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These are the user uploaded subtitles that are being translated: 1 00:00:06,873 --> 00:00:08,140 Hello. 2 00:00:08,143 --> 00:00:12,511 This time, we describe the tentacles we worked with last time. 3 00:00:12,514 --> 00:00:18,685 Next, let's formally work together on one of the major parts of the spring tomb temple. 4 00:00:18,952 --> 00:00:25,792 First of all, when proceeding with the illustration, there are also people who proceed from head to toe from top to bottom. 5 00:00:26,092 --> 00:00:29,696 In fact, if the illustration is very small, you can do this 6 00:00:29,829 --> 00:00:35,802 Usually, when drawing a larger illustration, you enter the smaller part from the larger part 7 00:00:36,069 --> 00:00:43,410 It is better to start from the contrasting larger health care into the contrasting smaller part, and to carry out the herd from the larger to the smaller. 8 00:00:43,443 --> 00:00:51,651 Therefore, the brush will also change from a gradually enlarged brush to an air brush, and the brush size will change in order from large to small. 9 00:00:51,684 --> 00:00:55,754 Therefore, we can first start with a large brush to describe 10 00:00:55,757 --> 00:01:01,126 After proceeding, make fine in the details and put the shadows separate parts later. 11 00:01:01,127 --> 00:01:03,815 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:03,816 --> 00:01:09,669 Last time we proceeded to the initial felling, we took a general look at the shape and position of the shadows 13 00:01:09,803 --> 00:01:12,005 First, before the picture proceeded, the 14 00:01:12,038 --> 00:01:19,612 For about ten seconds, please look at everyone's drawing, and then first check the parts that you can now draw first with the big brush. 15 00:01:19,746 --> 00:01:26,086 For example, this illustration of a skirt and a hat, followed by a shawl 16 00:01:26,252 --> 00:01:35,027 When you get into the big brushes, it's enough to describe the part, or the structure is not so complicated for the connecting part of this hat that 17 00:01:35,030 --> 00:01:42,001 Or let me start by describing the part here where the foot tooth lace part can be simply accessed. 18 00:01:42,135 --> 00:01:49,109 You can make three layers like this, like I did, and it's more comfortable to work on one layer that 19 00:01:49,242 --> 00:01:51,978 I'll do a further depiction on the base layer. 20 00:01:52,011 --> 00:01:57,016 If you're not confident that your work is progressing, it's best to keep copying layers. 21 00:01:57,317 --> 00:02:05,225 As you proceed throughout and after, check periodically that the direction of the rain does not break and that the color does not change. 22 00:02:05,492 --> 00:02:11,164 Press "Control First" and you can duplicate the layer. When painting with a large brush, the brush size is 23 00:02:12,132 --> 00:02:12,965 If you've investigated recently, the 24 00:02:12,968 --> 00:02:20,105 Don't think into it, when we put on makeup and stuff like that, there's wiping the cheeks to that extent. 25 00:02:20,108 --> 00:02:22,141 You can't use a brush on your cheeks. 26 00:02:22,144 --> 00:02:27,847 We usually use a big brush to press the ball touch a little bit so that when we paint a large area 27 00:02:28,081 --> 00:02:33,953 It's much faster to take a brush that's a little bit bigger than you think and sort out something a little bit rough like that. 28 00:02:34,020 --> 00:02:36,256 So with a big brush. 29 00:02:38,691 --> 00:02:41,828 Better practice painting bigger now. 30 00:02:50,970 --> 00:02:54,140 First of all, please look at the clear part of the Minyan competition. 31 00:02:54,174 --> 00:02:57,242 This is the part, but don't zoom in too much on the drawing. 32 00:02:57,245 --> 00:02:59,579 Capture the extent to which you can enter at a glance 33 00:02:59,712 --> 00:03:06,085 Because the light is now coming from here in the shadows, this part and this part should be released slightly differently. 34 00:03:06,186 --> 00:03:09,622 Dry the moon with a big brush. 35 00:03:10,657 --> 00:03:12,090 Proceed in the direction. 36 00:03:12,093 --> 00:03:17,497 After going in this way, this part is bounded again and has to be released, so I guess it's not a good idea. 37 00:03:17,564 --> 00:03:23,136 So, when we celebrate, remember to release slowly in the direction where the game is. 38 00:03:28,141 --> 00:03:33,313 And the further down the brush, the more competent and weaker the brush, so use a bigger brush 39 00:03:34,847 --> 00:03:40,053 Please draw the area, and if possible, it is recommended not to drop the brush. 40 00:03:43,890 --> 00:03:46,326 And I've only solved a few heights now 41 00:03:47,193 --> 00:03:50,496 This has to be put in place too 42 00:03:52,799 --> 00:03:58,304 If you see this folk change color, you can try to show more. 43 00:03:58,371 --> 00:04:04,910 If you can't see any color at all, start with a slightly clearer, unnatural part 44 00:04:04,913 --> 00:04:08,314 It's better to tidy up. 45 00:04:11,784 --> 00:04:15,054 I'm going to split the description of what I see here into two sessions. 46 00:04:15,288 --> 00:04:19,392 The lecture at the beginning will improve the completion very quickly. 47 00:04:19,759 --> 00:04:26,299 The small part is described later because the brushes have become smaller, so it will be a slightly more time-consuming job. 48 00:04:31,237 --> 00:04:34,307 The colors are all the same here, so it's going to be a little bit of a let-down. 49 00:04:35,441 --> 00:04:41,447 Instead of bringing in white, use the existing color and paint it a little bit wider. 50 00:04:42,649 --> 00:04:46,152 Relax slowly and let the gradient become natural. 51 00:04:49,856 --> 00:04:51,457 This part too 52 00:04:52,925 --> 00:04:55,461 Hit it once, come in. 53 00:04:55,695 --> 00:04:58,998 Remove the color from the outside of this coming in, the 54 00:05:07,707 --> 00:05:11,244 Reduce the tint and improve the hue. 55 00:05:16,082 --> 00:05:20,219 And it's all a little thicker in itself. 56 00:05:27,593 --> 00:05:31,331 It's best to express the side of going down like this together as well. 57 00:05:39,872 --> 00:05:43,643 The prepared hand color is also enough color to use. 58 00:05:43,776 --> 00:05:46,579 This color can also be painted while writing as well. 59 00:06:04,630 --> 00:06:12,571 And this part of the group ton difference on the inside of the bright side, mainly need more contrast than this inside. 60 00:06:12,574 --> 00:06:15,842 So it's more fragile and more careful to release it. 61 00:06:23,282 --> 00:06:28,488 Some weak shallow me, only to work the full horns of the people visible as I went in. 62 00:06:32,191 --> 00:06:34,559 In the process of finishing 63 00:06:34,562 --> 00:06:39,332 Parts of layers like this are let down, and parts that have to be clamped 64 00:06:41,534 --> 00:06:45,138 Raise the contrast a little bit and bring the game to life. 65 00:06:45,405 --> 00:06:48,174 It's okay to paint this part a little smaller, right? 66 00:06:50,176 --> 00:06:53,246 And that's not a very good way to end with fibers. 67 00:06:53,312 --> 00:06:56,449 Now the colors that are caught are also unraveled again, and 68 00:07:05,758 --> 00:07:09,295 Just look at this blurry part of the flying money from above. 69 00:07:10,830 --> 00:07:12,063 How does it fall down? 70 00:07:12,066 --> 00:07:16,903 In the structural expression, "to you" is the most important part of it. 71 00:07:19,572 --> 00:07:22,208 Weakly all unraveled 72 00:07:24,343 --> 00:07:26,879 In a way, when the shape ends 73 00:07:28,247 --> 00:07:32,385 More than a little bit of a small brush when the other parts are used in the same way 74 00:07:33,653 --> 00:07:37,657 Don't just go on the northern side of the road, don't go on the gentle side. 75 00:07:38,057 --> 00:07:42,027 The direction of vertical release gradient. 76 00:07:42,030 --> 00:07:50,502 If you think about it, even if you leave the touch stimulus to a minimum 77 00:07:50,505 --> 00:07:52,805 00:07:52,805 instead of a rich fragrance. 78 00:08:00,246 --> 00:08:02,582 Need to get a shave to give. 79 00:08:18,331 --> 00:08:24,737 in the existing work, which has been carried out winning and losing, with an overall sense of structure. 80 00:08:24,871 --> 00:08:26,939 If the gradient becomes scattered. 81 00:08:30,843 --> 00:08:33,980 From then on, the brush gets smaller and it's OK to start finishing. 82 00:08:35,280 --> 00:08:39,118 Sometimes these outer dirty parts had to appear. 83 00:08:39,150 --> 00:08:41,254 Then we used the brush that we took off 84 00:08:49,729 --> 00:08:54,767 It's a good idea to double-check the readability and finish of the images. 85 00:08:56,669 --> 00:09:00,840 After that I hate this finishing process, so there is a way to do it all at once 86 00:09:03,042 --> 00:09:04,609 There's nothing good about being buried. 87 00:09:04,612 --> 00:09:07,680 And this part can't be seen clearly now when it's done with black hands. 88 00:09:10,082 --> 00:09:12,418 Doing another scrub is also bull 89 00:09:16,155 --> 00:09:19,091 When they're separated enough, they become visible. 90 00:09:24,964 --> 00:09:28,801 Personally, I'm prone to insatiable appetite 91 00:09:29,502 --> 00:09:34,407 Avoiding two different illustrations, so care more 92 00:09:35,341 --> 00:09:40,947 If you feel good about the high level of sensation you receive, can you gradually weaken the process? 93 00:09:54,927 --> 00:09:57,763 So, let's zoom in, draw the diagram. 94 00:09:59,198 --> 00:10:01,823 Absolutely no hand-wringing to change many parts of the drawing. 95 00:10:01,825 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 96 00:10:04,937 --> 00:10:07,839 Only if you see the painting from a distance. 97 00:10:07,842 --> 00:10:12,211 Shift when making corrections for significant changes 98 00:10:13,412 --> 00:10:17,483 Obviously subtle differences are better magnified when making corrections. 99 00:10:26,759 --> 00:10:31,831 Now, please sort out, again, the part in the middle cleanup 100 00:10:32,665 --> 00:10:37,703 Not particularly skillful, but the process of improving the finish that you want 101 00:10:38,237 --> 00:10:43,342 Just like you can watch it, you can simply play the music that you normally listen to when you're listening to it. 102 00:10:45,611 --> 00:10:50,016 A little bit more of a spin on what you'd normally be curious about. 103 00:10:50,483 --> 00:10:54,453 Easy viewing would be nice. 104 00:11:04,864 --> 00:11:07,233 Usually, most of these 105 00:11:13,472 --> 00:11:21,213 The small brushes are dedicated parts, and the small parts describe only small burns. 106 00:11:21,681 --> 00:11:26,485 The degree of finish described in the section often differs significantly in the picture that 107 00:11:26,919 --> 00:11:32,792 Even to point to that, it's better to try to use a variety of brushes in the big picture. 108 00:11:42,468 --> 00:11:44,570 Take the character for example, the hand and 109 00:11:45,638 --> 00:11:50,843 Like the thighs, the side bamboo window has the extreme part, and that part must have a lot of height 110 00:11:51,043 --> 00:11:56,915 Is there a difference in the description of the two parts if you want to have a difference? 111 00:11:56,918 --> 00:11:59,718 It's also particularly good to check. 112 00:11:59,721 --> 00:12:08,461 00:12:08,461 And when you get these parts in order, please drop this border part, just drop into the brightness and the darkness, first 113 00:12:08,794 --> 00:12:13,165 This state is enough. It's a little bit if you rearrange it by hand when you think 114 00:12:14,633 --> 00:12:19,138 So the cleaner the lines are at each stage of finishing, the shorter the process will be. 115 00:12:20,906 --> 00:12:28,380 So in the process now, except for the two kinds of dropper functions that appear when you press the Dart key when you almost press Mr. Durham and Mr. Duro 116 00:12:28,414 --> 00:12:31,250 Rarely do you press other shortcut keys. 117 00:12:53,305 --> 00:12:58,310 and add some darker faces for the hair 118 00:12:58,744 --> 00:13:00,913 Needs more emphasis on dimensionality 119 00:13:11,824 --> 00:13:13,893 Check at a distance if proceeding. 120 00:13:14,126 --> 00:13:16,562 Then move on to the expansive section. " 121 00:13:19,198 --> 00:13:22,034 This part also gives priority to the light and dark border aspects. 122 00:13:22,168 --> 00:13:28,841 This part of the structure that needs to be smoothed out a little bit is unraveled, leaving the sharp part of the part 123 00:13:29,008 --> 00:13:35,281 The important thing is to show the degree of 1000 degrees in favor of the game. 124 00:13:35,581 --> 00:13:39,451 As an example, the wrinkles are a little bit clear here, but no problem. 125 00:13:39,752 --> 00:13:48,994 A wide wrinkled part like this should be released, in the direction that this part needs to be released here, so with the pen along its vertical direction 126 00:13:52,565 --> 00:13:55,201 naturally to reduce the money better. 127 00:13:57,803 --> 00:14:01,974 Most of this one has a large brush, so it only leaves brush marks. 128 00:14:02,341 --> 00:14:03,976 Pen marks 129 00:14:04,743 --> 00:14:09,715 The texture will be very natural when the release direction is vertical. 130 00:14:12,751 --> 00:14:18,490 So, in the depiction that I usually see, the time crossing part will show a lot of the structure that I want? 131 00:14:18,991 --> 00:14:24,129 This check is most of the time just fine if it's too brightly placed and too soft. 132 00:14:26,932 --> 00:14:31,537 Such a small part is finishing with a small brush, and then just flip over the part like this. 133 00:14:31,670 --> 00:14:33,939 unit format release. 134 00:14:34,974 --> 00:14:39,979 Catch again, it's the middle part of the bright side, so the whole cover once the bottom color 135 00:14:40,012 --> 00:14:43,549 Feeding to keep the shadows from splattering 136 00:14:47,086 --> 00:14:49,488 Because the cycle also passed smoothly 137 00:14:51,557 --> 00:14:53,225 Release it 138 00:14:55,194 --> 00:15:02,801 In this one, we pull the tune a little bit and hope to clearly cross the part that others can hit, but the part that is classified this way 139 00:15:03,168 --> 00:15:12,077 Because it's a subtle tone, it's a little bit behind, but the intervals that must be unraveled will be folded vertically. 140 00:15:12,411 --> 00:15:16,248 At the intersection of such tones, the 141 00:15:17,983 --> 00:15:25,891 For a natural continuation, put two of each tone to give a sense of volume in the middle like this. 142 00:15:30,996 --> 00:15:34,566 This bright part also has a slight tonal difference 143 00:15:37,169 --> 00:15:39,271 Catch the face first. 144 00:15:41,173 --> 00:15:44,909 Hardly catching the face first, now the details are depicted 145 00:15:44,912 --> 00:15:49,982 00:15:44,910 walking in and then finishing with the little brush that you use when you open your hand 146 00:15:51,317 --> 00:15:54,320 fold it down and sand the match all the way out. 147 00:15:58,290 --> 00:16:06,031 At this point, please let a slight blue come in there as well then the shadows will become unaltered. 148 00:16:09,034 --> 00:16:12,838 I think it's good to steam a little bit more on the neck part first. 149 00:16:21,280 --> 00:16:24,116 Where these lines intersect 150 00:16:24,183 --> 00:16:26,318 and where objects and objects are separated. 151 00:16:27,753 --> 00:16:36,928 And, if you want to illustrate a little bit of thickness when dropping these parts, drop a little bit of bright color. 152 00:16:36,931 --> 00:16:39,864 And then put that in properly a couple of times. 153 00:16:39,867 --> 00:16:46,005 Hopefully so clear that the border sections are deliberately made a little bit darker in contrast and a little bit brighter in color. 154 00:16:49,942 --> 00:16:52,511 If you let go of here, the 155 00:16:52,745 --> 00:16:55,013 to explain this structure. 156 00:16:55,016 --> 00:16:58,484 This structure this explanation 157 00:16:59,018 --> 00:17:03,888 Because it is especially important in the luminous light-dark race some 158 00:17:03,891 --> 00:17:07,659 In those areas, it's also better to deliberately increase the contrast effect. 159 00:17:11,230 --> 00:17:13,264 As an example, please confirm that 160 00:17:13,267 --> 00:17:18,537 The brush is smaller, so let's do the essentials part together now. 161 00:17:25,411 --> 00:17:32,984 But using the light and dark scenery aspect as a benchmark, the bright side came in, and the front of the heard suddenly came in and became dark. 162 00:17:32,987 --> 00:17:36,722 Thus fiery first separating the light from the darkness. 163 00:17:39,458 --> 00:17:41,760 First find the shape of the shadow. 164 00:17:42,061 --> 00:17:46,365 Just take some time to release this inside. 165 00:17:51,070 --> 00:17:53,405 And then zoom in with a little brush. 166 00:17:54,173 --> 00:17:56,708 in more detail. 167 00:18:00,212 --> 00:18:03,482 The darker the makeup aspect, the slightly more separation will be added. 168 00:18:05,084 --> 00:18:10,322 And this part is baked or raises the bow, so there is no need to describe it too intensively. 169 00:18:16,795 --> 00:18:20,966 Even if you hate adding these tiny drawing groups, you must dig it. 170 00:18:22,201 --> 00:18:28,173 We don't need to portray it in poetry, so even if we accumulate density 171 00:18:28,207 --> 00:18:30,943 Because there's no sense of alienation 172 00:18:35,280 --> 00:18:40,085 And, when I zoom in on these assumptions, I really like these. 173 00:18:41,186 --> 00:18:47,659 A little bit of a hole, splitting this color almost too much, causing transitions. 174 00:18:59,438 --> 00:19:04,576 Describe it together with the surrounding related parts to make this part more finished for once. 175 00:19:04,910 --> 00:19:13,986 And this part is the closed part where the shadows are darkened, so the money is pressed overall as per the original version of the master 176 00:19:15,053 --> 00:19:17,856 The other side blows up a little bit more, bull 177 00:19:19,892 --> 00:19:22,861 Free rate brings color. 178 00:19:23,028 --> 00:19:25,564 I can clarify this part of Joffrey a little bit more. 179 00:19:28,300 --> 00:19:32,271 Same with the neck, right. 180 00:19:33,205 --> 00:19:35,841 And again, if you describe some other parts of the 181 00:19:40,746 --> 00:19:43,381 As the brush gets smaller, the 182 00:19:43,384 --> 00:19:47,186 I study, organize, spit out couples, and then emphasize a little bit that 183 00:19:49,154 --> 00:19:52,624 tidy up, get far enough away to catch my breath. 184 00:19:52,891 --> 00:19:55,093 Same thing here. 185 00:19:57,696 --> 00:20:00,432 Find out the details of the purslane with the brush made smaller. 186 00:20:00,666 --> 00:20:02,768 adding them ahead of time. 187 00:20:07,806 --> 00:20:10,342 Sort it out quickly 188 00:20:18,584 --> 00:20:22,321 We'll consult later on this part. 189 00:20:22,721 --> 00:20:27,159 It would be strange to put the pattern on such a simple shade. 190 00:20:27,226 --> 00:20:30,929 It would be flat feeling. Selling the site to Windows 191 00:20:32,531 --> 00:20:37,001 Adding dark colors and putting in patterns leaving only the pattern that 192 00:20:37,004 --> 00:20:42,541 and trim the description like a book, so that the description hurts a little bit. 193 00:20:43,375 --> 00:20:47,079 Then tidy up what's separate from the hair and go over. 194 00:20:53,418 --> 00:20:56,053 This part is also a little bit of area that 195 00:20:56,056 --> 00:21:03,428 Because darker shadows exist on the lower side, drop the upper degree to a slightly brighter color lower side. 196 00:21:03,962 --> 00:21:07,332 This is the part that has some thickness to it. 197 00:21:08,433 --> 00:21:11,803 It would be too thin to unravel than to release here. 198 00:21:12,170 --> 00:21:20,412 Deliberately have the thickness a little darker and release it again to illustrate that the sense of thickness would be better. 199 00:21:23,715 --> 00:21:27,052 80% of the wrinkles here. 200 00:21:37,963 --> 00:21:40,832 The back side goes on to do the same. 201 00:21:42,334 --> 00:21:47,238 The ear side is not the part that attracts the eye, it's just the part that's unnatural with a torch 202 00:21:47,241 --> 00:21:49,541 It's enough to touch it first. 203 00:21:55,180 --> 00:21:57,616 When this part of the brush becomes small, the 204 00:21:58,216 --> 00:22:00,085 I cried a lot. 205 00:22:04,122 --> 00:22:08,760 Like this, when the color is pressed with the controller, it sometimes sticks together completely. 206 00:22:09,061 --> 00:22:13,799 Should decide which is darker and which is brighter. 207 00:22:13,832 --> 00:22:15,833 It's a bit tricky to correct later. 208 00:22:15,836 --> 00:22:19,838 As far as I'm concerned, this part is very close to me 209 00:22:23,942 --> 00:22:27,178 As far as I'm concerned, this part will be darker and 210 00:22:27,181 --> 00:22:29,381 How to click on this part 211 00:22:38,690 --> 00:22:40,792 Let me take the tape apart. 212 00:22:50,769 --> 00:22:55,907 The part of the negative that I unite usually takes a long time. 213 00:22:57,242 --> 00:22:59,110 to become a stacked section of density. 214 00:22:59,113 --> 00:23:02,948 This is very effective on a business card competition. 215 00:23:08,253 --> 00:23:11,021 Rarely seen in clear city 216 00:23:11,024 --> 00:23:16,395 Do not lose strength in such a sorry place Rodrigo 217 00:23:18,463 --> 00:23:20,464 There are closed shadow marks inside. 218 00:23:20,467 --> 00:23:24,202 So press the dark color in, don't blow it up 219 00:23:25,570 --> 00:23:31,076 It's best to match the light with a big brooch placed slightly. 220 00:23:38,450 --> 00:23:40,951 Same as here. 221 00:23:40,954 --> 00:23:46,825 Put the slightly darker side into a bandit to make it more natural as you go up here. 222 00:23:48,260 --> 00:23:51,663 Let them just stay in the game. 223 00:23:56,368 --> 00:23:57,903 You agreed. 224 00:24:03,208 --> 00:24:06,711 Please help me add a little more steam if there's no part. 225 00:24:07,712 --> 00:24:11,450 The tape will also proceed to a certain point 226 00:24:17,088 --> 00:24:19,858 And it's good to continue to confirm before and after. 227 00:24:19,891 --> 00:24:23,094 If it gets soft, that's OK. 228 00:24:23,261 --> 00:24:27,565 For wide parts, look at the parts with sharp boundaries first. 229 00:24:27,568 --> 00:24:33,138 Then there's definitely a portion of this layer that, if it's not what I want, we'll go ahead and trim that 230 00:24:34,172 --> 00:24:36,807 to make it soft. 231 00:24:36,810 --> 00:24:39,077 In the opposite direction of the release 232 00:24:43,014 --> 00:24:44,248 Parts like this. 233 00:24:44,251 --> 00:24:47,519 The top wrinkle is very close and it will be very clear. 234 00:24:47,853 --> 00:24:53,357 It's okay to try, but there should be more release underneath than expected. 235 00:24:53,360 --> 00:24:59,431 So the brush size naturally becomes larger and the force is reduced in the hand, and by touching it several times 236 00:25:00,899 --> 00:25:02,901 Stacked into a painting. 237 00:25:04,503 --> 00:25:14,145 The crease lines drawn here are best replaced with business card regulars if possible, so that they all disappear as the stroke progresses. 238 00:25:14,579 --> 00:25:21,253 If you have distinct parts, you can fold distinct melodies, and the parts that are gently turned over, the volume can certainly live out of your hand. 239 00:25:21,286 --> 00:25:24,723 Carry on that natural leaving differences. 240 00:25:24,756 --> 00:25:30,896 And then be sure to check the bulb to see if it's progressing well. 241 00:25:40,272 --> 00:25:42,207 The sharp part 242 00:25:42,307 --> 00:25:50,482 The obvious part is how excellent, natural, slightly larger cases are formed by the natural release of light the further down you go. 243 00:25:50,882 --> 00:25:56,655 This part can have shadows, but they don't need to be obvious at the bottom. 244 00:25:58,189 --> 00:26:00,292 Just keep unraveling like that. 245 00:26:02,827 --> 00:26:04,629 and then cover it up. 246 00:26:05,030 --> 00:26:07,332 Gives you time to soften it up. 247 00:26:09,601 --> 00:26:17,175 Again, if you have such an unnatural description of light and dark, you'd better find it right away and go down and release it. 248 00:26:17,375 --> 00:26:21,913 The brush naturally has to reside and rest in this way. If you go too far, it will jump out. 249 00:26:23,048 --> 00:26:29,955 Put down the power of the gun, say thank you with the big brush, and catch it by the forest combo. 250 00:26:36,561 --> 00:26:38,897 This part is also a great way to hate the military. 251 00:26:40,298 --> 00:26:43,602 The lower you go, the weaker the contrast, the stronger the power 252 00:26:46,738 --> 00:26:51,076 Just unlock it with the ice brush and press the door relatively on top. 253 00:26:54,980 --> 00:26:56,414 Rear view 254 00:27:07,258 --> 00:27:09,794 So that you become clear that 255 00:27:12,697 --> 00:27:15,767 And inside unravels, naturally like the waves 256 00:27:16,201 --> 00:27:21,573 This is the part where the effort is made and it's better to separate the blurred lines. 257 00:27:30,382 --> 00:27:33,451 The brush naturally gets larger when the back is slack. 258 00:27:35,453 --> 00:27:39,124 The sharpening part is intentional, the 259 00:27:41,459 --> 00:27:43,595 There will be parts like that. 260 00:27:45,797 --> 00:27:48,633 Take care of it and release it. 261 00:27:53,905 --> 00:27:59,177 The sleeve part, the dark part and the blurred drop are better decided here. 262 00:27:59,210 --> 00:28:06,751 What about which part, like I did, what's underneath would be a little bit darker, touch it again. 263 00:28:07,786 --> 00:28:10,188 Instead, the bottom half is intentional 264 00:28:12,957 --> 00:28:15,492 would fall to the lighter color. 265 00:28:15,495 --> 00:28:19,230 catching the game again and releasing it, as it was once written 266 00:28:21,099 --> 00:28:23,268 to illustrate the thickness of the garment. 267 00:28:41,119 --> 00:28:43,420 Overall, in a large brush, the 268 00:28:43,423 --> 00:28:45,924 You can see the small brush constantly changing. 269 00:28:50,228 --> 00:28:52,196 There are also ambiguous broken parts. 270 00:28:52,199 --> 00:28:53,264 And catch those parts 271 00:28:57,235 --> 00:29:00,638 in a vertical direction. 272 00:29:08,980 --> 00:29:12,650 When the top is clear, the bottom rotates naturally, the 273 00:29:13,284 --> 00:29:15,720 It's best to capture the expression of the wrinkles. 274 00:29:19,324 --> 00:29:23,661 If it rubs and gets it then the inside should go in carefully. 275 00:29:24,596 --> 00:29:29,967 In addition to the people working, this description of the effort put in 276 00:29:29,970 --> 00:29:32,270 Better hide it to the extent that it won't fly. 277 00:29:37,142 --> 00:29:43,615 He painted with a brush to some extent and now uses a medium-sized brush to describe some fuzzy-sized wrinkles. 278 00:29:43,648 --> 00:29:48,419 Also, just the bright mask here now, so go in very carefully. 279 00:29:49,454 --> 00:29:53,958 That is, the disarmed insurance gives very weak power 280 00:29:56,161 --> 00:30:00,331 You should wrap it up and blur the traces. 281 00:30:00,732 --> 00:30:05,737 These parts are bright surface cleaning with components unraveled and definitely not blown. 282 00:30:06,571 --> 00:30:09,274 The brush gets shorter when capturing such a clear part of 283 00:30:10,775 --> 00:30:14,111 If possible, don't do it. 284 00:30:14,114 --> 00:30:17,281 Folded and purchased. 285 00:30:17,284 --> 00:30:20,552 If the game becomes clear, grab it. 286 00:30:21,653 --> 00:30:24,389 Except for the border 287 00:30:26,324 --> 00:30:28,459 Choi Eun-joo please make such a rich feeling. 288 00:30:28,860 --> 00:30:34,199 Also, when you look at it from a distance, it's okay to cover it right away if you splash. The sun does not splash. 289 00:30:53,251 --> 00:30:58,857 And it's going to be separated here so brightly, so slightly grabbing here that 290 00:31:00,892 --> 00:31:07,265 After the body descends hard, then separate here into white for distinction. 291 00:31:08,066 --> 00:31:10,869 And then make a little bit more for the inside. 292 00:31:11,769 --> 00:31:14,239 Release the bottom. 293 00:31:14,305 --> 00:31:15,673 Top chart 294 00:31:19,377 --> 00:31:21,378 Drop a line like this. 295 00:31:21,381 --> 00:31:27,318 It is better to fall to the surface of the bullet, so it is better to have enough area, on the contrary, this finishing 296 00:31:28,119 --> 00:31:30,555 The plan had better be accurate. 297 00:31:33,358 --> 00:31:36,628 Internally it's not special, a few times will do. 298 00:31:42,166 --> 00:31:45,402 Surprisingly, small parts can be described calmly, the 299 00:31:45,405 --> 00:31:52,377 A very large part is so large that it varies a lot, so the finish of the painting will improve quickly. 300 00:31:53,077 --> 00:31:59,617 When designing, if only a very small part of the design is dense, commissioning the painting can also improve the finish. 301 00:32:00,585 --> 00:32:06,958 In my world, you can change, it doesn't look big, but make sure to make a big part, which also works like that. 302 00:32:07,558 --> 00:32:10,060 Very helpful when previewing. 303 00:32:10,063 --> 00:32:14,699 Parts of things like this just break off, and to eliminate the feeling of breaking off 304 00:32:15,633 --> 00:32:17,869 to naturally release this difference in color. 305 00:32:24,342 --> 00:32:28,112 Now, let's use a fine brush to sort out that 306 00:32:31,316 --> 00:32:33,318 Slowly do the peripheral cleaning. 307 00:32:33,418 --> 00:32:39,324 Such a section would actually be divided enough compared to black in, no matter which one is in Trenton. 308 00:32:39,657 --> 00:32:43,761 Instead of black, in distinguishing between escorting the cast of white 309 00:32:45,063 --> 00:32:48,733 Soaked by the shaded colored paper, bringing darkness, it's better to write it out, right? 310 00:32:56,908 --> 00:33:01,846 And in order to describe most of these, all around when dealing with the details 311 00:33:02,213 --> 00:33:10,855 When that part is described, it's still nice to open up a part of the details a little bit to one layer and then move up to this state and see and stuff like that. 312 00:33:11,155 --> 00:33:17,628 Like how far should the part here be caught, it's just good to see this while you're doing it. 313 00:33:37,982 --> 00:33:40,451 From the back of this link. 314 00:33:40,651 --> 00:33:45,823 Even if the shadows are easy to distinguish naturally with color, it is enough to separate them. 315 00:33:52,463 --> 00:33:55,366 In contrast, when there are enough objects and objects in the space 316 00:33:55,666 --> 00:33:59,337 To separate core cores, it is possible to rest with black. 317 00:34:33,438 --> 00:34:39,377 And now that the top half is taken to a certain description, the bottom half might be a bit boring. 318 00:34:39,409 --> 00:34:41,813 So, putting a little bit of a thickness section here, checking again that 319 00:34:43,014 --> 00:34:45,783 Both places themselves will have some thickness. 320 00:34:46,451 --> 00:34:53,925 This has nothing to do with giving a little bit of thickness like we just dropped the cake, this part will glow. 321 00:34:54,391 --> 00:34:59,197 It works better if you put it in place and drop it on the back. 322 00:34:59,697 --> 00:35:04,802 But use a small brush to tidy up this part of the unnatural stuff. 323 00:35:16,247 --> 00:35:19,484 Right into the middle of the light 324 00:35:19,817 --> 00:35:26,257 At this point, this color is a little softer than the continuing shadows. 325 00:35:51,115 --> 00:35:54,986 Then after finishing the dirty part, the first time to improve the finish. 326 00:36:32,223 --> 00:36:34,991 Continuing to confirm that at the far end. 327 00:36:34,994 --> 00:36:41,098 This part of the lyre line, after our Marionette, it doesn't matter if we don't have to sol or seriously trim the font, the 328 00:36:42,633 --> 00:36:47,405 Obviously, the financial drawing is symptomless. 329 00:36:47,872 --> 00:36:51,409 The important thing is not to end. 330 00:37:11,162 --> 00:37:14,131 Please take your time to sort it out. 331 00:37:25,710 --> 00:37:31,882 The north core, although expressing the ambiguous part is also limited, distinguishes the whole address 332 00:37:32,550 --> 00:37:39,390 The back-side description of a case like this is sorted afterwards to prevent two-handedness. 333 00:37:39,690 --> 00:37:41,959 And coming here, the color here is also used up. 334 00:37:42,293 --> 00:37:45,830 And as with this relationship, let's go a little bit deeper and 335 00:37:48,266 --> 00:37:51,602 The reduction is uniformity. 336 00:38:02,146 --> 00:38:04,314 A small portion went in 337 00:38:04,317 --> 00:38:07,485 I carry on in a subtle key. 338 00:38:15,726 --> 00:38:21,666 Let the forming part of these shadows fall precisely. 339 00:38:22,066 --> 00:38:24,635 I would use a small brush if possible. 340 00:38:28,306 --> 00:38:31,374 Please sort out the details part of today's game 341 00:38:31,377 --> 00:38:34,211 Later, you can preview the mission results. 342 00:38:45,956 --> 00:38:52,029 Nice thin section, didn't go in early, most of it ended, then came in. 343 00:38:53,497 --> 00:38:55,732 because the glass was working, too. 344 00:38:55,735 --> 00:39:01,105 Distinguishing distortions is necessary even for the sake of expression. 345 00:39:10,014 --> 00:39:12,148 When this glass material needs to be polished 346 00:39:12,151 --> 00:39:18,923 It usually becomes important, so it's better to re-enhance the finish in the second half rather than embarrass it. 347 00:39:18,956 --> 00:39:22,360 So, mainly clean up, once the lobbying is over, it's a little bit 348 00:39:23,961 --> 00:39:27,665 No dirty parts 349 00:40:19,150 --> 00:40:21,919 Some of it was cleaned up after 350 00:40:22,620 --> 00:40:25,589 for readability purposes, the pictures reduce the visual 351 00:40:44,942 --> 00:40:51,982 If the tiny part of the wrinkle density is dense, the contrast will naturally become higher and will also attract the flow of the eye. 352 00:40:52,550 --> 00:40:55,786 Therefore, if the finish is reduced, it will be very lossy. 353 00:41:49,673 --> 00:41:51,140 During the finishing phase, the 354 00:41:51,143 --> 00:41:57,314 If I need to calibrate the acceleration of the Newton 355 00:41:58,382 --> 00:42:00,684 just roll it around a little bit. 356 00:43:24,868 --> 00:43:28,439 Earlier in the year, the hair was burned out and 357 00:43:29,406 --> 00:43:33,911 I guess that's a distinction for plastic surgery, but it's not good. 358 00:43:34,445 --> 00:43:39,917 Need to add hair on purpose to make it fall into the rocket distribution color 359 00:44:12,182 --> 00:44:14,017 Head trajectory 360 00:44:14,020 --> 00:44:20,491 The hair part is better in a shot all done, but there is still such a blur, now sort it out. 361 00:44:20,791 --> 00:44:26,163 At this point, we then apply a little more hand so that the thickness 362 00:44:27,031 --> 00:44:31,402 The hair can be painted evenly and then wiped off the hair 363 00:44:33,437 --> 00:44:36,239 Rewrite the line to organize it. 364 00:44:36,242 --> 00:44:44,014 The connection then naturally creates a pile-up of negative space, resulting in a hair-specific spatial density. 365 00:45:00,931 --> 00:45:04,200 Too much indiscriminate hair is not good. 366 00:45:04,203 --> 00:45:08,806 Gently erase the part on the bookmark along the little summary 367 00:45:14,578 --> 00:45:18,182 If you separate these places, mentally 368 00:45:21,552 --> 00:45:23,887 The hair is straight and can be separated. 369 00:45:40,237 --> 00:45:42,873 About 3 equal bodies are completed. 370 00:45:43,373 --> 00:45:48,779 The rest of it is in the performance section, behind the serious, so let's do it once quickly. 371 00:45:49,079 --> 00:45:53,617 In the case of sleepiness, the part that needs to be released is intuitive. Releasing this part, first of all 372 00:45:56,053 --> 00:45:58,722 So, please release these shadows gently, the 373 00:46:00,023 --> 00:46:06,029 00:46:00,023 and also carefully release from above, there's no business card game on this side 374 00:46:06,430 --> 00:46:09,066 Even if it's locked, rest is good, and finishing immediately. 375 00:46:20,277 --> 00:46:23,213 Please note the sequential division. 376 00:46:23,547 --> 00:46:26,350 The stickers are best distinguished by shading. 377 00:47:12,029 --> 00:47:13,229 The brush is very small. 378 00:47:13,232 --> 00:47:18,936 Hidden like a thunderstorm 379 00:47:20,971 --> 00:47:27,377 You have to pay attention to the saturation, because we changed the first tax amount to a wash of pink, so use this color 380 00:47:28,779 --> 00:47:35,485 When you grab the painted rope, just make sure to put a little bit of light and dark at the clip. 381 00:47:36,486 --> 00:47:43,527 If you get caught in the first group, the rescue gold is completely unexplainable, even if just a little bit, so that with the shadows divided into matches that 382 00:47:43,861 --> 00:47:46,330 This part emphasizes the sense of structure. 383 00:47:47,364 --> 00:47:49,633 Similarly, on the outer edge 384 00:47:51,268 --> 00:47:54,605 Fold the hands again 385 00:47:56,039 --> 00:48:00,010 Clean up, slightly more than with black 386 00:48:00,811 --> 00:48:06,750 It's best to lay down the red light mix first and then tidy up the top. 387 00:48:25,636 --> 00:48:28,905 Song said in the painting that 388 00:48:28,908 --> 00:48:35,612 Because it's a gathering place, it's better to be careful about using black, right, and the blow will darken. 389 00:48:36,446 --> 00:48:45,122 Using just a little bit of black on the outside, a little bit of bloody red light between the fingers and the 390 00:48:48,292 --> 00:48:50,894 using a little bit of red with a yellow bar. 391 00:48:51,695 --> 00:48:55,032 It's better to use it by hand only if you differentiate it. 392 00:49:15,585 --> 00:49:21,692 This little part, by the way, is just the part that is loaded slightly this way with a small brush. 393 00:49:22,426 --> 00:49:25,963 Even if the national manga is also separated, do you still re-trim it in the disk? 394 00:49:28,065 --> 00:49:31,201 The finishing that needs to be corrected is just done in advance. 395 00:49:32,436 --> 00:49:37,774 And the handle shading in this section is me 396 00:49:37,808 --> 00:49:40,143 Then choose beauty 397 00:49:46,783 --> 00:49:49,252 Lower the brightness, raise the saturation. 398 00:49:50,988 --> 00:49:54,191 Make the shadows color at around the time of 399 00:49:55,492 --> 00:49:58,662 Just override the post-processing with skin tones. 400 00:50:13,010 --> 00:50:17,414 Finishing the sleeves again. 401 00:50:17,647 --> 00:50:20,617 I'll shorten the working time later. 402 00:50:27,591 --> 00:50:33,964 As with the wood, this part needs to be slightly perforated in order to achieve uniformity of design. 403 00:50:35,399 --> 00:50:37,901 Make the color of the shade 404 00:50:38,335 --> 00:50:42,139 A little thicker to distinguish. 405 00:51:02,125 --> 00:51:04,026 This is a line that 406 00:51:04,029 --> 00:51:07,931 tangent to the waist. 407 00:51:10,033 --> 00:51:16,706 purposely blurred the wrinkles to make this friend even more indistinguishable from the funny, by the way 408 00:51:18,008 --> 00:51:23,880 These looks every 4, as long as the sense of quantity is captured, you can reveal the homework time later. 409 00:51:48,004 --> 00:51:49,605 Please catch the production shade. 410 00:51:49,608 --> 00:51:54,778 Overall, the bundle of water bottles forms the periphery. 411 00:52:00,050 --> 00:52:03,386 The ending is also ambiguous, so the prediction that 412 00:52:19,336 --> 00:52:25,075 losing on one side, and cutting off the details again to make sure that element is stacked up enough. 413 00:52:25,442 --> 00:52:28,411 Best to check in the dark. 414 00:52:32,482 --> 00:52:36,853 When you find an awkward spot, run over to it immediately and make a greeting. 415 00:52:38,188 --> 00:52:40,656 Line at the beginning of the line 416 00:52:40,659 --> 00:52:49,166 Captures very well the small superminiatures without complex structures, so only the unnatural parts of such boundaries 417 00:52:49,799 --> 00:52:54,137 Only the fog that I commonly call Trey unravels naturally, the 418 00:52:55,505 --> 00:52:57,674 being able to close that 419 00:53:15,825 --> 00:53:17,493 This part is too bright 420 00:53:17,496 --> 00:53:23,099 Because the colors are separate from the dark colors, the size packet is intentionally placed on the book. 421 00:53:24,201 --> 00:53:27,437 I'll release it carefully. 422 00:54:04,874 --> 00:54:07,944 The hardest for those who learn to draw 423 00:54:08,645 --> 00:54:19,122 A lot of times, for the ambiguities that I see in paintings that I've done well, I'm not sure that really the ambiguity is right. 424 00:54:19,556 --> 00:54:30,400 That way, generally don't look at this loaded painting scene for a long time and continue to leave the process, it's important to compare and contrast the previous rear cars. 425 00:54:30,867 --> 00:54:37,841 Only see the results to know, I really misread, or deal with this better. 426 00:54:38,308 --> 00:54:44,581 The results are also the time to compare the process, if you see better than after the sale of Fu 427 00:54:44,681 --> 00:54:50,820 It would be untrue to say that this is a good correction and that the result of the change does not make much sense. 428 00:54:52,656 --> 00:54:54,690 Not a very good amendment for them. 429 00:54:54,693 --> 00:55:04,000 Therefore, I must leave the drawing of this situation, and in the course of this process, flesh out the picture according to the intent, according to the intent 430 00:55:05,502 --> 00:55:08,505 It is the case of periodically confirming the increase in completion. 431 00:55:09,205 --> 00:55:16,079 It is especially worth mentioning that many objects are still not quite sure at the time of drawing, because it is difficult to see the bird's eye view. 432 00:55:18,848 --> 00:55:23,720 Leave this course and see if it is easy. 433 00:55:26,156 --> 00:55:29,559 Continue training on the part. 434 00:55:39,369 --> 00:55:40,803 Garment pattern. 435 00:55:40,806 --> 00:55:44,908 The hair was specially left, and now it doesn't matter that 436 00:55:47,610 --> 00:55:51,614 When you describe a less certain 437 00:55:51,815 --> 00:55:54,017 Please leave the course. 438 00:56:20,410 --> 00:56:22,612 The painting will splash. 439 00:56:22,779 --> 00:56:26,616 It's important to let these parts continue naturally. 440 00:56:29,953 --> 00:56:33,990 If you check at a distance and there's something unnatural about the nails that 441 00:56:34,758 --> 00:56:38,595 We sort each other out. 442 00:57:06,122 --> 00:57:09,559 And please make sure that the overall description is not heterogeneous. 443 00:57:09,726 --> 00:57:17,767 If there is a heterogeneous feeling between the description written in this part and the textbook used in this part, there is no uniformity in the description, so add a little more to this part 444 00:57:18,334 --> 00:57:20,637 to release it. 445 00:57:34,017 --> 00:57:35,585 And then down the line. 446 00:57:37,720 --> 00:57:40,990 The crease will be placed on this side, so first of all, it's in the shape of 447 00:57:42,125 --> 00:57:43,626 Exact 448 00:57:44,794 --> 00:57:47,096 Marked 449 00:57:51,301 --> 00:57:53,570 It will be mixed if we get to 6:00. 450 00:57:53,736 --> 00:57:55,504 The contrast is too great at this point. 451 00:57:55,507 --> 00:57:56,406 So 452 00:57:56,973 --> 00:58:03,746 If possible, slightly overwrite with the original color and reduce the drinking contrast. 453 00:58:04,314 --> 00:58:10,053 If possible, it is better to set the repeat description on this side to make the blood higher. 454 00:58:11,087 --> 00:58:12,722 So, here 455 00:58:14,190 --> 00:58:17,293 The game is over after a few times. 456 00:58:22,398 --> 00:58:24,133 These parts 457 00:58:41,784 --> 00:58:43,619 By the way, Big Brocillo 458 00:58:43,622 --> 00:58:53,129 The part of these parts where the patch is crossed is the pink color of the skin, which will turn gray if the memory of the road is kept in state, but the color on the skin 459 00:58:54,731 --> 00:58:56,900 A little bit higher, the 460 00:58:59,536 --> 00:59:02,639 Overlap slightly on the boundary 461 00:59:04,440 --> 00:59:08,077 Release with this color as a base. 462 00:59:18,454 --> 00:59:20,823 Release it in the same way. 463 00:59:21,090 --> 00:59:24,294 There is no back, but a natural mix of colors. 464 00:59:25,695 --> 00:59:31,334 The back kind of part also reduces the game with high saturation, just like the soccer. 465 00:59:35,071 --> 00:59:36,739 No sense of dissimilarity 466 00:59:37,006 --> 00:59:40,810 You can't see objects with big feet. 467 00:59:44,380 --> 00:59:47,250 stabbing the color in, first. 468 00:59:47,917 --> 00:59:51,854 You can re-cap it and let the color rise naturally. 469 01:00:09,405 --> 01:00:15,078 Stab wounds, mark color first, record small grass when finishing leaves 470 01:00:16,346 --> 01:00:18,481 grid theorem 471 01:01:51,441 --> 01:01:54,811 Dropped with a tooth-pulling multiplier. 472 01:01:55,945 --> 01:01:59,916 Toes don't play alone, arms can look like one big individual. 473 01:02:09,459 --> 01:02:12,361 The sunny part is also solid road 474 01:02:13,396 --> 01:02:20,303 Please handle the cloth and organize this top a little bit, and the intuition will come up naturally. 475 01:02:34,050 --> 01:02:36,185 Tone inside 476 01:02:36,319 --> 01:02:42,258 Now it consists of almost one color, so the long part might become a bit boring that 477 01:02:42,692 --> 01:02:47,330 At this point, use a darker color on the top, please 478 01:02:49,165 --> 01:02:54,270 Add unblended bright colors to the bottom, even if it's a little rough at first 479 01:02:55,772 --> 01:03:03,880 It's best to create tonal differences that allow this color to release wonderfully in the vicinity, while again increasing the density of the raw. 480 01:03:04,380 --> 01:03:11,854 In that state, add a slightly darker color to the outer portion to aid the sense of clumping. 481 01:03:14,757 --> 01:03:17,727 Hard replacement can be accomplished without a second thought. 482 01:03:24,433 --> 01:03:25,667 LITTLE likewise 483 01:03:25,670 --> 01:03:31,941 The legs and the rear are almost the same color, you need to determine which colors will be brighter. 484 01:03:32,308 --> 01:03:34,644 In my case, there are 8 holes in the back midway 485 01:03:37,113 --> 01:03:40,249 Except for Liu Bei, it's easy as long as it's dark and natural 486 01:03:51,127 --> 01:03:54,363 This part is the same, right? 487 01:04:19,689 --> 01:04:22,558 Organizing customers calmly. 488 01:04:52,221 --> 01:04:54,724 Midway must be saved. 489 01:06:27,883 --> 01:06:30,152 Don't pay too much attention to the toe expression. 490 01:06:30,987 --> 01:06:35,992 Focusing on separating the feet (called legs) with dark colors. 491 01:06:36,759 --> 01:06:42,364 later filling in the gaps with a weaker pitch difference, the 492 01:06:42,367 --> 01:06:43,599 Very good. 493 01:06:49,905 --> 01:06:55,444 Especially when the blue tones come into this interior 494 01:06:57,013 --> 01:07:01,917 It's good to use these colors naturally to release the basic intake. 495 01:08:03,579 --> 01:08:08,184 The part of the military section that remains in the mouth and teeth, with the poem knocking that 496 01:08:11,287 --> 01:08:14,723 Sort it out for me, don't spill it out. 497 01:08:16,826 --> 01:08:19,728 Don't touch too much if you untangle loosely. 498 01:08:20,830 --> 01:08:23,732 Transfer directly to the next account. 499 01:08:27,403 --> 01:08:46,589 There's a bit of a problem, please help me to confirm that this part is lit and revealed again. 500 01:08:47,622 --> 01:08:49,692 I'll do the final work on the running part. 501 01:09:06,642 --> 01:09:07,375 Rambling through 502 01:09:07,378 --> 01:09:15,151 The news is probably the most time-consuming part for those learning to draw for the first time. 503 01:09:15,684 --> 01:09:22,658 The more individuals there are and the more complex the structure between individuals, the more knowledge base there is in the process. 504 01:09:23,225 --> 01:09:29,698 takes time and effort, and if you are designing a character for the first time 505 01:09:33,702 --> 01:09:35,969 because the workflow itself is a little bit unfamiliar, the 506 01:09:35,972 --> 01:09:42,243 When you want to practice, you either don't have the object or do the drawing that 507 01:09:42,411 --> 01:09:47,983 Why don't you focus on completing this simple object, okay? 508 01:10:41,437 --> 01:10:44,239 The part that usually catches the eye the most is 509 01:10:44,242 --> 01:10:50,012 My attention is also blurred when I describe the opposite part of 510 01:10:52,414 --> 01:11:00,288 is in conjunction with when we open our hands, in thinking about what we should put next 511 01:11:00,291 --> 01:11:02,858 It's better if you draw. 512 01:11:56,011 --> 01:11:58,047 Or to quickly organize this section. 513 01:11:58,314 --> 01:12:03,952 Finish it later, and look a little bigger and physically better at the end. 514 01:12:08,057 --> 01:12:10,359 Take me as an example of where I draw once 515 01:12:10,893 --> 01:12:16,798 I don't really like to let go twice, if possible, the first time I start with my hand in that state 516 01:12:16,801 --> 01:12:18,734 Leave it as it is. 517 01:12:27,443 --> 01:12:29,110 Please organize it like this. 518 01:12:29,113 --> 01:12:34,616 And from these parts, it's clearly half way, but because of the thickness, there are bright surfaces coming in? 519 01:12:34,950 --> 01:12:38,654 Slightly put in some military uniforms that 520 01:12:39,722 --> 01:12:42,157 There are also ways to have ancillary products. 521 01:12:45,494 --> 01:12:48,029 Instead of perpetuating the 522 01:12:48,032 --> 01:12:51,633 Outside set 523 01:12:52,401 --> 01:12:55,070 Then gently press that direction to release. 524 01:13:05,581 --> 01:13:08,016 Please make sure there are no unorganized areas. 525 01:13:08,217 --> 01:13:14,156 Finally, this transparent part is also simple, the pleat direction 526 01:13:15,557 --> 01:13:18,894 Add it when ready and finish it right away. 527 01:13:26,602 --> 01:13:28,136 When the wrinkle crosses the 528 01:13:28,139 --> 01:13:34,743 Here, we can make the color a little bit stronger, so let's just use that color to unravel it. 529 01:13:36,412 --> 01:13:39,047 Shine on this skin tone. 530 01:13:40,449 --> 01:13:46,021 Grab and release, then continue to place in the direction. 531 01:13:50,159 --> 01:13:56,231 Again, there is now enough distinction here, but mining is indistinguishable. 532 01:13:56,298 --> 01:13:57,199 Thus 533 01:14:01,203 --> 01:14:06,208 To separate, put some bright colors, then loosen 534 01:14:08,177 --> 01:14:11,713 Use color to separate objects that 535 01:14:19,121 --> 01:14:22,324 Add a little wrinkle representation later and you're done. 536 01:14:29,097 --> 01:14:33,402 Lightly mark the wrinkles from top to bottom. 537 01:14:33,669 --> 01:14:36,905 When you're finishing this, you put it out. 538 01:14:52,921 --> 01:14:56,191 Un-red, add wrinkles, the 539 01:14:57,359 --> 01:15:01,129 Rolling down further, remaining finishing, from then on 540 01:15:02,798 --> 01:15:05,033 Please sort it out with tax money. 541 01:15:11,640 --> 01:15:17,179 And again, since there are small brushes, you better add some more details when you have them. 542 01:15:17,312 --> 01:15:22,684 In a case like mine, put in another part like this as a closing line. Raena 543 01:15:32,094 --> 01:15:34,463 This dermatological procedure 544 01:15:34,963 --> 01:15:39,067 intentionally becomes a little bit blurry and then presses the top, again 545 01:15:41,103 --> 01:15:45,040 A little bit up, the translucency becomes weaker. 546 01:16:17,673 --> 01:16:20,742 As with the sides, the 547 01:16:22,578 --> 01:16:26,815 Pressing up a little bit, then the wind gets a little bit blurry. 548 01:16:27,282 --> 01:16:29,952 to emphasize that there's extra breath stopping. 549 01:17:39,287 --> 01:17:42,791 and those places where we never ended the great abuse. 550 01:17:42,858 --> 01:17:46,728 Sort it out again and separate it properly. 551 01:18:00,642 --> 01:18:05,080 And we decided to put a hole in the details, so this part will get mixed up later on, the 552 01:18:07,983 --> 01:18:11,787 giving that part space. 553 01:18:24,833 --> 01:18:28,537 just to give the skin a little bit of translucent skin tone. 554 01:18:32,941 --> 01:18:35,577 Tidy up 555 01:20:21,650 --> 01:20:25,220 If you click it, it's like you dug a hole in the front of your skirt 556 01:20:26,688 --> 01:20:30,091 It should go after this one. 557 01:20:38,567 --> 01:20:40,868 Baek Jin-young after this 558 01:20:40,871 --> 01:20:46,274 The white will come through, so add the white that 559 01:20:47,209 --> 01:20:51,213 Put the details of the planned length in advance and put it in domestic. 560 01:20:58,520 --> 01:21:00,655 Can be put back in later if needed. 561 01:21:03,425 --> 01:21:07,562 After playing, they emphasize together that 562 01:21:23,678 --> 01:21:28,283 And this translucent material covers the legs. 563 01:21:29,017 --> 01:21:31,386 And bright colors on the legs 564 01:21:38,493 --> 01:21:39,995 Light continues 565 01:21:46,001 --> 01:21:49,070 Bringing them in contact. 566 01:21:58,113 --> 01:22:02,350 Finally, we need to check if there is anything awkward about most of them. 567 01:22:07,122 --> 01:22:09,457 These non-separated parts, for example 568 01:22:09,557 --> 01:22:15,163 If something is not organized, I will find it and organize it again. 569 01:22:15,764 --> 01:22:22,069 After that, the hair or the five senses are decorative 570 01:22:22,072 --> 01:22:26,541 It is best to complete all basic descriptions before preparing details. 571 01:22:30,879 --> 01:22:35,417 In all cases the baked little eye of the measuring machine also crosses sturdily. 572 01:23:38,880 --> 01:23:41,883 Finally, the details can be entered 573 01:23:41,983 --> 01:23:48,490 Please make sure the degree of completion, the brush will be smaller after sufficient rest. 574 01:23:49,090 --> 01:23:56,064 Go to the next part of the woman's features, hair or details. 575 01:23:57,499 --> 01:24:03,972 In the next time, we will see the details:hair and the five senses. 576 01:24:04,072 --> 01:24:10,310 Sort out the hands or details one more time to complete this description of a 577 01:24:10,313 --> 01:24:14,916 It was a long lecture to listen to, hard work. I'll see you next time. 55330

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