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Hey, what's up, guys?
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Welcome back to my pixel art
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tutorial and today's lesson.
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we will be drawing a background together.
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For this exercise.
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I want you guys to use any photo of
a background that you've taken
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If not, any background photo you've found online
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that you find interesting is fine too.
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Today I'm going to draw
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a photo I've took in Harajuku on a rainy day.
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I took this 2 years ago.
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When I first visited Japan,
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it was really gloomy and rainy that month
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and a really memorable day.
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So I already have a thumbnail sketch
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prepared from
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from all the thumbnails that I did last time.
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I drew this one a while ago,
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but I figured you guys would want to see
my approach to this one.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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This is the drawing from my series called beams
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and it's all about pixel backgrounds.
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Hopefully I'll be able to compile all the artwork
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and make an art book soon.
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For this drawing, my canvase is around 400x225px
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and this is the type of resolution that I like
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to stick with
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and it's also fitting a 16 by 9 ratio.
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So it'd be nice for like a wallpaper
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that fits on your screen.
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The first thing I start to do
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is the line art to refine the rough sketch.
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I did earlier.
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lowering the opacity of the rough sketch
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helps when you draw the line art on top.
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I also added my own subject
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standing at the top of the stairs
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to create a visual interest
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and have the focal point for the piece.
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So as I'm doing the liner
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I'm looking at the photo and comparing details.
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I'm so used to drawing without perspective lines
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that I just jump straight into sketching.
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But if I were to start from perspective lines,
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it looks something like this.
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So as I'm working on the lineart
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You noticed that I'm making a layer for each part
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and this background is a bit more complex
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than what I usually do.
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So I'm going to break it down
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into more manageable parts,
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to not get overwhelmed.
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This ties back to when I was talking about
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different planes in the last video.
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For this drawing
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I have around 6 different parts
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the main building
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the stairs
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the fence
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the garage.
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the background buildings and the sky
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I like to put them in their own folder
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to keep it organized
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and this method is also really common
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when I was working in animation and video games
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and for good reason too.
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I'll organize it from Back to Front
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the back being the sky
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and the front being their garage.
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So I know which planes are on top.
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Sometimes we even have to draw
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parts of the buildings that are hidden
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since they might be moving
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but for this exercise
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since it's not
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it's fine to leave it as it is.
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So now that we finished the line art
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I start to add the base colours on one layer
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and figure out the general colour and lighting.
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I dragged over the photo and drop it in.
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and the colors are honestly pretty dull in my picture.
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So I'm going to adjust them a bit
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for the sake of my dry.
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Using the Hue saturation and levels window
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by pressing CTRL + U and CTRL + L really helps.
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Play around with the sliders
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and see what kind of effect you like.
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I also use the gradient map, adjustment layer over here
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and you can also play around with the layer modes
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over here, too.
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I'm aiming for a cold feeling on a rainy day.
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So I have to emphasize more of the cooler colors.
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The lighting is coming from the right side.
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So most of the faces on the left side
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should be in the shadow.
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The reason why I wanted to do
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an exercise from my photo first
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is to get you used to the eyedropper tool.
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For beginners,
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this is really useful.
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If you don't know how to pick out colours yet.
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Eyedropping(hold ALT) your photo will get you a better idea
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of what colors to use
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and how to use it.
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You can hold the ALT key when
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you're using the pencil tool
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and it can select the color of your hovering
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your cursor over.
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Although ok, big warning
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eyedropping color for a color
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doesn't always translate to a successful dry.
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Sometimes the colors are flat
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and it's up to us to emphasize parts of the background
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to read properly in pixel form.
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It's more of a rough blueprint
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to get an idea of how to approach it.
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Once I have the general colors,
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I start to render out the rest of the scene.
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I tackle each component outline step by step.
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I want to focus on the stairs first
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since that's the focal point of the drawing.
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I want to add a lot of details.
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So I added some Grime to the side of the staircase
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and it makes it looks more age from water damage.
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I also start adding the tile patterns as well.
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It's a really distinct quality in Asian cities.
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I use the magic wand tool to instantly
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select the staircase fill
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and add more detail into it
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and it makes it a lot easier to color
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without overlapping the tile lines.
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Afterwards I start working on the main building
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adding shadows and some more texture
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and detail to the face of it.
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Since the background is overall
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more of a cool color
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I decided to have the windows of
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the building a pinkish tone
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to complement the green/blue colors of the outside.
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It also makes it more warm and inviting to go inside.
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The face of the building is made of concrete.
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So I do
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my best to replicate the texture
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and the patterns of the holes.
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the holes do
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a really important job
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by reinforcing the establish perspective
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and it makes the whole building look more convincing.
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So since I'm mostly done the main building.
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I go back to the staircase again
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and this time I work on the railings.
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I put the railings on their own layer group
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since the railings are going to overlap each other.
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So I make a layer for each railing.
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I'm also going to put potted plants along the staircase
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and behind the railings that I'm making.
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So this way
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it will be a lot easier to manage.
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Again,
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following the perspective already-established
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I start off with one color
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and once I get the angle right
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I can add more details.
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Drawing metal is very reflective.
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So there's always going to be a strong highlights,
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a shadow and a reflection underneath.
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I outline the railings as well
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so it stands out from the background
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just 4 tones and metal can be rendered.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Afterwards, I finish drawing
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the details of the main building
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and I add a tile pattern to the upper areas.
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These patterns help create visual interest
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and it's a refreshing change from
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the plain concrete walls
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that we had before.
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I make this area a lighter and cooler color
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because it's farther away
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and it helps
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separate the foreground
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and background of the main building.
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I feel that
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if we left it all to one set of colors
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for the main building.
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It will look really flat.
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And that's the opposite of what we're trying to achieve.
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We want to create more depth.
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Next up
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I work on the garage.
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I chose darker
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and more saturated colors
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to help push it more into the foreground
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since the garage
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is the closest object to the viewer.
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It's mostly in the shadows
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since the roof is covering over
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and only a sliver of light can be seen.
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I render out this
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electric box and drainage pipe in the garage
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and these details really bring it to life.
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afterwards
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I start working on the fence
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this part really solidified the perspective
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and structure in my drawing.
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The fence help determine the scale
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and the distance of how far everything away is.
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The fence chain links are only two pixelstick
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in the foreground
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and as it starts to trail off into the distance.
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It's only one pixel thick.
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I also decided to add an air conditioner
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on top of the garage
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cause I felt like that area in general
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was missing something
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and an air conditioner is something that
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I really like to draw
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so I added to most of my drawings anyway.
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All right, onto the background buildings.
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The buildings in the back
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are cooler and lighter in color.
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It helps separate the background and the foreground.
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I modified the background from the photo
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and I wanted to add a giant red billboard
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to create more visual interest.
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I made an ad for a sushi
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with a picture of a squid and a fish.
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And afterwards
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I just use the poly lasso tool to fill in the area
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for the windows
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following the perspective.
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Now that we have that done
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we can start working on the potted plants
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on the staircase.
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Plants and any kind of foliage
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really help break down the monotony
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and straight edges of buildings.
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It introduces more organic shapes and lines to the mix.
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I only use around three colors to start
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from dark to light
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kind of like layering on the leaves
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to have the shadow in the back
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and highlights in the front.
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I also add some more foliage
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hanging off the building as well.
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to create more of an overgrown feeling.
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All right,
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so I'm just about done every component I've listed out.
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We just have to check back on each plane
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and make sure everything stands out from each other.
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You want everything to read properly.
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The buildings in the background can be pushed back
253
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just a bit further and space by making it lighter.
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So I add a new layer on screen mode
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and put a mask on top
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by pressing this button.
257
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So the Mask function is basically a non-destructive way
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of adding and subtracting your layer content.
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If you select the black and white mask
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that you created,
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any white parts means
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that the layer content is applied.
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Anything black means it isn't applied.
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You can only use a black-and-white brush to add
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and subtract on the mask.
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So I add white to the parts where I want it lighter
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in my drawing and create a gradual
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gradient effect from the bottom up.
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All right, and lastly
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the figure and focal point in my drawing.
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Since this is the first figure
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we're drawing in the course.
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I'll slow it down
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a bit for you guys to see.
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Because we have the proportions of the scene
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already defined
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we can scale her to the surroundings.
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So we have the pillar, a menuboard,
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and the railing nearby as a good point of reference.
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I want her
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to be standing at the start of the staircase
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so she'll occupy this space here
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based on the surroundings.
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I usually start off with
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blocking a silhouette of approximately how big
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I think she'll be.
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A human body is around six and a half heads tall
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so I can scale it like that.
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I can use the menu board as a marker
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to where the height of her head should be
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and the railing is around
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where her elbows and torso end off.
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I find it useful to take pictures of yourself
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or have someone take pictures of you
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doing things to get
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a good idea of how human body scales
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with its surroundings.
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I wanted her to hold an umbrella
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since it just freshly rained.
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From there.
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I render out the rest of the clothes and details.
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I knew that
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I wanted her
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to stand out from the rest of the background.
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So I gave her a white and yellow dress.
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It feels really summery
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and the yellow really helped
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make her pop out too.
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Along the way
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I'm adding more details to her
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and giving her more distinct features.
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Since she's standing on the staircase,
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I put her layer behind the railings
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so she looks in place.
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After that
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a couple of final details and it's almost done.
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Now for the magic
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using levels and gradient maps,
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these adjustment layers can really help
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unify the colors of your piece.
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So first
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I'm going to play around with the levels
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and you can find it here.
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The RGB mode helps adjust the light and the dark.
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And you can play around the sliders to see
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what preference do you like.
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The individual channels like R, G, and B
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adjust the individual colors
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and I recommend playing around with the sliders
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until you find something that you like.
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I chose a more cooler
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blue green look by using the R slider.
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The R slider
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basically controls how red or
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how cyan your canvas will look.
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Afterwards
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I try a couple of gradient maps, you can make one
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by clicking this button.
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This is one of my absolute favorite tools to use
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and it can really help you when you're first
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starting out a drawing
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and you're not sure about the colors yet.
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I'll show you guys what I mean in the later video
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but for this video,
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I'm just going to use it as a final adjustment
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to unify the colors.
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Gradient maps are basically filters.
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You're given a bar of color
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you starting off with two colors
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that color on the left masks over the dark tones
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and the color on the right masks over the light tones.
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I usually lower the opacity of the layer to around 30%
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and go through all the layer modes
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most of the time
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I stick with darken and overlay
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to get the look that I like.
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So I recommend experimenting
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with all of the layer modes
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and try out different colors as well.
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This time I use a green and red palette
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to boost the cooler palette
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that I already have.
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With that, we have our background finished.
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This one took around five to six hours
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judging from the recording time.
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At last Minute, (I) made
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her hair silver grey instead
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because it pops out more for the background.
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This was more of a challenging piece for me as well
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because it utilizes a lot of perspective,
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which I don't usually do
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so this was like a really fun
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exercise for me.
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Thank you all so much for watching.
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I'm trying to cover the tools I use gradually
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so you don't get too overwhelmed.
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These are ultimately just
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supplementary tools for convenience.
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You can just make pixel art
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with the pencil tool and eraser
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but showing you
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these tools will help speed up your process.
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Let me know if there's anything I missed
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and if you have any questions for me.
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I can't wait to see what kind of backgrounds
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that you guys make.
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In the next chapter,
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we're going to be going more in depth
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about developing your own color palettes.
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00:21:26,052 --> 00:21:28,229
And making artwork with unique colors
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using different techniques.
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See you in the next one and take care.
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