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These are the user uploaded subtitles that are being translated: 1 00:00:06,973 --> 00:00:08,140 Hello. 2 00:00:08,143 --> 00:00:14,247 This time, let's learn how to draw more three-dimensionally on the character design. 3 00:00:14,748 --> 00:00:20,687 Until the past time, everyone must have used various concepts and keywords to catch the character design xian. 4 00:00:20,987 --> 00:00:23,255 Now, when doing character design illustrations, the 5 00:00:23,258 --> 00:00:29,429 Let's see how we can plan the illustration better with a more three-dimensional sketch. 6 00:00:30,130 --> 00:00:35,401 Personally, I'm particularly interested in drawing when 7 00:00:35,404 --> 00:00:42,042 in character design, looking at faster movies, or presenting objects in a more structured way. 8 00:00:42,442 --> 00:00:50,250 Although these stereoscopic drawings are not required, character design often creates problems in some flat drawings. 9 00:00:51,017 --> 00:00:58,023 The character designs we drew were drawn flat, so the outer lines of the drawing 10 00:00:58,026 --> 00:01:00,093 There are almost always cases of design. 11 00:01:00,123 --> 00:01:02,564 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:02,564 --> 00:01:03,563 So we need to perceive and draw the space that 13 00:01:04,263 --> 00:01:11,370 The space is not the size of the pixels of this canvas, but the three-dimensional space 14 00:01:11,373 --> 00:01:13,605 It needs to be used. 15 00:01:13,608 --> 00:01:20,313 So, by turning a flat design into a three-dimensional design, you're actually adding a dimension that 16 00:01:20,613 --> 00:01:23,349 So as this dimension grows, we are in the space 17 00:01:23,416 --> 00:01:29,355 more props can be placed, so the viewer can see a more diverse flow of sight. 18 00:01:29,823 --> 00:01:35,762 so the person drawing can put more props on the character design. 19 00:01:36,162 --> 00:01:42,235 The person looking at it has a sense of the depth of the drawing, so they can look at the design in a more interesting way. 20 00:01:42,769 --> 00:01:49,141 When you think of these three-dimensional drawings, you think of many of them as using perspective perspective. 21 00:01:49,144 --> 00:01:56,682 In fact, if you use laws such as the perspective yard, you can show a realistic three-dimensional look, so it's a little bit difficult, although it's really good. 22 00:01:56,685 --> 00:02:03,890 We don't need to write in the character design illustrations, but near and far superimposed that 23 00:02:04,157 --> 00:02:07,327 or overlaying the direction of the target. 24 00:02:07,393 --> 00:02:14,601 Or, just think of the object in a more three-dimensional sense of structure or something like that, and the illustration will come out fully three-dimensional. 25 00:02:14,868 --> 00:02:21,206 Conversely, using excessive perspective perspective and perspective techniques can lead to distortion. 26 00:02:21,209 --> 00:02:23,843 It is difficult to show the character design well. 27 00:02:23,877 --> 00:02:27,947 For example, parts designed to have a larger area may become smaller. 28 00:02:28,114 --> 00:02:34,621 Or, the design may flow in an unintended direction, such as details that need to look small become larger. 29 00:02:34,888 --> 00:02:41,793 So, as long as the shapes can be three-dimensional to a certain extent, but even that's a little bit difficult, just understanding this space that 30 00:02:41,796 --> 00:02:48,034 Fixing the layout or just removing some of the flat elements from the character design would also be nice. 31 00:02:48,601 --> 00:02:54,107 So many people are struggling with why their drawings are flat. 32 00:02:54,140 --> 00:02:59,045 So, let me talk about why this flat design. 33 00:02:59,612 --> 00:03:06,486 Often, the diagram looks flat because of the focus on drawing the target as an outline. 34 00:03:06,519 --> 00:03:14,460 In the process of symbolizing something that is not human-looking or object-looking, we usually use a lot of line drawing. 35 00:03:14,727 --> 00:03:17,030 For example, when you draw five fingers 36 00:03:17,263 --> 00:03:23,369 If you have a way of concentrating at the beginning, instead of drawing it as a clump 37 00:03:23,436 --> 00:03:26,706 The design or drawing is likely to be flat. 38 00:03:26,806 --> 00:03:33,646 So, when you start drawing these lines with faces, it's like covering the size of the target or the target 39 00:03:33,880 --> 00:03:36,049 You can use some perspective. 40 00:03:36,349 --> 00:03:43,790 For example, when drawing things like fingers, if they are drawn separately and overlapping, it means they look more three-dimensional than when they are drawn on a flat surface. 41 00:03:44,057 --> 00:03:46,960 And then putting a shadow between this face and the face that 42 00:03:46,993 --> 00:03:55,301 In the overlay, you can highlight the sense of space between the object and the object, making the object more three-dimensional. 43 00:03:55,335 --> 00:04:02,842 It's great if you think that the moment these shadows start to enter, the light shows up, and the moment the light enters the space shows up. 44 00:04:03,076 --> 00:04:09,983 For example, by adding a layer of shadows between the fingers, you can show that the fingers and the fingers are not stuck together, but separated. 45 00:04:10,216 --> 00:04:19,057 And it's the shadows that make the faces three-dimensional, and when you can draw shape shadows, the target will be more three-dimensional. 46 00:04:19,060 --> 00:04:22,996 The target is no longer a flat object, but a polyhedron. 47 00:04:23,029 --> 00:04:29,502 So, before drawing the shadows, you might wonder if there is a way to look more three-dimensional in the drawing? 48 00:04:29,802 --> 00:04:34,941 At this point, instead of looking at the target canvas as a plane, write the overlay, write the abbreviation that 49 00:04:34,974 --> 00:04:40,980 It is best to try to take advantage of the sense of depth given to our canvas and consider how to paint it. 50 00:04:41,080 --> 00:04:46,853 So when the character's props and back are also viewed and drawn in three dimensions like a movie exercise 51 00:04:46,986 --> 00:04:52,792 Illustrations do help to be more three-dimensional, but if even he's a little bit difficult to 52 00:04:53,059 --> 00:04:56,863 Find out why your drawing within a drawing is more flat 53 00:04:57,063 --> 00:05:02,669 Getting rid of those things will work slightly better and give the illustration a greater sense of depth. 54 00:05:02,869 --> 00:05:11,577 Often, these outlines and contours appear if the novice is mostly unaware of them in the drawing. 55 00:05:11,678 --> 00:05:20,486 Or if it is difficult to show the distance of the object, there are ways to superimpose them in this way and actually make a sense of space. 56 00:05:20,620 --> 00:05:25,758 Or, the more you can push the three-dimensional representation to the periphery, the more you emphasize the sense of structure of the object. 57 00:05:26,125 --> 00:05:33,099 Sometimes, if you're not aware of these things and place them in the middle, you'll have some problems with the picture looking flat. 58 00:05:33,266 --> 00:05:34,633 These three-dimensional representations 59 00:05:34,636 --> 00:05:41,841 By applying a more three-dimensional approach to the design, we can interpret the illustrations more effectively, right? 60 00:05:42,442 --> 00:05:48,614 So, let's find out how to fix illustrations that are made flat in a more three-dimensional way. 61 00:05:48,781 --> 00:05:55,655 Generally, what's illustrated now will be reflected a lot in your illustrations as you make changes. 62 00:05:56,022 --> 00:06:02,195 First of all, when you have these examples, which one do you think is more three-dimensional of the two drawings. 63 00:06:02,295 --> 00:06:07,934 Personally, I think this illustration is a little bit more three-dimensional than this one. 64 00:06:08,201 --> 00:06:12,872 First of all, basically, if you look at this illustration, there's the outline part. 65 00:06:12,939 --> 00:06:15,375 This way, if the peripheral hands are used up, it's with the character 66 00:06:16,376 --> 00:06:18,377 The target is here 67 00:06:18,380 --> 00:06:26,386 It's hard for us to put into words whether it's here or here, effectively. 68 00:06:26,652 --> 00:06:30,390 So it says here that these red lines are tangents 69 00:06:30,690 --> 00:06:36,629 Once we have the tencent, it becomes the prototype that we make the canvas look very flat. 70 00:06:36,662 --> 00:06:44,404 So when we want to draw these illustrations, find the tangents and remove as many of them as possible, and then stack them up. 71 00:06:44,604 --> 00:06:50,042 Be sure to drop the clothes down to show that there's space between the objects and the objects. 72 00:06:50,676 --> 00:06:55,748 I got permission from the origin section to bring a couple of illustrations. 73 00:06:55,782 --> 00:07:01,988 As an example, in this illustration, if you see this section, you'll see that 74 00:07:02,155 --> 00:07:08,661 The clothes are on the hands, the skin's hands are there, it's ending point more or less appears Tencent. 75 00:07:08,694 --> 00:07:15,902 So, although the colors are now separate, when we express it in the drawing, there are definitely plane problems. 76 00:07:15,935 --> 00:07:18,237 Looking at some more details. 77 00:07:18,504 --> 00:07:24,911 Sections like this one, where the hand curl hand also ends on the same line, bring down the dimensionality slightly. 78 00:07:25,144 --> 00:07:32,051 Or, if you look at a little more detail, as this hand continues, it makes the drawing more flat. 79 00:07:32,084 --> 00:07:36,722 I tried to find these parts and take them out. First, I took this total section 80 00:07:37,890 --> 00:07:39,492 to make the choice that 81 00:07:55,441 --> 00:08:00,780 In this state, press control shift 1 and the layer will be so cut. 82 00:08:01,080 --> 00:08:07,787 In this state, after the original version, drop down and slightly adjust the position of the target to destroy Tencent. 83 00:08:07,820 --> 00:08:10,722 For example, when they completely overlap 84 00:08:10,725 --> 00:08:16,562 The target may be somewhat obscured, so the gun can be clearly indicated further away in the plot. 85 00:08:16,863 --> 00:08:19,499 In this state, if you move a little in the direction of the target 86 00:08:24,537 --> 00:08:29,475 This shows the gun clearly while minimizing the overlap, right? 87 00:08:29,709 --> 00:08:33,613 In this state, in the open space, now knit and breathe 88 00:08:34,847 --> 00:08:36,948 to distinguish these chapters. 89 00:08:37,149 --> 00:08:42,522 plus the total, the two layers, the fuzzy, so shrink this section a little bit more. 90 00:08:43,422 --> 00:08:45,825 was able to cool the distinction down completely. 91 00:08:46,158 --> 00:08:52,698 Also, if there will be no sense of attack even in this state, you can use the color afterwards to reduce it. 92 00:09:02,341 --> 00:09:05,611 This part is also somewhat blurred, the 93 00:09:06,479 --> 00:09:12,852 Slightly increase the size a little bit and throw out this part and this part. 94 00:09:13,119 --> 00:09:15,688 Click on the control offer to copy the target that 95 00:09:19,325 --> 00:09:20,792 Raise a little more. 96 00:09:20,795 --> 00:09:25,364 00:09:25,364 so that they move so that the hands don't overlap. 97 00:09:27,133 --> 00:09:29,068 Go ahead and move it. 98 00:09:32,838 --> 00:09:38,044 If these parts are cut out by habit, the completion of the drawing will naturally improve. 99 00:09:39,545 --> 00:09:46,686 Thus, in this illustration, the outer hand part of the hat and the outer hand part of the glove are exactly that 100 00:09:46,719 --> 00:09:52,658 It's so far away from here, so close that of course it's indistinguishable, and even then it's a strange distinction that 101 00:09:55,094 --> 00:09:58,931 Let the targets overlap completely in the copy. 102 00:09:59,999 --> 00:10:02,691 can indicate that the glove is farther than the hat, and in addition the hat 103 00:10:02,692 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 104 00:10:09,075 --> 00:10:11,110 Copy it again, cultivate it a little bit more, the 105 00:10:17,617 --> 00:10:24,423 This way, you can use the overlay to show that the target peripheral hands are not touching, overlapping and spatial. 106 00:10:24,724 --> 00:10:30,296 Since this is a very trivial part, people don't find it too hard to fix. 107 00:10:30,429 --> 00:10:36,901 So basically when you're modifying the illustration, the first thing is to find Tencent and remove it. 108 00:10:36,904 --> 00:10:38,670 is required to give. 109 00:10:38,673 --> 00:10:40,038 What comes after that 110 00:10:40,041 --> 00:10:48,446 When we're going to draw, even if you know what those materials look like, I'm trying to find exactly the same material as the leather shoes that I'm going to draw 111 00:10:48,449 --> 00:10:50,415 Some people took a long time. 112 00:10:50,418 --> 00:10:56,655 There were some people who were afraid of drawing three-dimensional objects 113 00:10:56,658 --> 00:10:57,522 More three-dimensional 114 00:10:57,525 --> 00:11:04,196 It's best to draw as if we're making the human body more cinematic, actively using the form of the target. 115 00:11:04,230 --> 00:11:08,434 Don't try to paint along the outer frame of this goldfish. 116 00:11:10,503 --> 00:11:12,871 If you look closely at this at all. 117 00:11:12,874 --> 00:11:16,042 This torso has nine shapes. 118 00:11:16,409 --> 00:11:22,715 The head is conical in shape, with a plate on top of it. 119 00:11:24,717 --> 00:11:29,822 00:11:29,823 with a conical tail at the back. 120 00:11:30,823 --> 00:11:33,025 In this state, the dead phlegm is divided. 121 00:11:39,498 --> 00:11:42,702 Likewise, if you look at the following directions 122 00:11:43,969 --> 00:11:47,540 Two and a half lanes of the board. 123 00:11:47,807 --> 00:11:50,443 So, if you take these goldfish patterns for a second. 124 00:11:59,485 --> 00:12:05,791 And then we keep it simple and we move it to this shape. 125 00:12:07,827 --> 00:12:09,962 with a board attached to it. 126 00:12:11,263 --> 00:12:13,699 The lower board is against the driveway 127 00:12:14,967 --> 00:12:18,804 It's an individual of this form. 128 00:12:19,271 --> 00:12:26,578 In this state, we further show the sense of structure, and if we look at the colors again, the object will be more three-dimensional 129 00:12:26,581 --> 00:12:32,451 It won't be difficult to draw. In this state, when you express the structure further, the eye sticks to it, the 130 00:12:34,153 --> 00:12:38,424 The broiler is folded in front and narrowed at the back of the form. 131 00:12:39,191 --> 00:12:44,263 And the posterior cone also splits downward and the sides separate. 132 00:12:51,003 --> 00:12:54,874 The lower one is also trimmed with a pointed form, etc. 133 00:12:55,241 --> 00:12:59,912 It is better to practice drawing shapes first and then move the target in three dimensions. 134 00:13:00,279 --> 00:13:03,182 So, when we want to draw these things as three-dimensional 135 00:13:04,383 --> 00:13:10,422 If you practice drawing objects in order on the high shadow first, and then look at them from behind 136 00:13:13,893 --> 00:13:16,262 The cone on the tail 137 00:13:16,462 --> 00:13:20,432 is the shape that covers the body. 138 00:13:22,101 --> 00:13:24,270 with a plate attached to it. 139 00:13:25,304 --> 00:13:33,546 Please stick one after another with one hand, not treating the object as a stick, but drawing the forms of military service at different angles. 140 00:13:34,580 --> 00:13:37,416 Or, if you look from above. 141 00:13:39,785 --> 00:13:43,289 the cone of Formula 9. 142 00:13:44,323 --> 00:13:46,892 with cones behind it, too. 143 00:13:47,660 --> 00:13:53,199 The plate seen above would be drawn very thin, and the acidic stuff stuck to the bottom, so it was quietly obscured by the 144 00:13:54,600 --> 00:13:57,303 and it would appear like this. 145 00:13:57,503 --> 00:13:59,905 Or from below. 146 00:14:00,339 --> 00:14:02,508 has its shape. 147 00:14:11,250 --> 00:14:15,321 The cone behind is not here, it's further away, so it's obscured, the 148 00:14:16,388 --> 00:14:18,691 Right here. 149 00:14:19,091 --> 00:14:25,096 Most objects are drawn from simple eyes into shapes, and then affixed with a sense of structure in the order that 150 00:14:25,099 --> 00:14:27,833 Easier to draw than one might think with all the props. 151 00:14:31,503 --> 00:14:34,840 I drew the object as seen here, so this part was shortened and 152 00:14:35,341 --> 00:14:41,113 This part is extended, showing the shortened extension then, to express this sense of space, right? 153 00:14:41,380 --> 00:14:47,052 And the fins on top are covered by the torso, so it's okay to be far away and not have to draw. 154 00:14:55,594 --> 00:14:58,230 I personally think that by two terms 155 00:14:58,831 --> 00:15:04,603 Not often, but one day he really liked to draw two human objects. 156 00:15:05,204 --> 00:15:11,043 Usually, those painted objects were often squashed, or like horses 157 00:15:11,744 --> 00:15:19,350 Something that could be used as a painting prop someday, if you can't paint these songs, it naturally lines up with this concept. 158 00:15:19,353 --> 00:15:26,425 More attention-grabbing. I think that's what narrowed down the picture design that 159 00:15:26,625 --> 00:15:29,461 thought of a lot of easy ways to draw. 160 00:15:32,631 --> 00:15:34,666 After drawing the target from multiple angles this way 161 00:15:34,669 --> 00:15:40,706 After that we use red color to indicate the structural part of the target. 162 00:15:40,773 --> 00:15:43,108 Cut out the front. 163 00:15:44,176 --> 00:15:48,180 Cut off the back. Cut off here, too. 164 00:15:49,081 --> 00:15:51,850 Cut off the side 165 00:15:59,491 --> 00:16:00,992 Phrase tail 166 00:16:00,995 --> 00:16:04,496 Said to be divided into several ways of fighters with different names. 167 00:16:06,932 --> 00:16:09,935 Left ventilation very much like goldfish. 168 00:16:12,538 --> 00:16:16,475 I like to draw a picture so that the shape of the circle must come out. 169 00:16:21,547 --> 00:16:25,850 So, if you start out by labeling the target in blue as a simple shape 170 00:16:25,853 --> 00:16:31,890 then add a sense of representative structure and gradually flesh out the object. 171 00:16:34,093 --> 00:16:36,427 Cut off the side, please. 172 00:16:36,430 --> 00:16:39,264 Cut off the top as well 173 00:16:40,532 --> 00:16:43,302 Cut off the bottom as well. 174 00:16:43,635 --> 00:16:47,906 Add a little bit here as well, and you can see a little bit of fleshing out. 175 00:16:50,542 --> 00:16:53,045 I want to cut off the bottom 176 00:16:53,679 --> 00:16:56,582 Cut the side for me. 177 00:17:12,998 --> 00:17:18,871 In this state, if there is still a bit of detail to be expressed, that part can also be attached to the structure. 178 00:17:18,904 --> 00:17:26,944 For example, the leaves, there are leaves that are folded from top to bottom, and the fishtail is also in two layers. 179 00:17:29,281 --> 00:17:32,151 The ring on top is big and pointed. 180 00:17:33,252 --> 00:17:34,419 Here's the 181 00:17:34,422 --> 00:17:36,688 Nice fins leaning over the side. 182 00:17:39,958 --> 00:17:43,128 And then to express these. 183 00:17:43,162 --> 00:17:46,164 UNESCO also expressed Korea. 184 00:17:46,167 --> 00:17:47,599 Sheung Wan 185 00:17:48,100 --> 00:17:55,574 It has fins and fins and the mouth down, here, the mouth down. 186 00:17:56,775 --> 00:18:01,046 The clam is two-layered and the fins are growing on the side like this. 187 00:18:02,114 --> 00:18:05,784 Size of the side of the upper ring 188 00:18:10,522 --> 00:18:11,489 with some kind of structure. 189 00:18:11,492 --> 00:18:17,796 It would be difficult to draw well if the object of the article being disputed were to be drawn the same way. 190 00:18:18,330 --> 00:18:25,236 Therefore, if you have an object that you are drawing for the first time, don't spend too much time looking for the correct information. 191 00:18:25,239 --> 00:18:28,474 Wouldn't it be better to have a more three-dimensional view of the real information? 192 00:18:39,952 --> 00:18:42,521 Especially some structural gadgets. 193 00:18:42,554 --> 00:18:51,096 For example, tattoo machines and things like that are easy to draw, if you look for information, and then objects gradually enter negatively in the design 194 00:18:51,130 --> 00:18:57,202 Little by little, the process of changing the form, changing the structure, changing the steps to get in better. 195 00:18:58,203 --> 00:19:01,974 It's also hard to find the same composition for something like these beats. 196 00:19:02,274 --> 00:19:04,009 Again, if you analyze that 197 00:19:06,345 --> 00:19:09,148 The blue is spherical and above it is 198 00:19:09,781 --> 00:19:16,021 You'll notice that these structures don't fly out one by one, but are distributed in a cone shape like this. 199 00:19:16,622 --> 00:19:19,191 There's a small fire down there. 200 00:19:20,192 --> 00:19:24,429 After that, if you ask for these irregularly 201 00:19:28,233 --> 00:19:30,868 would be the grand prize for the performance of the standing song 202 00:19:30,871 --> 00:19:33,639 Put the last bit again 203 00:19:35,007 --> 00:19:41,580 If the stacking station is increased to the shape, then this bit can be used as an object that we can use more freely. 204 00:19:42,581 --> 00:19:45,050 If you draw this sequence, the 205 00:19:45,951 --> 00:19:47,386 with 9. 206 00:19:50,122 --> 00:19:52,791 No matter which way we draw it, we draw it as a 9. 207 00:19:55,360 --> 00:20:00,199 If the cone is standing there in the state 208 00:20:00,465 --> 00:20:02,968 the parts will become more and wider. 209 00:20:06,872 --> 00:20:09,274 If you look from below, you'll reach it. 210 00:20:09,841 --> 00:20:13,111 Learn to see only the profile. 211 00:20:17,683 --> 00:20:22,087 Instead of turning the target like this, we move to the position that 212 00:20:22,487 --> 00:20:25,090 I guess you could draw it from a different angle of the Atlantic Ocean. 213 00:20:33,365 --> 00:20:36,301 depicting the structure of the middle plains. 214 00:20:36,501 --> 00:20:41,173 which are irregular. 215 00:20:41,974 --> 00:20:44,376 splitting out. 216 00:20:50,782 --> 00:20:53,251 intervals and curves. 217 00:20:53,254 --> 00:20:55,487 Very irregular diffusion. 218 00:21:01,026 --> 00:21:03,729 So these pictures and stuff like that. 219 00:21:04,529 --> 00:21:11,436 It's really no fun to guess what you're having a hard time drawing, just do a little bit of work. 220 00:21:12,638 --> 00:21:17,409 It's more fun to draw when you draw something that's easy to feel. 221 00:21:17,542 --> 00:21:24,182 So, studying how easy it is for people to draw objects becomes a fun way to draw. 222 00:21:27,019 --> 00:21:31,790 And then widen this cracked section a little bit. 223 00:21:37,296 --> 00:21:43,669 00:21:43,669 and the vegetable that we call "light" can be used at will. 224 00:21:44,403 --> 00:21:48,740 We used to draw the character design of the character in the headset 225 00:21:50,108 --> 00:21:52,544 I also have material from the first time I read the article that 226 00:21:53,378 --> 00:22:00,384 There are probably a lot of props that have not been drawn, or have been produced with ugly-looking details, but it's hard to draw such objects. 227 00:22:00,387 --> 00:22:06,525 "Don't aspire to, what are the ways in which you can easily draw those vignettes?" Think," 228 00:22:07,759 --> 00:22:11,897 When doing creative work, choosing slightly more varied props is a little 229 00:22:15,934 --> 00:22:19,905 If we draw the trunk in the middle again. 230 00:22:21,840 --> 00:22:29,514 drawing something that spreads in the middle, you can express the object more effectively. 231 00:22:32,417 --> 00:22:35,787 If you forget the order in which you draw this diagram. 232 00:22:36,788 --> 00:22:40,425 with very low difficulty, and it will cost a little bit more. 233 00:22:40,992 --> 00:22:46,665 Obviously, when drawing, it's better to focus on the process than to draw beautifully. 234 00:22:47,165 --> 00:22:51,636 It's getting thinner from this part, so trimming that part a little bit thinner, the 235 00:23:05,650 --> 00:23:09,020 Draw an object effortlessly. 236 00:23:09,154 --> 00:23:16,395 This is the method included in most of the examples you intend to draw in addition to the one I presented. 237 00:23:16,795 --> 00:23:21,533 Now you can practice drawing objects for the first time if you have this. 238 00:23:21,933 --> 00:23:24,034 The flower crab, for example. 239 00:23:24,037 --> 00:23:31,676 eggplants and so on, birds and so on, in fact, if we move the movie like this, it's material that can be fully practiced. 240 00:23:32,077 --> 00:23:38,049 If you want to add a little bit, or if we put the human body in the second half of 241 00:23:38,316 --> 00:23:44,055 You can touch the props slightly autonomously while emphasizing and narrowing down specific parts. 242 00:23:44,423 --> 00:23:46,792 You can draw objects from multiple angles like this. 243 00:23:46,825 --> 00:23:50,429 We can do the three-dimensional rendition more efficiently. 244 00:23:51,229 --> 00:23:56,001 Maybe you've done such a simple character design. 245 00:23:56,034 --> 00:23:58,002 This design like this 246 00:23:58,005 --> 00:24:05,343 It doesn't matter if we go to the original drawing, but we can use a more three-dimensional approach when we draw the illustration. 247 00:24:05,744 --> 00:24:13,885 For example, if the character is now wearing clothes and hats and things like that look good, this is definitely the part of the column. 248 00:24:13,952 --> 00:24:17,456 Simply put, this would be the cone. 249 00:24:18,457 --> 00:24:19,557 Take these 250 00:24:19,560 --> 00:24:25,497 Since we're looking at it from a flat perspective, it will expand and be presented with a square and a thin edge, respectively. 251 00:24:25,831 --> 00:24:27,498 In this way, the outline of the target 252 00:24:27,501 --> 00:24:34,272 If you have a slightly flat drawing situation, it is best to show a more precise sense of form for these parts. 253 00:24:34,840 --> 00:24:38,877 For example, when these columns start to shorten, the 254 00:24:40,378 --> 00:24:50,254 While shortening in this way, this section with a surface, showing the section clamped with such a surface, the target becomes three-dimensional. 255 00:24:50,257 --> 00:24:53,124 The ability to show more effectively 256 00:24:53,558 --> 00:25:00,799 Also, when we say that these cones, or cylinders, the 257 00:25:02,100 --> 00:25:09,307 Even though each stripe is so evenly spaced, in our line of sight 258 00:25:10,609 --> 00:25:17,883 gradually getting shorter and shorter and shorter. 259 00:25:18,016 --> 00:25:25,090 The drawing would look very flat if it were averaged as things are now. 260 00:25:25,357 --> 00:25:30,762 Something that has these rotating surfaces that really shorten the direction of the target that 261 00:25:31,096 --> 00:25:36,902 to show a surface, or to put those one-to-one objects 262 00:25:37,135 --> 00:25:44,042 It's good to focus intensely like this and call it "money". 263 00:25:44,576 --> 00:25:53,251 If this goes to the process of modifying the object, is there a way to draw a little bit more three-dimensionality when it comes to degrading and developing this design? 264 00:25:53,285 --> 00:25:55,319 Think about that. 265 00:25:55,322 --> 00:25:58,790 Now what I'm going to tell you is that in the process of modifying the image 266 00:25:58,823 --> 00:26:05,630 Because it's a pretty big thing, it's usually a good part of the process to start thinking about it from the first time you draw the design and then proceed. 267 00:26:05,664 --> 00:26:11,236 Let me just make sure that the parts that you're drawing are nothing flat either. 268 00:26:12,237 --> 00:26:12,970 For example 269 00:26:12,973 --> 00:26:19,044 Say this shadow word starts to enter the design then the sense of three-dimensionality will be greatly enhanced. 270 00:26:19,077 --> 00:26:23,748 Which can be used first and these shaded parts. 271 00:26:24,416 --> 00:26:31,389 There's definitely shading if you separate the target from the goal, and if you show these parts effectively 272 00:26:31,823 --> 00:26:36,661 This way, we can separate the objects that are attached to the labels. 273 00:26:37,696 --> 00:26:41,866 Putting these striped things on the ruler that we drew inside. 274 00:26:42,267 --> 00:26:48,306 There's no shadow here, there's a shadow here, so it's separated and you can look at these things. 275 00:26:48,440 --> 00:26:57,315 These things are very common in think board painting, we don't paint these shades, when we dig into the color village, or color painting 276 00:26:57,749 --> 00:27:02,253 Adding shadows only to the areas that are separated, like the collarbone 277 00:27:03,421 --> 00:27:11,329 The green passes by with this part separated, and this part is all there, and then drops the same so that a three-dimensional rendering becomes possible. 278 00:27:12,297 --> 00:27:17,702 So I'm putting the shadows here now, so even though now the white doesn't have any shape to the shadows 279 00:27:18,670 --> 00:27:22,641 And then in and out. 280 00:27:22,674 --> 00:27:26,277 To do that, a target layer bus would be layered. 281 00:27:26,611 --> 00:27:34,118 If something like a bracelet is attached to the body, there seems to be a lot of cases of a little tattoo, but the part that's a little far away from that part 282 00:27:34,121 --> 00:27:36,888 It's best to consider adding shadows. 283 00:27:37,122 --> 00:27:41,860 It is better to use these fine shadows in the sketch rather than in the sketch. 284 00:27:42,360 --> 00:27:48,232 So something flat like these stripes would very much reduce the three-dimensionality in the design, if possible 285 00:27:48,235 --> 00:27:54,939 To effectively represent three-dimensionality, there are ways to clearly separate objects, or write this with tone angles. 286 00:27:55,373 --> 00:27:59,477 Stripes like hats can be put inside. 287 00:27:59,878 --> 00:28:04,516 Another way to do it is to use the oil grass for the design, while removing it from the outside. 288 00:28:05,383 --> 00:28:13,858 There are also ways to make objects more three-dimensional in structure by using holes punched in these things. 289 00:28:14,125 --> 00:28:21,666 If everyone's design is not available, and the place is simply treated with a pattern, you may want to make use of her in such a drawing ruler first. 290 00:28:22,167 --> 00:28:29,507 You can also take advantage of the sense of structure, when you see this figure, you see the request of the target 291 00:28:29,541 --> 00:28:33,745 As the density increases, the sense of structure has emphasis. 292 00:28:33,812 --> 00:28:40,117 So, if we have props to be displayed in three dimensions, we target the direction of eye to eye 293 00:28:40,120 --> 00:28:46,591 The three-dimensionality will be greatly reduced if you look at it head-on, and twist the object in a slightly smaller direction. 294 00:28:46,891 --> 00:28:53,398 Adding a little bit of side to my eye would convey more terminology from the drawing of the object. 295 00:28:53,498 --> 00:28:55,866 So three-dimensional props and things like that. 296 00:28:55,869 --> 00:28:58,268 So, for example, this friend 297 00:28:58,271 --> 00:29:04,209 When you say "carry", you can look at each other with the unimportant decorative part of the word. 298 00:29:04,442 --> 00:29:11,416 In this drawing, this is an important prop, if you need to show the keyword and draw it three-dimensionally, please put it in the direction of the diagonal line and add a little more 299 00:29:11,616 --> 00:29:17,522 It changes the outline of the object, with shadows, so the drawing will be more three-dimensional. 300 00:29:17,655 --> 00:29:20,492 So, if we put these designs a little bit later, the 301 00:29:21,526 --> 00:29:26,397 I've done a lot of exaggerated things, and if these props and things like that go to the periphery 302 00:29:26,531 --> 00:29:33,671 This side is the direction my eyes come this side slightly to the side in the same direction, the directionality of the target is different 303 00:29:34,072 --> 00:29:39,778 Than this is the same as eating, one side is expanded while the other side is shortened, and the method of drawing is also there. 304 00:29:40,111 --> 00:29:42,513 If you write this in the opposite way 305 00:29:42,516 --> 00:29:49,120 Here of course there are ways to draw different directionality in a way that the circle and the sides look thin. 306 00:29:49,921 --> 00:29:57,295 Separate things around like this oil grass and children separated like this, and put the swing then, the sense of space between the objects will be revealed. 307 00:29:57,862 --> 00:30:04,502 If they look blurry, then the distance is a little bit worse that 308 00:30:04,803 --> 00:30:08,006 This and this are called separated objects. 309 00:30:08,339 --> 00:30:11,075 Also, if the top string looks too thin, the 310 00:30:11,342 --> 00:30:17,515 There are also ways to add shadows thinly, even if the object is slightly thicker, and then to show it this way. 311 00:30:18,049 --> 00:30:22,520 There are also methods that can be used a little more when drawing silhouettes. 312 00:30:22,554 --> 00:30:25,590 For example, I got permission to bring in this picture 313 00:30:25,857 --> 00:30:32,063 The painting is charming enough, but apparently a little bit unfortunate, like a silhouette. 314 00:30:32,363 --> 00:30:39,103 As an example, if you see this silhouette of a cloak, it looks like it's becoming so thin that 315 00:30:40,138 --> 00:30:44,709 thin as a hair, a ribbon, or a hem object. 316 00:30:44,976 --> 00:30:50,849 It is an element that shows a short expansion, so it is ideal to use when three-dimensionalizing. 317 00:30:50,882 --> 00:30:59,424 For example, when you draw hair, you would draw it as such a thin outline, like 318 00:31:00,859 --> 00:31:06,597 This is what we're dealing with, something that doesn't have a sense of space. 319 00:31:06,600 --> 00:31:09,067 This way the honest silhouette comes out. 320 00:31:09,367 --> 00:31:18,209 But instead of this, we fold it slightly like this to show that this part gets thinner, this part gets thicker, and 321 00:31:18,810 --> 00:31:22,680 This part is thin, this part is gripped. 322 00:31:32,223 --> 00:31:35,059 It thins again, and then it thickens again. 323 00:31:35,326 --> 00:31:40,665 In profile, the target is thick overall. 324 00:31:41,232 --> 00:31:50,041 will become thinner and thicker, and where this thinning occurs, we will actually feel a sense of space that 325 00:31:51,142 --> 00:31:59,484 These hem bow coats can be slightly floating thin objects, preferably with thin sections placed in the middle, a little thinner than expected. 326 00:31:59,784 --> 00:32:01,786 So when you're drawing these coats. 327 00:32:03,087 --> 00:32:04,322 Median price 328 00:32:05,790 --> 00:32:12,063 Thinning and then thickening when this part, so this part is shortened. 329 00:32:12,130 --> 00:32:13,631 In this part, the 330 00:32:13,932 --> 00:32:20,571 Try to make the structured shape of the striations as dense as possible, in the wide aspect 331 00:32:22,640 --> 00:32:26,744 Widen the spacing to prevent shadows from entering. 332 00:32:26,811 --> 00:32:33,017 So the unfolded part of the reverse corridor this part, please slightly change the grain of the clothes and then draw. 333 00:32:34,819 --> 00:32:39,824 00:32:39,824 And the part that's shortened is, you've drawn the dress pattern very densely, the 334 00:32:41,492 --> 00:32:45,430 to show the three-dimensionality of this shortening. 335 00:32:45,697 --> 00:32:52,203 If you draw it like this too, the clothes lines will spread out slightly, don't do that. 336 00:32:55,707 --> 00:32:59,210 The middle is very thin, a little bit brighter color, a little bit thinner 337 00:33:04,682 --> 00:33:07,085 to change the range of it. 338 00:33:09,654 --> 00:33:14,258 When we look at it as a more three-dimensional object, the 339 00:33:15,126 --> 00:33:20,732 this part gets shorter and this part gets wider again. 340 00:33:20,898 --> 00:33:28,706 So this part can now be shortened, but when the clothes are tattooed in, things like bumps can be concentrated better on the shortened part 341 00:33:32,143 --> 00:33:35,278 So, on the part that's extended like that 342 00:33:35,281 --> 00:33:38,683 removing structural expressions as much as possible, the 343 00:33:41,519 --> 00:33:43,253 Make the spacing larger 344 00:33:43,256 --> 00:33:47,191 It is also the best place to use it in design. 345 00:33:49,227 --> 00:33:53,698 There's also the point where uniformity is broken, so it's generally very eye-catching. 346 00:33:53,765 --> 00:33:57,902 Need to make the end slightly pointed as in the original design. 347 00:34:00,271 --> 00:34:04,776 When trimming the silhouette, do not want to have considered it in this way on the target. 348 00:34:11,081 --> 00:34:13,784 For example, if the bump density is large, the 349 00:34:14,185 --> 00:34:18,922 I think the shading will be dense in this area 350 00:34:20,123 --> 00:34:23,761 The difference in expression. 351 00:34:25,563 --> 00:34:27,498 This part is 352 00:34:28,199 --> 00:34:32,804 Expand it well, at least make it a restable part 353 00:34:35,706 --> 00:34:38,409 This ambiguous negative speech works very well. 354 00:34:45,483 --> 00:34:47,250 Restrictions come in if you hang up 355 00:34:47,253 --> 00:34:52,556 A slight continuation of the color, putting more wrinkles in the places that are shortened like this. 356 00:34:53,858 --> 00:35:01,332 Instead of straining to put it in, the density of wrinkles will decrease from this part. 357 00:35:03,034 --> 00:35:05,335 Then, Tencent appeared to be tempted. 358 00:35:05,338 --> 00:35:06,938 Contributions wiped out 359 00:35:08,706 --> 00:35:11,843 A little bit away from us, a little bit blurry. 360 00:35:16,814 --> 00:35:19,884 Let these windows and windows really show up 361 00:35:19,951 --> 00:35:22,153 Better show it in a straight line. 362 00:35:26,090 --> 00:35:31,729 When moving something like this, press Alt on the control keys to determine the central soccer. 363 00:35:31,796 --> 00:35:38,336 I want to rotate it like this, so if you turn the axis here, it will rotate around that part. 364 00:35:39,437 --> 00:35:46,144 This is like hair, which is now commonly trusted by people that 365 00:35:47,678 --> 00:35:54,585 The hair is thick, but it's better for this part to have a lower contrast to the knot expression. 366 00:35:55,019 --> 00:35:58,623 When it gets thinner and then thicker 367 00:36:03,427 --> 00:36:06,130 How to shorten it. 368 00:36:06,197 --> 00:36:09,901 Focusing these descriptions as much as possible. 369 00:36:11,536 --> 00:36:19,744 The otherwise part is to expand the interval of the fortress, reduce the contrast, and show that it is the extended form that is better. 370 00:36:20,545 --> 00:36:28,152 Initially when drawing the clump, we draw it as a simple object, and then like drawing goldfish and clappers around it, in this state, the additional 371 00:36:28,753 --> 00:36:33,891 to express the sense of structure is just fine. Let these individuals with a slight change in curvature 372 00:36:34,959 --> 00:36:37,195 Just do this combination, it's a little steep here 373 00:36:39,163 --> 00:36:43,433 The U.S. pops up slightly, and again, flat and steep again 374 00:36:43,436 --> 00:36:49,040 There are places where this is used to add dynamic transformation of the target. 375 00:36:52,009 --> 00:36:54,979 And the object looks too detached, so tying it up 376 00:36:57,381 --> 00:37:02,286 This part was thick and thin, and again, when it was thick on the ground 377 00:37:03,888 --> 00:37:07,124 than 1 to 1, this part of the bookcase thinned out and 378 00:37:10,861 --> 00:37:12,930 moderately flat, steep, and 379 00:37:13,931 --> 00:37:19,737 To obtain correlation, we may wish to include an object with moderate directionality. 380 00:37:21,505 --> 00:37:27,011 As a side note, there is also a one to one or two here, which is not really much of a choice. 381 00:37:27,044 --> 00:37:29,714 So, I removed this part that 382 00:37:31,983 --> 00:37:34,285 seeing only one side. 383 00:37:35,620 --> 00:37:37,922 I'll fix the model for you again. 384 00:37:38,289 --> 00:37:40,391 It would be better to reduce this difference. 385 00:37:40,424 --> 00:37:44,328 Even in this state, this size is now the face ball 386 00:37:45,596 --> 00:37:49,400 And this pitching part is almost constant, so I put this part 387 00:37:50,568 --> 00:37:54,237 control shift shear us. 388 00:37:54,240 --> 00:37:57,174 More intuitive cultivation that 389 00:38:00,211 --> 00:38:03,981 Better show me that plays an important role in this pitch. 390 00:38:04,015 --> 00:38:09,120 And this part now has the birth after. There's something decisively erased. 391 00:38:20,331 --> 00:38:24,934 If you see this, when you're working, I'm wearing it. 392 00:38:24,937 --> 00:38:26,736 It's actually not a good choice, right. 393 00:38:26,739 --> 00:38:32,543 Now it should be tapered. So this part should be a little bit more dense. 394 00:38:32,576 --> 00:38:39,183 So this part is wider and more defined, but as it moves outward 395 00:38:40,851 --> 00:38:45,890 the density becomes shorter, creating a dynamic silhouette that 396 00:38:49,360 --> 00:38:52,897 Increasing the density of the wrinkles, decreasing the density of the 397 00:38:56,600 --> 00:38:58,702 Kind of like a cone. 398 00:38:58,705 --> 00:39:02,073 It would be good to explain that you run it this way. 399 00:39:04,442 --> 00:39:08,145 On the face of it, with this part of Tencent. 400 00:39:08,179 --> 00:39:10,915 There's not much to choose from, right. So, we decided 401 00:39:12,183 --> 00:39:13,117 Tooth 402 00:39:13,684 --> 00:39:19,123 Because there are many parts at the end of the night, but the dimensions are about the same, and the dimensions of this part are about the same, too 403 00:39:19,490 --> 00:39:22,226 This part is a bit unfortunate, but please reduce it. 404 00:39:26,263 --> 00:39:30,468 And this part is about the same size as this part, so it's cursing and swearing. 405 00:39:30,601 --> 00:39:32,770 So, if this part is more important 406 00:39:35,706 --> 00:39:37,708 Make a copy. 407 00:39:37,908 --> 00:39:42,513 It's nice to raise it a little bit more sideways. 408 00:39:48,486 --> 00:39:52,990 And this part is flexible, so it needs to be delayed a little bit. 409 00:40:00,197 --> 00:40:04,402 And the colors don't stick together, so it drops to gold, immediately. 410 00:40:10,908 --> 00:40:14,478 Adding a little bit more yellow clay to bring the continuation to life, the 411 00:40:19,950 --> 00:40:21,751 Now here too, it's very, very 412 00:40:21,754 --> 00:40:28,426 There is almost a long window, and the ratio itself is now very stable. 413 00:40:28,459 --> 00:40:30,995 So when we modify these parts of the 414 00:40:32,329 --> 00:40:37,034 A little bit less here, a little bit wider and then a little bit higher 415 00:40:49,947 --> 00:40:52,450 Medium gives a better size difference as well. 416 00:40:52,716 --> 00:40:58,155 This is a straight line, because in this state the bump itself is very stable. 417 00:40:58,189 --> 00:41:00,758 So we're going to make some changes in that regard. 418 00:41:02,827 --> 00:41:06,931 Cut it to the control soft offer, and then down 419 00:41:07,832 --> 00:41:10,201 Need to change the angle a little bit. 420 00:41:17,475 --> 00:41:19,108 Spread with a smiling body 421 00:41:19,111 --> 00:41:24,648 If you switch to the outline of going out, the line of sight will naturally focus on this part. 422 00:41:25,816 --> 00:41:31,422 And this part of the silhouette becomes simple, so cut out this part of the child that 423 00:41:31,989 --> 00:41:34,825 And add a little bit more, the 424 00:41:38,963 --> 00:41:42,500 I'll cut a tip for you so you can have a connection to the other parts. 425 00:41:43,267 --> 00:41:45,768 The opposites are just drawn like this. 426 00:41:45,771 --> 00:41:48,939 And then separate the bathtub next to it. 427 00:41:57,548 --> 00:42:03,420 In this state, if you now see something that looks like a leg, both are drawn as definite shapes. 428 00:42:03,454 --> 00:42:09,493 It's flat, there's no element to show the cylindrical shape 429 00:42:09,793 --> 00:42:15,632 Now look, the window is also looking this way, the legs are also looking this way, and the head. 430 00:42:15,635 --> 00:42:21,505 Because the overall sense of space is not actively used in the longer part when looking at it. 431 00:42:21,805 --> 00:42:29,079 Therefore, we can show a little bit more of the perspective of this character if we choose to remove this part slightly backwards. 432 00:42:29,113 --> 00:42:31,348 Cutting the tortilla to 10 degrees. 433 00:42:32,583 --> 00:42:35,252 It's short. 434 00:42:35,619 --> 00:42:38,989 And then shade this part 435 00:42:43,527 --> 00:42:43,928 Leave in place 436 00:42:44,762 --> 00:42:46,830 Better publish it. 437 00:42:50,367 --> 00:42:52,803 Pull it to the back. 438 00:42:53,671 --> 00:42:56,640 Pull this part back. 439 00:43:09,086 --> 00:43:10,787 It's best to reduce it to this side. 440 00:43:10,790 --> 00:43:16,327 In this state, if the air principal method is used, it will fall so white. 441 00:43:18,862 --> 00:43:24,034 In this state, this is now shortened so you can show the material of the profile for these parts. 442 00:43:24,068 --> 00:43:27,771 And then presenting the connected parts on the surface. 443 00:43:29,406 --> 00:43:33,010 The big star is going backwards. 444 00:43:35,846 --> 00:43:39,950 If you say, I want the sight to be natural. 445 00:43:40,951 --> 00:43:43,219 Make this part not stand out 446 00:43:43,222 --> 00:43:49,460 If there is a way to break it, if you want to break it, there may be a way to break it that simply emphasizes the cancellation of this part. 447 00:43:49,827 --> 00:43:54,264 Compared to a window like mine, this part can't seem short, so let's put it a little bit longer. 448 00:43:54,298 --> 00:43:54,765 Purple cabbage 449 00:43:59,536 --> 00:44:01,839 And this part will be blocked, too 450 00:44:02,940 --> 00:44:10,748 and the legs are glued too flexibly, and to prevent this, I made a little modification that 451 00:44:11,882 --> 00:44:18,055 It's better to show the shield and the object with the legs separated in silhouette. 452 00:44:33,370 --> 00:44:38,042 Put some more drawing and leak it out and give both bodies. 453 00:44:40,344 --> 00:44:44,882 Like the usual drawing, although not a cartoonish representation of 454 00:44:44,915 --> 00:44:49,887 When drawing realistically, the design composition can also be applied to a sheet. 455 00:44:52,923 --> 00:44:59,263 This part also carries the colors and basic colors, so that the Hammerit is intentionally divided into the upper half of the 456 00:45:04,735 --> 00:45:08,071 This part is also negative space and looks too blurry. 457 00:45:08,074 --> 00:45:10,307 So, put this part 458 00:45:10,541 --> 00:45:15,112 Need to add a little more to make the ball strain to reduce this part as well. 459 00:45:19,450 --> 00:45:23,654 If it falls straight down, it will attract the line of sight like this. 460 00:45:23,687 --> 00:45:27,991 This part is important, so it folds inward slightly. 461 00:45:30,861 --> 00:45:32,963 There may be a way to separate the branches 462 00:45:37,434 --> 00:45:40,003 Confirm this in front of the temple and see if it works. 463 00:45:40,070 --> 00:45:47,210 Personally, I'm asking for Dawntanz to retire, but we want to 464 00:45:47,213 --> 00:45:49,812 because there's no need to see most of the details. 465 00:45:49,815 --> 00:45:51,849 In a case like mine, the 466 00:45:52,082 --> 00:45:52,783 dry 467 00:45:53,517 --> 00:45:56,587 Gradual thinning of the form 468 00:45:59,757 --> 00:46:03,527 This emphasizes the design of this shield like a spear. 469 00:46:08,532 --> 00:46:11,734 To show your shield. 470 00:46:11,737 --> 00:46:15,873 There are also ways to make the inside very dark and separate it with color. 471 00:46:20,410 --> 00:46:21,944 And this part is very, very 472 00:46:21,947 --> 00:46:27,017 The density itself is homogeneous compared to the important part. 473 00:46:28,051 --> 00:46:35,359 Inside, if you increase the window density a little bit 474 00:46:38,262 --> 00:46:42,633 just slightly along the periphery, and then give a break to the changes that 475 00:46:43,767 --> 00:46:44,835 It's Yuki. 476 00:46:48,105 --> 00:46:50,339 The bottom is soon higher. 477 00:46:50,342 --> 00:46:51,909 This part too 478 00:46:52,309 --> 00:47:00,783 Here here look at this part very wide, this part is the middle, this part is the part on this side. 479 00:47:00,786 --> 00:47:03,921 If you look at the black part, then when we raise the detail 480 00:47:06,123 --> 00:47:10,259 This part is the part that has the best effect in terms of improving the detail 481 00:47:10,262 --> 00:47:12,129 Able to perceive 482 00:47:26,343 --> 00:47:36,954 After communicating little by little in this way, the process of touching the tone pose order in this way, it would be better if this painting went into the initial sketch. 483 00:47:37,454 --> 00:47:41,792 It will cover up the description if you modify it later, so it's not a good choice. 484 00:47:42,226 --> 00:47:44,695 Metallicity like this 485 00:47:44,995 --> 00:47:48,565 And if you think it's a little bit important to emphasize a little bit more in the silhouette 486 00:47:50,801 --> 00:47:53,169 There's no escape and there's no end. 487 00:47:53,172 --> 00:47:57,641 It stands out too much compared to the overall possession of this atmosphere. 488 00:47:57,774 --> 00:48:00,410 Depending on the location, this part 489 00:48:01,812 --> 00:48:10,120 Fold again. 490 00:48:10,254 --> 00:48:12,956 Showing the three-dimensionality. 491 00:48:18,795 --> 00:48:21,331 Going to use the space. 492 00:48:26,904 --> 00:48:30,072 Now this part is also rather vague. 493 00:48:30,075 --> 00:48:35,913 The fix is not very interesting, if you know how to change the picture 494 00:48:37,281 --> 00:48:41,852 Don't keep adding what you see when you don't know how to develop the picture. 495 00:48:42,286 --> 00:48:47,190 It's best to continue to consider whether there's anything inside the composite here that can be fixed. 496 00:48:49,559 --> 00:48:52,896 The changes are more intuitive than expected. 497 00:48:55,666 --> 00:48:59,936 So, when you draw a picture, the 498 00:48:59,939 --> 00:49:05,442 slightly visually looking person and working person can be done steadily. 499 00:49:06,043 --> 00:49:14,985 I personally think this part is the most important, but that color contrast is a little bit diminished, and if it were me, the contrast is more pronounced in those areas as well. 500 00:49:16,186 --> 00:49:21,391 Putting objects on objects that are significantly different so that they're precisely emphasized that 501 00:49:21,725 --> 00:49:24,895 Otherwise the parts are a little less contrasted than expected 502 00:49:28,432 --> 00:49:32,369 Naturally, that part of the view focused white can be created also very well. 503 00:49:41,712 --> 00:49:48,518 So modifying the picture always from a distance, a little bit this part returns to the eye and is a little bit uncomfortable. 504 00:49:48,819 --> 00:49:56,460 Conceptually, it looks good, but there are some regrets in the eye. It would be better to change that part straight across if you can. 505 00:50:19,383 --> 00:50:20,950 So, we use this way that 506 00:50:20,953 --> 00:50:26,956 apply what we've learned in design theory to fixing objects in three dimensions 507 00:50:26,959 --> 00:50:31,495 In addition, we use the design principles and elements that we have learned together to 508 00:50:31,795 --> 00:50:37,067 In synthesis, we practiced how to better repair our targets. 509 00:50:37,567 --> 00:50:43,739 In the next few moments, before watching the character design pilot we worked on last time 510 00:50:43,742 --> 00:50:50,647 Let's take a look at how to get to Beloop better and prepare for the formal character design process together. 511 00:50:50,781 --> 00:50:54,985 Listened to Kim's lecture, hard work. I'll see you next time. 53080

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