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These are the user uploaded subtitles that are being translated: 1 00:00:00,466 --> 00:00:01,000 Welcome, guys. 2 00:00:01,000 --> 00:00:02,400 So let's continue modeling now. 3 00:00:02,400 --> 00:00:03,533 In the last lecture, 4 00:00:03,533 --> 00:00:07,200 I kind of forgot to enable the screencast, so sorry about that. 5 00:00:07,500 --> 00:00:10,500 I would make sure to remember for the upcoming lectures. 6 00:00:10,800 --> 00:00:14,400 All right, so this one, let's enable the overlays 7 00:00:14,400 --> 00:00:17,400 and enable x ray and see what we have to create. 8 00:00:17,833 --> 00:00:21,966 So are not like the front screen on the front side of the model. 9 00:00:22,233 --> 00:00:25,933 We only have this thing to create over here, the small little panel 10 00:00:26,400 --> 00:00:28,033 and over here also. 11 00:00:28,033 --> 00:00:30,600 So let's just quickly do that. 12 00:00:30,600 --> 00:00:31,466 It is really simple. 13 00:00:31,466 --> 00:00:34,466 We just have to follow the same steps that we have been like 14 00:00:34,633 --> 00:00:35,566 quite a number of times. 15 00:00:35,566 --> 00:00:38,566 Not super shift plus E and the Q, 16 00:00:40,133 --> 00:00:42,566 they sit over here and they're scaling down 17 00:00:50,466 --> 00:00:51,800 an X and scale it up 18 00:00:51,800 --> 00:00:54,800 on the x axis like this. 19 00:00:55,866 --> 00:00:58,866 Yeah, I think that's pretty good. 20 00:00:59,066 --> 00:01:02,066 This control and let's apply the scale, 21 00:01:02,266 --> 00:01:05,733 the stab again, this tool for it select control tonight 22 00:01:06,166 --> 00:01:09,166 and select all these edges. 23 00:01:11,133 --> 00:01:12,633 Now let's just control B 24 00:01:12,633 --> 00:01:15,633 and label them out. 25 00:01:19,233 --> 00:01:19,766 All right. 26 00:01:19,766 --> 00:01:21,633 That's pretty good, in my opinion. 27 00:01:21,633 --> 00:01:25,166 So for this type of like controls, we can also use the 28 00:01:25,166 --> 00:01:28,733 different operation or we can also use the Intersect operation. 29 00:01:28,900 --> 00:01:31,366 It is totally up to you, whatever you want to do, 30 00:01:31,366 --> 00:01:35,366 because as the card is really small, you can just maybe like select 31 00:01:35,366 --> 00:01:40,200 these to press control, slash and create this kind of intersection. 32 00:01:40,200 --> 00:01:43,733 And then what you can do is first, let's move the barrel below 33 00:01:44,400 --> 00:01:46,533 and also make sure to steady 34 00:01:48,766 --> 00:01:51,766 the Bitcoin modifier at the bottom 35 00:01:53,200 --> 00:01:56,200 for both of them 36 00:02:00,033 --> 00:02:01,200 so they're just selectively 37 00:02:01,200 --> 00:02:04,200 modified at the bottom and move it above. 38 00:02:05,400 --> 00:02:09,000 So what I was mentioning is basically we can create Intersect like this 39 00:02:09,233 --> 00:02:12,233 and then we can push this object backwards 40 00:02:14,066 --> 00:02:16,500 to create something like this 41 00:02:16,500 --> 00:02:17,533 that could also work. 42 00:02:17,533 --> 00:02:20,266 Or we can directly use the different operation, 43 00:02:20,266 --> 00:02:24,200 which in my opinion would be, I think, a little bit easier 44 00:02:24,200 --> 00:02:27,200 and much better approach 45 00:02:27,300 --> 00:02:29,433 to do everything in here. 46 00:02:29,433 --> 00:02:33,100 You can also look at in the reference image also, 47 00:02:33,800 --> 00:02:36,500 it does not feel like it is abandoned inside. 48 00:02:36,500 --> 00:02:38,300 It seems like, okay. 49 00:02:38,300 --> 00:02:42,600 So I think working with the difference operation 50 00:02:42,600 --> 00:02:43,366 will be much better. 51 00:02:43,366 --> 00:02:46,366 So just select the mode and press control minus 52 00:02:46,866 --> 00:02:50,966 make sure to just I would just collapse every single one of them. 53 00:02:52,466 --> 00:02:53,733 And yet now it is much easier. 54 00:02:53,733 --> 00:02:57,633 We can just select this brilliant modifier and move above the devil 55 00:02:59,666 --> 00:03:02,400 and yeah, you can just 56 00:03:02,400 --> 00:03:04,433 control it now 57 00:03:04,433 --> 00:03:06,666 to make the cutout like really small. 58 00:03:06,666 --> 00:03:09,666 And yeah, I think this in my opinion looks much better. 59 00:03:11,666 --> 00:03:13,866 Let's do the same for the bottom one. 60 00:03:13,866 --> 00:03:15,900 Also, 61 00:03:15,900 --> 00:03:18,900 I think you've scale it down 62 00:03:31,833 --> 00:03:34,166 as control applied a scale 63 00:03:34,166 --> 00:03:38,966 to stab this, to angle control and all and select all these edges. 64 00:03:39,600 --> 00:03:41,100 This one for the thank you. 65 00:03:41,100 --> 00:03:45,166 Let's enable extra and press control B and bring it out again. 66 00:03:49,400 --> 00:03:50,200 All right. 67 00:03:50,200 --> 00:03:51,000 Now be good. 68 00:03:51,000 --> 00:03:51,633 In my opinion. 69 00:03:51,633 --> 00:03:53,866 Right click shapes look and enable. 70 00:03:53,866 --> 00:03:56,866 Or does Autosport 71 00:03:57,266 --> 00:03:57,633 again 72 00:03:57,633 --> 00:04:00,633 select these both this control minus 73 00:04:00,900 --> 00:04:05,100 and just move the barrel modifier also you move the brilliant modified 74 00:04:05,100 --> 00:04:08,833 above the modifier and yet we are basically good to go. 75 00:04:17,600 --> 00:04:20,666 So if you look over here in the reference image, 76 00:04:20,866 --> 00:04:22,466 we also have the bulk view 77 00:04:22,466 --> 00:04:25,466 and we also have this like small button like thing over here 78 00:04:25,800 --> 00:04:28,366 which we do not really have enough difference image. 79 00:04:28,366 --> 00:04:30,200 I think we can see it from here. 80 00:04:30,200 --> 00:04:31,600 You can see over here, 81 00:04:31,600 --> 00:04:35,700 but we don't really have a bulk view, so we can just create that quickly. 82 00:04:35,700 --> 00:04:38,700 So let's see, we can look at the difference similarly. 83 00:04:38,966 --> 00:04:41,966 So this place, along with this line that goes over here, 84 00:04:44,166 --> 00:04:47,166 so let's just articulate 85 00:04:49,500 --> 00:04:52,300 over here like this 86 00:04:52,300 --> 00:04:55,300 less than X ended up 87 00:04:58,533 --> 00:05:02,500 I think it is around the size of this thing like this. 88 00:05:02,500 --> 00:05:05,666 We didn't think or I think it is a it is smaller than that. 89 00:05:05,666 --> 00:05:07,766 I think this will do this. 90 00:05:07,766 --> 00:05:10,866 Just try and select this and move it backwards over here 91 00:05:12,466 --> 00:05:14,266 and now just select them both. 92 00:05:14,266 --> 00:05:17,266 Best controlled minus. 93 00:05:19,333 --> 00:05:19,666 First, 94 00:05:19,666 --> 00:05:22,933 let's move the boolean modifier above the battle modifier 95 00:05:23,533 --> 00:05:26,533 and we can look at the difference image once. 96 00:05:30,733 --> 00:05:33,733 Yeah, I think it looks alright. 97 00:05:34,466 --> 00:05:36,300 Yeah, I'm happy. 98 00:05:36,300 --> 00:05:37,800 Let's just add the switch now. 99 00:05:37,800 --> 00:05:41,866 So I'll take you again and make it roughly 100 00:05:41,866 --> 00:05:44,866 this size. 101 00:05:48,866 --> 00:05:51,866 Place it over here 102 00:05:55,333 --> 00:05:57,833 and selectable so you decrease your size 103 00:05:57,833 --> 00:06:00,900 on the X-axis on the right like this. 104 00:06:10,400 --> 00:06:10,733 And yeah, 105 00:06:10,733 --> 00:06:14,033 I think this looks really good for the shape. 106 00:06:14,033 --> 00:06:18,566 We have a square at the bottom and a little cylinder that is poking out. 107 00:06:19,166 --> 00:06:21,600 So press control to apply the scale force, we can add 108 00:06:21,600 --> 00:06:24,766 a bit modifier to this, make it a little bit 109 00:06:24,766 --> 00:06:27,766 smoother. 110 00:06:31,233 --> 00:06:33,166 The shift flux scores are the selected 111 00:06:33,166 --> 00:06:37,300 so that we can bring the cylinder exactly over here in its 112 00:06:39,433 --> 00:06:42,200 and let's just look at its shape for now. 113 00:06:42,200 --> 00:06:45,166 So that is really down to the top in my opinion. 114 00:06:45,166 --> 00:06:50,400 What we can do is just move this enable artist mode, reestablish 115 00:06:50,433 --> 00:06:54,900 do for it, select all art and select this complete loop press control V 116 00:06:56,133 --> 00:06:59,300 and yep, I think we basically have got the shape down. 117 00:07:02,100 --> 00:07:03,900 Yeah, I'm pretty satisfied with. 118 00:07:03,900 --> 00:07:06,700 Let's continue now 119 00:07:06,700 --> 00:07:09,733 it's save I press three for the right side 120 00:07:09,733 --> 00:07:13,500 you know I think we can start 121 00:07:13,500 --> 00:07:16,500 working on these things over here. 122 00:07:18,433 --> 00:07:19,833 So again, we'll just add 123 00:07:19,833 --> 00:07:23,166 a bunch of objects to create this cut out and match the defense image. 124 00:07:23,533 --> 00:07:25,666 So let's start. 125 00:07:25,666 --> 00:07:28,666 we can maybe start this thing over here. 126 00:07:29,100 --> 00:07:30,166 So press shiftless. 127 00:07:30,166 --> 00:07:32,800 D looks at a simple Q 128 00:07:32,800 --> 00:07:33,466 and it is not 129 00:07:33,466 --> 00:07:37,400 really visible over here, but this thing is like a small dial. 130 00:07:37,400 --> 00:07:40,000 As you can see. This is like the volume dial. 131 00:07:40,000 --> 00:07:43,500 So we need to create a small cutout over here. 132 00:07:46,466 --> 00:07:49,466 I think this big 133 00:07:50,966 --> 00:07:53,966 as you can see, there is like a small box like thing 134 00:07:53,966 --> 00:07:57,633 added over it, really small, but we can our next more detail 135 00:07:58,300 --> 00:08:01,300 so let's bring this out, 136 00:08:18,633 --> 00:08:21,633 check with the reference image again. 137 00:08:26,000 --> 00:08:27,766 And yeah, I think that's fine. 138 00:08:27,766 --> 00:08:30,666 So let them both press control minus 139 00:08:30,666 --> 00:08:35,100 and we have this with us, they can click over here 140 00:08:35,100 --> 00:08:38,933 to select this shift plus S and go to selected. 141 00:08:39,200 --> 00:08:42,200 And now we can add a molecule 142 00:08:42,833 --> 00:08:45,233 like we can use to create this thing over 143 00:08:45,233 --> 00:08:48,233 here. 144 00:09:01,333 --> 00:09:04,333 We just 145 00:09:05,366 --> 00:09:08,100 All right, next we have to create the dial. 146 00:09:08,100 --> 00:09:10,033 So I think that is pretty easy. 147 00:09:10,033 --> 00:09:12,966 We can again add a simple cylinder 148 00:09:12,966 --> 00:09:14,733 and now just strategic like this. 149 00:09:14,733 --> 00:09:19,500 So press are then type 90 and scale it down like this, 150 00:09:22,600 --> 00:09:24,000 scale it up and 151 00:09:24,000 --> 00:09:27,000 then by and scale it down on the y axis like this, 152 00:09:37,466 --> 00:09:40,966 this ESP and X and push it in discourse. 153 00:09:40,966 --> 00:09:43,966 Or we can just let's see 154 00:09:44,666 --> 00:09:45,300 this a second. 155 00:09:45,300 --> 00:09:48,300 I'm trying to get the perfect scale for this 156 00:09:50,700 --> 00:09:58,166 because I'm 157 00:10:04,266 --> 00:10:06,500 I think that's pretty good. 158 00:10:06,500 --> 00:10:09,500 We can select this control applied escape 159 00:10:10,166 --> 00:10:13,166 obviously shapes move this and enable auto to smooth 160 00:10:13,566 --> 00:10:17,700 and to make it look a little bit more like a diagonal slash press. 161 00:10:17,733 --> 00:10:22,433 Step three for each select hold art and select all of these faces. 162 00:10:23,000 --> 00:10:26,000 Then you can press I to insert this once 163 00:10:28,066 --> 00:10:28,800 and beside 164 00:10:28,800 --> 00:10:31,800 plus e and extrude faces along normal. 165 00:10:32,066 --> 00:10:35,066 Then insert this once again and press IV one more time 166 00:10:35,233 --> 00:10:38,033 so that you can insert individual faces like this. 167 00:10:40,366 --> 00:10:40,766 And then 168 00:10:40,766 --> 00:10:43,766 again press all this e then extrude faces along normal 169 00:10:43,800 --> 00:10:46,800 and you can push this outwards on in words that ever you want. 170 00:10:47,366 --> 00:10:49,600 Maybe you can create something like this. 171 00:10:49,600 --> 00:10:52,233 And this way it looks much more like a dial, 172 00:10:52,233 --> 00:10:55,233 in my opinion. 173 00:11:04,333 --> 00:11:06,333 I think the shape is pretty good 174 00:11:06,333 --> 00:11:09,333 for now. 175 00:11:19,300 --> 00:11:21,466 Let's just select this box over here. 176 00:11:21,466 --> 00:11:23,666 The bullet for stack was three. 177 00:11:23,666 --> 00:11:26,666 For three, select and push it inwards 178 00:11:27,066 --> 00:11:30,066 because I don't want to make the knife too big. 179 00:11:31,733 --> 00:11:34,966 And I think that's good. 180 00:11:35,466 --> 00:11:37,333 Let's continue now press three again. 181 00:11:37,333 --> 00:11:40,333 Enable x three. 182 00:11:40,766 --> 00:11:42,366 And there's this cutout next. 183 00:11:42,366 --> 00:11:45,466 So this is like, I think a usb-c connector 184 00:11:45,466 --> 00:11:49,133 or some type of external connector because it is retained over here. 185 00:11:49,500 --> 00:11:52,733 So we can create that simply no risk that 186 00:11:54,700 --> 00:11:57,700 so great shift and the Q 187 00:11:58,066 --> 00:12:01,066 scale down 188 00:12:02,733 --> 00:12:03,533 there, scale it up 189 00:12:03,533 --> 00:12:07,766 this much, the stab this one forward select 190 00:12:07,800 --> 00:12:10,800 and based on vertices over here like this 191 00:12:16,366 --> 00:12:19,933 and now we can force apply to scale, then we can just press 192 00:12:19,933 --> 00:12:23,266 stab X2 for a select select both these edges 193 00:12:24,366 --> 00:12:27,366 and then basically press control B 194 00:12:27,566 --> 00:12:30,566 and reduce the BEVERS to two to create the shape 195 00:12:31,766 --> 00:12:33,000 that it was really easy to do. 196 00:12:33,000 --> 00:12:34,666 You can just 197 00:12:34,666 --> 00:12:37,166 decrease the amount of segments to talk 198 00:12:37,166 --> 00:12:39,866 and we can easily make this shape. 199 00:12:39,866 --> 00:12:42,866 And yeah, this will be also 200 00:12:51,366 --> 00:12:53,400 before actually like making the cutout. 201 00:12:53,400 --> 00:12:56,266 I would just duplicate this and place it over here 202 00:12:56,266 --> 00:12:59,266 and then selected select this, then best control minus. 203 00:13:00,666 --> 00:13:04,466 I mean, copy this thing over here, this box 204 00:13:04,466 --> 00:13:08,066 that we created, communicated and place it over here. Also 205 00:13:23,166 --> 00:13:24,900 select this thing that we created. 206 00:13:24,900 --> 00:13:29,866 And basically what I want to do is I just want to create like a border 207 00:13:29,866 --> 00:13:33,933 like t, So to do that, what we can do is press dab, rest 208 00:13:34,000 --> 00:13:37,800 three and select both these spaces and then just insert 209 00:13:37,800 --> 00:13:40,800 this like this, 210 00:13:41,933 --> 00:13:44,933 this X and delete the faces 211 00:13:45,100 --> 00:13:48,500 and then we can just one forward select hold. 212 00:13:48,500 --> 00:13:52,133 I select this loop or shift, and then in this loop 213 00:13:52,733 --> 00:13:56,266 then you can press control and select bridge loops. 214 00:13:56,733 --> 00:13:59,733 This will basically join them so that they are not hollow anymore. 215 00:14:00,466 --> 00:14:02,933 And now basically go in, select this and this 216 00:14:02,933 --> 00:14:05,933 and press and policy and golf location. 217 00:14:06,266 --> 00:14:09,266 And yet basically here like this, 218 00:14:11,933 --> 00:14:14,066 obviously I would re stab and it will accelerate 219 00:14:14,066 --> 00:14:17,100 and the selected and bring it right over here. 220 00:14:19,866 --> 00:14:21,600 I think that looks like 221 00:14:21,600 --> 00:14:24,600 a pretty good outline that we have given this 222 00:14:25,833 --> 00:14:29,600 so we can like make this metal shape to give it like a mac encoding. 223 00:14:30,700 --> 00:14:33,700 I think it looks really good. 224 00:14:34,033 --> 00:14:34,466 All right. 225 00:14:34,466 --> 00:14:38,700 The move for the let's quickly look at in the reference image 226 00:14:39,433 --> 00:14:42,433 and see this mega like thing that I've created just now. 227 00:14:43,500 --> 00:14:45,300 We will like maybe clear the chip 228 00:14:45,300 --> 00:14:49,200 lighting inside so it is not really visible over here, 229 00:14:49,800 --> 00:14:52,800 but we can maybe create something like a USB chip 230 00:14:53,766 --> 00:14:56,100 that has like golden sticks on it. 231 00:14:56,100 --> 00:14:59,233 So let's see this shift. 232 00:14:59,233 --> 00:15:02,233 K looks the cube scaling this down. 233 00:15:05,900 --> 00:15:07,700 Yeah, 234 00:15:07,700 --> 00:15:10,700 I think something like this looks perfect. 235 00:15:10,733 --> 00:15:11,666 It is really small 236 00:15:11,666 --> 00:15:15,733 and it won't be that visible so we don't have to go dark. 237 00:15:15,733 --> 00:15:16,200 Needs the 238 00:15:19,333 --> 00:15:22,333 you can 239 00:15:22,800 --> 00:15:24,100 make sure to hit save 240 00:15:24,100 --> 00:15:27,600 now either you just select this piece and slash on my number 241 00:15:27,700 --> 00:15:30,900 by going to the local more so that I can just work on this, 242 00:15:31,566 --> 00:15:35,233 this one for the front view and we can create small boxes onto it 243 00:15:35,766 --> 00:15:39,333 just to create those golden chips that we usually see 244 00:15:39,333 --> 00:15:42,333 on the USB 245 00:15:44,166 --> 00:15:45,900 began scaling it like this 246 00:15:45,900 --> 00:15:48,900 so that it appears both sides 247 00:15:50,800 --> 00:15:52,233 and yet that's pretty good. 248 00:15:52,233 --> 00:15:55,900 We can now just directly use to add a modifier. 249 00:15:57,200 --> 00:16:00,200 So the x factor could be zero and 250 00:16:00,833 --> 00:16:03,833 these is exactly like this 251 00:16:04,933 --> 00:16:07,933 and just repeated a couple of times 252 00:16:12,133 --> 00:16:13,800 and I think that's pretty good. 253 00:16:13,800 --> 00:16:16,800 We can press latch to come out of the local mode again. 254 00:16:19,100 --> 00:16:22,200 Next what I will do is I will just quickly add the box scale down 255 00:16:22,966 --> 00:16:25,966 and just place it over here right at the back. 256 00:16:26,366 --> 00:16:27,366 And the reason I'm doing 257 00:16:27,366 --> 00:16:30,766 this is because it would be like much easier to just select this box 258 00:16:31,200 --> 00:16:35,300 and give it like a black texture and easily to show 259 00:16:36,366 --> 00:16:39,366 the backside of this USV. 260 00:16:47,700 --> 00:16:50,700 All right, I'm pretty happy about this. 261 00:16:51,066 --> 00:16:53,066 Let's just save. 262 00:16:53,066 --> 00:16:56,133 I'm press three and let's see what we have to do next. 263 00:16:56,633 --> 00:16:58,633 We have to create these cutouts now 264 00:16:58,633 --> 00:17:01,633 which have like the labels for these, like, controls. 265 00:17:02,100 --> 00:17:03,166 So let's just do that. 266 00:17:03,166 --> 00:17:06,166 I the cube lays it over here, 267 00:17:11,166 --> 00:17:14,166 scale it down like this 268 00:17:18,966 --> 00:17:19,733 as control. 269 00:17:19,733 --> 00:17:22,666 Apply the scale. 270 00:17:22,666 --> 00:17:25,666 There's this duplicate this over here also 271 00:17:25,966 --> 00:17:28,966 and scale it up like this again 272 00:17:29,400 --> 00:17:30,000 and again. 273 00:17:30,000 --> 00:17:32,933 Apply to scale for this also. 274 00:17:32,933 --> 00:17:35,933 Now make sure to just select them both for us. 275 00:17:36,300 --> 00:17:38,166 Okay, so 276 00:17:38,166 --> 00:17:41,666 the you can select the main body, hide it, select them both. 277 00:17:42,200 --> 00:17:44,733 So to hide you just need to press edge. 278 00:17:44,733 --> 00:17:47,800 So I still selected them, but bring them out over here. 279 00:17:48,233 --> 00:17:51,566 Then press all plus edge to bring back the hidden objects. 280 00:17:52,566 --> 00:17:53,966 All right. 281 00:17:53,966 --> 00:17:57,966 Now in place them like this and make sure to select both of them 282 00:17:57,966 --> 00:18:00,500 and then press control to apply the scale, 283 00:18:00,500 --> 00:18:03,833 then rest up to go into the edit mode restroom for it. 284 00:18:03,866 --> 00:18:07,900 Select all control note and select all these for the edges. 285 00:18:08,300 --> 00:18:10,133 Then hold shift control and art. 286 00:18:10,133 --> 00:18:11,766 All three of them. 287 00:18:11,766 --> 00:18:14,433 We select all these edges at once. 288 00:18:14,433 --> 00:18:15,433 Press one. 289 00:18:15,433 --> 00:18:15,700 Okay. 290 00:18:15,700 --> 00:18:17,933 One thing that I completely forgot this 291 00:18:17,933 --> 00:18:22,566 We don't really have to build these things over here on this corner 292 00:18:22,900 --> 00:18:25,000 because it is really buried at this side 293 00:18:25,000 --> 00:18:26,800 only as you can see the difference image. 294 00:18:26,800 --> 00:18:30,133 So it is only really beveled over here on two sides 295 00:18:30,500 --> 00:18:32,000 and not on the bottom. 296 00:18:32,000 --> 00:18:35,000 So we don't need to select them, just hold shift 297 00:18:35,200 --> 00:18:38,266 and manually select these for these three. 298 00:18:38,666 --> 00:18:39,800 Then just press control. 299 00:18:39,800 --> 00:18:44,400 We give it a couple of segments and you know, it's 300 00:18:44,700 --> 00:18:45,900 pretty good in my opinion, 301 00:18:47,500 --> 00:18:48,533 shift mode this 302 00:18:48,533 --> 00:18:51,533 and enable artist mode for both of them. 303 00:18:52,700 --> 00:18:54,700 Select these two and select this piece. 304 00:18:54,700 --> 00:18:57,700 Then breast control minus, 305 00:19:01,166 --> 00:19:04,166 let's move to modify it at the bottom. 306 00:19:08,000 --> 00:19:10,233 We have a couple of issues. 307 00:19:10,233 --> 00:19:12,900 Let's just quickly address them. 308 00:19:12,900 --> 00:19:15,133 As I mentioned earlier, whenever you have like shooting 309 00:19:15,133 --> 00:19:18,133 issues, just move around your objects a little bit. 310 00:19:18,633 --> 00:19:21,600 And as you see 311 00:19:21,600 --> 00:19:24,366 more often than not, they will fix themselves. 312 00:19:24,366 --> 00:19:27,600 So it was just being caused because it was too close to the edge. 313 00:19:30,766 --> 00:19:33,766 I would just bring it up over here 314 00:19:33,966 --> 00:19:36,966 and select all these things. Also 315 00:19:48,166 --> 00:19:51,166 move them ahead a little bit. 316 00:19:54,733 --> 00:19:57,733 It save 317 00:19:57,800 --> 00:20:00,800 and let's see, I would select these two 318 00:20:02,000 --> 00:20:05,000 and let's try 319 00:20:05,066 --> 00:20:08,066 shooting them in here. 320 00:20:08,866 --> 00:20:10,433 It doesn't really work. 321 00:20:10,433 --> 00:20:13,433 It is kind of giving us a lot of shading issues. 322 00:20:13,533 --> 00:20:15,666 So let's just keep it in here. Only I 323 00:20:19,766 --> 00:20:22,500 obviously the cutout is like really small. 324 00:20:22,500 --> 00:20:25,500 So thin here I think is pretty good. 325 00:20:25,666 --> 00:20:28,166 Yeah I think got object is looking really nice now. 326 00:20:28,166 --> 00:20:30,166 Everything is coming along pretty well. 327 00:20:30,166 --> 00:20:33,166 And again, this video is like really done in my opinion now. 328 00:20:33,166 --> 00:20:35,100 So I will hear here watching. 329 00:20:35,100 --> 00:20:36,200 I will see them the next one. 25486

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