Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
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Let's continue on our sort ability and make it actually do something in
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I'm going to hit ctrl shift home
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To open up my
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Sword
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Ability
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A list of something
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Let's give it a little animation
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Of its wings
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So let's go ahead and add a new note underneath sort of Bill
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Going to get into the animation play
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Animation player is away
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Weekend animate thing
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And the
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The nice thing about the animation player in Godot is you can
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Make pretty much
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Play property
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So I'm going to do is I'm going to click on the end
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Fighting with the animation panel open
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You should automatically open if
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YouTube
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Is the animation player in the
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Wind
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If it doesn't
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You can go out in cricket
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Quickly anime
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At the bottom
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So now I'm going to collect this information
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The top of
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How much is call this
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Swing
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So now we've got
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Power animation
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Animation can be composed of multiple tracks
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Subtitled by
online-courses.club
We compress knowledge for you!
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And a track is essentially a single proper
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Tickets animated over time
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So what we can do
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Is
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We can modify the rotation
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So let's go ahead and select our Sprite 2D
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Thunderstep when we have the animationplayer
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Open contacts
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You will actually see
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Little key icon
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Next to every property in the inspector
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This means create a keyframe
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The current value
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And
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Create a track if it doesn't
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Jordan start with the road
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Scroll down to the new junior section
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Find transform rotation
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And click the key icon
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Levy settings default enabled and then
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Play create
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In order to create a new rotation
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Track
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Underneath our Spa
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To die in the bottom right here you have your zoom slider
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So you can slide this in and out
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When is light it up so we can see our animation little bit
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Listen
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Grey
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Region represents the length of the animation
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You can change the animation length over here
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By clicking in the box and then writing whatever
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You want
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Change the animation length of a point
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Three I think that's a good
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Anime
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Thank you and how we can do it we can manually place
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Keyframe
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On
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This track
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Now by The Fall
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The animation
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Snaps in 0.1 second
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Increment
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You can either turn the snap off
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By clicking the snap button right here
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And now you can move the scrubber freely
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Or you can change the snap by changing the value
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Add the text box to the right
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You can also hold a shift
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To go into increments
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One quarter
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Of what you've got currently configured as your
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So if I leave
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Add
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1
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I will go in increments of
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As I
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Old Ship
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So let's make this actually do a swing anime
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I'm probably gonna want to do is
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Halfway through at .15
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Wallace 2.2
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What's
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Put a scrubber 8.2
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And then right click the track
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Insert a keep
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These are the keyframes
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So if I click on the
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Start here
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You can see what my value is at that as well as
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Easing
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The time that is place
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If I click on a second one you can see what the time is
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Different but everything
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The same
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So what I'm going to do for this value as I'm actually going to make there's 90
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Or rather 180°
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Enough you scrub through
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Your notice
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This is
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Rotating
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Between
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New agrees in 100
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So we can play it with this button here
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Now that's kind
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Underwear
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Right
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Doesn't look very good
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The working on a couple of different anime
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I'm properties
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To make this
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Good so first
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I'm going to change this
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Cubic inch
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Population
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Default is linear and you can change it bye
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Going to the interpolation by dropdown
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To the farm
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Of the track
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Clicking it
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And then clicking
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You're interrelation
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I like to use cubic for almost everything
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Because I think that
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Gives a slightly more natural feeling
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Tiana
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Linear is exactly what it sounds
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Pictures does it at a constant rate
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Where is cubic actually modifies the
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Which there
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Changing place on the quay
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So find a cubic looks a little bit less robot
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So you might see a slight difference now when you play the animation
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If not that's ok
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Ok let's modify the scale
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Sprite
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Sewing
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As well
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So we're going to click on the Sprite again
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We're going to go down to the scale
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Property of transform
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And we're going to
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Quick create
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Drag this keyframe
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To the beach
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Then move your scrubber to
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Something
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.15
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Right-click
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Insert another key
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Location
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If it's not snapping that's ok you can just hold down
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Like I mentioned earlier and get it to be were you wanted to be
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And let's just change the scale to weigh
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Ok
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And then
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Let's put another keyframe at the very end
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Resetting the scale
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Back to
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So that all of a sudden is looking a lot nicer
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I might even
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The scale to be a fool
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2
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On that Keith
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Enniskillen
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Excellent
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That's looking pretty good
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Ok and I'm going to modify this actually even a little bit more so it's changed the animation
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2.5
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Sex
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Over on the right here
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You can highlight all of these keyframes by clicking and
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And then I'm just going to move these all
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By dragging them over and it looks like my snap settings are not agreeing with that
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So that's a simple fix
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Just disable the snap or change it to a lower value I'm going to change minor 0.05 in the corner
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Keep snap on
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Another drag is around
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You can see the door station
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Nicely
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Samuel moved I was just at the end
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And then for the beginning of the animation I'm actually going to start at a scale of 0
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I've inserted a new key at scale
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I'm going to
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Change that to 0
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Not going to start at zero
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I'm going to
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Very quickly
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Change the scale to be pass
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1
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So perhaps one
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25
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So what that's going to do is that's going to be like a little bounce
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Appearance
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Give us a little bit of a nicer animation
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No I'm going to extend the animation once again
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I'm going to go perhaps 2.75
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And then I'm going to make the sword
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Rotate
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Back into position just a little bit so let's say
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By .6 seconds
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Add a keyframe at the rotation track
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And where can I change that value to 9
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So that it comes back too
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Orizont
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Like so
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We can even have it come back to zero if we want it so let's see
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So you can see that if we move it back to zero and then we shift this keyframe all the way over 2.7
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You can see that are working really nice
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It's lashes.in and it returns back to its position
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If you select the keyframe before this keyframe we set it back to zero
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You can see that
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We have is easing Curve that is easing Curve allows us to change how quick
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The transition
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So if I
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Drag this easing by clicking and holding
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This is the ratio of so you can see how the curve
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Looks like it starts off slow and then speeds
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That's exactly what happened between you're to Keith
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Serrated and going
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Smoothly between
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180 and 0 degrees
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You will actually accelerate
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From 1
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Youtooz
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So what
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Do you see how it kind of delays even after
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It should already be transitioning to zero and then it speeds up and see
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Spac
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So I might put a little bit of that in there maybe 1.6
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Just give it a little bit more natural
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And regarding the scale let's go ahead and change the interpolation
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Cubic on
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Inside as
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So you can see and there's a little bit of anticipation in the attack as well and we can't even make that
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Dissipation even more
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By changing the rotation
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So let's go out and add a keyframe for rotation
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At the beginning
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Animation
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Started off at 0 in in second keyframe that was originally 0
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What is change it to -5 years
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Is an alpha playful animation
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You can see Amazon little bit of a wind up before it's lashes I might even make this -10
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To be a little bit
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Apparent you can scroll through the animation just to get a good idea and you can turn off snap
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Never give you a really good idea what your animation is look
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Perfect
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And then we're going to finish off the animation by making the sword
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Disappear out of existence so we're going to take this animation
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Open another
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Keyframe at the end of that scale track
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Internet 20
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So that's disappearing 20 a little bit quickly or going to use that easing trick again
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So I'm going to click on the second to last
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Keyframe on
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Scale
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I'm going to turn that easingwood is going to drag down a little bit create that Curve that starts off slow and speeds
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Sync
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We could even make this more
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So I've set reminder 5.65
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Perfect so now you can see that that's looking really good actually as an attack
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What's the election game we still have the code in place that just sponsor
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The player that looks like in game
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Ok and we got a problem here which is that nothing is playing
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And that's because we need to click on her animation player for sword ability
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And click this button in the top bar
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Call AutoPlay on load
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Automatically play this animation
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When it gets loaded into
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The same tree
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So now what
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So that's looking pretty good isn't it
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You can imagine this
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Popping up next to an enemy and then immediately attack
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So there is one problem here
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Let's go out and press the pause button
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Up here which is going to pause or game so that nothing is happening anymore
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The execution of the game is entirely poor
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Why are games running or pause
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You can go
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To this remote
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Button
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Up here under the sea
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Dark
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Click that
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And this will show you
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The scene tree as exist
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In the day
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And so we can see all of the things that exist
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In the game
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So we got a play or basic
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And there's a problem
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Do you see all of these sort a bill
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The little something that you need to be mine
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Godot does not automatic
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Free any noise
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From your scene
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You have to do that yourself
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Otherwise you'll end up delivering the scene
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And eventually bogging down the Sith
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If there's enough
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Nodes that
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Should have been cleaned
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The final thing that we're gonna do on this sword animation
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Is we're going to make it
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Creatine
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From the same tree
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Where do that with a call method track so when I click add
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Select call method track which is the Green Day
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Click the sword ability
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Routenote
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Click ok
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Right click Internet
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New track
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Just created
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Quick insert key
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Search for
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Q
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Underscore
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Free
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Likes
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And what is does
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Q3 you can call from a screw
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Ori animation
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You can call any function that you want from me
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Q3
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Would be typically called a floor
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Code but I find it useful to do an animation play When the animation is finished
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Because that makes the sea
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Sort of self-cleaning we don't actually need to write anything
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To handle the car
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And soak you free what does what do is this will wait until the next idle
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To remove
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From the same tree
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As well as free from them
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What is that mean to
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Read on the next
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Essentially means
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After a good day
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Has processed all of its physics
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Collisions in what
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After all the signals have been
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And
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And it gets to the idle frame which means that good deal has done all of its life cycle event
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It will then be free data
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And this is just good practise because they're not insured
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That there's nothing at actively wants to reference
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The note
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After you
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Right so
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Guaranteed that goes dum doing everything with the know that it was going to do
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And then it will be
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And will use this more later
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For sure I'm just going to try and get to the end
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75 Seconds of the enemy animation
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And Alfie Run the game again
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And let some swords pop
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Animal cosmic gaming
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You should see
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Either one or no sore
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Depending on
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Can you pause it
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If your sword is not visible on the screen but it still shows up here
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Maybe it's just because you passed it before the end
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When are you can see that are remote seeing three is nice and clean
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There is no extra sort a bill
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Hanging around
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Another we've made a sort of ability
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Look nice and that we had an introduction
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To the animation play
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It's time to actually make this
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Sword ability
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Funk
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00:13:18,463 --> 00:13:19,743
So that's what we're going to do
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In the next life
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