All language subtitles for 6. Chapter - 5.mp4

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These are the user uploaded subtitles that are being translated: 1 00:00:00,466 --> 00:00:01,033 Welcome, guys. 2 00:00:01,033 --> 00:00:03,233 So let's continue modeling our object. 3 00:00:03,233 --> 00:00:06,400 In the last lecture, we created all these things over here, but 4 00:00:06,433 --> 00:00:09,733 I am not quite liking how this like they don't know. 5 00:00:10,266 --> 00:00:13,066 So I just want to make a couple of changes to this. 6 00:00:13,066 --> 00:00:16,733 Or rather I will be just modeling it completely again. 7 00:00:17,800 --> 00:00:19,833 So it is looking like really right now 8 00:00:19,833 --> 00:00:22,833 and it does not have enough segments in my opinion. 9 00:00:22,900 --> 00:00:25,000 So make sure to just select the cylinder 10 00:00:25,000 --> 00:00:27,900 and you can press, like to go into the isolation mode 11 00:00:27,900 --> 00:00:31,400 and then you can reshuffle this to bring the cursor over here 12 00:00:31,866 --> 00:00:33,266 right at the cylinder. 13 00:00:33,266 --> 00:00:37,433 And let's get a shift in now and add another cylinder and zoom out 14 00:00:37,433 --> 00:00:40,766 and force to give it a like a lot more segments. 15 00:00:41,066 --> 00:00:43,766 Do not look anywhere and click on this menu over here 16 00:00:43,766 --> 00:00:47,000 and increase of what you see strong 32 to 64. 17 00:00:47,733 --> 00:00:49,266 I think that is pretty good. 18 00:00:49,266 --> 00:00:52,100 Now I can just scale down like this, 19 00:00:52,100 --> 00:00:54,600 rotate it on the x axis by 90 degrees. 20 00:00:59,833 --> 00:01:00,600 This one 21 00:01:00,600 --> 00:01:03,600 for front view and scale it up like this 22 00:01:04,433 --> 00:01:07,433 for now 23 00:01:07,766 --> 00:01:09,566 we can just delete this old one. 24 00:01:09,566 --> 00:01:12,166 Or maybe you can hide it on whatever you want. 25 00:01:12,166 --> 00:01:14,566 Change mode this enable artist mode. 26 00:01:14,566 --> 00:01:17,566 And first, let's see how it looks over here. 27 00:01:21,300 --> 00:01:24,300 I would just make it a little bit thinner, 28 00:01:25,133 --> 00:01:29,633 push it over here and we can maybe just bring this out like this 29 00:01:30,300 --> 00:01:33,300 to cover up the remaining space. 30 00:01:35,166 --> 00:01:38,166 Let's quickly check with the reference image 31 00:01:38,833 --> 00:01:41,733 and I think this fits much better with the reference image. 32 00:01:41,733 --> 00:01:43,800 So I'm just going with that. Only. 33 00:01:43,800 --> 00:01:47,200 And now press control apply the same step 34 00:01:47,833 --> 00:01:49,200 and now we can do the same thing. 35 00:01:49,200 --> 00:01:52,200 So press three gold art and select this loop 36 00:01:53,300 --> 00:01:54,766 and this time distress idle. 37 00:01:54,766 --> 00:01:56,733 Insert this and you can press. 38 00:01:56,733 --> 00:02:00,033 I once again inside remember to insert the individual faces 39 00:02:00,566 --> 00:02:03,400 and let's just insert this still here press 40 00:02:04,700 --> 00:02:07,533 and extrude faces along normal 41 00:02:07,533 --> 00:02:09,533 and extruded inwards. 42 00:02:09,533 --> 00:02:12,533 And I think this looks much, much better in my opinion. 43 00:02:12,766 --> 00:02:14,566 Yeah, I'm pretty happy with that now. 44 00:02:14,566 --> 00:02:16,733 So let's just hit save 45 00:02:16,733 --> 00:02:19,500 and now we can continue modeling for the left side. 46 00:02:19,500 --> 00:02:22,500 So for the right side, we need to press three. 47 00:02:22,700 --> 00:02:25,200 For the left side, we need to press convert plus three. 48 00:02:25,200 --> 00:02:28,100 And first we need to align the reference image properly 49 00:02:28,100 --> 00:02:30,900 because right now it is aligned with the right side only. 50 00:02:30,900 --> 00:02:34,533 So basically what we can do is, as I work with the right side is done 51 00:02:34,533 --> 00:02:37,866 now we can press control plus three Select this image, 52 00:02:37,866 --> 00:02:40,866 press G, then buy and bring it over here. 53 00:02:40,966 --> 00:02:44,333 But you might notice that the images flip right now. 54 00:02:44,333 --> 00:02:46,500 So we also need to flip it back. 55 00:02:46,500 --> 00:02:49,166 So to do that press s then, right? 56 00:02:49,166 --> 00:02:50,666 And then type in minus one 57 00:02:51,900 --> 00:02:52,433 and you will 58 00:02:52,433 --> 00:02:55,433 see that the image just flipped back again 59 00:02:55,600 --> 00:02:58,200 and we can just place perfectly 60 00:02:58,200 --> 00:03:01,200 along with our model. 61 00:03:13,500 --> 00:03:13,933 All right. 62 00:03:13,933 --> 00:03:15,433 I think that's pretty good. 63 00:03:15,433 --> 00:03:17,766 We can now continue modeling again. 64 00:03:17,766 --> 00:03:20,833 Now, you must remember that you need to press control plus three 65 00:03:21,733 --> 00:03:23,300 to get over to the left side. 66 00:03:23,300 --> 00:03:24,300 And let's start. 67 00:03:24,300 --> 00:03:27,900 You can start by pressing shift state and left side of Q Scale this down 68 00:03:29,166 --> 00:03:32,166 and place it over here 69 00:03:38,233 --> 00:03:41,233 to reestablish lean forward. 70 00:03:41,233 --> 00:03:44,733 So select and let's bring these vertices right over here 71 00:03:45,900 --> 00:03:47,966 this control it and apply the scale. 72 00:03:47,966 --> 00:03:51,600 And now let's just start to go into the eight more press, 73 00:03:51,600 --> 00:03:55,633 do for it, select all control and select all these edges. 74 00:03:56,200 --> 00:03:59,666 Then again, press control plus three and we can start building it 75 00:04:00,566 --> 00:04:01,333 again for right. 76 00:04:01,333 --> 00:04:03,866 We do not need to develop over these images, 77 00:04:03,866 --> 00:04:07,866 so let's just select the top edges, then press control three, 78 00:04:09,200 --> 00:04:10,500 then press control, press 79 00:04:10,500 --> 00:04:13,500 V to build them out. 80 00:04:15,300 --> 00:04:17,333 And I think this much is pretty good. 81 00:04:17,333 --> 00:04:20,333 We can now bring it out over here, 82 00:04:22,933 --> 00:04:25,933 change mode, this enable artist mode 83 00:04:25,966 --> 00:04:28,966 and select these to press control minus 84 00:04:30,666 --> 00:04:33,300 bring the boolean, modify it above the bevel, modify 85 00:04:33,300 --> 00:04:35,366 it on the in normal. 86 00:04:35,366 --> 00:04:38,366 Let's bring it out over here. 87 00:04:49,933 --> 00:04:50,400 All right. 88 00:04:50,400 --> 00:04:53,400 Now what we need to do is we need to 89 00:04:54,366 --> 00:04:55,433 first let's just 90 00:04:55,433 --> 00:04:58,433 press shift plus press and closer to selected. 91 00:04:58,533 --> 00:05:02,100 Let's select this then press shift plus s there to selected 92 00:05:02,433 --> 00:05:04,600 to bring the closet over here. 93 00:05:04,600 --> 00:05:07,600 Then you can press shift side the Q, scale this down 94 00:05:08,733 --> 00:05:11,500 and it is not really visible over here, but over here 95 00:05:11,500 --> 00:05:12,533 there is another date. 96 00:05:12,533 --> 00:05:15,200 I think just for contrast or something. 97 00:05:15,200 --> 00:05:17,400 You can just quickly look it up over here. 98 00:05:18,366 --> 00:05:21,366 So as you can see, there is another dial over here. 99 00:05:21,466 --> 00:05:23,733 So we need to create a brilliant cut out first, 100 00:05:23,733 --> 00:05:25,500 then another cut out inside it, 101 00:05:25,500 --> 00:05:28,500 and then we can place the dial in over there. 102 00:05:28,633 --> 00:05:32,566 So just select this step, enable x ray, 103 00:05:35,800 --> 00:05:39,000 and just move it a little bit like this 104 00:05:40,666 --> 00:05:43,600 and we can again select SKU 105 00:05:43,600 --> 00:05:46,600 delete up 106 00:05:48,233 --> 00:05:51,233 like this. 107 00:05:57,266 --> 00:06:00,266 I'll just play it back over here. 108 00:06:01,866 --> 00:06:02,300 Select 109 00:06:02,300 --> 00:06:05,300 these two again, press control minus, 110 00:06:05,400 --> 00:06:07,466 make sure to move the boolean, modify 111 00:06:07,466 --> 00:06:10,466 it above the vivid. 112 00:06:15,900 --> 00:06:17,800 Now we can just go over here 113 00:06:17,800 --> 00:06:20,800 and copy the dial and the square 114 00:06:20,833 --> 00:06:23,466 like Q So press control C 115 00:06:23,466 --> 00:06:25,800 and then control V 116 00:06:25,800 --> 00:06:28,466 ready to move them around the press. 117 00:06:28,466 --> 00:06:30,933 G then X and bring them out over here. 118 00:06:34,800 --> 00:06:37,166 Press control plus three, 119 00:06:37,166 --> 00:06:40,166 rotate them by 180 degrees. 120 00:07:22,066 --> 00:07:23,866 Let's see, I think this is pretty good. 121 00:07:23,866 --> 00:07:27,033 We can maybe move the dial inside 122 00:07:27,033 --> 00:07:30,033 a little bit. 123 00:07:40,666 --> 00:07:43,666 Yeah, I think that's pretty good. 124 00:07:46,300 --> 00:07:49,300 I will just select all three of them 125 00:07:50,166 --> 00:07:51,600 and increase the size 126 00:07:51,600 --> 00:07:54,600 and lift your mic. 127 00:08:15,366 --> 00:08:15,933 All right. 128 00:08:15,933 --> 00:08:17,533 That's pretty good in my opinion. 129 00:08:17,533 --> 00:08:20,533 I think. 130 00:08:24,700 --> 00:08:26,133 Yeah, that looks fine. 131 00:08:26,133 --> 00:08:28,233 Then again, press control to three. 132 00:08:28,233 --> 00:08:29,666 And there's more here. 133 00:08:29,666 --> 00:08:32,666 Again, the Q scale down. 134 00:08:33,500 --> 00:08:36,200 Let's head over here, 135 00:08:36,200 --> 00:08:39,200 scale it on the z-axis 136 00:08:43,666 --> 00:08:45,466 You can just press that now 137 00:08:45,466 --> 00:08:48,466 select all these vertices and bring them down. 138 00:08:48,466 --> 00:08:49,766 Make sure to enable the extreme, 139 00:08:49,766 --> 00:08:52,766 because if you don't enable the three and select the vertices, 140 00:08:52,966 --> 00:08:56,500 only the front ones would be selected and it can mess up your marti. 141 00:08:56,833 --> 00:08:59,933 So make sure to enable extreme and then select. 142 00:09:00,600 --> 00:09:05,500 Now we'll be back over here to stop this control and apply the scale 143 00:09:08,166 --> 00:09:11,100 and again the stab to go into the edit mode. 144 00:09:11,100 --> 00:09:14,100 Select only these two edges 145 00:09:14,666 --> 00:09:15,300 as control. 146 00:09:15,300 --> 00:09:18,633 Three Enable extreme and bevel them out. 147 00:09:22,133 --> 00:09:24,866 That's perfect 148 00:09:24,866 --> 00:09:27,300 shift mode this enable auto mode. 149 00:09:27,300 --> 00:09:29,300 And now we just select both of the objects 150 00:09:29,300 --> 00:09:32,066 I like this one then will shift and select this one. 151 00:09:32,066 --> 00:09:36,200 Then press control plus minus the create the difference 152 00:09:36,200 --> 00:09:39,200 and bring the boolean modifier above the division. 153 00:09:39,966 --> 00:09:42,500 And yeah, I think 154 00:09:42,500 --> 00:09:45,500 that looks nice. 155 00:09:45,500 --> 00:09:49,566 And next I'd like, I think there is like a charger 156 00:09:49,566 --> 00:09:52,733 or plug in like tingle here so we can do that now 157 00:09:54,066 --> 00:09:57,066 select basically let's just add a Q 158 00:09:58,566 --> 00:10:01,566 scaling down, place it right over here. 159 00:10:03,833 --> 00:10:06,833 Controller Apply the scale 160 00:10:08,000 --> 00:10:11,000 in the step 161 00:10:11,233 --> 00:10:14,233 to go into the edit mode and just select these to adjust 162 00:10:14,533 --> 00:10:18,000 this control three and level them out completely. 163 00:10:18,000 --> 00:10:18,600 Like this 164 00:10:20,633 --> 00:10:23,633 to make this rounded shape 165 00:10:25,766 --> 00:10:28,766 shift mode, this enable auto mode 166 00:10:29,100 --> 00:10:32,100 and again, just create a cut out of this. 167 00:10:37,666 --> 00:10:40,666 Use the boolean modified above the bevel modifier. 168 00:10:40,900 --> 00:10:43,933 It's still not working, so I think Lacey 169 00:10:44,400 --> 00:10:47,566 dressed up to go into edit mode, press eight to select everything. 170 00:10:47,566 --> 00:10:49,566 Then you can press shift plus in 171 00:10:49,566 --> 00:10:52,566 and now it is looking basically the normal wrong. 172 00:10:52,566 --> 00:10:55,566 So by pressing shift plus and you can recalculate the normals 173 00:10:55,566 --> 00:10:58,566 and it is six now 174 00:11:17,500 --> 00:11:18,266 I'm just moving 175 00:11:18,266 --> 00:11:21,266 this back edge a little bit 176 00:11:22,100 --> 00:11:25,100 to create something like this. 177 00:11:30,366 --> 00:11:32,100 Yep, looks pretty good. 178 00:11:32,100 --> 00:11:35,100 And if we look in the defensive edge quickly, 179 00:11:35,166 --> 00:11:38,166 we have like the whole thing over here. 180 00:11:39,400 --> 00:11:40,500 Let's create that. 181 00:11:40,500 --> 00:11:43,900 So again, I will select this press shift. 182 00:11:43,900 --> 00:11:46,933 Let's go to the selected next thing I know here. 183 00:11:48,166 --> 00:11:48,633 So take 184 00:11:48,633 --> 00:11:51,633 this on the y axis by 90 degrees. 185 00:11:56,766 --> 00:12:00,233 And now just before doing anything, first apply the scale shift mode. 186 00:12:00,233 --> 00:12:03,233 This enable or test mode 187 00:12:04,300 --> 00:12:05,900 and just duplicate the shift 188 00:12:05,900 --> 00:12:09,766 plus duplicate and try to place it exactly over there. 189 00:12:10,266 --> 00:12:14,133 Now again, select these two items, then press control minus 190 00:12:15,633 --> 00:12:17,333 move the level modifier 191 00:12:17,333 --> 00:12:20,333 above the level modifier 192 00:12:21,500 --> 00:12:23,700 and now we can just push this downward, 193 00:12:23,700 --> 00:12:26,700 scaling it in a little bit 194 00:12:30,433 --> 00:12:32,766 and I will select this press tab. 195 00:12:32,766 --> 00:12:35,766 This controller applied the scale forced 196 00:12:36,133 --> 00:12:38,100 industry for telling 197 00:12:38,100 --> 00:12:41,500 select this stop face press I to insert this and extrude 198 00:12:41,500 --> 00:12:44,500 this in words like this 199 00:12:48,066 --> 00:12:51,066 just to make sure it is a big lever. 200 00:12:51,866 --> 00:12:55,033 I will increase the size of the boolean, 201 00:12:55,066 --> 00:12:58,066 cut out 202 00:12:58,266 --> 00:13:01,266 and let's select this now slash. 203 00:13:01,700 --> 00:13:05,866 We can stop and delete this back face to this x and delete the face. 204 00:13:08,866 --> 00:13:11,866 Let's move it backwards and you. 205 00:13:14,900 --> 00:13:16,100 That's pretty good. 206 00:13:16,100 --> 00:13:17,566 I will look into this press. 207 00:13:17,566 --> 00:13:21,000 If this s those are selected, add another cylinder 208 00:13:22,166 --> 00:13:23,666 and make this one really small. 209 00:13:23,666 --> 00:13:24,766 Like this. 210 00:13:24,766 --> 00:13:28,766 Rotated on the y by 90 degrees again scaling down 211 00:13:29,933 --> 00:13:31,833 along the x axis 212 00:13:31,833 --> 00:13:36,300 and this will be like the item in then state at the center. 213 00:13:36,466 --> 00:13:39,466 Maybe we can increase the scale of this 214 00:13:58,200 --> 00:14:00,066 lighter scale 215 00:14:00,066 --> 00:14:00,600 shapes. 216 00:14:00,600 --> 00:14:05,066 Note this and enable artist mode to stab the surface. 217 00:14:05,100 --> 00:14:08,333 Select and select the top face and just barely out 218 00:14:08,400 --> 00:14:11,400 like this. 219 00:14:15,500 --> 00:14:18,300 And yeah, looks pretty good in my opinion. 220 00:14:18,300 --> 00:14:20,733 I will just select this thing and scale down 221 00:14:20,733 --> 00:14:23,733 a little bit 222 00:14:45,300 --> 00:14:46,133 and yeah, 223 00:14:46,133 --> 00:14:49,133 that's pretty good in my opinion, to succeed. 224 00:14:49,300 --> 00:14:52,533 And I think we have also made the left side now. 225 00:14:53,733 --> 00:14:54,733 Yeah, we 226 00:14:54,733 --> 00:14:57,766 can now maybe move towards the back side of the model 227 00:14:57,766 --> 00:15:00,766 and then we would be pretty much done with it. 228 00:15:01,733 --> 00:15:02,133 All right. 229 00:15:02,133 --> 00:15:03,533 So I think this is it for this lecture. 230 00:15:03,533 --> 00:15:05,366 Guys, thank you for watching. I assume the next one. 17492

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