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Hello.
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It's the illustrator Lino Tuna.
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It's nice to have the opportunity to say hello to everyone at the Group Theory Institute.
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First of all, let me briefly introduce me, starting from my student days, now I love drawing and painting, and then I studied animation in university.
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I have worked on several painting jobs and now work as a character designer, designing characters in various projects.
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Now re-depict the character as a joint work with various things.
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In addition to this, there is my kind painting with color light, birds and dynamic drawings
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Wrote the writing book and is now teaching the Art Selling Book 7 Drawing and Illustration class.
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Long ago, under the pseudonym of Lino Tuna, I have been uploading my works to Es En Es for a long time.
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On art stations and Instagram.
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Search the name Lino Tuna and you'll come to see the work I usually worked on.
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This time, in the Colosso class, I prepared a lecture centered on what I learned about character design when I was an illustrator instructor.
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Aside from simply drawing pretty characters, drawing
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From the observation of my mind to the creation, I think there is a lot to learn
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In this talk, I will discuss the overall process of character design, and the parts of my work that focus on
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to explain your trick.
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If the individual has a blank sheet of paper, fill it in with a scribble.
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I've loved it since I was a kid, so it was natural for me to start getting interested in drawing my own characters.
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So it seems that now that you have accumulated some know-how and knowledge, you can design more interesting and attractive characters.
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That said, people who are interested in character design, and who have seen a lot of people who find it difficult because they don't know how to start
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I wanted to share the fun of character design with you, so I prepared the lecture.
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Character design is a very subjective and abstract beauty, but very free
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You can shape your character in new ways, and that's just the charm of character design, I guess.
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I'm actually a little bit shy, so greeting people on tape like this is actually a little bit awkward and shy, and
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Even if it is not enough, I hope that in the future I will be able to follow well all the people I lecture and watch to work on painting happily.
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Now, let me explain the career cuteness that we're going to learn in the future.
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As I said earlier, in this Kolospeed lecture, the lecture will be centered on character design.
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So, I first learn to draw coloring designs, and then I actually work
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Intended to learn how the learning is used through further internships.
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Now, we start by explaining what each section mainly discusses, in the drawing section
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When I do the drawing, I will start by giving you what I think is the most important three-dimensional drawing.
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So in order to use the basic analogy of the human body, we will also start with a movie.
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Based on these two movies, when we start designing the characters, how do we draw them to make them a little more three-dimensional?
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then study it methodically and use it to sketch a three-dimensional
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We are also going to look at examples to see how to represent the body.
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In this process, if I explain the form, I'll probably compress the anatomy and the details part a little bit and explain it.
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When I was drawing, the main joints that I thought were important were the hands, feet, and pelvis
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I'll take a more detailed look at how the anatomy is done and then together we'll learn how to draw those things in a three-dimensional way.
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So when doing character design, how to show the impression of various characters.
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rather than in the second half, or through the head or skeleton to better show the character's humanity
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Should be used as the focus of the drawing section.
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The theory of light and color that must be known when doing body color in the later dyeing section.
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I'll probably talk with that in mind.
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I personally wrote about light and color science in an interesting way, not what I learned when I wrote the book, but the following
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Let's draw nicknames centered on what I actually work and study
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More than difficult to understand the theory and terminology.
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I think we start by stating the basic color theory and the degree of color matching so that books and things like that can be written somewhat subjectively.
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After that, we learn how the theory of light and color is applied.
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And I'll try to color it a little bit and practice the simple tricks first.
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Basically, after describing what we must know about drawing and coloring, the
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Officially started the design section.
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How the character design should start, as I said earlier
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There are many people who find it difficult to judge for themselves what kind of design is good.
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In order for them to start designing characters from a blank sheet of paper, we're not drawing that
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Like idea analysis or keyword organization, in the mind you can try
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I'll try it together more systematically in logic.
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So, first we need to collect the reference that
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and these abstractions
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When we looked at the target with the design elements, we didn't flesh out the idea further
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How to use it?
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Analyze and support the
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Use props or mood costumes to apply in the design and then develop it a bit, will practice together at the beginning.
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After that, if we tell a lot of abstract stories, the
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In Design Theory, we will introduce silhouette and typography for character design several times.
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Here, the word "silhouette" is a little bit strange, when we see something, we have a sense of visual security.
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For the visual design, we made changes based on silhouettes and typography, and then followed up with processing.
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There are probably a lot of strangers here, so we've divided the lectures into several sessions, systematically studying
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At the beginning, let's understand the description of terms, such as what visual balance is and the spatial proportions of symmetry or asymmetry.
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Initial lectures centered on the center.
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So, when we do the design, the
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I can't use words that only I know, so I first clarify the merit and terminology, which is what this terminology means.
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It should be stated first.
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After that we do well, or some of them are static.
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Some of them are dynamic, and together they analyze the design and how they should be approached in order to concentrate a certain part of the view.
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Take a look at some of these different examples that I will utilize this way when I apply them to my designs.
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Afterwards we will analyze and apply these exercises together.
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After that, when we start learning about design, how to simplify something, how to emphasize
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Using what you learn in design, like how to implement, or how to separate
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I guess we'll see how it's written in detail again.
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This may be a little bit of difficult content, but I think that, compared to the people who can listen to this lecture on designing with perspex
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In order to design it again according to my own wishes, would it be good to do all these studies together, so I have prepared this content as well.
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The colors that follow are not related to the drawing and play a crucial role in the design.
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Let's take a look at the different color scheme examples and effects and see what effect these have.
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After discussing these theoretical elements, we are going to start designing our own characters.
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Now, instead of starting with a blank sheet of paper to draw the body and paste the clothes, you start designing the character so that the keywords and props are clearly visible.
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I will try to be more specific while considering how to place the idea and catch the eye.
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and what I learned about stereoscopy when I studied design
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Or go through the hints to illustrate how to show the illustrated shirt in three dimensions.
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After that, before completing this work, the
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How the drawing will be done, or if we get into practical work, should we communicate with others through the drawing.
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This character will be drawn like this
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That kind is called time limit work, Xi'an work also tried once to drop Beloop, how to draw later when entering this work.
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I will arrange the plan a little more carefully and then move on to this job.
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Starting with this work, I will give the lectures in my usual order of work.
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I usually go from the big sketch to the finished drawing as written here
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If it is not an anomaly, always do the drawing in the same way, but in a way that those who work in an order that suits them
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No longer find it difficult to draw, in that case you can try again to the next level.
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Of course, since it is a personal style, you can refer to it, but what do I care about in each process.
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And let's see if there's any trick words that the person listening can fully apply to their own work.
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After the lecture, and while I was studying
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or the way you do things as a character designer, or what you must know when working as a freelancer.
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I'll explain it to you again in the course of the closing lecture.
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So, when you listen to the lecture, you can listen to what you don't understand a few more times.
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Or, if you're really in doubt while working on it, take another look at my video and apply it.
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The difficulty of the lecture is.
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First, when the person drawing the diagram first starts working
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I tried to compress what I thought was necessary overall and fit it together easily.
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Personally, when I was studying
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Instead of learning systematically, it is better to distinguish between what is important and what is not important to learn in the actual work.
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Each of these sections is required, or I will illustrate them with my own tips centered on
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During the practical phase, I will continue to provide additional explanations for parts, which have not been explained before.
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Instead, we will inform you in detail and try to be helpful when you re-listen to several lectures.
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Please tune in to the lecture again when you practice later, it will be better.
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And pay attention to the lecture when you listen to it, if it's any good.
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Anatomy and perspective are among the slightly compressed contents of this lecture.
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When you design an exotic character, whenever you need to, just like anatomy and perspective
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It would be more helpful to learn some more difficult content along with my lectures.
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Irrelevant to the theoretical content, when drawing, correcting, etc. illustrations
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I will be using Photoshop in the future and I can use other digital courses to learn
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I'll try to tell you not to have problems, but there are some features that may only be useful in Photoshop.
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That part please go to the window.
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So we're going to use Adobe's Photoshop.
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It should be no big deal, even though I took other courses.
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Let me start by explaining the essential settings.
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Now if you see the screen, this Photoshop next to the props side of the response tool.
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There are babies on this side.
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called Workplace, let me set up this Workplace first.
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First of all, because the program Photoshop itself is not a program for painters only.
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We need to reset some windows so that we can do the drawing.
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If there is anything essential in it, when the apple is pressed 6 times.
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There are colors like this. Maybe the colors are basic
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You'll have some eggshells that are slides.
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Let's start by replacing this with an Echidi slider, or set it up with an oil tile, called a ground color wheel.
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The so-called color, which is the size of the tone book is also divided into brightness to adjust this.
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Called "egg nest unfortunately", this intuitive a little difficult to see, first recommended you must change this.
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There is also a window that you can use if you use the color often, like a straw for paint, so that you can use it if you save it.
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You can save it here, it's called count and miss.
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The top one is the number and size of the second window behind.
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Please open this and save it every time if it's a color like the one needed here.
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In my case, the books stored here are in common colors or colors I like.
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It was easy to organize the table when outsourcing, so very active use of Smarts.
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There is also the following layer channel channel if you can use it as it is.
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Paths can be written, channels I can write, but layers are always in the eye
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Be sure to put it in the closest place and the location where your hand goes most often.
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And let's make sure to open it closer in order to confirm the work history, if the history is available.
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If you brush, press F5 to open the window for touching the brush settings.
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Although it will not be used often, it is a tool that people who draw will definitely touch, so use this one close to your eyes as well.
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Then, I tried to set some shortcuts.
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I'm using the default shortcut key setter used in Photoshop.
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There are some tools that people use regularly for painting.
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Or, some tools are rarely used on children and I will change a few together so that it is easier to use.
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Press the control transform Alt K and the keyboard show cups and menus will open.
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where, if Shokaku is the tool, then in the tool
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There is a stamp tulip.
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This stamp tool is a common tool used when modifying a particular photo, and we don't actively use it, so let's remove it.
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Also, a little further up, there will be hidden finger tools in the tools that don't have shortcuts assigned here.
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I'll set the number of this tool for you.
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This tool can often be used to mix a certain color with a certain color, so let's remember to save it as a number.
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Also, it's called the Lasso Tunas tool here, and this should be set by Ello in the default shortcuts.
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Compared to our common tools, shortcuts like Iel are a bit far away.
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Compared to that one, Last is the tool that has a lot of room for utilization.
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So let's switch this to air 2.
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Ryan was initially used as a tool to select passes.
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We don't use it often when we do drawings, so unspecifying it will be fine.
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Also, if there are other settings in the tool I'm using, I'll mention them again.
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It is crucial that I will make a modification first.
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And if it's set up, look at these commands to save the settings.
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It is also recommended to rest in storage in order to be able to take it out and use it in time when you need it later.
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and I exceptionally
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If you have a common shortcut, please click on the queue to enter what is known here as fast mask mode.
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Quick Mask mode is where you can specify a selection in black and white when you use a brush or load an image.
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This function will be used a lot when we draw, so we will press the ballbar key a lot.
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would be the choice.
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This button is the second button at the bottom of the tool window and it has a quick mask mode.
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This double click, if you don't use the general words, basically the mouthpiece area.
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Replacing this with selected air would be more intuitive to use.
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When entering fast mask mode, please press the queue again.
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So, the essential settings should be completed to some extent if you get here.
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The brushes used in particular I mainly use the basic brushes provided by Photoshop.
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Because it is necessary that
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Basic hard round brush with transparency and resizing.
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and the resizing-only hard round brush
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Mainly use these two things.
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If you use the upper flatland, here you can apply the pen pressure directly by pressing this button next to the quote
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If possible, touch up like I set up and remember to brush on the hard wheel
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Press widely 5 times, open the brush and look slightly down, there will be transformers.
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Here, please change the control to fan and let Min adjust his body.
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A slight pen pressure also produces a heavy inlay.
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With a thicker brush like this, we sorted out the drawing, or made lines that
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Because of his high usage value, it is recommended that you additionally save the settings to take advantage of this.
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After you finish this setup, you can click the plus button here to name it and save it so you can use it anytime with your brush.
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Together with this brush, I use three main brushes.
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In addition to that, we just introduced the
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Occasionally use a slightly steamed brush, but this one is not used often
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Recommended to be saved separately for those who need it.
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Guns, for example.
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to describe this
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Not much of a process, I use a hair brush as my go-to brush head for corrections or corrections that
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Uses the default soft round brush provided by Photoshop.
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So, all the things that we have to set up when we attend future lectures are over to some extent.
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By this point, I've shared some brief introductions about me and the environment in which the Handout Currie Club works.
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In the next time, we will discuss more about the stereoscopic drawing of the film in which Drouin.
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In the future, I'd also like to ask you for the river. Thank you for your hard work.
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