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Hello.
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Today is our last lecture.
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We'll review what we've done so far.
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I'm going to summarize a few things.
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And while you study,
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I'm going to say
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what I couldn't before
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or things that I want to tell you from now on.
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Thank you for following through with this long course.
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I really appreciate it.
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I'm sure some of you
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took my class while drawing.
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Some others
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may have just watched the videos.
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For those of you who followed along with me,
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in this lecture, look at what you drew so far
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and see if you missed anything.
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I hope you can take a look.
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For those who just watched the videos,
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use what I've told you so far
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and draw full illustrations and portrait illustration
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as you make reference to
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photo materials.
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Let's summarize what we've done so far
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and let's take this time to wrap things up.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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We learned
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what an illustration is all about.
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In the end, an illustration
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is all about composing the square canvas
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or the overall silhouette of the character.
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But, in the end, it's not just about making up a character.
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It's about composing the viewer's gaze
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and inducing it.
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We also learned that expressing the key elements are important.
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That's what illustrations are about.
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So, when we draw characters,
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characters are just the subject matter.
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Illustration is all about 'cooking' a tasty dish with the character.
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In a way, the process of cooking
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is just like the process of
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of drawing illustrations.
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To do that, in Section 2,
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I taught you about the basics.
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Well, it's embarrassing to say that
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because I didn't teach you a lot.
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I think that part could be a little disappointing.
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But with the basics,
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of course, it would be good if I taught all of them to you.
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But, there's a lot of information on the internet.
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So, check out the muscles of the human body there
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and build up your basics.
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That's why you need to learn from other sources.
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Eventually, this process will take a lot of time.
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But you need to spend a lot of time on it.
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Compared to other processes,
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normally, if you go to an art school and learn something,
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when it comes to coloring,
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you will eventually get better.
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I think in this case, one month would be the basic unit of time.
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I'd say if you learn coloring for 7 to 8 months,
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you can certainly improve.
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In case of the whole illustration process,
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the time unit would be one year.
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If you want to draw well to a certain extent,
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it takes 3 to 4 years.
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So, it takes a lot of time to
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be better at drawing.
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When it comes to training,
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that's why you can't understand this right away.
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Does that mean you should come back in 3-4 years?
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It's not like that.
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We learned how to simplify when we were learning the basics.
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And with a simplified body,
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I told you
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that you can draw characters.
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So, we're going to use simplified human bodies
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and draw a simple human body.
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Let's practice how to draw just like you want to.
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Let's get to it.
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So, what did we learn?
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The human body is divided into basic movements, proportions, and outlines.
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Out of movement, proportions, and outlines,
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movement is the most important.
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The second most important is the proportions.
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The third would be the outlines.
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Out of movement, proportions, and lines,
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the first thing you should learn is
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the proportions.
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You should know the proportions
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for your deformed, or modified characters.
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Now, with that in mind,
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make a mannequin in your head.
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Make a base mannequin that's the basis of your ideal human body.
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Using that, give it many movements
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and various angles.
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You have to train how to move
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and spin your imaginary body.
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After doing that,
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from the human body that you drew,
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it's good if you study more about the outlines
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to express
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more attractive things.
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Whether it's the fat or the muscles,
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or the creases of clothes or the hair,
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study how to draw outlines additionally,
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so that from the basic body type that you drew,
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you'll make a more attractive basic version.
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That's how you will practice.
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This is the basic framework of the human body.
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For your information, the proportions, movements, and lines
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that I mentioned,
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they could be applied to characters,
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and animals as well.
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Most of them are included.
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Even when you're drawing a dog or a cat,
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you have to make sure the movements are correct.
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You should make sure the proportions are correct first.
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Then, you would make sure the outlines are correct.
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So in terms of their importance,
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it will be the same for characters and animals.
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So please remember these things.
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So, now that you can
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draw a character to some extent,
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now you're going to practice how to actually draw.
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This is what was included in Section 3.
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Before we actually draw professionally,
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it's good to know what you want to do.
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When you actually draw professionally,
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if you want to be hired
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and make money with your illustrations,
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you'd either draw concept art, or do character illustrations.
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You might also draw full illustrations,
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or simply draw fan art and make money that way.
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There are many different ways.
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Depending on what you want to do, you need to know different things.
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In the case of concept art and character illustrations,
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you need design skills.
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And for illustrations,
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you need composition skills.
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The same goes for fan art, too.
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As for fan art,
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it focuses more on
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expressing the character's charm.
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But, you won't have to do much design work.
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So, everyone needs different things.
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That's why you need to keep that in mind,
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and it's good to be able to decide what you need quickly.
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If you can't decide, just get on with it.
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It's okay to draw first and decide later.
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But, it's important to decide your path as quickly as possible.
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Just decide your own path first,
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no matter how you do it.
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Why is it important to decide that?
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So that you can make sure of where you're going.
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You can change it later
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if you wish.
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While you were practicing concept art,
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you might suddenly want to do illustrations.
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If you can't stand it, you change your goals.
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Your skills will improve no matter what,
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as long as you're drawing.
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It's just that your artistic path won't be a straight road.
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Your skills will improve continuously anyway.
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I compared it to raising your bar before, right?
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It's like raising your bar of skills.
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Your skills will be formed one way or another.
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So, you'll have some chances.
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First of all, decide what you're doing right now.
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That will help you speed up the process.
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Just keep that in mind and continue.
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We learned the basics.
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And after that,
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we learned about the gaze and the silhouette.
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It's also the most important part of illustration.
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I also taught you about lighting.
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In the end, this is all about
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making the viewers see
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the main elements first,
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and then the sub elements,
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and then the extra elements.
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We learned how the viewer's gaze will flow
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and how we will compose the canvas.
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Dot, line, and plane.
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A triangular silhouette,
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a diamond silhouette,
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an 8-shaped silhouette.
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In the case of lighting,
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we need to focus on where the light would come in.
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We could either give a Spotlight,
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or apply Hard Light or Soft Light.
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There're many things you could do.
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Or you can use complementary colors
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or similar colors
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and use all of that
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to compose the gaze.
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You should think about
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whether you could draw people's attention to where you wanted
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and contain all the important parts there.
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In other words, did you express what you wanted to?
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Think about this every time
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when you compose an illustration.
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Usually, people who draw for the first time,
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in other words, people who are self-taught
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without learning from anyone,
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for those people,
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they would have just drawn without thinking.
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Rather than thinking about the gaze,
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they would have copied other drawings
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or photo references.
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They might have just started with a character that's standing up.
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Maybe that's how you started drawing.
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Of course, that's helpful.
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It's helpful from the perspective of drawing characters,
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but it doesn't help much when you're composing.
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So if you continue to draw like that,
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your skills will improve, but,
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what happens is,
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it's hard to get the illustration that you want.
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You can still draw characters to a certain extent
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if you take your time.
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But since you would always draw the same thing,
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it's hard to draw various things.
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And when you want to give your drawing a different vibe,
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it might not have the feeling that you want.
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Or you might not know how to approach it.
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It might look okay at the roughing -n stage, but it might look terrible once it's completed.
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These kinds of problems will happen.
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So in the end, to solve all these problems,
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eventually, you need to know about the gaze.
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How do you show the areas you want?
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How will you express it?
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But if you don't know
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how to do it well,
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including this area,
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and the human body area as well,
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in all...
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There was something that I emphasized in Section 1.
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To be honest, I wanted to say this again at the end.
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It's how to use materials, or references.
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References help you
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create the information in your head
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without actually experiencing it.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So these references
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would be adding something to your head.
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The gaze, the silhouettes, and the lighting that are used in the actual drawing stage
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is all about the process of printing out what's in your head.
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It's the process of printing things out
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from your head.
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You have to update the data in your head
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so that there's going to be a lot to print out.
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You need to have a lot of data in your head.
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So that a lot will come out when you print it out.
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Then, to increase the capacity of your head,
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you need to rely on references.
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And of course, the curriculum you've seen so far
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would be included
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in this 'data'.
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Including such things,
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you get the information you see from these sources.
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In the process of collecting this information,
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I told you that you must go through the analyzing process.
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When you look at references,
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you shouldn't just say it's 'pretty'.
267
00:10:52,333 --> 00:10:54,307
Why is it so pretty?
268
00:10:54,638 --> 00:10:56,972
How does the gaze of people flow?
269
00:10:56,997 --> 00:10:58,969
What would happen if you flip your drawing vertically?
270
00:10:58,971 --> 00:11:00,855
How would it look from a different perspective?
271
00:11:00,880 --> 00:11:02,601
How would other colors look in the illustration?
272
00:11:02,603 --> 00:11:03,988
Edit things by yourself,
273
00:11:04,013 --> 00:11:06,039
and see what happens if you draw with your own style.
274
00:11:06,040 --> 00:11:08,036
Try to copy and draw,
275
00:11:08,061 --> 00:11:10,520
and please use that as a reference somehow.
276
00:11:10,638 --> 00:11:13,808
So, put additional information into your head,
277
00:11:13,833 --> 00:11:15,983
and when your head is 'updated',
278
00:11:15,984 --> 00:11:18,012
if you do the actual work,
279
00:11:18,013 --> 00:11:20,817
I'm sure that your results can be readily used in the field.
280
00:11:20,842 --> 00:11:23,047
You'll be able to produce high-quality work.
281
00:11:23,395 --> 00:11:24,989
At that point,
282
00:11:25,106 --> 00:11:27,291
it's all about gaining more experience
283
00:11:27,293 --> 00:11:29,402
and it's about increasing your perfection.
284
00:11:29,404 --> 00:11:32,802
I talked about the difference between quality and perfection.
285
00:11:33,653 --> 00:11:36,600
Quality is the perfection of the composition itself.
286
00:11:36,602 --> 00:11:38,167
On the other hand, perfection is about
287
00:11:38,192 --> 00:11:39,941
how clean the final result is,
288
00:11:39,966 --> 00:11:41,528
to the point that you can use it in the field.
289
00:11:41,553 --> 00:11:43,996
It's about whether it comes out clean and in high quality.
290
00:11:44,653 --> 00:11:46,169
When it comes to things like this,
291
00:11:46,194 --> 00:11:48,309
the most important thing is the front area.
292
00:11:48,334 --> 00:11:50,194
In other words, in terms of the composition of the illustration,
293
00:11:50,219 --> 00:11:54,496
it's important to have a full composition.
294
00:11:54,521 --> 00:11:56,423
So, you should
295
00:11:56,425 --> 00:11:57,566
focus on those areas.
296
00:11:58,059 --> 00:11:59,899
After doing that,
297
00:11:59,901 --> 00:12:03,056
we looked at a full illustration and a portrait illustration.
298
00:12:03,058 --> 00:12:04,434
We looked at two examples.
299
00:12:10,849 --> 00:12:13,081
Usually, the thing that applies here
300
00:12:14,667 --> 00:12:17,884
is that character illustration and concept art
301
00:12:17,909 --> 00:12:20,423
is closer to portrait illustration.
302
00:12:20,448 --> 00:12:23,009
For full illustration and fan art,
303
00:12:23,034 --> 00:12:25,986
it would literally be full illustrations.
304
00:12:26,151 --> 00:12:28,174
That's why you're going to practice like that.
305
00:12:28,276 --> 00:12:30,549
When you make a full illustration,
306
00:12:30,550 --> 00:12:32,905
You should practice more from what you did above.
307
00:12:32,906 --> 00:12:34,521
When you practice,
308
00:12:34,522 --> 00:12:35,941
and when it comes to lighting,
309
00:12:36,792 --> 00:12:41,433
or when it comes to the concept of coloring,
310
00:12:41,435 --> 00:12:44,252
I hope you invest more time.
311
00:12:44,495 --> 00:12:46,425
Because you'll have more freedom of expression,
312
00:12:46,426 --> 00:12:48,790
compared to portrait illustration,
313
00:12:48,815 --> 00:12:51,267
I hope you can use a variety of colors.
314
00:12:51,292 --> 00:12:53,606
If I were to add one more thing,
315
00:12:53,608 --> 00:12:54,947
I guess it would be composing the canvas.
316
00:12:55,143 --> 00:12:58,307
The reason why composing the canvas is more important
317
00:12:58,309 --> 00:12:59,549
is because it's like free-styling.
318
00:13:00,667 --> 00:13:02,603
The character could be lying down
319
00:13:02,628 --> 00:13:04,462
or it could be upside-down.
320
00:13:04,487 --> 00:13:05,760
When we cut the canvas in half,
321
00:13:05,785 --> 00:13:08,033
the left and right canvases could look different.
322
00:13:09,089 --> 00:13:10,799
The characters could change,
323
00:13:11,366 --> 00:13:13,293
and the skirt of the character that's lying down
324
00:13:13,295 --> 00:13:14,932
could be in different colors.
325
00:13:15,260 --> 00:13:17,314
Or you could direct it differently.
326
00:13:17,339 --> 00:13:20,204
You could see the background inside the character's outfit,
327
00:13:20,229 --> 00:13:22,907
or see a different background through the character's eyes.
328
00:13:22,932 --> 00:13:24,112
Like that,
329
00:13:24,137 --> 00:13:26,831
there are various ways of directing when you're illustrating.
330
00:13:27,191 --> 00:13:30,894
I don't think I even showed you 7% of how you could direct things in this class.
331
00:13:30,919 --> 00:13:33,181
That's how free illustrations can be.
332
00:13:33,206 --> 00:13:36,220
As such, analyze other illustrations
333
00:13:36,245 --> 00:13:39,013
and see what other types of direction are possible.
334
00:13:39,015 --> 00:13:40,689
You should continue expanding your experiences
335
00:13:40,714 --> 00:13:43,501
after this.
336
00:13:43,526 --> 00:13:46,158
So, I think it's a good idea to study more.
337
00:13:46,183 --> 00:13:49,077
When you draw a full illustration,
338
00:13:49,079 --> 00:13:50,347
focus on coloring
339
00:13:50,348 --> 00:13:52,517
to train yourself.
340
00:13:52,542 --> 00:13:56,167
If you want to make money with full illustrations,
341
00:13:56,192 --> 00:13:59,372
or if you wish to gain recognition with your fan art,
342
00:13:59,397 --> 00:14:02,158
I'm sure you'll see how it affects your skills.
343
00:14:02,183 --> 00:14:03,534
Especially recently,
344
00:14:03,559 --> 00:14:05,908
there are so many illustrators.
345
00:14:05,933 --> 00:14:09,636
That also means you have a lot of rivals.
346
00:14:09,661 --> 00:14:11,073
There is so much competition,
347
00:14:11,098 --> 00:14:13,322
and there are a lot of people who are really good at drawing.
348
00:14:13,347 --> 00:14:16,228
There are already a lot of people like that.
349
00:14:16,253 --> 00:14:18,006
But now, drawing is even more accessible.
350
00:14:18,007 --> 00:14:20,050
There are so many social media services these days.
351
00:14:20,051 --> 00:14:23,136
There's Twitter, Pixiv, and
352
00:14:23,161 --> 00:14:25,470
dozens of other sites where pictures come up.
353
00:14:25,495 --> 00:14:26,633
In such places,
354
00:14:26,635 --> 00:14:30,173
there are more ways that you can earn money from your own work.
355
00:14:30,198 --> 00:14:34,033
In the past, if you were to make money by drawing,
356
00:14:34,035 --> 00:14:35,221
you would earn money with game illustrations.
357
00:14:35,223 --> 00:14:36,775
Or you would just create fan art
358
00:14:36,800 --> 00:14:38,590
and sell it to other fans.
359
00:14:38,592 --> 00:14:40,261
The only way to earn money
360
00:14:40,286 --> 00:14:44,072
was to sell fanzines in the past.
361
00:14:44,097 --> 00:14:47,401
But recently, you can upload your works on Patreon.
362
00:14:47,980 --> 00:14:50,930
It's a site where you could be sponsored based on your art.
363
00:14:50,955 --> 00:14:53,517
Patreon, Pixiv, or Fan Box.
364
00:14:53,542 --> 00:14:55,078
You can be sponsored from all these sites.
365
00:14:55,103 --> 00:14:58,009
Or recently, there's a site that auctions paintings.
366
00:14:58,650 --> 00:15:01,103
Digital drawings (NFTs) are also auctioned off,
367
00:15:01,128 --> 00:15:04,196
and I heard that there are cases where you can earn Bitcoin or crypto through that.
368
00:15:05,034 --> 00:15:08,984
So, you can make money by drawing your own work
369
00:15:09,009 --> 00:15:10,836
and there are many new ways.
370
00:15:10,861 --> 00:15:14,095
Illustrators will improve their quality
371
00:15:14,120 --> 00:15:15,728
and the standard will be higher.
372
00:15:16,251 --> 00:15:18,664
In order for us to adapt to that,
373
00:15:18,665 --> 00:15:20,770
we have no choice but to keep looking at references.
374
00:15:21,908 --> 00:15:23,828
I'm sure you've seen them before, but,
375
00:15:23,853 --> 00:15:25,587
teenagers from the 2020s,
376
00:15:27,064 --> 00:15:28,298
let me say it again,
377
00:15:28,524 --> 00:15:32,524
if you compare the drawings of teenagers from the 2000s
378
00:15:33,197 --> 00:15:36,167
and the drawings of teenagers from the 2010s,
379
00:15:36,169 --> 00:15:38,283
teenagers in the 2010s
380
00:15:38,285 --> 00:15:40,329
are better at drawing.
381
00:15:40,619 --> 00:15:42,588
It's inevitable because
382
00:15:42,589 --> 00:15:45,853
they have more accessible materials.
383
00:15:46,056 --> 00:15:48,289
They had more access to materials,
384
00:15:48,314 --> 00:15:49,818
and even if they didn't analyze them much,
385
00:15:49,819 --> 00:15:52,051
there are still things that stay in their heads.
386
00:15:52,053 --> 00:15:55,002
And because they draw using those things,
387
00:15:55,003 --> 00:15:57,923
compared to teenagers who drew in the 2000s,
388
00:15:57,948 --> 00:15:59,681
they are better at drawing.
389
00:16:00,301 --> 00:16:01,212
What does that mean?
390
00:16:01,237 --> 00:16:02,486
If you use references well,
391
00:16:02,511 --> 00:16:05,212
it means that you can improve your skills more.
392
00:16:05,910 --> 00:16:09,057
For those who draw full illustrations,
393
00:16:09,059 --> 00:16:11,187
you have to study
394
00:16:11,212 --> 00:16:13,336
how a certain artist composed the gaze
395
00:16:13,338 --> 00:16:16,046
and how a certain artist composed the canvas
396
00:16:16,048 --> 00:16:17,450
and so on.
397
00:16:17,452 --> 00:16:19,476
Try to be like them
398
00:16:19,501 --> 00:16:23,594
or try to go beyond that.
399
00:16:23,619 --> 00:16:24,984
If you keep practicing
400
00:16:24,986 --> 00:16:26,064
full illustration
401
00:16:26,089 --> 00:16:27,923
you might be asked to draw loading illustrations,
402
00:16:28,267 --> 00:16:30,555
or draw illustrations for novels.
403
00:16:30,580 --> 00:16:33,273
You could draw fan art to draw attention,
404
00:16:33,298 --> 00:16:35,969
or upload your work on Patreon.
405
00:16:35,994 --> 00:16:39,134
I think it'll be a huge help when you do that.
406
00:16:39,869 --> 00:16:41,306
Portrait illustration.
407
00:16:41,331 --> 00:16:45,351
As expected, the standard is going up for this too.
408
00:16:45,376 --> 00:16:48,516
There are a lot of high quality illustrations coming out these days.
409
00:16:48,541 --> 00:16:51,666
In the midst of all that, from the perspective of people who have to work,
410
00:16:51,691 --> 00:16:54,630
to the point where the students look pathetic,
411
00:16:54,655 --> 00:16:56,978
the overall quality of illustrations is high.
412
00:16:57,598 --> 00:16:59,789
In the past, you just needed to draw characters.
413
00:16:59,814 --> 00:17:01,906
If you could have just drawn a standing character,
414
00:17:01,907 --> 00:17:04,840
you could have found places
415
00:17:04,841 --> 00:17:06,141
to work.
416
00:17:06,166 --> 00:17:08,439
But, these days, this isn't enough.
417
00:17:08,441 --> 00:17:09,977
These days, people who draw characters
418
00:17:10,002 --> 00:17:12,570
can even draw backgrounds.
419
00:17:12,595 --> 00:17:14,034
So, you should be able to draw backgrounds
420
00:17:14,036 --> 00:17:17,726
and draw simple objects as well.
421
00:17:17,751 --> 00:17:20,294
So, for those who draw full illustrations,
422
00:17:20,296 --> 00:17:22,273
this training will help.
423
00:17:22,298 --> 00:17:24,937
For those who draw portrait illustrations,
424
00:17:24,962 --> 00:17:26,894
I'd like you to practice describing things
425
00:17:26,896 --> 00:17:28,274
like metal,
426
00:17:28,275 --> 00:17:29,728
trees,
427
00:17:30,087 --> 00:17:31,766
or simple objects
428
00:17:31,791 --> 00:17:33,170
like cups and things like that.
429
00:17:33,697 --> 00:17:37,314
The ability to copy those things...
430
00:17:37,339 --> 00:17:39,293
I'm literally talking about the ability to copy.
431
00:17:39,318 --> 00:17:41,367
Spend about an hour or two
432
00:17:41,392 --> 00:17:44,541
to actually imitate objects.
433
00:17:44,566 --> 00:17:47,278
That's how you would train.
434
00:17:47,303 --> 00:17:50,064
If you can improve the level of perfection of your description,
435
00:17:50,089 --> 00:17:52,906
it will definitely help you draw better illustrations later on.
436
00:17:52,931 --> 00:17:55,297
Please continue to do those exercises.
437
00:17:55,322 --> 00:17:58,109
Of course, the composition of the canvas would be necessary.
438
00:17:58,134 --> 00:18:01,709
There's a limit to canvas composition, though.
439
00:18:01,711 --> 00:18:03,726
In the midst of such restrictions,
440
00:18:03,751 --> 00:18:06,736
it would be important to practice
441
00:18:06,761 --> 00:18:08,781
drawing beautiful illustrations in a stable way.
442
00:18:08,806 --> 00:18:10,570
For portrait illustration,
443
00:18:10,595 --> 00:18:12,161
compared to full illustrations,
444
00:18:12,163 --> 00:18:15,976
it requires a lot of perfection,
445
00:18:16,001 --> 00:18:20,289
so in a way, it's the kind of work that requires stability.
446
00:18:20,314 --> 00:18:24,219
Companies want illustrators who can draw high-quality work with stability,
447
00:18:24,244 --> 00:18:28,581
instead of more challenging work.
448
00:18:28,606 --> 00:18:30,017
So, I guess
449
00:18:30,019 --> 00:18:32,899
it's good to compose a challenging canvas.
450
00:18:32,900 --> 00:18:34,849
But composing a stable canvas,
451
00:18:34,851 --> 00:18:37,037
no matter how you compose the canvas,
452
00:18:37,039 --> 00:18:40,180
there shouldn't be any imbalance when you look at it.
453
00:18:40,182 --> 00:18:41,929
You should make the gaze flow naturally.
454
00:18:41,931 --> 00:18:43,052
In other words, stability.
455
00:18:43,077 --> 00:18:46,777
I think it'll be good to practice with a sense of stability.
456
00:18:46,802 --> 00:18:49,425
That means you will work well in the end.
457
00:18:49,450 --> 00:18:52,896
When it comes to being an illustrator,
458
00:18:52,898 --> 00:18:56,113
I think there are two strengths.
459
00:18:56,138 --> 00:18:58,589
One is someone who draws well.
460
00:18:58,614 --> 00:19:01,621
And the second one is someone who draws stably.
461
00:19:01,950 --> 00:19:04,114
They're both good at drawing but...
462
00:19:04,481 --> 00:19:08,168
In terms of sports, you can compare it to muscle strength and muscular endurance.
463
00:19:08,427 --> 00:19:13,121
There are people who have one or two popular artworks.
464
00:19:13,528 --> 00:19:14,950
There are other people
465
00:19:14,952 --> 00:19:17,878
who aren't that popular,
466
00:19:17,903 --> 00:19:20,613
but who produce high-quality illustrations all the time.
467
00:19:20,638 --> 00:19:24,621
There's a difference between the two/
468
00:19:24,623 --> 00:19:28,016
For example, if you want to be hired by a company,
469
00:19:28,018 --> 00:19:29,298
or if you wish to be scouted,
470
00:19:29,300 --> 00:19:30,954
you'll focus more on
471
00:19:30,956 --> 00:19:32,870
drawing stable illustrations.
472
00:19:32,895 --> 00:19:35,840
If you want to work as a freelance artist,
473
00:19:35,841 --> 00:19:38,800
you can focus more on
474
00:19:38,825 --> 00:19:41,504
making one popular work.
475
00:19:42,786 --> 00:19:46,347
So, depending on what you want,
476
00:19:46,372 --> 00:19:49,372
you should practice things differently.
477
00:19:49,559 --> 00:19:52,668
If you draw through this process,
478
00:19:53,301 --> 00:19:55,824
you'll be able to draw a picture of yourself.
479
00:19:55,849 --> 00:19:57,136
What I'm saying is
480
00:19:57,161 --> 00:20:00,143
if you practice with a certain skillset,
481
00:20:00,168 --> 00:20:02,192
you can think about
482
00:20:02,194 --> 00:20:05,270
how you can draw
483
00:20:05,272 --> 00:20:07,864
and what kind of impact will it give.
484
00:20:11,108 --> 00:20:14,661
For example, let's say your skills are here.
485
00:20:14,825 --> 00:20:17,548
Because you want to draw a full illustration,
486
00:20:17,595 --> 00:20:19,406
out of the things that are necessary for a full illustration,
487
00:20:19,431 --> 00:20:21,969
you have weaknesses
488
00:20:21,994 --> 00:20:25,485
in how to draw a charming character
489
00:20:25,486 --> 00:20:28,142
and the lighting and composition.
490
00:20:28,167 --> 00:20:29,691
Let's say your biggest weakness is composition.
491
00:20:29,716 --> 00:20:31,789
Then you need to learn that first.
492
00:20:31,814 --> 00:20:34,200
What would be an effective way?
493
00:20:34,225 --> 00:20:37,708
It's most effective to analyze the screen composition while looking at the references.
494
00:20:37,733 --> 00:20:40,207
It'd be good to draw it from time to time, too.
495
00:20:40,232 --> 00:20:42,605
How long should you practice?
496
00:20:42,630 --> 00:20:44,574
You should practice for a few months,
497
00:20:44,599 --> 00:20:46,553
or for a few weeks.
498
00:20:46,555 --> 00:20:48,363
You might want to see the effects clearly
499
00:20:48,365 --> 00:20:50,356
and set your own plans.
500
00:20:50,974 --> 00:20:53,144
Actually, I'm sure that I've said
501
00:20:53,169 --> 00:20:55,807
the most important thing is to learn how to study.
502
00:20:55,809 --> 00:20:57,574
I think I've said that before.
503
00:20:57,599 --> 00:21:00,635
I wanted to include the process of perceiving illustrations
504
00:21:00,660 --> 00:21:02,942
into this curriculum.
505
00:21:04,036 --> 00:21:06,657
You can improve your drawing skills later.
506
00:21:06,658 --> 00:21:08,707
You're going to improve your skills anyway.
507
00:21:08,732 --> 00:21:10,363
I can't improve it.
508
00:21:10,388 --> 00:21:14,074
I just distributed information to improve your skills.
509
00:21:14,099 --> 00:21:15,583
It's the responsibility of the students
510
00:21:15,608 --> 00:21:16,957
to make it your own
511
00:21:16,982 --> 00:21:18,968
after you've collected the right information.
512
00:21:18,993 --> 00:21:22,276
It's one of your jobs as students.
513
00:21:22,278 --> 00:21:24,281
From now on, what you have to do is,
514
00:21:24,306 --> 00:21:26,921
when it comes to studying,
515
00:21:26,946 --> 00:21:28,446
make a plan.
516
00:21:29,446 --> 00:21:31,304
What do you need?
517
00:21:31,329 --> 00:21:33,207
To practice,
518
00:21:33,209 --> 00:21:34,968
which method would be effective?
519
00:21:34,993 --> 00:21:37,015
How long should you practice it
520
00:21:37,040 --> 00:21:38,805
to get the effects you want?
521
00:21:39,001 --> 00:21:41,133
Let me tell you about this.
522
00:21:41,399 --> 00:21:42,594
This is something
523
00:21:42,619 --> 00:21:45,008
I commonly tell students.
524
00:21:45,815 --> 00:21:48,390
This is what studying is all about.
525
00:21:48,415 --> 00:21:50,422
The first thing is to find a problem.
526
00:21:51,499 --> 00:21:56,976
When focusing on concept art,
527
00:21:57,001 --> 00:22:00,015
since you haven't designed a lot, the design might look poor.
528
00:22:00,040 --> 00:22:03,562
You might think you have much more weaknesses in fantasy design.
529
00:22:03,587 --> 00:22:07,280
Like this, you should identify what your downsides are
530
00:22:07,282 --> 00:22:10,351
with as much detail as possible.
531
00:22:10,376 --> 00:22:13,382
The first step is to select the details and make them into data.
532
00:22:13,407 --> 00:22:15,430
If you found the problem,
533
00:22:15,923 --> 00:22:17,557
look for the solution.
534
00:22:21,931 --> 00:22:23,702
I'm sure you can predict it to a certain extent.
535
00:22:23,727 --> 00:22:24,579
While listening to my class,
536
00:22:24,604 --> 00:22:27,624
you can use what you learned from it.
537
00:22:27,649 --> 00:22:30,984
For example, what's important when it comes to design?
538
00:22:31,009 --> 00:22:33,407
The silhouette arrangement of the entire design,
539
00:22:33,993 --> 00:22:35,399
and the ability to come up
540
00:22:36,693 --> 00:22:38,171
with concepts.
541
00:22:38,196 --> 00:22:47,804
And there's also the placement of dimensions, gaze, coloration and so on.
542
00:22:48,796 --> 00:22:50,965
Find the weakest one for you.
543
00:22:50,966 --> 00:22:52,825
To practice making concepts,
544
00:22:52,827 --> 00:22:55,131
you have to draw characters with various concepts.
545
00:22:55,156 --> 00:22:56,857
If you want to practice the silhouette,
546
00:22:56,882 --> 00:22:59,280
you need to draw many silhouettes.
547
00:22:59,367 --> 00:23:01,530
In that way, you need to find a solution.
548
00:23:02,085 --> 00:23:04,374
If you've done coloring, apply it.
549
00:23:04,521 --> 00:23:05,670
You need to try it right away.
550
00:23:05,695 --> 00:23:07,334
In the process of applying it,
551
00:23:07,359 --> 00:23:10,249
it'll be good to think about how long you should do it.
552
00:23:10,453 --> 00:23:11,932
If you applied it,
553
00:23:11,934 --> 00:23:14,218
after that, give yourself some feedback.
554
00:23:16,290 --> 00:23:18,419
If your design skills are weak,
555
00:23:18,431 --> 00:23:20,193
especially with fantasy,
556
00:23:20,218 --> 00:23:24,503
and if it's hard to draw detailed equipment,
557
00:23:24,528 --> 00:23:27,285
you should practice drawing them.
558
00:23:27,310 --> 00:23:29,714
Look for things like fantasy armor
559
00:23:29,739 --> 00:23:32,753
and work on them for two weeks.
560
00:23:32,754 --> 00:23:33,840
Do one illustration a day.
561
00:23:34,778 --> 00:23:37,301
Use this to go into a real game.
562
00:23:37,303 --> 00:23:38,839
You need to actually design.
563
00:23:38,864 --> 00:23:41,582
When you have designed it, it will have gotten a bit better.
564
00:23:41,607 --> 00:23:43,574
It's a little better than before,
565
00:23:43,576 --> 00:23:45,699
but you will have some room for improvement.
566
00:23:45,724 --> 00:23:48,325
Then, you would have solved about 30% of your problems.
567
00:23:49,067 --> 00:23:52,286
What should you do to make up for the remaining percentage?
568
00:23:53,247 --> 00:23:54,949
Say you've designed something curvy,
569
00:23:54,974 --> 00:23:57,050
so you would then go into designing something linear.
570
00:23:57,075 --> 00:23:59,221
Look for armor with a lot of lines.
571
00:24:00,169 --> 00:24:01,826
Or, you might think that
572
00:24:01,828 --> 00:24:04,003
you need to be able to draw leather clothes well.
573
00:24:04,028 --> 00:24:07,222
Then look for designs for leather clothes.
574
00:24:07,247 --> 00:24:10,047
Find a solution here,
575
00:24:10,049 --> 00:24:10,848
and apply it.
576
00:24:10,850 --> 00:24:13,097
The feedback process will become repetitive.
577
00:24:13,122 --> 00:24:14,910
This is what studying is all about.
578
00:24:14,935 --> 00:24:18,855
So this flow will help you
579
00:24:18,880 --> 00:24:21,442
increase your drawing skills.
580
00:24:21,583 --> 00:24:24,066
So, see if you're going well with the flow.
581
00:24:24,091 --> 00:24:25,105
Think about it well.
582
00:24:25,130 --> 00:24:27,082
If you're not doing that,
583
00:24:27,107 --> 00:24:28,716
I hope you try it.
584
00:24:28,741 --> 00:24:30,544
I think you should try it.
585
00:24:31,386 --> 00:24:33,591
I think it will definitely help.
586
00:24:33,911 --> 00:24:37,302
So, that's the summary of my curriculum.
587
00:24:37,303 --> 00:24:39,254
Using the basic skills of the human body,
588
00:24:39,279 --> 00:24:42,683
once you understand the perspective, silhouette, and composition,
589
00:24:42,708 --> 00:24:45,049
proceed with them purposefully.
590
00:24:46,474 --> 00:24:48,380
In the end, the ability that you want
591
00:24:48,405 --> 00:24:51,325
would be in drawing the way you want.
592
00:24:53,615 --> 00:24:55,719
In other words, through calculation,
593
00:24:55,721 --> 00:24:57,101
under thorough calculation,
594
00:24:57,103 --> 00:25:01,137
and as something extra, add your own sensitivity.
595
00:25:01,139 --> 00:25:06,172
I think our opinions go hand-in-hand
596
00:25:06,174 --> 00:25:07,324
with our illustrations.
597
00:25:07,349 --> 00:25:08,685
Under a thorough assessment,
598
00:25:08,710 --> 00:25:10,110
you need to think about why you illustrated a certain area in that way.
599
00:25:10,135 --> 00:25:11,675
If you just put it in because you liked it,
600
00:25:11,700 --> 00:25:13,725
or if there are one or two of these things,
601
00:25:13,726 --> 00:25:16,520
I think that will create a charming illustration.
602
00:25:16,661 --> 00:25:19,039
If you don't calculate at all and just go into those things,
603
00:25:19,041 --> 00:25:20,957
it could still be a good illustration.
604
00:25:20,982 --> 00:25:23,582
But it would be very abstract.
605
00:25:23,607 --> 00:25:26,160
Sometimes, you can feel like the drawing is poor.
606
00:25:26,185 --> 00:25:29,013
It could feel less stable.
607
00:25:29,014 --> 00:25:32,044
Even so, if you calculate everything completely,
608
00:25:32,046 --> 00:25:33,722
the illustration would look too cold.
609
00:25:33,747 --> 00:25:36,222
It's stable when you look at it,
610
00:25:36,247 --> 00:25:38,491
but it won't be an exceptional illustration.
611
00:25:38,493 --> 00:25:40,372
As an illustrator,
612
00:25:40,374 --> 00:25:42,427
it might not be a good example.
613
00:25:42,575 --> 00:25:44,371
You can still work, but,
614
00:25:44,396 --> 00:25:47,579
there would be something missing
615
00:25:47,581 --> 00:25:51,817
when it comes to that illustration being a success.
616
00:25:51,997 --> 00:25:54,769
So it's good to think about what kind of illustrator you are.
617
00:25:54,794 --> 00:25:58,192
You may think your illustrations are stable.
618
00:25:58,194 --> 00:25:59,496
Or you may think you're more like an artist.
619
00:25:59,498 --> 00:26:01,132
Because you're an artist,
620
00:26:01,134 --> 00:26:03,137
you'll tend to draw in challenging ways.
621
00:26:03,521 --> 00:26:05,739
Think about what kind of illustrator you are,
622
00:26:05,982 --> 00:26:08,153
and if possible, please try to go for both.
623
00:26:09,271 --> 00:26:11,082
I've told you this before.
624
00:26:11,107 --> 00:26:16,270
The strengths and the weaknesses come together.
625
00:26:16,778 --> 00:26:18,575
If you have strengths,
626
00:26:18,600 --> 00:26:20,825
there are weaknesses that come with it.
627
00:26:21,122 --> 00:26:23,746
The person who draws a stable picture
628
00:26:23,771 --> 00:26:27,450
might not be able to draw a jackpot.
629
00:26:27,763 --> 00:26:29,973
If you're a sensitive person
630
00:26:29,975 --> 00:26:32,943
you might be weak at drawing with stability.
631
00:26:33,794 --> 00:26:36,921
Then you have to try to achieve the opposite
632
00:26:36,923 --> 00:26:39,575
and you need to be able to stabilize your strengths.
633
00:26:40,013 --> 00:26:43,606
Just because you have a weakness doesn't mean that it's not important.
634
00:26:43,608 --> 00:26:44,927
Your strengths are important, too.
635
00:26:45,099 --> 00:26:46,761
Even so, just because you have strengths,
636
00:26:46,786 --> 00:26:49,629
it's not like you can ignore your weaknesses.
637
00:26:49,654 --> 00:26:51,122
In the end,
638
00:26:51,341 --> 00:26:53,333
you need work on both.
639
00:26:53,771 --> 00:26:55,232
But you need to think about
640
00:26:55,257 --> 00:26:58,129
what to strengthen and what to practice.
641
00:26:58,154 --> 00:27:01,545
I'm sure there's some of you
642
00:27:01,872 --> 00:27:03,027
who aren't good at
643
00:27:03,052 --> 00:27:04,199
drawing sentimental pictures.
644
00:27:04,224 --> 00:27:10,031
I'm sure there are people who are drawing later in their life.
645
00:27:10,056 --> 00:27:14,984
Most of them are not familiar with the latest trends.
646
00:27:15,009 --> 00:27:18,212
So there are people who want to know how to get familiarized with them.
647
00:27:18,237 --> 00:27:19,898
What are the latest trends?
648
00:27:19,923 --> 00:27:21,520
There are also people
649
00:27:21,545 --> 00:27:22,961
who aren't sure what being pretty is all about.
650
00:27:22,986 --> 00:27:24,672
In that case, there's no choice.
651
00:27:24,697 --> 00:27:27,270
If there are things that we don't understand emotionally,
652
00:27:27,272 --> 00:27:28,556
you have to understand them with your brain.
653
00:27:29,877 --> 00:27:31,926
You have to be aware of the things that people like.
654
00:27:31,928 --> 00:27:34,218
Most people like this kind of stuff.
655
00:27:34,220 --> 00:27:35,766
Why do people like these things?
656
00:27:35,791 --> 00:27:37,547
Think about it.
657
00:27:37,549 --> 00:27:40,558
You need to be able to continue to draw out the reasons for that.
658
00:27:40,923 --> 00:27:44,283
For example, let's say that recently, characters with small eyes
659
00:27:44,284 --> 00:27:46,844
are more popular than characters with big eyes.
660
00:27:46,869 --> 00:27:48,931
So these days,
661
00:27:48,933 --> 00:27:53,406
a lot of characters have small eyes.
662
00:27:53,431 --> 00:27:54,423
The reason for that is,
663
00:27:54,448 --> 00:27:58,259
recently, when characters have eyes that are too big,
664
00:27:58,284 --> 00:28:00,562
people might find them awkward.
665
00:28:00,587 --> 00:28:02,289
But with smaller eyes,
666
00:28:02,314 --> 00:28:04,877
illustrators pay more attention to the production,
667
00:28:04,879 --> 00:28:07,001
and describe the illustration in detail.
668
00:28:07,306 --> 00:28:10,687
So the overall quality looks better than it does in big-eyed illustrations.
669
00:28:10,712 --> 00:28:11,867
So, maybe because of that,
670
00:28:11,892 --> 00:28:12,856
the coloring quality
671
00:28:12,858 --> 00:28:15,008
will be higher.
672
00:28:15,033 --> 00:28:16,728
You can analyze it like this.
673
00:28:17,494 --> 00:28:19,370
If there's something that you don't understand emotionally,
674
00:28:19,371 --> 00:28:19,934
you can't help but
675
00:28:19,936 --> 00:28:21,314
analyze it.
676
00:28:21,710 --> 00:28:23,312
With the parts that you're weak in,
677
00:28:23,337 --> 00:28:25,242
you have to keep practicing like that.
678
00:28:25,267 --> 00:28:29,035
For example, you might not know why the frills on the skirt are pretty.
679
00:28:29,037 --> 00:28:30,359
Actually, I didn't, either.
680
00:28:30,384 --> 00:28:33,163
I didn't know why the frills on the skirt were so pretty.
681
00:28:33,188 --> 00:28:34,486
But if I were to draw frills right now,
682
00:28:34,511 --> 00:28:36,126
I can draw them in any way.
683
00:28:36,353 --> 00:28:38,650
I was able to draw this frill because,
684
00:28:38,652 --> 00:28:41,031
people like the frills on a skirt.
685
00:28:41,056 --> 00:28:45,394
It has a round silhouette
686
00:28:45,396 --> 00:28:48,106
so it looks pretty when it's layered.
687
00:28:48,131 --> 00:28:49,646
Understand it like that.
688
00:28:49,687 --> 00:28:51,514
And because I've utilized it,
689
00:28:51,515 --> 00:28:53,442
now I can draw frills like this.
690
00:28:53,467 --> 00:28:56,093
In the end, you're going to fix your weaknesses like this.
691
00:28:56,095 --> 00:28:59,200
And you'll increase your strengths.
692
00:28:59,225 --> 00:29:01,674
I think it's good to practice drawing.
693
00:29:01,676 --> 00:29:03,067
I said a lot of things.
694
00:29:03,092 --> 00:29:05,614
In the end, when it comes to studying drawing,
695
00:29:05,639 --> 00:29:10,624
you should be aware that you're studying,
696
00:29:10,649 --> 00:29:12,849
and I hope that you feel
697
00:29:12,874 --> 00:29:14,912
that you are learning something from it.
698
00:29:15,475 --> 00:29:18,380
If you study drawing on your own,
699
00:29:18,405 --> 00:29:21,834
there are times when you feel like you're walking on a hopeless path.
700
00:29:22,014 --> 00:29:25,309
But your indicator would be
701
00:29:25,334 --> 00:29:27,651
the motive that you set as your destination.
702
00:29:27,653 --> 00:29:29,507
I told you about it before with the references.
703
00:29:29,509 --> 00:29:30,311
With references,
704
00:29:30,336 --> 00:29:32,692
if you have a motive,
705
00:29:32,717 --> 00:29:34,941
it's about getting closer to that motive.
706
00:29:34,966 --> 00:29:36,392
Acknowledge what you will need
707
00:29:36,394 --> 00:29:38,322
and make the sub elements for what you will need.
708
00:29:38,600 --> 00:29:40,731
Clear through them one by one.
709
00:29:40,756 --> 00:29:42,813
It's important to feel fulfilled.
710
00:29:42,838 --> 00:29:44,850
It's a bit of a psychological thing, too.
711
00:29:45,784 --> 00:29:48,544
People are not machines when it comes to studying drawing.
712
00:29:48,569 --> 00:29:50,217
What is studying after all?
713
00:29:50,219 --> 00:29:51,637
It's about strengthening your weaknesses.
714
00:29:51,639 --> 00:29:53,436
But it won't all be fun.
715
00:29:53,577 --> 00:29:55,521
People have fun at what they're good at.
716
00:29:55,523 --> 00:29:57,334
People are very tricky.
717
00:29:57,693 --> 00:29:59,196
People are tricky,
718
00:29:59,221 --> 00:30:01,326
so in the end, people like what they are good at.
719
00:30:01,819 --> 00:30:04,577
Then, it will be good to control that well.
720
00:30:04,602 --> 00:30:07,788
You need to feel a sense of achievement.
721
00:30:09,471 --> 00:30:11,324
Goal-setting would be help you
722
00:30:11,349 --> 00:30:13,764
feel a sense of achievement.
723
00:30:13,789 --> 00:30:15,339
Keep looking for solutions
724
00:30:15,341 --> 00:30:16,850
and apply your knowledge.
725
00:30:16,875 --> 00:30:18,918
It's important that you feel
726
00:30:18,919 --> 00:30:21,305
that you're accomplishing more than before.
727
00:30:21,485 --> 00:30:23,850
Without that, you can't draw for a long time.
728
00:30:23,875 --> 00:30:28,202
If you just try extremely hard to go beyond your skill,
729
00:30:28,227 --> 00:30:30,053
you might make it there.
730
00:30:30,078 --> 00:30:32,942
But other than those few people, it's going to be hard to hold out.
731
00:30:33,399 --> 00:30:35,597
As such, when you work on illustrations,
732
00:30:35,622 --> 00:30:39,962
continue to make things that will give you a sense of accomplishment.
733
00:30:40,675 --> 00:30:43,524
So, I hope that you can feel
734
00:30:43,822 --> 00:30:45,761
that you're moving forward.
735
00:30:45,763 --> 00:30:47,032
From the perspective of studying,
736
00:30:48,744 --> 00:30:51,955
I hope this curriculum helps you
737
00:30:51,980 --> 00:30:54,266
set those things up
738
00:30:54,291 --> 00:30:56,993
as you continue drawing.
739
00:30:57,650 --> 00:30:59,539
The portrait illustration and full illustration
740
00:30:59,564 --> 00:31:01,523
that we made during class
741
00:31:01,548 --> 00:31:04,337
will be completed and uploaded later.
742
00:31:05,455 --> 00:31:07,062
I'm going to upload them,
743
00:31:07,087 --> 00:31:09,001
and students can work on these things.
744
00:31:09,026 --> 00:31:10,625
Upload them once in a while.
745
00:31:10,650 --> 00:31:12,297
If there's a place to upload them to,
746
00:31:12,322 --> 00:31:13,319
do it.
747
00:31:13,321 --> 00:31:16,437
If you don't want to, you can just look at them yourself.
748
00:31:16,462 --> 00:31:18,254
Keep them as your own resource,
749
00:31:18,255 --> 00:31:19,416
and later on,
750
00:31:19,441 --> 00:31:21,915
you can look back at them when you have time.
751
00:31:22,384 --> 00:31:24,103
Do your best to draw.
752
00:31:24,525 --> 00:31:28,110
This is the end of my curriculum
753
00:31:28,111 --> 00:31:29,329
so I'll wrap it up here.
754
00:31:29,767 --> 00:31:31,315
Thank you for taking this class!
755
00:31:31,348 --> 00:31:33,048
Keep up the great work.
55164
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