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Hello and welcome, everyone.
2
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So let's continue
modeling our object.
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I will use this one
for the front to enable x ray.
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00:00:06,600 --> 00:00:07,700
And let's see,
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we can now start by adding
all these details,
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like creating these screens,
adding these buttons.
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Everything set out for us.
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To do that,
we need to use the boolean modifiers.
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I would just quickly give you
an overview about them,
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but first
I want you guys to go over to edit
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00:00:23,400 --> 00:00:26,400
and in preferences
and in the items menu.
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Or you may should search
for the tool add on.
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So this one and just make sure
you have this enabled.
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We will be using this a lot.
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It gives us like small shortcuts
for using boolean modifiers.
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It is pretty useful.
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00:00:40,700 --> 00:00:43,800
We don't have to like go
into the modify tab again and again.
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00:00:44,133 --> 00:00:46,566
So this I don't like comes
preinstalled with that
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00:00:46,566 --> 00:00:48,300
only you just have to enable it.
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00:00:48,300 --> 00:00:51,666
So yeah, after evaluating
disclose this window and let's see,
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we can start by quickly adding a few.
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00:00:54,933 --> 00:00:58,066
We just show you what we can do
with the boolean modifiers,
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00:00:58,600 --> 00:01:01,800
select the SKU, and I would just
specifically duplicated
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the first very simple operation
that we can use with a boolean.
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00:01:05,733 --> 00:01:08,733
Modified is
there are like two or three of them.
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00:01:09,666 --> 00:01:12,000
So the first one that you can
visualize easily
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00:01:12,000 --> 00:01:14,933
is you just select the SKU, select
this first group
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00:01:14,933 --> 00:01:17,833
and now hold shift, select
the second queue.
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00:01:17,833 --> 00:01:21,166
Then you can press control
plus minus D on a number back.
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That is the shot, that side Boolean
difference operation.
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00:01:25,200 --> 00:01:28,333
As soon as you do that you will see
we have created this cut out
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using Cuban on took you to
you can now select the SKU one
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00:01:32,666 --> 00:01:35,800
and then you move it along you
can see the cutout is also moving.
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00:01:36,133 --> 00:01:38,700
So basically
this is boolean modifier.
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00:01:38,700 --> 00:01:40,600
We can like the different cut outs
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00:01:40,600 --> 00:01:42,700
and many of the things
I would just quickly show you,
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00:01:42,700 --> 00:01:45,966
this is like one of the operations
of Boolean modifier
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00:01:46,933 --> 00:01:48,266
using this, we can like the
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00:01:48,266 --> 00:01:51,266
very complex shapes and
it will help us a lot in our course.
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00:01:53,100 --> 00:01:56,100
This was the first one
you can like even
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00:01:56,300 --> 00:01:57,933
duplicate this take.
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00:01:57,933 --> 00:02:01,300
Let's play it over here and again,
select this source, then select
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00:02:01,300 --> 00:02:04,300
this one, then press control
plus minus on a number back
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00:02:04,700 --> 00:02:07,266
and you can see we can create
like multiple cutouts using
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00:02:07,266 --> 00:02:10,266
multiple different objects.
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00:02:10,566 --> 00:02:13,266
So this is the first boolean
modified operation.
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00:02:13,266 --> 00:02:18,566
I will select this, delete this,
and this one Also click on the cube
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00:02:18,566 --> 00:02:21,800
and make sure to remove
both of these modifiers.
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00:02:22,300 --> 00:02:24,000
Again, let's duplicate this.
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00:02:24,000 --> 00:02:25,666
The second one is pretty basic.
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00:02:25,666 --> 00:02:29,166
You can just select the first cube,
then select the second cube.
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00:02:29,166 --> 00:02:33,100
Then this control
and the plus D on your number box.
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00:02:33,733 --> 00:02:35,900
Basically,
this one is the union modifier.
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00:02:35,900 --> 00:02:38,900
Now both of these cubes
have joined together.
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You can see
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00:02:39,666 --> 00:02:43,233
we have three different operations,
Defense Union and intersection.
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00:02:43,733 --> 00:02:46,133
So union
will basically join these two.
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00:02:46,133 --> 00:02:49,333
You won't really see the difference
with this, but as soon as I select
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00:02:49,333 --> 00:02:52,333
this object
alongside the bevel modifier to it,
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00:02:52,766 --> 00:02:53,533
you can see
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00:02:53,533 --> 00:02:56,966
the bevel is like completely
connected to both of the objects and
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00:02:57,600 --> 00:03:00,066
they both seem like,
like a single object.
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00:03:00,066 --> 00:03:01,666
Only if you just
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00:03:03,100 --> 00:03:06,100
enable
hard annulments in order to smooth.
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00:03:06,233 --> 00:03:10,600
Let's say I just add
two cubes like this and I place them
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00:03:10,600 --> 00:03:14,166
together in a similar way like this
you will see over the edges.
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00:03:14,200 --> 00:03:18,133
It is not looking that realistic,
but if you use the boolean modifier
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00:03:18,633 --> 00:03:20,266
again, I'd like things like that.
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00:03:20,266 --> 00:03:22,200
It would make it smooth
around the edges
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00:03:22,200 --> 00:03:24,266
where these two objects
are adjoining.
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00:03:24,266 --> 00:03:27,300
Make it look to make it look like
a little bit more realistic.
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00:03:27,300 --> 00:03:27,666
You can see
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00:03:27,666 --> 00:03:31,233
we can control the pivot or here
also where these two objects
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00:03:31,233 --> 00:03:32,133
are adjoining.
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00:03:32,133 --> 00:03:35,800
So that's where it is like different
from doing it this way.
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00:03:36,900 --> 00:03:38,033
We can also adjust.
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00:03:38,033 --> 00:03:40,400
Maybe
the segments to make it smoother
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00:03:40,400 --> 00:03:42,233
so that we can do all sorts of thing.
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00:03:42,233 --> 00:03:45,300
But I rarely use
the union of operation,
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00:03:45,300 --> 00:03:48,233
I use the difference operation
and the intersection.
81
00:03:48,233 --> 00:03:49,766
So in
the section is also pretty good.
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00:03:49,766 --> 00:03:51,600
Let's use these two cubes.
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00:03:51,600 --> 00:03:54,966
Now I would select this first cube,
then select this second one.
84
00:03:55,533 --> 00:03:58,666
And what section we do is
you enforce this control
85
00:03:58,666 --> 00:04:02,033
and then the divide
or the slash on your number by
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00:04:03,600 --> 00:04:06,500
and you will see that this cube one
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00:04:06,500 --> 00:04:09,800
has created
like a text plating onto what you do.
88
00:04:11,400 --> 00:04:12,766
So this is like really useful.
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00:04:12,766 --> 00:04:15,766
What you can do now is
you can select this main object
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00:04:15,766 --> 00:04:17,700
and let's say that
they will modify it with
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00:04:17,700 --> 00:04:21,333
and you can see we have created
some sort of this shape.
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00:04:21,600 --> 00:04:25,366
It is like really helpful, like
creating like sci fi type designs
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00:04:25,800 --> 00:04:29,066
and yet anything that you have
to create like this, like shape,
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00:04:29,700 --> 00:04:32,766
it will also be really useful
when we will be creating a Nintendo
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00:04:32,766 --> 00:04:33,366
or Gameboy.
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00:04:33,366 --> 00:04:36,566
You can select this one too,
and I will modify to this also
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00:04:36,800 --> 00:04:39,800
and you can see how we can control
like both of these objects.
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00:04:41,266 --> 00:04:42,900
You can like move it around easily.
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00:04:44,100 --> 00:04:45,266
So yeah, basically these are
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00:04:45,266 --> 00:04:48,266
the three operations
of the boolean modifier.
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00:04:48,566 --> 00:04:51,966
They are like pretty cool to use
and you can get like various
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00:04:51,966 --> 00:04:53,733
interesting shapes for this
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00:04:53,733 --> 00:04:58,200
step with this little introduction
of boolean modifiers is done.
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00:04:58,200 --> 00:05:00,600
So there's just like this all related
105
00:05:00,600 --> 00:05:03,500
and I will show you
how we can use all of them in two
106
00:05:03,500 --> 00:05:06,500
or more to suppress one again,
let's enable XD
107
00:05:07,300 --> 00:05:10,500
and let's, let's create this thing
over here, this big screen.
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00:05:11,200 --> 00:05:12,400
So do that.
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00:05:12,400 --> 00:05:15,400
Basically just start a cube
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00:05:16,066 --> 00:05:18,166
and again we need to just magic
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00:05:18,166 --> 00:05:21,166
along with the defense
image properly.
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00:05:22,600 --> 00:05:24,733
We just established one
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00:05:24,733 --> 00:05:27,800
by the vertices select select
these vertices, bring them down
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00:05:28,833 --> 00:05:31,833
to these two and then do the next
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00:05:32,466 --> 00:05:37,133
and then select these bottom lines
and then Z and place them like this.
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00:05:37,700 --> 00:05:42,500
We don't really have to worry about
like the thickness of the object.
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00:05:42,500 --> 00:05:45,500
We can just place like this.
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00:05:45,600 --> 00:05:46,600
Any thickness would do
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00:05:48,000 --> 00:05:49,300
this much is pretty good.
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00:05:49,300 --> 00:05:51,400
So now if you remember
I mentioned earlier,
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00:05:51,400 --> 00:05:53,100
whenever we change
the scale of the object,
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00:05:53,100 --> 00:05:56,100
we need to apply it to this control
and apply the scale.
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00:05:56,700 --> 00:05:59,700
This one for the front view,
enable x ray
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00:06:00,233 --> 00:06:03,300
and obviously now we need to create
all these small divots.
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00:06:03,666 --> 00:06:06,633
So to do that first stab
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00:06:06,633 --> 00:06:09,300
this, do for a select
and make sure your scale is applied.
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00:06:09,300 --> 00:06:12,900
Because if the scale is not applied
and you try to develop these edges,
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00:06:12,900 --> 00:06:15,200
it might give you a weird
results set.
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00:06:15,200 --> 00:06:18,200
The step is to for it
select and select this edge.
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00:06:18,700 --> 00:06:21,400
Now this and for the Beverly Calc
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00:06:21,400 --> 00:06:24,500
and you can use your school de
to increase the number of segments.
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00:06:25,933 --> 00:06:27,900
Yeah, I think that's pretty nice
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00:06:29,700 --> 00:06:30,366
for this edge.
134
00:06:30,366 --> 00:06:33,533
Now I would select all three of these
to stab again
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00:06:33,533 --> 00:06:36,533
or shift and select
all three of them.
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00:06:36,633 --> 00:06:38,300
This one again for the front view.
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00:06:38,300 --> 00:06:42,200
And there's these now we can decrease
the number of segments.
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00:06:54,800 --> 00:06:55,200
All right.
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00:06:55,200 --> 00:06:57,666
That's pretty good in my opinion.
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00:06:57,666 --> 00:07:01,000
The stab and we have created
the shape that we need to create
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00:07:01,000 --> 00:07:03,033
the cut off
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00:07:03,033 --> 00:07:06,033
right click and move this
first enable order smooth.
143
00:07:06,033 --> 00:07:09,033
And now what we need to do
is we need to just select this.
144
00:07:09,033 --> 00:07:13,366
Then then we can just move it inwards
just a little bit
145
00:07:13,800 --> 00:07:16,800
so that these two objects
are intersecting.
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00:07:18,166 --> 00:07:21,500
And now what I want you guys to do is
I want you to open up
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00:07:21,500 --> 00:07:22,600
your reference images.
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00:07:22,600 --> 00:07:25,766
And now what I want you guys to do is
you can quickly open up
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00:07:25,766 --> 00:07:29,966
your defense images folder
and look at this reference image
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00:07:31,800 --> 00:07:33,300
zooming over here and
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00:07:33,300 --> 00:07:36,300
you have to see what type of cutout
that we have to create.
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00:07:36,433 --> 00:07:39,733
So obviously we cannot really go
with the union or the difference
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00:07:39,733 --> 00:07:43,300
operation, even if you select these
to press control plus minus
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00:07:44,700 --> 00:07:45,966
these get something like this.
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00:07:45,966 --> 00:07:48,000
That is because
of the digital modifier.
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00:07:48,000 --> 00:07:51,000
We need to just move it down
like this. Yep.
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00:07:51,033 --> 00:07:54,033
You can see
we have created that to help. Like
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00:07:54,366 --> 00:07:57,633
if you notice the reference image,
we don't have to create
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00:07:57,633 --> 00:07:58,366
like this sort of,
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00:07:58,366 --> 00:08:01,833
but we have to use the intersection
so let's just do this. All
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00:08:02,966 --> 00:08:05,066
select this first,
then select this, then
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00:08:05,066 --> 00:08:08,066
press control, blur, slice
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00:08:08,200 --> 00:08:10,100
and now you will notice we have got
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00:08:10,100 --> 00:08:12,766
something like the reference image.
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00:08:12,766 --> 00:08:14,266
We have something like this.
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00:08:14,266 --> 00:08:17,266
We also have a cutout,
but we also have a shape in between.
167
00:08:17,266 --> 00:08:19,600
So for things like this,
the Intersect
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00:08:19,600 --> 00:08:22,600
operation of the Boolean
modifier is very useful,
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00:08:22,766 --> 00:08:24,733
but you can see
the shading is very weak.
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00:08:24,733 --> 00:08:27,566
So to fix this, you select this
171
00:08:27,566 --> 00:08:30,266
and you have to like
make it a rule of thumb.
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00:08:30,266 --> 00:08:32,766
Whenever we are working
with the boolean modifiers,
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00:08:32,766 --> 00:08:36,300
the bevel modifier will always
be at the bottom of the stack.
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00:08:36,566 --> 00:08:39,600
No matter how many modifiers
are there, the better modified
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00:08:39,600 --> 00:08:42,600
this one will always
stay at the bottom of the stack.
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00:08:42,700 --> 00:08:44,900
If you do that,
all your problems will be fixed
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00:08:44,900 --> 00:08:47,500
like related to the shading issues
for this piece.
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00:08:47,500 --> 00:08:51,433
Also select this inside one
and make sure to move the double
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00:08:51,466 --> 00:08:52,833
modifier below this
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00:08:54,133 --> 00:08:55,200
you can disable all the
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00:08:55,200 --> 00:08:58,200
overlays to see your model properly
and you can see
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00:08:59,400 --> 00:09:01,966
we have got the perfect
cut out of the screen.
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00:09:01,966 --> 00:09:03,033
What you can do now is
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00:09:03,033 --> 00:09:04,766
you can open up this bevel,
modify it,
185
00:09:04,766 --> 00:09:07,600
and you can play around
with the bevel, value
186
00:09:07,600 --> 00:09:10,033
whatever you want, like
if you want to tighten the weight,
187
00:09:10,033 --> 00:09:12,066
you can decrease it if you want.
188
00:09:12,066 --> 00:09:14,266
Make a more smoother look.
189
00:09:14,266 --> 00:09:16,433
Yeah, that is definitely up to you.
190
00:09:16,433 --> 00:09:19,400
We can maybe place it
somewhere around here.
191
00:09:19,400 --> 00:09:21,400
That looks fine, in my opinion.
All right.
192
00:09:21,400 --> 00:09:25,000
So now I think you guys understand
how to use the Boolean modifiers.
193
00:09:25,666 --> 00:09:28,666
Let's keep on moving forward,
Make sure it's safe.
194
00:09:28,733 --> 00:09:31,033
Next, enable the x ray.
195
00:09:31,033 --> 00:09:31,566
And let's see.
196
00:09:31,566 --> 00:09:34,566
We can now create this
screen portion at the middle.
197
00:09:34,800 --> 00:09:36,066
So do that again.
198
00:09:36,066 --> 00:09:39,066
We need to press shift
and let's just add a simple queue
199
00:09:39,533 --> 00:09:43,033
and we can just scale this cube
accordingly in the screen.
200
00:09:49,733 --> 00:09:50,966
Yeah, I think that's it.
201
00:09:50,966 --> 00:09:54,533
Specifically, before doing anything,
let's just quickly press control
202
00:09:54,666 --> 00:09:57,933
and apply the scale and again,
bring it out over here
203
00:10:00,200 --> 00:10:01,166
then in this piece.
204
00:10:01,166 --> 00:10:03,700
And now this time
I will select this piece.
205
00:10:03,700 --> 00:10:06,266
So we're shift and then press control
206
00:10:06,266 --> 00:10:09,266
slash
to use the intersection operation
207
00:10:09,300 --> 00:10:11,800
and now we have something like this.
208
00:10:11,800 --> 00:10:14,800
Obviously we need to move the drill
modifier below this.
209
00:10:15,100 --> 00:10:17,200
Then it would look better.
210
00:10:17,200 --> 00:10:20,400
So make sure to do this thing
after every boolean operation
211
00:10:20,666 --> 00:10:23,400
you select the mode modifier
and move it below the boolean.
212
00:10:23,400 --> 00:10:24,866
Modify it like this.
213
00:10:24,866 --> 00:10:26,266
Everything would work perfectly
214
00:10:26,266 --> 00:10:29,266
and we would have like correct
shooting every bit.
215
00:10:31,033 --> 00:10:31,600
All right.
216
00:10:31,600 --> 00:10:33,666
This looks pretty good in my opinion.
217
00:10:33,666 --> 00:10:34,133
All right.
218
00:10:34,133 --> 00:10:37,900
So now let's
again this one, enable x ray
219
00:10:39,100 --> 00:10:42,100
and we have this small battery
icon over here.
220
00:10:42,433 --> 00:10:45,866
We can also create
that are a cylinder skin down
221
00:10:47,400 --> 00:10:48,266
over here.
222
00:10:48,266 --> 00:10:51,566
This on the x two
located on the x axis like this.
223
00:10:51,800 --> 00:10:54,800
And then you can type
in your number bag 90 degrees
224
00:10:55,533 --> 00:10:58,533
and then we can just skate it down.
225
00:11:00,200 --> 00:11:03,100
Yep, that's fine, I think.
226
00:11:03,100 --> 00:11:06,100
Let's bring it up over here.
227
00:11:07,733 --> 00:11:08,166
Shapes
228
00:11:08,166 --> 00:11:11,166
move this
and also enable auto smooth and again
229
00:11:11,166 --> 00:11:14,566
select the cylinder, then select
this piece by leading shift.
230
00:11:14,900 --> 00:11:19,000
Then you can best control blast slash
to create the Intersect.
231
00:11:19,500 --> 00:11:23,000
And now we need to move the modifier
at the bottom.
232
00:11:23,333 --> 00:11:26,333
So just drag
down at the bottom of the stack.
233
00:11:26,666 --> 00:11:29,666
Make sure to do it
for both of the pieces like this.
234
00:11:31,133 --> 00:11:32,433
All right.
235
00:11:32,433 --> 00:11:35,400
I will reduce the development
just a little bit.
236
00:11:43,500 --> 00:11:44,933
Also, I will just select this
237
00:11:44,933 --> 00:11:48,766
piece then by
and move it a little bit backwards.
238
00:11:48,766 --> 00:11:51,766
Like this,
239
00:11:56,433 --> 00:11:58,366
just to give it like that screen.
240
00:11:58,366 --> 00:12:02,233
Like look, select
this piece, move this also backwards.
241
00:12:02,766 --> 00:12:06,366
Then I will select this again
and just move it a little bit more.
242
00:12:08,033 --> 00:12:11,033
I think Bill here is pretty good.
243
00:12:13,800 --> 00:12:14,766
Yeah, that's okay.
244
00:12:14,766 --> 00:12:17,766
I think.
245
00:12:18,466 --> 00:12:19,000
All right.
246
00:12:19,000 --> 00:12:22,800
Next we can start
to create the buttons over here.
247
00:12:24,500 --> 00:12:27,100
So let's start with this one first.
248
00:12:27,100 --> 00:12:28,966
The cube
249
00:12:28,966 --> 00:12:31,966
scaling down, place it over here
250
00:12:32,400 --> 00:12:33,100
and let's see.
251
00:12:33,100 --> 00:12:34,766
We can create it very easily.
252
00:12:34,766 --> 00:12:37,766
I think we can just sit over here.
253
00:12:37,866 --> 00:12:40,633
Let's bring it out like this
254
00:12:40,633 --> 00:12:42,633
and then just control it.
255
00:12:42,633 --> 00:12:46,100
Apply the skin, the stab and Lexy,
256
00:12:47,133 --> 00:12:51,033
the C4 fish select and select
the top face and the bottom face.
257
00:12:51,566 --> 00:12:52,800
This one for the front.
258
00:12:52,800 --> 00:12:56,100
You press all plastic and extrude
259
00:12:56,100 --> 00:12:59,466
faces along normal
and then you can extruded like this.
260
00:12:59,966 --> 00:13:01,700
Let's extrude this thing here.
261
00:13:05,633 --> 00:13:07,333
Yeah, that's pretty good.
262
00:13:07,333 --> 00:13:09,900
I will just increase the thickness
263
00:13:09,900 --> 00:13:12,900
of this a little bit.
264
00:13:16,333 --> 00:13:19,333
And yet now in a similar way
265
00:13:20,000 --> 00:13:21,766
there's the part.
266
00:13:21,766 --> 00:13:22,933
Yeah. Now proceed.
267
00:13:22,933 --> 00:13:26,100
Select
this face and select this face again
268
00:13:26,100 --> 00:13:29,100
this one plus
extrude faces along normal.
269
00:13:29,400 --> 00:13:32,700
You can also shift while extruding
to move it a little bit slower
270
00:13:33,666 --> 00:13:36,666
and then you can place it perfectly
like this.
271
00:13:40,966 --> 00:13:42,366
I think the actual button
272
00:13:42,366 --> 00:13:45,366
is still here.
273
00:13:54,300 --> 00:13:54,733
All right.
274
00:13:54,733 --> 00:13:56,233
I think we are pretty good to go now.
275
00:13:56,233 --> 00:13:58,366
Let's bring it out
276
00:13:58,366 --> 00:13:58,633
then.
277
00:13:58,633 --> 00:14:01,633
Right.
278
00:14:02,933 --> 00:14:07,800
The established three four face
select, select this face
279
00:14:08,500 --> 00:14:11,500
and just move it downwards like this.
280
00:14:14,900 --> 00:14:15,933
Just move this
281
00:14:15,933 --> 00:14:18,933
and also enable artist mode.
282
00:14:20,433 --> 00:14:21,600
Next, I would like the bevel
283
00:14:21,600 --> 00:14:24,600
modified to this
284
00:14:27,533 --> 00:14:30,600
look before
actually adding a bevel modifier.
285
00:14:31,266 --> 00:14:34,666
What I want to do is remove
the modifier, select this piece
286
00:14:35,033 --> 00:14:38,366
and just press shift
bloody the duplicated like this
287
00:14:38,800 --> 00:14:41,400
and then hit right click over here
288
00:14:41,400 --> 00:14:44,400
so that both of them are exactly
at the same place like this.
289
00:14:44,700 --> 00:14:47,533
So the reason I'm doing
this is because I have to use like
290
00:14:47,533 --> 00:14:50,700
one of the piece to actually create
a different operation.
291
00:14:50,700 --> 00:14:53,300
So what I mean by
that is basically if I just could
292
00:14:53,300 --> 00:14:56,966
select this one again and delete it
so that this is just one of them,
293
00:14:57,133 --> 00:14:59,800
I have to select this piece
and then select this one.
294
00:14:59,800 --> 00:15:02,233
Then pest control plus minus,
295
00:15:02,233 --> 00:15:04,633
you actually create a
different operation over here
296
00:15:06,766 --> 00:15:07,200
and then
297
00:15:07,200 --> 00:15:10,366
we can like use the other one
as the actual buttons.
298
00:15:11,100 --> 00:15:13,800
So yeah, I would just undo everything
quickly.
299
00:15:13,800 --> 00:15:16,200
And before actually
creating the defense operation,
300
00:15:16,200 --> 00:15:19,200
just select
this piece by the duplicate
301
00:15:19,433 --> 00:15:22,433
and then hit right click to place it
exactly over here.
302
00:15:22,733 --> 00:15:25,000
Then we can select this piece
instead of this one.
303
00:15:25,000 --> 00:15:27,666
Then press control plus minus
304
00:15:27,666 --> 00:15:29,200
to actually create the difference.
305
00:15:29,200 --> 00:15:32,333
Operation Move
the devil modified at the bottom.
306
00:15:32,700 --> 00:15:34,566
And yet now we can see
307
00:15:34,566 --> 00:15:36,466
this is the reason
I created a duplicate,
308
00:15:36,466 --> 00:15:38,800
because we have this button
over here also.
309
00:15:38,800 --> 00:15:41,166
And now we also have the
310
00:15:41,166 --> 00:15:44,000
different operation that we did
just now.
311
00:15:44,000 --> 00:15:44,933
All right.
312
00:15:44,933 --> 00:15:47,733
Now I want to select this press tab.
313
00:15:47,733 --> 00:15:48,500
There's two for it.
314
00:15:48,500 --> 00:15:50,866
Select and select all these edges.
315
00:15:50,866 --> 00:15:52,133
Like this one. This one.
316
00:15:52,133 --> 00:15:54,966
So the shortcut for this is just hold
controlling right?
317
00:15:54,966 --> 00:15:56,500
And click over here.
318
00:15:56,500 --> 00:15:59,233
And you can see now
all of them are selected.
319
00:15:59,233 --> 00:16:02,100
Press that first and press
controlling apply to state,
320
00:16:02,100 --> 00:16:04,233
make sure the scale is applied
321
00:16:04,233 --> 00:16:07,600
to stab again this control me
and let's look out like this.
322
00:16:13,733 --> 00:16:16,266
I don't really
know how much we should go for it.
323
00:16:16,266 --> 00:16:19,266
Let's enable
x three and see over here.
324
00:16:23,133 --> 00:16:23,933
I think this is
325
00:16:23,933 --> 00:16:29,133
pretty good here
326
00:16:30,500 --> 00:16:32,366
to move this again
and enable artist mode.
327
00:16:32,366 --> 00:16:35,500
And now we can maybe either
build, modify to this, it's going to
328
00:16:36,766 --> 00:16:38,200
enable hard to normalize.
329
00:16:38,200 --> 00:16:40,733
All right. So next
we will detail the buttons even more.
330
00:16:40,733 --> 00:16:42,000
So select this piece.
331
00:16:42,000 --> 00:16:45,633
And if, you know, whenever we like,
add a new objects aggressively
332
00:16:45,633 --> 00:16:50,000
in the queue, it always gets
added to this 3D because it'll hit.
333
00:16:50,300 --> 00:16:53,300
So we can change the location of this
three because of it above you want
334
00:16:53,600 --> 00:16:56,233
you can hold shift
then use your right flick
335
00:16:56,233 --> 00:16:59,833
to like move it along and wherever
this 3D goes, it is placed.
336
00:17:00,300 --> 00:17:02,933
If you add a new object,
it will be added over there
337
00:17:02,933 --> 00:17:05,400
at the location of the 3D
because it only.
338
00:17:05,400 --> 00:17:07,000
So this I want to move.
339
00:17:07,000 --> 00:17:09,066
The 3D goes exactly over here.
340
00:17:09,066 --> 00:17:10,000
I go to your point
341
00:17:10,000 --> 00:17:13,666
so that it gets added
exactly at the center of a button.
342
00:17:14,300 --> 00:17:17,066
So to do that, this the button,
343
00:17:17,066 --> 00:17:20,066
the shift is then closer to selected.
344
00:17:20,300 --> 00:17:23,333
It will bring the cursor over here
and now just be shifted
345
00:17:23,366 --> 00:17:26,333
and let's add a cylinder,
let's scale this down
346
00:17:27,433 --> 00:17:29,666
vacation by 90 degrees like this
347
00:17:29,666 --> 00:17:32,666
and we'll just create a small hole
in the center,
348
00:17:37,333 --> 00:17:37,900
change, move
349
00:17:37,900 --> 00:17:40,900
this and enable our best mode.
350
00:17:41,166 --> 00:17:43,900
Select this piece, then select
this one, then just control this
351
00:17:43,900 --> 00:17:47,433
minus and just make sure to quickly
move the bevel.
352
00:17:47,433 --> 00:17:50,433
Modify below this,
353
00:17:50,433 --> 00:17:51,666
select this.
354
00:17:51,666 --> 00:17:52,600
Let's bring it out.
355
00:17:52,600 --> 00:17:55,600
We don't want it too much
356
00:17:56,533 --> 00:17:59,533
and in this one is pretty good.
357
00:18:09,200 --> 00:18:09,866
All right.
358
00:18:09,866 --> 00:18:12,866
Vaccinating
359
00:18:13,066 --> 00:18:15,866
next, if you look over
in the reference image,
360
00:18:15,866 --> 00:18:19,900
we have the small ridges
like created over our button.
361
00:18:19,900 --> 00:18:22,800
So let's add
that to the shifting side.
362
00:18:22,800 --> 00:18:27,033
A cube scaling down,
replace it over here like this,
363
00:18:28,366 --> 00:18:31,366
scale it up to match the scale.
364
00:18:34,200 --> 00:18:35,133
It's able straight.
365
00:18:35,133 --> 00:18:38,133
And let's bring this out over here.
366
00:18:42,033 --> 00:18:42,833
This controller
367
00:18:42,833 --> 00:18:45,900
applied a scale
the stab and we will just
368
00:18:47,033 --> 00:18:49,633
delete out in
the corners the whole control tonight
369
00:18:49,633 --> 00:18:52,733
and select all these edges investment
focus B
370
00:18:54,433 --> 00:18:57,000
decrease the number of segments
371
00:18:57,000 --> 00:19:00,000
because this is like
a really small object
372
00:19:03,033 --> 00:19:05,366
to smooth this and enable or just
373
00:19:05,366 --> 00:19:08,366
one more thing that I will show you
is you can select any object
374
00:19:08,466 --> 00:19:11,133
like let's select
both of them by holding shift.
375
00:19:11,133 --> 00:19:15,033
Then you can press slash
on a number back to like isolate them
376
00:19:16,100 --> 00:19:18,633
and work
without the rest of the objects.
377
00:19:18,633 --> 00:19:21,633
So this is like really useful
when you just have to focus on
378
00:19:21,800 --> 00:19:25,100
a couple of objects or one single one
you're selling them and press
379
00:19:25,133 --> 00:19:29,200
like to go into the local mode
and you can easily attack them here.
380
00:19:29,500 --> 00:19:32,200
So when you select this, let's
see for the right side.
381
00:19:32,200 --> 00:19:35,000
You can go
take a little bit like this.
382
00:19:37,000 --> 00:19:40,200
Now, to duplicate this,
we can restrict plastic duplicated
383
00:19:40,200 --> 00:19:43,600
like this, but I think a better way
would just go over here
384
00:19:43,600 --> 00:19:46,600
selecting
and let's say that add a modifier.
385
00:19:46,966 --> 00:19:50,266
You can see we can create duplicates
to add modify
386
00:19:50,566 --> 00:19:54,100
any number of them,
but we don't want it on this axis.
387
00:19:54,100 --> 00:19:56,266
We actually want it on the y axis.
388
00:19:56,266 --> 00:19:58,000
So the undesired one.
389
00:19:58,000 --> 00:20:01,700
So save the factor of x to zero
and increase the factor on the
390
00:20:01,700 --> 00:20:04,700
z like this.
391
00:20:06,600 --> 00:20:07,233
Slash again
392
00:20:07,233 --> 00:20:10,300
to come out of the local mode
this one and enable x3
393
00:20:10,533 --> 00:20:12,166
and let's just quickly
see the difference.
394
00:20:12,166 --> 00:20:15,166
Image.
395
00:20:17,966 --> 00:20:18,366
All right.
396
00:20:18,366 --> 00:20:21,366
So that's perfectly
397
00:20:33,200 --> 00:20:33,666
maybe having
398
00:20:33,666 --> 00:20:38,100
just push it in a little bit
and I can
399
00:20:42,533 --> 00:20:43,666
I think three was fine.
400
00:20:43,666 --> 00:20:45,566
I think this looks much better.
401
00:20:45,566 --> 00:20:48,133
We don't really have to
go exactly according to the
402
00:20:49,266 --> 00:20:49,966
definition.
403
00:20:49,966 --> 00:20:53,266
I would not select this
and now I modified to this
404
00:20:54,900 --> 00:20:56,166
and committed it properly.
405
00:20:56,166 --> 00:20:56,800
Over here
406
00:20:56,800 --> 00:21:00,633
we need to set the axis so we can
select this object as the muted axis.
407
00:21:01,166 --> 00:21:04,433
So select this object
and we'll head in the middle object.
408
00:21:04,666 --> 00:21:08,100
Click over here and select this,
then set the z-axis
409
00:21:09,500 --> 00:21:10,533
and disable the X.
410
00:21:10,533 --> 00:21:13,533
And you can see
we have made it a perfectly,
411
00:21:15,800 --> 00:21:17,533
but we cannot really be over here.
412
00:21:17,533 --> 00:21:20,533
We just need selected
and then duplicated
413
00:21:22,666 --> 00:21:23,366
like this.
414
00:21:23,366 --> 00:21:27,300
We can disable the
and save the x axis now,
415
00:21:29,066 --> 00:21:32,066
now just rotating by 90 degrees.
416
00:21:36,133 --> 00:21:39,133
This tree for right side will
417
00:21:39,366 --> 00:21:41,900
enable for us Alexa,
418
00:21:41,900 --> 00:21:44,900
you can place them over here,
419
00:21:47,300 --> 00:21:50,300
but we need to fix their rotation
420
00:21:57,966 --> 00:22:00,966
as odd and Z and located like this.
421
00:22:01,166 --> 00:22:04,233
Yeah I think that looks pretty
good now to push it inwards
422
00:22:05,500 --> 00:22:05,733
then.
423
00:22:05,733 --> 00:22:06,633
Right.
424
00:22:06,633 --> 00:22:07,400
And then you can
425
00:22:07,400 --> 00:22:10,400
display once again to align
impulsively with the rotation
426
00:22:10,433 --> 00:22:13,433
and just move it into words
like this.
427
00:22:14,833 --> 00:22:15,333
And yeah,
428
00:22:15,333 --> 00:22:18,333
now I think button looks pretty good.
429
00:22:19,300 --> 00:22:22,300
We can maybe select
everything over here
430
00:22:23,100 --> 00:22:26,100
and just push it in these two also.
431
00:22:26,100 --> 00:22:27,900
So Benji then. Right.
432
00:22:27,900 --> 00:22:30,900
And move it inward because I think
433
00:22:30,900 --> 00:22:33,900
the button is not that big.
434
00:22:35,100 --> 00:22:38,100
Maybe we can see it
from the right side of you.
435
00:22:38,233 --> 00:22:41,233
Three
436
00:22:41,300 --> 00:22:43,166
and I think this is fine.
437
00:22:43,166 --> 00:22:46,133
I will also select
the cylinder object and move it
438
00:22:46,133 --> 00:22:49,133
backwards.
439
00:22:54,933 --> 00:22:57,933
All right,
440
00:22:58,366 --> 00:23:01,300
next note Cyprus one again,
enable x ray.
441
00:23:01,300 --> 00:23:05,300
Make sure to hit save
and we can create these buttons now.
442
00:23:05,766 --> 00:23:07,500
So these ones are really easy
to create.
443
00:23:07,500 --> 00:23:09,366
We can basically add a cylinder
444
00:23:10,633 --> 00:23:11,600
scaling down
445
00:23:11,600 --> 00:23:14,600
located on the x axis by 90 degrees.
446
00:23:14,966 --> 00:23:17,966
Just place it right over here.
447
00:23:27,833 --> 00:23:30,833
Just move this and enable all this
448
00:23:36,100 --> 00:23:37,933
and let's
see if we're doing anything.
449
00:23:37,933 --> 00:23:40,666
We need to create the cutout
for the buttons.
450
00:23:40,666 --> 00:23:42,700
So just select this one.
451
00:23:42,700 --> 00:23:46,166
Enable x
ray redshift as duplicated over here.
452
00:23:59,833 --> 00:24:00,200
And now
453
00:24:00,200 --> 00:24:03,333
while these two are selected,
select them both and then set
454
00:24:03,466 --> 00:24:06,600
this one at the last
this control band
455
00:24:06,600 --> 00:24:09,600
minus the difference operation
456
00:24:09,900 --> 00:24:12,900
Move the drill modifier
at the bottom.
457
00:24:15,666 --> 00:24:16,100
All right,
458
00:24:16,100 --> 00:24:19,100
Now we can actually start making
the buttons, so select this one.
459
00:24:19,333 --> 00:24:22,566
Let's go there and selected
to bring the cursor over here.
460
00:24:23,066 --> 00:24:27,000
Now we can add another cylinder,
scaled this down located on the x
461
00:24:27,000 --> 00:24:30,000
by 90 degrees.
462
00:24:36,600 --> 00:24:39,433
Let's see the button now
463
00:24:39,433 --> 00:24:43,733
move it outwards to move this force
down to enable or to smooth
464
00:24:45,766 --> 00:24:48,633
the step to go into the edit mode
first.
465
00:24:48,633 --> 00:24:52,166
Next this control by the skin
to stab this before
466
00:24:52,200 --> 00:24:55,200
we select the stock base and I will
467
00:24:56,000 --> 00:24:59,000
decrease these size like this.
468
00:25:03,066 --> 00:25:05,266
Next we can go with to modify
469
00:25:05,266 --> 00:25:09,000
and either a to this adjustable
amount
470
00:25:11,833 --> 00:25:13,233
and enable higher to normal.
471
00:25:13,233 --> 00:25:16,233
And this would
472
00:25:19,333 --> 00:25:21,633
let's
473
00:25:21,633 --> 00:25:23,400
do for it select
474
00:25:23,400 --> 00:25:27,033
for light and select
this complete loop which respectfully
475
00:25:27,033 --> 00:25:30,400
and you can try leveling
existing devices that books.
476
00:25:37,800 --> 00:25:38,266
All right.
477
00:25:38,266 --> 00:25:40,366
This looks pretty good in my opinion.
478
00:25:40,366 --> 00:25:43,900
You can also add of the normal
modifier to correct the shooting
479
00:25:43,900 --> 00:25:44,833
even more.
480
00:25:44,833 --> 00:25:48,233
You can see the shading
is just a little bit easier.
481
00:25:48,600 --> 00:25:51,966
So sometimes adding a we can normally
modify this fixes that.
482
00:25:53,133 --> 00:25:56,166
And yeah, the button
looks pretty good in my opinion.
483
00:25:57,233 --> 00:26:00,100
Now I would just
484
00:26:00,100 --> 00:26:02,200
reshuffle the and place it over here
485
00:26:02,200 --> 00:26:05,966
if you want to place it perfectly
at the center of this thing over
486
00:26:05,966 --> 00:26:09,900
here, this is like a small shortcut
for this or like a trick.
487
00:26:10,200 --> 00:26:14,266
But first we need to go over to edit
references and enable another add on
488
00:26:14,900 --> 00:26:17,900
for search
for the copy attribute menu.
489
00:26:18,200 --> 00:26:19,000
Or here.
490
00:26:19,000 --> 00:26:19,800
This also comes
491
00:26:19,800 --> 00:26:22,800
preinstalled with the now you just
need to enable it from over here
492
00:26:23,633 --> 00:26:26,500
and after enabling it,
when you press control the see,
493
00:26:26,500 --> 00:26:28,600
you would see this
huge menu appearing.
494
00:26:28,600 --> 00:26:31,833
So if you use it for this object,
then select this one
495
00:26:31,833 --> 00:26:35,100
because we want to copy the location
to over here,
496
00:26:36,133 --> 00:26:38,833
then this control key
and then you select copy location
497
00:26:39,833 --> 00:26:40,800
and yeah, you can see
498
00:26:40,800 --> 00:26:43,800
it gets placed
perfectly at the center.
499
00:26:45,666 --> 00:26:47,033
All right, let's hit save.
500
00:26:47,033 --> 00:26:50,166
And I think this video
has gotten a little bit long,
501
00:26:50,533 --> 00:26:53,300
so we will end it here and we'll
continue from here in the next one.
502
00:26:53,300 --> 00:26:54,133
Thank you. I thought you.
40222
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