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Okay, so welcome to the second lecture of the series Unreal Engine 5 for our quiz.
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In the previous video, we modeled these walls and in today's video, we will model the windows
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of this living room and the windows of the bedroom.
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Okay, so let's get started.
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I will go into the top view and I will bring in a single vertex and I will place this vertex
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right here, extrude and snap.
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Let's create another single vertex.
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Let's create a copy, shift T on x axis and snap.
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Let's press shift T again and snap.
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Okay, so let me enable the locking.
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I will lock this curve and now I will select my meshes.
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Okay, so now I have selected all of these and I will go into edit mode.
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I will select all the vertices extrude in z direction up to this wall.
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Okay, now I will model this wall.
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This lies above these metal rods, okay, so let's bring in a single vertex and I will
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snap it right here.
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Now I will extrude this and snap it right here.
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Extrude it again and I will finally extrude this and snap it onto this vertex.
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Okay, so now I will select all of these vertices and I will extrude them in z direction by one
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meter.
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Okay, now I will snap this up to this wall.
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As you can see that these metal rods, they lie below this wall.
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Okay, let me select these four edges and I will press F to fill in.
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We have modeled the wall and the metal rods.
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Okay.
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So now what I will do is, I will go into top view, let's bring in a single vertex and
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I will snap it over there.
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Okay, so first let me just hide this wall and let me select this single vertex.
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Okay, so I will select this vertex and I will extrude it to model the frame of my window.
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Extrude it and then snap it.
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Okay, let's unhide my wall, select all of its vertices and extrude this into z direction
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up to this point.
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Okay.
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Yeah.
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Okay, so now what I will do is I will go into the face selection mode and I will select
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this face and this face and now I will insert my faces to about 0.05 meters, I guess.
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Yeah.
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Okay, let's delete these faces.
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Now I will isolate this frame to have a better look and I will press F fill in these edges.
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Okay, so I have filled in all the edges.
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Let me just first disable this auto snapping.
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So now what I will do is I will create a loop cut inside this frame.
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Okay.
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Yeah.
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Now I will separate this by selection.
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I will select this loop cut, go into edit mode, select all of the edges and press F
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to fill in to make the glass.
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Okay.
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Select this glass and this frame, I will press shift D and X and I will snap it right
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here.
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Okay.
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Yeah.
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Okay.
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So this one is actually not the same.
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It actually consists of two frames.
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Okay.
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So what I will do is select this glass, press shift D and X to snap it right here.
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And now let me just align GX, snap it right here and snap it below.
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Now I will select the upper vertices and snap it at the top.
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Okay.
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Yeah.
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Select this.
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I will make a loop cut inside this mesh and now I will bevel it to about 0.025 meters,
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I guess.
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Yeah.
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I will deal with the gap later.
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Okay.
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So yeah, let's delete this face.
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And now what I will do is select this one, control L, delete all of these faces.
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So when this frame is ready, we will just copy and place it where it should be.
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Okay.
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Let's go into the top view.
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Select all of its vertices and snap it right here, extrude and snap it right here.
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And now let's select this face and select this face.
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Let's insert this by 0.05 meters.
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Okay.
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So let's select this face.
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And now I will select this face as well and I will just delete them.
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Select this edge, select this edge and press F. Select this edge and this edge and I will
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press F.
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Let's isolate this one.
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And I will fill in these faces.
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Let's first disable the snapping and let's create a loop cut inside this frame.
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Press P to separate the selection and now let me just select this edge.
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Select all of the edges and press F. Okay.
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So we have the glass and the frame both ready.
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Now what I will do is select both of these, press shift D and X and first let me just
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enable snapping and I will move this and place it right here.
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Okay.
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So now as you can see that we have a little bit of gap in between these two doors.
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We don't want that.
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To solve this problem, what we will do is let me just first select this whole.
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I'll go into edit mode and let's create a loop cut and place it somewhere around here.
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Let's create another loop cut and place it somewhere around here right by this frame
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and this frame.
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Okay.
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Let's create a loop cut in between these two loop cuts.
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Yes.
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Okay.
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So now what I will do is select this frame and this glass.
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Select these vertices and snap and similarly I will select this frame and this glass going
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to edit mode and I'll press GX and snap it right here.
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Okay.
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So yeah, let's now move on to the bedroom side.
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Now we will model these bedroom windows.
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Let's go into the top view.
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Let's press Q and add a single vertex.
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I will press G and now I will extrude them to model my window.
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Extrude and snap.
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Okay.
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So what I will do is select all of these vertices, extrude them up to this wall.
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Okay.
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Let's go into face selection.
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Select these two faces and I will press insert by pressing I and I will press 0.05 and now
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I will delete these two faces.
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Okay.
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Yeah.
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Let's isolate this one.
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Let's select these two edges and press F.
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Select these two and press okay.
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So now what I will do is I will create a loop cut inside this frame but before that let me
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disable the snapping.
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Okay.
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So let's separate this by selection.
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Select all of these edges and press F.
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Okay.
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Yeah.
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Okay.
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So now I will just select this glass and this frame and I will create a copy.
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Let me before just enable the snapping.
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Now I will select these two, create another copy, shift D, X.
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Let me go into the edit mode, select all of these, rotate them 90 degrees along Z axis.
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Okay.
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Press G and snap right there.
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Let me select these two vertices, either press G, X and now and let's just snap it to where
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it should be.
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Okay.
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So let's select these two, press shift D, move along X axis and I will snap it right
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here.
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Let's press shift D again, snap it right here.
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Let's let them again and I will create another copy.
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Press shift D and snap it right here.
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Okay.
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Okay.
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So I think that's it for this lecture.
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The next lecture is actually very important one because in the next lecture we will optimize
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the face orientation of our meshes for Unreal Engine.
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So it is a very important one.
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So make sure not to miss that one out.
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Okay.
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So I'll see you guys in the next lecture.
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