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These are the user uploaded subtitles that are being translated: 1 00:00:00,333 --> 00:00:01,366 Hello and welcome, everyone. 2 00:00:01,366 --> 00:00:03,466 So let's continue modeling our object. 3 00:00:03,466 --> 00:00:06,600 I will use this one for the front to enable x ray. 4 00:00:06,600 --> 00:00:07,700 And let's see, 5 00:00:07,700 --> 00:00:10,200 we can now start by adding all these details, 6 00:00:10,200 --> 00:00:12,866 like creating these screens, adding these buttons. 7 00:00:12,866 --> 00:00:14,933 Everything set out for us. 8 00:00:14,933 --> 00:00:17,633 To do that, we need to use the boolean modifiers. 9 00:00:17,633 --> 00:00:20,400 I would just quickly give you an overview about them, 10 00:00:20,400 --> 00:00:23,400 but first I want you guys to go over to edit 11 00:00:23,400 --> 00:00:26,400 and in preferences and in the items menu. 12 00:00:27,000 --> 00:00:30,466 Or you may should search for the tool add on. 13 00:00:30,833 --> 00:00:34,200 So this one and just make sure you have this enabled. 14 00:00:34,433 --> 00:00:35,700 We will be using this a lot. 15 00:00:35,700 --> 00:00:39,500 It gives us like small shortcuts for using boolean modifiers. 16 00:00:39,733 --> 00:00:40,700 It is pretty useful. 17 00:00:40,700 --> 00:00:43,800 We don't have to like go into the modify tab again and again. 18 00:00:44,133 --> 00:00:46,566 So this I don't like comes preinstalled with that 19 00:00:46,566 --> 00:00:48,300 only you just have to enable it. 20 00:00:48,300 --> 00:00:51,666 So yeah, after evaluating disclose this window and let's see, 21 00:00:51,900 --> 00:00:54,900 we can start by quickly adding a few. 22 00:00:54,933 --> 00:00:58,066 We just show you what we can do with the boolean modifiers, 23 00:00:58,600 --> 00:01:01,800 select the SKU, and I would just specifically duplicated 24 00:01:02,400 --> 00:01:05,733 the first very simple operation that we can use with a boolean. 25 00:01:05,733 --> 00:01:08,733 Modified is there are like two or three of them. 26 00:01:09,666 --> 00:01:12,000 So the first one that you can visualize easily 27 00:01:12,000 --> 00:01:14,933 is you just select the SKU, select this first group 28 00:01:14,933 --> 00:01:17,833 and now hold shift, select the second queue. 29 00:01:17,833 --> 00:01:21,166 Then you can press control plus minus D on a number back. 30 00:01:21,500 --> 00:01:24,833 That is the shot, that side Boolean difference operation. 31 00:01:25,200 --> 00:01:28,333 As soon as you do that you will see we have created this cut out 32 00:01:29,066 --> 00:01:32,666 using Cuban on took you to you can now select the SKU one 33 00:01:32,666 --> 00:01:35,800 and then you move it along you can see the cutout is also moving. 34 00:01:36,133 --> 00:01:38,700 So basically this is boolean modifier. 35 00:01:38,700 --> 00:01:40,600 We can like the different cut outs 36 00:01:40,600 --> 00:01:42,700 and many of the things I would just quickly show you, 37 00:01:42,700 --> 00:01:45,966 this is like one of the operations of Boolean modifier 38 00:01:46,933 --> 00:01:48,266 using this, we can like the 39 00:01:48,266 --> 00:01:51,266 very complex shapes and it will help us a lot in our course. 40 00:01:53,100 --> 00:01:56,100 This was the first one you can like even 41 00:01:56,300 --> 00:01:57,933 duplicate this take. 42 00:01:57,933 --> 00:02:01,300 Let's play it over here and again, select this source, then select 43 00:02:01,300 --> 00:02:04,300 this one, then press control plus minus on a number back 44 00:02:04,700 --> 00:02:07,266 and you can see we can create like multiple cutouts using 45 00:02:07,266 --> 00:02:10,266 multiple different objects. 46 00:02:10,566 --> 00:02:13,266 So this is the first boolean modified operation. 47 00:02:13,266 --> 00:02:18,566 I will select this, delete this, and this one Also click on the cube 48 00:02:18,566 --> 00:02:21,800 and make sure to remove both of these modifiers. 49 00:02:22,300 --> 00:02:24,000 Again, let's duplicate this. 50 00:02:24,000 --> 00:02:25,666 The second one is pretty basic. 51 00:02:25,666 --> 00:02:29,166 You can just select the first cube, then select the second cube. 52 00:02:29,166 --> 00:02:33,100 Then this control and the plus D on your number box. 53 00:02:33,733 --> 00:02:35,900 Basically, this one is the union modifier. 54 00:02:35,900 --> 00:02:38,900 Now both of these cubes have joined together. 55 00:02:39,133 --> 00:02:39,666 You can see 56 00:02:39,666 --> 00:02:43,233 we have three different operations, Defense Union and intersection. 57 00:02:43,733 --> 00:02:46,133 So union will basically join these two. 58 00:02:46,133 --> 00:02:49,333 You won't really see the difference with this, but as soon as I select 59 00:02:49,333 --> 00:02:52,333 this object alongside the bevel modifier to it, 60 00:02:52,766 --> 00:02:53,533 you can see 61 00:02:53,533 --> 00:02:56,966 the bevel is like completely connected to both of the objects and 62 00:02:57,600 --> 00:03:00,066 they both seem like, like a single object. 63 00:03:00,066 --> 00:03:01,666 Only if you just 64 00:03:03,100 --> 00:03:06,100 enable hard annulments in order to smooth. 65 00:03:06,233 --> 00:03:10,600 Let's say I just add two cubes like this and I place them 66 00:03:10,600 --> 00:03:14,166 together in a similar way like this you will see over the edges. 67 00:03:14,200 --> 00:03:18,133 It is not looking that realistic, but if you use the boolean modifier 68 00:03:18,633 --> 00:03:20,266 again, I'd like things like that. 69 00:03:20,266 --> 00:03:22,200 It would make it smooth around the edges 70 00:03:22,200 --> 00:03:24,266 where these two objects are adjoining. 71 00:03:24,266 --> 00:03:27,300 Make it look to make it look like a little bit more realistic. 72 00:03:27,300 --> 00:03:27,666 You can see 73 00:03:27,666 --> 00:03:31,233 we can control the pivot or here also where these two objects 74 00:03:31,233 --> 00:03:32,133 are adjoining. 75 00:03:32,133 --> 00:03:35,800 So that's where it is like different from doing it this way. 76 00:03:36,900 --> 00:03:38,033 We can also adjust. 77 00:03:38,033 --> 00:03:40,400 Maybe the segments to make it smoother 78 00:03:40,400 --> 00:03:42,233 so that we can do all sorts of thing. 79 00:03:42,233 --> 00:03:45,300 But I rarely use the union of operation, 80 00:03:45,300 --> 00:03:48,233 I use the difference operation and the intersection. 81 00:03:48,233 --> 00:03:49,766 So in the section is also pretty good. 82 00:03:49,766 --> 00:03:51,600 Let's use these two cubes. 83 00:03:51,600 --> 00:03:54,966 Now I would select this first cube, then select this second one. 84 00:03:55,533 --> 00:03:58,666 And what section we do is you enforce this control 85 00:03:58,666 --> 00:04:02,033 and then the divide or the slash on your number by 86 00:04:03,600 --> 00:04:06,500 and you will see that this cube one 87 00:04:06,500 --> 00:04:09,800 has created like a text plating onto what you do. 88 00:04:11,400 --> 00:04:12,766 So this is like really useful. 89 00:04:12,766 --> 00:04:15,766 What you can do now is you can select this main object 90 00:04:15,766 --> 00:04:17,700 and let's say that they will modify it with 91 00:04:17,700 --> 00:04:21,333 and you can see we have created some sort of this shape. 92 00:04:21,600 --> 00:04:25,366 It is like really helpful, like creating like sci fi type designs 93 00:04:25,800 --> 00:04:29,066 and yet anything that you have to create like this, like shape, 94 00:04:29,700 --> 00:04:32,766 it will also be really useful when we will be creating a Nintendo 95 00:04:32,766 --> 00:04:33,366 or Gameboy. 96 00:04:33,366 --> 00:04:36,566 You can select this one too, and I will modify to this also 97 00:04:36,800 --> 00:04:39,800 and you can see how we can control like both of these objects. 98 00:04:41,266 --> 00:04:42,900 You can like move it around easily. 99 00:04:44,100 --> 00:04:45,266 So yeah, basically these are 100 00:04:45,266 --> 00:04:48,266 the three operations of the boolean modifier. 101 00:04:48,566 --> 00:04:51,966 They are like pretty cool to use and you can get like various 102 00:04:51,966 --> 00:04:53,733 interesting shapes for this 103 00:04:53,733 --> 00:04:58,200 step with this little introduction of boolean modifiers is done. 104 00:04:58,200 --> 00:05:00,600 So there's just like this all related 105 00:05:00,600 --> 00:05:03,500 and I will show you how we can use all of them in two 106 00:05:03,500 --> 00:05:06,500 or more to suppress one again, let's enable XD 107 00:05:07,300 --> 00:05:10,500 and let's, let's create this thing over here, this big screen. 108 00:05:11,200 --> 00:05:12,400 So do that. 109 00:05:12,400 --> 00:05:15,400 Basically just start a cube 110 00:05:16,066 --> 00:05:18,166 and again we need to just magic 111 00:05:18,166 --> 00:05:21,166 along with the defense image properly. 112 00:05:22,600 --> 00:05:24,733 We just established one 113 00:05:24,733 --> 00:05:27,800 by the vertices select select these vertices, bring them down 114 00:05:28,833 --> 00:05:31,833 to these two and then do the next 115 00:05:32,466 --> 00:05:37,133 and then select these bottom lines and then Z and place them like this. 116 00:05:37,700 --> 00:05:42,500 We don't really have to worry about like the thickness of the object. 117 00:05:42,500 --> 00:05:45,500 We can just place like this. 118 00:05:45,600 --> 00:05:46,600 Any thickness would do 119 00:05:48,000 --> 00:05:49,300 this much is pretty good. 120 00:05:49,300 --> 00:05:51,400 So now if you remember I mentioned earlier, 121 00:05:51,400 --> 00:05:53,100 whenever we change the scale of the object, 122 00:05:53,100 --> 00:05:56,100 we need to apply it to this control and apply the scale. 123 00:05:56,700 --> 00:05:59,700 This one for the front view, enable x ray 124 00:06:00,233 --> 00:06:03,300 and obviously now we need to create all these small divots. 125 00:06:03,666 --> 00:06:06,633 So to do that first stab 126 00:06:06,633 --> 00:06:09,300 this, do for a select and make sure your scale is applied. 127 00:06:09,300 --> 00:06:12,900 Because if the scale is not applied and you try to develop these edges, 128 00:06:12,900 --> 00:06:15,200 it might give you a weird results set. 129 00:06:15,200 --> 00:06:18,200 The step is to for it select and select this edge. 130 00:06:18,700 --> 00:06:21,400 Now this and for the Beverly Calc 131 00:06:21,400 --> 00:06:24,500 and you can use your school de to increase the number of segments. 132 00:06:25,933 --> 00:06:27,900 Yeah, I think that's pretty nice 133 00:06:29,700 --> 00:06:30,366 for this edge. 134 00:06:30,366 --> 00:06:33,533 Now I would select all three of these to stab again 135 00:06:33,533 --> 00:06:36,533 or shift and select all three of them. 136 00:06:36,633 --> 00:06:38,300 This one again for the front view. 137 00:06:38,300 --> 00:06:42,200 And there's these now we can decrease the number of segments. 138 00:06:54,800 --> 00:06:55,200 All right. 139 00:06:55,200 --> 00:06:57,666 That's pretty good in my opinion. 140 00:06:57,666 --> 00:07:01,000 The stab and we have created the shape that we need to create 141 00:07:01,000 --> 00:07:03,033 the cut off 142 00:07:03,033 --> 00:07:06,033 right click and move this first enable order smooth. 143 00:07:06,033 --> 00:07:09,033 And now what we need to do is we need to just select this. 144 00:07:09,033 --> 00:07:13,366 Then then we can just move it inwards just a little bit 145 00:07:13,800 --> 00:07:16,800 so that these two objects are intersecting. 146 00:07:18,166 --> 00:07:21,500 And now what I want you guys to do is I want you to open up 147 00:07:21,500 --> 00:07:22,600 your reference images. 148 00:07:22,600 --> 00:07:25,766 And now what I want you guys to do is you can quickly open up 149 00:07:25,766 --> 00:07:29,966 your defense images folder and look at this reference image 150 00:07:31,800 --> 00:07:33,300 zooming over here and 151 00:07:33,300 --> 00:07:36,300 you have to see what type of cutout that we have to create. 152 00:07:36,433 --> 00:07:39,733 So obviously we cannot really go with the union or the difference 153 00:07:39,733 --> 00:07:43,300 operation, even if you select these to press control plus minus 154 00:07:44,700 --> 00:07:45,966 these get something like this. 155 00:07:45,966 --> 00:07:48,000 That is because of the digital modifier. 156 00:07:48,000 --> 00:07:51,000 We need to just move it down like this. Yep. 157 00:07:51,033 --> 00:07:54,033 You can see we have created that to help. Like 158 00:07:54,366 --> 00:07:57,633 if you notice the reference image, we don't have to create 159 00:07:57,633 --> 00:07:58,366 like this sort of, 160 00:07:58,366 --> 00:08:01,833 but we have to use the intersection so let's just do this. All 161 00:08:02,966 --> 00:08:05,066 select this first, then select this, then 162 00:08:05,066 --> 00:08:08,066 press control, blur, slice 163 00:08:08,200 --> 00:08:10,100 and now you will notice we have got 164 00:08:10,100 --> 00:08:12,766 something like the reference image. 165 00:08:12,766 --> 00:08:14,266 We have something like this. 166 00:08:14,266 --> 00:08:17,266 We also have a cutout, but we also have a shape in between. 167 00:08:17,266 --> 00:08:19,600 So for things like this, the Intersect 168 00:08:19,600 --> 00:08:22,600 operation of the Boolean modifier is very useful, 169 00:08:22,766 --> 00:08:24,733 but you can see the shading is very weak. 170 00:08:24,733 --> 00:08:27,566 So to fix this, you select this 171 00:08:27,566 --> 00:08:30,266 and you have to like make it a rule of thumb. 172 00:08:30,266 --> 00:08:32,766 Whenever we are working with the boolean modifiers, 173 00:08:32,766 --> 00:08:36,300 the bevel modifier will always be at the bottom of the stack. 174 00:08:36,566 --> 00:08:39,600 No matter how many modifiers are there, the better modified 175 00:08:39,600 --> 00:08:42,600 this one will always stay at the bottom of the stack. 176 00:08:42,700 --> 00:08:44,900 If you do that, all your problems will be fixed 177 00:08:44,900 --> 00:08:47,500 like related to the shading issues for this piece. 178 00:08:47,500 --> 00:08:51,433 Also select this inside one and make sure to move the double 179 00:08:51,466 --> 00:08:52,833 modifier below this 180 00:08:54,133 --> 00:08:55,200 you can disable all the 181 00:08:55,200 --> 00:08:58,200 overlays to see your model properly and you can see 182 00:08:59,400 --> 00:09:01,966 we have got the perfect cut out of the screen. 183 00:09:01,966 --> 00:09:03,033 What you can do now is 184 00:09:03,033 --> 00:09:04,766 you can open up this bevel, modify it, 185 00:09:04,766 --> 00:09:07,600 and you can play around with the bevel, value 186 00:09:07,600 --> 00:09:10,033 whatever you want, like if you want to tighten the weight, 187 00:09:10,033 --> 00:09:12,066 you can decrease it if you want. 188 00:09:12,066 --> 00:09:14,266 Make a more smoother look. 189 00:09:14,266 --> 00:09:16,433 Yeah, that is definitely up to you. 190 00:09:16,433 --> 00:09:19,400 We can maybe place it somewhere around here. 191 00:09:19,400 --> 00:09:21,400 That looks fine, in my opinion. All right. 192 00:09:21,400 --> 00:09:25,000 So now I think you guys understand how to use the Boolean modifiers. 193 00:09:25,666 --> 00:09:28,666 Let's keep on moving forward, Make sure it's safe. 194 00:09:28,733 --> 00:09:31,033 Next, enable the x ray. 195 00:09:31,033 --> 00:09:31,566 And let's see. 196 00:09:31,566 --> 00:09:34,566 We can now create this screen portion at the middle. 197 00:09:34,800 --> 00:09:36,066 So do that again. 198 00:09:36,066 --> 00:09:39,066 We need to press shift and let's just add a simple queue 199 00:09:39,533 --> 00:09:43,033 and we can just scale this cube accordingly in the screen. 200 00:09:49,733 --> 00:09:50,966 Yeah, I think that's it. 201 00:09:50,966 --> 00:09:54,533 Specifically, before doing anything, let's just quickly press control 202 00:09:54,666 --> 00:09:57,933 and apply the scale and again, bring it out over here 203 00:10:00,200 --> 00:10:01,166 then in this piece. 204 00:10:01,166 --> 00:10:03,700 And now this time I will select this piece. 205 00:10:03,700 --> 00:10:06,266 So we're shift and then press control 206 00:10:06,266 --> 00:10:09,266 slash to use the intersection operation 207 00:10:09,300 --> 00:10:11,800 and now we have something like this. 208 00:10:11,800 --> 00:10:14,800 Obviously we need to move the drill modifier below this. 209 00:10:15,100 --> 00:10:17,200 Then it would look better. 210 00:10:17,200 --> 00:10:20,400 So make sure to do this thing after every boolean operation 211 00:10:20,666 --> 00:10:23,400 you select the mode modifier and move it below the boolean. 212 00:10:23,400 --> 00:10:24,866 Modify it like this. 213 00:10:24,866 --> 00:10:26,266 Everything would work perfectly 214 00:10:26,266 --> 00:10:29,266 and we would have like correct shooting every bit. 215 00:10:31,033 --> 00:10:31,600 All right. 216 00:10:31,600 --> 00:10:33,666 This looks pretty good in my opinion. 217 00:10:33,666 --> 00:10:34,133 All right. 218 00:10:34,133 --> 00:10:37,900 So now let's again this one, enable x ray 219 00:10:39,100 --> 00:10:42,100 and we have this small battery icon over here. 220 00:10:42,433 --> 00:10:45,866 We can also create that are a cylinder skin down 221 00:10:47,400 --> 00:10:48,266 over here. 222 00:10:48,266 --> 00:10:51,566 This on the x two located on the x axis like this. 223 00:10:51,800 --> 00:10:54,800 And then you can type in your number bag 90 degrees 224 00:10:55,533 --> 00:10:58,533 and then we can just skate it down. 225 00:11:00,200 --> 00:11:03,100 Yep, that's fine, I think. 226 00:11:03,100 --> 00:11:06,100 Let's bring it up over here. 227 00:11:07,733 --> 00:11:08,166 Shapes 228 00:11:08,166 --> 00:11:11,166 move this and also enable auto smooth and again 229 00:11:11,166 --> 00:11:14,566 select the cylinder, then select this piece by leading shift. 230 00:11:14,900 --> 00:11:19,000 Then you can best control blast slash to create the Intersect. 231 00:11:19,500 --> 00:11:23,000 And now we need to move the modifier at the bottom. 232 00:11:23,333 --> 00:11:26,333 So just drag down at the bottom of the stack. 233 00:11:26,666 --> 00:11:29,666 Make sure to do it for both of the pieces like this. 234 00:11:31,133 --> 00:11:32,433 All right. 235 00:11:32,433 --> 00:11:35,400 I will reduce the development just a little bit. 236 00:11:43,500 --> 00:11:44,933 Also, I will just select this 237 00:11:44,933 --> 00:11:48,766 piece then by and move it a little bit backwards. 238 00:11:48,766 --> 00:11:51,766 Like this, 239 00:11:56,433 --> 00:11:58,366 just to give it like that screen. 240 00:11:58,366 --> 00:12:02,233 Like look, select this piece, move this also backwards. 241 00:12:02,766 --> 00:12:06,366 Then I will select this again and just move it a little bit more. 242 00:12:08,033 --> 00:12:11,033 I think Bill here is pretty good. 243 00:12:13,800 --> 00:12:14,766 Yeah, that's okay. 244 00:12:14,766 --> 00:12:17,766 I think. 245 00:12:18,466 --> 00:12:19,000 All right. 246 00:12:19,000 --> 00:12:22,800 Next we can start to create the buttons over here. 247 00:12:24,500 --> 00:12:27,100 So let's start with this one first. 248 00:12:27,100 --> 00:12:28,966 The cube 249 00:12:28,966 --> 00:12:31,966 scaling down, place it over here 250 00:12:32,400 --> 00:12:33,100 and let's see. 251 00:12:33,100 --> 00:12:34,766 We can create it very easily. 252 00:12:34,766 --> 00:12:37,766 I think we can just sit over here. 253 00:12:37,866 --> 00:12:40,633 Let's bring it out like this 254 00:12:40,633 --> 00:12:42,633 and then just control it. 255 00:12:42,633 --> 00:12:46,100 Apply the skin, the stab and Lexy, 256 00:12:47,133 --> 00:12:51,033 the C4 fish select and select the top face and the bottom face. 257 00:12:51,566 --> 00:12:52,800 This one for the front. 258 00:12:52,800 --> 00:12:56,100 You press all plastic and extrude 259 00:12:56,100 --> 00:12:59,466 faces along normal and then you can extruded like this. 260 00:12:59,966 --> 00:13:01,700 Let's extrude this thing here. 261 00:13:05,633 --> 00:13:07,333 Yeah, that's pretty good. 262 00:13:07,333 --> 00:13:09,900 I will just increase the thickness 263 00:13:09,900 --> 00:13:12,900 of this a little bit. 264 00:13:16,333 --> 00:13:19,333 And yet now in a similar way 265 00:13:20,000 --> 00:13:21,766 there's the part. 266 00:13:21,766 --> 00:13:22,933 Yeah. Now proceed. 267 00:13:22,933 --> 00:13:26,100 Select this face and select this face again 268 00:13:26,100 --> 00:13:29,100 this one plus extrude faces along normal. 269 00:13:29,400 --> 00:13:32,700 You can also shift while extruding to move it a little bit slower 270 00:13:33,666 --> 00:13:36,666 and then you can place it perfectly like this. 271 00:13:40,966 --> 00:13:42,366 I think the actual button 272 00:13:42,366 --> 00:13:45,366 is still here. 273 00:13:54,300 --> 00:13:54,733 All right. 274 00:13:54,733 --> 00:13:56,233 I think we are pretty good to go now. 275 00:13:56,233 --> 00:13:58,366 Let's bring it out 276 00:13:58,366 --> 00:13:58,633 then. 277 00:13:58,633 --> 00:14:01,633 Right. 278 00:14:02,933 --> 00:14:07,800 The established three four face select, select this face 279 00:14:08,500 --> 00:14:11,500 and just move it downwards like this. 280 00:14:14,900 --> 00:14:15,933 Just move this 281 00:14:15,933 --> 00:14:18,933 and also enable artist mode. 282 00:14:20,433 --> 00:14:21,600 Next, I would like the bevel 283 00:14:21,600 --> 00:14:24,600 modified to this 284 00:14:27,533 --> 00:14:30,600 look before actually adding a bevel modifier. 285 00:14:31,266 --> 00:14:34,666 What I want to do is remove the modifier, select this piece 286 00:14:35,033 --> 00:14:38,366 and just press shift bloody the duplicated like this 287 00:14:38,800 --> 00:14:41,400 and then hit right click over here 288 00:14:41,400 --> 00:14:44,400 so that both of them are exactly at the same place like this. 289 00:14:44,700 --> 00:14:47,533 So the reason I'm doing this is because I have to use like 290 00:14:47,533 --> 00:14:50,700 one of the piece to actually create a different operation. 291 00:14:50,700 --> 00:14:53,300 So what I mean by that is basically if I just could 292 00:14:53,300 --> 00:14:56,966 select this one again and delete it so that this is just one of them, 293 00:14:57,133 --> 00:14:59,800 I have to select this piece and then select this one. 294 00:14:59,800 --> 00:15:02,233 Then pest control plus minus, 295 00:15:02,233 --> 00:15:04,633 you actually create a different operation over here 296 00:15:06,766 --> 00:15:07,200 and then 297 00:15:07,200 --> 00:15:10,366 we can like use the other one as the actual buttons. 298 00:15:11,100 --> 00:15:13,800 So yeah, I would just undo everything quickly. 299 00:15:13,800 --> 00:15:16,200 And before actually creating the defense operation, 300 00:15:16,200 --> 00:15:19,200 just select this piece by the duplicate 301 00:15:19,433 --> 00:15:22,433 and then hit right click to place it exactly over here. 302 00:15:22,733 --> 00:15:25,000 Then we can select this piece instead of this one. 303 00:15:25,000 --> 00:15:27,666 Then press control plus minus 304 00:15:27,666 --> 00:15:29,200 to actually create the difference. 305 00:15:29,200 --> 00:15:32,333 Operation Move the devil modified at the bottom. 306 00:15:32,700 --> 00:15:34,566 And yet now we can see 307 00:15:34,566 --> 00:15:36,466 this is the reason I created a duplicate, 308 00:15:36,466 --> 00:15:38,800 because we have this button over here also. 309 00:15:38,800 --> 00:15:41,166 And now we also have the 310 00:15:41,166 --> 00:15:44,000 different operation that we did just now. 311 00:15:44,000 --> 00:15:44,933 All right. 312 00:15:44,933 --> 00:15:47,733 Now I want to select this press tab. 313 00:15:47,733 --> 00:15:48,500 There's two for it. 314 00:15:48,500 --> 00:15:50,866 Select and select all these edges. 315 00:15:50,866 --> 00:15:52,133 Like this one. This one. 316 00:15:52,133 --> 00:15:54,966 So the shortcut for this is just hold controlling right? 317 00:15:54,966 --> 00:15:56,500 And click over here. 318 00:15:56,500 --> 00:15:59,233 And you can see now all of them are selected. 319 00:15:59,233 --> 00:16:02,100 Press that first and press controlling apply to state, 320 00:16:02,100 --> 00:16:04,233 make sure the scale is applied 321 00:16:04,233 --> 00:16:07,600 to stab again this control me and let's look out like this. 322 00:16:13,733 --> 00:16:16,266 I don't really know how much we should go for it. 323 00:16:16,266 --> 00:16:19,266 Let's enable x three and see over here. 324 00:16:23,133 --> 00:16:23,933 I think this is 325 00:16:23,933 --> 00:16:29,133 pretty good here 326 00:16:30,500 --> 00:16:32,366 to move this again and enable artist mode. 327 00:16:32,366 --> 00:16:35,500 And now we can maybe either build, modify to this, it's going to 328 00:16:36,766 --> 00:16:38,200 enable hard to normalize. 329 00:16:38,200 --> 00:16:40,733 All right. So next we will detail the buttons even more. 330 00:16:40,733 --> 00:16:42,000 So select this piece. 331 00:16:42,000 --> 00:16:45,633 And if, you know, whenever we like, add a new objects aggressively 332 00:16:45,633 --> 00:16:50,000 in the queue, it always gets added to this 3D because it'll hit. 333 00:16:50,300 --> 00:16:53,300 So we can change the location of this three because of it above you want 334 00:16:53,600 --> 00:16:56,233 you can hold shift then use your right flick 335 00:16:56,233 --> 00:16:59,833 to like move it along and wherever this 3D goes, it is placed. 336 00:17:00,300 --> 00:17:02,933 If you add a new object, it will be added over there 337 00:17:02,933 --> 00:17:05,400 at the location of the 3D because it only. 338 00:17:05,400 --> 00:17:07,000 So this I want to move. 339 00:17:07,000 --> 00:17:09,066 The 3D goes exactly over here. 340 00:17:09,066 --> 00:17:10,000 I go to your point 341 00:17:10,000 --> 00:17:13,666 so that it gets added exactly at the center of a button. 342 00:17:14,300 --> 00:17:17,066 So to do that, this the button, 343 00:17:17,066 --> 00:17:20,066 the shift is then closer to selected. 344 00:17:20,300 --> 00:17:23,333 It will bring the cursor over here and now just be shifted 345 00:17:23,366 --> 00:17:26,333 and let's add a cylinder, let's scale this down 346 00:17:27,433 --> 00:17:29,666 vacation by 90 degrees like this 347 00:17:29,666 --> 00:17:32,666 and we'll just create a small hole in the center, 348 00:17:37,333 --> 00:17:37,900 change, move 349 00:17:37,900 --> 00:17:40,900 this and enable our best mode. 350 00:17:41,166 --> 00:17:43,900 Select this piece, then select this one, then just control this 351 00:17:43,900 --> 00:17:47,433 minus and just make sure to quickly move the bevel. 352 00:17:47,433 --> 00:17:50,433 Modify below this, 353 00:17:50,433 --> 00:17:51,666 select this. 354 00:17:51,666 --> 00:17:52,600 Let's bring it out. 355 00:17:52,600 --> 00:17:55,600 We don't want it too much 356 00:17:56,533 --> 00:17:59,533 and in this one is pretty good. 357 00:18:09,200 --> 00:18:09,866 All right. 358 00:18:09,866 --> 00:18:12,866 Vaccinating 359 00:18:13,066 --> 00:18:15,866 next, if you look over in the reference image, 360 00:18:15,866 --> 00:18:19,900 we have the small ridges like created over our button. 361 00:18:19,900 --> 00:18:22,800 So let's add that to the shifting side. 362 00:18:22,800 --> 00:18:27,033 A cube scaling down, replace it over here like this, 363 00:18:28,366 --> 00:18:31,366 scale it up to match the scale. 364 00:18:34,200 --> 00:18:35,133 It's able straight. 365 00:18:35,133 --> 00:18:38,133 And let's bring this out over here. 366 00:18:42,033 --> 00:18:42,833 This controller 367 00:18:42,833 --> 00:18:45,900 applied a scale the stab and we will just 368 00:18:47,033 --> 00:18:49,633 delete out in the corners the whole control tonight 369 00:18:49,633 --> 00:18:52,733 and select all these edges investment focus B 370 00:18:54,433 --> 00:18:57,000 decrease the number of segments 371 00:18:57,000 --> 00:19:00,000 because this is like a really small object 372 00:19:03,033 --> 00:19:05,366 to smooth this and enable or just 373 00:19:05,366 --> 00:19:08,366 one more thing that I will show you is you can select any object 374 00:19:08,466 --> 00:19:11,133 like let's select both of them by holding shift. 375 00:19:11,133 --> 00:19:15,033 Then you can press slash on a number back to like isolate them 376 00:19:16,100 --> 00:19:18,633 and work without the rest of the objects. 377 00:19:18,633 --> 00:19:21,633 So this is like really useful when you just have to focus on 378 00:19:21,800 --> 00:19:25,100 a couple of objects or one single one you're selling them and press 379 00:19:25,133 --> 00:19:29,200 like to go into the local mode and you can easily attack them here. 380 00:19:29,500 --> 00:19:32,200 So when you select this, let's see for the right side. 381 00:19:32,200 --> 00:19:35,000 You can go take a little bit like this. 382 00:19:37,000 --> 00:19:40,200 Now, to duplicate this, we can restrict plastic duplicated 383 00:19:40,200 --> 00:19:43,600 like this, but I think a better way would just go over here 384 00:19:43,600 --> 00:19:46,600 selecting and let's say that add a modifier. 385 00:19:46,966 --> 00:19:50,266 You can see we can create duplicates to add modify 386 00:19:50,566 --> 00:19:54,100 any number of them, but we don't want it on this axis. 387 00:19:54,100 --> 00:19:56,266 We actually want it on the y axis. 388 00:19:56,266 --> 00:19:58,000 So the undesired one. 389 00:19:58,000 --> 00:20:01,700 So save the factor of x to zero and increase the factor on the 390 00:20:01,700 --> 00:20:04,700 z like this. 391 00:20:06,600 --> 00:20:07,233 Slash again 392 00:20:07,233 --> 00:20:10,300 to come out of the local mode this one and enable x3 393 00:20:10,533 --> 00:20:12,166 and let's just quickly see the difference. 394 00:20:12,166 --> 00:20:15,166 Image. 395 00:20:17,966 --> 00:20:18,366 All right. 396 00:20:18,366 --> 00:20:21,366 So that's perfectly 397 00:20:33,200 --> 00:20:33,666 maybe having 398 00:20:33,666 --> 00:20:38,100 just push it in a little bit and I can 399 00:20:42,533 --> 00:20:43,666 I think three was fine. 400 00:20:43,666 --> 00:20:45,566 I think this looks much better. 401 00:20:45,566 --> 00:20:48,133 We don't really have to go exactly according to the 402 00:20:49,266 --> 00:20:49,966 definition. 403 00:20:49,966 --> 00:20:53,266 I would not select this and now I modified to this 404 00:20:54,900 --> 00:20:56,166 and committed it properly. 405 00:20:56,166 --> 00:20:56,800 Over here 406 00:20:56,800 --> 00:21:00,633 we need to set the axis so we can select this object as the muted axis. 407 00:21:01,166 --> 00:21:04,433 So select this object and we'll head in the middle object. 408 00:21:04,666 --> 00:21:08,100 Click over here and select this, then set the z-axis 409 00:21:09,500 --> 00:21:10,533 and disable the X. 410 00:21:10,533 --> 00:21:13,533 And you can see we have made it a perfectly, 411 00:21:15,800 --> 00:21:17,533 but we cannot really be over here. 412 00:21:17,533 --> 00:21:20,533 We just need selected and then duplicated 413 00:21:22,666 --> 00:21:23,366 like this. 414 00:21:23,366 --> 00:21:27,300 We can disable the and save the x axis now, 415 00:21:29,066 --> 00:21:32,066 now just rotating by 90 degrees. 416 00:21:36,133 --> 00:21:39,133 This tree for right side will 417 00:21:39,366 --> 00:21:41,900 enable for us Alexa, 418 00:21:41,900 --> 00:21:44,900 you can place them over here, 419 00:21:47,300 --> 00:21:50,300 but we need to fix their rotation 420 00:21:57,966 --> 00:22:00,966 as odd and Z and located like this. 421 00:22:01,166 --> 00:22:04,233 Yeah I think that looks pretty good now to push it inwards 422 00:22:05,500 --> 00:22:05,733 then. 423 00:22:05,733 --> 00:22:06,633 Right. 424 00:22:06,633 --> 00:22:07,400 And then you can 425 00:22:07,400 --> 00:22:10,400 display once again to align impulsively with the rotation 426 00:22:10,433 --> 00:22:13,433 and just move it into words like this. 427 00:22:14,833 --> 00:22:15,333 And yeah, 428 00:22:15,333 --> 00:22:18,333 now I think button looks pretty good. 429 00:22:19,300 --> 00:22:22,300 We can maybe select everything over here 430 00:22:23,100 --> 00:22:26,100 and just push it in these two also. 431 00:22:26,100 --> 00:22:27,900 So Benji then. Right. 432 00:22:27,900 --> 00:22:30,900 And move it inward because I think 433 00:22:30,900 --> 00:22:33,900 the button is not that big. 434 00:22:35,100 --> 00:22:38,100 Maybe we can see it from the right side of you. 435 00:22:38,233 --> 00:22:41,233 Three 436 00:22:41,300 --> 00:22:43,166 and I think this is fine. 437 00:22:43,166 --> 00:22:46,133 I will also select the cylinder object and move it 438 00:22:46,133 --> 00:22:49,133 backwards. 439 00:22:54,933 --> 00:22:57,933 All right, 440 00:22:58,366 --> 00:23:01,300 next note Cyprus one again, enable x ray. 441 00:23:01,300 --> 00:23:05,300 Make sure to hit save and we can create these buttons now. 442 00:23:05,766 --> 00:23:07,500 So these ones are really easy to create. 443 00:23:07,500 --> 00:23:09,366 We can basically add a cylinder 444 00:23:10,633 --> 00:23:11,600 scaling down 445 00:23:11,600 --> 00:23:14,600 located on the x axis by 90 degrees. 446 00:23:14,966 --> 00:23:17,966 Just place it right over here. 447 00:23:27,833 --> 00:23:30,833 Just move this and enable all this 448 00:23:36,100 --> 00:23:37,933 and let's see if we're doing anything. 449 00:23:37,933 --> 00:23:40,666 We need to create the cutout for the buttons. 450 00:23:40,666 --> 00:23:42,700 So just select this one. 451 00:23:42,700 --> 00:23:46,166 Enable x ray redshift as duplicated over here. 452 00:23:59,833 --> 00:24:00,200 And now 453 00:24:00,200 --> 00:24:03,333 while these two are selected, select them both and then set 454 00:24:03,466 --> 00:24:06,600 this one at the last this control band 455 00:24:06,600 --> 00:24:09,600 minus the difference operation 456 00:24:09,900 --> 00:24:12,900 Move the drill modifier at the bottom. 457 00:24:15,666 --> 00:24:16,100 All right, 458 00:24:16,100 --> 00:24:19,100 Now we can actually start making the buttons, so select this one. 459 00:24:19,333 --> 00:24:22,566 Let's go there and selected to bring the cursor over here. 460 00:24:23,066 --> 00:24:27,000 Now we can add another cylinder, scaled this down located on the x 461 00:24:27,000 --> 00:24:30,000 by 90 degrees. 462 00:24:36,600 --> 00:24:39,433 Let's see the button now 463 00:24:39,433 --> 00:24:43,733 move it outwards to move this force down to enable or to smooth 464 00:24:45,766 --> 00:24:48,633 the step to go into the edit mode first. 465 00:24:48,633 --> 00:24:52,166 Next this control by the skin to stab this before 466 00:24:52,200 --> 00:24:55,200 we select the stock base and I will 467 00:24:56,000 --> 00:24:59,000 decrease these size like this. 468 00:25:03,066 --> 00:25:05,266 Next we can go with to modify 469 00:25:05,266 --> 00:25:09,000 and either a to this adjustable amount 470 00:25:11,833 --> 00:25:13,233 and enable higher to normal. 471 00:25:13,233 --> 00:25:16,233 And this would 472 00:25:19,333 --> 00:25:21,633 let's 473 00:25:21,633 --> 00:25:23,400 do for it select 474 00:25:23,400 --> 00:25:27,033 for light and select this complete loop which respectfully 475 00:25:27,033 --> 00:25:30,400 and you can try leveling existing devices that books. 476 00:25:37,800 --> 00:25:38,266 All right. 477 00:25:38,266 --> 00:25:40,366 This looks pretty good in my opinion. 478 00:25:40,366 --> 00:25:43,900 You can also add of the normal modifier to correct the shooting 479 00:25:43,900 --> 00:25:44,833 even more. 480 00:25:44,833 --> 00:25:48,233 You can see the shading is just a little bit easier. 481 00:25:48,600 --> 00:25:51,966 So sometimes adding a we can normally modify this fixes that. 482 00:25:53,133 --> 00:25:56,166 And yeah, the button looks pretty good in my opinion. 483 00:25:57,233 --> 00:26:00,100 Now I would just 484 00:26:00,100 --> 00:26:02,200 reshuffle the and place it over here 485 00:26:02,200 --> 00:26:05,966 if you want to place it perfectly at the center of this thing over 486 00:26:05,966 --> 00:26:09,900 here, this is like a small shortcut for this or like a trick. 487 00:26:10,200 --> 00:26:14,266 But first we need to go over to edit references and enable another add on 488 00:26:14,900 --> 00:26:17,900 for search for the copy attribute menu. 489 00:26:18,200 --> 00:26:19,000 Or here. 490 00:26:19,000 --> 00:26:19,800 This also comes 491 00:26:19,800 --> 00:26:22,800 preinstalled with the now you just need to enable it from over here 492 00:26:23,633 --> 00:26:26,500 and after enabling it, when you press control the see, 493 00:26:26,500 --> 00:26:28,600 you would see this huge menu appearing. 494 00:26:28,600 --> 00:26:31,833 So if you use it for this object, then select this one 495 00:26:31,833 --> 00:26:35,100 because we want to copy the location to over here, 496 00:26:36,133 --> 00:26:38,833 then this control key and then you select copy location 497 00:26:39,833 --> 00:26:40,800 and yeah, you can see 498 00:26:40,800 --> 00:26:43,800 it gets placed perfectly at the center. 499 00:26:45,666 --> 00:26:47,033 All right, let's hit save. 500 00:26:47,033 --> 00:26:50,166 And I think this video has gotten a little bit long, 501 00:26:50,533 --> 00:26:53,300 so we will end it here and we'll continue from here in the next one. 502 00:26:53,300 --> 00:26:54,133 Thank you. I thought you. 40222

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