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Welcome, guys.
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So let's continue modeling now.
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In the last lecture,
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I kind of forgot to enable
the screencast, so sorry about that.
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I would make sure to remember
for the upcoming lectures.
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All right, so this one, let's enable
the overlays
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and enable x ray
and see what we have to create.
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So are not like the front screen
on the front side of the model.
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We only have this thing to create
over here, the small little panel
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and over here also.
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So let's just quickly do that.
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It is really simple.
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We just have to follow the same steps
that we have been like
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quite a number of times.
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Not super shift plus E and the Q,
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they sit over
here and they're scaling down
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an X and scale it up
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on the x axis like this.
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Yeah, I think that's pretty good.
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This control
and let's apply the scale,
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the stab again, this tool for it
select control tonight
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and select all these edges.
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Now let's just control B
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and label them out.
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All right.
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That's pretty good, in my opinion.
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So for this type of like controls,
we can also use the
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different operation or we can also
use the Intersect operation.
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It is totally up to you,
whatever you want to do,
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because as the card is really small,
you can just maybe like select
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these to press control, slash
and create this kind of intersection.
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And then what you can do is first,
let's move the barrel below
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and also make sure to steady
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the Bitcoin modifier at the bottom
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for both of them
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so they're just selectively
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modified at the bottom
and move it above.
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So what I was mentioning is basically
we can create Intersect like this
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and then we can push this
object backwards
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to create something like this
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that could also work.
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Or we can directly use
the different operation,
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which in my opinion would be,
I think, a little bit easier
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and much better approach
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to do everything in here.
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You can also look at in the reference
image also,
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it does not feel like
it is abandoned inside.
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It seems like, okay.
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So I think working
with the difference operation
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will be much better.
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So just select the mode and press
control minus
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make sure to just I would just
collapse every single one of them.
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And yet now it is much easier.
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We can just select this brilliant
modifier and move above the devil
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and yeah, you can just
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control it now
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to make the cutout like really small.
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And yeah, I think this in my opinion
looks much better.
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Let's do the same for the bottom one.
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Also,
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I think you've scale it down
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as control applied a scale
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to stab this, to angle control
and all and select all these edges.
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This one for the thank you.
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Let's enable extra and press control
B and bring it out again.
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All right.
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Now be good.
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In my opinion.
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Right click shapes look and enable.
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Or does Autosport
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again
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select these both this control minus
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and just move the barrel modifier
also you move the brilliant modified
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above the modifier
and yet we are basically good to go.
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So if you look
over here in the reference image,
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we also have the bulk view
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and we also have this like
small button like thing over here
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which we do not really have
enough difference image.
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I think we can see it from here.
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You can see over here,
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but we don't really have a bulk view,
so we can just create that quickly.
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00:04:35,700 --> 00:04:38,700
So let's see, we can look
at the difference similarly.
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00:04:38,966 --> 00:04:41,966
So this place, along with this line
that goes over here,
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so let's just articulate
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over here like this
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less than X ended up
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00:04:58,533 --> 00:05:02,500
I think it is around
the size of this thing like this.
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We didn't think or I think it is a
it is smaller than that.
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I think this will do this.
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00:05:07,766 --> 00:05:10,866
Just try and select this
and move it backwards over here
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00:05:12,466 --> 00:05:14,266
and now just select them both.
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Best controlled minus.
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First,
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let's move the boolean modifier
above the battle modifier
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and we can look at the difference
image once.
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Yeah, I think it looks alright.
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Yeah, I'm happy.
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Let's just add the switch now.
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00:05:37,800 --> 00:05:41,866
So I'll take you again
and make it roughly
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this size.
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Place it over here
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and selectable
so you decrease your size
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00:05:57,833 --> 00:06:00,900
on the X-axis on the right like this.
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00:06:10,400 --> 00:06:10,733
And yeah,
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I think this looks really good
for the shape.
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00:06:14,033 --> 00:06:18,566
We have a square at the bottom and
a little cylinder that is poking out.
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So press control
to apply the scale force, we can add
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00:06:21,600 --> 00:06:24,766
a bit modifier to this,
make it a little bit
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smoother.
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The shift
flux scores are the selected
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00:06:33,166 --> 00:06:37,300
so that we can bring the cylinder
exactly over here in its
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00:06:39,433 --> 00:06:42,200
and let's
just look at its shape for now.
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So that is really down to the top
in my opinion.
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What we can do is just move this
enable artist mode, reestablish
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do for it, select all art and select
this complete loop press control V
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00:06:56,133 --> 00:06:59,300
and yep, I think we basically
have got the shape down.
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Yeah, I'm pretty satisfied with.
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Let's continue now
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it's save
I press three for the right side
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you know I think we can start
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00:07:13,500 --> 00:07:16,500
working on these things over here.
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00:07:18,433 --> 00:07:19,833
So again, we'll just add
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a bunch of objects to create this
cut out and match the defense image.
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So let's start.
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we can maybe
start this thing over here.
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So press shiftless.
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D looks at a simple Q
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and it is not
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really visible over here,
but this thing is like a small dial.
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As you can see.
This is like the volume dial.
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So we need to create
a small cutout over here.
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I think this big
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00:07:50,966 --> 00:07:53,966
as you can see,
there is like a small box like thing
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00:07:53,966 --> 00:07:57,633
added over it, really small,
but we can our next more detail
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so let's bring this out,
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00:08:18,633 --> 00:08:21,633
check with the reference image again.
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And yeah, I think that's fine.
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So let them both press control minus
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00:08:30,666 --> 00:08:35,100
and we have this with us,
they can click over here
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00:08:35,100 --> 00:08:38,933
to select this shift
plus S and go to selected.
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And now we can add a molecule
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like we can use
to create this thing over
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00:08:45,233 --> 00:08:48,233
here.
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00:09:01,333 --> 00:09:04,333
We just
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All right, next
we have to create the dial.
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00:09:08,100 --> 00:09:10,033
So I think that is pretty easy.
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We can again add a simple cylinder
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and now just strategic like this.
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So press are then
type 90 and scale it down like this,
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scale it up and
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then by and scale it down on the
y axis like this,
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this ESP and X
and push it in discourse.
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Or we can just let's see
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this a second.
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I'm trying
to get the perfect scale for this
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because I'm
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I think that's pretty good.
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00:10:06,500 --> 00:10:09,500
We can select this control
applied escape
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obviously shapes move
this and enable auto to smooth
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00:10:13,566 --> 00:10:17,700
and to make it look a little bit
more like a diagonal slash press.
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Step three for each select hold
art and select all of these faces.
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Then you can press
I to insert this once
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and beside
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plus e and extrude faces
along normal.
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Then insert this once again
and press IV one more time
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so that you can insert
individual faces like this.
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And then
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again press all this e
then extrude faces along normal
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00:10:43,800 --> 00:10:46,800
and you can push this outwards
on in words that ever you want.
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Maybe you can create
something like this.
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And this way
it looks much more like a dial,
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in my opinion.
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I think the shape is pretty good
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for now.
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Let's just select this box over here.
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The bullet for stack was three.
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For three, select and push it inwards
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00:11:27,066 --> 00:11:30,066
because I don't want
to make the knife too big.
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00:11:31,733 --> 00:11:34,966
And I think that's good.
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Let's continue now press three again.
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Enable x three.
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And there's this cutout next.
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So this is like,
I think a usb-c connector
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00:11:45,466 --> 00:11:49,133
or some type of external connector
because it is retained over here.
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00:11:49,500 --> 00:11:52,733
So we can create
that simply no risk that
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so great shift and the Q
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scale down
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there, scale it up
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this much, the stab
this one forward select
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00:12:07,800 --> 00:12:10,800
and based on vertices
over here like this
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00:12:16,366 --> 00:12:19,933
and now we can force apply to scale,
then we can just press
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00:12:19,933 --> 00:12:23,266
stab X2 for a select select
both these edges
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00:12:24,366 --> 00:12:27,366
and then basically press control B
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00:12:27,566 --> 00:12:30,566
and reduce the BEVERS to two
to create the shape
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that it was really easy to do.
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00:12:33,000 --> 00:12:34,666
You can just
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00:12:34,666 --> 00:12:37,166
decrease the amount
of segments to talk
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00:12:37,166 --> 00:12:39,866
and we can easily make this shape.
199
00:12:39,866 --> 00:12:42,866
And yeah, this will be also
200
00:12:51,366 --> 00:12:53,400
before
actually like making the cutout.
201
00:12:53,400 --> 00:12:56,266
I would just duplicate this
and place it over here
202
00:12:56,266 --> 00:12:59,266
and then selected
select this, then best control minus.
203
00:13:00,666 --> 00:13:04,466
I mean, copy this thing over here,
this box
204
00:13:04,466 --> 00:13:08,066
that we created, communicated
and place it over here. Also
205
00:13:23,166 --> 00:13:24,900
select this thing that we created.
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00:13:24,900 --> 00:13:29,866
And basically what I want to do is
I just want to create like a border
207
00:13:29,866 --> 00:13:33,933
like t, So to do that,
what we can do is press dab, rest
208
00:13:34,000 --> 00:13:37,800
three and select both these spaces
and then just insert
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00:13:37,800 --> 00:13:40,800
this like this,
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00:13:41,933 --> 00:13:44,933
this X and delete the faces
211
00:13:45,100 --> 00:13:48,500
and then we can just one forward
select hold.
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00:13:48,500 --> 00:13:52,133
I select this loop or shift,
and then in this loop
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00:13:52,733 --> 00:13:56,266
then you can press control
and select bridge loops.
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00:13:56,733 --> 00:13:59,733
This will basically join them
so that they are not hollow anymore.
215
00:14:00,466 --> 00:14:02,933
And now basically go in, select
this and this
216
00:14:02,933 --> 00:14:05,933
and press and policy
and golf location.
217
00:14:06,266 --> 00:14:09,266
And yet basically here like this,
218
00:14:11,933 --> 00:14:14,066
obviously I would re stab
and it will accelerate
219
00:14:14,066 --> 00:14:17,100
and the selected
and bring it right over here.
220
00:14:19,866 --> 00:14:21,600
I think that looks like
221
00:14:21,600 --> 00:14:24,600
a pretty good outline
that we have given this
222
00:14:25,833 --> 00:14:29,600
so we can like make this metal shape
to give it like a mac encoding.
223
00:14:30,700 --> 00:14:33,700
I think it looks really good.
224
00:14:34,033 --> 00:14:34,466
All right.
225
00:14:34,466 --> 00:14:38,700
The move for the let's quickly
look at in the reference image
226
00:14:39,433 --> 00:14:42,433
and see this mega like thing
that I've created just now.
227
00:14:43,500 --> 00:14:45,300
We will like maybe clear the chip
228
00:14:45,300 --> 00:14:49,200
lighting inside so
it is not really visible over here,
229
00:14:49,800 --> 00:14:52,800
but we can maybe create
something like a USB chip
230
00:14:53,766 --> 00:14:56,100
that has like golden sticks on it.
231
00:14:56,100 --> 00:14:59,233
So let's see this shift.
232
00:14:59,233 --> 00:15:02,233
K looks the cube scaling this down.
233
00:15:05,900 --> 00:15:07,700
Yeah,
234
00:15:07,700 --> 00:15:10,700
I think something like
this looks perfect.
235
00:15:10,733 --> 00:15:11,666
It is really small
236
00:15:11,666 --> 00:15:15,733
and it won't be that visible
so we don't have to go dark.
237
00:15:15,733 --> 00:15:16,200
Needs the
238
00:15:19,333 --> 00:15:22,333
you can
239
00:15:22,800 --> 00:15:24,100
make sure to hit save
240
00:15:24,100 --> 00:15:27,600
now either you just select this piece
and slash on my number
241
00:15:27,700 --> 00:15:30,900
by going to the local more
so that I can just work on this,
242
00:15:31,566 --> 00:15:35,233
this one for the front view
and we can create small boxes onto it
243
00:15:35,766 --> 00:15:39,333
just to create those golden chips
that we usually see
244
00:15:39,333 --> 00:15:42,333
on the USB
245
00:15:44,166 --> 00:15:45,900
began scaling it like this
246
00:15:45,900 --> 00:15:48,900
so that it appears both sides
247
00:15:50,800 --> 00:15:52,233
and yet that's pretty good.
248
00:15:52,233 --> 00:15:55,900
We can now
just directly use to add a modifier.
249
00:15:57,200 --> 00:16:00,200
So the x factor could be zero and
250
00:16:00,833 --> 00:16:03,833
these is exactly like this
251
00:16:04,933 --> 00:16:07,933
and just repeated a couple of times
252
00:16:12,133 --> 00:16:13,800
and I think that's pretty good.
253
00:16:13,800 --> 00:16:16,800
We can press latch
to come out of the local mode again.
254
00:16:19,100 --> 00:16:22,200
Next what I will do is I will
just quickly add the box scale down
255
00:16:22,966 --> 00:16:25,966
and just place it over here
right at the back.
256
00:16:26,366 --> 00:16:27,366
And the reason I'm doing
257
00:16:27,366 --> 00:16:30,766
this is because it would be like
much easier to just select this box
258
00:16:31,200 --> 00:16:35,300
and give it like a black
texture and easily to show
259
00:16:36,366 --> 00:16:39,366
the backside of this USV.
260
00:16:47,700 --> 00:16:50,700
All right,
I'm pretty happy about this.
261
00:16:51,066 --> 00:16:53,066
Let's just save.
262
00:16:53,066 --> 00:16:56,133
I'm press three and let's
see what we have to do next.
263
00:16:56,633 --> 00:16:58,633
We have to create these cutouts now
264
00:16:58,633 --> 00:17:01,633
which have like the labels
for these, like, controls.
265
00:17:02,100 --> 00:17:03,166
So let's just do that.
266
00:17:03,166 --> 00:17:06,166
I the cube lays it over here,
267
00:17:11,166 --> 00:17:14,166
scale it down like this
268
00:17:18,966 --> 00:17:19,733
as control.
269
00:17:19,733 --> 00:17:22,666
Apply the scale.
270
00:17:22,666 --> 00:17:25,666
There's
this duplicate this over here also
271
00:17:25,966 --> 00:17:28,966
and scale it up like this again
272
00:17:29,400 --> 00:17:30,000
and again.
273
00:17:30,000 --> 00:17:32,933
Apply to scale for this also.
274
00:17:32,933 --> 00:17:35,933
Now make sure to just select them
both for us.
275
00:17:36,300 --> 00:17:38,166
Okay, so
276
00:17:38,166 --> 00:17:41,666
the you can select the main body,
hide it, select them both.
277
00:17:42,200 --> 00:17:44,733
So to hide
you just need to press edge.
278
00:17:44,733 --> 00:17:47,800
So I still selected them,
but bring them out over here.
279
00:17:48,233 --> 00:17:51,566
Then press all plus edge
to bring back the hidden objects.
280
00:17:52,566 --> 00:17:53,966
All right.
281
00:17:53,966 --> 00:17:57,966
Now in place them like this
and make sure to select both of them
282
00:17:57,966 --> 00:18:00,500
and then press control
to apply the scale,
283
00:18:00,500 --> 00:18:03,833
then rest up to go into the edit mode
restroom for it.
284
00:18:03,866 --> 00:18:07,900
Select all control note and select
all these for the edges.
285
00:18:08,300 --> 00:18:10,133
Then hold shift control and art.
286
00:18:10,133 --> 00:18:11,766
All three of them.
287
00:18:11,766 --> 00:18:14,433
We select all these edges at once.
288
00:18:14,433 --> 00:18:15,433
Press one.
289
00:18:15,433 --> 00:18:15,700
Okay.
290
00:18:15,700 --> 00:18:17,933
One thing
that I completely forgot this
291
00:18:17,933 --> 00:18:22,566
We don't really have to build
these things over here on this corner
292
00:18:22,900 --> 00:18:25,000
because it is really buried
at this side
293
00:18:25,000 --> 00:18:26,800
only as you can see
the difference image.
294
00:18:26,800 --> 00:18:30,133
So it is only really beveled
over here on two sides
295
00:18:30,500 --> 00:18:32,000
and not on the bottom.
296
00:18:32,000 --> 00:18:35,000
So we don't need to select them,
just hold shift
297
00:18:35,200 --> 00:18:38,266
and manually select
these for these three.
298
00:18:38,666 --> 00:18:39,800
Then just press control.
299
00:18:39,800 --> 00:18:44,400
We give it a couple of segments
and you know, it's
300
00:18:44,700 --> 00:18:45,900
pretty good in my opinion,
301
00:18:47,500 --> 00:18:48,533
shift mode this
302
00:18:48,533 --> 00:18:51,533
and enable artist mode
for both of them.
303
00:18:52,700 --> 00:18:54,700
Select
these two and select this piece.
304
00:18:54,700 --> 00:18:57,700
Then breast control minus,
305
00:19:01,166 --> 00:19:04,166
let's move to modify it
at the bottom.
306
00:19:08,000 --> 00:19:10,233
We have a couple of issues.
307
00:19:10,233 --> 00:19:12,900
Let's just quickly address them.
308
00:19:12,900 --> 00:19:15,133
As I mentioned earlier,
whenever you have like shooting
309
00:19:15,133 --> 00:19:18,133
issues, just move around your objects
a little bit.
310
00:19:18,633 --> 00:19:21,600
And as you see
311
00:19:21,600 --> 00:19:24,366
more often than not,
they will fix themselves.
312
00:19:24,366 --> 00:19:27,600
So it was just being caused
because it was too close to the edge.
313
00:19:30,766 --> 00:19:33,766
I would just bring it up over here
314
00:19:33,966 --> 00:19:36,966
and select all these things. Also
315
00:19:48,166 --> 00:19:51,166
move them ahead a little bit.
316
00:19:54,733 --> 00:19:57,733
It save
317
00:19:57,800 --> 00:20:00,800
and let's see,
I would select these two
318
00:20:02,000 --> 00:20:05,000
and let's try
319
00:20:05,066 --> 00:20:08,066
shooting them in here.
320
00:20:08,866 --> 00:20:10,433
It doesn't really work.
321
00:20:10,433 --> 00:20:13,433
It is kind of giving us
a lot of shading issues.
322
00:20:13,533 --> 00:20:15,666
So let's just keep it in here. Only I
323
00:20:19,766 --> 00:20:22,500
obviously
the cutout is like really small.
324
00:20:22,500 --> 00:20:25,500
So thin here I think is pretty good.
325
00:20:25,666 --> 00:20:28,166
Yeah I think got
object is looking really nice now.
326
00:20:28,166 --> 00:20:30,166
Everything is coming along
pretty well.
327
00:20:30,166 --> 00:20:33,166
And again, this video is like
really done in my opinion now.
328
00:20:33,166 --> 00:20:35,100
So I will hear here watching.
329
00:20:35,100 --> 00:20:36,200
I will see them the next one.
25486
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