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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,109 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:07,052 --> 00:00:08,092 Hello. 3 00:00:08,117 --> 00:00:09,625 Today is our last lecture. 4 00:00:10,234 --> 00:00:13,055 We'll review what we've done so far. 5 00:00:13,388 --> 00:00:15,250 I'm going to summarize a few things. 6 00:00:15,515 --> 00:00:18,289 And while you study, 7 00:00:18,327 --> 00:00:20,640 I'm going to say 8 00:00:20,642 --> 00:00:23,107 what I couldn't before 9 00:00:23,109 --> 00:00:25,718 or things that I want to tell you from now on. 10 00:00:25,813 --> 00:00:28,314 Thank you for following through with this long course. 11 00:00:28,316 --> 00:00:29,875 I really appreciate it. 12 00:00:30,320 --> 00:00:31,373 I'm sure some of you 13 00:00:31,398 --> 00:00:33,522 took my class while drawing. 14 00:00:33,547 --> 00:00:35,311 Some others 15 00:00:35,336 --> 00:00:37,461 may have just watched the videos. 16 00:00:37,486 --> 00:00:39,117 For those of you who followed along with me, 17 00:00:39,142 --> 00:00:41,584 in this lecture, look at what you drew so far 18 00:00:41,609 --> 00:00:43,006 and see if you missed anything. 19 00:00:43,031 --> 00:00:45,475 I hope you can take a look. 20 00:00:45,500 --> 00:00:47,202 For those who just watched the videos, 21 00:00:47,204 --> 00:00:50,045 use what I've told you so far 22 00:00:50,070 --> 00:00:51,883 and draw full illustrations and portrait illustration 23 00:00:51,908 --> 00:00:53,623 as you make reference to 24 00:00:53,648 --> 00:00:56,718 photo materials. 25 00:00:56,743 --> 00:00:59,430 Let's summarize what we've done so far 26 00:00:59,455 --> 00:01:00,818 and let's take this time to wrap things up. 27 00:01:00,819 --> 00:01:03,561 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 28 00:01:03,562 --> 00:01:09,991 We learned 29 00:01:10,016 --> 00:01:11,912 what an illustration is all about. 30 00:01:12,295 --> 00:01:14,186 In the end, an illustration 31 00:01:14,211 --> 00:01:16,381 is all about composing the square canvas 32 00:01:16,663 --> 00:01:20,020 or the overall silhouette of the character. 33 00:01:20,045 --> 00:01:22,749 But, in the end, it's not just about making up a character. 34 00:01:22,750 --> 00:01:24,740 It's about composing the viewer's gaze 35 00:01:25,698 --> 00:01:27,356 and inducing it. 36 00:01:27,381 --> 00:01:30,709 We also learned that expressing the key elements are important. 37 00:01:30,734 --> 00:01:33,615 That's what illustrations are about. 38 00:01:34,202 --> 00:01:36,958 So, when we draw characters, 39 00:01:36,983 --> 00:01:40,197 characters are just the subject matter. 40 00:01:40,199 --> 00:01:43,884 Illustration is all about 'cooking' a tasty dish with the character. 41 00:01:45,859 --> 00:01:47,373 In a way, the process of cooking 42 00:01:47,375 --> 00:01:49,427 is just like the process of 43 00:01:49,452 --> 00:01:50,771 of drawing illustrations. 44 00:01:50,796 --> 00:01:57,555 To do that, in Section 2, 45 00:01:57,557 --> 00:01:59,318 I taught you about the basics. 46 00:02:00,147 --> 00:02:01,992 Well, it's embarrassing to say that 47 00:02:01,994 --> 00:02:03,716 because I didn't teach you a lot. 48 00:02:03,741 --> 00:02:05,770 I think that part could be a little disappointing. 49 00:02:05,795 --> 00:02:07,342 But with the basics, 50 00:02:07,344 --> 00:02:10,770 of course, it would be good if I taught all of them to you. 51 00:02:10,795 --> 00:02:13,615 But, there's a lot of information on the internet. 52 00:02:13,725 --> 00:02:16,459 So, check out the muscles of the human body there 53 00:02:16,484 --> 00:02:18,817 and build up your basics. 54 00:02:18,842 --> 00:02:21,155 That's why you need to learn from other sources. 55 00:02:21,180 --> 00:02:23,982 Eventually, this process will take a lot of time. 56 00:02:25,123 --> 00:02:26,608 But you need to spend a lot of time on it. 57 00:02:26,610 --> 00:02:27,934 Compared to other processes, 58 00:02:28,147 --> 00:02:33,114 normally, if you go to an art school and learn something, 59 00:02:33,116 --> 00:02:34,777 when it comes to coloring, 60 00:02:34,802 --> 00:02:36,573 you will eventually get better. 61 00:02:36,598 --> 00:02:38,706 I think in this case, one month would be the basic unit of time. 62 00:02:38,731 --> 00:02:41,978 I'd say if you learn coloring for 7 to 8 months, 63 00:02:41,980 --> 00:02:44,542 you can certainly improve. 64 00:02:44,567 --> 00:02:46,069 In case of the whole illustration process, 65 00:02:46,071 --> 00:02:47,191 the time unit would be one year. 66 00:02:47,216 --> 00:02:49,911 If you want to draw well to a certain extent, 67 00:02:49,936 --> 00:02:53,011 it takes 3 to 4 years. 68 00:02:53,036 --> 00:02:56,434 So, it takes a lot of time to 69 00:02:56,459 --> 00:02:57,384 be better at drawing. 70 00:02:57,438 --> 00:02:58,771 When it comes to training, 71 00:02:58,773 --> 00:03:01,738 that's why you can't understand this right away. 72 00:03:01,740 --> 00:03:04,157 Does that mean you should come back in 3-4 years? 73 00:03:04,159 --> 00:03:05,124 It's not like that. 74 00:03:05,126 --> 00:03:08,020 We learned how to simplify when we were learning the basics. 75 00:03:09,473 --> 00:03:12,370 And with a simplified body, 76 00:03:12,372 --> 00:03:14,352 I told you 77 00:03:14,354 --> 00:03:15,612 that you can draw characters. 78 00:03:15,637 --> 00:03:18,502 So, we're going to use simplified human bodies 79 00:03:18,504 --> 00:03:20,501 and draw a simple human body. 80 00:03:20,503 --> 00:03:23,988 Let's practice how to draw just like you want to. 81 00:03:24,548 --> 00:03:26,116 Let's get to it. 82 00:03:26,129 --> 00:03:27,308 So, what did we learn? 83 00:03:27,333 --> 00:03:38,997 The human body is divided into basic movements, proportions, and outlines. 84 00:03:39,784 --> 00:03:41,462 Out of movement, proportions, and outlines, 85 00:03:41,487 --> 00:03:43,063 movement is the most important. 86 00:03:43,088 --> 00:03:44,128 The second most important is the proportions. 87 00:03:44,130 --> 00:03:46,572 The third would be the outlines. 88 00:03:46,885 --> 00:03:48,557 Out of movement, proportions, and lines, 89 00:03:48,574 --> 00:03:50,337 the first thing you should learn is 90 00:03:50,370 --> 00:03:52,463 the proportions. 91 00:03:53,026 --> 00:03:55,087 You should know the proportions 92 00:03:55,112 --> 00:03:57,243 for your deformed, or modified characters. 93 00:03:57,268 --> 00:03:59,046 Now, with that in mind, 94 00:03:59,048 --> 00:04:00,982 make a mannequin in your head. 95 00:04:00,984 --> 00:04:04,843 Make a base mannequin that's the basis of your ideal human body. 96 00:04:04,845 --> 00:04:07,851 Using that, give it many movements 97 00:04:07,853 --> 00:04:09,759 and various angles. 98 00:04:09,784 --> 00:04:13,436 You have to train how to move 99 00:04:13,438 --> 00:04:15,932 and spin your imaginary body. 100 00:04:16,706 --> 00:04:18,049 After doing that, 101 00:04:18,074 --> 00:04:19,698 from the human body that you drew, 102 00:04:19,723 --> 00:04:21,440 it's good if you study more about the outlines 103 00:04:21,465 --> 00:04:24,743 to express 104 00:04:24,768 --> 00:04:27,227 more attractive things. 105 00:04:27,252 --> 00:04:29,017 Whether it's the fat or the muscles, 106 00:04:29,042 --> 00:04:31,248 or the creases of clothes or the hair, 107 00:04:31,250 --> 00:04:34,012 study how to draw outlines additionally, 108 00:04:34,014 --> 00:04:35,836 so that from the basic body type that you drew, 109 00:04:35,838 --> 00:04:38,531 you'll make a more attractive basic version. 110 00:04:38,533 --> 00:04:40,845 That's how you will practice. 111 00:04:40,870 --> 00:04:43,729 This is the basic framework of the human body. 112 00:04:43,870 --> 00:04:48,318 For your information, the proportions, movements, and lines 113 00:04:48,320 --> 00:04:50,932 that I mentioned, 114 00:04:51,268 --> 00:04:53,053 they could be applied to characters, 115 00:04:53,078 --> 00:04:55,550 and animals as well. 116 00:04:55,575 --> 00:04:57,617 Most of them are included. 117 00:04:58,153 --> 00:05:00,342 Even when you're drawing a dog or a cat, 118 00:05:00,367 --> 00:05:02,504 you have to make sure the movements are correct. 119 00:05:02,506 --> 00:05:04,780 You should make sure the proportions are correct first. 120 00:05:04,782 --> 00:05:06,001 Then, you would make sure the outlines are correct. 121 00:05:06,003 --> 00:05:08,446 So in terms of their importance, 122 00:05:08,448 --> 00:05:12,539 it will be the same for characters and animals. 123 00:05:12,541 --> 00:05:15,303 So please remember these things. 124 00:05:15,328 --> 00:05:17,861 So, now that you can 125 00:05:17,863 --> 00:05:19,686 draw a character to some extent, 126 00:05:19,711 --> 00:05:23,452 now you're going to practice how to actually draw. 127 00:05:23,477 --> 00:05:26,589 This is what was included in Section 3. 128 00:05:26,591 --> 00:05:28,281 Before we actually draw professionally, 129 00:05:28,283 --> 00:05:31,671 it's good to know what you want to do. 130 00:05:31,696 --> 00:05:34,523 When you actually draw professionally, 131 00:05:34,525 --> 00:05:38,458 if you want to be hired 132 00:05:39,758 --> 00:05:42,877 and make money with your illustrations, 133 00:05:42,879 --> 00:05:48,016 you'd either draw concept art, or do character illustrations. 134 00:05:49,508 --> 00:05:51,328 You might also draw full illustrations, 135 00:05:54,062 --> 00:05:56,188 or simply draw fan art and make money that way. 136 00:05:57,758 --> 00:05:59,079 There are many different ways. 137 00:05:59,081 --> 00:06:01,044 Depending on what you want to do, you need to know different things. 138 00:06:01,046 --> 00:06:03,319 In the case of concept art and character illustrations, 139 00:06:03,344 --> 00:06:04,912 you need design skills. 140 00:06:05,403 --> 00:06:06,452 And for illustrations, 141 00:06:06,477 --> 00:06:08,534 you need composition skills. 142 00:06:08,559 --> 00:06:09,777 The same goes for fan art, too. 143 00:06:09,802 --> 00:06:10,679 As for fan art, 144 00:06:10,681 --> 00:06:12,064 it focuses more on 145 00:06:12,066 --> 00:06:13,331 expressing the character's charm. 146 00:06:13,356 --> 00:06:15,143 But, you won't have to do much design work. 147 00:06:15,145 --> 00:06:17,113 So, everyone needs different things. 148 00:06:17,138 --> 00:06:19,120 That's why you need to keep that in mind, 149 00:06:19,145 --> 00:06:21,375 and it's good to be able to decide what you need quickly. 150 00:06:21,377 --> 00:06:22,799 If you can't decide, just get on with it. 151 00:06:22,824 --> 00:06:25,231 It's okay to draw first and decide later. 152 00:06:25,865 --> 00:06:27,262 But, it's important to decide your path as quickly as possible. 153 00:06:27,287 --> 00:06:28,699 Just decide your own path first, 154 00:06:28,701 --> 00:06:30,706 no matter how you do it. 155 00:06:30,731 --> 00:06:32,441 Why is it important to decide that? 156 00:06:32,466 --> 00:06:34,659 So that you can make sure of where you're going. 157 00:06:34,661 --> 00:06:36,800 You can change it later 158 00:06:36,825 --> 00:06:38,683 if you wish. 159 00:06:38,708 --> 00:06:40,722 While you were practicing concept art, 160 00:06:40,747 --> 00:06:43,184 you might suddenly want to do illustrations. 161 00:06:43,209 --> 00:06:46,027 If you can't stand it, you change your goals. 162 00:06:46,052 --> 00:06:48,356 Your skills will improve no matter what, 163 00:06:48,381 --> 00:06:49,417 as long as you're drawing. 164 00:06:49,442 --> 00:06:52,348 It's just that your artistic path won't be a straight road. 165 00:06:52,575 --> 00:06:55,128 Your skills will improve continuously anyway. 166 00:06:55,153 --> 00:06:57,146 I compared it to raising your bar before, right? 167 00:06:57,148 --> 00:06:59,059 It's like raising your bar of skills. 168 00:06:59,184 --> 00:07:01,009 Your skills will be formed one way or another. 169 00:07:01,011 --> 00:07:02,790 So, you'll have some chances. 170 00:07:02,792 --> 00:07:05,328 First of all, decide what you're doing right now. 171 00:07:05,330 --> 00:07:08,684 That will help you speed up the process. 172 00:07:08,686 --> 00:07:10,637 Just keep that in mind and continue. 173 00:07:11,480 --> 00:07:13,436 We learned the basics. 174 00:07:13,438 --> 00:07:17,144 And after that, 175 00:07:17,169 --> 00:07:19,762 we learned about the gaze and the silhouette. 176 00:07:21,755 --> 00:07:25,277 It's also the most important part of illustration. 177 00:07:25,302 --> 00:07:28,168 I also taught you about lighting. 178 00:07:28,669 --> 00:07:30,638 In the end, this is all about 179 00:07:30,663 --> 00:07:33,411 making the viewers see 180 00:07:34,300 --> 00:07:38,399 the main elements first, 181 00:07:38,674 --> 00:07:39,997 and then the sub elements, 182 00:07:41,795 --> 00:07:42,909 and then the extra elements. 183 00:07:43,528 --> 00:07:45,784 We learned how the viewer's gaze will flow 184 00:07:45,809 --> 00:07:47,934 and how we will compose the canvas. 185 00:07:47,959 --> 00:07:49,372 Dot, line, and plane. 186 00:07:51,127 --> 00:07:52,724 A triangular silhouette, 187 00:07:52,995 --> 00:07:54,449 a diamond silhouette, 188 00:07:54,474 --> 00:07:55,488 an 8-shaped silhouette. 189 00:07:55,513 --> 00:07:57,002 In the case of lighting, 190 00:07:57,004 --> 00:07:58,346 we need to focus on where the light would come in. 191 00:07:59,505 --> 00:08:01,292 We could either give a Spotlight, 192 00:08:01,317 --> 00:08:02,893 or apply Hard Light or Soft Light. 193 00:08:02,895 --> 00:08:04,268 There're many things you could do. 194 00:08:04,270 --> 00:08:05,995 Or you can use complementary colors 195 00:08:06,606 --> 00:08:08,642 or similar colors 196 00:08:08,644 --> 00:08:10,692 and use all of that 197 00:08:10,717 --> 00:08:12,427 to compose the gaze. 198 00:08:12,452 --> 00:08:15,526 You should think about 199 00:08:15,551 --> 00:08:18,628 whether you could draw people's attention to where you wanted 200 00:08:18,630 --> 00:08:20,644 and contain all the important parts there. 201 00:08:20,669 --> 00:08:23,016 In other words, did you express what you wanted to? 202 00:08:23,018 --> 00:08:24,371 Think about this every time 203 00:08:24,373 --> 00:08:26,175 when you compose an illustration. 204 00:08:26,200 --> 00:08:28,989 Usually, people who draw for the first time, 205 00:08:29,014 --> 00:08:31,017 in other words, people who are self-taught 206 00:08:31,019 --> 00:08:32,768 without learning from anyone, 207 00:08:32,770 --> 00:08:34,925 for those people, 208 00:08:34,950 --> 00:08:36,465 they would have just drawn without thinking. 209 00:08:36,942 --> 00:08:38,847 Rather than thinking about the gaze, 210 00:08:38,872 --> 00:08:40,554 they would have copied other drawings 211 00:08:40,555 --> 00:08:42,103 or photo references. 212 00:08:42,104 --> 00:08:44,534 They might have just started with a character that's standing up. 213 00:08:44,559 --> 00:08:46,613 Maybe that's how you started drawing. 214 00:08:46,638 --> 00:08:50,004 Of course, that's helpful. 215 00:08:50,006 --> 00:08:52,338 It's helpful from the perspective of drawing characters, 216 00:08:52,339 --> 00:08:54,894 but it doesn't help much when you're composing. 217 00:08:54,919 --> 00:08:57,505 So if you continue to draw like that, 218 00:08:57,507 --> 00:08:59,297 your skills will improve, but, 219 00:08:59,299 --> 00:09:00,590 what happens is, 220 00:09:00,708 --> 00:09:03,785 it's hard to get the illustration that you want. 221 00:09:03,786 --> 00:09:06,505 You can still draw characters to a certain extent 222 00:09:06,530 --> 00:09:07,444 if you take your time. 223 00:09:07,469 --> 00:09:09,820 But since you would always draw the same thing, 224 00:09:09,822 --> 00:09:11,637 it's hard to draw various things. 225 00:09:11,802 --> 00:09:13,379 And when you want to give your drawing a different vibe, 226 00:09:13,404 --> 00:09:15,909 it might not have the feeling that you want. 227 00:09:15,934 --> 00:09:20,194 Or you might not know how to approach it. 228 00:09:20,195 --> 00:09:22,614 It might look okay at the roughing -n stage, but it might look terrible once it's completed. 229 00:09:22,639 --> 00:09:24,667 These kinds of problems will happen. 230 00:09:24,692 --> 00:09:27,388 So in the end, to solve all these problems, 231 00:09:27,413 --> 00:09:29,817 eventually, you need to know about the gaze. 232 00:09:30,083 --> 00:09:32,731 How do you show the areas you want? 233 00:09:32,756 --> 00:09:33,942 How will you express it? 234 00:09:34,427 --> 00:09:36,402 But if you don't know 235 00:09:36,404 --> 00:09:37,888 how to do it well, 236 00:09:37,913 --> 00:09:39,265 including this area, 237 00:09:39,290 --> 00:09:40,816 and the human body area as well, 238 00:09:40,841 --> 00:09:41,789 in all... 239 00:09:41,790 --> 00:09:44,324 There was something that I emphasized in Section 1. 240 00:09:44,349 --> 00:09:47,607 To be honest, I wanted to say this again at the end. 241 00:09:47,608 --> 00:09:49,739 It's how to use materials, or references. 242 00:09:53,395 --> 00:09:55,488 References help you 243 00:09:55,513 --> 00:09:58,516 create the information in your head 244 00:09:58,517 --> 00:10:00,983 without actually experiencing it. 245 00:10:00,984 --> 00:10:03,039 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 246 00:10:03,040 --> 00:10:03,724 So these references 247 00:10:03,726 --> 00:10:05,920 would be adding something to your head. 248 00:10:06,583 --> 00:10:11,243 The gaze, the silhouettes, and the lighting that are used in the actual drawing stage 249 00:10:11,245 --> 00:10:14,698 is all about the process of printing out what's in your head. 250 00:10:15,013 --> 00:10:16,028 It's the process of printing things out 251 00:10:16,567 --> 00:10:18,464 from your head. 252 00:10:18,489 --> 00:10:20,112 You have to update the data in your head 253 00:10:20,113 --> 00:10:21,870 so that there's going to be a lot to print out. 254 00:10:21,895 --> 00:10:23,263 You need to have a lot of data in your head. 255 00:10:23,288 --> 00:10:24,900 So that a lot will come out when you print it out. 256 00:10:24,925 --> 00:10:27,422 Then, to increase the capacity of your head, 257 00:10:27,424 --> 00:10:30,636 you need to rely on references. 258 00:10:31,403 --> 00:10:33,324 And of course, the curriculum you've seen so far 259 00:10:33,349 --> 00:10:35,739 would be included 260 00:10:35,764 --> 00:10:37,425 in this 'data'. 261 00:10:37,450 --> 00:10:38,773 Including such things, 262 00:10:38,775 --> 00:10:41,442 you get the information you see from these sources. 263 00:10:41,638 --> 00:10:43,472 In the process of collecting this information, 264 00:10:43,497 --> 00:10:46,215 I told you that you must go through the analyzing process. 265 00:10:48,005 --> 00:10:50,077 When you look at references, 266 00:10:50,079 --> 00:10:52,308 you shouldn't just say it's 'pretty'. 267 00:10:52,333 --> 00:10:54,307 Why is it so pretty? 268 00:10:54,638 --> 00:10:56,972 How does the gaze of people flow? 269 00:10:56,997 --> 00:10:58,969 What would happen if you flip your drawing vertically? 270 00:10:58,971 --> 00:11:00,855 How would it look from a different perspective? 271 00:11:00,880 --> 00:11:02,601 How would other colors look in the illustration? 272 00:11:02,603 --> 00:11:03,988 Edit things by yourself, 273 00:11:04,013 --> 00:11:06,039 and see what happens if you draw with your own style. 274 00:11:06,040 --> 00:11:08,036 Try to copy and draw, 275 00:11:08,061 --> 00:11:10,520 and please use that as a reference somehow. 276 00:11:10,638 --> 00:11:13,808 So, put additional information into your head, 277 00:11:13,833 --> 00:11:15,983 and when your head is 'updated', 278 00:11:15,984 --> 00:11:18,012 if you do the actual work, 279 00:11:18,013 --> 00:11:20,817 I'm sure that your results can be readily used in the field. 280 00:11:20,842 --> 00:11:23,047 You'll be able to produce high-quality work. 281 00:11:23,395 --> 00:11:24,989 At that point, 282 00:11:25,106 --> 00:11:27,291 it's all about gaining more experience 283 00:11:27,293 --> 00:11:29,402 and it's about increasing your perfection. 284 00:11:29,404 --> 00:11:32,802 I talked about the difference between quality and perfection. 285 00:11:33,653 --> 00:11:36,600 Quality is the perfection of the composition itself. 286 00:11:36,602 --> 00:11:38,167 On the other hand, perfection is about 287 00:11:38,192 --> 00:11:39,941 how clean the final result is, 288 00:11:39,966 --> 00:11:41,528 to the point that you can use it in the field. 289 00:11:41,553 --> 00:11:43,996 It's about whether it comes out clean and in high quality. 290 00:11:44,653 --> 00:11:46,169 When it comes to things like this, 291 00:11:46,194 --> 00:11:48,309 the most important thing is the front area. 292 00:11:48,334 --> 00:11:50,194 In other words, in terms of the composition of the illustration, 293 00:11:50,219 --> 00:11:54,496 it's important to have a full composition. 294 00:11:54,521 --> 00:11:56,423 So, you should 295 00:11:56,425 --> 00:11:57,566 focus on those areas. 296 00:11:58,059 --> 00:11:59,899 After doing that, 297 00:11:59,901 --> 00:12:03,056 we looked at a full illustration and a portrait illustration. 298 00:12:03,058 --> 00:12:04,434 We looked at two examples. 299 00:12:10,849 --> 00:12:13,081 Usually, the thing that applies here 300 00:12:14,667 --> 00:12:17,884 is that character illustration and concept art 301 00:12:17,909 --> 00:12:20,423 is closer to portrait illustration. 302 00:12:20,448 --> 00:12:23,009 For full illustration and fan art, 303 00:12:23,034 --> 00:12:25,986 it would literally be full illustrations. 304 00:12:26,151 --> 00:12:28,174 That's why you're going to practice like that. 305 00:12:28,276 --> 00:12:30,549 When you make a full illustration, 306 00:12:30,550 --> 00:12:32,905 You should practice more from what you did above. 307 00:12:32,906 --> 00:12:34,521 When you practice, 308 00:12:34,522 --> 00:12:35,941 and when it comes to lighting, 309 00:12:36,792 --> 00:12:41,433 or when it comes to the concept of coloring, 310 00:12:41,435 --> 00:12:44,252 I hope you invest more time. 311 00:12:44,495 --> 00:12:46,425 Because you'll have more freedom of expression, 312 00:12:46,426 --> 00:12:48,790 compared to portrait illustration, 313 00:12:48,815 --> 00:12:51,267 I hope you can use a variety of colors. 314 00:12:51,292 --> 00:12:53,606 If I were to add one more thing, 315 00:12:53,608 --> 00:12:54,947 I guess it would be composing the canvas. 316 00:12:55,143 --> 00:12:58,307 The reason why composing the canvas is more important 317 00:12:58,309 --> 00:12:59,549 is because it's like free-styling. 318 00:13:00,667 --> 00:13:02,603 The character could be lying down 319 00:13:02,628 --> 00:13:04,462 or it could be upside-down. 320 00:13:04,487 --> 00:13:05,760 When we cut the canvas in half, 321 00:13:05,785 --> 00:13:08,033 the left and right canvases could look different. 322 00:13:09,089 --> 00:13:10,799 The characters could change, 323 00:13:11,366 --> 00:13:13,293 and the skirt of the character that's lying down 324 00:13:13,295 --> 00:13:14,932 could be in different colors. 325 00:13:15,260 --> 00:13:17,314 Or you could direct it differently. 326 00:13:17,339 --> 00:13:20,204 You could see the background inside the character's outfit, 327 00:13:20,229 --> 00:13:22,907 or see a different background through the character's eyes. 328 00:13:22,932 --> 00:13:24,112 Like that, 329 00:13:24,137 --> 00:13:26,831 there are various ways of directing when you're illustrating. 330 00:13:27,191 --> 00:13:30,894 I don't think I even showed you 7% of how you could direct things in this class. 331 00:13:30,919 --> 00:13:33,181 That's how free illustrations can be. 332 00:13:33,206 --> 00:13:36,220 As such, analyze other illustrations 333 00:13:36,245 --> 00:13:39,013 and see what other types of direction are possible. 334 00:13:39,015 --> 00:13:40,689 You should continue expanding your experiences 335 00:13:40,714 --> 00:13:43,501 after this. 336 00:13:43,526 --> 00:13:46,158 So, I think it's a good idea to study more. 337 00:13:46,183 --> 00:13:49,077 When you draw a full illustration, 338 00:13:49,079 --> 00:13:50,347 focus on coloring 339 00:13:50,348 --> 00:13:52,517 to train yourself. 340 00:13:52,542 --> 00:13:56,167 If you want to make money with full illustrations, 341 00:13:56,192 --> 00:13:59,372 or if you wish to gain recognition with your fan art, 342 00:13:59,397 --> 00:14:02,158 I'm sure you'll see how it affects your skills. 343 00:14:02,183 --> 00:14:03,534 Especially recently, 344 00:14:03,559 --> 00:14:05,908 there are so many illustrators. 345 00:14:05,933 --> 00:14:09,636 That also means you have a lot of rivals. 346 00:14:09,661 --> 00:14:11,073 There is so much competition, 347 00:14:11,098 --> 00:14:13,322 and there are a lot of people who are really good at drawing. 348 00:14:13,347 --> 00:14:16,228 There are already a lot of people like that. 349 00:14:16,253 --> 00:14:18,006 But now, drawing is even more accessible. 350 00:14:18,007 --> 00:14:20,050 There are so many social media services these days. 351 00:14:20,051 --> 00:14:23,136 There's Twitter, Pixiv, and 352 00:14:23,161 --> 00:14:25,470 dozens of other sites where pictures come up. 353 00:14:25,495 --> 00:14:26,633 In such places, 354 00:14:26,635 --> 00:14:30,173 there are more ways that you can earn money from your own work. 355 00:14:30,198 --> 00:14:34,033 In the past, if you were to make money by drawing, 356 00:14:34,035 --> 00:14:35,221 you would earn money with game illustrations. 357 00:14:35,223 --> 00:14:36,775 Or you would just create fan art 358 00:14:36,800 --> 00:14:38,590 and sell it to other fans. 359 00:14:38,592 --> 00:14:40,261 The only way to earn money 360 00:14:40,286 --> 00:14:44,072 was to sell fanzines in the past. 361 00:14:44,097 --> 00:14:47,401 But recently, you can upload your works on Patreon. 362 00:14:47,980 --> 00:14:50,930 It's a site where you could be sponsored based on your art. 363 00:14:50,955 --> 00:14:53,517 Patreon, Pixiv, or Fan Box. 364 00:14:53,542 --> 00:14:55,078 You can be sponsored from all these sites. 365 00:14:55,103 --> 00:14:58,009 Or recently, there's a site that auctions paintings. 366 00:14:58,650 --> 00:15:01,103 Digital drawings (NFTs) are also auctioned off, 367 00:15:01,128 --> 00:15:04,196 and I heard that there are cases where you can earn Bitcoin or crypto through that. 368 00:15:05,034 --> 00:15:08,984 So, you can make money by drawing your own work 369 00:15:09,009 --> 00:15:10,836 and there are many new ways. 370 00:15:10,861 --> 00:15:14,095 Illustrators will improve their quality 371 00:15:14,120 --> 00:15:15,728 and the standard will be higher. 372 00:15:16,251 --> 00:15:18,664 In order for us to adapt to that, 373 00:15:18,665 --> 00:15:20,770 we have no choice but to keep looking at references. 374 00:15:21,908 --> 00:15:23,828 I'm sure you've seen them before, but, 375 00:15:23,853 --> 00:15:25,587 teenagers from the 2020s, 376 00:15:27,064 --> 00:15:28,298 let me say it again, 377 00:15:28,524 --> 00:15:32,524 if you compare the drawings of teenagers from the 2000s 378 00:15:33,197 --> 00:15:36,167 and the drawings of teenagers from the 2010s, 379 00:15:36,169 --> 00:15:38,283 teenagers in the 2010s 380 00:15:38,285 --> 00:15:40,329 are better at drawing. 381 00:15:40,619 --> 00:15:42,588 It's inevitable because 382 00:15:42,589 --> 00:15:45,853 they have more accessible materials. 383 00:15:46,056 --> 00:15:48,289 They had more access to materials, 384 00:15:48,314 --> 00:15:49,818 and even if they didn't analyze them much, 385 00:15:49,819 --> 00:15:52,051 there are still things that stay in their heads. 386 00:15:52,053 --> 00:15:55,002 And because they draw using those things, 387 00:15:55,003 --> 00:15:57,923 compared to teenagers who drew in the 2000s, 388 00:15:57,948 --> 00:15:59,681 they are better at drawing. 389 00:16:00,301 --> 00:16:01,212 What does that mean? 390 00:16:01,237 --> 00:16:02,486 If you use references well, 391 00:16:02,511 --> 00:16:05,212 it means that you can improve your skills more. 392 00:16:05,910 --> 00:16:09,057 For those who draw full illustrations, 393 00:16:09,059 --> 00:16:11,187 you have to study 394 00:16:11,212 --> 00:16:13,336 how a certain artist composed the gaze 395 00:16:13,338 --> 00:16:16,046 and how a certain artist composed the canvas 396 00:16:16,048 --> 00:16:17,450 and so on. 397 00:16:17,452 --> 00:16:19,476 Try to be like them 398 00:16:19,501 --> 00:16:23,594 or try to go beyond that. 399 00:16:23,619 --> 00:16:24,984 If you keep practicing 400 00:16:24,986 --> 00:16:26,064 full illustration 401 00:16:26,089 --> 00:16:27,923 you might be asked to draw loading illustrations, 402 00:16:28,267 --> 00:16:30,555 or draw illustrations for novels. 403 00:16:30,580 --> 00:16:33,273 You could draw fan art to draw attention, 404 00:16:33,298 --> 00:16:35,969 or upload your work on Patreon. 405 00:16:35,994 --> 00:16:39,134 I think it'll be a huge help when you do that. 406 00:16:39,869 --> 00:16:41,306 Portrait illustration. 407 00:16:41,331 --> 00:16:45,351 As expected, the standard is going up for this too. 408 00:16:45,376 --> 00:16:48,516 There are a lot of high quality illustrations coming out these days. 409 00:16:48,541 --> 00:16:51,666 In the midst of all that, from the perspective of people who have to work, 410 00:16:51,691 --> 00:16:54,630 to the point where the students look pathetic, 411 00:16:54,655 --> 00:16:56,978 the overall quality of illustrations is high. 412 00:16:57,598 --> 00:16:59,789 In the past, you just needed to draw characters. 413 00:16:59,814 --> 00:17:01,906 If you could have just drawn a standing character, 414 00:17:01,907 --> 00:17:04,840 you could have found places 415 00:17:04,841 --> 00:17:06,141 to work. 416 00:17:06,166 --> 00:17:08,439 But, these days, this isn't enough. 417 00:17:08,441 --> 00:17:09,977 These days, people who draw characters 418 00:17:10,002 --> 00:17:12,570 can even draw backgrounds. 419 00:17:12,595 --> 00:17:14,034 So, you should be able to draw backgrounds 420 00:17:14,036 --> 00:17:17,726 and draw simple objects as well. 421 00:17:17,751 --> 00:17:20,294 So, for those who draw full illustrations, 422 00:17:20,296 --> 00:17:22,273 this training will help. 423 00:17:22,298 --> 00:17:24,937 For those who draw portrait illustrations, 424 00:17:24,962 --> 00:17:26,894 I'd like you to practice describing things 425 00:17:26,896 --> 00:17:28,274 like metal, 426 00:17:28,275 --> 00:17:29,728 trees, 427 00:17:30,087 --> 00:17:31,766 or simple objects 428 00:17:31,791 --> 00:17:33,170 like cups and things like that. 429 00:17:33,697 --> 00:17:37,314 The ability to copy those things... 430 00:17:37,339 --> 00:17:39,293 I'm literally talking about the ability to copy. 431 00:17:39,318 --> 00:17:41,367 Spend about an hour or two 432 00:17:41,392 --> 00:17:44,541 to actually imitate objects. 433 00:17:44,566 --> 00:17:47,278 That's how you would train. 434 00:17:47,303 --> 00:17:50,064 If you can improve the level of perfection of your description, 435 00:17:50,089 --> 00:17:52,906 it will definitely help you draw better illustrations later on. 436 00:17:52,931 --> 00:17:55,297 Please continue to do those exercises. 437 00:17:55,322 --> 00:17:58,109 Of course, the composition of the canvas would be necessary. 438 00:17:58,134 --> 00:18:01,709 There's a limit to canvas composition, though. 439 00:18:01,711 --> 00:18:03,726 In the midst of such restrictions, 440 00:18:03,751 --> 00:18:06,736 it would be important to practice 441 00:18:06,761 --> 00:18:08,781 drawing beautiful illustrations in a stable way. 442 00:18:08,806 --> 00:18:10,570 For portrait illustration, 443 00:18:10,595 --> 00:18:12,161 compared to full illustrations, 444 00:18:12,163 --> 00:18:15,976 it requires a lot of perfection, 445 00:18:16,001 --> 00:18:20,289 so in a way, it's the kind of work that requires stability. 446 00:18:20,314 --> 00:18:24,219 Companies want illustrators who can draw high-quality work with stability, 447 00:18:24,244 --> 00:18:28,581 instead of more challenging work. 448 00:18:28,606 --> 00:18:30,017 So, I guess 449 00:18:30,019 --> 00:18:32,899 it's good to compose a challenging canvas. 450 00:18:32,900 --> 00:18:34,849 But composing a stable canvas, 451 00:18:34,851 --> 00:18:37,037 no matter how you compose the canvas, 452 00:18:37,039 --> 00:18:40,180 there shouldn't be any imbalance when you look at it. 453 00:18:40,182 --> 00:18:41,929 You should make the gaze flow naturally. 454 00:18:41,931 --> 00:18:43,052 In other words, stability. 455 00:18:43,077 --> 00:18:46,777 I think it'll be good to practice with a sense of stability. 456 00:18:46,802 --> 00:18:49,425 That means you will work well in the end. 457 00:18:49,450 --> 00:18:52,896 When it comes to being an illustrator, 458 00:18:52,898 --> 00:18:56,113 I think there are two strengths. 459 00:18:56,138 --> 00:18:58,589 One is someone who draws well. 460 00:18:58,614 --> 00:19:01,621 And the second one is someone who draws stably. 461 00:19:01,950 --> 00:19:04,114 They're both good at drawing but... 462 00:19:04,481 --> 00:19:08,168 In terms of sports, you can compare it to muscle strength and muscular endurance. 463 00:19:08,427 --> 00:19:13,121 There are people who have one or two popular artworks. 464 00:19:13,528 --> 00:19:14,950 There are other people 465 00:19:14,952 --> 00:19:17,878 who aren't that popular, 466 00:19:17,903 --> 00:19:20,613 but who produce high-quality illustrations all the time. 467 00:19:20,638 --> 00:19:24,621 There's a difference between the two/ 468 00:19:24,623 --> 00:19:28,016 For example, if you want to be hired by a company, 469 00:19:28,018 --> 00:19:29,298 or if you wish to be scouted, 470 00:19:29,300 --> 00:19:30,954 you'll focus more on 471 00:19:30,956 --> 00:19:32,870 drawing stable illustrations. 472 00:19:32,895 --> 00:19:35,840 If you want to work as a freelance artist, 473 00:19:35,841 --> 00:19:38,800 you can focus more on 474 00:19:38,825 --> 00:19:41,504 making one popular work. 475 00:19:42,786 --> 00:19:46,347 So, depending on what you want, 476 00:19:46,372 --> 00:19:49,372 you should practice things differently. 477 00:19:49,559 --> 00:19:52,668 If you draw through this process, 478 00:19:53,301 --> 00:19:55,824 you'll be able to draw a picture of yourself. 479 00:19:55,849 --> 00:19:57,136 What I'm saying is 480 00:19:57,161 --> 00:20:00,143 if you practice with a certain skillset, 481 00:20:00,168 --> 00:20:02,192 you can think about 482 00:20:02,194 --> 00:20:05,270 how you can draw 483 00:20:05,272 --> 00:20:07,864 and what kind of impact will it give. 484 00:20:11,108 --> 00:20:14,661 For example, let's say your skills are here. 485 00:20:14,825 --> 00:20:17,548 Because you want to draw a full illustration, 486 00:20:17,595 --> 00:20:19,406 out of the things that are necessary for a full illustration, 487 00:20:19,431 --> 00:20:21,969 you have weaknesses 488 00:20:21,994 --> 00:20:25,485 in how to draw a charming character 489 00:20:25,486 --> 00:20:28,142 and the lighting and composition. 490 00:20:28,167 --> 00:20:29,691 Let's say your biggest weakness is composition. 491 00:20:29,716 --> 00:20:31,789 Then you need to learn that first. 492 00:20:31,814 --> 00:20:34,200 What would be an effective way? 493 00:20:34,225 --> 00:20:37,708 It's most effective to analyze the screen composition while looking at the references. 494 00:20:37,733 --> 00:20:40,207 It'd be good to draw it from time to time, too. 495 00:20:40,232 --> 00:20:42,605 How long should you practice? 496 00:20:42,630 --> 00:20:44,574 You should practice for a few months, 497 00:20:44,599 --> 00:20:46,553 or for a few weeks. 498 00:20:46,555 --> 00:20:48,363 You might want to see the effects clearly 499 00:20:48,365 --> 00:20:50,356 and set your own plans. 500 00:20:50,974 --> 00:20:53,144 Actually, I'm sure that I've said 501 00:20:53,169 --> 00:20:55,807 the most important thing is to learn how to study. 502 00:20:55,809 --> 00:20:57,574 I think I've said that before. 503 00:20:57,599 --> 00:21:00,635 I wanted to include the process of perceiving illustrations 504 00:21:00,660 --> 00:21:02,942 into this curriculum. 505 00:21:04,036 --> 00:21:06,657 You can improve your drawing skills later. 506 00:21:06,658 --> 00:21:08,707 You're going to improve your skills anyway. 507 00:21:08,732 --> 00:21:10,363 I can't improve it. 508 00:21:10,388 --> 00:21:14,074 I just distributed information to improve your skills. 509 00:21:14,099 --> 00:21:15,583 It's the responsibility of the students 510 00:21:15,608 --> 00:21:16,957 to make it your own 511 00:21:16,982 --> 00:21:18,968 after you've collected the right information. 512 00:21:18,993 --> 00:21:22,276 It's one of your jobs as students. 513 00:21:22,278 --> 00:21:24,281 From now on, what you have to do is, 514 00:21:24,306 --> 00:21:26,921 when it comes to studying, 515 00:21:26,946 --> 00:21:28,446 make a plan. 516 00:21:29,446 --> 00:21:31,304 What do you need? 517 00:21:31,329 --> 00:21:33,207 To practice, 518 00:21:33,209 --> 00:21:34,968 which method would be effective? 519 00:21:34,993 --> 00:21:37,015 How long should you practice it 520 00:21:37,040 --> 00:21:38,805 to get the effects you want? 521 00:21:39,001 --> 00:21:41,133 Let me tell you about this. 522 00:21:41,399 --> 00:21:42,594 This is something 523 00:21:42,619 --> 00:21:45,008 I commonly tell students. 524 00:21:45,815 --> 00:21:48,390 This is what studying is all about. 525 00:21:48,415 --> 00:21:50,422 The first thing is to find a problem. 526 00:21:51,499 --> 00:21:56,976 When focusing on concept art, 527 00:21:57,001 --> 00:22:00,015 since you haven't designed a lot, the design might look poor. 528 00:22:00,040 --> 00:22:03,562 You might think you have much more weaknesses in fantasy design. 529 00:22:03,587 --> 00:22:07,280 Like this, you should identify what your downsides are 530 00:22:07,282 --> 00:22:10,351 with as much detail as possible. 531 00:22:10,376 --> 00:22:13,382 The first step is to select the details and make them into data. 532 00:22:13,407 --> 00:22:15,430 If you found the problem, 533 00:22:15,923 --> 00:22:17,557 look for the solution. 534 00:22:21,931 --> 00:22:23,702 I'm sure you can predict it to a certain extent. 535 00:22:23,727 --> 00:22:24,579 While listening to my class, 536 00:22:24,604 --> 00:22:27,624 you can use what you learned from it. 537 00:22:27,649 --> 00:22:30,984 For example, what's important when it comes to design? 538 00:22:31,009 --> 00:22:33,407 The silhouette arrangement of the entire design, 539 00:22:33,993 --> 00:22:35,399 and the ability to come up 540 00:22:36,693 --> 00:22:38,171 with concepts. 541 00:22:38,196 --> 00:22:47,804 And there's also the placement of dimensions, gaze, coloration and so on. 542 00:22:48,796 --> 00:22:50,965 Find the weakest one for you. 543 00:22:50,966 --> 00:22:52,825 To practice making concepts, 544 00:22:52,827 --> 00:22:55,131 you have to draw characters with various concepts. 545 00:22:55,156 --> 00:22:56,857 If you want to practice the silhouette, 546 00:22:56,882 --> 00:22:59,280 you need to draw many silhouettes. 547 00:22:59,367 --> 00:23:01,530 In that way, you need to find a solution. 548 00:23:02,085 --> 00:23:04,374 If you've done coloring, apply it. 549 00:23:04,521 --> 00:23:05,670 You need to try it right away. 550 00:23:05,695 --> 00:23:07,334 In the process of applying it, 551 00:23:07,359 --> 00:23:10,249 it'll be good to think about how long you should do it. 552 00:23:10,453 --> 00:23:11,932 If you applied it, 553 00:23:11,934 --> 00:23:14,218 after that, give yourself some feedback. 554 00:23:16,290 --> 00:23:18,419 If your design skills are weak, 555 00:23:18,431 --> 00:23:20,193 especially with fantasy, 556 00:23:20,218 --> 00:23:24,503 and if it's hard to draw detailed equipment, 557 00:23:24,528 --> 00:23:27,285 you should practice drawing them. 558 00:23:27,310 --> 00:23:29,714 Look for things like fantasy armor 559 00:23:29,739 --> 00:23:32,753 and work on them for two weeks. 560 00:23:32,754 --> 00:23:33,840 Do one illustration a day. 561 00:23:34,778 --> 00:23:37,301 Use this to go into a real game. 562 00:23:37,303 --> 00:23:38,839 You need to actually design. 563 00:23:38,864 --> 00:23:41,582 When you have designed it, it will have gotten a bit better. 564 00:23:41,607 --> 00:23:43,574 It's a little better than before, 565 00:23:43,576 --> 00:23:45,699 but you will have some room for improvement. 566 00:23:45,724 --> 00:23:48,325 Then, you would have solved about 30% of your problems. 567 00:23:49,067 --> 00:23:52,286 What should you do to make up for the remaining percentage? 568 00:23:53,247 --> 00:23:54,949 Say you've designed something curvy, 569 00:23:54,974 --> 00:23:57,050 so you would then go into designing something linear. 570 00:23:57,075 --> 00:23:59,221 Look for armor with a lot of lines. 571 00:24:00,169 --> 00:24:01,826 Or, you might think that 572 00:24:01,828 --> 00:24:04,003 you need to be able to draw leather clothes well. 573 00:24:04,028 --> 00:24:07,222 Then look for designs for leather clothes. 574 00:24:07,247 --> 00:24:10,047 Find a solution here, 575 00:24:10,049 --> 00:24:10,848 and apply it. 576 00:24:10,850 --> 00:24:13,097 The feedback process will become repetitive. 577 00:24:13,122 --> 00:24:14,910 This is what studying is all about. 578 00:24:14,935 --> 00:24:18,855 So this flow will help you 579 00:24:18,880 --> 00:24:21,442 increase your drawing skills. 580 00:24:21,583 --> 00:24:24,066 So, see if you're going well with the flow. 581 00:24:24,091 --> 00:24:25,105 Think about it well. 582 00:24:25,130 --> 00:24:27,082 If you're not doing that, 583 00:24:27,107 --> 00:24:28,716 I hope you try it. 584 00:24:28,741 --> 00:24:30,544 I think you should try it. 585 00:24:31,386 --> 00:24:33,591 I think it will definitely help. 586 00:24:33,911 --> 00:24:37,302 So, that's the summary of my curriculum. 587 00:24:37,303 --> 00:24:39,254 Using the basic skills of the human body, 588 00:24:39,279 --> 00:24:42,683 once you understand the perspective, silhouette, and composition, 589 00:24:42,708 --> 00:24:45,049 proceed with them purposefully. 590 00:24:46,474 --> 00:24:48,380 In the end, the ability that you want 591 00:24:48,405 --> 00:24:51,325 would be in drawing the way you want. 592 00:24:53,615 --> 00:24:55,719 In other words, through calculation, 593 00:24:55,721 --> 00:24:57,101 under thorough calculation, 594 00:24:57,103 --> 00:25:01,137 and as something extra, add your own sensitivity. 595 00:25:01,139 --> 00:25:06,172 I think our opinions go hand-in-hand 596 00:25:06,174 --> 00:25:07,324 with our illustrations. 597 00:25:07,349 --> 00:25:08,685 Under a thorough assessment, 598 00:25:08,710 --> 00:25:10,110 you need to think about why you illustrated a certain area in that way. 599 00:25:10,135 --> 00:25:11,675 If you just put it in because you liked it, 600 00:25:11,700 --> 00:25:13,725 or if there are one or two of these things, 601 00:25:13,726 --> 00:25:16,520 I think that will create a charming illustration. 602 00:25:16,661 --> 00:25:19,039 If you don't calculate at all and just go into those things, 603 00:25:19,041 --> 00:25:20,957 it could still be a good illustration. 604 00:25:20,982 --> 00:25:23,582 But it would be very abstract. 605 00:25:23,607 --> 00:25:26,160 Sometimes, you can feel like the drawing is poor. 606 00:25:26,185 --> 00:25:29,013 It could feel less stable. 607 00:25:29,014 --> 00:25:32,044 Even so, if you calculate everything completely, 608 00:25:32,046 --> 00:25:33,722 the illustration would look too cold. 609 00:25:33,747 --> 00:25:36,222 It's stable when you look at it, 610 00:25:36,247 --> 00:25:38,491 but it won't be an exceptional illustration. 611 00:25:38,493 --> 00:25:40,372 As an illustrator, 612 00:25:40,374 --> 00:25:42,427 it might not be a good example. 613 00:25:42,575 --> 00:25:44,371 You can still work, but, 614 00:25:44,396 --> 00:25:47,579 there would be something missing 615 00:25:47,581 --> 00:25:51,817 when it comes to that illustration being a success. 616 00:25:51,997 --> 00:25:54,769 So it's good to think about what kind of illustrator you are. 617 00:25:54,794 --> 00:25:58,192 You may think your illustrations are stable. 618 00:25:58,194 --> 00:25:59,496 Or you may think you're more like an artist. 619 00:25:59,498 --> 00:26:01,132 Because you're an artist, 620 00:26:01,134 --> 00:26:03,137 you'll tend to draw in challenging ways. 621 00:26:03,521 --> 00:26:05,739 Think about what kind of illustrator you are, 622 00:26:05,982 --> 00:26:08,153 and if possible, please try to go for both. 623 00:26:09,271 --> 00:26:11,082 I've told you this before. 624 00:26:11,107 --> 00:26:16,270 The strengths and the weaknesses come together. 625 00:26:16,778 --> 00:26:18,575 If you have strengths, 626 00:26:18,600 --> 00:26:20,825 there are weaknesses that come with it. 627 00:26:21,122 --> 00:26:23,746 The person who draws a stable picture 628 00:26:23,771 --> 00:26:27,450 might not be able to draw a jackpot. 629 00:26:27,763 --> 00:26:29,973 If you're a sensitive person 630 00:26:29,975 --> 00:26:32,943 you might be weak at drawing with stability. 631 00:26:33,794 --> 00:26:36,921 Then you have to try to achieve the opposite 632 00:26:36,923 --> 00:26:39,575 and you need to be able to stabilize your strengths. 633 00:26:40,013 --> 00:26:43,606 Just because you have a weakness doesn't mean that it's not important. 634 00:26:43,608 --> 00:26:44,927 Your strengths are important, too. 635 00:26:45,099 --> 00:26:46,761 Even so, just because you have strengths, 636 00:26:46,786 --> 00:26:49,629 it's not like you can ignore your weaknesses. 637 00:26:49,654 --> 00:26:51,122 In the end, 638 00:26:51,341 --> 00:26:53,333 you need work on both. 639 00:26:53,771 --> 00:26:55,232 But you need to think about 640 00:26:55,257 --> 00:26:58,129 what to strengthen and what to practice. 641 00:26:58,154 --> 00:27:01,545 I'm sure there's some of you 642 00:27:01,872 --> 00:27:03,027 who aren't good at 643 00:27:03,052 --> 00:27:04,199 drawing sentimental pictures. 644 00:27:04,224 --> 00:27:10,031 I'm sure there are people who are drawing later in their life. 645 00:27:10,056 --> 00:27:14,984 Most of them are not familiar with the latest trends. 646 00:27:15,009 --> 00:27:18,212 So there are people who want to know how to get familiarized with them. 647 00:27:18,237 --> 00:27:19,898 What are the latest trends? 648 00:27:19,923 --> 00:27:21,520 There are also people 649 00:27:21,545 --> 00:27:22,961 who aren't sure what being pretty is all about. 650 00:27:22,986 --> 00:27:24,672 In that case, there's no choice. 651 00:27:24,697 --> 00:27:27,270 If there are things that we don't understand emotionally, 652 00:27:27,272 --> 00:27:28,556 you have to understand them with your brain. 653 00:27:29,877 --> 00:27:31,926 You have to be aware of the things that people like. 654 00:27:31,928 --> 00:27:34,218 Most people like this kind of stuff. 655 00:27:34,220 --> 00:27:35,766 Why do people like these things? 656 00:27:35,791 --> 00:27:37,547 Think about it. 657 00:27:37,549 --> 00:27:40,558 You need to be able to continue to draw out the reasons for that. 658 00:27:40,923 --> 00:27:44,283 For example, let's say that recently, characters with small eyes 659 00:27:44,284 --> 00:27:46,844 are more popular than characters with big eyes. 660 00:27:46,869 --> 00:27:48,931 So these days, 661 00:27:48,933 --> 00:27:53,406 a lot of characters have small eyes. 662 00:27:53,431 --> 00:27:54,423 The reason for that is, 663 00:27:54,448 --> 00:27:58,259 recently, when characters have eyes that are too big, 664 00:27:58,284 --> 00:28:00,562 people might find them awkward. 665 00:28:00,587 --> 00:28:02,289 But with smaller eyes, 666 00:28:02,314 --> 00:28:04,877 illustrators pay more attention to the production, 667 00:28:04,879 --> 00:28:07,001 and describe the illustration in detail. 668 00:28:07,306 --> 00:28:10,687 So the overall quality looks better than it does in big-eyed illustrations. 669 00:28:10,712 --> 00:28:11,867 So, maybe because of that, 670 00:28:11,892 --> 00:28:12,856 the coloring quality 671 00:28:12,858 --> 00:28:15,008 will be higher. 672 00:28:15,033 --> 00:28:16,728 You can analyze it like this. 673 00:28:17,494 --> 00:28:19,370 If there's something that you don't understand emotionally, 674 00:28:19,371 --> 00:28:19,934 you can't help but 675 00:28:19,936 --> 00:28:21,314 analyze it. 676 00:28:21,710 --> 00:28:23,312 With the parts that you're weak in, 677 00:28:23,337 --> 00:28:25,242 you have to keep practicing like that. 678 00:28:25,267 --> 00:28:29,035 For example, you might not know why the frills on the skirt are pretty. 679 00:28:29,037 --> 00:28:30,359 Actually, I didn't, either. 680 00:28:30,384 --> 00:28:33,163 I didn't know why the frills on the skirt were so pretty. 681 00:28:33,188 --> 00:28:34,486 But if I were to draw frills right now, 682 00:28:34,511 --> 00:28:36,126 I can draw them in any way. 683 00:28:36,353 --> 00:28:38,650 I was able to draw this frill because, 684 00:28:38,652 --> 00:28:41,031 people like the frills on a skirt. 685 00:28:41,056 --> 00:28:45,394 It has a round silhouette 686 00:28:45,396 --> 00:28:48,106 so it looks pretty when it's layered. 687 00:28:48,131 --> 00:28:49,646 Understand it like that. 688 00:28:49,687 --> 00:28:51,514 And because I've utilized it, 689 00:28:51,515 --> 00:28:53,442 now I can draw frills like this. 690 00:28:53,467 --> 00:28:56,093 In the end, you're going to fix your weaknesses like this. 691 00:28:56,095 --> 00:28:59,200 And you'll increase your strengths. 692 00:28:59,225 --> 00:29:01,674 I think it's good to practice drawing. 693 00:29:01,676 --> 00:29:03,067 I said a lot of things. 694 00:29:03,092 --> 00:29:05,614 In the end, when it comes to studying drawing, 695 00:29:05,639 --> 00:29:10,624 you should be aware that you're studying, 696 00:29:10,649 --> 00:29:12,849 and I hope that you feel 697 00:29:12,874 --> 00:29:14,912 that you are learning something from it. 698 00:29:15,475 --> 00:29:18,380 If you study drawing on your own, 699 00:29:18,405 --> 00:29:21,834 there are times when you feel like you're walking on a hopeless path. 700 00:29:22,014 --> 00:29:25,309 But your indicator would be 701 00:29:25,334 --> 00:29:27,651 the motive that you set as your destination. 702 00:29:27,653 --> 00:29:29,507 I told you about it before with the references. 703 00:29:29,509 --> 00:29:30,311 With references, 704 00:29:30,336 --> 00:29:32,692 if you have a motive, 705 00:29:32,717 --> 00:29:34,941 it's about getting closer to that motive. 706 00:29:34,966 --> 00:29:36,392 Acknowledge what you will need 707 00:29:36,394 --> 00:29:38,322 and make the sub elements for what you will need. 708 00:29:38,600 --> 00:29:40,731 Clear through them one by one. 709 00:29:40,756 --> 00:29:42,813 It's important to feel fulfilled. 710 00:29:42,838 --> 00:29:44,850 It's a bit of a psychological thing, too. 711 00:29:45,784 --> 00:29:48,544 People are not machines when it comes to studying drawing. 712 00:29:48,569 --> 00:29:50,217 What is studying after all? 713 00:29:50,219 --> 00:29:51,637 It's about strengthening your weaknesses. 714 00:29:51,639 --> 00:29:53,436 But it won't all be fun. 715 00:29:53,577 --> 00:29:55,521 People have fun at what they're good at. 716 00:29:55,523 --> 00:29:57,334 People are very tricky. 717 00:29:57,693 --> 00:29:59,196 People are tricky, 718 00:29:59,221 --> 00:30:01,326 so in the end, people like what they are good at. 719 00:30:01,819 --> 00:30:04,577 Then, it will be good to control that well. 720 00:30:04,602 --> 00:30:07,788 You need to feel a sense of achievement. 721 00:30:09,471 --> 00:30:11,324 Goal-setting would be help you 722 00:30:11,349 --> 00:30:13,764 feel a sense of achievement. 723 00:30:13,789 --> 00:30:15,339 Keep looking for solutions 724 00:30:15,341 --> 00:30:16,850 and apply your knowledge. 725 00:30:16,875 --> 00:30:18,918 It's important that you feel 726 00:30:18,919 --> 00:30:21,305 that you're accomplishing more than before. 727 00:30:21,485 --> 00:30:23,850 Without that, you can't draw for a long time. 728 00:30:23,875 --> 00:30:28,202 If you just try extremely hard to go beyond your skill, 729 00:30:28,227 --> 00:30:30,053 you might make it there. 730 00:30:30,078 --> 00:30:32,942 But other than those few people, it's going to be hard to hold out. 731 00:30:33,399 --> 00:30:35,597 As such, when you work on illustrations, 732 00:30:35,622 --> 00:30:39,962 continue to make things that will give you a sense of accomplishment. 733 00:30:40,675 --> 00:30:43,524 So, I hope that you can feel 734 00:30:43,822 --> 00:30:45,761 that you're moving forward. 735 00:30:45,763 --> 00:30:47,032 From the perspective of studying, 736 00:30:48,744 --> 00:30:51,955 I hope this curriculum helps you 737 00:30:51,980 --> 00:30:54,266 set those things up 738 00:30:54,291 --> 00:30:56,993 as you continue drawing. 739 00:30:57,650 --> 00:30:59,539 The portrait illustration and full illustration 740 00:30:59,564 --> 00:31:01,523 that we made during class 741 00:31:01,548 --> 00:31:04,337 will be completed and uploaded later. 742 00:31:05,455 --> 00:31:07,062 I'm going to upload them, 743 00:31:07,087 --> 00:31:09,001 and students can work on these things. 744 00:31:09,026 --> 00:31:10,625 Upload them once in a while. 745 00:31:10,650 --> 00:31:12,297 If there's a place to upload them to, 746 00:31:12,322 --> 00:31:13,319 do it. 747 00:31:13,321 --> 00:31:16,437 If you don't want to, you can just look at them yourself. 748 00:31:16,462 --> 00:31:18,254 Keep them as your own resource, 749 00:31:18,255 --> 00:31:19,416 and later on, 750 00:31:19,441 --> 00:31:21,915 you can look back at them when you have time. 751 00:31:22,384 --> 00:31:24,103 Do your best to draw. 752 00:31:24,525 --> 00:31:28,110 This is the end of my curriculum 753 00:31:28,111 --> 00:31:29,329 so I'll wrap it up here. 754 00:31:29,767 --> 00:31:31,315 Thank you for taking this class! 755 00:31:31,348 --> 00:31:33,048 Keep up the great work. 55164

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