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Hello and welcome to this new course.
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In this course,
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we will go over the entire process
of creating a Nintendo game Boy
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using blender and substance
being from start to finish.
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We will go over the complete pipeline
of creating a high quality,
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realistic drop,
starting with modeling the proper
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texturing and substance
paint and finally lighting
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and rendering a portfolio beast
back in Blender.
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This course will help you
improve your 3D modeling and action
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skills massively
as we go through each
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and every step together
and learn many different techniques.
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After finishing the course,
you would easily be able
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to create the renders
shown in the trailer
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and build high quality
props of your own.
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This course has over
5 hours of content
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and we will go over
each and every step
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in this course together
and nothing will be skipped.
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The course does not have
any kind of time lapse
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so that you can follow
every step easily.
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We will start by modeling the prop
in Blender and learn about various
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modeling techniques and also learn
a lot about different modifiers.
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After finishing the modeling,
we will apply all the modifiers
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and you'll be unwrap
our modified export.
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We will import
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the model intercepts in Spain
to start with the testing process.
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Really start
by making the mesh map for our model.
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We will learn to create high quality
and realistic materials
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and the key features of options
like smart mask generators.
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Smart materials sector after modeling
and texturing are main asset.
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We will also modeling picture
a Gameboy cartridge
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to enhance renders
and give them a bit more detail.
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At last, we take our margins
back to Blender and render them
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in the sake of the material lighting
and the cameras and learn
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how to use HDR race
to light up our scenes.
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Finish the course
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by taking a portfolio or editing and
a little bit of Photoshop editing.
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This course is for everyone
who has a basic
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understanding
of blender and substance
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makeup
and wants to improve their skins.
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So I hope to see
you in the course. Thank you.
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