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These are the user uploaded subtitles that are being translated: 1 00:00:07,140 --> 00:00:08,340 Hello. 2 00:00:08,343 --> 00:00:16,549 This time, we will work together on material representation and light expression as the near final step of character illustration - additional description. 3 00:00:16,750 --> 00:00:21,488 We use brushes and depictions to describe 4 00:00:21,521 --> 00:00:27,460 All items are finished rendering, the structural expression is over, and from now on, in the finished illustration 5 00:00:27,494 --> 00:00:36,569 Each new piece or section adds once a light reflection and its expression of the critical world, allowing the illustration to close as a whole. 6 00:00:37,170 --> 00:00:40,073 First, I will learn more about the expression of the material. 7 00:00:40,407 --> 00:00:45,545 Instead of talking about the complexities, I would learn how light reflections appear and go from there. 8 00:00:45,879 --> 00:00:53,052 Let's not complicate the separation and simply know the difference between the egg spot and the positive and negative filaments, the company that wants to go beyond is the material that 9 00:00:53,055 --> 00:00:59,192 Divided into size texture and material, which has a lot to do with light reflection belongs to the texture. 10 00:00:59,659 --> 00:01:01,309 Something with a somewhat rough surface, when the light hits 11 00:01:01,310 --> 00:01:03,598 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:03,599 --> 00:01:09,903 The light will spread out with each bend, and the light will scatter like this, scatter like this, and this is called a chaotic reflection. 13 00:01:10,070 --> 00:01:18,645 Conversely, when the light hits, the surface is smooth and the light that hits does not spread out, but twists in the right direction, which is called governmental activity. 14 00:01:18,678 --> 00:01:26,319 Simply put, something with a rough surface does not knot sea light, and the object is staggered in color, which makes it an example of a difficult reflection. 15 00:01:26,453 --> 00:01:29,188 Conversely, when the surface is smooth and the light shines 16 00:01:29,191 --> 00:01:35,261 The material of sea light that transmits bright light only at the translucent is usually called positive reflection. 17 00:01:35,328 --> 00:01:41,167 So remember to first see what we really need to know to arrive at the difference between positive and negative and difficult reflections. 18 00:01:41,835 --> 00:01:44,204 The light on any object that 19 00:01:44,237 --> 00:01:46,371 roughly 100 meters. 20 00:01:46,374 --> 00:01:52,712 In a turbulent object, these lights spread evenly, each 10% distributed. 21 00:01:52,745 --> 00:02:01,054 Thus, when the colors of the objects stagger into our eyes in exactly the opposite direction, they reflect the correct amount at the point of collision, the 22 00:02:01,121 --> 00:02:07,460 Where there is no collision, the illumination of the light is dimmed, and the illumination of the light is only reflected at the collision. 23 00:02:07,560 --> 00:02:13,899 So it's not that the object is brighter with higher reflectance, but that the reflected light will be concentrated? 24 00:02:13,902 --> 00:02:16,603 Is it diffusion or diffusion? 25 00:02:16,636 --> 00:02:24,944 So, when we hit a red ball drawing the same thing, basically no object is subjected to light that 26 00:02:25,111 --> 00:02:27,313 would have such a dark color appear. 27 00:02:27,413 --> 00:02:37,290 In the state of chaotic reflection, the light shining to this part spreads uniformly, and then the object young body spreads to such a uniform width and appears. 28 00:02:37,390 --> 00:02:44,097 Conversely, in the case of positive reflection, the rays collide and the rays are reflected to every point that 29 00:02:44,397 --> 00:02:53,706 This way, the light will shine accurately and the light will not spread and it will reflect more clearly, so the colors will be more vivid. 30 00:02:53,840 --> 00:03:00,613 We often call these things highlights, so to be more precise, let's sort out the terminology and then make it clear. 31 00:03:01,214 --> 00:03:06,085 When there is this object, the light source shining out is the spec kuro. 32 00:03:06,152 --> 00:03:09,821 The color inherent in an object is called the color of the object. 33 00:03:09,824 --> 00:03:16,596 Thus, in a randomly reflected object, only the color of the object appears, while in the opposite object, additional spots appear. 34 00:03:16,629 --> 00:03:22,902 Like this, in materials where both the color of the object and the speckle are present, objects with internal egg reflections 35 00:03:23,102 --> 00:03:28,942 has a transparent, smooth coating, so it can be assumed that light reflection will additionally appear on it. 36 00:03:29,342 --> 00:03:32,078 and those objects with very high reflectivity. 37 00:03:32,178 --> 00:03:34,414 rather than just reflecting light. 38 00:03:34,447 --> 00:03:40,486 reflected to the shape of that light, reflected to that object reflected 3. 39 00:03:40,620 --> 00:03:48,761 If from this state to metallicity, we can reflect the color of the object, like a mirror 40 00:03:48,828 --> 00:03:51,931 Shadows or brighter surfaces will produce additional reflections. 41 00:03:52,031 --> 00:03:58,705 So, when I'm drawing these rocks or hairs on a reflective object, we don't need to take additional shots of the sea light that 42 00:03:58,738 --> 00:04:05,578 It's best to concentrate on the inherent color of the object, and also, when we're drawing materials that have a shiny or smooth rendering web 43 00:04:05,645 --> 00:04:11,851 like this depicts the look of life, or the ambient or reflected light around it needs to be depicted more accurately. 44 00:04:11,884 --> 00:04:19,524 Jump to these present illustrations and then learn these step by step, in what order to be effective. 45 00:04:20,526 --> 00:04:24,631 Until last time, we finished this detail phase. 46 00:04:24,664 --> 00:04:28,234 We will not add additional props in the material phase. 47 00:04:28,268 --> 00:04:32,005 Grouping of control rats. 48 00:04:32,305 --> 00:04:38,745 You can either heat the cells up like this state, or merge them like I did, and go from there. 49 00:04:38,778 --> 00:04:44,350 First of all, when you're doing the painting, the material comes in and then you have to look at how it relates to the background that 50 00:04:44,450 --> 00:04:51,391 From now on, I'll paint the background a little bit wider so that I can confirm some memory and make the background darker as well, together. 51 00:04:51,791 --> 00:04:58,063 Now what you see is that in the case of the shadows, not black meaning that there's already enough light around 52 00:04:58,066 --> 00:05:01,934 Meaning in the case of casting shadows, it comes in from the whole. 53 00:05:01,968 --> 00:05:05,505 The ambient photon is blue. 54 00:05:05,672 --> 00:05:12,945 So we now have a representation of the ambient sword, a little bit clearer ambient light in individuals with higher reflectance. 55 00:05:13,079 --> 00:05:19,419 Or, please describe a little bit the process of reflecting ambient light or spokes in an object with high reflectance. 56 00:05:19,552 --> 00:05:25,925 First of all, the most lighted part of the illustration is this light of the light source. 57 00:05:26,025 --> 00:05:34,801 Starting with this part, add the blue color first, and then the symbolic gradient tool that goes in to make this part of the light look like it's blue. 58 00:05:37,737 --> 00:05:40,573 Add a little bit to the rest of it as well. 59 00:05:40,740 --> 00:05:43,409 Lower the safety seat. 60 00:05:43,476 --> 00:05:47,413 It's better to paint this part once. 61 00:05:47,647 --> 00:05:50,783 Temporary is a round of 7, ready to smash. 62 00:05:50,917 --> 00:05:53,186 The first thing to do is 63 00:05:53,252 --> 00:05:59,959 Before we can represent the light reflections, we need to sort out the tone and shadow descriptions and then cross it over. 64 00:06:00,026 --> 00:06:02,761 Overall, the contrast is at the top of the section 65 00:06:02,764 --> 00:06:08,935 The light shines more clearly, so the contrast is higher, and the contrast is lower below the light source and the distant foliage. 66 00:06:09,102 --> 00:06:13,339 So, overall, we need to make the picture a little darker. 67 00:06:13,373 --> 00:06:16,676 Doing three layers, pointing this sling. 68 00:06:20,713 --> 00:06:27,954 View the image from a distance, and then extend the gradient scale toward black. 69 00:06:27,987 --> 00:06:33,559 Here the light hits the foot end face, please come in very wide like this so as not to interfere. 70 00:06:37,463 --> 00:06:43,703 And, if you change the overlay in this state, you will naturally have the effect of shading darkening. 71 00:06:43,836 --> 00:06:51,911 If you only want the lower part of the drug to be darker, then you can choose to go slightly lower to further suppress the shadows. 72 00:06:56,115 --> 00:06:56,681 In this way 73 00:06:56,684 --> 00:07:02,822 The bottom will be pressed first on the whole, and the drawing of the path needs to be depicted in this state first. 74 00:07:04,757 --> 00:07:11,097 So, start by painting the part corresponding to the shadows black with the airbrush and make it a little bit easier. 75 00:07:11,130 --> 00:07:18,438 If possible, first assign the displayed shadows inside the shadows to the brush, not the parts touched by the light. 76 00:07:23,810 --> 00:07:27,513 and the part farther away from the light. 77 00:07:27,947 --> 00:07:29,848 Instead of clear access. 78 00:07:29,851 --> 00:07:36,988 expresses where the path shading narrows to a certain area, so we don't have much reason to draw to the correct shape. 79 00:07:36,991 --> 00:07:43,129 When using the medicine to erase the 100 million part, than a clear brush head, first lightly brush the air brush. 80 00:07:51,871 --> 00:07:55,641 From now on, only a portion of these matches 81 00:07:55,708 --> 00:07:58,978 One big brush with a brush that has pilasters. 82 00:08:06,652 --> 00:08:08,321 These parts 83 00:08:08,821 --> 00:08:12,325 Shake only the parts corresponding to the race one at a time like this. 84 00:08:15,094 --> 00:08:22,034 Tell me, you shoot the part of the race like this, and this part 85 00:08:23,302 --> 00:08:25,771 Brush lightly, brush lightly 86 00:08:27,573 --> 00:08:28,140 Erase 87 00:08:29,308 --> 00:08:34,145 Only the parts that are significantly narrower keep the shadows soft. 88 00:08:35,515 --> 00:08:39,418 This part was likewise run over by the fiber, erasing parts of 89 00:08:42,655 --> 00:08:46,058 In order to avoid the effect of these white parts 90 00:08:46,125 --> 00:08:49,595 Let this part be printed clearly. 91 00:08:59,071 --> 00:09:03,776 00:09:03,776 And then with the brush, add another black 92 00:09:04,844 --> 00:09:06,178 light 93 00:09:06,746 --> 00:09:09,081 Reduced transparency. 94 00:09:12,051 --> 00:09:14,819 Drop the hand strength and apply just a little bit. 95 00:09:14,822 --> 00:09:18,024 00:09:14,820 Look, Teoti's not too bad, don't be afraid 96 00:09:21,227 --> 00:09:24,497 Let the game be clear. 97 00:09:25,932 --> 00:09:33,506 What a press, these parts are also finger-pressed, just touch it. 98 00:09:48,020 --> 00:09:50,990 If possible, the outer part 99 00:09:51,691 --> 00:09:58,664 Take it back, it's not a drawing group, but for the sake of pressing, it's better to use a light touch in black. 100 00:10:00,345 --> 00:10:03,334 Subtitled by online-courses.club We compress knowledge for you! 101 00:10:03,335 --> 00:10:05,538 Able to preserve the three-dimensionality. 102 00:10:25,358 --> 00:10:31,664 Then cut and paste, again compositing #5 to darken the color naturally. 103 00:10:31,697 --> 00:10:38,237 Then, when switching, please first confirm that the closed shadows are expressed and that each space is sufficient. 104 00:10:39,071 --> 00:10:41,641 The degree can be adjusted by reducing the transparency. 105 00:10:49,815 --> 00:10:52,251 Similarly, the Mario Network section 106 00:10:57,289 --> 00:11:00,292 Needs to get darker and darker. 107 00:11:01,560 --> 00:11:02,961 Making three layers. 108 00:11:02,964 --> 00:11:05,131 Because of the threat, I'll throw it right back. 109 00:11:20,279 --> 00:11:28,587 Use "Erase with transparency" to indicate a slightly more relaxed area of inspiration. 110 00:11:31,991 --> 00:11:34,759 Want to get the overlay. 111 00:11:34,762 --> 00:11:37,329 If it's dark enough, you can adjust the transparency that 112 00:11:39,298 --> 00:11:42,835 Please decide how dark it is. 113 00:11:43,536 --> 00:11:49,075 And now, the material will be more aggressive, but the first thing that needs to be done is 114 00:11:49,141 --> 00:11:55,748 Even inside the shadows, it will start with the weakest, widest light. 115 00:11:55,781 --> 00:12:04,356 In this case, the representation of the material is carried out from the easel, starting from the part with the higher reflectivity and stacking up from the weakest blue light. 116 00:12:04,390 --> 00:12:06,224 Starting with the highlights and moving in. 117 00:12:06,227 --> 00:12:08,861 Because the picture contains the clearest light. 118 00:12:09,128 --> 00:12:14,133 Even if it is not necessary to complete the rest of the picture, it has the effect of making the painting look more like the closing stage. 119 00:12:14,166 --> 00:12:21,907 So, to maximize the finish of the painting, we start with a weak and blurred light rather than a strong and clear one. 120 00:12:22,174 --> 00:12:24,243 It's best to take the last shot. 121 00:12:24,310 --> 00:12:30,449 where the black object has a slightly higher reflectivity, making its light reflection behave more clearly. 122 00:12:30,750 --> 00:12:33,986 Starting with these parts, the blue light is slowly added. 123 00:12:34,053 --> 00:12:40,826 In this state, the two lights move and the saturation becomes higher as the brightness increases. 124 00:12:40,960 --> 00:12:44,997 So choose a brush that is larger than you think. 125 00:12:45,030 --> 00:12:52,438 You can't exert force on your hand, try to put down the force of your hand and realize the weakness going in. 126 00:12:54,173 --> 00:12:59,011 So, we did three layers, so don't worry too much about the obscured part. 127 00:13:00,279 --> 00:13:04,450 Slowly add blue light from the dark areas. 128 00:13:08,821 --> 00:13:12,358 When you get into modulation or fine expressions like brushes 129 00:13:13,225 --> 00:13:18,764 When you focus, your voice tends to get smaller, which means you're now very focused. 130 00:13:20,132 --> 00:13:27,239 The light reflections will be more pronounced on those edge parts, so please show those parts, erase the shadows in the middle 131 00:13:28,808 --> 00:13:31,777 Find some more sections where the existing description is more tired. 132 00:13:33,345 --> 00:13:38,716 If possible, on the same dark objects 133 00:13:38,719 --> 00:13:40,820 Express it. 134 00:13:46,492 --> 00:13:48,893 Don't let go, if possible. 135 00:13:48,896 --> 00:13:52,331 Think of honor and shame as living once, I guess, as an understatement. 136 00:13:55,167 --> 00:13:58,170 Light blue, a little bit more. 137 00:13:59,972 --> 00:14:01,973 Are these parts of the hair covered up? 138 00:14:01,976 --> 00:14:05,310 We'd better not touch it. 139 00:14:05,313 --> 00:14:13,285 And those parts have also become bluer, brighter, more saturated, so now it's also to increase the bright hole 140 00:14:14,587 --> 00:14:19,725 This color is near the light reflecting off that side of the light 141 00:14:23,229 --> 00:14:26,131 Reduces the strength of the hands and makes the body weaker. 142 00:14:54,260 --> 00:14:58,230 Where the reflexes are high. 143 00:14:58,797 --> 00:15:01,734 It's better to make the blue light weaker and add meaning. 144 00:15:02,134 --> 00:15:07,773 If you have personal skills in these areas, you'll end up accumulating descriptions that 145 00:15:08,140 --> 00:15:16,515 The digital-specific slickness is slightly reduced with the addition of some suddenly leaving the song's Huizen-like performance intact, which works well. 146 00:15:17,182 --> 00:15:20,686 For example, compared to these bare brushes, the 147 00:15:22,321 --> 00:15:28,427 This kind of damage, if expressed in the same way, is beyond the capital enterprise specific 148 00:15:29,762 --> 00:15:32,364 It feels like it might leave a little bit of a mark. 149 00:15:32,464 --> 00:15:36,268 Such a small corner 150 00:15:36,735 --> 00:15:40,339 Make the light reflection a little bit clearer. 151 00:15:45,311 --> 00:15:49,714 This reflected light must be main light all weak. 152 00:15:49,717 --> 00:15:57,122 So, the contrast is slightly darker than expected, so you don't have to force it, just slightly slightly cover it once. 153 00:15:57,489 --> 00:16:00,125 So going in slowly from the darkness. 154 00:16:04,763 --> 00:16:09,835 After a certain point, we end up only seeing 155 00:16:10,736 --> 00:16:16,508 A slightly deeper circle needs to be emphasized so that the edges are emphasized once more. 156 00:16:27,619 --> 00:16:33,792 And since the brush has gotten smaller, the rest of the elements that we're having a hard time depicting today on 157 00:16:34,994 --> 00:16:37,363 Going to the city side 158 00:16:37,429 --> 00:16:40,099 This will be our way of reducing the process later. 159 00:16:46,939 --> 00:16:52,344 These sections can get a little bit messy, so it's best to take the total measures at once. 160 00:16:52,711 --> 00:16:58,050 These blurry parts, or colors or whatever. 161 00:16:58,517 --> 00:17:00,786 Make another selection 162 00:17:04,556 --> 00:17:06,825 Minimize the unnaturalness. 163 00:17:08,093 --> 00:17:10,628 Shorten the working time on the back of a race like this 164 00:17:19,204 --> 00:17:21,540 The reason why payments go through such a process 165 00:17:22,141 --> 00:17:28,380 After going beyond the formulation of sanctions, rather than diagrams, it is more like the notion of its own correction theory that 166 00:17:28,680 --> 00:17:31,650 Think about the moment of finding the final description of the painting. 167 00:17:35,554 --> 00:17:41,160 So, if you have areas where you want to add more detail, or where you don't have the finishing touches 168 00:17:41,493 --> 00:17:46,965 think it's better to end the phase now and go down overall. 169 00:17:56,308 --> 00:17:59,411 So, in the material representation phase, the 170 00:18:01,146 --> 00:18:05,417 because only with physical strength, such finishing can enter together, the 171 00:18:05,951 --> 00:18:11,590 If everyone from the past time is so beyond the in-service performance, take a break. 172 00:18:12,424 --> 00:18:17,796 It's better to check the regrettable part on the next day while finishing the process 173 00:18:29,942 --> 00:18:34,445 in the highly reflective layers and light sources. 174 00:18:34,448 --> 00:18:38,283 The long part can be slightly brighter with a little blue. 175 00:18:38,484 --> 00:18:45,124 The light comes out from here and turns that part of the face corresponding to the edge side mainly green 176 00:18:45,557 --> 00:18:47,659 It will be discharged. 177 00:19:00,405 --> 00:19:04,109 So, when the picture starts to get significantly brighter, the 178 00:19:05,244 --> 00:19:10,916 It looks like the finish is great, so it doesn't feel like fun to draw and paint. 179 00:19:11,283 --> 00:19:14,086 With the middle mainly. 180 00:19:15,354 --> 00:19:17,990 You start by saying 181 00:19:20,492 --> 00:19:22,528 Let the other parts be the same. 182 00:19:51,557 --> 00:19:55,460 to proceed with a concentration out of strong people mainly. 183 00:19:57,029 --> 00:20:02,434 These parts will also spread out from the inside out. 184 00:20:04,836 --> 00:20:08,607 Because these parts are now also metallic, the light reflectivity will be high, right? 185 00:20:08,640 --> 00:20:11,043 So, above the light, the 186 00:20:13,045 --> 00:20:13,946 with the hand 187 00:20:16,982 --> 00:20:19,483 Reflecting light. 188 00:20:19,486 --> 00:20:24,723 The parts that we have pre-painted with a layer of metal can also be described slightly with this overlay. 189 00:20:27,025 --> 00:20:29,493 This idea that spread from this 190 00:20:29,496 --> 00:20:35,200 If it's felt that the farther away from here, the weaker and smaller the sea lights are, then the stereo is maximized. 191 00:20:42,040 --> 00:20:42,373 Textbook 192 00:20:42,376 --> 00:20:48,814 The farther away from here, the more blurred, the weaker, the wider, the light representation 193 00:20:49,681 --> 00:20:51,383 The metaphor loses, right. 194 00:20:56,955 --> 00:20:59,091 Sure enough, it's dark too. 195 00:21:01,059 --> 00:21:05,731 Here it's somehow circular with a cylindrical shape underneath. 196 00:21:05,831 --> 00:21:10,102 The upper side is dominant, lit up with sea lights, entering the apron to live 197 00:21:11,937 --> 00:21:13,871 The bottom is also bent. 198 00:21:13,874 --> 00:21:16,141 Which direction will be brighter. 199 00:21:22,014 --> 00:21:26,118 And to show the three-dimensionality, here is the shadow against the window 200 00:21:31,556 --> 00:21:33,024 And then with paint on the glossy surface. 201 00:21:33,027 --> 00:21:39,197 Like these metallic pieces, the dark colors can also be painted again so that the contrast continues to improve. 202 00:21:39,865 --> 00:21:44,970 For example, here is the bright side, so it's better to darken the outside of the opposite side. 203 00:21:56,948 --> 00:21:59,551 Illuminating the other side. 204 00:22:00,352 --> 00:22:04,690 Teaching than to brighten the side from here, where it's a little bit of reflected light from the body. 205 00:22:04,956 --> 00:22:11,495 Please cover the middle slightly with darker colors and then increase the contrast. 206 00:22:11,498 --> 00:22:14,099 More dramatic depiction of Venus. 207 00:22:31,149 --> 00:22:38,256 Also, don't create a new manual, if possible, on the same light source, think of it tied next to me today. 208 00:22:38,390 --> 00:22:41,360 Now add a little bit more blue light before you go. 209 00:22:45,163 --> 00:22:46,697 On this hair. 210 00:22:46,700 --> 00:22:53,972 The truck that should show off the reflected light coming in, wider than the sea lights coming into here, weak light ground. 211 00:22:54,239 --> 00:22:59,811 For example, if Haillight comes in with such an area, then here is weaker than this 212 00:23:00,812 --> 00:23:04,082 meaning that it's going to come in wider and more cryptic. 213 00:23:04,282 --> 00:23:12,891 So, in the color here, please raise the brightness and the body a little bit higher, move to a comfortable light, and confirm the color first. 214 00:23:13,191 --> 00:23:18,262 It doesn't matter if the light is blue enough to turn over, if you go to this state, it may not be bright either. 215 00:23:18,265 --> 00:23:24,903 Because blue itself is a bit of a dark color, it drops to the cartography to make the illumination a bit higher. 216 00:23:26,972 --> 00:23:33,812 In this state, so that you don't think about painting, think about adding a line of brightness to it. 217 00:23:34,513 --> 00:23:39,518 Don't pick this thing like this, cover it a little bit wider once. 218 00:23:39,718 --> 00:23:45,690 Which is the light coming from this side, so the further away from the corresponding part here, the weaker it is. 219 00:23:48,794 --> 00:23:51,029 A little bit brighter light 220 00:23:53,131 --> 00:23:54,999 Into very weak. 221 00:23:55,002 --> 00:23:59,104 Can it not turn into a later highlight up? 222 00:24:01,606 --> 00:24:07,679 The refund is covered, thinking that the painting is hidden into only the person can know. 223 00:24:08,814 --> 00:24:13,285 Because if this part stands out, later to jump a few sondes that 224 00:24:13,819 --> 00:24:16,621 At this stage, the bombing sucks. 225 00:24:19,524 --> 00:24:26,331 Again, the description is now over, so if you have regrets, please sort them out as you go along. 226 00:24:27,199 --> 00:24:32,370 Once again find the description that disappeared by pressing such a bright part of the distance I 227 00:24:42,180 --> 00:24:45,951 109 more people. 228 00:24:46,618 --> 00:24:48,152 Go touch some descriptions. 229 00:24:48,155 --> 00:24:50,555 To show the high reflectance, on the boundary side 230 00:24:51,823 --> 00:24:53,859 Click on the blue Downton again. 231 00:24:58,096 --> 00:25:01,366 Need to emphasize this human smoke. 232 00:25:05,570 --> 00:25:08,807 The higher the contrast, the higher the reflectance. 233 00:25:10,075 --> 00:25:18,049 And don't paint this back side at any time either, it gets weaker the farther you get from here, so please paint to this position. 234 00:25:19,584 --> 00:25:25,657 The brightness must be brighter than this color, and it's better to tone the color and then paint it. 235 00:25:26,324 --> 00:25:28,126 Use this color 236 00:25:30,662 --> 00:25:32,797 Don't go in small. 237 00:25:33,098 --> 00:25:37,202 Wide and weak, each book is covered. 238 00:25:38,436 --> 00:25:40,571 Thus vaguely piled up 239 00:25:40,574 --> 00:25:48,213 To separate this part from the part that now follows, we need to make it a little brighter on purpose. 240 00:25:58,690 --> 00:26:00,224 Similarly, the 241 00:26:00,227 --> 00:26:06,897 Now after this there is no description of the tail, the hair and so on have regrets, now sort it out. 242 00:26:06,900 --> 00:26:07,966 Out. 243 00:26:37,095 --> 00:26:39,331 While these details work very well. 244 00:26:39,631 --> 00:26:48,773 it would be pointless to do nothing for the professor supported below, so even if it is boring to grip, use enough time in this description. 245 00:26:48,840 --> 00:26:51,109 At this point the details of the entry start to see the light of day. 246 00:27:17,535 --> 00:27:21,373 Whenever I'm painting. 247 00:27:22,674 --> 00:27:25,377 Need to learn a little bit. 248 00:27:25,777 --> 00:27:30,615 Generally speaking, if you have a lot to learn from a sequential perspective, then we either envision that 249 00:27:32,917 --> 00:27:36,154 ideas could be more free. 250 00:27:36,287 --> 00:27:44,329 One is used to expanding the conception in the response zone of the drawn line, so people who know these methods or techniques 251 00:27:44,562 --> 00:27:50,535 Flexible thinking and high reliability often lead to results 252 00:27:53,271 --> 00:27:57,108 So if you slow down this time, in order 253 00:27:58,543 --> 00:28:03,415 Think about the reason for the underlying efficiency and try again. 254 00:28:14,325 --> 00:28:16,294 Take a break in the middle. 255 00:28:16,428 --> 00:28:18,930 Turned off and on again, please confirm the change. 256 00:28:19,731 --> 00:28:24,803 This white part is not very reflective, so we won't add it hard. 257 00:28:25,336 --> 00:28:28,339 On the contrary, these thin sides of the watch are also particularly bright 258 00:28:33,712 --> 00:28:38,515 It's best to do the reflective areas later. 259 00:28:38,518 --> 00:28:41,386 Because it will transmit a brighter and more vibrant brightness. 260 00:28:41,453 --> 00:28:46,925 Instead of applying the metal first, you can start with a low reflectivity to accumulate a weak light. 261 00:28:48,693 --> 00:28:52,697 So, this brooch part is also brighter than this color that 262 00:28:53,898 --> 00:28:55,934 Putting a high saturation of blue 263 00:28:57,001 --> 00:28:59,871 Now start the clearer calculation. 264 00:29:03,141 --> 00:29:06,244 but you still feel that the area is still a bit larger. 265 00:29:06,444 --> 00:29:09,514 Overall it's better to go in like a glossy. 266 00:29:14,753 --> 00:29:17,821 These metal parts that 267 00:29:17,824 --> 00:29:21,993 Touch again when using the layer property. 268 00:29:31,269 --> 00:29:37,375 And if the double part also has the same place where you can add blue. 269 00:29:37,542 --> 00:29:43,081 Such places with high reflectivity, higher brightness, friends shoot higher blue 270 00:29:46,451 --> 00:29:50,021 The start of the reflected light from that side will be first expressed implicitly. 271 00:29:55,760 --> 00:29:58,863 And metallic materials in this headache 272 00:29:59,330 --> 00:30:03,935 It's best to cover the shadows again to improve the contrast. 273 00:30:15,580 --> 00:30:18,116 And for the skin. 274 00:30:19,417 --> 00:30:25,056 It's not a highly reflective gas, but it's already illuminated by blue light, but it will move to a bluer light that 275 00:30:25,623 --> 00:30:31,996 Increase the brightness, slightly increase the regime so that where these colors are glowing 276 00:30:33,898 --> 00:30:35,766 Vaguely the money that will be called 277 00:30:35,769 --> 00:30:38,236 Add slightly once more. 278 00:30:48,780 --> 00:30:52,182 And a particularly low red finish for the full Dyman 279 00:30:52,185 --> 00:30:55,453 Sort it out. 280 00:30:59,090 --> 00:31:03,994 The theoretical octagonal part is usually difficult to improve the finish. 281 00:31:03,997 --> 00:31:06,331 Because this concentration is particularly poor 282 00:31:06,865 --> 00:31:14,672 After completing a painting again, many times you don't feel sorry for it because it's not difficult to touch it at such a closing stage. 283 00:31:14,973 --> 00:31:21,346 After this degree when people express it, I think this part can't just pass 284 00:31:21,946 --> 00:31:24,849 It's best to rework it and go again. 285 00:31:35,493 --> 00:31:37,527 00:31:37,528 Relax a little bit more. 00:31:38,528 Add more money. 286 00:31:37,530 --> 00:31:46,871 These unnatural descriptions, every time you check, selected parts that are not so anxious 287 00:31:48,573 --> 00:31:51,174 It would be better to turn it off. 288 00:31:51,177 --> 00:31:58,950 And now, in the illustration, in the outermost consultation room of this diagram, it must not be weak that 289 00:32:00,218 --> 00:32:03,755 It must be organized at the end. 290 00:32:12,697 --> 00:32:18,469 Because the attending physician is not hard on those dirty parts, so every time you trim, it's the stem of the Lord that 291 00:32:43,227 --> 00:32:48,499 And the stationery that the hair also drank, please light up again, the 292 00:32:49,867 --> 00:32:52,170 Parts like this, it would be nice to see some texture. 293 00:32:53,571 --> 00:32:59,410 Direction is poor, several big touches are specific to the area, as if passing nearby 294 00:32:59,744 --> 00:33:02,313 Passing through #6 and stacking up is fine. 295 00:33:11,823 --> 00:33:14,325 Describing to some extent the entry of the all-blue phone that 296 00:33:16,894 --> 00:33:20,999 When you turn it off and turn it on again, please check again and again to make sure you get the expression. 297 00:33:21,933 --> 00:33:29,407 Now, let's cast most of the light that can be reflected in the dark, and let's practice illuminating some of the brighter areas. 298 00:33:29,607 --> 00:33:33,945 Newly made laser, starting with low light. 299 00:33:34,245 --> 00:33:40,451 Now this case has almost no weak light, so you can pile up the descriptions of which correspond to the light sources and finish. 300 00:33:42,453 --> 00:33:47,025 If possible, we'll organize the parts that are stuck together, the 301 00:33:51,229 --> 00:33:53,730 First, we can use some interesting 302 00:33:53,733 --> 00:34:00,738 This part is slightly changed, somehow I'll start with the part that might be anxious to end first. 303 00:34:00,872 --> 00:34:06,511 Into the blue, the brightness gets higher, the saturation gets higher, the 304 00:34:09,781 --> 00:34:12,449 the same as what we're painting here. 305 00:34:17,021 --> 00:34:19,424 Enter the light representation that gets brighter from the middle. 306 00:34:26,964 --> 00:34:29,734 It's better to be wider than you think. 307 00:34:29,900 --> 00:34:33,504 The brightest beach. 308 00:34:37,942 --> 00:34:39,408 Better than this 309 00:34:39,411 --> 00:34:43,447 If you consider having clear light, than the light that's coming in now 310 00:34:46,551 --> 00:34:51,154 For the sake of clear light, the accumulated elements are now a little bit wider 311 00:34:51,157 --> 00:34:53,958 Better get in. 312 00:34:59,130 --> 00:35:04,202 Blank descriptions pile up in metal-like places, getting narrower and narrower as they go. Just think of it. 313 00:35:04,502 --> 00:35:10,507 Adding extra descriptions to this area. 314 00:35:10,510 --> 00:35:13,044 Describe it by feeling. 315 00:35:18,182 --> 00:35:21,452 And deliberately add contrast 316 00:35:22,620 --> 00:35:27,892 Because the shadows are propagating from here at the same time, there are only these nets and stuff 317 00:35:28,326 --> 00:35:30,928 It's okay to celebrate all at once. 318 00:35:51,415 --> 00:35:57,522 And now this part is the most luminous part, the first one is better in this part of the game. 319 00:35:57,555 --> 00:36:04,862 So if you intentionally give the school and other colors very bright blue 320 00:36:05,163 --> 00:36:07,832 will move up more naturally. 321 00:36:23,748 --> 00:36:28,686 Shake this part off transparently with the color inside when you create it. 322 00:36:29,153 --> 00:36:31,756 Able to save the desire of light diffusion out 323 00:36:38,996 --> 00:36:41,132 I opened it up and 324 00:36:43,601 --> 00:36:45,402 Please check the progress. 325 00:36:45,405 --> 00:36:49,739 Even in the present state, we start with the part where the light reflection is weak. 326 00:36:49,742 --> 00:36:57,949 For example, these planks will become stronger and more saturated, and then move to the foreground that 327 00:36:59,350 --> 00:37:02,386 give the addition once on the side where the light hits. 328 00:37:06,824 --> 00:37:09,560 And, if there's something to sort out, go in now. 329 00:37:09,627 --> 00:37:11,896 What. The wood, for example. 330 00:37:14,432 --> 00:37:16,834 Or this part that I want to lower 331 00:37:19,904 --> 00:37:24,242 The sense of structure would be more prominent if it were described with an ending. 332 00:37:28,279 --> 00:37:31,382 Organize these sections like this. 333 00:37:31,549 --> 00:37:33,718 Unfortunately the parts are made in the industry. 334 00:37:47,064 --> 00:37:52,036 Although those parts are weak on stationery, it's not hard to put a few strings. 335 00:37:52,136 --> 00:37:56,240 Doing one more cleanup and cleanup. 336 00:37:59,243 --> 00:38:01,779 so that the painting doesn't leave regrets. 337 00:38:11,589 --> 00:38:14,291 And these bright parts 338 00:38:14,294 --> 00:38:17,995 00:38:14,292 and a little bit of saturation. 339 00:38:19,230 --> 00:38:23,301 Blues added together to give me a leniency once. 340 00:38:26,771 --> 00:38:30,141 It doesn't matter if it's very weak to the point where you can only see the light in person. 341 00:38:32,910 --> 00:38:36,446 Where the reflectivity is lower than the inside of the hat 342 00:38:36,449 --> 00:38:43,621 Usually, raise the shave and move to blue to increase the saturation to increase the blue light in the same frame. 343 00:38:46,724 --> 00:38:50,161 It's better to sort it out now if they have regrets too. 344 00:39:13,584 --> 00:39:16,486 And some of these sweat 345 00:39:16,489 --> 00:39:18,755 Increasing the hardness of the 346 00:39:18,758 --> 00:39:21,992 And saturate a little bit more, a little bit more blue, and move on. 347 00:39:22,860 --> 00:39:26,063 Again, they pile up very fragile. 348 00:39:26,230 --> 00:39:29,133 A little bit higher because it's so obvious. 349 00:39:33,404 --> 00:39:36,173 Less restrictive for you. 350 00:39:36,841 --> 00:39:39,643 Making the area softer. 351 00:39:43,881 --> 00:39:52,089 And try to emphasize the sense of structure of the little curved features, over and over again, to illuminate the edges and corners. 352 00:39:52,623 --> 00:39:57,361 By the way, these parts unfortunately the old style politicians can give you. 353 00:40:13,177 --> 00:40:17,581 These dolls can also make new manuals, but like me 354 00:40:19,417 --> 00:40:23,988 Let's use sales production to manage the menu as economically as possible. 355 00:40:25,956 --> 00:40:30,227 The brighter it is here, the weaker it is the farther it is from here, so just do it. 356 00:40:40,070 --> 00:40:42,005 Slowly rising. 357 00:40:42,008 --> 00:40:47,611 As well as going into character direction and really adding some bright light. 358 00:40:48,546 --> 00:40:55,653 Make three menus and add once more hair and skin and other parts of the metal and things like that. 359 00:40:56,454 --> 00:41:00,491 First, drag the hair a little bit happier so that 360 00:41:01,592 --> 00:41:05,362 From the details strewn with dots and dashes, light up the intense blue 361 00:41:06,397 --> 00:41:08,899 Should I start adding from the shadow area? 362 00:41:10,568 --> 00:41:12,803 Think of the envelope that was put in for me. 363 00:41:16,574 --> 00:41:23,080 And the reflectivity of these glass and things like that is very high, so adding light in those places makes two. 364 00:41:23,147 --> 00:41:25,850 Out of this World 365 00:41:28,619 --> 00:41:30,921 Hearing such thin and small fertilizer. 366 00:41:31,322 --> 00:41:33,691 It's nice to have two reflections together. 367 00:41:37,495 --> 00:41:39,028 These are the details. 368 00:41:39,031 --> 00:41:42,131 Here, the white on white 369 00:41:42,134 --> 00:41:43,567 Brighter 370 00:41:48,305 --> 00:41:49,573 Based on 371 00:41:50,074 --> 00:41:53,210 A small one, just put it here a little bit, the 372 00:41:57,314 --> 00:42:00,651 If you do it all up here as well, please light it up, and then 373 00:42:03,020 --> 00:42:07,057 Make the light reflect once at the bottom. 374 00:42:08,158 --> 00:42:15,866 And here the gem material is intentional on my part, at this point please deliberately pull the drawn line slightly further away. 375 00:42:15,933 --> 00:42:19,103 Then this part should be a little bit darker, and it appears when it's bigger. 376 00:42:20,571 --> 00:42:23,340 Press the top of the gem a little bit. 377 00:42:25,276 --> 00:42:30,014 Touch the opposite part of the jewel once with a brighter color than the original. 378 00:42:32,650 --> 00:42:37,555 Its cast object becomes brighter on the inside. 379 00:42:37,621 --> 00:42:44,895 So, let's make this part brighter, make the inside and the back brighter, and then let those transmitted lights be projected here, one at a time, as well. 380 00:42:45,162 --> 00:42:50,334 Zooming in on the colors that are brighter than the shadows to blue. 381 00:42:53,070 --> 00:42:55,606 Needs to be added once. 382 00:42:57,575 --> 00:43:03,747 It's a very detailed highlight, but these parts work very well when stacked on the painting. 383 00:43:04,548 --> 00:43:08,819 And then with the bandit on one side of the border, stabbing the blue through 384 00:43:09,853 --> 00:43:13,891 This one is the Blue Grille Foundation. 385 00:43:15,159 --> 00:43:22,099 In this state, gently highlight upwards once with a bright light, then jump over. 386 00:43:25,469 --> 00:43:28,439 dealing with some unnatural parts. 387 00:43:31,809 --> 00:43:38,182 These metal moving parts, do not shoot directly ha red, first expand the area with blue light 388 00:43:39,617 --> 00:43:40,984 After processing 389 00:43:40,987 --> 00:43:48,993 When the light enters the inside of the area, shine the light over the whole area, please 390 00:43:49,126 --> 00:43:54,298 Here, too, there will be no original light, but deliberately put blue light 391 00:44:00,571 --> 00:44:02,873 A little bit of white light here, too. 392 00:44:04,174 --> 00:44:06,810 I'll increase the contrast to make it look better. 393 00:44:10,681 --> 00:44:13,350 Instead of it being in the dark. 394 00:44:14,385 --> 00:44:22,960 There are some bright colors coming in to show the effect of the light shining in, which is a way to emphasize this brooch, I guess. 395 00:44:27,531 --> 00:44:31,568 In preparation for the contrast, the 396 00:44:37,174 --> 00:44:40,244 After that, we have no place to describe that 397 00:44:40,310 --> 00:44:42,813 The unfortunate part is the layoff that 398 00:44:49,520 --> 00:44:54,024 Here, if you want to get the jewel-like glow, press the top bit on purpose. 399 00:44:54,625 --> 00:45:00,297 Below is a double silicon shallow inverted light, and what to say afterwards 400 00:45:00,497 --> 00:45:15,045 Better take a picture for me. Bad luck with your metal or something small and slowly climbing up. 401 00:45:15,746 --> 00:45:18,315 It's also bluer and brighter in color here 402 00:45:20,017 --> 00:45:23,052 The wide open area goes up first. 403 00:45:23,055 --> 00:45:24,788 And these sections 404 00:45:31,261 --> 00:45:33,297 The functional area section 405 00:45:36,600 --> 00:45:41,972 If you can't finish with this state, please take your time to sort it out. 406 00:45:42,372 --> 00:45:45,242 Cleaning section. Note the picture of the waste water. 407 00:45:51,749 --> 00:45:53,549 And then go to Mario.com. 408 00:45:53,552 --> 00:46:01,892 Mario Net also don't shoot this part of the power directly, but paint the brighter, bluer colors wider first. 409 00:46:02,192 --> 00:46:05,662 After that, there is a clear light rise in the base. 410 00:46:12,136 --> 00:46:15,405 Overall, I would let the cancer stretch out a little bit between friends. 411 00:46:25,883 --> 00:46:28,252 I would intervene broadly in your ears. 412 00:46:46,970 --> 00:46:50,240 Really let you into the hair side 413 00:46:51,308 --> 00:46:55,846 Don't put thin highlights here when you get into the hair side. 414 00:46:55,913 --> 00:47:05,055 For the idea of spreading from a certain point, paint the widest, sharpest part and blur it the further out you go. 415 00:47:05,088 --> 00:47:07,958 It's enough to improve only famous sentences from now on, right? 416 00:47:13,564 --> 00:47:19,169 If you set the brightest part here, the further you get from here, the 417 00:47:19,970 --> 00:47:22,272 will gradually get weaker. 418 00:47:35,285 --> 00:47:40,324 placing only some of the brighter colors where they need to be separated. 419 00:47:41,792 --> 00:47:45,996 The farther you go, the more carefully you go into the smaller spots. 420 00:47:49,099 --> 00:47:53,470 Think about the ring that isn't there, and follow that ring painting better. 421 00:47:57,074 --> 00:48:00,277 And those parts that you might regret. 422 00:48:05,282 --> 00:48:07,584 If you're going to touch it, you better finish it now. 423 00:48:09,653 --> 00:48:12,522 I want these parts to go to the ears of the law. 424 00:48:16,760 --> 00:48:23,967 Now, to reduce the difference between here and the catacombs, let's use a weak halo 425 00:48:24,468 --> 00:48:27,504 When we look at this from a distance, the 426 00:48:30,340 --> 00:48:33,877 Pile up the shirts, and then pile up the shirts 427 00:48:36,113 --> 00:48:37,747 to emphasize my texture. 428 00:48:37,750 --> 00:48:46,256 A little bit was added here as well, and here it goes like up 429 00:48:47,658 --> 00:48:50,127 The whole direction is one-way. 430 00:49:01,772 --> 00:49:06,476 If we do the description later, this side of the description will die, so it's best not to separate it. 431 00:49:06,510 --> 00:49:14,651 And also, at the crease like this, put it in every time it lights up, not a simple structure, and now you can show it too. 432 00:49:19,856 --> 00:49:22,525 The same long use 433 00:49:22,528 --> 00:49:25,595 With bright colors, it's like going around in circles 434 00:49:30,901 --> 00:49:33,570 Stacked up, here too, like a big press wheel 435 00:49:36,239 --> 00:49:38,775 According to the stars, please join Haillight. 436 00:49:39,476 --> 00:49:44,881 The readability of the painting will be more directional than ever put. 437 00:49:45,082 --> 00:49:48,785 Because there's a lot of light here. 438 00:49:49,586 --> 00:49:55,792 Clearly placed on the bright side so that the areas that don't hit the bright side naturally become shadows, so 439 00:49:56,460 --> 00:49:59,763 Bright side is where we don't cast shadows into the ship part in the initial stages. 440 00:50:02,933 --> 00:50:06,103 It's probably a little bit of a shame. 441 00:50:09,439 --> 00:50:11,908 At this stage now 442 00:50:13,677 --> 00:50:17,114 It's also good to put a few long hairs. 443 00:50:54,951 --> 00:51:03,794 And the skin is also the most prominent part, or only the part that happens to be subjected to intestinal light will increase in brightness once in this state. 444 00:51:03,860 --> 00:51:07,363 So the tip of these parts of the nose 445 00:51:07,366 --> 00:51:11,601 Or take a break from this mesh strip and touch is enough. 446 00:51:11,701 --> 00:51:15,872 Instead, it's better to have a brighter side near the hand touch focus light. 447 00:51:17,841 --> 00:51:23,547 In the case of feet like this one, it's better to be brighter at the top and not touch the dotted egg. 448 00:51:23,580 --> 00:51:24,781 Same thing here. 449 00:51:27,451 --> 00:51:28,984 Now, in the metal section, the 450 00:51:28,987 --> 00:51:32,823 with a brush without pen pressure, without the recommended corporate combination, with a small brush 451 00:51:35,058 --> 00:51:38,795 Now you can shoot for bright colors that are close to white vivid. 452 00:51:42,099 --> 00:51:44,868 In the highlight area that we initially applied the 453 00:51:47,270 --> 00:51:50,272 Just like this across 454 00:51:50,275 --> 00:51:52,976 The highlight is best to enter the connectivity. 455 00:51:53,443 --> 00:51:57,547 If this has area, then it is natural to enter only this interior. 456 00:52:01,751 --> 00:52:07,090 After the most detailed description, we need to be very focused that 457 00:52:07,624 --> 00:52:14,798 Since you still need to view the picture from a distance, it is best to use the last concentration in the figure at this stage. 458 00:52:15,198 --> 00:52:17,400 highlighting the highlight section. 459 00:52:19,669 --> 00:52:26,309 This part of the space is closest to here, so here and here long and weak 460 00:52:28,044 --> 00:52:30,413 To get weaker the farther away, I'll put it for you. 461 00:52:30,780 --> 00:52:35,185 And then put in the mountains somberly. 462 00:52:37,821 --> 00:52:40,924 If you want to use the sense of translucency 463 00:52:41,224 --> 00:52:44,327 00:52:44,327 and intentionally elongate the shadows a little bit for the party 464 00:52:47,197 --> 00:52:52,535 00:52:52,536 at the rubbing of the teeth, the more vibrant colors 465 00:52:52,538 --> 00:52:57,541 There are also ways to add brighter colors after the transmitted light. 466 00:52:59,910 --> 00:53:01,511 And these parts 467 00:53:02,512 --> 00:53:05,782 Strong and bright light that 468 00:53:07,784 --> 00:53:12,455 Adding some transmitted light. 469 00:53:19,729 --> 00:53:22,933 The highlight of this gem is the small size 470 00:53:24,734 --> 00:53:27,871 Just put it once towards the top. 471 00:53:30,907 --> 00:53:34,777 Here, too, is the most prominent face in this circle. 472 00:53:34,780 --> 00:53:38,381 Thought you applied a layer and then applied the sea light. 473 00:53:41,952 --> 00:53:45,855 And it's slightly curved, so the top and bottom is slightly removed. 474 00:53:46,756 --> 00:53:52,394 Because of the higher reflectivity of the outer undershirt, so once the highlights, in this area 475 00:53:52,397 --> 00:53:56,066 It's okay to add a little bit more. 476 00:53:59,402 --> 00:54:01,570 For the thickness representation 477 00:54:01,573 --> 00:54:04,374 Inside darkens once more. 478 00:54:16,920 --> 00:54:20,890 So just take your time and check for any missing spots. 479 00:54:22,892 --> 00:54:29,699 You can stab brighter colors from here before you do the most important part. 480 00:54:30,300 --> 00:54:33,103 This large area goes inside to rest. 481 00:54:36,273 --> 00:54:46,549 is not needed to be able to get into the place clearly. It feels like the more you spread from the middle the more vulnerable 482 00:54:48,151 --> 00:54:49,986 trimming and talking. 483 00:55:00,897 --> 00:55:03,600 A little brighter inside. 484 00:55:04,968 --> 00:55:06,703 Timothy Kilo 485 00:55:27,424 --> 00:55:29,759 Please help me to check if there is a section of the old last term 486 00:55:37,934 --> 00:55:43,506 is the last touch, so when you write in pencil 487 00:55:43,973 --> 00:55:50,113 the painting suddenly has a lot less of the slippery feel that is characteristic of digital, leaving a natural feel. 488 00:55:56,386 --> 00:55:56,720 barely 489 00:55:57,687 --> 00:56:00,724 See, 2 years 490 00:56:01,691 --> 00:56:06,996 Just go inside the area that's painted as a highlight bright color. 491 00:56:20,176 --> 00:56:23,546 Painted so narrowly that 492 00:56:24,047 --> 00:56:25,615 And these parts 493 00:56:25,982 --> 00:56:31,020 And if you can spread out from here, the weaker it will be with pen pressure, the better. 494 00:56:45,802 --> 00:56:49,806 Look inside also slightly brighter, active see. 495 00:57:00,150 --> 00:57:06,723 After that, I think, I don't need to draw anymore. 496 00:57:07,490 --> 00:57:10,960 And finally the last 81. 497 00:57:12,796 --> 00:57:17,100 And, if all the parts are over, I'll give you the Haylight. 498 00:57:18,067 --> 00:57:22,071 Because in this role, the pupils are white, so the super part will be 499 00:57:23,740 --> 00:57:26,643 clearly drawn out. 500 00:57:27,644 --> 00:57:30,113 Placed above the weak 501 00:57:38,521 --> 00:57:40,557 to aid in dynamic expression. 502 00:57:44,227 --> 00:57:53,403 For the part of the big head pin, also for the white layer being placed, a little bit of a cry 503 00:57:54,571 --> 00:57:59,275 It's too easy to be directly above Alcov, only once Seawright 504 00:58:01,244 --> 00:58:06,549 and slightly stimulating the outline, causing the leaves to fall off 505 00:58:08,284 --> 00:58:12,155 This picture shows the last step. 506 00:58:46,623 --> 00:58:48,825 In the bright eyes of 507 00:58:49,092 --> 00:58:56,733 In order to get into the eyelashes, please show the top slightly so that it goes back up and the frame is 508 00:58:57,767 --> 00:59:01,804 Pierce the red so that the thickness of the outer edge sticks out 509 00:59:32,135 --> 00:59:37,640 That's it, all the light hate we can do is go in. 510 00:59:38,107 --> 00:59:43,111 Finally, if you see the original version of the Blu-ray, it becomes such a home run. 511 00:59:43,114 --> 00:59:46,649 Let's listen to a long and tall expression. 512 00:59:47,850 --> 00:59:49,651 Making three layers. 513 00:59:49,654 --> 00:59:53,990 Please paint this character completely covered in black as is. 514 00:59:55,124 --> 00:59:57,360 Cut and paste for me. 515 00:59:58,161 --> 01:00:03,466 And then in this state, you turn it into color and it doesn't change anything. 516 01:00:03,766 --> 01:00:13,543 In this state, the blue is muddy and black is okay, so put the color light once with this color, and this will have an effect of 8. 517 01:00:13,977 --> 01:00:19,082 Paint it so that it goes through the center from far away. 518 01:00:20,183 --> 01:00:23,653 The blue will naturally be fine. 519 01:00:24,153 --> 01:00:27,990 Do not adjust the transparency. Do not adjust the transparency. 520 01:00:27,993 --> 01:00:33,463 If you lower the brightness for control reasons, the blue color can be adjusted naturally. 521 01:00:42,572 --> 01:00:46,442 If you also do Mario.com, the 522 01:00:46,542 --> 01:00:48,878 painted black. 523 01:00:52,749 --> 01:00:55,952 cut and paste, and then replaced with a red building tea branch. 524 01:00:56,919 --> 01:01:04,360 Painted the gradient in the distance with a very dark, muddy blue so that the effect would be brighter. 525 01:01:04,894 --> 01:01:09,332 If you come down from the hair, then the blue light becomes a light state. 526 01:01:14,370 --> 01:01:18,741 And also, the opposite also for contrast, slightly less. 527 01:01:19,442 --> 01:01:23,312 Not black, but the color used when using a slightly bluer darker light. 528 01:01:24,614 --> 01:01:27,983 Let them go through from a distance 529 01:01:27,986 --> 01:01:32,822 Press here with the overlay and it will naturally turn black to blue. 530 01:01:32,889 --> 01:01:34,924 In this state, reduce the transparency a little bit, please 531 01:01:36,993 --> 01:01:39,094 It seems to work if you're done. 532 01:01:39,097 --> 01:01:47,236 Finally, if this light illuminates the place to take a picture, there will be a diffusion effect outside, in order to endanger that. 533 01:01:47,737 --> 01:01:53,609 We used a very soft gun in the light illumination 534 01:01:53,676 --> 01:01:57,580 A little bit of release. 535 01:02:00,783 --> 01:02:04,320 Shine a little wider, and put each piece like this. 536 01:02:06,823 --> 01:02:08,491 These parts 537 01:02:19,068 --> 01:02:24,874 And the white glow is awkward, so it's okay to put it under the character. 538 01:02:25,174 --> 01:02:27,043 In this state, the 539 01:02:27,343 --> 01:02:32,215 It will naturally become blue if you change to blue. 540 01:02:37,787 --> 01:02:42,058 The layer will also be written as a background, so it goes down to the bottom. 541 01:02:42,592 --> 01:02:46,129 Similarly, with the light from MarioNet shining through 542 01:02:50,133 --> 01:02:53,369 The wind is usually just a gentle brush that 543 01:02:53,569 --> 01:02:58,975 The effect of a little light spread, I think the shot is the effect of the goal glow. 544 01:03:12,121 --> 01:03:14,422 And our improvised 545 01:03:14,425 --> 01:03:20,129 There's this blue light that makes this part change little by little now. 546 01:03:20,463 --> 01:03:24,367 First, like the bear brush. 547 01:03:24,834 --> 01:03:27,603 Narrowing down the area a bit, the 548 01:03:33,676 --> 01:03:38,647 The layer back to the background should be slightly darker than the top. 549 01:03:38,650 --> 01:03:43,052 There's a deep sea feel to it, so the color is darker than this. 550 01:03:43,319 --> 01:03:46,389 Pull the gradient up from very far away. 551 01:03:50,593 --> 01:03:52,562 Above 552 01:03:52,728 --> 01:03:58,000 A faint blue light, as if coming from a distance to the surface of the water, the 553 01:03:58,334 --> 01:04:00,770 playing until you touch the character. 554 01:04:04,540 --> 01:04:06,542 If it comes too much, it will brighten up 555 01:04:07,076 --> 01:04:10,246 Please let me in, please violate the character slightly. 556 01:04:13,082 --> 01:04:18,187 And, if you want to separate the characters as a whole, you should make the background darker. 557 01:04:19,055 --> 01:04:24,560 There are also ways to increase the brightness and increase the saturation if you're willing to match the background. 558 01:04:36,572 --> 01:04:39,307 This glowing object 559 01:04:39,310 --> 01:04:45,081 is much closer to our eyes, so on the top layer, we made three layers of 560 01:04:45,982 --> 01:04:49,552 with a lighter blue color and lay the gradient very wide. 561 01:04:54,156 --> 01:04:57,093 These parts can be very weak, please erase them slightly. 562 01:05:00,796 --> 01:05:06,002 Replace formula6 with an overlay, which naturally emits blue light. 563 01:05:07,270 --> 01:05:09,472 In this state, please reduce the transparency 564 01:05:12,375 --> 01:05:16,679 This friend will be turned off and on later, so the color will be assigned to you. 565 01:05:33,496 --> 01:05:39,035 I'll hack it again after this one. 566 01:05:40,202 --> 01:05:42,638 Keeping the connection is easy 567 01:05:45,541 --> 01:05:48,678 On the light layer, the 568 01:05:50,513 --> 01:05:52,715 A little bit of grapefruit peel is all that's needed. 569 01:05:53,316 --> 01:05:57,353 When you shoot something like this, you can close your eyes if you have a tip. 570 01:05:57,653 --> 01:05:59,622 Aware and shooting down. 571 01:06:01,223 --> 01:06:05,494 There is a tendency to appear regularly, so there is also a way to take pictures with eyes closed. 572 01:06:15,805 --> 01:06:17,672 If we follow our plan, the 573 01:06:17,675 --> 01:06:24,146 I decided to wrap the character up like this so that it feels down, so I'll just make the temporary manual for here that 574 01:06:25,982 --> 01:06:28,951 reducing the transparency of the 575 01:06:31,687 --> 01:06:35,191 Using this as a base, let this side of the batique gather 576 01:06:44,467 --> 01:06:47,770 I'll spread irregularly along this line. 577 01:08:02,578 --> 01:08:05,815 If you draw Dartig like that, don't talk about Lindsay. 578 01:08:10,453 --> 01:08:12,420 and a few 579 01:08:12,423 --> 01:08:16,692 around the light is sliding around with a smoky tool finger while cleaning 580 01:08:19,428 --> 01:08:23,165 Letting the light create a gathering effect. 581 01:08:43,051 --> 01:08:47,223 The part so prominent is referred to as the third baseman. 582 01:08:47,622 --> 01:08:49,758 Naturally celebrating the party and celebrating. 583 01:09:02,371 --> 01:09:04,439 A little bit brighter. 584 01:09:04,607 --> 01:09:08,944 age a little brighter than the traditional colors. 585 01:09:32,501 --> 01:09:33,801 A little longer size, the 586 01:09:35,371 --> 01:09:37,573 When viewed from a distance, you can also see 587 01:09:39,241 --> 01:09:43,011 Celebrating some party articles with visibility. 588 01:09:49,051 --> 01:09:51,120 It's nice to have a cosmic feel. 589 01:09:53,822 --> 01:09:57,760 Because it's not the part that can take away the ground behind the name, so give the shot weak point 590 01:09:58,194 --> 01:10:06,769 These parts that fall forward again enlarged particles irregularly, showing the direction of flow is better. 591 01:10:06,835 --> 01:10:09,304 and 4 ships 592 01:10:09,307 --> 01:10:14,143 It may also be worth pushing the singles one way or the other to show the sense of speed here. 593 01:10:21,951 --> 01:10:25,087 And this and the highest composite because the artist is so strong that 594 01:10:25,254 --> 01:10:27,823 is a bit weak. 595 01:10:44,306 --> 01:10:48,611 There are some spaces that are blank, so these spaces are blank 596 01:10:50,045 --> 01:10:55,284 These blank areas are very weak, and then just put in like this, the 597 01:10:57,219 --> 01:11:00,155 Please adjust slightly so as not to leave empty spaces for painting. 598 01:11:02,625 --> 01:11:04,727 Finally 599 01:11:05,327 --> 01:11:07,663 There are some characters stuck to the background. 600 01:11:07,763 --> 01:11:14,002 Because only these parts are in the gradient color selected above the mask, the background is darker 601 01:11:14,005 --> 01:11:16,772 Make this part a little brighter. 602 01:11:23,912 --> 01:11:27,016 The opposite is true for the background, if it is darkened a bit 603 01:11:29,151 --> 01:11:31,320 you can separate that surrounding part. 604 01:11:34,290 --> 01:11:36,124 And please keep checking at the far end. 605 01:11:36,127 --> 01:11:38,160 It's okay to end in this state 606 01:11:51,140 --> 01:11:52,940 I've darkened the background. 607 01:11:52,943 --> 01:11:59,114 Make the part that was darkened darker because the saturation is too high in this state. 608 01:11:59,715 --> 01:12:07,222 After layering, convert it to a "split" chorus in the duplicate, so that the saturation will naturally drop. 609 01:12:07,489 --> 01:12:09,525 Reduce the transparency here again. 610 01:12:11,360 --> 01:12:13,762 After drawing the illustration, the 611 01:12:17,132 --> 01:12:20,703 Sales are crushed and death is the main axis, visibility will increase. 612 01:12:28,377 --> 01:12:30,411 With such a careful touch, the 613 01:12:30,414 --> 01:12:36,685 We refer to the reference picture folded, or overlapping, please rest, or even to me. 614 01:12:37,453 --> 01:12:41,457 And I will cut out the image in order not to leave unnecessary parts. 615 01:12:41,924 --> 01:12:45,694 Above the curatorial visual ballast, only 5 in the middle. 616 01:12:45,794 --> 01:12:54,002 Now with the contrast on this side, the painting looks much smaller, a little bit wider and a little bit better in the central layout. 617 01:12:54,336 --> 01:12:59,007 And let's cry together and group up here for easier organization. 618 01:13:04,213 --> 01:13:08,016 Combine the quotes and reasons to make a strip rope. 619 01:13:09,385 --> 01:13:13,622 And these friends are important, so temporarily assign colors that 620 01:13:14,757 --> 01:13:18,627 At most, they will also vote for further adjustments during the make-up phase. 621 01:13:19,862 --> 01:13:22,931 This is a slightly brighter spot, inserted near 622 01:13:24,867 --> 01:13:26,934 Throwing a sword at Lo 100 623 01:13:26,937 --> 01:13:31,774 Give the game a little brighter, use the Conti computer to shift the kids, the other end 624 01:13:32,541 --> 01:13:44,887 Made it black again, this side is blurred, too 625 01:13:46,889 --> 01:13:49,391 Specify the area and darken it 626 01:13:51,960 --> 01:13:54,263 Admiral raises, so it's natural to put it out. 627 01:13:56,632 --> 01:14:03,205 If you do this, the process that can be done together during the illustration is almost mostly lit up just fine. 628 01:14:03,472 --> 01:14:09,878 After saving the picture in this state, please check with other monitor or find the regret. 629 01:14:09,912 --> 01:14:16,084 While finishing, we will move on to the next step: correcting and finishing the image. 630 01:14:16,151 --> 01:14:24,092 Thus, after this stage, rather than the process of drawing, it is closer to the stage of correcting the photograph, with very little use of the digitizer in practice. 631 01:14:24,326 --> 01:14:31,366 In the light representation and detail representation, just complete all descriptions and go to the next step. 632 01:14:31,433 --> 01:14:39,341 So, I worked hard listening to a memory period - the river - and let me take this illustration to illustrate the next time to save and organize. 633 01:14:39,741 --> 01:14:41,910 The last time I saw you. 62279

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