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We're making good progress on our game but I'm
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To take a brief detour
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To go through some of the project settings that were going to want to have
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In place
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Before we can't in
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So if you're playing a game you may notice that there's a lot
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Happened
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With the camera
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If you speed up and slow down you can see that there is a bunch
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Shifting and it's not really
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Clear why exactly this happening this is because of
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The default rendering behave
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When you're running again
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Your nose to these can
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Fractional
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Pixel corner
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So I could be at
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2.4 in the ass
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Add 5PT
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In the
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And it's fractional something
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Corner
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Are what causes the rendering
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To become
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Luckily
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We can fix this
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By snapping the Transformers 2
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The whole integer
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Pixel we don't need to write any code
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We can just go to Prague
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Project set
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When a scroll down until you see
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The rendering section
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Subtitled by
online-courses.club
We compress knowledge for you!
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Click on 2D
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And this action right here snap to die
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The pixel
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Glen Turner
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If you want
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Make sure that you have advanced settings tile on
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Right
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So snap 2D transforms to pixel
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In the
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Rendering
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Turn on the products
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Now it's getting running
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And you should notice an immediate improve
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In terms of
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Jitteriness everything
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Horse stable
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Nisa
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Ok so that's how to address the jitteriness
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If we go to The Deep
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At the bottom of the window
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You may see these errors being printed can't
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And this area is the perimeter delta is never you
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In the function process or in our case other area
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Being used in the
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By the way if you see any errors in your console
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Or warnings in this
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You can expand the error or warning and it will show you what line at
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Script and you can actually just clicked
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To be brought directly to
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The problematic
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This morning I
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Is pretty you
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What it wants us to do
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Is it 1 size to you
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What's a discard
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What it's saying is that
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We have this other area perimeter
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In our basic enemy
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That's not being you
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And I can see how that would be a health warning
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However
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We're going to run into many situations
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Converse
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Where we actually don't
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Care about the input parameter we just need
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To supply
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To match the function signature
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That
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Signal emitter
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Expect
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I'm actually going to disable this war
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It's not clever in the bar area is because
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If you leave a bunch of errors
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Being printed all the time
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You're going to most likely miss
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The actual errors in war
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That you need to address
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Sorry I turned this one
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Because you don't care about this
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Someone
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To Project
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Project set
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Scroll down to the debug section
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And you're the genius
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Again make sure you have ed
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Settings toggle on
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At the top and we have a couple of things
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What do you want to look for is the unused parade
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If you're unsure
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What you can do as you can read the area and it says the perimeter other area
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Is never
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In the function
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And it says on
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Perimeter
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What is the area code when you expand
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So that's the one that
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I'm just going to turn this
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To ignore
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And now I'm Gonna Run the game
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We will no longer see any of them
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Types of
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Warning
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So if you encounter any other places during this course where you thinking error is being printed
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Or a warning has been
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Unnecessarily
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You're free come in here and customised you can control
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All kinds of Duty script warnings and errors
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In here
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To customise it to your liking
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Will be doing some more exploration of the project settings in the future as we built up the game
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What does a 2 quick things that I thought would be good to address now
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And will continue
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Building the game
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Mechanics
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