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These are the user uploaded subtitles that are being translated: 1 00:00:06,506 --> 00:00:07,573 Hello. 2 00:00:07,576 --> 00:00:12,979 This time, let's take a look at the final color scheme of character design theory. 3 00:00:13,079 --> 00:00:20,086 First of all, I want to start by saying that we're learning the complex theory together, very hard. 4 00:00:20,253 --> 00:00:21,820 The fact that when you design things 5 00:00:21,823 --> 00:00:29,062 Not by feeling, but by principle and understanding, actually one learns also very difficult and requires very experience value in the field. 6 00:00:29,596 --> 00:00:35,101 So, in terms of descriptive ability, we can do it slowly by repeated training that 7 00:00:35,435 --> 00:00:40,974 How to create better designs is one of the parts that many people are not good at grasping head on. 8 00:00:41,641 --> 00:00:48,047 So when I'm preparing the talk and you hear this, you're asking, can it be applied to this design? 9 00:00:48,050 --> 00:00:50,116 Very, very distressed. 10 00:00:50,550 --> 00:00:55,555 You've heard some abstract, boring theories until the past time. 11 00:00:55,622 --> 00:01:00,592 This time, let's talk about a more intuitively interesting world. 12 00:01:00,593 --> 00:01:03,181 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:03,182 --> 00:01:05,464 Personally, I'm interested in the world that 14 00:01:05,467 --> 00:01:12,672 Before I studied character design, I took the time to study color science books and fashion from a young age. 15 00:01:12,972 --> 00:01:21,047 Color is used heavily in design not only in character design, but also in interior decorating and marketing. 16 00:01:21,681 --> 00:01:28,020 On this character design section, we moved on from the last basic three lectures to more design in character design 17 00:01:28,023 --> 00:01:33,626 Let's talk about which color scheme is good to use, its types and effects. 18 00:01:34,127 --> 00:01:37,262 In character design, you certainly can't do without color matching. 19 00:01:37,265 --> 00:01:42,102 Many of the people who color character designs are made of perspex. 20 00:01:42,368 --> 00:01:48,540 But if we look at some more simple color theory. 21 00:01:48,543 --> 00:01:50,944 logically complete the design. 22 00:01:51,144 --> 00:01:56,950 that humans perceive things through the five senses of sight hearing smell and touch. 23 00:01:57,283 --> 00:02:03,656 Of these 70% of vision, color accounts for more than 7 of visual information. 24 00:02:03,923 --> 00:02:08,828 This shows that color has an effect beyond imagination and a huge influence in the way we see the world. 25 00:02:09,128 --> 00:02:16,069 So, color is also the most effective, intuitive, and easy-to-use design element when it comes to character design. 26 00:02:16,302 --> 00:02:20,306 In fact, I purposely deal with it at the end of the design section. 27 00:02:20,540 --> 00:02:24,944 The colors are easier to use when other design principles support them. 28 00:02:25,311 --> 00:02:29,916 There are four different color schemes for the Rivermark boat this time. 29 00:02:29,983 --> 00:02:33,652 What kind of color scheme, depending on your preference. 30 00:02:33,655 --> 00:02:39,859 You can choose whatever you want, so you don't have to necessarily go to all the color schemes presented in the lecture. 31 00:02:40,160 --> 00:02:47,033 So, each part is organized so that you don't have to watch it consecutively and it's not that relevant. 32 00:02:47,367 --> 00:02:53,573 It is recommended that you only watch as many as you like and apply them to your designs. 33 00:02:54,240 --> 00:02:59,546 There are ways to use color perceptual properties to facilitate the application of 34 00:02:59,812 --> 00:03:03,583 or using color and color matching and contrast. 35 00:03:03,883 --> 00:03:09,522 This part is related to the clothes that people wear themselves in addition to the character design, right? 36 00:03:09,856 --> 00:03:17,764 For those who want to go a little deeper, you can watch the formula that applies to the character design along with the color matching ratio. 37 00:03:18,131 --> 00:03:23,036 There may also be some people who don't quite understand the difference between color matching and body color. 38 00:03:23,336 --> 00:03:31,110 Painted colors are two or common, and if you look at visual design, light and shadow can also be distinguished by one color. 39 00:03:31,411 --> 00:03:34,480 However, in character design, a slight distinction can be made. 40 00:03:34,781 --> 00:03:40,954 Body color is a description of the light and shadow of the target, usually centered on light and color theory. 41 00:03:41,254 --> 00:03:47,760 Personally, I find light as interesting as color, so I wrote a separate book on this theory. 42 00:03:48,094 --> 00:03:50,663 You may have seen it in the bookstore. 43 00:03:50,930 --> 00:03:55,501 Color matching refers to assigning unique colors to each part in the character design. 44 00:03:55,835 --> 00:03:59,105 Also known as a branch of design theory learned so far. 45 00:03:59,606 --> 00:04:06,613 The colors are also quite difficult as far as this color port is concerned, but I'll try to explain them briefly in this lecture. 46 00:04:07,113 --> 00:04:09,716 Later I'll look at the kinds of colors that are multiplicative times. 47 00:04:09,782 --> 00:04:17,991 There is a way to use the perceptual part of color, another way to use color matching and contrast, and another way to use color proportions. 48 00:04:18,291 --> 00:04:20,493 The sensual part of color. 49 00:04:20,526 --> 00:04:29,002 There are color books of colors, but also the sensibility of white and difficult colors with the same color properties and shades of lightness. 50 00:04:29,469 --> 00:04:35,074 This perceptual color matching, both in Fenton's color descriptions and in the Color Institute's image scales 51 00:04:35,108 --> 00:04:37,710 organize this content for me to illustrate. 52 00:04:38,044 --> 00:04:39,878 Fenton color and image scale 53 00:04:39,881 --> 00:04:46,819 It wasn't attached to the video because of copyright issues, it's easy to see with a search, so be sure to search for it. 54 00:04:47,387 --> 00:04:53,226 Like Phantom, this year we will make some colors public at the end of each year that 55 00:04:53,393 --> 00:05:00,566 These 3 remarkable things and how they coordinate. 56 00:05:01,200 --> 00:05:07,706 For example, in 2011, yellow and gray dominate, and each color is simple 57 00:05:07,709 --> 00:05:14,280 Not suggesting yellow and gray, but putting together an explanation of the meaning that this color has and the story and things like that. 58 00:05:14,747 --> 00:05:17,949 and the scale of this color lab image. 59 00:05:17,952 --> 00:05:24,456 Like this sorted out the adjectives and such that such colors have for many people. 60 00:05:24,459 --> 00:05:31,964 But some things are not accessible on the site right now, and it's easier to see with a direct Google search. 61 00:05:32,665 --> 00:05:40,873 And this site called Color Robles, a site that I occasionally see not only when I look at character design, but additionally when I refer to some color 62 00:05:41,441 --> 00:05:48,147 If you search for things like the keywords you want, you'll see that these color clockworks were made by individuals. 63 00:05:48,514 --> 00:05:50,850 There are certain settings for the scale in there, too 64 00:05:51,150 --> 00:05:58,925 If I have a suitable color for my idea and the concept I want, you may want to refer to it in Color Loves. 65 00:05:59,459 --> 00:06:02,395 I personally think this is a very good site. 66 00:06:02,762 --> 00:06:06,699 Go to the link below and you can log in directly. 67 00:06:07,233 --> 00:06:10,603 Using color matching and contrast. 68 00:06:10,703 --> 00:06:16,743 Using color matching and contrasts in interiors and fashion, etc., character design can be used. 69 00:06:17,176 --> 00:06:23,082 Like the way people find it fun to match clothes, it's usually based on this content. 70 00:06:23,549 --> 00:06:29,956 I'm not much of a dresser either, but I'm actually interested in fashion, so I watch fashion shows and malls a lot. 71 00:06:30,323 --> 00:06:34,293 A good example of how to use color matching in a place like that is. 72 00:06:34,827 --> 00:06:38,131 You can see the latest runways in magazines like Borg. 73 00:06:38,364 --> 00:06:44,404 Or, from the Adobe colors provided by Adobe, you can see the color combinations and contrasts very visually. 74 00:06:44,670 --> 00:06:50,510 Personally, I recommend, Adobe colors is very good site, so be sure to do, so recommended. 75 00:06:51,043 --> 00:07:00,686 The blessing is that you can see these runways on the fashion show recently if you enter a link to a certain situation, and see the colors at the same time. 76 00:07:00,953 --> 00:07:07,125 Or a fashion style that we can borrow in character design, or a construction part that we learn together 77 00:07:07,128 --> 00:07:14,033 There are a lot of rampant blunders, so go in there if you have time and look at the relevant shows if there's a designer that fits your preferences. 78 00:07:20,206 --> 00:07:23,943 You can look at the colors of this kind of clothes and things like that, and you can see similar colors. 79 00:07:24,177 --> 00:07:31,250 When you see these props and things like that, how this prop is worn on other collages, these can be confirmed immediately. 80 00:07:37,423 --> 00:07:42,595 Personally, when I don't know the office of a particular concept, I will enter this store to pretend to look at it. 81 00:07:42,929 --> 00:07:49,068 There's also Adobe Color (Adobe Color), which is a website that offers color smears provided by Adobe. 82 00:07:49,335 --> 00:07:55,441 As you can see, there are now similar hues, or ways to change tones in a single color 83 00:07:55,708 --> 00:07:58,611 or complementary colors or something like that is easy to look up. 84 00:07:59,045 --> 00:08:04,517 This is a very useful site for finding the right color when you move the slide. 85 00:08:04,717 --> 00:08:08,621 There are also ways to divide the roles and color schemes by color scale. 86 00:08:08,855 --> 00:08:09,588 Such an interview 87 00:08:09,591 --> 00:08:17,430 The color scheme examples are actually too diverse, so if you want to see examples of usage, you can best analyze them from a variety of results that utilize color. 88 00:08:17,930 --> 00:08:26,072 Just like this lecture, the use of color can also be found in character design, how to use color proportions on brand colors or interior decoration, etc. 89 00:08:26,105 --> 00:08:27,706 Very nice. 90 00:08:27,709 --> 00:08:34,313 Actually, this is a suggestion to browse the various references yourself, but I'll show you some recommended sites. 91 00:08:34,714 --> 00:08:42,922 If you go to the brand song club, you can immediately check out the familiar Google and Starbucks and other places like Color Bart. 92 00:08:43,256 --> 00:08:45,591 If you go to this site called Team Love Lab. 93 00:08:45,791 --> 00:08:52,498 A site that directly adjusts the color scale and uses images to search for things similar to colorbar. 94 00:08:52,965 --> 00:08:54,232 There are also taiji flags here. 95 00:08:54,235 --> 00:09:00,139 Putting Li Guan once in the color clockwork of the overall Minyu character, you can see these used in the photo. 96 00:09:00,740 --> 00:09:07,246 First, let's go through the perceptual part of color and understand what you need to know when applying it in color matching. 97 00:09:07,680 --> 00:09:13,419 The so-called sensual color is the use of the sensual part from white and difficult colors to the color base. 98 00:09:13,486 --> 00:09:20,192 For example, a red saturated color when depicting a character with representative warmth and enthusiasm. 99 00:09:20,560 --> 00:09:28,568 When drawing a flat and icy character, a saturated and low light color in blue tones is an example of using sensual colors. 100 00:09:29,435 --> 00:09:32,038 Emotional color matching is also mentioned in the color science that 101 00:09:32,071 --> 00:09:38,444 Even interior decorative fashion game illustrations are popularly used as a way to commonly use color images. 102 00:09:38,945 --> 00:09:45,518 Generally only listen to the monochrome effect is poor, how to match various colors also consider it together. 103 00:09:45,918 --> 00:09:51,190 Let me look at the properties of each color shows the phenomenon of color perception. 104 00:09:51,591 --> 00:09:58,797 The color determines the temperature perception of the color, and if there is a red family here from magenta to yellow 105 00:09:58,800 --> 00:10:02,708 The monochrome suit is a blue send of a color that comes from cyan to violet. 106 00:10:02,709 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 107 00:10:05,504 --> 00:10:13,212 And this green and beneficial red and blue are right in the center, and the purple color system has no particular sense of temperature, so it is called a neutral color. 108 00:10:13,479 --> 00:10:17,350 Saturation determines the attention and clarity of the color. 109 00:10:17,783 --> 00:10:23,422 The higher the saturation, the higher the clarity and the more maximally effective the image of its colors. 110 00:10:23,923 --> 00:10:27,093 Conversely, the lower the saturation, the weaker the image of the color. 111 00:10:27,360 --> 00:10:34,133 Overall, it has a static and quiet atmosphere with a modern vibe, so it goes well with a variety of colors. 112 00:10:34,567 --> 00:10:38,170 Brightness determines the sense of area and weight of the color 113 00:10:38,371 --> 00:10:44,010 Usually, the higher the brightness, the lighter and the larger the effect, the more pronounced it is. 114 00:10:44,110 --> 00:10:49,582 Conversely, colors with lower luminance have a heavier, smaller effect, even for the same area. 115 00:10:50,016 --> 00:10:56,055 Using the color sensibility, use the previously recommended colors while looking at the bus or image scale 116 00:10:56,088 --> 00:11:00,126 Suitable for the concept of character design, which can be simply dressed in matching colors. 117 00:11:00,559 --> 00:11:07,933 Of course, a simple laundry seam is recommended, so how much to apply on what, the staff should have some control. 118 00:11:08,534 --> 00:11:13,706 Based on the phenomenon of color perception, look at the need for color sensibility to share, come to understand. 119 00:11:14,140 --> 00:11:20,913 First of all, the temperature sense is the color that feels warm is called difficult to be born, and generally has a positive effect. 120 00:11:21,113 --> 00:11:24,483 And the effect is vivid at high brightness and solidity. 121 00:11:25,084 --> 00:11:29,488 The color that feels cold is called Hansen and has a soothing effect. 122 00:11:29,789 --> 00:11:33,292 Also, when the overall occupancy degree is used, the effect goes up. 123 00:11:33,559 --> 00:11:40,066 Like a neutral color, it is the middle of warm color and white, not warm and not cold character, and the effect is medium. 124 00:11:40,366 --> 00:11:45,971 These difficult colors become a good factor in character design to show the character's personality. 125 00:11:46,539 --> 00:11:51,811 And the focus tells us about the visual impact of color on our eyes. 126 00:11:52,111 --> 00:11:58,349 Usually, colors are difficult to color, that is, saturated colors, they are very striking, and on the contrary, a century 127 00:11:58,352 --> 00:12:02,054 Neutral colors or full degrees of color are very striking. 128 00:12:02,621 --> 00:12:07,359 It's good to show something like the presence or importance of the character in the character design. 129 00:12:07,860 --> 00:12:15,000 In cases like sense of motion, if you look at the drawing separately, even if it's the same shape or size of color 130 00:12:15,334 --> 00:12:20,673 Some colors are protruding forward and some colors are backward, with the effect of going in. 131 00:12:21,173 --> 00:12:27,513 This is called the sense of movement of the color, and the more the sense of movement is counted into the color, the weaker it is called the backward color. 132 00:12:27,947 --> 00:12:32,218 Usually is difficult to color, the higher the brightness, the more into the 133 00:12:32,618 --> 00:12:39,558 white, the lower the luminance, the more regressive, and this combination usually has essentially the same color relationship as light and shadow. 134 00:12:40,092 --> 00:12:46,432 When using this sense of motion in character design, it is possible to show something like the energy of the character. 135 00:12:46,866 --> 00:12:50,736 Talking a little bit more about the colors if they're a little bit hard to see, there's a sense of weight. 136 00:12:51,036 --> 00:12:56,542 The brightness of its color feels heavy and light because of the darkness, called a sense of weight. 137 00:12:56,942 --> 00:13:04,950 Subject to the general brightness of the color, the color with low brightness feels heavy, and the color with high brightness feels light. 138 00:13:05,084 --> 00:13:08,153 Therefore, when the colors are the same, the brightness is higher and 139 00:13:08,156 --> 00:13:14,460 Higher saturated colors are lighter, on the contrary, lower luminance and lower saturated colors have a heavier effect. 140 00:13:14,827 --> 00:13:21,934 So when you're doing the color matching, you're making use of the outline of the design center of gravity triangle or something narrower that you learned last time. 141 00:13:22,401 --> 00:13:28,174 In order to create a stable atmosphere, on the triangle outline, the darker color was painted on the bottom 142 00:13:28,541 --> 00:13:36,816 For an unstable look, instead, the reverse triangle silhouette can be intentionally color-matched darker to the top of the figure design. 143 00:13:37,283 --> 00:13:40,686 The so-called sense of weight is somewhat abstract, the 144 00:13:40,953 --> 00:13:47,393 Personally, I think it's a good element to associate with the character's voice in character design. 145 00:13:47,726 --> 00:13:51,329 The interview sense is the same that 146 00:13:51,332 --> 00:13:56,969 Depending on the color, there is the effect of showing both large and small, called the sense of area. 147 00:13:57,570 --> 00:14:06,145 An expanding color is a color that expands and appears larger than its actual size, while a shrinking color is a color that is somewhat smaller than its actual size. 148 00:14:06,512 --> 00:14:11,750 In general, the brighter the color, the more expansive it is, and the darker the color, the more shrinking it is. 149 00:14:12,318 --> 00:14:19,959 This is actually a little bit more related to the character design compared to the fashion sense that people wear the actual wear as well. 150 00:14:20,459 --> 00:14:24,296 Now, this visual experience 151 00:14:24,330 --> 00:14:30,469 There are colors that are very hard and colors that feel soft, and the distinction between this is called the sense of operation. 152 00:14:31,036 --> 00:14:36,275 Pastels that look soft like normal brightness and low saturation 153 00:14:36,842 --> 00:14:43,582 There's also white and viscosity of straight saturated is the effect of the blue family having a hard look. 154 00:14:44,250 --> 00:14:50,289 Like the sense of temperature, it is also good to use the sense of operation when you want to show the character in the character design. 155 00:14:50,522 --> 00:14:52,357 Don't try to memorize this too much 156 00:14:52,360 --> 00:14:58,230 Look at the ticket I prepared, so that there is this effect with color, ah, just look at the extent or not. 157 00:14:58,664 --> 00:15:03,569 Overall, it's better to look at the degree of the guidelines when shaping the concept of the character. 158 00:15:03,969 --> 00:15:08,674 So now let's get into the way of using color matching and contrast to match colors. 159 00:15:09,141 --> 00:15:15,281 A way to view color matching using combinations and contrasts of two or more colors. 160 00:15:15,748 --> 00:15:22,186 This combination and contrast is generally utilized mainly in fashion and interior decoration, etc. The characters also wear clothes 161 00:15:22,189 --> 00:15:25,424 Of course it can be applied naturally in character design as well. 162 00:15:25,891 --> 00:15:30,062 First, review what was discussed in Basic Sackfort and then look at it first. 163 00:15:30,129 --> 00:15:36,334 Two colors that are almost opposite in color are called complementary colors, and this complementary color has contrast 164 00:15:36,337 --> 00:15:42,174 Very obvious, can emphasize each other's colors, and the colors alone can be clearly distinguished. 165 00:15:42,408 --> 00:15:44,208 This is called complementary color contrast. 166 00:15:44,211 --> 00:15:48,347 In addition, if the difference in lightness is also present, the contrast will be more tangible. 167 00:15:49,348 --> 00:15:50,281 The people here 168 00:15:50,284 --> 00:15:56,522 In the case of doors and sky blue tones and purple, etc., there is a colored clockwork near the other end 169 00:15:56,822 --> 00:16:02,728 On the contrary, green and pink are also almost opposite, and the colors alone are distinguishable. 170 00:16:03,429 --> 00:16:10,502 On the contrary, if you use the surrounding colors of a certain color, the colors will naturally connect, which is called adjacent color blending. 171 00:16:10,903 --> 00:16:13,973 If there are more colors connected, the gradient color is the matching color. 172 00:16:14,540 --> 00:16:18,209 For example, yellow and baked green are colors that are close to each other. 173 00:16:18,212 --> 00:16:21,313 No matter what color you use, they are all related to each other. 174 00:16:21,714 --> 00:16:27,686 This purple violet color of the purple family is also almost similar, so it has the effect of colors being connected. 175 00:16:28,087 --> 00:16:31,256 A very harmonious color scheme would be very helpful, I think. 176 00:16:32,024 --> 00:16:38,296 In character design, it is usually more difficult to use only two colors, so when using multiple colors, you choose adjacent and complementary colors. 177 00:16:38,299 --> 00:16:40,899 Use a compound adjacent purple. 178 00:16:41,300 --> 00:16:44,069 For example, when the color contrasts with the complementary color 179 00:16:44,203 --> 00:16:49,842 The natural division of a color into neighboring colors and the purple family of neighboring colors is used to great effect. 180 00:16:50,409 --> 00:16:57,449 Adjacent colors are very easy to use in character design, so you can see this color scheme in many illustrations. 181 00:16:57,850 --> 00:17:03,988 That is, traditional character design work usually uses the colors of the subject object. 182 00:17:03,991 --> 00:17:06,724 To some extent, complementary colors are mainly used. 183 00:17:07,259 --> 00:17:13,232 As with the three primary colors, the use of distinguishable triads or tones of the three primary colors is called color matching. 184 00:17:13,398 --> 00:17:21,607 Cuicolors are a little more difficult to write than neighboring complements, but the color length distinction and clarity are very good, and with good use in character design 185 00:17:21,640 --> 00:17:24,609 The colors have a very stable distribution effect. 186 00:17:24,943 --> 00:17:30,315 So, on those children's toys that need clarity, you can see this tricolore color 187 00:17:30,783 --> 00:17:33,218 Yellow, blue, and red. 188 00:17:33,552 --> 00:17:42,394 Colors so widely divided into triangles are extremely clear, and vice versa, such as purple or this light green. 189 00:17:42,661 --> 00:17:45,130 The pink color is sub-worldly. 190 00:17:45,397 --> 00:17:52,271 These things also have nothing to do with each other, as long as they form a thought type and stabilize the Cuicolo color scheme to make a difference. 191 00:17:52,638 --> 00:17:55,808 There's going to be a lot of color matching feeling on those kids' toys, right? 192 00:17:56,341 --> 00:18:02,181 Conversely, if each color is highly saturated, then even for visual balance 193 00:18:02,381 --> 00:18:07,686 You need to put some thought into distributing these shellfish or colored pottery or something like that. 194 00:18:08,187 --> 00:18:12,991 So, what we know about white from past basic color theory 195 00:18:13,392 --> 00:18:19,465 This time, we will also take a further look at a few color schemes that also apply to fashion chairs. 196 00:18:20,132 --> 00:18:25,504 The methods of natural color coordination are tonal full tones and tonal tones. 197 00:18:25,604 --> 00:18:28,073 There may be a little confusion. 198 00:18:28,140 --> 00:18:36,081 Hue open tones are colors that differ in brightness in the same color and colors that are naturally connected. 199 00:18:36,515 --> 00:18:39,485 Says to use different tones on the same color. 200 00:18:39,785 --> 00:18:43,188 Beige Gothic, typical shades are tones. 201 00:18:43,222 --> 00:18:49,561 So overall, the beryl is a little bit different, but the tones are rich, so it has a stable and harmonious character. 202 00:18:50,095 --> 00:18:57,336 Some of this color is dark, some of it is bright, some of it is vibrant in the brown family. 203 00:18:57,936 --> 00:19:01,973 This color is in the blue family, some are thicker, some are fuzzy 204 00:19:01,976 --> 00:19:07,412 Some colors are lighter, and using multiple shades of the same color in this way is called toning the temperature natives. 205 00:19:08,013 --> 00:19:13,352 And the shades are all different, but they all use the same shade. 206 00:19:13,619 --> 00:19:17,756 So overall, there is the characteristic of forming a sense of unity in Beliugo. 207 00:19:18,190 --> 00:19:25,297 It has a sense of calmness when it is unified in a "low regime tone", and a vibrant atmosphere when it is in a bright tone. 208 00:19:25,631 --> 00:19:29,668 Pastel or brown-green mixed with camouflage. 209 00:19:29,701 --> 00:19:37,609 Or, alternatively, this annual round is like a pale pink, mixing all the lighter tones of pastel shades to form an example of tonal money. 210 00:19:38,210 --> 00:19:47,319 And the reason for calling monochromatic painting kama in art, the color scheme that unifies the color scheme in fashion into almost the same color is called the reason for kama. 211 00:19:47,786 --> 00:19:53,192 Words that may be a little strange, etymologies like kameo that appear in places like movies. 212 00:19:53,425 --> 00:19:55,026 The reason for kama at first glance. 213 00:19:55,029 --> 00:20:02,134 The design looks very uniform, as both are coordinated using only subtle color differences that look the same color. 214 00:20:02,201 --> 00:20:04,503 Instead, the overall color is uniform, and 215 00:20:04,536 --> 00:20:12,277 It is very difficult to emphasize something with a specific color compared to other color schemes, when there is a color scheme, and that is one reason for the fork. 216 00:20:12,744 --> 00:20:14,478 First of all, just like here, the 217 00:20:14,481 --> 00:20:21,620 All compared to the tonal tones that we just had, to the Bellevue is also almost uniform, looks the same color, and that's the reason for the Karma. 218 00:20:22,020 --> 00:20:28,093 It still looks the same, no big change in color, almost solid color scheme is the reason why it is called Karma. 219 00:20:28,694 --> 00:20:35,400 And the reason for the so-called forked ship is that the cloth after bokamai means false prefix in French. 220 00:20:36,001 --> 00:20:42,975 Because of the kama, only one color is slightly different, so the way it is vaguely emphasized. 221 00:20:43,075 --> 00:20:51,750 Applying complex reasons to character design, its not very clear, but works very well for detailed high character design. 222 00:20:52,417 --> 00:20:58,123 with a solid design portfolio supported by colors that emphasize only Sezan. 223 00:20:58,423 --> 00:21:02,961 Take the food, it's like it tastes almost honestly without the flavoring category. 224 00:21:03,428 --> 00:21:07,599 So, I personally prefer the kama for that reason and the creamy color of the bocaccia. 225 00:21:07,966 --> 00:21:11,770 Produces a certain design flavor. 226 00:21:12,237 --> 00:21:16,108 For example, here all in the Masenthal system. 227 00:21:16,241 --> 00:21:22,281 Only specific parts are painted red, in a way that emphasizes the color difference in order to be implicit. 228 00:21:22,547 --> 00:21:29,688 The way in which only one color is the only yellow in this kind of Bechtelton, thus implicitly producing a color difference 229 00:21:30,022 --> 00:21:35,460 The contrast is too unintuitive, but the depth of the color scheme can be felt when you look closely at the picture. 230 00:21:35,761 --> 00:21:40,799 I personally must have a reason for a color scheme that is difficult to write, but personally I really like. 231 00:21:41,300 --> 00:21:47,272 And it becomes important to separate and emphasize colors effectively if more than 3 colors are used. 232 00:21:47,339 --> 00:21:51,643 At this point, one chroma plays an important role in separating and emphasizing. 233 00:21:51,877 --> 00:21:59,985 If there are more than two colors with high brightness solidity, one chroma can be used to distinguish between two colors with no color. 234 00:22:00,052 --> 00:22:01,752 This is called cellularization. 235 00:22:01,755 --> 00:22:08,627 For example, in this case of pink and light green, they contrast with the complementary colors, but form a very sharp contrast that 236 00:22:08,927 --> 00:22:13,732 Many cases of intentional use of object colors, such as additional colors used 237 00:22:14,066 --> 00:22:14,732 For example 238 00:22:14,735 --> 00:22:22,274 Both light green and pink are bright, so saturation is low, but using black to fully distinguish this color is a cellular gradient. 239 00:22:22,307 --> 00:22:29,481 Conversely, red and green are equally colorless, but both are essentially low brightness colors that 240 00:22:29,681 --> 00:22:36,421 Distinguish this with low saturation, but with bright colors, as cyanotype has white. 241 00:22:37,089 --> 00:22:45,062 Conversely, a chromaticity can be clearly emphasized with splashes of color, when low brightness fullness colors are gathered 242 00:22:45,065 --> 00:22:46,597 This is called accent. 243 00:22:46,600 --> 00:22:52,037 In the last studied transitions, the transitions usually act as cell treatments or accents. 244 00:22:52,104 --> 00:22:59,644 Black and blue, for example, are both literally, receding colors, so they're not slightly eye-catching colors. 245 00:22:59,745 --> 00:23:05,517 At this point, with the extra accent color, writing yellow on a very high local system within a few days 246 00:23:05,717 --> 00:23:10,956 It has a clearly emphasized effect and distinguishes well between the two. 247 00:23:11,156 --> 00:23:17,095 Conversely, the case of sub-colors like low saturated gray or this blue-green is also lower in name only. 248 00:23:17,229 --> 00:23:25,737 At this point, please use a color that is sturdily fried and high in clarity like red, which will emphasize that part and act as a separation. 249 00:23:26,171 --> 00:23:32,511 By using color matching and contrast in this way, you can create your own colored strips simply and effectively. 250 00:23:32,611 --> 00:23:35,513 To better use this color using light, do the following. 251 00:23:35,516 --> 00:23:41,486 You can also split the colors in more detail from the character design to the public. 252 00:23:41,987 --> 00:23:47,893 In character design, the same proportions as large and small must be applied, and this also applies in the matching generation. 253 00:23:47,959 --> 00:23:56,034 On the back world, depending on the size of each area, it can be divided into casting colors secondary colors highlighting colors, each of which can be given to the character. 254 00:23:56,101 --> 00:24:05,043 Cast colors make up about 65% to 70% of the overall color scheme, and their larger areas are there when conveying the overall atmosphere. 255 00:24:05,177 --> 00:24:13,051 Auxiliary colors are the connection between the primary color and the highlighted color and account for approximately 25% to 30% of the overall color scheme. 256 00:24:13,285 --> 00:24:19,758 Accent colors, also called accent colors, are the colors that give energy and life to the overall design. 257 00:24:20,058 --> 00:24:24,229 Only about five to ten percent of the overall color palette. 258 00:24:24,362 --> 00:24:33,338 The area color scheme actually varies widely in terms of how it is used in learning to achieve results, so it's good to know that first. 259 00:24:33,572 --> 00:24:37,342 We're going to work out a color scheme for designing characters that 260 00:24:37,409 --> 00:24:43,648 I'll take the large and small scale I've learned in the past time for now and design a color scheme based on the colors of the interview. 261 00:24:44,249 --> 00:24:51,355 Before I explain, let me say that personally, when I design a character 262 00:24:51,358 --> 00:24:54,092 It's like a bullet. 263 00:24:54,125 --> 00:25:02,567 So the saturated colors in the design are very strong because of their high explicitness, so they cannot be sent indiscriminately in the design. 264 00:25:02,767 --> 00:25:10,876 It's understood that it's great to have a defined number of saturation bullets and save colors to use only where they're really needed. 265 00:25:10,942 --> 00:25:17,582 When looking at character design as a whole, it's important not to spam saturation bullets so that the overall saturation of the design becomes too high that 266 00:25:17,649 --> 00:25:25,056 There is a high saturation where there is a low part, and conversely there is a high part if there is a low part, etc. It has to be balanced well. 267 00:25:25,490 --> 00:25:28,392 If you want, you can lower the saturation appropriately. 268 00:25:28,395 --> 00:25:35,300 There are ways to tone down the colors, and there are also many opposite parts, and there are ways to strongly spike the saturation. 269 00:25:35,901 --> 00:25:39,504 Look at the hard color matching model, and the mass house also look at it together. 270 00:25:39,704 --> 00:25:45,277 Looking at the character design in terms of scale, it can be divided into the mass institute first. 271 00:25:45,510 --> 00:25:54,219 The role part of the ship occupies the largest area in the design, with a good sense of quantity and comb direction, which has a great impact on the silhouette. 272 00:25:54,452 --> 00:25:58,590 You can see the red dress plays a big role. 273 00:25:58,623 --> 00:26:04,095 And the part that plays the role of Juxu, as explained last time, plays the most important role in the design. 274 00:26:04,262 --> 00:26:06,330 with a certain sense of quantity. 275 00:26:06,333 --> 00:26:14,072 Because of the inclusion of the narrative part of character design, medium-sized elements become very important in character design. 276 00:26:14,205 --> 00:26:19,811 And as a bull character, it will become a detail of the character design. 277 00:26:19,945 --> 00:26:23,214 An important part of the design is intensive. 278 00:26:23,248 --> 00:26:27,084 Splitting it into "de-selection points". 279 00:26:27,087 --> 00:26:33,024 Like the red section, these descriptions and details are the basis for today. 280 00:26:33,158 --> 00:26:42,067 These intermediate blues can be likened to line elements because they have a good narrative effect when they are drawn as curves or straight lines. 281 00:26:42,400 --> 00:26:49,641 Like the yellow cow, it doesn't splash where it needs to in the drawing, so it can act as a point. 282 00:26:49,808 --> 00:26:53,445 You can also apply transitions that you learned some time in the past. 283 00:26:53,578 --> 00:27:01,820 Transitions are devices used to connect or separate parts and components, and are usually used for relatively small areas in color matching. 284 00:27:01,886 --> 00:27:08,360 So usually white or black is used to separate colors. 285 00:27:08,426 --> 00:27:15,733 In order to finish painting the mass of the figure design, the overall need to connect or classify the parts of the spread 286 00:27:15,736 --> 00:27:21,806 It would be a good part to write with heavy tone if you don't use object color, or if the overall illustration is low. 287 00:27:22,073 --> 00:27:25,710 Also, I'll start by understanding the rules that the three ships together make together. 288 00:27:25,777 --> 00:27:33,118 When looking at color matching as black and white values, the distinction between values when matching colors is not quite divided and is much less readable. 289 00:27:33,218 --> 00:27:41,159 So, instead of distinguishing between parts as colors, relying on contour-like lines to distinguish is not a good color match. 290 00:27:41,192 --> 00:27:44,462 Rather, the 3 value parts can be well distinguished from each other, the 291 00:27:44,763 --> 00:27:51,169 If the outline layer is turned off, its shape looks like it would be very effective for color matching. 292 00:27:51,202 --> 00:27:56,441 So when it comes to color matching, it's not just about the color, it's about what looks like the value. controlling the function of the wire. 293 00:27:58,510 --> 00:28:02,180 It's better to do the value confirmation layer and always confirm it. 294 00:28:02,881 --> 00:28:08,218 What is illustrated from now on can be applied immediately to the role design. 295 00:28:08,221 --> 00:28:14,125 I centered on lightness and saturation to design a color formula that matches the visual balance. 296 00:28:14,392 --> 00:28:19,964 Thus, under conditions where values are differentiated, stable ships are always made. 297 00:28:20,131 --> 00:28:26,438 On the contrary, when choosing colors, when each color is chosen between harmony and contrast 298 00:28:26,471 --> 00:28:30,508 It is better to apply this part with the contrast you can refer to first. 299 00:28:30,942 --> 00:28:34,412 The first large area is very dark and has the full degree of the situation. 300 00:28:34,612 --> 00:28:40,951 In this case, the first starts with a low saturation color, so it is easier to match the color design. 301 00:28:40,954 --> 00:28:49,360 A part this wide is very dark, and you can change the medium area size first when you enter the full degree. 302 00:28:49,427 --> 00:28:51,963 Basically, because the color that's laying underneath is very dark. 303 00:28:52,564 --> 00:28:59,671 To create a value difference, you can choose a slightly darker or slightly brighter color. 304 00:29:00,004 --> 00:29:07,712 When using neighboring colors, it is more difficult to use point colors, and if possible, it is better to use animal colors to match. 305 00:29:07,879 --> 00:29:15,220 If the lightness varies in this way, it is better to use three colors to emphasize the point colors where you can as well. 306 00:29:15,553 --> 00:29:22,193 Because the overall color is linked together, it is best to emphasize it with a complementary contrast of highlight colors. 307 00:29:22,327 --> 00:29:28,565 Or, if a section this wide is dark and makes up the whole, then the middle area of white 308 00:29:28,568 --> 00:29:31,669 There are also bright colors that are completely colorless. 309 00:29:31,836 --> 00:29:36,141 Cast color and brightness contrast I degree of saturation completely with low white. 310 00:29:36,441 --> 00:29:42,680 And in this case, the primary and secondary colors are the accent colors, so a dark and bright contrast appears. 311 00:29:42,981 --> 00:29:45,183 The middle name of the highlight color is also available in gray. 312 00:29:45,216 --> 00:29:51,421 So the middle brightness, but with color emphasis is not good, so use painted color also a little saturated color. 313 00:29:51,424 --> 00:29:54,225 It's best to emphasize the accent colors accurately. 314 00:29:54,392 --> 00:29:57,861 And because there are many cases of overall color darkening. 315 00:29:57,864 --> 00:30:02,400 For this kind of transition, please use bright white color will be more stable. 316 00:30:02,834 --> 00:30:11,442 And now the saturation is very low, but bright colors we often say that even the red of the work, or pastel painted in a large area when 317 00:30:11,476 --> 00:30:15,547 This situation is also easier to lose color, because the saturation starts very low. 318 00:30:15,914 --> 00:30:24,022 At this point, if a large area constitutes a full degree, write the color on a similar lightness in a medium area. 319 00:30:24,055 --> 00:30:30,562 So it is better to use the same bright color, but with a different color, so that the colors connect naturally. 320 00:30:30,628 --> 00:30:33,797 Rather, the key points when using neighboring colors 321 00:30:33,800 --> 00:30:40,438 Because color use becomes a bit difficult, it is better to match the value with a color that determines the difference, if possible. 322 00:30:40,572 --> 00:30:46,778 If you use a bright color for such a bright part, it is now better to use a completely dark color on the brighter part. 323 00:30:47,045 --> 00:30:53,685 Because the large area has been integrated into the whole, and the middle area has been added to the whole degree, and the saturation is enough that 324 00:30:53,985 --> 00:31:00,358 In a state like this now, even if the small area is not saturated, the potassium difference alone is enough to emphasize it. 325 00:31:00,391 --> 00:31:05,129 Therefore, black with this accent color can also be sufficiently emphasized, right? 326 00:31:05,230 --> 00:31:13,004 If these pastel doors use black as a line element on top of the yellow, there's certainly another way to emphasize it. 327 00:31:13,137 --> 00:31:21,646 The contrast between the color and brightness of the cast is clearly on me using a completely low saturation black, making this part more definitive and higher. 328 00:31:21,713 --> 00:31:23,480 So when using the accent colors 329 00:31:23,483 --> 00:31:31,155 The casting color and the accent color are darker and the contrast is brighter, so now you can use the accent color medium again. 330 00:31:31,222 --> 00:31:38,963 Again, since the saturation of the primary and secondary colors is used very low, it's good to use the soon system of emphasis colors to emphasize it. 331 00:31:39,030 --> 00:31:42,367 Generally speaking, it's better to use complementary colors that will stand out more. 332 00:31:42,934 --> 00:31:47,438 There are also cases where solidity must be used in large areas. 333 00:31:47,505 --> 00:31:55,647 By the way, because the saturation is started in such a large area of laying, the saturation of large areas is very high in terms of visual balance 334 00:31:55,680 --> 00:31:58,016 It is the most difficult color match in the color scheme. 335 00:31:58,082 --> 00:32:05,223 If you use a large area of solid stone, you can rest with no color first in this medium area. 336 00:32:05,256 --> 00:32:12,329 The area is very large and already stands at high altitude, so it's better to relax a little bit with less saturated colors to balance it out. 337 00:32:12,332 --> 00:32:16,067 It's better to put something like black or white clearly. 338 00:32:16,267 --> 00:32:17,868 so dark blue. 339 00:32:17,871 --> 00:32:25,143 This way white emphasis is better, solidity, if brightness is high, it is better to drop to black in this way. 340 00:32:25,176 --> 00:32:30,815 And it is better to use complementary color in the accent color part if you distinguish with object color in this way. 341 00:32:30,915 --> 00:32:38,823 So, if the casting color is slightly so bright, you have to use the complementary color, but you must use the occupancy in this way so that it is indeed distinguished. 342 00:32:39,157 --> 00:32:46,531 When the main color becomes slightly green, the bear occupancy when using the accent color purple can be clearly distinguished. 343 00:32:46,731 --> 00:32:55,039 And although it's not a good situation, there are cases where large areas are saturated with saturation and the middle area is also quickly saturated with saturation. 344 00:32:55,139 --> 00:33:03,481 On the contrary, if you must use this solidity, then, since you have to use the neighboring colors, please blend a little bit, which is balanced. 345 00:33:03,548 --> 00:33:09,920 If the purple is used here as well, the fact that the contrast is already enough in the figure with the color 346 00:33:09,923 --> 00:33:17,862 Even if some stable interior design is done, it can become too strong or the colors can flow in an unintentional direction. 347 00:33:18,129 --> 00:33:25,803 So if you use neighboring colors in a medium area, it's better to use point colors to make sure you use object colors. 348 00:33:25,837 --> 00:33:29,007 The overall saturation has been oversaturated. 349 00:33:29,073 --> 00:33:35,880 It is better to choose a choice from black and white for the difference in brightness with the primary and secondary colors. 350 00:33:36,114 --> 00:33:43,054 For example, if the adjacent color has a solid color of light green and yellow, then always use the object color when using the point color. 351 00:33:43,321 --> 00:33:49,627 You have to use black to fully emphasize it, or blue or a darker color like red if it goes in 352 00:33:49,660 --> 00:33:52,497 White works well as an accent color. 353 00:33:52,997 --> 00:33:55,967 There are also cases where you paint large areas in white 354 00:33:56,067 --> 00:34:00,905 with colorless painting mostly as an easy way to match colors. 355 00:34:01,239 --> 00:34:08,112 Since the time to do color matching, can write such colorless on a large area, instead of the design design help a lot. 356 00:34:08,612 --> 00:34:17,054 If you use a large area of the aggregate map, you can use a little bit of saturation in the area that occupies a medium area, or you can use it freely. 357 00:34:17,088 --> 00:34:24,594 So in the part of the design that occupies the middle area, the color that does use solidity is the exact emphasis of the color scheme that 358 00:34:24,829 --> 00:34:30,001 should be some sort of the most communicative and effective way to carry out the design with the best and most effective color scheme. 359 00:34:30,201 --> 00:34:31,701 For example 360 00:34:31,704 --> 00:34:39,510 After adding rape color to the base color of the object color, like the ribbon part, the medium area is immediately drawn to the eye. That's what it means. 361 00:34:39,610 --> 00:34:47,418 In this case, if you use the accent color, the saturation overall will be used too much if you emphasize the raw addition and then use the solidity. 362 00:34:47,685 --> 00:34:56,427 At this time, do not use color to emphasize, use the difference in materials such as metal or gemstones to highlight the high gloss color is better. 363 00:34:56,527 --> 00:35:02,700 A faded metal that slightly lacks saturation compared to a deep yellow can also be adequately emphasized. 364 00:35:02,867 --> 00:35:08,372 There is also a way to emphasize the middle area with black when a large area is used in white. 365 00:35:08,673 --> 00:35:13,277 In lieu of color, the brightness is emphasized by holding a medium size by value contrast. 366 00:35:13,377 --> 00:35:18,683 Soon, just like with saturation, there is enough emphasis on the value contrast to be obvious. 367 00:35:18,883 --> 00:35:24,755 In this case, the highlight color can be used freely, and for large areas we omit the saturation that 368 00:35:25,056 --> 00:35:28,593 Whatever color is added to the accent color, it actually fits well. 369 00:35:28,726 --> 00:35:38,402 Also, if you use a medium area of gray, the difference in brightness is a softer way compared to the main color. 370 00:35:38,469 --> 00:35:41,672 Large-area objects and medium-sized objects 371 00:35:42,173 --> 00:35:49,914 Something that reduces the difference in the color scale is balanced in morphology if the design differs a lot. 372 00:35:49,981 --> 00:35:59,490 Again, the system in this case is an overall saving in use, so whatever color and accent color emphasizes the color, it does not matter much on its own. 373 00:35:59,557 --> 00:36:06,764 On the contrary, because the overall color is light, so if possible, the accent color will be well emphasized if the color is dark. 374 00:36:07,365 --> 00:36:14,672 And black is also one of the many immature colors to choose, almost the same as white. 375 00:36:14,772 --> 00:36:20,511 Be sure to know that it's very easy to match colors starting with painting most of them with colorless. 376 00:36:21,078 --> 00:36:27,885 When using a large area of black, it's not difficult to mix two with a medium area of solid 377 00:36:28,186 --> 00:36:34,859 The part that takes up the middle area does change again, so the most effective way to emphasize the object, right? 378 00:36:34,992 --> 00:36:41,732 At this point, this emphasizes the color darkening from the main color and lowering the overall flow by a factor of two. 379 00:36:42,099 --> 00:36:44,167 What to count at this point. 380 00:36:44,170 --> 00:36:45,835 Colorless bright colors 381 00:36:45,838 --> 00:36:50,441 So it is better to use white as a highlight color to emphasize. 382 00:36:50,741 --> 00:36:57,381 If you use up some of the colors that have color, saturation will soon develop in the small and middle parts. 383 00:36:57,648 --> 00:37:00,318 A little bit away from the black part. 384 00:37:00,351 --> 00:37:03,988 So, if possible, it's better to use white with an accent color. 385 00:37:04,088 --> 00:37:09,360 There is also a way to use white instead of medium when the large area is black. 386 00:37:09,594 --> 00:37:17,401 The same when the white area is emphasized with black, with a contrast of brightness values to emphasize the middle element rather than the color. 387 00:37:17,435 --> 00:37:22,173 This is again like writing on solidity, which is indeed emphasized here. 388 00:37:22,540 --> 00:37:26,344 This is the same case, because saturation is overall very economical to use. 389 00:37:26,377 --> 00:37:29,146 No matter what color is used to emphasize the color. 390 00:37:29,213 --> 00:37:35,786 On the contrary, when the intermediate ratios are between black and white, they blend steadily together. 391 00:37:36,120 --> 00:37:44,829 And this method can be used very ably, using black in the wide areas slightly slightly chicken. 392 00:37:45,029 --> 00:37:53,971 In a medium area, the black side of the way like the daughter has a darker, shiny material difference. 393 00:37:54,038 --> 00:38:04,181 Books are a way to naturally increase the color density of medium-sized objects, rather than the differences expressed in light such as gloss or reflection. 394 00:38:04,382 --> 00:38:12,757 So the colors are almost the same, but in a way that is implicitly emphasized, so it becomes a simple application of the way I like the North Korean maiwai. 395 00:38:13,291 --> 00:38:15,892 In the twinkling of an eye 396 00:38:15,895 --> 00:38:21,832 with a slight material difference emphasis like the Lotwailer character. 397 00:38:21,932 --> 00:38:30,641 With such a large and medium area, the emphasis world is now free to use saturation soon if it gives a difference to some dark colors. 398 00:38:31,008 --> 00:38:35,379 Cancer has little to do with color or income, but saturation should be high if possible. 399 00:38:35,680 --> 00:38:41,886 We can easily apply reflection angles on the intermediate objects and the overall color is very dark and 400 00:38:42,420 --> 00:38:48,726 Like transition colors and accent colors and things like that, it's nice to balance it out with a brighter color, please. 401 00:38:48,959 --> 00:38:54,231 So, go here and look at what the character design needs for the ship world. 402 00:38:54,332 --> 00:38:59,870 This completes the silhouette and composition content of the character design to some degree. 403 00:39:00,004 --> 00:39:01,771 Again 404 00:39:01,774 --> 00:39:05,509 These design theories don't have a sense of character design as 405 00:39:05,576 --> 00:39:11,915 because of what is needed when you do it logically or when you want to modify your design in a better direction. 406 00:39:11,918 --> 00:39:19,323 If you can't understand all of it now, hopefully you'll read it again later when you need to. 407 00:39:19,824 --> 00:39:28,065 Whether it's character design or other illustrations, the sense of composition and color seems to grow slowly with each work. 408 00:39:28,232 --> 00:39:30,768 After a while 409 00:39:30,801 --> 00:39:38,509 If you see rough spots with the composition in a painting you are working on now or in the past, then you can assume that it has grown enough. 410 00:39:38,642 --> 00:39:43,180 Let's start working on formal figure design sensors together next time. 411 00:39:43,214 --> 00:39:50,454 I'll follow along with the practicals as opposed to the theoretical content, so by now there's no more script than the lecture 412 00:39:50,521 --> 00:39:56,594 The description should be abbreviated, this person did this, ah, did this idea. 413 00:39:56,894 --> 00:40:04,234 Repeat what I said last time, or add something that I can't explain. 414 00:40:04,237 --> 00:40:06,537 I'll do that as I go along. 415 00:40:06,837 --> 00:40:09,105 It would be nice to be able to just take care of it. 416 00:40:09,108 --> 00:40:13,677 Listened to a long lecture, hard work. I'll see you next time. 53820

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