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Hello.
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This time, we will work together on material representation and light expression as the near final step of character illustration - additional description.
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We use brushes and depictions to describe
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All items are finished rendering, the structural expression is over, and from now on, in the finished illustration
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Each new piece or section adds once a light reflection and its expression of the critical world, allowing the illustration to close as a whole.
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First, I will learn more about the expression of the material.
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Instead of talking about the complexities, I would learn how light reflections appear and go from there.
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Let's not complicate the separation and simply know the difference between the egg spot and the positive and negative filaments, the company that wants to go beyond is the material that
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Divided into size texture and material, which has a lot to do with light reflection belongs to the texture.
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Something with a somewhat rough surface, when the light hits
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The light will spread out with each bend, and the light will scatter like this, scatter like this, and this is called a chaotic reflection.
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Conversely, when the light hits, the surface is smooth and the light that hits does not spread out, but twists in the right direction, which is called governmental activity.
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Simply put, something with a rough surface does not knot sea light, and the object is staggered in color, which makes it an example of a difficult reflection.
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Conversely, when the surface is smooth and the light shines
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The material of sea light that transmits bright light only at the translucent is usually called positive reflection.
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So remember to first see what we really need to know to arrive at the difference between positive and negative and difficult reflections.
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The light on any object that
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roughly 100 meters.
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In a turbulent object, these lights spread evenly, each 10% distributed.
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Thus, when the colors of the objects stagger into our eyes in exactly the opposite direction, they reflect the correct amount at the point of collision, the
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Where there is no collision, the illumination of the light is dimmed, and the illumination of the light is only reflected at the collision.
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So it's not that the object is brighter with higher reflectance, but that the reflected light will be concentrated?
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Is it diffusion or diffusion?
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So, when we hit a red ball drawing the same thing, basically no object is subjected to light that
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would have such a dark color appear.
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In the state of chaotic reflection, the light shining to this part spreads uniformly, and then the object young body spreads to such a uniform width and appears.
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Conversely, in the case of positive reflection, the rays collide and the rays are reflected to every point that
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This way, the light will shine accurately and the light will not spread and it will reflect more clearly, so the colors will be more vivid.
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We often call these things highlights, so to be more precise, let's sort out the terminology and then make it clear.
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When there is this object, the light source shining out is the spec kuro.
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The color inherent in an object is called the color of the object.
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Thus, in a randomly reflected object, only the color of the object appears, while in the opposite object, additional spots appear.
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Like this, in materials where both the color of the object and the speckle are present, objects with internal egg reflections
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has a transparent, smooth coating, so it can be assumed that light reflection will additionally appear on it.
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and those objects with very high reflectivity.
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rather than just reflecting light.
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reflected to the shape of that light, reflected to that object reflected 3.
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If from this state to metallicity, we can reflect the color of the object, like a mirror
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Shadows or brighter surfaces will produce additional reflections.
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So, when I'm drawing these rocks or hairs on a reflective object, we don't need to take additional shots of the sea light that
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It's best to concentrate on the inherent color of the object, and also, when we're drawing materials that have a shiny or smooth rendering web
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like this depicts the look of life, or the ambient or reflected light around it needs to be depicted more accurately.
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Jump to these present illustrations and then learn these step by step, in what order to be effective.
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Until last time, we finished this detail phase.
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We will not add additional props in the material phase.
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Grouping of control rats.
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You can either heat the cells up like this state, or merge them like I did, and go from there.
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First of all, when you're doing the painting, the material comes in and then you have to look at how it relates to the background that
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From now on, I'll paint the background a little bit wider so that I can confirm some memory and make the background darker as well, together.
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Now what you see is that in the case of the shadows, not black meaning that there's already enough light around
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Meaning in the case of casting shadows, it comes in from the whole.
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The ambient photon is blue.
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So we now have a representation of the ambient sword, a little bit clearer ambient light in individuals with higher reflectance.
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Or, please describe a little bit the process of reflecting ambient light or spokes in an object with high reflectance.
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First of all, the most lighted part of the illustration is this light of the light source.
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Starting with this part, add the blue color first, and then the symbolic gradient tool that goes in to make this part of the light look like it's blue.
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Add a little bit to the rest of it as well.
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Lower the safety seat.
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It's better to paint this part once.
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Temporary is a round of 7, ready to smash.
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The first thing to do is
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Before we can represent the light reflections, we need to sort out the tone and shadow descriptions and then cross it over.
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Overall, the contrast is at the top of the section
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The light shines more clearly, so the contrast is higher, and the contrast is lower below the light source and the distant foliage.
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So, overall, we need to make the picture a little darker.
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Doing three layers, pointing this sling.
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View the image from a distance, and then extend the gradient scale toward black.
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Here the light hits the foot end face, please come in very wide like this so as not to interfere.
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And, if you change the overlay in this state, you will naturally have the effect of shading darkening.
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If you only want the lower part of the drug to be darker, then you can choose to go slightly lower to further suppress the shadows.
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In this way
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The bottom will be pressed first on the whole, and the drawing of the path needs to be depicted in this state first.
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So, start by painting the part corresponding to the shadows black with the airbrush and make it a little bit easier.
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If possible, first assign the displayed shadows inside the shadows to the brush, not the parts touched by the light.
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and the part farther away from the light.
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Instead of clear access.
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expresses where the path shading narrows to a certain area, so we don't have much reason to draw to the correct shape.
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When using the medicine to erase the 100 million part, than a clear brush head, first lightly brush the air brush.
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From now on, only a portion of these matches
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One big brush with a brush that has pilasters.
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These parts
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Shake only the parts corresponding to the race one at a time like this.
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Tell me, you shoot the part of the race like this, and this part
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Brush lightly, brush lightly
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Erase
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Only the parts that are significantly narrower keep the shadows soft.
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This part was likewise run over by the fiber, erasing parts of
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In order to avoid the effect of these white parts
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Let this part be printed clearly.
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00:09:03,776 And then with the brush, add another black
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light
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Reduced transparency.
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Drop the hand strength and apply just a little bit.
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00:09:14,820 Look, Teoti's not too bad, don't be afraid
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Let the game be clear.
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What a press, these parts are also finger-pressed, just touch it.
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If possible, the outer part
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Take it back, it's not a drawing group, but for the sake of pressing, it's better to use a light touch in black.
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Able to preserve the three-dimensionality.
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Then cut and paste, again compositing #5 to darken the color naturally.
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Then, when switching, please first confirm that the closed shadows are expressed and that each space is sufficient.
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The degree can be adjusted by reducing the transparency.
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Similarly, the Mario Network section
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Needs to get darker and darker.
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Making three layers.
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Because of the threat, I'll throw it right back.
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Use "Erase with transparency" to indicate a slightly more relaxed area of inspiration.
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Want to get the overlay.
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If it's dark enough, you can adjust the transparency that
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Please decide how dark it is.
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And now, the material will be more aggressive, but the first thing that needs to be done is
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Even inside the shadows, it will start with the weakest, widest light.
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In this case, the representation of the material is carried out from the easel, starting from the part with the higher reflectivity and stacking up from the weakest blue light.
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Starting with the highlights and moving in.
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Because the picture contains the clearest light.
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Even if it is not necessary to complete the rest of the picture, it has the effect of making the painting look more like the closing stage.
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So, to maximize the finish of the painting, we start with a weak and blurred light rather than a strong and clear one.
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It's best to take the last shot.
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where the black object has a slightly higher reflectivity, making its light reflection behave more clearly.
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Starting with these parts, the blue light is slowly added.
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In this state, the two lights move and the saturation becomes higher as the brightness increases.
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So choose a brush that is larger than you think.
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You can't exert force on your hand, try to put down the force of your hand and realize the weakness going in.
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So, we did three layers, so don't worry too much about the obscured part.
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Slowly add blue light from the dark areas.
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When you get into modulation or fine expressions like brushes
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When you focus, your voice tends to get smaller, which means you're now very focused.
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The light reflections will be more pronounced on those edge parts, so please show those parts, erase the shadows in the middle
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Find some more sections where the existing description is more tired.
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If possible, on the same dark objects
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Express it.
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Don't let go, if possible.
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Think of honor and shame as living once, I guess, as an understatement.
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Light blue, a little bit more.
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Are these parts of the hair covered up?
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We'd better not touch it.
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And those parts have also become bluer, brighter, more saturated, so now it's also to increase the bright hole
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This color is near the light reflecting off that side of the light
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Reduces the strength of the hands and makes the body weaker.
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Where the reflexes are high.
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It's better to make the blue light weaker and add meaning.
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If you have personal skills in these areas, you'll end up accumulating descriptions that
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The digital-specific slickness is slightly reduced with the addition of some suddenly leaving the song's Huizen-like performance intact, which works well.
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For example, compared to these bare brushes, the
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This kind of damage, if expressed in the same way, is beyond the capital enterprise specific
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It feels like it might leave a little bit of a mark.
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Such a small corner
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Make the light reflection a little bit clearer.
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This reflected light must be main light all weak.
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So, the contrast is slightly darker than expected, so you don't have to force it, just slightly slightly cover it once.
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So going in slowly from the darkness.
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After a certain point, we end up only seeing
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A slightly deeper circle needs to be emphasized so that the edges are emphasized once more.
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And since the brush has gotten smaller, the rest of the elements that we're having a hard time depicting today on
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Going to the city side
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This will be our way of reducing the process later.
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These sections can get a little bit messy, so it's best to take the total measures at once.
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These blurry parts, or colors or whatever.
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Make another selection
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Minimize the unnaturalness.
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Shorten the working time on the back of a race like this
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The reason why payments go through such a process
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After going beyond the formulation of sanctions, rather than diagrams, it is more like the notion of its own correction theory that
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Think about the moment of finding the final description of the painting.
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So, if you have areas where you want to add more detail, or where you don't have the finishing touches
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think it's better to end the phase now and go down overall.
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So, in the material representation phase, the
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because only with physical strength, such finishing can enter together, the
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If everyone from the past time is so beyond the in-service performance, take a break.
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It's better to check the regrettable part on the next day while finishing the process
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in the highly reflective layers and light sources.
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The long part can be slightly brighter with a little blue.
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The light comes out from here and turns that part of the face corresponding to the edge side mainly green
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It will be discharged.
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So, when the picture starts to get significantly brighter, the
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It looks like the finish is great, so it doesn't feel like fun to draw and paint.
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With the middle mainly.
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You start by saying
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Let the other parts be the same.
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to proceed with a concentration out of strong people mainly.
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These parts will also spread out from the inside out.
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Because these parts are now also metallic, the light reflectivity will be high, right?
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So, above the light, the
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with the hand
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Reflecting light.
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The parts that we have pre-painted with a layer of metal can also be described slightly with this overlay.
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This idea that spread from this
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If it's felt that the farther away from here, the weaker and smaller the sea lights are, then the stereo is maximized.
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Textbook
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The farther away from here, the more blurred, the weaker, the wider, the light representation
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The metaphor loses, right.
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Sure enough, it's dark too.
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Here it's somehow circular with a cylindrical shape underneath.
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The upper side is dominant, lit up with sea lights, entering the apron to live
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The bottom is also bent.
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Which direction will be brighter.
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And to show the three-dimensionality, here is the shadow against the window
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And then with paint on the glossy surface.
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Like these metallic pieces, the dark colors can also be painted again so that the contrast continues to improve.
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For example, here is the bright side, so it's better to darken the outside of the opposite side.
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Illuminating the other side.
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Teaching than to brighten the side from here, where it's a little bit of reflected light from the body.
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Please cover the middle slightly with darker colors and then increase the contrast.
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More dramatic depiction of Venus.
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Also, don't create a new manual, if possible, on the same light source, think of it tied next to me today.
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Now add a little bit more blue light before you go.
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On this hair.
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The truck that should show off the reflected light coming in, wider than the sea lights coming into here, weak light ground.
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For example, if Haillight comes in with such an area, then here is weaker than this
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meaning that it's going to come in wider and more cryptic.
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So, in the color here, please raise the brightness and the body a little bit higher, move to a comfortable light, and confirm the color first.
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It doesn't matter if the light is blue enough to turn over, if you go to this state, it may not be bright either.
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Because blue itself is a bit of a dark color, it drops to the cartography to make the illumination a bit higher.
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In this state, so that you don't think about painting, think about adding a line of brightness to it.
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Don't pick this thing like this, cover it a little bit wider once.
218
00:23:39,718 --> 00:23:45,690
Which is the light coming from this side, so the further away from the corresponding part here, the weaker it is.
219
00:23:48,794 --> 00:23:51,029
A little bit brighter light
220
00:23:53,131 --> 00:23:54,999
Into very weak.
221
00:23:55,002 --> 00:23:59,104
Can it not turn into a later highlight up?
222
00:24:01,606 --> 00:24:07,679
The refund is covered, thinking that the painting is hidden into only the person can know.
223
00:24:08,814 --> 00:24:13,285
Because if this part stands out, later to jump a few sondes that
224
00:24:13,819 --> 00:24:16,621
At this stage, the bombing sucks.
225
00:24:19,524 --> 00:24:26,331
Again, the description is now over, so if you have regrets, please sort them out as you go along.
226
00:24:27,199 --> 00:24:32,370
Once again find the description that disappeared by pressing such a bright part of the distance I
227
00:24:42,180 --> 00:24:45,951
109 more people.
228
00:24:46,618 --> 00:24:48,152
Go touch some descriptions.
229
00:24:48,155 --> 00:24:50,555
To show the high reflectance, on the boundary side
230
00:24:51,823 --> 00:24:53,859
Click on the blue Downton again.
231
00:24:58,096 --> 00:25:01,366
Need to emphasize this human smoke.
232
00:25:05,570 --> 00:25:08,807
The higher the contrast, the higher the reflectance.
233
00:25:10,075 --> 00:25:18,049
And don't paint this back side at any time either, it gets weaker the farther you get from here, so please paint to this position.
234
00:25:19,584 --> 00:25:25,657
The brightness must be brighter than this color, and it's better to tone the color and then paint it.
235
00:25:26,324 --> 00:25:28,126
Use this color
236
00:25:30,662 --> 00:25:32,797
Don't go in small.
237
00:25:33,098 --> 00:25:37,202
Wide and weak, each book is covered.
238
00:25:38,436 --> 00:25:40,571
Thus vaguely piled up
239
00:25:40,574 --> 00:25:48,213
To separate this part from the part that now follows, we need to make it a little brighter on purpose.
240
00:25:58,690 --> 00:26:00,224
Similarly, the
241
00:26:00,227 --> 00:26:06,897
Now after this there is no description of the tail, the hair and so on have regrets, now sort it out.
242
00:26:06,900 --> 00:26:07,966
Out.
243
00:26:37,095 --> 00:26:39,331
While these details work very well.
244
00:26:39,631 --> 00:26:48,773
it would be pointless to do nothing for the professor supported below, so even if it is boring to grip, use enough time in this description.
245
00:26:48,840 --> 00:26:51,109
At this point the details of the entry start to see the light of day.
246
00:27:17,535 --> 00:27:21,373
Whenever I'm painting.
247
00:27:22,674 --> 00:27:25,377
Need to learn a little bit.
248
00:27:25,777 --> 00:27:30,615
Generally speaking, if you have a lot to learn from a sequential perspective, then we either envision that
249
00:27:32,917 --> 00:27:36,154
ideas could be more free.
250
00:27:36,287 --> 00:27:44,329
One is used to expanding the conception in the response zone of the drawn line, so people who know these methods or techniques
251
00:27:44,562 --> 00:27:50,535
Flexible thinking and high reliability often lead to results
252
00:27:53,271 --> 00:27:57,108
So if you slow down this time, in order
253
00:27:58,543 --> 00:28:03,415
Think about the reason for the underlying efficiency and try again.
254
00:28:14,325 --> 00:28:16,294
Take a break in the middle.
255
00:28:16,428 --> 00:28:18,930
Turned off and on again, please confirm the change.
256
00:28:19,731 --> 00:28:24,803
This white part is not very reflective, so we won't add it hard.
257
00:28:25,336 --> 00:28:28,339
On the contrary, these thin sides of the watch are also particularly bright
258
00:28:33,712 --> 00:28:38,515
It's best to do the reflective areas later.
259
00:28:38,518 --> 00:28:41,386
Because it will transmit a brighter and more vibrant brightness.
260
00:28:41,453 --> 00:28:46,925
Instead of applying the metal first, you can start with a low reflectivity to accumulate a weak light.
261
00:28:48,693 --> 00:28:52,697
So, this brooch part is also brighter than this color that
262
00:28:53,898 --> 00:28:55,934
Putting a high saturation of blue
263
00:28:57,001 --> 00:28:59,871
Now start the clearer calculation.
264
00:29:03,141 --> 00:29:06,244
but you still feel that the area is still a bit larger.
265
00:29:06,444 --> 00:29:09,514
Overall it's better to go in like a glossy.
266
00:29:14,753 --> 00:29:17,821
These metal parts that
267
00:29:17,824 --> 00:29:21,993
Touch again when using the layer property.
268
00:29:31,269 --> 00:29:37,375
And if the double part also has the same place where you can add blue.
269
00:29:37,542 --> 00:29:43,081
Such places with high reflectivity, higher brightness, friends shoot higher blue
270
00:29:46,451 --> 00:29:50,021
The start of the reflected light from that side will be first expressed implicitly.
271
00:29:55,760 --> 00:29:58,863
And metallic materials in this headache
272
00:29:59,330 --> 00:30:03,935
It's best to cover the shadows again to improve the contrast.
273
00:30:15,580 --> 00:30:18,116
And for the skin.
274
00:30:19,417 --> 00:30:25,056
It's not a highly reflective gas, but it's already illuminated by blue light, but it will move to a bluer light that
275
00:30:25,623 --> 00:30:31,996
Increase the brightness, slightly increase the regime so that where these colors are glowing
276
00:30:33,898 --> 00:30:35,766
Vaguely the money that will be called
277
00:30:35,769 --> 00:30:38,236
Add slightly once more.
278
00:30:48,780 --> 00:30:52,182
And a particularly low red finish for the full Dyman
279
00:30:52,185 --> 00:30:55,453
Sort it out.
280
00:30:59,090 --> 00:31:03,994
The theoretical octagonal part is usually difficult to improve the finish.
281
00:31:03,997 --> 00:31:06,331
Because this concentration is particularly poor
282
00:31:06,865 --> 00:31:14,672
After completing a painting again, many times you don't feel sorry for it because it's not difficult to touch it at such a closing stage.
283
00:31:14,973 --> 00:31:21,346
After this degree when people express it, I think this part can't just pass
284
00:31:21,946 --> 00:31:24,849
It's best to rework it and go again.
285
00:31:35,493 --> 00:31:37,527
00:31:37,528 Relax a little bit more. 00:31:38,528 Add more money.
286
00:31:37,530 --> 00:31:46,871
These unnatural descriptions, every time you check, selected parts that are not so anxious
287
00:31:48,573 --> 00:31:51,174
It would be better to turn it off.
288
00:31:51,177 --> 00:31:58,950
And now, in the illustration, in the outermost consultation room of this diagram, it must not be weak that
289
00:32:00,218 --> 00:32:03,755
It must be organized at the end.
290
00:32:12,697 --> 00:32:18,469
Because the attending physician is not hard on those dirty parts, so every time you trim, it's the stem of the Lord that
291
00:32:43,227 --> 00:32:48,499
And the stationery that the hair also drank, please light up again, the
292
00:32:49,867 --> 00:32:52,170
Parts like this, it would be nice to see some texture.
293
00:32:53,571 --> 00:32:59,410
Direction is poor, several big touches are specific to the area, as if passing nearby
294
00:32:59,744 --> 00:33:02,313
Passing through #6 and stacking up is fine.
295
00:33:11,823 --> 00:33:14,325
Describing to some extent the entry of the all-blue phone that
296
00:33:16,894 --> 00:33:20,999
When you turn it off and turn it on again, please check again and again to make sure you get the expression.
297
00:33:21,933 --> 00:33:29,407
Now, let's cast most of the light that can be reflected in the dark, and let's practice illuminating some of the brighter areas.
298
00:33:29,607 --> 00:33:33,945
Newly made laser, starting with low light.
299
00:33:34,245 --> 00:33:40,451
Now this case has almost no weak light, so you can pile up the descriptions of which correspond to the light sources and finish.
300
00:33:42,453 --> 00:33:47,025
If possible, we'll organize the parts that are stuck together, the
301
00:33:51,229 --> 00:33:53,730
First, we can use some interesting
302
00:33:53,733 --> 00:34:00,738
This part is slightly changed, somehow I'll start with the part that might be anxious to end first.
303
00:34:00,872 --> 00:34:06,511
Into the blue, the brightness gets higher, the saturation gets higher, the
304
00:34:09,781 --> 00:34:12,449
the same as what we're painting here.
305
00:34:17,021 --> 00:34:19,424
Enter the light representation that gets brighter from the middle.
306
00:34:26,964 --> 00:34:29,734
It's better to be wider than you think.
307
00:34:29,900 --> 00:34:33,504
The brightest beach.
308
00:34:37,942 --> 00:34:39,408
Better than this
309
00:34:39,411 --> 00:34:43,447
If you consider having clear light, than the light that's coming in now
310
00:34:46,551 --> 00:34:51,154
For the sake of clear light, the accumulated elements are now a little bit wider
311
00:34:51,157 --> 00:34:53,958
Better get in.
312
00:34:59,130 --> 00:35:04,202
Blank descriptions pile up in metal-like places, getting narrower and narrower as they go. Just think of it.
313
00:35:04,502 --> 00:35:10,507
Adding extra descriptions to this area.
314
00:35:10,510 --> 00:35:13,044
Describe it by feeling.
315
00:35:18,182 --> 00:35:21,452
And deliberately add contrast
316
00:35:22,620 --> 00:35:27,892
Because the shadows are propagating from here at the same time, there are only these nets and stuff
317
00:35:28,326 --> 00:35:30,928
It's okay to celebrate all at once.
318
00:35:51,415 --> 00:35:57,522
And now this part is the most luminous part, the first one is better in this part of the game.
319
00:35:57,555 --> 00:36:04,862
So if you intentionally give the school and other colors very bright blue
320
00:36:05,163 --> 00:36:07,832
will move up more naturally.
321
00:36:23,748 --> 00:36:28,686
Shake this part off transparently with the color inside when you create it.
322
00:36:29,153 --> 00:36:31,756
Able to save the desire of light diffusion out
323
00:36:38,996 --> 00:36:41,132
I opened it up and
324
00:36:43,601 --> 00:36:45,402
Please check the progress.
325
00:36:45,405 --> 00:36:49,739
Even in the present state, we start with the part where the light reflection is weak.
326
00:36:49,742 --> 00:36:57,949
For example, these planks will become stronger and more saturated, and then move to the foreground that
327
00:36:59,350 --> 00:37:02,386
give the addition once on the side where the light hits.
328
00:37:06,824 --> 00:37:09,560
And, if there's something to sort out, go in now.
329
00:37:09,627 --> 00:37:11,896
What. The wood, for example.
330
00:37:14,432 --> 00:37:16,834
Or this part that I want to lower
331
00:37:19,904 --> 00:37:24,242
The sense of structure would be more prominent if it were described with an ending.
332
00:37:28,279 --> 00:37:31,382
Organize these sections like this.
333
00:37:31,549 --> 00:37:33,718
Unfortunately the parts are made in the industry.
334
00:37:47,064 --> 00:37:52,036
Although those parts are weak on stationery, it's not hard to put a few strings.
335
00:37:52,136 --> 00:37:56,240
Doing one more cleanup and cleanup.
336
00:37:59,243 --> 00:38:01,779
so that the painting doesn't leave regrets.
337
00:38:11,589 --> 00:38:14,291
And these bright parts
338
00:38:14,294 --> 00:38:17,995
00:38:14,292 and a little bit of saturation.
339
00:38:19,230 --> 00:38:23,301
Blues added together to give me a leniency once.
340
00:38:26,771 --> 00:38:30,141
It doesn't matter if it's very weak to the point where you can only see the light in person.
341
00:38:32,910 --> 00:38:36,446
Where the reflectivity is lower than the inside of the hat
342
00:38:36,449 --> 00:38:43,621
Usually, raise the shave and move to blue to increase the saturation to increase the blue light in the same frame.
343
00:38:46,724 --> 00:38:50,161
It's better to sort it out now if they have regrets too.
344
00:39:13,584 --> 00:39:16,486
And some of these sweat
345
00:39:16,489 --> 00:39:18,755
Increasing the hardness of the
346
00:39:18,758 --> 00:39:21,992
And saturate a little bit more, a little bit more blue, and move on.
347
00:39:22,860 --> 00:39:26,063
Again, they pile up very fragile.
348
00:39:26,230 --> 00:39:29,133
A little bit higher because it's so obvious.
349
00:39:33,404 --> 00:39:36,173
Less restrictive for you.
350
00:39:36,841 --> 00:39:39,643
Making the area softer.
351
00:39:43,881 --> 00:39:52,089
And try to emphasize the sense of structure of the little curved features, over and over again, to illuminate the edges and corners.
352
00:39:52,623 --> 00:39:57,361
By the way, these parts unfortunately the old style politicians can give you.
353
00:40:13,177 --> 00:40:17,581
These dolls can also make new manuals, but like me
354
00:40:19,417 --> 00:40:23,988
Let's use sales production to manage the menu as economically as possible.
355
00:40:25,956 --> 00:40:30,227
The brighter it is here, the weaker it is the farther it is from here, so just do it.
356
00:40:40,070 --> 00:40:42,005
Slowly rising.
357
00:40:42,008 --> 00:40:47,611
As well as going into character direction and really adding some bright light.
358
00:40:48,546 --> 00:40:55,653
Make three menus and add once more hair and skin and other parts of the metal and things like that.
359
00:40:56,454 --> 00:41:00,491
First, drag the hair a little bit happier so that
360
00:41:01,592 --> 00:41:05,362
From the details strewn with dots and dashes, light up the intense blue
361
00:41:06,397 --> 00:41:08,899
Should I start adding from the shadow area?
362
00:41:10,568 --> 00:41:12,803
Think of the envelope that was put in for me.
363
00:41:16,574 --> 00:41:23,080
And the reflectivity of these glass and things like that is very high, so adding light in those places makes two.
364
00:41:23,147 --> 00:41:25,850
Out of this World
365
00:41:28,619 --> 00:41:30,921
Hearing such thin and small fertilizer.
366
00:41:31,322 --> 00:41:33,691
It's nice to have two reflections together.
367
00:41:37,495 --> 00:41:39,028
These are the details.
368
00:41:39,031 --> 00:41:42,131
Here, the white on white
369
00:41:42,134 --> 00:41:43,567
Brighter
370
00:41:48,305 --> 00:41:49,573
Based on
371
00:41:50,074 --> 00:41:53,210
A small one, just put it here a little bit, the
372
00:41:57,314 --> 00:42:00,651
If you do it all up here as well, please light it up, and then
373
00:42:03,020 --> 00:42:07,057
Make the light reflect once at the bottom.
374
00:42:08,158 --> 00:42:15,866
And here the gem material is intentional on my part, at this point please deliberately pull the drawn line slightly further away.
375
00:42:15,933 --> 00:42:19,103
Then this part should be a little bit darker, and it appears when it's bigger.
376
00:42:20,571 --> 00:42:23,340
Press the top of the gem a little bit.
377
00:42:25,276 --> 00:42:30,014
Touch the opposite part of the jewel once with a brighter color than the original.
378
00:42:32,650 --> 00:42:37,555
Its cast object becomes brighter on the inside.
379
00:42:37,621 --> 00:42:44,895
So, let's make this part brighter, make the inside and the back brighter, and then let those transmitted lights be projected here, one at a time, as well.
380
00:42:45,162 --> 00:42:50,334
Zooming in on the colors that are brighter than the shadows to blue.
381
00:42:53,070 --> 00:42:55,606
Needs to be added once.
382
00:42:57,575 --> 00:43:03,747
It's a very detailed highlight, but these parts work very well when stacked on the painting.
383
00:43:04,548 --> 00:43:08,819
And then with the bandit on one side of the border, stabbing the blue through
384
00:43:09,853 --> 00:43:13,891
This one is the Blue Grille Foundation.
385
00:43:15,159 --> 00:43:22,099
In this state, gently highlight upwards once with a bright light, then jump over.
386
00:43:25,469 --> 00:43:28,439
dealing with some unnatural parts.
387
00:43:31,809 --> 00:43:38,182
These metal moving parts, do not shoot directly ha red, first expand the area with blue light
388
00:43:39,617 --> 00:43:40,984
After processing
389
00:43:40,987 --> 00:43:48,993
When the light enters the inside of the area, shine the light over the whole area, please
390
00:43:49,126 --> 00:43:54,298
Here, too, there will be no original light, but deliberately put blue light
391
00:44:00,571 --> 00:44:02,873
A little bit of white light here, too.
392
00:44:04,174 --> 00:44:06,810
I'll increase the contrast to make it look better.
393
00:44:10,681 --> 00:44:13,350
Instead of it being in the dark.
394
00:44:14,385 --> 00:44:22,960
There are some bright colors coming in to show the effect of the light shining in, which is a way to emphasize this brooch, I guess.
395
00:44:27,531 --> 00:44:31,568
In preparation for the contrast, the
396
00:44:37,174 --> 00:44:40,244
After that, we have no place to describe that
397
00:44:40,310 --> 00:44:42,813
The unfortunate part is the layoff that
398
00:44:49,520 --> 00:44:54,024
Here, if you want to get the jewel-like glow, press the top bit on purpose.
399
00:44:54,625 --> 00:45:00,297
Below is a double silicon shallow inverted light, and what to say afterwards
400
00:45:00,497 --> 00:45:15,045
Better take a picture for me. Bad luck with your metal or something small and slowly climbing up.
401
00:45:15,746 --> 00:45:18,315
It's also bluer and brighter in color here
402
00:45:20,017 --> 00:45:23,052
The wide open area goes up first.
403
00:45:23,055 --> 00:45:24,788
And these sections
404
00:45:31,261 --> 00:45:33,297
The functional area section
405
00:45:36,600 --> 00:45:41,972
If you can't finish with this state, please take your time to sort it out.
406
00:45:42,372 --> 00:45:45,242
Cleaning section. Note the picture of the waste water.
407
00:45:51,749 --> 00:45:53,549
And then go to Mario.com.
408
00:45:53,552 --> 00:46:01,892
Mario Net also don't shoot this part of the power directly, but paint the brighter, bluer colors wider first.
409
00:46:02,192 --> 00:46:05,662
After that, there is a clear light rise in the base.
410
00:46:12,136 --> 00:46:15,405
Overall, I would let the cancer stretch out a little bit between friends.
411
00:46:25,883 --> 00:46:28,252
I would intervene broadly in your ears.
412
00:46:46,970 --> 00:46:50,240
Really let you into the hair side
413
00:46:51,308 --> 00:46:55,846
Don't put thin highlights here when you get into the hair side.
414
00:46:55,913 --> 00:47:05,055
For the idea of spreading from a certain point, paint the widest, sharpest part and blur it the further out you go.
415
00:47:05,088 --> 00:47:07,958
It's enough to improve only famous sentences from now on, right?
416
00:47:13,564 --> 00:47:19,169
If you set the brightest part here, the further you get from here, the
417
00:47:19,970 --> 00:47:22,272
will gradually get weaker.
418
00:47:35,285 --> 00:47:40,324
placing only some of the brighter colors where they need to be separated.
419
00:47:41,792 --> 00:47:45,996
The farther you go, the more carefully you go into the smaller spots.
420
00:47:49,099 --> 00:47:53,470
Think about the ring that isn't there, and follow that ring painting better.
421
00:47:57,074 --> 00:48:00,277
And those parts that you might regret.
422
00:48:05,282 --> 00:48:07,584
If you're going to touch it, you better finish it now.
423
00:48:09,653 --> 00:48:12,522
I want these parts to go to the ears of the law.
424
00:48:16,760 --> 00:48:23,967
Now, to reduce the difference between here and the catacombs, let's use a weak halo
425
00:48:24,468 --> 00:48:27,504
When we look at this from a distance, the
426
00:48:30,340 --> 00:48:33,877
Pile up the shirts, and then pile up the shirts
427
00:48:36,113 --> 00:48:37,747
to emphasize my texture.
428
00:48:37,750 --> 00:48:46,256
A little bit was added here as well, and here it goes like up
429
00:48:47,658 --> 00:48:50,127
The whole direction is one-way.
430
00:49:01,772 --> 00:49:06,476
If we do the description later, this side of the description will die, so it's best not to separate it.
431
00:49:06,510 --> 00:49:14,651
And also, at the crease like this, put it in every time it lights up, not a simple structure, and now you can show it too.
432
00:49:19,856 --> 00:49:22,525
The same long use
433
00:49:22,528 --> 00:49:25,595
With bright colors, it's like going around in circles
434
00:49:30,901 --> 00:49:33,570
Stacked up, here too, like a big press wheel
435
00:49:36,239 --> 00:49:38,775
According to the stars, please join Haillight.
436
00:49:39,476 --> 00:49:44,881
The readability of the painting will be more directional than ever put.
437
00:49:45,082 --> 00:49:48,785
Because there's a lot of light here.
438
00:49:49,586 --> 00:49:55,792
Clearly placed on the bright side so that the areas that don't hit the bright side naturally become shadows, so
439
00:49:56,460 --> 00:49:59,763
Bright side is where we don't cast shadows into the ship part in the initial stages.
440
00:50:02,933 --> 00:50:06,103
It's probably a little bit of a shame.
441
00:50:09,439 --> 00:50:11,908
At this stage now
442
00:50:13,677 --> 00:50:17,114
It's also good to put a few long hairs.
443
00:50:54,951 --> 00:51:03,794
And the skin is also the most prominent part, or only the part that happens to be subjected to intestinal light will increase in brightness once in this state.
444
00:51:03,860 --> 00:51:07,363
So the tip of these parts of the nose
445
00:51:07,366 --> 00:51:11,601
Or take a break from this mesh strip and touch is enough.
446
00:51:11,701 --> 00:51:15,872
Instead, it's better to have a brighter side near the hand touch focus light.
447
00:51:17,841 --> 00:51:23,547
In the case of feet like this one, it's better to be brighter at the top and not touch the dotted egg.
448
00:51:23,580 --> 00:51:24,781
Same thing here.
449
00:51:27,451 --> 00:51:28,984
Now, in the metal section, the
450
00:51:28,987 --> 00:51:32,823
with a brush without pen pressure, without the recommended corporate combination, with a small brush
451
00:51:35,058 --> 00:51:38,795
Now you can shoot for bright colors that are close to white vivid.
452
00:51:42,099 --> 00:51:44,868
In the highlight area that we initially applied the
453
00:51:47,270 --> 00:51:50,272
Just like this across
454
00:51:50,275 --> 00:51:52,976
The highlight is best to enter the connectivity.
455
00:51:53,443 --> 00:51:57,547
If this has area, then it is natural to enter only this interior.
456
00:52:01,751 --> 00:52:07,090
After the most detailed description, we need to be very focused that
457
00:52:07,624 --> 00:52:14,798
Since you still need to view the picture from a distance, it is best to use the last concentration in the figure at this stage.
458
00:52:15,198 --> 00:52:17,400
highlighting the highlight section.
459
00:52:19,669 --> 00:52:26,309
This part of the space is closest to here, so here and here long and weak
460
00:52:28,044 --> 00:52:30,413
To get weaker the farther away, I'll put it for you.
461
00:52:30,780 --> 00:52:35,185
And then put in the mountains somberly.
462
00:52:37,821 --> 00:52:40,924
If you want to use the sense of translucency
463
00:52:41,224 --> 00:52:44,327
00:52:44,327 and intentionally elongate the shadows a little bit for the party
464
00:52:47,197 --> 00:52:52,535
00:52:52,536 at the rubbing of the teeth, the more vibrant colors
465
00:52:52,538 --> 00:52:57,541
There are also ways to add brighter colors after the transmitted light.
466
00:52:59,910 --> 00:53:01,511
And these parts
467
00:53:02,512 --> 00:53:05,782
Strong and bright light that
468
00:53:07,784 --> 00:53:12,455
Adding some transmitted light.
469
00:53:19,729 --> 00:53:22,933
The highlight of this gem is the small size
470
00:53:24,734 --> 00:53:27,871
Just put it once towards the top.
471
00:53:30,907 --> 00:53:34,777
Here, too, is the most prominent face in this circle.
472
00:53:34,780 --> 00:53:38,381
Thought you applied a layer and then applied the sea light.
473
00:53:41,952 --> 00:53:45,855
And it's slightly curved, so the top and bottom is slightly removed.
474
00:53:46,756 --> 00:53:52,394
Because of the higher reflectivity of the outer undershirt, so once the highlights, in this area
475
00:53:52,397 --> 00:53:56,066
It's okay to add a little bit more.
476
00:53:59,402 --> 00:54:01,570
For the thickness representation
477
00:54:01,573 --> 00:54:04,374
Inside darkens once more.
478
00:54:16,920 --> 00:54:20,890
So just take your time and check for any missing spots.
479
00:54:22,892 --> 00:54:29,699
You can stab brighter colors from here before you do the most important part.
480
00:54:30,300 --> 00:54:33,103
This large area goes inside to rest.
481
00:54:36,273 --> 00:54:46,549
is not needed to be able to get into the place clearly. It feels like the more you spread from the middle the more vulnerable
482
00:54:48,151 --> 00:54:49,986
trimming and talking.
483
00:55:00,897 --> 00:55:03,600
A little brighter inside.
484
00:55:04,968 --> 00:55:06,703
Timothy Kilo
485
00:55:27,424 --> 00:55:29,759
Please help me to check if there is a section of the old last term
486
00:55:37,934 --> 00:55:43,506
is the last touch, so when you write in pencil
487
00:55:43,973 --> 00:55:50,113
the painting suddenly has a lot less of the slippery feel that is characteristic of digital, leaving a natural feel.
488
00:55:56,386 --> 00:55:56,720
barely
489
00:55:57,687 --> 00:56:00,724
See, 2 years
490
00:56:01,691 --> 00:56:06,996
Just go inside the area that's painted as a highlight bright color.
491
00:56:20,176 --> 00:56:23,546
Painted so narrowly that
492
00:56:24,047 --> 00:56:25,615
And these parts
493
00:56:25,982 --> 00:56:31,020
And if you can spread out from here, the weaker it will be with pen pressure, the better.
494
00:56:45,802 --> 00:56:49,806
Look inside also slightly brighter, active see.
495
00:57:00,150 --> 00:57:06,723
After that, I think, I don't need to draw anymore.
496
00:57:07,490 --> 00:57:10,960
And finally the last 81.
497
00:57:12,796 --> 00:57:17,100
And, if all the parts are over, I'll give you the Haylight.
498
00:57:18,067 --> 00:57:22,071
Because in this role, the pupils are white, so the super part will be
499
00:57:23,740 --> 00:57:26,643
clearly drawn out.
500
00:57:27,644 --> 00:57:30,113
Placed above the weak
501
00:57:38,521 --> 00:57:40,557
to aid in dynamic expression.
502
00:57:44,227 --> 00:57:53,403
For the part of the big head pin, also for the white layer being placed, a little bit of a cry
503
00:57:54,571 --> 00:57:59,275
It's too easy to be directly above Alcov, only once Seawright
504
00:58:01,244 --> 00:58:06,549
and slightly stimulating the outline, causing the leaves to fall off
505
00:58:08,284 --> 00:58:12,155
This picture shows the last step.
506
00:58:46,623 --> 00:58:48,825
In the bright eyes of
507
00:58:49,092 --> 00:58:56,733
In order to get into the eyelashes, please show the top slightly so that it goes back up and the frame is
508
00:58:57,767 --> 00:59:01,804
Pierce the red so that the thickness of the outer edge sticks out
509
00:59:32,135 --> 00:59:37,640
That's it, all the light hate we can do is go in.
510
00:59:38,107 --> 00:59:43,111
Finally, if you see the original version of the Blu-ray, it becomes such a home run.
511
00:59:43,114 --> 00:59:46,649
Let's listen to a long and tall expression.
512
00:59:47,850 --> 00:59:49,651
Making three layers.
513
00:59:49,654 --> 00:59:53,990
Please paint this character completely covered in black as is.
514
00:59:55,124 --> 00:59:57,360
Cut and paste for me.
515
00:59:58,161 --> 01:00:03,466
And then in this state, you turn it into color and it doesn't change anything.
516
01:00:03,766 --> 01:00:13,543
In this state, the blue is muddy and black is okay, so put the color light once with this color, and this will have an effect of 8.
517
01:00:13,977 --> 01:00:19,082
Paint it so that it goes through the center from far away.
518
01:00:20,183 --> 01:00:23,653
The blue will naturally be fine.
519
01:00:24,153 --> 01:00:27,990
Do not adjust the transparency. Do not adjust the transparency.
520
01:00:27,993 --> 01:00:33,463
If you lower the brightness for control reasons, the blue color can be adjusted naturally.
521
01:00:42,572 --> 01:00:46,442
If you also do Mario.com, the
522
01:00:46,542 --> 01:00:48,878
painted black.
523
01:00:52,749 --> 01:00:55,952
cut and paste, and then replaced with a red building tea branch.
524
01:00:56,919 --> 01:01:04,360
Painted the gradient in the distance with a very dark, muddy blue so that the effect would be brighter.
525
01:01:04,894 --> 01:01:09,332
If you come down from the hair, then the blue light becomes a light state.
526
01:01:14,370 --> 01:01:18,741
And also, the opposite also for contrast, slightly less.
527
01:01:19,442 --> 01:01:23,312
Not black, but the color used when using a slightly bluer darker light.
528
01:01:24,614 --> 01:01:27,983
Let them go through from a distance
529
01:01:27,986 --> 01:01:32,822
Press here with the overlay and it will naturally turn black to blue.
530
01:01:32,889 --> 01:01:34,924
In this state, reduce the transparency a little bit, please
531
01:01:36,993 --> 01:01:39,094
It seems to work if you're done.
532
01:01:39,097 --> 01:01:47,236
Finally, if this light illuminates the place to take a picture, there will be a diffusion effect outside, in order to endanger that.
533
01:01:47,737 --> 01:01:53,609
We used a very soft gun in the light illumination
534
01:01:53,676 --> 01:01:57,580
A little bit of release.
535
01:02:00,783 --> 01:02:04,320
Shine a little wider, and put each piece like this.
536
01:02:06,823 --> 01:02:08,491
These parts
537
01:02:19,068 --> 01:02:24,874
And the white glow is awkward, so it's okay to put it under the character.
538
01:02:25,174 --> 01:02:27,043
In this state, the
539
01:02:27,343 --> 01:02:32,215
It will naturally become blue if you change to blue.
540
01:02:37,787 --> 01:02:42,058
The layer will also be written as a background, so it goes down to the bottom.
541
01:02:42,592 --> 01:02:46,129
Similarly, with the light from MarioNet shining through
542
01:02:50,133 --> 01:02:53,369
The wind is usually just a gentle brush that
543
01:02:53,569 --> 01:02:58,975
The effect of a little light spread, I think the shot is the effect of the goal glow.
544
01:03:12,121 --> 01:03:14,422
And our improvised
545
01:03:14,425 --> 01:03:20,129
There's this blue light that makes this part change little by little now.
546
01:03:20,463 --> 01:03:24,367
First, like the bear brush.
547
01:03:24,834 --> 01:03:27,603
Narrowing down the area a bit, the
548
01:03:33,676 --> 01:03:38,647
The layer back to the background should be slightly darker than the top.
549
01:03:38,650 --> 01:03:43,052
There's a deep sea feel to it, so the color is darker than this.
550
01:03:43,319 --> 01:03:46,389
Pull the gradient up from very far away.
551
01:03:50,593 --> 01:03:52,562
Above
552
01:03:52,728 --> 01:03:58,000
A faint blue light, as if coming from a distance to the surface of the water, the
553
01:03:58,334 --> 01:04:00,770
playing until you touch the character.
554
01:04:04,540 --> 01:04:06,542
If it comes too much, it will brighten up
555
01:04:07,076 --> 01:04:10,246
Please let me in, please violate the character slightly.
556
01:04:13,082 --> 01:04:18,187
And, if you want to separate the characters as a whole, you should make the background darker.
557
01:04:19,055 --> 01:04:24,560
There are also ways to increase the brightness and increase the saturation if you're willing to match the background.
558
01:04:36,572 --> 01:04:39,307
This glowing object
559
01:04:39,310 --> 01:04:45,081
is much closer to our eyes, so on the top layer, we made three layers of
560
01:04:45,982 --> 01:04:49,552
with a lighter blue color and lay the gradient very wide.
561
01:04:54,156 --> 01:04:57,093
These parts can be very weak, please erase them slightly.
562
01:05:00,796 --> 01:05:06,002
Replace formula6 with an overlay, which naturally emits blue light.
563
01:05:07,270 --> 01:05:09,472
In this state, please reduce the transparency
564
01:05:12,375 --> 01:05:16,679
This friend will be turned off and on later, so the color will be assigned to you.
565
01:05:33,496 --> 01:05:39,035
I'll hack it again after this one.
566
01:05:40,202 --> 01:05:42,638
Keeping the connection is easy
567
01:05:45,541 --> 01:05:48,678
On the light layer, the
568
01:05:50,513 --> 01:05:52,715
A little bit of grapefruit peel is all that's needed.
569
01:05:53,316 --> 01:05:57,353
When you shoot something like this, you can close your eyes if you have a tip.
570
01:05:57,653 --> 01:05:59,622
Aware and shooting down.
571
01:06:01,223 --> 01:06:05,494
There is a tendency to appear regularly, so there is also a way to take pictures with eyes closed.
572
01:06:15,805 --> 01:06:17,672
If we follow our plan, the
573
01:06:17,675 --> 01:06:24,146
I decided to wrap the character up like this so that it feels down, so I'll just make the temporary manual for here that
574
01:06:25,982 --> 01:06:28,951
reducing the transparency of the
575
01:06:31,687 --> 01:06:35,191
Using this as a base, let this side of the batique gather
576
01:06:44,467 --> 01:06:47,770
I'll spread irregularly along this line.
577
01:08:02,578 --> 01:08:05,815
If you draw Dartig like that, don't talk about Lindsay.
578
01:08:10,453 --> 01:08:12,420
and a few
579
01:08:12,423 --> 01:08:16,692
around the light is sliding around with a smoky tool finger while cleaning
580
01:08:19,428 --> 01:08:23,165
Letting the light create a gathering effect.
581
01:08:43,051 --> 01:08:47,223
The part so prominent is referred to as the third baseman.
582
01:08:47,622 --> 01:08:49,758
Naturally celebrating the party and celebrating.
583
01:09:02,371 --> 01:09:04,439
A little bit brighter.
584
01:09:04,607 --> 01:09:08,944
age a little brighter than the traditional colors.
585
01:09:32,501 --> 01:09:33,801
A little longer size, the
586
01:09:35,371 --> 01:09:37,573
When viewed from a distance, you can also see
587
01:09:39,241 --> 01:09:43,011
Celebrating some party articles with visibility.
588
01:09:49,051 --> 01:09:51,120
It's nice to have a cosmic feel.
589
01:09:53,822 --> 01:09:57,760
Because it's not the part that can take away the ground behind the name, so give the shot weak point
590
01:09:58,194 --> 01:10:06,769
These parts that fall forward again enlarged particles irregularly, showing the direction of flow is better.
591
01:10:06,835 --> 01:10:09,304
and 4 ships
592
01:10:09,307 --> 01:10:14,143
It may also be worth pushing the singles one way or the other to show the sense of speed here.
593
01:10:21,951 --> 01:10:25,087
And this and the highest composite because the artist is so strong that
594
01:10:25,254 --> 01:10:27,823
is a bit weak.
595
01:10:44,306 --> 01:10:48,611
There are some spaces that are blank, so these spaces are blank
596
01:10:50,045 --> 01:10:55,284
These blank areas are very weak, and then just put in like this, the
597
01:10:57,219 --> 01:11:00,155
Please adjust slightly so as not to leave empty spaces for painting.
598
01:11:02,625 --> 01:11:04,727
Finally
599
01:11:05,327 --> 01:11:07,663
There are some characters stuck to the background.
600
01:11:07,763 --> 01:11:14,002
Because only these parts are in the gradient color selected above the mask, the background is darker
601
01:11:14,005 --> 01:11:16,772
Make this part a little brighter.
602
01:11:23,912 --> 01:11:27,016
The opposite is true for the background, if it is darkened a bit
603
01:11:29,151 --> 01:11:31,320
you can separate that surrounding part.
604
01:11:34,290 --> 01:11:36,124
And please keep checking at the far end.
605
01:11:36,127 --> 01:11:38,160
It's okay to end in this state
606
01:11:51,140 --> 01:11:52,940
I've darkened the background.
607
01:11:52,943 --> 01:11:59,114
Make the part that was darkened darker because the saturation is too high in this state.
608
01:11:59,715 --> 01:12:07,222
After layering, convert it to a "split" chorus in the duplicate, so that the saturation will naturally drop.
609
01:12:07,489 --> 01:12:09,525
Reduce the transparency here again.
610
01:12:11,360 --> 01:12:13,762
After drawing the illustration, the
611
01:12:17,132 --> 01:12:20,703
Sales are crushed and death is the main axis, visibility will increase.
612
01:12:28,377 --> 01:12:30,411
With such a careful touch, the
613
01:12:30,414 --> 01:12:36,685
We refer to the reference picture folded, or overlapping, please rest, or even to me.
614
01:12:37,453 --> 01:12:41,457
And I will cut out the image in order not to leave unnecessary parts.
615
01:12:41,924 --> 01:12:45,694
Above the curatorial visual ballast, only 5 in the middle.
616
01:12:45,794 --> 01:12:54,002
Now with the contrast on this side, the painting looks much smaller, a little bit wider and a little bit better in the central layout.
617
01:12:54,336 --> 01:12:59,007
And let's cry together and group up here for easier organization.
618
01:13:04,213 --> 01:13:08,016
Combine the quotes and reasons to make a strip rope.
619
01:13:09,385 --> 01:13:13,622
And these friends are important, so temporarily assign colors that
620
01:13:14,757 --> 01:13:18,627
At most, they will also vote for further adjustments during the make-up phase.
621
01:13:19,862 --> 01:13:22,931
This is a slightly brighter spot, inserted near
622
01:13:24,867 --> 01:13:26,934
Throwing a sword at Lo 100
623
01:13:26,937 --> 01:13:31,774
Give the game a little brighter, use the Conti computer to shift the kids, the other end
624
01:13:32,541 --> 01:13:44,887
Made it black again, this side is blurred, too
625
01:13:46,889 --> 01:13:49,391
Specify the area and darken it
626
01:13:51,960 --> 01:13:54,263
Admiral raises, so it's natural to put it out.
627
01:13:56,632 --> 01:14:03,205
If you do this, the process that can be done together during the illustration is almost mostly lit up just fine.
628
01:14:03,472 --> 01:14:09,878
After saving the picture in this state, please check with other monitor or find the regret.
629
01:14:09,912 --> 01:14:16,084
While finishing, we will move on to the next step: correcting and finishing the image.
630
01:14:16,151 --> 01:14:24,092
Thus, after this stage, rather than the process of drawing, it is closer to the stage of correcting the photograph, with very little use of the digitizer in practice.
631
01:14:24,326 --> 01:14:31,366
In the light representation and detail representation, just complete all descriptions and go to the next step.
632
01:14:31,433 --> 01:14:39,341
So, I worked hard listening to a memory period - the river - and let me take this illustration to illustrate the next time to save and organize.
633
01:14:39,741 --> 01:14:41,910
The last time I saw you.
62279
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