All language subtitles for 19. Sketch and Organizing Lines, Painting the Base Color

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These are the user uploaded subtitles that are being translated: 1 00:00:06,573 --> 00:00:07,740 Hello. 2 00:00:07,743 --> 00:00:16,683 This time, we will be working on the first stage of the character illustration process: sketching and senshinri, along with unusual aspects. 3 00:00:17,117 --> 00:00:24,123 Let's try out the character design during the prototype and briefly explain how it was done 4 00:00:24,126 --> 00:00:30,830 I did a confirmation, but starting with this, if we plan what we did before 5 00:00:30,930 --> 00:00:37,103 It's easier to do it in sequence and in steps than you might think. 6 00:00:37,170 --> 00:00:46,146 In this talk, I will show you what parts to focus on when organizing your lines and sketches, as well as tips and processes. 7 00:00:46,279 --> 00:00:49,681 Just like you were told to do in the last explanation, finish ahead of time. 8 00:00:49,684 --> 00:00:56,523 If you put a simple illustration, it's good to simply put it on the working canvas in order to confirm this. 9 00:00:56,589 --> 00:01:01,143 And I plan to continue to put these illustrations in until it is completed in the future as it proceeds. 10 00:01:01,143 --> 00:01:03,648 Subtitled by online-courses.club We compress knowledge for you! 11 00:01:03,649 --> 00:01:05,565 And very specific retouching of Xi'an. 12 00:01:05,732 --> 00:01:10,937 According to this illustration, let's zoom in again and look at that hypocrisy. 13 00:01:11,037 --> 00:01:18,778 The meditation process is very time consuming, a third of the entire time of the drawing. 14 00:01:19,012 --> 00:01:22,949 Not as knowledgeable as my colors need to be. 15 00:01:22,982 --> 00:01:30,289 Just like "it's older than you think if you only know the tricks", simple tasks follow each other, so it becomes a rather tedious and long job. 16 00:01:30,292 --> 00:01:37,763 Now, if you take the lines off cleanly, maybe some things can be pre-organized, like the insurance for the shallow diagram that 17 00:01:37,766 --> 00:01:44,070 Conversely, if the lines are not cleanly organized, it's a little more physically demanding than you might think. 18 00:01:44,204 --> 00:01:50,977 If possible, line work will be time consuming, so even if you work for a long time, do it with the goal of finishing calmly and cleanly, right? 19 00:01:51,277 --> 00:01:57,183 So, this illustration I took down the role separately, and here, I'll just look at the enlargement. 20 00:01:57,517 --> 00:02:02,155 This setting can be created by pressing the control Tee to resize. 21 00:02:02,222 --> 00:02:06,358 Basically, this is IQ automatic. 22 00:02:06,361 --> 00:02:12,832 If you change this to a slice, you can prevent the pixels from getting slightly blurry in advance when you zoom in on something. 23 00:02:13,133 --> 00:02:21,141 So, I'll cultivate the image to the size I want to draw, and then draw on top of that and organize the layers. 24 00:02:21,941 --> 00:02:27,180 In order not to leave an unnecessary canvas, I want to adjust the image canvas by clicking on it. 25 00:02:27,514 --> 00:02:36,356 This illustration is used as a reference to make the 3D left and right size larger in portrait orientation, although it can be slightly larger, but not smaller. 26 00:02:36,523 --> 00:02:41,394 In this state, please reduce the transparency of the layer and open the hand immediately. 27 00:02:42,362 --> 00:02:47,099 Before picking the hand, go into that drawing process called sketching. 28 00:02:47,102 --> 00:02:53,540 In this process, most of the objects have to be sorted out in terms of their looks, and standing up is for color. 29 00:02:53,573 --> 00:02:56,876 Please think of it as a process that leaves only the introspection we need for cleanliness. 30 00:02:57,210 --> 00:03:05,251 So start with a basic brush of about 20 or so size transparency and sort out the object's looks first. 31 00:03:05,685 --> 00:03:11,524 And just like we did, I trimmed the beard with the brush and found a lot of unorganized areas and a lot of thicker areas. 32 00:03:11,791 --> 00:03:15,128 Draw this part bit by bit specifically, just think about it. 33 00:03:19,365 --> 00:03:22,969 If possible, it's better to start with the long hand. 34 00:03:25,939 --> 00:03:29,608 Today's presentation includes. 35 00:03:29,611 --> 00:03:39,017 There's not much to explain in theory, so just listen to the audio of my presentation, which can be a bit boring to imitate, the 36 00:03:39,020 --> 00:03:47,026 So it's usually okay to watch the music that people around you listen to and stuff like that, and I'll explain it again if I have important instructions. 37 00:03:47,827 --> 00:03:52,065 I hope you can easily create a working environment and follow along. 38 00:04:02,342 --> 00:04:05,645 If you turn the screen, just press Alki. 39 00:04:06,346 --> 00:04:13,286 Even if you are now seasick, it is best to continue to sort out the aspects of your hand that are not reluctant. 40 00:04:14,887 --> 00:04:16,487 When painting. 41 00:04:16,490 --> 00:04:21,527 Setting aside the national mother company finance, unconditionally stopping painting, etc. 42 00:04:22,228 --> 00:04:26,299 Please always adjust a screen in order not to hurt the project. 43 00:04:26,733 --> 00:04:29,469 Here it is drawn including as a giveaway, so now the shape is not right. 44 00:04:29,569 --> 00:04:34,874 It is suggested that these parts can now be finely fixed in the drawing stage. 45 00:04:35,441 --> 00:04:39,946 Selecting Alduro Baseball while moving this section. 46 00:04:41,714 --> 00:04:45,184 The actors tuned the horse into form, just some unnatural parts 47 00:04:46,853 --> 00:04:49,889 Let's rearrange it. 48 00:04:51,924 --> 00:04:55,161 It's also good to draw while striking the flower in the middle. 49 00:05:02,235 --> 00:05:05,538 And it didn't zoom in as much as I thought it would at first. 50 00:05:05,672 --> 00:05:15,481 The moment you know to zoom in when you draw, enter a little at that time, usually often around if you look at the drawing from a distance. 51 00:05:15,782 --> 00:05:19,085 Once you start zooming in, is the painting seen from a distance? 52 00:05:19,686 --> 00:05:24,791 It's a little bit longer at first because the eyes aren't as long as you think they are 53 00:05:25,391 --> 00:05:35,601 I want to draw dramatically with balloons, and later, when I grab them carefully, I will mix them a little bit, so each one is drawn with care. 54 00:05:37,070 --> 00:05:41,406 If there is a slightly faster drawing technique, now draw mainly in straight lines. 55 00:05:41,409 --> 00:05:46,145 Imagine that the picture is faster than drawing with curves. 56 00:05:46,946 --> 00:05:50,583 Of course, there are differences for everyone. 57 00:05:53,186 --> 00:05:55,922 Alternating between curved and straight lines 58 00:05:57,423 --> 00:06:02,028 If you think it's too slow now, you can indicate it with a straight line and a curve. 59 00:06:03,830 --> 00:06:09,869 Even if it's customary to de-balance these parts, the middle is thin. 60 00:06:09,902 --> 00:06:14,640 Hearing more, when the time comes, you can put a shadow here later and add a sense of dimensionality. 61 00:06:14,707 --> 00:06:19,312 So, please attract some more spikes where it ends. 62 00:06:21,914 --> 00:06:25,918 Such a thin part that we pick the hand that 63 00:06:26,185 --> 00:06:32,125 Because it's hard to handle the thickness range, so those eyes are too thin 64 00:06:32,658 --> 00:06:35,061 Recommend not to put it now. 65 00:06:42,702 --> 00:06:47,006 And don't paint the hair texture on the sky, only chase it so at the end 66 00:06:47,039 --> 00:06:55,148 Don't go, if possible, just put a long line to the side and I'll drag this to the end. 67 00:06:56,282 --> 00:07:02,554 It needs to be handled for a long time so that the shading continues, softly, later on when you're coloring. 68 00:07:02,557 --> 00:07:08,127 So now in the process of fixing the painting, I'm using too short a hand. 69 00:07:08,361 --> 00:07:17,437 At 19:00, it's nice to be able to put the gate and draw, or draw over your object, or check it that way. 70 00:07:18,271 --> 00:07:22,542 I'm trying to draw the outline of each piece and am fixing the sketch. 71 00:07:35,855 --> 00:07:36,922 There are places like this. 72 00:07:36,925 --> 00:07:43,295 In such thin parts, like these ribbons. 73 00:07:43,298 --> 00:07:49,435 There are parts then, when you enter that part, you should avoid some of the institutional ropes and draw the diagram. 74 00:07:57,376 --> 00:07:59,946 The more we do this, the more we'll reshape the shape. 75 00:08:06,919 --> 00:08:08,521 Instinctively 76 00:08:08,855 --> 00:08:13,292 Hungry for golf, during such a long break 77 00:08:14,827 --> 00:08:17,429 Drawing with multiple fingertips. 78 00:08:17,432 --> 00:08:19,198 Don't even think about it. 79 00:08:19,765 --> 00:08:22,068 Keep your wrists tight, use your elbows 80 00:08:23,102 --> 00:08:27,106 Once you pick up the pen, you want to achieve it and keep it moving in place. 81 00:08:27,139 --> 00:08:30,309 So that you can easily show it in the long hand 82 00:08:52,131 --> 00:08:55,935 These parts still don't work that well now. 83 00:08:56,569 --> 00:08:59,872 Let's focus our attention on drawing the outline of the large blocks. 84 00:09:01,741 --> 00:09:05,144 And is the hair texture a painting exhibit? 85 00:09:05,411 --> 00:09:08,281 We drew it short, there's nothing to use. 86 00:09:08,581 --> 00:09:15,086 If possible, don't let the thermocline break in the middle by the hair root, rather break it off 87 00:09:15,089 --> 00:09:17,957 It's better to hide it in the other hand. 88 00:09:21,527 --> 00:09:25,498 These numbers overlapping will appear a lot in the hair. 89 00:09:32,972 --> 00:09:38,778 There's also this sense of thickness where there's such overlap. 90 00:09:38,911 --> 00:09:45,751 Steaming these parts a little bit, marking them in advance, we'll naturally continue the shading when we pre-process later. 91 00:09:48,454 --> 00:09:51,290 European moment 92 00:09:52,358 --> 00:09:54,594 Just use the shadows 93 00:09:54,860 --> 00:09:57,930 Countermeasures can be covered 94 00:09:58,497 --> 00:10:00,923 And it's too much work to load it this way. 95 00:10:00,923 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 96 00:10:05,504 --> 00:10:07,072 to spread it. 97 00:10:07,075 --> 00:10:10,276 If you're used to avoiding groups, that's great. 98 00:10:18,551 --> 00:10:20,686 So actually, the shortcut keys are 99 00:10:22,154 --> 00:10:27,126 It's hardly ever used nowadays, except for Biwa and control jets. 100 00:10:28,060 --> 00:10:32,765 This process works the longest while painting. 101 00:10:34,967 --> 00:10:39,438 It is often necessary to transport to see the base pipefish. 102 00:10:49,649 --> 00:10:53,586 00:10:49,649 holding on, fixing it. 103 00:11:04,330 --> 00:11:07,600 So, just as we had originally planned, the line 104 00:11:09,735 --> 00:11:15,941 Because the silhouette is diffused feeling, the hair is gathered inward feeling, in constant trimming of the shape. 105 00:11:19,545 --> 00:11:21,814 Instead of continuing to go behind the cape. 106 00:11:24,216 --> 00:11:27,119 There's something that's slightly forward. 107 00:11:28,220 --> 00:11:33,492 If there are places where you can take advantage of the three-dimensionality, show them a little bit from now on as well. 108 00:11:41,167 --> 00:11:42,300 Brush size is 109 00:11:42,303 --> 00:11:49,174 You can operate as you like, but personally trim this with a small brush, and rest a little larger at first 110 00:11:49,177 --> 00:11:53,813 It's much better to set up with a brush that can easily stimulate. 111 00:11:59,985 --> 00:12:05,624 And it's better to force yourself to always walk with one hand. 112 00:12:05,725 --> 00:12:12,197 Even if later on you shape the pulsar in this way, you can only use the hand that wraps around the desired part of 113 00:12:12,200 --> 00:12:15,868 Instead, it's more readable. 114 00:12:18,537 --> 00:12:23,342 Instead of leaving unnecessary hands to draw the right shape. 115 00:12:23,542 --> 00:12:27,079 It's better to keep it like a convention. 116 00:12:35,087 --> 00:12:36,721 Draw a long line 117 00:12:36,724 --> 00:12:40,126 So complicated that it's trolled, too 118 00:12:42,394 --> 00:12:45,531 It's good to do it while you're fixing it. 119 00:12:57,743 --> 00:13:01,213 At the crease, the listener gives with then. 120 00:13:02,148 --> 00:13:05,351 Just bake a little flat when you turn it over 121 00:13:07,686 --> 00:13:12,323 Away from 100 seats to confirm, do not say the original words, now finishing in the 122 00:13:12,326 --> 00:13:14,894 Can you preview me? 123 00:13:25,671 --> 00:13:27,639 When I was drawing today 124 00:13:27,642 --> 00:13:34,013 If you grow up with this part without any idea, then the concentration will only fall on whoever it is. 125 00:13:34,046 --> 00:13:43,022 So many times work too long, and this time if there is a way to concentrate a little bit, I would like to. 126 00:13:43,622 --> 00:13:49,762 Now this is the system that's being drawn, when the hair-like coloring is being held 127 00:13:51,063 --> 00:13:53,298 Bringing up the details into what? 128 00:13:53,301 --> 00:13:55,367 Where does this take Greene's me? 129 00:13:55,568 --> 00:14:04,276 Now Centaur thinks about how this would be drawn in the next process, and that part can add a little bit of focus. 130 00:14:04,810 --> 00:14:11,350 If you're working on it, why do I choose to be too fast when there's a lack of power? 131 00:14:11,417 --> 00:14:15,254 If you have that in mind, then the process is not over now that 132 00:14:16,288 --> 00:14:22,261 Why not think a little bit about what the next process will be for the level that you're drawing now? 133 00:14:23,963 --> 00:14:26,599 Instantaneous image training. 134 00:14:31,303 --> 00:14:38,310 If you draw, with these techniques, you naturally lighten the burden of drawing and can show more. 135 00:14:39,378 --> 00:14:41,981 There are complex parts like Joby. 136 00:14:42,014 --> 00:14:46,385 I might hurt your concentration too if I didn't think to just pick it. 137 00:14:47,219 --> 00:14:50,756 How do you get in here without dividing the cloths of the heteroword force? 138 00:14:51,123 --> 00:14:55,561 It seems like we need a shade to get to this 139 00:14:57,429 --> 00:15:04,770 Drawing while painting doesn't actually change the result, but you can focus more on the painting. 140 00:15:05,204 --> 00:15:07,773 Giving such a falling part of the strength that 141 00:15:09,108 --> 00:15:12,344 only after a 4-foot roundabout. 142 00:15:22,454 --> 00:15:24,490 With an empty hand. 143 00:15:26,325 --> 00:15:27,693 Wrist-Boden 144 00:15:30,496 --> 00:15:32,598 Even with the elbow fixed up. 145 00:15:39,939 --> 00:15:40,272 Now 146 00:15:41,373 --> 00:15:42,908 We're so bored. 147 00:15:54,153 --> 00:15:56,622 Like this hand 148 00:15:56,655 --> 00:16:03,896 Finishing with a structure that can stand even with thinning or sharpening 149 00:16:05,597 --> 00:16:09,268 Not so much tricks or techniques. 150 00:16:09,368 --> 00:16:10,269 So 151 00:16:11,403 --> 00:16:15,274 If you do color painting, in my own coloring method 152 00:16:16,442 --> 00:16:19,878 does it take a lot of hands. Testing these things out. 153 00:16:21,213 --> 00:16:25,084 compared to my colorful style, if it feels like this is taking a long time. 154 00:16:26,352 --> 00:16:28,754 Is it okay to shorten this process? 155 00:16:29,555 --> 00:16:34,259 Leave only the hands that are really needed, leave only the markers, and go over. 156 00:16:34,393 --> 00:16:39,965 As far as I'm concerned, something like human cells and muscle descriptions, I hardly ever use my hands. 157 00:16:41,066 --> 00:16:47,706 Is it better to save your hand for most things that can be shown in pictures and end up with color? 158 00:16:48,807 --> 00:16:53,412 It's thinned out, there's no more of that part. Again. 159 00:16:55,681 --> 00:16:58,483 When it gets thicker, the 160 00:16:58,486 --> 00:17:01,520 Because ordinary individuals can be drawn more three-dimensionally, too 161 00:17:05,723 --> 00:17:07,526 Just like that habit 162 00:17:07,626 --> 00:17:09,661 Straight and pretty. 163 00:17:10,796 --> 00:17:13,866 And not done mindlessly. 164 00:17:14,933 --> 00:17:22,974 These things, or these slightly decorated, let's do it, but it doesn't seem to work. 165 00:17:23,041 --> 00:17:31,517 Those things are much easier to draw with the message of the new internal demon, so put that in again, and then put the big-eyed shawl in. 166 00:17:31,950 --> 00:17:34,153 would prevent us from describing it. 167 00:17:34,186 --> 00:17:35,087 Sure. 168 00:17:38,791 --> 00:17:40,793 Simply draw this object. 169 00:17:42,861 --> 00:17:45,130 The end works too. 170 00:17:45,197 --> 00:17:51,103 Then put a simple indication of the direction and the degree of spacing of the wrinkles and stuff. 171 00:17:51,303 --> 00:17:58,944 Anyway, these friends are the focus of unraveling the body world, so even now catch and describe 172 00:18:01,880 --> 00:18:04,650 It will eventually disappear. 173 00:18:16,862 --> 00:18:20,999 Give a little bit of thickness to the part where the button body ends, like this 174 00:18:34,179 --> 00:18:36,180 The hole is the echoplex. 175 00:18:36,183 --> 00:18:40,452 Don't draw the hands too complicated, catch the silhouette 176 00:18:43,455 --> 00:18:51,997 zap the soul in such a distinguished place, give the notebook series as well as the plan, and then add a sense of structure 177 00:18:56,201 --> 00:18:59,505 Expectations of concretization. 178 00:19:06,078 --> 00:19:08,447 It's better to retrim with a small brush. 179 00:19:08,881 --> 00:19:12,751 Now, let's set this part in the inside that 180 00:19:13,886 --> 00:19:18,891 Keeping the white cloth and the skin from puffing up 181 00:19:34,606 --> 00:19:36,708 If you don't know, stay away 182 00:19:47,553 --> 00:19:50,521 Such a thin layer, so this flutter 183 00:19:50,524 --> 00:19:57,029 dead, the place where the back is separated, the hand goes in is fine, just like here now 184 00:20:00,299 --> 00:20:02,166 There's such a vague twist. 185 00:20:02,169 --> 00:20:08,339 These parts can be kindly expressed here, but you know, have turned into disappearing hands anyway 186 00:20:08,342 --> 00:20:09,007 Okay? 187 00:20:18,850 --> 00:20:22,888 Only write from such a bright and dark place 188 00:20:22,921 --> 00:20:25,657 It's good that you think that way. 189 00:20:31,830 --> 00:20:35,200 The hair will penetrate a little bit, the 190 00:20:40,305 --> 00:20:42,273 The Koreans who ended it all 191 00:20:42,276 --> 00:20:47,379 It's piece after piece of long, long hair that 192 00:20:48,880 --> 00:20:56,255 You can't look at space as a line, you have to always think about how to separate this so that it's good. 193 00:20:56,888 --> 00:21:03,427 The process of Zheng closing his ears to draw shadows, and if you think of this as a shadow that ends exactly like this, it becomes a little bit confusing. 194 00:21:03,430 --> 00:21:05,664 Think about the time to show it. 195 00:21:08,367 --> 00:21:12,571 It's a little scary, but I drew a big chunk of that first 196 00:21:14,806 --> 00:21:17,342 Wanted to hear it again after being irritated 197 00:21:19,444 --> 00:21:22,814 It gets thinner here, too. Sometimes it gets thicker. 198 00:21:25,784 --> 00:21:31,323 Later on, this hair can be wiped off the clown to feel the shape. 199 00:21:33,525 --> 00:21:38,497 Don't be burdened with drawing large pieces of please use the middle of the hand designation. 200 00:21:45,570 --> 00:21:51,743 The part divided in this way must be clear in order to produce density with the shading of this part of 201 00:21:53,045 --> 00:21:55,079 After some effort, a kind of no cell. 202 00:21:55,082 --> 00:22:02,788 If this seam split is also marked, it naturally turns into a bright and dark density early on later. 203 00:22:04,222 --> 00:22:13,532 The curvature becomes larger and smaller, and as a result of this back and forth, the hair naturally spreads, so pulling it like this like a hook and loop silk. 204 00:22:14,533 --> 00:22:16,101 Curvature large 205 00:22:16,535 --> 00:22:20,772 Smaller, larger, means that these things will keep crossing over. 206 00:22:31,516 --> 00:22:36,855 Some people don't delineate clearly enough when they read sex, so they rest quickly. 207 00:22:36,888 --> 00:22:42,828 Come on, I'm there to allow the idea of a new Chinese fix and easy here 208 00:22:43,695 --> 00:22:50,602 Like the alternative of going as fast as a car and painting it as going down from the end. 209 00:22:51,036 --> 00:22:57,275 If you don't quite understand it, don't ramble when drawing camouflage or boxes or something like that. 210 00:22:58,810 --> 00:23:01,580 Gradual dots and dashes 211 00:23:01,780 --> 00:23:06,418 Slowly coming to an end, slowly slowing down 212 00:23:07,619 --> 00:23:11,323 To be precise, he was an exercise. 213 00:23:17,129 --> 00:23:19,965 Please confirm if it's drawn somehow. 214 00:23:23,268 --> 00:23:28,340 And this bad sound can be studied that, the most important thing is first. 215 00:23:28,974 --> 00:23:32,377 The shape of the fish is drawing the water bottle first, the 216 00:23:35,981 --> 00:23:38,283 Don't draw it simply like that. 217 00:23:40,719 --> 00:23:43,455 Need to think about how to draw in three dimensions. 218 00:23:48,126 --> 00:23:55,734 Then if you hold down Alt while dragging the boxing, the mouse cursor will look like this, and if you drag it, it will turn into a boxer. 219 00:23:55,967 --> 00:24:01,039 Press control with that state, set the central axis to the toe, and turn. 220 00:24:02,774 --> 00:24:05,177 Here it becomes Tencent again. 221 00:24:05,310 --> 00:24:08,914 It's hard to run like this. Here you go, hide it. 222 00:24:09,047 --> 00:24:12,951 And there is a possibility. 223 00:24:19,624 --> 00:24:20,826 Here too 224 00:24:21,626 --> 00:24:24,528 because the dimensions should be the same 225 00:24:24,531 --> 00:24:26,731 Turn after the boxing break. 226 00:24:30,535 --> 00:24:38,176 Be careful because there is no loaded part, now select the selection area, especially if you click on the selection part 227 00:24:39,711 --> 00:24:41,146 it will disappear. 228 00:24:42,180 --> 00:24:45,717 The Demon Grand Immortal is getting fuzzy, so keep dealing with that. 229 00:24:46,051 --> 00:24:53,959 Very subtle point, that accumulation into line drawing is wonderfully flat, and it's really important to reduce that damage. 230 00:24:55,160 --> 00:24:58,763 Such is also ending with a rope is not a very good choice. 231 00:24:58,864 --> 00:25:05,870 Feel free to put some thicker rope or something like that, only when connecting here 232 00:25:05,873 --> 00:25:08,206 And add a detail big hand would work. 233 00:25:12,544 --> 00:25:14,445 Three-dimensional objects 234 00:25:14,448 --> 00:25:18,850 Always placed at the periphery of the design, or much, much less 235 00:25:21,052 --> 00:25:23,255 And the outer frame of the skirt. 236 00:25:23,588 --> 00:25:25,724 This little part is sorted out for a while. 237 00:25:26,658 --> 00:25:30,662 Such a thin object, and no need to let go of it now. 238 00:25:39,004 --> 00:25:40,805 Going down. 239 00:25:41,940 --> 00:25:44,175 We have puppets. 240 00:25:45,110 --> 00:25:48,313 My object is completely separate from the character. 241 00:25:49,414 --> 00:25:53,585 After entering this, it will get in the way of the part that we draw long 242 00:25:55,253 --> 00:25:57,521 The manual will separate. 243 00:25:57,524 --> 00:25:59,391 In general 244 00:25:59,925 --> 00:26:03,728 In the background, these can be separated objects 245 00:26:04,563 --> 00:26:07,532 Separate those friends layers can also rest. 246 00:26:11,603 --> 00:26:14,205 These skirts are just like the ones used here 247 00:26:15,740 --> 00:26:21,913 A little earlier, the middle and all at once simplified. 248 00:26:23,014 --> 00:26:25,083 One beat back 249 00:26:38,697 --> 00:26:41,066 However, if you follow the original sketch 250 00:26:42,133 --> 00:26:44,970 leaving only the drug sauce 251 00:26:46,171 --> 00:26:47,772 Painting too fast. 252 00:26:50,075 --> 00:26:52,810 The shape is a little bit asymmetrical. 253 00:26:52,813 --> 00:27:00,217 And this part is also 90 people, here the zigzag is also short, here the side is parallel, and the back is symmetrical then. 254 00:27:00,220 --> 00:27:06,891 Therefore, in order to design the cronomic surface of the infant 255 00:27:06,958 --> 00:27:09,127 there are asymmetries on both sides. 256 00:27:23,875 --> 00:27:28,313 Here, the same case better take a long time. 257 00:27:28,513 --> 00:27:34,619 Hong Chengchao always feels important when he's doing design. 258 00:27:37,055 --> 00:27:39,357 The part of the human body that has the strongest sense of structure. 259 00:27:39,691 --> 00:27:47,198 The part that catches the eye as much as the face, the part that probably carries, nothing better than imagined. 260 00:27:47,799 --> 00:27:54,838 So, you draw the design a little bit more clearly, the 261 00:27:54,841 --> 00:27:57,242 could give me a little bit of charm. 262 00:28:05,016 --> 00:28:06,384 Sure, give me 263 00:28:07,686 --> 00:28:10,922 I instinctively touched a steaming hand 264 00:28:15,126 --> 00:28:19,130 You should be aware of supporting a tent all the time. 265 00:28:32,677 --> 00:28:35,547 It's better to relax a little bit. 266 00:28:35,613 --> 00:28:42,520 The cycle is a little bit small everywhere, so a little bit of hand is folded, so the concept would be wrong. 267 00:28:43,822 --> 00:28:54,332 The hand and the tiny ruffle also have no reason to be a little bit the same, both in Townshend skin slightly more space. 268 00:28:55,500 --> 00:28:58,436 Not as good as a lowered inhibitory force. 269 00:29:03,842 --> 00:29:05,542 This part of the hand also converges the tax. 270 00:29:05,545 --> 00:29:08,613 Write the diary of your choice 271 00:29:29,367 --> 00:29:31,536 I was going to have the end of the cable sticking out. 272 00:29:32,937 --> 00:29:34,838 Too many wishes became focused. 273 00:29:34,841 --> 00:29:37,142 Omitted one point. 274 00:29:38,309 --> 00:29:43,381 And because of the unconvincing wrinkled cities that go deep into the 275 00:29:45,049 --> 00:29:50,188 And instead of having the show go across the hundred Buddhas that 276 00:29:50,688 --> 00:29:53,124 Shaded those parts. 277 00:29:57,362 --> 00:29:59,998 And when the clothing grainy expression enters, the 278 00:30:00,265 --> 00:30:08,239 Please mark the direction and interval degree slightly, and don't organize too cleanly. 279 00:30:08,339 --> 00:30:12,310 These indicate that, when we trim the small brush 280 00:30:13,812 --> 00:30:16,381 No need to trim, it usually leaves that state. 281 00:30:22,520 --> 00:30:26,291 This place is covered by Albert, work for me again 282 00:30:26,558 --> 00:30:55,987 Conical cylindrical surfaces. When you touch a hand this long. 283 00:30:56,354 --> 00:30:58,689 You should never do a shoulder. 284 00:30:58,692 --> 00:31:03,328 When you zoom in, if you look from a distance, this may not be symmetrical. 285 00:31:03,962 --> 00:31:09,234 Even to avoid that, when you see the hand that was initially drawn, even if you feel uncomfortable, use a slightly longer hand 286 00:31:11,369 --> 00:31:12,971 Please draw a distant picture. 287 00:31:28,386 --> 00:31:31,789 And there's a little bit of a bend here, too 288 00:31:33,358 --> 00:31:35,460 The whole picture looks particularly light. 289 00:31:42,033 --> 00:31:45,669 It's narrow and wide here. 290 00:31:45,672 --> 00:31:48,139 This results in a surface like this. 291 00:31:52,710 --> 00:31:55,146 It's a little bit fuzzy in the area where there's a lot of field tunnels now, right? 292 00:32:06,991 --> 00:32:08,792 In comparison to this 293 00:32:08,795 --> 00:32:11,629 This part is too wide and needs to be handled. 294 00:32:14,499 --> 00:32:19,170 Select and hold the Tiloc control for the ball cap 295 00:32:19,237 --> 00:32:23,141 Bring the mouse over and it will turn into a white cursor, pull and hold this. 296 00:32:26,945 --> 00:32:29,981 And then after reviewing it, sorting through it again. 297 00:32:30,581 --> 00:32:33,151 It should be increased slightly. 298 00:32:49,600 --> 00:32:52,337 So, now this skirt 299 00:32:52,370 --> 00:32:55,673 I think it's going to be slightly more comfortable here. 300 00:32:58,543 --> 00:33:01,679 00:33:01,679 giving him a hemorrhagic husband. 301 00:33:07,752 --> 00:33:10,221 And this seam is so fuzzy that 302 00:33:11,723 --> 00:33:13,925 A little bit smaller 303 00:33:18,730 --> 00:33:20,298 This sense of thickness 304 00:33:27,305 --> 00:33:29,407 It doesn't match the center. 305 00:33:29,774 --> 00:33:35,612 The form is simple, press the boxing as a road and press 306 00:33:35,615 --> 00:33:37,515 Rearranging. 307 00:33:44,522 --> 00:33:45,822 Look here. 308 00:33:45,825 --> 00:33:55,366 There are two places here, the other one is the province of Alba, where Sophie and Sophie are dead. 309 00:33:58,870 --> 00:33:59,037 Silver 310 00:34:00,338 --> 00:34:02,407 Own ground painting all the time 311 00:34:04,042 --> 00:34:07,445 Responsible for checking. 312 00:34:11,748 --> 00:34:13,417 Her steps now 313 00:34:13,420 --> 00:34:18,889 So, each stage is wrong, and it's very difficult to correct, at the latter stages 314 00:34:19,090 --> 00:34:22,560 Later masks sometimes have no way to correct. 315 00:34:22,627 --> 00:34:27,130 So be a little stricter at this stage, so there's no harm in the address. 316 00:34:30,368 --> 00:34:32,370 Not that kind of human-made type. 317 00:34:46,150 --> 00:34:48,753 and the heel position 318 00:34:50,021 --> 00:34:54,992 The small part is the material that will be raised later, so the proportions and the gin have to match precisely 319 00:35:04,302 --> 00:35:06,471 And extinct species are a little bit fuzzy. 320 00:35:06,571 --> 00:35:09,173 We choose here and make a selection that 321 00:35:10,741 --> 00:35:14,378 Make it close to the Arctic gate. 322 00:35:45,309 --> 00:35:46,476 The spacing is wide. 323 00:35:46,479 --> 00:35:54,986 The "Dead" tune was played inside, and when the green formation was played, there was a natural platinum valley side. 324 00:35:55,019 --> 00:36:00,691 Therefore, if it spreads consistently, it will not produce a natural curtain pattern. 325 00:36:01,058 --> 00:36:08,866 We swap here, and if there is a widening, the narrowing will be smaller. 326 00:36:08,900 --> 00:36:12,870 So we can produce this sense of a crease. 327 00:36:15,740 --> 00:36:17,708 There are places like this. 328 00:36:35,993 --> 00:36:39,030 And this light. 329 00:36:39,163 --> 00:36:45,836 Now if the right information is important, you can usually draw more than you think if you look at the information carefully. 330 00:36:45,870 --> 00:36:47,572 So, please zoom in a little bit on that 331 00:36:49,807 --> 00:36:51,242 Take this model 332 00:36:53,311 --> 00:36:56,513 Just draw it specifically. 333 00:36:56,516 --> 00:36:58,816 If the design element has to go in. 334 00:37:00,017 --> 00:37:02,753 This part has details that are nice to look at. 335 00:37:03,754 --> 00:37:06,224 So on the wide side. 336 00:37:07,058 --> 00:37:09,660 giving a wide enough area that 337 00:37:11,629 --> 00:37:18,336 It looks good in there, and it gets progressively wider. Add the light to it. 338 00:37:19,537 --> 00:37:23,574 When we use repeated objects, the 339 00:37:25,142 --> 00:37:31,282 Put in the rule-breaking details and have fun 340 00:37:33,851 --> 00:37:36,786 00:37:36,787 narrowing once again. 341 00:37:36,789 --> 00:37:39,390 The tone can also be modified. 342 00:37:40,124 --> 00:37:42,793 And a little bit on the other side, too 343 00:37:45,129 --> 00:37:47,064 because of what was going to be put in. 344 00:37:47,398 --> 00:37:53,237 With the addition of details and then narrowing, this drop short can be heard, right? 345 00:37:58,776 --> 00:38:00,810 It looks a little bit asymmetrical. 346 00:38:00,813 --> 00:38:02,947 Trimming the forest 347 00:38:03,281 --> 00:38:07,351 Please check slightly the part of the theoretical shadow race that 348 00:38:08,119 --> 00:38:14,992 The curses can't hang without fundamental, so the facts will be added in for door rings and such. 349 00:38:15,493 --> 00:38:17,561 Just hang it for me. 350 00:38:32,109 --> 00:38:35,145 reshaping the shape. 351 00:38:35,148 --> 00:38:40,318 It will save time if you leave this as is for repeated use. 352 00:38:45,222 --> 00:38:48,526 But we're still small, so there's a brief trimming phase that 353 00:38:48,726 --> 00:38:51,929 The team that wouldn't have done it long ago 354 00:39:20,091 --> 00:39:23,761 To look like a jellyfish, wouldn't it be nice to hang in the farmhouse like this? 355 00:39:25,262 --> 00:39:27,297 But you can't put it in right now. 356 00:39:27,300 --> 00:39:31,102 If you put in the view of the day beforehand, you will lose more than you think. 357 00:39:31,502 --> 00:39:37,341 Therefore, we need to make it after the birthday, starting with the quote and touching the big class that we didn't draw earlier. 358 00:39:38,342 --> 00:39:42,780 without a specific human form, just like the movie. 359 00:39:51,389 --> 00:39:54,058 the head and the shoulder joints. 360 00:39:54,992 --> 00:39:57,795 Turning the two columns backwards. 361 00:40:02,166 --> 00:40:04,869 Putting this joint on a sphere. 362 00:40:08,038 --> 00:40:11,075 Put something on it that grabs the food. 363 00:40:21,952 --> 00:40:25,723 This part is also more flat than the 364 00:40:29,360 --> 00:40:31,529 in a thicker and thinner form. 365 00:40:32,596 --> 00:40:38,836 But there's nothing good about giving a tip that such a thin object will be painted in advance. 366 00:40:39,136 --> 00:40:41,572 So, then Chow gave it. 367 00:40:41,705 --> 00:40:46,577 Now, I decided to rent it to me first for those that had thickness to me. 368 00:40:57,988 --> 00:41:00,891 Associated with major characters 369 00:41:23,481 --> 00:41:27,017 And also hosted it as cleanly as a stolen leg. 370 00:41:35,593 --> 00:41:39,163 There's nothing good about human forms that have to be revealed. 371 00:41:40,865 --> 00:41:44,535 And then the second half to adhere to the part to thicken a little bit 372 00:42:07,558 --> 00:42:09,527 Going backwards 373 00:42:11,729 --> 00:42:15,933 A little bit of size for bows and such, it's better to draw now, right? 374 00:42:43,827 --> 00:42:48,432 Only four eggs were raised, and it really got thicker. 375 00:42:48,699 --> 00:42:51,902 And then finish thinly. 376 00:43:09,987 --> 00:43:14,425 Don't find it too difficult to do the hair as well as this character. 377 00:43:15,759 --> 00:43:17,727 Change the curvature. 378 00:43:17,730 --> 00:43:21,498 If the curvature is so large that 379 00:43:21,632 --> 00:43:25,436 Some curvature becomes weaker, with a flat curve. 380 00:43:26,737 --> 00:43:30,240 Usually a little longer. 381 00:43:36,480 --> 00:43:38,514 Joey, I decided to be like him. 382 00:43:38,517 --> 00:43:42,219 Please take a little trouble to help. 383 00:43:48,158 --> 00:43:51,128 and where the curvature is more severe. 384 00:44:04,942 --> 00:44:05,208 Cups. 385 00:44:05,211 --> 00:44:07,378 I don't put hair now. 386 00:44:08,679 --> 00:44:15,119 The hair on the back side also goes more upward than with you, understand, and it feels a little bit sideways to appear John. 387 00:44:18,255 --> 00:44:22,026 You saw the PSA. 388 00:44:33,270 --> 00:44:35,739 The curvature is very weak, some can stretch. 389 00:44:45,916 --> 00:44:49,620 American hair as well behaved as dead gothic 390 00:44:51,889 --> 00:44:56,126 But if you want to be associated with a character every day, you just need a hair, this friend. 391 00:44:56,460 --> 00:44:59,963 It's nice to jump out together. 392 00:45:02,433 --> 00:45:05,936 So, if all the important props are drawn. 393 00:45:05,969 --> 00:45:09,306 Then Joe goes into the head. 394 00:45:12,910 --> 00:45:17,648 This friend is slightly shorter, but this friend hides completely behind OK. 395 00:45:19,383 --> 00:45:21,418 If you see the side, the 396 00:45:23,020 --> 00:45:26,556 You can show the worry of the button, right. 397 00:45:26,559 --> 00:45:28,926 Now, that means it has a sense of space. 398 00:45:28,959 --> 00:45:32,930 The sense of distance gradually expands and 399 00:45:40,204 --> 00:45:42,573 Bows and stuff like that can't be that way now. 400 00:45:52,349 --> 00:45:54,184 I'm asking, with my head. 401 00:46:00,357 --> 00:46:04,661 00:46:00,357 with my eyes going down, a little bit thicker in the front 402 00:46:07,364 --> 00:46:12,335 The back corner of the eye looks sadder, to drop the eye. 403 00:46:12,338 --> 00:46:13,070 Relaxed 404 00:46:30,988 --> 00:46:36,059 The larger the homotopy ratio eyes are, the more wearable the 405 00:46:39,730 --> 00:46:41,732 When there is a pupil 406 00:46:43,567 --> 00:46:48,538 When I see my black to white ratio, why do I cover it up 407 00:46:48,541 --> 00:46:50,574 The track also listened to some of the ideas blocked. 408 00:47:05,556 --> 00:47:07,724 And then drew long eyebrows. 409 00:47:12,062 --> 00:47:15,732 Please put a little bit. 410 00:47:28,111 --> 00:47:30,781 And then from a distance, confirm one more place. 411 00:47:32,282 --> 00:47:35,452 The guardian without defect. 412 00:47:38,822 --> 00:47:40,324 Clothesline 413 00:47:42,226 --> 00:47:45,896 How the shadows come in after the directionality of 414 00:47:46,063 --> 00:47:49,833 putting just a little bit of direction, the 415 00:48:00,911 --> 00:48:03,980 Help me check that I didn't miss anything 416 00:48:03,983 --> 00:48:05,115 This part 417 00:48:06,783 --> 00:48:09,419 And anything with shadows must be painted. 418 00:48:13,991 --> 00:48:19,129 Like customary, the top is rounded at the bottom of the mouth and is diffused with sheep efficiency 419 00:48:20,664 --> 00:48:23,600 The shape is somewhat drawn with outer corners. 420 00:48:23,734 --> 00:48:29,373 A little bit more emphasis than the original sketch so that the shape is clearer. 421 00:48:29,673 --> 00:48:31,074 Let's do it for you. 422 00:48:58,635 --> 00:49:00,369 And then finishing the line. 423 00:49:00,372 --> 00:49:02,104 When cleaning up the lines, the 424 00:49:02,107 --> 00:49:05,341 layer is no longer as important as it seems. 425 00:49:05,344 --> 00:49:10,781 Is the sketch now neater, it would be better to concentrate on leaving only the necessary lines. 426 00:49:10,847 --> 00:49:14,251 So just think that only the simpler work is left. 427 00:49:34,237 --> 00:49:36,505 When you get into the e-law. 428 00:49:36,508 --> 00:49:43,513 Leave the original layer like I did, duplicate it with the control offer, and then close the original layer. 429 00:49:45,716 --> 00:49:52,089 In this state, if you do another control offer, you'll use a brush that has transparency, so there's a slightly thicker effect. 430 00:49:52,255 --> 00:49:56,727 In this state, adjust the transparency slightly and arrange and merge the controls. 431 00:49:57,060 --> 00:50:04,468 When it enters this state, the brushes become somewhat intimate, when you turn on the brush settings, when you turn on the binary brushes in this state. 432 00:50:04,768 --> 00:50:14,277 The transformation transfer section is 70% of the mini ending, so using the pen that steams out with a slight click, now leaving only where it needs to be 433 00:50:16,613 --> 00:50:19,716 The rest of the time tidied up more neatly. 434 00:50:21,418 --> 00:50:27,391 For those who are watching the lectures, it's okay to be a little bit belly-deep in this course. 435 00:50:28,325 --> 00:50:35,531 Not the part where I can shorten the moving time, no matter how fast I speed up and follow the prescribed time 436 00:50:35,534 --> 00:50:38,368 Always works well with. 437 00:50:41,671 --> 00:50:45,075 It's better to have the outer frame of the object dominate this way. 438 00:50:45,909 --> 00:50:49,179 If you have a blurry bump that seems to trim the outline, delete it. 439 00:50:50,213 --> 00:50:54,684 Steam it some more to create a closed shadow. 440 00:50:55,352 --> 00:50:59,089 And then erase the part that's thicker than needed. 441 00:51:00,991 --> 00:51:07,264 The extent to which such a large work can be put in if it can contain knot expressions or something like that. 442 00:51:07,297 --> 00:51:09,166 Not necessary. 443 00:51:25,115 --> 00:51:27,651 Again, it would be nice if empty hands were the main focus. 444 00:51:29,786 --> 00:51:34,591 to touch the details, so those parts that we can't express with our big hands. 445 00:51:34,858 --> 00:51:37,894 00:51:37,894 like if we could organize it together 446 00:51:41,531 --> 00:51:46,670 Again, in this process, especially in this process 447 00:51:47,471 --> 00:51:51,808 In addition to painting the decoration, there's a little bit of leg. 448 00:51:52,776 --> 00:52:02,452 When drawing the lazy part of the painting, concentration is often broken a lot, and that time it is convenient when coloring if you draw this part really detailed. 449 00:52:02,552 --> 00:52:04,721 I think it's an insurance process. 450 00:52:06,523 --> 00:52:07,724 Probably 451 00:52:08,792 --> 00:52:12,929 Let's make time neat, shall we? 452 00:52:26,143 --> 00:52:28,477 So, before this process 453 00:52:28,480 --> 00:52:35,452 If you add up the whole process, an hour and a half and two hours 454 00:52:35,519 --> 00:52:38,455 You can think of it as taking six hours. 455 00:52:49,933 --> 00:52:55,305 Erase these parts of the hair and eyes if you don't need them to overlap. 456 00:52:55,839 --> 00:52:59,042 The process of removing unnecessary lines is ceiling. 457 00:53:15,392 --> 00:53:17,727 In the previous process, no matter how clean the drawing was 458 00:53:18,295 --> 00:53:22,165 When the body color came in, had to surface 459 00:53:24,301 --> 00:53:27,571 it becomes blurred, but it's time to deal with it. 460 00:53:30,707 --> 00:53:36,246 It seems that some people play with this process during the day. 461 00:53:37,180 --> 00:53:42,185 Some people find it satisfying to see clean and tidy preferences, but there must be some of these people 462 00:53:44,821 --> 00:53:48,390 It's freeing to find your own unique style from the positive colors. 463 00:53:48,393 --> 00:53:53,997 Because I wanted to color quickly in the main modern, I also had the part of shooting preference. 464 00:53:54,331 --> 00:54:01,571 Usually, there is more and more to do in the minimal learning, so you tend to go slightly deeper in the system to try something new. 465 00:54:03,974 --> 00:54:10,747 So, I personally think that in this spring body, using some special colors, or now having a difficult sense of material 466 00:54:11,147 --> 00:54:18,154 Trying to paint some unfamiliar areas for me when the eaves are a little bit more organized than usual. 467 00:54:26,029 --> 00:54:26,862 So just now went to the 468 00:54:26,865 --> 00:54:30,533 If it's brush-based, now it's thought that eraser-based is fine. 469 00:54:51,554 --> 00:54:54,291 This thickness is too thick. 470 00:54:54,791 --> 00:55:01,398 Those parts that weren't handled correctly, obviously when it comes to coloring, there's a problem when it comes to cleaning up that part, the 471 00:55:01,698 --> 00:55:04,901 It would drip from the sky like a knife 472 00:55:06,336 --> 00:55:12,241 If you separate it cleanly, there will be less work to deal with it in the coloring process. 473 00:55:12,244 --> 00:55:13,109 Sure. 474 00:55:13,410 --> 00:55:17,614 In this process, you focus more on discovering those parts. 475 00:55:18,715 --> 00:55:21,818 Instead of fixing all the hands 476 00:55:21,851 --> 00:55:24,888 Eliminate unnecessary dots. 477 00:55:47,310 --> 00:55:51,614 This wrinkled presentation cloth is too thick and will definitely cause problems when coloring. 478 00:55:52,749 --> 00:55:57,187 It's good to leave thin lines and the outline is organized. 479 00:56:01,358 --> 00:56:03,827 Blocked by the shadow of destruction. 480 00:56:18,842 --> 00:56:23,747 The main use of the seed size is just a little bit thinner than the use. 481 00:56:59,182 --> 00:57:05,054 These parts are a little bit shaded, slightly shot in from the periphery. 482 00:57:05,822 --> 00:57:08,425 Releasing this important part later on when shading 483 00:57:28,878 --> 00:57:34,751 Good for full time work, the shadow will be slightly more complex part continues to be focused. 484 00:57:35,285 --> 00:57:45,528 The ears let me paint the shadows here and start thinking from this part. 485 00:57:54,604 --> 00:57:57,073 Usually, this process 486 00:57:58,441 --> 00:58:05,482 Physical exertion is the gateway to finance, and coloring is the fun of scribbling books as you go along 487 00:58:06,015 --> 00:58:11,054 $1000 mostly with just this black and white line that 488 00:58:12,322 --> 00:58:15,424 A little bit of a novelty. 489 00:58:15,427 --> 00:58:20,730 The usual favorite musical outfit at this time is a personal recommendation 490 00:58:21,331 --> 00:58:29,873 Designing characters and listening to the music that goes with them is also a way for you to enjoy character design. 491 00:58:30,940 --> 00:58:33,542 There is a fee 492 00:58:33,545 --> 00:58:36,012 It's a fee concept 493 00:58:36,980 --> 00:58:46,256 sporting music, arctic music. 494 00:58:51,861 --> 00:58:56,165 listening to this music while working. 495 00:58:57,300 --> 00:58:59,903 It's a way to enjoy audio and visual. 496 00:59:13,049 --> 00:59:20,156 If you organize your hands like this so cleanly that every painting is like a habit 497 00:59:21,891 --> 00:59:24,760 Draw these hands 498 00:59:24,763 --> 00:59:27,297 Make the design a great prop. 499 00:59:28,464 --> 00:59:35,371 There are many aspects very helpful, on the contrary, people who are too lazy to draw a little hand and conceal the excuse of difficulty 500 00:59:36,105 --> 00:59:38,107 This is called good hand material 501 00:59:39,242 --> 00:59:42,477 which cannot be applied in the design. 502 00:59:42,480 --> 00:59:45,181 a bit negative in design. So 503 00:59:46,382 --> 00:59:48,216 I would dance if possible 504 00:59:48,219 --> 00:59:54,123 It's okay to draw beautifully, to paint beautifully, to think of course. 505 01:00:00,730 --> 01:00:03,632 Fingers seem a little long 506 01:00:03,635 --> 01:00:06,369 Decrease a little. 507 01:00:19,749 --> 01:00:23,319 Also, the sketch preferences have become too different. 508 01:00:24,187 --> 01:00:33,629 It doesn't look at the name drawing of Chisho Min separately, but just looks at it as a step of the color show. 509 01:00:33,632 --> 01:00:42,505 But the kind of hand is not the time to draw, but the time to draw should have been drawn and painted. 510 01:00:42,705 --> 01:00:44,674 Even if dirty 511 01:00:45,141 --> 01:00:47,310 So sanding this piece of cloth out. 512 01:00:48,511 --> 01:00:51,114 Can't take a moment to think about painting 513 01:00:53,950 --> 01:00:57,820 Aiming for cleanliness and neatness, leaving only constant polishing 514 01:00:57,954 --> 01:01:02,125 Should drawing new stuff or modifying existing stuff eliminate a lot? 515 01:01:07,830 --> 01:01:10,133 The imagery is that 516 01:01:10,500 --> 01:01:17,973 When the initial plotter is not confident in the plot itself, it is also plotted. 517 01:01:17,976 --> 01:01:25,882 The drawing also changes when the grain is returned to the foraging, and many times loses its original directionality as the drawing continues. 518 01:01:27,383 --> 01:01:37,160 Then there will be deviations in the picture now, and if there is no guarantee that there is indeed a stable result on this picture, the interest will drop a lot. 519 01:01:37,193 --> 01:01:44,399 So, I did exactly what Kim So-hee (phonetic) wanted, like Kim So-hee 520 01:01:44,402 --> 01:01:51,474 Even though the high quality of the finish is very low, doing it in the agreed order will be much better in the long run. 521 01:01:59,048 --> 01:02:01,350 So, no matter how well the drawing is done, the 522 01:02:01,784 --> 01:02:07,890 accepting someone else's sketching and drawing is fine, so it's hard to achieve the usual quality. 523 01:02:08,491 --> 01:02:11,060 So, when you draw your own drawing, the 524 01:02:13,663 --> 01:02:18,801 Start from the sketching stage and make sure to follow the sequence to make it. 525 01:02:25,274 --> 01:02:28,110 These logics that 526 01:02:28,113 --> 01:02:33,082 Probably a good drawing, but spend some time here 527 01:02:33,449 --> 01:02:36,452 There are a lot of benefits if you paint cleanly. 528 01:02:39,255 --> 01:02:42,892 Designing you, designing a handle with dignity. 529 01:02:44,160 --> 01:02:46,429 The End of the Wand 530 01:02:46,562 --> 01:02:49,164 Shoes and stuff 531 01:02:49,167 --> 01:02:56,038 Also, like the belt, there are some things that are not a priority from the chart. 532 01:02:56,906 --> 01:03:01,577 And then looking at that part, it's clear that 533 01:03:02,011 --> 01:03:06,516 hands are not organized cleanly enough, or there's no trouble with the design that 534 01:03:09,118 --> 01:03:11,554 or drawing too vulgarly, the 535 01:03:12,555 --> 01:03:18,794 Perform transformation work and look at the usual painting if you wish to improve the strength of the control group. 536 01:03:18,797 --> 01:03:25,568 Other than that, it might be worthwhile to put a little more effort into drawing something that I usually probably draw, and look at the target. 537 01:03:47,490 --> 01:03:50,660 Especially like creations, there's no fixed design. 538 01:03:51,394 --> 01:03:56,632 Being able to design each of these parts because it would be fun to do your own. 539 01:03:58,601 --> 01:04:00,870 Don't complete those sections like homework. 540 01:04:02,438 --> 01:04:06,142 If you think there are no regrets in this part, then the desire is great. 541 01:04:40,710 --> 01:04:43,379 The thin part is more than the fabric 542 01:04:43,579 --> 01:04:50,052 There is thinner paper inside, and it's better to have something like that fall off slightly majestically. 543 01:04:51,254 --> 01:04:55,725 It's sure to be covered up later by Lee Hyun-ho's scolding 544 01:04:58,527 --> 01:05:02,364 There's still a piece of cloth, or a book that separates 545 01:05:02,367 --> 01:05:04,100 Much better. 546 01:05:13,676 --> 01:05:18,180 I usually like elections too. 547 01:05:19,448 --> 01:05:28,057 After working on character design like this as well as drawing for a long time, I feel the need to like the moment to start, and my hands are cleaner. 548 01:05:29,225 --> 01:05:35,564 When you work unconsciously, when you find the usefulness of these processes 549 01:05:36,332 --> 01:05:39,869 that part is a little bit brighter. 550 01:06:04,794 --> 01:06:10,166 This way the voxels are 7 days old and we don't need to repaint them with a small hand. 551 01:06:12,001 --> 01:06:17,173 Most of the time to sort out the outer frame that became too thick will be enough. 552 01:06:27,450 --> 01:06:30,018 It's a mirror, a mirror that 553 01:06:30,021 --> 01:06:35,524 Apparently, the longest video length, throughout its career 554 01:06:36,392 --> 01:06:42,665 There's nothing to argue with, and it can be a little boring to watch. 555 01:06:42,765 --> 01:06:45,267 A little worried. 556 01:06:48,971 --> 01:06:51,874 Also a lot of variation in a lot of places. 557 01:06:56,445 --> 01:06:59,115 So when you're working easy. 558 01:07:00,182 --> 01:07:06,755 think it's the people who work with the show, 6 is Trodu, carry on together. 559 01:07:06,758 --> 01:07:08,991 I wish you guys could see it. 560 01:07:22,238 --> 01:07:24,572 The process of eSunta 561 01:07:24,575 --> 01:07:29,779 The LCD dual network is much faster and more intuitive than half a dozen blacks. 562 01:07:30,312 --> 01:07:34,150 If I had two answers. 563 01:07:34,884 --> 01:07:41,290 Up to 1000 generations, if possible, the recommendation for more than a hundred heavy towers, and together instead of doing color 564 01:07:41,791 --> 01:07:48,164 Because this hand has the disadvantage of obscuring the picture, so also say a little scar blur is better, the 565 01:07:49,198 --> 01:07:51,633 Melody, process 566 01:07:51,636 --> 01:07:55,571 The visual representation of the LCD monitor really shortens the time that 567 01:08:19,862 --> 01:08:27,736 When there's this high spike thinning out, eliminating the falling base then, this side is on the outside. 568 01:08:28,504 --> 01:08:31,674 The lucky side of the first side becomes outside. 569 01:08:31,974 --> 01:08:34,109 It's better to be able to pick these. 570 01:08:35,010 --> 01:08:42,952 The part with lines will definitely be a boundary somewhere compared to the thin rest, so set the danger boundary to when the enemy plane 571 01:08:43,352 --> 01:08:46,322 Now the biggest risk is external. 572 01:09:09,912 --> 01:09:12,982 If you spend your time working on something that you can continue to write 573 01:09:13,015 --> 01:09:16,952 It's the Lisson point, so later on when the work is over and there's a detail process that 574 01:09:16,986 --> 01:09:22,658 The amazing thing about those two singers is that the more you listen to them, the higher the quality gets. 575 01:09:23,024 --> 01:09:30,533 So, if those who really start working on this, will slightly shorten this step, the proficiency that 576 01:09:31,767 --> 01:09:34,202 recommended that you improve the completion. 577 01:09:34,205 --> 01:09:40,809 How many people did this drawing, a little slower than usual, finishing 578 01:09:41,911 --> 01:09:46,415 I'm comfortable with my drawing later, so consider it. 579 01:09:51,854 --> 01:09:53,188 A little bit of trouble at first. 580 01:09:53,191 --> 01:09:55,457 You should get used to it later. 581 01:10:08,437 --> 01:10:13,609 It's also cleanly organized here for class time, and the following is often really handy. 582 01:10:19,114 --> 01:10:24,253 Although I want to be with the nation, but it is very favorable, this one also has to be smooth. 583 01:10:26,622 --> 01:10:30,092 Anyway, to overlap this, have to do it anyway. 584 01:10:30,726 --> 01:10:32,460 Closed shadows in this. 585 01:10:32,463 --> 01:10:35,130 Gotta do it anyway. 586 01:10:45,608 --> 01:10:47,342 Get the unnecessary hands off. 587 01:10:47,345 --> 01:10:50,946 Makeup. Shoe-based, please accompany. 588 01:11:17,940 --> 01:11:20,943 Not as many of these Long Islands as one might expect. 589 01:11:21,277 --> 01:11:24,246 Short hand dominated confirmation as important 590 01:11:29,084 --> 01:11:31,753 These sections are usually dominated by hand fold sections that 591 01:11:31,756 --> 01:11:35,524 even when examined, the initially folded hand does not change very much, the 592 01:11:38,327 --> 01:11:42,998 Spending a little bit of time in a small dense part of the 593 01:11:43,899 --> 01:11:48,337 Please sort out the part where the hands overlap or the part where the blur ends mainly. 594 01:12:18,767 --> 01:12:20,702 Please revise the hand a bit more 595 01:12:20,705 --> 01:12:29,545 There will be a lot of manuals in the northern part of the narrow will, and generally generally use a clean and long hand to organize the painting part, there is nothing to organize. 596 01:12:50,666 --> 01:12:55,871 Starting very close to the snow, the edge of the force is very thin, just put the world now long. 597 01:12:56,338 --> 01:13:00,542 The end of the thumb will be left, and this time only marked over something 598 01:13:01,577 --> 01:13:05,180 Capturing the shape more precisely, the 599 01:13:10,586 --> 01:13:13,322 Clean up the post-block. 600 01:13:13,822 --> 01:13:19,561 Incidentally, there are folds in the ankles here, so it's good to mark the meat. 601 01:13:20,396 --> 01:13:26,235 Leave a hint of the feeling to me working in Asana Juri. 602 01:13:57,199 --> 01:14:04,339 Fufu has thumb from near, this part faces up and the rest is folded down. 603 01:14:04,506 --> 01:14:06,441 The second toe is the most deaf. 604 01:14:06,444 --> 01:14:10,145 In this case, the tip of the 4th toe is almost obscured and invisible. 605 01:14:12,414 --> 01:14:14,683 Similarly, the problem of the number of longitudinal walls 606 01:14:18,554 --> 01:14:21,489 Tick-tock. 607 01:14:21,492 --> 01:14:25,494 A little bit of emphasis on the clamping part is enough. 608 01:14:25,894 --> 01:14:29,131 There must be clamping here as well. 609 01:14:29,431 --> 01:14:34,203 Only a little bit of this part is marked on it to give me a hint. 610 01:14:41,710 --> 01:14:43,077 From a distance 611 01:14:43,080 --> 01:14:47,216 If the cloth is not organized, please run over and check it right away. 612 01:14:49,651 --> 01:14:50,953 It will be like this, right. 613 01:15:01,063 --> 01:15:05,367 And if it's unidentified, the fallen part can be handled now 614 01:15:06,568 --> 01:15:08,036 Very good value. 615 01:15:19,114 --> 01:15:22,751 Marionette doesn't need to see the following either, so eat it now 616 01:15:31,360 --> 01:15:33,896 Such a small gathering of things. 617 01:15:34,763 --> 01:15:38,567 01:15:38,567 A little bit harder in places where such contact 618 01:15:49,011 --> 01:15:51,279 If I get a little bit more crumb. 619 01:15:51,282 --> 01:15:58,386 Later, the shadow of the too show, in the painting, following the black to go in the part of the microcomputer drawing that 620 01:15:58,389 --> 01:16:03,725 Therefore, such overlapping parts, please put a very thick words very well. 621 01:16:24,780 --> 01:16:26,782 There is the hand of the dragon. 622 01:16:27,983 --> 01:16:30,185 Handle part 623 01:16:30,852 --> 01:16:32,687 There will be a sense of thickness. 624 01:16:32,690 --> 01:16:36,291 A little marker for future me, Joe finishing up. 625 01:16:48,904 --> 01:16:52,341 It'll be nice to sort through the old stuff. 626 01:17:08,690 --> 01:17:15,764 And parts like shoes that are easy to fix later, it's okay that they don't have to be wiped out now. 627 01:17:16,398 --> 01:17:22,871 It can be measured if it's good, but there are ways to upload it more easily later. 628 01:17:23,605 --> 01:17:31,980 No one, thin rope, close to the body, or a flat object on the way to sewing 629 01:17:33,448 --> 01:17:36,885 I would suggest that you try not to sketch these. 630 01:17:37,085 --> 01:17:41,189 We'd better check the things that are used to draw the shadows first. 631 01:17:52,100 --> 01:17:54,669 The smaller the drawing is made, the smaller it gets. 632 01:17:54,672 --> 01:17:57,072 So you would use a small brush. 633 01:17:57,205 --> 01:18:03,979 If you want to draw such a small brush can also draw enough pals, it's okay if you don't have to draw in advance. 634 01:18:04,746 --> 01:18:06,548 For example, a friend's bangs, in fact 635 01:18:08,050 --> 01:18:10,418 without the need to pre-draw that 636 01:18:10,421 --> 01:18:13,121 I drew the biggest picture 637 01:18:46,421 --> 01:18:49,091 Just the part where I'm a little bit worse 638 01:18:49,424 --> 01:18:52,561 Sort it out by hand 639 01:19:02,270 --> 01:19:05,240 The part about knowing Miss A better than Kiyoshi. 640 01:19:05,474 --> 01:19:09,377 Please keep it clean. 641 01:20:07,936 --> 01:20:08,269 The plan is... 642 01:20:08,272 --> 01:20:11,439 The face that was slightly cherished was just as easily 643 01:20:16,311 --> 01:20:19,180 Face part back 644 01:20:19,183 --> 01:20:26,221 Do not want to draw all the eyebrows, human skin to focus a little, and feel handsome is good. 645 01:20:26,621 --> 01:20:33,361 If the impression of this character is sad, in order to be able to make more sad, then finishing the thickness of the inner eyebrows, the 646 01:20:35,564 --> 01:20:38,400 or two symmetrical ones. 647 01:20:40,969 --> 01:20:43,138 the length of the eyebrows. 648 01:20:43,605 --> 01:20:46,106 Fine Angle 649 01:20:46,109 --> 01:20:49,344 and the size of the pupil or the position of the line of sight. 650 01:20:49,377 --> 01:20:51,245 with these being the main ones. 651 01:20:51,248 --> 01:20:57,252 Where this pupil looks, the position of the pupil is the line of sight. 652 01:20:57,285 --> 01:21:04,693 So I've drawn the line of sight in this state vaguely, from the middle is the front, and if you want to look down 653 01:21:05,126 --> 01:21:09,231 You'd better get the pupil position right, if that's a little difficult 654 01:21:11,132 --> 01:21:13,869 depict it like a pecking pupil first 655 01:21:14,302 --> 01:21:18,206 There's no way to draw the iris based on this part. 656 01:21:32,387 --> 01:21:36,091 Lighter, thicker, a little bit below that 657 01:21:37,025 --> 01:21:44,466 Light, instead, when the lashes and curls go with the feeling and draw down a little bit more droopy and sad impression 658 01:21:45,600 --> 01:21:47,802 Conversely, when you want to make some strong impressions 659 01:21:49,771 --> 01:21:55,977 Now this is all drawn a little bit thicker on the tail, drawing a sharp impression when, on the contrary, the front tail is very thin 660 01:21:56,778 --> 01:22:01,383 The back corner is very thick and the corner of this curve 661 01:22:02,851 --> 01:22:05,520 turned it off and turned it into an image. 662 01:22:06,054 --> 01:22:10,525 On the back of this side, the rising state like this turns into an ant fox statue. 663 01:22:14,963 --> 01:22:17,132 Eye performance please focus a little bit more. 664 01:22:17,232 --> 01:22:24,606 The size of the eye, the shape of the iris, the values of the upper tail and lower ring of these roots, the 665 01:22:28,710 --> 01:22:31,479 whether it's going down or ringing 666 01:22:32,213 --> 01:22:38,252 Is it letting this side go up, or is it letting this side go through, you can align these to both sides. 667 01:22:38,255 --> 01:22:39,921 You can see that. 668 01:22:46,428 --> 01:22:49,297 A little bit thicker. 669 01:22:50,732 --> 01:22:55,971 Adjusting your tired looking windows for you. 670 01:22:56,338 --> 01:23:03,445 US subtlety a ton to make it look like a black eye in the mind's eye when 671 01:23:09,417 --> 01:23:14,155 Very much want to draw black-eye like words, but now no need to draw with lines. 672 01:23:14,522 --> 01:23:16,190 It's not bad to eat here 673 01:23:16,193 --> 01:23:19,661 Because when I'm drawing, I want to eat all the ideas. 674 01:23:22,597 --> 01:23:26,401 Dropping the corners of my mouth a little bit and 675 01:23:30,905 --> 01:23:34,409 If it is too detailed, it will be more difficult to use the pink room with a large face. 676 01:23:36,511 --> 01:23:40,614 And he's zooming in with the brush. 677 01:23:40,617 --> 01:23:44,552 Tidying up the meta. 678 01:24:07,442 --> 01:24:11,279 Now it seems that these parts that are not sorted 679 01:24:13,214 --> 01:24:18,486 Tidying up the meta, adjusting the finish around the face, the 680 01:24:20,822 --> 01:24:23,658 Emphasize the most important part of the painting. 681 01:25:02,163 --> 01:25:04,532 Then hold left and right once in reverse. 682 01:25:09,237 --> 01:25:11,505 However, if you click on the forward direction at the corner 683 01:25:11,508 --> 01:25:17,545 Both sides can be reversed to see, so that the parts we can't see sometimes wash out. 684 01:25:18,580 --> 01:25:21,683 For example, the forehead is too round and too concentrated. 685 01:25:31,893 --> 01:25:35,663 From the side, this forehead is much more obscured than one would expect. 686 01:25:40,468 --> 01:25:43,471 Now, the dynamic size does not seem to be symmetrical. 687 01:25:43,905 --> 01:25:47,142 A bit of eye dying. 688 01:25:52,981 --> 01:25:55,783 It would be nice to be a little stricter in this area. 689 01:25:57,051 --> 01:25:58,353 In the graph, the 690 01:25:59,554 --> 01:26:02,290 I like to break a lot of compromises. 691 01:26:06,628 --> 01:26:08,663 Because then it's going to go according to plan. 692 01:26:21,409 --> 01:26:26,281 Overall, my hair is too small and 693 01:26:27,682 --> 01:26:31,286 Please feel free to make your choice. 694 01:26:32,020 --> 01:26:35,256 is filtered out. 695 01:26:35,523 --> 01:26:40,862 After entering the decipher, the next step is to enter the Igu movie in Spanish. 696 01:26:41,496 --> 01:26:50,104 Reduce this size, get smaller, grow, but no more than 20% of the lines selected. 697 01:26:51,272 --> 01:26:54,676 The size will naturally get bigger if applied once. 698 01:26:55,243 --> 01:26:59,881 So, if you need to reduce, center the selection that 699 01:27:01,683 --> 01:27:06,821 From the filter into the disport square up, reverse the dimensions 700 01:27:08,323 --> 01:27:11,693 Or reduce it once. 701 01:27:14,329 --> 01:27:18,066 When there is a distortion, we can naturally reduce it to the control T-shirt that 702 01:27:18,633 --> 01:27:24,038 In the middle, it's troublesome to join the line pattern again if you reduce the gray. 703 01:27:25,273 --> 01:27:27,842 At this point, we make use of the inverse function. 704 01:27:28,109 --> 01:27:32,947 And as a whole, the hand is somewhat more on the bottom in the overall human scale. 705 01:27:33,181 --> 01:27:37,085 So, I'll mention the sign to you. 706 01:27:37,352 --> 01:27:42,056 proportionally, if you want to do it at this late stage of the detail, it's too late. So 707 01:27:43,358 --> 01:27:46,327 Just look carefully now. 708 01:27:47,962 --> 01:27:51,132 It would be nice if you looked ahead on the official drawing. 709 01:27:51,699 --> 01:27:55,703 Sorted out the fiber lines containing the treasures so that sometimes I can see them clearly 710 01:28:20,762 --> 01:28:23,164 Thank you 711 01:28:32,740 --> 01:28:34,942 Then restored to its original state. 712 01:29:32,567 --> 01:29:35,136 So, if it's designed in some way. 713 01:29:35,169 --> 01:29:36,971 In this state, the 714 01:29:37,705 --> 01:29:41,109 Opening the plan we originally scanned again, the 715 01:29:46,547 --> 01:29:48,616 Please confirm that there is no heterogeneity. 716 01:29:48,916 --> 01:29:51,953 In my case, I'm not adding the thin rope right now. 717 01:29:53,154 --> 01:29:59,726 activity or something very eye-catching to use, drag the control that you want to move now, the 718 01:29:59,729 --> 01:30:02,130 It's ready to be copied. 719 01:30:17,478 --> 01:30:20,014 and increasing the transparency of the original menu, again 720 01:30:20,214 --> 01:30:23,985 We confirm that we want to paint and no heterogeneity later. 721 01:30:26,154 --> 01:30:28,322 Now let's start applying the Min color. 722 01:30:28,389 --> 01:30:32,727 Before that, I'll show you some tips to make the statement a little bit clearer. 723 01:30:33,127 --> 01:30:39,000 Copy the billions to the desk computer that is going to control this statement, which will become the copy after the future. 724 01:30:39,333 --> 01:30:48,242 In this state, make three layers, go to the Quick Mouthpiece, and press the control shift part to paste it to that position. 725 01:30:48,376 --> 01:30:56,484 If you put the selection out again, now black and white is the image, you can press the control child to improve the contrast of black and white. 726 01:30:57,118 --> 01:31:01,155 If you look at the chart, what you're saying is that there's almost no black corresponding to the part now. 727 01:31:01,489 --> 01:31:02,990 Reducing it a little bit. 728 01:31:05,193 --> 01:31:08,763 White also some gray, some power. 729 01:31:08,863 --> 01:31:11,231 Wiped out this one too. 730 01:31:11,234 --> 01:31:17,305 Then the contrast of the image will naturally become higher, at which point please unselect the region. 731 01:31:17,338 --> 01:31:24,277 Rotate the Quick Mask and press Alt Delite with black so that this effect can be achieved. 732 01:31:24,280 --> 01:31:26,514 If you make a copy of it and the original 733 01:31:28,349 --> 01:31:34,622 you can see what's left of the original somewhat blurred hand, it's getting thinner and thinner here. 734 01:31:35,256 --> 01:31:37,525 You can write as this layer. 735 01:31:41,696 --> 01:31:46,267 And in this Photoshop filter, Sharp has the function. 736 01:31:46,400 --> 01:31:50,071 Using this Sharpie function, it's naturally a little bit clearer. 737 01:31:50,705 --> 01:31:53,241 So, if you compare this part back and forth, the 738 01:31:55,476 --> 01:31:58,479 look at a naturally clear game. 739 01:32:00,781 --> 01:32:05,452 It's not good if you use it a lot, but basically Photoshop brushes are the connection point that 740 01:32:05,455 --> 01:32:11,192 Because of the way it was shot, it's better to take off your hand first before handing me the filter. 741 01:32:12,660 --> 01:32:17,965 So I'm kind of feeding the batting belt once, if there's any other way other than that 742 01:32:23,604 --> 01:32:27,441 There's this rather fuzzy sleeve situation. 743 01:32:27,542 --> 01:32:30,378 Create a session layer at this point. 744 01:32:32,246 --> 01:32:36,484 In the Quick Mask, paste directly to the control shift that 745 01:32:37,451 --> 01:32:40,922 from the filter into the filter bank. 746 01:32:47,128 --> 01:32:51,098 There are no highlights if you go in as an artist. 747 01:32:52,099 --> 01:32:57,305 If you use this function, you can force this white area to expand. 748 01:33:01,809 --> 01:33:04,545 Reduce the brush size and increase the Sharpness that 749 01:33:05,846 --> 01:33:10,217 After application, this part will show the scene more clearly. 750 01:33:10,918 --> 01:33:14,155 There is also the ability to force a signature like this. 751 01:33:14,188 --> 01:33:19,060 Of course, there are also distinct parts that become so unnatural that it's best to be careful. 752 01:33:26,267 --> 01:33:29,437 Remember your friend Marionette that you used to work with 753 01:33:32,106 --> 01:33:40,581 Like me, I often use it often after picking the Shaw pen by hand, so according to the action, even if it is saved, control the ski. 754 01:33:40,781 --> 01:33:43,384 If the apple is pressed 2 times, the hitting part is saved. 755 01:33:43,784 --> 01:33:51,092 The recording function is available at any time by simply pressing, then sending Sharp, then exiting and assigning a shortcut there. 756 01:33:52,326 --> 01:33:57,598 After creating the layer like this, please use the cloth to select the external part. 757 01:34:00,701 --> 01:34:07,975 Then open the Quick Mouthpiece to see the selection area and check if only the White Clinic APP is left at this point. 758 01:34:08,142 --> 01:34:12,747 For example, those sections are not selected, and those sections are shifted by pressing 759 01:34:13,781 --> 01:34:15,950 Just keep adding what you do. 760 01:34:29,864 --> 01:34:35,169 Now look, it's the righteous kings making the choice, but there's this remaining part. 761 01:34:35,202 --> 01:34:41,409 So if you use this state and color directly on it, it will send a rougher request than the microline, so this one is a 762 01:34:42,743 --> 01:34:46,681 Need to add pixels. Release the pico masks again. 763 01:34:47,381 --> 01:34:51,752 Go here and select the Merdie file 764 01:34:52,787 --> 01:34:56,390 Add 1 pixel to 765 01:34:59,694 --> 01:35:02,930 Thus, the phone 766 01:35:04,265 --> 01:35:07,300 Enter 1 pixel. 767 01:35:07,303 --> 01:35:09,670 In this state already colored is fine. 768 01:35:09,904 --> 01:35:12,139 This function is very commonly used. 769 01:35:15,109 --> 01:35:18,813 It is better to press the shortcut keys in order, please press Alt 770 01:35:19,313 --> 01:35:24,819 The underline of the front letters will be wet on the T-shirt on the ear side of the figure on the Ez side of the toolbar above. 771 01:35:25,286 --> 01:35:31,125 In this case you would change your options, I would click on the Els, click on the Paulist ampersand 772 01:35:32,159 --> 01:35:35,296 Click this on Expendi and this function will become selected. 773 01:35:35,329 --> 01:35:37,765 So just add 1 pixel. 774 01:35:38,065 --> 01:35:43,137 For a quick look, Alt S.M can press enter. 775 01:35:43,704 --> 01:35:51,512 And now the outer area is selected, so you want to press the control transform eye to invert the selection. 776 01:35:52,113 --> 01:35:58,319 Although there is also such a cleanly selected part, there will be blurred parts in the pointed areas like this. 777 01:35:59,520 --> 01:36:01,855 While looking around at the sales side. 778 01:36:01,858 --> 01:36:04,525 The rest of the part is just a little bit of checking. 779 01:36:22,009 --> 01:36:24,011 Erase this part slightly. 780 01:36:31,585 --> 01:36:33,954 hand maybe not closed, the 781 01:36:34,021 --> 01:36:39,360 If there is rain, the selected area will be blurred, so it is better to be clean. 782 01:36:44,632 --> 01:36:51,172 Unwrap the back and add three layers below the reason for liking it. 783 01:36:51,438 --> 01:36:55,943 First, paint the beauty colors we prepared. 784 01:36:57,645 --> 01:37:01,348 If you are bored with immunity, please provide this original menu that 785 01:37:02,216 --> 01:37:05,119 A little less is fine for temporary use. 786 01:37:09,623 --> 01:37:11,958 And refer to transparency. 787 01:37:11,961 --> 01:37:14,428 Specifies the color for each part. 788 01:37:49,363 --> 01:37:53,033 If the immunity is this bad 789 01:37:53,167 --> 01:38:01,275 It's a little strange, but also like the deliberate use of deep-fried colors and colors, and then change the colors to the whole later. 790 01:38:04,044 --> 01:38:08,282 Especially now that the skin of the hair kanto is white 791 01:38:09,149 --> 01:38:15,055 can't tell the difference, but like this couple, this day well brushed into gold 792 01:38:18,359 --> 01:38:20,394 can't see 793 01:38:20,461 --> 01:38:21,662 Put this part 794 01:38:25,833 --> 01:38:29,203 Paint it blue and change the room like this. 795 01:38:37,278 --> 01:38:38,544 Like this, the selling side 796 01:38:38,547 --> 01:38:45,419 Select it, choose one, then press Alt Doubt and color it with Alt Backlight. 797 01:38:45,920 --> 01:38:49,323 Want to hit a little empty part. 798 01:38:49,890 --> 01:38:53,327 There's no harm in that color either 799 01:38:54,295 --> 01:38:58,999 Because the jindo board also uses lighting 800 01:38:59,867 --> 01:39:02,369 If possible, need to keep the fan toner. 801 01:39:17,918 --> 01:39:18,751 David 802 01:39:18,754 --> 01:39:30,264 Mr. and Mrs. Ko Jung Ho to show a little bit of translucency 803 01:39:30,798 --> 01:39:33,467 Later when painting the dress inside 804 01:39:38,372 --> 01:39:40,808 Let's paint me one more time. 805 01:40:01,528 --> 01:40:05,232 The mouse defeat color is easier it will be over sooner 806 01:40:11,071 --> 01:40:12,005 So blue. 807 01:40:12,008 --> 01:40:14,108 Once specified, the 808 01:40:14,408 --> 01:40:18,045 In the two people who have it completely, you can turn off something called "Quantidious". 809 01:40:18,579 --> 01:40:21,415 The color of the plant is exactly the same as the color. 810 01:40:21,548 --> 01:40:22,816 Put this color 811 01:40:23,784 --> 01:40:28,155 Please use the skin tone we prepared and change the egg to two down. 812 01:40:33,494 --> 01:40:36,930 It's a subtle color, but the hair is also a little dark 813 01:40:41,769 --> 01:40:45,005 Pre-specified again with a color a little brighter than the eyes 814 01:40:45,572 --> 01:40:48,909 I can change it in one shot. 815 01:40:55,749 --> 01:41:00,721 At this point, some troublesome ground will be selected, if overlapping 816 01:41:04,124 --> 01:41:07,861 Just blow off this overlap. 817 01:41:08,062 --> 01:41:10,464 Cheesy one. 818 01:41:16,103 --> 01:41:19,573 Beauty is going to be in trouble if she's a little bored now. 819 01:41:20,774 --> 01:41:24,611 It would be convenient to decide in the design phase beforehand, right? 820 01:41:46,733 --> 01:41:49,336 Instead of saying that this part needs to be nasal. 821 01:41:51,105 --> 01:41:56,143 No becoming vague proximity, only giving the field designation neatly for the rush. 822 01:43:11,919 --> 01:43:14,420 The pink book is not bad. 823 01:43:14,423 --> 01:43:20,327 Again, it shouldn't be a good choice to use a color that violates the plan like that. 824 01:43:21,495 --> 01:43:24,131 Make sure to finish according to the plan, right? 825 01:43:37,211 --> 01:43:41,915 Leave the drawing to fluke if there are plans with changes. 826 01:43:43,250 --> 01:43:48,021 Popular is very good, first strength, it's hard to see it. 827 01:43:48,455 --> 01:43:50,990 Always plan well 828 01:43:50,993 --> 01:43:53,994 Let's create the finished technology according to the plan. 829 01:43:57,998 --> 01:44:06,039 So I wrote this sentence so that the design can be done with feeling. 830 01:44:06,740 --> 01:44:10,577 After that it's time to consider a good design script design. 831 01:44:12,079 --> 01:44:15,349 Seems like it's time to try a more varied width design. 832 01:44:17,918 --> 01:44:23,090 reacquainted with the same, new world difficult, avoiding its new color is bad 833 01:44:23,857 --> 01:44:29,496 If you want to paint white, it would be more helpful to learn how to paint white. 834 01:44:34,401 --> 01:44:38,071 If you expand the selection area, you will be left with a pointed area. 835 01:44:38,205 --> 01:44:40,407 Please clean up these parts. 836 01:44:43,076 --> 01:44:46,380 I choose this pink door. 837 01:44:47,614 --> 01:44:51,385 Change back to the original blue shade. 838 01:44:55,022 --> 01:44:56,422 Too much screaming. 839 01:44:56,425 --> 01:44:58,759 Let me adjust the control euro. 840 01:45:09,836 --> 01:45:12,272 The rest of it will slowly get faster. 841 01:45:12,472 --> 01:45:16,143 Grimm, I'm ignoring each individual 842 01:45:18,979 --> 01:45:21,548 Specifying the inherent color is fine. 843 01:45:32,326 --> 01:45:36,296 So, you intend to specify colors like the common colors. 844 01:45:36,730 --> 01:45:38,999 Generally, skin tones and things like that 845 01:45:41,301 --> 01:45:45,038 or the Divine Comedy is the yellow color I like, the 846 01:45:45,439 --> 01:45:47,941 Just take Corokba straight out of the state. 847 01:46:27,681 --> 01:46:30,150 and blue 848 01:46:30,450 --> 01:46:31,718 In that case 849 01:46:33,320 --> 01:46:37,190 The name is slightly in the area above the color, after that please understand it. 850 01:46:43,163 --> 01:46:49,302 Objects that have this gradient color can be ignored and painted with a color that 851 01:46:49,436 --> 01:46:58,545 Later, use the function of a digital painting frame like Photoshop to change the color with better results and faster. 852 01:46:59,212 --> 01:47:04,184 Pre-painting other gradients is an example of not considering the next step at all. 853 01:47:04,751 --> 01:47:06,752 And those who know the steps 854 01:47:06,755 --> 01:47:14,327 know the effective coloring methods, so they are able to choose the most efficient way of working in these areas for themselves. 855 01:47:16,363 --> 01:47:21,968 So details and so forth are also the reason why I don't put it, because there are ways to put it more comfortably that 856 01:47:22,769 --> 01:47:26,506 Draw that first, don't draw it if it's not beneficial. 857 01:47:31,711 --> 01:47:34,380 The part with the blue light like this, paint it beforehand 858 01:47:34,383 --> 01:47:36,550 When painting metal it only interferes, meaning 859 01:47:47,694 --> 01:47:49,428 as good as shading 860 01:47:49,431 --> 01:47:52,032 Only for the specified color lady. 861 01:47:59,873 --> 01:48:04,477 Even these parts are blue open too blue 862 01:48:04,480 --> 01:48:07,414 A black rest area that 863 01:48:11,852 --> 01:48:17,891 The gold layer is painted in color and written in a slightly darker color 864 01:48:18,091 --> 01:48:20,794 Later you can express things like bone technology very well. 865 01:48:24,197 --> 01:48:29,636 So, those who want to draw pretty highlights or objects with shiny 866 01:48:30,003 --> 01:48:33,373 It's better to paint slightly darker than the known color. 867 01:48:56,596 --> 01:48:58,765 Don't touch the skin. 868 01:49:33,967 --> 01:49:37,837 There's no overlapping hand part in there. 869 01:49:41,074 --> 01:49:43,143 Make a choice at the first level. 870 01:49:43,276 --> 01:49:48,515 It's nice to expand the selection, paint it as is, and then organize it. 871 01:49:51,351 --> 01:49:56,089 I'm easier, faster, and more intuitive than this process, so I personally prefer 872 01:49:57,691 --> 01:50:01,428 Not very good at using ungenerated land. 873 01:50:15,542 --> 01:50:19,379 I think this has lace in each part. 874 01:50:21,748 --> 01:50:24,184 Let me take notes. 875 01:50:39,232 --> 01:50:41,768 and then pressure wash the pen off. 876 01:50:42,602 --> 01:50:46,439 Overwrite the memory only once. 877 01:50:56,850 --> 01:50:59,586 Tidy up only the back twist out part 878 01:51:01,154 --> 01:51:03,423 Still need to spread again with skin tone 879 01:51:05,358 --> 01:51:06,493 Here too 880 01:51:14,934 --> 01:51:18,571 Did you overwrite some of the colors? 881 01:51:48,868 --> 01:51:51,570 And this reaction 882 01:51:51,573 --> 01:51:54,307 Take it as a closing. 883 01:52:17,831 --> 01:52:21,468 To distinguish between the torso and the head, the 884 01:52:21,668 --> 01:52:24,771 we can't isolate it with a dark color. 885 01:52:47,761 --> 01:52:48,294 Beef 886 01:52:49,996 --> 01:52:53,733 Bipton is too blown, just move the outer layer of the fast boat to yellow. 887 01:52:56,803 --> 01:52:59,005 Inside is a white brooch that 888 01:53:03,743 --> 01:53:06,813 The button part is the blue on the left is also nice. 889 01:53:07,280 --> 01:53:13,720 And this white all north, if you use the color produced when you hit, there is no way to paint a brighter color than this one. 890 01:53:14,053 --> 01:53:17,357 Slightly darker color 891 01:53:20,760 --> 01:53:24,998 So it's best to treat it with a color that is not too different from your skin. 892 01:53:26,032 --> 01:53:26,933 And 893 01:53:27,967 --> 01:53:31,538 Overall, it's blue in color, the 894 01:53:44,617 --> 01:53:48,321 So we have the line part specified to a certain degree and color. 895 01:53:48,822 --> 01:53:51,958 Mario doesn't need the key in the middle 896 01:53:56,529 --> 01:53:59,599 Of course it's important, but not as important as the role. 897 01:54:00,066 --> 01:54:03,736 Seems like it can be done quickly. 898 01:54:07,574 --> 01:54:13,713 Marionette says we'll be painting colors, shading, layers later on. 899 01:54:14,047 --> 01:54:17,450 For that time, we need to separate and put groupings together. 900 01:56:07,327 --> 01:56:10,229 The Mario.com part is done by us to group the cannons. 901 01:56:11,230 --> 01:56:17,603 Stretch these two layers, make your choice, and press the control mouse to group 902 01:56:18,037 --> 01:56:25,111 Shut down frequently. The part that needs to be turned on, right-click to specify the color of the layer. 903 01:56:25,545 --> 01:56:29,615 Here, I'll set it in purple to turn it off and on at all times. 904 01:56:30,616 --> 01:56:33,453 Then put the base color in a group that 905 01:56:39,025 --> 01:56:41,427 You have to do something in this state 906 01:56:47,767 --> 01:56:52,405 Now we don't have the details on the line. 907 01:56:52,438 --> 01:56:59,579 So, I'm going to do three layers and put this detail on the low, in order not to forget that 908 01:56:59,612 --> 01:57:06,151 To determine the location, we need to put this detail temporarily in three layers. 909 01:57:06,154 --> 01:57:08,821 So the original we held back to discover things. 910 01:57:17,830 --> 01:57:19,598 Right here. 911 01:57:19,601 --> 01:57:21,934 Make a copy or duplicate that 912 01:57:30,243 --> 01:57:33,812 or just draw and put it in. 913 01:57:33,815 --> 01:57:36,582 Let's take our time and put in what we intend to put in. 914 01:57:39,185 --> 01:57:42,455 The heparin pattern is coming back all at once. 915 01:57:44,323 --> 01:57:49,362 There are blue strings on it. 916 01:57:54,300 --> 01:57:57,570 This color is ribbon 917 01:57:57,970 --> 01:57:59,906 During this period of time, the 918 01:58:01,774 --> 01:58:04,110 In this section, the chain 919 01:58:04,777 --> 01:58:07,580 How far to run more. 920 01:58:08,114 --> 01:58:12,752 Connecting the ropes correlatively. 921 01:58:17,490 --> 01:58:21,294 Shorten the head across a little bit, it's a little bit cheap, give you a little bit longer. 922 01:58:36,275 --> 01:58:39,212 These things, just like when we started catching Xi'an. 923 01:58:41,881 --> 01:58:44,684 It doesn't matter if the pull is rough and the performance is 924 01:58:51,190 --> 01:58:53,526 And the diversion part 925 01:58:54,594 --> 01:58:56,796 Keychain 926 01:58:57,930 --> 01:58:59,765 It's Mr. Yun Run 927 01:59:01,167 --> 01:59:04,036 Ran a lot like a jellyfish's tentacles. 928 01:59:09,775 --> 01:59:12,778 I would have liked to have had a plantation that 929 01:59:29,028 --> 01:59:32,498 The location will record the reference to the original hook. 930 01:59:35,835 --> 01:59:44,042 with this path moving about the same as the other one myself secretly cared, because having drawn the drawing there 931 01:59:44,045 --> 01:59:46,112 Busch, Tim 932 01:59:51,250 --> 01:59:52,884 thinking of Burtoncino. 933 01:59:52,887 --> 01:59:56,088 Better double check. 934 02:00:36,562 --> 02:00:38,898 The white stripe makes the show easier, the 935 02:00:58,851 --> 02:01:01,520 Being able to snap on a hat. 936 02:01:12,231 --> 02:01:14,400 And there are patterns on the cake. 937 02:01:42,662 --> 02:01:47,266 We do hands, identify, check the back black eyes, the 938 02:01:48,501 --> 02:01:52,171 Totally climbing up to high wood 939 02:01:57,610 --> 02:02:01,447 Under the shawl, every detail was checked that 940 02:02:10,089 --> 02:02:13,626 You can take it out, it doesn't look good. 941 02:02:22,368 --> 02:02:30,076 The black and white are too isolated here, so to take advantage of the transition 942 02:02:30,142 --> 02:02:34,580 A small hole needs to be made to let a little bit of the color underneath come through. 943 02:02:50,696 --> 02:02:54,166 Also a little bit through on the skin 944 02:02:59,605 --> 02:03:02,808 The rope is randomly 945 02:03:04,009 --> 02:03:11,684 Because it is the drawn part to catch the details of the goal, the 946 02:03:12,918 --> 02:03:15,087 Direct reproduction of professional evidence that 947 02:03:16,288 --> 02:03:18,424 Scaling and then coming back. 948 02:03:27,333 --> 02:03:31,003 and this part. 949 02:03:31,604 --> 02:03:33,773 And this part 950 02:03:46,519 --> 02:03:49,588 You can choose a laptop. 951 02:04:00,800 --> 02:04:03,135 to copy it 952 02:04:06,572 --> 02:04:10,176 Add something with temporary means 953 02:04:15,848 --> 02:04:19,452 Marionette's Ribbon 954 02:04:25,925 --> 02:04:29,762 Don't forget to mark the performance. 955 02:04:40,239 --> 02:04:43,876 And the knife length also secretly bothered. 956 02:04:47,780 --> 02:04:50,816 Not advertised, but accurately drawn. 957 02:04:58,924 --> 02:05:03,796 The window comes out in the front and can be shortened in the rear. 958 02:05:27,920 --> 02:05:31,190 Finally, please make sure you have not missed any place. 959 02:05:31,824 --> 02:05:34,927 All layers created temporarily will be cleaned up. 960 02:06:00,519 --> 02:06:05,357 This completes almost the entire microflow process. 961 02:06:05,691 --> 02:06:12,097 This is also the layer that we often turn off and then on when we're working, so again, assigning the color for a while 962 02:06:12,264 --> 02:06:17,436 It's best to turn it off and on when needed to make sure the work is going well. 963 02:06:18,504 --> 02:06:24,243 At the next time, before the teacher, we start to see the colors of the shadows according to the lighting settings. 964 02:06:24,310 --> 02:06:27,680 Let's go through the process of our preparation together. 965 02:06:28,013 --> 02:06:32,818 Listened to Binjiang, hard work. I'll see you next time. 88688

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