2 player pick 163 00:06:03,775 --> 00:06:06,591 So now this area2d is going to 164 00:06:06,847 --> 00:06:10,943 Exist on the player pick up Liam in the Vial is going to be scaring that Leah 165 00:06:11,199 --> 00:06:11,711 4 166 00:06:11,967 --> 00:06:12,735 Collision event 167 00:06:12,991 --> 00:06:15,807 What is that mean what that means now we can listen for that collision 168 00:06:16,319 --> 00:06:18,623 And collect the vile when they play against me 169 00:06:19,391 --> 00:06:21,439 So let's go back to our experience vile 170 00:06:21,695 --> 00:06:22,207 Scene 171 00:06:22,463 --> 00:06:23,999 And add a stop 172 00:06:24,511 --> 00:06:26,047 With the default settings that should have been 173 00:06:26,303 --> 00:06:26,815 Creator 174 00:06:27,071 --> 00:06:28,607 Let's get rid of the process method 175 00:06:29,631 --> 00:06:31,167 So let's get rid of this comment 176 00:06:32,191 --> 00:06:33,215 So when are ready made 177 00:06:33,727 --> 00:06:34,239 Let's 178 00:06:34,495 --> 00:06:37,311 Connect to the area2d by during dollar sign 179 00:06:38,079 --> 00:06:40,127 We're going to connect to the area entered signal 180 00:06:40,639 --> 00:06:41,663 Will it rain jacket 181 00:06:42,175 --> 00:06:44,735 Never going to write a function on area in 182 00:06:45,247 --> 00:06:45,759 Just likes 183 00:06:47,039 --> 00:06:50,623 Two new lines for the next one which is going to be cold on air 184 00:06:50,879 --> 00:06:51,391 Entered 185 00:06:52,671 --> 00:06:53,439 And remember 186 00:06:53,695 --> 00:06:57,279 This is going to be supplied with the other area that 187 00:06:58,047 --> 00:07:00,351 So I'm going to stay other underscore error 188 00:07:00,863 --> 00:07:02,655 Typed as an area 2D 189 00:07:03,167 --> 00:07:04,447 And make sure you put a call 190 00:07:04,703 --> 00:07:05,215 The end 191 00:07:05,471 --> 00:07:07,519 Ok so we're going to do another Android will the first 192 00:07:08,031 --> 00:07:09,823 Thing to do is just going to be too 193 00:07:10,079 --> 00:07:11,871 You free just that we can see 194 00:07:13,151 --> 00:07:14,687 So I'm just going to write Q3 195 00:07:15,199 --> 00:07:15,967 Afraid 196 00:07:16,223 --> 00:07:17,247 The scene tree 197 00:07:17,759 --> 00:07:20,831 Ok so that's looking good so what we're going to do is we're going to go to our main 198 00:07:21,087 --> 00:07:23,391 And you may be met 199 00:07:23,647 --> 00:07:25,695 Load failed due to missing tooth 200 00:07:25,951 --> 00:07:28,255 So this is exactly what I was talking about earlier 201 00:07:28,511 --> 00:07:30,303 We're moving things around cancer 202 00:07:30,559 --> 00:07:31,071 Brakes 203 00:07:32,095 --> 00:07:32,607 So 204 00:07:32,863 --> 00:07:35,167 Good thing is that we can actually fix this reveries 205 00:07:35,679 --> 00:07:37,471 So if you see this error what you can 206 00:07:38,495 --> 00:07:41,311 Looks like the player is the only one that 207 00:07:41,567 --> 00:07:42,079 The problem 208 00:07:42,335 --> 00:07:43,871 So I'm going to just 209 00:07:44,127 --> 00:07:45,151 Go to the 210 00:07:45,407 --> 00:07:46,687 Redpath here 211 00:07:46,943 --> 00:07:48,735 I'm going to collect the folder icon 212 00:07:48,991 --> 00:07:53,343 And I'm just going to go in find where that player seen is someone going to see it came up 213 00:07:53,855 --> 00:07:54,879 Player player 214 00:07:55,135 --> 00:07:55,647 And I'm not open 215 00:07:55,903 --> 00:07:57,439 And a dependency has been fed 216 00:07:57,951 --> 00:07:58,975 So we click ok 217 00:07:59,231 --> 00:08:00,767 And then open anyway 218 00:08:01,023 --> 00:08:02,559 And we should be good to go 219 00:08:02,815 --> 00:08:04,095 Charmaine is now 220 00:08:04,351 --> 00:08:08,191 If you didn't encounter a problem and everything looks fine then don't worry 221 00:08:08,447 --> 00:08:08,959 You're good to go 222 00:08:09,215 --> 00:08:11,519 What score instantiated a child's name by 223 00:08:11,775 --> 00:08:14,335 We can use ctrl shift a select mean 224 00:08:14,847 --> 00:08:15,871 Hit ctrl shift 225 00:08:16,127 --> 00:08:16,639 Keyboard 226 00:08:16,895 --> 00:08:18,943 And then search for experienced vinyl 227 00:08:19,199 --> 00:08:21,247 And it should appear in the 228 00:08:21,759 --> 00:08:23,039 Top left origin 229 00:08:23,295 --> 00:08:23,807 We can 230 00:08:24,063 --> 00:08:24,575 Movie 231 00:08:24,831 --> 00:08:25,855 Vile 232 00:08:26,367 --> 00:08:29,951 For the player and press ctrl d to duplicate them a bunch 233 00:08:30,463 --> 00:08:32,511 Again move to all is w 234 00:08:32,767 --> 00:08:35,327 On the keyboard or the spartan up here in the towbar 235 00:08:36,095 --> 00:08:38,143 So I just put a bunch of owls around the player 236 00:08:38,399 --> 00:08:40,191 Run the game and see if our collision 237 00:08:41,215 --> 00:08:42,751 So you should be able to pick up all of those 238 00:08:43,007 --> 00:08:44,799 Call so that's working pretty 239 00:08:45,311 --> 00:08:49,919 So that's it for the basic setup in the next lesson were going to go over how to 240 00:08:50,431 --> 00:08:52,735 Make those collections increment 241 00:08:53,247 --> 00:08:55,551 Some kind of experience not 15840

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