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Hello.
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This time, let's learn about the essential design elements in character design.
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Until the past we focused on ideas like ideas and keywords
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This time I will practice a more objective design.
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Before sketching the entire character design, observe what the design elements are, through specific matters
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Try to break it down and practice in basic costumes and props, etc. for the part first design.
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You must have seen a lot of cool characters when you searched for character design.
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In contrast, my design is a bit bland and negative out, and some of the shedders I see a lot in lectures too.
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Think there are really a lot of people who are thinking about how to make this kind of diverse design.
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Cartoon image designs are usually attractive and original, and they only see the result, not the design process.
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The fact that we cannot copy the
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Instead, we can only create successful character designs if we understand the elements and principles required for the design.
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The design elements are the cooking materials that
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The design principle is that a recipe that tells how to make these ingredients or something like that would be fine.
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In particular, when character design starts from a complete lack of understanding of these theories, their vision becomes narrower
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00:01:35,829 afraid of all kinds of design, design negatively, or rely on the results of other people's designs.
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So, the more you understand the design principles, the more you are like to use more and more materials and formulas in your design, so the more the design horizon opens up.
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Applying this is also freeing up.
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Let's understand the concept and elemental principles, and then see how it is used in cool character design
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While analyzing, look at good examples and non-examples and then find out the answer to why they look so.
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Creative design, or characters
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If the design itself requires confidence, I recommend you to understand these elements and principles.
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The terminology is a bit difficult and some people will find it unfamiliar, if you really look for it, it's much easier than you might think.
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I hope you'll watch it well and become a window.
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Some of you may have heard of design elements for the first time.
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The designs that we create usually contain specific design elements and principles.
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The flora and fauna and things of the world, if you break down the design elements
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The ability to objectively understand the visual elements that things are made of.
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Decomposing design elements is not taking the object apart physically, the
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For example, decomposing the object of a disposable coffee cup and the holder, and not separating this cup from the lidded cup holder to observe it separately
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The color called "white brown", or the structure of the textured cylinder, where the cylinder is wrapped again and again.
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The contrast seen from the simple columns and the relatively complex structure of the lid, etc., constitute the design nature of this goal
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Explore again with elements and principles.
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These elements have representative cloth color shape structure texture space, etc.
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Say the principle of how these elements are composed, such as symmetrical contrast rhythmic repetitive regularity uniformity dot matrix.
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For example, a triangle shape corresponding to an element is a circle and a pattern, which can be illustrated by example.
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Let's look at these structures, colors and other visual elements, using the design elements
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In the right design, it is also possible to reinterpret the elements and principles as they are, or to replace them with objects that have similar elements.
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By observing this process, we can understand the similarities between the basic principles of the picture and the background.
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Observation is captured like from an object to a visual material, and analysis
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It can be simplified with what factors and principles.
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Ignoring conventional ideas, distilling the design element and applying it to the design, or replacing it with something that resembles an element.
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It would be great to think of these design elements as a process of rebuilding them to fit the purpose and intent of the good use section.
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So, looking at the process, I think there's a lot of similarities to the alchemy of decomposition and reconstruction.
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You know, the nice thing is, these design elements and principles are not cool, not the concept of bichos.
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Not only is it a wonderful design result, but everything in the world is just a deliberate observation that will definitely be a design element.
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So, things like alchemical materials and things like that are hidden somewhere.
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It's just that it's not intuitive or coordinated in such a way that it doesn't look interesting to our eyes.
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If you have the eye and knowledge to observe these elements, you can reference practically everything in the world as a design source.
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Recipe design principles using these combinations can be effectively applied to character design.
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So, let's sharpen these design elements from reference and take our time.
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When it comes to creating, more than the elements
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It is more important to apply the principles, but it is better to understand the design elements that make up the goal first, and then take your time to understand them.
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I'll start discussing the way these elements are used in more detail next time.
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Design elements can be conceptual elements that require conceptual understanding (e.g. dashed faces) and outer frames that can be observed in person.
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visual elements such as shapes shapes colors.
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Where the visual elements are designed to be applied intuitively.
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Try to observe and understand those things in various images that are suitable for character design.
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If you look closely at the process.
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Even if you start character design from something specific, like I did.
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It's okay to not just use that thing directly, but to make the most of it in design and turn it into an exercise in creative ideas.
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By the way, design elements and principles are separate and can be combined with each other.
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For example, features such as gradual changes in color gradual changes in size, although the design elements are different
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Share the same principle.
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Compared to these principles, it is more intuitive to design elements of preparations that
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After that, it is easier to manipulate if you want to apply it to other designs or replace it with similar objects.
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Get to know the colors from when they are centered on design elements.
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Color is included in all targets and it is often difficult to define the concept of three meals, such as light and dark transparency.
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For my personal use, included in the color category.
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So it's very simple and intuitive to look at colors from a certain point of view, so even without theoretical learning
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with the natural use of design elements in many cases.
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Therefore, when the object references a color and applies it to the design, it can be applied directly without any special ideas.
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Conversely, it is good to see the color ratio of the object if possible.
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The first type of book has a similar situation.
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If you look at this publisher route here, when I used to go to Portugal to play
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I've had the Victor route, and it's colorful as well, but it's very good.
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Once you look at the colors of this Eggerhard, you'll see that all the monochromatic lines have similar colors.
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Something like this where various shades appear in the same color is called Tone towon.
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There is a similar color relationship between each other.
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This Toronto is common in ingredients that are usually heated.
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Things like meat, for example, or things like bread, you can see various shades appearing in specific colors.
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And look at the sparrow below.
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In the color, the various dark and bright tones are switched back and forth between the "saturators" and the various colors are presented.
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Similarly, the tones appear as shades of white, and these colors have a similar relationship.
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characterized by harmonious coexistence.
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This animal appears tonally confused and is common in animals with protective coloration.
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In these three examples below, it is garishly colored, but on closer inspection, it looks like red, blue, and green
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which are completely different from each other, and they consist of distinguishable colors that look like human beings that
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You'll find that these colors are roughly similar in brightness.
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Although there are different colors, this shell of similar values is called the hue tint, in this case, the special degree
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The red-blue-green iso is also used to form such a triangular triangular color scheme of Colo.
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If I take the colors of this character design and apply it to the design elements
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The yellow beige brown or something like that used above, the hair or such a wide area of clothing
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You can also apply it with skin tones, if you look closely, this yellow part
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Protecting the area that
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This brown part is applied as an accent, associating it from something like a tiger skin pattern that has similar elements.
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So, as a whole, when I look at the character
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In this area of color, I tried to make this color combination that Elhad appears in naturally reminiscent of
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Even though, like this character.
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I was inspired by a character called Five Color Mace, and this color is clear, unbiased, and distinguishable.
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Three colors have a secure color scheme, and I also designed this character in such a way that the three colors look stable and
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It's not what color becomes the mail, but the roles that support each other for the row of seats.
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Conversely, colors also carry different properties, creating a contrast that emphasizes each other.
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If you see this signal, you see this red, and on the other side is this green symbol
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We usually know the colors as the opposite.
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If the colors are different, this color will emphasize each other, two characters, if they are distinguished by solidity.
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We call this a complementary color contrast.
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And instead of these two colors being somehow brighter, they have the same brightness as each other, so you can call it Tonington too, right?
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So, if you borrow this color and simply look at the character design, when there are characters that exist like this
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When a simple sketch is made
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Instead of trying to get the human body right, you can simply draw it instead.
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It's better to think up a simple and comfortable drawing.
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Something red and blue.
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Because cows are not the main thing.
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When designing a character, it is best to start by dividing the clothes and into similar proportions.
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A simple drawing of the mannequin.
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If you see the color scheme of the traffic light next to
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The overall red-green is the highlight, but you can see that the overall color is dark.
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So, we use the dark color for the base color, the
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We used the green and the red
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It's better to list it in casting colors.
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The upper part of the glass is red.
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The painting that can be the focus
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Paint a picture for me
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Just write and stuff like that.
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Red. Black.
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Because it's usually this more sinister image that comes up.
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00:13:22,735 especially appropriate like a rock band wearing in the spring and fall, like green for occasions like that
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It's kind of rustic to put the interest right in.
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changing the design elements.
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There's something special on it.
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designed as forms, with patterns and grids underneath.
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It is better to use very simple shapes to distinguish between the two.
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Because since it's a traffic light, it's on the road.
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There are other colors on the road that we might as well make use of.
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For example, on the road
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or with white paper as a sign.
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And there are usually traffic lights like this at crosswalks.
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The color of this crosswalk seems to be written on the witty stripes, which is a little playful, but how about putting it up?
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And thinking.
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and did not see on the next reference
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On the traffic light, there is a representative yellow color system together with red-green
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It would be nice to write in accent colors.
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But I think if it becomes the main color, my idea will be a little bit rustic, so just one head of hair like this
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Dark color.
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The feeling of entering, only inside so yellow words, a little bit of role sex.
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Does it match the clothes?
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And look at the traffic lights and stuff, that's what it is.
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On the lights.
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Want to go see something properly, you can wit the form of these places can also enter the design, right?
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So, although we base the design on color, but as a whole, we can borrow from the design
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more than we thought.
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When you use these bracelets and such trinkets.
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Because when you use previously used colors over and over again, or when you paint things like gongs
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Not just ending with a simple shoe.
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Just like the ones used in the hat, these protrusions are used on the muddy soles of the shoes.
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Sophomore year, now
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If certain colors are used repeatedly, the
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If design elements are repeated, it's easier to see the forgery from the standpoint of the person looking at it, right?
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If the eye is also basic
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If the color like this is the child of the Oder
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I think it's not bad.
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If you look at the phoenix butterfly below.
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You can also see the yellow and black contrasting with the brightness, plus these stripes and colors repeat periodically.
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But if you see the mussel below, the lightness contrast color contrast is the same, slightly blue, so you can see the complementary color contrast, too
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Although it has the same color as the yellow butterfly, the color ratio is the same as this phoebe, with yellow predominating and a lower percentage of black.
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In contrast, the proportion of black is high, and yellow is a little highlight.
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Looking more closely, there are differences in the size and morphology of these shells and inner grains, the
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This structure is simple externally, but the complex structure inside is also contrasted and can be broken down into design elements.
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And when I make this little butterfly, get its pattern, and then design it, this is just gorgeous.
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Beautiful, except for the traditional concept of the butterfly, which is repeated periodically in yellow and black just by observing the design elements.
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That kind of thing is now a common color scheme for warning signs, or whatever the danger is.
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Using those things.
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Bringing design elements to life when designing a little bit, applying this epidemic suit-like image in the old country.
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Also, this wing is symmetrical, and I find it very fascinating that
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Did a design to make the overall character design symmetrical.
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And overall, the shape of the lower wing like this is something that I can borrow as well, I guess.
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It's easier and more intuitive to write directly than you might think, and it's easy to become simple, so you might as well dwell on it that way.
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And the gradual color change is called a dot matrix.
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Generally speaking, certain elements are static and sporty.
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like a maple leaf, with colors ranging from green to orange.
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Looking at the red colored wheel, this moving dotted variation is shown here.
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Here are the blueberries that I brought in addition to the ones that I finished reading
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These colors and brightnesses are gradients.
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And both are the same, so the fruit of each leaf repeats the shape and structure that characterizes it.
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When I say this I apply on character design, where can I look?
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Let me practice a little bit.
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Because the overall shape of a case like the red leaf is not simple in itself, and has spikes on the periphery, irregularly shaped
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Like this, not straight hair, but a little bit of rough hair, that would be more appropriate, right?
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This one's layered.
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Not only cut the thread, but if possible, split the stitches and use layered hairstyles to represent the shading.
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to show it.
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Overall, the painting is a little bit dense, putting this fruitful image of the red leaves
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Could be used for hair.
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Further down the list.
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The principle of progressively larger substrates that
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In both form and structure, we can show
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This is an interesting approach.
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Let the sun shine out of the maple leaf.
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There's not enough practice, I think that's by design.
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How do I use the elements and principles that will allow me to write my designs creatively
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It's better to keep thinking about it.
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This is an example of a haircut that
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I think you can move up, not in the hair, but in the clothes and the special effects.
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consisting of these colors.
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When determining this, it is best to let the overall gradient render.
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As in early fall, a large percentage of green, and in late winter, a large percentage of red.
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And if you refer to certain parts of the picture
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There are images of red leaves if you can observe some of them together.
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The army and the autumn leaves also turned red
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Now I personally think that the maple leaves present autumn too directly
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The keyword autumn, in large design
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Think of it as a design element.
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So, if you have colors.
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If I go like this in the direction of the lower weight of green, the further down I go, the
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When you get into green, you better go down like this.
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Go that way.
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There are four green sheets over there.
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The top one is exactly red
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As they go up
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making the whole winter look natural.
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Little by little, the hair overlaps each other.
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Creating a natural gradient.
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The maple leaf is an example of using a gradual change in the color of the sauce, right?
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and the wide part of the red part of the body where the booklet is shown in accent colors.
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I think we can change that a little bit.
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Goddess dresses, like this, Pauletti, blue.
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think it's a little bit mismatched, and also this blue light and stuff like that when it comes to approaching with accessories
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to show this gradual change in color.
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Personally, I like the color change so much more naturally than when the blueberry is read through
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Writer in a light green
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slightly past the pink.
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And when you move to the blue
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I really like the purple color that I see.
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Let these parts appear naturally in the ornaments that
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In the other parts, we haven't brought in design elements, but when I look at the colors, the design elements that I found
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You can explain that to the audience.
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And something like earcuf.
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If these sections are punctuated with small filler speeds, and then the legs
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design elements have been written many times, that's why they become more convincing.
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and the elemental shapes of the planar tendo shapes that make up the object can be used as design elements.
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Balance using symmetry or repetition of a particular shape, etc., or using the contrast of different shape elements.
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Targets can often be used as design elements for contour lines and flat shapes.
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It is often necessary to observe these planar shapes when displacing similar contours to mass materials.
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If you want to borrow these silhouettes into a design, it mimics the appearance of the planes, so it's easy to not need to envision that
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It is better to differ in terms of function.
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Imitate the shape of the water bottle words, or even design the function of the water bottle, direct use is bad meaning.
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As an example, if you look at this half moon
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you can see that it has the outline of a straight line, yes.
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It has the outline of a straight line, the
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which has exactly the contour of a curve on the other side.
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The common point of the plane contour in contrast to the curve and the line.
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So those things that have a common trust model are too easily displaced from each other.
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Whether it's the moon model that joins the fan or the model that's made, the orange nuts are easily displacing each other.
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Instead, if you blow up all the functional parts, like the ball and the weapon
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It's not designed from the tuna, but it becomes too simple like just swinging the tuna, so it becomes ridiculous.
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And this star shape and this fruit profile called Starfish Starscream
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And like the frangipani flower, the more specific the shape of the object, the much lower the utilization actually is.
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On the contrary, when switching to a different material with the same outline, it's very easy for the person looking at it to associate it, so it's very convincing, right?
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The name was taken because the object of the star was thought of just by Starfit or Star brotz.
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And some shapes are symmetrical on both sides or radially.
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Usually, when symmetry and asymmetry coexist, the
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Asymmetry has a visually focused character compared to symmetry.
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A more dynamic and lively feel is asymmetrical rather than symmetrical.
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Quasi-symmetry with the center of the headset.
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Looking at this call, the sky shape is symmetrical in terms of the overall
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If you look at the dial, it is reversed and radially symmetrical, based on the center.
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And this telephone line
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The completely unexpected asymmetry compared to the sides visually means that the eye will be focused on this part later on.
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This snowflake is also symmetrical internally, but in terms of the overall
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has radial symmetry, and these parts we can apply to the character design as well, right?
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Using this symmetric structure, when the character exists like this
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The top
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Big Nose
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The thicker it gets outward
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When it slides to the bottom
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symmetrically.
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with radial symmetry in the middle.
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These ropes and things like that
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Because it's the part that catches the eye in this design.
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This character's outfit or look or green
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Show it as a feature.
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Once you use this symmetric element, the
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Don't just write it once, it's better to write it repeatedly if possible.
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Say the design only once.
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It's like saying the important symbols only once in the description that
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If possible, it would be better to show radial symmetry and dedicated symmetry in other designs.
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Mimicking this shape is optional, symmetry is important.
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and the look of Li Fangyong.
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What's inside inside is decorated, but as long as the design elements are utilized
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My design also borrows from the symmetrical structure.
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The simple symmetrical part of the
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After that, there is a little room for improvement if you use the outline and functional part of the phone to add symbols, I guess.
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So, if I'm like a snowflake.
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00:31:43,737 --> 00:31:51,743
00:31:51,743 with radial pairs as the inspiration, did the character design, on a dress that should look good overall, it must be symmetrical
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Must be finished.
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And instead of just using it in this area, the inside of the dress or the crown or whatever part of the
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Look carefully, we try to have overall symmetry without the asymmetry factor.
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And sometimes there is order through the re-ruling of elements such as shape and color structure.
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Something with a subregular pattern unity gives a very secure feeling, but also a very static design, so
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design can become boring.
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00:32:21,908 --> 00:32:28,613
These regular elements work better when uniformity-breaking change elements coexist in the design.
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00:32:28,646 --> 00:32:35,987
For example, dot colors or lines intersecting edges can be highlights that unravel regularity.
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00:32:36,154 --> 00:32:43,795
Like this phone booth, there is some overall symmetry, but looking at this interior, the red part and the
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The black and the transparent part
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It's all regular.
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And this Ami Guillen sign in Turkey for infrastructure is owed to
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This one also, if you look carefully, puts all the regularity of gathering the further in you go.
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And looking at the colors, the blue and the sky blue as a whole, the yellow tones happen again, too
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The colors look very stable. And the extension from large to small
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Regularity is also shown in this photo.
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If you look at the kiwi fruit, you'll see this regularity repeating itself between the seeds and the green.
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And also the maneuver is overall longitudinally descending streaks.
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There is a regularity called black stripe off, instead, the outline of each pattern is irregular
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There are other characteristics as well.
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So when I designed a character with this phone booth and kiwi, I emphasized on the part of the skirt that had a regular
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Because in the part where this regularity is lifted, the character that is the part that goes across or the part that is asymmetrical gathers the line of sight.
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Look at some more concepts of roles.
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This kiwi, rather than using all the elements in the kiwi, I find the regularity of John's repetition quite interesting that
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In this design, both the lace on the outside and the knife edge on the inside
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each detail has a specific regularity.
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As well as borrowing elements from three-dimensional shapes beyond the plane.
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Because three-dimensional objects must have some kind of form, they are called design elements of form
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Like colors, they are often used naturally in design like cylinders and spheres, even if there is no special way to learn them.
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In lieu of complex structures, it is better to use simple drawings such as the size or shape of the target to be viewed in displacement than to use design elements to be viewed together.
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So it's possible to use modeling to look at three-dimensional images with objects, and we're also practicing with the human body also called film.
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00:35:20,718 00:35:20,718 cans or rolls of nori rice, which share the shape of a cylinder
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The tune, the cone and the hat, are sharing each other, the
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Like the earth and the soccer Satan, we share oysters and shapes.
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These things share the same graphic design with each other, except for the structural part.
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So, in fact, it's easy to find products that are morphological to each other.
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So, because it's easy to associate, it's not hard to apply in the design, but the design is too simple that
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like the frozen tuna weapons in the Maple Leaf story would become waterless light, so don't just take the form and write it.
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It is better to also look at the size and structure of the object's interior and make further designs afterwards.
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and the size of an object
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Contrast occurs when parts such as volume sense contours differ, and this part of the feature also has things.
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Contrast between the size and volume of a circular plate and a cylindrical shape in the case of escape
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These analogs, like the relationship on a coaster and a cup or a pot in a pot holder, can commonly differ in volume, so the substitution is very easy.
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So it's not hard at all to make something this hat-like planter or planter-like hat, right?
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And look at the balloons.
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The part that corresponds to this balloon is large and round, and the part that corresponds to the band is small and thin, with a very clear contrast in volume.
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00:36:46,938 --> 00:36:53,009
Therefore, this balloon part is displaced into a spherical, banded
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Distinguished by support, using these things as substitutes for each other will come out with good designs, right?
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For example, an individual that has a spherical
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fat individual
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Something like this thunderbird
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Three kinds of poultry.
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showing the parts of this faucet with rings.
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00:37:22,473 --> 00:37:25,443
The latter can correspond to the elements in it
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00:37:29,013 snake-like nose.
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And think about replacing them with these elements.
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This means that the idea is not as hard as you might think.
355
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It seems somewhat worth accepting that
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00:37:45,732 --> 00:37:54,105
004 00:37:45,730 in the theoretical community, some things are more extreme in size, some are pumpkin flagons pumpkin vines that
357
00:37:54,805 --> 00:37:58,142
There are also hammer chains.
358
00:38:03,914 --> 00:38:04,581
Something like this.
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00:38:04,584 --> 00:38:10,121
It is because of the appearance of the volume ratio that we can think again.
360
00:38:12,123 --> 00:38:14,324
If you look at the apple rotation, the
361
00:38:14,327 --> 00:38:22,166
It represents the top half of a streamlined and complex structure and the paste of a simple rectilinear bottom volume.
362
00:38:22,233 --> 00:38:24,969
So if you use this to design the character, the top is
363
00:38:26,070 --> 00:38:34,478
Designing the exact form of this internal thickness difference, the
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00:38:43,054 --> 00:38:45,222
from retail to the middle.
365
00:38:45,323 --> 00:38:55,733
With narrow sleeves at the top and bottom and an overall thinner silhouette in the middle, too
366
00:38:57,101 --> 00:39:02,273
A wide design downward like Ozawa, why does it extend like this
367
00:39:04,308 --> 00:39:06,577
00:39:06,577 The middle is very thin.
368
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with a wide design at the top and bottom.
369
00:39:10,681 --> 00:39:13,217
Design elements can be displayed repeatedly.
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00:39:15,519 --> 00:39:19,390
The lower side is very simple, very thin, and
371
00:39:21,325 --> 00:39:25,162
We can borrow the design elements from 80 stitches for this design.
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00:39:26,030 --> 00:39:28,232
When these appear as weapons.
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possibly expressed in terms of taxes, the proportion of the abdominal muscles would change, the
374
00:39:38,275 --> 00:39:45,116
Giving not airflow, but something like a royal store
375
00:39:46,951 --> 00:39:49,619
The design can be applied.
376
00:39:49,622 --> 00:39:54,725
The hair style is also wider than simply subtracting
377
00:39:56,327 --> 00:39:58,496
00:39:58,496 The design has become thinner, again
378
00:39:59,730 --> 00:40:05,269
If we keep repeating it, then we can totally use it in the character design.
379
00:40:08,305 --> 00:40:13,644
Borrowing red and white again or color features
380
00:40:14,011 --> 00:40:19,817
From the standpoint of the person looking at it, let's consider what themes we've done.
381
00:40:20,151 --> 00:40:26,590
And, if we use it, we can certainly explain a little bit more if we use any functional part.
382
00:40:27,858 --> 00:40:30,628
Finally, we can look at the structure.
383
00:40:30,661 --> 00:40:38,768
I think this is the most useful design element in character design, but there is a part of the object that goes into the physical state that
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00:40:38,771 --> 00:40:45,275
physical constructs that are broken off that have holes in them or open like doors for me, injuries, straws.
385
00:40:45,278 --> 00:40:48,612
It's not a functional structure that bends and flexes like a joint.
386
00:40:49,480 --> 00:40:52,449
The design element itself, structure, may be quite simple.
387
00:40:52,452 --> 00:40:59,957
When these elements start to be combined with principles such as repetitive symmetric dot matrix, they can be designed in many different directions.
388
00:41:00,124 --> 00:41:02,660
Being able to express, in three dimensions
389
00:41:02,693 --> 00:41:09,033
is very important in character design, so this is the part we need to look at carefully compared to other design elements.
390
00:41:09,066 --> 00:41:10,733
For three-dimensional design
391
00:41:10,736 --> 00:41:17,541
Structure is so important in design because it needs to be represented by a flat door or a shaped structure.
392
00:41:17,675 --> 00:41:24,381
Structural elements are often as unique to the design of a particular goal as are color and shape.
393
00:41:24,415 --> 00:41:32,289
Be sure to observe the unique structure of the object when you want to replace it with a similar gift, or when you want to see the equivalence of the courtyard where the thing is intended.
394
00:41:32,389 --> 00:41:36,527
The concave and convex are the parts which enter and advance.
395
00:41:36,827 --> 00:41:41,365
In most things and plants and animals, concavity and convexity are observable factors.
396
00:41:41,398 --> 00:41:49,807
So while very common, look carefully at this to see if it highlights contrasts such as repetition or advancement before it is suitable for application in design.
397
00:41:49,874 --> 00:41:57,548
A structure like this corn with small kernel repetition, regular protrusion, and narrow slot repetition.
398
00:41:57,848 --> 00:42:05,289
And the more you get to the end, the size and spacing of the grooves get progressively smaller.
399
00:42:05,389 --> 00:42:14,198
As the waves approach the shore, you will notice that the size of the waves will gradually become smaller.
400
00:42:14,598 --> 00:42:21,572
This borderline head appears irregularly when you see a wave, and can also be used as a design element.
401
00:42:21,705 --> 00:42:23,107
So, those things
402
00:42:24,241 --> 00:42:27,511
applied to the design, lamenting that when you say drawing a dress
403
00:42:27,811 --> 00:42:34,585
They have a technique called a large head stitch, and there's no way to naturally drip the folds and things like that off the dress and make it.
404
00:42:34,618 --> 00:42:40,457
00:42:40,457 In the case like above, the wrinkles are very closely spaced, the dimples are very large
405
00:42:42,560 --> 00:42:47,398
gradually widening the spacing of the wrinkles, the
406
00:42:47,731 --> 00:42:49,833
Height of dimples
407
00:42:53,537 --> 00:42:56,340
Getting lower and lower.
408
00:43:02,279 --> 00:43:05,249
Each boundary section
409
00:43:05,549 --> 00:43:10,054
Once more the wrinkles will fall off irregularly and
410
00:43:19,196 --> 00:43:22,800
We can actively use the design.
411
00:43:25,836 --> 00:43:30,474
If you use bottles and colors to express waves.
412
00:43:32,176 --> 00:43:35,946
with dark blue on top.
413
00:43:43,520 --> 00:43:46,790
Very bright, clothes turn blue.
414
00:43:50,260 --> 00:43:53,697
Applying these up.
415
00:43:54,098 --> 00:43:56,300
Just reach this color rest move
416
00:43:57,668 --> 00:44:01,071
When you hit it, it will move up from its initial color, the
417
00:44:06,944 --> 00:44:09,346
and this interval
418
00:44:10,848 --> 00:44:13,183
getting wider and wider.
419
00:44:15,152 --> 00:44:17,988
And gradually, you can borrow the color of the waves.
420
00:44:18,756 --> 00:44:20,190
Living just right.
421
00:44:21,692 --> 00:44:25,094
Plus the color of the beach.
422
00:44:25,097 --> 00:44:27,765
to show this edge.
423
00:44:29,299 --> 00:44:30,434
Best
424
00:44:32,202 --> 00:44:36,573
The light gradient becomes so natural
425
00:44:38,308 --> 00:44:42,879
I personally think that these water scales
426
00:44:42,882 --> 00:44:46,316
lend themselves to better or sparkles or some such element that
427
00:44:48,952 --> 00:44:55,959
00:44:55,959 or have a euro base and a wave so there's a silver chain or something like that
428
00:44:58,262 --> 00:45:00,196
I think I can borrow that.
429
00:45:00,199 --> 00:45:04,635
Instead of repeating the lower side part again.
430
00:45:04,902 --> 00:45:11,875
Why not use the surrounding elements, things, or other keywords that these waves have.
431
00:45:12,342 --> 00:45:18,248
For example, there's this wearing of beach colors in the Hingology world, which I personally find too common.
432
00:45:18,415 --> 00:45:30,794
I see glyphs made out of stone like that columnar festival, and if you look closely at the image of the cliff, there are vertical latte
433
00:45:32,029 --> 00:45:35,099
A little bit more growth like wrinkles
434
00:45:36,600 --> 00:45:39,636
And a sagging hem
435
00:45:41,872 --> 00:45:46,343
Why don't we use the sand color to change the color?
436
00:45:50,314 --> 00:45:52,850
and".
437
00:45:52,950 --> 00:45:58,721
Other than that, if you have another way to express the waves, or another way to symbolize the ocean
438
00:45:58,724 --> 00:46:01,391
we might as well apply those.
439
00:46:02,025 --> 00:46:08,232
For example, if the inspiration comes from the cloud ball, then what the character is surrounded by is efficiency.
440
00:46:08,665 --> 00:46:12,803
Lee Hyo-ri's new century old meaning is white with evil.
441
00:46:14,905 --> 00:46:18,842
And overall it's very much like a 1960s costume.
442
00:46:19,176 --> 00:46:26,216
You can keep some of the concepts in the style of Gatsby's design.
443
00:46:34,591 --> 00:46:37,094
These coffee cups and things like that
444
00:46:37,227 --> 00:46:43,500
The lids have very complex structures, the cups have very simple cylinders that
445
00:46:43,901 --> 00:46:47,304
You can show me the contrast between the sense of concavity and the sense of structure.
446
00:46:49,907 --> 00:46:56,079
So I think that in the ball of corn, the concavity and convexity is the characteristic of the corn that
447
00:46:56,480 --> 00:47:02,920
When I did the design, I tried to represent it on the inside like this with cut-and-paste so that this part would look intuitive.
448
00:47:03,487 --> 00:47:12,930
Other than that, things like the beard, the color or this color, I borrowed some of that from the corn and applied it to the design.
449
00:47:14,631 --> 00:47:20,571
There's also something about the nature of collections, they bring small things together to form a form.
450
00:47:20,604 --> 00:47:29,680
Again, if you take a closer look at collections, you might want to look in more detail at whether they are regular or irregular or asymptotic and so on.
451
00:47:29,780 --> 00:47:36,220
Lollipops and years are certain granular irregular aggregates of the same structure that
452
00:47:36,520 --> 00:47:44,695
Salmon are also different in color, like the shape of the particles, the elements can change significantly, but the principle of aggregation is shared.
453
00:47:44,761 --> 00:47:52,102
If you look at Ford below, you'll see that the size and spacing of the small objects get progressively smaller and
454
00:47:52,402 --> 00:47:54,871
and the colors are gradually changing, too.
455
00:47:54,874 --> 00:48:01,245
The shape of the overall believer's poem triangle is formed, and we can break it down into design elements as well, right?
456
00:48:02,179 --> 00:48:08,585
So, when I was inspired by this photo, I made sure to show some of the same things in the nature of the collection.
457
00:48:13,991 --> 00:48:19,663
Thinking that those unripe greens, distinguished by the color
458
00:48:19,997 --> 00:48:26,803
In my character design, each of the spherical circular designs were assembled together
459
00:48:27,604 --> 00:48:34,044
Trying to use similar color contrasts, along with contrasting green colors.
460
00:48:35,545 --> 00:48:39,316
The tips of the hair are a little bit round, too
461
00:48:40,984 --> 00:48:44,054
In the back.
462
00:48:45,355 --> 00:48:48,358
used for alchemy.
463
00:48:48,725 --> 00:48:51,094
something like a magical array.
464
00:48:51,395 --> 00:48:58,235
did a healing and a design in the sky that had some sort of aggregate nature and looked a little bit like that.
465
00:48:59,169 --> 00:49:04,775
There are also some unique structures where the number of different things are common and more difficult.
466
00:49:05,042 --> 00:49:12,783
Something like concave and convex, like repetitive symmetry, composed according to what principle, often becomes the unique structure of the target.
467
00:49:12,816 --> 00:49:19,790
False Libby open, contact is a function of the structure of the upper and lower lid of the semicircular shape of the symmetrical structure
468
00:49:20,023 --> 00:49:28,065
The same principle as the repetition of the stripes and the steel structure allows us to observe a unique structure that only Igaribi has.
469
00:49:28,966 --> 00:49:34,604
So when you use something like ribs in mechanical design
470
00:49:35,072 --> 00:49:40,377
It would be too eerie to use the wings with this fake lip.
471
00:49:40,711 --> 00:49:50,187
So separating just the design elements from these things, we have to apply it, this is very narrow at the bottom and very wide at the top.
472
00:49:50,387 --> 00:49:54,124
When the mechanism has wings
473
00:49:58,195 --> 00:50:00,230
The lower it goes, the wider it gets
474
00:50:02,165 --> 00:50:04,033
can bring this form ....
475
00:50:04,036 --> 00:50:10,273
And if this radial widening adjustment is repeated in the design
476
00:50:14,811 --> 00:50:22,386
This can be expressed, and it is better to give each such gap in order to express this internal 6 seconds.
477
00:50:23,887 --> 00:50:30,827
And it's not in the sample, but if you see something like a scallop, there's something right up against the cable.
478
00:50:31,395 --> 00:50:35,999
These are the mechanical connections where the
479
00:50:39,369 --> 00:50:42,739
or joints.
480
00:50:44,441 --> 00:50:47,076
There are also ways to write.
481
00:50:47,079 --> 00:50:50,313
And this wing
482
00:50:50,580 --> 00:51:00,590
When you say two layers like this, when you see this scallop in this inside design, it will run so bright at the end of the scallop.
483
00:51:00,791 --> 00:51:09,433
In order to recruit these things, you can support another object like this, a structure that is repeatedly displayed with vents and things like that.
484
00:51:10,834 --> 00:51:15,472
And the comments are characterized by symmetry.
485
00:51:16,406 --> 00:51:24,181
Applying these things to the mechanistic design, applying the features of fish and shellfish to other parts of the space such
486
00:51:25,415 --> 00:51:28,884
Dance and Methow try to use a similar style.
487
00:51:28,887 --> 00:51:29,953
Laina
488
00:51:32,389 --> 00:51:35,325
Mechanical design drawings
489
00:51:36,193 --> 00:51:39,963
Able to be fully displayed.
490
00:51:50,006 --> 00:51:53,877
Mechanical design is the part that I'm still learning that
491
00:51:55,112 --> 00:52:00,350
Looking for home page references to approach more successfully.
492
00:52:03,453 --> 00:52:05,622
Surely always behind
493
00:52:06,690 --> 00:52:11,194
Just like the energy transfer device.
494
00:52:12,095 --> 00:52:18,702
If these elements are like this, don't they look like some pearls?
495
00:52:18,768 --> 00:52:22,239
The same idea is given in the sketch.
496
00:52:27,511 --> 00:52:34,351
Or a functional structure that opens and shreds like this package, which is also quite unique.
497
00:52:35,051 --> 00:52:43,927
Looking at the knotted portion, there are two kinds of plate shapes that are symmetrical features on both sides when simply worn.
498
00:52:44,161 --> 00:52:48,098
So, if we apply the design elements to the design
499
00:52:49,866 --> 00:52:54,471
because you can't simply apply it to a T-shirt when you're designing something that's the same.
500
00:52:54,738 --> 00:53:00,043
This open and chopped construction part is like clothing, try to apply it.
501
00:53:01,144 --> 00:53:04,181
After these in front of John
502
00:53:05,415 --> 00:53:07,784
The consuming sound is a little empty, but
503
00:53:09,653 --> 00:53:10,953
and what
504
00:53:10,956 --> 00:53:12,989
followed by this verbal form that
505
00:53:20,130 --> 00:53:28,205
brings next to the structural features of the package with rallies or connection parts.
506
00:53:28,705 --> 00:53:36,012
Also, use this to distinguish and use the handle counterpart as a detail to add a bit of conviction.
507
00:53:40,584 --> 00:53:42,851
If you look at this section.
508
00:53:42,854 --> 00:53:48,725
There is usually a regular repetition of the regulation that
509
00:53:50,627 --> 00:53:53,496
It would be nice if the design could be shown here as well.
510
00:53:59,169 --> 00:54:02,172
It's boring to draw as simple as it is.
511
00:54:02,872 --> 00:54:07,344
Applying its shape and dotting.
512
00:54:08,678 --> 00:54:11,081
to try species diversity.
513
00:54:11,514 --> 00:54:17,754
And also, like this front pocket, you can use it as part of the inside walk.
514
00:54:18,154 --> 00:54:22,826
And if something tips off at the bottom, it kind of goes against the overall trust of the bag.
515
00:54:23,159 --> 00:54:25,228
In a case like mine, I deliberately went down a little bit and
516
00:54:26,329 --> 00:54:28,965
folded into the thick.
517
00:54:30,900 --> 00:54:33,903
Even if the legs look short.
518
00:54:38,441 --> 00:54:38,675
What
519
00:54:40,243 --> 00:54:46,082
Think about whether there is a part of the package that can be viewed as a whole in this way.
520
00:54:46,116 --> 00:54:49,486
And this part of the handrail and so on, although it can't be copied, the
521
00:54:50,487 --> 00:54:55,692
In terms of design elements, the symmetry on both sides is slabbed.
522
00:54:56,359 --> 00:55:03,099
sort of like curves, they go into this character's arm gear that
523
00:55:03,767 --> 00:55:09,605
It's a very simple curve that you can use to
524
00:55:09,608 --> 00:55:12,208
to change its meaning.
525
00:55:23,186 --> 00:55:24,387
back
526
00:55:26,423 --> 00:55:29,426
Slightly reduced thickness
527
00:55:38,435 --> 00:55:41,036
Other bags with name plates
528
00:55:41,039 --> 00:55:47,610
Or, if you find hidden details, look again and your design will work better.
529
00:55:48,945 --> 00:55:56,920
The design of each bag is different, and depending on which bag it is, the details that are unique to that bag can also be re-looked at for structural elements.
530
00:55:56,953 --> 00:56:01,524
There are as many styles of shoes as there are bags.
531
00:56:01,858 --> 00:56:09,631
share these functional parts, but the designs tend to be all different, so I think that's a good reference.
532
00:56:09,634 --> 00:56:17,340
And this retreat from the same things, like the layers of structure, the simple exterior versus the complex interior
533
00:56:17,841 --> 00:56:22,444
and structural design elements that are unique only to the placenta.
534
00:56:22,447 --> 00:56:32,155
So I used this design, a bit of a caricature or a continuation of the base beige, and the interior shows the contrast between the details and the complex structure.
535
00:56:32,188 --> 00:56:37,761
Thus, the creator concept, once appropriate for the K-POP culture circle, was applied to the Gamba design.
536
00:56:37,894 --> 00:56:44,033
In addition, there are design elements such as proportions, materials or screen space.
537
00:56:44,134 --> 00:56:50,706
Compared to the elements just described, all of these elements have less space, so when designing characters
538
00:56:50,709 --> 00:56:53,209
it is recommended to look a little bit further back.
539
00:56:53,376 --> 00:57:00,984
Look closely at a simple object and you will see that it can be broken down into various design elements and principles.
540
00:57:01,050 --> 00:57:03,185
One more example.
541
00:57:03,188 --> 00:57:10,994
When decomposing the design elements, first have a colorful beige or small yellow color scheme
542
00:57:12,595 --> 00:57:15,899
The pink color appears again vaguely.
543
00:57:18,902 --> 00:57:23,072
00:57:23,072 Mauve lavender
544
00:57:23,973 --> 00:57:32,081
Here you can find shades that are similar to the color, kind of like white and beige.
545
00:57:32,649 --> 00:57:34,717
So they look very harmonious.
546
00:57:35,452 --> 00:57:38,655
and the overall teardrop shape of the profile
547
00:57:41,191 --> 00:57:44,727
each of which is a teardrop-shaped outline.
548
00:57:46,062 --> 00:57:52,434
And then this end rises upward pointedly.
549
00:57:52,437 --> 00:57:55,638
There are also structural features called suns.
550
00:57:55,905 --> 00:58:03,213
Looking at some more structures, you will see that there is a pattern of concavities and convexities in the periphery of this
551
00:58:06,316 --> 00:58:09,319
And then look at this plane, the
552
00:58:09,752 --> 00:58:15,658
This drop-shaped profile repeats itself over and over again, it's not just the profile
553
00:58:15,959 --> 00:58:19,863
When you see one, you'll see that it's being used over and over again.
554
00:58:21,197 --> 00:58:26,369
And look at the bottom of this garlic.
555
00:58:26,402 --> 00:58:33,809
It is a collection of small, irregular bumps that appear to change suddenly and unrelatedly.
556
00:58:33,812 --> 00:58:36,746
If you look closely at the pattern.
557
00:58:36,779 --> 00:58:45,421
Not just looking at the colors, but there's a pattern that says vertically doesn't splash out and goes in vaguely.
558
00:58:45,555 --> 00:58:53,763
The elements and principles observed here can be applied to the character's clothes body type hair style, etc. Start designing the character.
559
00:58:53,997 --> 00:59:03,640
This is what I designed, but overall, I stuck to the garlic color Bart, and the outline of the overall shape that can be observed from within this.
560
00:59:03,840 --> 00:59:09,912
And then this part called the "bullet tip" shows up in the structure, just like this egg later on
561
00:59:09,915 --> 00:59:16,119
The jets of these rockets were flaming.
562
00:59:16,686 --> 00:59:23,292
A small detail or the inside of some of the small rockets tied to the end of the rope.
563
00:59:23,295 --> 00:59:29,766
Whether it's the engine or the backpack, we're very active with it.
564
00:59:30,033 --> 00:59:33,503
Look more closely to see the eyes
565
00:59:34,470 --> 00:59:37,373
Or like a faint streak
566
00:59:37,840 --> 00:59:44,581
The whole continues, with a change at the bottom of the end, with a small, irregular bump
567
00:59:44,847 --> 00:59:48,651
With the wrinkle like thing that appears when this end is tightened, I showed it again.
568
00:59:49,485 --> 00:59:58,861
In addition to that, in this character, the fragrance and the flavor and so on that garlic has, I also wanted to show that in the overall concept of the character.
569
00:59:59,195 --> 01:00:05,802
In addition to that, the part where the stream of sight is tied up, the part where the contrast is strong and the sight continues naturally
570
01:00:06,069 --> 01:00:10,573
We designed a hue to make the sight flow naturally.
571
01:00:11,541 --> 01:00:17,714
This way, if you have enough practice breaking things down into design elements rather than writing them in a visible way
572
01:00:17,814 --> 01:00:25,755
without having to focus on the target concept, you can use it as a good reference to help you create various designs.
573
01:00:25,855 --> 01:00:31,127
If we tend to focus too much on the original image of the flora, fauna, or things, the
574
01:00:31,227 --> 01:00:38,801
It's also good to first try to break down the design elements and principles of jewelry and sculptural accessories.
575
01:00:38,868 --> 01:00:45,375
In fact, many character designers are often inspired by design crystals, such as water bottles and jewelry.
576
01:00:45,608 --> 01:00:47,577
There are also many objections.
577
01:00:48,511 --> 01:00:51,713
For me personally, from a certain point of view
578
01:00:51,716 --> 01:00:58,521
In a certain part of the series that someone has been reconstructing with character design for a long time, some people will ask questions from time to time.
579
01:00:58,888 --> 01:01:03,593
Let me talk about a character design question I get asked a lot.
580
01:01:03,693 --> 01:01:08,196
Any methods or techniques for conjuring up the idea.
581
01:01:08,199 --> 01:01:14,804
I was asked that you should be able to think of a variety of keywords that were the main keywords that were talked about last time.
582
01:01:15,204 --> 01:01:21,477
The design element that says the object looks like a characteristic is an adjective, so it's hardly a primary keyword.
583
01:01:21,511 --> 01:01:29,652
Therefore, vessels that reflect these characteristics are needed, and can be freely associated with the overall concept of the role that such vessels attempt.
584
01:01:29,752 --> 01:01:35,891
Alchemy of limiting character design to a specific worldview or gender body type, etc., to character design
585
01:01:35,894 --> 01:01:42,030
Therefore, it is difficult to easily reconstruct the design elements prepared for character design.
586
01:01:42,033 --> 01:01:47,970
During the stage of conceptualizing design ideas, we come up with as many character concepts as possible that
587
01:01:48,237 --> 01:01:54,844
If you've never drawn one before, so you won't be able to conceptualize it easily, you can use him like a mind map and a guide file.
588
01:01:55,178 --> 01:01:58,915
It is recommended to extend the main keyword in all directions first.
589
01:01:59,082 --> 01:02:06,422
I was also asked how to link the characterization to the persona
590
01:02:06,856 --> 01:02:15,330
When designing with an object as a theme, you can draw inspiration from the traditional idea of the object and taste-related material, in addition to the visual elements of the object.
591
01:02:15,333 --> 01:02:20,303
Among these visual elements, there is often the originality of the object.
592
01:02:20,870 --> 01:02:27,543
The characteristic scent of lemons and garlic and the animal nature of things like buzzing bees and wasps.
593
01:02:27,877 --> 01:02:33,382
Like nabobs and kebabs, the main keywords are derived from the source cultural circle and so on together.
594
01:02:33,783 --> 01:02:39,821
Squirrels and acorns or bees and diligent ion drinks and summer like together
595
01:02:39,824 --> 01:02:46,763
The Swiss keyword also has to be used in the design to inspire an idea that many people generally agree with.
596
01:02:46,863 --> 01:02:54,871
In fact, when working on designs without patterns (e.g. game projects), the overall concept often starts with a specific theme.
597
01:02:55,338 --> 01:03:01,511
If the theme is too straightforward, the main keywords become blunt, so these are usually used as focus keywords.
598
01:03:01,811 --> 01:03:08,851
Indirectly, as a focus keyword, it can also be reminiscent of things like plants and animals that become the subject.
599
01:03:09,051 --> 01:03:15,324
Here we learn how to observe the design elements needed for character design through things.
600
01:03:15,358 --> 01:03:22,999
Design elements must be known later in the process so that people can experiment freely when designing their own characters, so
601
01:03:23,099 --> 01:03:29,672
I hope to observe and collect various design elements in the future and use them in the design.
602
01:03:30,606 --> 01:03:36,746
How to use these elements to deploy and utilize them in the next time in order to produce good results.
603
01:03:37,046 --> 01:03:43,219
If it's a character design alchemy drink, now let's spend time learning the recipes, not the ingredients.
604
01:03:43,252 --> 01:03:47,390
Listened to a long lecture, hard work. I'll see you next time.
66082
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