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These are the user uploaded subtitles that are being translated: 1 00:00:00,021 --> 00:00:04,973 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,086 --> 00:00:07,132 Hello. 3 00:00:07,484 --> 00:00:10,336 Today, I'm going to draw a full illustration. 4 00:00:10,859 --> 00:00:13,320 Out of the 8 types of illustrations we did, 5 00:00:13,609 --> 00:00:15,906 there was an illustration that was set in the evening. 6 00:00:16,047 --> 00:00:19,047 I'm going to use this to do a full illustration. 7 00:00:19,271 --> 00:00:21,867 Why did I choose this among all the illustrations? 8 00:00:21,891 --> 00:00:24,055 There are many reasons. 9 00:00:24,079 --> 00:00:25,836 Later, for the Portrait Illustration, 10 00:00:25,860 --> 00:00:28,320 I originally thought of choosing between #3 and #4. 11 00:00:28,484 --> 00:00:30,984 But the working process for portrait illustration 12 00:00:31,008 --> 00:00:33,008 will overlap with the 3rd and 4th images. 13 00:00:33,032 --> 00:00:34,297 So, with full illustration, 14 00:00:34,321 --> 00:00:37,695 I'm going to show you this evening background 15 00:00:37,719 --> 00:00:39,906 because it contains the most information in lighting. 16 00:00:40,203 --> 00:00:42,586 We will describe it according to the background 17 00:00:42,610 --> 00:00:45,039 and I'll tell you what you should pay attention to when you're doing description. 18 00:00:46,122 --> 00:00:48,654 I'll also tell you what I think is important. 19 00:00:48,665 --> 00:00:50,945 So, let's move on. 20 00:00:51,319 --> 00:00:53,389 First, we have to talk about 21 00:00:53,400 --> 00:00:55,117 the lighting of an illustration. 22 00:00:55,141 --> 00:00:57,227 This illustration's lighting is set in the evening. 23 00:00:57,251 --> 00:00:59,403 I used light to describe this. 24 00:00:59,427 --> 00:01:01,567 The character in an orange and dark background 25 00:01:01,568 --> 00:01:03,801 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 26 00:01:03,802 --> 00:01:05,128 receives a strong orange light 27 00:01:05,152 --> 00:01:08,423 from the top left. 28 00:01:09,460 --> 00:01:12,564 The area where the light comes in isn't that wide. 29 00:01:13,124 --> 00:01:14,423 Where there's no light, 30 00:01:14,434 --> 00:01:16,902 most of the background is contained. 31 00:01:18,445 --> 00:01:22,273 The character has a lot of subtle vibes. 32 00:01:22,297 --> 00:01:24,830 So, to make the overall mood look more subtle, 33 00:01:24,854 --> 00:01:27,315 the description process will be important. 34 00:01:27,571 --> 00:01:29,858 When you give this kind of lighting, 35 00:01:29,882 --> 00:01:32,500 you're going to use this quite often. 36 00:01:32,524 --> 00:01:34,205 The illustration could be set in the evening, 37 00:01:34,229 --> 00:01:35,604 or it could be set at night. 38 00:01:35,628 --> 00:01:38,388 What's important when you put a lot of darkness in the lighting is 39 00:01:38,412 --> 00:01:41,278 to make sure it doesn't get too bright. 40 00:01:41,302 --> 00:01:42,296 That's the basic thing. 41 00:01:42,306 --> 00:01:46,282 I'm drawing an illustration with a dark background, 42 00:01:46,307 --> 00:01:48,027 so it's important to be careful not to make the whole thing bright. 43 00:01:48,037 --> 00:01:49,138 In a way, it could be obvious. 44 00:01:49,162 --> 00:01:50,686 What's important is, 45 00:01:50,710 --> 00:01:53,810 that you should separate 46 00:01:53,835 --> 00:01:55,189 the frontal light and the light coming from the top left. 47 00:01:56,957 --> 00:01:58,143 This area is not currently affected by 48 00:01:58,167 --> 00:02:01,716 the light coming from the top left. 49 00:02:01,740 --> 00:02:04,479 That means, this area is a shadow. 50 00:02:05,018 --> 00:02:08,648 So you can say that this area is not affected 51 00:02:08,673 --> 00:02:10,399 by the light from the top left. 52 00:02:12,170 --> 00:02:14,250 Then, let's see what kind of light this character is affected by. 53 00:02:14,527 --> 00:02:15,540 Background color. 54 00:02:16,351 --> 00:02:18,574 It's a light coming from various angles. 55 00:02:18,909 --> 00:02:21,925 Among them, the one that looks the brightest to our eyes is 56 00:02:21,949 --> 00:02:24,099 the one that sticks out the most. 57 00:02:24,124 --> 00:02:25,192 From our point of view, 58 00:02:25,241 --> 00:02:28,935 it's okay to understand it as 59 00:02:28,959 --> 00:02:30,781 the light spreading in the front and center. 60 00:02:30,873 --> 00:02:33,835 So, if there's a highlight here, 61 00:02:33,859 --> 00:02:35,874 the left won't be highlighted that much. 62 00:02:35,898 --> 00:02:37,678 Instead, the middle area will be highlighted. 63 00:02:38,729 --> 00:02:40,916 Of course, even if the highlight goes in, 64 00:02:41,037 --> 00:02:44,352 the frontal light itself is weak, 65 00:02:44,537 --> 00:02:47,785 so it needs to be softer 66 00:02:47,810 --> 00:02:50,085 than the light coming from the top left. 67 00:02:54,156 --> 00:02:55,632 I might have mentioned this earlier. 68 00:02:55,663 --> 00:02:58,324 The description is not the key point with illustrations. 69 00:02:58,440 --> 00:02:59,978 It's only an additional factor. 70 00:03:00,571 --> 00:03:02,626 Yes, I still tell that 71 00:03:02,651 --> 00:03:04,722 to my students, 72 00:03:04,747 --> 00:03:06,210 and I still think so, too. 73 00:03:06,295 --> 00:03:09,271 In fact, description skills shows the artist's 74 00:03:09,296 --> 00:03:11,238 unique abilities. 75 00:03:11,249 --> 00:03:12,313 We could say it's important. 76 00:03:12,964 --> 00:03:16,731 But when it comes to coloring, 77 00:03:16,756 --> 00:03:18,369 it's an additional element. 78 00:03:18,901 --> 00:03:21,792 At the lighting stage, the theoretical contents of the illustration 79 00:03:21,817 --> 00:03:23,134 are almost done with. 80 00:03:23,210 --> 00:03:25,584 And adding descriptions from there means 81 00:03:25,609 --> 00:03:29,932 simply adding your charming touch to it. 82 00:03:29,957 --> 00:03:34,455 It's like upgrading the illustration's appeal. 83 00:03:36,247 --> 00:03:38,397 So, there are times when the volume changes 84 00:03:38,408 --> 00:03:41,437 when describing different types of materials. 85 00:03:41,593 --> 00:03:45,258 When you did your best to describe the material and the lighting effects disappeared, 86 00:03:45,447 --> 00:03:47,304 and when you're not sure what to do, 87 00:03:47,315 --> 00:03:50,296 I think it's better to prioritize the feeling of light, 88 00:03:50,320 --> 00:03:51,415 for most people. 89 00:03:53,538 --> 00:03:57,034 Of course, there are illustrations where the lighting is not that important. 90 00:03:57,059 --> 00:03:58,718 Like now, for the illustrations set in an evening background, 91 00:03:58,742 --> 00:04:00,116 the lighting is quite important. 92 00:04:01,806 --> 00:04:03,056 If the illustration is set in a daytime background, 93 00:04:03,080 --> 00:04:06,377 and if you want the character's skin to be shown well, 94 00:04:06,402 --> 00:04:09,019 when you draw something that's focused on the texture, 95 00:04:10,758 --> 00:04:11,817 in that case, 96 00:04:11,828 --> 00:04:14,645 it's more important to describe the texture. 97 00:04:18,102 --> 00:04:20,216 So, the order of importance may change. 98 00:04:22,395 --> 00:04:23,686 I want to explain again 99 00:04:23,697 --> 00:04:25,142 about texture-oriented drawings. 100 00:04:27,844 --> 00:04:30,677 Basically, when you draw a picture, and when you color it, 101 00:04:30,702 --> 00:04:33,092 there are people who focus on the volume, 102 00:04:33,116 --> 00:04:35,202 and there are people who focus on the texture. 103 00:04:35,971 --> 00:04:37,928 For those who think light is more important, 104 00:04:37,952 --> 00:04:40,024 they tend to focus more on drawing accurately. 105 00:04:41,141 --> 00:04:42,993 So, these people tend to 106 00:04:43,587 --> 00:04:46,484 focus on the volume. 107 00:04:46,495 --> 00:04:47,516 Most of the time. 108 00:04:47,880 --> 00:04:49,647 For those who put an emphasis on the texture, 109 00:04:49,672 --> 00:04:51,827 they usually focus more on the Pen Touch, 110 00:04:52,285 --> 00:04:57,119 and unique touches and description of textures. 111 00:04:57,207 --> 00:04:59,330 They focus more on those things 112 00:04:59,691 --> 00:05:01,691 and they show the charm of each texture 113 00:05:01,729 --> 00:05:05,335 the way they like. 114 00:05:05,359 --> 00:05:07,695 So, these people focus on texture a lot. 115 00:05:07,946 --> 00:05:12,012 For those who want simple illustrations, they use the latter method. 116 00:05:12,382 --> 00:05:16,171 For those who want to go for 117 00:05:16,196 --> 00:05:17,772 detailed illustrations, 118 00:05:17,797 --> 00:05:19,321 they tend to use the former method. 119 00:05:19,657 --> 00:05:22,443 So, it's important to set the direction and start working. 120 00:05:22,454 --> 00:05:23,458 I think it's okay. 121 00:05:23,469 --> 00:05:25,195 If your current drawing is 122 00:05:25,219 --> 00:05:27,761 focused more on the overall atmosphere 123 00:05:28,218 --> 00:05:31,627 so that it needs some natural lighting, 124 00:05:32,765 --> 00:05:33,768 at times, 125 00:05:33,779 --> 00:05:36,092 if you're drawing a sexy illustration 126 00:05:36,117 --> 00:05:37,999 your goal may be just showing off the character well. 127 00:05:38,164 --> 00:05:41,421 So, you might not really need the accuracy of lighting in this situation. 128 00:05:41,445 --> 00:05:43,608 In that case, you can focus on the texture. 129 00:05:43,618 --> 00:05:46,748 I think it's good to change it according to the situation. 130 00:05:46,772 --> 00:05:47,881 It's critical. 131 00:05:50,353 --> 00:05:53,553 For the touch-up, I'm going to paint one part. 132 00:05:55,082 --> 00:05:57,012 So, there are bright and dark areas. 133 00:05:57,037 --> 00:05:59,334 You can color the areas in between. 134 00:05:59,359 --> 00:06:02,517 Dab it in. 135 00:06:02,583 --> 00:06:05,535 By repeating this, you can make a gradation. 136 00:06:05,636 --> 00:06:08,220 Press Alt to use the Eyedropper Tool. 137 00:06:08,868 --> 00:06:13,875 I'll use the Eyedropper Tool and apply it over and over again. 138 00:06:15,295 --> 00:06:18,225 The process of making gradation is usually used for coloring. 139 00:06:18,235 --> 00:06:21,678 But if you're not used to touching, 140 00:06:21,703 --> 00:06:26,572 obviously, there will be many small touches left during the gradation process. 141 00:06:26,597 --> 00:06:27,914 The picture will get filthy. 142 00:06:27,938 --> 00:06:29,780 So in order to avoid that, 143 00:06:29,805 --> 00:06:32,645 if you're having a hard time, you can use the Airbrush. 144 00:06:33,421 --> 00:06:35,954 But if you use the Airbrush too much, 145 00:06:36,039 --> 00:06:38,048 the lighting could become awkward 146 00:06:38,092 --> 00:06:41,288 For example, the light could be too white, 147 00:06:41,312 --> 00:06:44,207 so you should avoid that. 148 00:06:44,671 --> 00:06:46,125 The way I recommend it is 149 00:06:46,150 --> 00:06:47,772 using the Lasso Tool 150 00:06:47,796 --> 00:06:50,450 to choose the areas that you're going to paint. 151 00:06:50,474 --> 00:06:52,758 Then, use an airbrush to apply it gently. 152 00:06:52,895 --> 00:06:55,599 I recommend this for beginners. 153 00:06:58,321 --> 00:07:00,748 Don't forget to color the edges. 154 00:07:01,540 --> 00:07:03,305 At the boundary between the light and shadow, the tone in between these areas 155 00:07:04,394 --> 00:07:07,403 should be connected when you see it in black and white. 156 00:07:10,798 --> 00:07:13,802 We're going to apply the density in this illustration. 157 00:07:15,229 --> 00:07:17,949 This character's design is quite simple. 158 00:07:17,973 --> 00:07:21,424 So when it comes to expressing the overall mood of the illustration, 159 00:07:21,448 --> 00:07:24,299 it's an illustration that can be described a lot. 160 00:07:24,535 --> 00:07:27,609 Let's think about the appropriate points to increase the amount of description. 161 00:07:27,853 --> 00:07:29,214 Basically, people's eyes 162 00:07:29,238 --> 00:07:32,254 follow the boundary 163 00:07:32,278 --> 00:07:33,287 between the light and the shadow. 164 00:07:33,434 --> 00:07:37,275 So the fact that there are countless descriptions in this section 165 00:07:37,300 --> 00:07:39,903 in the area where people can see thing clearly, 166 00:07:40,835 --> 00:07:42,996 it means that people can feast their eyes on it. 167 00:07:43,417 --> 00:07:44,501 When that happens, 168 00:07:44,511 --> 00:07:46,778 it will be very attractive for the viewers. 169 00:07:47,311 --> 00:07:51,081 In other words, the areas that you should focus on when describing things 170 00:07:51,113 --> 00:07:53,533 is the boundary between the light and shadow. 171 00:07:53,883 --> 00:07:57,190 To increase the density of this area, 172 00:07:57,214 --> 00:07:59,690 I'll stretch out the hair a lot. 173 00:08:02,654 --> 00:08:05,727 The more you stretch, the more detailed the description becomes. 174 00:08:07,405 --> 00:08:11,011 Even if I didn't describe the shadowy area, 175 00:08:12,597 --> 00:08:15,436 it looks like the quality of the whole picture has increased. 176 00:08:17,815 --> 00:08:20,978 Since shadows receive less light, 177 00:08:21,002 --> 00:08:23,170 what happens with the contrast when the light is weak? 178 00:08:23,250 --> 00:08:24,733 I said it would decrease. 179 00:08:24,884 --> 00:08:26,867 Because the contrast decreased due to less light, 180 00:08:26,891 --> 00:08:29,843 the hair won't be described in detail. 181 00:08:31,886 --> 00:08:35,000 To give it a three-dimensional effect, I don't really describe 182 00:08:35,025 --> 00:08:36,812 the center part of the object. 183 00:08:37,440 --> 00:08:40,798 It's because when describing, 184 00:08:40,822 --> 00:08:43,163 this area looks as if it's hollowed out. 185 00:08:43,748 --> 00:08:45,371 When there is light and shadow, 186 00:08:45,395 --> 00:08:47,638 it looks like it fell back a bit more. 187 00:08:47,994 --> 00:08:50,124 Then on this side that sticks out, 188 00:08:50,149 --> 00:08:51,765 between applying a lot of light and shadow here 189 00:08:51,790 --> 00:08:53,937 and applying a lot of light and shadow at the edge, 190 00:08:54,132 --> 00:08:56,942 I think it's better to apply a lot of light and shadow at the edge. 191 00:08:56,966 --> 00:08:58,189 So, it looks more like it goes backwards. 192 00:08:58,199 --> 00:08:59,832 I'm sure the character would stick out more. 193 00:08:59,997 --> 00:09:01,712 So, for the part that sticks out in the front 194 00:09:01,736 --> 00:09:03,188 I don't really describe it. 195 00:09:05,289 --> 00:09:07,211 For this illustration, we would distribute the density like this. 196 00:09:14,123 --> 00:09:16,530 There's a big shadow in it. 197 00:09:16,555 --> 00:09:19,576 The whole area of the character is inside the shadow. 198 00:09:19,600 --> 00:09:21,835 There's one thing to look out for when there's a shadow. 199 00:09:21,859 --> 00:09:24,868 Shadows usually aren't formed in other shadows. 200 00:09:24,892 --> 00:09:26,413 Before we look into this, 201 00:09:26,438 --> 00:09:29,203 let's go over Cast Shadows and Form Shadows 202 00:09:29,227 --> 00:09:30,554 once more. 203 00:09:32,265 --> 00:09:35,145 Basically, Cast Shadows are shadows between objects. 204 00:09:35,169 --> 00:09:37,680 They are shadows that are formed between objects. 205 00:09:37,718 --> 00:09:41,340 For Form Shadows, because of the shape of the object, 206 00:09:41,364 --> 00:09:44,124 there is a dark area between the object. 207 00:09:44,148 --> 00:09:45,358 That's the Form Shadow. 208 00:09:45,705 --> 00:09:48,396 What you need to be careful about is the Cast Shadow. 209 00:09:48,597 --> 00:09:52,482 Shadows between objects are basically formed in two layers? 210 00:09:52,506 --> 00:09:53,537 But why? 211 00:09:57,178 --> 00:09:58,753 Let's say there's an object that looks like this 212 00:10:00,345 --> 00:10:02,496 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 213 00:10:02,497 --> 00:10:02,139 and there's a stick in between 214 00:10:03,334 --> 00:10:05,123 and there's a square board lying on top. 215 00:10:05,764 --> 00:10:08,345 I put some light from the top. 216 00:10:08,504 --> 00:10:10,599 What would the shadow beneath look like? 217 00:10:11,894 --> 00:10:13,426 It will look like this. 218 00:10:13,698 --> 00:10:15,932 If the light above is really strong, 219 00:10:16,054 --> 00:10:21,409 Let's say this area has 100% brightness and that area has 0% brightness. 220 00:10:23,364 --> 00:10:26,231 In other words, the object is not getting any light. 221 00:10:26,522 --> 00:10:30,003 Then even if there's a big stick in between, 222 00:10:30,090 --> 00:10:32,396 because the light it receives is already 0, 223 00:10:32,420 --> 00:10:36,058 the light that this object receives is 0, so there's no shadow. 224 00:10:39,051 --> 00:10:41,486 Then instead of the light from above, 225 00:10:41,510 --> 00:10:43,455 there's a bit of spatial light around it, 226 00:10:43,479 --> 00:10:44,916 so it's a situation where the light is spreading a little. 227 00:10:44,926 --> 00:10:46,182 Let's say the light is a little weak. 228 00:10:46,381 --> 00:10:48,525 If it's very weak, 229 00:10:48,691 --> 00:10:51,700 the light from the top will be around 80, 230 00:10:54,459 --> 00:10:56,735 and this shadow is kind of bright. 231 00:10:56,745 --> 00:10:59,058 If I were to say that the brightness is around 20, 232 00:10:59,082 --> 00:11:02,595 then, the object's shadow could be formed a little. 233 00:11:02,619 --> 00:11:04,276 Because of the light coming from around it, 234 00:11:04,301 --> 00:11:06,828 that's possible, but most of the time, 235 00:11:06,852 --> 00:11:08,314 because of the shadow on top, 236 00:11:08,324 --> 00:11:10,230 it's almost completely covered. 237 00:11:11,206 --> 00:11:13,384 But there are exceptions. 238 00:11:13,584 --> 00:11:17,915 Let's say the shadow that forms look like this 239 00:11:17,926 --> 00:11:20,066 when its brightness is set to 20. 240 00:11:20,275 --> 00:11:21,337 It's blurred. 241 00:11:22,048 --> 00:11:23,644 Let's say it looks like this. 242 00:11:23,669 --> 00:11:27,453 If this stick goes down, 243 00:11:27,477 --> 00:11:28,490 then it will become different. 244 00:11:29,643 --> 00:11:32,297 If this stick goes down, 245 00:11:32,322 --> 00:11:35,478 the bottom part of this stick won't get any light 246 00:11:35,502 --> 00:11:36,529 since it's close. 247 00:11:38,336 --> 00:11:40,820 The other areas are receiving 20, 248 00:11:41,156 --> 00:11:43,249 that's the situation, so the shadow 249 00:11:43,273 --> 00:11:44,609 may be formed in two layers. 250 00:11:45,630 --> 00:11:47,127 It's a very limited situation. 251 00:11:47,187 --> 00:11:48,562 So, if this is not the case, 252 00:11:48,586 --> 00:11:50,679 most of the time, there's a single layer of shadow. 253 00:11:51,318 --> 00:11:54,192 Don't use too many layers. 254 00:11:54,217 --> 00:11:57,638 If there are objects that are extremely close to each other, 255 00:11:58,286 --> 00:12:01,093 or if you can't do it without shadows, 256 00:12:01,117 --> 00:12:02,417 if there's an area like that, 257 00:12:02,441 --> 00:12:04,577 you can think of it as keeping it just for those scenarios. 258 00:12:04,602 --> 00:12:08,078 Because of that, the hair strands are closer to each other. 259 00:12:08,102 --> 00:12:10,856 In that case, you need to add a bit of Cast Shadow. 260 00:12:11,689 --> 00:12:14,172 Let's reduce the contrast. 261 00:12:27,369 --> 00:12:28,877 During the color roughing stage, 262 00:12:28,902 --> 00:12:31,635 I've worked on most of the Cast Shadows. 263 00:12:32,271 --> 00:12:34,655 The next thing I need to do today is 264 00:12:34,679 --> 00:12:36,580 actually apply the Form Shadows. 265 00:12:36,880 --> 00:12:39,804 As I said before, Form Shadows 266 00:12:39,851 --> 00:12:42,814 have a bright middle area and a dark edge area. 267 00:12:43,025 --> 00:12:44,252 In the end, it's about that. 268 00:12:44,331 --> 00:12:47,787 If you maintain that well, Form Shadows 269 00:12:47,811 --> 00:12:49,663 are not that unique. 270 00:12:49,688 --> 00:12:55,777 However, the production changes depending on the texture of the object. 271 00:12:55,878 --> 00:12:59,044 It's a process in which you need to understand the texture. 272 00:12:59,281 --> 00:13:02,958 With hair, we color it in by dividing it. 273 00:13:09,288 --> 00:13:11,175 We're going to divide the dimensions and color it. 274 00:13:11,200 --> 00:13:14,072 For the eyes, let's give 275 00:13:16,862 --> 00:13:18,513 a three-dimensional effect, 276 00:13:19,270 --> 00:13:21,515 so you should understand that in goes inwards, 277 00:13:21,526 --> 00:13:23,111 and so we can dig the inside deep, 278 00:13:27,013 --> 00:13:29,923 you need to understand 279 00:13:29,947 --> 00:13:31,033 how an object like that looks like. 280 00:13:31,057 --> 00:13:33,264 That way, you can draw a Form Shadow correctly. 281 00:13:33,275 --> 00:13:35,541 While you're applying the Form Shadow, 282 00:13:35,565 --> 00:13:37,167 if your drawing changes a lot, 283 00:13:37,191 --> 00:13:39,435 you need to observe the shape of the object accurately. 284 00:13:39,459 --> 00:13:41,930 It's good to practice drawing together. 285 00:13:48,422 --> 00:13:50,234 While working on Form Shadows, 286 00:13:50,258 --> 00:13:52,807 I'm going to use the saturation alternately. 287 00:13:52,832 --> 00:13:54,832 I'll tell you about this, too. 288 00:13:54,975 --> 00:13:56,656 Basically, when you go into the description stage, 289 00:13:56,681 --> 00:13:59,911 you will use low and high saturations alternately. 290 00:14:00,062 --> 00:14:02,078 The brightest highlighted part is... 291 00:14:02,102 --> 00:14:04,726 since it's usually in a color that's close to white, it has low saturation. 292 00:14:05,482 --> 00:14:08,035 I'm sure there's a tertiary color around the highlights. 293 00:14:08,138 --> 00:14:10,074 Since the tertiary color is applied, it's highly saturated. 294 00:14:10,360 --> 00:14:13,682 After that, there's relatively low saturation. 295 00:14:14,288 --> 00:14:16,970 The darker the shade, the higher the saturation. 296 00:14:17,703 --> 00:14:18,817 Again, high saturation. 297 00:14:20,389 --> 00:14:22,208 After the saturation goes up, 298 00:14:22,232 --> 00:14:24,232 there could be some back light. 299 00:14:26,114 --> 00:14:29,187 It's like a Backlight coming from the sky above this eye. 300 00:14:29,203 --> 00:14:31,601 If it's a situation where there's Backlight coming in, 301 00:14:31,626 --> 00:14:33,867 this will reduce the saturation. 302 00:14:34,139 --> 00:14:36,798 So most of the time, the order of coloring will be 303 00:14:36,822 --> 00:14:38,929 low saturation, high saturation, low saturation, and high saturation. 304 00:14:38,953 --> 00:14:41,202 You'd use this over and over again. 305 00:14:52,182 --> 00:14:55,377 If you dig the eyes deeper than the other sections, 306 00:14:55,410 --> 00:14:57,015 the eyes will start to stand out. 307 00:14:58,189 --> 00:15:01,508 Let's balance it so that it doesn't go too far. 308 00:15:28,319 --> 00:15:31,997 It's a method that's often used to depict hair. 309 00:15:32,030 --> 00:15:33,937 There are many people who create it as if 310 00:15:33,961 --> 00:15:36,263 the skin color is reflected in the hair. 311 00:15:36,288 --> 00:15:37,957 So, the hair looks kind of transparent. 312 00:15:38,578 --> 00:15:41,018 It's nothing much, but can you make that part brighter 313 00:15:41,042 --> 00:15:43,511 by scratching the bottom like this. 314 00:15:44,124 --> 00:15:46,601 It'd be better if you mix in the skin colors. 315 00:15:48,762 --> 00:15:50,542 If you do it like this, 316 00:15:50,566 --> 00:15:53,675 the dimensional effect of the hair actually decreases. 317 00:15:53,982 --> 00:15:56,437 Objects are basically dark at the bottom. 318 00:15:56,518 --> 00:15:59,054 It needs to be dark down here. 319 00:15:59,078 --> 00:16:00,885 So I'm coloring that section brightly. 320 00:16:00,909 --> 00:16:02,850 It's a choice that reduces the dimensional effect. 321 00:16:02,875 --> 00:16:04,576 You might question whether it's good or not. 322 00:16:04,601 --> 00:16:06,311 Actually, the dimensional effect of the casual character 323 00:16:06,335 --> 00:16:07,983 is not that necessary. 324 00:16:08,144 --> 00:16:09,978 In a bad way, that's what happens 325 00:16:09,988 --> 00:16:12,112 if it's less dimensional. 326 00:16:12,137 --> 00:16:15,243 If you make it nicely, it means that the illustration becomes transparent. 327 00:16:18,072 --> 00:16:20,478 If you want to draw a transparent picture, it means that you need to be able to 328 00:16:20,503 --> 00:16:23,703 intentionally break the three-dimensional effect. 329 00:16:23,883 --> 00:16:28,660 Because of that, if you like detailed coloring, 330 00:16:28,719 --> 00:16:31,984 or if you like strong and accurate coloring, 331 00:16:32,009 --> 00:16:35,302 it's effective to make the bottom of your hair darker. 332 00:16:35,581 --> 00:16:37,275 If you like transparent coloring, 333 00:16:37,300 --> 00:16:40,883 it looks sentimental and transparent. 334 00:16:41,591 --> 00:16:42,643 So, 335 00:16:42,654 --> 00:16:45,990 if you like transparent coloring, 336 00:16:46,000 --> 00:16:49,782 you can compare it to oil painting and watercolor painting. 337 00:16:49,869 --> 00:16:52,508 If you like watercolor paintings, 338 00:16:52,532 --> 00:16:55,576 you can make the bottom part of the hair brighter 339 00:16:55,600 --> 00:16:57,226 to break the three-dimensional effects. 340 00:16:58,593 --> 00:17:01,272 You can add a transparent look to the entire painting. 341 00:17:10,803 --> 00:17:13,224 I'm going to describe the inside of its mouth, too. 342 00:17:14,321 --> 00:17:16,940 I'll add the shadow that forms because of the teeth. 343 00:17:19,871 --> 00:17:29,049 I'm going to add in shadows that form because of the head. 344 00:17:29,576 --> 00:17:32,063 Like this, you can focus on 345 00:17:32,073 --> 00:17:33,566 the Cast Shadow and Form Shadow. 346 00:17:33,590 --> 00:17:34,901 If you describe it, 347 00:17:34,926 --> 00:17:37,021 the quality of your illustration will go up. 348 00:17:37,178 --> 00:17:39,147 Let's say we've done it up to here. 349 00:17:39,172 --> 00:17:41,812 Under the premise that we've done more than this 350 00:17:44,278 --> 00:17:47,034 to improve the quality of the drawing, 351 00:17:47,058 --> 00:17:48,167 there's something more we can do. 352 00:17:48,547 --> 00:17:51,087 It's called the Occlusion Shadow. 353 00:17:52,588 --> 00:17:54,094 Occlusion Shadow is 354 00:17:54,485 --> 00:17:57,129 when the distance between objects is close to zero, 355 00:17:57,154 --> 00:18:02,271 we call them dark shadows, or closed shadows. 356 00:18:02,381 --> 00:18:05,917 The hair and skin are almost stuck together. 357 00:18:05,942 --> 00:18:07,308 In this situation, in between, 358 00:18:07,332 --> 00:18:09,361 it's really hard for the light to come in. 359 00:18:09,386 --> 00:18:11,641 The color itself becomes close to a black color. 360 00:18:11,871 --> 00:18:13,597 Whether we have two white objects stuck together, 361 00:18:13,621 --> 00:18:15,427 or whether we have two black objects stuck together, 362 00:18:15,451 --> 00:18:18,159 there's no light between the objects, 363 00:18:18,183 --> 00:18:19,605 so it's always black. 364 00:18:20,592 --> 00:18:23,807 So, if you add shadow to that part, 365 00:18:23,831 --> 00:18:25,697 the quality of the illustration definitely goes up. 366 00:18:25,721 --> 00:18:27,386 Occlusion Shadow, 367 00:18:27,410 --> 00:18:29,471 or Ambient Occlusion, 368 00:18:29,496 --> 00:18:32,199 it's a term that's used often in 3D games. 369 00:18:32,614 --> 00:18:35,047 The reason why it's used a lot in 3D games is 370 00:18:35,071 --> 00:18:38,159 one of the options to make the graphics look better is 371 00:18:38,184 --> 00:18:39,510 by using Ambient Occlusion. 372 00:18:40,013 --> 00:18:42,426 So there's a huge difference in quality 373 00:18:42,451 --> 00:18:45,253 depending on whether Ambient Occlusion is included or not. 374 00:18:46,470 --> 00:18:47,760 It's the same thing with illustrations. 375 00:18:47,933 --> 00:18:49,806 If you use Ambient Occlusions, 376 00:18:49,830 --> 00:18:52,642 the overall visual quality will go up. 377 00:18:57,272 --> 00:18:59,775 It's good to see this part clearly, 378 00:18:59,799 --> 00:19:00,939 so it'd be nice if you could describe it a little bit. 379 00:19:04,162 --> 00:19:06,965 So, if you include the Ambient Occlusion as well, 380 00:19:06,989 --> 00:19:09,081 the visual quality of the picture goes up a lot. 381 00:19:09,106 --> 00:19:11,603 So it feels more like it's being wrapped up. 382 00:19:11,627 --> 00:19:14,834 Because of that, if you added light and shadow during the coloring process, 383 00:19:14,858 --> 00:19:17,292 if you don't think your illustration is perfect, 384 00:19:17,317 --> 00:19:18,924 pay attention to Ambient Occlusion, 385 00:19:18,948 --> 00:19:20,244 and apply it. 386 00:19:20,610 --> 00:19:21,674 If you apply this, 387 00:19:21,698 --> 00:19:24,049 the quality of your illustration might suddenly go up a lot. 388 00:19:25,556 --> 00:19:26,558 So, let's summarize. 389 00:19:26,569 --> 00:19:29,627 Let's talk about what we covered today. 390 00:19:29,886 --> 00:19:31,285 What was the first thing you did? 391 00:19:31,507 --> 00:19:34,446 The first thing I did was to distribute the density of the description. 392 00:19:35,328 --> 00:19:39,705 When you're distributing density to the section where the attention is focused, 393 00:19:39,729 --> 00:19:41,988 describe it a lot and balance it out. 394 00:19:43,354 --> 00:19:47,407 I also talked about how to touch up your illustrations. 395 00:19:47,879 --> 00:19:50,724 I talked about how to make them transparent, too. 396 00:19:50,748 --> 00:19:53,018 I also told you how to distinguish 397 00:19:53,042 --> 00:19:53,815 between Cast Shadow and Form Shadow. 398 00:19:53,962 --> 00:19:57,440 And I also explained an example 399 00:19:57,464 --> 00:19:59,341 with two layers of Cast Shadow. 400 00:19:59,365 --> 00:20:00,845 This case is very special. 401 00:20:00,869 --> 00:20:03,742 In most cases, Cast Shadows don't form in two layers. 402 00:20:03,766 --> 00:20:04,907 Please remember this. 403 00:20:05,357 --> 00:20:07,182 And I told you how to use Occlusion Shadow 404 00:20:07,206 --> 00:20:08,620 to improve the quality of your drawing. 405 00:20:08,814 --> 00:20:11,104 I also told you how to alternate 406 00:20:11,128 --> 00:20:12,377 between low saturations and high saturations. 407 00:20:12,932 --> 00:20:15,326 Let's continue to recognize them. 408 00:20:33,921 --> 00:20:35,299 Even in places like this, 409 00:20:37,010 --> 00:20:39,823 don't forget to apply Cast Shadow one by one. 410 00:20:40,769 --> 00:20:42,424 I told you it's easy to forget 411 00:20:42,448 --> 00:20:44,406 Cast Shadows while working on your illustrations. 412 00:20:44,431 --> 00:20:47,308 Let's be careful not to forget and take care with each of them. 413 00:20:49,682 --> 00:20:53,203 I often paint the edges of my eyes red. 414 00:20:53,736 --> 00:20:55,426 I think that looks prettier. 415 00:20:55,818 --> 00:20:57,487 This is a little personal. 416 00:20:58,042 --> 00:20:59,565 Make it different depending on your preferences. 417 00:21:03,482 --> 00:21:05,174 When you are coloring, 418 00:21:05,198 --> 00:21:06,903 and if you want to improve the quality, 419 00:21:06,927 --> 00:21:08,607 there's another way to use it. 420 00:21:08,631 --> 00:21:10,696 It's coloring the lines. 421 00:21:11,066 --> 00:21:14,389 In the end, lines are all black. 422 00:21:14,707 --> 00:21:16,454 This is also something very important. 423 00:21:16,464 --> 00:21:17,904 Lines are made up of colors too. 424 00:21:17,977 --> 00:21:21,905 So, the thicker the line, 425 00:21:21,929 --> 00:21:24,728 the colors naturally darken in that section. 426 00:21:25,306 --> 00:21:28,565 Because of that, if it's a character 427 00:21:28,589 --> 00:21:29,898 that's mainly white, 428 00:21:29,922 --> 00:21:33,088 it's good to make the lines 429 00:21:33,112 --> 00:21:34,358 be painted bright or thin. 430 00:21:34,580 --> 00:21:36,323 The thinner the line, 431 00:21:36,347 --> 00:21:38,292 the less attention you have to pay for the line color. 432 00:21:38,316 --> 00:21:40,957 For those of you who think your lines are thick, 433 00:21:40,981 --> 00:21:44,239 there are a lot of times when the color is applied to this line. 434 00:21:44,263 --> 00:21:46,051 Then, that would look prettier. 435 00:21:46,376 --> 00:21:49,397 So, depending on the color of the light, 436 00:21:49,421 --> 00:21:51,881 if you apply red and orange colors 437 00:21:51,905 --> 00:21:53,826 into this area, 438 00:21:54,196 --> 00:21:56,345 you'll be able to add more three-dimensional effects. 439 00:22:00,431 --> 00:22:04,900 The property of the current line Layer is supposed to be Multiply. 440 00:22:05,829 --> 00:22:07,379 The reason why I set it like that 441 00:22:07,403 --> 00:22:09,801 is to ensure smooth connection 442 00:22:09,825 --> 00:22:10,865 with the lower layer. 443 00:22:10,877 --> 00:22:12,207 If this is set to Normal, 444 00:22:12,231 --> 00:22:14,457 the orange part will start to stand out. 445 00:22:15,394 --> 00:22:18,262 If you apply Multiply, you can see through the bottom touch-up 446 00:22:18,286 --> 00:22:19,535 and it blends in a bit better. 447 00:22:19,782 --> 00:22:22,400 I express it a lot by applying Multiply to the line Layer. 448 00:22:34,974 --> 00:22:37,025 Let's continue with the description. 449 00:22:37,967 --> 00:22:41,618 Today's goal is to draw it up to this shoulder 450 00:22:43,386 --> 00:22:45,245 within an hour. 451 00:22:45,269 --> 00:22:47,613 I can't show you all the descriptions. 452 00:22:47,701 --> 00:22:50,711 Today's content on description 453 00:22:51,532 --> 00:22:54,548 is more focused on the contents. 454 00:22:54,711 --> 00:22:57,769 When I work on portrait illustrations later, 455 00:22:57,793 --> 00:23:01,509 I'm going to show you how I describe them. 456 00:23:01,534 --> 00:23:09,263 At that time, I will work on it 457 00:23:09,287 --> 00:23:10,814 as I dub in the process video. 458 00:23:11,966 --> 00:23:15,052 I'll upload the video then. 459 00:23:15,076 --> 00:23:17,168 So while watching the process of myself working on it, 460 00:23:17,193 --> 00:23:19,158 I think it would be good to observe a bit more 461 00:23:19,193 --> 00:23:21,522 how the description goes. 462 00:23:25,878 --> 00:23:30,355 The one-hour description that I'm doing right now 463 00:23:30,380 --> 00:23:33,121 is in the same order I usually work. 464 00:23:35,855 --> 00:23:38,842 In the end, I kept repeating them from top to bottom 465 00:23:38,853 --> 00:23:39,857 while coloring. 466 00:23:42,899 --> 00:23:46,517 There's nothing special about coloring. 467 00:23:52,905 --> 00:23:54,760 In the end, coloring is not so much about 468 00:23:54,784 --> 00:23:58,194 doing challenging coloring with intent, 469 00:23:58,327 --> 00:24:00,963 but being more natural at it 470 00:24:00,987 --> 00:24:03,136 as you go through the process of coloring. 471 00:24:03,780 --> 00:24:06,610 If haven't formed your own personality, 472 00:24:07,112 --> 00:24:11,567 there are people who value individuality when it comes to coloring. 473 00:24:11,891 --> 00:24:13,832 But don't worry too much. 474 00:24:13,856 --> 00:24:17,615 Most people don't make their own personalities based on their own intentions. 475 00:24:18,393 --> 00:24:20,468 If you just draw, you will eventually find it. 476 00:24:21,834 --> 00:24:23,834 It's hard to find someone who doesn't have a personality. 477 00:24:23,858 --> 00:24:26,025 Most of them have their own individuality. 478 00:24:26,049 --> 00:24:29,655 It's just that if it's not fully reinforced, people can't always see it. 479 00:24:29,918 --> 00:24:32,465 So, if the drawing lacks individuality, 480 00:24:32,489 --> 00:24:34,181 and if you're concerned about that, 481 00:24:34,205 --> 00:24:36,205 you will be under a lot of stress. 482 00:24:36,229 --> 00:24:39,238 But, I think you don't have to be stressed out that much. 483 00:24:40,330 --> 00:24:43,087 It's simply because it's less skillfully refined. 484 00:24:43,781 --> 00:24:45,379 If you work hard, 485 00:24:45,403 --> 00:24:47,111 as it gets more refined, 486 00:24:47,121 --> 00:24:49,065 it'll gradually become your own personality. 487 00:24:51,579 --> 00:24:54,035 In the end, individuality is based on the points that you like. 488 00:24:54,735 --> 00:24:58,594 The things you like 489 00:24:58,618 --> 00:25:00,613 later form your individuality. 490 00:25:03,439 --> 00:25:06,379 So, if you don't know what personality is, 491 00:25:06,403 --> 00:25:07,738 if you're one of those people, 492 00:25:07,763 --> 00:25:10,222 it's good to think about what you like. 493 00:25:14,122 --> 00:25:16,377 It's important to have clear preferences 494 00:25:16,401 --> 00:25:19,542 when you continue working. 495 00:25:19,877 --> 00:25:21,379 I think that's the key point. 496 00:25:21,403 --> 00:25:23,702 It's super important. 497 00:25:24,131 --> 00:25:26,586 When you're studying illustration, 498 00:25:26,883 --> 00:25:28,827 it's important to establish your preferences. 499 00:25:29,218 --> 00:25:31,921 I think this is a must-do process. 500 00:25:32,382 --> 00:25:35,040 Even if we are playing a game, 501 00:25:35,065 --> 00:25:36,619 there would be character preferences. 502 00:25:36,949 --> 00:25:40,436 You might like aggressive characters or defensive characters. 503 00:25:40,461 --> 00:25:43,186 You might like supporters or leaders. 504 00:25:43,287 --> 00:25:44,921 You will have such preferences. 505 00:25:45,230 --> 00:25:46,847 It's like that when you're playing games. 506 00:25:46,871 --> 00:25:48,837 And it's the same for drawing. 507 00:25:51,922 --> 00:25:53,806 There's bound to be a character that you prefer. 508 00:25:53,816 --> 00:25:55,514 Your preferred character's characteristics 509 00:25:55,539 --> 00:25:57,701 are usually ones that you're good at. 510 00:25:57,980 --> 00:25:59,882 So, your preferences are 511 00:25:59,906 --> 00:26:03,613 a factor that indirectly show your strengths and weaknesses. 512 00:26:03,892 --> 00:26:07,619 So, let's clarify our preferences and show our strengths and weaknesses. 513 00:26:08,011 --> 00:26:11,884 I'm telling you that it's important to find them out. 514 00:26:12,080 --> 00:26:14,373 I'll add some highlights to the teeth. 515 00:26:14,397 --> 00:26:16,331 I'll put in some shiny material. 516 00:26:22,896 --> 00:26:24,998 I'll keep checking the black and white in between 517 00:26:25,022 --> 00:26:26,837 to see if there are any differences in the overall tone. 518 00:26:26,861 --> 00:26:30,113 I'll observe if there's anything that stands out. 519 00:26:44,000 --> 00:26:47,931 Let's also describe the cracks on the hat. 520 00:26:54,991 --> 00:26:56,293 The shadow is now 521 00:26:56,317 --> 00:26:59,098 far apart from the hair. 522 00:27:00,528 --> 00:27:01,783 We're going to go into detail 523 00:27:01,807 --> 00:27:03,921 about Cast Shadows. 524 00:27:03,945 --> 00:27:06,409 The farther away the Cast Shadow gets, 525 00:27:06,433 --> 00:27:08,899 the more the shadows will grow and spread. 526 00:27:10,000 --> 00:27:13,514 So let's say the object up there is on this street. 527 00:27:13,762 --> 00:27:15,762 If there's a shadow underneath, 528 00:27:15,777 --> 00:27:18,693 the further the distance is, the lighter the shadow is. 529 00:27:19,034 --> 00:27:20,802 It also spreads widely. 530 00:27:21,041 --> 00:27:23,430 Of course, the edges are a bit messy, too. 531 00:27:23,454 --> 00:27:25,242 This is how shadows form. 532 00:27:28,996 --> 00:27:30,565 So right now, 533 00:27:30,589 --> 00:27:32,910 with the hair on this side, which is quite far away from this hair, 534 00:27:32,950 --> 00:27:35,223 the shadow will widen to a certain extent. 535 00:27:35,262 --> 00:27:37,162 At that time, I'll use the tertiary colors 536 00:27:39,331 --> 00:27:41,613 and I'm going to spread them. 537 00:27:42,090 --> 00:27:50,520 If I show that the shadow is spreading, 538 00:27:50,990 --> 00:27:52,837 I can make it look pretty. 539 00:27:53,391 --> 00:27:55,843 There was a metal material for this one. 540 00:27:56,527 --> 00:27:58,613 We're going to talk about the characteristics of each material. 541 00:27:58,679 --> 00:28:01,700 The top part of the hair has huge contrast. 542 00:28:01,724 --> 00:28:02,874 So let's add some highlights. 543 00:28:02,908 --> 00:28:04,535 I drew the teeth in. 544 00:28:05,409 --> 00:28:08,540 When it comes to contrast, 545 00:28:08,564 --> 00:28:09,714 literally, 546 00:28:09,738 --> 00:28:12,577 if this character shines, the contrast is strong. 547 00:28:12,601 --> 00:28:15,284 If this character is a bit soft, 548 00:28:15,308 --> 00:28:16,999 you can think of it having a weak contrast. 549 00:28:17,174 --> 00:28:19,931 But that's not what's important. 550 00:28:19,955 --> 00:28:23,514 You have to decide on your own 551 00:28:23,538 --> 00:28:25,212 to see which one has the biggest contrast. 552 00:28:25,344 --> 00:28:28,150 Which has stronger contrast, the hair or the teeth? 553 00:28:28,391 --> 00:28:31,530 And I'll organize them based on the order of which is stronger in 554 00:28:31,555 --> 00:28:34,686 the contrast between the teeth and the metal. 555 00:28:34,845 --> 00:28:37,978 The reason why I organize that is because when it comes to directing, 556 00:28:38,002 --> 00:28:41,056 or when it comes to the base colors, it provides some differences. 557 00:28:41,298 --> 00:28:45,707 With the base colors of the material with a large contrast and a light contrast, 558 00:28:45,985 --> 00:28:48,874 the material with a large contrast is dark. 559 00:28:48,991 --> 00:28:52,610 So metal has a high contrast, and fabric has a low contrast. 560 00:28:53,067 --> 00:28:56,499 So even if I put white metal in here, 561 00:28:56,524 --> 00:28:58,109 I'll put in gray this much. 562 00:28:59,116 --> 00:29:00,428 When we add highlights, 563 00:29:00,452 --> 00:29:02,600 if you put it in like this, it looks like white metal. 564 00:29:03,297 --> 00:29:05,085 So, the material with big contrast is 565 00:29:05,109 --> 00:29:06,522 the part that doesn't get light 566 00:29:06,546 --> 00:29:09,134 since it clearly becomes dark. 567 00:29:09,159 --> 00:29:10,604 When you apply the base tone, 568 00:29:10,628 --> 00:29:12,519 it's important to make it darker. 569 00:29:12,990 --> 00:29:15,110 There's a dark gray area here. 570 00:29:16,188 --> 00:29:18,101 I can add white to it here. 571 00:29:18,126 --> 00:29:20,987 Let's make it strong in the areas where the light comes in. 572 00:29:21,955 --> 00:29:25,002 It's important to give a clear contrast with the other sections. 573 00:29:29,630 --> 00:29:32,215 That way, with the highlighted areas, 574 00:29:32,256 --> 00:29:35,323 you'll feel like it's metal. 575 00:30:13,796 --> 00:30:17,120 Since this side is close to the shadow, I'll color it in darker. 576 00:30:29,319 --> 00:30:31,126 Things like hair descriptions 577 00:30:31,150 --> 00:30:33,695 should be focused on the edges as much as possible. 578 00:30:33,866 --> 00:30:36,693 Let's focus on the dark areas. 579 00:30:37,211 --> 00:30:40,999 That's how this will act as the Form Shadow. 580 00:30:47,717 --> 00:30:50,934 Don't forget to add Cast Shadow to the inside of the hair. 581 00:30:51,777 --> 00:30:54,298 If you take care with Occlusion Shadow, 582 00:30:54,322 --> 00:30:56,598 the quality of the illustration keeps going up. 583 00:31:45,315 --> 00:31:48,314 I'm going to clean up the description like this. 584 00:31:50,081 --> 00:31:51,993 Let's come back to density distribution. 585 00:31:52,017 --> 00:31:54,599 We're going to focus on the density distribution. 586 00:31:54,657 --> 00:31:56,169 If you look here, in the upper section, 587 00:31:56,193 --> 00:31:58,570 you'll see that the description is focused quite a lot. 588 00:31:59,683 --> 00:32:00,928 That means 589 00:32:00,952 --> 00:32:03,800 there's a lot of description in the part where the attention is focused. 590 00:32:03,824 --> 00:32:05,184 Then to put it the other way around, 591 00:32:05,194 --> 00:32:07,324 how would you go in when you go into the description? 592 00:32:07,348 --> 00:32:08,987 The parts that need less description 593 00:32:09,067 --> 00:32:12,467 these sections are effective if you use the lighting together. 594 00:32:12,492 --> 00:32:13,985 The light that's coming in right now 595 00:32:14,009 --> 00:32:15,861 is coming from the top left of the character. 596 00:32:16,024 --> 00:32:19,030 Which means it's coming from the back of its face. 597 00:32:20,047 --> 00:32:22,073 From the perspective of the body, the light... 598 00:32:22,097 --> 00:32:24,384 From the perspective of the body that's under the face, 599 00:32:24,408 --> 00:32:27,009 it's not that different from the light from above. 600 00:32:27,061 --> 00:32:30,123 So when you depict the belts underneath, 601 00:32:30,147 --> 00:32:32,704 think of the light coming from above. 602 00:32:32,728 --> 00:32:35,121 You need to make the top part shine. 603 00:32:35,574 --> 00:32:37,894 I'm going to paint the side that I'm looking up to make it bright. 604 00:32:38,398 --> 00:32:39,757 And then, 605 00:32:39,781 --> 00:32:42,599 what should I do with the front side that doesn't get any light? 606 00:32:43,065 --> 00:32:44,212 I'm not going to describe it. 607 00:32:44,790 --> 00:32:48,418 I'm really not going to. 608 00:32:49,174 --> 00:32:51,329 Yes, it's okay to do that. 609 00:32:51,417 --> 00:32:54,148 We already focused on 610 00:32:54,172 --> 00:32:56,503 the facial area, which we wanted to show. 611 00:32:56,527 --> 00:32:59,311 So, it's best not to describe the rest of the sections. 612 00:32:59,403 --> 00:33:02,118 This is one of the most important parts of description. 613 00:33:02,393 --> 00:33:04,997 It's the most important point when it comes to the concept of description. 614 00:33:05,180 --> 00:33:06,749 Usually, 615 00:33:06,773 --> 00:33:09,253 students work on a piece by describing it a lot. 616 00:33:09,278 --> 00:33:11,806 If you describe it more, the quality will go up. 617 00:33:12,086 --> 00:33:13,165 That's not wrong. 618 00:33:13,176 --> 00:33:14,048 If you describe it a lot, 619 00:33:14,072 --> 00:33:16,067 of course, the quality can be improved. 620 00:33:16,092 --> 00:33:18,707 But distribution is a little more important. 621 00:33:18,788 --> 00:33:20,471 Rather than adding a lot of description, 622 00:33:20,495 --> 00:33:22,803 it's much more effective to distribute the description well. 623 00:33:24,380 --> 00:33:27,104 There needs to be a difference 624 00:33:29,011 --> 00:33:30,789 for the parts that have a lot of description. 625 00:33:30,972 --> 00:33:34,365 For example, if you describe 10 in this section, 626 00:33:34,394 --> 00:33:36,306 and if you describe 5 in this section, 627 00:33:36,923 --> 00:33:40,065 and if you describe 6 in this section, 628 00:33:40,089 --> 00:33:42,134 this section will be described as 1. 629 00:33:42,159 --> 00:33:45,403 There's a slight difference in quality between the two, 630 00:33:45,440 --> 00:33:46,799 but when it comes to the final result, 631 00:33:46,823 --> 00:33:49,309 if you ask which one is better, I think both are good. 632 00:33:49,771 --> 00:33:51,714 It's because it's well distributed. 633 00:33:51,779 --> 00:33:53,337 In the worst scenario, 634 00:33:53,361 --> 00:33:55,681 you might try your best to describe it 635 00:33:55,705 --> 00:33:57,972 and describe things here and there. 636 00:33:57,997 --> 00:34:00,915 7, 6, 5, 4, 7... Like this. 637 00:34:00,939 --> 00:34:02,600 The descriptions are all distributed. 638 00:34:02,844 --> 00:34:06,309 There's probably a limit 639 00:34:06,475 --> 00:34:07,920 when you're describing. 640 00:34:07,944 --> 00:34:10,537 There's a limit to the quality that you can raise it. 641 00:34:10,561 --> 00:34:12,750 Let's save the upper limit and use it. 642 00:34:13,181 --> 00:34:14,321 I'll just keep it. 643 00:34:14,345 --> 00:34:17,004 I'm going to focus on the parts that I need. 644 00:34:17,388 --> 00:34:20,059 If you worked really hard on it, 645 00:34:20,084 --> 00:34:23,506 for the rest of the areas, don't worry about it and don't describe them. 646 00:34:24,836 --> 00:34:26,421 For your information, it's harder to not do it. 647 00:34:26,455 --> 00:34:28,091 In the process of doing the description, 648 00:34:28,115 --> 00:34:30,420 there are a lot of people who can't stand it and will just describe it. 649 00:34:30,539 --> 00:34:32,346 Or because you were mesmerized, 650 00:34:32,370 --> 00:34:34,400 you discovered you could do more than you thought. 651 00:34:34,425 --> 00:34:36,714 I'm sure there are many people who are like this. 652 00:34:36,738 --> 00:34:38,922 Well, we'll just have to do it and erase it. 653 00:34:40,117 --> 00:34:42,239 If you think there's too much to describe, 654 00:34:42,263 --> 00:34:43,931 It's better to make up your mind and erase it. 655 00:34:44,193 --> 00:34:47,108 The more the description is left out, 656 00:34:47,132 --> 00:34:49,309 the more character's face should be described in detail. 657 00:34:49,492 --> 00:34:51,518 The description is only relative. 658 00:34:51,560 --> 00:34:54,609 The section that you designated as the main element. 659 00:34:54,633 --> 00:34:57,031 If there's a lot of descriptions of important parts, 660 00:34:57,055 --> 00:34:59,712 or if you describe them less, 661 00:34:59,737 --> 00:35:00,804 you can describe other places less. 662 00:35:01,270 --> 00:35:02,847 And do less for other places. 663 00:35:02,857 --> 00:35:05,323 It's important to make differentiate them. 664 00:35:07,935 --> 00:35:09,771 In a way, when it comes to description, 665 00:35:09,795 --> 00:35:12,204 that's what I wanted to tell you the most. 666 00:35:12,409 --> 00:35:14,303 Cast Shadows and Form Shadows 667 00:35:14,313 --> 00:35:15,363 are theoretical. 668 00:35:15,388 --> 00:35:17,988 What I'm telling you now is not a theory, 669 00:35:18,013 --> 00:35:19,411 but it's more of a sixth sense for 670 00:35:19,435 --> 00:35:20,788 how to create a pretty picture. 671 00:35:22,694 --> 00:35:25,168 Pictures with a lot of descriptions can be pretty, too. 672 00:35:25,193 --> 00:35:27,299 Paintings that don't have descriptions can be pretty, too. 673 00:35:27,556 --> 00:35:30,311 When we see animated films, we think they're pretty. 674 00:35:30,639 --> 00:35:32,480 Why are those pictures so pretty? 675 00:35:32,505 --> 00:35:34,207 There are sections that need to be focused on. 676 00:35:34,231 --> 00:35:36,807 The character's eyes are always filled with sparkles. 677 00:35:37,899 --> 00:35:40,782 If you look at pretty characters in animation, 678 00:35:40,806 --> 00:35:43,182 they're always very detailed in description, 679 00:35:43,207 --> 00:35:46,931 and there are times when there are sparkles in the character's eyes. 680 00:35:46,976 --> 00:35:48,233 That's the same. 681 00:35:48,258 --> 00:35:50,246 There's not much description of the other sections. 682 00:35:50,270 --> 00:35:52,193 I'm going to draw in the eye area. 683 00:35:52,217 --> 00:35:54,789 To make the eyes stand out from the perspective of the viewers, 684 00:35:55,134 --> 00:35:58,713 making the eyes stand out means the character will look pretty. 685 00:35:59,109 --> 00:36:01,004 When I talked about the face description, 686 00:36:01,410 --> 00:36:03,084 when the description is focused 687 00:36:03,108 --> 00:36:05,679 and if the facial area can be more focused, 688 00:36:05,704 --> 00:36:07,234 we can look at the animation 689 00:36:07,258 --> 00:36:08,520 and feel that it is pretty. 690 00:36:08,967 --> 00:36:12,184 That's why there are people who are describing it here and there 691 00:36:12,208 --> 00:36:14,278 to try to improve the quality. 692 00:36:14,303 --> 00:36:15,403 But please stop that. 693 00:36:15,947 --> 00:36:18,459 You have to draw the parts that have been highlighted. 694 00:36:18,483 --> 00:36:19,635 Make sure you do it well. 695 00:36:19,659 --> 00:36:21,701 Please don't describe the other areas in detail. 696 00:36:22,188 --> 00:36:25,603 When it comes to making a prettier illustration, 697 00:36:25,627 --> 00:36:27,816 I emphasize that it's a necessary process for this part. 698 00:36:38,881 --> 00:36:39,986 It's very important. 699 00:36:44,255 --> 00:36:46,481 What we need to do now is 700 00:36:46,505 --> 00:36:48,506 know the limits of description 701 00:36:49,211 --> 00:36:51,075 and when you're describing things clearly, 702 00:36:51,099 --> 00:36:52,612 know how far you should go. 703 00:36:52,637 --> 00:36:53,730 Figure that out. 704 00:36:53,754 --> 00:36:56,153 You need 705 00:36:56,178 --> 00:36:57,375 the ability to adjust it based on the circumstances. 706 00:36:57,400 --> 00:37:00,572 And it'd be nice to raise your limits a bit. 707 00:37:00,596 --> 00:37:03,917 Especially for those who want to do concept art, 708 00:37:03,941 --> 00:37:06,218 and if you want to do in-game illustrations, 709 00:37:06,243 --> 00:37:09,331 there's an advantage if the quality of the picture is high. 710 00:37:09,356 --> 00:37:11,011 You should keep in mind 711 00:37:11,035 --> 00:37:12,625 how to raise the quality. 712 00:37:13,038 --> 00:37:14,617 Raise your limits. 713 00:37:14,789 --> 00:37:16,295 If you try your best, 714 00:37:16,305 --> 00:37:18,111 it could make a big difference. 715 00:37:18,445 --> 00:37:20,828 Rather than the difference between 5 and 1, 716 00:37:20,856 --> 00:37:22,712 there's a bigger difference between 10 and 1. 717 00:37:23,191 --> 00:37:26,058 So the process of increasing the amount to 10 718 00:37:26,082 --> 00:37:28,506 is the process of raising the quality of your description. 719 00:37:28,530 --> 00:37:30,547 To practice it effectively, 720 00:37:30,571 --> 00:37:32,503 copying would be the best. 721 00:37:32,713 --> 00:37:34,672 Spend a lot of time copying. 722 00:37:34,696 --> 00:37:37,269 I think it would be the best idea to do that. 723 00:37:37,723 --> 00:37:40,710 When it comes to distributing the description, you have to be aware of it. 724 00:37:41,418 --> 00:37:44,656 This isn't really part of the practice, but it's a sensual part. 725 00:37:44,689 --> 00:37:46,696 You should definitely focus on it, 726 00:37:46,720 --> 00:37:48,997 and it's important to think about the description here. 727 00:38:02,087 --> 00:38:04,999 Let's compare what we've done. 728 00:38:05,205 --> 00:38:07,008 Before, and after. 729 00:38:07,288 --> 00:38:08,289 Certainly, 730 00:38:08,313 --> 00:38:10,602 you can see that the face sticks out more. 731 00:38:13,581 --> 00:38:16,093 I'm going to dig deep in the back 732 00:38:16,117 --> 00:38:18,601 and I won't describe the parts that stick out. 733 00:38:18,776 --> 00:38:20,164 While repeating this process, 734 00:38:20,188 --> 00:38:22,000 it's adding three-dimensional effects to the painting. 735 00:38:25,585 --> 00:38:28,897 I want to highlight 736 00:38:28,921 --> 00:38:31,157 the face section and the upper chest section. 737 00:38:31,181 --> 00:38:33,819 I'm going to describe this section clearly. 738 00:38:33,852 --> 00:38:36,101 I'm not going to put creases on the bottom either. 739 00:38:36,203 --> 00:38:37,799 Even if you put them in, put just a little bit in. 740 00:38:38,148 --> 00:38:39,387 Only around one or two. 741 00:38:40,520 --> 00:38:43,295 I think it'll be okay if there's some creases in the lower section. 742 00:38:48,795 --> 00:38:53,798 You can balance between strong, weak, and medium. 743 00:38:53,978 --> 00:38:56,619 This is kind of like a tempo adjustment. 744 00:38:57,107 --> 00:38:59,683 It's the tempo that you use to divide the weight of your drawing. 745 00:38:59,708 --> 00:39:01,753 Let me give you a tip. 746 00:39:01,777 --> 00:39:03,385 It's good to use it alternately. 747 00:39:03,410 --> 00:39:04,456 What I'm saying is, 748 00:39:04,466 --> 00:39:08,190 if you do it in the order of strong, medium, and weak, 749 00:39:08,214 --> 00:39:10,859 this can also feel too regular. 750 00:39:10,883 --> 00:39:12,912 So the illustration will get boring. 751 00:39:12,978 --> 00:39:14,728 So when you distribute the density... 752 00:39:14,752 --> 00:39:17,157 Strong, weak, medium. 753 00:39:17,182 --> 00:39:19,522 If you mix strong and medium, 754 00:39:19,546 --> 00:39:21,903 you can make the drawing look more witty. 755 00:39:21,927 --> 00:39:24,494 The drawing will look more fun. 756 00:39:28,098 --> 00:39:30,018 It's good to use it when distributing density. 757 00:39:31,191 --> 00:39:33,305 Here, too. As we did before, 758 00:39:34,309 --> 00:39:36,383 I'll strengthen the parts that stick out. 759 00:39:36,407 --> 00:39:38,304 That's it. I'm not going to describe it any more. 760 00:39:39,147 --> 00:39:41,021 I really don't describe it after doing this. 761 00:39:41,832 --> 00:39:45,117 You don't need to describe as much as you think. 762 00:39:46,539 --> 00:39:50,131 So if you know where to describe things exactly, 763 00:39:50,597 --> 00:39:53,638 the amount of time you need for description 764 00:39:53,648 --> 00:39:54,710 will be reduced. 765 00:39:54,734 --> 00:39:56,922 When your process has been optimized, 766 00:39:56,946 --> 00:39:58,396 drawing one illustration a day 767 00:39:58,424 --> 00:40:00,106 won't be that hard. 768 00:40:03,445 --> 00:40:06,742 That's how your speed will go up. 769 00:40:06,801 --> 00:40:09,012 It's about deleting unnecessary processes in the end. 770 00:40:26,918 --> 00:40:30,188 Since I want to add gradation on this side, 771 00:40:30,580 --> 00:40:32,006 if you're not confident with touching up, 772 00:40:32,030 --> 00:40:34,099 use the airbrush to paint the bottom. 773 00:40:42,109 --> 00:40:47,814 If you connect it gently, it becomes easier to describe. 774 00:41:08,867 --> 00:41:09,894 You'll be able to see that I'm describing it 775 00:41:09,918 --> 00:41:11,788 by changing the hues. 776 00:41:11,874 --> 00:41:15,448 It's good that the color doesn't become awkward when you spin it. 777 00:41:15,473 --> 00:41:17,597 Rather than not spinning it. 778 00:41:17,807 --> 00:41:20,505 But it's not like there's no rule to spin this around. 779 00:41:20,643 --> 00:41:24,373 The farther away from the color of the light, the darker the color of the natural brightness. 780 00:41:24,398 --> 00:41:25,705 We can change it. 781 00:41:26,114 --> 00:41:27,835 The natural brightness is 782 00:41:27,859 --> 00:41:31,199 the natural brightness of each color. 783 00:41:33,435 --> 00:41:37,101 If you apply yellow on the same spot, it's this much. 784 00:41:37,580 --> 00:41:40,630 If you paint the same color with blue, it comes out like this. 785 00:41:41,070 --> 00:41:43,082 It doesn't look that different. 786 00:41:43,107 --> 00:41:44,992 If you look at it in black and white, there's a huge difference. 787 00:41:45,016 --> 00:41:46,204 With the difference in brightness, 788 00:41:46,228 --> 00:41:48,208 you can think of it as the intrinsic brightness of each color. 789 00:41:48,233 --> 00:41:51,504 The Eyedropper has the same colors picked, but the brightness is quite different. 790 00:41:51,688 --> 00:41:55,139 So, if the bright part is yellow, 791 00:41:55,164 --> 00:41:57,884 whenever it gets dark, I mix the red colors. 792 00:41:57,908 --> 00:41:59,915 You can think of it as a progression. 793 00:42:03,774 --> 00:42:07,101 I'll tell you this one more time 794 00:42:07,125 --> 00:42:08,399 when you draw the portrait illustration later. 795 00:42:09,078 --> 00:42:11,710 It's because the concept of changing colors is 796 00:42:11,791 --> 00:42:13,218 important here. 797 00:42:13,242 --> 00:42:15,825 It's close to a sensual feeling. 798 00:42:16,386 --> 00:42:18,246 If you do something wrong, you might forget. 799 00:42:18,271 --> 00:42:20,271 So you'll need a little reminder from time to time. 800 00:42:20,572 --> 00:42:22,396 If you don't change the color, 801 00:42:23,391 --> 00:42:27,413 and continue drawing, 802 00:42:28,608 --> 00:42:32,221 the illustration will get a bit murky and it's hard to build up a good contrast. 803 00:42:32,246 --> 00:42:34,314 So, you'll end up giving strong contrast. 804 00:42:36,976 --> 00:42:39,544 If you give it a strong contrast, the picture will look like it's burnt. 805 00:42:39,568 --> 00:42:41,289 That happens a lot. 806 00:42:47,388 --> 00:42:49,609 Especially, when you make shadows like this, 807 00:42:49,633 --> 00:42:51,888 the bright part has an orangey color. 808 00:42:51,912 --> 00:42:53,919 If the dark part feels blue, 809 00:42:53,944 --> 00:42:56,494 that alone makes the difference between the two quite big. 810 00:42:56,518 --> 00:42:57,606 There's a difference in color. 811 00:42:57,631 --> 00:43:00,316 So when you look at it in black and white, and even if there's no big difference in the brightness, 812 00:43:00,341 --> 00:43:02,998 you can definitely tell that there's a shadow there. 813 00:43:03,023 --> 00:43:04,582 If we go with the same color, 814 00:43:04,606 --> 00:43:06,354 it's hard to make a difference. 815 00:43:06,378 --> 00:43:09,104 So you would automatically lower this shadow tone 816 00:43:09,284 --> 00:43:11,503 while hoping there would be a big difference. 817 00:43:11,694 --> 00:43:13,518 And in the process, the picture gets burned out. 818 00:43:14,110 --> 00:43:15,795 Then, there will be more contrast. 819 00:43:16,906 --> 00:43:18,492 The illustration will get too dark. 820 00:43:21,497 --> 00:43:23,009 To prevent that, 821 00:43:23,033 --> 00:43:25,388 I think it's good to keep changing colors. 822 00:43:25,493 --> 00:43:26,829 Take care of that. 823 00:43:57,978 --> 00:43:59,303 Before, 824 00:43:59,405 --> 00:44:00,497 and after. 825 00:44:02,760 --> 00:44:03,986 The quality keeps getting better. 826 00:44:04,010 --> 00:44:05,508 You'll be able to see what's going on. 827 00:44:12,262 --> 00:44:14,383 Like this, with the illustration, 828 00:44:14,407 --> 00:44:16,500 we're approaching the completion stage. 829 00:44:16,524 --> 00:44:18,217 Once it's been made, 830 00:44:18,241 --> 00:44:21,313 it's good to check it once in the middle. 831 00:44:21,601 --> 00:44:23,519 Let's see if it's going well. 832 00:44:24,894 --> 00:44:26,698 It's going well as I intended. 833 00:44:26,722 --> 00:44:29,216 It's similar to the first one. 834 00:44:29,240 --> 00:44:32,696 It's good to keep looking at it by turning it off and on. 835 00:44:38,398 --> 00:44:41,091 One of the things that happens a lot when you draw is, 836 00:44:41,115 --> 00:44:43,194 if you were so focused on one part, 837 00:44:43,218 --> 00:44:45,202 you'll forget to describe the other sections. 838 00:44:45,495 --> 00:44:47,509 You have to be careful not to do that. 839 00:44:52,796 --> 00:44:55,520 I'll highlight each eye. 840 00:45:28,606 --> 00:45:32,130 Let's continue to put in Occlusion Shadow to improve the quality. 841 00:45:45,837 --> 00:45:47,215 This Occlusion Shadow, 842 00:45:47,239 --> 00:45:49,619 it acts like a line. 843 00:45:50,355 --> 00:45:53,695 As there's a clear distance between objects, 844 00:45:53,719 --> 00:45:55,017 when this goes in, 845 00:45:55,190 --> 00:45:57,900 these are obviously different things. 846 00:45:57,925 --> 00:45:59,494 It serves as a boundary line. 847 00:45:59,700 --> 00:46:02,091 Thanks to that, the clarity of the painting increases considerably. 848 00:46:02,235 --> 00:46:05,319 It's actually the most important thing in casual illustrations. 849 00:46:05,343 --> 00:46:07,082 Out of people who are emphasizing that, 850 00:46:07,107 --> 00:46:11,209 some people always emphasize visibility. 851 00:46:13,947 --> 00:46:16,998 Casual illustration is like fast food. 852 00:46:17,684 --> 00:46:20,560 Compared to the realistically drawn illustrations, when you look at it at a glance, 853 00:46:20,589 --> 00:46:22,982 it's important that its charm stands out. 854 00:46:23,006 --> 00:46:24,490 That's what some people say. 855 00:46:24,770 --> 00:46:27,287 Visibility is important. 856 00:46:27,380 --> 00:46:29,235 The things that I want to show, 857 00:46:29,259 --> 00:46:31,103 it's important to see them at a glance. 858 00:46:31,646 --> 00:46:34,571 So, this Occlusion Shadow, 859 00:46:34,596 --> 00:46:36,623 it's a way to increase visibility 860 00:46:36,950 --> 00:46:38,986 so it would be a pretty good fit. 861 00:46:39,091 --> 00:46:42,119 If you use it well, the picture will get clearer. 862 00:46:42,325 --> 00:46:44,002 It makes a strong first impression. 863 00:46:45,216 --> 00:46:48,005 It's easier to see from afar. 864 00:46:48,644 --> 00:46:50,606 But this is very important. 865 00:46:50,652 --> 00:46:52,857 It's because when we're working, right now 866 00:46:52,881 --> 00:46:54,978 we zoom in on this and work on it. 867 00:46:55,002 --> 00:46:56,495 But the people who actually see this painting 868 00:46:56,519 --> 00:46:57,796 will see it in this size. 869 00:46:57,820 --> 00:46:59,275 For those who are looking at it on their phone, 870 00:46:59,299 --> 00:47:00,703 they might see it in this size. 871 00:47:00,727 --> 00:47:02,892 And these people, when they look at a painting, 872 00:47:02,916 --> 00:47:04,595 they won't look at mine for more than 3 seconds. 873 00:47:04,790 --> 00:47:07,322 If you look at an illustration, you look at it for a second and 'like' it, 874 00:47:07,346 --> 00:47:09,388 or just pass by. That's how it is in the end. 875 00:47:10,142 --> 00:47:12,542 So in a way, the success or failure of this painting... 876 00:47:12,566 --> 00:47:15,483 It's safe to say that it's determined in the first second. 877 00:47:15,636 --> 00:47:17,291 So when it comes to my first impression, 878 00:47:17,315 --> 00:47:19,456 the Occlusion Shadow that makes the drawing clearer, 879 00:47:19,480 --> 00:47:22,006 it plays a very important role. 880 00:47:58,773 --> 00:48:02,321 So when you describe a picture, you have to be very detailed. 881 00:48:02,346 --> 00:48:04,185 There are people who say this. 882 00:48:04,398 --> 00:48:05,437 To put it plainly, 883 00:48:05,448 --> 00:48:07,404 you don't have to be as detailed as you might think. 884 00:48:08,641 --> 00:48:11,712 If you think it's okay in 100%. 885 00:48:11,737 --> 00:48:13,302 It's okay to just continue on. 886 00:48:13,524 --> 00:48:15,731 The description needs to be neat. 887 00:48:15,755 --> 00:48:17,322 There can't be anything that's sticking out. 888 00:48:17,346 --> 00:48:18,562 It's not like that. 889 00:48:18,702 --> 00:48:20,358 It's the same when you use it in person. 890 00:48:20,393 --> 00:48:24,406 The images that you thought were in higher quality, 891 00:48:24,730 --> 00:48:26,930 if you download them as a PSD file, 892 00:48:26,954 --> 00:48:30,336 there may be a lot of errors if you look at it closely. 893 00:48:30,523 --> 00:48:33,027 As we did before, there are parts where we take a break. 894 00:48:33,051 --> 00:48:35,512 It's used a lot in real life illustrations. 895 00:48:36,480 --> 00:48:37,894 But when you look at it from afar, 896 00:48:37,927 --> 00:48:39,535 so that you can't see those parts from your first impression, 897 00:48:39,559 --> 00:48:41,134 it's just that they're well-placed. 898 00:48:41,199 --> 00:48:43,190 You don't have to insist 899 00:48:43,200 --> 00:48:44,599 on the quality of the description itself. 900 00:48:46,087 --> 00:48:47,504 So, I hope that's why... 901 00:48:47,528 --> 00:48:49,065 Let's say you're scared of doing description. 902 00:48:49,089 --> 00:48:50,904 There are probably people who can't color it well. 903 00:48:51,981 --> 00:48:54,079 Don't be too scared. 904 00:48:54,103 --> 00:48:55,884 There's no need to be so detailed. 905 00:48:56,197 --> 00:48:58,005 If you're not confident with touching up, 906 00:48:58,030 --> 00:48:59,372 you can use a Lasso Tool. 907 00:48:59,787 --> 00:49:01,392 I'm not confident in taking pictures of colors. 908 00:49:01,416 --> 00:49:02,451 But you can use references. 909 00:49:02,876 --> 00:49:04,802 There's a way out, 910 00:49:06,144 --> 00:49:07,291 in theory. 911 00:49:07,315 --> 00:49:10,123 If you can analyze the data and use it well, 912 00:49:10,148 --> 00:49:11,607 you can draw anything. 913 00:49:12,185 --> 00:49:15,626 Even if you don't draw, if you're good at analyzing the data, 914 00:49:16,766 --> 00:49:18,820 even the first drawing can come out looking pretty. 915 00:49:18,844 --> 00:49:21,259 I think it's possible if we give you 916 00:49:21,653 --> 00:49:22,841 enough time. 917 00:49:22,865 --> 00:49:25,872 Are you bringing out the picture as you intended? 918 00:49:25,896 --> 00:49:27,833 You need to keep that in mind. 919 00:49:28,699 --> 00:49:30,199 As long as you're good at it, that's all. 920 00:49:30,444 --> 00:49:34,800 Whether it's my first drawing, the 100th, or the 1000th time, 921 00:49:34,892 --> 00:49:36,576 making a pretty picture... 922 00:49:36,600 --> 00:49:38,875 I think the result will be similar. 923 00:49:40,032 --> 00:49:42,855 Of course, the time you spend in between 924 00:49:43,078 --> 00:49:46,195 and the naturalness of the touch that was applied, 925 00:49:46,219 --> 00:49:48,293 that's where your skills come out. 926 00:49:48,317 --> 00:49:50,425 The viewers will see your skills too. 927 00:49:50,539 --> 00:49:52,422 Of course, those things are important, too. 928 00:49:52,447 --> 00:49:55,778 But you might think you must be bad at drawing 929 00:49:55,802 --> 00:49:57,343 because you haven't drawn for a long time. 930 00:49:57,367 --> 00:49:59,507 It's not for people who think like this. 931 00:49:59,605 --> 00:50:01,517 Even if you didn't draw a lot, 932 00:50:01,541 --> 00:50:03,608 you can analyze the references clearly. 933 00:50:03,632 --> 00:50:05,702 If you can utilize that, 934 00:50:08,436 --> 00:50:10,436 you will be able to draw well quickly. 935 00:50:12,502 --> 00:50:14,190 I told you in the beginning... 936 00:50:14,215 --> 00:50:16,799 Illustration is, after all, is about conceptualizing and actually drawing. 937 00:50:17,592 --> 00:50:19,518 Since we're in the stages of conceptualizing and actually drawing, 938 00:50:19,542 --> 00:50:23,612 the process of thoroughly planning like we did before, 939 00:50:24,190 --> 00:50:25,968 when you created a cute atmosphere, 940 00:50:25,992 --> 00:50:27,975 I told you how to do that. 941 00:50:28,104 --> 00:50:29,716 The process of directing those things... 942 00:50:29,741 --> 00:50:32,081 All of these things have a concept. 943 00:50:32,385 --> 00:50:35,311 The output is simply the process of pulling it out by hand. 944 00:50:35,436 --> 00:50:36,362 We can't help that. 945 00:50:36,373 --> 00:50:37,995 You can only get used to it by drawing a lot. 946 00:50:38,139 --> 00:50:39,994 But for the conceptual stage, 947 00:50:40,018 --> 00:50:41,387 in the conceptual and output phases, 948 00:50:41,412 --> 00:50:42,800 I said the idea was the most important thing. 949 00:50:42,862 --> 00:50:45,041 If you've mastered those stages, 950 00:50:45,066 --> 00:50:47,787 it's possible to draw. 951 00:50:47,811 --> 00:50:49,296 Though it might not be easy to draw like how you want it to be. 952 00:50:49,401 --> 00:50:51,465 After that, you want to make the picture look pretty, 953 00:50:51,489 --> 00:50:52,726 and strengthen it. 954 00:50:53,958 --> 00:50:56,659 If you have studied humanities in college... 955 00:50:56,684 --> 00:50:58,567 I'm going to draw... 956 00:50:58,591 --> 00:51:00,922 If you're scared because you haven't done it a lot, 957 00:51:00,947 --> 00:51:04,021 Don't be too scared by the conceptual steps. 958 00:51:04,045 --> 00:51:05,318 You just have to make it more clear. 959 00:51:05,682 --> 00:51:07,767 What others will think about 3 times and move on. 960 00:51:07,791 --> 00:51:09,579 During that process, about 15 times. 961 00:51:09,603 --> 00:51:10,924 You just have to think about it before you go in. 962 00:51:11,985 --> 00:51:13,244 It's a bit stupid, but 963 00:51:13,268 --> 00:51:15,677 sometimes stupid methods work best. 964 00:51:18,391 --> 00:51:19,713 If you don't like drawing, 965 00:51:20,190 --> 00:51:21,779 what do you do when you draw the human body? 966 00:51:22,040 --> 00:51:24,806 When you draw the human body, you look at yourself in a mirror and take pictures. 967 00:51:25,700 --> 00:51:27,580 You might take a pose. 968 00:51:28,319 --> 00:51:30,193 Isn't it a stupid way? 969 00:51:30,701 --> 00:51:33,251 But there's no other way to connect things as well as that. 970 00:51:33,276 --> 00:51:35,189 We actually use that method a lot 971 00:51:35,989 --> 00:51:37,146 Drawing is kind of... 972 00:51:37,173 --> 00:51:39,510 There are times when stupid methods are the best. 973 00:51:47,704 --> 00:51:49,723 Now that we're done with it, 974 00:51:49,748 --> 00:51:52,722 if the drawing is complete, 975 00:51:52,746 --> 00:51:55,000 we should edit it. 976 00:51:55,024 --> 00:51:57,717 Let's talk about this editing briefly. 977 00:52:10,824 --> 00:52:12,488 When I edit this later, 978 00:52:12,512 --> 00:52:13,926 how does it go in? 979 00:52:13,950 --> 00:52:15,053 Let's take a look. 980 00:52:15,078 --> 00:52:17,614 There are effects that are used a lot in illustrations. 981 00:52:17,639 --> 00:52:20,967 I usually use shiny textures 982 00:52:21,460 --> 00:52:23,870 or Lens Flare. 983 00:52:25,248 --> 00:52:26,623 Let's use them. 984 00:52:26,758 --> 00:52:28,514 I usually use Google. 985 00:52:28,539 --> 00:52:31,385 If you search for glitter textures on Google, 986 00:52:31,409 --> 00:52:33,510 There are a lot of good materials that come up. 987 00:52:33,597 --> 00:52:36,878 Among them, I use a lot of pictures of the night sky. 988 00:52:36,902 --> 00:52:40,393 Let's say that I take these pictures of outer space. 989 00:52:40,987 --> 00:52:43,034 If I take all the pictures of outer space, 990 00:52:47,283 --> 00:52:50,585 I'll put this on top and apply the Screen effect. 991 00:52:51,095 --> 00:52:54,091 I'm going to apply only the bright parts of the Screen Layer. 992 00:52:54,116 --> 00:52:55,510 It's a concept that gives light. 993 00:52:56,324 --> 00:52:58,388 The light in the purple part of the background, 994 00:52:58,412 --> 00:52:59,432 comes in like this. 995 00:52:59,443 --> 00:53:01,889 But if you look at it like this, there's a square border. 996 00:53:01,914 --> 00:53:05,510 This dark part isn't the black that I used to have. 997 00:53:05,534 --> 00:53:08,590 People perceive it as a really bright color. 998 00:53:08,614 --> 00:53:09,683 That's what happens. 999 00:53:09,711 --> 00:53:15,797 If it bothers you, you can adjust the Levels 1000 00:53:16,222 --> 00:53:18,992 to make a big difference between the bright and dark parts. 1001 00:53:20,140 --> 00:53:22,421 Especially, if you lower the dark part, 1002 00:53:22,537 --> 00:53:24,992 the edges on this side disappear quickly. 1003 00:53:25,710 --> 00:53:27,492 Then only these glitters are left. 1004 00:53:27,992 --> 00:53:31,214 You can change the color of this character as you want, 1005 00:53:33,834 --> 00:53:35,073 and adjust the size, 1006 00:53:40,510 --> 00:53:42,027 change the location, 1007 00:53:47,881 --> 00:53:50,996 and by changing the size using Ctrl+T, 1008 00:53:55,462 --> 00:53:58,320 you can adjust it until it feels like you want it. 1009 00:53:58,441 --> 00:54:00,508 I usually use this procedure, 1010 00:54:00,533 --> 00:54:02,304 and use a lot of glitter. 1011 00:54:04,699 --> 00:54:06,312 It's pretty after you put it in. 1012 00:54:31,960 --> 00:54:33,499 By changing the colors, 1013 00:54:35,091 --> 00:54:37,751 the glitter texture is literally 1014 00:54:37,775 --> 00:54:40,216 point elements. 1015 00:54:40,241 --> 00:54:43,034 It's a very helpful element when you want to raise the quality of your drawing. 1016 00:54:46,534 --> 00:54:48,296 Of course, if you abuse it too much, 1017 00:54:48,715 --> 00:54:50,836 it kind of feels like pepper on the illustration. 1018 00:54:50,860 --> 00:54:52,255 So it won't be good. 1019 00:54:52,289 --> 00:54:54,124 It's important to use the right amount. 1020 00:55:08,861 --> 00:55:10,926 If you've added some glitters like this, 1021 00:55:10,950 --> 00:55:13,523 after that, I'm going to use the Lens Flare. 1022 00:55:13,594 --> 00:55:15,866 The name of Lens Flare comes from 1023 00:55:15,891 --> 00:55:17,860 when we film the sunlight with our camera, 1024 00:55:17,884 --> 00:55:19,332 the light spreads through the lens, 1025 00:55:19,356 --> 00:55:20,998 and that's what they call a lens flare. 1026 00:55:21,022 --> 00:55:22,843 There are many types of lens flares. 1027 00:55:22,867 --> 00:55:25,909 Today, I'm going to use the horizontally long ones. 1028 00:55:27,132 --> 00:55:28,819 They're like this. 1029 00:55:30,913 --> 00:55:34,206 It's an expression that's commonly used in in-game illustrations. 1030 00:55:36,901 --> 00:55:38,284 I'll put this up like this. 1031 00:55:38,467 --> 00:55:39,991 The sunlight is coming in from the back, 1032 00:55:40,016 --> 00:55:41,917 so let's put it in this section. 1033 00:55:45,291 --> 00:55:46,690 It's too bright. 1034 00:55:48,092 --> 00:55:49,354 So I'll control the contrast. 1035 00:55:50,072 --> 00:55:51,248 Adjust the brightness. 1036 00:55:53,071 --> 00:55:55,612 And since the light from the back is yellow, 1037 00:55:55,637 --> 00:55:57,393 it'd be good if this one turns yellow, too. 1038 00:55:58,081 --> 00:55:59,511 Or maybe reddish. 1039 00:56:04,276 --> 00:56:05,878 According to the feeling you want, 1040 00:56:08,287 --> 00:56:09,698 by controlling the intensity, 1041 00:56:14,373 --> 00:56:16,710 you can use it while adjusting the angle. 1042 00:56:28,352 --> 00:56:30,161 Besides lens flares, 1043 00:56:31,010 --> 00:56:33,798 it'd be good to use the round lens flares 1044 00:56:33,822 --> 00:56:35,015 and things like that, too. 1045 00:56:38,365 --> 00:56:40,907 Through the color adjustment, 1046 00:56:40,932 --> 00:56:43,009 you may change it to an orange color, 1047 00:56:48,517 --> 00:56:49,989 or using contrast adjustment, 1048 00:56:50,970 --> 00:56:52,305 balance it out. 1049 00:57:00,786 --> 00:57:04,075 If you do this, you can create a pretty bright sunset. 1050 00:57:14,132 --> 00:57:16,384 Create another layer here. 1051 00:57:16,532 --> 00:57:19,118 The layer I'm going to use this time is an overlay layer. 1052 00:57:22,564 --> 00:57:25,837 Using the orange light on the bottom left side of the light, 1053 00:57:25,862 --> 00:57:27,509 I'm going to give it a light that spreads out. 1054 00:57:27,536 --> 00:57:29,423 It's called scattering light. 1055 00:57:29,754 --> 00:57:32,486 If you adjust the scattering light like this, 1056 00:57:34,786 --> 00:57:37,294 you can make it feel like the light is spreading out more strongly. 1057 00:57:43,668 --> 00:57:45,056 You can express reflective light, 1058 00:57:45,080 --> 00:57:46,676 coming up from the bottom. 1059 00:57:53,656 --> 00:57:55,656 If it's edited like this, 1060 00:57:55,681 --> 00:57:57,255 When you see the before and after, 1061 00:57:58,683 --> 00:58:00,548 the illustration definitely would 1062 00:58:00,902 --> 00:58:02,696 become more flashy. 1063 00:58:02,891 --> 00:58:05,516 I'll tell you one thing that I use often. 1064 00:58:05,541 --> 00:58:06,843 For those who use Photoshop, 1065 00:58:06,867 --> 00:58:08,384 it's easier to follow. 1066 00:58:08,408 --> 00:58:09,946 After everything is done, 1067 00:58:09,973 --> 00:58:11,594 merge the layers that we can see. 1068 00:58:11,903 --> 00:58:13,098 And paste it on the top. 1069 00:58:13,786 --> 00:58:17,196 If you press the FX button on the bottom right, 1070 00:58:17,220 --> 00:58:18,794 there's Blending Options. 1071 00:58:18,818 --> 00:58:21,016 If you go into this Blending Options tab, 1072 00:58:21,090 --> 00:58:24,020 a window pops up and there's RGB. 1073 00:58:24,048 --> 00:58:25,497 Please turn off one of them. 1074 00:58:25,521 --> 00:58:28,074 You can turn it off depending on the color of the illustration. 1075 00:58:28,179 --> 00:58:31,899 After you turn it off, if you turn it around, 1076 00:58:32,625 --> 00:58:35,281 it's like the color is breaking. 1077 00:58:35,562 --> 00:58:38,587 I call this a digital effect. 1078 00:58:40,813 --> 00:58:43,448 The color changes depending on which RGB you turn off. 1079 00:58:44,537 --> 00:58:47,403 So you can adjust the result to the one you like. 1080 00:58:54,521 --> 00:58:56,247 Because of the color breaking, 1081 00:58:56,272 --> 00:58:58,709 there's a bit of a density in the illustration. 1082 00:58:58,752 --> 00:59:00,986 As density is added, 1083 00:59:01,010 --> 00:59:03,010 the particles in the illustration get smaller. 1084 00:59:03,146 --> 00:59:07,108 The smaller the particles, the higher the quality of the illustration. 1085 00:59:07,259 --> 00:59:09,583 So, you can make the particles smaller 1086 00:59:09,616 --> 00:59:11,385 so that the quality of the illustration can be enhanced. 1087 00:59:11,409 --> 00:59:13,186 It's one of the elements that allow you to do that. 1088 00:59:13,384 --> 00:59:14,796 To put it simply, 1089 00:59:14,821 --> 00:59:17,464 if you do this, it looks like there's a lot of color in it. 1090 00:59:17,489 --> 00:59:19,593 It looks like there are various colors in it. 1091 00:59:19,683 --> 00:59:21,671 So the quality of the drawing 1092 00:59:21,695 --> 00:59:22,683 looks higher. 1093 00:59:22,905 --> 00:59:25,964 Noise effects are used a lot, similarly. 1094 00:59:25,992 --> 00:59:29,385 Here's [Filter] [Noise]. 1095 00:59:29,410 --> 00:59:32,113 There are [add noise/ decrease noise], things like this. 1096 00:59:32,503 --> 00:59:34,098 For example, if you add noise, 1097 00:59:34,335 --> 00:59:36,363 and if you don't zoom in, you won't be able to see it. 1098 00:59:36,388 --> 00:59:38,388 If you zoom in here, 1099 00:59:39,027 --> 00:59:40,684 the illustration breaks like this. 1100 00:59:41,234 --> 00:59:44,106 What's good about these cracks? 1101 00:59:44,405 --> 00:59:47,523 Since casual characters are simple to describe, 1102 00:59:47,548 --> 00:59:49,160 the particles are 1103 00:59:49,184 --> 00:59:50,578 kind of big. 1104 00:59:50,602 --> 00:59:54,036 So, as it went in, it felt like the particles got smaller. 1105 00:59:54,060 --> 00:59:55,069 Thus, the quality of the illustration 1106 00:59:55,080 --> 00:59:56,926 looks better. 1107 00:59:56,951 --> 00:59:59,957 In the past, when I was drawing, 1108 00:59:59,981 --> 01:00:02,582 I drew in a big size and reduced the size. 1109 01:00:02,606 --> 01:00:04,903 I often did it to break the illustration on purpose. 1110 01:00:05,141 --> 01:00:06,488 That's similar to this. 1111 01:00:06,512 --> 01:00:09,562 If you break the illustration, it'll break into pixels. 1112 01:00:09,587 --> 01:00:11,254 So the character looks 1113 01:00:11,278 --> 01:00:12,684 a bit more high-quality. 1114 01:00:12,840 --> 01:00:15,517 So, using these parts, 1115 01:00:16,418 --> 01:00:19,411 if you edit the picture, the picture becomes very fancy. 1116 01:00:19,436 --> 01:00:20,726 Before and after. 1117 01:00:22,156 --> 01:00:26,691 What we did today is how to make it more descriptive. 1118 01:00:27,297 --> 01:00:29,256 And when we were doing the description, 1119 01:00:29,280 --> 01:00:31,406 we went through the things 1120 01:00:31,431 --> 01:00:33,406 that we have to consider. 1121 01:00:33,509 --> 01:00:36,625 You have to think about density distribution when you're doing the description. 1122 01:00:37,058 --> 01:00:38,598 And the contrast, 1123 01:00:38,622 --> 01:00:40,683 depending on the lighting, you need to think about the contrast, 1124 01:00:40,708 --> 01:00:42,531 and the density distribution, 1125 01:00:42,556 --> 01:00:45,598 changing the color, 1126 01:00:45,731 --> 01:00:47,199 you have to consider a lot of things. 1127 01:00:47,649 --> 01:00:50,808 Other than that, there are highlights, 1128 01:00:51,171 --> 01:00:54,905 and how to describe with materials. 1129 01:00:55,361 --> 01:00:57,710 And after that, through the editing process, 1130 01:00:57,735 --> 01:00:59,770 you can improve the quality of the drawing. 1131 01:01:00,153 --> 01:01:03,113 Then you'll be able to finish up your illustration. 1132 01:01:05,381 --> 01:01:08,609 If you look at the before and after, 1133 01:01:08,902 --> 01:01:10,734 this one is before, 1134 01:01:11,773 --> 01:01:15,125 and this is what we edited today. 1135 01:01:15,570 --> 01:01:19,152 By checking these details, 1136 01:01:19,176 --> 01:01:21,624 I hope we can finish it well. 1137 01:01:21,709 --> 01:01:23,726 I'll finish this drawing later, 1138 01:01:23,750 --> 01:01:25,576 I'll make a note of it somewhere. 1139 01:01:25,670 --> 01:01:27,771 That's all for today. 1140 01:01:27,773 --> 01:01:29,226 Thank you for your attention. 86308

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