All language subtitles for 01. Godot Download, Orientation, and Setup

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian Download
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 Hello and welcome to the course I hope you're looking forward to getting into making your 2 00:00:06,656 --> 00:00:07,168 Ariana 3 00:00:07,424 --> 00:00:08,704 Survivor Style game 4 00:00:08,960 --> 00:00:12,288 I'm fire Billy I will be your instructor for the course 5 00:00:12,544 --> 00:00:15,872 And the first thing that we need to do is we need to download Godot 6 00:00:16,128 --> 00:00:17,152 And get it configure 7 00:00:17,664 --> 00:00:19,200 So that we can build our game 8 00:00:19,968 --> 00:00:21,248 So go ahead and go to 9 00:00:21,504 --> 00:00:23,296 Godot engine 10 00:00:23,552 --> 00:00:26,112 And you will see this nice big download 11 00:00:26,368 --> 00:00:28,416 Just button go ahead and click that button 12 00:00:28,672 --> 00:00:31,488 And then you can choose the download 13 00:00:31,744 --> 00:00:34,048 Hear this big blue 4.0 14 00:00:34,560 --> 00:00:38,912 Automatically download guitar for your platform I'm on Windows 15 00:00:39,168 --> 00:00:42,240 But you can also run the editor on Mac 16 00:00:42,496 --> 00:00:43,008 Angela 17 00:00:43,520 --> 00:00:48,640 And if you're interested in other downloads there's a bunch of other download options for example 18 00:00:48,896 --> 00:00:55,040 Sharp this little handy link right here the download repository which allows you to download all 19 00:00:55,296 --> 00:00:56,576 Versions of Godot 20 00:00:57,088 --> 00:01:00,525 Just going to go ahead and click this big blue download button radio 21 00:01:00,527 --> 00:01:02,875 Subtitled by online-courses.club We compress knowledge for you! 22 00:01:02,876 --> 00:01:02,720 And that won't download 23 00:01:02,976 --> 00:01:05,280 The zip file containing the executable 24 00:01:05,792 --> 00:01:10,656 So go ahead and extract that zip file wherever you see fit I like to take the guitar 25 00:01:10,912 --> 00:01:14,240 Music usable in put it somewhere more permanent on my disc 26 00:01:14,496 --> 00:01:18,080 And then once you've done that go ahead and run the editor 27 00:01:19,360 --> 00:01:21,408 What's the editor opens up 28 00:01:21,664 --> 00:01:22,432 You will see the 29 00:01:22,688 --> 00:01:27,040 Dialogue here asking you to import some examples from the asset library 30 00:01:27,296 --> 00:01:29,344 We don't want to do that that's just clicked can't 31 00:01:29,856 --> 00:01:30,880 So this is our 32 00:01:31,648 --> 00:01:35,232 Project manager this is where all of your projects will show 33 00:01:35,488 --> 00:01:38,816 And we're going to collect the new project button over here on the 34 00:01:39,072 --> 00:01:39,584 Inside 35 00:01:40,096 --> 00:01:43,168 And this will bring up the new project creation dialogue 36 00:01:43,680 --> 00:01:45,216 We have our project name here 37 00:01:45,728 --> 00:01:47,264 Which I'm going too cold to die 38 00:01:48,544 --> 00:01:49,568 Survivors 39 00:01:51,104 --> 00:01:55,712 And you have your project path which you can specify anywhere on your disc 40 00:01:55,968 --> 00:01:56,480 However 41 00:01:56,992 --> 00:02:00,064 You will see that you get this warning this all I can pass it is not 42 00:02:00,576 --> 00:02:03,648 So what you can do is click this create folder button right here 43 00:02:03,904 --> 00:02:04,928 And that will automate 44 00:02:05,184 --> 00:02:07,744 Create a folder with the same name as your 45 00:02:08,256 --> 00:02:08,768 And then 46 00:02:09,792 --> 00:02:11,328 Update your project path 47 00:02:11,584 --> 00:02:12,352 To be in your 48 00:02:12,608 --> 00:02:13,120 Default 49 00:02:13,376 --> 00:02:15,936 Sold by the folder points of the documents director 50 00:02:16,192 --> 00:02:16,960 But you can choose 51 00:02:17,216 --> 00:02:19,008 Anywhere you want by clicking Brown 52 00:02:19,520 --> 00:02:20,544 And then select 53 00:02:21,056 --> 00:02:21,568 Which are 54 00:02:21,824 --> 00:02:22,592 If you want here 55 00:02:24,896 --> 00:02:27,456 And then you have a couple of options for the render 56 00:02:27,712 --> 00:02:30,784 We're going to be using the default render here forward 57 00:02:31,296 --> 00:02:31,808 But 58 00:02:32,064 --> 00:02:34,112 If 4 + doesn't work for 59 00:02:34,368 --> 00:02:36,672 And you're on slightly older hardware 60 00:02:36,928 --> 00:02:39,744 You can give compatibility mode a shot 61 00:02:40,000 --> 00:02:41,536 And see if that works for you 62 00:02:41,792 --> 00:02:44,096 But we will be using the Ford plus render 63 00:02:44,352 --> 00:02:48,704 There's also a mobile rendering would you can experiment with but again we're going to 64 00:02:48,960 --> 00:02:49,728 Put the forward plan 65 00:02:50,496 --> 00:02:55,872 And it's going to ask you about version control metadata this would be really useful if you're using 66 00:02:56,128 --> 00:02:57,408 Version control 67 00:02:57,664 --> 00:02:58,176 Get 68 00:02:58,432 --> 00:03:01,248 Which you can do for this course but we're not going to be 69 00:03:02,272 --> 00:03:03,808 I'm just going to selection on here so 70 00:03:04,064 --> 00:03:06,368 Create any extra data in my project 71 00:03:06,880 --> 00:03:07,648 And then I'll come 72 00:03:07,904 --> 00:03:08,928 Create and edit 73 00:03:09,696 --> 00:03:15,328 Someone to click create and edit what will happen is the editor open up in a brand new project and you'll be met with 74 00:03:16,096 --> 00:03:18,656 Now you'll notice that were immediately hit with a 75 00:03:19,936 --> 00:03:23,520 So the first thing that I want to do is alright to trim down the editor features 76 00:03:24,032 --> 00:03:24,544 So that 77 00:03:24,800 --> 00:03:27,360 It's a little bit more streamlined for 2D 78 00:03:28,384 --> 00:03:31,968 To streamline or editor for 2D editing let's go to editor 79 00:03:32,224 --> 00:03:33,504 Manage editor feature 80 00:03:34,272 --> 00:03:36,320 Let's click create profile here 81 00:03:36,832 --> 00:03:39,136 And I'm going to call this profile name 2D 82 00:03:41,184 --> 00:03:44,256 And then once you've got that profile create 83 00:03:44,512 --> 00:03:49,120 You can disable all the features you don't need or want to associate with that profile 84 00:03:49,376 --> 00:03:51,168 Very simply were going to uncheck 85 00:03:51,424 --> 00:03:51,936 3D 86 00:03:52,192 --> 00:03:53,472 And we're going to uncheck 87 00:03:53,728 --> 00:03:54,240 Set library 88 00:03:55,776 --> 00:03:57,056 And then you can click ok 89 00:03:57,312 --> 00:03:58,848 I noticed that immediately 90 00:03:59,104 --> 00:04:01,408 That has gotten rid of the three 91 00:04:02,176 --> 00:04:03,968 So just a little bit about the editor 92 00:04:04,224 --> 00:04:05,760 Up here at the top you have 93 00:04:06,016 --> 00:04:06,528 Your towbar 94 00:04:07,040 --> 00:04:09,344 Which contains the sort of Turbo 95 00:04:09,856 --> 00:04:10,624 Options that 96 00:04:11,136 --> 00:04:12,416 Expect from a normal program 97 00:04:12,672 --> 00:04:13,952 Will get into more of these 98 00:04:14,208 --> 00:04:14,976 As we 99 00:04:15,488 --> 00:04:16,256 Go through the course 100 00:04:16,768 --> 00:04:19,071 Then in the middle here you've got another 20 bar 101 00:04:19,327 --> 00:04:22,911 Rachel say 2D and script these are your different views 102 00:04:23,167 --> 00:04:23,679 The TV 103 00:04:24,191 --> 00:04:27,007 Is where we can actually preview what our game in one 104 00:04:27,519 --> 00:04:28,031 Scenes 105 00:04:28,287 --> 00:04:28,799 Going to look like 106 00:04:29,055 --> 00:04:29,823 The Script 107 00:04:30,335 --> 00:04:33,407 Is where we will be adding our scripts we don't have 108 00:04:33,663 --> 00:04:35,455 But again we'll get into there 109 00:04:35,711 --> 00:04:36,223 Just a little 110 00:04:36,735 --> 00:04:40,063 And then over on the right hand side you have all of your run option 111 00:04:40,319 --> 00:04:41,855 Again we're not going to get it 112 00:04:42,111 --> 00:04:46,975 But this is how you can run your game and then you've got various panels we've got Arsene panel 113 00:04:47,231 --> 00:04:48,767 Which allows us to construct 114 00:04:49,023 --> 00:04:50,047 Seems 115 00:04:50,559 --> 00:04:52,095 You can view them as came up 116 00:04:52,351 --> 00:04:53,375 Secret coming from unity 117 00:04:53,631 --> 00:04:54,911 So the scene panels Howie 118 00:04:55,167 --> 00:04:56,959 Constructors scenes artery structure 119 00:04:57,471 --> 00:04:59,007 The import Tab control 120 00:04:59,263 --> 00:05:00,031 How 121 00:05:00,543 --> 00:05:03,871 Various resources of the project are imported for us to 122 00:05:04,639 --> 00:05:08,479 We are the file system which is pretty self-explanatory these are all the files in 123 00:05:08,735 --> 00:05:09,247 Our project 124 00:05:09,759 --> 00:05:11,295 We've got the inspector over here 125 00:05:11,551 --> 00:05:14,623 Which will be used for editing and modify 126 00:05:14,879 --> 00:05:18,207 The properties of various nodes that were putting into 127 00:05:19,231 --> 00:05:23,327 And then we have the new tab which has more specific data about a selected no 128 00:05:23,583 --> 00:05:24,863 And we've got history 129 00:05:25,119 --> 00:05:27,167 Which is a running history of all the action 130 00:05:27,423 --> 00:05:27,935 Taking 131 00:05:28,703 --> 00:05:29,983 And then at the bottom here 132 00:05:30,495 --> 00:05:31,519 We have output 133 00:05:32,287 --> 00:05:33,055 Debugger 134 00:05:33,567 --> 00:05:34,335 Audio 135 00:05:34,591 --> 00:05:36,383 Animation in the shader editor 136 00:05:36,895 --> 00:05:38,943 Again we're going to get into those things late 137 00:05:39,199 --> 00:05:42,015 I just want to Orient you and show you roughly where 138 00:05:43,295 --> 00:05:47,903 One final thing I want to do for the editor orientation is I want to update the layout 139 00:05:48,159 --> 00:05:48,671 What's the panels 140 00:05:49,183 --> 00:05:53,279 You should follow what I'm doing but you should also feel free to organise it 141 00:05:53,791 --> 00:05:54,303 How about 142 00:05:54,559 --> 00:05:56,095 Especially as the 143 00:05:56,863 --> 00:05:58,399 Here's how you can organise 144 00:05:59,167 --> 00:06:03,519 So let's go to our file system panel here and if you click this 3.may 145 00:06:04,031 --> 00:06:04,543 Play here 146 00:06:04,799 --> 00:06:05,567 You can see that you 147 00:06:05,823 --> 00:06:07,103 End up with this door 148 00:06:07,359 --> 00:06:07,871 Position 149 00:06:08,383 --> 00:06:08,895 Settings 150 00:06:09,151 --> 00:06:10,175 You can see that 151 00:06:10,943 --> 00:06:14,783 This bright line indicates where the current dock position of 152 00:06:15,039 --> 00:06:15,807 Item is 153 00:06:16,575 --> 00:06:19,135 And for our filesystem it is in the 154 00:06:19,391 --> 00:06:20,415 Second car 155 00:06:21,183 --> 00:06:21,695 Second 156 00:06:22,207 --> 00:06:22,975 So it's this one 157 00:06:24,255 --> 00:06:26,303 If we click a different square 158 00:06:26,815 --> 00:06:28,095 Anywhere in this 159 00:06:28,351 --> 00:06:29,119 Menu here 160 00:06:29,887 --> 00:06:31,935 That will change the position of the Dark Soul 161 00:06:32,191 --> 00:06:33,727 You have two columns on the left 162 00:06:33,983 --> 00:06:38,591 Then you have the editor window which is this big grey area in the centre 163 00:06:38,847 --> 00:06:40,383 And you have two columns on the right 164 00:06:41,151 --> 00:06:44,223 So what I'm going to do is I'm going to select the top left cell here 165 00:06:44,735 --> 00:06:46,015 To put the file system 166 00:06:46,527 --> 00:06:48,319 Leftmost in our end 167 00:06:48,831 --> 00:06:51,647 What day does that create a two column layout here 168 00:06:51,903 --> 00:06:53,951 Ok I will leave the scene in Port where they are 169 00:06:54,463 --> 00:06:55,999 Then I'm going to take the inspector 170 00:06:56,767 --> 00:06:58,559 I'm going to click that three.men you again 171 00:06:58,815 --> 00:07:03,423 And I'm going to move inspector below the scene tap so it would be this cell 172 00:07:03,679 --> 00:07:04,191 Here 173 00:07:04,447 --> 00:07:05,471 The second 174 00:07:05,727 --> 00:07:06,495 Call Em 175 00:07:08,543 --> 00:07:09,567 Ok and I'm good 176 00:07:09,823 --> 00:07:11,103 Move the note app 177 00:07:11,359 --> 00:07:12,895 I'm here to the same place 178 00:07:13,151 --> 00:07:13,663 So 179 00:07:13,919 --> 00:07:14,943 Like a new tab 180 00:07:15,199 --> 00:07:15,967 Read out menu 181 00:07:16,223 --> 00:07:16,735 Like 182 00:07:17,759 --> 00:07:19,039 Inspector 183 00:07:19,551 --> 00:07:21,087 The final thing is the 184 00:07:21,343 --> 00:07:22,111 And I'm going to 185 00:07:22,367 --> 00:07:23,135 The three that menu again 186 00:07:23,391 --> 00:07:25,439 I'm going to move the history to the same 187 00:07:25,951 --> 00:07:26,975 Sell as the file 188 00:07:28,511 --> 00:07:29,023 Ok 189 00:07:29,791 --> 00:07:32,095 So as if laid out now you should have this 190 00:07:32,351 --> 00:07:33,375 You should have the file system 191 00:07:33,631 --> 00:07:35,167 You're seeing import tab 192 00:07:35,679 --> 00:07:36,447 And then you're in 193 00:07:36,959 --> 00:07:37,727 No tabs 194 00:07:38,239 --> 00:07:38,751 Editor 195 00:07:39,007 --> 00:07:40,287 And the reason that we set up 196 00:07:40,799 --> 00:07:42,335 The editor of this is because 197 00:07:42,591 --> 00:07:45,407 The editor supports a lot of dragging and dropping 198 00:07:45,663 --> 00:07:46,431 Resources 199 00:07:46,687 --> 00:07:47,455 Console 200 00:07:47,711 --> 00:07:49,503 When in our inspector 201 00:07:49,759 --> 00:07:50,783 For example 202 00:07:51,039 --> 00:07:53,087 We need to put a resource 203 00:07:53,343 --> 00:07:54,623 Into a note 204 00:07:55,135 --> 00:07:56,927 We can just go ahead and drag it 205 00:07:57,183 --> 00:07:59,231 From the filesystem into their proper 206 00:07:59,487 --> 00:08:01,791 Without having to cross the entire 207 00:08:02,047 --> 00:08:02,559 Edit 208 00:08:03,583 --> 00:08:04,607 Space here 209 00:08:04,863 --> 00:08:09,471 So it's just a little bit of fish and it shortens the travel distance between doing drag and drop 210 00:08:10,239 --> 00:08:14,335 But again you can feel free to lay out the editor however you want as 211 00:08:15,615 --> 00:08:18,431 So with the editor configuration out of the way 212 00:08:18,687 --> 00:08:23,807 Let me just go over some controls really quick for navigating this grey editor area 213 00:08:24,063 --> 00:08:27,391 If you click the middle Mouse button you can turn the area around 214 00:08:27,647 --> 00:08:31,231 You can also hold space and then use your left Mouse 215 00:08:31,487 --> 00:08:31,999 To drag 216 00:08:32,255 --> 00:08:34,303 You can use the scroll wheel to zoom 217 00:08:34,815 --> 00:08:37,119 Or you can use the zoom in buttons 218 00:08:37,375 --> 00:08:38,655 Zoom out buttons 219 00:08:38,911 --> 00:08:39,679 The top of 220 00:08:40,447 --> 00:08:41,727 The preview area here 221 00:08:43,007 --> 00:08:45,567 And if you press f on a keyboard 222 00:08:45,823 --> 00:08:47,103 It will Centre 223 00:08:47,359 --> 00:08:49,407 Either the origin in the window 224 00:08:49,919 --> 00:08:52,991 Or it will centre whatever node you have some 225 00:08:53,247 --> 00:08:53,759 Did in the win 226 00:08:54,527 --> 00:08:58,111 And what are noisy may ask over going to get into that very short 227 00:08:58,879 --> 00:09:00,671 And the final setting 228 00:09:00,927 --> 00:09:05,791 I am using but it's optional for you to implement is Inspector folding so 229 00:09:06,047 --> 00:09:07,071 If you go to editor 230 00:09:07,327 --> 00:09:08,095 Editor settings 231 00:09:09,375 --> 00:09:11,679 This is where you can change all the settings 232 00:09:12,191 --> 00:09:12,703 Play Anita 233 00:09:13,215 --> 00:09:16,543 For now I'm going to just go to this inspector often here under 234 00:09:16,799 --> 00:09:17,311 Interface 235 00:09:18,591 --> 00:09:20,383 And then I'm going to collect this disabled 236 00:09:21,407 --> 00:09:25,247 And what is essentially does is this makes all properties of all night 237 00:09:25,759 --> 00:09:29,855 Visible all the time instead of having an expand and collapse but 238 00:09:30,367 --> 00:09:33,695 Which you can play around with the setting in the next lesson when we are 239 00:09:33,951 --> 00:09:34,719 Play start building 240 00:09:34,975 --> 00:09:36,767 But I have this option on 241 00:09:37,023 --> 00:09:38,559 And so if you want to match my settee 242 00:09:38,815 --> 00:09:40,095 Feel free to turn this 243 00:09:41,119 --> 00:09:41,631 Again 244 00:09:41,887 --> 00:09:42,655 That's edit 245 00:09:43,167 --> 00:09:43,935 Editor set 246 00:09:44,447 --> 00:09:47,263 The inspector on the interface and then turn on disabled 247 00:09:48,031 --> 00:09:48,799 So that's 248 00:09:49,055 --> 00:09:51,871 For the editor orientation and setup 249 00:09:52,127 --> 00:09:53,663 Let's start building the game 17097

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.