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Hello and welcome to the course I hope you're looking forward to getting into making your
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Ariana
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Survivor Style game
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I'm fire Billy I will be your instructor for the course
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And the first thing that we need to do is we need to download Godot
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And get it configure
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So that we can build our game
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So go ahead and go to
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Godot engine
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And you will see this nice big download
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Just button go ahead and click that button
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And then you can choose the download
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Hear this big blue 4.0
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Automatically download guitar for your platform I'm on Windows
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But you can also run the editor on Mac
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Angela
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And if you're interested in other downloads there's a bunch of other download options for example
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Sharp this little handy link right here the download repository which allows you to download all
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Versions of Godot
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Just going to go ahead and click this big blue download button radio
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Subtitled by
online-courses.club
We compress knowledge for you!
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And that won't download
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The zip file containing the executable
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So go ahead and extract that zip file wherever you see fit I like to take the guitar
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Music usable in put it somewhere more permanent on my disc
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And then once you've done that go ahead and run the editor
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What's the editor opens up
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You will see the
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Dialogue here asking you to import some examples from the asset library
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We don't want to do that that's just clicked can't
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So this is our
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Project manager this is where all of your projects will show
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And we're going to collect the new project button over here on the
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Inside
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And this will bring up the new project creation dialogue
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We have our project name here
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Which I'm going too cold to die
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Survivors
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And you have your project path which you can specify anywhere on your disc
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However
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You will see that you get this warning this all I can pass it is not
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So what you can do is click this create folder button right here
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And that will automate
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Create a folder with the same name as your
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And then
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Update your project path
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To be in your
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Default
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Sold by the folder points of the documents director
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But you can choose
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Anywhere you want by clicking Brown
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And then select
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Which are
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If you want here
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And then you have a couple of options for the render
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We're going to be using the default render here forward
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But
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If 4 + doesn't work for
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And you're on slightly older hardware
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You can give compatibility mode a shot
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And see if that works for you
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But we will be using the Ford plus render
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There's also a mobile rendering would you can experiment with but again we're going to
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Put the forward plan
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And it's going to ask you about version control metadata this would be really useful if you're using
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Version control
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Get
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Which you can do for this course but we're not going to be
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I'm just going to selection on here so
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Create any extra data in my project
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And then I'll come
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Create and edit
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Someone to click create and edit what will happen is the editor open up in a brand new project and you'll be met with
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Now you'll notice that were immediately hit with a
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So the first thing that I want to do is alright to trim down the editor features
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So that
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It's a little bit more streamlined for 2D
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To streamline or editor for 2D editing let's go to editor
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Manage editor feature
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Let's click create profile here
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And I'm going to call this profile name 2D
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And then once you've got that profile create
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You can disable all the features you don't need or want to associate with that profile
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Very simply were going to uncheck
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3D
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And we're going to uncheck
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Set library
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And then you can click ok
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I noticed that immediately
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That has gotten rid of the three
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So just a little bit about the editor
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Up here at the top you have
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Your towbar
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Which contains the sort of Turbo
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Options that
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Expect from a normal program
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Will get into more of these
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As we
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Go through the course
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Then in the middle here you've got another 20 bar
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Rachel say 2D and script these are your different views
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The TV
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Is where we can actually preview what our game in one
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Scenes
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Going to look like
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The Script
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Is where we will be adding our scripts we don't have
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But again we'll get into there
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Just a little
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And then over on the right hand side you have all of your run option
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Again we're not going to get it
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But this is how you can run your game and then you've got various panels we've got Arsene panel
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Which allows us to construct
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Seems
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You can view them as came up
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Secret coming from unity
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So the scene panels Howie
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Constructors scenes artery structure
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The import Tab control
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How
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Various resources of the project are imported for us to
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We are the file system which is pretty self-explanatory these are all the files in
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Our project
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We've got the inspector over here
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Which will be used for editing and modify
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The properties of various nodes that were putting into
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And then we have the new tab which has more specific data about a selected no
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And we've got history
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Which is a running history of all the action
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Taking
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And then at the bottom here
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We have output
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Debugger
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Audio
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Animation in the shader editor
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Again we're going to get into those things late
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I just want to Orient you and show you roughly where
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One final thing I want to do for the editor orientation is I want to update the layout
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What's the panels
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You should follow what I'm doing but you should also feel free to organise it
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How about
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Especially as the
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Here's how you can organise
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So let's go to our file system panel here and if you click this 3.may
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Play here
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You can see that you
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End up with this door
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Position
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Settings
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You can see that
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This bright line indicates where the current dock position of
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Item is
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And for our filesystem it is in the
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Second car
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Second
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So it's this one
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If we click a different square
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Anywhere in this
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Menu here
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That will change the position of the Dark Soul
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You have two columns on the left
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Then you have the editor window which is this big grey area in the centre
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And you have two columns on the right
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So what I'm going to do is I'm going to select the top left cell here
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To put the file system
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Leftmost in our end
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What day does that create a two column layout here
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Ok I will leave the scene in Port where they are
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Then I'm going to take the inspector
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I'm going to click that three.men you again
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And I'm going to move inspector below the scene tap so it would be this cell
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Here
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The second
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Call Em
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Ok and I'm good
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Move the note app
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I'm here to the same place
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So
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Like a new tab
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Read out menu
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Like
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Inspector
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The final thing is the
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And I'm going to
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The three that menu again
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I'm going to move the history to the same
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Sell as the file
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Ok
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So as if laid out now you should have this
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You should have the file system
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You're seeing import tab
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And then you're in
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No tabs
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Editor
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And the reason that we set up
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The editor of this is because
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The editor supports a lot of dragging and dropping
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Resources
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Console
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When in our inspector
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For example
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We need to put a resource
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Into a note
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We can just go ahead and drag it
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From the filesystem into their proper
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Without having to cross the entire
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Edit
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Space here
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So it's just a little bit of fish and it shortens the travel distance between doing drag and drop
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But again you can feel free to lay out the editor however you want as
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So with the editor configuration out of the way
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Let me just go over some controls really quick for navigating this grey editor area
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If you click the middle Mouse button you can turn the area around
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You can also hold space and then use your left Mouse
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To drag
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You can use the scroll wheel to zoom
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Or you can use the zoom in buttons
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Zoom out buttons
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The top of
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The preview area here
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And if you press f on a keyboard
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It will Centre
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Either the origin in the window
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Or it will centre whatever node you have some
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Did in the win
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And what are noisy may ask over going to get into that very short
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And the final setting
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I am using but it's optional for you to implement is Inspector folding so
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If you go to editor
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Editor settings
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This is where you can change all the settings
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Play Anita
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For now I'm going to just go to this inspector often here under
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Interface
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And then I'm going to collect this disabled
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And what is essentially does is this makes all properties of all night
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Visible all the time instead of having an expand and collapse but
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Which you can play around with the setting in the next lesson when we are
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Play start building
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But I have this option on
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And so if you want to match my settee
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Feel free to turn this
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Again
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That's edit
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Editor set
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The inspector on the interface and then turn on disabled
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So that's
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For the editor orientation and setup
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Let's start building the game
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