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So I'm just recording this lecture
from the future
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because I forgot to add
one thing in our margins
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that's creating this lecture so that
you guys don't forget to create it.
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If you press the button
for the front view, you will see
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we forgot to add these little cutouts
over here on the front side of the.
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So you can just go ahead
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and add that on your own
because it is like really easy to do.
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I cannot really do it right now
because I've already recorded
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everything ready
for during the course.
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So I cannot really make this change
right now.
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But you guys can definitely do it
because I will be adding this video
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before everything, like applying
all the modifiers and everything.
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So you can definitely
add these cartels in the
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margins.
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Let's just quickly set up
the reference image I would show you.
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We can just move this back
audience to select this invite
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and move it back over here, press
one for the front and for selected
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this next type in minus one
and just flip it like this
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and bring it down to match it
with the margin,
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including to show you how
we can add these.
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I won't be adding them or
and it won't appear in the videos
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because I forgot to add them and
I've already recorded all the videos.
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So yeah.
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And just quickly showing
how we can add these
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because it's like a really simple
in small cutout.
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So when you scan this cube dump
located
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by 1845
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vertices located roughly first
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go to
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item transform
and I think -30 would work.
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All right. Yeah.
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Then press S and Z and scale it up
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like this.
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This can truly apply the scale
to stab
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and just select all of these edges.
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Let's bring it out over here.
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Stab or control tonight
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and select all these edges
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like this.
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This one again and next.
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This control beat better amount.
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And now we can simply add
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add a modifier,
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increase
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the X factor and just duplicate it
multiple times,
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adjust it again and you can see
it is moving a little bit downward.
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So you can add
in all of your big lie on think
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so you can just add
a little bit of the Z axis
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so that it moves down as well.
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And yeah, now I think it is fitting
correctly, just move it backwards.
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Now shapes move this enable or smooth
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and now select these two
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then just control minus
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select this and let's move
the little modifier above.
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So move
the boolean modifier modifier.
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All right guys, this is it.
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Another small change
that I want to make
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is if you could open up
the difference in the list.
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This change is not really visible
in the fence images.
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That's why we did not really adding
if you check
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in the reference image and open up
this one,
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you will find this out over here
on the bottom of the model.
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Now be forgot to act on this.
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Also,
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we need to place it
somewhere around here.
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So press control plus seven.
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I think for the bottom view was
we can select this press shift.
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Let's go to selective
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then press control
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seven for the bottom view
and let's check the difference image.
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All right.
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So the shape is something like this.
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It's gone from over here
and straight down from the.
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So the shape is something like this.
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It is called from the top.
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And it is straight at the bottom
and it connects with this line
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so we can shift the cube
to scale it down
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and place it over here like this.
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00:04:09,866 --> 00:04:10,066
Let's
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just bring it out, respect
and truly apply the scale.
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This of the seven step and risk,
do for it.
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Select or shift and select
these two edges.
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This converted to seven again
and then press control B
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and just look go this way.
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I think we have something like
this only shades mode
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this enable or does not select them
both and press control minus.
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Now we need to just place
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cylinder inside this.
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So again
those are to selected the cylinder.
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00:05:06,600 --> 00:05:10,033
I think the size is pretty large
for this one thing.
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00:05:10,033 --> 00:05:12,666
It is really small.
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There's just selected
both of them in scaling.
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00:05:16,300 --> 00:05:19,300
Don't
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you? Then why?
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And bring it back over here.
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00:05:46,433 --> 00:05:48,633
But I think I'm happy with something
like this.
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Only just select the cylinder now
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and let's see.
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00:05:53,866 --> 00:05:57,266
We can just move this first, enable
or best smooth stop,
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make sure to apply the scale.
101
00:05:59,500 --> 00:06:02,433
Also,
the step is three for face like this.
102
00:06:02,433 --> 00:06:05,900
I take this like this
and this extruded downwards.
103
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We can maybe increase
the size of this like this.
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So this estimate
and scale it like this
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and also scale this up.
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All right.
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So that's pretty good.
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Make sure to
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add these two changes
and we are going to go
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00:06:39,400 --> 00:06:42,566
also, I'm seeing some negotiating
issues over here.
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00:06:43,233 --> 00:06:48,000
I think we can fix them by just
selecting it, then pressing G then.
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00:06:48,200 --> 00:06:48,500
Right.
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00:06:48,500 --> 00:06:51,466
And moving it a little bit outward
like this.
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Yeah.
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So just bring it
a little bit outwards and yeah,
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you can see
they're pretty much fixed.
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00:06:58,133 --> 00:06:59,733
So just make sure you don't have
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any kind
of shading issues in your mind.
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00:07:02,966 --> 00:07:03,333
All right.
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00:07:03,333 --> 00:07:03,933
Let's see.
121
00:07:03,933 --> 00:07:07,166
The thing with watching this video,
make sure to add these changes.
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You won't really see these changes
in the future videos
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because I've added them
at a later stage.
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But yet
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you can make sure
to add these to changes
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and just picture them accordingly,
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because these are like
very simple changes.
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So yeah, thank you
guys. As seen the next thing.
9941
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