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These are the user uploaded subtitles that are being translated: 1 00:00:00,366 --> 00:00:01,300 Hello and welcome, guys. 2 00:00:01,300 --> 00:00:04,700 So let's continue modeling our object risk and follow this one, 3 00:00:05,400 --> 00:00:06,133 Enable X-ray. 4 00:00:06,133 --> 00:00:09,933 And let's see, we can now create this back over here first. 5 00:00:10,433 --> 00:00:12,100 So let's see. 6 00:00:12,100 --> 00:00:15,100 The cube scaled this down 7 00:00:21,066 --> 00:00:21,866 and just scale it 8 00:00:21,866 --> 00:00:24,866 according to the different image. 9 00:00:25,333 --> 00:00:28,333 One more thing that I to do is before moving forward, 10 00:00:29,200 --> 00:00:30,200 let's just bring this out. 11 00:00:30,200 --> 00:00:32,100 First, I will select this piece. 12 00:00:32,100 --> 00:00:33,900 This does 13 00:00:33,900 --> 00:00:37,400 enable X-ray and just select all of the bottom vertices like this, 14 00:00:38,333 --> 00:00:41,333 and it's moving downwards still here 15 00:00:42,600 --> 00:00:43,900 because in the reference image 16 00:00:43,900 --> 00:00:47,800 also I noticed it is like placed quite the edge here. 17 00:00:47,833 --> 00:00:50,833 Let's just left some work in here. 18 00:00:50,833 --> 00:00:53,833 I think 19 00:00:55,100 --> 00:00:58,433 next I will select this enable X-ray 20 00:00:58,566 --> 00:01:01,566 and scale here 21 00:01:05,900 --> 00:01:19,633 and let's move this up a little bit. 22 00:01:21,433 --> 00:01:24,433 Yeah, I think now is pretty good. 23 00:01:29,333 --> 00:01:30,700 All right. 24 00:01:30,700 --> 00:01:33,700 So this control applied escape 25 00:01:33,866 --> 00:01:34,900 the stab again. 26 00:01:34,900 --> 00:01:38,733 I need more to enable X-ray and to edge groups like this 27 00:01:38,733 --> 00:01:42,133 so you can score your mostly this control out. 28 00:01:42,166 --> 00:01:46,700 Things will now swing like to edge loops it right click to place them 29 00:01:46,700 --> 00:01:50,000 exactly at the center like this and just scale them now 30 00:01:51,966 --> 00:01:54,966 so that they match these two lines over here. 31 00:01:56,000 --> 00:01:59,300 And yet now we can just select these vertices 32 00:01:59,300 --> 00:02:02,300 over here and Biscay Extrude them in here 33 00:02:02,300 --> 00:02:05,300 like this. 34 00:02:06,166 --> 00:02:09,166 Let's get it done on the y axis. 35 00:02:13,800 --> 00:02:15,966 And now it's been really applied to scale this, 36 00:02:15,966 --> 00:02:19,500 stab this tool for it, select and select these two edges 37 00:02:20,233 --> 00:02:24,200 risk in four plus one X-ray, and let's just bury them out now. 38 00:02:28,433 --> 00:02:28,900 All right? 39 00:02:28,900 --> 00:02:31,900 That's pretty good. I think 40 00:02:32,600 --> 00:02:35,900 now we need to use the Intersect operation against the shapes. 41 00:02:35,900 --> 00:02:40,033 Move this enable artist mode and select this into an existing 42 00:02:40,033 --> 00:02:43,033 press control slash. 43 00:02:45,966 --> 00:02:47,700 Let's move the buried more. 44 00:02:47,700 --> 00:02:50,700 So let's move the boolean modifier above the bevel modifier 45 00:02:51,366 --> 00:02:54,366 by both of them. 46 00:02:59,333 --> 00:03:01,666 We are seeing a little bit of shooting issues over here 47 00:03:01,666 --> 00:03:04,666 because I think it is too close to the side. 48 00:03:04,800 --> 00:03:08,000 So just press that this three four key select and select 49 00:03:08,000 --> 00:03:11,633 these three places and just move it up a little bit. 50 00:03:14,100 --> 00:03:17,100 Just so we don't face any kind of shading issues. 51 00:03:17,100 --> 00:03:19,866 We can also press Tapestry for free, select select 52 00:03:19,866 --> 00:03:25,266 these two faces and just move them a little bit, invert spin X 53 00:03:26,900 --> 00:03:29,900 and scan them now like this 54 00:03:30,933 --> 00:03:34,300 and thing is fine, in my opinion. 55 00:03:35,533 --> 00:03:38,133 All right, let's do next. 56 00:03:38,133 --> 00:03:39,900 We can create this thing over here. 57 00:03:39,900 --> 00:03:42,033 So let's just shifting. 58 00:03:42,033 --> 00:03:44,133 First, I would select this piece 59 00:03:44,133 --> 00:03:47,166 the simplest those are the to selective shift. 60 00:03:47,200 --> 00:03:49,166 They are the cube scale. 61 00:03:49,166 --> 00:03:51,733 You don't 62 00:03:51,733 --> 00:03:57,466 place it on the string 63 00:03:57,466 --> 00:04:01,566 without our select distance at a distance, 64 00:04:01,566 --> 00:04:04,500 then press control plus minus 65 00:04:04,500 --> 00:04:06,300 the defense operation 66 00:04:06,300 --> 00:04:09,300 and now the boolean modified above the division. 67 00:04:10,200 --> 00:04:13,200 I would select this, then receive this, go with the selected 68 00:04:14,766 --> 00:04:17,033 and let's see now we can 69 00:04:17,033 --> 00:04:20,033 maybe start a Q scaling down 70 00:04:20,966 --> 00:04:23,966 so we can just maybe randomly 71 00:04:26,933 --> 00:04:29,933 then I would just duplicate this, 72 00:04:30,300 --> 00:04:33,300 move it down, scaling up like this, 73 00:04:38,300 --> 00:04:39,233 establish 74 00:04:39,233 --> 00:04:43,233 previous selects and this face speed should be downwards. 75 00:04:43,800 --> 00:04:47,500 Then select this and this need to extruded outwards like this. 76 00:04:49,600 --> 00:04:52,600 We can maybe select this stab 77 00:04:53,366 --> 00:04:55,633 this 3% in both these faces, 78 00:04:55,633 --> 00:04:58,633 this IDE and save them like this. 79 00:04:59,433 --> 00:05:01,700 Or we can do this, this control 80 00:05:01,700 --> 00:05:04,700 and an edge loop like this 81 00:05:04,733 --> 00:05:07,233 and just selling these two faces 82 00:05:07,233 --> 00:05:09,433 this already and extrude faces along 83 00:05:09,433 --> 00:05:12,433 normal. 84 00:05:15,300 --> 00:05:17,066 And I think something like this is fine. 85 00:05:17,066 --> 00:05:18,366 It won't be that visible. 86 00:05:18,366 --> 00:05:20,700 We can just join these two. 87 00:05:20,700 --> 00:05:24,600 So select them both press control and really apply the skin 88 00:05:25,200 --> 00:05:28,200 and just add a bevel modifier 89 00:05:34,033 --> 00:05:37,033 numbers and auto mode. 90 00:05:40,600 --> 00:05:42,200 And I think 91 00:05:42,200 --> 00:05:45,200 from far away it looks all right. 92 00:05:45,400 --> 00:05:48,833 We can maybe select this press, do footage, select, 93 00:05:49,733 --> 00:05:52,733 take this and just bevel it out a little bit 94 00:05:57,566 --> 00:05:57,766 more. 95 00:05:57,766 --> 00:06:00,766 This enabled our placement 96 00:06:01,033 --> 00:06:03,100 and maybe something like this is pretty good. 97 00:06:03,100 --> 00:06:05,566 It looks fine from part of it. 98 00:06:05,566 --> 00:06:08,700 So let's just continue this control plus one again. 99 00:06:10,233 --> 00:06:10,933 And now we need 100 00:06:10,933 --> 00:06:13,933 to add these are just like these cut out. 101 00:06:13,933 --> 00:06:16,333 So for us, let's start over here. 102 00:06:16,333 --> 00:06:19,333 These ones are only placed inside the battery case. 103 00:06:19,400 --> 00:06:22,400 So there's just the cubes scaling down 104 00:06:25,900 --> 00:06:27,300 and just match it with the difference. 105 00:06:27,300 --> 00:06:30,066 Image scaling up like this. 106 00:06:30,066 --> 00:06:32,000 Yeah, I think this is pretty good. 107 00:06:32,000 --> 00:06:35,000 And now we just need to use the add modifier 108 00:06:35,933 --> 00:06:37,666 and the X factor to zero 109 00:06:37,666 --> 00:06:40,666 increase the z factor 110 00:06:40,966 --> 00:06:42,600 basically here. 111 00:06:42,600 --> 00:06:45,600 Now just keep on duplicating. 112 00:06:45,966 --> 00:06:46,533 Yeah. 113 00:06:46,533 --> 00:06:49,533 Everything fit specifically 114 00:06:49,533 --> 00:06:50,200 this symbol. 115 00:06:50,200 --> 00:06:53,200 Ray. Let's bring them out, 116 00:06:53,466 --> 00:06:55,233 select this then select this 117 00:06:55,233 --> 00:06:58,233 and press control minus 118 00:06:58,366 --> 00:07:00,666 and now let's just move the boolean, modify 119 00:07:00,666 --> 00:07:03,666 it above the limit 120 00:07:06,233 --> 00:07:07,700 and yeah, this looks fine. 121 00:07:07,700 --> 00:07:10,833 We can maybe move it out a little bit. 122 00:07:30,800 --> 00:07:31,233 Okay. 123 00:07:31,233 --> 00:07:33,766 This is pretty good, I think. 124 00:07:33,766 --> 00:07:36,766 Let's continue this control plus one again, 125 00:07:37,266 --> 00:07:39,966 enable x ray and just select this base. 126 00:07:39,966 --> 00:07:42,966 Like we just click the shift 127 00:07:43,700 --> 00:07:46,700 and this lit up on the x axis. 128 00:07:47,033 --> 00:07:49,900 I just move it up over here. 129 00:07:49,900 --> 00:07:51,833 You can press that, enable 130 00:07:51,833 --> 00:07:54,766 the edit mode and see if it's good specifically. 131 00:07:54,766 --> 00:07:56,466 Yeah, it is fitting. 132 00:07:56,466 --> 00:07:59,033 Now just increase the count. 133 00:07:59,033 --> 00:08:02,033 So that it comes to you. 134 00:08:02,933 --> 00:08:03,266 Next. 135 00:08:03,266 --> 00:08:07,400 What I will do is I will use the modify do it exactly over here also. 136 00:08:07,866 --> 00:08:10,766 So let's just add the mirror modifier 137 00:08:10,766 --> 00:08:14,166 and we need to edit on the y axis, I think. 138 00:08:14,566 --> 00:08:16,700 But first we need to select the mirror object 139 00:08:16,700 --> 00:08:18,766 that can act as the axis. 140 00:08:18,766 --> 00:08:21,300 So I think this this object would be fine. 141 00:08:21,300 --> 00:08:21,900 The select 142 00:08:21,900 --> 00:08:25,900 this first click on this dropper tool and select this object like this. 143 00:08:27,333 --> 00:08:29,800 So we need to mutate it on the x axis. 144 00:08:29,800 --> 00:08:32,766 And you can see here specifically, we can just see now 145 00:08:32,766 --> 00:08:35,766 we can move it backwards. 146 00:08:36,166 --> 00:08:38,433 And now just select this, then select this and risk 147 00:08:38,433 --> 00:08:41,433 control minus 148 00:08:42,900 --> 00:08:45,900 were down a little bit more. 149 00:08:48,333 --> 00:08:51,333 You cannot really see, but if you move the volume modified 150 00:08:51,900 --> 00:08:54,500 and modify it, I think it would be better visible. 151 00:08:54,500 --> 00:08:56,433 Yeah, 152 00:08:56,433 --> 00:08:58,900 let's just move it a little bit more to now. 153 00:08:58,900 --> 00:09:01,900 It is a complexity. 154 00:09:02,966 --> 00:09:04,166 All right. 155 00:09:04,166 --> 00:09:07,166 So again, to be easily duplicated over here. 156 00:09:07,966 --> 00:09:09,533 Next, 157 00:09:09,533 --> 00:09:11,833 last thing, what we need to do is we need to 158 00:09:11,833 --> 00:09:14,733 copy them over here also. 159 00:09:14,733 --> 00:09:17,733 So let's just select this only duplicate again 160 00:09:20,666 --> 00:09:22,566 and it will X-ray 161 00:09:22,566 --> 00:09:24,600 the stat for the edit mode. 162 00:09:24,600 --> 00:09:26,933 And now we need to replace it with you like this. 163 00:09:28,633 --> 00:09:30,500 Rest one for the word select. 164 00:09:30,500 --> 00:09:34,200 Select these vertices and place them right about here. 165 00:09:36,066 --> 00:09:38,666 Maybe we can get I think and just decrease 166 00:09:38,666 --> 00:09:42,266 the added count to three because there are only three of them. 167 00:09:45,233 --> 00:09:46,700 I'm not against l'existence 168 00:09:46,700 --> 00:09:49,700 at this risk control minus 169 00:09:50,466 --> 00:09:52,166 and add the boolean modifier 170 00:09:52,166 --> 00:09:55,166 above the bevel modifier. 171 00:10:04,866 --> 00:10:06,666 All right. 172 00:10:06,666 --> 00:10:07,800 I think that's pretty good. 173 00:10:07,800 --> 00:10:10,800 We can hit save now 174 00:10:16,300 --> 00:10:18,200 let's see in the distance images. 175 00:10:18,200 --> 00:10:23,033 These cut outs are coming over here on the right on these sides also. 176 00:10:23,866 --> 00:10:26,866 So we can maybe do that now. 177 00:10:27,400 --> 00:10:27,733 Okay. 178 00:10:27,733 --> 00:10:30,700 They're appearing in this line over here. 179 00:10:30,700 --> 00:10:33,800 So basically what we can do is we can add this object 180 00:10:33,800 --> 00:10:37,066 only to add those lines or the cutouts over here also. 181 00:10:37,466 --> 00:10:41,433 So let's see, we can start to go into the aid mode 182 00:10:41,433 --> 00:10:45,466 and basically press control light and just outer edge. 183 00:10:45,466 --> 00:10:48,466 Look, it would be very laggy because it is 184 00:10:48,633 --> 00:10:51,933 currently cut out in the Boolean operation. 185 00:10:51,933 --> 00:10:54,233 So that side is like really slow. 186 00:10:54,233 --> 00:10:55,200 What you can do is 187 00:10:55,200 --> 00:10:58,700 you can maybe disable the shadow and would be from over here. 188 00:10:59,166 --> 00:11:01,533 It would make it just a little bit more smooth. 189 00:11:01,533 --> 00:11:04,533 Not that much, but yeah, it would definitely hit. 190 00:11:04,766 --> 00:11:08,100 So just add the edge, look a little bit inside like this 191 00:11:08,233 --> 00:11:10,066 and then add another one like this 192 00:11:13,733 --> 00:11:16,166 over here, maybe some of that around here. 193 00:11:16,166 --> 00:11:21,066 And we're going to select this X and the utilities and then press 194 00:11:21,066 --> 00:11:25,200 three, select this face and Christie and extruded like this. 195 00:11:25,600 --> 00:11:28,600 And you can see we have easily created the cutout. 196 00:11:29,233 --> 00:11:30,900 Let's move this. 197 00:11:30,900 --> 00:11:32,866 So then. Right. 198 00:11:32,866 --> 00:11:35,866 And move it over here in this line 199 00:11:37,166 --> 00:11:40,166 in the center, 200 00:11:44,500 --> 00:11:45,866 I've seen the different image. 201 00:11:45,866 --> 00:11:48,866 So it is like really close to it 202 00:11:49,366 --> 00:11:49,833 this cheap. 203 00:11:49,833 --> 00:11:52,833 And why again, let's one more photo 204 00:11:54,433 --> 00:11:55,100 until here. 205 00:11:55,100 --> 00:11:59,266 I think it's pretty good stuff to come out of the edit mode and Lexy 206 00:11:59,966 --> 00:12:03,300 will notice everything is probably mirrored over the right side. 207 00:12:03,300 --> 00:12:05,833 Also through the left side. 208 00:12:05,833 --> 00:12:08,600 But we are seeing some shading issues. 209 00:12:08,600 --> 00:12:11,600 So let's see again a step 210 00:12:12,700 --> 00:12:14,366 and I would just select this this 211 00:12:15,333 --> 00:12:16,400 spread then. 212 00:12:16,400 --> 00:12:18,500 Right. And come over this side for us. 213 00:12:18,500 --> 00:12:21,633 Then press did invite and move it a little bit backward 214 00:12:22,066 --> 00:12:25,066 just to check if we still see any kind of shading issues. 215 00:12:25,866 --> 00:12:27,000 So they are still here. 216 00:12:27,000 --> 00:12:29,700 I don't think they are being closed because of this. 217 00:12:29,700 --> 00:12:30,900 Let's see, 218 00:12:30,900 --> 00:12:35,333 we can maybe check any other object is causing these shading issues. 219 00:12:35,333 --> 00:12:38,333 I think. 220 00:12:39,566 --> 00:12:39,866 Okay. 221 00:12:39,866 --> 00:12:41,600 So I think it is this one. 222 00:12:41,600 --> 00:12:45,766 So when you select this, this, you can enable that the shadow and go 223 00:12:46,100 --> 00:12:48,966 because it is a little bit difficult to see around without it. 224 00:12:48,966 --> 00:12:52,700 And you select everything and invite and move it a little bit 225 00:12:52,766 --> 00:12:55,766 ahead. 226 00:13:08,933 --> 00:13:09,800 And now 227 00:13:09,800 --> 00:13:12,800 some of the shading issues have disappeared. 228 00:13:12,933 --> 00:13:15,933 Select this also and move ahead. 229 00:13:19,733 --> 00:13:20,566 And now 230 00:13:20,566 --> 00:13:22,200 these two are causing the shading issues 231 00:13:22,200 --> 00:13:25,633 because they would lay intersecting with this area over here 232 00:13:26,000 --> 00:13:27,566 and now I think everything is solved. 233 00:13:31,133 --> 00:13:32,800 Just quickly, look through your models. 234 00:13:32,800 --> 00:13:37,066 If you find any kind of potential shading issues in any of the objects. 235 00:13:37,066 --> 00:13:38,966 So I'm seeing a little bit over here. 236 00:13:38,966 --> 00:13:41,500 So again, you select all of it 237 00:13:41,500 --> 00:13:44,833 on whatever it is in the center and move it around just a little bit. 238 00:13:44,833 --> 00:13:46,866 Right. Holding shift 239 00:13:46,866 --> 00:13:48,800 and you can see the idea disappear. 240 00:13:48,800 --> 00:13:51,600 So you just have to move it around a little bit here. 241 00:13:51,600 --> 00:13:54,833 And it and most of the times that issue will be gone. 242 00:13:56,733 --> 00:14:00,633 But select this and see if all the modifier stack is correct. 243 00:14:01,033 --> 00:14:01,366 And yeah, 244 00:14:01,366 --> 00:14:04,366 the bevel modifier in the beginning image would be at the bottom 245 00:14:04,933 --> 00:14:07,033 and you can see without to make it normal. 246 00:14:07,033 --> 00:14:10,033 We have like so many shading issues going on. 247 00:14:10,200 --> 00:14:14,800 Everything looks like really the body did that enabled it can fix 248 00:14:15,833 --> 00:14:18,366 mostly all of our issues 249 00:14:18,366 --> 00:14:21,100 and I think we are pretty much done with that. 250 00:14:21,100 --> 00:14:24,966 Let's just quickly look through the difference that you want to see. 251 00:14:25,200 --> 00:14:29,633 If you missed anything, this console plus one to see the back side. 252 00:14:30,466 --> 00:14:33,466 And yeah, I think we are 253 00:14:33,533 --> 00:14:36,533 more or less done with everything. 254 00:14:37,733 --> 00:14:38,666 There's just here to save. 255 00:14:38,666 --> 00:14:40,200 First, 256 00:14:40,200 --> 00:14:43,200 I will probably check this reference image also over here. 257 00:14:46,200 --> 00:14:47,633 And yeah, I think we are done. 258 00:14:47,633 --> 00:14:50,633 So I'm pretty happy with how the model turned out. 259 00:14:50,700 --> 00:14:52,800 There's just here to see it. And this is it for this lecture. 260 00:14:52,800 --> 00:14:53,833 Guys, thank you for watching. 261 00:14:53,833 --> 00:14:57,933 I've seen the next one where we will continue like a unwrapping 262 00:14:57,933 --> 00:14:59,900 and then we'll export this to southern Spain 263 00:14:59,900 --> 00:15:02,266 to start the extreme process. 264 00:15:02,266 --> 00:15:04,100 So you're watching this for the next one. 19983

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