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Hello.
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This time, let's go through the method and order of the details added after our last time together in this description.
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In addition to the body or the five senses, we'll show you how to use the various features in Photoshop to describe these descriptions.
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First, we use the brush to complete most of the shading and object descriptions for the character illustration.
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Detail is the process of adding density as calmly and little by little as adding decoration later.
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So, in the sketch we omitted the larger descriptions, or they are too small, so adding them later works better.
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Or if you change the color or the decoration part, it is more effective to add it after the end of this description.
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Instead of painting brushes one by one to add these things, the
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By actively using Photoshop's features, you can enhance each function faster and more efficiently.
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Subtitled by
online-courses.club
We compress knowledge for you!
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With a little bit of finesse to this approach, even in the sketching stage, details that we haven't added before
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to envision it.
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This gives a larger range of designs so that we can think about more different designs as well as new details.
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So, before the illustrations we worked on last time, to illustrate the simple sequence, tips and tricks
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prepared a simple illustration of the characters.
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Stay on top of this, then learn some representative back additions first, then use those to move to this work.
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First of all, compositing to make things darker is easiest in Photoshop.
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If we multiply the pattern we want to put in the composite, it will automatically be darker.
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These things also work best when composited, like white individuals, on objects that don't carry color in particular.
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For example, with this noise
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After putting in the pattern, please make three layers and attract.
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Just draw the pattern that you want to put in as it is, and put it in.
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It's not that hard.
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No matter what color is added, if the composite is on top of white, the composite will naturally become darker
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It will rise up.
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So, if we don't synthesize
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is discarded on the paint, or painted over
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Is it also specified not to synthesize and synthesize other colors in it?
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Draw the pattern first, so that it can be composited into positive multiplication.
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Then use the "product" to synthesize this state.
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The synthesis is multiplied in such a way that the Photoshop colors are put together in such a way that they blend together with such a bright place.
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Basically the place that receives light has a high reflectivity, so it should be slightly brighter than this color composite.
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So we can maybe paint this part a little bit brighter, the
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If you find that a little bit tricky, double-click on the layer you've now selected to take advantage of the layer properties.
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Where, underneath this blend option, there is the section below called the bottom line layer.
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This is blended according to the light and dark of the colors below.
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If you don't want to composite bright parts like this, you can put down slide A and specify the parts that can't be composited.
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On the contrary, even if the dark parts
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It should be able to be specified nicely.
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If you select the bright part of this state first, you'll be intermittent like a staircase.
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In this state, press Alt and then insert the gradient for each slide.
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Select the desired wall type in.
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This way, the discovery section can be synthesized slightly less.
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Then you can adjust the transparency and specify how much the colors will be combined.
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It's easy to get into the dark sector.
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These are also used for tattoos and stuff like that, so create a new layer and cut and paste.
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Please specify this greenish-gray color and simply place the tattoo that you want to draw in such a way.
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And this friend
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Again, using "multiply" for compositing, if you want to make these bright areas a little less colorful.
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I then touched the Lundin leaves to find the areas where the brighter parts of the student didn't work.
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Use the Alt key to gently expand the strength words so that the bright part can be transparently composited out.
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Specify this area naturally
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You can compare the rising part of the documentary with the non-part.
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And the multiplicative synthesis is less likely to rise if there is a colored part or a dark part of the synthesis like this.
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is the composite that makes the color darker, so even if we try to add black patterns on these parts, with the multiplicative composite
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it's not the kind of black that rises up from the door and the overall picture that
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This way the synthesis of the darkening in the green state will go up
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This time do not use synthesis directly in this state
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and what we have tried
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Let's start by drawing the pattern a little bit simpler.
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Go to the original layer.
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Click on the control key and click on Preview to specify this area.
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Specify this way, copying from the original layer to the control proposal.
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Then maybe it looks unchanged, now look at it separately
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Like this, only the part that corresponds to the green part is copied separately from the image.
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In this state, the
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Let Conti reduce the saturation, later
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If you darken it, you can also synthesize black patterns naturally.
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When placing this darkened composite on a color, it is best to reduce the saturation using the copy format.
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Usually, most compositions that change color are copied this way, and these layers are quickly compensated.
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For example, when we put the pink together, we made three layers.
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The pattern that you want to paint starts with a color that you can see clearly, or a synthetic color that
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Please specify it this way.
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It's a temporary layer that will be erased later.
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But you can put letters and stuff like that.
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In this state
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Click the Preview control to designate the preview as a selection, and then duplicate it in the original layer.
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And then brief me again, what we're doing temporarily is not needed, so it can be deleted.
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And now it's invisible, but looking at it separately, selecting the area that way, the green becomes nice.
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In this state, after the control, the
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or turns pink.
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In this state, you can increase the brightness directly in the control oil that
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Even the black is brightened together, so use a control amplifier or control or something like that
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Keep it black, make it brighter
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You can synthesize the pink a little bit more naturally.
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When you pose the pattern on black.
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There are some easy ways to add this, which is actually a little bit tricky to do, if we want to keep it simple
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But if there's a pattern.
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In clearly visible colors
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Using a brush without transparency
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When a pattern like this comes in
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Following the zigzag standing of the original tape will be very high in three-dimensionality.
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When you put stripes or plaid or something like that, the rope of the clothes follow the same thing and put a bend in it is better.
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Subtitled by
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We compress knowledge for you!
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When you put the pattern this way, one by one, you will be too lazy to change the color of the shade.
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Similarly, click on the control to create the preview layer.
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Then in this state, copy from the original.
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And there's no need to take out the original, so it can be erased.
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In this state, by controlling the application or the control
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If you do another brightening, it will naturally become brighter, right?
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And it's better to put the channel back and control the white rice because L force to increase the saturation that
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That way, the color inside will naturally form a residual state synthesis of the
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And when you walk in, you sometimes fall off as unnaturally as you write some words that
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To prevent this, it's okay for us to darken the periphery a little bit.
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Please double-click on it.
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This is Otto's blog.
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Force a color to the outside as a gradient.
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Make this area a little bit wider, please.
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After composing the black with normal or multiplying, expand the mylar citizens and the soft blue-green citizens at the bottom also clearly into
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Enlarge this to make it natural and reduce the transparency to make it unnatural.
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This way
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If the door we're going in to is forced out of the outer frame, the
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would not experience what was additionally painted, but would naturally stick together.
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If you want to confirm this, close and open the eyes section of this effect section.
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You can confirm the difference in the Cape.
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So, we change the color of
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The pattern works very well when the color density is filled in the painting, so if you want to paint the
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or have a gradient in the hair color, or a more complex pattern, the
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should not be complicated by chipping off colors and things like that in the dense growth phase.
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It is better to use "correction" to enhance the basic beauty after describing it.
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For example, in these illustrations, the
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When we split the hair color and the color into different colors
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Give us the part of the color that we specify
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From this state into the fast mask
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Slightly erase or additional paint along the texture of this hair to naturally turn the hair into a selection area.
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You can also use a brush with transparency.
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Just like tracing hair with a brush that has transparency.
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give me a direct choice.
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If this is sparsely erased, the natural desire is now branded.
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Unlock the fast mask in this state for the control 1st copy.
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Make the colors here quickly if you tune them like this.
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If you want to change the color of this state, it's now newly made.
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From Pickmansk to "Gradient", please select the bottom again and release.
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If you change the color again, you can give the color a natural makeup.
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Like this, when the color becomes easy, and it's done
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Using corrections to change the color will be more effective.
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If you have decorations such as eyes, hair, patterns or gradients, be sure to take advantage of this feature.
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Gives you some tips on how much easier it is to make bright things darker.
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It's much easier to make the low saturation more saturated.
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So, if possible, lighter colors with low saturation and color objects into the bottom would be more effective.
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And then there are flat patterns that
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After that it's a flat back, so you can add bumpy or slightly protruding parts.
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Creating a new layer and thickening the oil and vinegar
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See what color that is.
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That's it.
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Patterns can be added.
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Double click in this state to enter the number of members of the first ship star.
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Then maybe there is such an option to open, first, on the normal line, Liaying
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Change this highlight mode to screen, and adjust the transparency in the new world so that it will match the skew direction and produce brighter parts.
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And also the shadows with black and multiflight to adjust the transparency, too
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and it will create shadows.
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It basically curves like this, so everyone should have such a simple button on their screen.
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But these will be pink buttons, and if we pick them, we can't finish painting the colors and stuff.
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If you only want to put bump, you should reduce the transparency of this.
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Go to the blending options and
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Lowering the quote will reduce all transparency (including the effect of the content), thus making the layer so transparent.
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Lowering this time that
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The effect will be preserved, but only the color values themselves will fall in it, so the effect will be preserved and only such a volume will remain.
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On the volume, the
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If the light direction is similar to that of the figure, so that the sense of volume will naturally stand out.
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And it's not in a glossy state, so give the gloss away.
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What you're trying to paint is predominantly a little bit harder, by raising the texture that
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making it a little bit more defined.
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It is also possible to resize and adjust the desired sense of volume.
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In general, it is best to make a natural size of about 2~2~3.
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If this effect is saved my words, no matter what color is painted, the bump will be added transparently, so these parts
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Naturally you can create prominent parts, like a sewing hand
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So parts like sewing threads can be added naturally.
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00:17:55,841 and when we stand with the brush, these little bumps can be blurred and
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Usually, it can be more effective and faster to place the work later this way.
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Compared to these unnecessary parts, the
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There's that overturned part or the way that there's a natural sense of thickness in the fat war of clothes.
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These things that
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synergies are also very large, so we draw the clothing pattern very lightly, the
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Using the finger tool to make the ends so soft, blurring them a little bit gently
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This will naturally add the folded seam.
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Put it in like this and do the ending, the attention becomes blurred, so like the clothes folds are also shown.
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If you want to add some skin beads on the skin in a place like this, please naturally add underline and blur that side.
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And instead of the black shading color.
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If you change to a color that corresponds to the color of your skin, you will naturally have such a bloodshot appearance, right?
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So, these parts that
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When parts like this are multiplied naturally by the effect
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will have the same effect as rain.
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On the flip side
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For example, when you want to put something inside, make three layers.
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The effect is copied directly if you drink f(x) for the Altruples as is, by taking the function you just wrote.
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In this state, the inversion of the deflection direction
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Like this, if you catch the existing role with the opposite direction
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This in turn will go into the skew direction, and what is placed in this state will go into the tone angle in the opposite direction.
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Likewise, except for the Yupo Citi, lowering a portion of the Li Hui, it would enter transparently, the
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The tone angle can be expressed.
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In this way
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You can use it when you want to put the body and something like the details inside like this gently.
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Adding another accent corner.
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This way, we are able to simply render the effect of the sewing hand passing through.
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There's a way to put in these simple oil and iron utilization effects.
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Small to unshaded details, like buttons Laden, for example
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This layer effect can also be utilized when adding things like short cords.
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When drawing these things, one by one, draw lines, fill and describe the process inside of them centrally
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Watch and see, the brush time will take a long time, a small part of it will not be effective to spend so long, right?
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So we can remove this part, for now
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I'll create a line layer on purpose.
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Develop a stroke first so that it will naturally look like a brush mark, and if these things are transparent
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often become unnatural because they're placed too hard.
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So, these are
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Draw the strokes as 1 pixel and reduce the transparency.
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Then open an Atoglo and develop the muscle muscle path.
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Make all of each size 1 yard.
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And each transparency has been increased a little bit and the range has been made smaller
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I can add some blurred outer hands for you.
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It's a little more natural than when we just opened the stroke.
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We can use these to add something like beets
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Such a small section, if we had a way to shorten the time
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There are also ways to do it by just sticking your hand in there.
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and each object
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Add a shadow, occupy the transparency, and cover it with the shadow color.
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Can simply explain the three-dimensionality bar.
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That's the part.
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In these things, you can draw chains and stuff like that
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In that case, please make three layers and draw a chain.
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Draw a chain that connects one part, or you can easily add a chain.
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and make this choice
223
00:23:36,650 --> 00:23:42,954
The next time you get off after entering the editor, there is a backboard for the brush princess.
224
00:23:42,988 --> 00:23:49,127
It is done with user brush setting, so that if you specify it, you can specify it with a brush.
225
00:23:49,227 --> 00:23:51,830
This state will be specified directly as a brush.
226
00:23:52,030 --> 00:23:55,500
It will appear at the bottom when you click with the mouse.
227
00:23:55,567 --> 00:24:01,306
If you paint in this state, the chain effect is not good, but click F5 to open the brush settings.
228
00:24:03,041 --> 00:24:05,676
Spacing like this.
229
00:24:05,679 --> 00:24:08,914
Changing this angle.
230
00:24:09,648 --> 00:24:12,918
Make the chains interconnected.
231
00:24:14,553 --> 00:24:17,889
The chains are still separated if you bake them according to this state.
232
00:24:21,927 --> 00:24:25,263
In this state, press the first shaker movement.
233
00:24:27,499 --> 00:24:35,974
If you're doing angle work, replace this control with the bottom deconstruction and you'll build a chain in the direction you drew it.
234
00:24:36,141 --> 00:24:43,215
If you set it to this state, you can add a press back here and you can save it so that you can take advantage of these settings at any time.
235
00:24:46,685 --> 00:24:48,152
Using these things, the
236
00:24:48,155 --> 00:24:50,856
You can resize, where you want to extend
237
00:24:55,260 --> 00:24:58,864
adding necklaces and things like that.
238
00:24:59,631 --> 00:25:02,634
so white.
239
00:25:02,934 --> 00:25:05,704
Join the chain, clear the end, and
240
00:25:08,240 --> 00:25:14,312
The settings we just made will naturally form the outer frame if specified this way.
241
00:25:14,880 --> 00:25:19,985
Which is too thin, and if you turn off the inner light, you'll naturally have a sale argument.
242
00:25:23,455 --> 00:25:27,526
Suppose you want to go ahead and write some properties, like the one you just created
243
00:25:28,093 --> 00:25:34,099
When you enter this setting, when you enter the style, whenever you specify the new style
244
00:25:34,165 --> 00:25:37,369
We can make it like this so that we can take it out and use it whenever we want.
245
00:25:37,636 --> 00:25:42,607
Then, whenever you need any layer, etc., please open it immediately so that the outline becomes so.
246
00:25:53,385 --> 00:25:57,989
Usually, these details are metallic, the
247
00:25:58,023 --> 00:26:05,130
metals and things like that, we can also use so that we can store layer attributes so that we can use them whenever we want.
248
00:26:05,163 --> 00:26:13,605
First make three layers temporarily, already using the colors to make the areas simply with the brush first.
249
00:26:16,841 --> 00:26:19,243
And please double click.
250
00:26:19,246 --> 00:26:23,014
We decided that the metal color is colored.
251
00:26:23,114 --> 00:26:31,356
Please open, the color is metallic, so don't take this color where it's bright, because it's darker than you think, and it doesn't matter if it's muddy.
252
00:26:31,756 --> 00:26:35,527
Makes the color of the metal slightly muddy.
253
00:26:35,560 --> 00:26:40,498
Then we went into the individual booths and we used screens and multiplexes.
254
00:26:43,168 --> 00:26:45,870
Please replace this section with the colored cans.
255
00:26:46,471 --> 00:26:50,609
Then, as the saturation of the bright part increases, it will naturally brighten.
256
00:26:50,642 --> 00:26:53,577
The higher the transparency, the
257
00:26:53,580 --> 00:26:59,818
will have such strong light coming in, and again metal is a three-part contrast, so it's best to improve multiplayer as well.
258
00:27:00,752 --> 00:27:06,725
In this state, there's this outline, and if you do it in a straight line, it's going to be honest
259
00:27:06,992 --> 00:27:13,498
If you also want to express the historical view of incest, take the dark part a little bit higher and lower the drop a little bit.
260
00:27:14,633 --> 00:27:21,005
Make another curve, a little bit of a curve like this.
261
00:27:21,008 --> 00:27:26,177
light through, a little bit of natural shine of metal
262
00:27:28,346 --> 00:27:32,050
Then, if you set it up, you can save it in the style at any time.
263
00:27:32,384 --> 00:27:38,423
And the export that we just used, give me that wynaglo and ottoglo.
264
00:27:42,193 --> 00:27:45,630
Whatever you paint, the metal is naturally occurring.
265
00:27:45,697 --> 00:27:54,706
When you want to use these buttons for something decorative, like metal or red lanterns.
266
00:27:58,143 --> 00:28:00,645
If you add it in, you can effectively enter.
267
00:28:02,814 --> 00:28:06,317
There's a way to draw ornaments and stuff like that so fast.
268
00:28:06,885 --> 00:28:08,920
used on earrings.
269
00:28:10,488 --> 00:28:12,390
Just like this
270
00:28:12,424 --> 00:28:14,759
Can effectively access the thin part.
271
00:28:31,576 --> 00:28:39,617
Also, these chains and things like that that we use, the chains can be made directly from metal just like that, if they're specified as is.
272
00:28:39,718 --> 00:28:41,853
Again, if you turn the neck off.
273
00:28:43,922 --> 00:28:45,656
metal will naturally form.
274
00:28:45,659 --> 00:28:50,261
copying the same thing in these chains.
275
00:29:00,238 --> 00:29:02,540
through any color at random.
276
00:29:05,543 --> 00:29:09,948
So that you can add metal to the chain.
277
00:29:11,883 --> 00:29:18,223
And as these properties increase, players will overgrow some of them, please tell this representative of the zone arrow that
278
00:29:18,523 --> 00:29:21,092
can be a general.
279
00:29:29,200 --> 00:29:34,205
But when these metals go into such dark places, sometimes they stand out too much.
280
00:29:34,239 --> 00:29:36,474
So, we have to
281
00:29:38,009 --> 00:29:44,282
Right-click, and then click Lester Rice to turn the effect all into an image.
282
00:29:44,349 --> 00:29:50,155
We made these metals, we made these metals that
283
00:29:50,455 --> 00:29:57,695
And then, by locking in transparency, the parts that span in the shadows are naturally covered lightly with a brush that has transparency
284
00:30:06,004 --> 00:30:07,272
And that's it
285
00:30:08,072 --> 00:30:10,642
It won't splash splash.
286
00:30:13,745 --> 00:30:16,214
and then delete the parts that don't need to be
287
00:30:23,054 --> 00:30:25,289
This way, when adding objects, the
288
00:30:25,292 --> 00:30:30,795
which parts will definitely have shadows, let those parts add removable shadows.
289
00:30:33,031 --> 00:30:36,935
In addition to this pattern, the
290
00:30:36,968 --> 00:30:44,641
Create three layers below the three-dimensional part and overlay the shading color on top.
291
00:30:44,644 --> 00:30:51,015
This covers up the original outer island, which can be a bit of an annoying situation.
292
00:30:53,418 --> 00:30:56,988
As an example, if you use this color to make the shadows so crossed that
293
00:30:57,589 --> 00:31:02,760
Replace this composite with a black eye coat or a black euro
294
00:31:03,294 --> 00:31:07,398
A color darker than this one prevents darkening.
295
00:31:07,498 --> 00:31:08,433
Therefore
296
00:31:09,567 --> 00:31:16,975
There was no such line before the change, but changing the dark color to dark will leave such a line.
297
00:31:17,008 --> 00:31:20,144
There are also ways to add extra shadows naturally like this.
298
00:31:23,615 --> 00:31:32,056
Thus, by using these functions, we can quickly add details, even to simply finished objects.
299
00:31:32,390 --> 00:31:38,763
The functions used here will be attached as examples for those who listen to this lecture to see for themselves.
300
00:31:38,997 --> 00:31:42,634
Please confirm this, and I hope to apply it to my painting as well.
301
00:31:44,235 --> 00:31:44,902
Now, then.
302
00:31:44,905 --> 00:31:50,942
I'll go back to the illustration that we originally created and add the details of the plan one by one.
303
00:31:50,975 --> 00:31:57,415
00:31:57,415 First, let's start by drawing the flattest eyes or patterns, etc., in the order that we practiced
304
00:31:57,649 --> 00:32:02,220
because a dark rise will be more effective on something bright.
305
00:32:02,387 --> 00:32:07,191
Start with that one, proceed first, and then progressively follow the stereo sequence.
306
00:32:07,225 --> 00:32:12,931
First, if you open up the detail layer that we pre-did, first, the hat or the shawl
307
00:32:13,264 --> 00:32:18,670
On a cuff like this you can see a slightly darker blue composite than the original white.
308
00:32:18,937 --> 00:32:23,441
We'll do this first, and then we'll do three layers, depending on the brightness
309
00:32:26,377 --> 00:32:31,082
We did a circular jellyfish pattern on this once and then used
310
00:32:31,349 --> 00:32:40,525
Press the Select tool on this circle, press Alt Shift in this circle that appears so that it gives you the shape of the courtyard first.
311
00:32:40,758 --> 00:32:47,464
Then go into the editor and look down here a little bit and sport the rowboat work below.
312
00:32:47,467 --> 00:32:50,335
When you select this, you'll think
313
00:32:51,970 --> 00:32:56,841
00:32:56,841 apply the proper thickness with black and press the tutor.
314
00:32:57,075 --> 00:32:59,811
Then the line will be this black
315
00:33:02,046 --> 00:33:08,019
In this state, if you compare it with the original worm, you can see that the top of the lower original is very thick and the bottom is very thin.
316
00:33:08,052 --> 00:33:10,621
So, we take this part
317
00:33:11,389 --> 00:33:15,058
with a slight drag of Allt.
318
00:33:15,061 --> 00:33:19,931
A little bit of thickening up and down, a little bit of erasing down there.
319
00:33:23,901 --> 00:33:27,205
Similar in shape to that.
320
00:33:28,139 --> 00:33:31,476
Make some modifications to the object.
321
00:33:33,077 --> 00:33:37,949
Make these parts naturally thicker.
322
00:33:41,853 --> 00:33:44,188
making this part the total member.
323
00:33:44,222 --> 00:33:47,258
For the model trim only one side first.
324
00:33:53,765 --> 00:34:00,805
In the opposite direction we reverse the utilization, without being too obsessive, and proceed with one side first.
325
00:34:01,339 --> 00:34:04,242
Then, add a pattern that is affixed here.
326
00:34:04,675 --> 00:34:11,916
Give a little tip if the middle with such a shift delineation, subject to here, little by little increase in the public good.
327
00:34:12,583 --> 00:34:13,784
above
328
00:34:15,453 --> 00:34:20,058
Teardrop-shaped separated ball, slightly lower handover.
329
00:34:24,762 --> 00:34:28,498
This object has dragged a total of four
330
00:34:29,534 --> 00:34:32,235
Please add another one.
331
00:34:39,043 --> 00:34:43,714
Further refinement of this part to make the pattern more precise.
332
00:34:58,429 --> 00:34:59,830
The bottom part is also
333
00:34:59,833 --> 00:35:03,401
There is a section, and this section is also slightly added to
334
00:35:07,939 --> 00:35:09,573
production details.
335
00:35:09,576 --> 00:35:13,711
consists of two parts, so we added one as well.
336
00:35:21,552 --> 00:35:23,487
and an additional description.
337
00:35:23,490 --> 00:35:29,527
The shapes that make these tentacles dying.
338
00:35:30,294 --> 00:35:35,766
One fern, one outward, one inward, one this shape.
339
00:35:44,709 --> 00:35:46,777
with an outside edge.
340
00:35:54,018 --> 00:35:56,888
There's a small section in the middle.
341
00:35:58,089 --> 00:36:01,325
Slightly thickening outward is the circle and
342
00:36:02,693 --> 00:36:09,133
The idea of having the middle tentacles connected and having most of the hands thicken outward a little bit, the
343
00:36:11,569 --> 00:36:16,307
This side also follows
344
00:36:28,152 --> 00:36:31,155
The atmosphere may rise from the top.
345
00:36:33,658 --> 00:36:38,563
Because the pattern now made will be used repeatedly throughout this design.
346
00:36:38,763 --> 00:36:42,166
Clean and readable, if possible.
347
00:36:48,506 --> 00:36:52,443
00:36:52,443 more density in the middle than in the rest.
348
00:36:52,610 --> 00:36:54,612
Need to add a thin cotton.
349
00:37:04,422 --> 00:37:09,660
Just add a little more detail and finish the model.
350
00:37:16,133 --> 00:37:20,338
Like the finger bakery is the usual rattan door of the logo that
351
00:37:21,272 --> 00:37:24,642
Compared to finding data in time
352
00:37:24,742 --> 00:37:31,349
In everyday life, you can see that some decorative things have more style than you might expect.
353
00:37:31,816 --> 00:37:37,388
In particular, we take advantage of the design styles that are associated with these turnkeys.
354
00:37:37,888 --> 00:37:45,863
If these sections could refer in advance to these languages, or the design styles in those national cultures.
355
00:37:45,997 --> 00:37:50,067
The design could also be more unified.
356
00:37:53,104 --> 00:37:57,475
If the shape of the ear is formed, it would be better to reduce it slightly.
357
00:37:59,043 --> 00:38:01,545
It should look similar to this.
358
00:38:01,912 --> 00:38:05,950
The other side of this side is unnecessary, so erase it
359
00:38:08,552 --> 00:38:16,227
Press this state to propose, invert it, and confirm the shape.
360
00:38:20,131 --> 00:38:24,802
Then just close it up and clean up the overlap in the middle.
361
00:38:36,280 --> 00:38:39,617
And so on the tiny space is wonderfully left
362
00:38:40,418 --> 00:38:45,990
Dribbling, to the right, reversing, getting smaller.
363
00:38:52,396 --> 00:38:54,331
I got the details cleaned up.
364
00:38:54,334 --> 00:38:58,035
After giving it, the overall shape is slightly larger downwards.
365
00:39:02,673 --> 00:39:03,773
to make it.
366
00:39:03,776 --> 00:39:08,512
And is the ratio above too big now? It's better to reduce it a little bit.
367
00:39:08,612 --> 00:39:10,247
Especially the vines are too big.
368
00:39:12,483 --> 00:39:14,318
A little bit cleaner
369
00:39:26,130 --> 00:39:28,165
Shorten it a little more, long
370
00:39:31,669 --> 00:39:33,703
Set the center with the Alt key.
371
00:39:33,706 --> 00:39:37,341
Press this state and press the head to make the size.
372
00:39:44,582 --> 00:39:46,884
Checking the connection section, again
373
00:39:47,485 --> 00:39:53,691
The overall design has changed a lot, so I decided to duplicate this section and let the connection rest.
374
00:40:06,570 --> 00:40:09,874
This part is slightly shorter in length, the
375
00:40:21,652 --> 00:40:23,821
Again in the copy, the
376
00:40:25,022 --> 00:40:28,392
Complete the shape by reversing it.
377
00:40:33,464 --> 00:40:37,868
I really want to feel a little bit magical
378
00:40:38,402 --> 00:40:41,305
So this is a little bit smaller.
379
00:40:45,843 --> 00:40:48,979
would bring the circular shape into the story.
380
00:40:49,079 --> 00:40:52,850
Be sure to use a pen to reduce the
381
00:40:53,851 --> 00:40:59,523
Now the pattern that we made will be used over and over again, just in case, dragging with Allt
382
00:40:59,623 --> 00:41:02,226
want to duplicate the layers individually, with your eyes closed.
383
00:41:02,593 --> 00:41:12,135
We composited this layer over the hat, but when we got it in the wrong place, we just composited it over the hat.
384
00:41:12,138 --> 00:41:20,277
Please add the details that were temporarily improvised and only touch up this part a little bit.
385
00:41:29,753 --> 00:41:32,790
Please create a new layer and specify its location first.
386
00:41:32,857 --> 00:41:38,195
The hat is not flat when confirmed from a distance. Roughly
387
00:41:39,563 --> 00:41:40,998
CK
388
00:41:41,866 --> 00:41:45,436
First, draw me a guideline that expresses the sense of structure that
389
00:41:46,470 --> 00:41:53,410
If you stand in position according to this guideline, there will be a lot of trouble around later to correct.
390
00:41:53,844 --> 00:42:03,254
At this point the face is a little bit tilted, so to match there, listen to the middle axis also move the dialogue, check if the middle is correct, right?
391
00:42:05,823 --> 00:42:08,692
Please confirm this ratio at the far end.
392
00:42:09,994 --> 00:42:13,197
Temporary layer created for clearing at any time
393
00:42:14,832 --> 00:42:17,568
Preferably specified.
394
00:42:19,470 --> 00:42:24,542
Please use the control keys to catch the middle line as accurately as possible.
395
00:42:27,478 --> 00:42:30,647
When you look at it from a distance, if you start giving this guideline
396
00:42:30,650 --> 00:42:34,952
From then on, please just position yourself accurately and cooperate with the consultation.
397
00:42:41,892 --> 00:42:46,263
Must be in the right position, so do Allt dribble on this layer.
398
00:42:46,764 --> 00:42:52,469
Now specify the correct position first, and then specify Kim Yi Ji, the
399
00:42:56,941 --> 00:42:59,176
Rotate with special pressure on the foot, the
400
00:42:59,243 --> 00:43:05,249
Designate the middle of this hat in the middle, rotate it here, and just align it with the middle.
401
00:43:07,351 --> 00:43:14,124
This looks like the gap between the hat and the middle is too small, so we'll let it shrink a little bit more here.
402
00:43:16,560 --> 00:43:19,196
Instead, we increase the level a little bit and
403
00:43:19,263 --> 00:43:22,700
Matching the name, the tilt is also adjusted slightly.
404
00:43:40,150 --> 00:43:44,054
If the shape fits, press this state a little.
405
00:43:46,123 --> 00:43:49,126
Make this part a little more natural
406
00:43:52,930 --> 00:43:55,699
Change the shape of the
407
00:44:02,806 --> 00:44:06,744
And the underline became larger than the originally planned reduced part.
408
00:44:07,077 --> 00:44:11,548
Click on the individual donation and drag this part to give the scene naturally.
409
00:44:16,353 --> 00:44:19,990
And keep resizing evenly.
410
00:44:29,133 --> 00:44:33,570
Make the significant axes conform to the guidelines.
411
00:44:35,205 --> 00:44:43,447
Say it doesn't matter if the bottom half is cut a little bit, so reassign the middle porridge here, then cultivate the Alter shift and just follow the shape.
412
00:44:43,681 --> 00:45:03,834
Go ahead and check that the original layer is the largest part of the light.
413
00:45:04,702 --> 00:45:10,207
The design is the intuitive part, we can't tell the position.
414
00:45:48,178 --> 00:45:52,349
It's positioned, click enter, now end.
415
00:45:52,382 --> 00:45:59,289
In this state, click on the control agent, then copy it, click on the control til and put the head towards the center
416
00:45:59,523 --> 00:46:06,630
According to the crossed position of the cross hand, determine the position in the center, and then rotate it as it is if the position will reach a certain degree.
417
00:46:06,964 --> 00:46:10,901
In this state, just modify the position a little more.
418
00:46:14,238 --> 00:46:16,172
Yes you have to pay attention
419
00:46:16,175 --> 00:46:22,179
This gap is between the hat and the door for a very large part, and these parts are closed evenly
420
00:46:22,813 --> 00:46:26,016
We'll have to adjust the position a little bit.
421
00:46:57,481 --> 00:47:00,417
Keep resizing.
422
00:47:01,118 --> 00:47:09,126
Repeatedly bouncing this big guy and accidentally damaging his image a little bit, which is why we just thought of professors that
423
00:47:09,626 --> 00:47:12,830
Kim Jun-ho is better off doing it carefully.
424
00:47:20,571 --> 00:47:22,539
being shaped.
425
00:47:24,374 --> 00:47:28,111
Continuing to examine the parts that these parts touch or overlap, the
426
00:47:28,145 --> 00:47:30,781
Go ahead and control it.
427
00:47:38,722 --> 00:47:40,890
So, if you make some adjustments to the space
428
00:47:40,893 --> 00:47:45,963
hit the center table, and then go back to this menu, and press control gray
429
00:47:47,197 --> 00:47:52,970
At the cross-hand intersection, specify the center axis with a byte, and then rotate.
430
00:47:54,004 --> 00:47:58,208
reposition and resize, again
431
00:48:02,613 --> 00:48:04,848
adjusting the angle.
432
00:48:04,915 --> 00:48:07,017
Placement in desired position
433
00:48:08,218 --> 00:48:09,753
to coordinate them.
434
00:48:37,114 --> 00:48:41,151
From a distance, modify little by little until the ratio drops.
435
00:48:45,923 --> 00:48:49,960
If you're in the right place, click on the tutor and delete the parts you don't need.
436
00:48:51,128 --> 00:48:54,865
and not the synthetic ones.
437
00:49:03,140 --> 00:49:04,141
And these parts
438
00:49:06,076 --> 00:49:09,613
In addition to the original ray
439
00:49:12,749 --> 00:49:19,389
Take your time finishing here and let the pattern come into contact with the hat naturally.
440
00:49:19,990 --> 00:49:22,125
Erase these overlaps
441
00:49:24,795 --> 00:49:29,499
and gradually modify it so that the pattern meets the hat naturally.
442
00:49:33,136 --> 00:49:36,440
Add the crystals and you're done.
443
00:49:56,193 --> 00:49:59,162
And this part
444
00:49:59,396 --> 00:50:01,965
You have to figure out the other supports
445
00:50:05,235 --> 00:50:08,839
that can produce true expression.
446
00:50:08,939 --> 00:50:13,343
In this way, please clear the part that corresponds to the hair, and also clear the overlapping part.
447
00:50:16,847 --> 00:50:21,451
If the shape is adjusted in this way to a certain extent, our temporary construction of the next year is deleted.
448
00:50:22,486 --> 00:50:30,594
very envious of this part, we decided to rotate the details from the top to the back of the control that
449
00:50:31,895 --> 00:50:35,132
Just resize according to this position and go in.
450
00:50:37,667 --> 00:50:41,370
If the control Tee is brightness and color separation, then
451
00:50:41,373 --> 00:50:44,174
Into too clear, need to change automatic winding
452
00:50:53,550 --> 00:51:00,323
and mimics the shape of the heparin, so that flipping it over to go in turns it into some pointless decoration.
453
00:51:00,524 --> 00:51:04,428
The parts that overlap each other want to erase the parts that are stepped on
454
00:51:04,661 --> 00:51:07,931
And the pattern went in very thin compared to the rest.
455
00:51:07,964 --> 00:51:12,836
Select the sprite or lasso to best replicate the font.
456
00:51:13,203 --> 00:51:15,037
and merge into one.
457
00:51:15,040 --> 00:51:19,276
It still looks a little bit clear, so to give a little bit of blur effect the key point
458
00:51:21,745 --> 00:51:24,414
To avoid alienation to the painting, the
459
00:51:24,481 --> 00:51:28,118
Deliberately blurred.
460
00:51:31,054 --> 00:51:32,521
Please cooperate.
461
00:51:32,524 --> 00:51:34,423
Now we're going to synthesize the colors.
462
00:51:34,426 --> 00:51:38,328
We open up what we originally prepared.
463
00:51:40,797 --> 00:51:44,167
compositing once with transparency locked.
464
00:51:48,138 --> 00:51:51,007
And please sort out the drums left mainly on the height
465
00:52:10,160 --> 00:52:12,929
Then use the product function to make synthetic T-shirts.
466
00:52:13,230 --> 00:52:15,164
Then the color rises to a certain level.
467
00:52:15,167 --> 00:52:19,803
But now it's the dark part, so the color difference in the bright part
468
00:52:22,272 --> 00:52:24,140
Here it's 83.
469
00:52:24,143 --> 00:52:31,348
The difference here is 7 5 about 10 or so, and the brighter part is 956 day 85
470
00:52:31,648 --> 00:52:37,187
And this is also not too bad compared to the difference looks too obvious, this part
471
00:52:40,357 --> 00:52:43,260
The part that corresponds to the shadows has to be steamed a little bit.
472
00:52:43,326 --> 00:52:45,428
This time duplicate the layer that
473
00:52:47,964 --> 00:52:50,232
This is repeated within a moment.
474
00:52:50,235 --> 00:52:57,240
And this part is slightly subtracted with the belt to reduce the transparency because it's not too worried about the bright part.
475
00:53:01,745 --> 00:53:03,613
The part that's in progress is
476
00:53:05,048 --> 00:53:07,884
On the contrary, one cannot negotiate many bright parts.
477
00:53:09,386 --> 00:53:11,320
It will erase.
478
00:53:11,323 --> 00:53:14,391
And then, we use the double track that
479
00:53:15,458 --> 00:53:18,094
Do it for me to do, reduce the transparency.
480
00:53:24,234 --> 00:53:28,138
Then, the darker areas will naturally get darker.
481
00:53:30,740 --> 00:53:36,213
And like the pattern, we painted the brush so simply that it felt like it fell right off.
482
00:53:37,347 --> 00:53:38,548
In this section, the
483
00:53:39,182 --> 00:53:44,221
Please double-click and cultivate the inner glove to make the inside slightly darker.
484
00:53:44,287 --> 00:53:46,489
At this point you determine the color number
485
00:53:48,058 --> 00:53:53,663
Increasing the lenses and increasing the size will have a very wide portion of the gradient.
486
00:53:53,697 --> 00:53:56,366
Please lower the offer a lot in this state.
487
00:53:56,733 --> 00:54:00,737
So when you turn it off and then turn it on, it naturally gets darker inside and the picture
488
00:54:01,805 --> 00:54:04,808
Naturally tied together.
489
00:54:06,042 --> 00:54:12,015
Then the distant part is gently erased, and the memory is used to tell whether to sleep with the poem.
490
00:54:14,251 --> 00:54:16,920
Re-emphasize the effect of the subjected version.
491
00:54:28,131 --> 00:54:31,067
The janitor will do it first and the rest of it
492
00:54:34,938 --> 00:54:38,341
with these same color layers.
493
00:54:49,019 --> 00:54:51,354
Symbols to enter when checking layers
494
00:54:54,024 --> 00:54:58,461
This part is not a pattern, we are better off painting the brush directly.
495
00:55:15,445 --> 00:55:18,915
Since it's two rows, let's just paint the control alts route.
496
00:55:20,250 --> 00:55:23,253
Erasing this friend will be quick after dying.
497
00:55:23,553 --> 00:55:26,456
Same thing here.
498
00:55:35,598 --> 00:55:38,468
This part comes to an end.
499
00:55:47,377 --> 00:55:49,979
The temporary layer continues to close in the middle.
500
00:55:50,580 --> 00:55:54,117
There is confirmation that the original plan has not changed.
501
00:55:58,788 --> 00:56:01,224
This part is too thick, as far as I'm concerned
502
00:56:01,324 --> 00:56:03,626
With a little bit more modification.
503
00:56:13,970 --> 00:56:14,937
It's two rows
504
00:56:14,940 --> 00:56:17,440
With a little more flake.
505
00:56:23,513 --> 00:56:24,647
Urinary tract
506
00:56:28,218 --> 00:56:32,522
to replicate it.
507
00:56:32,589 --> 00:56:40,130
Thinning together, and then thickening this form, it's good to go along the existing form and draw the face of the shape.
508
00:56:40,830 --> 00:56:43,833
Need to clear the right parts and lower those parts.
509
00:56:46,035 --> 00:56:50,340
For Europe
510
00:56:50,373 --> 00:56:54,277
It is better to assist for stereo.
511
00:57:19,803 --> 00:57:23,339
In this state it is two rows that
512
00:57:27,544 --> 00:57:30,245
Take the iPad
513
00:57:30,248 --> 00:57:33,148
Make it two lines.
514
00:57:33,151 --> 00:57:35,652
It will be faster to tidy up the rest.
515
00:57:59,409 --> 00:58:01,911
Overall, the colors are slightly brighter and
516
00:58:04,447 --> 00:58:07,217
Avoid more detail than needed.
517
00:58:22,065 --> 00:58:26,236
This part is a blue blue, so the saturation is too high.
518
00:58:26,636 --> 00:58:28,371
A little less as possible.
519
00:58:32,375 --> 00:58:34,410
So ask the friend, unconditionally
520
00:58:35,044 --> 00:58:39,582
Tap the click function, and when you're done using it, press the arrow to cover your eyes.
521
00:58:45,955 --> 00:58:47,856
Confirm the rest of the part as well.
522
00:58:47,859 --> 00:58:50,827
There should be a sequin pattern now
523
00:58:51,227 --> 00:59:00,069
This brim method is where the connecting part and the beyond part are better used than painting those parts white and copying them.
524
00:59:00,136 --> 00:59:06,074
So, on this layer, we use three layers
525
00:59:06,077 --> 00:59:08,511
Add the stripes with color first.
526
00:59:13,917 --> 00:59:16,986
Want to be good after selecting the field solvent.
527
00:59:18,187 --> 00:59:24,060
Although it's a direct draw method in Picmask, it would be easier to modify this way that
528
00:59:26,763 --> 00:59:29,332
Don't worry about getting so angry.
529
00:59:29,399 --> 00:59:31,534
Will not be included in the area to be copied.
530
00:59:57,994 --> 01:00:00,730
Please also make a selection for the section
531
01:00:07,303 --> 01:00:11,240
The place where the hall was crossed knows that the middle is very thick and
532
01:00:35,264 --> 01:00:38,201
Erase the overlap
533
01:00:38,568 --> 01:00:41,037
Same thing here.
534
01:00:45,408 --> 01:00:48,343
instead of the spanned part.
535
01:00:48,346 --> 01:00:52,048
The lowered part is slightly thicker and will have a three-dimensional feel, I think.
536
01:01:02,558 --> 01:01:04,961
So, if we can make a choice.
537
01:01:05,194 --> 01:01:10,667
Click on this control to create a selection, and then duplicate it in the original layer.
538
01:01:11,801 --> 01:01:15,972
After cutting the reason for things, you intend to protect the original layer.
539
01:01:17,073 --> 01:01:20,376
Although you can't see this part now, this is how it was formed.
540
01:01:20,576 --> 01:01:26,416
In this state, first reduce the saturation so that there is no heterogeneity when it becomes brighter.
541
01:01:26,649 --> 01:01:32,088
Lower the regime to allow the control amplifier or array to brighten naturally.
542
01:01:32,321 --> 01:01:41,731
The white color will rise. Paint out these unnatural parts of the
543
01:01:43,132 --> 01:01:46,269
No need to play with it on the painting alone.
544
01:01:55,144 --> 01:01:57,780
Then, only these parts are black
545
01:01:58,648 --> 01:02:05,054
If the natural compensation of the three-dimensionality will be collected like this to the part of the cover painting that
546
01:02:12,829 --> 01:02:14,997
And I forgot to bring the hat.
547
01:02:15,298 --> 01:02:18,701
The hat part will be drawn on the quick masks soon.
548
01:02:25,007 --> 01:02:28,478
Continuing to confirm the thickness of the
549
01:02:35,151 --> 01:02:38,121
The thinner you go, the better.
550
01:03:23,299 --> 01:03:25,801
Click Queue when finished specifying.
551
01:03:25,804 --> 01:03:30,039
Unlock your selection, copy it, and let Graven.
552
01:03:31,440 --> 01:03:34,343
Let Caidoo drop.
553
01:03:35,945 --> 01:03:39,849
brighten again.
554
01:03:43,786 --> 01:03:45,822
If you do the adjustment.
555
01:03:45,855 --> 01:03:48,291
Please sort out the blurred parts a little.
556
01:03:54,096 --> 01:03:57,500
The lower part serves the same purpose, so do it together.
557
01:03:58,134 --> 01:04:06,175
In this black pattern, if you darken the inside so that the inside is darker, then this time darken the outside a little bit, the
558
01:04:06,309 --> 01:04:09,412
I'll make sure to separate that. Open up the otogloss, please.
559
01:04:10,413 --> 01:04:13,516
increase the size a little bit, add some lenses, the
560
01:04:14,450 --> 01:04:16,919
Decrease the transparency.
561
01:04:23,993 --> 01:04:26,662
So let it go down naturally.
562
01:04:27,797 --> 01:04:34,370
Then, if you examine it closely, you'll see that it gets darker.
563
01:04:34,637 --> 01:04:38,641
Now, we'll climb to black, and then lower it slightly.
564
01:04:41,878 --> 01:04:44,881
Needs to be a little bit more blue and darker
565
01:05:01,163 --> 01:05:03,332
These patterns are all synthetic.
566
01:05:05,001 --> 01:05:07,203
Need to record the remaining part.
567
01:05:09,972 --> 01:05:12,875
Now it's my turn to post a flat decorative tape.
568
01:05:12,909 --> 01:05:19,481
So, little by little, I'll add some individuals that don't have big shadows, and then put some decorations here.
569
01:05:19,484 --> 01:05:21,650
This ribbon, for example.
570
01:05:21,653 --> 01:05:27,690
Or here intermittent stuff these things that won't have much of a shadow, let's draw first.
571
01:05:31,460 --> 01:05:35,530
Build three layers and force them to form an outline
572
01:05:35,533 --> 01:05:39,635
That option we just had save the date, turn that on and
573
01:05:41,671 --> 01:05:44,206
Go here and draw a slip band.
574
01:05:50,880 --> 01:05:55,551
Now don't think about the color, you can draw the shape first
575
01:06:06,329 --> 01:06:09,298
Can't hear these ribbons either.
576
01:06:24,180 --> 01:06:30,886
The white objects of the white objects won't separate well, so I'll change this part to a darker color.
577
01:06:58,748 --> 01:07:05,054
So, we use the color to fit this interior that
578
01:07:05,755 --> 01:07:11,060
If we draw directly with dark colors, the outside part will be finished.
579
01:07:26,342 --> 01:07:29,445
The leading part is also in blue.
580
01:07:29,612 --> 01:07:35,751
At this point, the temporary layer has a cleaning transparency and remains as is in this state, the picture
581
01:07:36,919 --> 01:07:39,255
Able to confirm and proceed with difficulty.
582
01:08:02,745 --> 01:08:04,679
Banded section
583
01:08:04,682 --> 01:08:08,217
Draw a string, first.
584
01:08:11,620 --> 01:08:14,790
If specified, reference transparency.
585
01:08:15,224 --> 01:08:18,094
Override with the shaded color once each.
586
01:08:21,796 --> 01:08:24,633
Use an opaque brush to cover the parts that can't be touched
587
01:08:24,733 --> 01:08:28,237
Also look at the policy, please cooperate with Minchoen Green Glass.
588
01:08:32,575 --> 01:08:34,477
These parts
589
01:08:34,710 --> 01:08:37,680
The harder it gets, the harder it gets.
590
01:08:38,647 --> 01:08:40,649
This side too
591
01:08:41,050 --> 01:08:43,051
Bringing in the dark blue color of
592
01:08:44,086 --> 01:08:47,222
Except for the faded part of
593
01:08:47,225 --> 01:08:51,127
Very darkly swirling indeed.
594
01:08:59,602 --> 01:09:02,071
Building three more floors.
595
01:09:02,505 --> 01:09:10,112
Copy the options on top of this, like the ribbons and other parts that you didn't draw earlier
596
01:09:12,781 --> 01:09:16,752
Draw it again and you're done, right?
597
01:09:42,178 --> 01:09:47,283
Because this blue block is frustrating the clan.
598
01:09:48,250 --> 01:09:49,885
Congratulations.
599
01:10:00,696 --> 01:10:03,032
Also, I can take some more stuff.
600
01:10:03,065 --> 01:10:08,103
This part is a little bit darker when it's covered by a slightly transparent brush
601
01:10:08,837 --> 01:10:14,677
The above is the opposite, and it is better to separate the bright colors with white tea again.
602
01:10:21,684 --> 01:10:25,955
If you think a little more, make another one.
603
01:10:27,690 --> 01:10:29,792
And a little bit more food.
604
01:10:32,094 --> 01:10:38,434
Knots can be appended together, or these sections can be added to complete.
605
01:10:40,836 --> 01:10:43,939
Instead, in order not to let the person after the work play alone, so with the hand
606
01:10:45,341 --> 01:10:48,309
It is better to combine as a whole.
607
01:10:48,312 --> 01:10:53,314
These overlaps were drawn by Gerlich himself
608
01:10:53,317 --> 01:10:55,651
Needs attention.
609
01:11:02,791 --> 01:11:06,028
There's position to do as well, it's that turntable coming in, it's raining.
610
01:11:06,996 --> 01:11:09,498
Again, you specify the earth that
611
01:11:20,276 --> 01:11:22,278
specifying those parts, too
612
01:11:26,048 --> 01:11:30,586
Use the gun to lightly erase this connection.
613
01:11:30,719 --> 01:11:32,988
Create a selection area naturally.
614
01:11:38,027 --> 01:11:40,262
Tidy up those highlighted sections.
615
01:11:42,331 --> 01:11:46,201
Again, press the control offer to make the reinstatement and the clock tilt.
616
01:11:46,502 --> 01:11:50,873
The school turns the color to some blue-green.
617
01:11:58,213 --> 01:12:00,215
Then reduce the transparency and you're done.
618
01:12:09,291 --> 01:12:13,962
Make the same process purple, but record too much color that
619
01:12:14,363 --> 01:12:16,765
In the illustration, it's not that good of a choice, I guess.
620
01:12:20,703 --> 01:12:26,041
Is it better to start with such a three-dimensional brush not to click and separate?
621
01:12:27,042 --> 01:12:30,012
Mario.com needs it, too, so we did three layers of
622
01:12:30,746 --> 01:12:35,417
giving the same option to open the adjusted style.
623
01:12:38,487 --> 01:12:42,958
Also, just put in the colors used here to confirm the bow.
624
01:12:53,502 --> 01:12:57,372
Planning pictures and details that
625
01:12:57,375 --> 01:13:02,478
Even though it feels good to change and believe that in the past we planned
626
01:13:03,779 --> 01:13:08,083
It's important to focus on getting it done as planned if possible.
627
01:13:13,589 --> 01:13:29,638
This part is good, too
628
01:13:31,206 --> 01:13:33,375
Give me one more Lester.
629
01:13:35,310 --> 01:13:39,815
Press first on the darkened part of the reference
630
01:13:45,087 --> 01:13:48,957
Please sort out the slightly more detailed parts yourself.
631
01:14:09,812 --> 01:14:13,449
This part is also particularly bright, so the black is not too splattered.
632
01:14:14,082 --> 01:14:16,285
It's easy to change the color of
633
01:14:26,862 --> 01:14:29,965
Continue to confirm.
634
01:14:33,268 --> 01:14:37,806
Let these rope-like parts go together, doing it after the memory grid that
635
01:14:38,640 --> 01:14:43,779
This side of the blues, draw the lighthouse along this hand.
636
01:14:45,547 --> 01:14:46,815
Especially then.
637
01:14:48,617 --> 01:14:50,419
thinning out
638
01:14:51,720 --> 01:14:53,755
Thickened again
639
01:14:55,457 --> 01:14:58,260
When you draw a long line and you move the screen away from
640
01:14:59,995 --> 01:15:04,600
The iceberg is drawn a little more naturally if you use the elbow as the base score.
641
01:15:04,833 --> 01:15:08,370
There are only these prominent parts, and we can organize them a little bit.
642
01:15:19,882 --> 01:15:21,683
Nature continues all the way up here.
643
01:15:22,784 --> 01:15:23,784
and me
644
01:15:23,787 --> 01:15:30,492
Because I hope the Lee Jong-ryong part looks like a jellyfish even now, I randomly had major surgery and went away one after another.
645
01:15:31,693 --> 01:15:34,263
The attached part is also drawn and recorded again.
646
01:15:42,104 --> 01:15:45,140
First, I will develop the options and then do it for you.
647
01:16:00,756 --> 01:16:04,059
The background is the overall feeling of painting downward diffusion.
648
01:16:04,293 --> 01:16:11,900
than straight lines that keep falling like this, than keep spreading outward, like this line that gathers inward
649
01:16:12,267 --> 01:16:20,742
Add some more lines.
650
01:16:21,243 --> 01:16:23,512
with more spacing in the middle.
651
01:16:25,714 --> 01:16:28,784
The further out you go, the smaller the spacing
652
01:16:31,954 --> 01:16:36,058
If you add home runs, please sort out a more three-dimensional early finish.
653
01:16:55,477 --> 01:16:59,314
See the color of the shade of the score, the heart chest
654
01:17:12,327 --> 01:17:14,763
Going to clear the tracker match
655
01:17:15,364 --> 01:17:19,334
Because there are options, traditionally there will be differentiated battles, so it is also good as a live center
656
01:17:27,242 --> 01:17:30,278
Small parts are slowly added in, too
657
01:17:45,327 --> 01:17:49,531
Just draw further ahead if there is right in front of it.
658
01:17:49,665 --> 01:17:52,501
If you want to look it up, just delete this part.
659
01:17:53,935 --> 01:17:54,936
And
660
01:17:56,171 --> 01:18:01,209
Make another menu and add the latter part as well.
661
01:18:05,080 --> 01:18:07,848
A little bit darker color
662
01:18:07,851 --> 01:18:13,422
Use shadow color, the next line is not too much, and add one or two more layers, right?
663
01:18:32,040 --> 01:18:34,109
Use the shaded color as it is now
664
01:18:47,122 --> 01:18:49,458
being shaded and made.
665
01:18:55,130 --> 01:18:56,530
Slowly finishing up
666
01:18:56,533 --> 01:19:03,105
Be sure to turn off the original layer and consider the drop method if you care about the part that is erased this way.
667
01:19:03,171 --> 01:19:05,340
This part will be darker, for example.
668
01:19:05,640 --> 01:19:09,444
Locked on the golden-red highway, here in dark blue
669
01:19:12,447 --> 01:19:16,284
Let it go naturally through the darker colors that
670
01:19:18,153 --> 01:19:20,856
It's better to be a little bit brighter except here.
671
01:19:27,629 --> 01:19:29,798
Then continue with the control wye for confirmation.
672
01:19:30,899 --> 01:19:33,769
This part should be a little brighter to make sense.
673
01:19:38,140 --> 01:19:41,977
Please confirm if it is separated.
674
01:19:42,244 --> 01:19:48,350
The part that overlaps with Levine becomes less beautiful, but the one that corresponds to this pattern
675
01:19:48,383 --> 01:19:51,019
Better make it sweet on purpose.
676
01:19:51,286 --> 01:19:54,723
Only the part that occupies the state when the bureau is loaded.
677
01:19:57,726 --> 01:20:03,031
Placed in light colors so that these parts fall naturally.
678
01:20:03,465 --> 01:20:06,601
There are many cases where such a problem occurs when adding details.
679
01:20:12,207 --> 01:20:16,378
Suppose you want to modify these things by pressing control X.
680
01:20:16,411 --> 01:20:28,156
Tap on pixel flowing, and then board, but something that falls somewhat blurrily.
681
01:20:28,190 --> 01:20:31,159
Brushed this part with a big brush.
682
01:20:40,168 --> 01:20:42,571
Develop their target at this rate.
683
01:20:43,471 --> 01:20:49,377
Instead of pushing outward, try posting inward.
684
01:21:01,489 --> 01:21:03,959
Tied to the flag
685
01:21:04,426 --> 01:21:08,096
Also see below.
686
01:21:16,104 --> 01:21:21,142
Instead of just going in from that side, the old people around will guard it together, too
687
01:21:21,476 --> 01:21:23,578
able to maintain connectivity.
688
01:21:27,549 --> 01:21:32,787
And this part we modified to become brighter and no longer needed.
689
01:21:32,854 --> 01:21:34,923
At this point, you go into this story and
690
01:21:35,957 --> 01:21:39,594
tighten it up, before the revision, to this point.
691
01:21:40,395 --> 01:21:42,898
We can go back to before modifying the status quo that
692
01:21:47,402 --> 01:21:48,870
where
693
01:21:49,237 --> 01:21:59,514
Check the button in front of this and go back to the back of the original, under the stone well is the story brush.
694
01:21:59,581 --> 01:22:03,852
Apply it and brush with the transparent brush
695
01:22:06,888 --> 01:22:08,355
The expletive is this part.
696
01:22:08,358 --> 01:22:10,592
Erase this part and it will be restored.
697
01:22:12,227 --> 01:22:15,263
I'll give you the real recovery.
698
01:22:22,704 --> 01:22:25,040
This is also followed by
699
01:22:26,474 --> 01:22:30,278
Originally the history had to be darker for this part to be divided.
700
01:22:30,545 --> 01:22:36,484
On the rain screw, with a wide brush select this part on a natural background
701
01:22:40,922 --> 01:22:42,691
Control application
702
01:22:43,325 --> 01:22:45,727
Installation and darkening, getting it off.
703
01:22:46,561 --> 01:22:49,530
Just the opposite.
704
01:22:49,533 --> 01:22:55,436
Here, please use bright color to lock Kim Hong Do and drop through the iron fence.
705
01:22:55,439 --> 01:22:56,671
Better.
706
01:23:05,413 --> 01:23:07,482
Fine little bit of calibration.
707
01:23:13,688 --> 01:23:16,024
Then proceed to confirm the original menu.
708
01:23:19,694 --> 01:23:22,664
Now the move is slightly thinner, that part
709
01:23:28,203 --> 01:23:34,175
Select the paint as a tool and lightly tap on the control Alt-Drake and that part will elongate
710
01:23:34,442 --> 01:23:38,013
The end of the part added like this kind of slightly finishing it up, right?
711
01:23:41,182 --> 01:23:44,586
If you organize it like that
712
01:23:45,720 --> 01:23:49,691
Professor Choi asked me to combine my stories.
713
01:23:51,860 --> 01:23:56,798
And just sorting through the debris and making it unnatural.
714
01:24:20,588 --> 01:24:26,861
Again, it does get a little bit smaller, but the pixels are a little bit sharper than the ones below.
715
01:24:27,429 --> 01:24:29,763
Filtering Brogosian.
716
01:24:29,766 --> 01:24:32,133
Of course, of course, this is just the zoom for the exam.
717
01:24:33,301 --> 01:24:36,571
Increase by 0.5 to 0.
718
01:24:37,939 --> 01:24:41,509
No need to keep details separate from traditional descriptions.
719
01:24:54,122 --> 01:24:57,092
MarioNet also needs these parts.
720
01:24:59,127 --> 01:25:05,033
plus the parts that we've seen to create reasons within the body, to cultivate the options that we've stored
721
01:25:10,305 --> 01:25:11,839
these bow decorations that
722
01:25:11,842 --> 01:25:15,009
Adding pearl trim and spearheads is better.
723
01:25:31,459 --> 01:25:32,626
Singing drama, for example.
724
01:25:32,629 --> 01:25:39,033
If it's a little confusing to draw directly, press impact here and if you draw upwards, it's a straight line.
725
01:25:39,167 --> 01:25:40,902
In this state, the
726
01:25:43,304 --> 01:25:49,309
Rotate slightly and then draw the control according to that state.
727
01:25:49,312 --> 01:25:51,880
and the picture is copied. When we twist it over, the
728
01:25:53,181 --> 01:25:57,552
and give examples to illustrate, so that the raised form is complete.
729
01:26:00,388 --> 01:26:03,590
Overriding this section again, the
730
01:26:03,593 --> 01:26:07,495
Completing the shape, the
731
01:26:07,829 --> 01:26:11,900
If you look at the objectification and make that part a little more pointy, it might expedition quickly.
732
01:26:12,100 --> 01:26:15,103
Looking at the original Lee for this window tip.
733
01:26:17,705 --> 01:26:21,142
Recording and positioning.
734
01:26:32,654 --> 01:26:35,590
Longer lengths are fine.
735
01:26:41,863 --> 01:26:45,633
Personally, I don't like phase cuts very much.
736
01:26:46,000 --> 01:26:49,971
Slightly to one side.
737
01:26:59,914 --> 01:27:04,219
Better to leave such George and open space in July
738
01:27:04,285 --> 01:27:09,424
I'd rather modify the existing Marionette arm section.
739
01:27:15,396 --> 01:27:17,966
Slightly rotate around this part.
740
01:27:21,703 --> 01:27:26,307
At this point, it's best to just sort out the broken parts as soon as possible while we're revising.
741
01:27:49,964 --> 01:27:53,835
The windows on the opposite side also have a way of going to great lengths at that point
742
01:27:54,502 --> 01:28:00,540
Now, when the time goes into this state, the screen takes up too long a length.
743
01:28:00,543 --> 01:28:03,711
So we need to reduce this part a little bit.
744
01:28:06,481 --> 01:28:09,284
is allowed by design, I hope you think.
745
01:28:14,889 --> 01:28:19,060
Please write and check the original only.
746
01:28:20,928 --> 01:28:24,465
This omits these connections, thus creating heat
747
01:28:27,368 --> 01:28:36,144
If the drawing is connected to the degree like the color, it will be connected naturally.
748
01:28:36,644 --> 01:28:40,415
Then the prepared detail layers are combined.
749
01:28:40,682 --> 01:28:45,320
This friend is the same, and the high annual salary of the supplemental station is stripped away if the winter is easy.
750
01:28:45,386 --> 01:28:47,922
That would reduce the existing teachers and heterogeneity.
751
01:28:53,461 --> 01:28:57,098
I decided to add it to the clothesline that
752
01:28:57,231 --> 01:28:59,300
Put a little bit more over there as well.
753
01:29:03,771 --> 01:29:06,274
doing the reason for the discount.
754
01:29:07,408 --> 01:29:09,911
Looking at the original menu for Rain.
755
01:29:11,646 --> 01:29:14,215
You can use the colors as they are here.
756
01:29:24,192 --> 01:29:28,029
An unrecognized Bloch, a bit more aristocratic, the
757
01:29:28,262 --> 01:29:32,033
The natural downward sagging of the corners of the garment has been shown.
758
01:29:38,873 --> 01:29:41,074
Especially when the garment gets thin.
759
01:29:41,077 --> 01:29:44,445
feels a little lighter.
760
01:30:12,640 --> 01:30:15,442
If they are too regular, the
761
01:30:15,445 --> 01:30:21,182
Because the sense of decoration is too prominent, some intentional
762
01:30:21,215 --> 01:30:27,321
There are curved hemlines, some have that long gentle curve that
763
01:30:28,156 --> 01:30:33,661
Trying to emphasize as evenly as possible at the end of that kind of dress.
764
01:30:41,102 --> 01:30:42,270
Design
765
01:30:42,770 --> 01:30:47,542
The so-called excessive alcohol consumption, while it is not advisable to enter more than
766
01:30:48,109 --> 01:30:50,211
If possible, even if the description is very hard, the
767
01:30:50,611 --> 01:30:58,953
If it explains why I designed it this way, which is done based on the comparison, it becomes a fairly well-developed, very convincing design.
768
01:30:59,520 --> 01:31:08,329
Just put it in casually and do it casually on other designs, and at the same time, it's not much of a choice in the long run, right?
769
01:31:10,598 --> 01:31:17,405
Regardless of the design theory learned the hard way around, as long as the model can be used as a keyword and conception, on a design
770
01:31:17,472 --> 01:31:23,010
Even if it takes a long time, it is better to finish it after a lot of consideration.
771
01:31:23,444 --> 01:31:28,649
If you think about it that way, the assignment process itself will be one of the ways to shape the character.
772
01:31:32,253 --> 01:31:34,421
Please close the original menu while working.
773
01:31:34,424 --> 01:31:40,328
In order not to make this color heterogeneous, I lock the color so that the bright places correspond to the parts
774
01:31:41,329 --> 01:31:44,966
With the touch of light color, it doesn't need much volume, right?
775
01:31:48,102 --> 01:31:51,472
Now the light coming in is a soju bright color that
776
01:31:51,806 --> 01:31:58,813
A little bit darker is trying to simply finish the description without blending while adding the shadows.
777
01:32:08,589 --> 01:32:10,758
If the color above is as is, while resting
778
01:32:10,858 --> 01:32:13,327
It's better to change the color slightly over there.
779
01:32:27,208 --> 01:32:29,410
And then let me go to the restaurant and
780
01:32:31,078 --> 01:32:34,315
And then to sort out the part that crossed
781
01:32:36,017 --> 01:32:39,020
I can do the same part very quickly.
782
01:32:47,361 --> 01:32:52,700
Again, there are some differences from the existing teachers, because of the use of the layer attribute
783
01:32:53,534 --> 01:32:57,171
After this procedure, we added a locator that
784
01:32:59,240 --> 01:33:02,777
A symbol adjusted a bit to avoid a sense of dissimilarity with existing teachers
785
01:33:09,951 --> 01:33:12,219
Pressing the control apple that
786
01:33:15,423 --> 01:33:18,526
You can use the filter you just used again.
787
01:33:18,626 --> 01:33:21,495
There should be control notification software in the description.
788
01:33:30,538 --> 01:33:33,908
Does that apply that way, nothing unnatural?
789
01:33:34,075 --> 01:33:36,410
Please confirm and then just turn it over.
790
01:34:00,801 --> 01:34:01,901
and this
791
01:34:01,904 --> 01:34:08,009
There are two more chambers in the front back and the back, and the metal part.
792
01:34:08,576 --> 01:34:11,312
Let's proceed with that part soon as well.
793
01:34:11,679 --> 01:34:18,718
Since those parts are now peripheral and more important in relation to the background, turn this dark background on.
794
01:34:18,721 --> 01:34:20,154
Get to work.
795
01:34:33,401 --> 01:34:38,072
Do the first reason, only white going in now.
796
01:34:38,372 --> 01:34:40,474
When applying the options here, the
797
01:34:41,776 --> 01:34:44,311
This noggin is false.
798
01:34:44,979 --> 01:34:47,081
and the strokes
799
01:34:48,783 --> 01:34:51,719
I will reduce the transparency of the surface.
800
01:34:51,986 --> 01:34:54,655
and these colors.
801
01:34:56,857 --> 01:34:58,491
Let this part continue.
802
01:34:58,494 --> 01:35:01,062
Again, the spirit cow is walking, except for the screen
803
01:35:10,004 --> 01:35:11,739
naturally
804
01:35:14,508 --> 01:35:16,544
Let it fall back and
805
01:35:24,151 --> 01:35:28,422
Then erase the obscured part of the front
806
01:35:33,461 --> 01:35:35,930
with the same color here, too.
807
01:35:38,032 --> 01:35:39,332
Because it's an empty exhibition room.
808
01:35:39,335 --> 01:35:43,904
The hand provides the freest angle with the elbow force on the product above.
809
01:35:45,005 --> 01:35:47,508
Erase the obscured part
810
01:35:48,542 --> 01:35:51,645
Might as well put this menu under the helicopter.
811
01:36:02,389 --> 01:36:03,090
Only
812
01:36:04,125 --> 01:36:08,362
The viewer menu is live, so even if it's a bit of a pain in the ass to
813
01:36:15,169 --> 01:36:16,437
put it in.
814
01:36:19,173 --> 01:36:24,979
The long curve is best baked one-handed to the large fold of the shroud.
815
01:36:25,579 --> 01:36:29,416
Note the square cut at this point.
816
01:36:50,971 --> 01:36:52,672
A theoretical bouncer is generated.
817
01:36:52,675 --> 01:36:54,842
Should try to avoid this part.
818
01:36:54,909 --> 01:36:55,810
Right.
819
01:36:55,843 --> 01:36:59,647
I heard that if you have nobles, you can control those while playing dead or alive.
820
01:37:04,051 --> 01:37:05,952
Stretch it out a bit.
821
01:37:05,955 --> 01:37:10,825
Instead of folding just one part and letting the broadcast pick up with a long line, the
822
01:37:11,859 --> 01:37:13,994
In terms of those parts
823
01:37:15,329 --> 01:37:17,464
Get out of the way.
824
01:37:23,237 --> 01:37:25,239
To stay away from happiness.
825
01:37:25,306 --> 01:37:26,640
Correction part 10
826
01:37:29,109 --> 01:37:32,646
and overlapping parts.
827
01:37:35,316 --> 01:37:37,318
Remaining parts
828
01:37:43,257 --> 01:37:45,993
Find your location
829
01:38:02,710 --> 01:38:05,579
Then clip the original menu to confirm it.
830
01:38:05,646 --> 01:38:08,649
It would be a good idea to confirm that the colors are separated well enough.
831
01:38:09,650 --> 01:38:18,025
The last is the outermost part of the painting like the opposite sex, so keep it in the eye because it is not clear to see.
832
01:38:18,092 --> 01:38:24,732
Deliberately listen to the gold dots with brighter colors and reform to the poetic path with brighter colors
833
01:38:28,569 --> 01:38:31,372
Develop good face and improve readability.
834
01:38:42,383 --> 01:38:46,453
Also, if it's a little unnatural to this part, please come to Kochi right away.
835
01:38:50,691 --> 01:38:53,460
seeing the white background again.
836
01:38:55,129 --> 01:38:58,599
Sorting out the highlighted parts, please.
837
01:39:11,979 --> 01:39:14,581
After the United States, I gradually felt the attributes that
838
01:39:14,715 --> 01:40:21,548
so that there are no unnatural parts on the picture. After tidying up
839
01:40:23,450 --> 01:40:27,121
Compare it with the original menu, and click Crestor.
840
01:40:27,621 --> 01:40:31,525
Again, this friend gives a slight comma to the other side that
841
01:40:36,964 --> 01:40:39,967
And again, over and over again, checking for dissimilar parts, the
842
01:40:51,145 --> 01:40:52,712
like this part now.
843
01:40:52,715 --> 01:40:57,551
This border is too dark, only found here.
844
01:40:59,219 --> 01:41:02,022
I'll make sure there are no black control euros.
845
01:41:09,930 --> 01:41:12,299
And the rope for this part
846
01:41:14,134 --> 01:41:16,804
making it 40 million black.
847
01:41:20,340 --> 01:41:26,513
And here the outdoor counterpart is the thinnest object in this picture, so we won't use the outer frame.
848
01:41:26,547 --> 01:41:29,349
So doing ten days on the birthday.
849
01:41:29,883 --> 01:41:35,022
Reduce the brush size with a brush of light color without golden redness
850
01:41:39,359 --> 01:41:41,762
Need to press shift and cultivate directly into a straight line.
851
01:41:42,129 --> 01:41:44,965
In this state
852
01:41:45,099 --> 01:41:48,035
Control the alarm, then copy.
853
01:41:49,436 --> 01:41:54,108
Like this, we put the length of the line
854
01:41:54,541 --> 01:41:57,277
to adjust its position.
855
01:42:19,199 --> 01:42:26,907
Because the brush that comes down easily is used, press the control proposal, and please be a little clearer.
856
01:42:27,274 --> 01:42:31,444
Then close it up, if this falls too straight, it is not natural.
857
01:42:31,447 --> 01:42:36,750
And there are also problems such as Tencent generation here, so use it a little bit.
858
01:42:36,984 --> 01:42:39,052
Fixing those unnatural parts that
859
01:42:45,392 --> 01:42:48,428
with a transparent brush in the middle.
860
01:42:49,763 --> 01:42:54,433
Lightly blotted, natural 9 degrees
861
01:42:54,436 --> 01:42:57,271
Better show up.
862
01:43:22,329 --> 01:43:28,535
In particular, even if the difference in thickness at the intersection of the piston lines separates backwards, the
863
01:43:28,669 --> 01:43:30,871
are different individuals.
864
01:43:50,791 --> 01:43:57,431
And, please only use a brush with transparency to distinguish the parts where the colors collide a little bit.
865
01:43:59,433 --> 01:44:01,468
That's the part.
866
01:44:11,144 --> 01:44:14,681
Not all of the video is needed.
867
01:44:19,853 --> 01:44:22,055
Because of the origin of Kim Young-mi and Tencent
868
01:44:22,322 --> 01:44:25,158
Moving the ribbon a little bit, the
869
01:44:33,533 --> 01:44:36,503
Finally, we simply add the metal that
870
01:44:36,670 --> 01:44:41,608
Making a manual for epoch three, so that the detail part is done in phase, the
871
01:44:44,945 --> 01:44:48,949
We set options for the metal layer.
872
01:44:49,249 --> 01:44:51,451
Dirtier colors than the screen
873
01:44:53,186 --> 01:44:55,855
A little more dense than the multiflight
874
01:44:55,858 --> 01:44:58,725
Preferably composed of blue tones.
875
01:45:02,162 --> 01:45:05,665
Likewise, white with a bit of bright color.
876
01:45:05,668 --> 01:45:08,702
Needs to be composited with blue tones
877
01:45:14,074 --> 01:45:18,912
Then use the stroke or blue out block and continue doing it naturally
878
01:45:19,079 --> 01:45:26,320
Color. The overlay specifies the metal colors we want to use to be darker and muddier than these colors.
879
01:45:26,353 --> 01:45:29,489
Please confirm the direction of the rain.
880
01:45:30,390 --> 01:45:33,059
and add color.
881
01:45:33,062 --> 01:45:35,495
A little bit of curve familiarity.
882
01:45:38,565 --> 01:45:42,135
Shape it into a curve, so that the reflected light is naturally visible.
883
01:45:43,904 --> 01:45:50,043
Confirm the preview, check if the metal color is appropriate, and then be sure to press the button.
884
01:45:50,410 --> 01:45:55,048
Draw briefly, now go in and confirm that the settings are represented by natural metal.
885
01:45:56,983 --> 01:45:58,919
Same as me.
886
01:45:59,119 --> 01:46:02,122
slightly colored or saturated.
887
01:46:07,594 --> 01:46:10,964
Give a slight rotation of the sand tuning alone
888
01:46:25,278 --> 01:46:26,145
to 2 sets
889
01:46:26,148 --> 01:46:32,319
If done, use this layer to add detail to the parts of the metal that can be accessed.
890
01:46:32,419 --> 01:46:35,122
These connecting sections that
891
01:46:36,857 --> 01:46:41,461
or the metal itself, it's easier to rise the details of these parts.
892
01:46:48,769 --> 01:46:51,238
It would have been nice to just put the shine in a room that
893
01:46:51,271 --> 01:46:54,408
A gloss this fine can now be given.
894
01:47:03,750 --> 01:47:06,586
And then just dragging the belt like that.
895
01:47:07,754 --> 01:47:11,124
You can use that here.
896
01:47:14,694 --> 01:47:16,930
And the same shape is put here.
897
01:47:17,931 --> 01:47:25,405
Now a little bit of multiplying doesn't go in, you can give you a little bit, but then Lester points, in the dark places
898
01:47:26,039 --> 01:47:29,342
Let the waterfall naturally stain once
899
01:47:39,052 --> 01:47:41,253
This part is also metal
900
01:47:41,256 --> 01:47:44,024
Decrease by 60 yards.
901
01:48:02,809 --> 01:48:04,911
Adding some decorative parts, the
902
01:48:28,134 --> 01:48:32,005
Adding the whip meat at the joints would be good too, I think.
903
01:48:34,674 --> 01:48:38,545
We put the key in this section.
904
01:48:39,946 --> 01:48:42,282
The downside is that the soccer is kicked with the metal first, the
905
01:48:57,931 --> 01:49:00,000
And then cleaning off the overlap.
906
01:49:15,649 --> 01:49:20,587
Add a little detail to the connected parts or blanks.
907
01:49:23,390 --> 01:49:25,959
From there, these parts
908
01:49:41,374 --> 01:49:45,045
We don't have the original, but we found some parts that we can add
909
01:49:56,389 --> 01:49:57,990
Add a little bit of a discount.
910
01:49:57,993 --> 01:50:03,396
In this case, do we need to modify it a bit? Control shift to second base.
911
01:50:03,530 --> 01:50:05,832
First, put the cup in place and roll it up.
912
01:50:47,607 --> 01:50:50,243
The same properties are applied to the doll part.
913
01:50:51,144 --> 01:50:54,014
These connected sections that
914
01:50:54,047 --> 01:50:58,718
will not spill on these decorations.
915
01:50:59,552 --> 01:51:03,056
Just add a beat, please.
916
01:51:18,071 --> 01:51:22,609
Because the hand is too dark now.
917
01:51:23,009 --> 01:51:30,817
We pass the Ottogen sign, after the stroke, leaving a slight trace of the team.
918
01:51:37,290 --> 01:51:43,163
If there's not too much here it will lower into the flames to increase the density
919
01:51:44,097 --> 01:51:47,133
Lowering Kim Young-gi's words will naturally create a losing time, right?
920
01:52:05,185 --> 01:52:12,125
If possible, splice or stir between metal layers so that it is easy for us to modify.
921
01:52:12,158 --> 01:52:19,132
Cover the dark part of the globe with a black transparent brush.
922
01:52:19,332 --> 01:52:22,769
It's better to follow it slightly in order not to create a heterogeneous look.
923
01:52:43,389 --> 01:52:46,593
and put it at a disadvantage.
924
01:52:53,600 --> 01:52:56,169
As hard as it feels to see the gems
925
01:53:00,006 --> 01:53:02,675
Melting, delicious tools that
926
01:53:03,710 --> 01:53:11,251
Recorded on the battery received the subject of round baking
927
01:53:13,086 --> 01:53:18,892
Lines and such will use the design over and over again, so put one or two important places.
928
01:53:22,629 --> 01:53:27,367
Hematology is worse than straight lines
929
01:53:30,069 --> 01:53:34,040
Breeding into offspring, linking them
930
01:53:34,240 --> 01:53:35,675
Similarly, the
931
01:53:38,812 --> 01:53:41,681
Put a little bit more gold
932
01:53:59,432 --> 01:54:06,239
After connecting, apply the gold jade fungus and make the outer loop slightly easier.
933
01:54:06,339 --> 01:54:10,877
If you're too old, you can just touch the properties of these menus little by little, the
934
01:54:11,911 --> 01:54:14,881
adjust the thickness and you're done.
935
01:54:31,598 --> 01:54:34,834
And then let me talk to the tenant.
936
01:54:36,302 --> 01:54:38,671
01:54:38,671 Just finishing up the rest of the place.
937
01:54:39,873 --> 01:54:43,576
Please help me finish up the back.
938
01:54:54,120 --> 01:54:58,156
After finishing in this way, each object is shaded.
939
01:54:58,159 --> 01:55:01,761
Just add a little more.
940
01:55:04,597 --> 01:55:06,766
If these layers are separated, the
941
01:55:08,001 --> 01:55:12,305
First, add the possible parts of the shadows first.
942
01:55:18,177 --> 01:55:19,544
Layer with dimensionality
943
01:55:19,547 --> 01:55:25,952
Make three layers underneath and turn the composite into a dark or all over band.
944
01:55:25,985 --> 01:55:30,990
Please change to dark and then go directly to the shade color next to the school will be fine.
945
01:55:35,295 --> 01:55:38,864
It doesn't matter if the color of the tune is brighter.
946
01:55:38,867 --> 01:55:42,402
Naturally, every object has a shadow.
947
01:55:43,336 --> 01:55:46,506
With a thick brush along the dimensionality.
948
01:55:48,942 --> 01:55:51,210
Set together with attacks, etc.
949
01:55:55,181 --> 01:55:58,718
If there is a part so accommodated, the shadow will be close to it that
950
01:55:59,252 --> 01:56:03,089
These things can also be written by removing the negative.
951
01:56:12,165 --> 01:56:14,600
In such close proximity, the
952
01:56:15,001 --> 01:56:18,738
celebrating a slightly darker shadow.
953
01:56:23,076 --> 01:56:24,776
can't have resonance that
954
01:56:24,779 --> 01:56:27,814
balls and body will drop, so pay a little more attention
955
01:56:54,107 --> 01:56:55,540
Trying to stay behind
956
01:56:55,543 --> 01:56:58,745
Jealous of the cold grass with Xu's sweater is fine.
957
01:57:06,452 --> 01:57:09,422
Therefore, where the shade is produced
958
01:57:10,490 --> 01:57:13,893
Please save the spatial sense.
959
01:57:17,463 --> 01:57:21,401
Because these parts also produce shadows of the retrograde path.
960
01:57:21,534 --> 01:57:24,170
My book also tears the dark rage that
961
01:57:55,268 --> 01:57:56,134
And finally
962
01:57:56,137 --> 01:58:02,208
We finish up the details on the satellite by asking and sorting out the musicians we added.
963
01:58:02,742 --> 01:58:08,548
If these parts get darker, hopefully the coffee will become easier and separate that
964
01:58:52,959 --> 01:58:58,531
Because these parts are so crazy, we put a slight break in the earth cover up that
965
01:59:20,887 --> 01:59:23,489
the same back there.
966
01:59:25,424 --> 01:59:28,161
being directed to the resting place.
967
01:59:28,327 --> 01:59:31,764
Long intricate decorations won't catch the eye too much.
968
01:59:34,300 --> 01:59:36,102
There will be adjustments.
969
01:59:51,450 --> 01:59:56,822
If we add details like this, before and after confirming that we have not put unnecessary things
970
01:59:57,156 --> 01:59:59,358
It is better to check it carefully.
971
02:00:02,828 --> 02:00:09,135
A 2,3,4 bright shaded object.
972
02:00:10,803 --> 02:00:13,873
And no gems.
973
02:00:14,073 --> 02:00:19,545
Obviously, putting the menus together and organizing them will help later.
974
02:00:20,947 --> 02:00:29,188
From this state to the cute face of the face overall, the finish of the illustration has also improved.
975
02:00:29,222 --> 02:00:36,095
Compared to here, a slight increase in finish, plus a meticulous process of depicting the brush Lobsang.
976
02:00:36,128 --> 02:00:39,665
Do my menu for me.
977
02:00:39,699 --> 02:00:46,839
At this stage, the haphazard seedlings are slightly smaller, and little by little some fine reign is established.
978
02:00:47,006 --> 02:00:54,113
Instead of something really remarkable, it would be better to modify only the eyes in the pupil, the consumption of the species, or the skin color.
979
02:00:57,550 --> 02:00:59,885
but not the window, but the eye.
980
02:01:01,587 --> 02:01:04,090
Add a little bit of outline, the
981
02:01:04,223 --> 02:01:08,894
Maybe adding density, just funny dogs adding some slightly brighter colors that
982
02:01:16,602 --> 02:01:19,839
The most detailed depiction in the graph is the same time.
983
02:01:20,973 --> 02:01:25,878
and the manifestation of dark circles under the eyes and such.
984
02:01:27,446 --> 02:01:30,182
emphasizing some of the shadows that
985
02:01:36,088 --> 02:01:41,027
Some fine hair, give density difference from now on as well.
986
02:01:41,694 --> 02:01:43,195
Active
987
02:01:43,729 --> 02:01:47,333
Fighting in terms of completion.
988
02:01:48,467 --> 02:01:50,569
Getting into the area little by little
989
02:01:58,044 --> 02:02:01,080
Only one bottle of that kind of hair
990
02:02:01,347 --> 02:02:04,450
change two places to eat.
991
02:02:21,033 --> 02:02:27,239
However, since it is a detail, it will not be given with the difference of completely changing the picture.
992
02:02:27,907 --> 02:02:30,910
It is the relative density of
993
02:02:32,778 --> 02:02:36,582
Some descriptions of Ji-yoon Park, these little heads protruding from the description of
994
02:02:37,450 --> 02:02:39,819
If the details can be dealt with in time
995
02:02:45,491 --> 02:02:49,261
It is recommended that you do not yet have access to the Zispian.
996
02:02:49,862 --> 02:02:54,133
Please continue to add differences in the design of the structure in it only.
997
02:02:55,868 --> 02:02:58,437
Something like a fine hair now towards the silhouette
998
02:03:02,608 --> 02:03:05,009
That's it out of Kenji Noe.
999
02:03:05,012 --> 02:03:07,747
The thinnest part of the painting
1000
02:03:09,048 --> 02:03:11,150
Should need to add some points.
1001
02:03:15,654 --> 02:03:17,523
Endings like this
1002
02:03:20,192 --> 02:03:22,661
Gradually revert to this from the current stage
1003
02:03:23,662 --> 02:03:27,566
Seems to be using the first drug teacher.
1004
02:03:49,922 --> 02:03:54,827
Finally, the more I touch the village, the more interested I am, the more amazing
1005
02:03:54,960 --> 02:04:00,933
I hear you have time, or work, to do it the next day if you are physically exhausted.
1006
02:04:01,200 --> 02:04:04,837
You just think that once you get the most out of a painting that wears a finish, you get the most out of
1007
02:04:05,871 --> 02:04:09,442
It's best to get as much detail across as possible.
1008
02:04:17,683 --> 02:04:21,320
Covering the rear part of the lid.
1009
02:04:22,021 --> 02:04:24,557
or gently tuck it in with a brush that has a release
1010
02:04:42,308 --> 02:04:45,411
The eye is the white line that distinguishes the old man from the iris
1011
02:04:47,112 --> 02:04:50,049
And the course
1012
02:04:50,282 --> 02:04:53,552
Slide from the lower side to the small arm for separation.
1013
02:04:56,222 --> 02:04:58,424
Where the texture changes.
1014
02:04:58,657 --> 02:05:03,496
Korean usually reduces the feeling of partitioning, too
1015
02:05:12,438 --> 02:05:14,473
Continue to write the story of the completed picture.
1016
02:05:48,974 --> 02:05:51,442
is a caricatured representation of
1017
02:05:51,445 --> 02:05:54,380
Triple blank section
1018
02:05:55,247 --> 02:05:57,449
Add a little more redness.
1019
02:05:59,184 --> 02:06:01,854
A little vivacious aid to education, etc.
1020
02:06:02,454 --> 02:06:05,223
These skin tones and things like that
1021
02:06:05,226 --> 02:06:09,762
Layers go inside the hair and can assist with the transparency.
1022
02:06:35,721 --> 02:06:36,621
When viewed from a distance
1023
02:06:36,624 --> 02:06:41,694
The front ring of the eye is glued, so it's intentionally drawn longer
1024
02:06:43,062 --> 02:06:45,631
Make me a little bit brighter towards the bottom.
1025
02:07:03,082 --> 02:07:07,386
Say that's the case, please continue to check for changes in the finish of the painting.
1026
02:07:08,754 --> 02:07:14,393
All parts don't need to be touched, but the density will naturally increase if you really do it.
1027
02:07:21,200 --> 02:07:27,439
So if you zoom in on the image from an observer's point of view, you're zooming in on this part that
1028
02:07:29,842 --> 02:07:32,478
portray the details as centrally as possible.
1029
02:08:05,044 --> 02:08:10,015
It's okay to put this tear or something like that in the coating later
1030
02:08:14,319 --> 02:08:16,655
Let's think about it in terms of material.
1031
02:08:16,755 --> 02:08:19,425
Too much detail can lead to gaps in the painting.
1032
02:08:21,860 --> 02:08:24,730
Reducing elements that
1033
02:08:28,367 --> 02:08:30,369
The final expression can be made in markers.
1034
02:08:33,572 --> 02:08:37,710
If descriptive enough, and finally simple on paper, the
1035
02:08:38,477 --> 02:08:40,746
Draw once to adjust and you're done.
1036
02:09:18,117 --> 02:09:19,117
That's it.
1037
02:09:19,120 --> 02:09:25,924
As we planned, after the conservation teacher, we uploaded the additional tracing details in an orderly fashion.
1038
02:09:26,225 --> 02:09:27,492
Called this detail
1039
02:09:27,495 --> 02:09:35,134
is one of the main points that determines the finish of the painting, and is the part of the design that everyone may consider a strong point in
1040
02:09:35,434 --> 02:09:43,942
The drawing will be completed to some extent if you master the effective sequence and method, and then gradually put it into the design you want.
1041
02:09:43,976 --> 02:09:49,281
So by adding the details, we have most of the character designs done except for Jeju.
1042
02:09:49,481 --> 02:09:57,756
From here on, we depict the glowing objects or the parts illuminated by these lights further without adding any objects.
1043
02:09:58,023 --> 02:10:00,959
Finalized the character illustration.
1044
02:10:00,993 --> 02:10:07,232
In the next time, we added the material Secret Source and Vipion as additional graveyards to this character illustration.
1045
02:10:07,533 --> 02:10:13,471
Applying tile light and effects based on the material when examining the tom and half apple closed shadows
1046
02:10:13,474 --> 02:10:17,109
Illustration work will enter a certain stage of finishing.
1047
02:10:17,142 --> 02:10:21,713
Listen to the long river of hard work. I'll see you next time.
97005
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