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These are the user uploaded subtitles that are being translated: 1 00:00:00,010 --> 00:00:05,447 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,768 --> 00:00:07,830 Hello. 3 00:00:08,045 --> 00:00:09,279 From today, 4 00:00:09,290 --> 00:00:12,243 by using a character we worked on with color roughs before, 5 00:00:12,254 --> 00:00:14,762 and applying many different moods, 6 00:00:14,787 --> 00:00:17,241 in this lecture, I'm going to recommend 7 00:00:17,243 --> 00:00:20,610 different types of directions for various moods. 8 00:00:21,514 --> 00:00:23,921 When we were talking about the previous illustration, 9 00:00:23,946 --> 00:00:26,910 the type of illustration that people like 10 00:00:27,883 --> 00:00:30,223 has a certain pattern, 11 00:00:30,419 --> 00:00:32,328 and by using that pattern, 12 00:00:32,353 --> 00:00:35,010 we could approach our illustration more easily. 13 00:00:36,018 --> 00:00:37,940 By using it, 14 00:00:37,965 --> 00:00:40,007 we're going to learn 15 00:00:40,121 --> 00:00:42,301 how to apply it. 16 00:00:42,898 --> 00:00:44,355 Within this curriculum, 17 00:00:44,380 --> 00:00:47,019 this is something that I wanted to show students the most. 18 00:00:47,099 --> 00:00:48,250 In my class, 19 00:00:48,275 --> 00:00:51,122 I want to emphasize drawing as you intended 20 00:00:51,133 --> 00:00:53,089 the most 21 00:00:53,100 --> 00:00:56,476 as I told you in the first lecture, 22 00:00:56,501 --> 00:00:59,126 and I hope you 23 00:00:59,151 --> 00:01:00,366 take it to heart. 24 00:01:00,367 --> 00:01:02,681 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 25 00:01:02,682 --> 00:01:04,023 So let's work on it. 26 00:01:05,107 --> 00:01:06,183 At first, 27 00:01:06,185 --> 00:01:09,425 we decided to make this character cute. 28 00:01:09,506 --> 00:01:12,723 Although there could be many interpretations of the cuteness, 29 00:01:12,748 --> 00:01:15,358 I'll interpret it 30 00:01:15,360 --> 00:01:16,522 as a bright mood. 31 00:01:16,952 --> 00:01:19,131 Because of the current design, 32 00:01:19,158 --> 00:01:21,705 the character's eyes look a bit scary 33 00:01:21,842 --> 00:01:23,759 and it looks a bit serious. 34 00:01:23,770 --> 00:01:27,045 So I'm going to make this character in a different mood. 35 00:01:27,548 --> 00:01:29,288 Just in case, I need to back it up. 36 00:01:40,183 --> 00:01:41,898 For future comparisons, 37 00:01:44,410 --> 00:01:48,098 let's work on layers that you can see, 38 00:01:51,958 --> 00:01:54,219 to see the difference. 39 00:01:54,244 --> 00:01:57,575 I'm going to draw a cute illustration. 40 00:01:57,600 --> 00:01:59,308 To express a cute illustration, 41 00:01:59,333 --> 00:02:00,595 Which part do you think is important? 42 00:02:00,992 --> 00:02:02,060 It doesn't apply to all of them, 43 00:02:02,070 --> 00:02:03,174 but 44 00:02:03,199 --> 00:02:06,318 if it's a cute illustration, 45 00:02:14,688 --> 00:02:16,707 warm colors are often used. 46 00:02:17,491 --> 00:02:19,266 Warm colors, 47 00:02:19,291 --> 00:02:22,016 such as, yellow and red, 48 00:02:22,041 --> 00:02:23,288 it's going to be these kinds of colors. 49 00:02:23,313 --> 00:02:26,409 Some of the green ones are also warm colors. 50 00:02:26,434 --> 00:02:30,381 There are many cases where warm colors are used like that. 51 00:02:30,521 --> 00:02:33,120 And overall, a baby-like tone is used a lot. 52 00:02:35,906 --> 00:02:39,095 You can call it a milky tone, 53 00:02:39,106 --> 00:02:40,913 mixed with white. 54 00:02:41,628 --> 00:02:44,079 You can give it a high contrast, but, 55 00:02:44,081 --> 00:02:45,499 usually for these types 56 00:02:46,057 --> 00:02:48,379 we tend to use 57 00:02:48,390 --> 00:02:49,413 colors with a softer tone. 58 00:02:50,102 --> 00:02:51,721 The overall contrast is 59 00:02:53,374 --> 00:02:55,403 not that strong. 60 00:02:55,893 --> 00:02:58,337 If it's too strong, the drawing will be too intense. 61 00:02:58,362 --> 00:03:02,207 So if you wanted to create a cute and warm atmosphere, 62 00:03:02,232 --> 00:03:06,264 it's good to break away from high contrast illustration. 63 00:03:07,013 --> 00:03:10,114 Especially some people use the reds, 64 00:03:10,125 --> 00:03:12,621 and brighter colors sometimes. 65 00:03:12,713 --> 00:03:15,310 The skin turns really red. 66 00:03:15,321 --> 00:03:16,327 In that case, 67 00:03:16,338 --> 00:03:19,141 although the first thing you wanted to do was to have a warm atmosphere, 68 00:03:19,166 --> 00:03:21,415 after doing it, the overall mood of the illustration looks really strong, 69 00:03:21,521 --> 00:03:23,802 like it's blazing. 70 00:03:23,909 --> 00:03:26,709 For those who feel it is like that, 71 00:03:27,566 --> 00:03:29,610 there must have been some mistakes in the setting, 72 00:03:29,635 --> 00:03:32,514 like the contrast between the saturation. 73 00:03:32,545 --> 00:03:34,299 So it is important 74 00:03:34,331 --> 00:03:35,897 to prevent things like that. 75 00:03:37,870 --> 00:03:40,140 Let's move on. 76 00:03:41,302 --> 00:03:44,303 I'll add some eye glow to make it look cute. 77 00:03:45,596 --> 00:03:47,409 It's not an eye glow, but a highlight. 78 00:03:54,998 --> 00:03:59,626 I'm going to paste all the colors I've used before, 79 00:04:01,583 --> 00:04:04,876 to change the color first. 80 00:04:04,887 --> 00:04:08,177 By using Ctrl+B, the Color Range Tool, 81 00:04:08,179 --> 00:04:10,828 I'm going to add a reddish color. 82 00:04:18,490 --> 00:04:23,038 And I'll select the areas that receive light with the Magic Wand Tool. 83 00:04:25,319 --> 00:04:27,600 I'm going to make the light part brighter. 84 00:04:34,392 --> 00:04:37,104 Use the tool [Select] - [Color range] 85 00:04:37,129 --> 00:04:39,149 to choose the range you want. 86 00:04:44,972 --> 00:04:48,323 Press the Shift key and select the range you want 87 00:04:57,201 --> 00:05:00,055 and I'll raise the saturation a bit. 88 00:05:03,384 --> 00:05:05,849 If you increase the saturation too much, as I said before, 89 00:05:05,859 --> 00:05:07,103 it can make the impression too strong. 90 00:05:07,128 --> 00:05:08,307 So, to avoid that, 91 00:05:13,341 --> 00:05:15,500 I'm going to make a gradation. 92 00:05:21,746 --> 00:05:24,094 You can turn on your Pen Pressure from now on. 93 00:05:24,105 --> 00:05:26,026 When you edit your drawing, 94 00:05:26,028 --> 00:05:28,541 at that stage, you can turn on the Pen Pressure. 95 00:05:28,566 --> 00:05:29,958 The reason why I turned it off before is because, 96 00:05:29,969 --> 00:05:32,362 if you can't control your Pen Pressure, 97 00:05:33,086 --> 00:05:35,554 if you press these buttons at the top, 98 00:05:35,579 --> 00:05:37,200 you can turn it on and off. 99 00:05:37,225 --> 00:05:39,495 But, if this is your first time with a drawing tablet, 100 00:05:39,520 --> 00:05:42,397 or if you're not used to using one, 101 00:05:42,408 --> 00:05:44,298 I think it's better to turn off the pressure. 102 00:05:44,323 --> 00:05:45,856 It's much more helpful for later work. 103 00:05:45,996 --> 00:05:48,102 So in the beginning, 104 00:05:48,104 --> 00:05:50,219 I recommend that you turn off your Pen Pressure. 105 00:05:51,223 --> 00:05:52,409 And there's that, too. 106 00:05:52,434 --> 00:05:54,753 When you work on colors, 107 00:05:54,778 --> 00:05:57,044 you might make some colors a bit vague. 108 00:05:57,137 --> 00:05:58,496 Even with the parts that you don't know well, 109 00:05:58,521 --> 00:06:00,924 you might be able to color them in with Pen Pressure turned on. 110 00:06:01,432 --> 00:06:06,310 So, I recommend you turn off your Pen Pressure 111 00:06:06,335 --> 00:06:09,409 so that you won't rely on luck. 112 00:06:09,613 --> 00:06:12,221 But you'll only do that in the beginning. 113 00:06:12,362 --> 00:06:14,082 If you're a bit past the beginning, 114 00:06:14,100 --> 00:06:16,380 from then on, you can use the coloring method 115 00:06:16,534 --> 00:06:18,633 that you want. 116 00:06:19,215 --> 00:06:20,930 When I teach students, 117 00:06:20,940 --> 00:06:22,734 I don't recommend 118 00:06:22,736 --> 00:06:24,369 a certain coloring method to them. 119 00:06:24,705 --> 00:06:27,188 I think it's good to change the background a bit. 120 00:06:27,213 --> 00:06:29,512 I'll make the background color 121 00:06:33,695 --> 00:06:34,948 into a mild color. 122 00:06:42,208 --> 00:06:43,821 I'll make it a little darker. 123 00:06:45,134 --> 00:06:47,785 I'm going to use gradation here 124 00:06:53,798 --> 00:06:55,205 to make it a bit softer. 125 00:06:59,879 --> 00:07:01,115 Let's spread it out. 126 00:07:01,170 --> 00:07:03,873 I'm going to edit it as well. 127 00:07:03,884 --> 00:07:06,687 I'm going to make a layer on top of the outline layer. 128 00:07:06,712 --> 00:07:07,985 Let's get started. 129 00:07:08,974 --> 00:07:11,313 As I said before, due to the character design, 130 00:07:11,324 --> 00:07:12,578 it looks a bit 131 00:07:12,589 --> 00:07:14,594 scary, don't you think? 132 00:07:14,605 --> 00:07:16,743 So that we can cover up those parts, 133 00:07:16,753 --> 00:07:20,009 I'm going to modify the drawing composition bit by bit. 134 00:07:20,104 --> 00:07:21,481 The first thing I need to fix is 135 00:07:21,506 --> 00:07:22,617 this hand. 136 00:07:22,901 --> 00:07:24,325 In terms of the overall flow of perspective, 137 00:07:24,336 --> 00:07:26,811 this hand could be one of the elements 138 00:07:26,836 --> 00:07:29,505 that could be a sub element 139 00:07:29,516 --> 00:07:30,590 to the gaze that goes downwards from the face. 140 00:07:30,600 --> 00:07:32,616 You can see the hands after the face. 141 00:07:32,715 --> 00:07:36,113 But when we have the main and sub elements together, 142 00:07:36,138 --> 00:07:38,630 there's a difference between 143 00:07:38,987 --> 00:07:40,473 when you put them close together 144 00:07:40,498 --> 00:07:42,728 and when you place them far apart. 145 00:07:42,841 --> 00:07:44,383 If you place them far apart, 146 00:07:44,408 --> 00:07:47,523 it's easy to give a calm impression. 147 00:07:47,589 --> 00:07:50,853 On the other hand, the closer you put this on the character's face, 148 00:07:50,878 --> 00:07:53,311 it makes the character look a bit cuter. 149 00:07:53,313 --> 00:07:57,400 When you want to make a strong impression, it will help you a lot. 150 00:08:07,405 --> 00:08:08,785 Like this. 151 00:08:37,501 --> 00:08:41,025 Pull the hand up and bring it closer to the face. 152 00:08:41,295 --> 00:08:43,654 Put this hand to the side a little bit more. 153 00:08:43,679 --> 00:08:45,545 Since it looks calm right now, 154 00:08:45,570 --> 00:08:47,909 I'll try to make it look even more calm. 155 00:08:48,420 --> 00:08:50,466 I'll change it to a powerful posture. 156 00:08:52,023 --> 00:08:54,978 I think it's better to have a strong posture 157 00:08:55,003 --> 00:08:56,153 so that the character looks 158 00:08:56,164 --> 00:08:57,824 more energetic. 159 00:08:58,275 --> 00:09:01,705 If it doesn't have a strong posture, it could look calm and mature. 160 00:09:04,082 --> 00:09:05,972 When you give it this kind of feeling, 161 00:09:05,997 --> 00:09:10,539 when you choose between two things, 162 00:09:10,540 --> 00:09:11,600 it will be very easy to work on it. 163 00:09:13,580 --> 00:09:17,312 For example, if you move the arms far away, 164 00:09:17,337 --> 00:09:19,375 which one is cuter, closer or farther? 165 00:09:19,400 --> 00:09:21,020 That's what you would ask yourself. 166 00:09:31,985 --> 00:09:34,463 I'm going to finish this section here. 167 00:09:42,274 --> 00:09:45,091 I'll make the light a little stronger. 168 00:09:47,468 --> 00:09:48,812 I'll strengthen the contrast a little bit. 169 00:09:50,021 --> 00:09:53,014 If it's too bright, like I said before, it's going to be intense. 170 00:09:53,720 --> 00:09:54,998 So, you should avoid that. 171 00:09:55,023 --> 00:09:57,102 But I'll strengthen it 172 00:09:57,112 --> 00:09:58,145 until the illustration looks clear. 173 00:09:59,109 --> 00:10:00,966 Instead, you can widen the area of the light 174 00:10:00,966 --> 00:10:03,023 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 175 00:10:03,024 --> 00:10:03,815 and brighten up the overall illustration, 176 00:10:04,661 --> 00:10:08,007 it will fit the bright image that we want to create. 177 00:10:12,004 --> 00:10:14,001 If you compare it to the beginning, 178 00:10:14,292 --> 00:10:17,222 you can see that the feeling changes to a certain extent. 179 00:10:26,325 --> 00:10:28,983 Especially in this cute image, 180 00:10:29,008 --> 00:10:32,586 the overall visibility needs to stand out. 181 00:10:33,170 --> 00:10:35,894 So, it should be easy to see the picture at a glance. 182 00:10:35,919 --> 00:10:37,589 A cute first impression 183 00:10:37,614 --> 00:10:39,709 is part of your intuition. 184 00:10:39,788 --> 00:10:44,325 While we usually enjoy sentimental things slowly, 185 00:10:44,350 --> 00:10:45,782 being cute is kind of like 186 00:10:45,807 --> 00:10:47,997 the refreshing first bite 187 00:10:48,022 --> 00:10:50,439 when you taste something. 188 00:10:52,094 --> 00:10:53,114 How can I compare them? 189 00:10:53,125 --> 00:10:57,533 It's the difference between fine dining food and fruit. 190 00:10:57,788 --> 00:11:00,101 It's refreshing when you eat fruit in one bite. 191 00:11:00,126 --> 00:11:01,687 Isn't it? 192 00:11:01,895 --> 00:11:03,285 If it doesn't feel like that, 193 00:11:03,296 --> 00:11:05,906 we don't usually eat that fruit. 194 00:11:06,292 --> 00:11:09,017 So, it's important to give that sort of feeling 195 00:11:09,019 --> 00:11:11,291 when you're going for a cute illustration. 196 00:11:14,999 --> 00:11:17,503 Put freshness into the picture. 197 00:11:18,704 --> 00:11:20,522 If I have to express it, it's kind of like that. 198 00:11:26,985 --> 00:11:28,610 I'm going to create shadows. 199 00:11:36,892 --> 00:11:39,207 It'd be nice to make the character blush, too. 200 00:11:43,477 --> 00:11:46,210 It used to be a character with very pale skin color, 201 00:11:46,794 --> 00:11:48,440 but let's strengthen the areas 202 00:11:48,593 --> 00:11:50,453 that could look a bit cute. 203 00:11:50,463 --> 00:11:51,541 Like this. 204 00:12:02,194 --> 00:12:05,118 But if you do it too much, it'll stand out. 205 00:12:05,129 --> 00:12:07,297 So, strengthen it just a little bit. 206 00:12:08,304 --> 00:12:10,141 So, to make the eyes look clear, 207 00:12:10,152 --> 00:12:11,985 I'll make the pupils bigger. 208 00:12:16,390 --> 00:12:19,050 Let's add one more thing. 209 00:12:19,075 --> 00:12:21,264 Now, with bright illustrations, 210 00:12:21,266 --> 00:12:23,832 it'd be nice if it had a sparkly vibe. 211 00:12:23,975 --> 00:12:26,217 But to make it sparkly, 212 00:12:26,228 --> 00:12:29,253 the basic drawing needs to be a bit dark. 213 00:12:31,099 --> 00:12:32,192 What I'm saying is, 214 00:12:32,203 --> 00:12:34,142 if it's too bright, 215 00:12:34,144 --> 00:12:36,508 it will be just a white illustration. 216 00:12:36,533 --> 00:12:38,366 It won't be a sparkly illustration. 217 00:12:38,391 --> 00:12:40,794 When do we use 218 00:12:41,385 --> 00:12:42,482 the expression 'sparkly'? 219 00:12:42,696 --> 00:12:44,777 You use it when you look at the stars in the night sky. 220 00:12:45,018 --> 00:12:46,064 The stars. 221 00:12:46,089 --> 00:12:47,308 The night sky is dark, right? 222 00:12:48,631 --> 00:12:51,226 Because the stars shine brightly, we look at it 223 00:12:51,237 --> 00:12:53,697 and say that it's sparkling. 224 00:12:54,799 --> 00:12:56,810 Because of that, 225 00:12:56,820 --> 00:13:00,112 if you want to make the character to be more sparkly, 226 00:13:00,137 --> 00:13:03,731 there need to be dark areas. 227 00:13:03,818 --> 00:13:06,264 There are many people who misinterpret this part. 228 00:13:06,289 --> 00:13:09,684 Say you want to draw a cute and bright character, 229 00:13:09,695 --> 00:13:13,300 but it doesn't have that sparkly look when you draw it. 230 00:13:13,480 --> 00:13:18,050 There are a lot of shining parts and it's flashy, 231 00:13:18,061 --> 00:13:20,658 but you can't feel that. 232 00:13:20,683 --> 00:13:22,586 Most people who think that 233 00:13:22,596 --> 00:13:24,799 don't really use dark parts in their drawings. 234 00:13:25,790 --> 00:13:27,331 You have to think the other way around. 235 00:13:27,405 --> 00:13:29,231 To make a drawing look cute, 236 00:13:29,256 --> 00:13:32,315 it may be that the darker parts need to be increased. 237 00:13:34,390 --> 00:13:38,090 Because of that, with even the hair parts, 238 00:13:38,115 --> 00:13:40,297 I'm making some dark areas. 239 00:13:40,503 --> 00:13:42,238 Since I made it dark, 240 00:13:42,263 --> 00:13:44,513 remember the character's hair was white before, right? 241 00:13:44,538 --> 00:13:47,219 White hair can't be highlighted. 242 00:13:47,610 --> 00:13:49,677 They're all white, but even if I use white here, 243 00:13:49,679 --> 00:13:51,720 it won't really be emphasized. 244 00:13:51,953 --> 00:13:54,504 But by shadowing some specific part like this, 245 00:13:59,907 --> 00:14:02,169 if you apply a color close to white, 246 00:14:03,260 --> 00:14:06,227 in the middle section, like this, 247 00:14:06,603 --> 00:14:10,105 this part shines as bright as the highlight. 248 00:14:10,389 --> 00:14:12,724 So if you look at the before and after of the illustration... 249 00:14:13,080 --> 00:14:14,097 Before. 250 00:14:14,108 --> 00:14:15,133 After. 251 00:14:15,143 --> 00:14:17,660 You'll be able to see 252 00:14:17,671 --> 00:14:18,756 the hair shines bright like this. 253 00:14:20,389 --> 00:14:22,104 That's how you use the highlights. 254 00:14:22,129 --> 00:14:23,149 It's important. 255 00:14:23,159 --> 00:14:25,674 It needs to be dark to use highlights. 256 00:14:27,060 --> 00:14:28,915 That's must-have knowledge. 257 00:14:34,294 --> 00:14:37,658 With the feeling that the shadow on this side is a bit more vivid, 258 00:14:37,683 --> 00:14:40,304 although the shadow of the head wouldn't look like this, 259 00:14:40,321 --> 00:14:43,122 matching with the shadow on the bottom of the neck, 260 00:14:44,423 --> 00:14:46,178 to make the direction of the shadow more visible, 261 00:14:46,189 --> 00:14:48,604 from the viewers' perspective, 262 00:14:48,629 --> 00:14:49,641 I'll designate it. 263 00:14:50,885 --> 00:14:53,575 As I said before, visibility matters. 264 00:14:55,182 --> 00:14:58,410 Be careful not to add too much shadow. 265 00:15:04,283 --> 00:15:06,014 And make the illustration clear. 266 00:15:12,901 --> 00:15:15,115 Would it be cute to have more creases? 267 00:15:15,125 --> 00:15:16,827 Or would it be cute if there were fewer creases? 268 00:15:17,988 --> 00:15:20,016 It's easy to answer. 269 00:15:20,477 --> 00:15:23,494 When I ask you regarding this nuance, 270 00:15:23,698 --> 00:15:27,225 9 out of 10 people come up with similar answers. 271 00:15:28,144 --> 00:15:29,707 Most of the cute clothes, 272 00:15:29,718 --> 00:15:31,280 like zip-up hoodies, etc., 273 00:15:31,291 --> 00:15:33,761 they don't have creases that much. 274 00:15:34,385 --> 00:15:36,255 Usually, dresses 275 00:15:36,440 --> 00:15:38,547 or luxurious dresses, 276 00:15:38,564 --> 00:15:41,119 those kinds of clothes often get creases. 277 00:15:41,612 --> 00:15:44,973 Since we're drawing a cute character, 278 00:15:44,998 --> 00:15:47,213 in the current situation where you draw a cute character, 279 00:15:47,387 --> 00:15:49,694 creases on clothes and the texture of hair, 280 00:15:49,719 --> 00:15:52,223 it's important not to break it into small pieces. 281 00:15:54,589 --> 00:15:56,419 "Is it cute when the colors are colorful?" 282 00:15:56,444 --> 00:15:58,819 "Or is it cute to have one color?" 283 00:15:59,887 --> 00:16:02,566 It's cute to use various colors, 284 00:16:02,591 --> 00:16:04,668 although it could be a bit childish, 285 00:16:04,693 --> 00:16:05,721 it will look pretty. 286 00:16:05,955 --> 00:16:08,567 I'm going to go into more detail in the description stage, 287 00:16:08,592 --> 00:16:11,018 but at this point, 288 00:16:11,043 --> 00:16:12,846 between the boundary of the light-free zone 289 00:16:12,857 --> 00:16:14,971 and the part where the light comes in, you can divide into two parts. 290 00:16:14,973 --> 00:16:17,815 The boundary of the Cast Shadow we learned before, 291 00:16:18,149 --> 00:16:20,391 and the boundary of the highlight. 292 00:16:20,416 --> 00:16:22,613 It's called the boundary color. 293 00:16:22,638 --> 00:16:25,118 You can have a high saturation line here. 294 00:16:26,397 --> 00:16:27,404 Like this. 295 00:16:27,597 --> 00:16:30,720 The thing you need to care about 296 00:16:31,285 --> 00:16:33,166 when you look at this in black and white, 297 00:16:33,191 --> 00:16:34,855 when you look at the illustration in black and white, 298 00:16:36,563 --> 00:16:40,880 I think it's better to go in between bright and dark tones. 299 00:16:40,905 --> 00:16:42,000 I think it's the best. 300 00:16:42,524 --> 00:16:46,396 Let's say I put a high saturation line here. 301 00:16:46,421 --> 00:16:49,637 And if this one stands out more than the color below, 302 00:16:49,648 --> 00:16:50,655 and if it gets dark, 303 00:16:50,666 --> 00:16:52,896 it stands out from a distance. 304 00:16:53,374 --> 00:16:56,338 It doesn't matter if you want to make it stand out, 305 00:16:56,349 --> 00:16:57,374 but if it's not, 306 00:16:57,385 --> 00:17:00,118 and if you want to make it look natural, 307 00:17:00,129 --> 00:17:01,764 in that case, be careful when you adjust the color. 308 00:17:01,789 --> 00:17:04,075 so that it doesn't get darker 309 00:17:04,100 --> 00:17:07,421 than the dark parts. 310 00:17:08,583 --> 00:17:10,806 How could I turn it into black and white? 311 00:17:10,831 --> 00:17:12,782 For those who use Clip Studio Paint, 312 00:17:12,792 --> 00:17:13,797 just in case, 313 00:17:13,822 --> 00:17:16,318 I'll show you how to use it. 314 00:17:18,114 --> 00:17:19,747 Make a layer on the top, 315 00:17:19,758 --> 00:17:21,103 and cover it with white. 316 00:17:21,283 --> 00:17:23,612 And set the properties of this layer 317 00:17:23,711 --> 00:17:27,617 to anything below such as hue, saturation, etc. 318 00:17:27,618 --> 00:17:30,614 Then every time you turn it off and on, the illustration changes to black and white. 319 00:17:30,767 --> 00:17:32,504 You can look at it like that. 320 00:17:33,004 --> 00:17:34,828 For those who use Photoshop, 321 00:17:34,908 --> 00:17:36,907 If you press Ctrl+Y, 322 00:17:36,917 --> 00:17:39,185 there's probably a tool that lets you see in CMYK. 323 00:17:39,210 --> 00:17:40,222 Press it now. 324 00:17:40,247 --> 00:17:41,585 Press Ctrl+Y. 325 00:17:41,610 --> 00:17:43,107 Now, on the upper left 326 00:17:43,109 --> 00:17:46,235 you'll see the word CMYK. 327 00:17:46,246 --> 00:17:47,600 I'm going to use that concept. 328 00:17:47,601 --> 00:17:57,226 There is [View] - [Proof Setup] - [Custom]. 329 00:17:57,305 --> 00:17:58,425 If you go in here, 330 00:17:58,450 --> 00:18:00,570 There's a device down here to simulate your preferences. 331 00:18:00,572 --> 00:18:02,527 It will be set to CMYK. 332 00:18:02,552 --> 00:18:05,058 If you click it and scroll down, 333 00:18:05,060 --> 00:18:07,014 you can set it to 'sGray'. 334 00:18:07,228 --> 00:18:08,729 Then, press the OK button. 335 00:18:09,080 --> 00:18:11,575 If you do that, whenever you press Ctrl+Y, 336 00:18:11,600 --> 00:18:13,901 you'll be able to see the illustration turn black and white. 337 00:18:16,020 --> 00:18:17,251 It's quite convenient. 338 00:18:17,276 --> 00:18:20,106 There are times when the black and white tone is different 339 00:18:20,108 --> 00:18:22,072 from what you've illustrated so far. 340 00:18:22,097 --> 00:18:24,488 It prevents such problems. 341 00:18:25,398 --> 00:18:29,418 So, check in black and white as often as possible. 342 00:18:29,443 --> 00:18:30,814 I'd recommend that, too. 343 00:18:34,602 --> 00:18:36,280 The reason why this section is especially difficult is 344 00:18:36,305 --> 00:18:38,696 because of the unique brightness of each color, 345 00:18:39,195 --> 00:18:42,715 the colors we use are often set to different tones. 346 00:18:55,902 --> 00:18:58,113 I'll add highlights like this 347 00:19:02,195 --> 00:19:03,698 to set the mood for the painting. 348 00:19:04,065 --> 00:19:07,433 Let's stop here and compare the before and after. 349 00:19:07,458 --> 00:19:09,707 You can see it's gotten a lot brighter. 350 00:19:12,802 --> 00:19:14,219 What else can I do? 351 00:19:14,244 --> 00:19:17,635 I'll make the highlights sparkle, 352 00:19:17,675 --> 00:19:21,010 Or you can add cute elements. 353 00:19:22,499 --> 00:19:23,502 Something like this. 354 00:19:26,909 --> 00:19:28,537 The tentacled creature here 355 00:19:28,548 --> 00:19:30,310 doesn't look so cute. 356 00:19:38,506 --> 00:19:43,778 But, the setting where the creature is sitting on the 357 00:19:44,723 --> 00:19:46,703 female character's lap is cute. 358 00:19:46,728 --> 00:19:48,628 You can use that setting. 359 00:19:50,419 --> 00:19:51,461 It's like that. 360 00:19:51,471 --> 00:19:54,609 It's kind of like a girl with a dog that looks cute. 361 00:20:05,108 --> 00:20:06,925 Like this. 362 00:20:14,221 --> 00:20:16,152 I didn't make it look that cute, 363 00:20:18,780 --> 00:20:20,040 but it depends on how you express it. 364 00:20:28,692 --> 00:20:31,366 So, just like this, the creature over here 365 00:20:31,368 --> 00:20:33,211 could be eating cake. 366 00:20:33,409 --> 00:20:35,648 It's good to use many cute props. 367 00:20:35,673 --> 00:20:37,980 You'll use dot elements at this stage. 368 00:20:38,005 --> 00:20:40,466 When you want to draw a cute character, 369 00:20:40,467 --> 00:20:43,973 it's good to have all those elements around it. 370 00:20:44,079 --> 00:20:45,374 As I said before, 371 00:20:45,399 --> 00:20:46,818 to make a cute impression, 372 00:20:46,843 --> 00:20:49,584 it's important to give a strong first impression. 373 00:20:49,609 --> 00:20:51,800 To make a strong first impression, 374 00:20:51,825 --> 00:20:54,638 it's good to use various objects around the character 375 00:20:54,663 --> 00:20:56,080 to make the picture look full. 376 00:20:56,105 --> 00:20:58,270 It will be very good. 377 00:20:58,295 --> 00:21:00,431 So, if you look at cute illustrations, 378 00:21:00,456 --> 00:21:02,740 you can see a lot of elements like food. 379 00:21:02,750 --> 00:21:05,508 Food is used often, 380 00:21:05,846 --> 00:21:07,457 and especially desserts. 381 00:21:07,482 --> 00:21:10,165 Starting with that, I could use animals 382 00:21:10,190 --> 00:21:12,695 or add a lot of elements to the background. 383 00:21:12,995 --> 00:21:14,306 That happens often. 384 00:21:14,415 --> 00:21:17,884 Because of that, we need to use those kinds of things 385 00:21:18,105 --> 00:21:20,672 to make the illustration 386 00:21:20,697 --> 00:21:21,987 look cute. 387 00:21:22,012 --> 00:21:23,931 Let's make it eat cake. 388 00:21:24,276 --> 00:21:27,313 It looks disgusting, but it might like cake. 389 00:21:34,385 --> 00:21:36,056 Let's draw it 390 00:21:53,521 --> 00:21:54,565 like this. 391 00:21:56,158 --> 00:21:58,526 I'll continue to increase the highlights. 392 00:22:04,345 --> 00:22:05,529 The color of highlights shouldn't 393 00:22:05,531 --> 00:22:07,337 be too different from that of the character. 394 00:22:07,362 --> 00:22:09,627 So, I'll maintain a blueish color. 395 00:22:09,814 --> 00:22:12,691 If it's too yellow or red all of a sudden, 396 00:22:12,693 --> 00:22:14,528 the viewers would be confused. 397 00:22:14,915 --> 00:22:18,372 If it's a color where yellow is mixed with the blue, 398 00:22:18,397 --> 00:22:19,762 it would be green. 399 00:22:19,816 --> 00:22:22,220 Let's put it in like that. 400 00:22:31,101 --> 00:22:33,526 The best thing to do when drawing cute illustrations is 401 00:22:33,528 --> 00:22:35,123 putting the character in a cute situation. 402 00:22:36,300 --> 00:22:39,374 It's best for this character to act cute. 403 00:22:39,392 --> 00:22:42,633 So, right now, I'm using colors to demonstrate. 404 00:22:42,677 --> 00:22:45,317 Although I'm editing the form to a certain extent. 405 00:22:46,210 --> 00:22:47,770 So, now it looks like this. 406 00:22:47,795 --> 00:22:50,915 When you want to draw a cute image, 407 00:22:50,926 --> 00:22:54,941 I always advise students to think about the situation 408 00:22:55,087 --> 00:22:56,407 before they draw. 409 00:23:00,893 --> 00:23:03,229 Make the background light strong, too. 410 00:23:04,705 --> 00:23:06,468 You should check 411 00:23:06,470 --> 00:23:08,128 whether or not the overall contrast is too strong. 412 00:23:08,153 --> 00:23:10,036 Except for the black part 413 00:23:10,061 --> 00:23:11,567 it's not too chaotic. 414 00:23:22,307 --> 00:23:24,589 If the illustration simply has a higher contrast, 415 00:23:24,749 --> 00:23:25,982 as I said before, 416 00:23:26,007 --> 00:23:27,990 the strong impression will become too strong. 417 00:23:28,015 --> 00:23:30,712 So, it's hard for the viewers 418 00:23:30,889 --> 00:23:32,116 to perceive it as being cute. 419 00:23:33,976 --> 00:23:34,994 So, 420 00:23:35,490 --> 00:23:36,706 it becomes like this. 421 00:23:36,707 --> 00:23:39,023 But, it's hard to think that this is cute. 422 00:23:39,496 --> 00:23:41,333 So, I made the contrast like this. 423 00:23:41,358 --> 00:23:43,277 It's not too strong. 424 00:23:43,302 --> 00:23:44,707 But it is still there. 425 00:23:44,732 --> 00:23:48,196 It's important to keep the overall tone milky. 426 00:24:09,708 --> 00:24:11,785 I'm going to add more tertiary colors. 427 00:24:12,105 --> 00:24:15,113 Now that we're done with this, let's use the Editing tool. 428 00:24:15,145 --> 00:24:18,470 If you used a normal Brush until now, 429 00:24:18,488 --> 00:24:20,188 now let's use this tool. 430 00:24:20,985 --> 00:24:23,435 Before that, I'll decrease the black area. 431 00:24:23,694 --> 00:24:25,243 There are so many black areas. 432 00:24:25,268 --> 00:24:27,711 The cracks don't make the character look cute, either. 433 00:24:28,495 --> 00:24:29,815 So, we should get rid of them. 434 00:24:33,174 --> 00:24:36,118 I'll erase them now. 435 00:24:40,809 --> 00:24:44,244 Now, onto the editing stage. 436 00:24:44,269 --> 00:24:45,330 I'll create one Layer. 437 00:24:45,355 --> 00:24:47,418 Normally, when I go into editing, 438 00:24:47,443 --> 00:24:49,105 I use the Overlay function often. 439 00:24:49,130 --> 00:24:50,796 I use the Multiply function often, too. 440 00:24:51,202 --> 00:24:53,039 We learned a little about layers before, right? 441 00:24:53,041 --> 00:24:56,826 Overlay gives light to the color on top. 442 00:24:56,828 --> 00:24:58,816 So, the saturation will be stronger. 443 00:24:58,818 --> 00:25:01,492 You can say that the illustration will get 'burnt'. 444 00:25:02,721 --> 00:25:03,826 What should I do? 445 00:25:03,828 --> 00:25:05,538 I'm going to use the orangeish colors. 446 00:25:10,312 --> 00:25:15,481 Specifically, I will use orangeish and reddish colors with low saturation. 447 00:25:15,506 --> 00:25:19,194 Make sure that the upper right part is brightened due to the light. 448 00:25:20,733 --> 00:25:22,495 I'm going to make sure of it. 449 00:25:24,501 --> 00:25:27,616 I will make these turquoise areas 450 00:25:27,705 --> 00:25:29,604 to look shiny 451 00:25:29,988 --> 00:25:31,928 like this. 452 00:25:32,712 --> 00:25:34,934 Let's give it a shining effect. 453 00:25:36,034 --> 00:25:40,308 I'm going to make it so that it doesn't become too bright. 454 00:25:40,319 --> 00:25:43,782 After applying it like this, I'll adjust the opacity. 455 00:25:44,593 --> 00:25:46,925 I'll stop when I want to. 456 00:26:00,106 --> 00:26:01,626 Before, and after. 457 00:26:02,001 --> 00:26:03,744 The impression has changed quite a lot. 458 00:26:04,705 --> 00:26:06,794 When you make a cute image like this, 459 00:26:06,796 --> 00:26:08,740 make sure the overall contrast 460 00:26:08,742 --> 00:26:11,393 doesn't get too big. 461 00:26:11,418 --> 00:26:13,820 Make sure it looks milky 462 00:26:14,213 --> 00:26:17,103 while adding a sparkly feel to it. 463 00:26:17,296 --> 00:26:19,789 It's important to adjust the canvas this way. 464 00:26:20,280 --> 00:26:22,432 Since we need to have more shiny items, 465 00:26:22,457 --> 00:26:24,523 the highlight needs to go in here and there. 466 00:26:26,105 --> 00:26:30,187 And at the same time, we have to place the main element and the sub element closer to each other. 467 00:26:30,198 --> 00:26:32,403 Place as many things as you can. 468 00:26:32,428 --> 00:26:33,938 You can add more than this. 469 00:26:35,506 --> 00:26:36,640 You could add a fork, 470 00:26:37,706 --> 00:26:39,197 since it's eating cake. 471 00:26:40,688 --> 00:26:43,029 Since it's eating cake, we could 472 00:26:50,108 --> 00:26:52,025 draw a fork in a cute way, too. 473 00:26:59,272 --> 00:27:02,294 We can add small and cute things like 474 00:27:03,195 --> 00:27:05,164 a fork or a plate. 475 00:27:05,270 --> 00:27:06,781 It'll make the canvas look full. 476 00:27:06,806 --> 00:27:10,706 The first impression of this character 477 00:27:10,731 --> 00:27:11,825 needs to be cute. 478 00:27:14,501 --> 00:27:16,027 It's important to make a clear illustration 479 00:27:16,052 --> 00:27:19,507 that's also intuitive. 480 00:27:26,608 --> 00:27:29,398 Later on, in the background, 481 00:27:29,502 --> 00:27:31,661 it will be a good idea to 482 00:27:31,686 --> 00:27:32,897 add a pattern like this. 483 00:27:35,909 --> 00:27:37,589 If you keep the character's settings, 484 00:27:37,591 --> 00:27:40,315 you can draw an octopus shape here 485 00:27:43,301 --> 00:27:44,649 or to make it look even more interesting, 486 00:27:44,674 --> 00:27:46,897 try giving this character another kind of food. 487 00:27:46,922 --> 00:27:48,508 Because cakes have been used often. 488 00:27:49,803 --> 00:27:51,355 If you look at the tentacles in the back, 489 00:27:51,357 --> 00:27:53,129 it kind of feels like an octopus. 490 00:27:53,639 --> 00:27:55,291 So, the food in the creature's mouth could be a 'takoyaki'. 491 00:27:59,992 --> 00:28:02,105 I've put in some takoyaki. 492 00:28:02,718 --> 00:28:04,389 I'll also sprinkle some 'katsuobushi'. 493 00:28:06,173 --> 00:28:07,686 I'll add some sauce to it, too. 494 00:28:15,785 --> 00:28:18,327 To make it look extra cute, 495 00:28:21,006 --> 00:28:22,913 I'll add an octopus's tentacle. 496 00:28:26,305 --> 00:28:28,866 It's important to make it as round as possible. 497 00:28:28,891 --> 00:28:30,350 We learned it from the lecture regarding silhouettes. 498 00:28:30,375 --> 00:28:32,703 When you apply the silhouette, 499 00:28:32,728 --> 00:28:34,389 of course, it's all included. 500 00:28:35,104 --> 00:28:38,132 When you make cute items, make them as round as possible. 501 00:28:44,281 --> 00:28:46,492 Put some on its mouth, too. 502 00:28:51,998 --> 00:28:54,485 Let's say this side is also eating a big takoyaki. 503 00:28:55,220 --> 00:28:57,653 Like all of them are eating takoyaki together. 504 00:29:17,499 --> 00:29:19,707 Drawing an octopus in the back, 505 00:29:22,095 --> 00:29:25,592 we made a cute illustration. 506 00:29:26,658 --> 00:29:29,020 Let's take a look at the before and after. 507 00:29:29,045 --> 00:29:30,365 Of course, by the time it ends, 508 00:29:30,390 --> 00:29:32,310 we are going to check if there's anything 509 00:29:32,312 --> 00:29:34,110 we could do better by doing self-feedback. 510 00:29:36,804 --> 00:29:38,924 If you look at the before and after... 511 00:29:38,940 --> 00:29:39,954 Before. 512 00:29:39,974 --> 00:29:41,005 After. 513 00:29:41,016 --> 00:29:42,736 The entire mood changes a lot. 514 00:29:42,911 --> 00:29:45,770 I do think 515 00:29:46,490 --> 00:29:47,715 it looks cute. 516 00:29:47,940 --> 00:29:48,972 Let's do one more thing. 517 00:29:48,983 --> 00:29:52,164 I said we use multiplication when editing earlier. 518 00:29:52,278 --> 00:29:53,912 How do you use multiplication? 519 00:29:53,914 --> 00:29:55,207 In an illustration like this, 520 00:29:55,232 --> 00:29:56,274 there are a lot of points that draw our attention 521 00:29:56,284 --> 00:29:58,877 in the middle, 522 00:29:58,902 --> 00:30:02,015 so it's okay to have less concentration on the edges. 523 00:30:03,292 --> 00:30:05,285 As such, at times like this, 524 00:30:05,310 --> 00:30:07,045 I call this expression, 525 00:30:07,047 --> 00:30:09,230 a fade-out. 526 00:30:09,304 --> 00:30:11,630 It's not a fixed term. 527 00:30:12,076 --> 00:30:13,458 So it is... 528 00:30:13,760 --> 00:30:15,911 let's make the edges a bit darker, 529 00:30:18,195 --> 00:30:19,383 like this, 530 00:30:19,408 --> 00:30:21,300 color it dark. 531 00:30:23,313 --> 00:30:24,790 By adjusting the area, 532 00:30:25,855 --> 00:30:27,074 and the color, 533 00:30:28,207 --> 00:30:30,315 make the edges a bit darker. 534 00:30:30,800 --> 00:30:32,219 So you can concentrate more on the center, 535 00:30:32,244 --> 00:30:34,913 which is relatively bright. 536 00:30:35,312 --> 00:30:37,530 Of course, since I wanted to make a bright image, 537 00:30:37,532 --> 00:30:38,706 it shouldn't be too strong. 538 00:30:38,786 --> 00:30:39,997 Adjust the amount, 539 00:30:43,090 --> 00:30:45,682 just so that you can focus better 540 00:30:46,690 --> 00:30:47,844 in the center. 541 00:30:49,522 --> 00:30:52,331 I tried to make it look cute. 542 00:30:54,297 --> 00:30:57,323 Let's move on to the second one with a calm impression. 543 00:30:57,556 --> 00:30:59,239 You can use some of the things 544 00:30:59,393 --> 00:31:01,128 which we used for the cute impression in an opposite way, 545 00:31:01,153 --> 00:31:04,140 for this calm impression. 546 00:31:04,471 --> 00:31:06,511 Let's start. 547 00:31:07,377 --> 00:31:08,884 Save it first. 548 00:31:26,668 --> 00:31:28,080 When you give a calm impression, 549 00:31:28,105 --> 00:31:30,453 it's okay if the amount of light is less. 550 00:31:30,580 --> 00:31:33,486 Because of that, this kind of lighting is pretty useful, 551 00:31:33,511 --> 00:31:36,207 which we went through in the previous lecture. 552 00:31:36,232 --> 00:31:38,809 It's nice to use this kind of lighting. 553 00:31:38,834 --> 00:31:41,592 Since there aren't that many parts where your eyes are gathered, 554 00:31:41,617 --> 00:31:44,573 from the viewer's perspective, 555 00:31:44,598 --> 00:31:47,050 you can observe the drawing more slowly. 556 00:31:47,052 --> 00:31:48,813 These two go really well together. 557 00:31:48,838 --> 00:31:50,667 It's the opposite of the cute image. 558 00:31:50,692 --> 00:31:51,932 When you give me a cute image, 559 00:31:51,934 --> 00:31:54,111 you have to make a strong first impression, 560 00:31:54,113 --> 00:31:56,189 like a refreshing mood. 561 00:31:56,191 --> 00:31:58,119 For this one, it's the opposite. 562 00:31:58,144 --> 00:32:00,106 It's important that 563 00:32:00,131 --> 00:32:02,084 it should be like fine dining food, which you would taste slowly. 564 00:32:04,083 --> 00:32:06,598 So, the overall darkness 565 00:32:20,899 --> 00:32:22,918 has to come in a lot like this. 566 00:32:23,320 --> 00:32:25,115 Even if the amount of light is a bit small. 567 00:32:29,699 --> 00:32:32,709 But, the amount shouldn't be in a 5:5 ratio. 568 00:32:33,473 --> 00:32:34,605 We went through it last time. 569 00:32:34,630 --> 00:32:36,565 If the amount of light and darkness 570 00:32:36,567 --> 00:32:39,189 starts to become equal, 571 00:32:39,214 --> 00:32:42,221 from then on, the illustration won't be calm, 572 00:32:42,246 --> 00:32:43,430 but it will become more intense. 573 00:32:43,772 --> 00:32:46,258 So, I won't apply too much black to it. 574 00:32:46,283 --> 00:32:48,868 If I want to give it a lot of darkness, 575 00:32:48,893 --> 00:32:50,333 reduce the contrast as much as possible. 576 00:32:50,358 --> 00:32:51,382 Make it bright like this. 577 00:32:51,674 --> 00:32:53,805 I'll add a shadow that doesn't matter too much. 578 00:32:53,882 --> 00:32:56,688 So, it's important to control 579 00:32:56,713 --> 00:32:59,056 the amount of the dark sections 580 00:32:59,058 --> 00:33:01,783 so that it doesn't become too much. 581 00:33:08,079 --> 00:33:10,704 If the main elements and the sub elements are closer to each other, 582 00:33:10,729 --> 00:33:13,104 it will have a cuter impression. 583 00:33:13,582 --> 00:33:17,734 I also mentioned that for calm characters, the opposite applies. 584 00:33:18,391 --> 00:33:22,274 So, like this, the main elements and the sub elements 585 00:33:22,299 --> 00:33:24,794 could be placed far apart. 586 00:33:27,098 --> 00:33:29,330 Let's give it some shade. 587 00:33:32,245 --> 00:33:34,100 I'll just control one part. 588 00:33:34,291 --> 00:33:36,524 I'll adjust the distance, too. 589 00:33:42,205 --> 00:33:43,816 I'll create one Layer. 590 00:33:46,386 --> 00:33:48,619 Let's put this hand down. 591 00:34:07,305 --> 00:34:10,500 Let's put it down and get rid of the hand. 592 00:34:37,754 --> 00:34:38,859 Put it down like this. 593 00:34:38,860 --> 00:34:41,124 I'll make the facial expressions more subtle. 594 00:34:41,271 --> 00:34:42,581 The teeth area here... 595 00:34:42,606 --> 00:34:45,796 it could also be the sub-element 596 00:34:45,797 --> 00:34:48,689 of the face, which is the main element. 597 00:34:52,088 --> 00:34:54,225 It's sad, but let's give it up. 598 00:34:56,516 --> 00:34:58,615 But I'm not going to give up on the expression. 599 00:34:58,897 --> 00:35:00,899 When I came up with this illustration before, 600 00:35:01,008 --> 00:35:03,800 as much as I said I wanted to put in sharp teeth, 601 00:35:03,825 --> 00:35:05,341 I'm going to keep this. 602 00:35:05,524 --> 00:35:07,461 But I'll change the way I show it 603 00:35:12,386 --> 00:35:15,901 and close the mouth like this. 604 00:35:17,594 --> 00:35:19,724 Let's change the expression, too. 605 00:35:54,480 --> 00:35:57,181 I'll make it soft 606 00:35:59,105 --> 00:36:01,420 so that the contrast doesn't get too strong. 607 00:36:03,002 --> 00:36:06,613 I hope that the overall feeling of the drawing can be delivered smoothly. 608 00:36:06,694 --> 00:36:08,520 To fit the calm image, 609 00:36:10,095 --> 00:36:12,852 so that even the viewers can feel it, 610 00:36:13,992 --> 00:36:16,329 I'll reduce the overall contrast. 611 00:36:16,606 --> 00:36:19,515 Let's make the highlight 612 00:36:19,572 --> 00:36:20,601 a bit softer than before. 613 00:36:42,499 --> 00:36:44,410 Let's reduce the description here 614 00:36:44,512 --> 00:36:46,425 so that it feels as soft as possible. 615 00:36:48,093 --> 00:36:51,219 I'm not going to describe the highlights. 616 00:36:51,709 --> 00:36:53,840 The highlights that we made before 617 00:36:53,865 --> 00:36:55,466 went in very strongly, remember? 618 00:36:55,491 --> 00:36:56,719 When we did cute characters, right? 619 00:36:56,993 --> 00:36:58,605 This time, on the contrary, 620 00:36:58,818 --> 00:37:01,594 I'm going to draw a picture 621 00:37:01,596 --> 00:37:02,924 with natural highlights. 622 00:37:03,678 --> 00:37:06,523 In the boundary between the lights and the shadows, 623 00:37:06,548 --> 00:37:09,473 this is the perfect part to increase the amount of description. 624 00:37:10,473 --> 00:37:13,405 People's eyes basically follow 625 00:37:13,430 --> 00:37:15,734 the lights and the shadows. 626 00:37:16,185 --> 00:37:17,253 To put it the other way around, 627 00:37:17,278 --> 00:37:19,414 if you work hard on that part, 628 00:37:19,439 --> 00:37:21,881 then it will be a drawing that you worked hard on. 629 00:37:22,420 --> 00:37:24,648 Do your best on the visible areas. 630 00:37:24,989 --> 00:37:27,097 It's like cleaning your living room rather than the whole house. 631 00:37:27,122 --> 00:37:29,607 A first-time visitor will only stay in the living room. 632 00:37:29,880 --> 00:37:32,284 So, just by looking at the living room, they will think the owner cleans well. 633 00:37:32,309 --> 00:37:34,117 They won't even know what happened in the bedrooms. 634 00:37:34,243 --> 00:37:36,090 It's like that. 635 00:37:44,938 --> 00:37:46,743 While drawing the hair, 636 00:37:46,768 --> 00:37:48,529 I'll adjust the eyebrows, too. 637 00:37:49,135 --> 00:37:52,652 Does anyone remember the face chapter? 638 00:37:52,741 --> 00:37:55,625 When we were on the face chapter, we learned that if the eyebrows are high up 639 00:37:55,995 --> 00:37:59,216 and if the facial features are close to each other, it looks cute. 640 00:37:59,463 --> 00:38:02,533 On the other hand, if your eyebrows are close to your eyes, 641 00:38:02,558 --> 00:38:04,715 I said you'd look more mature. 642 00:38:05,961 --> 00:38:08,525 When it comes to calm characters, 643 00:38:08,527 --> 00:38:10,338 they're usually mature characters, not young characters. 644 00:38:10,669 --> 00:38:14,610 So, let's make it look more mature 645 00:38:22,485 --> 00:38:23,941 in the overall impression. 646 00:38:24,343 --> 00:38:27,908 I'm going to cut the hair into smaller pieces. 647 00:38:29,577 --> 00:38:31,310 When we drew a cute character before, 648 00:38:31,337 --> 00:38:34,798 it felt like we just made a lump of hair. 649 00:38:34,823 --> 00:38:36,162 This time, on the contrary, 650 00:38:36,900 --> 00:38:39,115 I'm going to split the hair into small pieces. 651 00:38:40,681 --> 00:38:42,073 It's called Hair Strand. 652 00:38:42,098 --> 00:38:44,468 The more hair strands you make, 653 00:38:44,493 --> 00:38:46,532 the more mature the character looks. 654 00:38:46,534 --> 00:38:48,204 I think you learned it during the previous hair session. 655 00:38:49,330 --> 00:38:50,605 I'll take advantage of it. 656 00:38:51,800 --> 00:38:53,591 Cut it into small pieces, 657 00:38:53,918 --> 00:38:56,819 to make the character 658 00:38:57,698 --> 00:38:58,853 look more mature. 659 00:38:59,670 --> 00:39:01,667 And looking at the overall flow, 660 00:39:01,692 --> 00:39:04,539 if the main gaze goes down from the head 661 00:39:04,564 --> 00:39:06,966 to the body, 662 00:39:07,054 --> 00:39:09,799 due to the hair style, 663 00:39:09,816 --> 00:39:10,972 like these parts, 664 00:39:10,990 --> 00:39:13,490 I feel like the gaze is going outwards. 665 00:39:13,779 --> 00:39:16,388 But when you want to give it a calm image, 666 00:39:16,413 --> 00:39:17,805 it's not a good situation. 667 00:39:17,853 --> 00:39:20,349 In a calm image, it'd be good if the parts that the gaze reaches 668 00:39:20,351 --> 00:39:22,311 are neat. 669 00:39:22,902 --> 00:39:25,149 So that you can follow this side slowly. 670 00:39:25,174 --> 00:39:27,134 These items, which are distracting, 671 00:39:27,159 --> 00:39:30,333 need to be less unique. 672 00:39:30,613 --> 00:39:31,715 What should we do? 673 00:39:31,725 --> 00:39:33,638 Yes, we need to remove the wind. 674 00:39:36,791 --> 00:39:41,004 Let's put it down and make it look calm. 675 00:39:44,878 --> 00:39:46,290 The hair on this side, 676 00:39:46,315 --> 00:39:48,753 getting rid of the existing detail of the hair, 677 00:39:57,287 --> 00:40:00,265 making it calm, 678 00:40:02,793 --> 00:40:06,025 it'd be good if the outfit droops down on the floor as well. 679 00:40:13,285 --> 00:40:16,698 Instead of making it come to the foreground, 680 00:40:17,022 --> 00:40:18,680 I'll make it droop down on the floor. 681 00:40:26,583 --> 00:40:28,572 To make people feel 682 00:40:28,582 --> 00:40:31,100 this character is sitting on the floor. 683 00:40:33,093 --> 00:40:36,217 To do that, you can add some shadow 684 00:40:37,460 --> 00:40:39,079 in the background. 685 00:40:39,480 --> 00:40:41,376 I'll give it a blue color. 686 00:40:41,401 --> 00:40:44,171 I'm going to use blue for the overall lighting. 687 00:40:54,330 --> 00:40:55,758 The point color part, 688 00:40:57,413 --> 00:40:59,740 the parts that have strong colors on this part, 689 00:40:59,765 --> 00:41:02,936 I think it's a section that draws a lot of attention. 690 00:41:02,961 --> 00:41:04,751 So, in this part, 691 00:41:04,776 --> 00:41:07,368 I don't like it when people look at it... 692 00:41:07,393 --> 00:41:08,806 Then how can we adjust it? 693 00:41:09,699 --> 00:41:12,475 Use the color range to choose the part you want. 694 00:41:17,408 --> 00:41:19,331 The capacity is very low. 695 00:41:19,618 --> 00:41:20,689 I'll put it back up. 696 00:41:21,980 --> 00:41:24,121 Choose the section you want. 697 00:41:27,220 --> 00:41:28,985 I'm going to increase the saturation. 698 00:41:29,797 --> 00:41:31,199 Instead of putting it up, 699 00:41:32,134 --> 00:41:35,426 make sure you don't see the parts where there's no light, 700 00:41:35,451 --> 00:41:36,715 I'm going to make it dark. 701 00:41:37,500 --> 00:41:39,945 People get to see the boundary 702 00:41:39,970 --> 00:41:42,135 of the darkness and brightness first, 703 00:41:42,420 --> 00:41:44,784 and after that, the bright places come later. 704 00:41:46,661 --> 00:41:49,019 You see where the light comes from first. 705 00:41:51,589 --> 00:41:53,572 When you go to see a performance, 706 00:41:53,597 --> 00:41:57,005 we can't not spotlight the main character. 707 00:41:57,363 --> 00:41:59,844 You need to give a strong light to the main character. 708 00:42:01,901 --> 00:42:04,712 Naturally, our eyes follow the areas with a lot of light. 709 00:42:20,999 --> 00:42:22,567 Then, like this, 710 00:42:23,030 --> 00:42:26,474 to make sure the gaze doesn't go towards the dark area, 711 00:42:26,492 --> 00:42:28,512 detail it as little as possible. 712 00:42:29,665 --> 00:42:31,246 The parts we have to detail the most 713 00:42:31,248 --> 00:42:32,836 are the parts that are visible. 714 00:42:33,378 --> 00:42:35,615 Try detailing these parts, 715 00:42:39,678 --> 00:42:42,725 and you can erase the whole part 716 00:42:42,750 --> 00:42:46,545 where there's a relatively invisible section of darkness. 717 00:42:47,900 --> 00:42:49,835 You'll feel at ease 718 00:42:49,995 --> 00:42:51,328 because you don't have to depict it. 719 00:42:53,558 --> 00:42:55,791 At least I hope so, but 720 00:42:55,886 --> 00:42:57,845 some students suffer more 721 00:42:57,870 --> 00:42:59,530 when they don't have to depict it. 722 00:43:01,310 --> 00:43:03,229 They may feel like they have to depict it no matter what. 723 00:43:03,693 --> 00:43:05,265 There are some people like that. 724 00:43:05,290 --> 00:43:07,570 I'll tell you more about that 725 00:43:07,595 --> 00:43:09,236 as I go into the descriptive stage, but, 726 00:43:09,482 --> 00:43:12,699 you just have to make sure the detail goes in the right area. 727 00:43:12,730 --> 00:43:15,730 You don't have to put a lot of effort into the whole illustration. 728 00:43:15,976 --> 00:43:19,312 If that was the case, then the people who draw an illustration a day 729 00:43:19,420 --> 00:43:20,884 would be like Superman. 730 00:43:20,997 --> 00:43:22,510 Of course, they are like Superman, but 731 00:43:27,005 --> 00:43:28,675 when it comes to illustration, detail is 732 00:43:28,801 --> 00:43:31,011 not really necessary for all areas. 733 00:43:31,902 --> 00:43:34,143 This is especially the case for casual illustrations. 734 00:43:34,402 --> 00:43:36,445 If you draw realistic illustrations, 735 00:43:36,470 --> 00:43:38,296 detail is more important, obviously. 736 00:43:38,694 --> 00:43:42,252 So, those people have to depict things in detail. 737 00:43:42,386 --> 00:43:44,292 For those who draw casual illustrations, 738 00:43:44,317 --> 00:43:47,006 you don't have to think about it too much. 739 00:43:48,220 --> 00:43:50,866 You don't have to detail every part of the illustration. 740 00:43:50,891 --> 00:43:52,367 You don't have to depict all the creases. 741 00:43:52,392 --> 00:43:54,623 You don't have to do that. 742 00:43:57,403 --> 00:43:59,200 That's all for now. 743 00:43:59,233 --> 00:44:01,654 Let's take a look at the before and after images. 744 00:44:01,911 --> 00:44:03,055 The before, 745 00:44:07,388 --> 00:44:08,433 and the after. 746 00:44:08,611 --> 00:44:10,993 You can see that the character has gotten quite calm. 747 00:44:11,027 --> 00:44:12,667 The mouth went down too much. 748 00:44:12,692 --> 00:44:14,007 Let's raise it a little bit. 749 00:44:21,490 --> 00:44:23,440 Because the mouth is closed 750 00:44:23,442 --> 00:44:25,249 the chin will go up a bit. 751 00:44:25,620 --> 00:44:27,310 Let's fix the chin, too. 752 00:44:27,881 --> 00:44:30,227 I think the chin became longer because of this. 753 00:44:38,307 --> 00:44:42,213 But the overall impression started to get calmer. 754 00:44:47,778 --> 00:44:49,750 I'm going to add some sparkly highlights now. 755 00:44:49,752 --> 00:44:52,727 Unlike the previous example, where I used a ton of highlights, 756 00:44:53,134 --> 00:44:56,398 I'm not going to use a lot of highlights for this drawing. 757 00:44:57,719 --> 00:45:00,147 It's good to give it a sparkly feeling. 758 00:45:00,172 --> 00:45:02,478 Otherwise, the character will look sad. 759 00:45:02,503 --> 00:45:06,177 I didn't want it to be that calm, 760 00:45:06,179 --> 00:45:09,904 so I'm going to add some shiny objects. 761 00:45:09,906 --> 00:45:12,895 But by putting in just a small amount, 762 00:45:14,413 --> 00:45:16,453 it won't feel like it's flashy. 763 00:45:17,903 --> 00:45:21,033 I'll add highlights 764 00:45:28,485 --> 00:45:30,814 so that it looks brilliant. 765 00:45:46,801 --> 00:45:49,596 It's good to use the air perspective at this stage. 766 00:45:49,621 --> 00:45:50,653 Air perspective. 767 00:45:50,663 --> 00:45:53,594 The things that are in the background would be mixed with the color of the air. 768 00:45:53,619 --> 00:45:55,427 So, it becomes the same color as the background. 769 00:45:55,429 --> 00:45:57,107 That's what happens. 770 00:45:57,187 --> 00:46:01,081 It's usually applied to mountains far away. 771 00:46:01,172 --> 00:46:04,211 But it's often placed inside the character. 772 00:46:04,385 --> 00:46:06,775 It's especially like this when it comes to casual characters. 773 00:46:06,915 --> 00:46:07,924 Why are we doing this? 774 00:46:07,949 --> 00:46:09,796 Casual characters have relatively 775 00:46:09,821 --> 00:46:13,144 less information compared to photographs. 776 00:46:13,222 --> 00:46:15,917 There aren't many parts where you can express the three-dimensional effects. 777 00:46:16,675 --> 00:46:19,609 That's why the drawing becomes flat. 778 00:46:19,634 --> 00:46:21,196 In that flat image, 779 00:46:21,198 --> 00:46:22,917 if you apply air perspective, 780 00:46:23,017 --> 00:46:24,311 like this, 781 00:46:25,808 --> 00:46:27,298 objects with air perspective would be 782 00:46:27,323 --> 00:46:29,732 way behind this character. 783 00:46:29,806 --> 00:46:33,369 So, the frontal areas and the back areas would be divided. 784 00:46:33,394 --> 00:46:35,907 You can think of it as if the layers are being created. 785 00:46:36,306 --> 00:46:38,597 The first one doesn't have air perspective applied, 786 00:46:38,622 --> 00:46:41,003 the one in the middle has a bit of air perspective applied, 787 00:46:41,386 --> 00:46:43,902 and the one in the back has a lot of air perspective applied. 788 00:46:43,982 --> 00:46:46,728 So, it's divided into several layers. 789 00:46:46,753 --> 00:46:49,123 And the drawing gives a more three-dimensional impression. 790 00:46:49,403 --> 00:46:51,663 So when you draw casual illustrations, 791 00:46:51,665 --> 00:46:53,588 you would use air perspective often. 792 00:46:57,827 --> 00:46:59,698 So, let's make sure 793 00:47:01,104 --> 00:47:02,798 that the objects that are behind 794 00:47:05,596 --> 00:47:07,551 won't be visible. 795 00:47:14,208 --> 00:47:16,418 Make sure the hat is highlighted even less. 796 00:47:16,585 --> 00:47:22,190 Do the same for the hand in the background. 797 00:47:25,189 --> 00:47:27,244 So, the areas that you see 798 00:47:27,254 --> 00:47:29,119 will become smaller. 799 00:47:35,512 --> 00:47:38,720 Then, you can focus on the visible areas. 800 00:47:42,581 --> 00:47:45,686 Looking at the difference between the previous illustration and the flow of the gaze, 801 00:47:45,697 --> 00:47:47,447 in the previous illustration, 802 00:47:47,457 --> 00:47:49,307 it looked like the eyes go back and forth, 803 00:47:49,308 --> 00:47:50,750 while in this illustration, 804 00:47:50,775 --> 00:47:53,703 they only stay here. 805 00:47:54,473 --> 00:47:57,265 And in this cute illustration, 806 00:47:57,267 --> 00:47:59,405 you'll be able to see the gaze spreading overall. 807 00:48:01,785 --> 00:48:03,995 The gaze of this calm illustration, 808 00:48:03,997 --> 00:48:05,415 had to move calmly, 809 00:48:05,425 --> 00:48:07,211 literally, calmly 810 00:48:07,236 --> 00:48:09,131 and slowly. 811 00:48:09,156 --> 00:48:13,826 So we are building those things into this kind of composition. 812 00:48:47,732 --> 00:48:52,429 And add some details using the Lasso Tool. 813 00:49:07,012 --> 00:49:09,512 And make the dark areas darker. 814 00:49:18,092 --> 00:49:20,233 When we were creating a cute character, 815 00:49:20,258 --> 00:49:21,835 we used some cute items. 816 00:49:21,860 --> 00:49:22,881 In a similar way, 817 00:49:23,688 --> 00:49:26,448 it'd be nice to use items that match the calm character. 818 00:49:26,473 --> 00:49:28,991 There's a limit to what we can use in this situation, 819 00:49:29,017 --> 00:49:31,020 but if I have to choose one of my favorite elements, 820 00:49:31,045 --> 00:49:32,719 I like liquid, 821 00:49:33,483 --> 00:49:34,710 something like water. 822 00:49:35,503 --> 00:49:37,920 So you can make the surface of the floor like this, 823 00:49:52,388 --> 00:49:54,815 or put the character in the water. 824 00:49:55,196 --> 00:49:56,528 The submerged part, 825 00:49:56,553 --> 00:49:59,968 since water blocks the light to a certain extent, 826 00:50:01,912 --> 00:50:03,664 you can't see deep underwater. 827 00:50:03,689 --> 00:50:05,208 But we can see the surface. 828 00:50:05,593 --> 00:50:09,716 Like that, since the water itself blocks the light to a certain extent, 829 00:50:10,727 --> 00:50:13,675 the characters that are submerged can get dark. 830 00:50:18,713 --> 00:50:21,317 It's good to know, 831 00:50:24,714 --> 00:50:26,811 when you study the lighting in more detail, 832 00:50:26,836 --> 00:50:30,399 but it's okay to recognize that the water is dark. 833 00:50:38,388 --> 00:50:40,185 To make it simple, 834 00:50:40,525 --> 00:50:41,785 it works like this. 835 00:50:42,391 --> 00:50:46,034 When light enters the surface of the water, 836 00:50:46,059 --> 00:50:47,429 the light gets refracted. 837 00:50:47,454 --> 00:50:49,755 If we put chopsticks in the water, 838 00:50:49,780 --> 00:50:52,095 you've probably seen that the chopsticks look bent. 839 00:50:52,170 --> 00:50:54,408 Like that, the light gets refracted. 840 00:50:54,433 --> 00:50:56,025 In the process of refraction, 841 00:50:56,820 --> 00:50:59,517 normal light bounces out like this. 842 00:51:00,321 --> 00:51:02,060 And then it bounces out from here. 843 00:51:02,208 --> 00:51:04,194 There's a light that disappears like this, right? 844 00:51:04,219 --> 00:51:07,790 So if it only has 2/3 of it, 845 00:51:07,815 --> 00:51:10,033 then, 1/3 of the light is not in it. 846 00:51:10,035 --> 00:51:11,463 Rather than the light here, 847 00:51:11,465 --> 00:51:14,273 the amount of light that goes in here is less. 848 00:51:14,298 --> 00:51:15,902 Please keep it in mind. 849 00:51:18,510 --> 00:51:19,634 Let's come back. 850 00:51:19,824 --> 00:51:21,705 I'll continue to draw waves. 851 00:51:22,913 --> 00:51:25,790 The theme of the wave itself... 852 00:51:25,815 --> 00:51:27,820 When I give a calm impression, 853 00:51:27,845 --> 00:51:29,815 I think it's a good item. 854 00:51:31,179 --> 00:51:33,198 It also raises the details of the drawing, 855 00:51:34,489 --> 00:51:37,088 and when it comes to water, it's calm 856 00:51:38,308 --> 00:51:39,403 and quiet. 857 00:51:39,690 --> 00:51:42,209 You get that impression, right? 858 00:51:45,285 --> 00:51:47,585 We know about the general impressions 859 00:51:47,610 --> 00:51:49,933 of those images. 860 00:51:50,771 --> 00:51:52,542 When it comes to water, it's calm. 861 00:51:52,567 --> 00:51:54,490 When it comes to fire, it's burning. 862 00:51:54,974 --> 00:51:56,975 80 to 90 percent of us get similar impressions 863 00:51:56,977 --> 00:52:01,099 with these. 864 00:52:01,489 --> 00:52:04,240 If there's an image 865 00:52:04,265 --> 00:52:05,978 that you don't know, 866 00:52:05,980 --> 00:52:07,086 you just have to know it now. 867 00:52:07,111 --> 00:52:10,521 I think it's good to keep directing to match those images, 868 00:52:10,523 --> 00:52:14,123 so that the character can be expressed 869 00:52:14,148 --> 00:52:16,190 in the mood that you want. 870 00:52:18,205 --> 00:52:20,435 So, the biggest purpose of our class is 871 00:52:21,790 --> 00:52:23,210 to draw as we intended to. 872 00:52:23,392 --> 00:52:25,808 You can make that happen. 873 00:52:36,954 --> 00:52:39,923 Water drops will be a small highlight. 874 00:52:44,606 --> 00:52:47,413 The one in the back opened their mouth. 875 00:52:47,887 --> 00:52:49,637 But when you give a calm impression like now, 876 00:52:49,639 --> 00:52:51,333 I think it's okay to keep its mouth closed. 877 00:52:53,082 --> 00:52:54,908 Because it stands out too much. 878 00:52:54,975 --> 00:52:57,522 So the character in the front looks weaker than before. 879 00:52:57,688 --> 00:53:00,487 Therefore, if the character in the back is still there, 880 00:53:00,621 --> 00:53:02,865 I think it's going to eat the one in the front. 881 00:53:03,100 --> 00:53:09,470 So to prevent it, adjust it 882 00:53:14,801 --> 00:53:15,821 little by little. 883 00:53:29,110 --> 00:53:31,510 So I changed it like this, to make the eyes shiny. 884 00:53:44,568 --> 00:53:48,422 Like this, in one impression. 885 00:53:50,157 --> 00:53:51,807 Once, in a cute way, 886 00:53:52,503 --> 00:53:54,383 and once, 887 00:53:54,585 --> 00:53:55,627 in a calm way. 888 00:53:55,693 --> 00:53:58,826 Let's put them side by side. 889 00:54:21,279 --> 00:54:23,296 I put them side by side like this. 890 00:54:31,594 --> 00:54:35,194 My first impression changed a lot. 891 00:54:35,196 --> 00:54:37,990 As I said in the beginning, 892 00:54:38,015 --> 00:54:39,700 you can see that different atmospheres such as cute or calm moods 893 00:54:39,702 --> 00:54:41,614 are strengthened. 894 00:54:41,881 --> 00:54:44,724 When we direct the illustrations like this, 895 00:54:44,749 --> 00:54:47,574 a lot of things are combined into it. 896 00:54:47,599 --> 00:54:49,525 For example, the colors, 897 00:54:50,498 --> 00:54:51,920 the lighting, 898 00:54:52,459 --> 00:54:53,713 the details, 899 00:54:54,285 --> 00:54:55,826 the highlights, 900 00:54:55,985 --> 00:54:57,643 or the small items. 901 00:54:57,668 --> 00:55:01,495 So, with directing, a lot of things can be utilized. 902 00:55:01,520 --> 00:55:03,081 So I'm going to use those 903 00:55:03,106 --> 00:55:05,508 to direct this image 904 00:55:05,533 --> 00:55:07,248 the way we want. 905 00:55:07,273 --> 00:55:09,537 I think that's the most important part of the illustration. 906 00:55:09,870 --> 00:55:11,333 Because of that, 907 00:55:11,358 --> 00:55:13,051 it's best that 908 00:55:13,076 --> 00:55:15,156 you get the same results like the image you first thought of. 909 00:55:15,291 --> 00:55:18,341 If you can't do that, do it like this in the middle process 910 00:55:18,366 --> 00:55:20,433 and think if there are better ways to direct 911 00:55:21,259 --> 00:55:23,490 as you work on it. 912 00:55:23,515 --> 00:55:25,130 I told you this earlier. 913 00:55:25,155 --> 00:55:27,021 You should choose between two items. 914 00:55:27,023 --> 00:55:29,708 If you make extreme choices, 915 00:55:29,875 --> 00:55:31,785 you'll be able to 916 00:55:31,810 --> 00:55:33,188 express the image you want to. 917 00:55:33,267 --> 00:55:35,582 That's the main purpose of our class. 918 00:55:35,607 --> 00:55:38,615 Ask yourself questions while drawing. 919 00:55:38,835 --> 00:55:40,970 You should ask yourself 920 00:55:40,995 --> 00:55:44,142 whether your illustration is headed in the direction you want it to go. 921 00:55:44,262 --> 00:55:46,809 It's something that people don't do often. 922 00:55:47,010 --> 00:55:49,864 So other than the current illustration, 923 00:55:49,889 --> 00:55:52,839 if there's a drawing that you drew before this class, 924 00:55:52,864 --> 00:55:54,610 take a look at it, 925 00:55:54,797 --> 00:55:57,114 and check if it was created the way you intended. 926 00:55:57,478 --> 00:56:00,665 Ask yourself, if something was missing, what was it. 927 00:56:00,690 --> 00:56:03,716 If you think about it, it'll be time well spent. 928 00:56:04,385 --> 00:56:06,400 We said we're going to have some self-feedback time, right? 929 00:56:06,425 --> 00:56:07,790 So, let's get to it. 930 00:56:08,177 --> 00:56:11,582 This one on the right has a calm impression. 931 00:56:11,607 --> 00:56:14,930 But, I think it's disappointing that the overall color is bland. 932 00:56:15,210 --> 00:56:17,387 I only used mint color a lot. 933 00:56:18,440 --> 00:56:20,348 To fill in this area, 934 00:56:20,373 --> 00:56:22,933 it would be nice to add some color near the border. 935 00:56:24,368 --> 00:56:28,711 But if it's too colorful, it'll be cute. 936 00:56:29,120 --> 00:56:31,121 We don't want to do that, so 937 00:56:31,146 --> 00:56:32,403 it will be good to apply blue. 938 00:56:36,402 --> 00:56:38,148 Just this much. 939 00:56:46,095 --> 00:56:47,624 Let's add in some colors. 940 00:57:05,479 --> 00:57:09,418 If I do this, I think the image will be prettier. 941 00:57:13,885 --> 00:57:17,200 With the second one, including the hair color, 942 00:57:17,202 --> 00:57:21,414 it gives the impression that I rushed with the contrast. 943 00:57:21,485 --> 00:57:25,518 So, to make these parts look more natural, 944 00:57:27,588 --> 00:57:29,199 it would be nice to adjust it. 945 00:57:29,898 --> 00:57:32,877 You can brighten the hair a bit, 946 00:57:39,865 --> 00:57:41,798 or change the color a bit. 947 00:57:44,897 --> 00:57:47,132 And for the colors in the background, 948 00:57:47,134 --> 00:57:49,178 I think they could be applied differently. 949 00:57:49,885 --> 00:57:51,412 I'll choose like this. 950 00:57:54,375 --> 00:57:56,497 Since we used a lot of blue for this character, 951 00:57:56,499 --> 00:57:57,651 and because blue and yellow 952 00:57:57,676 --> 00:57:59,833 are opposite colors on the color wheel, 953 00:58:02,169 --> 00:58:05,802 it gives the illustration too much information. 954 00:58:06,298 --> 00:58:08,224 So to avoid that, 955 00:58:14,078 --> 00:58:16,437 I'll apply light green like this. 956 00:58:32,385 --> 00:58:35,934 And you'll get the feeling that your eyes are too distracted. 957 00:58:35,936 --> 00:58:38,533 This is because we increased the amount of information 958 00:58:38,535 --> 00:58:39,979 that could be shown. 959 00:58:40,233 --> 00:58:41,252 Now then, 960 00:58:41,254 --> 00:58:44,211 I'm going to make areas that aren't visible. 961 00:58:44,386 --> 00:58:46,002 How can I do that? 962 00:58:47,157 --> 00:58:50,407 Like I did with the example on the right, I could block the light like this. 963 00:58:53,182 --> 00:58:55,396 Or, let's make an area for the eyes to rest. 964 00:58:55,421 --> 00:58:57,231 You can make areas 965 00:58:57,256 --> 00:58:58,807 that don't have to be seen. 966 00:59:01,306 --> 00:59:03,070 You can go back up there. 967 00:59:03,072 --> 00:59:04,092 Kind of like this. 968 00:59:09,792 --> 00:59:11,692 Drawing is about controlling the gaze. 969 00:59:11,717 --> 00:59:13,415 You need to control the gaze of the viewers 970 00:59:13,440 --> 00:59:17,459 to make sure they see the area you want to show. 971 00:59:18,399 --> 00:59:20,251 It's the most important task. 972 00:59:22,086 --> 00:59:25,018 That's how you put in your intention. 973 00:59:33,866 --> 00:59:37,021 If you feel the light is coming from the right side, 974 00:59:38,888 --> 00:59:39,892 a frontal light, 975 00:59:39,894 --> 00:59:41,358 a light from the front, 976 00:59:41,383 --> 00:59:42,939 and the light hitting from the side... 977 00:59:42,941 --> 00:59:44,995 Between these, I think it'd be the light from the side. 978 00:59:44,997 --> 00:59:46,844 I think it may look a bit calmer. 979 00:59:46,869 --> 00:59:48,220 So I think the light from the front 980 00:59:48,221 --> 00:59:50,191 would be for more of a cute character. 981 00:59:51,305 --> 00:59:54,288 Let's move the direction of the light to the front. 982 01:00:01,012 --> 01:00:03,427 I'm going to make a heart. 983 01:00:06,142 --> 01:00:09,690 Or since it's a bit awkward if there's red all of a sudden, 984 01:00:11,198 --> 01:00:14,146 maybe a blue heart to match the character's color, 985 01:00:15,881 --> 01:00:18,460 or by using this character's appearance, 986 01:00:18,485 --> 01:00:20,191 which is a bit scary, 987 01:00:23,470 --> 01:00:24,757 you can draw something like this. 988 01:00:30,372 --> 01:00:33,518 You can keep adjusting it. 989 01:00:33,964 --> 01:00:35,833 By changing the facial expressions 990 01:00:35,883 --> 01:00:38,393 to fit your image. 991 01:00:38,510 --> 01:00:40,742 This is self-feedback. 992 01:00:40,889 --> 01:00:43,142 While working on this process, 993 01:00:43,195 --> 01:00:44,828 if you put it 994 01:00:46,192 --> 01:00:48,989 in between the processes, 995 01:00:49,884 --> 01:00:53,137 it may take longer to finish. 996 01:00:53,168 --> 01:00:56,148 But you'll be able to draw the illustration exactly as you intended. 997 01:00:58,106 --> 01:00:59,833 So today, using the left one 998 01:01:00,276 --> 01:01:03,405 which we worked with when doing rough coloring, 999 01:01:03,825 --> 01:01:06,524 we made two moods. 1000 01:01:07,143 --> 01:01:08,379 In the next class, 1001 01:01:08,389 --> 01:01:10,389 we're going to make a different mood like this. 1002 01:01:10,907 --> 01:01:14,523 If you followed along while drawing, 1003 01:01:14,583 --> 01:01:16,962 try to edit the illustrations 1004 01:01:16,987 --> 01:01:19,375 that you drew. 1005 01:01:19,400 --> 01:01:21,121 When you first compose the illustration, 1006 01:01:21,131 --> 01:01:22,970 if there's a reference you referred to, 1007 01:01:22,995 --> 01:01:26,235 and if you want to change the current mood, 1008 01:01:26,260 --> 01:01:27,722 get a new reference. 1009 01:01:27,747 --> 01:01:29,898 I think it's good to refer to a reference when you work on it. 1010 01:01:29,923 --> 01:01:30,995 It's really good. 1011 01:01:31,020 --> 01:01:32,801 Having said that, 1012 01:01:32,888 --> 01:01:35,283 I'll end today's class. 1013 01:01:35,405 --> 01:01:36,492 Thank you for your support. 72112

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