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Okay, so welcome to the first lecture of this series Unreal Engine for RQuest.
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Today we will start our modeling process.
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The software that I am using for modeling is Blender.
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You can use any software you want.
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You can use Maya, 3ds Max, any software that you are good at, you can use that for 3D modeling.
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So just break the IS, just model the way you model anything on your primary 3D software
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and you're good to go.
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Okay, so let's begin.
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Let's first delete these three because I don't need them.
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Let's enable a few add-ons first.
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I will type in extra objects and I will enable them.
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Also I will enable TXF.
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Okay, so yeah, that's it.
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Okay, so let's import our DXF file, import DXF.
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So there we have it, our DXF file.
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By the way, you can download this DXF file from my Patreon, it is totally free.
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You can also find DWG file over there, so you can use DXF or DWG, it is totally up to
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you.
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Okay, so let's begin.
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I will add in a single vertex and I will enable the snapping, vertex snapping and I will also
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enable auto merge.
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So let's select our single vertex and I will snap it and I will start modeling our XTD
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file, so extrude and snap, extrude and snap and I will extrude and merge.
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Okay, let's add another single vertex, move and snap it right here and I will extrude
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it and snap it.
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Okay, so because we have to use this single vertex again and again, so what I will do
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is by holding my mouse cursor over this add single vertex option, I will click left and
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add it to my favorites.
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Okay, so now if I have to use the single vertex, all I have to do is rescue on my keyboard
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and add the single vertex.
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Okay, let's move and snap, extrude and snap, extrude and merge.
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Let's add another single vertex, okay, so now I will model the interior walls, single
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vertex, extrude and snap, extrude and merge.
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Add another single vertex, okay, so let's move this curved RDXF file
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into a different collection, DXF, yeah, let's hide this one, okay, so I think we have our
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walls ready, now you may have noticed something that I have divided all of my meshes into
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different objects, okay, I have modeled my meshes in such a way that they are divided
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into different objects, okay, what I mean by that is I could also model this wall and
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this wall as a same object, but Unreal Engine really prefers if you divide your meshes into
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different objects, okay, so whatever the software that you are using, make sure that you are
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dividing your meshes into different objects, okay, so I will select all of my walls, go
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into edit mode, select all of my vertices and I will extrude them by three meters along
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the axis.
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Okay, so I am noticing a few artifacts here, this is Z fighting when two meshes collide
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with each other, the faces of two meshes collide with each other, so it creates a Z fighting,
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what I will do is I will select the vertices and delete the faces, okay, so I will do the
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same thing here as well, just select them and delete the faces, okay, so we have pretty
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much same artifacts here, okay, so we do not have those artifacts anymore, so that concludes
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our today's lecture, in the next lecture we will model these windows, okay, these windows
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and these bedroom windows as well, so I will see you guys in the next lecture.
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