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Hello.
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Based on what we went through in the previous class,
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we are going to change
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the mood
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of our character again.
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Last time, we changed it to a cute vibe,
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and a calm mood.
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Today, I'm going to change this character
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to be more aggressive,
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and after that,
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by applying various lighting conditions,
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we'll take a look at
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other examples.
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Then first of all,
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we're going to change it to a more aggressive image,
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so we need to talk about what we need to do to achieve that.
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Let's review what we went through
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from when we expressed a cute character and a calm character
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in the previous lecture.
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The cute character.
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Of course, we can't apply it to everything,
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there are different ways of directing,
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so it's good to know that before you move on.
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Intensity.
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Let's write down each characteristic.
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So I said,
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adjusting the contrast
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is important
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to make a strong image
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but one which is not too bright
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at a glance.
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And the main elements, and sub elements.
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The closer the distance is, the better it would be.
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And various point elements,
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I told you it's important to apply them,
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although the concentration might be a bit distracting,
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by applying them that much,
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we need to make a full screen.
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I said it's important before.
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And overall, an image with warm coloring
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would be more suitable in some ways.
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And what else?
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A cute situation,
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in particular, the situation
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has to be given, and it's really important.
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That's what I said.
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And the one with a calm image,
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unlike this,
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your eyes need to be comfortable,
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so the gaze has to move
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calmly,
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and slowly,
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the main element shouldn't take up too much space,
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so not stretching out the main element too much,
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but by reducing it a little bit,
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to make sure to focus on the areas you need,
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and for the rest of the sections, you can see them loosely.
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That's how it goes.
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Main element and sub elements,
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and the distance,
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contrary to the cute character,
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I placed it far away.
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By removing
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the things that get in the way around it,
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such as point elements,
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compose an empty canvas.
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Like the saying goes, "less is more".
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I've made a calm image
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by composing an empty canvas
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and by using cool colors.
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We used the surrounding elements,
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among them, in the previous lecture,
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we used water,
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in highlighting.
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Cute characters also have quite a lot of the highlights,
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and since this one is also a point element,
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we applied it a lot.
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But this has highlights slightly added.
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So those are the differences.
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Then today,
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let's work on building a strong character.
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Usually, the overall contrast
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of the strong character,
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compared to the previous two ones,
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it needs to be much stronger.
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So that you can have a strong image at a glance.
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The bright image that I mentioned earlier,
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is used for this.
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The overall color of the character is white.
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Then it would be nice if the background color is a bit dark.
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Like this.
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It's okay to change it to completely black,
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or give it a reddish color,
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or a blue vibe.
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Either way,
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it's better to have some contrast,
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between the background
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and this character.
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And here comes a difference between this one
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and the cute character.
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For the cute character,
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by placing a lot of sub-elements in the main elements,
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we spread the gaze a little bit.
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Why did we do that?
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If you get to concentrate too much,
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it feels like a movie.
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So if you concentrate too much,
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it feels like its more serious,
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and it makes us feel serious.
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So the one like a kid,
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has to be distractive.
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To give a distractive vibe,
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I spread the main elements.
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Then, this strong image is actually,
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if you compare it
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in that way,
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it has to have a strong impression,
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which you can sense,
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at a glance,
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so I'm not going to put a lot of sub elements.
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And for that,
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we're going to give it a different light.
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Let's use the one
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that we used before.
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Of course, we can use these lights as they are,
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I'm going to change the lighting a little bit more.
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When we studied about lighting,
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we talked about Soft Light and Hard Light.
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This one has a strong image
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and with the image that bursts out at once,
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I'm only going to show
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a certain amount of the information in a character.
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We decided not to add the surrounding elements.
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Therefore, you need to be able to show a lot of things in a character.
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If so,
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rather than a simple Hard Light,
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do Soft Light, which is applied more smoothly.
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So there are many layers of light and shade.
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The bright part and the dark part,
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and the darker parts with the very dark parts,
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they're divided into different layers.
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I mentioned there's more information.
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Therefore, the Soft Light is a bit more
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effective in my point of view.
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Let's use the strong light
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heading to the face
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of the character.
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Instead, let's make sure,
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the areas where light doesn't reach,
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will be dark.
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The creature in the back
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also has to be dark.
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So I will change the background
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to make it close to black.
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If it's blue and black,
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I think it'll fit this image.
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It's going to give a strong and cold image,
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since the key color
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of this character is bluish,
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to show
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the bluish color effectively,
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I think it's good to draw it
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a bit cold.
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I'll choose the areas with mint color.
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What I'm using right now
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is the Magic Wand tool.
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The basic shortcut is probably
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the W key.
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So if you press W,
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you can use it a little faster.
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I'm going to make the overall brightness a bit darker.
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And I'm going to make it hard to see.
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But, I mentioned before that I'm going for a strong impression.
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Then how come I'm making these hard to see?
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Because the area I want to show clearly is
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the face area here.
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When I first composed this illustration,
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in other words, when I was drawing the thumbnail,
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I wanted to make the face the main element.
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That's what I said,
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and I'm maintaining it.
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So, to make the face the main element,
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I'm only going to make this part strong.
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Like this.
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Similarly, I'm going to make the character's eyes
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give a strong impression.
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Here's a tip.
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If you're going to add a lot of descriptions,
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it might actually be good to put in less description
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to the area you want to highlight.
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If there's no description of one area,
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while there's a lot of description in the other area,
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the area without description
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will look a bit intense.
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That's why this kind of coloring
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works pretty well.
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But like I just said,
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with this coloring,
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there should be a lot of description in the other areas.
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So, you need to describe the areas around it.
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I'll make the center of the head bright
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and make the center of the teeth bright.
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I'll put everything in the middle,
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and I'm going to put in less description for the other areas.
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And,
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if you can't see anything in the area with less description,
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it will be a bit boring,
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Then it would be nice to
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see some detail for that area.
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This circled area
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is the part we're going to focus on.
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It's good to arrange a little bit of
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what you want to show around it.
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So, what element
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can play that role?
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Let's think about that.
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I'll make the tentacles in front of us
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darker like this.
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I'll draw it
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as I show you
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a bit of each part.
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The light coming from the
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back of this border
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is called the Backlight.
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The official name
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of this light
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would be Rim Light.
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The light that comes into the border
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of the character
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makes the silhouette
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quite clear.
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It's one of the lightings
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that's used a lot in game illustrations.
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People use it to the extent that
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they seem too dependent on Rim Light.
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So it's important to learn
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how to use Rim Light.
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The important thing is
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that it is a light coming from behind.
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That's what's important.
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It's all about coloring
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where there is light,
246
00:11:01,427 --> 00:11:02,933
so it's not about drawing outlines.
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In the area where the hair is covered,
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if you think that there would be no light,
249
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it's better not to color this part.
250
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Or you can add just a little bit of light.
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Get rid of the areas
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where there won't be light coming in.
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It's something very important and simple.
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But when most people
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start to put in Rim Light,
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many people draw it
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like drawing a border.
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You have to be careful not to do that.
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Overall,
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I'll keep
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applying blue colors.
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The Soft Light applied in the middle
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and the color itself
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will look bluish.
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A cool color
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can give off a cold feeling.
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So, how are you going to show
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the border areas
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that you couldn't see?
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I'm going to explain it now.
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We're going to use the highlights.
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It's similar to what we did before.
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But I'm going to show the areas I want to show
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little by little,
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just like I did when I created a calm character.
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00:12:12,935 --> 00:12:14,930
I'm going to do this by
277
00:12:15,021 --> 00:12:16,737
applying the highlights little by little everywhere.
278
00:12:18,285 --> 00:12:20,000
Especially the belt.
279
00:12:20,024 --> 00:12:21,919
This area where the belt is placed like this.
280
00:12:21,944 --> 00:12:23,914
The most effective way to express that is
281
00:12:23,938 --> 00:12:26,087
drawing the light coming from the top like this.
282
00:12:29,237 --> 00:12:30,666
Do it like this.
283
00:12:30,690 --> 00:12:31,699
Yes, that's it.
284
00:12:31,723 --> 00:12:33,000
I'm not going to depict this in detail.
285
00:12:34,386 --> 00:12:35,493
There are times when I don't express it
286
00:12:35,518 --> 00:12:37,253
until it's actually done.
287
00:12:38,924 --> 00:12:40,733
You might ask if you can do that,
288
00:12:40,757 --> 00:12:43,503
because if you see as you work on it,
289
00:12:43,527 --> 00:12:45,527
it might look unfinished.
290
00:12:45,551 --> 00:12:47,800
But if you look at it from afar,
291
00:12:48,185 --> 00:12:50,467
the belt area is very small,
292
00:12:50,491 --> 00:12:52,533
and this area is the top area.
293
00:12:52,557 --> 00:12:54,033
That's how it's depicted.
294
00:12:54,057 --> 00:12:55,970
So, you don't have to depict anymore from here
295
00:12:56,232 --> 00:12:58,520
since it already has three-dimensional details.
296
00:12:58,693 --> 00:13:00,393
So, later on,
297
00:13:00,417 --> 00:13:02,000
although we would depict this area
298
00:13:02,024 --> 00:13:03,533
in more detail later,
299
00:13:03,557 --> 00:13:05,819
this is how you would control the amount of description.
300
00:13:06,332 --> 00:13:07,998
The subtraction itself,
301
00:13:08,396 --> 00:13:09,896
where you exclude the detail
302
00:13:10,053 --> 00:13:11,700
in the unnecessary sections,
303
00:13:11,724 --> 00:13:12,927
is very important.
304
00:13:13,099 --> 00:13:15,610
Especially for those who are drawing for the first time,
305
00:13:15,634 --> 00:13:18,298
or for those who have the desire to draw cool illustrations,
306
00:13:19,396 --> 00:13:21,433
and especially for those who
307
00:13:21,457 --> 00:13:22,533
want to make something look cool,
308
00:13:22,557 --> 00:13:25,612
I've seen a lot of cases where they can't control the amount of description.
309
00:13:26,782 --> 00:13:28,700
The problem that usually happens
310
00:13:28,724 --> 00:13:30,982
doesn't happen because there's no detail
311
00:13:31,006 --> 00:13:33,598
or because they can't depict it well.
312
00:13:33,651 --> 00:13:34,817
The most common problem happens because
313
00:13:34,842 --> 00:13:36,751
there is too much description.
314
00:13:37,587 --> 00:13:39,467
Because there is too much description,
315
00:13:39,491 --> 00:13:42,133
and because you can't control the amount of description,
316
00:13:42,157 --> 00:13:44,615
the amount of description keeps being divided.
317
00:13:44,639 --> 00:13:48,321
There's too much description here and there.
318
00:13:48,460 --> 00:13:50,791
The area that will be shown has been decided.
319
00:13:50,815 --> 00:13:52,833
We decided to show the face.
320
00:13:53,097 --> 00:13:55,107
I'm not going to show the bottom too much.
321
00:13:55,181 --> 00:13:56,322
Then the part that won't be shown
322
00:13:56,347 --> 00:13:57,822
won't need to be put into detail that much.
323
00:13:58,099 --> 00:13:59,713
Because that area won't be shown.
324
00:14:00,083 --> 00:14:01,096
The description
325
00:14:01,107 --> 00:14:02,899
will be placed in the areas that you want to show the viewers.
326
00:14:03,298 --> 00:14:05,767
Depict the areas in detail
327
00:14:05,791 --> 00:14:07,759
that you want the viewers to see.
328
00:14:07,783 --> 00:14:09,000
If the area
329
00:14:09,024 --> 00:14:10,849
is not that important,
330
00:14:10,860 --> 00:14:11,800
it's a good method to
331
00:14:11,824 --> 00:14:13,367
just take out
332
00:14:13,391 --> 00:14:14,867
the descriptive details.
333
00:14:17,401 --> 00:14:18,513
I'm telling you this
334
00:14:18,524 --> 00:14:20,533
because I hope
335
00:14:20,557 --> 00:14:22,527
you can change your perception.
336
00:14:22,551 --> 00:14:23,934
Description is not compulsory
337
00:14:23,944 --> 00:14:25,023
in illustrations.
338
00:14:25,034 --> 00:14:26,164
Gradations
339
00:14:26,211 --> 00:14:28,291
or descriptions are actually sub elements.
340
00:14:28,789 --> 00:14:31,694
It's almost done when the lighting starts...
341
00:14:31,718 --> 00:14:33,053
Even if I just do this,
342
00:14:33,078 --> 00:14:35,091
and if it looks complete from far away,
343
00:14:35,126 --> 00:14:36,306
it will be a success.
344
00:14:36,442 --> 00:14:38,565
But at that point, the description
345
00:14:38,590 --> 00:14:40,145
would just be the sub element.
346
00:14:40,291 --> 00:14:42,228
Rather than betting your life on the sub-elements,
347
00:14:42,253 --> 00:14:44,619
and making the form distorted,
348
00:14:44,963 --> 00:14:46,791
it's better to exclude some of the descriptions
349
00:14:46,815 --> 00:14:48,878
and put them in areas that you want to highlight.
350
00:14:48,902 --> 00:14:50,933
So, likewise, you can draw the best picture
351
00:14:51,032 --> 00:14:53,890
you can with your current drawing skills.
352
00:14:55,093 --> 00:14:57,374
In other words, if you're still not good at describing,
353
00:14:57,384 --> 00:14:58,443
then you don't have to
354
00:14:58,454 --> 00:15:01,104
forcefully increase the amount of description.
355
00:15:02,201 --> 00:15:04,067
So, people usually ask me
356
00:15:04,091 --> 00:15:05,485
how should they describe a character
357
00:15:05,509 --> 00:15:06,733
and how they should touch it up.
358
00:15:06,757 --> 00:15:07,951
I get a lot of questions like this.
359
00:15:07,975 --> 00:15:09,687
But, touching up a drawing
360
00:15:09,712 --> 00:15:11,772
has similarities with the actual drawing process.
361
00:15:11,796 --> 00:15:13,024
So, your skills won't increase
362
00:15:13,049 --> 00:15:14,622
right at once.
363
00:15:14,757 --> 00:15:16,896
We'll see this later on and
364
00:15:16,920 --> 00:15:18,382
I'll explain it further then.
365
00:15:18,406 --> 00:15:20,106
But I normally call it brush power.
366
00:15:20,130 --> 00:15:22,828
If you want to master
367
00:15:24,128 --> 00:15:25,476
brush power,
368
00:15:25,500 --> 00:15:27,984
you can say that it takes around a few years.
369
00:15:28,009 --> 00:15:30,828
It's something you need to learn naturally as you draw,
370
00:15:30,852 --> 00:15:33,862
so, for now, just learn that
371
00:15:33,887 --> 00:15:35,523
you will come to acquire the necessary skills later on.
372
00:15:35,851 --> 00:15:37,218
Don't focus too much on things like
373
00:15:37,242 --> 00:15:39,101
gradation and description.
374
00:15:39,164 --> 00:15:42,054
When you want to express a drawing,
375
00:15:42,078 --> 00:15:43,554
especially a specialized drawing,
376
00:15:43,578 --> 00:15:45,875
when you just use the lighting well,
377
00:15:45,899 --> 00:15:48,718
you can make your drawing look complete.
378
00:15:48,750 --> 00:15:50,170
In fact, right now,
379
00:15:50,194 --> 00:15:52,578
I didn't put in too much description.
380
00:15:52,603 --> 00:15:54,726
I only gave light to the top.
381
00:15:54,750 --> 00:15:55,976
But wouldn't it be hard to
382
00:15:56,000 --> 00:15:57,437
call it a proper description?
383
00:15:58,803 --> 00:16:00,320
That's all I described.
384
00:16:00,344 --> 00:16:01,668
That's it.
385
00:16:01,692 --> 00:16:02,507
There's nothing special.
386
00:16:02,531 --> 00:16:03,867
You can even count
387
00:16:04,148 --> 00:16:05,421
the creases on the clothes.
388
00:16:05,445 --> 00:16:06,804
I think maybe I drew around five.
389
00:16:08,116 --> 00:16:09,466
So, even if I drew around that much,
390
00:16:09,490 --> 00:16:11,515
the overall form of the illustration will be settled.
391
00:16:11,539 --> 00:16:13,539
I don't even need more creases for this area.
392
00:16:13,874 --> 00:16:15,326
It's not where you want to show it, right?
393
00:16:16,412 --> 00:16:18,257
If you can just clearly show
394
00:16:18,281 --> 00:16:19,711
this top area, which is the area we want to show,
395
00:16:19,735 --> 00:16:21,867
you don't need to describe the rest of the illustration.
396
00:16:22,832 --> 00:16:23,895
Remember that
397
00:16:23,919 --> 00:16:25,296
they're the additional elements.
398
00:16:25,661 --> 00:16:27,047
Please don't forget that.
399
00:16:27,951 --> 00:16:30,662
I was talking about contrast before.
400
00:16:30,686 --> 00:16:32,850
I think I told you that
401
00:16:33,001 --> 00:16:35,231
when there's the Cast Shadow and the Form Shadow,
402
00:16:35,255 --> 00:16:37,722
the Cast Shadow is the shadow between objects.
403
00:16:37,746 --> 00:16:40,000
The Form Shadow forms because of
404
00:16:40,024 --> 00:16:42,196
the object's three-dimensional form.
405
00:16:42,220 --> 00:16:43,702
That's what I said.
406
00:16:43,726 --> 00:16:45,627
I also explained
407
00:16:45,651 --> 00:16:47,945
that because Form Shadow has less contrast
408
00:16:47,969 --> 00:16:49,952
than a Cast Shadow,
409
00:16:50,870 --> 00:16:53,333
people usually work on Cast Shadow first.
410
00:16:53,357 --> 00:16:54,945
That's what I said.
411
00:16:57,447 --> 00:16:59,632
With creases on clothes,
412
00:16:59,656 --> 00:17:01,053
they are actually
413
00:17:01,064 --> 00:17:03,569
a mixture of Cast Shadow and Form Shadow.
414
00:17:03,769 --> 00:17:05,371
For example,
415
00:17:06,013 --> 00:17:07,871
there are creases on the shirt,
416
00:17:10,324 --> 00:17:12,267
like this one on the shirt.
417
00:17:14,080 --> 00:17:16,692
For deep creases on clothes, when the light comes in,
418
00:17:16,716 --> 00:17:18,049
there will be shadows.
419
00:17:18,200 --> 00:17:20,392
This won't create a shadow like that.
420
00:17:20,565 --> 00:17:22,132
So in this case, Form Shadow,
421
00:17:22,320 --> 00:17:23,922
if it sticks out like this,
422
00:17:23,946 --> 00:17:25,314
Cast Shadow is applied.
423
00:17:25,338 --> 00:17:26,500
Of course, that works like that.
424
00:17:26,524 --> 00:17:27,985
But let's take a look at this.
425
00:17:28,712 --> 00:17:29,775
This one doesn't protrude up
426
00:17:29,785 --> 00:17:31,181
that much.
427
00:17:31,275 --> 00:17:33,674
The amount of light on this side and that side,
428
00:17:33,698 --> 00:17:35,698
has no dramatic difference.
429
00:17:35,855 --> 00:17:37,303
Unless...
430
00:17:40,849 --> 00:17:42,601
So in a case like this,
431
00:17:42,625 --> 00:17:43,688
it's important to express the creases,
432
00:17:44,017 --> 00:17:45,366
applying low contrast,
433
00:17:45,390 --> 00:17:47,274
to make it so that there's not much difference.
434
00:17:53,368 --> 00:17:55,323
Just like this,
435
00:17:55,334 --> 00:17:56,355
adjust it gently.
436
00:17:56,911 --> 00:17:58,081
If there's low contrast,
437
00:17:58,105 --> 00:17:59,509
when you look at it in black and white,
438
00:17:59,596 --> 00:18:01,348
the difference between bright and dark parts
439
00:18:01,372 --> 00:18:03,323
has to be tiny.
440
00:18:06,066 --> 00:18:07,136
When you look at it like this,
441
00:18:07,160 --> 00:18:08,628
it'd be good if the difference
442
00:18:08,652 --> 00:18:10,077
between the bright and dark parts come out less.
443
00:18:17,861 --> 00:18:19,294
It looks like this.
444
00:18:19,305 --> 00:18:20,581
But the background gets dark,
445
00:18:20,612 --> 00:18:23,060
and just by making the middle part stand out,
446
00:18:23,077 --> 00:18:24,452
the illustration already gets
447
00:18:24,476 --> 00:18:26,263
more intense to some extent.
448
00:18:26,478 --> 00:18:28,422
Of course, I won't finish it here.
449
00:18:41,064 --> 00:18:42,350
I said that
450
00:18:42,374 --> 00:18:45,253
I'd put some highlights on the outer edge
451
00:18:45,278 --> 00:18:48,260
to show you a few of the gazes,
452
00:18:48,284 --> 00:18:49,951
but that doesn't seem to be honest.
453
00:18:49,975 --> 00:18:51,019
So far,
454
00:18:52,636 --> 00:18:54,652
what else can I use at this point?
455
00:18:54,676 --> 00:18:56,023
At this point as well.
456
00:18:56,047 --> 00:18:57,607
Let's think about it.
457
00:18:58,170 --> 00:19:00,697
An element that gives you a strong impression.
458
00:19:00,721 --> 00:19:02,181
It shouldn't be too cute.
459
00:19:02,551 --> 00:19:04,005
Then,
460
00:19:04,016 --> 00:19:05,483
what elements can I use?
461
00:19:05,706 --> 00:19:07,777
I think there might be a liquid.
462
00:19:07,801 --> 00:19:09,738
Because the character uses tentacles,
463
00:19:10,442 --> 00:19:11,876
we can make
464
00:19:12,957 --> 00:19:15,285
liquid flow around its tentacle.
465
00:19:28,616 --> 00:19:30,547
We can make the liquid sticky
466
00:19:31,253 --> 00:19:32,422
over here.
467
00:19:37,792 --> 00:19:38,842
Or, I can just
468
00:19:38,853 --> 00:19:40,212
draw an eye over here
469
00:19:40,236 --> 00:19:41,246
in the mouth.
470
00:19:42,181 --> 00:19:44,627
Then, it would look scary overall.
471
00:19:44,638 --> 00:19:47,053
These elements would look good.
472
00:19:48,035 --> 00:19:50,512
I can put in these elements around it too.
473
00:19:58,091 --> 00:19:59,361
Scary, right?
474
00:20:04,576 --> 00:20:06,629
Let's work on it by increasing
475
00:20:07,192 --> 00:20:08,390
these kinds of things.
476
00:20:15,882 --> 00:20:17,573
On the bottom of the background,
477
00:20:18,037 --> 00:20:19,491
draw something like this,
478
00:20:24,861 --> 00:20:26,721
to make it look like blood,
479
00:20:26,745 --> 00:20:27,769
so that we could express
480
00:20:28,775 --> 00:20:30,571
the violence
481
00:20:30,595 --> 00:20:32,921
of the character.
482
00:20:32,945 --> 00:20:34,654
Let's put them in place like this.
483
00:20:40,941 --> 00:20:43,485
So that the middle part of the eye can be a point,
484
00:20:43,510 --> 00:20:46,127
use the eye makeup that we used
485
00:20:46,364 --> 00:20:47,881
when we were working on the calm character.
486
00:20:59,991 --> 00:21:01,843
You can see that
487
00:21:01,854 --> 00:21:02,916
the overall makeup we used
488
00:21:02,940 --> 00:21:05,076
is similar to a calm character.
489
00:21:05,100 --> 00:21:06,226
But, even so,
490
00:21:06,250 --> 00:21:08,946
you should use the methods you used for creating a cute character too.
491
00:21:08,970 --> 00:21:10,757
That way, we can make it have a strong impact.
492
00:21:11,903 --> 00:21:13,399
For a strong impact,
493
00:21:13,423 --> 00:21:15,648
make sure the viewers focus on a certain area.
494
00:21:15,672 --> 00:21:17,284
Oh, this is where the viewers would focus.
495
00:21:17,309 --> 00:21:19,230
You should decide things like that.
496
00:21:19,254 --> 00:21:21,780
Other than that area, the viewers shouldn't be focusing on the other areas.
497
00:21:21,930 --> 00:21:24,029
But, there should be a strong contrast.
498
00:21:24,040 --> 00:21:26,134
It should overall be bright.
499
00:21:27,571 --> 00:21:29,977
That way, the main element
500
00:21:30,001 --> 00:21:31,929
will give a strong impression.
501
00:21:32,180 --> 00:21:34,990
So, if you look at the difference,
502
00:21:35,014 --> 00:21:37,263
when you show a cute character,
503
00:21:37,287 --> 00:21:39,188
overall, it has an exciting feeling.
504
00:21:44,970 --> 00:21:47,299
You should make it look exciting.
505
00:21:47,323 --> 00:21:48,634
This is the main area.
506
00:21:50,475 --> 00:21:52,874
These areas are additional areas.
507
00:21:53,899 --> 00:21:55,480
So, when you express them,
508
00:21:56,860 --> 00:21:59,246
you should highlight the main area,
509
00:21:59,270 --> 00:22:00,864
but you also have to highlight the additional areas.
510
00:22:00,888 --> 00:22:02,888
Let's say 0 is around here.
511
00:22:03,010 --> 00:22:05,010
Then, if you're drawing a calm character,
512
00:22:05,586 --> 00:22:07,987
you won't describe the parts that you won't highlight.
513
00:22:08,011 --> 00:22:09,742
Of course, you need to highlight some areas.
514
00:22:09,766 --> 00:22:11,382
But, these areas won't be that strong.
515
00:22:11,406 --> 00:22:13,442
That way, it will be overall calm.
516
00:22:14,388 --> 00:22:15,416
The main area.
517
00:22:16,618 --> 00:22:18,494
With a character with a strong impression,
518
00:22:18,504 --> 00:22:19,514
you won't highlight
519
00:22:19,538 --> 00:22:21,240
the areas that you shouldn't highlight.
520
00:22:21,264 --> 00:22:22,710
I'll dramatically highlight the parts I want to highlight.
521
00:22:22,734 --> 00:22:24,507
Other areas won't be highlighted.
522
00:22:25,321 --> 00:22:26,339
Main area.
523
00:22:26,818 --> 00:22:28,264
There's this difference.
524
00:22:28,608 --> 00:22:30,260
So, if you decide
525
00:22:30,285 --> 00:22:32,064
how much you'll highlight certain areas,
526
00:22:32,088 --> 00:22:33,868
your final result will be closer
527
00:22:33,892 --> 00:22:35,203
to the image you want.
528
00:22:47,044 --> 00:22:49,685
I'm going to add some liquid to the hat.
529
00:22:51,170 --> 00:22:52,436
I'll make the overall gaze
530
00:22:52,460 --> 00:22:53,868
flow downwards.
531
00:22:53,892 --> 00:22:56,183
But, I'm going to maintain the character's calm gaze.
532
00:22:56,513 --> 00:22:58,428
I want to give it a cold feeling.
533
00:22:58,615 --> 00:23:01,029
If I wanted to make this illustration feel powerful,
534
00:23:01,040 --> 00:23:03,229
I would have used a gaze that flows from bottom to top.
535
00:23:04,552 --> 00:23:06,698
But if I use that kind of gaze flow,
536
00:23:06,722 --> 00:23:08,557
I won't be able to
537
00:23:08,581 --> 00:23:10,149
create a mood
538
00:23:10,173 --> 00:23:12,057
where the character looks extremely calm.
539
00:23:12,081 --> 00:23:13,563
So, I'll just use the gaze
540
00:23:13,587 --> 00:23:15,487
that goes downwards.
541
00:23:15,675 --> 00:23:17,101
The shape itself
542
00:23:17,126 --> 00:23:19,294
looks like a triangle.
543
00:23:19,318 --> 00:23:22,164
So, this object will make
544
00:23:22,175 --> 00:23:23,585
the gaze go down.
545
00:23:28,308 --> 00:23:29,948
Depending on your directing skills,
546
00:23:29,959 --> 00:23:31,369
you can put these in, too.
547
00:23:36,363 --> 00:23:38,701
It's okay to add them in bit by bit.
548
00:23:38,924 --> 00:23:40,886
So, I can put it in like this.
549
00:23:40,911 --> 00:23:43,226
But, if this becomes too much,
550
00:23:43,626 --> 00:23:45,520
the overall mood could change.
551
00:23:45,885 --> 00:23:47,367
Let's add just a little bit.
552
00:23:50,309 --> 00:23:52,246
It'd be nice to have some fog.
553
00:23:52,860 --> 00:23:53,871
I'll spray it.
554
00:23:54,549 --> 00:23:55,819
I'll use the Eraser tool, too.
555
00:23:58,617 --> 00:24:00,617
I'm going to use a fun method here.
556
00:24:01,570 --> 00:24:03,570
I don't want to just use it like this.
557
00:24:04,338 --> 00:24:05,769
So,
558
00:24:05,977 --> 00:24:07,759
see this paint can on the left?
559
00:24:07,783 --> 00:24:09,860
If you look at the bottom, there is the Smudge Tool.
560
00:24:10,032 --> 00:24:11,451
But,
561
00:24:11,475 --> 00:24:12,559
you can use it as another function.
562
00:24:12,583 --> 00:24:14,171
Some people see it as a Blur Tool.
563
00:24:14,195 --> 00:24:15,954
Please change this to the Smudge Tool.
564
00:24:16,481 --> 00:24:18,922
This Smudge Tool pushes things out.
565
00:24:18,946 --> 00:24:21,103
It's like pushing something with our hands.
566
00:24:23,470 --> 00:24:24,810
The downside is that it uses up
567
00:24:24,834 --> 00:24:26,309
too much of your computer's memory.
568
00:24:26,333 --> 00:24:27,893
So, if your computer has low memory,
569
00:24:27,917 --> 00:24:30,045
be careful when you use it.
570
00:24:30,069 --> 00:24:31,671
If you make a mistake, the file could be erased.
571
00:24:31,695 --> 00:24:33,589
So, it's good to save periodically as you're working.
572
00:24:33,613 --> 00:24:35,861
So I drew some fog around it.
573
00:24:35,885 --> 00:24:38,560
That Smudge Tool is the best tool to edit this form.
574
00:24:39,791 --> 00:24:41,493
It's hard to draw while erasing everything.
575
00:24:41,517 --> 00:24:42,708
It's a bit uncomfortable.
576
00:24:43,739 --> 00:24:46,046
Like this, I'll create a fog
577
00:24:46,070 --> 00:24:47,516
that lurks at the bottom.
578
00:24:47,540 --> 00:24:49,469
It brings out the dreary atmosphere.
579
00:24:49,585 --> 00:24:50,925
And for the gaze,
580
00:24:50,949 --> 00:24:52,239
I'll make it
581
00:24:52,852 --> 00:24:54,277
go to the bottom.
582
00:24:55,365 --> 00:24:58,326
Make the gaze go right and left.
583
00:24:58,350 --> 00:24:59,549
For the overall composition,
584
00:24:59,573 --> 00:25:01,167
I'm going to use a triangular composition
585
00:25:01,191 --> 00:25:03,248
that we learned before.
586
00:25:04,586 --> 00:25:07,099
Using the overall triangular silhouette,
587
00:25:07,585 --> 00:25:09,890
I'll arrange it
588
00:25:09,914 --> 00:25:12,295
so that the gaze goes downwards
589
00:25:12,319 --> 00:25:13,667
to create a calm image.
590
00:25:24,761 --> 00:25:26,889
Let's use what we used before.
591
00:25:26,913 --> 00:25:29,264
We used this briefly for creating cute characters.
592
00:25:30,105 --> 00:25:31,993
Remember when we used the Fade Out effect?
593
00:25:32,018 --> 00:25:34,020
As I said before, with this illustration,
594
00:25:34,044 --> 00:25:36,696
the viewers need to focus on the middle part.
595
00:25:36,720 --> 00:25:39,113
As such, unnecessary sections
596
00:25:39,137 --> 00:25:40,601
should be removed.
597
00:25:46,385 --> 00:25:48,419
I'm going to use the Multiply Layer.
598
00:25:50,681 --> 00:25:52,279
Let's create areas
599
00:25:52,303 --> 00:25:53,332
that can't be seen.
600
00:25:54,964 --> 00:25:56,362
When I was creating a cute character,
601
00:25:56,386 --> 00:25:57,544
I applied this lightly.
602
00:25:57,568 --> 00:25:59,409
But, you don't have to apply this lightly now.
603
00:26:00,395 --> 00:26:01,466
When it's bright,
604
00:26:01,491 --> 00:26:02,747
it's actually better.
605
00:26:26,810 --> 00:26:29,423
To make the background look more intense,
606
00:26:29,447 --> 00:26:31,501
I'll apply lots of key colors,
607
00:26:31,525 --> 00:26:32,845
and I'll continue.
608
00:26:33,181 --> 00:26:35,506
Because I'm coloring the areas around the character's face,
609
00:26:35,530 --> 00:26:37,293
it will be okay to apply it
610
00:26:37,785 --> 00:26:38,933
when it's applied just a bit.
611
00:26:38,957 --> 00:26:41,511
But if you apply it too much, viewers can't focus on the face.
612
00:26:41,535 --> 00:26:43,329
The point is to control the amount of color.
613
00:27:00,334 --> 00:27:03,366
Use it to make the drawing look more intense.
614
00:27:03,487 --> 00:27:05,746
This character's mouth is currently blue.
615
00:27:05,942 --> 00:27:08,636
It has a very unique design with a tongue.
616
00:27:09,285 --> 00:27:10,850
So, I'm going to utilize this
617
00:27:10,874 --> 00:27:12,209
and hang these objects.
618
00:27:12,420 --> 00:27:13,517
It looks as if it's drooling.
619
00:27:15,650 --> 00:27:17,352
The impression
620
00:27:17,376 --> 00:27:18,595
will be very intense.
621
00:27:19,154 --> 00:27:20,787
Before and after.
622
00:27:22,149 --> 00:27:24,517
Of course, if I want to give it a serious look,
623
00:27:24,541 --> 00:27:26,392
it's okay to leave these out.
624
00:27:28,076 --> 00:27:30,709
Instead, you can add bloodstains.
625
00:27:49,751 --> 00:27:51,732
If you do it like this,
626
00:27:51,756 --> 00:27:53,720
the character will give off
627
00:27:53,744 --> 00:27:55,268
a very strong impression.
628
00:27:55,293 --> 00:27:57,543
I'll display it
629
00:27:57,567 --> 00:27:58,939
with the other illustrations I did before.
630
00:28:14,538 --> 00:28:16,731
These are the three illustrations that we did.
631
00:28:17,109 --> 00:28:18,367
The basics.
632
00:28:18,708 --> 00:28:22,533
Cute, calm, and strong.
633
00:28:22,557 --> 00:28:23,986
You'll be able to see something different
634
00:28:24,010 --> 00:28:26,049
from the overall impressions.
635
00:28:26,585 --> 00:28:29,525
Like this, you can create various moods
636
00:28:29,536 --> 00:28:30,653
with illustrations.
637
00:28:30,677 --> 00:28:32,679
Even if it's based on the same sketch,
638
00:28:32,703 --> 00:28:34,703
there's a difference in the mood.
639
00:28:35,044 --> 00:28:37,536
So, it's important to use these
640
00:28:37,560 --> 00:28:38,996
to create the image
641
00:28:39,021 --> 00:28:40,024
and compose it
642
00:28:40,048 --> 00:28:41,846
and express what you've composed.
643
00:28:41,937 --> 00:28:43,736
You should keep practicing like that.
644
00:28:43,760 --> 00:28:45,169
It's very important.
645
00:28:49,660 --> 00:28:51,106
Now that we've done it up to here,
646
00:28:51,131 --> 00:28:52,268
I'm going to create another mood
647
00:28:54,510 --> 00:28:56,247
for this character.
648
00:28:56,271 --> 00:28:58,466
I'm going to use another method this time.
649
00:28:58,490 --> 00:29:00,861
Earlier, we created atmospheres
650
00:29:00,885 --> 00:29:02,684
according to the mood we wanted to create.
651
00:29:06,952 --> 00:29:09,351
This time, let's give a reason
652
00:29:09,577 --> 00:29:11,007
that's a bit different from that.
653
00:29:21,331 --> 00:29:24,110
This time, I'm going to create canvases
654
00:29:24,134 --> 00:29:26,866
that become different depending on
655
00:29:27,363 --> 00:29:29,433
the color you want to use,
656
00:29:29,457 --> 00:29:30,590
the lighting you intend to give,
657
00:29:30,614 --> 00:29:32,657
or the background you intend to use.
658
00:29:32,967 --> 00:29:34,033
Background color.
659
00:29:34,043 --> 00:29:36,532
While learning about lighting,
660
00:29:36,557 --> 00:29:39,173
we studied background color.
661
00:29:39,198 --> 00:29:40,881
Now, let's use it
662
00:29:40,905 --> 00:29:41,988
in the actual drawing process.
663
00:29:41,999 --> 00:29:43,006
What kind of backgrounds
664
00:29:43,030 --> 00:29:44,032
are commonly used?
665
00:29:44,056 --> 00:29:45,881
There could be an outdoor background.
666
00:29:45,905 --> 00:29:47,711
Especially, we could use different times of the day
667
00:29:47,735 --> 00:29:50,991
such as morning, afternoon, evening,
668
00:29:51,170 --> 00:29:52,444
night, and dusk.
669
00:29:52,469 --> 00:29:54,834
You can use these times roughly.
670
00:29:55,150 --> 00:29:57,100
Then, let's see how we can show them
671
00:29:57,124 --> 00:29:58,991
based on the lighting.
672
00:29:59,102 --> 00:30:01,121
Let's edit as we go on.
673
00:30:01,477 --> 00:30:02,793
First of all,
674
00:30:05,218 --> 00:30:06,689
let's say you want to organize
675
00:30:06,714 --> 00:30:08,616
a daytime background.
676
00:30:08,641 --> 00:30:11,069
Let's think about the characteristics of daylight.
677
00:30:11,305 --> 00:30:13,215
I'm going to draw the backgrounds.
678
00:30:13,591 --> 00:30:15,183
I'm not going to draw it in detail.
679
00:30:15,749 --> 00:30:17,975
For people who think
680
00:30:17,999 --> 00:30:19,002
it's so hard to draw the background,
681
00:30:19,012 --> 00:30:21,402
then, it'd be good to Photoshop your illustration with a reference.
682
00:30:22,696 --> 00:30:24,871
When you use photos,
683
00:30:24,895 --> 00:30:27,126
it'd be nice if you do the filtering as well.
684
00:30:27,151 --> 00:30:28,694
If you click,
685
00:30:29,472 --> 00:30:33,001
[Filter] - [Filter Gallery],
686
00:30:33,607 --> 00:30:34,996
if you click in here,
687
00:30:35,102 --> 00:30:37,277
a Photoshop window pops up,
688
00:30:37,931 --> 00:30:39,064
things like this come up,
689
00:30:39,088 --> 00:30:40,975
and there are many effects.
690
00:30:41,196 --> 00:30:42,543
Try to control anything,
691
00:30:42,568 --> 00:30:44,121
find the effect that you want,
692
00:30:44,155 --> 00:30:45,340
and apply it.
693
00:30:46,009 --> 00:30:48,486
By using that to edit the photos,
694
00:30:48,511 --> 00:30:50,407
you can make it as the background of your illustration.
695
00:30:50,785 --> 00:30:51,911
First of all,
696
00:30:51,935 --> 00:30:53,470
I'll draw one and use it.
697
00:30:54,591 --> 00:30:56,027
Let's set it up to be outside
698
00:30:56,051 --> 00:30:58,152
on a sunny day.
699
00:30:59,404 --> 00:31:01,340
There are clouds,
700
00:31:12,065 --> 00:31:13,857
and although it doesn't fit the character,
701
00:31:13,881 --> 00:31:16,098
you can imagine that this character went out on a picnic.
702
00:31:20,888 --> 00:31:23,030
I'll make the floor look like asphalt.
703
00:31:40,907 --> 00:31:41,955
Something like this.
704
00:31:41,966 --> 00:31:43,384
It becomes a bright background.
705
00:31:43,409 --> 00:31:45,348
Let's think about the conditions of daylight.
706
00:31:45,372 --> 00:31:47,072
What color is the sunlight?
707
00:31:47,096 --> 00:31:48,419
Actually, the sunlight
708
00:31:48,444 --> 00:31:50,145
is called white light.
709
00:31:50,169 --> 00:31:52,354
It includes all kinds of colors.
710
00:31:52,378 --> 00:31:53,696
But among them,
711
00:31:53,720 --> 00:31:56,499
it's a bit on the yellowish side.
712
00:31:56,524 --> 00:31:58,476
If you look at pictures of the sun in space,
713
00:31:58,501 --> 00:32:00,212
it's burning yellow.
714
00:32:00,237 --> 00:32:01,754
So much so that,
715
00:32:01,778 --> 00:32:03,072
to a certain extent,
716
00:32:03,096 --> 00:32:04,223
the yellow light is a bit strong.
717
00:32:04,247 --> 00:32:05,603
So, the sections which are exposed to the sunlight
718
00:32:05,628 --> 00:32:06,702
tend to have
719
00:32:06,726 --> 00:32:08,270
a bit of a reddish color.
720
00:32:09,089 --> 00:32:11,634
So, under the premise that this character
721
00:32:11,659 --> 00:32:13,155
is the area that receives light,
722
00:32:13,179 --> 00:32:15,410
overall, a yellow color
723
00:32:15,435 --> 00:32:16,879
is added to the canvas.
724
00:32:17,606 --> 00:32:18,827
The shadow area,
725
00:32:18,981 --> 00:32:20,686
well, it's different case by case,
726
00:32:20,710 --> 00:32:21,837
but basically,
727
00:32:21,861 --> 00:32:23,452
it will have a bluish color.
728
00:32:23,477 --> 00:32:24,638
Why does that happen?
729
00:32:24,662 --> 00:32:26,406
With shadowy areas,
730
00:32:26,430 --> 00:32:28,174
less light comes in
731
00:32:28,198 --> 00:32:29,689
compared the lighted areas.
732
00:32:30,192 --> 00:32:31,765
What does that mean?
733
00:32:39,401 --> 00:32:41,052
When there is an object,
734
00:32:41,063 --> 00:32:43,003
there is the lighted area
735
00:32:43,027 --> 00:32:44,426
and the areas without light.
736
00:32:45,242 --> 00:32:47,657
The background color is blue
737
00:32:52,490 --> 00:32:55,135
and the light color is yellow.
738
00:32:55,906 --> 00:32:57,819
This area here, where it receives strong light,
739
00:32:57,843 --> 00:32:59,644
will have a strong yellowish color.
740
00:32:59,885 --> 00:33:01,089
With the background color,
741
00:33:01,113 --> 00:33:04,164
there is the main light,
742
00:33:05,052 --> 00:33:07,473
and the light that's reflected around it
743
00:33:07,749 --> 00:33:08,986
comes in.
744
00:33:09,815 --> 00:33:11,271
So, it's basically reflected light.
745
00:33:11,471 --> 00:33:13,112
It's been reflected once.
746
00:33:13,137 --> 00:33:14,596
It already
747
00:33:14,621 --> 00:33:16,934
got rid of light from someplace else,
748
00:33:16,959 --> 00:33:18,405
so it's naturally weaker
749
00:33:18,429 --> 00:33:20,222
than the strong light coming from the main source.
750
00:33:20,342 --> 00:33:23,337
So, this area, where it is affected a lot by light,
751
00:33:23,361 --> 00:33:24,987
will have the same color
752
00:33:25,011 --> 00:33:26,276
as the light itself.
753
00:33:26,300 --> 00:33:27,551
Understand it like that.
754
00:33:27,575 --> 00:33:30,222
But, there are areas that aren't affected by light.
755
00:33:30,246 --> 00:33:31,560
The shadows.
756
00:33:31,807 --> 00:33:33,713
Because this shadow
757
00:33:33,737 --> 00:33:35,002
isn't affected by the light a lot,
758
00:33:35,026 --> 00:33:36,110
if we put it the other way around,
759
00:33:36,134 --> 00:33:38,415
the light doesn't reach the shadow.
760
00:33:38,439 --> 00:33:39,977
So, it will be more affected by
761
00:33:40,001 --> 00:33:41,662
the background color.
762
00:33:42,921 --> 00:33:45,490
If we made this area yellowish,
763
00:33:45,514 --> 00:33:47,428
this light and shadow area
764
00:33:47,453 --> 00:33:48,942
will be more bluish
765
00:33:49,025 --> 00:33:50,910
since that was the background color.
766
00:33:50,934 --> 00:33:52,111
Think of it that way.
767
00:33:52,135 --> 00:33:53,937
Then, why does the outdoor background
768
00:33:53,961 --> 00:33:55,651
have a blue background color?
769
00:33:55,675 --> 00:33:56,823
Well, it's simple.
770
00:33:56,847 --> 00:33:58,195
The sky is blue.
771
00:33:59,532 --> 00:34:01,081
In the air, there are
772
00:34:01,105 --> 00:34:02,110
a lot of blue light particles.
773
00:34:02,134 --> 00:34:03,815
So, blue color is reflected.
774
00:34:03,839 --> 00:34:04,992
Think of it like that.
775
00:34:05,016 --> 00:34:07,394
So, the shadows in the character,
776
00:34:07,418 --> 00:34:08,727
in other words, these shadows
777
00:34:08,751 --> 00:34:09,865
that we worked on before,
778
00:34:09,889 --> 00:34:12,340
become blue.
779
00:34:17,920 --> 00:34:21,086
Then, we are now going to apply
780
00:34:21,110 --> 00:34:22,487
the tertiary colors of light and shadow.
781
00:34:22,511 --> 00:34:24,465
When you're applying tertiary colors,
782
00:34:24,489 --> 00:34:26,433
just follow the color of the light.
783
00:34:26,458 --> 00:34:28,308
What color was the light?
784
00:34:28,332 --> 00:34:30,554
It was a yellowish, reddish color.
785
00:34:32,648 --> 00:34:33,815
I'm going to use
786
00:34:33,839 --> 00:34:34,890
a Normal Layer.
787
00:34:56,027 --> 00:34:57,116
Like this.
788
00:34:57,140 --> 00:34:58,507
So, we now have
789
00:34:59,249 --> 00:35:01,793
a reddish tertiary color.
790
00:35:08,051 --> 00:35:09,982
So, I described the tertiary color
791
00:35:10,006 --> 00:35:11,320
by using the outer light.
792
00:35:11,345 --> 00:35:12,980
But, if they're in the same amounts,
793
00:35:13,004 --> 00:35:14,254
it won't look pretty.
794
00:35:14,742 --> 00:35:16,261
If you've applied that,
795
00:35:16,286 --> 00:35:17,477
and if you don't like,
796
00:35:17,501 --> 00:35:18,717
you will want to edit it.
797
00:35:18,741 --> 00:35:20,167
Then, what can you do?
798
00:35:20,243 --> 00:35:21,803
I'll copy
799
00:35:21,827 --> 00:35:23,751
the same layer in.
800
00:35:24,644 --> 00:35:27,145
Copy the same layer in,
801
00:35:27,169 --> 00:35:28,771
and apply the same effects.
802
00:35:29,340 --> 00:35:30,721
If you see
803
00:35:31,474 --> 00:35:32,911
the top right here,
804
00:35:32,935 --> 00:35:35,026
there's the Opacity slider.
805
00:35:35,311 --> 00:35:36,790
Slide the Opacity
806
00:35:36,801 --> 00:35:38,278
to 0%.
807
00:35:39,322 --> 00:35:40,802
What happens
808
00:35:41,377 --> 00:35:42,682
when you slide it?
809
00:35:42,862 --> 00:35:44,562
The color we colored in disappears,
810
00:35:44,587 --> 00:35:46,974
and only the outer light will stay.
811
00:35:47,593 --> 00:35:48,922
Like this.
812
00:35:49,097 --> 00:35:51,754
What we're going to do now is
813
00:35:51,779 --> 00:35:53,779
right-click on the layer.
814
00:35:55,403 --> 00:35:57,321
If you see here,
815
00:35:57,345 --> 00:35:59,567
you'll see the menu option [Rasterize Layer].
816
00:36:00,044 --> 00:36:01,080
What is this?
817
00:36:01,104 --> 00:36:02,223
This combines
818
00:36:02,248 --> 00:36:03,947
this outer light and the layer underneath it
819
00:36:03,971 --> 00:36:05,265
into one.
820
00:36:05,289 --> 00:36:07,280
The opacity is set to 0%.
821
00:36:07,305 --> 00:36:09,098
If I rasterize it,
822
00:36:09,980 --> 00:36:12,365
the Layer underneath it disappears
823
00:36:12,389 --> 00:36:14,176
and only the outer light
824
00:36:14,200 --> 00:36:15,801
that we colored on
825
00:36:15,825 --> 00:36:17,985
the outlines will stay.
826
00:36:18,135 --> 00:36:20,040
As an example, I will use the Selection Tool
827
00:36:20,064 --> 00:36:21,207
to select an area like this.
828
00:36:21,440 --> 00:36:22,663
Then, only this outer area
829
00:36:22,688 --> 00:36:23,986
will be selected like this.
830
00:36:26,869 --> 00:36:28,053
Then remember how,
831
00:36:28,077 --> 00:36:29,557
I applied a Multiply Layer?
832
00:36:30,068 --> 00:36:31,530
I'll make it into a Multiply Layer.
833
00:36:31,554 --> 00:36:33,439
If I turn the above Layer on,
834
00:36:34,703 --> 00:36:36,880
then the shadows
835
00:36:36,891 --> 00:36:39,220
and the outer lights will be separated.
836
00:36:39,688 --> 00:36:41,437
And, within the outer light that's been separated,
837
00:36:41,461 --> 00:36:43,522
I will erase the areas I don't like.
838
00:36:50,828 --> 00:36:51,836
Now, over here,
839
00:36:51,847 --> 00:36:52,984
I'll add a new Layer.
840
00:36:53,008 --> 00:36:54,444
This time, I'm going to apply
841
00:36:54,785 --> 00:36:56,285
the Overlay effect.
842
00:36:56,944 --> 00:36:59,591
I said I was going to give it a yellow color, right?
843
00:37:03,252 --> 00:37:05,011
In the areas that receive light,
844
00:37:06,177 --> 00:37:07,300
I'm going to make sure
845
00:37:07,324 --> 00:37:09,113
that a bright yellow light comes in.
846
00:37:16,385 --> 00:37:18,243
On the other hand, the areas that don't receive light
847
00:37:18,399 --> 00:37:20,241
will receive some blue light.
848
00:37:21,977 --> 00:37:24,308
Especially, we learned that for the background objects
849
00:37:24,332 --> 00:37:25,568
an air perspective is applied,
850
00:37:25,592 --> 00:37:26,744
in the previous lecture.
851
00:37:26,768 --> 00:37:29,551
When we apply that,
852
00:37:29,576 --> 00:37:30,603
we add a lot of the air color.
853
00:37:30,613 --> 00:37:32,819
So, in this case, we would add in a lot of blue.
854
00:37:36,455 --> 00:37:38,121
Make sure to apply bluish colors
855
00:37:38,779 --> 00:37:39,823
to the hair.
856
00:37:39,847 --> 00:37:41,133
It's a good area, right?
857
00:37:43,800 --> 00:37:44,808
Like this.
858
00:38:08,604 --> 00:38:10,151
Because it gets sunlight,
859
00:38:10,176 --> 00:38:11,745
it would be natural that
860
00:38:11,769 --> 00:38:12,904
the amount of shadow decreases.
861
00:38:16,203 --> 00:38:17,467
If I do this,
862
00:38:17,491 --> 00:38:19,148
it will be an illustration
863
00:38:19,173 --> 00:38:20,597
that receives strong sunlight.
864
00:38:22,375 --> 00:38:24,314
Now, I'll add other lights too.
865
00:38:27,669 --> 00:38:29,181
This is example number 1.
866
00:38:33,772 --> 00:38:35,128
Now, I'm going to make
867
00:38:35,152 --> 00:38:36,364
an evening background
868
00:38:36,388 --> 00:38:37,848
with a sunset.
869
00:38:45,214 --> 00:38:46,802
When we add sunset,
870
00:38:46,862 --> 00:38:49,079
the blue background color that we looked at before,
871
00:38:49,103 --> 00:38:50,386
will be spread out like this.
872
00:38:50,410 --> 00:38:52,868
When there's sunset, the sky is usually orange.
873
00:38:52,892 --> 00:38:54,463
With the evening sky,
874
00:38:54,487 --> 00:38:56,696
the sky itself will be an orange color.
875
00:38:56,720 --> 00:38:58,555
So, the background color that is applied to the character
876
00:38:58,579 --> 00:39:00,249
will be changed to a red color.
877
00:39:00,522 --> 00:39:02,182
The light that's coming in is a yellowish color,
878
00:39:02,206 --> 00:39:03,834
and the background color is red.
879
00:39:03,858 --> 00:39:05,366
So, the color would overall be uniform.
880
00:39:06,988 --> 00:39:08,814
Let's change the sky color first.
881
00:39:42,636 --> 00:39:43,853
The tentacle in the back
882
00:39:43,877 --> 00:39:45,334
disturbs our eyesight, so I'll exclude it.
883
00:39:50,363 --> 00:39:52,619
So, the overall illustration
884
00:39:54,080 --> 00:39:55,933
will be a piece
885
00:39:55,957 --> 00:39:57,199
with a strong orange color.
886
00:40:01,386 --> 00:40:02,621
Also, the character
887
00:40:02,645 --> 00:40:03,777
will be an overall orangeish color
888
00:40:03,801 --> 00:40:04,985
compared to its original color.
889
00:40:05,009 --> 00:40:06,298
So, the original color will be changed a lot.
890
00:40:10,549 --> 00:40:12,303
We learned this previously with lighting, remember?
891
00:40:12,686 --> 00:40:16,329
When a blue object receives yellow light,
892
00:40:16,467 --> 00:40:18,277
there's no color that it can reflect.
893
00:40:26,785 --> 00:40:28,699
With the Color Range tool,
894
00:40:31,855 --> 00:40:33,329
I'll make these areas
895
00:40:37,773 --> 00:40:39,350
very low saturated -
896
00:40:39,374 --> 00:40:42,534
in fact, they'll be a grayish color.
897
00:40:42,558 --> 00:40:43,621
So, this will be my workflow.
898
00:40:45,511 --> 00:40:47,058
Now, I'll apply the shadows.
899
00:40:47,082 --> 00:40:49,949
I want to utilize what I've used before,
900
00:40:49,973 --> 00:40:51,564
but the light direction has changed.
901
00:40:51,588 --> 00:40:53,110
So, I'll apply that change.
902
00:41:02,075 --> 00:41:04,147
I'll make it a bit dark.
903
00:41:04,290 --> 00:41:06,517
This one had a bluish color.
904
00:41:07,321 --> 00:41:09,204
So, it doesn't fit this illustration.
905
00:41:09,988 --> 00:41:12,428
I'll make it a bit more reddish.
906
00:41:18,722 --> 00:41:21,168
Now, with this lighted area,
907
00:41:24,071 --> 00:41:25,449
I'll add a new Layer.
908
00:41:25,473 --> 00:41:27,162
I'm going to add a Screen Layer.
909
00:41:28,196 --> 00:41:29,668
This time, the light won't be completely white,
910
00:41:29,692 --> 00:41:31,876
but instead, it will be a yellowish light.
911
00:41:35,653 --> 00:41:36,787
The direction of the light will be
912
00:41:36,811 --> 00:41:39,246
coming from the top left.
913
00:42:02,989 --> 00:42:04,689
I'll adjust the opacity
914
00:42:04,713 --> 00:42:06,767
to make sure I have the brightness I want.
915
00:42:19,402 --> 00:42:21,376
The light that comes right in front of the character
916
00:42:21,400 --> 00:42:23,506
is a very weak light.
917
00:42:23,530 --> 00:42:25,402
So, it will be kind of like a Soft Light.
918
00:42:25,426 --> 00:42:27,708
I'll give more light to the character's face
919
00:42:27,732 --> 00:42:28,819
like this.
920
00:42:30,884 --> 00:42:33,157
I'll adjust it so that
921
00:42:33,566 --> 00:42:34,907
the facial area will be emphasized.
922
00:42:35,050 --> 00:42:36,980
Let's make it a bit more of an orange color.
923
00:42:46,725 --> 00:42:48,579
If there's light coming in from the top left,
924
00:42:48,603 --> 00:42:49,756
I told you that
925
00:42:49,780 --> 00:42:51,574
you need to observe carefully
926
00:42:51,599 --> 00:42:53,564
how the light will come in
927
00:42:53,588 --> 00:42:54,683
and which areas will receive light.
928
00:42:58,434 --> 00:43:00,301
So, when doing that,
929
00:43:00,326 --> 00:43:02,543
it's important to observe the object as its basic form.
930
00:43:03,373 --> 00:43:06,944
You shouldn't perceive it as
931
00:43:06,968 --> 00:43:08,689
a cloth, a skin, or an eye.
932
00:43:09,181 --> 00:43:10,834
Is it headed towards the top left?
933
00:43:10,858 --> 00:43:12,564
Or, is it headed towards the top right?
934
00:43:12,964 --> 00:43:14,341
These aspects
935
00:43:14,358 --> 00:43:15,720
are more important.
936
00:43:16,384 --> 00:43:18,015
Because it is all about lighting,
937
00:43:18,026 --> 00:43:19,027
describing the texture
938
00:43:19,038 --> 00:43:20,449
will come in later.
939
00:43:20,702 --> 00:43:22,912
We're not describing the texture now.
940
00:43:23,740 --> 00:43:24,898
Just simply think of
941
00:43:25,366 --> 00:43:26,466
whether a certain area
942
00:43:26,490 --> 00:43:28,544
receives light or not.
943
00:43:28,569 --> 00:43:30,186
Think of these things.
944
00:43:30,427 --> 00:43:31,855
Because of the arm on the left,
945
00:43:31,866 --> 00:43:33,883
a Cast Shadow would be formed.
946
00:43:38,012 --> 00:43:39,884
There could also be areas
947
00:43:39,908 --> 00:43:40,933
covered with hair.
948
00:43:41,899 --> 00:43:43,843
You have to consider these things.
949
00:44:02,936 --> 00:44:05,421
An eyeball also has three-dimensional characteristics.
950
00:44:05,446 --> 00:44:06,851
When it receives the light,
951
00:44:06,875 --> 00:44:07,989
it could shine.
952
00:44:08,133 --> 00:44:09,732
But, the description of the three-dimensional aspects
953
00:44:09,756 --> 00:44:11,756
will have less deformers applied to it.
954
00:44:12,503 --> 00:44:14,661
Because there are less deformers,
955
00:44:14,685 --> 00:44:16,539
it will look less casual.
956
00:44:16,563 --> 00:44:18,253
So, you can apply it depending on the situation.
957
00:44:18,277 --> 00:44:20,391
If it looks pretty after you've applied it, use it.
958
00:44:20,415 --> 00:44:21,710
If it doesn't, don't use it.
959
00:44:21,734 --> 00:44:22,772
That's all.
960
00:44:27,801 --> 00:44:29,644
It's good to add tertiary colors as well.
961
00:44:31,654 --> 00:44:33,194
I'll use the outer light
962
00:44:33,218 --> 00:44:34,517
to add in the tertiary colors.
963
00:44:35,175 --> 00:44:36,959
It will be good if these colors
964
00:44:41,854 --> 00:44:44,007
are overall reddish.
965
00:44:55,420 --> 00:44:56,863
If the inside of the hair
966
00:44:56,887 --> 00:44:57,973
and if the inside of the clothes
967
00:44:57,998 --> 00:44:59,719
are just cotton,
968
00:44:59,743 --> 00:45:01,404
it will have this color.
969
00:45:01,608 --> 00:45:03,591
But, there will be some modifications.
970
00:45:03,615 --> 00:45:05,974
The character's clothing
971
00:45:05,998 --> 00:45:08,850
and the mint color on the hair
972
00:45:08,874 --> 00:45:11,013
is made up of material
973
00:45:11,037 --> 00:45:12,244
that shines.
974
00:45:13,600 --> 00:45:14,983
So, in that case,
975
00:45:17,531 --> 00:45:19,602
it's okay to
976
00:45:19,626 --> 00:45:20,750
apply the colors
977
00:45:22,033 --> 00:45:23,787
of these materials.
978
00:45:23,811 --> 00:45:25,540
But, if you apply them too much,
979
00:45:25,564 --> 00:45:26,848
the impact of the light will be too weak.
980
00:45:26,859 --> 00:45:28,490
So, add in just a little bit.
981
00:45:29,737 --> 00:45:31,204
Make sure of that.
982
00:45:31,866 --> 00:45:32,986
Just little by little.
983
00:45:35,108 --> 00:45:37,610
Just make sure the light impact isn't weak.
984
00:46:18,063 --> 00:46:20,804
If you want to describe the background as well,
985
00:46:20,829 --> 00:46:22,586
and if it is a moody background,
986
00:46:22,610 --> 00:46:23,816
you can put in these.
987
00:46:25,153 --> 00:46:26,414
Things like barbed wire.
988
00:46:30,035 --> 00:46:31,580
We can add a warning sign
989
00:46:31,701 --> 00:46:33,792
to the pillars.
990
00:46:36,319 --> 00:46:37,767
Draw it
991
00:46:37,791 --> 00:46:39,124
so that it matches
992
00:46:40,574 --> 00:46:41,780
the character's perspective.
993
00:46:44,884 --> 00:46:47,015
In character illustration,
994
00:46:47,039 --> 00:46:48,924
the background is the sub element.
995
00:46:51,979 --> 00:46:54,192
So, don't focus too much on it.
996
00:46:56,391 --> 00:46:58,331
But, if you want to show the background,
997
00:46:58,342 --> 00:46:59,422
then,
998
00:46:59,446 --> 00:47:00,823
you should focus on it.
999
00:47:01,146 --> 00:47:02,541
With illustrations,
1000
00:47:02,565 --> 00:47:05,135
the subject changes depending on
1001
00:47:05,189 --> 00:47:08,733
what you want to show.
1002
00:47:13,208 --> 00:47:14,694
An illustrator
1003
00:47:14,906 --> 00:47:15,935
is someone
1004
00:47:15,971 --> 00:47:17,823
who depicts things.
1005
00:47:28,524 --> 00:47:30,112
So,
1006
00:47:31,473 --> 00:47:33,223
I'll add in some highlights.
1007
00:47:42,385 --> 00:47:44,023
I won't make it too sparkly.
1008
00:47:45,360 --> 00:47:47,621
Because with sunsets,
1009
00:47:47,645 --> 00:47:49,184
the light is subtle.
1010
00:47:49,330 --> 00:47:50,755
So, now that we're done,
1011
00:47:50,766 --> 00:47:51,826
we need to do some editing.
1012
00:47:51,850 --> 00:47:53,200
I'll create a new Layer.
1013
00:47:54,244 --> 00:47:55,246
I'll use the Overlay function
1014
00:47:55,257 --> 00:47:56,573
this time as well.
1015
00:47:57,020 --> 00:47:58,940
I use Overlay often.
1016
00:48:01,871 --> 00:48:03,710
I'm going to make the light spread out,
1017
00:48:04,041 --> 00:48:06,164
on the top left.
1018
00:48:06,717 --> 00:48:07,978
I call this
1019
00:48:08,002 --> 00:48:09,841
scattering light.
1020
00:48:10,365 --> 00:48:11,555
Actually, light
1021
00:48:11,579 --> 00:48:13,637
isn't something
1022
00:48:14,445 --> 00:48:16,242
that comes only in places that it should,
1023
00:48:16,253 --> 00:48:17,511
in a logical way.
1024
00:48:17,657 --> 00:48:19,859
It will be reflected all around.
1025
00:48:19,883 --> 00:48:22,231
Since the light source
1026
00:48:22,247 --> 00:48:24,185
is the Sun,
1027
00:48:24,217 --> 00:48:25,806
it's too big to say that it's a dot.
1028
00:48:26,136 --> 00:48:29,581
So, light spreads around the places it reaches.
1029
00:48:29,605 --> 00:48:31,114
So, around the areas that are lighted,
1030
00:48:31,124 --> 00:48:33,009
add Overlay like this,
1031
00:48:33,033 --> 00:48:34,597
and make it bright.
1032
00:48:34,621 --> 00:48:35,994
Then, it will look like
1033
00:48:36,018 --> 00:48:37,814
a more natural, pretty light.
1034
00:48:39,095 --> 00:48:41,560
The overall illustration will be fancier as well.
1035
00:48:46,765 --> 00:48:48,880
So, make sure to
1036
00:48:48,891 --> 00:48:49,897
apply the scattering light.
1037
00:49:03,678 --> 00:49:05,038
So,
1038
00:49:05,461 --> 00:49:08,168
I also described an illustration
1039
00:49:08,193 --> 00:49:09,914
with the sunset light.
1040
00:49:18,039 --> 00:49:19,690
Let's draw
1041
00:49:19,714 --> 00:49:20,885
another illustration, too.
1042
00:49:26,918 --> 00:49:28,918
The sunlight that we drew before.
1043
00:49:30,471 --> 00:49:32,502
I'll give it some highlights here.
1044
00:49:32,640 --> 00:49:34,143
The eyes look too scary.
1045
00:49:38,567 --> 00:49:39,569
And the sunset.
1046
00:49:42,048 --> 00:49:43,633
We saw the differences
1047
00:49:43,657 --> 00:49:44,846
between the two situations.
1048
00:49:49,988 --> 00:49:51,500
This time, the background will be set
1049
00:49:55,057 --> 00:49:56,619
at night.
1050
00:50:00,269 --> 00:50:01,734
We applied daylight
1051
00:50:01,758 --> 00:50:03,131
and sunset,
1052
00:50:03,155 --> 00:50:04,758
so, now, it will be a night sky.
1053
00:50:19,232 --> 00:50:20,881
I'll use the Curve Tool
1054
00:50:20,905 --> 00:50:22,136
to make it
1055
00:50:22,591 --> 00:50:23,786
dark.
1056
00:50:27,663 --> 00:50:28,947
Make the character
1057
00:50:29,301 --> 00:50:30,970
dark,
1058
00:50:30,994 --> 00:50:32,026
just like this.
1059
00:50:35,266 --> 00:50:37,540
I'll add the blue light, too.
1060
00:50:38,534 --> 00:50:40,578
The mint color of the character
1061
00:50:40,602 --> 00:50:42,490
could become slightly stronger
1062
00:50:42,514 --> 00:50:45,096
than the previous color.
1063
00:50:47,757 --> 00:50:50,569
This is because the blue object
1064
00:50:50,593 --> 00:50:52,205
received blue light.
1065
00:50:52,229 --> 00:50:53,353
So, for this object,
1066
00:50:53,377 --> 00:50:55,717
there's more reflected light.
1067
00:50:55,923 --> 00:50:57,536
So, a stronger light
1068
00:50:57,560 --> 00:50:59,341
will be applied.
1069
00:51:04,046 --> 00:51:06,629
But, it will be blue.
1070
00:51:08,626 --> 00:51:11,316
Mint is closer to a green color,
1071
00:51:11,340 --> 00:51:12,401
and green
1072
00:51:13,101 --> 00:51:15,483
is a mixture of yellow and blue.
1073
00:51:21,598 --> 00:51:23,009
Overall, if I edited it
1074
00:51:23,033 --> 00:51:24,372
like this...
1075
00:51:29,584 --> 00:51:31,278
Let's edit
1076
00:51:31,302 --> 00:51:32,367
the tentacles, too.
1077
00:51:50,879 --> 00:51:52,078
Now, I'll add
1078
00:51:52,102 --> 00:51:53,148
more light to it.
1079
00:51:56,493 --> 00:51:58,493
The gray part doesn't have
1080
00:51:58,517 --> 00:52:00,299
a strong blueish color.
1081
00:52:02,695 --> 00:52:04,247
Select this area as well.
1082
00:52:04,275 --> 00:52:05,916
Using the Color Range Tool,
1083
00:52:08,069 --> 00:52:09,382
select, and then,
1084
00:52:09,406 --> 00:52:11,269
I'll apply a bit more blue.
1085
00:52:14,043 --> 00:52:15,977
I want it to feel bright.
1086
00:52:16,413 --> 00:52:17,437
Here,
1087
00:52:17,465 --> 00:52:18,560
I'll make a Layer.
1088
00:52:19,829 --> 00:52:21,462
Since there's darkness overall,
1089
00:52:21,487 --> 00:52:22,929
now we can give it some light.
1090
00:52:22,954 --> 00:52:24,450
Using the Screen Layer,
1091
00:52:24,474 --> 00:52:26,618
I'm going to apply some Backlight.
1092
00:52:26,740 --> 00:52:27,752
I also told you
1093
00:52:27,763 --> 00:52:29,122
we call this Meme Light.
1094
00:52:33,391 --> 00:52:35,110
It's important to work while
1095
00:52:35,134 --> 00:52:36,769
you think about the areas where the light comes in
1096
00:52:36,793 --> 00:52:38,395
and the areas that don't.
1097
00:52:53,850 --> 00:52:55,084
Character and background.
1098
00:52:55,109 --> 00:52:57,068
The character is dark now,
1099
00:52:57,092 --> 00:52:58,326
and the background is dark, too.
1100
00:52:58,350 --> 00:53:00,494
As such, the character and the background
1101
00:53:00,518 --> 00:53:01,660
should be separated.
1102
00:53:01,762 --> 00:53:03,049
You can give it
1103
00:53:04,112 --> 00:53:05,902
some gradation.
1104
00:53:06,403 --> 00:53:09,442
When we were analyzing references,
1105
00:53:09,466 --> 00:53:11,141
we did this part before.
1106
00:53:11,165 --> 00:53:12,750
Do you remember?
1107
00:53:35,841 --> 00:53:38,925
In this case, the area where the light from the back touches
1108
00:53:38,950 --> 00:53:40,554
will be the areas
1109
00:53:40,578 --> 00:53:42,324
that I'm painting as the Back Light.
1110
00:53:42,796 --> 00:53:43,828
That means
1111
00:53:43,852 --> 00:53:47,133
all the parts that I'm not applying Back Light to
1112
00:53:47,157 --> 00:53:48,457
are in shadow.
1113
00:53:49,063 --> 00:53:50,891
What's a shadow?
1114
00:53:50,915 --> 00:53:52,562
It's a part where there's no light.
1115
00:53:52,586 --> 00:53:55,348
Since this area doesn't get any light,
1116
00:53:55,372 --> 00:53:57,473
you might ask, shouldn't it be just black?
1117
00:53:57,497 --> 00:53:59,183
I explained this part before.
1118
00:53:59,207 --> 00:54:00,539
In this area,
1119
00:54:01,323 --> 00:54:03,019
the light is reflected from the surroundings
1120
00:54:03,785 --> 00:54:07,037
and the background light is coming from all directions.
1121
00:54:07,062 --> 00:54:08,418
So, that's why
1122
00:54:08,442 --> 00:54:09,625
we can see this character.
1123
00:54:09,738 --> 00:54:11,480
If it weren't for that light,
1124
00:54:11,504 --> 00:54:12,793
this character would be black,
1125
00:54:12,817 --> 00:54:14,312
and only the Back Light could be seen.
1126
00:54:14,336 --> 00:54:15,341
To show you an example,
1127
00:54:16,600 --> 00:54:18,500
with only the silhouette,
1128
00:54:19,472 --> 00:54:21,109
it will be like this.
1129
00:54:54,331 --> 00:54:55,417
As expected, with this process
1130
00:54:55,441 --> 00:54:56,761
you can turn off the Pen Pressure.
1131
00:54:59,053 --> 00:55:01,523
If you're only thinking about the area,
1132
00:55:54,896 --> 00:55:56,385
do it like this.
1133
00:55:59,508 --> 00:56:01,107
As expected... the tertiary colors.
1134
00:56:01,131 --> 00:56:03,267
This time, it's not just the orangeish colors.
1135
00:56:03,291 --> 00:56:04,801
It's getting blue light,
1136
00:56:05,176 --> 00:56:07,176
which is the moonlight coming from behind.
1137
00:56:07,200 --> 00:56:09,415
So, the tertiary color will also look a bit blue.
1138
00:56:14,389 --> 00:56:16,173
Let's put it in like this.
1139
00:56:16,231 --> 00:56:17,530
But if I do this,
1140
00:56:17,554 --> 00:56:19,190
the drawing will be too bland.
1141
00:56:19,273 --> 00:56:21,442
Some areas can't be seen clearly.
1142
00:56:21,466 --> 00:56:22,614
It's kind of boring.
1143
00:56:22,639 --> 00:56:23,713
From here,
1144
00:56:23,737 --> 00:56:25,097
you need some direction skills.
1145
00:56:25,121 --> 00:56:27,551
When we draw characters with a night background,
1146
00:56:27,575 --> 00:56:29,250
you need to think that the light coming from the front
1147
00:56:29,275 --> 00:56:32,015
has some intensity.
1148
00:56:32,039 --> 00:56:34,750
When I was working on the sunset background,
1149
00:56:34,774 --> 00:56:37,133
I used the light in the middle as Soft Light,
1150
00:56:37,157 --> 00:56:39,593
and I applied some light to the lower part of the face.
1151
00:56:39,617 --> 00:56:40,978
Similarly,
1152
00:56:41,002 --> 00:56:42,224
with the night background,
1153
00:56:42,248 --> 00:56:44,793
I made the bottom look brighter,
1154
00:56:47,645 --> 00:56:49,238
to get some light.
1155
00:56:49,946 --> 00:56:51,139
You can increase
1156
00:56:51,848 --> 00:56:54,364
the density of the light
1157
00:57:10,354 --> 00:57:11,816
to increase
1158
00:57:11,840 --> 00:57:13,110
the visible areas.
1159
00:57:13,471 --> 00:57:15,931
People see the bright areas first.
1160
00:57:16,096 --> 00:57:17,839
To put it the other way around,
1161
00:57:17,863 --> 00:57:19,689
it's hard to draw attention
1162
00:57:19,713 --> 00:57:21,091
with dark spaces.
1163
00:57:22,699 --> 00:57:24,477
If this illustration goes wrong,
1164
00:57:24,501 --> 00:57:26,699
it could be an illustration that doesn't have anything to see in it.
1165
00:57:27,429 --> 00:57:28,856
So, to avoid doing that,
1166
00:57:28,880 --> 00:57:30,953
so that the viewers can definitely feel they are seeing something,
1167
00:57:30,977 --> 00:57:33,084
I'll add a lot of highlights.
1168
00:57:54,103 --> 00:57:56,769
I'm going to make the eyes have a strong impression.
1169
00:57:56,992 --> 00:57:58,448
I'll show it to you like this.
1170
00:58:00,563 --> 00:58:01,916
Nocturnal animals
1171
00:58:01,940 --> 00:58:03,570
have shining eyes at night.
1172
00:58:03,594 --> 00:58:05,874
They actually look really cool.
1173
00:58:05,898 --> 00:58:07,285
You might think they look scary.
1174
00:58:11,152 --> 00:58:14,009
There are a lot of elements like that.
1175
00:58:14,034 --> 00:58:15,115
So, I'll make these elements
1176
00:58:15,139 --> 00:58:17,202
like they're glow-in-the-dark.
1177
00:58:36,936 --> 00:58:38,968
I'll add a lot of highlights.
1178
00:58:47,323 --> 00:58:49,416
To make the drawing look shiny,
1179
00:59:13,888 --> 00:59:15,553
when we put highlights on the hair,
1180
00:59:15,577 --> 00:59:17,202
people often mistake something.
1181
00:59:17,226 --> 00:59:18,964
Let's talk about this first.
1182
00:59:19,292 --> 00:59:20,627
When you want to give it Back Light,
1183
00:59:20,651 --> 00:59:22,055
and when you highlight it,
1184
00:59:22,079 --> 00:59:23,713
some people apply it like this.
1185
00:59:25,194 --> 00:59:26,622
You might ask yourself,
1186
00:59:26,633 --> 00:59:27,635
what's wrong with that?
1187
00:59:27,646 --> 00:59:29,657
The character is not receiving
1188
00:59:29,667 --> 00:59:30,835
the light from the left.
1189
00:59:31,856 --> 00:59:33,335
The reason why this character got brighter is
1190
00:59:33,360 --> 00:59:34,742
because it received
1191
00:59:34,766 --> 00:59:36,516
the light from the side and the back light.
1192
00:59:36,541 --> 00:59:38,387
So, that's it for now.
1193
00:59:38,810 --> 00:59:41,425
So, this area is the shadow.
1194
00:59:41,450 --> 00:59:43,357
The light that this area receives
1195
00:59:43,381 --> 00:59:44,598
is not this light.
1196
00:59:44,773 --> 00:59:46,497
It's not the light that came from the side.
1197
00:59:46,508 --> 00:59:47,588
The light that this part receives
1198
00:59:47,599 --> 00:59:49,238
only comes from the front.
1199
00:59:49,262 --> 00:59:50,965
So, as the highlight goes to the left,
1200
00:59:50,989 --> 00:59:52,272
there's no need to get bigger.
1201
00:59:52,325 --> 00:59:53,352
When you color it
1202
00:59:53,376 --> 00:59:55,123
and when you add the density later,
1203
00:59:55,147 --> 00:59:56,703
the more you go to the left,
1204
00:59:56,728 --> 00:59:58,127
there's no need to be bright.
1205
00:59:58,419 --> 01:00:00,514
There are many people who misunderstand this.
1206
01:00:00,538 --> 01:00:01,636
The light that's received here
1207
01:00:01,646 --> 01:00:03,078
only receives the light from the front.
1208
01:00:03,514 --> 01:00:05,460
Only the background light is received.
1209
01:00:05,484 --> 01:00:08,296
So, only the areas that are close to our eyes will get brighter.
1210
01:00:12,693 --> 01:00:14,520
So don't get it wrong.
1211
01:00:17,099 --> 01:00:18,517
People often make mistakes here.
1212
01:00:44,284 --> 01:00:45,457
The tool I'm using right now is
1213
01:00:45,481 --> 01:00:46,504
the Dodge Tool.
1214
01:00:46,528 --> 01:00:48,678
The default shortcut is the O button.
1215
01:00:48,841 --> 01:00:51,359
The tool that uses this button,
1216
01:00:51,384 --> 01:00:52,416
which is the Dodge Tool,
1217
01:00:52,427 --> 01:00:54,759
brightens up the picture.
1218
01:00:55,411 --> 01:00:57,662
If you use it too much, the picture will look like it's burning.
1219
01:00:58,880 --> 01:01:00,418
So, please don't use it too much.
1220
01:01:01,370 --> 01:01:02,458
Like this,
1221
01:01:03,397 --> 01:01:05,007
I'll make the middle area
1222
01:01:05,031 --> 01:01:06,208
brighter more effectively.
1223
01:01:07,681 --> 01:01:09,433
I'll apply some more blue.
1224
01:01:10,134 --> 01:01:11,304
Do it like this.
1225
01:01:11,315 --> 01:01:14,286
Since it's nighttime, I said I'm going to add some sparkles.
1226
01:01:14,387 --> 01:01:16,208
That's what I wanted to do.
1227
01:01:16,964 --> 01:01:19,385
I put some sparkles around the character.
1228
01:01:51,872 --> 01:01:54,158
Like this, you can now create
1229
01:01:54,182 --> 01:01:55,764
illustrations with a night sky.
1230
01:01:55,992 --> 01:01:57,820
Let's look at the difference from the previous one,
1231
01:01:57,844 --> 01:01:59,979
and let's see if it looks like night.
1232
01:02:03,417 --> 01:02:04,753
So, let's list the differences.
1233
01:02:54,968 --> 01:02:57,098
With this illustration,
1234
01:02:57,122 --> 01:02:59,009
I made various variations.
1235
01:03:00,487 --> 01:03:02,651
There's a clear difference in the atmosphere.
1236
01:03:03,929 --> 01:03:06,170
If you look at the illustration examples I gave today,
1237
01:03:06,194 --> 01:03:07,487
you can see
1238
01:03:07,511 --> 01:03:09,139
that the time has changed.
1239
01:03:09,484 --> 01:03:12,259
So when you make an illustration like this,
1240
01:03:12,283 --> 01:03:14,029
you need to tailor it to the nuances
1241
01:03:14,053 --> 01:03:15,586
you want to create.
1242
01:03:15,610 --> 01:03:16,987
So if there's a light you want to use,
1243
01:03:17,099 --> 01:03:18,717
with the light direction,
1244
01:03:18,741 --> 01:03:20,919
you can create illustrations according to that.
1245
01:03:20,930 --> 01:03:21,993
If you look at this,
1246
01:03:22,017 --> 01:03:24,271
you can see that the mood changed gradually.
1247
01:03:24,282 --> 01:03:25,169
First,
1248
01:03:25,180 --> 01:03:27,425
with the bright light, we gave it a cute and warm image.
1249
01:03:27,454 --> 01:03:28,373
For the second one,
1250
01:03:28,397 --> 01:03:29,998
it was a pretty and bright image.
1251
01:03:30,022 --> 01:03:30,944
The third one was
1252
01:03:30,968 --> 01:03:32,232
a strong image.
1253
01:03:32,328 --> 01:03:34,258
Depending on the light you want to use,
1254
01:03:34,282 --> 01:03:35,477
the mood changes.
1255
01:03:35,501 --> 01:03:37,175
So it's important to change the illustration
1256
01:03:37,199 --> 01:03:39,383
depending on the lighting you want to give it.
1257
01:03:40,974 --> 01:03:41,988
Like this,
1258
01:03:41,999 --> 01:03:43,831
with one illustration,
1259
01:03:44,381 --> 01:03:46,467
we drew them in different types.
1260
01:03:47,022 --> 01:03:49,343
What I want to say to you
1261
01:03:49,367 --> 01:03:51,415
once more is,
1262
01:03:55,324 --> 01:03:57,324
just because I emphasized light,
1263
01:03:57,348 --> 01:04:00,045
don't be too obsessed with it.
1264
01:04:00,573 --> 01:04:01,627
What am I trying to say?
1265
01:04:01,638 --> 01:04:03,738
Drawing is something that can be done freely.
1266
01:04:03,763 --> 01:04:04,878
Especially with casual drawings,
1267
01:04:04,902 --> 01:04:06,290
you can draw
1268
01:04:06,314 --> 01:04:07,571
much more freely.
1269
01:04:07,596 --> 01:04:10,368
Because of that, you can direct it like...
1270
01:04:23,342 --> 01:04:24,461
for example,
1271
01:04:32,083 --> 01:04:34,483
by changing the background to purple.
1272
01:04:34,929 --> 01:04:36,160
Make the areas
1273
01:04:36,185 --> 01:04:37,509
such as the light and dark parts
1274
01:04:39,517 --> 01:04:40,900
of the character
1275
01:04:47,334 --> 01:04:48,947
like this.
1276
01:05:32,769 --> 01:05:35,017
Overall, it's important that the parts that receive light
1277
01:05:35,041 --> 01:05:36,386
become brighter.
1278
01:05:36,477 --> 01:05:38,863
If it becomes bright in black and white, there's no problem.
1279
01:05:39,214 --> 01:05:41,678
So if it gets brighter when you see it in black and white,
1280
01:05:41,702 --> 01:05:43,569
even if the saturation gets strong,
1281
01:05:43,593 --> 01:05:45,504
it's not that important,
1282
01:05:45,632 --> 01:05:47,166
no matter how the hues change.
1283
01:05:47,330 --> 01:05:48,431
In painting,
1284
01:05:48,632 --> 01:05:50,569
if you think about the picture itself,
1285
01:05:50,593 --> 01:05:52,301
it's not that important.
1286
01:05:54,023 --> 01:05:56,681
When you brightened the middle area like this,
1287
01:05:56,705 --> 01:05:58,416
or change the color like this,
1288
01:06:01,948 --> 01:06:03,779
as long as they suit each other,
1289
01:06:03,803 --> 01:06:05,060
it won't be a problem.
1290
01:06:10,943 --> 01:06:14,201
The way to use this Lasso Tool is,
1291
01:06:14,506 --> 01:06:16,446
you don't even have to use a drawing tablet.
1292
01:06:16,470 --> 01:06:18,488
Sometimes, I just work with a mouse.
1293
01:06:19,933 --> 01:06:22,014
Most of the time, of course, I use a drawing tablet.
1294
01:06:25,410 --> 01:06:27,956
Even if you go in like this, you'll see that
1295
01:06:27,980 --> 01:06:30,326
it still becomes an okay illustration.
1296
01:06:30,703 --> 01:06:33,258
In other words, in the illustration,
1297
01:06:33,282 --> 01:06:34,939
the coloring
1298
01:06:34,963 --> 01:06:36,170
is something really free.
1299
01:06:36,246 --> 01:06:38,430
Because of that, you can make many variations
1300
01:06:38,454 --> 01:06:40,290
by yourself like this.
1301
01:06:40,314 --> 01:06:42,050
Even if I draw only one piece of illustration,
1302
01:06:42,074 --> 01:06:44,003
make various examples.
1303
01:06:44,027 --> 01:06:46,109
I'd like to emphasize that
1304
01:06:46,134 --> 01:06:48,191
if you increase the number
1305
01:06:48,215 --> 01:06:49,811
of the type of illustrations you can draw,
1306
01:06:49,835 --> 01:06:51,089
it would be good.
1307
01:06:51,113 --> 01:06:53,019
That's one of the things I'd like to emphasize.
1308
01:06:53,043 --> 01:06:54,837
While talking about coloring,
1309
01:06:55,166 --> 01:06:57,034
there's one last thing I want to say.
1310
01:07:17,202 --> 01:07:19,624
You can control the contrast.
1311
01:07:27,654 --> 01:07:29,432
I'll tell you in the description part,
1312
01:07:29,805 --> 01:07:32,005
but later on,
1313
01:07:33,054 --> 01:07:34,657
you can use
1314
01:07:35,870 --> 01:07:37,405
many editing methods.
1315
01:07:45,355 --> 01:07:46,958
This can also be a way
1316
01:07:46,982 --> 01:07:49,249
of drawing an illustration.
1317
01:07:55,217 --> 01:07:56,479
I'll put it on display.
1318
01:08:01,339 --> 01:08:02,535
So like this,
1319
01:08:02,559 --> 01:08:04,727
we learned how to make a full illustration.
1320
01:08:05,385 --> 01:08:07,797
Next time, I'll pick one of these
1321
01:08:07,821 --> 01:08:08,923
that I like the most,
1322
01:08:08,947 --> 01:08:10,821
and I'll tell you
1323
01:08:10,845 --> 01:08:12,204
how to finish it,
1324
01:08:12,228 --> 01:08:13,657
up to the completion stage.
1325
01:08:13,782 --> 01:08:16,331
You will then learn how to
1326
01:08:16,356 --> 01:08:18,211
change the expression depending on the mood.
1327
01:08:18,235 --> 01:08:20,086
It will be good
1328
01:08:20,110 --> 01:08:21,533
if you can choose how to color your illustration
1329
01:08:21,558 --> 01:08:22,857
according to
1330
01:08:22,881 --> 01:08:24,920
what kind of illustration
1331
01:08:24,944 --> 01:08:26,022
you're going for.
1332
01:08:26,033 --> 01:08:28,523
Let's wrap up today's class.
1333
01:08:29,172 --> 01:08:30,467
I'll see you again
1334
01:08:31,083 --> 01:08:32,623
in the next lecture.
1335
01:08:32,625 --> 01:08:33,875
Keep up the great work.
87842
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