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These are the user uploaded subtitles that are being translated: 1 00:00:07,073 --> 00:00:08,240 Hello. 2 00:00:08,243 --> 00:00:17,250 This time, let's go through the method and order of the details added after our last time together in this description. 3 00:00:17,484 --> 00:00:25,392 In addition to the body or the five senses, we'll show you how to use the various features in Photoshop to describe these descriptions. 4 00:00:25,425 --> 00:00:32,499 First, we use the brush to complete most of the shading and object descriptions for the character illustration. 5 00:00:32,832 --> 00:00:39,873 Detail is the process of adding density as calmly and little by little as adding decoration later. 6 00:00:40,040 --> 00:00:47,579 So, in the sketch we omitted the larger descriptions, or they are too small, so adding them later works better. 7 00:00:47,582 --> 00:00:54,687 Or if you change the color or the decoration part, it is more effective to add it after the end of this description. 8 00:00:54,888 --> 00:00:59,192 Instead of painting brushes one by one to add these things, the 9 00:00:59,225 --> 00:01:02,760 By actively using Photoshop's features, you can enhance each function faster and more efficiently. 10 00:01:02,761 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 11 00:01:05,432 --> 00:01:12,004 With a little bit of finesse to this approach, even in the sketching stage, details that we haven't added before 12 00:01:12,007 --> 00:01:14,006 to envision it. 13 00:01:14,009 --> 00:01:20,413 This gives a larger range of designs so that we can think about more different designs as well as new details. 14 00:01:20,480 --> 00:01:27,987 So, before the illustrations we worked on last time, to illustrate the simple sequence, tips and tricks 15 00:01:28,021 --> 00:01:30,122 prepared a simple illustration of the characters. 16 00:01:30,125 --> 00:01:38,865 Stay on top of this, then learn some representative back additions first, then use those to move to this work. 17 00:01:38,932 --> 00:01:43,002 First of all, compositing to make things darker is easiest in Photoshop. 18 00:01:43,036 --> 00:01:47,373 If we multiply the pattern we want to put in the composite, it will automatically be darker. 19 00:01:47,407 --> 00:01:55,682 These things also work best when composited, like white individuals, on objects that don't carry color in particular. 20 00:01:56,816 --> 00:01:59,017 For example, with this noise 21 00:01:59,020 --> 00:02:03,356 After putting in the pattern, please make three layers and attract. 22 00:02:05,024 --> 00:02:09,195 Just draw the pattern that you want to put in as it is, and put it in. 23 00:02:13,900 --> 00:02:14,967 It's not that hard. 24 00:02:14,970 --> 00:02:20,873 No matter what color is added, if the composite is on top of white, the composite will naturally become darker 25 00:02:20,876 --> 00:02:23,042 It will rise up. 26 00:02:28,448 --> 00:02:30,315 So, if we don't synthesize 27 00:02:30,318 --> 00:02:34,420 is discarded on the paint, or painted over 28 00:02:36,723 --> 00:02:43,897 Is it also specified not to synthesize and synthesize other colors in it? 29 00:02:44,497 --> 00:02:49,802 Draw the pattern first, so that it can be composited into positive multiplication. 30 00:02:53,273 --> 00:02:56,042 Then use the "product" to synthesize this state. 31 00:02:56,309 --> 00:03:03,449 The synthesis is multiplied in such a way that the Photoshop colors are put together in such a way that they blend together with such a bright place. 32 00:03:03,516 --> 00:03:09,589 Basically the place that receives light has a high reflectivity, so it should be slightly brighter than this color composite. 33 00:03:09,789 --> 00:03:13,226 So we can maybe paint this part a little bit brighter, the 34 00:03:13,359 --> 00:03:18,598 If you find that a little bit tricky, double-click on the layer you've now selected to take advantage of the layer properties. 35 00:03:19,499 --> 00:03:24,771 Where, underneath this blend option, there is the section below called the bottom line layer. 36 00:03:24,837 --> 00:03:30,777 This is blended according to the light and dark of the colors below. 37 00:03:31,110 --> 00:03:38,551 If you don't want to composite bright parts like this, you can put down slide A and specify the parts that can't be composited. 38 00:03:39,152 --> 00:03:40,486 On the contrary, even if the dark parts 39 00:03:42,088 --> 00:03:43,689 It should be able to be specified nicely. 40 00:03:43,692 --> 00:03:49,395 If you select the bright part of this state first, you'll be intermittent like a staircase. 41 00:03:49,696 --> 00:03:55,500 In this state, press Alt and then insert the gradient for each slide. 42 00:03:55,503 --> 00:03:59,339 Select the desired wall type in. 43 00:04:03,309 --> 00:04:07,113 This way, the discovery section can be synthesized slightly less. 44 00:04:08,581 --> 00:04:14,187 Then you can adjust the transparency and specify how much the colors will be combined. 45 00:04:14,220 --> 00:04:16,755 It's easy to get into the dark sector. 46 00:04:16,822 --> 00:04:23,096 These are also used for tattoos and stuff like that, so create a new layer and cut and paste. 47 00:04:23,196 --> 00:04:29,669 Please specify this greenish-gray color and simply place the tattoo that you want to draw in such a way. 48 00:04:47,920 --> 00:04:49,087 And this friend 49 00:04:49,090 --> 00:04:55,328 Again, using "multiply" for compositing, if you want to make these bright areas a little less colorful. 50 00:04:55,561 --> 00:05:01,601 I then touched the Lundin leaves to find the areas where the brighter parts of the student didn't work. 51 00:05:01,901 --> 00:05:09,542 Use the Alt key to gently expand the strength words so that the bright part can be transparently composited out. 52 00:05:13,346 --> 00:05:15,381 Specify this area naturally 53 00:05:15,481 --> 00:05:19,452 You can compare the rising part of the documentary with the non-part. 54 00:05:26,159 --> 00:05:32,764 And the multiplicative synthesis is less likely to rise if there is a colored part or a dark part of the synthesis like this. 55 00:05:32,767 --> 00:05:41,307 is the composite that makes the color darker, so even if we try to add black patterns on these parts, with the multiplicative composite 56 00:05:42,842 --> 00:05:47,280 it's not the kind of black that rises up from the door and the overall picture that 57 00:05:51,150 --> 00:05:55,054 This way the synthesis of the darkening in the green state will go up 58 00:05:55,355 --> 00:05:58,624 This time do not use synthesis directly in this state 59 00:05:59,659 --> 00:06:03,328 and what we have tried 60 00:06:03,331 --> 00:06:05,865 Let's start by drawing the pattern a little bit simpler. 61 00:06:15,641 --> 00:06:18,511 Go to the original layer. 62 00:06:18,778 --> 00:06:25,118 Click on the control key and click on Preview to specify this area. 63 00:06:25,151 --> 00:06:30,223 Specify this way, copying from the original layer to the control proposal. 64 00:06:30,957 --> 00:06:36,195 Then maybe it looks unchanged, now look at it separately 65 00:06:36,729 --> 00:06:41,501 Like this, only the part that corresponds to the green part is copied separately from the image. 66 00:06:41,734 --> 00:06:42,769 In this state, the 67 00:06:46,372 --> 00:06:49,142 Let Conti reduce the saturation, later 68 00:06:49,842 --> 00:06:54,781 If you darken it, you can also synthesize black patterns naturally. 69 00:06:59,085 --> 00:07:04,891 When placing this darkened composite on a color, it is best to reduce the saturation using the copy format. 70 00:07:05,191 --> 00:07:11,697 Usually, most compositions that change color are copied this way, and these layers are quickly compensated. 71 00:07:11,731 --> 00:07:17,203 For example, when we put the pink together, we made three layers. 72 00:07:17,937 --> 00:07:23,009 The pattern that you want to paint starts with a color that you can see clearly, or a synthetic color that 73 00:07:24,076 --> 00:07:26,446 Please specify it this way. 74 00:07:28,681 --> 00:07:31,350 It's a temporary layer that will be erased later. 75 00:07:35,988 --> 00:07:38,124 But you can put letters and stuff like that. 76 00:07:47,500 --> 00:07:49,367 In this state 77 00:07:49,370 --> 00:07:56,108 Click the Preview control to designate the preview as a selection, and then duplicate it in the original layer. 78 00:07:56,309 --> 00:08:02,148 And then brief me again, what we're doing temporarily is not needed, so it can be deleted. 79 00:08:02,949 --> 00:08:08,554 And now it's invisible, but looking at it separately, selecting the area that way, the green becomes nice. 80 00:08:09,088 --> 00:08:12,391 In this state, after the control, the 81 00:08:13,593 --> 00:08:17,396 or turns pink. 82 00:08:22,134 --> 00:08:26,038 In this state, you can increase the brightness directly in the control oil that 83 00:08:26,072 --> 00:08:31,410 Even the black is brightened together, so use a control amplifier or control or something like that 84 00:08:32,477 --> 00:08:35,214 Keep it black, make it brighter 85 00:08:36,215 --> 00:08:39,652 You can synthesize the pink a little bit more naturally. 86 00:08:44,690 --> 00:08:49,028 When you pose the pattern on black. 87 00:08:59,672 --> 00:09:06,445 There are some easy ways to add this, which is actually a little bit tricky to do, if we want to keep it simple 88 00:09:10,416 --> 00:09:12,183 But if there's a pattern. 89 00:09:12,186 --> 00:09:14,287 In clearly visible colors 90 00:09:17,189 --> 00:09:20,293 Using a brush without transparency 91 00:09:25,164 --> 00:09:27,432 When a pattern like this comes in 92 00:09:27,435 --> 00:09:33,472 Following the zigzag standing of the original tape will be very high in three-dimensionality. 93 00:09:33,773 --> 00:09:39,812 When you put stripes or plaid or something like that, the rope of the clothes follow the same thing and put a bend in it is better. 94 00:10:00,345 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 95 00:10:07,440 --> 00:10:12,144 When you put the pattern this way, one by one, you will be too lazy to change the color of the shade. 96 00:10:12,211 --> 00:10:17,650 Similarly, click on the control to create the preview layer. 97 00:10:19,151 --> 00:10:22,488 Then in this state, copy from the original. 98 00:10:23,322 --> 00:10:27,093 And there's no need to take out the original, so it can be erased. 99 00:10:32,665 --> 00:10:36,302 In this state, by controlling the application or the control 100 00:10:36,636 --> 00:10:41,240 If you do another brightening, it will naturally become brighter, right? 101 00:10:42,475 --> 00:10:48,014 And it's better to put the channel back and control the white rice because L force to increase the saturation that 102 00:10:48,547 --> 00:10:53,319 That way, the color inside will naturally form a residual state synthesis of the 103 00:10:54,120 --> 00:10:59,325 And when you walk in, you sometimes fall off as unnaturally as you write some words that 104 00:10:59,592 --> 00:11:04,330 To prevent this, it's okay for us to darken the periphery a little bit. 105 00:11:05,698 --> 00:11:07,565 Please double-click on it. 106 00:11:07,568 --> 00:11:10,336 This is Otto's blog. 107 00:11:12,204 --> 00:11:16,475 Force a color to the outside as a gradient. 108 00:11:16,642 --> 00:11:19,345 Make this area a little bit wider, please. 109 00:11:20,880 --> 00:11:29,955 After composing the black with normal or multiplying, expand the mylar citizens and the soft blue-green citizens at the bottom also clearly into 110 00:11:30,222 --> 00:11:36,796 Enlarge this to make it natural and reduce the transparency to make it unnatural. 111 00:11:39,198 --> 00:11:39,898 This way 112 00:11:39,901 --> 00:11:45,504 If the door we're going in to is forced out of the outer frame, the 113 00:11:46,505 --> 00:11:49,875 would not experience what was additionally painted, but would naturally stick together. 114 00:11:49,942 --> 00:11:55,715 If you want to confirm this, close and open the eyes section of this effect section. 115 00:11:56,048 --> 00:11:58,451 You can confirm the difference in the Cape. 116 00:12:04,724 --> 00:12:06,791 So, we change the color of 117 00:12:06,794 --> 00:12:14,333 The pattern works very well when the color density is filled in the painting, so if you want to paint the 118 00:12:14,366 --> 00:12:20,740 or have a gradient in the hair color, or a more complex pattern, the 119 00:12:21,006 --> 00:12:25,878 should not be complicated by chipping off colors and things like that in the dense growth phase. 120 00:12:26,278 --> 00:12:31,550 It is better to use "correction" to enhance the basic beauty after describing it. 121 00:12:32,585 --> 00:12:34,452 For example, in these illustrations, the 122 00:12:34,455 --> 00:12:41,961 When we split the hair color and the color into different colors 123 00:12:42,294 --> 00:12:45,931 Give us the part of the color that we specify 124 00:12:51,670 --> 00:12:54,340 From this state into the fast mask 125 00:12:57,143 --> 00:13:05,818 Slightly erase or additional paint along the texture of this hair to naturally turn the hair into a selection area. 126 00:13:09,421 --> 00:13:12,258 You can also use a brush with transparency. 127 00:13:30,142 --> 00:13:35,915 Just like tracing hair with a brush that has transparency. 128 00:13:36,081 --> 00:13:38,250 give me a direct choice. 129 00:13:50,763 --> 00:13:55,034 If this is sparsely erased, the natural desire is now branded. 130 00:13:57,303 --> 00:14:02,141 Unlock the fast mask in this state for the control 1st copy. 131 00:14:02,208 --> 00:14:07,313 Make the colors here quickly if you tune them like this. 132 00:14:08,414 --> 00:14:12,718 If you want to change the color of this state, it's now newly made. 133 00:14:12,751 --> 00:14:18,757 From Pickmansk to "Gradient", please select the bottom again and release. 134 00:14:19,258 --> 00:14:24,797 If you change the color again, you can give the color a natural makeup. 135 00:14:25,130 --> 00:14:30,870 Like this, when the color becomes easy, and it's done 136 00:14:31,136 --> 00:14:34,907 Using corrections to change the color will be more effective. 137 00:14:35,274 --> 00:14:41,847 If you have decorations such as eyes, hair, patterns or gradients, be sure to take advantage of this feature. 138 00:14:41,881 --> 00:14:46,318 Gives you some tips on how much easier it is to make bright things darker. 139 00:14:46,719 --> 00:14:50,489 It's much easier to make the low saturation more saturated. 140 00:14:50,522 --> 00:14:56,495 So, if possible, lighter colors with low saturation and color objects into the bottom would be more effective. 141 00:14:59,064 --> 00:15:02,867 And then there are flat patterns that 142 00:15:02,870 --> 00:15:10,476 After that it's a flat back, so you can add bumpy or slightly protruding parts. 143 00:15:10,576 --> 00:15:16,949 Creating a new layer and thickening the oil and vinegar 144 00:15:17,316 --> 00:15:19,351 See what color that is. 145 00:15:23,722 --> 00:15:24,723 That's it. 146 00:15:27,526 --> 00:15:30,896 Patterns can be added. 147 00:15:38,037 --> 00:15:43,642 Double click in this state to enter the number of members of the first ship star. 148 00:15:43,676 --> 00:15:49,647 Then maybe there is such an option to open, first, on the normal line, Liaying 149 00:15:49,650 --> 00:15:57,690 Change this highlight mode to screen, and adjust the transparency in the new world so that it will match the skew direction and produce brighter parts. 150 00:15:58,390 --> 00:16:04,029 And also the shadows with black and multiflight to adjust the transparency, too 151 00:16:05,097 --> 00:16:07,966 and it will create shadows. 152 00:16:07,969 --> 00:16:15,006 It basically curves like this, so everyone should have such a simple button on their screen. 153 00:16:15,009 --> 00:16:21,380 But these will be pink buttons, and if we pick them, we can't finish painting the colors and stuff. 154 00:16:21,747 --> 00:16:25,551 If you only want to put bump, you should reduce the transparency of this. 155 00:16:26,018 --> 00:16:28,086 Go to the blending options and 156 00:16:28,089 --> 00:16:36,061 Lowering the quote will reduce all transparency (including the effect of the content), thus making the layer so transparent. 157 00:16:36,428 --> 00:16:38,430 Lowering this time that 158 00:16:38,697 --> 00:16:47,106 The effect will be preserved, but only the color values themselves will fall in it, so the effect will be preserved and only such a volume will remain. 159 00:16:49,408 --> 00:16:50,842 On the volume, the 160 00:16:50,845 --> 00:16:56,115 If the light direction is similar to that of the figure, so that the sense of volume will naturally stand out. 161 00:16:57,082 --> 00:17:00,719 And it's not in a glossy state, so give the gloss away. 162 00:17:01,954 --> 00:17:07,593 What you're trying to paint is predominantly a little bit harder, by raising the texture that 163 00:17:08,827 --> 00:17:11,262 making it a little bit more defined. 164 00:17:11,930 --> 00:17:15,601 It is also possible to resize and adjust the desired sense of volume. 165 00:17:15,968 --> 00:17:21,173 In general, it is best to make a natural size of about 2~2~3. 166 00:17:21,807 --> 00:17:30,115 If this effect is saved my words, no matter what color is painted, the bump will be added transparently, so these parts 167 00:17:31,617 --> 00:17:36,255 Naturally you can create prominent parts, like a sewing hand 168 00:17:45,197 --> 00:17:49,535 So parts like sewing threads can be added naturally. 169 00:17:51,103 --> 00:17:55,841 00:17:55,841 and when we stand with the brush, these little bumps can be blurred and 170 00:17:55,874 --> 00:18:00,512 Usually, it can be more effective and faster to place the work later this way. 171 00:18:04,550 --> 00:18:07,052 Compared to these unnecessary parts, the 172 00:18:07,953 --> 00:18:14,560 There's that overturned part or the way that there's a natural sense of thickness in the fat war of clothes. 173 00:18:17,529 --> 00:18:18,863 These things that 174 00:18:18,866 --> 00:18:22,935 synergies are also very large, so we draw the clothing pattern very lightly, the 175 00:18:26,438 --> 00:18:31,310 Using the finger tool to make the ends so soft, blurring them a little bit gently 176 00:18:33,412 --> 00:18:36,482 This will naturally add the folded seam. 177 00:18:36,548 --> 00:18:42,488 Put it in like this and do the ending, the attention becomes blurred, so like the clothes folds are also shown. 178 00:18:43,021 --> 00:18:50,429 If you want to add some skin beads on the skin in a place like this, please naturally add underline and blur that side. 179 00:18:50,496 --> 00:18:55,033 And instead of the black shading color. 180 00:18:56,902 --> 00:19:01,206 If you change to a color that corresponds to the color of your skin, you will naturally have such a bloodshot appearance, right? 181 00:19:05,811 --> 00:19:08,747 So, these parts that 182 00:19:10,782 --> 00:19:15,086 When parts like this are multiplied naturally by the effect 183 00:19:15,089 --> 00:19:18,724 will have the same effect as rain. 184 00:19:21,727 --> 00:19:24,762 On the flip side 185 00:19:24,765 --> 00:19:29,334 For example, when you want to put something inside, make three layers. 186 00:19:32,504 --> 00:19:40,112 The effect is copied directly if you drink f(x) for the Altruples as is, by taking the function you just wrote. 187 00:19:40,179 --> 00:19:43,315 In this state, the inversion of the deflection direction 188 00:19:45,517 --> 00:19:48,587 Like this, if you catch the existing role with the opposite direction 189 00:19:48,954 --> 00:19:55,594 This in turn will go into the skew direction, and what is placed in this state will go into the tone angle in the opposite direction. 190 00:19:56,628 --> 00:20:02,667 Likewise, except for the Yupo Citi, lowering a portion of the Li Hui, it would enter transparently, the 191 00:20:02,670 --> 00:20:05,470 The tone angle can be expressed. 192 00:20:10,609 --> 00:20:11,609 In this way 193 00:20:11,612 --> 00:20:16,381 You can use it when you want to put the body and something like the details inside like this gently. 194 00:20:19,017 --> 00:20:23,188 Adding another accent corner. 195 00:20:23,655 --> 00:20:29,995 This way, we are able to simply render the effect of the sewing hand passing through. 196 00:20:38,170 --> 00:20:42,441 There's a way to put in these simple oil and iron utilization effects. 197 00:20:42,474 --> 00:20:48,447 Small to unshaded details, like buttons Laden, for example 198 00:20:48,747 --> 00:20:52,950 This layer effect can also be utilized when adding things like short cords. 199 00:20:52,953 --> 00:20:58,990 When drawing these things, one by one, draw lines, fill and describe the process inside of them centrally 200 00:20:58,993 --> 00:21:05,130 Watch and see, the brush time will take a long time, a small part of it will not be effective to spend so long, right? 201 00:21:05,163 --> 00:21:09,001 So we can remove this part, for now 202 00:21:16,508 --> 00:21:19,311 I'll create a line layer on purpose. 203 00:21:19,411 --> 00:21:26,885 Develop a stroke first so that it will naturally look like a brush mark, and if these things are transparent 204 00:21:27,919 --> 00:21:31,355 often become unnatural because they're placed too hard. 205 00:21:31,358 --> 00:21:33,557 So, these are 206 00:21:33,560 --> 00:21:37,329 Draw the strokes as 1 pixel and reduce the transparency. 207 00:21:40,532 --> 00:21:45,003 Then open an Atoglo and develop the muscle muscle path. 208 00:21:45,070 --> 00:21:48,206 Make all of each size 1 yard. 209 00:21:50,642 --> 00:21:55,013 And each transparency has been increased a little bit and the range has been made smaller 210 00:21:56,014 --> 00:21:58,784 I can add some blurred outer hands for you. 211 00:22:01,787 --> 00:22:08,160 It's a little more natural than when we just opened the stroke. 212 00:22:08,427 --> 00:22:12,364 We can use these to add something like beets 213 00:22:32,718 --> 00:22:37,622 Such a small section, if we had a way to shorten the time 214 00:22:39,391 --> 00:22:42,361 There are also ways to do it by just sticking your hand in there. 215 00:22:50,936 --> 00:22:52,436 and each object 216 00:22:52,439 --> 00:22:58,610 Add a shadow, occupy the transparency, and cover it with the shadow color. 217 00:22:59,578 --> 00:23:02,514 Can simply explain the three-dimensionality bar. 218 00:23:05,751 --> 00:23:07,552 That's the part. 219 00:23:12,023 --> 00:23:15,926 In these things, you can draw chains and stuff like that 220 00:23:15,929 --> 00:23:20,732 In that case, please make three layers and draw a chain. 221 00:23:22,667 --> 00:23:28,073 Draw a chain that connects one part, or you can easily add a chain. 222 00:23:34,112 --> 00:23:36,647 and make this choice 223 00:23:36,650 --> 00:23:42,954 The next time you get off after entering the editor, there is a backboard for the brush princess. 224 00:23:42,988 --> 00:23:49,127 It is done with user brush setting, so that if you specify it, you can specify it with a brush. 225 00:23:49,227 --> 00:23:51,830 This state will be specified directly as a brush. 226 00:23:52,030 --> 00:23:55,500 It will appear at the bottom when you click with the mouse. 227 00:23:55,567 --> 00:24:01,306 If you paint in this state, the chain effect is not good, but click F5 to open the brush settings. 228 00:24:03,041 --> 00:24:05,676 Spacing like this. 229 00:24:05,679 --> 00:24:08,914 Changing this angle. 230 00:24:09,648 --> 00:24:12,918 Make the chains interconnected. 231 00:24:14,553 --> 00:24:17,889 The chains are still separated if you bake them according to this state. 232 00:24:21,927 --> 00:24:25,263 In this state, press the first shaker movement. 233 00:24:27,499 --> 00:24:35,974 If you're doing angle work, replace this control with the bottom deconstruction and you'll build a chain in the direction you drew it. 234 00:24:36,141 --> 00:24:43,215 If you set it to this state, you can add a press back here and you can save it so that you can take advantage of these settings at any time. 235 00:24:46,685 --> 00:24:48,152 Using these things, the 236 00:24:48,155 --> 00:24:50,856 You can resize, where you want to extend 237 00:24:55,260 --> 00:24:58,864 adding necklaces and things like that. 238 00:24:59,631 --> 00:25:02,634 so white. 239 00:25:02,934 --> 00:25:05,704 Join the chain, clear the end, and 240 00:25:08,240 --> 00:25:14,312 The settings we just made will naturally form the outer frame if specified this way. 241 00:25:14,880 --> 00:25:19,985 Which is too thin, and if you turn off the inner light, you'll naturally have a sale argument. 242 00:25:23,455 --> 00:25:27,526 Suppose you want to go ahead and write some properties, like the one you just created 243 00:25:28,093 --> 00:25:34,099 When you enter this setting, when you enter the style, whenever you specify the new style 244 00:25:34,165 --> 00:25:37,369 We can make it like this so that we can take it out and use it whenever we want. 245 00:25:37,636 --> 00:25:42,607 Then, whenever you need any layer, etc., please open it immediately so that the outline becomes so. 246 00:25:53,385 --> 00:25:57,989 Usually, these details are metallic, the 247 00:25:58,023 --> 00:26:05,130 metals and things like that, we can also use so that we can store layer attributes so that we can use them whenever we want. 248 00:26:05,163 --> 00:26:13,605 First make three layers temporarily, already using the colors to make the areas simply with the brush first. 249 00:26:16,841 --> 00:26:19,243 And please double click. 250 00:26:19,246 --> 00:26:23,014 We decided that the metal color is colored. 251 00:26:23,114 --> 00:26:31,356 Please open, the color is metallic, so don't take this color where it's bright, because it's darker than you think, and it doesn't matter if it's muddy. 252 00:26:31,756 --> 00:26:35,527 Makes the color of the metal slightly muddy. 253 00:26:35,560 --> 00:26:40,498 Then we went into the individual booths and we used screens and multiplexes. 254 00:26:43,168 --> 00:26:45,870 Please replace this section with the colored cans. 255 00:26:46,471 --> 00:26:50,609 Then, as the saturation of the bright part increases, it will naturally brighten. 256 00:26:50,642 --> 00:26:53,577 The higher the transparency, the 257 00:26:53,580 --> 00:26:59,818 will have such strong light coming in, and again metal is a three-part contrast, so it's best to improve multiplayer as well. 258 00:27:00,752 --> 00:27:06,725 In this state, there's this outline, and if you do it in a straight line, it's going to be honest 259 00:27:06,992 --> 00:27:13,498 If you also want to express the historical view of incest, take the dark part a little bit higher and lower the drop a little bit. 260 00:27:14,633 --> 00:27:21,005 Make another curve, a little bit of a curve like this. 261 00:27:21,008 --> 00:27:26,177 light through, a little bit of natural shine of metal 262 00:27:28,346 --> 00:27:32,050 Then, if you set it up, you can save it in the style at any time. 263 00:27:32,384 --> 00:27:38,423 And the export that we just used, give me that wynaglo and ottoglo. 264 00:27:42,193 --> 00:27:45,630 Whatever you paint, the metal is naturally occurring. 265 00:27:45,697 --> 00:27:54,706 When you want to use these buttons for something decorative, like metal or red lanterns. 266 00:27:58,143 --> 00:28:00,645 If you add it in, you can effectively enter. 267 00:28:02,814 --> 00:28:06,317 There's a way to draw ornaments and stuff like that so fast. 268 00:28:06,885 --> 00:28:08,920 used on earrings. 269 00:28:10,488 --> 00:28:12,390 Just like this 270 00:28:12,424 --> 00:28:14,759 Can effectively access the thin part. 271 00:28:31,576 --> 00:28:39,617 Also, these chains and things like that that we use, the chains can be made directly from metal just like that, if they're specified as is. 272 00:28:39,718 --> 00:28:41,853 Again, if you turn the neck off. 273 00:28:43,922 --> 00:28:45,656 metal will naturally form. 274 00:28:45,659 --> 00:28:50,261 copying the same thing in these chains. 275 00:29:00,238 --> 00:29:02,540 through any color at random. 276 00:29:05,543 --> 00:29:09,948 So that you can add metal to the chain. 277 00:29:11,883 --> 00:29:18,223 And as these properties increase, players will overgrow some of them, please tell this representative of the zone arrow that 278 00:29:18,523 --> 00:29:21,092 can be a general. 279 00:29:29,200 --> 00:29:34,205 But when these metals go into such dark places, sometimes they stand out too much. 280 00:29:34,239 --> 00:29:36,474 So, we have to 281 00:29:38,009 --> 00:29:44,282 Right-click, and then click Lester Rice to turn the effect all into an image. 282 00:29:44,349 --> 00:29:50,155 We made these metals, we made these metals that 283 00:29:50,455 --> 00:29:57,695 And then, by locking in transparency, the parts that span in the shadows are naturally covered lightly with a brush that has transparency 284 00:30:06,004 --> 00:30:07,272 And that's it 285 00:30:08,072 --> 00:30:10,642 It won't splash splash. 286 00:30:13,745 --> 00:30:16,214 and then delete the parts that don't need to be 287 00:30:23,054 --> 00:30:25,289 This way, when adding objects, the 288 00:30:25,292 --> 00:30:30,795 which parts will definitely have shadows, let those parts add removable shadows. 289 00:30:33,031 --> 00:30:36,935 In addition to this pattern, the 290 00:30:36,968 --> 00:30:44,641 Create three layers below the three-dimensional part and overlay the shading color on top. 291 00:30:44,644 --> 00:30:51,015 This covers up the original outer island, which can be a bit of an annoying situation. 292 00:30:53,418 --> 00:30:56,988 As an example, if you use this color to make the shadows so crossed that 293 00:30:57,589 --> 00:31:02,760 Replace this composite with a black eye coat or a black euro 294 00:31:03,294 --> 00:31:07,398 A color darker than this one prevents darkening. 295 00:31:07,498 --> 00:31:08,433 Therefore 296 00:31:09,567 --> 00:31:16,975 There was no such line before the change, but changing the dark color to dark will leave such a line. 297 00:31:17,008 --> 00:31:20,144 There are also ways to add extra shadows naturally like this. 298 00:31:23,615 --> 00:31:32,056 Thus, by using these functions, we can quickly add details, even to simply finished objects. 299 00:31:32,390 --> 00:31:38,763 The functions used here will be attached as examples for those who listen to this lecture to see for themselves. 300 00:31:38,997 --> 00:31:42,634 Please confirm this, and I hope to apply it to my painting as well. 301 00:31:44,235 --> 00:31:44,902 Now, then. 302 00:31:44,905 --> 00:31:50,942 I'll go back to the illustration that we originally created and add the details of the plan one by one. 303 00:31:50,975 --> 00:31:57,415 00:31:57,415 First, let's start by drawing the flattest eyes or patterns, etc., in the order that we practiced 304 00:31:57,649 --> 00:32:02,220 because a dark rise will be more effective on something bright. 305 00:32:02,387 --> 00:32:07,191 Start with that one, proceed first, and then progressively follow the stereo sequence. 306 00:32:07,225 --> 00:32:12,931 First, if you open up the detail layer that we pre-did, first, the hat or the shawl 307 00:32:13,264 --> 00:32:18,670 On a cuff like this you can see a slightly darker blue composite than the original white. 308 00:32:18,937 --> 00:32:23,441 We'll do this first, and then we'll do three layers, depending on the brightness 309 00:32:26,377 --> 00:32:31,082 We did a circular jellyfish pattern on this once and then used 310 00:32:31,349 --> 00:32:40,525 Press the Select tool on this circle, press Alt Shift in this circle that appears so that it gives you the shape of the courtyard first. 311 00:32:40,758 --> 00:32:47,464 Then go into the editor and look down here a little bit and sport the rowboat work below. 312 00:32:47,467 --> 00:32:50,335 When you select this, you'll think 313 00:32:51,970 --> 00:32:56,841 00:32:56,841 apply the proper thickness with black and press the tutor. 314 00:32:57,075 --> 00:32:59,811 Then the line will be this black 315 00:33:02,046 --> 00:33:08,019 In this state, if you compare it with the original worm, you can see that the top of the lower original is very thick and the bottom is very thin. 316 00:33:08,052 --> 00:33:10,621 So, we take this part 317 00:33:11,389 --> 00:33:15,058 with a slight drag of Allt. 318 00:33:15,061 --> 00:33:19,931 A little bit of thickening up and down, a little bit of erasing down there. 319 00:33:23,901 --> 00:33:27,205 Similar in shape to that. 320 00:33:28,139 --> 00:33:31,476 Make some modifications to the object. 321 00:33:33,077 --> 00:33:37,949 Make these parts naturally thicker. 322 00:33:41,853 --> 00:33:44,188 making this part the total member. 323 00:33:44,222 --> 00:33:47,258 For the model trim only one side first. 324 00:33:53,765 --> 00:34:00,805 In the opposite direction we reverse the utilization, without being too obsessive, and proceed with one side first. 325 00:34:01,339 --> 00:34:04,242 Then, add a pattern that is affixed here. 326 00:34:04,675 --> 00:34:11,916 Give a little tip if the middle with such a shift delineation, subject to here, little by little increase in the public good. 327 00:34:12,583 --> 00:34:13,784 above 328 00:34:15,453 --> 00:34:20,058 Teardrop-shaped separated ball, slightly lower handover. 329 00:34:24,762 --> 00:34:28,498 This object has dragged a total of four 330 00:34:29,534 --> 00:34:32,235 Please add another one. 331 00:34:39,043 --> 00:34:43,714 Further refinement of this part to make the pattern more precise. 332 00:34:58,429 --> 00:34:59,830 The bottom part is also 333 00:34:59,833 --> 00:35:03,401 There is a section, and this section is also slightly added to 334 00:35:07,939 --> 00:35:09,573 production details. 335 00:35:09,576 --> 00:35:13,711 consists of two parts, so we added one as well. 336 00:35:21,552 --> 00:35:23,487 and an additional description. 337 00:35:23,490 --> 00:35:29,527 The shapes that make these tentacles dying. 338 00:35:30,294 --> 00:35:35,766 One fern, one outward, one inward, one this shape. 339 00:35:44,709 --> 00:35:46,777 with an outside edge. 340 00:35:54,018 --> 00:35:56,888 There's a small section in the middle. 341 00:35:58,089 --> 00:36:01,325 Slightly thickening outward is the circle and 342 00:36:02,693 --> 00:36:09,133 The idea of having the middle tentacles connected and having most of the hands thicken outward a little bit, the 343 00:36:11,569 --> 00:36:16,307 This side also follows 344 00:36:28,152 --> 00:36:31,155 The atmosphere may rise from the top. 345 00:36:33,658 --> 00:36:38,563 Because the pattern now made will be used repeatedly throughout this design. 346 00:36:38,763 --> 00:36:42,166 Clean and readable, if possible. 347 00:36:48,506 --> 00:36:52,443 00:36:52,443 more density in the middle than in the rest. 348 00:36:52,610 --> 00:36:54,612 Need to add a thin cotton. 349 00:37:04,422 --> 00:37:09,660 Just add a little more detail and finish the model. 350 00:37:16,133 --> 00:37:20,338 Like the finger bakery is the usual rattan door of the logo that 351 00:37:21,272 --> 00:37:24,642 Compared to finding data in time 352 00:37:24,742 --> 00:37:31,349 In everyday life, you can see that some decorative things have more style than you might expect. 353 00:37:31,816 --> 00:37:37,388 In particular, we take advantage of the design styles that are associated with these turnkeys. 354 00:37:37,888 --> 00:37:45,863 If these sections could refer in advance to these languages, or the design styles in those national cultures. 355 00:37:45,997 --> 00:37:50,067 The design could also be more unified. 356 00:37:53,104 --> 00:37:57,475 If the shape of the ear is formed, it would be better to reduce it slightly. 357 00:37:59,043 --> 00:38:01,545 It should look similar to this. 358 00:38:01,912 --> 00:38:05,950 The other side of this side is unnecessary, so erase it 359 00:38:08,552 --> 00:38:16,227 Press this state to propose, invert it, and confirm the shape. 360 00:38:20,131 --> 00:38:24,802 Then just close it up and clean up the overlap in the middle. 361 00:38:36,280 --> 00:38:39,617 And so on the tiny space is wonderfully left 362 00:38:40,418 --> 00:38:45,990 Dribbling, to the right, reversing, getting smaller. 363 00:38:52,396 --> 00:38:54,331 I got the details cleaned up. 364 00:38:54,334 --> 00:38:58,035 After giving it, the overall shape is slightly larger downwards. 365 00:39:02,673 --> 00:39:03,773 to make it. 366 00:39:03,776 --> 00:39:08,512 And is the ratio above too big now? It's better to reduce it a little bit. 367 00:39:08,612 --> 00:39:10,247 Especially the vines are too big. 368 00:39:12,483 --> 00:39:14,318 A little bit cleaner 369 00:39:26,130 --> 00:39:28,165 Shorten it a little more, long 370 00:39:31,669 --> 00:39:33,703 Set the center with the Alt key. 371 00:39:33,706 --> 00:39:37,341 Press this state and press the head to make the size. 372 00:39:44,582 --> 00:39:46,884 Checking the connection section, again 373 00:39:47,485 --> 00:39:53,691 The overall design has changed a lot, so I decided to duplicate this section and let the connection rest. 374 00:40:06,570 --> 00:40:09,874 This part is slightly shorter in length, the 375 00:40:21,652 --> 00:40:23,821 Again in the copy, the 376 00:40:25,022 --> 00:40:28,392 Complete the shape by reversing it. 377 00:40:33,464 --> 00:40:37,868 I really want to feel a little bit magical 378 00:40:38,402 --> 00:40:41,305 So this is a little bit smaller. 379 00:40:45,843 --> 00:40:48,979 would bring the circular shape into the story. 380 00:40:49,079 --> 00:40:52,850 Be sure to use a pen to reduce the 381 00:40:53,851 --> 00:40:59,523 Now the pattern that we made will be used over and over again, just in case, dragging with Allt 382 00:40:59,623 --> 00:41:02,226 want to duplicate the layers individually, with your eyes closed. 383 00:41:02,593 --> 00:41:12,135 We composited this layer over the hat, but when we got it in the wrong place, we just composited it over the hat. 384 00:41:12,138 --> 00:41:20,277 Please add the details that were temporarily improvised and only touch up this part a little bit. 385 00:41:29,753 --> 00:41:32,790 Please create a new layer and specify its location first. 386 00:41:32,857 --> 00:41:38,195 The hat is not flat when confirmed from a distance. Roughly 387 00:41:39,563 --> 00:41:40,998 CK 388 00:41:41,866 --> 00:41:45,436 First, draw me a guideline that expresses the sense of structure that 389 00:41:46,470 --> 00:41:53,410 If you stand in position according to this guideline, there will be a lot of trouble around later to correct. 390 00:41:53,844 --> 00:42:03,254 At this point the face is a little bit tilted, so to match there, listen to the middle axis also move the dialogue, check if the middle is correct, right? 391 00:42:05,823 --> 00:42:08,692 Please confirm this ratio at the far end. 392 00:42:09,994 --> 00:42:13,197 Temporary layer created for clearing at any time 393 00:42:14,832 --> 00:42:17,568 Preferably specified. 394 00:42:19,470 --> 00:42:24,542 Please use the control keys to catch the middle line as accurately as possible. 395 00:42:27,478 --> 00:42:30,647 When you look at it from a distance, if you start giving this guideline 396 00:42:30,650 --> 00:42:34,952 From then on, please just position yourself accurately and cooperate with the consultation. 397 00:42:41,892 --> 00:42:46,263 Must be in the right position, so do Allt dribble on this layer. 398 00:42:46,764 --> 00:42:52,469 Now specify the correct position first, and then specify Kim Yi Ji, the 399 00:42:56,941 --> 00:42:59,176 Rotate with special pressure on the foot, the 400 00:42:59,243 --> 00:43:05,249 Designate the middle of this hat in the middle, rotate it here, and just align it with the middle. 401 00:43:07,351 --> 00:43:14,124 This looks like the gap between the hat and the middle is too small, so we'll let it shrink a little bit more here. 402 00:43:16,560 --> 00:43:19,196 Instead, we increase the level a little bit and 403 00:43:19,263 --> 00:43:22,700 Matching the name, the tilt is also adjusted slightly. 404 00:43:40,150 --> 00:43:44,054 If the shape fits, press this state a little. 405 00:43:46,123 --> 00:43:49,126 Make this part a little more natural 406 00:43:52,930 --> 00:43:55,699 Change the shape of the 407 00:44:02,806 --> 00:44:06,744 And the underline became larger than the originally planned reduced part. 408 00:44:07,077 --> 00:44:11,548 Click on the individual donation and drag this part to give the scene naturally. 409 00:44:16,353 --> 00:44:19,990 And keep resizing evenly. 410 00:44:29,133 --> 00:44:33,570 Make the significant axes conform to the guidelines. 411 00:44:35,205 --> 00:44:43,447 Say it doesn't matter if the bottom half is cut a little bit, so reassign the middle porridge here, then cultivate the Alter shift and just follow the shape. 412 00:44:43,681 --> 00:45:03,834 Go ahead and check that the original layer is the largest part of the light. 413 00:45:04,702 --> 00:45:10,207 The design is the intuitive part, we can't tell the position. 414 00:45:48,178 --> 00:45:52,349 It's positioned, click enter, now end. 415 00:45:52,382 --> 00:45:59,289 In this state, click on the control agent, then copy it, click on the control til and put the head towards the center 416 00:45:59,523 --> 00:46:06,630 According to the crossed position of the cross hand, determine the position in the center, and then rotate it as it is if the position will reach a certain degree. 417 00:46:06,964 --> 00:46:10,901 In this state, just modify the position a little more. 418 00:46:14,238 --> 00:46:16,172 Yes you have to pay attention 419 00:46:16,175 --> 00:46:22,179 This gap is between the hat and the door for a very large part, and these parts are closed evenly 420 00:46:22,813 --> 00:46:26,016 We'll have to adjust the position a little bit. 421 00:46:57,481 --> 00:47:00,417 Keep resizing. 422 00:47:01,118 --> 00:47:09,126 Repeatedly bouncing this big guy and accidentally damaging his image a little bit, which is why we just thought of professors that 423 00:47:09,626 --> 00:47:12,830 Kim Jun-ho is better off doing it carefully. 424 00:47:20,571 --> 00:47:22,539 being shaped. 425 00:47:24,374 --> 00:47:28,111 Continuing to examine the parts that these parts touch or overlap, the 426 00:47:28,145 --> 00:47:30,781 Go ahead and control it. 427 00:47:38,722 --> 00:47:40,890 So, if you make some adjustments to the space 428 00:47:40,893 --> 00:47:45,963 hit the center table, and then go back to this menu, and press control gray 429 00:47:47,197 --> 00:47:52,970 At the cross-hand intersection, specify the center axis with a byte, and then rotate. 430 00:47:54,004 --> 00:47:58,208 reposition and resize, again 431 00:48:02,613 --> 00:48:04,848 adjusting the angle. 432 00:48:04,915 --> 00:48:07,017 Placement in desired position 433 00:48:08,218 --> 00:48:09,753 to coordinate them. 434 00:48:37,114 --> 00:48:41,151 From a distance, modify little by little until the ratio drops. 435 00:48:45,923 --> 00:48:49,960 If you're in the right place, click on the tutor and delete the parts you don't need. 436 00:48:51,128 --> 00:48:54,865 and not the synthetic ones. 437 00:49:03,140 --> 00:49:04,141 And these parts 438 00:49:06,076 --> 00:49:09,613 In addition to the original ray 439 00:49:12,749 --> 00:49:19,389 Take your time finishing here and let the pattern come into contact with the hat naturally. 440 00:49:19,990 --> 00:49:22,125 Erase these overlaps 441 00:49:24,795 --> 00:49:29,499 and gradually modify it so that the pattern meets the hat naturally. 442 00:49:33,136 --> 00:49:36,440 Add the crystals and you're done. 443 00:49:56,193 --> 00:49:59,162 And this part 444 00:49:59,396 --> 00:50:01,965 You have to figure out the other supports 445 00:50:05,235 --> 00:50:08,839 that can produce true expression. 446 00:50:08,939 --> 00:50:13,343 In this way, please clear the part that corresponds to the hair, and also clear the overlapping part. 447 00:50:16,847 --> 00:50:21,451 If the shape is adjusted in this way to a certain extent, our temporary construction of the next year is deleted. 448 00:50:22,486 --> 00:50:30,594 very envious of this part, we decided to rotate the details from the top to the back of the control that 449 00:50:31,895 --> 00:50:35,132 Just resize according to this position and go in. 450 00:50:37,667 --> 00:50:41,370 If the control Tee is brightness and color separation, then 451 00:50:41,373 --> 00:50:44,174 Into too clear, need to change automatic winding 452 00:50:53,550 --> 00:51:00,323 and mimics the shape of the heparin, so that flipping it over to go in turns it into some pointless decoration. 453 00:51:00,524 --> 00:51:04,428 The parts that overlap each other want to erase the parts that are stepped on 454 00:51:04,661 --> 00:51:07,931 And the pattern went in very thin compared to the rest. 455 00:51:07,964 --> 00:51:12,836 Select the sprite or lasso to best replicate the font. 456 00:51:13,203 --> 00:51:15,037 and merge into one. 457 00:51:15,040 --> 00:51:19,276 It still looks a little bit clear, so to give a little bit of blur effect the key point 458 00:51:21,745 --> 00:51:24,414 To avoid alienation to the painting, the 459 00:51:24,481 --> 00:51:28,118 Deliberately blurred. 460 00:51:31,054 --> 00:51:32,521 Please cooperate. 461 00:51:32,524 --> 00:51:34,423 Now we're going to synthesize the colors. 462 00:51:34,426 --> 00:51:38,328 We open up what we originally prepared. 463 00:51:40,797 --> 00:51:44,167 compositing once with transparency locked. 464 00:51:48,138 --> 00:51:51,007 And please sort out the drums left mainly on the height 465 00:52:10,160 --> 00:52:12,929 Then use the product function to make synthetic T-shirts. 466 00:52:13,230 --> 00:52:15,164 Then the color rises to a certain level. 467 00:52:15,167 --> 00:52:19,803 But now it's the dark part, so the color difference in the bright part 468 00:52:22,272 --> 00:52:24,140 Here it's 83. 469 00:52:24,143 --> 00:52:31,348 The difference here is 7 5 about 10 or so, and the brighter part is 956 day 85 470 00:52:31,648 --> 00:52:37,187 And this is also not too bad compared to the difference looks too obvious, this part 471 00:52:40,357 --> 00:52:43,260 The part that corresponds to the shadows has to be steamed a little bit. 472 00:52:43,326 --> 00:52:45,428 This time duplicate the layer that 473 00:52:47,964 --> 00:52:50,232 This is repeated within a moment. 474 00:52:50,235 --> 00:52:57,240 And this part is slightly subtracted with the belt to reduce the transparency because it's not too worried about the bright part. 475 00:53:01,745 --> 00:53:03,613 The part that's in progress is 476 00:53:05,048 --> 00:53:07,884 On the contrary, one cannot negotiate many bright parts. 477 00:53:09,386 --> 00:53:11,320 It will erase. 478 00:53:11,323 --> 00:53:14,391 And then, we use the double track that 479 00:53:15,458 --> 00:53:18,094 Do it for me to do, reduce the transparency. 480 00:53:24,234 --> 00:53:28,138 Then, the darker areas will naturally get darker. 481 00:53:30,740 --> 00:53:36,213 And like the pattern, we painted the brush so simply that it felt like it fell right off. 482 00:53:37,347 --> 00:53:38,548 In this section, the 483 00:53:39,182 --> 00:53:44,221 Please double-click and cultivate the inner glove to make the inside slightly darker. 484 00:53:44,287 --> 00:53:46,489 At this point you determine the color number 485 00:53:48,058 --> 00:53:53,663 Increasing the lenses and increasing the size will have a very wide portion of the gradient. 486 00:53:53,697 --> 00:53:56,366 Please lower the offer a lot in this state. 487 00:53:56,733 --> 00:54:00,737 So when you turn it off and then turn it on, it naturally gets darker inside and the picture 488 00:54:01,805 --> 00:54:04,808 Naturally tied together. 489 00:54:06,042 --> 00:54:12,015 Then the distant part is gently erased, and the memory is used to tell whether to sleep with the poem. 490 00:54:14,251 --> 00:54:16,920 Re-emphasize the effect of the subjected version. 491 00:54:28,131 --> 00:54:31,067 The janitor will do it first and the rest of it 492 00:54:34,938 --> 00:54:38,341 with these same color layers. 493 00:54:49,019 --> 00:54:51,354 Symbols to enter when checking layers 494 00:54:54,024 --> 00:54:58,461 This part is not a pattern, we are better off painting the brush directly. 495 00:55:15,445 --> 00:55:18,915 Since it's two rows, let's just paint the control alts route. 496 00:55:20,250 --> 00:55:23,253 Erasing this friend will be quick after dying. 497 00:55:23,553 --> 00:55:26,456 Same thing here. 498 00:55:35,598 --> 00:55:38,468 This part comes to an end. 499 00:55:47,377 --> 00:55:49,979 The temporary layer continues to close in the middle. 500 00:55:50,580 --> 00:55:54,117 There is confirmation that the original plan has not changed. 501 00:55:58,788 --> 00:56:01,224 This part is too thick, as far as I'm concerned 502 00:56:01,324 --> 00:56:03,626 With a little bit more modification. 503 00:56:13,970 --> 00:56:14,937 It's two rows 504 00:56:14,940 --> 00:56:17,440 With a little more flake. 505 00:56:23,513 --> 00:56:24,647 Urinary tract 506 00:56:28,218 --> 00:56:32,522 to replicate it. 507 00:56:32,589 --> 00:56:40,130 Thinning together, and then thickening this form, it's good to go along the existing form and draw the face of the shape. 508 00:56:40,830 --> 00:56:43,833 Need to clear the right parts and lower those parts. 509 00:56:46,035 --> 00:56:50,340 For Europe 510 00:56:50,373 --> 00:56:54,277 It is better to assist for stereo. 511 00:57:19,803 --> 00:57:23,339 In this state it is two rows that 512 00:57:27,544 --> 00:57:30,245 Take the iPad 513 00:57:30,248 --> 00:57:33,148 Make it two lines. 514 00:57:33,151 --> 00:57:35,652 It will be faster to tidy up the rest. 515 00:57:59,409 --> 00:58:01,911 Overall, the colors are slightly brighter and 516 00:58:04,447 --> 00:58:07,217 Avoid more detail than needed. 517 00:58:22,065 --> 00:58:26,236 This part is a blue blue, so the saturation is too high. 518 00:58:26,636 --> 00:58:28,371 A little less as possible. 519 00:58:32,375 --> 00:58:34,410 So ask the friend, unconditionally 520 00:58:35,044 --> 00:58:39,582 Tap the click function, and when you're done using it, press the arrow to cover your eyes. 521 00:58:45,955 --> 00:58:47,856 Confirm the rest of the part as well. 522 00:58:47,859 --> 00:58:50,827 There should be a sequin pattern now 523 00:58:51,227 --> 00:59:00,069 This brim method is where the connecting part and the beyond part are better used than painting those parts white and copying them. 524 00:59:00,136 --> 00:59:06,074 So, on this layer, we use three layers 525 00:59:06,077 --> 00:59:08,511 Add the stripes with color first. 526 00:59:13,917 --> 00:59:16,986 Want to be good after selecting the field solvent. 527 00:59:18,187 --> 00:59:24,060 Although it's a direct draw method in Picmask, it would be easier to modify this way that 528 00:59:26,763 --> 00:59:29,332 Don't worry about getting so angry. 529 00:59:29,399 --> 00:59:31,534 Will not be included in the area to be copied. 530 00:59:57,994 --> 01:00:00,730 Please also make a selection for the section 531 01:00:07,303 --> 01:00:11,240 The place where the hall was crossed knows that the middle is very thick and 532 01:00:35,264 --> 01:00:38,201 Erase the overlap 533 01:00:38,568 --> 01:00:41,037 Same thing here. 534 01:00:45,408 --> 01:00:48,343 instead of the spanned part. 535 01:00:48,346 --> 01:00:52,048 The lowered part is slightly thicker and will have a three-dimensional feel, I think. 536 01:01:02,558 --> 01:01:04,961 So, if we can make a choice. 537 01:01:05,194 --> 01:01:10,667 Click on this control to create a selection, and then duplicate it in the original layer. 538 01:01:11,801 --> 01:01:15,972 After cutting the reason for things, you intend to protect the original layer. 539 01:01:17,073 --> 01:01:20,376 Although you can't see this part now, this is how it was formed. 540 01:01:20,576 --> 01:01:26,416 In this state, first reduce the saturation so that there is no heterogeneity when it becomes brighter. 541 01:01:26,649 --> 01:01:32,088 Lower the regime to allow the control amplifier or array to brighten naturally. 542 01:01:32,321 --> 01:01:41,731 The white color will rise. Paint out these unnatural parts of the 543 01:01:43,132 --> 01:01:46,269 No need to play with it on the painting alone. 544 01:01:55,144 --> 01:01:57,780 Then, only these parts are black 545 01:01:58,648 --> 01:02:05,054 If the natural compensation of the three-dimensionality will be collected like this to the part of the cover painting that 546 01:02:12,829 --> 01:02:14,997 And I forgot to bring the hat. 547 01:02:15,298 --> 01:02:18,701 The hat part will be drawn on the quick masks soon. 548 01:02:25,007 --> 01:02:28,478 Continuing to confirm the thickness of the 549 01:02:35,151 --> 01:02:38,121 The thinner you go, the better. 550 01:03:23,299 --> 01:03:25,801 Click Queue when finished specifying. 551 01:03:25,804 --> 01:03:30,039 Unlock your selection, copy it, and let Graven. 552 01:03:31,440 --> 01:03:34,343 Let Caidoo drop. 553 01:03:35,945 --> 01:03:39,849 brighten again. 554 01:03:43,786 --> 01:03:45,822 If you do the adjustment. 555 01:03:45,855 --> 01:03:48,291 Please sort out the blurred parts a little. 556 01:03:54,096 --> 01:03:57,500 The lower part serves the same purpose, so do it together. 557 01:03:58,134 --> 01:04:06,175 In this black pattern, if you darken the inside so that the inside is darker, then this time darken the outside a little bit, the 558 01:04:06,309 --> 01:04:09,412 I'll make sure to separate that. Open up the otogloss, please. 559 01:04:10,413 --> 01:04:13,516 increase the size a little bit, add some lenses, the 560 01:04:14,450 --> 01:04:16,919 Decrease the transparency. 561 01:04:23,993 --> 01:04:26,662 So let it go down naturally. 562 01:04:27,797 --> 01:04:34,370 Then, if you examine it closely, you'll see that it gets darker. 563 01:04:34,637 --> 01:04:38,641 Now, we'll climb to black, and then lower it slightly. 564 01:04:41,878 --> 01:04:44,881 Needs to be a little bit more blue and darker 565 01:05:01,163 --> 01:05:03,332 These patterns are all synthetic. 566 01:05:05,001 --> 01:05:07,203 Need to record the remaining part. 567 01:05:09,972 --> 01:05:12,875 Now it's my turn to post a flat decorative tape. 568 01:05:12,909 --> 01:05:19,481 So, little by little, I'll add some individuals that don't have big shadows, and then put some decorations here. 569 01:05:19,484 --> 01:05:21,650 This ribbon, for example. 570 01:05:21,653 --> 01:05:27,690 Or here intermittent stuff these things that won't have much of a shadow, let's draw first. 571 01:05:31,460 --> 01:05:35,530 Build three layers and force them to form an outline 572 01:05:35,533 --> 01:05:39,635 That option we just had save the date, turn that on and 573 01:05:41,671 --> 01:05:44,206 Go here and draw a slip band. 574 01:05:50,880 --> 01:05:55,551 Now don't think about the color, you can draw the shape first 575 01:06:06,329 --> 01:06:09,298 Can't hear these ribbons either. 576 01:06:24,180 --> 01:06:30,886 The white objects of the white objects won't separate well, so I'll change this part to a darker color. 577 01:06:58,748 --> 01:07:05,054 So, we use the color to fit this interior that 578 01:07:05,755 --> 01:07:11,060 If we draw directly with dark colors, the outside part will be finished. 579 01:07:26,342 --> 01:07:29,445 The leading part is also in blue. 580 01:07:29,612 --> 01:07:35,751 At this point, the temporary layer has a cleaning transparency and remains as is in this state, the picture 581 01:07:36,919 --> 01:07:39,255 Able to confirm and proceed with difficulty. 582 01:08:02,745 --> 01:08:04,679 Banded section 583 01:08:04,682 --> 01:08:08,217 Draw a string, first. 584 01:08:11,620 --> 01:08:14,790 If specified, reference transparency. 585 01:08:15,224 --> 01:08:18,094 Override with the shaded color once each. 586 01:08:21,796 --> 01:08:24,633 Use an opaque brush to cover the parts that can't be touched 587 01:08:24,733 --> 01:08:28,237 Also look at the policy, please cooperate with Minchoen Green Glass. 588 01:08:32,575 --> 01:08:34,477 These parts 589 01:08:34,710 --> 01:08:37,680 The harder it gets, the harder it gets. 590 01:08:38,647 --> 01:08:40,649 This side too 591 01:08:41,050 --> 01:08:43,051 Bringing in the dark blue color of 592 01:08:44,086 --> 01:08:47,222 Except for the faded part of 593 01:08:47,225 --> 01:08:51,127 Very darkly swirling indeed. 594 01:08:59,602 --> 01:09:02,071 Building three more floors. 595 01:09:02,505 --> 01:09:10,112 Copy the options on top of this, like the ribbons and other parts that you didn't draw earlier 596 01:09:12,781 --> 01:09:16,752 Draw it again and you're done, right? 597 01:09:42,178 --> 01:09:47,283 Because this blue block is frustrating the clan. 598 01:09:48,250 --> 01:09:49,885 Congratulations. 599 01:10:00,696 --> 01:10:03,032 Also, I can take some more stuff. 600 01:10:03,065 --> 01:10:08,103 This part is a little bit darker when it's covered by a slightly transparent brush 601 01:10:08,837 --> 01:10:14,677 The above is the opposite, and it is better to separate the bright colors with white tea again. 602 01:10:21,684 --> 01:10:25,955 If you think a little more, make another one. 603 01:10:27,690 --> 01:10:29,792 And a little bit more food. 604 01:10:32,094 --> 01:10:38,434 Knots can be appended together, or these sections can be added to complete. 605 01:10:40,836 --> 01:10:43,939 Instead, in order not to let the person after the work play alone, so with the hand 606 01:10:45,341 --> 01:10:48,309 It is better to combine as a whole. 607 01:10:48,312 --> 01:10:53,314 These overlaps were drawn by Gerlich himself 608 01:10:53,317 --> 01:10:55,651 Needs attention. 609 01:11:02,791 --> 01:11:06,028 There's position to do as well, it's that turntable coming in, it's raining. 610 01:11:06,996 --> 01:11:09,498 Again, you specify the earth that 611 01:11:20,276 --> 01:11:22,278 specifying those parts, too 612 01:11:26,048 --> 01:11:30,586 Use the gun to lightly erase this connection. 613 01:11:30,719 --> 01:11:32,988 Create a selection area naturally. 614 01:11:38,027 --> 01:11:40,262 Tidy up those highlighted sections. 615 01:11:42,331 --> 01:11:46,201 Again, press the control offer to make the reinstatement and the clock tilt. 616 01:11:46,502 --> 01:11:50,873 The school turns the color to some blue-green. 617 01:11:58,213 --> 01:12:00,215 Then reduce the transparency and you're done. 618 01:12:09,291 --> 01:12:13,962 Make the same process purple, but record too much color that 619 01:12:14,363 --> 01:12:16,765 In the illustration, it's not that good of a choice, I guess. 620 01:12:20,703 --> 01:12:26,041 Is it better to start with such a three-dimensional brush not to click and separate? 621 01:12:27,042 --> 01:12:30,012 Mario.com needs it, too, so we did three layers of 622 01:12:30,746 --> 01:12:35,417 giving the same option to open the adjusted style. 623 01:12:38,487 --> 01:12:42,958 Also, just put in the colors used here to confirm the bow. 624 01:12:53,502 --> 01:12:57,372 Planning pictures and details that 625 01:12:57,375 --> 01:13:02,478 Even though it feels good to change and believe that in the past we planned 626 01:13:03,779 --> 01:13:08,083 It's important to focus on getting it done as planned if possible. 627 01:13:13,589 --> 01:13:29,638 This part is good, too 628 01:13:31,206 --> 01:13:33,375 Give me one more Lester. 629 01:13:35,310 --> 01:13:39,815 Press first on the darkened part of the reference 630 01:13:45,087 --> 01:13:48,957 Please sort out the slightly more detailed parts yourself. 631 01:14:09,812 --> 01:14:13,449 This part is also particularly bright, so the black is not too splattered. 632 01:14:14,082 --> 01:14:16,285 It's easy to change the color of 633 01:14:26,862 --> 01:14:29,965 Continue to confirm. 634 01:14:33,268 --> 01:14:37,806 Let these rope-like parts go together, doing it after the memory grid that 635 01:14:38,640 --> 01:14:43,779 This side of the blues, draw the lighthouse along this hand. 636 01:14:45,547 --> 01:14:46,815 Especially then. 637 01:14:48,617 --> 01:14:50,419 thinning out 638 01:14:51,720 --> 01:14:53,755 Thickened again 639 01:14:55,457 --> 01:14:58,260 When you draw a long line and you move the screen away from 640 01:14:59,995 --> 01:15:04,600 The iceberg is drawn a little more naturally if you use the elbow as the base score. 641 01:15:04,833 --> 01:15:08,370 There are only these prominent parts, and we can organize them a little bit. 642 01:15:19,882 --> 01:15:21,683 Nature continues all the way up here. 643 01:15:22,784 --> 01:15:23,784 and me 644 01:15:23,787 --> 01:15:30,492 Because I hope the Lee Jong-ryong part looks like a jellyfish even now, I randomly had major surgery and went away one after another. 645 01:15:31,693 --> 01:15:34,263 The attached part is also drawn and recorded again. 646 01:15:42,104 --> 01:15:45,140 First, I will develop the options and then do it for you. 647 01:16:00,756 --> 01:16:04,059 The background is the overall feeling of painting downward diffusion. 648 01:16:04,293 --> 01:16:11,900 than straight lines that keep falling like this, than keep spreading outward, like this line that gathers inward 649 01:16:12,267 --> 01:16:20,742 Add some more lines. 650 01:16:21,243 --> 01:16:23,512 with more spacing in the middle. 651 01:16:25,714 --> 01:16:28,784 The further out you go, the smaller the spacing 652 01:16:31,954 --> 01:16:36,058 If you add home runs, please sort out a more three-dimensional early finish. 653 01:16:55,477 --> 01:16:59,314 See the color of the shade of the score, the heart chest 654 01:17:12,327 --> 01:17:14,763 Going to clear the tracker match 655 01:17:15,364 --> 01:17:19,334 Because there are options, traditionally there will be differentiated battles, so it is also good as a live center 656 01:17:27,242 --> 01:17:30,278 Small parts are slowly added in, too 657 01:17:45,327 --> 01:17:49,531 Just draw further ahead if there is right in front of it. 658 01:17:49,665 --> 01:17:52,501 If you want to look it up, just delete this part. 659 01:17:53,935 --> 01:17:54,936 And 660 01:17:56,171 --> 01:18:01,209 Make another menu and add the latter part as well. 661 01:18:05,080 --> 01:18:07,848 A little bit darker color 662 01:18:07,851 --> 01:18:13,422 Use shadow color, the next line is not too much, and add one or two more layers, right? 663 01:18:32,040 --> 01:18:34,109 Use the shaded color as it is now 664 01:18:47,122 --> 01:18:49,458 being shaded and made. 665 01:18:55,130 --> 01:18:56,530 Slowly finishing up 666 01:18:56,533 --> 01:19:03,105 Be sure to turn off the original layer and consider the drop method if you care about the part that is erased this way. 667 01:19:03,171 --> 01:19:05,340 This part will be darker, for example. 668 01:19:05,640 --> 01:19:09,444 Locked on the golden-red highway, here in dark blue 669 01:19:12,447 --> 01:19:16,284 Let it go naturally through the darker colors that 670 01:19:18,153 --> 01:19:20,856 It's better to be a little bit brighter except here. 671 01:19:27,629 --> 01:19:29,798 Then continue with the control wye for confirmation. 672 01:19:30,899 --> 01:19:33,769 This part should be a little brighter to make sense. 673 01:19:38,140 --> 01:19:41,977 Please confirm if it is separated. 674 01:19:42,244 --> 01:19:48,350 The part that overlaps with Levine becomes less beautiful, but the one that corresponds to this pattern 675 01:19:48,383 --> 01:19:51,019 Better make it sweet on purpose. 676 01:19:51,286 --> 01:19:54,723 Only the part that occupies the state when the bureau is loaded. 677 01:19:57,726 --> 01:20:03,031 Placed in light colors so that these parts fall naturally. 678 01:20:03,465 --> 01:20:06,601 There are many cases where such a problem occurs when adding details. 679 01:20:12,207 --> 01:20:16,378 Suppose you want to modify these things by pressing control X. 680 01:20:16,411 --> 01:20:28,156 Tap on pixel flowing, and then board, but something that falls somewhat blurrily. 681 01:20:28,190 --> 01:20:31,159 Brushed this part with a big brush. 682 01:20:40,168 --> 01:20:42,571 Develop their target at this rate. 683 01:20:43,471 --> 01:20:49,377 Instead of pushing outward, try posting inward. 684 01:21:01,489 --> 01:21:03,959 Tied to the flag 685 01:21:04,426 --> 01:21:08,096 Also see below. 686 01:21:16,104 --> 01:21:21,142 Instead of just going in from that side, the old people around will guard it together, too 687 01:21:21,476 --> 01:21:23,578 able to maintain connectivity. 688 01:21:27,549 --> 01:21:32,787 And this part we modified to become brighter and no longer needed. 689 01:21:32,854 --> 01:21:34,923 At this point, you go into this story and 690 01:21:35,957 --> 01:21:39,594 tighten it up, before the revision, to this point. 691 01:21:40,395 --> 01:21:42,898 We can go back to before modifying the status quo that 692 01:21:47,402 --> 01:21:48,870 where 693 01:21:49,237 --> 01:21:59,514 Check the button in front of this and go back to the back of the original, under the stone well is the story brush. 694 01:21:59,581 --> 01:22:03,852 Apply it and brush with the transparent brush 695 01:22:06,888 --> 01:22:08,355 The expletive is this part. 696 01:22:08,358 --> 01:22:10,592 Erase this part and it will be restored. 697 01:22:12,227 --> 01:22:15,263 I'll give you the real recovery. 698 01:22:22,704 --> 01:22:25,040 This is also followed by 699 01:22:26,474 --> 01:22:30,278 Originally the history had to be darker for this part to be divided. 700 01:22:30,545 --> 01:22:36,484 On the rain screw, with a wide brush select this part on a natural background 701 01:22:40,922 --> 01:22:42,691 Control application 702 01:22:43,325 --> 01:22:45,727 Installation and darkening, getting it off. 703 01:22:46,561 --> 01:22:49,530 Just the opposite. 704 01:22:49,533 --> 01:22:55,436 Here, please use bright color to lock Kim Hong Do and drop through the iron fence. 705 01:22:55,439 --> 01:22:56,671 Better. 706 01:23:05,413 --> 01:23:07,482 Fine little bit of calibration. 707 01:23:13,688 --> 01:23:16,024 Then proceed to confirm the original menu. 708 01:23:19,694 --> 01:23:22,664 Now the move is slightly thinner, that part 709 01:23:28,203 --> 01:23:34,175 Select the paint as a tool and lightly tap on the control Alt-Drake and that part will elongate 710 01:23:34,442 --> 01:23:38,013 The end of the part added like this kind of slightly finishing it up, right? 711 01:23:41,182 --> 01:23:44,586 If you organize it like that 712 01:23:45,720 --> 01:23:49,691 Professor Choi asked me to combine my stories. 713 01:23:51,860 --> 01:23:56,798 And just sorting through the debris and making it unnatural. 714 01:24:20,588 --> 01:24:26,861 Again, it does get a little bit smaller, but the pixels are a little bit sharper than the ones below. 715 01:24:27,429 --> 01:24:29,763 Filtering Brogosian. 716 01:24:29,766 --> 01:24:32,133 Of course, of course, this is just the zoom for the exam. 717 01:24:33,301 --> 01:24:36,571 Increase by 0.5 to 0. 718 01:24:37,939 --> 01:24:41,509 No need to keep details separate from traditional descriptions. 719 01:24:54,122 --> 01:24:57,092 MarioNet also needs these parts. 720 01:24:59,127 --> 01:25:05,033 plus the parts that we've seen to create reasons within the body, to cultivate the options that we've stored 721 01:25:10,305 --> 01:25:11,839 these bow decorations that 722 01:25:11,842 --> 01:25:15,009 Adding pearl trim and spearheads is better. 723 01:25:31,459 --> 01:25:32,626 Singing drama, for example. 724 01:25:32,629 --> 01:25:39,033 If it's a little confusing to draw directly, press impact here and if you draw upwards, it's a straight line. 725 01:25:39,167 --> 01:25:40,902 In this state, the 726 01:25:43,304 --> 01:25:49,309 Rotate slightly and then draw the control according to that state. 727 01:25:49,312 --> 01:25:51,880 and the picture is copied. When we twist it over, the 728 01:25:53,181 --> 01:25:57,552 and give examples to illustrate, so that the raised form is complete. 729 01:26:00,388 --> 01:26:03,590 Overriding this section again, the 730 01:26:03,593 --> 01:26:07,495 Completing the shape, the 731 01:26:07,829 --> 01:26:11,900 If you look at the objectification and make that part a little more pointy, it might expedition quickly. 732 01:26:12,100 --> 01:26:15,103 Looking at the original Lee for this window tip. 733 01:26:17,705 --> 01:26:21,142 Recording and positioning. 734 01:26:32,654 --> 01:26:35,590 Longer lengths are fine. 735 01:26:41,863 --> 01:26:45,633 Personally, I don't like phase cuts very much. 736 01:26:46,000 --> 01:26:49,971 Slightly to one side. 737 01:26:59,914 --> 01:27:04,219 Better to leave such George and open space in July 738 01:27:04,285 --> 01:27:09,424 I'd rather modify the existing Marionette arm section. 739 01:27:15,396 --> 01:27:17,966 Slightly rotate around this part. 740 01:27:21,703 --> 01:27:26,307 At this point, it's best to just sort out the broken parts as soon as possible while we're revising. 741 01:27:49,964 --> 01:27:53,835 The windows on the opposite side also have a way of going to great lengths at that point 742 01:27:54,502 --> 01:28:00,540 Now, when the time goes into this state, the screen takes up too long a length. 743 01:28:00,543 --> 01:28:03,711 So we need to reduce this part a little bit. 744 01:28:06,481 --> 01:28:09,284 is allowed by design, I hope you think. 745 01:28:14,889 --> 01:28:19,060 Please write and check the original only. 746 01:28:20,928 --> 01:28:24,465 This omits these connections, thus creating heat 747 01:28:27,368 --> 01:28:36,144 If the drawing is connected to the degree like the color, it will be connected naturally. 748 01:28:36,644 --> 01:28:40,415 Then the prepared detail layers are combined. 749 01:28:40,682 --> 01:28:45,320 This friend is the same, and the high annual salary of the supplemental station is stripped away if the winter is easy. 750 01:28:45,386 --> 01:28:47,922 That would reduce the existing teachers and heterogeneity. 751 01:28:53,461 --> 01:28:57,098 I decided to add it to the clothesline that 752 01:28:57,231 --> 01:28:59,300 Put a little bit more over there as well. 753 01:29:03,771 --> 01:29:06,274 doing the reason for the discount. 754 01:29:07,408 --> 01:29:09,911 Looking at the original menu for Rain. 755 01:29:11,646 --> 01:29:14,215 You can use the colors as they are here. 756 01:29:24,192 --> 01:29:28,029 An unrecognized Bloch, a bit more aristocratic, the 757 01:29:28,262 --> 01:29:32,033 The natural downward sagging of the corners of the garment has been shown. 758 01:29:38,873 --> 01:29:41,074 Especially when the garment gets thin. 759 01:29:41,077 --> 01:29:44,445 feels a little lighter. 760 01:30:12,640 --> 01:30:15,442 If they are too regular, the 761 01:30:15,445 --> 01:30:21,182 Because the sense of decoration is too prominent, some intentional 762 01:30:21,215 --> 01:30:27,321 There are curved hemlines, some have that long gentle curve that 763 01:30:28,156 --> 01:30:33,661 Trying to emphasize as evenly as possible at the end of that kind of dress. 764 01:30:41,102 --> 01:30:42,270 Design 765 01:30:42,770 --> 01:30:47,542 The so-called excessive alcohol consumption, while it is not advisable to enter more than 766 01:30:48,109 --> 01:30:50,211 If possible, even if the description is very hard, the 767 01:30:50,611 --> 01:30:58,953 If it explains why I designed it this way, which is done based on the comparison, it becomes a fairly well-developed, very convincing design. 768 01:30:59,520 --> 01:31:08,329 Just put it in casually and do it casually on other designs, and at the same time, it's not much of a choice in the long run, right? 769 01:31:10,598 --> 01:31:17,405 Regardless of the design theory learned the hard way around, as long as the model can be used as a keyword and conception, on a design 770 01:31:17,472 --> 01:31:23,010 Even if it takes a long time, it is better to finish it after a lot of consideration. 771 01:31:23,444 --> 01:31:28,649 If you think about it that way, the assignment process itself will be one of the ways to shape the character. 772 01:31:32,253 --> 01:31:34,421 Please close the original menu while working. 773 01:31:34,424 --> 01:31:40,328 In order not to make this color heterogeneous, I lock the color so that the bright places correspond to the parts 774 01:31:41,329 --> 01:31:44,966 With the touch of light color, it doesn't need much volume, right? 775 01:31:48,102 --> 01:31:51,472 Now the light coming in is a soju bright color that 776 01:31:51,806 --> 01:31:58,813 A little bit darker is trying to simply finish the description without blending while adding the shadows. 777 01:32:08,589 --> 01:32:10,758 If the color above is as is, while resting 778 01:32:10,858 --> 01:32:13,327 It's better to change the color slightly over there. 779 01:32:27,208 --> 01:32:29,410 And then let me go to the restaurant and 780 01:32:31,078 --> 01:32:34,315 And then to sort out the part that crossed 781 01:32:36,017 --> 01:32:39,020 I can do the same part very quickly. 782 01:32:47,361 --> 01:32:52,700 Again, there are some differences from the existing teachers, because of the use of the layer attribute 783 01:32:53,534 --> 01:32:57,171 After this procedure, we added a locator that 784 01:32:59,240 --> 01:33:02,777 A symbol adjusted a bit to avoid a sense of dissimilarity with existing teachers 785 01:33:09,951 --> 01:33:12,219 Pressing the control apple that 786 01:33:15,423 --> 01:33:18,526 You can use the filter you just used again. 787 01:33:18,626 --> 01:33:21,495 There should be control notification software in the description. 788 01:33:30,538 --> 01:33:33,908 Does that apply that way, nothing unnatural? 789 01:33:34,075 --> 01:33:36,410 Please confirm and then just turn it over. 790 01:34:00,801 --> 01:34:01,901 and this 791 01:34:01,904 --> 01:34:08,009 There are two more chambers in the front back and the back, and the metal part. 792 01:34:08,576 --> 01:34:11,312 Let's proceed with that part soon as well. 793 01:34:11,679 --> 01:34:18,718 Since those parts are now peripheral and more important in relation to the background, turn this dark background on. 794 01:34:18,721 --> 01:34:20,154 Get to work. 795 01:34:33,401 --> 01:34:38,072 Do the first reason, only white going in now. 796 01:34:38,372 --> 01:34:40,474 When applying the options here, the 797 01:34:41,776 --> 01:34:44,311 This noggin is false. 798 01:34:44,979 --> 01:34:47,081 and the strokes 799 01:34:48,783 --> 01:34:51,719 I will reduce the transparency of the surface. 800 01:34:51,986 --> 01:34:54,655 and these colors. 801 01:34:56,857 --> 01:34:58,491 Let this part continue. 802 01:34:58,494 --> 01:35:01,062 Again, the spirit cow is walking, except for the screen 803 01:35:10,004 --> 01:35:11,739 naturally 804 01:35:14,508 --> 01:35:16,544 Let it fall back and 805 01:35:24,151 --> 01:35:28,422 Then erase the obscured part of the front 806 01:35:33,461 --> 01:35:35,930 with the same color here, too. 807 01:35:38,032 --> 01:35:39,332 Because it's an empty exhibition room. 808 01:35:39,335 --> 01:35:43,904 The hand provides the freest angle with the elbow force on the product above. 809 01:35:45,005 --> 01:35:47,508 Erase the obscured part 810 01:35:48,542 --> 01:35:51,645 Might as well put this menu under the helicopter. 811 01:36:02,389 --> 01:36:03,090 Only 812 01:36:04,125 --> 01:36:08,362 The viewer menu is live, so even if it's a bit of a pain in the ass to 813 01:36:15,169 --> 01:36:16,437 put it in. 814 01:36:19,173 --> 01:36:24,979 The long curve is best baked one-handed to the large fold of the shroud. 815 01:36:25,579 --> 01:36:29,416 Note the square cut at this point. 816 01:36:50,971 --> 01:36:52,672 A theoretical bouncer is generated. 817 01:36:52,675 --> 01:36:54,842 Should try to avoid this part. 818 01:36:54,909 --> 01:36:55,810 Right. 819 01:36:55,843 --> 01:36:59,647 I heard that if you have nobles, you can control those while playing dead or alive. 820 01:37:04,051 --> 01:37:05,952 Stretch it out a bit. 821 01:37:05,955 --> 01:37:10,825 Instead of folding just one part and letting the broadcast pick up with a long line, the 822 01:37:11,859 --> 01:37:13,994 In terms of those parts 823 01:37:15,329 --> 01:37:17,464 Get out of the way. 824 01:37:23,237 --> 01:37:25,239 To stay away from happiness. 825 01:37:25,306 --> 01:37:26,640 Correction part 10 826 01:37:29,109 --> 01:37:32,646 and overlapping parts. 827 01:37:35,316 --> 01:37:37,318 Remaining parts 828 01:37:43,257 --> 01:37:45,993 Find your location 829 01:38:02,710 --> 01:38:05,579 Then clip the original menu to confirm it. 830 01:38:05,646 --> 01:38:08,649 It would be a good idea to confirm that the colors are separated well enough. 831 01:38:09,650 --> 01:38:18,025 The last is the outermost part of the painting like the opposite sex, so keep it in the eye because it is not clear to see. 832 01:38:18,092 --> 01:38:24,732 Deliberately listen to the gold dots with brighter colors and reform to the poetic path with brighter colors 833 01:38:28,569 --> 01:38:31,372 Develop good face and improve readability. 834 01:38:42,383 --> 01:38:46,453 Also, if it's a little unnatural to this part, please come to Kochi right away. 835 01:38:50,691 --> 01:38:53,460 seeing the white background again. 836 01:38:55,129 --> 01:38:58,599 Sorting out the highlighted parts, please. 837 01:39:11,979 --> 01:39:14,581 After the United States, I gradually felt the attributes that 838 01:39:14,715 --> 01:40:21,548 so that there are no unnatural parts on the picture. After tidying up 839 01:40:23,450 --> 01:40:27,121 Compare it with the original menu, and click Crestor. 840 01:40:27,621 --> 01:40:31,525 Again, this friend gives a slight comma to the other side that 841 01:40:36,964 --> 01:40:39,967 And again, over and over again, checking for dissimilar parts, the 842 01:40:51,145 --> 01:40:52,712 like this part now. 843 01:40:52,715 --> 01:40:57,551 This border is too dark, only found here. 844 01:40:59,219 --> 01:41:02,022 I'll make sure there are no black control euros. 845 01:41:09,930 --> 01:41:12,299 And the rope for this part 846 01:41:14,134 --> 01:41:16,804 making it 40 million black. 847 01:41:20,340 --> 01:41:26,513 And here the outdoor counterpart is the thinnest object in this picture, so we won't use the outer frame. 848 01:41:26,547 --> 01:41:29,349 So doing ten days on the birthday. 849 01:41:29,883 --> 01:41:35,022 Reduce the brush size with a brush of light color without golden redness 850 01:41:39,359 --> 01:41:41,762 Need to press shift and cultivate directly into a straight line. 851 01:41:42,129 --> 01:41:44,965 In this state 852 01:41:45,099 --> 01:41:48,035 Control the alarm, then copy. 853 01:41:49,436 --> 01:41:54,108 Like this, we put the length of the line 854 01:41:54,541 --> 01:41:57,277 to adjust its position. 855 01:42:19,199 --> 01:42:26,907 Because the brush that comes down easily is used, press the control proposal, and please be a little clearer. 856 01:42:27,274 --> 01:42:31,444 Then close it up, if this falls too straight, it is not natural. 857 01:42:31,447 --> 01:42:36,750 And there are also problems such as Tencent generation here, so use it a little bit. 858 01:42:36,984 --> 01:42:39,052 Fixing those unnatural parts that 859 01:42:45,392 --> 01:42:48,428 with a transparent brush in the middle. 860 01:42:49,763 --> 01:42:54,433 Lightly blotted, natural 9 degrees 861 01:42:54,436 --> 01:42:57,271 Better show up. 862 01:43:22,329 --> 01:43:28,535 In particular, even if the difference in thickness at the intersection of the piston lines separates backwards, the 863 01:43:28,669 --> 01:43:30,871 are different individuals. 864 01:43:50,791 --> 01:43:57,431 And, please only use a brush with transparency to distinguish the parts where the colors collide a little bit. 865 01:43:59,433 --> 01:44:01,468 That's the part. 866 01:44:11,144 --> 01:44:14,681 Not all of the video is needed. 867 01:44:19,853 --> 01:44:22,055 Because of the origin of Kim Young-mi and Tencent 868 01:44:22,322 --> 01:44:25,158 Moving the ribbon a little bit, the 869 01:44:33,533 --> 01:44:36,503 Finally, we simply add the metal that 870 01:44:36,670 --> 01:44:41,608 Making a manual for epoch three, so that the detail part is done in phase, the 871 01:44:44,945 --> 01:44:48,949 We set options for the metal layer. 872 01:44:49,249 --> 01:44:51,451 Dirtier colors than the screen 873 01:44:53,186 --> 01:44:55,855 A little more dense than the multiflight 874 01:44:55,858 --> 01:44:58,725 Preferably composed of blue tones. 875 01:45:02,162 --> 01:45:05,665 Likewise, white with a bit of bright color. 876 01:45:05,668 --> 01:45:08,702 Needs to be composited with blue tones 877 01:45:14,074 --> 01:45:18,912 Then use the stroke or blue out block and continue doing it naturally 878 01:45:19,079 --> 01:45:26,320 Color. The overlay specifies the metal colors we want to use to be darker and muddier than these colors. 879 01:45:26,353 --> 01:45:29,489 Please confirm the direction of the rain. 880 01:45:30,390 --> 01:45:33,059 and add color. 881 01:45:33,062 --> 01:45:35,495 A little bit of curve familiarity. 882 01:45:38,565 --> 01:45:42,135 Shape it into a curve, so that the reflected light is naturally visible. 883 01:45:43,904 --> 01:45:50,043 Confirm the preview, check if the metal color is appropriate, and then be sure to press the button. 884 01:45:50,410 --> 01:45:55,048 Draw briefly, now go in and confirm that the settings are represented by natural metal. 885 01:45:56,983 --> 01:45:58,919 Same as me. 886 01:45:59,119 --> 01:46:02,122 slightly colored or saturated. 887 01:46:07,594 --> 01:46:10,964 Give a slight rotation of the sand tuning alone 888 01:46:25,278 --> 01:46:26,145 to 2 sets 889 01:46:26,148 --> 01:46:32,319 If done, use this layer to add detail to the parts of the metal that can be accessed. 890 01:46:32,419 --> 01:46:35,122 These connecting sections that 891 01:46:36,857 --> 01:46:41,461 or the metal itself, it's easier to rise the details of these parts. 892 01:46:48,769 --> 01:46:51,238 It would have been nice to just put the shine in a room that 893 01:46:51,271 --> 01:46:54,408 A gloss this fine can now be given. 894 01:47:03,750 --> 01:47:06,586 And then just dragging the belt like that. 895 01:47:07,754 --> 01:47:11,124 You can use that here. 896 01:47:14,694 --> 01:47:16,930 And the same shape is put here. 897 01:47:17,931 --> 01:47:25,405 Now a little bit of multiplying doesn't go in, you can give you a little bit, but then Lester points, in the dark places 898 01:47:26,039 --> 01:47:29,342 Let the waterfall naturally stain once 899 01:47:39,052 --> 01:47:41,253 This part is also metal 900 01:47:41,256 --> 01:47:44,024 Decrease by 60 yards. 901 01:48:02,809 --> 01:48:04,911 Adding some decorative parts, the 902 01:48:28,134 --> 01:48:32,005 Adding the whip meat at the joints would be good too, I think. 903 01:48:34,674 --> 01:48:38,545 We put the key in this section. 904 01:48:39,946 --> 01:48:42,282 The downside is that the soccer is kicked with the metal first, the 905 01:48:57,931 --> 01:49:00,000 And then cleaning off the overlap. 906 01:49:15,649 --> 01:49:20,587 Add a little detail to the connected parts or blanks. 907 01:49:23,390 --> 01:49:25,959 From there, these parts 908 01:49:41,374 --> 01:49:45,045 We don't have the original, but we found some parts that we can add 909 01:49:56,389 --> 01:49:57,990 Add a little bit of a discount. 910 01:49:57,993 --> 01:50:03,396 In this case, do we need to modify it a bit? Control shift to second base. 911 01:50:03,530 --> 01:50:05,832 First, put the cup in place and roll it up. 912 01:50:47,607 --> 01:50:50,243 The same properties are applied to the doll part. 913 01:50:51,144 --> 01:50:54,014 These connected sections that 914 01:50:54,047 --> 01:50:58,718 will not spill on these decorations. 915 01:50:59,552 --> 01:51:03,056 Just add a beat, please. 916 01:51:18,071 --> 01:51:22,609 Because the hand is too dark now. 917 01:51:23,009 --> 01:51:30,817 We pass the Ottogen sign, after the stroke, leaving a slight trace of the team. 918 01:51:37,290 --> 01:51:43,163 If there's not too much here it will lower into the flames to increase the density 919 01:51:44,097 --> 01:51:47,133 Lowering Kim Young-gi's words will naturally create a losing time, right? 920 01:52:05,185 --> 01:52:12,125 If possible, splice or stir between metal layers so that it is easy for us to modify. 921 01:52:12,158 --> 01:52:19,132 Cover the dark part of the globe with a black transparent brush. 922 01:52:19,332 --> 01:52:22,769 It's better to follow it slightly in order not to create a heterogeneous look. 923 01:52:43,389 --> 01:52:46,593 and put it at a disadvantage. 924 01:52:53,600 --> 01:52:56,169 As hard as it feels to see the gems 925 01:53:00,006 --> 01:53:02,675 Melting, delicious tools that 926 01:53:03,710 --> 01:53:11,251 Recorded on the battery received the subject of round baking 927 01:53:13,086 --> 01:53:18,892 Lines and such will use the design over and over again, so put one or two important places. 928 01:53:22,629 --> 01:53:27,367 Hematology is worse than straight lines 929 01:53:30,069 --> 01:53:34,040 Breeding into offspring, linking them 930 01:53:34,240 --> 01:53:35,675 Similarly, the 931 01:53:38,812 --> 01:53:41,681 Put a little bit more gold 932 01:53:59,432 --> 01:54:06,239 After connecting, apply the gold jade fungus and make the outer loop slightly easier. 933 01:54:06,339 --> 01:54:10,877 If you're too old, you can just touch the properties of these menus little by little, the 934 01:54:11,911 --> 01:54:14,881 adjust the thickness and you're done. 935 01:54:31,598 --> 01:54:34,834 And then let me talk to the tenant. 936 01:54:36,302 --> 01:54:38,671 01:54:38,671 Just finishing up the rest of the place. 937 01:54:39,873 --> 01:54:43,576 Please help me finish up the back. 938 01:54:54,120 --> 01:54:58,156 After finishing in this way, each object is shaded. 939 01:54:58,159 --> 01:55:01,761 Just add a little more. 940 01:55:04,597 --> 01:55:06,766 If these layers are separated, the 941 01:55:08,001 --> 01:55:12,305 First, add the possible parts of the shadows first. 942 01:55:18,177 --> 01:55:19,544 Layer with dimensionality 943 01:55:19,547 --> 01:55:25,952 Make three layers underneath and turn the composite into a dark or all over band. 944 01:55:25,985 --> 01:55:30,990 Please change to dark and then go directly to the shade color next to the school will be fine. 945 01:55:35,295 --> 01:55:38,864 It doesn't matter if the color of the tune is brighter. 946 01:55:38,867 --> 01:55:42,402 Naturally, every object has a shadow. 947 01:55:43,336 --> 01:55:46,506 With a thick brush along the dimensionality. 948 01:55:48,942 --> 01:55:51,210 Set together with attacks, etc. 949 01:55:55,181 --> 01:55:58,718 If there is a part so accommodated, the shadow will be close to it that 950 01:55:59,252 --> 01:56:03,089 These things can also be written by removing the negative. 951 01:56:12,165 --> 01:56:14,600 In such close proximity, the 952 01:56:15,001 --> 01:56:18,738 celebrating a slightly darker shadow. 953 01:56:23,076 --> 01:56:24,776 can't have resonance that 954 01:56:24,779 --> 01:56:27,814 balls and body will drop, so pay a little more attention 955 01:56:54,107 --> 01:56:55,540 Trying to stay behind 956 01:56:55,543 --> 01:56:58,745 Jealous of the cold grass with Xu's sweater is fine. 957 01:57:06,452 --> 01:57:09,422 Therefore, where the shade is produced 958 01:57:10,490 --> 01:57:13,893 Please save the spatial sense. 959 01:57:17,463 --> 01:57:21,401 Because these parts also produce shadows of the retrograde path. 960 01:57:21,534 --> 01:57:24,170 My book also tears the dark rage that 961 01:57:55,268 --> 01:57:56,134 And finally 962 01:57:56,137 --> 01:58:02,208 We finish up the details on the satellite by asking and sorting out the musicians we added. 963 01:58:02,742 --> 01:58:08,548 If these parts get darker, hopefully the coffee will become easier and separate that 964 01:58:52,959 --> 01:58:58,531 Because these parts are so crazy, we put a slight break in the earth cover up that 965 01:59:20,887 --> 01:59:23,489 the same back there. 966 01:59:25,424 --> 01:59:28,161 being directed to the resting place. 967 01:59:28,327 --> 01:59:31,764 Long intricate decorations won't catch the eye too much. 968 01:59:34,300 --> 01:59:36,102 There will be adjustments. 969 01:59:51,450 --> 01:59:56,822 If we add details like this, before and after confirming that we have not put unnecessary things 970 01:59:57,156 --> 01:59:59,358 It is better to check it carefully. 971 02:00:02,828 --> 02:00:09,135 A 2,3,4 bright shaded object. 972 02:00:10,803 --> 02:00:13,873 And no gems. 973 02:00:14,073 --> 02:00:19,545 Obviously, putting the menus together and organizing them will help later. 974 02:00:20,947 --> 02:00:29,188 From this state to the cute face of the face overall, the finish of the illustration has also improved. 975 02:00:29,222 --> 02:00:36,095 Compared to here, a slight increase in finish, plus a meticulous process of depicting the brush Lobsang. 976 02:00:36,128 --> 02:00:39,665 Do my menu for me. 977 02:00:39,699 --> 02:00:46,839 At this stage, the haphazard seedlings are slightly smaller, and little by little some fine reign is established. 978 02:00:47,006 --> 02:00:54,113 Instead of something really remarkable, it would be better to modify only the eyes in the pupil, the consumption of the species, or the skin color. 979 02:00:57,550 --> 02:00:59,885 but not the window, but the eye. 980 02:01:01,587 --> 02:01:04,090 Add a little bit of outline, the 981 02:01:04,223 --> 02:01:08,894 Maybe adding density, just funny dogs adding some slightly brighter colors that 982 02:01:16,602 --> 02:01:19,839 The most detailed depiction in the graph is the same time. 983 02:01:20,973 --> 02:01:25,878 and the manifestation of dark circles under the eyes and such. 984 02:01:27,446 --> 02:01:30,182 emphasizing some of the shadows that 985 02:01:36,088 --> 02:01:41,027 Some fine hair, give density difference from now on as well. 986 02:01:41,694 --> 02:01:43,195 Active 987 02:01:43,729 --> 02:01:47,333 Fighting in terms of completion. 988 02:01:48,467 --> 02:01:50,569 Getting into the area little by little 989 02:01:58,044 --> 02:02:01,080 Only one bottle of that kind of hair 990 02:02:01,347 --> 02:02:04,450 change two places to eat. 991 02:02:21,033 --> 02:02:27,239 However, since it is a detail, it will not be given with the difference of completely changing the picture. 992 02:02:27,907 --> 02:02:30,910 It is the relative density of 993 02:02:32,778 --> 02:02:36,582 Some descriptions of Ji-yoon Park, these little heads protruding from the description of 994 02:02:37,450 --> 02:02:39,819 If the details can be dealt with in time 995 02:02:45,491 --> 02:02:49,261 It is recommended that you do not yet have access to the Zispian. 996 02:02:49,862 --> 02:02:54,133 Please continue to add differences in the design of the structure in it only. 997 02:02:55,868 --> 02:02:58,437 Something like a fine hair now towards the silhouette 998 02:03:02,608 --> 02:03:05,009 That's it out of Kenji Noe. 999 02:03:05,012 --> 02:03:07,747 The thinnest part of the painting 1000 02:03:09,048 --> 02:03:11,150 Should need to add some points. 1001 02:03:15,654 --> 02:03:17,523 Endings like this 1002 02:03:20,192 --> 02:03:22,661 Gradually revert to this from the current stage 1003 02:03:23,662 --> 02:03:27,566 Seems to be using the first drug teacher. 1004 02:03:49,922 --> 02:03:54,827 Finally, the more I touch the village, the more interested I am, the more amazing 1005 02:03:54,960 --> 02:04:00,933 I hear you have time, or work, to do it the next day if you are physically exhausted. 1006 02:04:01,200 --> 02:04:04,837 You just think that once you get the most out of a painting that wears a finish, you get the most out of 1007 02:04:05,871 --> 02:04:09,442 It's best to get as much detail across as possible. 1008 02:04:17,683 --> 02:04:21,320 Covering the rear part of the lid. 1009 02:04:22,021 --> 02:04:24,557 or gently tuck it in with a brush that has a release 1010 02:04:42,308 --> 02:04:45,411 The eye is the white line that distinguishes the old man from the iris 1011 02:04:47,112 --> 02:04:50,049 And the course 1012 02:04:50,282 --> 02:04:53,552 Slide from the lower side to the small arm for separation. 1013 02:04:56,222 --> 02:04:58,424 Where the texture changes. 1014 02:04:58,657 --> 02:05:03,496 Korean usually reduces the feeling of partitioning, too 1015 02:05:12,438 --> 02:05:14,473 Continue to write the story of the completed picture. 1016 02:05:48,974 --> 02:05:51,442 is a caricatured representation of 1017 02:05:51,445 --> 02:05:54,380 Triple blank section 1018 02:05:55,247 --> 02:05:57,449 Add a little more redness. 1019 02:05:59,184 --> 02:06:01,854 A little vivacious aid to education, etc. 1020 02:06:02,454 --> 02:06:05,223 These skin tones and things like that 1021 02:06:05,226 --> 02:06:09,762 Layers go inside the hair and can assist with the transparency. 1022 02:06:35,721 --> 02:06:36,621 When viewed from a distance 1023 02:06:36,624 --> 02:06:41,694 The front ring of the eye is glued, so it's intentionally drawn longer 1024 02:06:43,062 --> 02:06:45,631 Make me a little bit brighter towards the bottom. 1025 02:07:03,082 --> 02:07:07,386 Say that's the case, please continue to check for changes in the finish of the painting. 1026 02:07:08,754 --> 02:07:14,393 All parts don't need to be touched, but the density will naturally increase if you really do it. 1027 02:07:21,200 --> 02:07:27,439 So if you zoom in on the image from an observer's point of view, you're zooming in on this part that 1028 02:07:29,842 --> 02:07:32,478 portray the details as centrally as possible. 1029 02:08:05,044 --> 02:08:10,015 It's okay to put this tear or something like that in the coating later 1030 02:08:14,319 --> 02:08:16,655 Let's think about it in terms of material. 1031 02:08:16,755 --> 02:08:19,425 Too much detail can lead to gaps in the painting. 1032 02:08:21,860 --> 02:08:24,730 Reducing elements that 1033 02:08:28,367 --> 02:08:30,369 The final expression can be made in markers. 1034 02:08:33,572 --> 02:08:37,710 If descriptive enough, and finally simple on paper, the 1035 02:08:38,477 --> 02:08:40,746 Draw once to adjust and you're done. 1036 02:09:18,117 --> 02:09:19,117 That's it. 1037 02:09:19,120 --> 02:09:25,924 As we planned, after the conservation teacher, we uploaded the additional tracing details in an orderly fashion. 1038 02:09:26,225 --> 02:09:27,492 Called this detail 1039 02:09:27,495 --> 02:09:35,134 is one of the main points that determines the finish of the painting, and is the part of the design that everyone may consider a strong point in 1040 02:09:35,434 --> 02:09:43,942 The drawing will be completed to some extent if you master the effective sequence and method, and then gradually put it into the design you want. 1041 02:09:43,976 --> 02:09:49,281 So by adding the details, we have most of the character designs done except for Jeju. 1042 02:09:49,481 --> 02:09:57,756 From here on, we depict the glowing objects or the parts illuminated by these lights further without adding any objects. 1043 02:09:58,023 --> 02:10:00,959 Finalized the character illustration. 1044 02:10:00,993 --> 02:10:07,232 In the next time, we added the material Secret Source and Vipion as additional graveyards to this character illustration. 1045 02:10:07,533 --> 02:10:13,471 Applying tile light and effects based on the material when examining the tom and half apple closed shadows 1046 02:10:13,474 --> 02:10:17,109 Illustration work will enter a certain stage of finishing. 1047 02:10:17,142 --> 02:10:21,713 Listen to the long river of hard work. I'll see you next time. 97005

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