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Of course
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We don't really have a game unless our sword ability can actually kill an enemy
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So
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Let's go ahead and do that
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A couple of things that we need to do the first question that we need to answer it
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How do we know where are the enemies are
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In the
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And the way that were going to do that as we're going to use a strategy similar
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To Howie
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The player position from the game camera
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I'm going to add
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The enemy
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2 and 10
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Is group
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So let's go ahead and
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Go into a basic enemy by clicking on
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The icon from the main theme
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And when I click on the route
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I'm going to click on the
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No
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Dark
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Tabs
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Guiding click on
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And then we're going to add
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The
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Anime to
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Ok
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So now anime is in the anime group
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Let's go to our sword ability Now control shift to open
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Quick opensea
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Can you get your sword ability controller in open that up
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Subtitled by
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And then click the Script icon to open up the screen
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So we're currently spawning a sword in
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At the player
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But we probably want to spoil the song
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Instance
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So how are we going to do that
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We're going to get rid of this black here we're getting a fur
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No dim repair where to change this to
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Enemies is equal to
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Get nodes
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In
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And then
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Ok and then we're going to need to do a simple check here we're going to get rid of player lying here
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And then I'm here we're going to say if enemies
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Shot size
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Is equal to 0 which means that we have no elements in the array does no enemies
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The screen will just going to return out of that
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So that we don't even try to spawn the sort of there's no
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Ok now we're gonna get an error here and that's fine I'm just going to comment this out for now by hidden control
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And then
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Ok
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So control cable automatically comment there was line so they don't
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Take off
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And there is one thing that we want to do with his enemies which is
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We were
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How to only get the enemy
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Is that are within a certain distance of
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The player
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Because if there's an enemy that off screen we don't want the sword which is kind of like a melee ability
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To be able to hear that
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So let's declare a constant
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Up here
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Con
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Max Rayne
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I want to set it to something like
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104
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So there is a Max
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Configurable if you want
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By doing
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At
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Export
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Bar
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Mark
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Range
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You can do that if you want it to be configurable
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My inspector
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Right here
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Music on speakers I don't foresee this variable needing to be changed
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At all
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So we're going to go back down to her on time or time out here
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I'm going to say enemies
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Is equal to enemies dot
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So what we going to do is we're going to pass on
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Filter mesh
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So in the filter function
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We can actually pass what is called
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Filter function
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Which is
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A function that takes each element in the array
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Argument
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And can return either true or false
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To decide
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Whether that element should be preserved in the for
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So you can imagine like a real life filter
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You have it blacked out
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Certain things so if you have a water filter
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It let's all the waters there's a film
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An
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Prevents all the sediment from
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So it's the same way with
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Filter function with data
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With an array
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We can run a function against each element to the term
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If that element should be filtered
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Or not
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And so in here what I'm going to do is it going to rain
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Funk
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And then parentheses enemy
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We're going to specify this enemy is a type of no 2D
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So that we can get suggestions
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I'm going to call
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Return
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Anime
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Global position
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Distance squared
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Tool
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And we're going to check
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The distance squared to the player
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Position
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Is
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West Ham the maximum
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Before we do that we're going to make this a little bit nicer by
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Formatting as well babe
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So if I go to my return key word here and I just press
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Enter to create a new line
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We can do that and then I need to move the end parentheses of you highlight Apprentice
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It will show you where the matching printer
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Underline underneath of parentheses
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You can see that
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Is underlined the
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Opposing for a disease over here to begin
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The filter
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Funk
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And so just before that one I'm going to hit enter again
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Depressed
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Tab to unintended
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To preserve the proper in
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00:04:53,119 --> 00:04:57,471
And then here we still got an error but if we want to see if this works I can just take control care
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To come in
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00:04:59,775 --> 00:05:01,311
Indent there's a couple of times
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And then
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Return
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Solicitor very barebones filter function that will just feel throughout everything
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So this Returns true
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Element Andrew
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00:05:11,807 --> 00:05:15,903
Well described the elements so if we were the right like this we were filled out every single
149
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I'm just going to keep it there for now just as demonstration purpose
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We do need to
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The player position
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Again then
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I'm gonna put that line back that we had before
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Vera-playa equals get three dots
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First
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No dim
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Claire
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As note
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00:05:33,823 --> 00:05:37,919
Ok so back to our filter function I'm going to remove this hard couldn't fault here
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I'm a presscontrol k on this line
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To remove
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The car
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And then remember what we doing here is worth checking
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If the distance
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Square
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2
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The player
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Is greater than
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The match
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Range
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00:05:53,023 --> 00:05:56,351
Or in this case we wanted to be less than the maximum sort Returns true
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And preserve the
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And again we're doing distance squared to because
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Square calculation actually required
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Fewer CPU Cycles compared
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Atypical
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Square root operation
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00:06:08,895 --> 00:06:10,687
And so when you're dealing with large list
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This was actually
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Match
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00:06:13,503 --> 00:06:14,783
So distance squared to
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What can I put in as the argument there
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Player
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Dot global position
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And then we're going to say is last
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How
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Max range
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2
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So when you do a Distance squared to check
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This is going to get the squared
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From the enemy to the player
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That means that the Range that were checking also
193
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To be square
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So instead of using
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00:06:40,127 --> 00:06:41,919
Match range we have to use mate
196
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Change x Max
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Squared
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00:06:45,503 --> 00:06:47,295
So again this will filter out
199
00:06:47,551 --> 00:06:48,319
Every Anna
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That is further than
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00:06:50,111 --> 00:06:52,159
150 pixels away
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From the player
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00:06:53,695 --> 00:06:55,487
And we're signing it here
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Right enemies is equal to enemies that filter
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Because this filter function
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00:07:00,095 --> 00:07:01,631
If I bring up my documentation
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00:07:01,887 --> 00:07:03,423
By clicking F1
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On my keep
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If I look
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Theory test
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00:07:07,263 --> 00:07:08,031
And click
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I can scroll down
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And find
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Motor function
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00:07:11,615 --> 00:07:13,151
And you can see that the return type
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Is listed
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Arsenal left of the filter
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00:07:16,479 --> 00:07:18,527
So it's going to return a new array
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So and you can read the documentation as well
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Which will tell you here
221
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It returns a new array
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00:07:24,671 --> 00:07:29,023
So again the documentation is always there if you're confused about anything that I'm going over
223
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Please feel free
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Pause the video
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Open up the door
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Station
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00:07:33,375 --> 00:07:35,935
And just do a little bit of Reading if something I'm saying is
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00:07:36,703 --> 00:07:37,727
But moving on
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00:07:37,983 --> 00:07:38,495
2
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The rest of this
231
00:07:40,287 --> 00:07:42,079
So now we've got our filter Denham
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All the animals are close enough to the play
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To be able to use the sword ability
234
00:07:46,431 --> 00:07:49,247
I'm sorry we're going to want to put that cheque back into
235
00:07:49,759 --> 00:07:50,271
So
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Where is equal then now
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So can't be too
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00:07:56,415 --> 00:07:59,231
Ok so now we've got Oliver check down in Oliver
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Setup done
240
00:08:00,767 --> 00:08:03,071
Now we actually want to take
241
00:08:03,327 --> 00:08:05,631
Closest enemy in attack on that
242
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So I want to do is wee wee
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Call enemies
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Darts
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Cus
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00:08:11,263 --> 00:08:14,335
And in here within a provide a sorting function
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Which is
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00:08:15,615 --> 00:08:16,127
Funk
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No to die
250
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Karma
251
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For a second
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B
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Colin no to do so again
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Or typing elements
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And then a cold
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The end of that
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00:08:28,159 --> 00:08:30,719
But hit return and then unindent
258
00:08:30,975 --> 00:08:33,535
So that way with God are formatted correctly
259
00:08:33,791 --> 00:08:38,911
And just a quick note about the Sorting function so the way that sorting works across a Friday
260
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Languages is Dad new passing a function
261
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That Compares element 88 helmet
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So it gives you
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Pairs at a time
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And you as the developer
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To tell
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Weather
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It should be sorted before
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B and
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Works the same way in Jesus Christ
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We've got our a enemy and our
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B&M
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And we're going to grab the Disco
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To the player for each of those enemies
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And then return true
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If a is closer because we want a to be sorted
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00:09:10,911 --> 00:09:17,055
First is this is unclear what you can do is again open up your documentation with f
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00:09:17,567 --> 00:09:18,335
You can actually
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Bye
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The method name that you're having trouble
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Type
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Sort custom here
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That brings me right to the erase awesome and I can click into that
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00:09:27,807 --> 00:09:30,111
And this will give me a lot of useful information
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How does sorting actually work
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Any point doing this you're unsure of the exact behaviour of a function that were using the overall pass
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00:09:39,071 --> 00:09:41,375
Video open up the documentation in read
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00:09:41,631 --> 00:09:42,143
What
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00:09:42,399 --> 00:09:42,911
Function
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00:09:43,167 --> 00:09:43,679
Does
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So we need to grab the a Distance so a underscore distance
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Is equal to
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A global position
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Where can you use distance squared to again for the same reason that we did above
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Inside edition
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Squared to the player global
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Subtitled by
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We compress knowledge for you!
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I'm just going to keep that
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Unless duplicate this line solutions copy and paste
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I'm going to change this
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Be distance
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And be very short to change this to be Da Club up
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I know we're just going to return a distance
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Is less than
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So again if this
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Sorting function Returns true that means that a should be sorted
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Before
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B
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Andover minor type of here this needs to be 2D
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Capitalise
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What is fixed
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So now we got a sorted Enemy Away
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And we already know that the enemy size is greater than 0
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So
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Replace this comment out line
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So player get parent and Child
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Ring keep this line actually because we're going to tell the sword to go into the tree somewhere for keeping this line to add child
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What we're going to change is the global positions what's on comment that line as well
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Instead of playing at global position
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What we're going to do is ringing to say enemies
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At index 0
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So the first enemy
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In the sorted array
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Will be the closest anime
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And it will be a
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That
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So let's go and test this but first let's go back to our main scene
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And click on the 2D
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Set the top to go bye
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2 hour
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Scene view
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And I'm just going to go ahead and duplicate this enemy by selecting it and pressing ctrl d
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And I've got a second-hand
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I'm going to hit w
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To enable the move tool
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Then I'm going to move that second enemy
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Fire away
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So let's go ahead and play
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I can see that the sword is always attacking this rat first
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Because that's the closest one now if I switch directions
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Responding on that one
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Now that we've got the sword tiling the proper anime
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Wheel cover
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How to actually make the sword kill the enemy in the next lesson
21672
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