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These are the user uploaded subtitles that are being translated: 1 00:00:12,660 --> 00:00:14,849 Hey, what's up guys Nelson here. 2 00:00:14,852 --> 00:00:18,039 And today we're going to make pixel art together. 3 00:00:18,042 --> 00:00:19,669 Now that we know the fundamentals 4 00:00:19,672 --> 00:00:22,589 and the basic tools and techniques to make pixel art. 5 00:00:22,592 --> 00:00:24,580 Let's apply what we learn to make our own. 6 00:00:26,050 --> 00:00:28,159 For my drawing, I think I'm going to draw a 7 00:00:28,162 --> 00:00:29,529 bunch of assorted items 8 00:00:29,532 --> 00:00:32,189 and use a couple photos as reference. 9 00:00:32,192 --> 00:00:33,340 Here's what I'm using. 10 00:00:35,010 --> 00:00:36,959 As you can see, I really like drawing 11 00:00:36,962 --> 00:00:39,449 air conditioning and plants and alleyways. 12 00:00:39,452 --> 00:00:42,880 So that's kind of the vibe I wanna go for this drawing. 13 00:00:44,490 --> 00:00:46,059 I recommend to first start out, 14 00:00:46,062 --> 00:00:47,919 maybe get like a household item 15 00:00:47,922 --> 00:00:51,679 as your subject matter and draw pixel art from that. 16 00:00:51,682 --> 00:00:53,759 This video is going to be super laid-back 17 00:00:53,762 --> 00:00:56,860 so I'll just talk about my process throughout. 18 00:00:57,950 --> 00:00:59,780 Alright guys, let's get started. 19 00:01:00,123 --> 00:01:03,069 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:03,070 --> 00:01:04,079 So the first thing, we're going to start off with a sketch 21 00:01:04,082 --> 00:01:07,049 and I'm not really minding about the details right now. 22 00:01:07,052 --> 00:01:09,219 Just getting like the basic shapes. 23 00:01:09,222 --> 00:01:11,490 I'm using a two pixel brush right now. 24 00:01:12,730 --> 00:01:15,010 And the lines look really blocky, but that's okay. 25 00:01:16,350 --> 00:01:19,979 I find that sketching with a one pixel brush takes a lot more time 26 00:01:19,982 --> 00:01:22,419 because you're inclined to be a lot more precise 27 00:01:22,422 --> 00:01:23,780 with the lines that you're making. 28 00:01:24,760 --> 00:01:27,479 So right off the bat, I know I want to have a plant 29 00:01:27,482 --> 00:01:31,279 and aircon and a couple of trash cans. 30 00:01:31,282 --> 00:01:34,359 I saw that the trash cans were on some type of dolly. 31 00:01:34,362 --> 00:01:36,350 So I wanted to add that in as well. 32 00:01:52,570 --> 00:01:54,359 Whenever I'm sketching something out, 33 00:01:54,362 --> 00:01:56,990 I tend to hold the shift key to help me draw. 34 00:01:58,050 --> 00:01:59,969 It helps me draw straight lines quickly, 35 00:01:59,972 --> 00:02:01,600 and I save a lot of time. 36 00:02:02,980 --> 00:02:05,459 If you're drawing multiple of the same object, 37 00:02:05,462 --> 00:02:07,079 it's good to just draw one 38 00:02:07,082 --> 00:02:09,869 and then duplicated using copy paste 39 00:02:09,872 --> 00:02:11,269 and this will definitely save you 40 00:02:11,272 --> 00:02:12,990 more time in the long run as well. 41 00:02:26,500 --> 00:02:29,089 I also wanted to add some sort of dolly mechanism 42 00:02:29,092 --> 00:02:31,129 to carry the trash bins. 43 00:02:31,132 --> 00:02:32,729 I saw a glimpse of it in the photo 44 00:02:32,732 --> 00:02:34,880 and I thought it was a pretty cool thing to add. 45 00:02:35,980 --> 00:02:37,969 I also think about resizing it 46 00:02:37,972 --> 00:02:40,450 so it stays in the center of the frame. 47 00:02:41,490 --> 00:02:43,849 Of course, I have to do a bit of cleanup after that 48 00:02:43,852 --> 00:02:46,240 but it's okay, it's still the sketch phase. 49 00:02:54,640 --> 00:02:56,929 So right now I'm just blocking in the shapes 50 00:02:56,932 --> 00:02:59,260 and finding out where the light and shadow go. 51 00:03:00,650 --> 00:03:03,309 My light source is on the top left area 52 00:03:03,312 --> 00:03:06,100 so the shadow will be on the right face. 53 00:03:13,600 --> 00:03:15,899 So after I drive these three main objects, 54 00:03:15,902 --> 00:03:19,519 I want to think about the rest of the composition 55 00:03:19,522 --> 00:03:22,019 I felt like it was really Autumn-heavy 56 00:03:22,022 --> 00:03:24,379 and there was a lot of empty space on the top. 57 00:03:24,382 --> 00:03:26,700 So I wanted to fill up that space somehow. 58 00:03:28,520 --> 00:03:30,029 I was looking at more images 59 00:03:30,032 --> 00:03:32,819 and I stumbled upon this electric box 60 00:03:32,822 --> 00:03:35,580 and I thought that would be really fitting for an alleyway. 61 00:03:48,910 --> 00:03:50,919 And adding a couple more air conditioners into 62 00:03:50,922 --> 00:03:53,500 the scene doesn't hurt so I put them in too. 63 00:04:07,940 --> 00:04:10,019 Alright so now I think the composition is 64 00:04:10,022 --> 00:04:11,780 a little bit more complete. 65 00:04:13,060 --> 00:04:15,880 And now I'll start to move on to the outline phase. 66 00:04:25,490 --> 00:04:26,599 Technically, this is the part 67 00:04:26,602 --> 00:04:28,889 where I spend a bit more time to flesh out 68 00:04:28,892 --> 00:04:32,059 what pixels are needed and what pixels I can take out 69 00:04:32,062 --> 00:04:33,940 and just refining the piece in general. 70 00:04:47,640 --> 00:04:49,949 Part of what makes a composition interesting for me 71 00:04:49,952 --> 00:04:52,459 is adding like little points of interest 72 00:04:52,462 --> 00:04:54,509 so we know we have the trash cans and 73 00:04:54,512 --> 00:04:55,589 we know we have the dolly, 74 00:04:55,592 --> 00:04:57,660 but what would make it more interesting? 75 00:04:59,130 --> 00:05:00,949 I usually achieved that by adding like 76 00:05:00,952 --> 00:05:03,119 a little bit of logos to it. 77 00:05:03,122 --> 00:05:06,209 And it's just that little pop, that little highlight 78 00:05:06,212 --> 00:05:07,720 that makes it more appealing. 79 00:05:14,890 --> 00:05:18,289 So just remember whenever you're doing outlines like this 80 00:05:18,292 --> 00:05:21,939 and your drawing structure things like these aircons, 81 00:05:21,942 --> 00:05:25,659 hold down shift and draw, you'll save a lot of time 82 00:05:25,662 --> 00:05:26,840 that way drawing straight lines. 83 00:05:45,440 --> 00:05:47,909 Anytime you need to draw multiple objects, 84 00:05:47,912 --> 00:05:49,359 you can just draw one fully 85 00:05:49,362 --> 00:05:53,079 and duplicated by copy-pasting that selection 86 00:05:53,082 --> 00:05:54,979 and that'll save a lot of time in the long run 87 00:05:54,982 --> 00:05:57,060 if you're trying a bunch of the same things. 88 00:06:14,140 --> 00:06:17,169 Alright, so once we have the rough outlines done, 89 00:06:17,172 --> 00:06:18,940 we're going to want to start coloring it in. 90 00:06:21,010 --> 00:06:23,769 The fill bucket tool is really useful because you can 91 00:06:23,772 --> 00:06:26,370 just click once and you have your background filled. 92 00:06:28,190 --> 00:06:29,909 The top area has a lot of controls 93 00:06:29,912 --> 00:06:32,499 for you to play around with but all you need to know 94 00:06:32,502 --> 00:06:36,449 right now is to keep anti-alias unchecked. 95 00:06:36,452 --> 00:06:39,549 And you'll notice that has a trend for all the tools that we use. 96 00:06:39,552 --> 00:06:42,239 We always want anti-alias unchecked 97 00:06:42,242 --> 00:06:45,769 because what it does is that it blurs the pixels 98 00:06:45,772 --> 00:06:49,319 but we want to keep them crisp for pixel art. 99 00:06:49,322 --> 00:06:52,259 You also want the tolerance to be as low as possible. 100 00:06:52,262 --> 00:06:56,830 I keep it at 4 and it usually fills in the pixels perfectly. 101 00:07:10,400 --> 00:07:13,019 So if I want to fill in objects really quickly, 102 00:07:13,022 --> 00:07:15,659 then I use the rectangular selection tool 103 00:07:15,662 --> 00:07:18,739 or the lasso tool and then I use the paint bucket 104 00:07:18,742 --> 00:07:20,260 to fill in those selections. 105 00:07:21,400 --> 00:07:22,779 The great thing about these tools 106 00:07:22,782 --> 00:07:25,219 is that you can pump out your ideas quickly 107 00:07:25,222 --> 00:07:27,520 and get the result you want really fast. 108 00:07:43,850 --> 00:07:46,069 So now I want to start thinking about coloring 109 00:07:46,072 --> 00:07:49,079 in the lines as well and a really easy way to do this 110 00:07:49,082 --> 00:07:53,649 is to use the transparency lock on the layer. 111 00:07:53,652 --> 00:07:55,309 Once you have it on, what it does 112 00:07:55,312 --> 00:07:57,329 is that once you color in 113 00:07:57,332 --> 00:08:01,119 you can only color inside the lines that you made. 114 00:08:01,122 --> 00:08:03,899 You can see me also using the RGB slider 115 00:08:03,902 --> 00:08:06,590 and that's just a different way of picking colors. 116 00:08:07,680 --> 00:08:09,860 And I can try and go in depth later on. 117 00:08:11,010 --> 00:08:12,999 But basically, if you guys have ever done 118 00:08:13,002 --> 00:08:15,989 traditional painting, it's kind of like mixing paints. 119 00:08:15,992 --> 00:08:18,859 So if you're used to that way of choosing colors, 120 00:08:18,862 --> 00:08:21,109 you should probably use the RGB slider. 121 00:08:21,112 --> 00:08:22,060 I think you'd like it. 122 00:08:23,710 --> 00:08:25,519 It doesn't really show properly here 123 00:08:25,522 --> 00:08:27,330 but I use the hue slider. 124 00:08:28,440 --> 00:08:30,879 You can get to the window by pressing control U 125 00:08:30,882 --> 00:08:33,309 and then you can play around and change the color 126 00:08:33,312 --> 00:08:36,929 or the saturation and the brightness and darkness. 127 00:08:36,932 --> 00:08:39,579 I knew that I wanted to create a cooler piece this time. 128 00:08:39,582 --> 00:08:41,860 So I chose like a green-blue. 129 00:08:43,070 --> 00:08:45,069 I also want to choose a cooler color 130 00:08:45,072 --> 00:08:47,140 palette to fill in the objects as well. 131 00:08:48,290 --> 00:08:50,699 So far I'm using around three layers 132 00:08:50,702 --> 00:08:53,790 and it's best to just keep it as simple as possible. 133 00:08:55,150 --> 00:08:58,409 I have a layer for the outlines, I have a layer for the fill, 134 00:08:58,412 --> 00:09:00,220 and I have another one for the road. 135 00:09:18,140 --> 00:09:20,249 So after I have all the objects colored in, 136 00:09:20,252 --> 00:09:23,100 I start to work in the details. 137 00:09:24,160 --> 00:09:26,629 This part probably takes the longest to get right 138 00:09:26,632 --> 00:09:30,110 and it's really where a pixel artist develops their own style. 139 00:09:31,580 --> 00:09:34,509 Some pixel artist like to have no outlines at all 140 00:09:34,512 --> 00:09:36,989 and they have like a very painterly approach. 141 00:09:36,992 --> 00:09:39,679 But I would like to keep all the lines and have 142 00:09:39,682 --> 00:09:42,880 like a harsh dark outline around all the objects. 143 00:09:43,840 --> 00:09:45,919 I guess I lie somewhere in between 144 00:09:45,922 --> 00:09:49,749 where I have some objects outlined and some not 145 00:09:49,752 --> 00:09:51,500 Either way, it's up to you guys. 146 00:09:52,700 --> 00:09:55,099 It's a really good time to step out of your comfort zone 147 00:09:55,102 --> 00:09:55,770 and try new things. 148 00:10:00,345 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 149 00:10:09,570 --> 00:10:10,739 So right now, you can see that 150 00:10:10,742 --> 00:10:13,249 I'm using a lot of the selection tools like 151 00:10:13,252 --> 00:10:15,139 the magic wand and lasso 152 00:10:15,142 --> 00:10:18,140 and this really speeds up the process as well. 153 00:10:19,010 --> 00:10:22,429 Both these tools have an option called contiguous 154 00:10:22,432 --> 00:10:25,389 and it's basically able to select a cluster of pixels 155 00:10:25,392 --> 00:10:26,850 that are connected together. 156 00:10:27,940 --> 00:10:29,409 A good example of this would be 157 00:10:29,412 --> 00:10:32,159 if I sell like the black ring on the air conditioner 158 00:10:32,162 --> 00:10:35,600 and after I select it, I can change it to any color I want. 159 00:10:48,710 --> 00:10:51,460 I'm also using the eyedropper tool a lot. 160 00:10:52,740 --> 00:10:54,849 Holding the ALT key lets me choose colors 161 00:10:54,852 --> 00:10:58,440 really quickly and keeps my color palette consistent. 162 00:10:59,710 --> 00:11:03,649 It's not like I'm restricting myself to a limited color palette. 163 00:11:03,652 --> 00:11:06,489 But I like it when everything is color-coordinated 164 00:11:06,492 --> 00:11:08,889 and everything bounces off of each other 165 00:11:08,892 --> 00:11:11,200 and it creates like a really harmonized scene. 166 00:11:17,730 --> 00:11:21,359 So right now, there's like a lot of greys and browns 167 00:11:21,362 --> 00:11:23,619 and greens and reds 168 00:11:23,622 --> 00:11:26,689 and I want to use the red as sort of an accent 169 00:11:26,692 --> 00:11:29,699 and try to emphasize a couple points of interest in the piece 170 00:11:29,702 --> 00:11:31,840 like a flower pot and the dolly. 171 00:11:41,120 --> 00:11:42,869 I'm going to go ahead and render out the rest 172 00:11:42,872 --> 00:11:45,179 of the objects in the scene. 173 00:11:45,182 --> 00:11:48,399 I had some small logos and stickers on the trash bin 174 00:11:48,402 --> 00:11:51,359 and the air conditioning units, just a couple of pixels 175 00:11:51,362 --> 00:11:53,469 that stick out like white and red. 176 00:11:53,472 --> 00:11:55,389 Nothing too crazy. 177 00:11:55,392 --> 00:11:57,799 The colors help as small accents 178 00:11:57,802 --> 00:12:00,480 and contrast the greys and blues in the scene. 179 00:12:21,540 --> 00:12:24,959 Now I'm thinking about starting to introduce another accent color. 180 00:12:24,962 --> 00:12:27,439 So I really think yellow would work with this piece 181 00:12:27,442 --> 00:12:29,589 because there's a lot of dull colors. 182 00:12:29,592 --> 00:12:31,659 So you want like a really bright accent 183 00:12:31,662 --> 00:12:33,599 color to pop out. 184 00:12:33,602 --> 00:12:36,159 Though, we also want this piece to make sense, right? 185 00:12:36,162 --> 00:12:38,819 I thought would be a good touch to add 186 00:12:38,822 --> 00:12:40,799 like an electricity sign and have it 187 00:12:40,802 --> 00:12:45,039 as like an electric generator in the background. 188 00:12:45,042 --> 00:12:47,719 I wanted to add like a little caution light and have 189 00:12:47,722 --> 00:12:49,529 like some vents coming out 190 00:12:49,532 --> 00:12:53,080 and have like at a control panel for the generator as well. 191 00:13:00,100 --> 00:13:02,229 I also wanted to add like some text in 192 00:13:02,232 --> 00:13:06,599 some of the logo inscriptions on the trash can and the dolly 193 00:13:06,602 --> 00:13:09,130 and this kind of creates another point of interest. 194 00:13:10,590 --> 00:13:13,059 I wrote the words LFT on the dolly, 195 00:13:13,062 --> 00:13:15,710 and I kind of wanted to imply the word lift. 196 00:13:17,240 --> 00:13:19,199 Overall, just small little details like that 197 00:13:19,202 --> 00:13:21,250 really make it more interesting. 198 00:13:31,070 --> 00:13:34,059 So I also noticed that it looked a bit flat 199 00:13:34,062 --> 00:13:38,749 because everything was the same shade of grey. 200 00:13:38,752 --> 00:13:41,249 So in order to fix that, we want to do 201 00:13:41,252 --> 00:13:43,649 a lighter shade of grey to push it back into space. 202 00:13:43,652 --> 00:13:47,070 It really helps out with the depth of the drawing. 203 00:13:58,690 --> 00:14:01,499 I start adding a couple small little details 204 00:14:01,502 --> 00:14:04,809 and this really helps break up the monotony of everything 205 00:14:04,812 --> 00:14:06,430 being so straight and rigid. 206 00:14:08,000 --> 00:14:10,259 So I had like little stickers and have 207 00:14:10,262 --> 00:14:12,689 like some paper stuck to the beams 208 00:14:12,692 --> 00:14:16,159 and like a little polaroid photograph. 209 00:14:16,162 --> 00:14:18,819 I always like to tell a story with what I'm drawing like 210 00:14:18,822 --> 00:14:20,320 maybe somebody lives here. 211 00:14:21,690 --> 00:14:25,120 Maybe the person that takes care of the generator put that paper on. 212 00:14:33,170 --> 00:14:35,040 So I'm pretty much almost done. 213 00:14:36,410 --> 00:14:38,779 But now I want to add something to the road 214 00:14:38,782 --> 00:14:41,090 cause it looks really empty being one color. 215 00:14:41,840 --> 00:14:43,149 I figured would be nice to have 216 00:14:43,152 --> 00:14:45,509 like a white and red straight line 217 00:14:45,512 --> 00:14:47,659 just like the ones I see in Asia 218 00:14:47,662 --> 00:14:50,749 and it really helps brighten up the entire piece. 219 00:14:50,752 --> 00:14:53,389 Adding a bit more wear-and-tear to the objects 220 00:14:53,392 --> 00:14:56,989 makes the whole scene feel more lived in. 221 00:14:56,992 --> 00:14:58,779 So we're just going to erase a couple pixels 222 00:14:58,782 --> 00:15:02,179 and shave off the road markers to look more worn down. 223 00:15:02,182 --> 00:15:04,580 I want to draw places that have aged quite a bit. 224 00:15:06,050 --> 00:15:08,269 I also duplicate the road marker layer, 225 00:15:08,272 --> 00:15:10,889 transform it downwards and make it a darker gray 226 00:15:10,892 --> 00:15:13,660 so the markers look a bit more three-dimensional. 227 00:15:14,500 --> 00:15:16,939 Afterwards I add a bike looking sign on the marker 228 00:15:16,942 --> 00:15:19,199 to make it appear more like a bike lane. 229 00:15:19,202 --> 00:15:20,649 But since the road is really flat 230 00:15:20,652 --> 00:15:23,720 it's squished onto the road at an angle. 231 00:15:26,610 --> 00:15:28,139 So ending off this scene, 232 00:15:28,142 --> 00:15:31,049 I want to add a levels layer and a gradient map 233 00:15:31,052 --> 00:15:31,899 just to play around 234 00:15:31,902 --> 00:15:33,660 with the lighting in the shadow. 235 00:15:34,750 --> 00:15:37,380 Levels is really good for you to find all the colors together. 236 00:15:38,560 --> 00:15:41,129 And I wanted the scene to be a bit more blue. 237 00:15:41,132 --> 00:15:45,439 So I slid the sliders until it made that effect. 238 00:15:45,442 --> 00:15:47,069 I'll be going more in depth 239 00:15:47,072 --> 00:15:48,699 about how this function works. 240 00:15:48,702 --> 00:15:54,559 But basically, the RGB sliders control the light and the dark 241 00:15:54,562 --> 00:15:57,689 you can also go into its individual channels 242 00:15:57,692 --> 00:15:59,759 like the red green and blue 243 00:15:59,762 --> 00:16:02,500 and you can adjust the entire hue of the piece as well. 244 00:16:04,800 --> 00:16:07,729 So now I'm just doing a bit of final rendering 245 00:16:07,732 --> 00:16:11,889 and see if I can add any details to every object 246 00:16:11,892 --> 00:16:14,210 and then we can move on to exporting. 247 00:16:42,380 --> 00:16:44,589 So now that we're finished with this piece 248 00:16:44,592 --> 00:16:45,800 we want to export it. 249 00:16:47,370 --> 00:16:48,899 So I'll be showing you guys 250 00:16:48,902 --> 00:16:51,170 two ways of exporting your pixel art. 251 00:16:52,630 --> 00:16:56,229 So the first way is to go to file, export, 252 00:16:56,232 --> 00:16:58,620 and save for web legacy. 253 00:16:59,620 --> 00:17:01,099 It'll take you to a new window 254 00:17:01,102 --> 00:17:05,719 where you can change the preset from PNG to gif 255 00:17:05,722 --> 00:17:07,750 So we want to make it png-24. 256 00:17:09,870 --> 00:17:13,369 So right now our image is only 200 by 200 pixels 257 00:17:13,372 --> 00:17:15,099 and if you export it like that, 258 00:17:15,102 --> 00:17:17,179 the image will be really small. 259 00:17:17,182 --> 00:17:19,129 So what we want to do is change 260 00:17:19,132 --> 00:17:24,369 the image size from 200 to 3000 by 3000 261 00:17:24,372 --> 00:17:26,949 and you can either do that by entering in the number 262 00:17:26,952 --> 00:17:29,089 or changing the percentage. 263 00:17:29,092 --> 00:17:30,529 And remember to always leave the 264 00:17:30,532 --> 00:17:33,019 quality to nearest neighbor. 265 00:17:33,022 --> 00:17:34,749 Afterwards let's press save, 266 00:17:34,752 --> 00:17:37,950 and then choose a file location for you to save it in. 267 00:17:39,040 --> 00:17:41,639 And now your scene will be a really high resolution 268 00:17:41,642 --> 00:17:45,150 and you'll be able to post it on your social media, no problem. 269 00:18:05,250 --> 00:18:06,589 Although if you want to think about 270 00:18:06,592 --> 00:18:08,369 printing your pixel art, 271 00:18:08,372 --> 00:18:10,869 then I'll show you a different way to export it. 272 00:18:10,872 --> 00:18:13,829 So I want you guys to go to the 273 00:18:13,832 --> 00:18:16,380 location of your Photoshop working file. 274 00:18:17,520 --> 00:18:20,019 We're going to want to make a duplicate copy 275 00:18:20,022 --> 00:18:22,319 and I'm going to name mine: export. 276 00:18:22,322 --> 00:18:25,099 The reason why we're doing this is because 277 00:18:25,102 --> 00:18:29,519 the export process is really destructive to the pixel art style. 278 00:18:29,522 --> 00:18:31,509 And once we export it, 279 00:18:31,512 --> 00:18:33,979 then we can't go back and edit it again. 280 00:18:33,982 --> 00:18:36,129 So it's better to keep a working copy 281 00:18:36,132 --> 00:18:37,410 and an export copy. 282 00:18:39,270 --> 00:18:41,700 So now let's open up our export copy. 283 00:18:43,130 --> 00:18:44,589 So on the top of the window, 284 00:18:44,592 --> 00:18:48,399 we want to go to image, image size. 285 00:18:48,402 --> 00:18:52,179 From here, we want to change the resolution from 72 to 300 286 00:18:52,182 --> 00:18:56,389 and that'll be the standard printing quality 287 00:18:56,392 --> 00:18:58,119 and you can already see that the pixel 288 00:18:58,122 --> 00:19:00,109 width and height already increased 289 00:19:00,112 --> 00:19:04,749 so we want to increase that to 3000 by 3000 290 00:19:04,752 --> 00:19:07,869 and that's around 10 x 10 in 291 00:19:07,872 --> 00:19:10,109 so we want to keep resample checked 292 00:19:10,112 --> 00:19:12,629 and change it to nearest neighbor. 293 00:19:12,632 --> 00:19:14,859 Nearest neighbor will help keep the pixels 294 00:19:14,862 --> 00:19:17,149 nice and crispy at a higher resolution. 295 00:19:17,152 --> 00:19:20,169 Afterwards, click ok 296 00:19:20,172 --> 00:19:23,140 and now you have your high resolution pixel art 297 00:19:37,860 --> 00:19:40,169 You want to go to file, save as, 298 00:19:40,172 --> 00:19:44,329 and save it as a PNG or jpeg. 299 00:19:44,332 --> 00:19:46,949 I usually like to save things as a PNG 300 00:19:46,952 --> 00:19:49,590 because it has a bit higher image quality. 301 00:19:55,330 --> 00:19:56,609 That's about it. 302 00:19:56,612 --> 00:19:58,339 Thank you guys so much for watching. 303 00:19:58,342 --> 00:20:01,549 That was my pixel art process from start to finish 304 00:20:01,552 --> 00:20:03,849 the scene took about 2 hours to complete 305 00:20:03,852 --> 00:20:07,069 but I sped up some parts to keep it from dragging on. 306 00:20:07,072 --> 00:20:08,969 Let me know if you guys have any questions 307 00:20:08,972 --> 00:20:10,660 or if I missed out on anything. 308 00:20:11,780 --> 00:20:15,469 I'm really excited to see what you guys have come up with as well. 309 00:20:15,472 --> 00:20:17,619 If you guys need any feedback on your drawings, 310 00:20:17,622 --> 00:20:18,910 please message me about it. 311 00:20:20,530 --> 00:20:21,829 So in the next chapter, 312 00:20:21,832 --> 00:20:24,179 I'll be talking about creating pixel art items 313 00:20:24,182 --> 00:20:26,529 in different sizes and angles. 314 00:20:26,532 --> 00:20:27,649 See you in the next one. 315 00:20:27,652 --> 00:20:29,250 Bye guys, take care. 24464

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