All language subtitles for 8. Chapter - 7.mp4

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These are the user uploaded subtitles that are being translated: 1 00:00:00,100 --> 00:00:01,066 Hello and welcome back. 2 00:00:01,066 --> 00:00:03,100 So now let's continue modeling the backside. 3 00:00:03,100 --> 00:00:05,333 So for first we need to set up the reference image. 4 00:00:05,333 --> 00:00:08,333 So this one 5 00:00:09,300 --> 00:00:11,833 and what I will do is basically I would select this 6 00:00:11,833 --> 00:00:15,766 reference image as given by and move ahead like this. 7 00:00:16,233 --> 00:00:19,600 So now that when I press control plus one, we can see the backside 8 00:00:20,000 --> 00:00:23,433 and now we can easily set up the image according to the backside. 9 00:00:23,533 --> 00:00:26,533 First we need to flip it because everything is opposite 10 00:00:26,633 --> 00:00:27,933 the selected press. 11 00:00:27,933 --> 00:00:30,933 Then X and type in minus one 12 00:00:31,533 --> 00:00:34,533 and now just align it with your model. 13 00:00:36,866 --> 00:00:39,200 Make sure to align it properly. 14 00:00:39,200 --> 00:00:42,200 You can use this edge as your reference and just 15 00:00:43,233 --> 00:00:46,366 properly align it with the image. 16 00:00:47,133 --> 00:00:49,033 And yeah, I think that's pretty good. 17 00:00:49,033 --> 00:00:52,333 So let's see, we can start by creating this panel over here. 18 00:00:52,766 --> 00:00:55,500 So for this I think we need to create a separate object. 19 00:00:55,500 --> 00:00:57,400 You can kick in the defensive 20 00:00:57,400 --> 00:01:00,466 so we have like a extrusion coming out of here. 21 00:01:01,200 --> 00:01:02,066 So let's see. 22 00:01:02,066 --> 00:01:03,000 What we can do is 23 00:01:03,000 --> 00:01:06,666 we can first select this press shift s then closer to selecting 24 00:01:07,133 --> 00:01:10,400 bring the closet over here and let's just press shift in our to Q 25 00:01:12,166 --> 00:01:14,466 scale this down 26 00:01:14,466 --> 00:01:17,766 press control plus one for the backside view 27 00:01:18,366 --> 00:01:21,366 and let's scale it according to this reference image. 28 00:01:32,200 --> 00:01:33,533 Yeah, that's pretty good. 29 00:01:33,533 --> 00:01:36,533 I think. 30 00:01:37,500 --> 00:01:39,366 Bring it out over here. 31 00:01:39,366 --> 00:01:42,366 And first we need to press control it and apply the skin 32 00:01:42,566 --> 00:01:43,933 and the different image. 33 00:01:43,933 --> 00:01:45,533 I think it is kind of rounded. 34 00:01:45,533 --> 00:01:50,133 So we can just press dab this tool and select this edge to this edge, 35 00:01:50,166 --> 00:01:54,033 make sure the scale is applied and just press control V 36 00:01:54,300 --> 00:01:57,300 and very little like this 37 00:01:59,900 --> 00:02:02,733 shear smooth this enable auto smooth 38 00:02:02,733 --> 00:02:05,866 stab and I will press to the office select and let's select 39 00:02:05,866 --> 00:02:08,933 this bottom place and we can create something like this. 40 00:02:14,100 --> 00:02:16,500 It is overlapping over here, so make sure 41 00:02:16,500 --> 00:02:18,033 there is no overlapping going on. 42 00:02:19,800 --> 00:02:20,433 So I think 43 00:02:20,433 --> 00:02:23,433 this much bevel is pretty good. 44 00:02:23,533 --> 00:02:26,500 Now what we basically need to do is we will be using the Union 45 00:02:26,500 --> 00:02:30,700 Boolean modifier, so just select distance and check this. 46 00:02:30,700 --> 00:02:33,733 Then press control and plus on the back. 47 00:02:34,500 --> 00:02:36,233 And you can see now they both have joints. 48 00:02:36,233 --> 00:02:40,300 So what we need to do is we again need to just move the boolean, modify 49 00:02:40,300 --> 00:02:43,300 it above the bevel, modify this thing 50 00:02:43,333 --> 00:02:45,766 and I think 51 00:02:45,766 --> 00:02:48,000 it is working fine. 52 00:02:48,000 --> 00:02:52,366 Let's press three for the right side view Enable exiting and you can see 53 00:02:52,366 --> 00:02:56,266 it is not that outward, so just push it in in here. 54 00:02:57,700 --> 00:02:59,900 Also, let's put a stab enable 55 00:02:59,900 --> 00:03:02,766 three and press one for what you select. 56 00:03:02,766 --> 00:03:04,500 Select this and let's bring it down. 57 00:03:16,200 --> 00:03:17,233 All right. 58 00:03:17,233 --> 00:03:20,166 That looks pretty good, in my opinion. 59 00:03:20,166 --> 00:03:22,100 Next, what we need to do is now 60 00:03:22,100 --> 00:03:25,233 we need to create the space over here 61 00:03:25,233 --> 00:03:29,033 that there is like an empty space to insert the cartridge like this. 62 00:03:29,400 --> 00:03:30,433 So let's create that. 63 00:03:30,433 --> 00:03:35,100 Now, again, I will press control plus one, enable x three 64 00:03:35,600 --> 00:03:38,600 and let's use again the Q 65 00:03:41,400 --> 00:03:44,400 scale ID on the x axis here 66 00:03:53,866 --> 00:03:56,100 and let's see how much space we have to give 67 00:03:56,100 --> 00:04:00,400 the beam, the switch over here and the space. 68 00:04:00,900 --> 00:04:03,600 So is something around this much? 69 00:04:03,600 --> 00:04:06,300 Let's see, I think this image is pretty good. 70 00:04:06,300 --> 00:04:10,100 Now what I would do is to stab press three for three, select, 71 00:04:10,733 --> 00:04:13,733 select this space and let's just move it inwards. 72 00:04:14,366 --> 00:04:15,966 Just about here. I think. 73 00:04:18,800 --> 00:04:20,366 And now you can just 74 00:04:20,366 --> 00:04:23,366 scale it downwards like this 75 00:04:25,000 --> 00:04:28,000 and scaling down a little bit more on the 76 00:04:28,433 --> 00:04:31,433 y axis. 77 00:04:34,933 --> 00:04:36,766 Explicit 78 00:04:36,766 --> 00:04:40,700 over here, stab this office, select and bring it out 79 00:04:41,700 --> 00:04:43,533 just about in here. 80 00:04:43,533 --> 00:04:46,400 Yeah, that's perfect. 81 00:04:46,400 --> 00:04:49,400 I'll just select this and select this press control minus. 82 00:04:50,500 --> 00:04:53,500 And you can see we have created a catalog 83 00:04:54,533 --> 00:04:57,000 to be able to stab Press three for free select. 84 00:04:57,000 --> 00:05:00,000 And let's see, let's bring it out a little bit. 85 00:05:02,366 --> 00:05:03,133 So this will be 86 00:05:03,133 --> 00:05:07,933 the space to the cartridge and again, we will be just moving 87 00:05:07,933 --> 00:05:10,933 the boolean, modify it above the modifier 88 00:05:15,333 --> 00:05:18,333 and yep, that looks all right. 89 00:05:21,700 --> 00:05:23,066 Let's start these things now. 90 00:05:23,066 --> 00:05:25,166 We can be small details. 91 00:05:25,166 --> 00:05:28,166 Redshift they are the cube 92 00:05:28,866 --> 00:05:30,733 scaling down visible here 93 00:05:34,900 --> 00:05:45,633 but this can really 94 00:05:45,633 --> 00:05:48,633 apply to scale and press 95 00:05:49,866 --> 00:05:50,100 point. 96 00:05:50,100 --> 00:05:54,966 Bring it out and step and let's just to make the stop towards these edges 97 00:05:55,700 --> 00:05:58,800 and then we can just bevel them according to the image 98 00:06:04,400 --> 00:06:05,666 and yeah, that's pretty good. 99 00:06:05,666 --> 00:06:08,300 I think 100 00:06:08,300 --> 00:06:10,966 should smooth this and enable artist mode. 101 00:06:10,966 --> 00:06:12,800 So these are like pretty much the same things 102 00:06:12,800 --> 00:06:15,800 that we have been doing a lot of times in this course. 103 00:06:16,500 --> 00:06:19,500 Select this press control plus minus 104 00:06:27,366 --> 00:06:30,133 and let's see, we can bring step 105 00:06:30,133 --> 00:06:33,600 two for a select and select this edge over here at the back. 106 00:06:34,666 --> 00:06:37,666 So just selected press G then 107 00:06:38,333 --> 00:06:41,100 VI, I think to bring it out on the y 108 00:06:41,100 --> 00:06:44,100 axis like this 109 00:06:49,133 --> 00:06:52,133 is to create something like this. 110 00:07:04,666 --> 00:07:06,033 Yeah, I think that's pretty good. 111 00:07:07,266 --> 00:07:09,833 Now I would just select this 112 00:07:09,833 --> 00:07:13,166 risk control plus one enabled x three and it's duplicate this, 113 00:07:13,566 --> 00:07:17,033 make sure to press x so that it is loved on the x axis like this 114 00:07:18,066 --> 00:07:21,066 and place it over here. 115 00:07:21,166 --> 00:07:24,166 Select them both press control minus 116 00:07:24,466 --> 00:07:26,533 and just quickly move the boolean modifier 117 00:07:26,533 --> 00:07:29,533 above the double modified. 118 00:07:30,666 --> 00:07:31,366 All right. 119 00:07:31,366 --> 00:07:33,900 So everything is going along pretty well. 120 00:07:33,900 --> 00:07:36,900 Let's just add these nuts over here 121 00:07:37,800 --> 00:07:40,966 again are two cylinder scaling down 122 00:07:42,100 --> 00:07:45,800 over here located on the y axis by 90 degrees. 123 00:07:45,800 --> 00:07:48,800 I think also on the x by 90 degrees, 124 00:07:49,366 --> 00:07:52,366 scaling down 125 00:08:04,733 --> 00:08:07,733 change smoothness enable artist mode. 126 00:08:13,800 --> 00:08:15,900 Now let's just go into the eight mode. 127 00:08:15,900 --> 00:08:17,200 So stop 128 00:08:17,200 --> 00:08:20,466 this eight to select everything, then press shift as D to duplicate 129 00:08:20,833 --> 00:08:21,600 the reason 130 00:08:21,600 --> 00:08:23,333 I'm duplicating this in the edit more B 131 00:08:23,333 --> 00:08:26,000 so that everything stays the same object only 132 00:08:26,000 --> 00:08:29,000 and we don't have like four different objects. 133 00:08:29,000 --> 00:08:29,966 Select them all again. 134 00:08:29,966 --> 00:08:33,000 But shift plus deep in this x to lock on the x axis. 135 00:08:33,866 --> 00:08:35,200 And this it like this 136 00:08:39,600 --> 00:08:40,633 now will 137 00:08:40,633 --> 00:08:43,733 be subject to selected or shifts in a main object. 138 00:08:43,733 --> 00:08:46,500 Press control minus 139 00:08:46,500 --> 00:08:48,200 and yep, we just move the boolean 140 00:08:48,200 --> 00:08:51,200 modifier now 141 00:08:52,933 --> 00:08:54,366 and XY for the next. 142 00:08:54,366 --> 00:08:57,466 What you can do is one thing that is very simple. 143 00:08:57,466 --> 00:09:00,133 You can basically just 144 00:09:00,133 --> 00:09:02,100 add a cylinder suppressive plus s. 145 00:09:02,100 --> 00:09:06,766 Let's just add a cylinder like this rotated because it is very small. 146 00:09:06,900 --> 00:09:09,600 It won't be that visible 147 00:09:09,600 --> 00:09:12,100 and you can push it inward like this. 148 00:09:12,100 --> 00:09:14,900 We can maybe do something at the top, 149 00:09:14,900 --> 00:09:17,900 like inserting this extruding this, 150 00:09:18,133 --> 00:09:20,033 creating a light, vivid, like 151 00:09:20,033 --> 00:09:23,033 give this a not like 3D, 152 00:09:23,133 --> 00:09:25,333 but if you want to create like a 153 00:09:25,333 --> 00:09:28,333 but looking not in bold. 154 00:09:28,533 --> 00:09:29,666 There is another metric. 155 00:09:29,666 --> 00:09:32,866 Go over to edit the senses and in the item 156 00:09:32,866 --> 00:09:35,866 section search for bold. 157 00:09:36,000 --> 00:09:36,300 Yeah. 158 00:09:36,300 --> 00:09:37,933 This bold factory 159 00:09:37,933 --> 00:09:42,333 and this movie can they easily create these not in bolts so press shifty 160 00:09:43,500 --> 00:09:45,766 and in the mess section of 161 00:09:45,766 --> 00:09:50,166 your ad menu you will find this red is over here. 162 00:09:50,200 --> 00:09:53,200 This bolt at the bottom. 163 00:09:54,233 --> 00:09:57,333 And now you can just use this menu. 164 00:09:57,500 --> 00:09:59,400 We have like, 165 00:09:59,400 --> 00:10:00,433 nuts and bolts. 166 00:10:00,433 --> 00:10:01,533 So we only need the bold. 167 00:10:01,533 --> 00:10:05,066 You can choose the different types like you can select 168 00:10:05,466 --> 00:10:08,133 this, this 169 00:10:08,133 --> 00:10:10,300 or this. 170 00:10:10,300 --> 00:10:11,400 So select none. 171 00:10:11,400 --> 00:10:14,400 You can also select the different shapes. 172 00:10:19,233 --> 00:10:22,500 So yeah, I just wanted to show you because if you want to add edit 173 00:10:22,500 --> 00:10:24,066 this way, you can definitely do it. 174 00:10:24,066 --> 00:10:27,266 So yeah, let's just do something like this. 175 00:10:27,266 --> 00:10:30,266 And I changed that. 176 00:10:31,433 --> 00:10:33,900 Yeah, that's the most basic looking I think. 177 00:10:33,900 --> 00:10:37,933 And what I will do is so that we don't have like too many polygons. 178 00:10:37,933 --> 00:10:42,333 So President VI moved over here a step enable XD. 179 00:10:43,433 --> 00:10:48,500 I am just holding shift an art and selecting all these vertices. 180 00:10:48,500 --> 00:10:50,366 Let's see 181 00:10:50,366 --> 00:10:53,466 then just press x and delete the vertices again. 182 00:10:53,466 --> 00:10:54,200 Select this loop. 183 00:10:54,200 --> 00:10:56,700 Press x and delete the vertices. 184 00:10:56,700 --> 00:10:59,200 So yeah, everything is deleted. 185 00:10:59,200 --> 00:11:01,433 Just accept this top part of the neck. 186 00:11:01,433 --> 00:11:02,233 The reason I'm doing 187 00:11:02,233 --> 00:11:04,566 this is because only despite will be visible 188 00:11:04,566 --> 00:11:07,166 and the rest of it would be pretty much invisible. 189 00:11:07,166 --> 00:11:09,900 So I don't want to waste polygons on that. 190 00:11:09,900 --> 00:11:11,566 So if you want to create something basic 191 00:11:11,566 --> 00:11:13,600 like that, you can definitely do it. 192 00:11:13,600 --> 00:11:16,700 But let's just add this one for the sake of 193 00:11:16,700 --> 00:11:19,733 finding it rotated on the X by 90 degrees. 194 00:11:19,733 --> 00:11:23,466 Now you are noticing that the origin point is located over here, 195 00:11:23,466 --> 00:11:24,633 so it is rotating in. 196 00:11:24,633 --> 00:11:27,266 Kind of a weird way to fix this. 197 00:11:27,266 --> 00:11:29,666 Just go to object, set, origin and origin. 198 00:11:29,666 --> 00:11:33,000 The geometry of this with origin point is over here and 199 00:11:34,066 --> 00:11:36,533 it is basically a pivot point, so we can easily now 200 00:11:36,533 --> 00:11:40,133 rotate it properly, so rotated on the x by 90 degrees 201 00:11:41,166 --> 00:11:44,166 or by -98 202 00:11:44,400 --> 00:11:45,733 located down place. 203 00:11:45,733 --> 00:11:48,733 You do it here 204 00:11:50,000 --> 00:11:53,000 and just push it backwards 205 00:11:54,000 --> 00:11:54,533 over here. 206 00:11:54,533 --> 00:11:57,600 Yeah, you can press the dot union number 207 00:11:57,600 --> 00:12:00,600 back to focus on the objects that easily make this. 208 00:12:04,900 --> 00:12:07,900 So this is placed as far behind. 209 00:12:08,133 --> 00:12:11,133 And yet, in my opinion, I think it looks pretty good. 210 00:12:11,333 --> 00:12:14,333 You can definitely customize your note if you want to 211 00:12:14,366 --> 00:12:16,433 where you are. 212 00:12:16,433 --> 00:12:20,100 And now let's just duplicate this preserved over here. 213 00:12:21,000 --> 00:12:23,700 Select the import ratio as the canvas X 214 00:12:23,700 --> 00:12:26,700 and place this one over here like this. 215 00:12:27,800 --> 00:12:30,800 Let's hit save and yep, that looks fine 216 00:12:32,033 --> 00:12:35,900 because of interest control plus one enable x three 217 00:12:36,900 --> 00:12:39,900 and let's see what else we can create these things now. 218 00:12:40,200 --> 00:12:42,333 So it is pretty simple. 219 00:12:42,333 --> 00:12:44,800 Let's look at in the distance image force. 220 00:12:44,800 --> 00:12:47,733 So basically this is like a simple cut out this one and this one. 221 00:12:47,733 --> 00:12:51,366 All these numbers and everything we will be adding in the extreme. 222 00:12:51,933 --> 00:12:54,133 Let's just create these cutouts first. 223 00:12:54,133 --> 00:12:57,133 So if they are the Q, 224 00:12:57,600 --> 00:12:59,766 I will just select this redshift 225 00:12:59,766 --> 00:13:03,800 plus s go there to select it so that the cube is added over here. 226 00:13:04,666 --> 00:13:07,566 It just makes it a little bit easier 227 00:13:07,566 --> 00:13:16,133 to press 228 00:13:16,500 --> 00:13:20,500 control, apply the scale, and on this scale there is not really 229 00:13:20,500 --> 00:13:24,200 any kind of bevel, it is not rounded, so let's just keep it this way. 230 00:13:24,200 --> 00:13:27,100 Only select them board and press control minus 231 00:13:30,500 --> 00:13:32,633 just move the bevel modifier, 232 00:13:32,633 --> 00:13:35,633 I mean the boolean modifier above the divide modifier 233 00:13:36,766 --> 00:13:39,633 and bring this out. 234 00:13:39,633 --> 00:13:42,633 Yes. So there is like a very faint cut 235 00:13:43,500 --> 00:13:46,500 and it looks pretty good 236 00:13:46,666 --> 00:13:48,500 next to the same for the other box. 237 00:13:48,500 --> 00:13:51,500 Also, if players need to be obligated, 238 00:13:51,533 --> 00:13:54,766 they can desert access and scale it down 239 00:13:56,433 --> 00:13:59,433 like this. 240 00:14:04,233 --> 00:14:05,666 Everything is already set. 241 00:14:05,666 --> 00:14:08,666 I think you could just basic that works. 242 00:14:09,800 --> 00:14:10,733 You select them both. 243 00:14:10,733 --> 00:14:13,733 Press control minus. 244 00:14:18,733 --> 00:14:21,566 I will also quickly collapse all these modifiers 245 00:14:21,566 --> 00:14:24,566 because now they're getting a bit too much. 246 00:14:25,500 --> 00:14:28,166 But we are nearing the end of our modeling phase. 247 00:14:28,166 --> 00:14:31,400 We will be done in, I think maybe one or two lectures 248 00:14:33,033 --> 00:14:33,666 all right. 249 00:14:33,666 --> 00:14:36,666 So this specific now 250 00:14:36,800 --> 00:14:38,900 and I think this is it for this lecture, Penguin 251 00:14:38,900 --> 00:14:40,233 switching in the next one, we'll 252 00:14:40,233 --> 00:14:42,933 continue modeling the best site and we will create 253 00:14:42,933 --> 00:14:44,300 all of these panels over here. 254 00:14:44,300 --> 00:14:45,933 And the battery. Yes. So, yeah. 255 00:14:45,933 --> 00:14:47,433 And you watching this in the next one. 19505

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