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Hey, what's up guys Nelson here.
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And today we're going to make pixel art together.
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Now that we know the fundamentals
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and the basic tools and techniques to make pixel art.
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Let's apply what we learn to make our own.
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For my drawing, I think I'm going to draw a
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bunch of assorted items
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and use a couple photos as reference.
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Here's what I'm using.
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As you can see, I really like drawing
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air conditioning and plants and alleyways.
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So that's kind of the vibe I wanna go for this drawing.
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I recommend to first start out,
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maybe get like a household item
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as your subject matter and draw pixel art from that.
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This video is going to be super laid-back
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so I'll just talk about my process throughout.
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Alright guys, let's get started.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So the first thing, we're going to start off with a sketch
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and I'm not really minding about the details right now.
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Just getting like the basic shapes.
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I'm using a two pixel brush right now.
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And the lines look really blocky, but that's okay.
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I find that sketching with a one pixel brush takes a lot more time
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because you're inclined to be a lot more precise
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with the lines that you're making.
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So right off the bat, I know I want to have a plant
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and aircon and a couple of trash cans.
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I saw that the trash cans were on some type of dolly.
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So I wanted to add that in as well.
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Whenever I'm sketching something out,
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I tend to hold the shift key to help me draw.
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It helps me draw straight lines quickly,
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and I save a lot of time.
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If you're drawing multiple of the same object,
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it's good to just draw one
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and then duplicated using copy paste
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and this will definitely save you
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more time in the long run as well.
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I also wanted to add some sort of dolly mechanism
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to carry the trash bins.
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I saw a glimpse of it in the photo
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and I thought it was a pretty cool thing to add.
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I also think about resizing it
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so it stays in the center of the frame.
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Of course, I have to do a bit of cleanup after that
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but it's okay, it's still the sketch phase.
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So right now I'm just blocking in the shapes
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and finding out where the light and shadow go.
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My light source is on the top left area
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so the shadow will be on the right face.
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So after I drive these three main objects,
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I want to think about the rest of the composition
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I felt like it was really Autumn-heavy
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and there was a lot of empty space on the top.
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So I wanted to fill up that space somehow.
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I was looking at more images
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and I stumbled upon this electric box
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and I thought that would be really fitting for an alleyway.
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And adding a couple more air conditioners into
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the scene doesn't hurt so I put them in too.
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Alright so now I think the composition is
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a little bit more complete.
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And now I'll start to move on to the outline phase.
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Technically, this is the part
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where I spend a bit more time to flesh out
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what pixels are needed and what pixels I can take out
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and just refining the piece in general.
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Part of what makes a composition interesting for me
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is adding like little points of interest
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so we know we have the trash cans and
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we know we have the dolly,
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but what would make it more interesting?
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I usually achieved that by adding like
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a little bit of logos to it.
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And it's just that little pop, that little highlight
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that makes it more appealing.
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So just remember whenever you're doing outlines like this
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and your drawing structure things like these aircons,
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hold down shift and draw, you'll save a lot of time
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that way drawing straight lines.
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Anytime you need to draw multiple objects,
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you can just draw one fully
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and duplicated by copy-pasting that selection
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and that'll save a lot of time in the long run
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if you're trying a bunch of the same things.
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Alright, so once we have the rough outlines done,
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we're going to want to start coloring it in.
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The fill bucket tool is really useful because you can
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just click once and you have your background filled.
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The top area has a lot of controls
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for you to play around with but all you need to know
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right now is to keep anti-alias unchecked.
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And you'll notice that has a trend for all the tools that we use.
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We always want anti-alias unchecked
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because what it does is that it blurs the pixels
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but we want to keep them crisp for pixel art.
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You also want the tolerance to be as low as possible.
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I keep it at 4 and it usually fills in the pixels perfectly.
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So if I want to fill in objects really quickly,
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then I use the rectangular selection tool
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or the lasso tool and then I use the paint bucket
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to fill in those selections.
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The great thing about these tools
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is that you can pump out your ideas quickly
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and get the result you want really fast.
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So now I want to start thinking about coloring
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in the lines as well and a really easy way to do this
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is to use the transparency lock on the layer.
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Once you have it on, what it does
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is that once you color in
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you can only color inside the lines that you made.
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You can see me also using the RGB slider
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and that's just a different way of picking colors.
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And I can try and go in depth later on.
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But basically, if you guys have ever done
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traditional painting, it's kind of like mixing paints.
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So if you're used to that way of choosing colors,
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you should probably use the RGB slider.
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I think you'd like it.
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It doesn't really show properly here
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but I use the hue slider.
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You can get to the window by pressing control U
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and then you can play around and change the color
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or the saturation and the brightness and darkness.
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I knew that I wanted to create a cooler piece this time.
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So I chose like a green-blue.
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I also want to choose a cooler color
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palette to fill in the objects as well.
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So far I'm using around three layers
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and it's best to just keep it as simple as possible.
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I have a layer for the outlines, I have a layer for the fill,
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and I have another one for the road.
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So after I have all the objects colored in,
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I start to work in the details.
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This part probably takes the longest to get right
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and it's really where a pixel artist develops their own style.
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Some pixel artist like to have no outlines at all
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and they have like a very painterly approach.
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But I would like to keep all the lines and have
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like a harsh dark outline around all the objects.
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I guess I lie somewhere in between
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where I have some objects outlined and some not
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Either way, it's up to you guys.
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It's a really good time to step out of your comfort zone
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and try new things.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So right now, you can see that
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I'm using a lot of the selection tools like
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the magic wand and lasso
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and this really speeds up the process as well.
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Both these tools have an option called contiguous
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and it's basically able to select a cluster of pixels
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that are connected together.
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A good example of this would be
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if I sell like the black ring on the air conditioner
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and after I select it, I can change it to any color I want.
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I'm also using the eyedropper tool a lot.
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Holding the ALT key lets me choose colors
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really quickly and keeps my color palette consistent.
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It's not like I'm restricting myself to a limited color palette.
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But I like it when everything is color-coordinated
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and everything bounces off of each other
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and it creates like a really harmonized scene.
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So right now, there's like a lot of greys and browns
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and greens and reds
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and I want to use the red as sort of an accent
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and try to emphasize a couple points of interest in the piece
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like a flower pot and the dolly.
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I'm going to go ahead and render out the rest
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of the objects in the scene.
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I had some small logos and stickers on the trash bin
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and the air conditioning units, just a couple of pixels
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that stick out like white and red.
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Nothing too crazy.
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The colors help as small accents
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and contrast the greys and blues in the scene.
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Now I'm thinking about starting to introduce another accent color.
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So I really think yellow would work with this piece
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because there's a lot of dull colors.
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So you want like a really bright accent
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color to pop out.
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Though, we also want this piece to make sense, right?
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I thought would be a good touch to add
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like an electricity sign and have it
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as like an electric generator in the background.
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I wanted to add like a little caution light and have
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like some vents coming out
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and have like at a control panel for the generator as well.
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I also wanted to add like some text in
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some of the logo inscriptions on the trash can and the dolly
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and this kind of creates another point of interest.
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I wrote the words LFT on the dolly,
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and I kind of wanted to imply the word lift.
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Overall, just small little details like that
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really make it more interesting.
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So I also noticed that it looked a bit flat
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because everything was the same shade of grey.
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So in order to fix that, we want to do
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a lighter shade of grey to push it back into space.
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It really helps out with the depth of the drawing.
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I start adding a couple small little details
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and this really helps break up the monotony of everything
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being so straight and rigid.
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So I had like little stickers and have
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like some paper stuck to the beams
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and like a little polaroid photograph.
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I always like to tell a story with what I'm drawing like
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maybe somebody lives here.
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Maybe the person that takes care of the generator put that paper on.
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So I'm pretty much almost done.
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But now I want to add something to the road
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cause it looks really empty being one color.
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I figured would be nice to have
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like a white and red straight line
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just like the ones I see in Asia
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and it really helps brighten up the entire piece.
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Adding a bit more wear-and-tear to the objects
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makes the whole scene feel more lived in.
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So we're just going to erase a couple pixels
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and shave off the road markers to look more worn down.
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I want to draw places that have aged quite a bit.
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I also duplicate the road marker layer,
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transform it downwards and make it a darker gray
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so the markers look a bit more three-dimensional.
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Afterwards I add a bike looking sign on the marker
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to make it appear more like a bike lane.
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But since the road is really flat
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it's squished onto the road at an angle.
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So ending off this scene,
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I want to add a levels layer and a gradient map
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just to play around
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with the lighting in the shadow.
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Levels is really good for you to find all the colors together.
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And I wanted the scene to be a bit more blue.
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So I slid the sliders until it made that effect.
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I'll be going more in depth
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about how this function works.
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But basically, the RGB sliders control the light and the dark
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you can also go into its individual channels
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like the red green and blue
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and you can adjust the entire hue of the piece as well.
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So now I'm just doing a bit of final rendering
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and see if I can add any details to every object
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and then we can move on to exporting.
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So now that we're finished with this piece
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we want to export it.
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So I'll be showing you guys
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two ways of exporting your pixel art.
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So the first way is to go to file, export,
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and save for web legacy.
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It'll take you to a new window
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where you can change the preset from PNG to gif
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So we want to make it png-24.
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So right now our image is only 200 by 200 pixels
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and if you export it like that,
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the image will be really small.
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So what we want to do is change
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the image size from 200 to 3000 by 3000
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and you can either do that by entering in the number
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or changing the percentage.
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And remember to always leave the
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quality to nearest neighbor.
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Afterwards let's press save,
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and then choose a file location for you to save it in.
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And now your scene will be a really high resolution
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and you'll be able to post it on your social media, no problem.
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Although if you want to think about
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printing your pixel art,
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then I'll show you a different way to export it.
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So I want you guys to go to the
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location of your Photoshop working file.
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We're going to want to make a duplicate copy
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and I'm going to name mine: export.
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The reason why we're doing this is because
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the export process is really destructive to the pixel art style.
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And once we export it,
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then we can't go back and edit it again.
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So it's better to keep a working copy
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and an export copy.
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So now let's open up our export copy.
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So on the top of the window,
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we want to go to image, image size.
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From here, we want to change the resolution from 72 to 300
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and that'll be the standard printing quality
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and you can already see that the pixel
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width and height already increased
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so we want to increase that to 3000 by 3000
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and that's around 10 x 10 in
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so we want to keep resample checked
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and change it to nearest neighbor.
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Nearest neighbor will help keep the pixels
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nice and crispy at a higher resolution.
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Afterwards, click ok
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and now you have your high resolution pixel art
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You want to go to file, save as,
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and save it as a PNG or jpeg.
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I usually like to save things as a PNG
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because it has a bit higher image quality.
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That's about it.
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Thank you guys so much for watching.
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That was my pixel art process from start to finish
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the scene took about 2 hours to complete
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but I sped up some parts to keep it from dragging on.
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Let me know if you guys have any questions
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or if I missed out on anything.
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I'm really excited to see what you guys have come up with as well.
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If you guys need any feedback on your drawings,
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please message me about it.
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So in the next chapter,
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I'll be talking about creating pixel art items
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in different sizes and angles.
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See you in the next one.
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Bye guys, take care.
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