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These are the user uploaded subtitles that are being translated: 1 00:00:07,180 --> 00:00:08,229 Hello. 2 00:00:08,232 --> 00:00:10,320 It's the illustrator Lino Tuna. 3 00:00:10,580 --> 00:00:15,730 It's nice to have the opportunity to say hello to everyone at the Group Theory Institute. 4 00:00:15,870 --> 00:00:24,620 First of all, let me briefly introduce me, starting from my student days, now I love drawing and painting, and then I studied animation in university. 5 00:00:24,800 --> 00:00:33,750 I have worked on several painting jobs and now work as a character designer, designing characters in various projects. 6 00:00:33,950 --> 00:00:39,500 Now re-depict the character as a joint work with various things. 7 00:00:39,730 --> 00:00:47,669 In addition to this, there is my kind painting with color light, birds and dynamic drawings 8 00:00:47,672 --> 00:00:54,220 Wrote the writing book and is now teaching the Art Selling Book 7 Drawing and Illustration class. 9 00:00:54,320 --> 00:01:00,120 Long ago, under the pseudonym of Lino Tuna, I have been uploading my works to Es En Es for a long time. 10 00:01:00,123 --> 00:01:02,418 Subtitled by online-courses.club We compress knowledge for you! 11 00:01:02,420 --> 00:01:02,700 On art stations and Instagram. 12 00:01:02,820 --> 00:01:09,570 Search the name Lino Tuna and you'll come to see the work I usually worked on. 13 00:01:09,980 --> 00:01:19,920 This time, in the Colosso class, I prepared a lecture centered on what I learned about character design when I was an illustrator instructor. 14 00:01:20,080 --> 00:01:25,520 Aside from simply drawing pretty characters, drawing 15 00:01:25,770 --> 00:01:32,070 From the observation of my mind to the creation, I think there is a lot to learn 16 00:01:32,180 --> 00:01:40,849 In this talk, I will discuss the overall process of character design, and the parts of my work that focus on 17 00:01:40,852 --> 00:01:42,950 to explain your trick. 18 00:01:43,130 --> 00:01:47,480 If the individual has a blank sheet of paper, fill it in with a scribble. 19 00:01:47,600 --> 00:01:55,880 I've loved it since I was a kid, so it was natural for me to start getting interested in drawing my own characters. 20 00:01:56,370 --> 00:02:04,220 So it seems that now that you have accumulated some know-how and knowledge, you can design more interesting and attractive characters. 21 00:02:04,480 --> 00:02:12,500 That said, people who are interested in character design, and who have seen a lot of people who find it difficult because they don't know how to start 22 00:02:12,620 --> 00:02:19,480 I wanted to share the fun of character design with you, so I prepared the lecture. 23 00:02:19,620 --> 00:02:27,730 Character design is a very subjective and abstract beauty, but very free 24 00:02:27,920 --> 00:02:35,220 You can shape your character in new ways, and that's just the charm of character design, I guess. 25 00:02:35,420 --> 00:02:43,850 I'm actually a little bit shy, so greeting people on tape like this is actually a little bit awkward and shy, and 26 00:02:44,030 --> 00:02:52,930 Even if it is not enough, I hope that in the future I will be able to follow well all the people I lecture and watch to work on painting happily. 27 00:02:53,080 --> 00:02:57,720 Now, let me explain the career cuteness that we're going to learn in the future. 28 00:02:58,180 --> 00:03:05,900 As I said earlier, in this Kolospeed lecture, the lecture will be centered on character design. 29 00:03:06,120 --> 00:03:13,329 So, I first learn to draw coloring designs, and then I actually work 30 00:03:13,332 --> 00:03:19,880 Intended to learn how the learning is used through further internships. 31 00:03:20,420 --> 00:03:26,270 Now, we start by explaining what each section mainly discusses, in the drawing section 32 00:03:26,520 --> 00:03:33,650 When I do the drawing, I will start by giving you what I think is the most important three-dimensional drawing. 33 00:03:33,830 --> 00:03:40,580 So in order to use the basic analogy of the human body, we will also start with a movie. 34 00:03:41,030 --> 00:03:49,080 Based on these two movies, when we start designing the characters, how do we draw them to make them a little more three-dimensional? 35 00:03:49,250 --> 00:03:57,950 then study it methodically and use it to sketch a three-dimensional 36 00:03:58,070 --> 00:04:04,700 We are also going to look at examples to see how to represent the body. 37 00:04:04,730 --> 00:04:14,000 In this process, if I explain the form, I'll probably compress the anatomy and the details part a little bit and explain it. 38 00:04:14,030 --> 00:04:24,000 When I was drawing, the main joints that I thought were important were the hands, feet, and pelvis 39 00:04:24,350 --> 00:04:32,980 I'll take a more detailed look at how the anatomy is done and then together we'll learn how to draw those things in a three-dimensional way. 40 00:04:33,280 --> 00:04:38,930 So when doing character design, how to show the impression of various characters. 41 00:04:39,120 --> 00:04:47,570 rather than in the second half, or through the head or skeleton to better show the character's humanity 42 00:04:47,720 --> 00:04:50,750 Should be used as the focus of the drawing section. 43 00:04:51,170 --> 00:04:56,250 The theory of light and color that must be known when doing body color in the later dyeing section. 44 00:04:56,480 --> 00:04:58,930 I'll probably talk with that in mind. 45 00:04:59,000 --> 00:05:06,950 I personally wrote about light and color science in an interesting way, not what I learned when I wrote the book, but the following 46 00:05:07,070 --> 00:05:13,070 Let's draw nicknames centered on what I actually work and study 47 00:05:13,220 --> 00:05:19,630 More than difficult to understand the theory and terminology. 48 00:05:19,770 --> 00:05:27,180 I think we start by stating the basic color theory and the degree of color matching so that books and things like that can be written somewhat subjectively. 49 00:05:27,280 --> 00:05:32,370 After that, we learn how the theory of light and color is applied. 50 00:05:32,420 --> 00:05:38,180 And I'll try to color it a little bit and practice the simple tricks first. 51 00:05:38,570 --> 00:05:45,170 Basically, after describing what we must know about drawing and coloring, the 52 00:05:45,470 --> 00:05:47,780 Officially started the design section. 53 00:05:47,900 --> 00:05:52,219 How the character design should start, as I said earlier 54 00:05:52,222 --> 00:05:57,870 There are many people who find it difficult to judge for themselves what kind of design is good. 55 00:05:58,280 --> 00:06:05,749 In order for them to start designing characters from a blank sheet of paper, we're not drawing that 56 00:06:05,752 --> 00:06:10,320 Like idea analysis or keyword organization, in the mind you can try 57 00:06:10,330 --> 00:06:13,820 I'll try it together more systematically in logic. 58 00:06:13,920 --> 00:06:21,420 So, first we need to collect the reference that 59 00:06:21,570 --> 00:06:22,999 and these abstractions 60 00:06:23,002 --> 00:06:30,730 When we looked at the target with the design elements, we didn't flesh out the idea further 61 00:06:30,920 --> 00:06:33,500 How to use it? 62 00:06:33,580 --> 00:06:35,670 Analyze and support the 63 00:06:36,020 --> 00:06:42,500 Use props or mood costumes to apply in the design and then develop it a bit, will practice together at the beginning. 64 00:06:43,170 --> 00:06:47,070 After that, if we tell a lot of abstract stories, the 65 00:06:47,220 --> 00:06:55,700 In Design Theory, we will introduce silhouette and typography for character design several times. 66 00:06:55,780 --> 00:07:05,119 Here, the word "silhouette" is a little bit strange, when we see something, we have a sense of visual security. 67 00:07:05,122 --> 00:07:15,080 For the visual design, we made changes based on silhouettes and typography, and then followed up with processing. 68 00:07:15,170 --> 00:07:22,070 There are probably a lot of strangers here, so we've divided the lectures into several sessions, systematically studying 69 00:07:22,200 --> 00:07:30,279 At the beginning, let's understand the description of terms, such as what visual balance is and the spatial proportions of symmetry or asymmetry. 70 00:07:30,282 --> 00:07:32,780 Initial lectures centered on the center. 71 00:07:32,970 --> 00:07:35,450 So, when we do the design, the 72 00:07:35,720 --> 00:07:43,700 I can't use words that only I know, so I first clarify the merit and terminology, which is what this terminology means. 73 00:07:43,800 --> 00:07:45,469 It should be stated first. 74 00:07:45,472 --> 00:07:50,270 After that we do well, or some of them are static. 75 00:07:50,300 --> 00:07:59,069 Some of them are dynamic, and together they analyze the design and how they should be approached in order to concentrate a certain part of the view. 76 00:07:59,072 --> 00:08:05,030 Take a look at some of these different examples that I will utilize this way when I apply them to my designs. 77 00:08:05,120 --> 00:08:09,650 Afterwards we will analyze and apply these exercises together. 78 00:08:09,950 --> 00:08:17,930 After that, when we start learning about design, how to simplify something, how to emphasize 79 00:08:18,050 --> 00:08:24,950 Using what you learn in design, like how to implement, or how to separate 80 00:08:25,070 --> 00:08:29,750 I guess we'll see how it's written in detail again. 81 00:08:30,020 --> 00:08:37,429 This may be a little bit of difficult content, but I think that, compared to the people who can listen to this lecture on designing with perspex 82 00:08:37,470 --> 00:08:44,670 In order to design it again according to my own wishes, would it be good to do all these studies together, so I have prepared this content as well. 83 00:08:45,170 --> 00:08:51,230 The colors that follow are not related to the drawing and play a crucial role in the design. 84 00:08:51,420 --> 00:08:58,770 Let's take a look at the different color scheme examples and effects and see what effect these have. 85 00:08:59,150 --> 00:09:05,750 After discussing these theoretical elements, we are going to start designing our own characters. 86 00:09:06,070 --> 00:09:14,150 Now, instead of starting with a blank sheet of paper to draw the body and paste the clothes, you start designing the character so that the keywords and props are clearly visible. 87 00:09:14,480 --> 00:09:21,320 I will try to be more specific while considering how to place the idea and catch the eye. 88 00:09:21,380 --> 00:09:26,370 and what I learned about stereoscopy when I studied design 89 00:09:26,420 --> 00:09:32,300 Or go through the hints to illustrate how to show the illustrated shirt in three dimensions. 90 00:09:32,420 --> 00:09:35,380 After that, before completing this work, the 91 00:09:35,520 --> 00:09:43,400 How the drawing will be done, or if we get into practical work, should we communicate with others through the drawing. 92 00:09:43,470 --> 00:09:45,499 This character will be drawn like this 93 00:09:45,502 --> 00:09:53,069 That kind is called time limit work, Xi'an work also tried once to drop Beloop, how to draw later when entering this work. 94 00:09:53,072 --> 00:09:58,580 I will arrange the plan a little more carefully and then move on to this job. 95 00:09:58,950 --> 00:10:02,612 Starting with this work, I will give the lectures in my usual order of work. 96 00:10:02,614 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 97 00:10:04,930 --> 00:10:11,520 I usually go from the big sketch to the finished drawing as written here 98 00:10:12,150 --> 00:10:21,199 If it is not an anomaly, always do the drawing in the same way, but in a way that those who work in an order that suits them 99 00:10:21,202 --> 00:10:27,570 No longer find it difficult to draw, in that case you can try again to the next level. 100 00:10:27,650 --> 00:10:36,230 Of course, since it is a personal style, you can refer to it, but what do I care about in each process. 101 00:10:36,350 --> 00:10:43,820 And let's see if there's any trick words that the person listening can fully apply to their own work. 102 00:10:44,180 --> 00:10:50,180 After the lecture, and while I was studying 103 00:10:50,270 --> 00:10:56,230 or the way you do things as a character designer, or what you must know when working as a freelancer. 104 00:10:56,270 --> 00:11:00,650 I'll explain it to you again in the course of the closing lecture. 105 00:11:01,520 --> 00:11:06,880 So, when you listen to the lecture, you can listen to what you don't understand a few more times. 106 00:11:07,220 --> 00:11:15,020 Or, if you're really in doubt while working on it, take another look at my video and apply it. 107 00:11:15,280 --> 00:11:17,149 The difficulty of the lecture is. 108 00:11:17,152 --> 00:11:22,520 First, when the person drawing the diagram first starts working 109 00:11:22,620 --> 00:11:27,720 I tried to compress what I thought was necessary overall and fit it together easily. 110 00:11:27,830 --> 00:11:30,380 Personally, when I was studying 111 00:11:30,500 --> 00:11:38,300 Instead of learning systematically, it is better to distinguish between what is important and what is not important to learn in the actual work. 112 00:11:38,450 --> 00:11:45,270 Each of these sections is required, or I will illustrate them with my own tips centered on 113 00:11:45,380 --> 00:11:53,870 During the practical phase, I will continue to provide additional explanations for parts, which have not been explained before. 114 00:11:54,000 --> 00:12:02,500 Instead, we will inform you in detail and try to be helpful when you re-listen to several lectures. 115 00:12:02,520 --> 00:12:07,930 Please tune in to the lecture again when you practice later, it will be better. 116 00:12:08,120 --> 00:12:11,680 And pay attention to the lecture when you listen to it, if it's any good. 117 00:12:11,780 --> 00:12:17,900 Anatomy and perspective are among the slightly compressed contents of this lecture. 118 00:12:18,020 --> 00:12:22,780 When you design an exotic character, whenever you need to, just like anatomy and perspective 119 00:12:22,920 --> 00:12:29,070 It would be more helpful to learn some more difficult content along with my lectures. 120 00:12:29,180 --> 00:12:36,050 Irrelevant to the theoretical content, when drawing, correcting, etc. illustrations 121 00:12:36,230 --> 00:12:42,080 I will be using Photoshop in the future and I can use other digital courses to learn 122 00:12:42,230 --> 00:12:48,420 I'll try to tell you not to have problems, but there are some features that may only be useful in Photoshop. 123 00:12:48,500 --> 00:12:50,970 That part please go to the window. 124 00:12:51,270 --> 00:12:55,370 So we're going to use Adobe's Photoshop. 125 00:12:55,520 --> 00:13:00,880 It should be no big deal, even though I took other courses. 126 00:13:01,030 --> 00:13:04,200 Let me start by explaining the essential settings. 127 00:13:04,280 --> 00:13:10,880 Now if you see the screen, this Photoshop next to the props side of the response tool. 128 00:13:11,300 --> 00:13:13,249 There are babies on this side. 129 00:13:13,252 --> 00:13:18,430 called Workplace, let me set up this Workplace first. 130 00:13:18,800 --> 00:13:25,020 First of all, because the program Photoshop itself is not a program for painters only. 131 00:13:25,320 --> 00:13:30,620 We need to reset some windows so that we can do the drawing. 132 00:13:30,720 --> 00:13:34,930 If there is anything essential in it, when the apple is pressed 6 times. 133 00:13:34,970 --> 00:13:39,020 There are colors like this. Maybe the colors are basic 134 00:13:40,220 --> 00:13:44,000 You'll have some eggshells that are slides. 135 00:13:44,270 --> 00:13:51,980 Let's start by replacing this with an Echidi slider, or set it up with an oil tile, called a ground color wheel. 136 00:13:52,370 --> 00:13:57,650 The so-called color, which is the size of the tone book is also divided into brightness to adjust this. 137 00:13:58,070 --> 00:14:04,650 Called "egg nest unfortunately", this intuitive a little difficult to see, first recommended you must change this. 138 00:14:04,880 --> 00:14:12,800 There is also a window that you can use if you use the color often, like a straw for paint, so that you can use it if you save it. 139 00:14:13,100 --> 00:14:16,130 You can save it here, it's called count and miss. 140 00:14:16,770 --> 00:14:22,670 The top one is the number and size of the second window behind. 141 00:14:22,730 --> 00:14:28,850 Please open this and save it every time if it's a color like the one needed here. 142 00:14:29,850 --> 00:14:37,730 In my case, the books stored here are in common colors or colors I like. 143 00:14:38,150 --> 00:14:45,950 It was easy to organize the table when outsourcing, so very active use of Smarts. 144 00:14:46,370 --> 00:14:51,730 There is also the following layer channel channel if you can use it as it is. 145 00:14:51,950 --> 00:14:57,769 Paths can be written, channels I can write, but layers are always in the eye 146 00:14:57,772 --> 00:15:03,880 Be sure to put it in the closest place and the location where your hand goes most often. 147 00:15:04,170 --> 00:15:10,970 And let's make sure to open it closer in order to confirm the work history, if the history is available. 148 00:15:11,120 --> 00:15:16,700 If you brush, press F5 to open the window for touching the brush settings. 149 00:15:17,070 --> 00:15:24,130 Although it will not be used often, it is a tool that people who draw will definitely touch, so use this one close to your eyes as well. 150 00:15:24,600 --> 00:15:27,880 Then, I tried to set some shortcuts. 151 00:15:27,950 --> 00:15:34,400 I'm using the default shortcut key setter used in Photoshop. 152 00:15:34,520 --> 00:15:38,630 There are some tools that people use regularly for painting. 153 00:15:38,750 --> 00:15:45,570 Or, some tools are rarely used on children and I will change a few together so that it is easier to use. 154 00:15:45,730 --> 00:15:53,270 Press the control transform Alt K and the keyboard show cups and menus will open. 155 00:15:53,330 --> 00:15:57,600 where, if Shokaku is the tool, then in the tool 156 00:15:59,380 --> 00:16:01,279 There is a stamp tulip. 157 00:16:01,282 --> 00:16:09,130 This stamp tool is a common tool used when modifying a particular photo, and we don't actively use it, so let's remove it. 158 00:16:11,180 --> 00:16:18,980 Also, a little further up, there will be hidden finger tools in the tools that don't have shortcuts assigned here. 159 00:16:19,020 --> 00:16:21,620 I'll set the number of this tool for you. 160 00:16:21,730 --> 00:16:28,850 This tool can often be used to mix a certain color with a certain color, so let's remember to save it as a number. 161 00:16:30,430 --> 00:16:37,850 Also, it's called the Lasso Tunas tool here, and this should be set by Ello in the default shortcuts. 162 00:16:38,300 --> 00:16:44,100 Compared to our common tools, shortcuts like Iel are a bit far away. 163 00:16:44,180 --> 00:16:47,830 Compared to that one, Last is the tool that has a lot of room for utilization. 164 00:16:47,950 --> 00:16:50,270 So let's switch this to air 2. 165 00:16:53,520 --> 00:16:57,980 Ryan was initially used as a tool to select passes. 166 00:16:58,130 --> 00:17:03,800 We don't use it often when we do drawings, so unspecifying it will be fine. 167 00:17:04,880 --> 00:17:11,829 Also, if there are other settings in the tool I'm using, I'll mention them again. 168 00:17:12,020 --> 00:17:14,819 It is crucial that I will make a modification first. 169 00:17:15,280 --> 00:17:21,980 And if it's set up, look at these commands to save the settings. 170 00:17:22,020 --> 00:17:27,420 It is also recommended to rest in storage in order to be able to take it out and use it in time when you need it later. 171 00:17:29,820 --> 00:17:31,579 and I exceptionally 172 00:17:31,582 --> 00:17:38,550 If you have a common shortcut, please click on the queue to enter what is known here as fast mask mode. 173 00:17:38,600 --> 00:17:47,230 Quick Mask mode is where you can specify a selection in black and white when you use a brush or load an image. 174 00:17:47,370 --> 00:17:52,670 This function will be used a lot when we draw, so we will press the ballbar key a lot. 175 00:17:53,030 --> 00:17:54,799 would be the choice. 176 00:17:54,802 --> 00:18:01,030 This button is the second button at the bottom of the tool window and it has a quick mask mode. 177 00:18:01,400 --> 00:18:07,720 This double click, if you don't use the general words, basically the mouthpiece area. 178 00:18:07,930 --> 00:18:12,920 Replacing this with selected air would be more intuitive to use. 179 00:18:13,820 --> 00:18:17,520 When entering fast mask mode, please press the queue again. 180 00:18:17,830 --> 00:18:22,500 So, the essential settings should be completed to some extent if you get here. 181 00:18:22,700 --> 00:18:28,770 The brushes used in particular I mainly use the basic brushes provided by Photoshop. 182 00:18:29,270 --> 00:18:31,130 Because it is necessary that 183 00:18:32,520 --> 00:18:36,170 Basic hard round brush with transparency and resizing. 184 00:18:36,800 --> 00:18:39,770 and the resizing-only hard round brush 185 00:18:42,300 --> 00:18:44,679 Mainly use these two things. 186 00:18:44,682 --> 00:18:53,630 If you use the upper flatland, here you can apply the pen pressure directly by pressing this button next to the quote 187 00:18:53,750 --> 00:18:59,300 If possible, touch up like I set up and remember to brush on the hard wheel 188 00:19:00,050 --> 00:19:05,980 Press widely 5 times, open the brush and look slightly down, there will be transformers. 189 00:19:06,230 --> 00:19:11,330 Here, please change the control to fan and let Min adjust his body. 190 00:19:12,020 --> 00:19:16,050 A slight pen pressure also produces a heavy inlay. 191 00:19:16,220 --> 00:19:21,430 With a thicker brush like this, we sorted out the drawing, or made lines that 192 00:19:21,720 --> 00:19:28,800 Because of his high usage value, it is recommended that you additionally save the settings to take advantage of this. 193 00:19:28,920 --> 00:19:36,680 After you finish this setup, you can click the plus button here to name it and save it so you can use it anytime with your brush. 194 00:19:36,720 --> 00:19:41,570 Together with this brush, I use three main brushes. 195 00:19:41,820 --> 00:19:46,520 In addition to that, we just introduced the 196 00:19:47,720 --> 00:19:53,000 Occasionally use a slightly steamed brush, but this one is not used often 197 00:19:54,130 --> 00:19:56,980 Recommended to be saved separately for those who need it. 198 00:19:57,280 --> 00:19:59,079 Guns, for example. 199 00:19:59,082 --> 00:20:00,879 to describe this 200 00:20:00,882 --> 00:20:06,980 Not much of a process, I use a hair brush as my go-to brush head for corrections or corrections that 201 00:20:07,920 --> 00:20:13,330 Uses the default soft round brush provided by Photoshop. 202 00:20:13,850 --> 00:20:19,370 So, all the things that we have to set up when we attend future lectures are over to some extent. 203 00:20:19,700 --> 00:20:26,370 By this point, I've shared some brief introductions about me and the environment in which the Handout Currie Club works. 204 00:20:26,480 --> 00:20:33,720 In the next time, we will discuss more about the stereoscopic drawing of the film in which Drouin. 205 00:20:33,730 --> 00:20:37,530 In the future, I'd also like to ask you for the river. Thank you for your hard work. 23777

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