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Welcome, guys.
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So let's continue
modeling our object.
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In the last lecture, we created
all these things over here, but
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I am not quite liking
how this like they don't know.
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00:00:10,266 --> 00:00:13,066
So I just want to make
a couple of changes to this.
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Or rather I will be just modeling it
completely again.
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00:00:17,800 --> 00:00:19,833
So it is looking
like really right now
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and it does not have enough segments
in my opinion.
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So make sure to just
select the cylinder
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00:00:25,000 --> 00:00:27,900
and you can press,
like to go into the isolation mode
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00:00:27,900 --> 00:00:31,400
and then you can reshuffle this
to bring the cursor over here
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00:00:31,866 --> 00:00:33,266
right at the cylinder.
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00:00:33,266 --> 00:00:37,433
And let's get a shift in now
and add another cylinder and zoom out
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00:00:37,433 --> 00:00:40,766
and force to give it a like
a lot more segments.
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00:00:41,066 --> 00:00:43,766
Do not look anywhere
and click on this menu over here
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and increase of what you see
strong 32 to 64.
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00:00:47,733 --> 00:00:49,266
I think that is pretty good.
18
00:00:49,266 --> 00:00:52,100
Now I can just scale down like this,
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rotate it
on the x axis by 90 degrees.
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This one
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for front
view and scale it up like this
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00:01:04,433 --> 00:01:07,433
for now
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we can just delete this old one.
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00:01:09,566 --> 00:01:12,166
Or maybe you can hide it on
whatever you want.
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Change mode this enable artist mode.
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00:01:14,566 --> 00:01:17,566
And first,
let's see how it looks over here.
27
00:01:21,300 --> 00:01:24,300
I would just make it
a little bit thinner,
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push it over here and we can maybe
just bring this out like this
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00:01:30,300 --> 00:01:33,300
to cover up the remaining space.
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00:01:35,166 --> 00:01:38,166
Let's quickly
check with the reference image
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and I think this fits much better
with the reference image.
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So I'm just going with that. Only.
33
00:01:43,800 --> 00:01:47,200
And now press control
apply the same step
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00:01:47,833 --> 00:01:49,200
and now we can do the same thing.
35
00:01:49,200 --> 00:01:52,200
So press three gold
art and select this loop
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00:01:53,300 --> 00:01:54,766
and this time distress idle.
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Insert this and you can press.
38
00:01:56,733 --> 00:02:00,033
I once again inside remember
to insert the individual faces
39
00:02:00,566 --> 00:02:03,400
and let's just
insert this still here press
40
00:02:04,700 --> 00:02:07,533
and extrude faces along normal
41
00:02:07,533 --> 00:02:09,533
and extruded inwards.
42
00:02:09,533 --> 00:02:12,533
And I think this looks much,
much better in my opinion.
43
00:02:12,766 --> 00:02:14,566
Yeah, I'm pretty happy with that now.
44
00:02:14,566 --> 00:02:16,733
So let's just hit save
45
00:02:16,733 --> 00:02:19,500
and now we can continue modeling
for the left side.
46
00:02:19,500 --> 00:02:22,500
So for the right side,
we need to press three.
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00:02:22,700 --> 00:02:25,200
For the left side,
we need to press convert plus three.
48
00:02:25,200 --> 00:02:28,100
And first we need to align
the reference image properly
49
00:02:28,100 --> 00:02:30,900
because right now it is aligned
with the right side only.
50
00:02:30,900 --> 00:02:34,533
So basically what we can do is,
as I work with the right side is done
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00:02:34,533 --> 00:02:37,866
now we can press control
plus three Select this image,
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00:02:37,866 --> 00:02:40,866
press
G, then buy and bring it over here.
53
00:02:40,966 --> 00:02:44,333
But you might notice
that the images flip right now.
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00:02:44,333 --> 00:02:46,500
So we also need to flip it back.
55
00:02:46,500 --> 00:02:49,166
So to do that press s then, right?
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00:02:49,166 --> 00:02:50,666
And then type in minus one
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00:02:51,900 --> 00:02:52,433
and you will
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see that
the image just flipped back again
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00:02:55,600 --> 00:02:58,200
and we can just place perfectly
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00:02:58,200 --> 00:03:01,200
along with our model.
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00:03:13,500 --> 00:03:13,933
All right.
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00:03:13,933 --> 00:03:15,433
I think that's pretty good.
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00:03:15,433 --> 00:03:17,766
We can now continue modeling again.
64
00:03:17,766 --> 00:03:20,833
Now, you must remember that
you need to press control plus three
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00:03:21,733 --> 00:03:23,300
to get over to the left side.
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00:03:23,300 --> 00:03:24,300
And let's start.
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00:03:24,300 --> 00:03:27,900
You can start by pressing shift state
and left side of Q Scale this down
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00:03:29,166 --> 00:03:32,166
and place it over here
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00:03:38,233 --> 00:03:41,233
to reestablish lean forward.
70
00:03:41,233 --> 00:03:44,733
So select and let's
bring these vertices right over here
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00:03:45,900 --> 00:03:47,966
this control it and apply the scale.
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00:03:47,966 --> 00:03:51,600
And now let's just start to go
into the eight more press,
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00:03:51,600 --> 00:03:55,633
do for it, select all control
and select all these edges.
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00:03:56,200 --> 00:03:59,666
Then again, press control plus three
and we can start building it
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00:04:00,566 --> 00:04:01,333
again for right.
76
00:04:01,333 --> 00:04:03,866
We do not need to develop
over these images,
77
00:04:03,866 --> 00:04:07,866
so let's just select the top edges,
then press control three,
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00:04:09,200 --> 00:04:10,500
then press control, press
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00:04:10,500 --> 00:04:13,500
V to build them out.
80
00:04:15,300 --> 00:04:17,333
And I think this much is pretty good.
81
00:04:17,333 --> 00:04:20,333
We can now bring it out over here,
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00:04:22,933 --> 00:04:25,933
change mode, this enable artist mode
83
00:04:25,966 --> 00:04:28,966
and select these to press control
minus
84
00:04:30,666 --> 00:04:33,300
bring the boolean, modify
it above the bevel, modify
85
00:04:33,300 --> 00:04:35,366
it on the in normal.
86
00:04:35,366 --> 00:04:38,366
Let's bring it out over here.
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00:04:49,933 --> 00:04:50,400
All right.
88
00:04:50,400 --> 00:04:53,400
Now what we need to do is we need to
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00:04:54,366 --> 00:04:55,433
first let's just
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00:04:55,433 --> 00:04:58,433
press shift
plus press and closer to selected.
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00:04:58,533 --> 00:05:02,100
Let's select this then press shift
plus s there to selected
92
00:05:02,433 --> 00:05:04,600
to bring the closet over here.
93
00:05:04,600 --> 00:05:07,600
Then you can press shift side
the Q, scale this down
94
00:05:08,733 --> 00:05:11,500
and it is not really visible
over here, but over here
95
00:05:11,500 --> 00:05:12,533
there is another date.
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00:05:12,533 --> 00:05:15,200
I think just for contrast
or something.
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00:05:15,200 --> 00:05:17,400
You can just
quickly look it up over here.
98
00:05:18,366 --> 00:05:21,366
So as you can
see, there is another dial over here.
99
00:05:21,466 --> 00:05:23,733
So we need to create a brilliant
cut out first,
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00:05:23,733 --> 00:05:25,500
then another cut out inside it,
101
00:05:25,500 --> 00:05:28,500
and then we can place the dial
in over there.
102
00:05:28,633 --> 00:05:32,566
So just select this
step, enable x ray,
103
00:05:35,800 --> 00:05:39,000
and just move it
a little bit like this
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00:05:40,666 --> 00:05:43,600
and we can again select SKU
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00:05:43,600 --> 00:05:46,600
delete up
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00:05:48,233 --> 00:05:51,233
like this.
107
00:05:57,266 --> 00:06:00,266
I'll just play it back over here.
108
00:06:01,866 --> 00:06:02,300
Select
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00:06:02,300 --> 00:06:05,300
these two again, press control minus,
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00:06:05,400 --> 00:06:07,466
make sure to move the boolean, modify
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00:06:07,466 --> 00:06:10,466
it above the vivid.
112
00:06:15,900 --> 00:06:17,800
Now we can just go over here
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00:06:17,800 --> 00:06:20,800
and copy the dial and the square
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00:06:20,833 --> 00:06:23,466
like Q So press control C
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00:06:23,466 --> 00:06:25,800
and then control V
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00:06:25,800 --> 00:06:28,466
ready to move them around the press.
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00:06:28,466 --> 00:06:30,933
G then X
and bring them out over here.
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00:06:34,800 --> 00:06:37,166
Press control plus three,
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00:06:37,166 --> 00:06:40,166
rotate them by 180 degrees.
120
00:07:22,066 --> 00:07:23,866
Let's see,
I think this is pretty good.
121
00:07:23,866 --> 00:07:27,033
We can maybe move the dial inside
122
00:07:27,033 --> 00:07:30,033
a little bit.
123
00:07:40,666 --> 00:07:43,666
Yeah, I think that's pretty good.
124
00:07:46,300 --> 00:07:49,300
I will just select all three of them
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00:07:50,166 --> 00:07:51,600
and increase the size
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00:07:51,600 --> 00:07:54,600
and lift your mic.
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00:08:15,366 --> 00:08:15,933
All right.
128
00:08:15,933 --> 00:08:17,533
That's pretty good in my opinion.
129
00:08:17,533 --> 00:08:20,533
I think.
130
00:08:24,700 --> 00:08:26,133
Yeah, that looks fine.
131
00:08:26,133 --> 00:08:28,233
Then again, press control to three.
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00:08:28,233 --> 00:08:29,666
And there's more here.
133
00:08:29,666 --> 00:08:32,666
Again, the Q scale down.
134
00:08:33,500 --> 00:08:36,200
Let's head over here,
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00:08:36,200 --> 00:08:39,200
scale it on the z-axis
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00:08:43,666 --> 00:08:45,466
You can just press that now
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00:08:45,466 --> 00:08:48,466
select all these vertices
and bring them down.
138
00:08:48,466 --> 00:08:49,766
Make sure to enable the extreme,
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00:08:49,766 --> 00:08:52,766
because if you don't enable the three
and select the vertices,
140
00:08:52,966 --> 00:08:56,500
only the front ones would be selected
and it can mess up your marti.
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00:08:56,833 --> 00:08:59,933
So make sure to enable extreme
and then select.
142
00:09:00,600 --> 00:09:05,500
Now we'll be back over here to stop
this control and apply the scale
143
00:09:08,166 --> 00:09:11,100
and again
the stab to go into the edit mode.
144
00:09:11,100 --> 00:09:14,100
Select only these two edges
145
00:09:14,666 --> 00:09:15,300
as control.
146
00:09:15,300 --> 00:09:18,633
Three Enable extreme
and bevel them out.
147
00:09:22,133 --> 00:09:24,866
That's perfect
148
00:09:24,866 --> 00:09:27,300
shift mode this enable auto mode.
149
00:09:27,300 --> 00:09:29,300
And now we just select
both of the objects
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00:09:29,300 --> 00:09:32,066
I like this one
then will shift and select this one.
151
00:09:32,066 --> 00:09:36,200
Then press control
plus minus the create the difference
152
00:09:36,200 --> 00:09:39,200
and bring the boolean modifier
above the division.
153
00:09:39,966 --> 00:09:42,500
And yeah, I think
154
00:09:42,500 --> 00:09:45,500
that looks nice.
155
00:09:45,500 --> 00:09:49,566
And next I'd like,
I think there is like a charger
156
00:09:49,566 --> 00:09:52,733
or plug in like tingle here
so we can do that now
157
00:09:54,066 --> 00:09:57,066
select basically let's just add a Q
158
00:09:58,566 --> 00:10:01,566
scaling down, place it right over
here.
159
00:10:03,833 --> 00:10:06,833
Controller Apply the scale
160
00:10:08,000 --> 00:10:11,000
in the step
161
00:10:11,233 --> 00:10:14,233
to go into the edit mode
and just select these to adjust
162
00:10:14,533 --> 00:10:18,000
this control
three and level them out completely.
163
00:10:18,000 --> 00:10:18,600
Like this
164
00:10:20,633 --> 00:10:23,633
to make this rounded shape
165
00:10:25,766 --> 00:10:28,766
shift mode, this enable auto mode
166
00:10:29,100 --> 00:10:32,100
and again,
just create a cut out of this.
167
00:10:37,666 --> 00:10:40,666
Use the boolean modified
above the bevel modifier.
168
00:10:40,900 --> 00:10:43,933
It's still not working,
so I think Lacey
169
00:10:44,400 --> 00:10:47,566
dressed up to go into edit mode,
press eight to select everything.
170
00:10:47,566 --> 00:10:49,566
Then you can press shift plus in
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00:10:49,566 --> 00:10:52,566
and now it is looking
basically the normal wrong.
172
00:10:52,566 --> 00:10:55,566
So by pressing shift plus
and you can recalculate the normals
173
00:10:55,566 --> 00:10:58,566
and it is six now
174
00:11:17,500 --> 00:11:18,266
I'm just moving
175
00:11:18,266 --> 00:11:21,266
this back edge a little bit
176
00:11:22,100 --> 00:11:25,100
to create something like this.
177
00:11:30,366 --> 00:11:32,100
Yep, looks pretty good.
178
00:11:32,100 --> 00:11:35,100
And if we look in the defensive edge
quickly,
179
00:11:35,166 --> 00:11:38,166
we have like the whole thing over
here.
180
00:11:39,400 --> 00:11:40,500
Let's create that.
181
00:11:40,500 --> 00:11:43,900
So again,
I will select this press shift.
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00:11:43,900 --> 00:11:46,933
Let's go to the selected
next thing I know here.
183
00:11:48,166 --> 00:11:48,633
So take
184
00:11:48,633 --> 00:11:51,633
this on the y axis by 90 degrees.
185
00:11:56,766 --> 00:12:00,233
And now just before doing anything,
first apply the scale shift mode.
186
00:12:00,233 --> 00:12:03,233
This enable or test mode
187
00:12:04,300 --> 00:12:05,900
and just duplicate the shift
188
00:12:05,900 --> 00:12:09,766
plus duplicate and try to place it
exactly over there.
189
00:12:10,266 --> 00:12:14,133
Now again, select these two items,
then press control minus
190
00:12:15,633 --> 00:12:17,333
move the level modifier
191
00:12:17,333 --> 00:12:20,333
above the level modifier
192
00:12:21,500 --> 00:12:23,700
and now we can just
push this downward,
193
00:12:23,700 --> 00:12:26,700
scaling it in a little bit
194
00:12:30,433 --> 00:12:32,766
and I will select this press tab.
195
00:12:32,766 --> 00:12:35,766
This controller applied
the scale forced
196
00:12:36,133 --> 00:12:38,100
industry for telling
197
00:12:38,100 --> 00:12:41,500
select this stop face press
I to insert this and extrude
198
00:12:41,500 --> 00:12:44,500
this in words like this
199
00:12:48,066 --> 00:12:51,066
just to make sure it is a big lever.
200
00:12:51,866 --> 00:12:55,033
I will increase
the size of the boolean,
201
00:12:55,066 --> 00:12:58,066
cut out
202
00:12:58,266 --> 00:13:01,266
and let's select this now slash.
203
00:13:01,700 --> 00:13:05,866
We can stop and delete this back
face to this x and delete the face.
204
00:13:08,866 --> 00:13:11,866
Let's move it backwards and you.
205
00:13:14,900 --> 00:13:16,100
That's pretty good.
206
00:13:16,100 --> 00:13:17,566
I will look into this press.
207
00:13:17,566 --> 00:13:21,000
If this s those are selected, add
another cylinder
208
00:13:22,166 --> 00:13:23,666
and make this one really small.
209
00:13:23,666 --> 00:13:24,766
Like this.
210
00:13:24,766 --> 00:13:28,766
Rotated on the y by 90 degrees again
scaling down
211
00:13:29,933 --> 00:13:31,833
along the x axis
212
00:13:31,833 --> 00:13:36,300
and this will be like the item in
then state at the center.
213
00:13:36,466 --> 00:13:39,466
Maybe we can increase the scale
of this
214
00:13:58,200 --> 00:14:00,066
lighter scale
215
00:14:00,066 --> 00:14:00,600
shapes.
216
00:14:00,600 --> 00:14:05,066
Note this and enable artist mode
to stab the surface.
217
00:14:05,100 --> 00:14:08,333
Select and select the top face
and just barely out
218
00:14:08,400 --> 00:14:11,400
like this.
219
00:14:15,500 --> 00:14:18,300
And yeah,
looks pretty good in my opinion.
220
00:14:18,300 --> 00:14:20,733
I will just select this thing
and scale down
221
00:14:20,733 --> 00:14:23,733
a little bit
222
00:14:45,300 --> 00:14:46,133
and yeah,
223
00:14:46,133 --> 00:14:49,133
that's pretty good in my opinion,
to succeed.
224
00:14:49,300 --> 00:14:52,533
And I think we have
also made the left side now.
225
00:14:53,733 --> 00:14:54,733
Yeah, we
226
00:14:54,733 --> 00:14:57,766
can now maybe move
towards the back side of the model
227
00:14:57,766 --> 00:15:00,766
and then we would be
pretty much done with it.
228
00:15:01,733 --> 00:15:02,133
All right.
229
00:15:02,133 --> 00:15:03,533
So I think this is it
for this lecture.
230
00:15:03,533 --> 00:15:05,366
Guys, thank you for watching.
I assume the next one.
17492
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