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These are the user uploaded subtitles that are being translated: 1 00:00:07,207 --> 00:00:08,841 Hello. 2 00:00:08,844 --> 00:00:13,780 This time, let's learn about the essential design elements in character design. 3 00:00:13,847 --> 00:00:19,118 Until the past we focused on ideas like ideas and keywords 4 00:00:19,121 --> 00:00:23,023 This time I will practice a more objective design. 5 00:00:23,123 --> 00:00:29,695 Before sketching the entire character design, observe what the design elements are, through specific matters 6 00:00:29,698 --> 00:00:35,835 Try to break it down and practice in basic costumes and props, etc. for the part first design. 7 00:00:36,369 --> 00:00:41,775 You must have seen a lot of cool characters when you searched for character design. 8 00:00:41,808 --> 00:00:49,382 In contrast, my design is a bit bland and negative out, and some of the shedders I see a lot in lectures too. 9 00:00:49,416 --> 00:00:55,321 Think there are really a lot of people who are thinking about how to make this kind of diverse design. 10 00:00:55,355 --> 00:01:01,276 Cartoon image designs are usually attractive and original, and they only see the result, not the design process. 11 00:01:01,277 --> 00:01:03,515 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:03,515 --> 00:01:04,696 The fact that we cannot copy the 13 00:01:04,699 --> 00:01:11,337 Instead, we can only create successful character designs if we understand the elements and principles required for the design. 14 00:01:11,404 --> 00:01:15,175 The design elements are the cooking materials that 15 00:01:15,475 --> 00:01:21,481 The design principle is that a recipe that tells how to make these ingredients or something like that would be fine. 16 00:01:21,614 --> 00:01:27,953 In particular, when character design starts from a complete lack of understanding of these theories, their vision becomes narrower 17 00:01:27,956 --> 00:01:35,829 00:01:35,829 afraid of all kinds of design, design negatively, or rely on the results of other people's designs. 18 00:01:35,862 --> 00:01:44,370 So, the more you understand the design principles, the more you are like to use more and more materials and formulas in your design, so the more the design horizon opens up. 19 00:01:44,437 --> 00:01:46,739 Applying this is also freeing up. 20 00:01:46,773 --> 00:01:53,879 Let's understand the concept and elemental principles, and then see how it is used in cool character design 21 00:01:53,882 --> 00:02:00,220 While analyzing, look at good examples and non-examples and then find out the answer to why they look so. 22 00:02:00,420 --> 00:02:02,821 Creative design, or characters 23 00:02:02,824 --> 00:02:08,761 If the design itself requires confidence, I recommend you to understand these elements and principles. 24 00:02:08,794 --> 00:02:15,535 The terminology is a bit difficult and some people will find it unfamiliar, if you really look for it, it's much easier than you might think. 25 00:02:15,869 --> 00:02:18,972 I hope you'll watch it well and become a window. 26 00:02:19,472 --> 00:02:23,209 Some of you may have heard of design elements for the first time. 27 00:02:23,343 --> 00:02:29,749 The designs that we create usually contain specific design elements and principles. 28 00:02:29,883 --> 00:02:35,755 The flora and fauna and things of the world, if you break down the design elements 29 00:02:35,788 --> 00:02:39,893 The ability to objectively understand the visual elements that things are made of. 30 00:02:39,959 --> 00:02:46,399 Decomposing design elements is not taking the object apart physically, the 31 00:02:54,674 --> 00:03:03,716 For example, decomposing the object of a disposable coffee cup and the holder, and not separating this cup from the lidded cup holder to observe it separately 32 00:03:04,050 --> 00:03:11,390 The color called "white brown", or the structure of the textured cylinder, where the cylinder is wrapped again and again. 33 00:03:11,393 --> 00:03:17,963 The contrast seen from the simple columns and the relatively complex structure of the lid, etc., constitute the design nature of this goal 34 00:03:17,966 --> 00:03:20,567 Explore again with elements and principles. 35 00:03:21,134 --> 00:03:28,741 These elements have representative cloth color shape structure texture space, etc. 36 00:03:29,042 --> 00:03:39,252 Say the principle of how these elements are composed, such as symmetrical contrast rhythmic repetitive regularity uniformity dot matrix. 37 00:03:39,452 --> 00:03:47,493 For example, a triangle shape corresponding to an element is a circle and a pattern, which can be illustrated by example. 38 00:03:48,127 --> 00:03:57,136 Let's look at these structures, colors and other visual elements, using the design elements 39 00:04:04,911 --> 00:04:12,819 In the right design, it is also possible to reinterpret the elements and principles as they are, or to replace them with objects that have similar elements. 40 00:04:12,919 --> 00:04:19,726 By observing this process, we can understand the similarities between the basic principles of the picture and the background. 41 00:04:19,892 --> 00:04:27,300 Observation is captured like from an object to a visual material, and analysis 42 00:04:27,333 --> 00:04:30,603 It can be simplified with what factors and principles. 43 00:04:30,937 --> 00:04:38,611 Ignoring conventional ideas, distilling the design element and applying it to the design, or replacing it with something that resembles an element. 44 00:04:38,911 --> 00:04:46,452 It would be great to think of these design elements as a process of rebuilding them to fit the purpose and intent of the good use section. 45 00:04:46,886 --> 00:04:54,927 So, looking at the process, I think there's a lot of similarities to the alchemy of decomposition and reconstruction. 46 00:04:55,461 --> 00:05:01,834 You know, the nice thing is, these design elements and principles are not cool, not the concept of bichos. 47 00:05:01,901 --> 00:05:09,976 Not only is it a wonderful design result, but everything in the world is just a deliberate observation that will definitely be a design element. 48 00:05:10,243 --> 00:05:13,513 So, things like alchemical materials and things like that are hidden somewhere. 49 00:05:13,546 --> 00:05:19,352 It's just that it's not intuitive or coordinated in such a way that it doesn't look interesting to our eyes. 50 00:05:19,385 --> 00:05:27,226 If you have the eye and knowledge to observe these elements, you can reference practically everything in the world as a design source. 51 00:05:27,360 --> 00:05:34,267 Recipe design principles using these combinations can be effectively applied to character design. 52 00:05:34,801 --> 00:05:40,840 So, let's sharpen these design elements from reference and take our time. 53 00:05:40,873 --> 00:05:43,108 When it comes to creating, more than the elements 54 00:05:43,111 --> 00:05:51,017 It is more important to apply the principles, but it is better to understand the design elements that make up the goal first, and then take your time to understand them. 55 00:05:51,050 --> 00:05:56,389 I'll start discussing the way these elements are used in more detail next time. 56 00:05:56,522 --> 00:06:04,996 Design elements can be conceptual elements that require conceptual understanding (e.g. dashed faces) and outer frames that can be observed in person. 57 00:06:04,999 --> 00:06:08,201 visual elements such as shapes shapes colors. 58 00:06:08,234 --> 00:06:12,138 Where the visual elements are designed to be applied intuitively. 59 00:06:12,205 --> 00:06:19,579 Try to observe and understand those things in various images that are suitable for character design. 60 00:06:19,612 --> 00:06:21,848 If you look closely at the process. 61 00:06:21,881 --> 00:06:25,284 Even if you start character design from something specific, like I did. 62 00:06:25,318 --> 00:06:32,658 It's okay to not just use that thing directly, but to make the most of it in design and turn it into an exercise in creative ideas. 63 00:06:33,159 --> 00:06:37,864 By the way, design elements and principles are separate and can be combined with each other. 64 00:06:37,997 --> 00:06:44,770 For example, features such as gradual changes in color gradual changes in size, although the design elements are different 65 00:06:44,773 --> 00:06:47,507 Share the same principle. 66 00:06:47,540 --> 00:06:52,712 Compared to these principles, it is more intuitive to design elements of preparations that 67 00:06:53,012 --> 00:06:58,451 After that, it is easier to manipulate if you want to apply it to other designs or replace it with similar objects. 68 00:06:58,985 --> 00:07:02,455 Get to know the colors from when they are centered on design elements. 69 00:07:02,789 --> 00:07:10,095 Color is included in all targets and it is often difficult to define the concept of three meals, such as light and dark transparency. 70 00:07:10,098 --> 00:07:12,799 For my personal use, included in the color category. 71 00:07:12,832 --> 00:07:20,173 So it's very simple and intuitive to look at colors from a certain point of view, so even without theoretical learning 72 00:07:20,206 --> 00:07:22,942 with the natural use of design elements in many cases. 73 00:07:23,042 --> 00:07:29,549 Therefore, when the object references a color and applies it to the design, it can be applied directly without any special ideas. 74 00:07:29,849 --> 00:07:35,188 Conversely, it is good to see the color ratio of the object if possible. 75 00:07:35,588 --> 00:07:39,258 The first type of book has a similar situation. 76 00:07:39,392 --> 00:07:45,965 If you look at this publisher route here, when I used to go to Portugal to play 77 00:07:47,433 --> 00:07:51,871 I've had the Victor route, and it's colorful as well, but it's very good. 78 00:07:52,338 --> 00:07:59,378 Once you look at the colors of this Eggerhard, you'll see that all the monochromatic lines have similar colors. 79 00:07:59,479 --> 00:08:05,051 Something like this where various shades appear in the same color is called Tone towon. 80 00:08:05,117 --> 00:08:07,553 There is a similar color relationship between each other. 81 00:08:07,687 --> 00:08:12,558 This Toronto is common in ingredients that are usually heated. 82 00:08:12,625 --> 00:08:21,434 Things like meat, for example, or things like bread, you can see various shades appearing in specific colors. 83 00:08:21,467 --> 00:08:25,505 And look at the sparrow below. 84 00:08:27,807 --> 00:08:35,881 In the color, the various dark and bright tones are switched back and forth between the "saturators" and the various colors are presented. 85 00:08:36,182 --> 00:08:41,621 Similarly, the tones appear as shades of white, and these colors have a similar relationship. 86 00:08:47,460 --> 00:08:50,663 characterized by harmonious coexistence. 87 00:08:51,797 --> 00:08:58,738 This animal appears tonally confused and is common in animals with protective coloration. 88 00:09:00,106 --> 00:09:09,916 In these three examples below, it is garishly colored, but on closer inspection, it looks like red, blue, and green 89 00:09:10,683 --> 00:09:16,589 which are completely different from each other, and they consist of distinguishable colors that look like human beings that 90 00:09:16,722 --> 00:09:20,793 You'll find that these colors are roughly similar in brightness. 91 00:09:21,027 --> 00:09:28,200 Although there are different colors, this shell of similar values is called the hue tint, in this case, the special degree 92 00:09:28,568 --> 00:09:34,607 The red-blue-green iso is also used to form such a triangular triangular color scheme of Colo. 93 00:09:34,674 --> 00:09:41,514 If I take the colors of this character design and apply it to the design elements 94 00:09:41,547 --> 00:09:49,755 The yellow beige brown or something like that used above, the hair or such a wide area of clothing 95 00:09:50,189 --> 00:09:56,162 You can also apply it with skin tones, if you look closely, this yellow part 96 00:09:56,329 --> 00:09:57,929 Protecting the area that 97 00:09:57,932 --> 00:10:02,841 This brown part is applied as an accent, associating it from something like a tiger skin pattern that has similar elements. 98 00:10:02,842 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 99 00:10:05,404 --> 00:10:08,674 So, as a whole, when I look at the character 100 00:10:08,708 --> 00:10:16,449 In this area of color, I tried to make this color combination that Elhad appears in naturally reminiscent of 101 00:10:16,482 --> 00:10:18,283 Even though, like this character. 102 00:10:18,286 --> 00:10:26,525 I was inspired by a character called Five Color Mace, and this color is clear, unbiased, and distinguishable. 103 00:10:26,892 --> 00:10:34,100 Three colors have a secure color scheme, and I also designed this character in such a way that the three colors look stable and 104 00:10:34,333 --> 00:10:39,405 It's not what color becomes the mail, but the roles that support each other for the row of seats. 105 00:10:39,905 --> 00:10:46,078 Conversely, colors also carry different properties, creating a contrast that emphasizes each other. 106 00:10:46,145 --> 00:10:52,284 If you see this signal, you see this red, and on the other side is this green symbol 107 00:10:52,551 --> 00:10:57,423 We usually know the colors as the opposite. 108 00:10:57,723 --> 00:11:04,864 If the colors are different, this color will emphasize each other, two characters, if they are distinguished by solidity. 109 00:11:04,897 --> 00:11:07,098 We call this a complementary color contrast. 110 00:11:07,101 --> 00:11:14,140 And instead of these two colors being somehow brighter, they have the same brightness as each other, so you can call it Tonington too, right? 111 00:11:14,273 --> 00:11:20,413 So, if you borrow this color and simply look at the character design, when there are characters that exist like this 112 00:11:22,281 --> 00:11:24,149 When a simple sketch is made 113 00:11:24,152 --> 00:11:30,221 Instead of trying to get the human body right, you can simply draw it instead. 114 00:11:30,224 --> 00:11:32,725 It's better to think up a simple and comfortable drawing. 115 00:11:34,727 --> 00:11:37,596 Something red and blue. 116 00:11:38,731 --> 00:11:41,767 Because cows are not the main thing. 117 00:11:42,201 --> 00:11:47,373 When designing a character, it is best to start by dividing the clothes and into similar proportions. 118 00:11:55,147 --> 00:11:58,684 A simple drawing of the mannequin. 119 00:12:26,312 --> 00:12:28,781 If you see the color scheme of the traffic light next to 120 00:12:28,848 --> 00:12:36,055 The overall red-green is the highlight, but you can see that the overall color is dark. 121 00:12:36,622 --> 00:12:39,125 So, we use the dark color for the base color, the 122 00:12:41,961 --> 00:12:45,097 We used the green and the red 123 00:12:45,698 --> 00:12:49,502 It's better to list it in casting colors. 124 00:12:56,041 --> 00:12:59,712 The upper part of the glass is red. 125 00:13:02,248 --> 00:13:05,550 The painting that can be the focus 126 00:13:05,553 --> 00:13:07,186 Paint a picture for me 127 00:13:10,890 --> 00:13:12,690 Just write and stuff like that. 128 00:13:12,693 --> 00:13:15,394 Red. Black. 129 00:13:16,562 --> 00:13:21,634 Because it's usually this more sinister image that comes up. 130 00:13:22,735 --> 00:13:29,475 00:13:22,735 especially appropriate like a rock band wearing in the spring and fall, like green for occasions like that 131 00:13:31,510 --> 00:13:33,712 It's kind of rustic to put the interest right in. 132 00:13:33,846 --> 00:13:36,115 changing the design elements. 133 00:13:38,884 --> 00:13:42,120 There's something special on it. 134 00:13:42,123 --> 00:13:45,691 designed as forms, with patterns and grids underneath. 135 00:13:49,028 --> 00:13:53,532 It is better to use very simple shapes to distinguish between the two. 136 00:13:56,569 --> 00:14:01,507 Because since it's a traffic light, it's on the road. 137 00:14:01,540 --> 00:14:04,910 There are other colors on the road that we might as well make use of. 138 00:14:09,782 --> 00:14:13,552 For example, on the road 139 00:14:16,355 --> 00:14:20,292 or with white paper as a sign. 140 00:14:25,197 --> 00:14:29,201 And there are usually traffic lights like this at crosswalks. 141 00:14:30,069 --> 00:14:36,742 The color of this crosswalk seems to be written on the witty stripes, which is a little playful, but how about putting it up? 142 00:14:40,646 --> 00:14:43,114 And thinking. 143 00:14:43,117 --> 00:14:47,653 and did not see on the next reference 144 00:14:49,388 --> 00:14:55,160 On the traffic light, there is a representative yellow color system together with red-green 145 00:14:58,097 --> 00:15:00,298 It would be nice to write in accent colors. 146 00:15:00,301 --> 00:15:07,539 But I think if it becomes the main color, my idea will be a little bit rustic, so just one head of hair like this 147 00:15:11,176 --> 00:15:11,943 Dark color. 148 00:15:11,946 --> 00:15:16,849 The feeling of entering, only inside so yellow words, a little bit of role sex. 149 00:15:18,117 --> 00:15:20,386 Does it match the clothes? 150 00:15:31,330 --> 00:15:34,967 And look at the traffic lights and stuff, that's what it is. 151 00:15:35,868 --> 00:15:39,104 On the lights. 152 00:15:40,306 --> 00:15:47,146 Want to go see something properly, you can wit the form of these places can also enter the design, right? 153 00:15:47,613 --> 00:15:53,552 So, although we base the design on color, but as a whole, we can borrow from the design 154 00:15:53,686 --> 00:15:55,955 more than we thought. 155 00:15:59,725 --> 00:16:01,860 When you use these bracelets and such trinkets. 156 00:16:02,161 --> 00:16:08,367 Because when you use previously used colors over and over again, or when you paint things like gongs 157 00:16:11,804 --> 00:16:14,073 Not just ending with a simple shoe. 158 00:16:14,673 --> 00:16:21,680 Just like the ones used in the hat, these protrusions are used on the muddy soles of the shoes. 159 00:16:23,582 --> 00:16:26,050 Sophomore year, now 160 00:16:26,053 --> 00:16:29,121 If certain colors are used repeatedly, the 161 00:16:30,155 --> 00:16:35,394 If design elements are repeated, it's easier to see the forgery from the standpoint of the person looking at it, right? 162 00:16:40,265 --> 00:16:42,734 If the eye is also basic 163 00:16:42,737 --> 00:16:45,270 If the color like this is the child of the Oder 164 00:16:46,972 --> 00:16:48,874 I think it's not bad. 165 00:16:53,712 --> 00:16:56,882 If you look at the phoenix butterfly below. 166 00:16:57,149 --> 00:17:06,258 You can also see the yellow and black contrasting with the brightness, plus these stripes and colors repeat periodically. 167 00:17:06,290 --> 00:17:14,833 But if you see the mussel below, the lightness contrast color contrast is the same, slightly blue, so you can see the complementary color contrast, too 168 00:17:15,134 --> 00:17:23,909 Although it has the same color as the yellow butterfly, the color ratio is the same as this phoebe, with yellow predominating and a lower percentage of black. 169 00:17:23,942 --> 00:17:28,446 In contrast, the proportion of black is high, and yellow is a little highlight. 170 00:17:30,983 --> 00:17:37,256 Looking more closely, there are differences in the size and morphology of these shells and inner grains, the 171 00:17:37,456 --> 00:17:46,065 This structure is simple externally, but the complex structure inside is also contrasted and can be broken down into design elements. 172 00:17:47,066 --> 00:17:53,838 And when I make this little butterfly, get its pattern, and then design it, this is just gorgeous. 173 00:17:53,841 --> 00:18:02,448 Beautiful, except for the traditional concept of the butterfly, which is repeated periodically in yellow and black just by observing the design elements. 174 00:18:02,781 --> 00:18:09,922 That kind of thing is now a common color scheme for warning signs, or whatever the danger is. 175 00:18:10,255 --> 00:18:12,658 Using those things. 176 00:18:13,025 --> 00:18:20,499 Bringing design elements to life when designing a little bit, applying this epidemic suit-like image in the old country. 177 00:18:20,966 --> 00:18:27,940 Also, this wing is symmetrical, and I find it very fascinating that 178 00:18:28,273 --> 00:18:32,377 Did a design to make the overall character design symmetrical. 179 00:18:39,284 --> 00:18:44,957 And overall, the shape of the lower wing like this is something that I can borrow as well, I guess. 180 00:18:45,157 --> 00:18:53,499 It's easier and more intuitive to write directly than you might think, and it's easy to become simple, so you might as well dwell on it that way. 181 00:18:54,366 --> 00:18:57,803 And the gradual color change is called a dot matrix. 182 00:18:57,903 --> 00:19:03,675 Generally speaking, certain elements are static and sporty. 183 00:19:04,176 --> 00:19:10,449 like a maple leaf, with colors ranging from green to orange. 184 00:19:10,516 --> 00:19:18,423 Looking at the red colored wheel, this moving dotted variation is shown here. 185 00:19:18,757 --> 00:19:24,730 Here are the blueberries that I brought in addition to the ones that I finished reading 186 00:19:25,164 --> 00:19:29,700 These colors and brightnesses are gradients. 187 00:19:29,703 --> 00:19:38,911 And both are the same, so the fruit of each leaf repeats the shape and structure that characterizes it. 188 00:19:39,778 --> 00:19:44,115 When I say this I apply on character design, where can I look? 189 00:19:44,118 --> 00:19:45,750 Let me practice a little bit. 190 00:19:45,753 --> 00:19:55,394 Because the overall shape of a case like the red leaf is not simple in itself, and has spikes on the periphery, irregularly shaped 191 00:19:58,197 --> 00:20:03,735 Like this, not straight hair, but a little bit of rough hair, that would be more appropriate, right? 192 00:20:04,002 --> 00:20:06,505 This one's layered. 193 00:20:08,273 --> 00:20:16,381 Not only cut the thread, but if possible, split the stitches and use layered hairstyles to represent the shading. 194 00:20:17,549 --> 00:20:19,651 to show it. 195 00:20:23,121 --> 00:20:28,727 Overall, the painting is a little bit dense, putting this fruitful image of the red leaves 196 00:20:29,528 --> 00:20:31,597 Could be used for hair. 197 00:20:39,204 --> 00:20:41,172 Further down the list. 198 00:20:41,175 --> 00:20:45,544 The principle of progressively larger substrates that 199 00:20:47,379 --> 00:20:51,550 In both form and structure, we can show 200 00:20:51,750 --> 00:20:54,620 This is an interesting approach. 201 00:20:57,756 --> 00:21:01,927 Let the sun shine out of the maple leaf. 202 00:21:03,495 --> 00:21:08,433 There's not enough practice, I think that's by design. 203 00:21:08,867 --> 00:21:14,940 How do I use the elements and principles that will allow me to write my designs creatively 204 00:21:15,240 --> 00:21:17,276 It's better to keep thinking about it. 205 00:21:23,081 --> 00:21:25,049 This is an example of a haircut that 206 00:21:25,052 --> 00:21:31,189 I think you can move up, not in the hair, but in the clothes and the special effects. 207 00:21:39,831 --> 00:21:42,968 consisting of these colors. 208 00:21:44,970 --> 00:21:49,808 When determining this, it is best to let the overall gradient render. 209 00:21:49,841 --> 00:21:57,182 As in early fall, a large percentage of green, and in late winter, a large percentage of red. 210 00:21:57,983 --> 00:22:02,054 And if you refer to certain parts of the picture 211 00:22:03,455 --> 00:22:08,393 There are images of red leaves if you can observe some of them together. 212 00:22:15,334 --> 00:22:19,471 The army and the autumn leaves also turned red 213 00:22:20,272 --> 00:22:25,944 Now I personally think that the maple leaves present autumn too directly 214 00:22:35,887 --> 00:22:44,229 The keyword autumn, in large design 215 00:22:45,430 --> 00:22:48,333 Think of it as a design element. 216 00:22:51,503 --> 00:22:53,705 So, if you have colors. 217 00:22:55,407 --> 00:23:02,381 If I go like this in the direction of the lower weight of green, the further down I go, the 218 00:23:03,415 --> 00:23:07,018 When you get into green, you better go down like this. 219 00:23:10,889 --> 00:23:12,323 Go that way. 220 00:23:12,326 --> 00:23:14,359 There are four green sheets over there. 221 00:23:17,996 --> 00:23:20,699 The top one is exactly red 222 00:23:27,406 --> 00:23:29,573 As they go up 223 00:23:29,576 --> 00:23:33,412 making the whole winter look natural. 224 00:23:35,414 --> 00:23:38,417 Little by little, the hair overlaps each other. 225 00:23:39,951 --> 00:23:43,722 Creating a natural gradient. 226 00:23:46,191 --> 00:23:50,495 The maple leaf is an example of using a gradual change in the color of the sauce, right? 227 00:23:51,596 --> 00:23:57,402 and the wide part of the red part of the body where the booklet is shown in accent colors. 228 00:23:58,403 --> 00:24:01,940 I think we can change that a little bit. 229 00:24:04,709 --> 00:24:08,246 Goddess dresses, like this, Pauletti, blue. 230 00:24:09,347 --> 00:24:15,587 think it's a little bit mismatched, and also this blue light and stuff like that when it comes to approaching with accessories 231 00:24:16,321 --> 00:24:19,891 to show this gradual change in color. 232 00:24:21,326 --> 00:24:28,533 Personally, I like the color change so much more naturally than when the blueberry is read through 233 00:24:29,034 --> 00:24:32,871 Writer in a light green 234 00:24:36,208 --> 00:24:38,610 slightly past the pink. 235 00:24:39,377 --> 00:24:42,948 And when you move to the blue 236 00:24:46,151 --> 00:24:48,720 I really like the purple color that I see. 237 00:24:55,560 --> 00:25:01,166 Let these parts appear naturally in the ornaments that 238 00:25:03,401 --> 00:25:10,342 In the other parts, we haven't brought in design elements, but when I look at the colors, the design elements that I found 239 00:25:11,042 --> 00:25:13,111 You can explain that to the audience. 240 00:25:22,988 --> 00:25:25,056 And something like earcuf. 241 00:25:35,600 --> 00:25:42,807 If these sections are punctuated with small filler speeds, and then the legs 242 00:25:44,242 --> 00:25:49,681 design elements have been written many times, that's why they become more convincing. 243 00:25:54,753 --> 00:26:01,226 and the elemental shapes of the planar tendo shapes that make up the object can be used as design elements. 244 00:26:01,259 --> 00:26:08,934 Balance using symmetry or repetition of a particular shape, etc., or using the contrast of different shape elements. 245 00:26:08,967 --> 00:26:14,573 Targets can often be used as design elements for contour lines and flat shapes. 246 00:26:14,839 --> 00:26:20,879 It is often necessary to observe these planar shapes when displacing similar contours to mass materials. 247 00:26:20,979 --> 00:26:28,619 If you want to borrow these silhouettes into a design, it mimics the appearance of the planes, so it's easy to not need to envision that 248 00:26:28,622 --> 00:26:31,156 It is better to differ in terms of function. 249 00:26:31,222 --> 00:26:37,596 Imitate the shape of the water bottle words, or even design the function of the water bottle, direct use is bad meaning. 250 00:26:37,729 --> 00:26:45,203 As an example, if you look at this half moon 251 00:26:45,403 --> 00:26:51,509 you can see that it has the outline of a straight line, yes. 252 00:26:53,578 --> 00:26:57,349 It has the outline of a straight line, the 253 00:26:57,482 --> 00:27:02,520 which has exactly the contour of a curve on the other side. 254 00:27:02,954 --> 00:27:08,793 The common point of the plane contour in contrast to the curve and the line. 255 00:27:12,697 --> 00:27:18,570 So those things that have a common trust model are too easily displaced from each other. 256 00:27:18,770 --> 00:27:26,244 Whether it's the moon model that joins the fan or the model that's made, the orange nuts are easily displacing each other. 257 00:27:26,311 --> 00:27:31,750 Instead, if you blow up all the functional parts, like the ball and the weapon 258 00:27:33,151 --> 00:27:39,791 It's not designed from the tuna, but it becomes too simple like just swinging the tuna, so it becomes ridiculous. 259 00:27:41,493 --> 00:27:47,432 And this star shape and this fruit profile called Starfish Starscream 260 00:27:47,699 --> 00:27:54,706 And like the frangipani flower, the more specific the shape of the object, the much lower the utilization actually is. 261 00:27:54,773 --> 00:28:03,448 On the contrary, when switching to a different material with the same outline, it's very easy for the person looking at it to associate it, so it's very convincing, right? 262 00:28:03,481 --> 00:28:09,521 The name was taken because the object of the star was thought of just by Starfit or Star brotz. 263 00:28:10,255 --> 00:28:15,960 And some shapes are symmetrical on both sides or radially. 264 00:28:16,227 --> 00:28:20,331 Usually, when symmetry and asymmetry coexist, the 265 00:28:20,598 --> 00:28:26,037 Asymmetry has a visually focused character compared to symmetry. 266 00:28:26,404 --> 00:28:31,643 A more dynamic and lively feel is asymmetrical rather than symmetrical. 267 00:28:31,810 --> 00:28:37,382 Quasi-symmetry with the center of the headset. 268 00:28:37,515 --> 00:28:43,620 Looking at this call, the sky shape is symmetrical in terms of the overall 269 00:28:43,623 --> 00:28:49,994 If you look at the dial, it is reversed and radially symmetrical, based on the center. 270 00:28:50,595 --> 00:28:52,162 And this telephone line 271 00:28:52,165 --> 00:29:00,171 The completely unexpected asymmetry compared to the sides visually means that the eye will be focused on this part later on. 272 00:29:00,338 --> 00:29:08,847 This snowflake is also symmetrical internally, but in terms of the overall 273 00:29:09,114 --> 00:29:15,220 has radial symmetry, and these parts we can apply to the character design as well, right? 274 00:29:15,720 --> 00:29:19,124 Using this symmetric structure, when the character exists like this 275 00:29:22,627 --> 00:29:24,028 The top 276 00:29:24,562 --> 00:29:26,064 Big Nose 277 00:29:26,698 --> 00:29:29,501 The thicker it gets outward 278 00:29:38,643 --> 00:29:40,779 When it slides to the bottom 279 00:29:41,012 --> 00:29:43,681 symmetrically. 280 00:29:52,357 --> 00:29:56,728 with radial symmetry in the middle. 281 00:30:00,165 --> 00:30:02,433 These ropes and things like that 282 00:30:03,535 --> 00:30:06,070 Because it's the part that catches the eye in this design. 283 00:30:06,204 --> 00:30:09,307 This character's outfit or look or green 284 00:30:11,576 --> 00:30:14,579 Show it as a feature. 285 00:30:19,417 --> 00:30:21,853 Once you use this symmetric element, the 286 00:30:22,587 --> 00:30:27,025 Don't just write it once, it's better to write it repeatedly if possible. 287 00:30:28,993 --> 00:30:32,897 Say the design only once. 288 00:30:34,032 --> 00:30:38,870 It's like saying the important symbols only once in the description that 289 00:30:39,304 --> 00:30:45,343 If possible, it would be better to show radial symmetry and dedicated symmetry in other designs. 290 00:30:45,777 --> 00:30:50,949 Mimicking this shape is optional, symmetry is important. 291 00:30:57,088 --> 00:31:00,091 and the look of Li Fangyong. 292 00:31:00,425 --> 00:31:05,864 What's inside inside is decorated, but as long as the design elements are utilized 293 00:31:06,130 --> 00:31:10,168 My design also borrows from the symmetrical structure. 294 00:31:24,649 --> 00:31:28,319 The simple symmetrical part of the 295 00:31:28,386 --> 00:31:37,228 After that, there is a little room for improvement if you use the outline and functional part of the phone to add symbols, I guess. 296 00:31:41,733 --> 00:31:43,734 So, if I'm like a snowflake. 297 00:31:43,737 --> 00:31:51,743 00:31:51,743 with radial pairs as the inspiration, did the character design, on a dress that should look good overall, it must be symmetrical 298 00:31:51,776 --> 00:31:53,010 Must be finished. 299 00:31:53,013 --> 00:31:58,982 And instead of just using it in this area, the inside of the dress or the crown or whatever part of the 300 00:31:58,985 --> 00:32:04,289 Look carefully, we try to have overall symmetry without the asymmetry factor. 301 00:32:05,223 --> 00:32:12,530 And sometimes there is order through the re-ruling of elements such as shape and color structure. 302 00:32:12,597 --> 00:32:20,204 Something with a subregular pattern unity gives a very secure feeling, but also a very static design, so 303 00:32:20,238 --> 00:32:21,905 design can become boring. 304 00:32:21,908 --> 00:32:28,613 These regular elements work better when uniformity-breaking change elements coexist in the design. 305 00:32:28,646 --> 00:32:35,987 For example, dot colors or lines intersecting edges can be highlights that unravel regularity. 306 00:32:36,154 --> 00:32:43,795 Like this phone booth, there is some overall symmetry, but looking at this interior, the red part and the 307 00:32:45,363 --> 00:32:47,532 The black and the transparent part 308 00:32:49,567 --> 00:32:51,903 It's all regular. 309 00:32:57,742 --> 00:33:02,146 And this Ami Guillen sign in Turkey for infrastructure is owed to 310 00:33:02,180 --> 00:33:09,854 This one also, if you look carefully, puts all the regularity of gathering the further in you go. 311 00:33:09,921 --> 00:33:17,895 And looking at the colors, the blue and the sky blue as a whole, the yellow tones happen again, too 312 00:33:18,162 --> 00:33:23,601 The colors look very stable. And the extension from large to small 313 00:33:25,670 --> 00:33:28,072 Regularity is also shown in this photo. 314 00:33:29,407 --> 00:33:38,683 If you look at the kiwi fruit, you'll see this regularity repeating itself between the seeds and the green. 315 00:33:40,151 --> 00:33:44,088 And also the maneuver is overall longitudinally descending streaks. 316 00:33:44,522 --> 00:33:51,963 There is a regularity called black stripe off, instead, the outline of each pattern is irregular 317 00:33:52,096 --> 00:33:53,697 There are other characteristics as well. 318 00:33:53,700 --> 00:34:01,472 So when I designed a character with this phone booth and kiwi, I emphasized on the part of the skirt that had a regular 319 00:34:01,773 --> 00:34:10,247 Because in the part where this regularity is lifted, the character that is the part that goes across or the part that is asymmetrical gathers the line of sight. 320 00:34:10,250 --> 00:34:14,284 Look at some more concepts of roles. 321 00:34:14,351 --> 00:34:22,092 This kiwi, rather than using all the elements in the kiwi, I find the regularity of John's repetition quite interesting that 322 00:34:22,159 --> 00:34:28,532 In this design, both the lace on the outside and the knife edge on the inside 323 00:34:28,535 --> 00:34:34,338 each detail has a specific regularity. 324 00:34:35,172 --> 00:34:40,511 As well as borrowing elements from three-dimensional shapes beyond the plane. 325 00:34:40,745 --> 00:34:46,550 Because three-dimensional objects must have some kind of form, they are called design elements of form 326 00:34:46,553 --> 00:34:55,259 Like colors, they are often used naturally in design like cylinders and spheres, even if there is no special way to learn them. 327 00:34:55,293 --> 00:35:04,402 In lieu of complex structures, it is better to use simple drawings such as the size or shape of the target to be viewed in displacement than to use design elements to be viewed together. 328 00:35:04,535 --> 00:35:13,044 So it's possible to use modeling to look at three-dimensional images with objects, and we're also practicing with the human body also called film. 329 00:35:13,411 --> 00:35:20,718 00:35:20,718 00:35:20,718 cans or rolls of nori rice, which share the shape of a cylinder 330 00:35:21,119 --> 00:35:27,859 The tune, the cone and the hat, are sharing each other, the 331 00:35:28,192 --> 00:35:33,998 Like the earth and the soccer Satan, we share oysters and shapes. 332 00:35:34,098 --> 00:35:39,070 These things share the same graphic design with each other, except for the structural part. 333 00:35:39,103 --> 00:35:44,375 So, in fact, it's easy to find products that are morphological to each other. 334 00:35:44,408 --> 00:35:50,381 So, because it's easy to associate, it's not hard to apply in the design, but the design is too simple that 335 00:35:50,748 --> 00:35:56,921 like the frozen tuna weapons in the Maple Leaf story would become waterless light, so don't just take the form and write it. 336 00:35:57,155 --> 00:36:03,294 It is better to also look at the size and structure of the object's interior and make further designs afterwards. 337 00:36:04,262 --> 00:36:06,463 and the size of an object 338 00:36:06,466 --> 00:36:13,404 Contrast occurs when parts such as volume sense contours differ, and this part of the feature also has things. 339 00:36:13,571 --> 00:36:19,277 Contrast between the size and volume of a circular plate and a cylindrical shape in the case of escape 340 00:36:19,610 --> 00:36:28,352 These analogs, like the relationship on a coaster and a cup or a pot in a pot holder, can commonly differ in volume, so the substitution is very easy. 341 00:36:28,386 --> 00:36:34,725 So it's not hard at all to make something this hat-like planter or planter-like hat, right? 342 00:36:35,059 --> 00:36:36,993 And look at the balloons. 343 00:36:36,996 --> 00:36:46,871 The part that corresponds to this balloon is large and round, and the part that corresponds to the band is small and thin, with a very clear contrast in volume. 344 00:36:46,938 --> 00:36:53,009 Therefore, this balloon part is displaced into a spherical, banded 345 00:36:53,012 --> 00:36:59,750 Distinguished by support, using these things as substitutes for each other will come out with good designs, right? 346 00:36:59,917 --> 00:37:02,453 For example, an individual that has a spherical 347 00:37:05,189 --> 00:37:06,390 fat individual 348 00:37:08,893 --> 00:37:11,662 Something like this thunderbird 349 00:37:11,829 --> 00:37:13,965 Three kinds of poultry. 350 00:37:15,299 --> 00:37:18,402 showing the parts of this faucet with rings. 351 00:37:22,473 --> 00:37:25,443 The latter can correspond to the elements in it 352 00:37:29,013 --> 00:37:31,582 00:37:29,013 snake-like nose. 353 00:37:32,950 --> 00:37:36,520 And think about replacing them with these elements. 354 00:37:37,688 --> 00:37:41,259 This means that the idea is not as hard as you might think. 355 00:37:43,160 --> 00:37:45,729 It seems somewhat worth accepting that 356 00:37:45,732 --> 00:37:54,105 004 00:37:45,730 in the theoretical community, some things are more extreme in size, some are pumpkin flagons pumpkin vines that 357 00:37:54,805 --> 00:37:58,142 There are also hammer chains. 358 00:38:03,914 --> 00:38:04,581 Something like this. 359 00:38:04,584 --> 00:38:10,121 It is because of the appearance of the volume ratio that we can think again. 360 00:38:12,123 --> 00:38:14,324 If you look at the apple rotation, the 361 00:38:14,327 --> 00:38:22,166 It represents the top half of a streamlined and complex structure and the paste of a simple rectilinear bottom volume. 362 00:38:22,233 --> 00:38:24,969 So if you use this to design the character, the top is 363 00:38:26,070 --> 00:38:34,478 Designing the exact form of this internal thickness difference, the 364 00:38:43,054 --> 00:38:45,222 from retail to the middle. 365 00:38:45,323 --> 00:38:55,733 With narrow sleeves at the top and bottom and an overall thinner silhouette in the middle, too 366 00:38:57,101 --> 00:39:02,273 A wide design downward like Ozawa, why does it extend like this 367 00:39:04,308 --> 00:39:06,577 00:39:06,577 The middle is very thin. 368 00:39:07,445 --> 00:39:09,714 with a wide design at the top and bottom. 369 00:39:10,681 --> 00:39:13,217 Design elements can be displayed repeatedly. 370 00:39:15,519 --> 00:39:19,390 The lower side is very simple, very thin, and 371 00:39:21,325 --> 00:39:25,162 We can borrow the design elements from 80 stitches for this design. 372 00:39:26,030 --> 00:39:28,232 When these appear as weapons. 373 00:39:29,266 --> 00:39:34,305 possibly expressed in terms of taxes, the proportion of the abdominal muscles would change, the 374 00:39:38,275 --> 00:39:45,116 Giving not airflow, but something like a royal store 375 00:39:46,951 --> 00:39:49,619 The design can be applied. 376 00:39:49,622 --> 00:39:54,725 The hair style is also wider than simply subtracting 377 00:39:56,327 --> 00:39:58,496 00:39:58,496 The design has become thinner, again 378 00:39:59,730 --> 00:40:05,269 If we keep repeating it, then we can totally use it in the character design. 379 00:40:08,305 --> 00:40:13,644 Borrowing red and white again or color features 380 00:40:14,011 --> 00:40:19,817 From the standpoint of the person looking at it, let's consider what themes we've done. 381 00:40:20,151 --> 00:40:26,590 And, if we use it, we can certainly explain a little bit more if we use any functional part. 382 00:40:27,858 --> 00:40:30,628 Finally, we can look at the structure. 383 00:40:30,661 --> 00:40:38,768 I think this is the most useful design element in character design, but there is a part of the object that goes into the physical state that 384 00:40:38,771 --> 00:40:45,275 physical constructs that are broken off that have holes in them or open like doors for me, injuries, straws. 385 00:40:45,278 --> 00:40:48,612 It's not a functional structure that bends and flexes like a joint. 386 00:40:49,480 --> 00:40:52,449 The design element itself, structure, may be quite simple. 387 00:40:52,452 --> 00:40:59,957 When these elements start to be combined with principles such as repetitive symmetric dot matrix, they can be designed in many different directions. 388 00:41:00,124 --> 00:41:02,660 Being able to express, in three dimensions 389 00:41:02,693 --> 00:41:09,033 is very important in character design, so this is the part we need to look at carefully compared to other design elements. 390 00:41:09,066 --> 00:41:10,733 For three-dimensional design 391 00:41:10,736 --> 00:41:17,541 Structure is so important in design because it needs to be represented by a flat door or a shaped structure. 392 00:41:17,675 --> 00:41:24,381 Structural elements are often as unique to the design of a particular goal as are color and shape. 393 00:41:24,415 --> 00:41:32,289 Be sure to observe the unique structure of the object when you want to replace it with a similar gift, or when you want to see the equivalence of the courtyard where the thing is intended. 394 00:41:32,389 --> 00:41:36,527 The concave and convex are the parts which enter and advance. 395 00:41:36,827 --> 00:41:41,365 In most things and plants and animals, concavity and convexity are observable factors. 396 00:41:41,398 --> 00:41:49,807 So while very common, look carefully at this to see if it highlights contrasts such as repetition or advancement before it is suitable for application in design. 397 00:41:49,874 --> 00:41:57,548 A structure like this corn with small kernel repetition, regular protrusion, and narrow slot repetition. 398 00:41:57,848 --> 00:42:05,289 And the more you get to the end, the size and spacing of the grooves get progressively smaller. 399 00:42:05,389 --> 00:42:14,198 As the waves approach the shore, you will notice that the size of the waves will gradually become smaller. 400 00:42:14,598 --> 00:42:21,572 This borderline head appears irregularly when you see a wave, and can also be used as a design element. 401 00:42:21,705 --> 00:42:23,107 So, those things 402 00:42:24,241 --> 00:42:27,511 applied to the design, lamenting that when you say drawing a dress 403 00:42:27,811 --> 00:42:34,585 They have a technique called a large head stitch, and there's no way to naturally drip the folds and things like that off the dress and make it. 404 00:42:34,618 --> 00:42:40,457 00:42:40,457 In the case like above, the wrinkles are very closely spaced, the dimples are very large 405 00:42:42,560 --> 00:42:47,398 gradually widening the spacing of the wrinkles, the 406 00:42:47,731 --> 00:42:49,833 Height of dimples 407 00:42:53,537 --> 00:42:56,340 Getting lower and lower. 408 00:43:02,279 --> 00:43:05,249 Each boundary section 409 00:43:05,549 --> 00:43:10,054 Once more the wrinkles will fall off irregularly and 410 00:43:19,196 --> 00:43:22,800 We can actively use the design. 411 00:43:25,836 --> 00:43:30,474 If you use bottles and colors to express waves. 412 00:43:32,176 --> 00:43:35,946 with dark blue on top. 413 00:43:43,520 --> 00:43:46,790 Very bright, clothes turn blue. 414 00:43:50,260 --> 00:43:53,697 Applying these up. 415 00:43:54,098 --> 00:43:56,300 Just reach this color rest move 416 00:43:57,668 --> 00:44:01,071 When you hit it, it will move up from its initial color, the 417 00:44:06,944 --> 00:44:09,346 and this interval 418 00:44:10,848 --> 00:44:13,183 getting wider and wider. 419 00:44:15,152 --> 00:44:17,988 And gradually, you can borrow the color of the waves. 420 00:44:18,756 --> 00:44:20,190 Living just right. 421 00:44:21,692 --> 00:44:25,094 Plus the color of the beach. 422 00:44:25,097 --> 00:44:27,765 to show this edge. 423 00:44:29,299 --> 00:44:30,434 Best 424 00:44:32,202 --> 00:44:36,573 The light gradient becomes so natural 425 00:44:38,308 --> 00:44:42,879 I personally think that these water scales 426 00:44:42,882 --> 00:44:46,316 lend themselves to better or sparkles or some such element that 427 00:44:48,952 --> 00:44:55,959 00:44:55,959 or have a euro base and a wave so there's a silver chain or something like that 428 00:44:58,262 --> 00:45:00,196 I think I can borrow that. 429 00:45:00,199 --> 00:45:04,635 Instead of repeating the lower side part again. 430 00:45:04,902 --> 00:45:11,875 Why not use the surrounding elements, things, or other keywords that these waves have. 431 00:45:12,342 --> 00:45:18,248 For example, there's this wearing of beach colors in the Hingology world, which I personally find too common. 432 00:45:18,415 --> 00:45:30,794 I see glyphs made out of stone like that columnar festival, and if you look closely at the image of the cliff, there are vertical latte 433 00:45:32,029 --> 00:45:35,099 A little bit more growth like wrinkles 434 00:45:36,600 --> 00:45:39,636 And a sagging hem 435 00:45:41,872 --> 00:45:46,343 Why don't we use the sand color to change the color? 436 00:45:50,314 --> 00:45:52,850 and". 437 00:45:52,950 --> 00:45:58,721 Other than that, if you have another way to express the waves, or another way to symbolize the ocean 438 00:45:58,724 --> 00:46:01,391 we might as well apply those. 439 00:46:02,025 --> 00:46:08,232 For example, if the inspiration comes from the cloud ball, then what the character is surrounded by is efficiency. 440 00:46:08,665 --> 00:46:12,803 Lee Hyo-ri's new century old meaning is white with evil. 441 00:46:14,905 --> 00:46:18,842 And overall it's very much like a 1960s costume. 442 00:46:19,176 --> 00:46:26,216 You can keep some of the concepts in the style of Gatsby's design. 443 00:46:34,591 --> 00:46:37,094 These coffee cups and things like that 444 00:46:37,227 --> 00:46:43,500 The lids have very complex structures, the cups have very simple cylinders that 445 00:46:43,901 --> 00:46:47,304 You can show me the contrast between the sense of concavity and the sense of structure. 446 00:46:49,907 --> 00:46:56,079 So I think that in the ball of corn, the concavity and convexity is the characteristic of the corn that 447 00:46:56,480 --> 00:47:02,920 When I did the design, I tried to represent it on the inside like this with cut-and-paste so that this part would look intuitive. 448 00:47:03,487 --> 00:47:12,930 Other than that, things like the beard, the color or this color, I borrowed some of that from the corn and applied it to the design. 449 00:47:14,631 --> 00:47:20,571 There's also something about the nature of collections, they bring small things together to form a form. 450 00:47:20,604 --> 00:47:29,680 Again, if you take a closer look at collections, you might want to look in more detail at whether they are regular or irregular or asymptotic and so on. 451 00:47:29,780 --> 00:47:36,220 Lollipops and years are certain granular irregular aggregates of the same structure that 452 00:47:36,520 --> 00:47:44,695 Salmon are also different in color, like the shape of the particles, the elements can change significantly, but the principle of aggregation is shared. 453 00:47:44,761 --> 00:47:52,102 If you look at Ford below, you'll see that the size and spacing of the small objects get progressively smaller and 454 00:47:52,402 --> 00:47:54,871 and the colors are gradually changing, too. 455 00:47:54,874 --> 00:48:01,245 The shape of the overall believer's poem triangle is formed, and we can break it down into design elements as well, right? 456 00:48:02,179 --> 00:48:08,585 So, when I was inspired by this photo, I made sure to show some of the same things in the nature of the collection. 457 00:48:13,991 --> 00:48:19,663 Thinking that those unripe greens, distinguished by the color 458 00:48:19,997 --> 00:48:26,803 In my character design, each of the spherical circular designs were assembled together 459 00:48:27,604 --> 00:48:34,044 Trying to use similar color contrasts, along with contrasting green colors. 460 00:48:35,545 --> 00:48:39,316 The tips of the hair are a little bit round, too 461 00:48:40,984 --> 00:48:44,054 In the back. 462 00:48:45,355 --> 00:48:48,358 used for alchemy. 463 00:48:48,725 --> 00:48:51,094 something like a magical array. 464 00:48:51,395 --> 00:48:58,235 did a healing and a design in the sky that had some sort of aggregate nature and looked a little bit like that. 465 00:48:59,169 --> 00:49:04,775 There are also some unique structures where the number of different things are common and more difficult. 466 00:49:05,042 --> 00:49:12,783 Something like concave and convex, like repetitive symmetry, composed according to what principle, often becomes the unique structure of the target. 467 00:49:12,816 --> 00:49:19,790 False Libby open, contact is a function of the structure of the upper and lower lid of the semicircular shape of the symmetrical structure 468 00:49:20,023 --> 00:49:28,065 The same principle as the repetition of the stripes and the steel structure allows us to observe a unique structure that only Igaribi has. 469 00:49:28,966 --> 00:49:34,604 So when you use something like ribs in mechanical design 470 00:49:35,072 --> 00:49:40,377 It would be too eerie to use the wings with this fake lip. 471 00:49:40,711 --> 00:49:50,187 So separating just the design elements from these things, we have to apply it, this is very narrow at the bottom and very wide at the top. 472 00:49:50,387 --> 00:49:54,124 When the mechanism has wings 473 00:49:58,195 --> 00:50:00,230 The lower it goes, the wider it gets 474 00:50:02,165 --> 00:50:04,033 can bring this form .... 475 00:50:04,036 --> 00:50:10,273 And if this radial widening adjustment is repeated in the design 476 00:50:14,811 --> 00:50:22,386 This can be expressed, and it is better to give each such gap in order to express this internal 6 seconds. 477 00:50:23,887 --> 00:50:30,827 And it's not in the sample, but if you see something like a scallop, there's something right up against the cable. 478 00:50:31,395 --> 00:50:35,999 These are the mechanical connections where the 479 00:50:39,369 --> 00:50:42,739 or joints. 480 00:50:44,441 --> 00:50:47,076 There are also ways to write. 481 00:50:47,079 --> 00:50:50,313 And this wing 482 00:50:50,580 --> 00:51:00,590 When you say two layers like this, when you see this scallop in this inside design, it will run so bright at the end of the scallop. 483 00:51:00,791 --> 00:51:09,433 In order to recruit these things, you can support another object like this, a structure that is repeatedly displayed with vents and things like that. 484 00:51:10,834 --> 00:51:15,472 And the comments are characterized by symmetry. 485 00:51:16,406 --> 00:51:24,181 Applying these things to the mechanistic design, applying the features of fish and shellfish to other parts of the space such 486 00:51:25,415 --> 00:51:28,884 Dance and Methow try to use a similar style. 487 00:51:28,887 --> 00:51:29,953 Laina 488 00:51:32,389 --> 00:51:35,325 Mechanical design drawings 489 00:51:36,193 --> 00:51:39,963 Able to be fully displayed. 490 00:51:50,006 --> 00:51:53,877 Mechanical design is the part that I'm still learning that 491 00:51:55,112 --> 00:52:00,350 Looking for home page references to approach more successfully. 492 00:52:03,453 --> 00:52:05,622 Surely always behind 493 00:52:06,690 --> 00:52:11,194 Just like the energy transfer device. 494 00:52:12,095 --> 00:52:18,702 If these elements are like this, don't they look like some pearls? 495 00:52:18,768 --> 00:52:22,239 The same idea is given in the sketch. 496 00:52:27,511 --> 00:52:34,351 Or a functional structure that opens and shreds like this package, which is also quite unique. 497 00:52:35,051 --> 00:52:43,927 Looking at the knotted portion, there are two kinds of plate shapes that are symmetrical features on both sides when simply worn. 498 00:52:44,161 --> 00:52:48,098 So, if we apply the design elements to the design 499 00:52:49,866 --> 00:52:54,471 because you can't simply apply it to a T-shirt when you're designing something that's the same. 500 00:52:54,738 --> 00:53:00,043 This open and chopped construction part is like clothing, try to apply it. 501 00:53:01,144 --> 00:53:04,181 After these in front of John 502 00:53:05,415 --> 00:53:07,784 The consuming sound is a little empty, but 503 00:53:09,653 --> 00:53:10,953 and what 504 00:53:10,956 --> 00:53:12,989 followed by this verbal form that 505 00:53:20,130 --> 00:53:28,205 brings next to the structural features of the package with rallies or connection parts. 506 00:53:28,705 --> 00:53:36,012 Also, use this to distinguish and use the handle counterpart as a detail to add a bit of conviction. 507 00:53:40,584 --> 00:53:42,851 If you look at this section. 508 00:53:42,854 --> 00:53:48,725 There is usually a regular repetition of the regulation that 509 00:53:50,627 --> 00:53:53,496 It would be nice if the design could be shown here as well. 510 00:53:59,169 --> 00:54:02,172 It's boring to draw as simple as it is. 511 00:54:02,872 --> 00:54:07,344 Applying its shape and dotting. 512 00:54:08,678 --> 00:54:11,081 to try species diversity. 513 00:54:11,514 --> 00:54:17,754 And also, like this front pocket, you can use it as part of the inside walk. 514 00:54:18,154 --> 00:54:22,826 And if something tips off at the bottom, it kind of goes against the overall trust of the bag. 515 00:54:23,159 --> 00:54:25,228 In a case like mine, I deliberately went down a little bit and 516 00:54:26,329 --> 00:54:28,965 folded into the thick. 517 00:54:30,900 --> 00:54:33,903 Even if the legs look short. 518 00:54:38,441 --> 00:54:38,675 What 519 00:54:40,243 --> 00:54:46,082 Think about whether there is a part of the package that can be viewed as a whole in this way. 520 00:54:46,116 --> 00:54:49,486 And this part of the handrail and so on, although it can't be copied, the 521 00:54:50,487 --> 00:54:55,692 In terms of design elements, the symmetry on both sides is slabbed. 522 00:54:56,359 --> 00:55:03,099 sort of like curves, they go into this character's arm gear that 523 00:55:03,767 --> 00:55:09,605 It's a very simple curve that you can use to 524 00:55:09,608 --> 00:55:12,208 to change its meaning. 525 00:55:23,186 --> 00:55:24,387 back 526 00:55:26,423 --> 00:55:29,426 Slightly reduced thickness 527 00:55:38,435 --> 00:55:41,036 Other bags with name plates 528 00:55:41,039 --> 00:55:47,610 Or, if you find hidden details, look again and your design will work better. 529 00:55:48,945 --> 00:55:56,920 The design of each bag is different, and depending on which bag it is, the details that are unique to that bag can also be re-looked at for structural elements. 530 00:55:56,953 --> 00:56:01,524 There are as many styles of shoes as there are bags. 531 00:56:01,858 --> 00:56:09,631 share these functional parts, but the designs tend to be all different, so I think that's a good reference. 532 00:56:09,634 --> 00:56:17,340 And this retreat from the same things, like the layers of structure, the simple exterior versus the complex interior 533 00:56:17,841 --> 00:56:22,444 and structural design elements that are unique only to the placenta. 534 00:56:22,447 --> 00:56:32,155 So I used this design, a bit of a caricature or a continuation of the base beige, and the interior shows the contrast between the details and the complex structure. 535 00:56:32,188 --> 00:56:37,761 Thus, the creator concept, once appropriate for the K-POP culture circle, was applied to the Gamba design. 536 00:56:37,894 --> 00:56:44,033 In addition, there are design elements such as proportions, materials or screen space. 537 00:56:44,134 --> 00:56:50,706 Compared to the elements just described, all of these elements have less space, so when designing characters 538 00:56:50,709 --> 00:56:53,209 it is recommended to look a little bit further back. 539 00:56:53,376 --> 00:57:00,984 Look closely at a simple object and you will see that it can be broken down into various design elements and principles. 540 00:57:01,050 --> 00:57:03,185 One more example. 541 00:57:03,188 --> 00:57:10,994 When decomposing the design elements, first have a colorful beige or small yellow color scheme 542 00:57:12,595 --> 00:57:15,899 The pink color appears again vaguely. 543 00:57:18,902 --> 00:57:23,072 00:57:23,072 Mauve lavender 544 00:57:23,973 --> 00:57:32,081 Here you can find shades that are similar to the color, kind of like white and beige. 545 00:57:32,649 --> 00:57:34,717 So they look very harmonious. 546 00:57:35,452 --> 00:57:38,655 and the overall teardrop shape of the profile 547 00:57:41,191 --> 00:57:44,727 each of which is a teardrop-shaped outline. 548 00:57:46,062 --> 00:57:52,434 And then this end rises upward pointedly. 549 00:57:52,437 --> 00:57:55,638 There are also structural features called suns. 550 00:57:55,905 --> 00:58:03,213 Looking at some more structures, you will see that there is a pattern of concavities and convexities in the periphery of this 551 00:58:06,316 --> 00:58:09,319 And then look at this plane, the 552 00:58:09,752 --> 00:58:15,658 This drop-shaped profile repeats itself over and over again, it's not just the profile 553 00:58:15,959 --> 00:58:19,863 When you see one, you'll see that it's being used over and over again. 554 00:58:21,197 --> 00:58:26,369 And look at the bottom of this garlic. 555 00:58:26,402 --> 00:58:33,809 It is a collection of small, irregular bumps that appear to change suddenly and unrelatedly. 556 00:58:33,812 --> 00:58:36,746 If you look closely at the pattern. 557 00:58:36,779 --> 00:58:45,421 Not just looking at the colors, but there's a pattern that says vertically doesn't splash out and goes in vaguely. 558 00:58:45,555 --> 00:58:53,763 The elements and principles observed here can be applied to the character's clothes body type hair style, etc. Start designing the character. 559 00:58:53,997 --> 00:59:03,640 This is what I designed, but overall, I stuck to the garlic color Bart, and the outline of the overall shape that can be observed from within this. 560 00:59:03,840 --> 00:59:09,912 And then this part called the "bullet tip" shows up in the structure, just like this egg later on 561 00:59:09,915 --> 00:59:16,119 The jets of these rockets were flaming. 562 00:59:16,686 --> 00:59:23,292 A small detail or the inside of some of the small rockets tied to the end of the rope. 563 00:59:23,295 --> 00:59:29,766 Whether it's the engine or the backpack, we're very active with it. 564 00:59:30,033 --> 00:59:33,503 Look more closely to see the eyes 565 00:59:34,470 --> 00:59:37,373 Or like a faint streak 566 00:59:37,840 --> 00:59:44,581 The whole continues, with a change at the bottom of the end, with a small, irregular bump 567 00:59:44,847 --> 00:59:48,651 With the wrinkle like thing that appears when this end is tightened, I showed it again. 568 00:59:49,485 --> 00:59:58,861 In addition to that, in this character, the fragrance and the flavor and so on that garlic has, I also wanted to show that in the overall concept of the character. 569 00:59:59,195 --> 01:00:05,802 In addition to that, the part where the stream of sight is tied up, the part where the contrast is strong and the sight continues naturally 570 01:00:06,069 --> 01:00:10,573 We designed a hue to make the sight flow naturally. 571 01:00:11,541 --> 01:00:17,714 This way, if you have enough practice breaking things down into design elements rather than writing them in a visible way 572 01:00:17,814 --> 01:00:25,755 without having to focus on the target concept, you can use it as a good reference to help you create various designs. 573 01:00:25,855 --> 01:00:31,127 If we tend to focus too much on the original image of the flora, fauna, or things, the 574 01:00:31,227 --> 01:00:38,801 It's also good to first try to break down the design elements and principles of jewelry and sculptural accessories. 575 01:00:38,868 --> 01:00:45,375 In fact, many character designers are often inspired by design crystals, such as water bottles and jewelry. 576 01:00:45,608 --> 01:00:47,577 There are also many objections. 577 01:00:48,511 --> 01:00:51,713 For me personally, from a certain point of view 578 01:00:51,716 --> 01:00:58,521 In a certain part of the series that someone has been reconstructing with character design for a long time, some people will ask questions from time to time. 579 01:00:58,888 --> 01:01:03,593 Let me talk about a character design question I get asked a lot. 580 01:01:03,693 --> 01:01:08,196 Any methods or techniques for conjuring up the idea. 581 01:01:08,199 --> 01:01:14,804 I was asked that you should be able to think of a variety of keywords that were the main keywords that were talked about last time. 582 01:01:15,204 --> 01:01:21,477 The design element that says the object looks like a characteristic is an adjective, so it's hardly a primary keyword. 583 01:01:21,511 --> 01:01:29,652 Therefore, vessels that reflect these characteristics are needed, and can be freely associated with the overall concept of the role that such vessels attempt. 584 01:01:29,752 --> 01:01:35,891 Alchemy of limiting character design to a specific worldview or gender body type, etc., to character design 585 01:01:35,894 --> 01:01:42,030 Therefore, it is difficult to easily reconstruct the design elements prepared for character design. 586 01:01:42,033 --> 01:01:47,970 During the stage of conceptualizing design ideas, we come up with as many character concepts as possible that 587 01:01:48,237 --> 01:01:54,844 If you've never drawn one before, so you won't be able to conceptualize it easily, you can use him like a mind map and a guide file. 588 01:01:55,178 --> 01:01:58,915 It is recommended to extend the main keyword in all directions first. 589 01:01:59,082 --> 01:02:06,422 I was also asked how to link the characterization to the persona 590 01:02:06,856 --> 01:02:15,330 When designing with an object as a theme, you can draw inspiration from the traditional idea of the object and taste-related material, in addition to the visual elements of the object. 591 01:02:15,333 --> 01:02:20,303 Among these visual elements, there is often the originality of the object. 592 01:02:20,870 --> 01:02:27,543 The characteristic scent of lemons and garlic and the animal nature of things like buzzing bees and wasps. 593 01:02:27,877 --> 01:02:33,382 Like nabobs and kebabs, the main keywords are derived from the source cultural circle and so on together. 594 01:02:33,783 --> 01:02:39,821 Squirrels and acorns or bees and diligent ion drinks and summer like together 595 01:02:39,824 --> 01:02:46,763 The Swiss keyword also has to be used in the design to inspire an idea that many people generally agree with. 596 01:02:46,863 --> 01:02:54,871 In fact, when working on designs without patterns (e.g. game projects), the overall concept often starts with a specific theme. 597 01:02:55,338 --> 01:03:01,511 If the theme is too straightforward, the main keywords become blunt, so these are usually used as focus keywords. 598 01:03:01,811 --> 01:03:08,851 Indirectly, as a focus keyword, it can also be reminiscent of things like plants and animals that become the subject. 599 01:03:09,051 --> 01:03:15,324 Here we learn how to observe the design elements needed for character design through things. 600 01:03:15,358 --> 01:03:22,999 Design elements must be known later in the process so that people can experiment freely when designing their own characters, so 601 01:03:23,099 --> 01:03:29,672 I hope to observe and collect various design elements in the future and use them in the design. 602 01:03:30,606 --> 01:03:36,746 How to use these elements to deploy and utilize them in the next time in order to produce good results. 603 01:03:37,046 --> 01:03:43,219 If it's a character design alchemy drink, now let's spend time learning the recipes, not the ingredients. 604 01:03:43,252 --> 01:03:47,390 Listened to a long lecture, hard work. I'll see you next time. 66082

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