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1
00:00:01,000 --> 00:00:01,833
So let's continue.
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Now, I've also opened up
the reference image over here
3
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so that we can side by side
look at it.
4
00:00:06,900 --> 00:00:08,500
And one thing that I'm noticing is
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that these things
that we have created over here
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and in the defensive end,
if you see them,
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00:00:13,966 --> 00:00:17,100
they are a little bit bigger
than the ones that we have created.
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So let's fix that quickly.
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So just select this and to scale it
properly according to the axis,
10
00:00:23,766 --> 00:00:26,700
because we have rotated it
a little bit on the Z.
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Just press S, then Z,
12
00:00:28,300 --> 00:00:31,566
and then press that once again and
you will see that it aligns itself
13
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and just increase the scale
on the Z axis
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like this.
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Yeah,
that's pretty good in my opinion.
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I'll select this one for this one.
17
00:00:45,266 --> 00:00:48,433
I think we need
to press the Z again. Yep.
18
00:00:52,966 --> 00:00:54,300
And just scale this one up.
19
00:00:54,300 --> 00:00:58,866
Also like this,
you can press G, NZ and Z once again
20
00:00:58,866 --> 00:01:01,866
and move it downwards like this.
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Just increase the scale
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00:01:14,100 --> 00:01:17,100
a little bit more.
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00:01:20,633 --> 00:01:23,633
All right, that looks perfect.
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Let's continue also, if you will
notice that it is like a very light
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00:01:28,333 --> 00:01:31,333
like this circle,
like shape around the button,
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00:01:31,666 --> 00:01:34,033
but we won't be creating it
in the modeling phase.
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00:01:34,033 --> 00:01:37,066
I will just added later
on by texturing this piece.
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00:01:37,300 --> 00:01:40,300
In substance,
it would be much easier to do so.
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Like for these buttons.
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Also, we have the shape over here.
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We can add this one
in the modeling phase
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only because it is
kind of easier to do so.
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00:01:47,833 --> 00:01:49,266
So let's just do that. Now.
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00:01:49,266 --> 00:01:53,866
I will enable the we will press one
for front view and enable x three.
35
00:01:54,466 --> 00:01:56,333
So let's start
by adding a simple cube.
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00:01:56,333 --> 00:01:58,933
So this is the cube
37
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and let's place it
according to the object over here.
38
00:02:02,266 --> 00:02:05,733
So again, this are rotated a
little bit and scaling down.
39
00:02:06,933 --> 00:02:07,766
You can also view
40
00:02:07,766 --> 00:02:10,766
things like the rotation translation
and the scale over here.
41
00:02:10,766 --> 00:02:13,833
Also in this menu,
if you don't see this menu appear,
42
00:02:13,866 --> 00:02:16,533
you can press RN to bring this up
like this
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00:02:16,533 --> 00:02:19,766
and select
the item tab from over here and now.
44
00:02:19,766 --> 00:02:21,866
I would just
quickly change the rotation.
45
00:02:21,866 --> 00:02:24,866
So I would just select everything,
put everything to zero,
46
00:02:25,500 --> 00:02:28,800
and for the y axis we can type in -25
degrees.
47
00:02:29,166 --> 00:02:32,100
Yeah, I think that will explicitly
48
00:02:32,100 --> 00:02:36,066
and now just try to scale it properly
according to the defense image,
49
00:02:36,566 --> 00:02:40,000
you can drag an X
and X to move it along the rotation.
50
00:02:40,066 --> 00:02:43,400
This way now press s and x the next.
51
00:02:43,400 --> 00:02:46,500
Once again,
the scaling like this along
52
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the rotation.
53
00:02:54,533 --> 00:02:55,033
All right.
54
00:02:55,033 --> 00:02:56,700
I think that's pretty good now.
55
00:02:56,700 --> 00:03:01,400
So what we can do is we can force
risk control, apply the scheme,
56
00:03:02,100 --> 00:03:05,100
then press tab
and simply press to put it select
57
00:03:05,233 --> 00:03:09,733
all control and select
all these edges to build them.
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00:03:10,166 --> 00:03:13,666
This one, once again, you need to
look straight and let's see.
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00:03:13,700 --> 00:03:15,133
We can use this now.
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00:03:18,600 --> 00:03:19,333
I think this match
61
00:03:19,333 --> 00:03:22,333
is pretty good and it fits perfectly.
62
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Let's select this
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change mode, this enable artist mode.
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And now I'll just simply select
this first and select
65
00:03:30,366 --> 00:03:33,366
the main object and press control
plus minus.
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00:03:34,533 --> 00:03:37,533
We need to move the devil
in, modify below this
67
00:03:38,933 --> 00:03:41,933
and yet looks explicitly
just bring this out.
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00:03:42,100 --> 00:03:45,100
This thing
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00:03:45,666 --> 00:03:46,900
so that we have like
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00:03:46,900 --> 00:03:49,900
a really faint cut.
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00:04:09,866 --> 00:04:12,133
I think we can bring it outwards.
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00:04:12,133 --> 00:04:15,133
And if you want more,
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00:04:18,166 --> 00:04:21,533
if you are seeing all these late
big self shading issues,
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00:04:21,766 --> 00:04:25,466
you can just try moving
your like object around.
75
00:04:25,466 --> 00:04:28,833
And most of the times
they will fix themselves.
76
00:04:28,833 --> 00:04:31,100
Only whenever
you have these shading issues,
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00:04:31,100 --> 00:04:34,100
you can like just move
the object around just a little bit
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00:04:34,266 --> 00:04:38,100
and you can find the perfect place
where you are having no issues.
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00:04:43,766 --> 00:04:44,100
I think
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00:04:44,100 --> 00:04:47,900
we have to push to do this much
and then we can select
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00:04:47,900 --> 00:04:51,300
both the buttons and push them back
also like this.
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00:04:52,333 --> 00:04:55,333
And I think that looks fine.
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00:04:58,566 --> 00:04:59,100
Next, move
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00:04:59,100 --> 00:05:02,100
further now
and we can start by making
85
00:05:02,566 --> 00:05:05,533
these buttons over here.
86
00:05:05,533 --> 00:05:07,500
Wait, let me see.
87
00:05:07,500 --> 00:05:10,900
I'm just not liking the depth
of this cutout.
88
00:05:11,233 --> 00:05:14,233
I want to push it
forward a little bit,
89
00:05:14,566 --> 00:05:17,733
but it is giving me a little bit
of shading issues over here.
90
00:05:18,900 --> 00:05:21,900
I am not a fan of.
91
00:05:24,466 --> 00:05:27,433
Let's try adding a normal modifier
to this.
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00:05:27,433 --> 00:05:29,300
See that fixes it.
93
00:05:29,300 --> 00:05:31,933
Yeah, I think that did it.
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00:05:31,933 --> 00:05:34,766
If you just turn it off,
you can see all the shading issues.
95
00:05:34,766 --> 00:05:37,766
But if I don't make it normal line,
96
00:05:38,400 --> 00:05:41,400
we don't really have them and we can
yeah, we can push it out
97
00:05:42,033 --> 00:05:43,366
a lot more in my opinion.
98
00:05:50,433 --> 00:05:51,000
All right.
99
00:05:51,000 --> 00:05:54,966
I think that looks much, much better
because it has seen the difference
100
00:05:54,966 --> 00:05:55,400
in the yellow.
101
00:05:55,400 --> 00:05:58,966
So we don't have it like
this cutout too deep.
102
00:06:00,300 --> 00:06:00,866
They are this way.
103
00:06:00,866 --> 00:06:02,666
I think it works best
104
00:06:02,666 --> 00:06:06,000
so you can just out of it and modify
to fix that issue of yours.
105
00:06:06,566 --> 00:06:08,700
Next, let's see
we can select this piece.
106
00:06:08,700 --> 00:06:12,766
And what I want to do is press
that and I want to add bevels
107
00:06:12,766 --> 00:06:15,966
to these edges because over here,
the buttons also it is there.
108
00:06:16,333 --> 00:06:19,966
So you can just press do
in this control node and click over
109
00:06:19,966 --> 00:06:23,966
these edges, then just press control
and beat them out
110
00:06:23,966 --> 00:06:26,966
smoothly.
111
00:06:29,900 --> 00:06:30,400
All right.
112
00:06:30,400 --> 00:06:33,400
That looks much,
much better in my opinion.
113
00:06:33,900 --> 00:06:35,366
All right. So let's hit save.
114
00:06:35,366 --> 00:06:39,666
And now we can start
by creating these buttons over here.
115
00:06:39,733 --> 00:06:41,566
So enable x ray. And let's see,
116
00:06:42,533 --> 00:06:42,900
first we
117
00:06:42,900 --> 00:06:46,000
need to again add a Q scaling down.
118
00:06:46,000 --> 00:06:49,300
Let's play pseudo here for this.
119
00:06:49,300 --> 00:06:53,733
Also, let's try -25 on rotation,
but I don't think it would fit.
120
00:06:57,833 --> 00:06:58,933
I think it six.
121
00:06:58,933 --> 00:07:01,933
Maybe we need to go
take it a little bit more.
122
00:07:02,200 --> 00:07:05,200
So this one
we have to like just eyeball it.
123
00:07:06,700 --> 00:07:09,700
Yeah,
I think that is pretty much okay.
124
00:07:10,100 --> 00:07:13,100
So we can maybe set it to -26.
125
00:07:16,900 --> 00:07:18,500
Yeah, that looks fine to me.
126
00:07:18,500 --> 00:07:23,066
Just control it and apply the skin
rest dab and press to for it.
127
00:07:23,066 --> 00:07:26,633
Select clear control
and like select all these edges
128
00:07:28,000 --> 00:07:31,000
and let's just quickly bevel it.
129
00:07:39,300 --> 00:07:41,200
Yeah, I think that's pretty good.
130
00:07:41,200 --> 00:07:44,200
I would just quickly also open up
the difference image.
131
00:07:47,933 --> 00:07:49,233
So let's open up this one
132
00:07:49,233 --> 00:07:53,333
and we can just quickly
look at how the cutout is placed
133
00:07:54,800 --> 00:07:55,366
so you see
134
00:07:55,366 --> 00:07:58,133
we have one cutout over here
and then we have another one inside.
135
00:07:58,133 --> 00:08:00,066
You have a button.
136
00:08:00,066 --> 00:08:03,066
So first let's create
this outer cutout
137
00:08:04,133 --> 00:08:07,133
shift mode, this enable artist mode.
138
00:08:07,200 --> 00:08:09,900
And while this is selected
extra shift and so select
139
00:08:09,900 --> 00:08:12,900
this man objects
this controlled this minus
140
00:08:13,066 --> 00:08:16,033
and first,
let's move the drill modifier.
141
00:08:16,033 --> 00:08:18,833
Now we need to just move
both of the modifiers, the pivot
142
00:08:18,833 --> 00:08:20,666
and make it normal also.
143
00:08:20,666 --> 00:08:24,166
So let's just select this boolean,
modify it and bring it above them
144
00:08:24,466 --> 00:08:27,466
like this.
145
00:08:28,033 --> 00:08:28,766
And let's see,
146
00:08:28,766 --> 00:08:31,766
what we can do is we can select this,
147
00:08:32,066 --> 00:08:34,300
the stab
148
00:08:34,300 --> 00:08:36,800
press
slash to go into the isolation mode
149
00:08:36,800 --> 00:08:38,466
and press three for free select.
150
00:08:38,466 --> 00:08:42,933
Let's select this batteries,
this slash to come out of the local
151
00:08:42,933 --> 00:08:47,166
mode and press control B
to able to complete face like this.
152
00:08:54,666 --> 00:08:56,200
I think this way our cutout
153
00:08:56,200 --> 00:08:59,200
looks much much better
154
00:09:04,233 --> 00:09:05,466
and now we can just
155
00:09:05,466 --> 00:09:08,466
duplicate this over here selected
156
00:09:09,466 --> 00:09:12,000
side selected the wrong thing
157
00:09:12,000 --> 00:09:15,000
so that this object may shift as D
158
00:09:15,400 --> 00:09:18,400
and just place it
right over here like this.
159
00:09:23,100 --> 00:09:24,300
And now we can select this.
160
00:09:24,300 --> 00:09:25,966
Select
the main object, Press control.
161
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Press minus,
162
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select the bottom boolean modifier
and bring it above the division
163
00:09:31,800 --> 00:09:36,400
and the economic end.
164
00:09:36,433 --> 00:09:36,700
Yeah.
165
00:09:36,700 --> 00:09:40,600
Now we can start
by creating the main button,
166
00:09:41,900 --> 00:09:44,900
so just add another cube
167
00:09:45,966 --> 00:09:47,700
scaling down
168
00:09:47,700 --> 00:09:50,700
located by -26 on the way
169
00:09:52,966 --> 00:09:53,833
to make this one
170
00:09:53,833 --> 00:09:57,000
a little bit bigger
than your defense image,
171
00:09:57,000 --> 00:10:00,000
because we will be using this object
as the cutout
172
00:10:00,300 --> 00:10:03,133
and then we will add the main button
over there.
173
00:10:03,133 --> 00:10:04,733
Just make it a little bit larger.
174
00:10:06,800 --> 00:10:07,500
Press control.
175
00:10:07,500 --> 00:10:09,700
Apply the scale, Stop
176
00:10:09,700 --> 00:10:13,033
this tool for a select whole control
node, select all the edges.
177
00:10:13,266 --> 00:10:16,700
This then for me and very quickly,
like this,
178
00:10:18,600 --> 00:10:19,800
pretty simple.
179
00:10:19,800 --> 00:10:22,800
Then we can do shapes, move
this and enable participant
180
00:10:24,300 --> 00:10:27,300
G and VI and move it
backwards like this.
181
00:10:28,233 --> 00:10:31,233
And before you up to use
the boolean modify
182
00:10:31,233 --> 00:10:32,600
due to duplicate,
183
00:10:32,600 --> 00:10:35,733
then hit right click to place it
exactly at this location
184
00:10:36,366 --> 00:10:37,833
and then while selector
185
00:10:37,833 --> 00:10:40,833
you can select the main object
press control minus
186
00:10:41,466 --> 00:10:44,000
and we have created the cutout,
but we cannot see it
187
00:10:44,000 --> 00:10:46,266
because of the duplicated piece.
188
00:10:46,266 --> 00:10:49,266
So just scaling down a little bit
189
00:10:49,833 --> 00:10:52,633
so that we can see it properly
190
00:10:52,633 --> 00:10:55,633
and is still not that visible, but
191
00:10:56,433 --> 00:11:00,133
yeah, it is dead because it is
like a really small cutout.
192
00:11:00,133 --> 00:11:02,533
It is causing
a little bit of shading issues,
193
00:11:02,533 --> 00:11:06,033
but I don't think that matters that
much because it won't be visible.
194
00:11:07,200 --> 00:11:07,866
Next, let's
195
00:11:07,866 --> 00:11:11,666
shape the button
and make this control apply the scale
196
00:11:11,666 --> 00:11:15,633
Press tab Express three
for face selects and in the face.
197
00:11:16,300 --> 00:11:19,300
And then we can just give
a little face like this
198
00:11:20,100 --> 00:11:23,100
to make it smoother.
199
00:11:29,200 --> 00:11:31,366
Then select
all three of these objects
200
00:11:31,366 --> 00:11:34,366
and bring them out a little bit.
201
00:11:53,566 --> 00:11:56,066
I think earlier one was fine.
202
00:11:56,066 --> 00:11:59,066
Now we can just select this
and select this.
203
00:11:59,633 --> 00:12:00,600
Then press shift.
204
00:12:00,600 --> 00:12:05,200
D And if you remember, we learned
about the copy attributes menu.
205
00:12:05,200 --> 00:12:06,700
So both of them are selected.
206
00:12:06,700 --> 00:12:10,200
Select this, then press control C
and copy location
207
00:12:10,700 --> 00:12:13,366
to bring them exactly at the center.
208
00:12:13,366 --> 00:12:16,900
Then you can just select them
both and move them backwards
209
00:12:16,900 --> 00:12:19,900
like this.
210
00:12:21,233 --> 00:12:23,200
Select this piece
211
00:12:23,200 --> 00:12:25,366
in the middle and select this.
212
00:12:25,366 --> 00:12:28,466
Then press control
minus to create the cutout.
213
00:12:29,700 --> 00:12:29,966
Okay.
214
00:12:29,966 --> 00:12:32,566
I think we forgot to move the bevel
modified.
215
00:12:32,566 --> 00:12:35,000
Next slide. What's causing
all the shading issues?
216
00:12:35,000 --> 00:12:36,933
I totally forgot about it.
217
00:12:36,933 --> 00:12:40,033
So move the bevel, modify it,
and we can normally below this.
218
00:12:40,633 --> 00:12:42,933
And I think this way
219
00:12:42,933 --> 00:12:45,933
it looks much better.
220
00:12:47,866 --> 00:12:50,500
And now I will just select
221
00:12:50,500 --> 00:12:54,766
everything that we just created
all six of them and move them out.
222
00:12:54,766 --> 00:12:57,766
Looks
223
00:13:03,200 --> 00:13:05,166
like this
224
00:13:05,166 --> 00:13:08,166
done of the overlay
to see how it looks.
225
00:13:14,000 --> 00:13:16,200
Yeah, I think that's pretty good.
226
00:13:16,200 --> 00:13:19,533
We are having a little bit of
shading issues here and there, but
227
00:13:19,533 --> 00:13:23,433
I think they are really, really small
and we won't be able to even see
228
00:13:23,433 --> 00:13:24,766
them from side of it.
229
00:13:24,766 --> 00:13:26,066
So I think it's fine.
230
00:13:26,066 --> 00:13:28,200
We don't have to worry
too much about them.
231
00:13:28,200 --> 00:13:31,200
Let's just save and we can continue.
232
00:13:31,466 --> 00:13:34,600
So let's see this one
and next thing that we can do is
233
00:13:35,066 --> 00:13:37,866
we can create these shifts
that are painted over here.
234
00:13:37,866 --> 00:13:42,633
You can see you can see them over
here also on the side of the object.
235
00:13:42,633 --> 00:13:44,500
So let's do that now.
236
00:13:44,500 --> 00:13:47,500
So to do that, you can select
the main object and tab
237
00:13:48,300 --> 00:13:52,500
and you can see just a little bit
of the Z fighting going on.
238
00:13:52,500 --> 00:13:55,300
So when the faces are
like overlapping, it happens.
239
00:13:56,366 --> 00:13:59,566
So the reason this is happening
is because we have used the intersect
240
00:13:59,566 --> 00:14:03,000
of operation of the Boolean modify
to go through names.
241
00:14:03,300 --> 00:14:04,000
So that's why
242
00:14:04,000 --> 00:14:07,033
whenever we go into the edit
mode of the main object,
243
00:14:07,033 --> 00:14:09,900
we are seeing all this.
It does not cause any problem.
244
00:14:09,900 --> 00:14:14,400
But if you want me to show you how
we can fix this, it is really easy.
245
00:14:15,633 --> 00:14:18,300
So whenever we have use
like the Intersect modifier,
246
00:14:18,300 --> 00:14:22,900
if you select any of those objects
and this could be going to the object
247
00:14:22,900 --> 00:14:24,433
data property of this,
248
00:14:24,433 --> 00:14:27,266
you will see this Ford
number is written over here.
249
00:14:27,266 --> 00:14:30,100
So that means
this object data is being shared
250
00:14:30,100 --> 00:14:31,800
by four different objects.
251
00:14:31,800 --> 00:14:35,733
But we learn that every object should
have a unique object data property.
252
00:14:35,733 --> 00:14:39,566
So to do that, we just need to select
the object and click over here.
253
00:14:40,100 --> 00:14:42,866
And as soon as you do that now
the phone is not written.
254
00:14:42,866 --> 00:14:45,633
That means this object
now has a unique object.
255
00:14:45,633 --> 00:14:46,800
Data property.
256
00:14:46,800 --> 00:14:49,266
So now select this one
and you will see treated in the head.
257
00:14:49,266 --> 00:14:52,600
That means now it is being used
by only three objects to just quickly
258
00:14:53,266 --> 00:14:54,533
click on here again and again
259
00:14:55,766 --> 00:14:58,100
and now each
one of them have unique properties.
260
00:14:58,100 --> 00:15:00,366
So now when you select the main
object and stab,
261
00:15:00,366 --> 00:15:02,233
you will see it is not a beauty,
262
00:15:02,233 --> 00:15:05,466
it is just a painting overhead
because of the overlapping faces.
263
00:15:05,733 --> 00:15:08,733
If you want to start
also you can just select this object,
264
00:15:08,900 --> 00:15:09,800
the G then, right?
265
00:15:09,800 --> 00:15:11,966
And bring it out just a little bit.
266
00:15:11,966 --> 00:15:14,833
So just like very, very small level.
267
00:15:14,833 --> 00:15:16,866
And if you should do
like a very small amount
268
00:15:16,866 --> 00:15:19,066
and now you select the main object
for a step,
269
00:15:19,066 --> 00:15:22,566
you will see it is not a beauty,
it is only appearing over here.
270
00:15:22,600 --> 00:15:25,366
So again, I would select this
and you can just because you didn't
271
00:15:25,366 --> 00:15:28,633
buy and push it inwards,
just very small amount.
272
00:15:29,166 --> 00:15:32,200
And now you won't see any kind
of weird issues with your margins.
273
00:15:32,766 --> 00:15:34,333
So press control, select
274
00:15:35,366 --> 00:15:37,433
best three for right side view.
275
00:15:37,433 --> 00:15:40,433
And let's see,
we can just dab enable x three.
276
00:15:41,400 --> 00:15:43,633
You can start by pressing control off
277
00:15:43,633 --> 00:15:46,633
and adding edge loop like this.
278
00:15:46,733 --> 00:15:49,133
Explicit over here.
279
00:15:49,133 --> 00:15:51,300
Now press control light again
and add one
280
00:15:51,300 --> 00:15:54,300
edge loop over here like this
281
00:15:55,433 --> 00:15:57,366
you can hold art
and click on the loop.
282
00:15:57,366 --> 00:16:00,366
The selected
283
00:16:07,033 --> 00:16:07,800
help.
284
00:16:07,800 --> 00:16:10,300
I think that's pretty good
in this one.
285
00:16:10,300 --> 00:16:14,533
Enable X-ray and then press control
and you will see
286
00:16:14,533 --> 00:16:17,533
the edge loop is not really working
properly over here.
287
00:16:17,633 --> 00:16:21,100
So we have to create it
manually and don't want to do that.
288
00:16:21,600 --> 00:16:24,466
So this controller first,
I wanted you to go over here
289
00:16:24,466 --> 00:16:28,866
like this, then press control to add
an edge loop over here like this.
290
00:16:30,066 --> 00:16:33,066
So now what we need to do
is we can disable three for now.
291
00:16:33,233 --> 00:16:36,666
We want to have them placed
at exactly the same height.
292
00:16:36,666 --> 00:16:39,166
You can see they are not
really perfect right now.
293
00:16:39,166 --> 00:16:41,433
So for that we can use snapping.
294
00:16:41,433 --> 00:16:44,433
So you can go over here and enable
vertex snapping.
295
00:16:44,766 --> 00:16:47,133
Just select vertex
snapping some over here.
296
00:16:47,133 --> 00:16:48,300
Now, when you press G
297
00:16:49,233 --> 00:16:49,766
and you
298
00:16:49,766 --> 00:16:53,000
hold control, you
can see you can snap to any vertices.
299
00:16:53,600 --> 00:16:57,100
So the value will properly align
with this edge over here.
300
00:16:57,100 --> 00:17:00,766
This is G, then Z, and lock it on
the Z-AXIS like this.
301
00:17:01,233 --> 00:17:04,166
So just come over here,
President Z to move it.
302
00:17:04,166 --> 00:17:06,633
You can see
it is moving and hold control
303
00:17:06,633 --> 00:17:09,266
and hold it over this vertex
and you can see
304
00:17:09,266 --> 00:17:12,266
the location is no snap
and they both are now
305
00:17:12,600 --> 00:17:15,600
mostly in line at the same height.
306
00:17:16,433 --> 00:17:19,900
So hold select
this, hold and shift, select
307
00:17:19,900 --> 00:17:23,333
this loop and just spread it
and move them upwards.
308
00:17:23,866 --> 00:17:26,866
Now to join them, you can press one
309
00:17:27,100 --> 00:17:27,900
single x ray.
310
00:17:27,900 --> 00:17:31,033
You can select this word to see
who shifts it in this world to see.
311
00:17:31,433 --> 00:17:34,500
Then press
j select them and add the back side.
312
00:17:34,500 --> 00:17:37,500
Also select them both, then drag.
313
00:17:37,800 --> 00:17:40,200
And you can see we have created
the complete loop. Now
314
00:17:41,933 --> 00:17:44,933
let's disable extreme press one and
315
00:17:46,000 --> 00:17:48,066
yeah, we are over here.
316
00:17:48,066 --> 00:17:50,900
So let's move it right over here.
317
00:17:50,900 --> 00:17:53,500
And now we need to do the same thing
again to press control.
318
00:17:53,500 --> 00:17:56,500
I like this
319
00:17:56,500 --> 00:17:58,133
one over here,
320
00:17:58,133 --> 00:18:01,266
this G and Z and hold control, Snap,
321
00:18:02,100 --> 00:18:05,066
select
these two and J to join and select
322
00:18:05,066 --> 00:18:08,066
these to press J to join
323
00:18:09,800 --> 00:18:12,100
or select the complete loop.
324
00:18:12,100 --> 00:18:15,100
Then you can say I'm bringing up
like this,
325
00:18:16,633 --> 00:18:17,400
this control.
326
00:18:17,400 --> 00:18:20,900
And now we need to add
a couple of loops over here.
327
00:18:21,266 --> 00:18:22,866
So let's see how we can do that.
328
00:18:22,866 --> 00:18:26,100
We can add
one like this place is currently
329
00:18:26,100 --> 00:18:29,100
at four loops
330
00:18:30,900 --> 00:18:33,900
on the top like this
331
00:18:34,066 --> 00:18:37,600
Enable extreme and you can just
select all of them at once, just like
332
00:18:39,233 --> 00:18:41,233
this by creating
a selection over this morning
333
00:18:41,233 --> 00:18:42,533
and you will see
everything is selected
334
00:18:42,533 --> 00:18:47,033
because it is on and now you can just
move it over here.
335
00:18:47,933 --> 00:18:50,933
So this one
I moved this one over here.
336
00:19:01,366 --> 00:19:04,200
Now let's see,
we can add a loops over here.
337
00:19:04,200 --> 00:19:07,200
So ag footage looks like this.
338
00:19:09,766 --> 00:19:11,033
You can select them both.
339
00:19:11,033 --> 00:19:13,200
So right
click on here and select them
340
00:19:13,200 --> 00:19:16,200
and then X
and just quickly snap them.
341
00:19:16,366 --> 00:19:20,266
So hold selected to see the next
to move them and snapping
342
00:19:21,000 --> 00:19:24,000
so that all of them
are perfectly in place.
343
00:19:29,433 --> 00:19:29,933
All right.
344
00:19:29,933 --> 00:19:33,566
Now we can select these
two big ds220j
345
00:19:34,200 --> 00:19:37,200
setting these to press G again
and again.
346
00:19:38,766 --> 00:19:41,533
Let's do the same thing over here,
347
00:19:41,533 --> 00:19:42,400
this controller
348
00:19:42,400 --> 00:19:45,966
and you can use a scroll wheel
to increase the number of parts.
349
00:19:46,566 --> 00:19:47,966
So we need for loops.
350
00:19:47,966 --> 00:19:51,000
So we do that for lights
and this one does
351
00:19:51,066 --> 00:19:54,133
do the next
and this could link them all together
352
00:19:58,200 --> 00:20:01,200
just like that.
353
00:20:01,366 --> 00:20:03,200
And now we need to just quickly
join them.
354
00:20:03,200 --> 00:20:07,700
So select all of them one by one
and press to join them together.
355
00:20:08,333 --> 00:20:12,500
And now we have got a perfect loop
that we can select and extrude.
356
00:20:13,000 --> 00:20:15,966
So hold out and let's just select
this complete loop.
357
00:20:15,966 --> 00:20:16,833
Press three for free.
358
00:20:16,833 --> 00:20:21,400
Select, hold and select
this loop like this next explicitly,
359
00:20:21,900 --> 00:20:24,900
and just let me see
if the size is right
360
00:20:25,033 --> 00:20:28,066
and this piece is then X
and increase the size a little bit.
361
00:20:28,933 --> 00:20:31,933
So the spin by
362
00:20:32,700 --> 00:20:34,133
to increase the thickness of this
363
00:20:34,133 --> 00:20:37,133
just a little bit.
364
00:20:39,300 --> 00:20:41,400
Yeah, I think that is perfect.
365
00:20:41,400 --> 00:20:44,766
So now to extrude them,
we need to add them inverts.
366
00:20:44,900 --> 00:20:48,833
So now the selected you can hold
right and look over here and select
367
00:20:48,833 --> 00:20:52,666
this complete loop then hold shifting
out and select this look
368
00:20:53,700 --> 00:20:54,966
again, hold shift
369
00:20:54,966 --> 00:20:58,933
and keep on selecting all the notes
that we have to extrude.
370
00:20:59,733 --> 00:21:02,233
Press one, enable x three
371
00:21:02,233 --> 00:21:05,233
and see if they are placed correctly.
372
00:21:07,566 --> 00:21:10,566
You can also change the edge length
373
00:21:10,800 --> 00:21:13,533
by going over here
374
00:21:13,533 --> 00:21:15,466
and enabling Agilent.
375
00:21:15,466 --> 00:21:18,300
And then you press took
you going to select this edge
376
00:21:18,300 --> 00:21:20,133
and you will see
that the length is original.
377
00:21:20,133 --> 00:21:23,133
He is 0.025 feet if you like.
378
00:21:23,933 --> 00:21:25,866
Move the vertices
you would see the edge.
379
00:21:25,866 --> 00:21:27,600
Lint is changing.
380
00:21:27,600 --> 00:21:29,300
So let's check for both of them.
381
00:21:29,300 --> 00:21:30,833
The edge and the same.
382
00:21:30,833 --> 00:21:32,666
So this one is a little bit larger.
383
00:21:32,666 --> 00:21:37,066
So what we can do is
we can just select this loop
384
00:21:38,500 --> 00:21:40,833
and make it
385
00:21:40,833 --> 00:21:43,833
a little bit pick up.
386
00:21:44,500 --> 00:21:46,500
So it was 0.0282.
387
00:21:46,500 --> 00:21:49,300
And yeah,
now I think they both would be same.
388
00:21:49,300 --> 00:21:52,300
So we can again
just disable edge lint first
389
00:21:52,333 --> 00:21:55,200
or shift the note
and quickly select all of these loops
390
00:21:59,366 --> 00:22:01,866
and now you can just decide
391
00:22:01,866 --> 00:22:04,966
to exclude them and select extrude
which is along normals
392
00:22:05,433 --> 00:22:08,433
and we will extrude them inwards
just like that.
393
00:22:09,166 --> 00:22:11,333
So it's very simple.
394
00:22:11,333 --> 00:22:14,400
You don't have to extrude
in which too much, just a little bit.
395
00:22:15,966 --> 00:22:18,000
And yeah, you can see that
looks pretty good
396
00:22:18,000 --> 00:22:21,000
in my opinion.
397
00:22:24,133 --> 00:22:27,133
So Gameboy is starting to come along
a little bit.
398
00:22:27,366 --> 00:22:30,733
Also, if you want like better control
over your bevel modifier,
399
00:22:31,033 --> 00:22:34,033
you can select the main object goal
in the bevel modifier
400
00:22:34,766 --> 00:22:38,600
and just disable clamp overlap
in the geometry section.
401
00:22:39,200 --> 00:22:42,466
As soon as you do that you will see
everything goes a little bit veer.
402
00:22:42,900 --> 00:22:46,066
But don't worry,
what basically has happened is it
403
00:22:46,066 --> 00:22:50,600
is now no longer clamping the overlap
and if you increase the level
404
00:22:50,900 --> 00:22:53,900
you will see
everything is now gone haywire.
405
00:22:53,933 --> 00:22:56,633
So you just need to control it
very carefully
406
00:22:56,633 --> 00:22:59,266
so maybe we can place it 0.001
407
00:23:02,500 --> 00:23:03,900
or you can just
408
00:23:03,900 --> 00:23:07,233
try checking it
if it works perfectly with 0.002.
409
00:23:07,233 --> 00:23:08,700
Also,
410
00:23:08,700 --> 00:23:10,133
if you see any kind of shading
411
00:23:10,133 --> 00:23:13,433
issues, you can just decrease it
back to 0.001.
412
00:23:14,033 --> 00:23:17,033
So we are seeing a couple of them
over here.
413
00:23:18,233 --> 00:23:20,400
So let's just
414
00:23:20,400 --> 00:23:22,600
look back to 0.0015.
415
00:23:22,600 --> 00:23:25,600
Let's try and find.
416
00:23:27,100 --> 00:23:30,000
So I'm noticing they are like
a lot of shooting issues over here.
417
00:23:30,000 --> 00:23:32,433
I think that is mainly because
418
00:23:32,433 --> 00:23:35,133
they are like
very small boolean modifiers
419
00:23:35,133 --> 00:23:37,166
and they are like very close
to each other.
420
00:23:37,166 --> 00:23:39,666
So basically what I would do is
I would select these two
421
00:23:39,666 --> 00:23:41,500
and just delete them completely
422
00:23:41,500 --> 00:23:43,600
because I don't think
we really need them.
423
00:23:43,600 --> 00:23:45,566
They are really small
and we won't be able to
424
00:23:45,566 --> 00:23:49,500
see them properly
and it is causing to mess up.
425
00:23:49,500 --> 00:23:52,500
Odd like that is too much
so we can just remove them
426
00:23:53,000 --> 00:23:55,500
and we can adjust the bevel
a little bit bigger.
427
00:23:55,500 --> 00:23:57,666
So set it to 0.00 to maybe
428
00:24:01,333 --> 00:24:02,166
an I thing.
429
00:24:02,166 --> 00:24:04,366
In my
opinion that works much, much better.
430
00:24:04,366 --> 00:24:07,366
And we don't have any kind of
431
00:24:07,833 --> 00:24:09,866
shading issues or like overlapping
432
00:24:09,866 --> 00:24:12,866
any even.
433
00:24:14,900 --> 00:24:17,133
All right,
that looks pretty good in my opinion.
434
00:24:17,133 --> 00:24:20,266
There's just see
and I think this is it for this video
435
00:24:20,333 --> 00:24:23,033
anglers watching. I will see
in the next one they continue.
34636
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