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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:06,656 Alright so in this first 2 00:00:06,912 --> 00:00:13,056 Exercise things will start to be a little bit more a little bit more Dr so 3 00:00:13,312 --> 00:00:19,456 What's this is going to be about as well and try tomorrow a barrel so 4 00:00:19,712 --> 00:00:25,856 Also be a simple enough is enough object tomorrow and it should also cover a 5 00:00:26,112 --> 00:00:32,256 Large variety of tools and some of them that 6 00:00:32,512 --> 00:00:38,656 I haven't really had a time to look at too so they should hopefully reinforced everything that we've 7 00:00:38,912 --> 00:00:45,056 And also give you a couple couple New Tricks here and there to hopefully improve 8 00:00:45,312 --> 00:00:51,456 Molly so the way that this is going to work in our you could 9 00:00:51,712 --> 00:00:57,856 Please we grab just a photo of Google make some random barrel it doesn't have to be any 10 00:00:58,112 --> 00:01:02,189 But I'm just going to Wing it and just do it barrel from imagination going to be a little bit more Style 11 00:01:02,191 --> 00:01:04,540 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:04,540 --> 00:01:10,656 Not super realistic but there is so you know a barrel we always start with 13 00:01:10,912 --> 00:01:16,544 See the ship that is the closest to wherever we are going tomorrow from the station is pretty easy a barrel cylinder 14 00:01:16,800 --> 00:01:20,384 That's pretty much already 15 00:01:20,640 --> 00:01:21,408 First thing's first 16 00:01:21,664 --> 00:01:22,944 Make planet 3D 17 00:01:24,480 --> 00:01:26,272 Can I can actually edit this thank you 18 00:01:26,528 --> 00:01:28,064 Things I want to do here 19 00:01:28,320 --> 00:01:32,160 Is I am going to go ahead and some divide this 20 00:01:32,416 --> 00:01:33,440 A number of times 21 00:01:34,464 --> 00:01:40,608 So we're going to go to hi about about this mature I want to go into too much 22 00:01:40,864 --> 00:01:45,984 I'm going to delete delete lower cos I'm not going to need the lower resolution 23 00:01:47,264 --> 00:01:49,568 First thing I want to show you in a couple 24 00:01:49,824 --> 00:01:52,896 A couple of defamation here so this defamation option 25 00:01:53,408 --> 00:01:56,992 Has a number of things that you can do in here each of them 26 00:01:59,552 --> 00:02:02,624 Do different things to the object depending 27 00:02:02,880 --> 00:02:08,768 What is a tune that you want to do so there's a couple things you that are pretty cool 28 00:02:09,024 --> 00:02:14,912 And there's really used for the very beginning to get colic and overall shape as you can see he can get some really cool stuff 29 00:02:15,168 --> 00:02:15,680 Runaway 30 00:02:15,936 --> 00:02:18,496 That's all useful when you're model 31 00:02:18,752 --> 00:02:19,776 More developed 32 00:02:20,032 --> 00:02:21,824 Because it affects everything 33 00:02:22,336 --> 00:02:24,384 But are the awesome still that 34 00:02:24,640 --> 00:02:28,480 Will always remind pretty useful to like this move one this is just like 35 00:02:28,736 --> 00:02:31,040 Pressing shift and smoothing but it does 36 00:02:31,296 --> 00:02:32,064 Everywhere 37 00:02:32,320 --> 00:02:35,136 So a very good one to use hair smooth 38 00:02:35,392 --> 00:02:39,744 An insulates in-flight is confit a balloon is also really interesting 39 00:02:40,256 --> 00:02:42,304 But in this case I'm going to use the 40 00:02:43,328 --> 00:02:45,376 H was it this quiz 41 00:02:45,632 --> 00:02:46,400 Modifier 42 00:02:46,656 --> 00:02:47,936 So don't give it 43 00:02:48,192 --> 00:02:50,496 To make to make that that sound a little bit fat 44 00:02:51,008 --> 00:02:53,056 Just like you just like a little barrel 45 00:02:53,568 --> 00:02:57,408 And now I am going to modify the scale of this a little bit 46 00:02:57,664 --> 00:02:58,944 Make a little bit taller 47 00:02:59,712 --> 00:03:00,224 That 48 00:03:01,504 --> 00:03:04,832 So that is more the shape of a barrel right there 49 00:03:06,368 --> 00:03:08,160 That's a good that's a good start already 50 00:03:09,184 --> 00:03:10,464 The first thing we're going to do 51 00:03:10,720 --> 00:03:11,232 Next 52 00:03:11,488 --> 00:03:13,024 How many times do Scottish 53 00:03:13,280 --> 00:03:18,400 Is there actually going to extrude a couple a couple of pieces hirasawa text you the planks 54 00:03:18,656 --> 00:03:20,192 I'm using this as the base 55 00:03:20,448 --> 00:03:26,592 So I have kind of the top here for the cover the top and bottom cover but I'll still add 56 00:03:26,848 --> 00:03:29,408 Thanks on top of that so that the plankton actually stick out 57 00:03:29,664 --> 00:03:33,248 And they have their own car volume still be able to see the crack now between 58 00:03:33,504 --> 00:03:37,088 You look a little bit Talbot colour little bit more realistic 59 00:03:38,112 --> 00:03:38,880 So 60 00:03:39,136 --> 00:03:45,280 You know I don't want to have to draw every single plant or you could you could definitely go ahead and do this like this 61 00:03:45,792 --> 00:03:46,816 All around 62 00:03:47,584 --> 00:03:49,888 Maybe leave the little bit of space in between 63 00:03:50,912 --> 00:03:52,704 Do that all around 64 00:03:52,960 --> 00:03:56,288 The cylinder and then do an extract 65 00:03:56,544 --> 00:03:59,616 But I'm not going to do that instead I'm going to go ahead 66 00:03:59,872 --> 00:04:01,408 Activate symmetry 67 00:04:01,664 --> 00:04:04,480 Radial symmetry so I'm going to get rid of The xx 68 00:04:04,736 --> 00:04:06,016 Actually 69 00:04:07,040 --> 00:04:08,832 Turn on radio symmetry 70 00:04:09,600 --> 00:04:11,904 So the count here is going to indicate 71 00:04:12,160 --> 00:04:12,928 How many 72 00:04:13,184 --> 00:04:14,976 Find me or going to have 73 00:04:15,232 --> 00:04:18,303 And as you can see here as much as a little bit messed up so I don't want it 74 00:04:18,559 --> 00:04:19,583 In this Direction 75 00:04:20,351 --> 00:04:21,375 I wanted 76 00:04:24,191 --> 00:04:26,239 Y axis on the y-axis 77 00:04:26,495 --> 00:04:29,567 So not anything that I'd rather here is going to be repeated 78 00:04:29,823 --> 00:04:31,359 Automatic like pretty cool 79 00:04:31,871 --> 00:04:36,735 Butter in this case I don't think it's going to be repeated now someone applies to be this big 80 00:04:36,991 --> 00:04:40,063 Instead of going to jump all the way up to 81 00:04:40,575 --> 00:04:42,623 12th I think to also be a little bit better 82 00:04:46,719 --> 00:04:47,487 So 83 00:04:47,743 --> 00:04:53,887 Now let's be more like it so the place is going to be wide enough here you can see each of the location of each point 84 00:04:54,143 --> 00:05:00,287 Also going to indicate that the distance between the planks 85 00:05:00,543 --> 00:05:01,823 That's all good 86 00:05:02,079 --> 00:05:08,223 I'm going to do it actually just drop links doesn't have to be does it have to be perfect 87 00:05:08,479 --> 00:05:14,623 I'm going to go I'm going to go ahead and draw them out and leave a little bit of love the space in between 88 00:05:14,879 --> 00:05:18,719 Stop paint those just like that 89 00:05:20,255 --> 00:05:26,399 Try to keep a good some distance between Sweden to touch the planks will 90 00:05:26,655 --> 00:05:28,191 Will be merged 91 00:05:28,447 --> 00:05:31,007 And will be fused together when we do The Xtra 92 00:05:31,775 --> 00:05:32,799 Make sure that 93 00:05:33,823 --> 00:05:36,639 There's room in between them are there 94 00:05:36,895 --> 00:05:43,039 But still that they're close enough we can have this thing here 95 00:05:43,295 --> 00:05:44,575 The higher 96 00:05:47,647 --> 00:05:48,671 Like this 97 00:05:48,927 --> 00:05:54,559 Because I don't want to I don't want to tell the time to start curving so we're going to erase that 98 00:05:56,095 --> 00:06:01,215 Onto another say here nice line to be almost straight like 99 00:06:01,471 --> 00:06:07,615 To follow the security or so wanted to Curve at the top here too much 100 00:06:07,871 --> 00:06:08,383 That's more 101 00:06:08,895 --> 00:06:13,759 Maybe something like that alright then it's good and it's not even though they're not 102 00:06:14,015 --> 00:06:20,159 I don't want to spend too much time making things superevan I'm going to erase at the bottom here as well 103 00:06:20,415 --> 00:06:23,487 The influence that Curve too much 104 00:06:25,535 --> 00:06:27,583 So that's pretty good 105 00:06:27,839 --> 00:06:30,143 And there's enough space in between 106 00:06:30,399 --> 00:06:36,543 I'm so just give us extract of course no extract that doesn't work out we can always correct them 107 00:06:36,799 --> 00:06:40,383 But we're going to go here in subtle on 108 00:06:40,639 --> 00:06:46,783 Open up the extract panel and extract with a default values in C whatsoever we get 109 00:06:47,807 --> 00:06:53,951 So bad I can't hear a couple of things here down there that 110 00:06:54,207 --> 00:07:00,351 Probably done once and that's probably because there is some ASK Pizza that we don't erase proper 111 00:07:00,607 --> 00:07:01,887 Something to go over that 112 00:07:02,143 --> 00:07:03,679 And erase 113 00:07:03,935 --> 00:07:06,239 That extra mask make sure that the Xtra 114 00:07:06,495 --> 00:07:09,823 Is clean when I click it 115 00:07:11,871 --> 00:07:15,199 Is that right here is that too 116 00:07:15,455 --> 00:07:21,599 That seems pretty clean but I'm going to actually inquisitiveness tomorrow 117 00:07:23,135 --> 00:07:26,975 That maybe 118 00:07:29,279 --> 00:07:30,815 Maybe a little bit more 119 00:07:31,071 --> 00:07:36,191 Alright so I'm going to go ahead and 120 00:07:36,447 --> 00:07:37,727 Accept 121 00:07:40,031 --> 00:07:43,871 Extract and I'm gonna click and drag to 122 00:07:44,127 --> 00:07:45,151 Remove 123 00:07:45,407 --> 00:07:51,551 The mask now I have my place you and as you can see in spring 124 00:07:51,807 --> 00:07:56,415 The things we have little bit of each of them unique 125 00:07:57,439 --> 00:07:58,207 So 126 00:07:58,463 --> 00:08:03,583 That looks more real you know doesn't look too perfect which is which is good 127 00:08:03,839 --> 00:08:09,727 So next thing as we remember I'm going to go ahead and do a zebra mesh on the whole thing 128 00:08:10,239 --> 00:08:11,519 To clean up my mess 129 00:08:13,055 --> 00:08:13,823 Because right now 130 00:08:14,335 --> 00:08:16,383 On this sign here and the deaf 131 00:08:16,639 --> 00:08:17,663 The thickness of 132 00:08:17,919 --> 00:08:22,527 There's no subdivision in a polygon so I want to make sure that I have 133 00:08:22,783 --> 00:08:26,367 Cancel order better not to work to work with 134 00:08:26,623 --> 00:08:28,927 When does the rematch 135 00:08:29,183 --> 00:08:34,559 Something to long because you don't we didn't start with that many polygons 136 00:08:34,815 --> 00:08:40,959 Thought I better go ahead and use another definition 137 00:08:41,215 --> 00:08:44,031 Turn off smoothing each and every single one of these plants 138 00:08:44,287 --> 00:08:50,431 I'm going to do is I'm going to do a smooth over us as you can see that as a drug that can see the top star 139 00:08:50,687 --> 00:08:56,063 37 little bit and relax all you can do in a bunch of times 140 00:08:56,319 --> 00:08:58,623 Mary goes on our a lot cleaner 141 00:08:59,647 --> 00:09:05,791 And actually I don't think I do need to do a 142 00:09:06,047 --> 00:09:12,191 Second theorem national lab because apology looks really good so there's no there's no we're like 143 00:09:12,447 --> 00:09:18,591 12 triangles anywhere it just really nice bread of five on everywhere so that is good to go 144 00:09:18,847 --> 00:09:20,895 Lights up next 145 00:09:21,407 --> 00:09:21,919 Up 146 00:09:22,175 --> 00:09:23,455 I can't close the door 147 00:09:24,991 --> 00:09:27,295 I'm going to do now then I'm going to 148 00:09:27,807 --> 00:09:29,855 Those Planck's beyond 149 00:09:30,879 --> 00:09:31,391 Horsham 150 00:09:32,671 --> 00:09:33,183 So 151 00:09:33,951 --> 00:09:34,463 To do 152 00:09:34,719 --> 00:09:39,583 I'm going to go into the I know any of these right here as long as we have to gizmo 153 00:09:40,607 --> 00:09:46,751 Making sure it is holding here is one one match not just kill It Up 154 00:09:47,007 --> 00:09:52,895 Like that past top 155 00:09:54,431 --> 00:09:56,735 And I'll have 156 00:09:56,991 --> 00:10:00,460 Can I take the bottom of the barrel and the top of the barrel already covered 157 00:10:00,461 --> 00:10:02,632 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 158 00:10:02,634 --> 00:10:06,975 And some planks on each side all round all round it so that 159 00:10:07,231 --> 00:10:13,375 To turn this off to have a 160 00:10:13,631 --> 00:10:19,775 Let's be ready of course there's is much more that we can do to it 161 00:10:20,031 --> 00:10:26,175 So what time the first thing I want to do is make sure that this this cylinder is 162 00:10:26,431 --> 00:10:32,575 Actually someone to head select that's under the cinema and hide the rest 163 00:10:32,831 --> 00:10:38,975 Clear this mask click and drag the clitoris and now I want to have the top here the top 164 00:10:39,231 --> 00:10:45,375 Flat as you remember I can definitely go and use h Polish 25 165 00:10:46,911 --> 00:10:48,703 So I'm going to remove 166 00:10:49,471 --> 00:10:51,007 The radio symmetry 167 00:10:52,031 --> 00:10:54,847 Then actually disable symmetry as a whole 168 00:10:55,359 --> 00:10:58,431 So what I can do as I couldn't find it this way you know with a brush 169 00:10:59,455 --> 00:11:05,599 Give me a perfect surface 2 run out it looks pretty good but in certain angles as you can see here here no it's not 170 00:11:05,855 --> 00:11:06,367 Flat 171 00:11:06,623 --> 00:11:08,927 This this brush is good 172 00:11:09,183 --> 00:11:11,743 It's hard to make things perfect as it was 173 00:11:11,999 --> 00:11:18,143 I created by buy a machine I'm on the top of the flat now there's a new 174 00:11:18,399 --> 00:11:24,543 Although we haven't seen yet and is going to allow me to just cut this off the Chop the top portion 175 00:11:24,799 --> 00:11:30,943 The cylinder and the bottom as well really really easily so do this is you have to click 176 00:11:31,199 --> 00:11:33,247 Shift and hug don't think so 177 00:11:33,503 --> 00:11:39,647 Control shape allows you to make selections most of the time not super useful especially one when you have mask 178 00:11:39,903 --> 00:11:46,047 Asking a more straightforward workload is worth better than most scenario but 179 00:11:46,303 --> 00:11:52,447 What you can do when you have control s*** like that again just liquid when you have mask you can expand 180 00:11:52,703 --> 00:11:58,847 This little it's a lot thing here if you have control shift like the have also as much of options when you can 181 00:11:59,103 --> 00:12:05,247 Different brushes that you can use and then one that we are interested in is this 182 00:12:05,503 --> 00:12:11,647 One red here trim rectangle for the one of the four and still like that 183 00:12:11,903 --> 00:12:18,047 Now you can you can let go of everything so what's this is me 184 00:12:18,303 --> 00:12:24,447 Do from now on is that when you press ctrl shift and then click and drag somewhere where ever 185 00:12:24,703 --> 00:12:30,847 The whatever is inside that box is going to be shocked and 186 00:12:31,103 --> 00:12:37,247 Cutting off so we can do a demonstration here from the top of the top 187 00:12:37,503 --> 00:12:43,647 This angle looks really nice now the only problem here is that an actually 188 00:12:43,903 --> 00:12:50,047 It was only working from that one angle so one thing that's good to do when you do 189 00:12:50,303 --> 00:12:55,935 If you want them to be really really precise even if I snap in order the Caroline 190 00:12:56,191 --> 00:12:56,959 And do it again 191 00:12:57,471 --> 00:12:59,775 After have the same problem as you can see here 192 00:13:00,031 --> 00:13:02,335 So if I rotate you can still see 193 00:13:02,591 --> 00:13:03,871 Is an actually top of the tower 194 00:13:04,127 --> 00:13:04,639 Properly 195 00:13:05,151 --> 00:13:07,967 And that's because I have some perspective on the camera now 196 00:13:08,223 --> 00:13:11,039 So the best way to do this is you disable 197 00:13:11,295 --> 00:13:12,575 Perspective distortion 198 00:13:13,599 --> 00:13:15,647 And now if I do a cut 199 00:13:15,903 --> 00:13:17,439 With this camera on 200 00:13:18,463 --> 00:13:21,023 Now everything should be really flat from all angles 201 00:13:21,535 --> 00:13:22,559 As you can see here 202 00:13:22,815 --> 00:13:23,839 Nice and flat 203 00:13:24,351 --> 00:13:25,631 All around 204 00:13:26,399 --> 00:13:28,191 The same thing in the morning here 205 00:13:28,447 --> 00:13:29,471 Stop the alarm 206 00:13:31,263 --> 00:13:37,407 Chip shop in and around it 207 00:13:37,663 --> 00:13:43,807 I speak at all around so there we go back and 208 00:13:44,063 --> 00:13:50,207 I'm going to do with this place is I am going to make the 209 00:13:50,463 --> 00:13:56,607 Some more 210 00:13:56,863 --> 00:14:03,007 4 after definitely better and another one 211 00:14:03,263 --> 00:14:09,407 Late option you can see between the cracks and you can kind of see the cylinder that we have in the cinema 212 00:14:09,663 --> 00:14:15,807 So when I was 1 get rid of that I'm going to inflate each other plants 213 00:14:16,063 --> 00:14:22,207 Now that's going to touch 214 00:14:22,463 --> 00:14:28,607 Maybe a little bit more and now I'm not able to see in the centre so that's that 215 00:14:28,863 --> 00:14:35,007 I like that I have a good base for 216 00:14:35,263 --> 00:14:41,407 4 barrel 217 00:14:41,663 --> 00:14:47,807 As with everything in the broader details and I'll come last and so now I am going to add 218 00:14:48,063 --> 00:14:54,207 Metal rings around the top and the bottom of the cylinder of the of the barrel to hold 219 00:14:54,463 --> 00:15:00,607 Place so to do that there's many different ways to do anything into brush 220 00:15:00,863 --> 00:15:07,007 It's all about trying to find a way that works best for you that's the fastest that makes the most sense but 221 00:15:07,263 --> 00:15:13,407 You trying to XIV so I'm going to do the bass 222 00:15:13,663 --> 00:15:14,175 You have right here 223 00:15:14,431 --> 00:15:17,503 I'm not to use that isn't this something to go ahead and duplicate 224 00:15:19,551 --> 00:15:21,343 Hide the other version 225 00:15:21,599 --> 00:15:24,159 And I'm going to remove respective once again 226 00:15:24,415 --> 00:15:29,535 And what I'm going to try to do here is cut so control shift 227 00:15:29,791 --> 00:15:32,095 The portion of the top and at this match 228 00:15:34,399 --> 00:15:35,423 And do the same at the bottom 229 00:15:37,215 --> 00:15:39,263 Cut a portion is Santa 230 00:15:39,775 --> 00:15:41,311 I'm left with just a ring 231 00:15:42,847 --> 00:15:44,895 Foreign office 232 00:15:46,175 --> 00:15:49,503 So trying to make sure that the top and the bottom we are about the same size 233 00:15:51,551 --> 00:15:52,575 That's pretty good 234 00:15:52,831 --> 00:15:54,623 Number for two rings like this 235 00:15:55,135 --> 00:16:00,767 Bring back everything else of course now they're not they're not visible because it's too small 236 00:16:01,023 --> 00:16:04,863 We're going to go ahead and do is scale them up 237 00:16:05,119 --> 00:16:11,263 So understanding here can't click on that until the start of Coke out and become visible 238 00:16:11,519 --> 00:16:14,335 So now that's 239 00:16:14,591 --> 00:16:16,383 We have come my car 240 00:16:16,639 --> 00:16:20,735 Nice rings around it so that works 241 00:16:20,991 --> 00:16:27,135 But you know there's still The Sportsman here that goes in and that looks kind of weird so that's not 242 00:16:27,391 --> 00:16:28,927 Really realistic 243 00:16:29,183 --> 00:16:30,463 You know for barrel 244 00:16:30,719 --> 00:16:34,815 Stalin's barrel that could be something that's acceptable but 245 00:16:35,327 --> 00:16:39,423 I'm going to try and do the right way to undo a scale up 246 00:16:39,935 --> 00:16:41,471 And what I'm going to do instead 247 00:16:41,727 --> 00:16:44,799 Everything ganso and love photos rings and 248 00:16:45,055 --> 00:16:47,871 I'm going to extrude a ring 249 00:16:48,127 --> 00:16:52,735 Using that as the bass so I'm going to 250 00:16:52,991 --> 00:16:58,879 Hid control to enter math mode and then click and drag everything so I select everything in 251 00:16:59,135 --> 00:17:05,279 Go back and remote so now that everything is mask I am going to Unmasked 252 00:17:05,535 --> 00:17:07,327 Just Sarah portion of these rings 253 00:17:07,583 --> 00:17:13,727 So make sure that the top and the bottom is still nasty 254 00:17:13,983 --> 00:17:17,055 The top is masked the bottom is still there 255 00:17:17,311 --> 00:17:17,823 Great 256 00:17:18,591 --> 00:17:20,383 I'm going to do the same thing here again 257 00:17:22,943 --> 00:17:26,015 Something like this so now I need to ring the select 258 00:17:26,527 --> 00:17:29,343 But we remember that when we do an extract 259 00:17:31,135 --> 00:17:31,903 SD 260 00:17:32,159 --> 00:17:35,487 The portion that is masked that will be extracted so 261 00:17:35,743 --> 00:17:39,583 I want to invert that selection to control I to invert a selection 262 00:17:39,839 --> 00:17:41,631 For now have the ring that collect 263 00:17:41,887 --> 00:17:44,191 I'm just outside ring so that's that's not fair 264 00:17:44,959 --> 00:17:48,799 Gonna go ahead and try to do an extract or not 265 00:17:50,079 --> 00:17:53,663 Tell me by .5 m below the too much PT 2 266 00:17:54,431 --> 00:17:55,455 And extract 267 00:17:57,247 --> 00:18:00,575 This looks pretty good I'm going to go ahead and click except on that 268 00:18:00,831 --> 00:18:04,159 Self clear the mask control 269 00:18:05,183 --> 00:18:06,207 Drag 270 00:18:06,463 --> 00:18:08,255 What time left 271 00:18:11,327 --> 00:18:11,839 This 272 00:18:12,607 --> 00:18:13,119 Nice 273 00:18:13,375 --> 00:18:14,143 Queen rings 274 00:18:15,935 --> 00:18:17,727 Exactly what I want 275 00:18:19,775 --> 00:18:23,871 I can keep those ring here just in case I need to redo them later 276 00:18:24,127 --> 00:18:27,199 I'm going to do if I'm going to put that at the very bottom 277 00:18:27,455 --> 00:18:28,735 Bring that down here 278 00:18:29,503 --> 00:18:31,807 And keep us important at the top 279 00:18:32,575 --> 00:18:37,951 Stop trying to make everything else visible so we still have the problem is a little bit too small something to 280 00:18:38,207 --> 00:18:38,975 Gal up 281 00:18:41,535 --> 00:18:42,559 Until the start 282 00:18:52,543 --> 00:18:55,615 Alright so that's pretty good 283 00:18:56,127 --> 00:19:00,991 If you could make them a little bit thicker 284 00:19:01,247 --> 00:19:03,039 And I wish that doesn't height 285 00:19:03,551 --> 00:19:06,111 Now if I try to scale those 286 00:19:06,367 --> 00:19:09,695 You know like vertically for example if I want to make them thicker this way 287 00:19:09,951 --> 00:19:13,279 What they going to slide all the way out 288 00:19:13,791 --> 00:19:19,679 So that's not going to be exactly what I'm trying to do now so we're going to do as we're going to split them up 289 00:19:20,191 --> 00:19:22,239 So turn them into 2 290 00:19:22,495 --> 00:19:23,007 Subtle 291 00:19:23,263 --> 00:19:24,031 So we can 292 00:19:24,287 --> 00:19:25,823 We can modify them individually 293 00:19:26,335 --> 00:19:27,103 Stop to do that 294 00:19:27,615 --> 00:19:30,431 What I'm just going to select that one right here 295 00:19:30,687 --> 00:19:32,479 And I've got to go down to split 296 00:19:32,735 --> 00:19:34,015 And do a groups 297 00:19:35,039 --> 00:19:41,183 So now we have a typical problem when we just do a basic 298 00:19:41,439 --> 00:19:45,535 After an extract so what will love to it isn't to hide everything else so we can see that 299 00:19:46,047 --> 00:19:49,631 Is this here so it's a bunch of different PC 300 00:19:49,887 --> 00:19:50,655 Making out 301 00:19:51,167 --> 00:19:55,007 He is here so the three different pieces we have the outside 302 00:19:55,263 --> 00:19:57,567 Countertop Horsham 303 00:19:58,591 --> 00:20:00,895 The top in the bottom portion and the inside ring 304 00:20:01,151 --> 00:20:04,735 That's not that's not good and the reason being 305 00:20:05,247 --> 00:20:07,039 Is that we had different 306 00:20:07,295 --> 00:20:08,063 Polygroups 307 00:20:08,575 --> 00:20:09,855 Eataly 308 00:20:10,111 --> 00:20:11,647 Different colour 309 00:20:12,671 --> 00:20:14,207 Blue this one is orange 310 00:20:14,463 --> 00:20:15,743 Answer 311 00:20:18,815 --> 00:20:21,119 Can you dance 312 00:20:26,751 --> 00:20:31,615 Most down on again so now they're back in one so we under 313 00:20:31,871 --> 00:20:38,015 The split the group split and of course remember we can control Z the stuff because it's parts of fool and then 314 00:20:39,039 --> 00:20:41,087 They were all three 315 00:20:41,343 --> 00:20:44,159 So I can do a ctrl z so I had to just 316 00:20:44,415 --> 00:20:46,463 Manually revert back when I just did 317 00:20:46,719 --> 00:20:47,999 Now back at square one 318 00:20:48,255 --> 00:20:54,399 I have those rings you and what I want to do is to spread those rings into two I don't want to split them into each of them 319 00:20:54,655 --> 00:21:00,799 Two different different different sides in different faces all right now how to do a group play 320 00:21:01,055 --> 00:21:07,199 Blue is going to be in the morning group everything that's an orange going to be in a different group everything that's Green 321 00:21:07,455 --> 00:21:08,223 It's going to be different 322 00:21:08,479 --> 00:21:11,551 That is not going to give me a good split that's not right 323 00:21:12,063 --> 00:21:13,855 So what I'm going to do in here 324 00:21:14,111 --> 00:21:15,647 Is quick on 325 00:21:16,416 --> 00:21:16,928 Crewe 326 00:21:17,184 --> 00:21:17,952 Visible 327 00:21:18,720 --> 00:21:24,096 So by clicking that everything that I see right now it's going to be a sign to the same group 328 00:21:25,376 --> 00:21:26,400 If I try to do 329 00:21:28,704 --> 00:21:31,008 Split group split 330 00:21:32,288 --> 00:21:38,432 It's giving me a prom is giving me a thing that there's only one group only and that's true 331 00:21:38,688 --> 00:21:42,528 No there's two pieces like visibly obviously to ask there's two pieces 332 00:21:42,784 --> 00:21:45,344 But sensor is only one group one colour 333 00:21:45,856 --> 00:21:48,928 Zbrush thinks that this is one match that it can't be split 334 00:21:49,952 --> 00:21:51,488 That's a problem 335 00:21:51,744 --> 00:21:54,304 What we are going to do instead is 336 00:21:54,560 --> 00:21:56,096 Need to go ahead and 337 00:21:57,376 --> 00:21:58,144 Control 338 00:21:58,400 --> 00:22:04,288 Shift and so will remember we change that the force that we can we can cut things up 339 00:22:04,544 --> 00:22:08,896 So we're going to click on that again and revert back to a standard selection 340 00:22:09,152 --> 00:22:09,920 The first one 341 00:22:10,176 --> 00:22:11,200 Select rectangle 342 00:22:11,968 --> 00:22:14,016 I'm gonna go ahead and say I don't like that 343 00:22:14,528 --> 00:22:15,296 And now 344 00:22:17,088 --> 00:22:18,880 I'm going to select one of the Rings 345 00:22:19,136 --> 00:22:21,696 So it's the same it's the same as a as a mass 346 00:22:21,952 --> 00:22:22,720 So we can 347 00:22:22,976 --> 00:22:24,256 Click ctrl shift 348 00:22:24,512 --> 00:22:25,536 Men drag 349 00:22:25,792 --> 00:22:27,840 The the one message you want to 350 00:22:28,096 --> 00:22:28,864 To isolate 351 00:22:29,376 --> 00:22:33,984 Is going to hide the other version to the other the other part of the molecule the other part of the match 352 00:22:35,008 --> 00:22:37,824 It's still there and do to make it visible I have to do 353 00:22:38,080 --> 00:22:38,848 Contortion 354 00:22:39,104 --> 00:22:41,920 Tap anywhere to control shift up somewhere 355 00:22:42,176 --> 00:22:45,248 Bring back what's what you had before 356 00:22:46,528 --> 00:22:52,672 But I'm going to go and hide and cancel select this whole thing here and now 357 00:22:52,928 --> 00:22:57,536 I'm going to go ahead and click split hidden so now this is a new option 358 00:22:57,792 --> 00:22:59,840 Send the other ring is hidden 359 00:23:00,096 --> 00:23:02,656 I can do it I can split it 360 00:23:02,912 --> 00:23:03,680 That now 361 00:23:03,936 --> 00:23:05,728 Search 362 00:23:05,984 --> 00:23:08,032 On the front 363 00:23:08,288 --> 00:23:10,336 That's one way to do it 364 00:23:10,592 --> 00:23:16,736 I know they can get a little bit confusing you know working with the poly groups and things like that and also by the way 365 00:23:16,992 --> 00:23:23,136 Evans if you haven't noticed that the shift app option 366 00:23:23,392 --> 00:23:29,536 Clicking this the Dropper frame button here shows you those groups so that sign 367 00:23:29,792 --> 00:23:31,072 Stingray 368 00:23:31,328 --> 00:23:33,888 Is there anything like this is impossible to tell 369 00:23:34,144 --> 00:23:39,264 In which in which polygroups these pieces are and we have to make that visible 370 00:23:39,520 --> 00:23:45,408 First and that would explain a lot of your problems if you're not you're having issues combining or splitting 371 00:23:45,664 --> 00:23:51,808 Living messages because the most of the time it will have to do with poly groups or not 372 00:23:52,064 --> 00:23:57,440 Sign properly 373 00:23:57,696 --> 00:24:03,840 Again you have to to make sure that either one piece is hidden or that you assign different colours 374 00:24:04,096 --> 00:24:08,960 Different meshes to be able to split them properly that in a different way now 375 00:24:09,216 --> 00:24:11,008 Made-to-measure doors back again 376 00:24:11,264 --> 00:24:12,800 Merge down 377 00:24:13,056 --> 00:24:19,200 Another back into one group as you can see the colour change because it's a new subtle now the new compliance up to 378 00:24:19,456 --> 00:24:22,784 But they still the same colour so if I were to do in groups split 379 00:24:23,552 --> 00:24:24,832 It won't let me 380 00:24:25,344 --> 00:24:31,488 Because I only have one pie group so what you can do also is you can mask 381 00:24:31,744 --> 00:24:35,840 Click on control me and click and drop with dangle 382 00:24:36,096 --> 00:24:40,192 Around either of them 383 00:24:40,448 --> 00:24:43,520 And now what you can do here again in the polygroups 384 00:24:43,776 --> 00:24:47,360 Play groups tab is you can assign a group 385 00:24:47,616 --> 00:24:53,760 To whatever is mass so that's a that's something else you're probably use quite a bit 386 00:24:54,272 --> 00:24:55,040 And so 387 00:24:55,296 --> 00:24:58,112 You have this option right here group mask 388 00:25:01,696 --> 00:25:07,840 As you can see it very visual actually show you that ok now the string is a different colour so it's a 389 00:25:08,096 --> 00:25:14,240 Harley group those two messages now understands that they are not the same that it can actually be split 390 00:25:14,752 --> 00:25:16,288 So I just doing that 391 00:25:16,544 --> 00:25:18,080 Now to go back to Sutton 392 00:25:18,592 --> 00:25:19,872 And to split 393 00:25:20,128 --> 00:25:21,664 And click group split 394 00:25:22,176 --> 00:25:28,320 Now and have any problem putting them up in different 395 00:25:28,576 --> 00:25:29,088 Different ways 396 00:25:29,344 --> 00:25:35,488 To do the same thing but in some scenarios one will be better than the other so 397 00:25:35,744 --> 00:25:41,888 Always always good to know that things are right so now we can go back to what we want 398 00:25:42,144 --> 00:25:44,960 Which is to make 399 00:25:45,216 --> 00:25:51,360 Those Rings are so the first one here go to scale weather 400 00:25:51,616 --> 00:25:52,128 Either of those 401 00:25:52,384 --> 00:25:58,528 How I can do here is this driving up or down so I can drag it up and then 402 00:25:58,784 --> 00:26:00,320 Move it down in position 403 00:26:00,576 --> 00:26:04,160 Can you do it again and actually 404 00:26:04,416 --> 00:26:06,976 A better way to do this we'll be to uncheck 405 00:26:07,232 --> 00:26:12,352 This building here this up at the centre 406 00:26:12,608 --> 00:26:18,752 The point of scaling is going to be right in the middle so I can like that again and now price 407 00:26:19,008 --> 00:26:25,152 Opera download actually expand from the singer so do that and do the move 408 00:26:25,408 --> 00:26:26,176 Is in the correct position 409 00:26:29,760 --> 00:26:30,272 Like this 410 00:26:30,528 --> 00:26:34,880 Now I'm going to do that again so I'm checked the loading and I can move the Gizmo up 411 00:26:35,648 --> 00:26:36,928 The centre of 412 00:26:37,184 --> 00:26:38,976 Girls going to be in the centre 413 00:26:39,232 --> 00:26:41,536 Of my ring tonight against give it up 414 00:26:42,304 --> 00:26:43,584 Give me 415 00:26:43,840 --> 00:26:44,864 Results 416 00:26:47,936 --> 00:26:48,448 So 417 00:26:48,704 --> 00:26:52,032 That sticker that's all that 418 00:26:52,544 --> 00:26:54,848 I'm going to do the same thing for the other one you're so 419 00:26:55,104 --> 00:26:57,664 If you remember to select a different sub 20 420 00:26:57,920 --> 00:27:01,504 Click.and tablet very excited I can also 421 00:27:01,760 --> 00:27:03,040 Quick control 422 00:27:03,296 --> 00:27:04,320 Shush 423 00:27:04,832 --> 00:27:08,672 F2 hide the wireframe here 424 00:27:09,184 --> 00:27:13,536 And I can do the same thing with this one here so I can book the Gizmo down and like it first 425 00:27:13,792 --> 00:27:17,376 Unlock it again then scale it up 426 00:27:22,752 --> 00:27:28,896 There was some some asking an app to something is not moving and you can see you see the thing is a load of 427 00:27:29,152 --> 00:27:35,296 That's an indication that there was a mass when it was darker 428 00:27:35,552 --> 00:27:41,696 Play The Mask and then you should be able to move it sometimes I just forget your mask like this 429 00:27:41,952 --> 00:27:47,328 Happens all the time so 430 00:27:47,584 --> 00:27:49,120 Yeah it's pretty good 431 00:27:49,632 --> 00:27:55,776 So now we have a new car 432 00:27:56,032 --> 00:27:58,080 The top portion here 433 00:27:58,336 --> 00:28:04,480 Is a load of closer to the barrel than the lower portion is that the lower side at the bottom side 434 00:28:04,736 --> 00:28:07,296 I'm going to try to do a defamation on this 435 00:28:07,552 --> 00:28:10,880 And try to take her the lower part 436 00:28:11,392 --> 00:28:16,000 Or squeeze squeeze 437 00:28:16,256 --> 00:28:20,096 Allow me to get that single back so that 438 00:28:20,352 --> 00:28:25,728 The side of the Ring here matches is Paulo to the to the curve that we have for the Barrow 439 00:28:26,240 --> 00:28:32,384 Can I do something a against here we have a different angles on a straight down as opposed to this one here that's a nice has 440 00:28:32,640 --> 00:28:35,712 The same thing here so when I squeeze out 441 00:28:37,504 --> 00:28:39,040 That's better 442 00:28:39,552 --> 00:28:40,832 How can I see make 443 00:28:41,088 --> 00:28:42,624 KB smaller 444 00:28:43,392 --> 00:28:44,160 Pertaining 445 00:28:44,416 --> 00:28:44,928 Robert 446 00:28:50,816 --> 00:28:53,376 Alright so 447 00:28:53,888 --> 00:28:56,704 That's really good now 448 00:28:56,960 --> 00:29:00,288 What we are going to do is I'm going to subdivide 449 00:29:00,544 --> 00:29:03,616 Everything I wanted more I'm going to organise all of these actually 450 00:29:03,872 --> 00:29:05,152 So now the Rings have been 451 00:29:05,408 --> 00:29:06,176 You know what 452 00:29:06,688 --> 00:29:10,272 Adjusted properly now I can do that can merge them back together 453 00:29:11,040 --> 00:29:13,088 Merge down the strings 454 00:29:13,600 --> 00:29:19,744 I say what I can do now is get rid of Kennedy the inside of the barrel that we only used as a 455 00:29:20,000 --> 00:29:26,144 How can I keep a way to create all the other parts in losing using masks 456 00:29:26,400 --> 00:29:32,544 Can't get rid of this one I get something to go ahead and delete if you don't have twice because it's twice by mistake 457 00:29:32,800 --> 00:29:38,944 How to get rid of two of yourself tools and you can't get them back because they're gone so he really really care 458 00:29:39,200 --> 00:29:45,344 The delete done again I would highly recommend that you enable the or that you don't touch 459 00:29:45,600 --> 00:29:51,744 When you tell the beginning I'm giving you the option to ask you to confirm so always leave that answer that 460 00:29:52,000 --> 00:29:58,144 Always have to confirm just as a secret security measure 461 00:29:58,400 --> 00:30:04,544 3 pieces 462 00:30:04,800 --> 00:30:10,944 It's actually the covers here 463 00:30:11,200 --> 00:30:17,344 Ok so the couple things 464 00:30:17,600 --> 00:30:23,744 Hear that that we could definitely as far as details so we can have a couple both here to to keep your nose plugs and play 465 00:30:24,000 --> 00:30:26,304 So I'm definitely going to do that 466 00:30:26,560 --> 00:30:32,704 But I don't want to be too perfect I'm going to definitely drop them are gone on so I can do here is 467 00:30:32,960 --> 00:30:35,264 A brush like a 468 00:30:35,520 --> 00:30:37,568 Any brush actually so 469 00:30:37,824 --> 00:30:42,944 Extended version probably be good for that I'm gonna go ahead and select a different offer 470 00:30:43,200 --> 00:30:44,736 Turn off a looks like 471 00:30:48,064 --> 00:30:49,856 I can now maybe like the head of a nail 472 00:30:50,112 --> 00:30:51,136 Something like this maybe 473 00:30:52,160 --> 00:30:53,952 Niki Lauda 474 00:30:54,208 --> 00:30:55,744 Market like this is 475 00:30:56,000 --> 00:30:56,768 The Spread Eagle 476 00:30:57,280 --> 00:30:58,048 End 477 00:30:58,304 --> 00:30:59,584 I'm going to go ahead 478 00:30:59,840 --> 00:31:02,400 Click on Drag doc I can just drag them on there 479 00:31:03,424 --> 00:31:08,288 Now the rains here are pretty low res if I try to do that right now 480 00:31:08,800 --> 00:31:14,944 Raising 10th so we can actually see it as against here is going to be pretty Laura's doesn't of that great so I'm going to go 481 00:31:15,200 --> 00:31:16,992 And increase 482 00:31:17,248 --> 00:31:21,344 The density of the strings if I do it again 483 00:31:21,856 --> 00:31:23,392 It's a light and a shocker 484 00:31:23,648 --> 00:31:29,792 Make that smaller I'm going to try to play with the focal shift here to see if I can get a better 485 00:31:30,048 --> 00:31:36,192 Me negative yeah that's why I can so that looks 486 00:31:37,984 --> 00:31:44,128 Alright so I'm going to go with that I think but first 487 00:31:44,384 --> 00:31:46,944 First thing's first I'm noticing and the edges here 488 00:31:47,200 --> 00:31:48,224 Ibiza 489 00:31:48,480 --> 00:31:53,344 These rings a little bit a little bit too little bit sharp I'm going to go 490 00:31:53,600 --> 00:31:55,392 And suck them off so I 491 00:31:55,648 --> 00:31:57,440 You could try doing The Defamation here 492 00:31:57,696 --> 00:31:59,488 And bring butter smooth on it 493 00:32:00,256 --> 00:32:00,768 But 494 00:32:01,280 --> 00:32:04,352 That would take from me quite a while you could try 495 00:32:04,608 --> 00:32:06,144 To soften it with the brush hair 496 00:32:06,400 --> 00:32:09,984 But again you know as as it as it gets higher and higher 497 00:32:10,240 --> 00:32:14,336 Hi-rez it becomes harder and harder to get rid of detail 498 00:32:14,592 --> 00:32:19,968 So you'll see that you know the soft brush that the smooth brush was really really well at low res 499 00:32:20,224 --> 00:32:24,832 On the messages on the right details but as you increase and density 500 00:32:25,088 --> 00:32:26,624 It becomes harder and harder to 501 00:32:26,880 --> 00:32:28,416 Becomes less effective central saw 502 00:32:28,928 --> 00:32:33,280 Our song I'm going to do to lower the resolution of these 503 00:32:34,048 --> 00:32:37,376 These Rangers I'm going to just go ahead and do it damage on it 504 00:32:39,168 --> 00:32:41,728 As with a low resolutions I'm going to try that 505 00:32:45,312 --> 00:32:51,456 I'm going to see what my results were going from this 506 00:32:51,712 --> 00:32:57,856 I hadn't hired this yeah that's really good 507 00:32:58,112 --> 00:33:04,256 Laura's I can go ahead and do a smooth and we should be able to see results about the better 508 00:33:04,512 --> 00:33:10,656 Moving nicely now so it's not as aggressive as shark 509 00:33:10,912 --> 00:33:17,056 Then increased again and now I have a 510 00:33:17,312 --> 00:33:23,456 Ring that's not enough Perfect that's what I'm going to do to add the bar 511 00:33:23,712 --> 00:33:27,552 I'm here is I'm going to create a new layer so this is something that we haven't seen yet 512 00:33:27,808 --> 00:33:33,952 The layer the layers in zbrush a little bit hard to to play around with and most of the time you probably won't need 513 00:33:34,464 --> 00:33:35,232 But 514 00:33:35,744 --> 00:33:36,512 Why not 515 00:33:36,768 --> 00:33:38,048 Look at them right now 516 00:33:38,304 --> 00:33:39,072 When I make sense 517 00:33:39,584 --> 00:33:40,096 Stop 518 00:33:40,352 --> 00:33:44,704 The way it works is essentially it is similar to Fort Shopping Centre 519 00:33:46,752 --> 00:33:51,360 But you can't have two you have to record yourself when you're working on a layer 520 00:33:51,616 --> 00:33:57,760 If you're not in record mode you're not going to be drawing or affecting layer just going to fact you know them 521 00:33:58,016 --> 00:33:59,296 Just like you like you've been 522 00:33:59,552 --> 00:34:01,344 Affecting it from the very beginning 523 00:34:02,112 --> 00:34:06,464 Sorrento I haven't been using any layer whatsoever I'm just working on the mat 524 00:34:06,976 --> 00:34:11,072 But when you add a new layer this I click on that 525 00:34:12,352 --> 00:34:14,656 Now as you can see here I have like the record 526 00:34:15,424 --> 00:34:16,192 Icon 527 00:34:16,448 --> 00:34:17,216 Does active 528 00:34:17,472 --> 00:34:19,008 Whatever I do on here 529 00:34:19,264 --> 00:34:20,032 It's going to be 530 00:34:20,544 --> 00:34:21,568 Applied on that 531 00:34:21,824 --> 00:34:23,616 That first letter here that I've just had 532 00:34:24,640 --> 00:34:25,152 Freesound 533 00:34:25,408 --> 00:34:26,688 If I drive a boat on it 534 00:34:26,944 --> 00:34:28,224 Kill them 535 00:34:28,992 --> 00:34:31,296 Now I can do it I can stop recording 536 00:34:32,576 --> 00:34:36,416 And I can drop down the opacity and you'll see the bottle disappear 537 00:34:36,928 --> 00:34:39,744 And you also have a negative version so will be the negative effect 538 00:34:40,512 --> 00:34:41,280 Invert 539 00:34:41,792 --> 00:34:42,816 Inverted Bob 540 00:34:43,584 --> 00:34:45,120 If you go in the negative one 541 00:34:45,632 --> 00:34:48,192 Stop we're going to do that and 542 00:34:48,704 --> 00:34:49,984 Make those visible again 543 00:34:50,240 --> 00:34:53,312 Tell me some of the head and cannot go around 544 00:34:53,568 --> 00:34:54,848 And 545 00:34:55,104 --> 00:34:58,688 So you want to take the circle right here 546 00:34:59,200 --> 00:35:01,504 Turn on recorder notes 547 00:35:01,760 --> 00:35:04,320 More information on to that later 548 00:35:05,600 --> 00:35:08,160 Go back to where we had 549 00:35:10,464 --> 00:35:12,512 Big 550 00:35:17,632 --> 00:35:20,704 I'm going to do two on each like this 551 00:35:20,960 --> 00:35:25,568 Of course I don't want to do that all around so what I'm going to do is 552 00:35:25,824 --> 00:35:27,104 How to get rid of Dad's 553 00:35:28,640 --> 00:35:29,920 Play new one 554 00:35:30,176 --> 00:35:31,712 And Trigger 555 00:35:32,736 --> 00:35:34,272 Rotation 556 00:35:34,528 --> 00:35:36,832 I have to do now 557 00:35:38,368 --> 00:35:39,136 Is 558 00:35:39,392 --> 00:35:40,928 Sure that's my access 559 00:35:41,952 --> 00:35:42,720 Y axis 560 00:35:43,488 --> 00:35:45,280 And now I have to do is do it twice 561 00:35:45,792 --> 00:35:46,560 Top 1 562 00:35:47,840 --> 00:35:48,608 Tap twice 563 00:35:49,376 --> 00:35:50,144 Merigo 564 00:35:50,656 --> 00:35:51,168 Easy 565 00:35:51,936 --> 00:35:53,728 Below here 566 00:35:55,776 --> 00:35:56,544 Advice 567 00:35:57,824 --> 00:35:58,336 Are 568 00:35:58,592 --> 00:35:59,104 Set 569 00:36:00,128 --> 00:36:00,640 Alright 570 00:36:01,408 --> 00:36:02,688 Can I have my balls everywhere 571 00:36:03,968 --> 00:36:06,016 Maybe I can see 572 00:36:07,296 --> 00:36:08,832 Maybe have a little 573 00:36:16,512 --> 00:36:18,048 All around 574 00:36:23,424 --> 00:36:25,472 Nike 575 00:36:37,504 --> 00:36:41,344 It feels like it's been hammered in I'm going to do that 576 00:36:46,976 --> 00:36:50,048 All of them like that 577 00:36:51,328 --> 00:36:53,632 Now know something is well done 578 00:36:58,240 --> 00:36:59,520 I'm actually going to 579 00:37:00,032 --> 00:37:00,800 Try again 580 00:37:15,392 --> 00:37:17,696 Sutton to centre near Sutton Lawn 581 00:37:18,208 --> 00:37:18,976 20 bet 582 00:37:20,768 --> 00:37:21,792 Charlie McGann 583 00:37:24,352 --> 00:37:25,888 Nutmeg 584 00:37:27,936 --> 00:37:28,448 Small 585 00:37:32,800 --> 00:37:33,568 Harrod 586 00:37:35,360 --> 00:37:35,872 So 587 00:37:36,128 --> 00:37:38,176 Now all that would be like this maybe 588 00:37:38,432 --> 00:37:40,224 IKEA cork and the top here 589 00:37:40,992 --> 00:37:44,320 Sohor and Cork with actually have to do the whole but 590 00:37:44,576 --> 00:37:47,648 Dryer and drag work but first I'm going to to 591 00:37:47,904 --> 00:37:53,536 Add some planks details here so that I know where to place my cork 592 00:37:54,048 --> 00:37:56,096 Yeah we're almost there so 593 00:37:56,352 --> 00:37:59,936 I'm going to do if I'm going to collect this right here 594 00:38:00,192 --> 00:38:01,984 And tap 595 00:38:03,520 --> 00:38:05,568 How to get rid of that 596 00:38:05,824 --> 00:38:07,616 Radio symmetry 597 00:38:08,384 --> 00:38:10,176 Any symmetry 598 00:38:10,688 --> 00:38:15,040 Is it going to drop flights on here really quickly so 599 00:38:15,296 --> 00:38:17,856 I guess I'll go back to three hands 600 00:38:18,112 --> 00:38:24,256 Turn lights off at 39 and we can go from here 601 00:38:25,280 --> 00:38:28,352 Of course not have enough resolution 602 00:38:31,680 --> 00:38:32,704 In geometry 603 00:38:33,216 --> 00:38:34,240 Increase that 604 00:38:35,264 --> 00:38:36,288 Delete lower 605 00:38:37,568 --> 00:38:39,360 Try again so still 606 00:38:39,616 --> 00:38:45,760 The geometries of a bit too low even though we have a lot of polygons so we have turned the 55 points that should be enough 607 00:38:46,016 --> 00:38:48,832 Definitely be enough resolution so you should get 608 00:38:49,088 --> 00:38:50,368 The stuff here 609 00:38:50,624 --> 00:38:54,720 So I'm going to do is to be dynamesh on it 610 00:38:56,000 --> 00:38:58,560 3 to 12 611 00:39:00,096 --> 00:39:00,864 Try again 612 00:39:01,120 --> 00:39:03,168 Now it's all odds 613 00:39:03,424 --> 00:39:05,216 I can probably do a diameter 614 00:39:08,288 --> 00:39:09,312 Me 264 615 00:39:10,848 --> 00:39:13,920 Dynamesh 229e 616 00:39:14,176 --> 00:39:20,064 Still really really sharp still enough resolution to do what I want 617 00:39:20,320 --> 00:39:23,904 I just want to trace can I have the first the first bank 618 00:39:24,160 --> 00:39:25,696 Really small 619 00:39:26,976 --> 00:39:27,744 Maybe 620 00:39:29,536 --> 00:39:31,072 With the mask 621 00:39:31,328 --> 00:39:33,120 I'm going to drop by the crack 622 00:39:33,376 --> 00:39:34,144 In between 623 00:39:34,656 --> 00:39:37,216 And try to make it as why does this one right here 624 00:39:39,264 --> 00:39:41,056 And that would be kind one plank 625 00:39:42,336 --> 00:39:44,384 That's fine I can hide the rest 626 00:39:47,968 --> 00:39:50,016 And the other pieces cos they're in the way 627 00:39:50,528 --> 00:39:52,832 I'm going to try to match that same distance 628 00:39:53,344 --> 00:39:53,856 Can 629 00:39:55,392 --> 00:39:55,904 That 630 00:39:58,208 --> 00:39:58,720 That 631 00:40:11,520 --> 00:40:14,336 So I could have probably 632 00:40:15,616 --> 00:40:19,200 Symmetry to do that but 633 00:40:20,480 --> 00:40:26,368 I'm going to do to make sure that I get the same result at the bottom here is what I'm going to do is 634 00:40:26,624 --> 00:40:32,768 Instead of drawing the mask I'm going to select it with a box so again quick and control 635 00:40:33,024 --> 00:40:35,328 Click outside of the other shape 636 00:40:35,584 --> 00:40:37,888 And light it up 637 00:40:38,144 --> 00:40:40,192 With these like this at the top 638 00:40:40,448 --> 00:40:41,216 This 639 00:40:52,992 --> 00:40:54,272 Can you see you soon 640 00:40:54,784 --> 00:40:55,808 Why I'm doing this 641 00:40:59,136 --> 00:41:00,416 Navigate rotate 642 00:41:00,928 --> 00:41:04,000 Heart as you can see when you do it like this with a box 643 00:41:04,256 --> 00:41:10,400 It selects everything so doesn't matter and I doesn't stop at the messages still continue forever so 644 00:41:13,472 --> 00:41:18,336 The other Santa so now and able to trace a slight I just can't the darts 645 00:41:18,592 --> 00:41:22,176 So I'm last mode drop 646 00:41:22,432 --> 00:41:25,248 That's that's pretty good 647 00:41:25,504 --> 00:41:30,368 So now I'm going to erase can I get the bits that I don't need something this I hear don't 648 00:41:30,624 --> 00:41:33,184 Any Lyonsdown on that site so I'm going to 649 00:41:33,440 --> 00:41:34,208 Grennan 650 00:41:34,464 --> 00:41:37,280 Quick a mask and do a negative select 651 00:41:38,560 --> 00:41:41,376 Again control to start dragging and then press 652 00:41:41,632 --> 00:41:43,936 For negative mask I'm gonna raise the mass 653 00:41:44,448 --> 00:41:47,520 And the lower portion here and here is an ass 654 00:41:47,776 --> 00:41:49,312 Portion of that 655 00:41:50,336 --> 00:41:51,616 So not with it 656 00:41:52,384 --> 00:41:54,943 Now what I want to do is 657 00:41:55,455 --> 00:41:57,503 Invert that selection 658 00:41:58,015 --> 00:42:00,063 I'm going to go ahead and 659 00:42:01,087 --> 00:42:07,231 Watch you can probably I'm going to go ahead and do a defamation and cancel that definition 660 00:42:07,487 --> 00:42:10,047 Go to went to to fight everything all at once 661 00:42:10,303 --> 00:42:11,071 Tycoon 662 00:42:11,583 --> 00:42:13,375 For example I can move 663 00:42:13,631 --> 00:42:15,167 I can use the move tool in Canada 664 00:42:15,423 --> 00:42:16,959 Push everything down a bit like this 665 00:42:19,263 --> 00:42:21,823 To get to get my plants to start to to show up 666 00:42:22,335 --> 00:42:26,431 That's only works but instead you know if you want to do defamation sister load of quicker 667 00:42:26,943 --> 00:42:29,759 What you doing this inflate negative and play 668 00:42:31,551 --> 00:42:33,343 Play dad down on the other side like that 669 00:42:35,135 --> 00:42:37,439 And now you'll see the prices start of here 670 00:42:37,695 --> 00:42:39,999 Everywhere and going to be the same 671 00:42:40,255 --> 00:42:41,023 And the singer now 672 00:42:41,535 --> 00:42:44,095 Off notification so not clear 673 00:42:44,351 --> 00:42:47,935 The mask and I'm left with us a nice place 674 00:42:48,191 --> 00:42:51,263 And I can do here's I can do smooth 675 00:42:53,311 --> 00:42:54,079 Smooth 676 00:42:54,591 --> 00:42:56,639 Can also probably do a 677 00:42:56,895 --> 00:42:58,175 I'm going to do it 678 00:42:58,431 --> 00:42:59,455 Defamation 679 00:42:59,711 --> 00:43:01,503 Inflate the whole thing is that the 680 00:43:01,759 --> 00:43:02,527 Heart touching 681 00:43:04,575 --> 00:43:06,111 And then do another 682 00:43:09,183 --> 00:43:09,951 Dynamesh 683 00:43:10,207 --> 00:43:11,231 And now 684 00:43:11,743 --> 00:43:13,791 It's like better 685 00:43:16,351 --> 00:43:17,375 Maybe increase 686 00:43:18,399 --> 00:43:21,215 A little bit of that we don't see 687 00:43:21,471 --> 00:43:23,263 Details 688 00:43:27,103 --> 00:43:29,151 Another free good 689 00:43:29,407 --> 00:43:32,479 Official everything for make everything else visible 690 00:43:33,503 --> 00:43:34,783 I have plenty here 691 00:43:35,039 --> 00:43:36,063 Thanks of the bottom 692 00:43:36,831 --> 00:43:42,975 Sparrows trying to look for very nice so last thing left the last part of wanted to had 693 00:43:43,231 --> 00:43:43,743 Are we haven't 694 00:43:43,999 --> 00:43:46,303 Danielle is adding in 695 00:43:46,559 --> 00:43:47,071 Dad's 696 00:43:47,327 --> 00:43:48,351 Cork 697 00:43:50,655 --> 00:43:51,935 What I'm going to do 698 00:43:53,471 --> 00:43:59,615 Gonna go and depends Sunday we have a pie 699 00:43:59,871 --> 00:44:06,015 Already done so I'm going to click on that one going to important in here 700 00:44:06,271 --> 00:44:11,391 I Want To Move It Up 701 00:44:11,647 --> 00:44:17,791 That up skill down like that now 702 00:44:18,047 --> 00:44:22,399 Cork 703 00:44:22,655 --> 00:44:23,679 I'm going to 704 00:44:24,191 --> 00:44:30,335 Queen the subdivision 705 00:44:30,591 --> 00:44:36,735 Chester courts a small object how do we take her off the tip out the 706 00:44:36,991 --> 00:44:43,135 Top portion of the cork 707 00:44:43,391 --> 00:44:49,535 And so right now you know I could use the permissions if this was at the centre of the world but it 708 00:44:49,791 --> 00:44:51,583 I could definitely play some there 709 00:44:52,095 --> 00:44:57,727 Take the opportunity to show you a like a different different trick for this 710 00:44:57,983 --> 00:44:59,519 How to use masks 711 00:45:00,287 --> 00:45:01,311 I meant to select 712 00:45:01,567 --> 00:45:02,847 About 8:30 713 00:45:03,615 --> 00:45:05,919 And what we're going to do is when to use mask 714 00:45:06,175 --> 00:45:06,943 Smooth 715 00:45:07,199 --> 00:45:08,991 So the way to smooth a mass 716 00:45:09,503 --> 00:45:15,647 Can we can go either in here in a masking and we can do as we can click on 717 00:45:15,903 --> 00:45:22,047 So just that mask as you can see her in between the two 718 00:45:22,303 --> 00:45:28,447 Stop of times until it becomes a really really nice being different 719 00:45:28,703 --> 00:45:34,847 And then we can just get that up it's going to skill up 720 00:45:35,103 --> 00:45:41,247 You know the part that's that's not mask 721 00:45:41,503 --> 00:45:47,647 I want to make sure that the top portion here's a little bit flatter so once again have to go and Ronald 722 00:45:47,903 --> 00:45:54,047 Ctrl shift change that back to trim single that top 723 00:45:54,303 --> 00:45:57,887 I want to keep trying to Curve there but I want to make sure that the top hits 724 00:45:59,935 --> 00:46:01,983 We have a quick and clear 725 00:46:04,031 --> 00:46:09,407 And bring him back so now I'm going to start detailing detailing listening I'm so liked 726 00:46:09,663 --> 00:46:10,431 The top 727 00:46:10,687 --> 00:46:11,967 Top cover 728 00:46:12,223 --> 00:46:14,527 I am going to draw a karaoke 729 00:46:15,039 --> 00:46:18,367 Ring around the area where the cork is 730 00:46:19,903 --> 00:46:20,927 Feel as if the 731 00:46:21,183 --> 00:46:22,207 The weather 732 00:46:24,255 --> 00:46:28,863 Will the damage around at that area 733 00:46:30,143 --> 00:46:31,423 Maybe this one 734 00:46:32,959 --> 00:46:34,239 So again 735 00:46:35,007 --> 00:46:36,031 Dragon tango 736 00:46:39,615 --> 00:46:40,639 Maybe it's not big enough 737 00:46:41,151 --> 00:46:42,943 10 738 00:46:43,711 --> 00:46:45,759 Make a little bit more intense 739 00:46:47,551 --> 00:46:48,063 Turn right 740 00:46:48,575 --> 00:46:49,599 I'm going to try to 741 00:46:49,855 --> 00:46:54,207 Dreamt that out so I can't drag it up if the this thing is on the way here 742 00:46:54,463 --> 00:46:57,535 To do is to enable transparency 743 00:46:57,791 --> 00:46:58,815 I can see 744 00:46:59,327 --> 00:47:01,375 And then I can draw that out 745 00:47:02,655 --> 00:47:04,447 To make sure that fits 746 00:47:05,983 --> 00:47:07,263 The sinner 747 00:47:09,055 --> 00:47:11,871 I should be using negative instead of course 748 00:47:12,127 --> 00:47:13,919 Mode 749 00:47:14,687 --> 00:47:15,711 Trout 750 00:47:20,063 --> 00:47:22,367 Now I have kind of this nice to hear 751 00:47:22,623 --> 00:47:25,439 And it feels like a cord actually inside of a hole 752 00:47:25,695 --> 00:47:26,207 So 753 00:47:26,719 --> 00:47:32,863 Mission success so I'm going to start with a collected the least important bit and 754 00:47:33,119 --> 00:47:39,263 Work my way to the outside of the smallest organ stop the inside one thing I like to do also 755 00:47:39,519 --> 00:47:40,799 I'm not using it I want to 756 00:47:41,055 --> 00:47:43,615 Remove recording of layer 757 00:47:43,871 --> 00:47:44,639 So 758 00:47:44,895 --> 00:47:51,039 What's 1 make sure that this is this is turned off in case I know I add more stuff than intended to that Leia somebody 759 00:47:51,295 --> 00:47:52,831 Intend to go on a letter 760 00:47:53,343 --> 00:47:55,391 So I'm just gonna make sure that I disable that 761 00:47:55,903 --> 00:47:57,951 Arabic and we can go back here 762 00:47:58,975 --> 00:48:01,279 I'm going to 763 00:48:01,791 --> 00:48:04,863 Really nice brush for that again is the standard brush 764 00:48:05,119 --> 00:48:05,887 You can use 765 00:48:06,399 --> 00:48:07,423 Different 766 00:48:07,679 --> 00:48:08,959 I got 3 hands 767 00:48:09,471 --> 00:48:11,263 You could definitely use like these things here 768 00:48:11,519 --> 00:48:12,799 Pretty good for wood 769 00:48:16,127 --> 00:48:16,639 But 770 00:48:16,895 --> 00:48:19,199 How to add details to to the woodlanders 771 00:48:21,759 --> 00:48:24,319 We can definitely start that one of them when I'm going to do 772 00:48:26,111 --> 00:48:30,207 Hide watch me going to Solomon so everything that has selected it's going to be 773 00:48:30,463 --> 00:48:31,743 Does that's good 774 00:48:33,279 --> 00:48:34,303 Going to track up 775 00:48:35,583 --> 00:48:36,351 Freaks here 776 00:48:40,191 --> 00:48:44,543 Not meant to be super visible cos I'm going to blend that stuff for that smooth 777 00:48:46,335 --> 00:48:48,127 Just to give a little bit of textures 778 00:48:48,383 --> 00:48:51,967 The plants that do not flatten doesn't look like plastic 779 00:48:54,527 --> 00:48:57,343 And maybe I can increase intensity in some areas 780 00:48:59,135 --> 00:49:00,415 I don't like the corner 781 00:49:01,951 --> 00:49:02,975 Visible 782 00:49:18,591 --> 00:49:19,871 I'm going to go ahead and 783 00:49:20,127 --> 00:49:20,639 Smooth 784 00:49:25,759 --> 00:49:27,295 To obvious that I was using the brush 785 00:49:27,551 --> 00:49:29,087 The second photo shopping I don't want to 786 00:49:29,599 --> 00:49:31,135 Don't want to use an idea 787 00:49:31,391 --> 00:49:37,023 Typical custom brushes that I use cos they're breaking point out that brush 788 00:49:38,047 --> 00:49:39,583 Amateur 789 00:49:39,839 --> 00:49:40,607 Instead 790 00:49:40,863 --> 00:49:42,911 What's used and really released 791 00:49:44,703 --> 00:49:46,239 Make a factory reset 792 00:49:48,543 --> 00:49:49,567 Circle K 793 00:49:52,383 --> 00:49:54,687 I just want to just want to base 794 00:49:54,943 --> 00:50:00,575 Turn on it and now I can do it I can go ahead it's like my offer 39 795 00:50:00,831 --> 00:50:01,343 And 796 00:50:01,599 --> 00:50:02,367 Diane 797 00:50:02,879 --> 00:50:04,927 Multitask manually save bigger details 798 00:50:05,183 --> 00:50:07,487 To be honest I really attracted attention 799 00:50:12,351 --> 00:50:15,423 Have some some nice nice big cracks in here 800 00:50:16,959 --> 00:50:21,567 So this one is going to be one step at the very end it's going to be a final and Fleet 801 00:50:21,823 --> 00:50:25,663 So everything will be a little bit tighter everything's going to be a little bit closer together 802 00:50:25,919 --> 00:50:28,991 Just to get rid of those like this misalliance in between 803 00:50:30,015 --> 00:50:33,855 So don't worry if you like that you're cracking at perfect this point 804 00:50:35,647 --> 00:50:38,719 Just trying to get something nice cracks and hear something like a nice 805 00:50:40,511 --> 00:50:42,303 Distribution everywhere 806 00:50:45,375 --> 00:50:48,447 Bring the eye and some areas so and let you know 807 00:50:48,703 --> 00:50:49,471 Connor's here 808 00:50:49,983 --> 00:50:53,311 It's probably going to be a little bit more busted because 809 00:50:53,567 --> 00:50:55,103 Is not stressed on a word 810 00:51:11,743 --> 00:51:17,887 You know that's a good time to try and brushes 811 00:51:18,143 --> 00:51:21,471 Find some that you really enjoy really like 4 sterling 812 00:51:21,727 --> 00:51:27,871 Aston things so maybe you can try the brush 813 00:51:29,151 --> 00:51:32,223 Difference different types here 814 00:51:38,111 --> 00:51:41,695 Yeah that's a pretty good one forward it gives a nice really nice crack so 815 00:51:41,951 --> 00:51:43,743 Pronounce is that 816 00:51:43,999 --> 00:51:47,071 You can certainly appear begins 817 00:51:49,887 --> 00:51:51,423 What's 818 00:51:51,679 --> 00:51:54,495 Very intense and I want to drop them down 819 00:52:05,503 --> 00:52:08,063 Perfect 820 00:52:08,575 --> 00:52:09,343 Interesting 821 00:52:18,047 --> 00:52:24,191 So that sound again the bottom really not that important because 822 00:52:24,447 --> 00:52:26,239 Horlicks 823 00:52:26,495 --> 00:52:27,263 Hidden 824 00:52:28,799 --> 00:52:31,615 Quicker here 825 00:52:38,527 --> 00:52:42,367 I'm gonna finish the tip here of those trucks with 826 00:52:42,623 --> 00:52:44,671 Extended brush 827 00:52:46,975 --> 00:52:48,255 Hiya 828 00:52:48,511 --> 00:52:50,047 Smaller 829 00:53:03,615 --> 00:53:08,735 We can have something loaded more cartoony 830 00:53:08,991 --> 00:53:11,039 Barrel 831 00:53:24,095 --> 00:53:26,655 Give me a small one on the side 832 00:53:34,335 --> 00:53:35,871 Logos with a top 833 00:53:36,127 --> 00:53:39,967 The cups pretty pretty good 834 00:53:40,223 --> 00:53:46,367 The cork and then it's like the court and give it Court extra I'm going to see 835 00:53:46,623 --> 00:53:47,647 That haven't here 836 00:53:48,671 --> 00:53:50,207 So maybe 837 00:53:50,463 --> 00:53:53,279 Maybe that's the maybe that's very good 838 00:53:53,535 --> 00:53:58,143 Try drag returnal 839 00:53:58,399 --> 00:54:00,447 It looks like 840 00:54:06,591 --> 00:54:12,735 That's about what I'm going to try to do instead is used 841 00:54:12,991 --> 00:54:14,271 Offer as a mask 842 00:54:16,575 --> 00:54:18,111 Do a drag rectangle 843 00:54:18,367 --> 00:54:19,391 For the Alpha 844 00:54:19,647 --> 00:54:20,927 Select that same 845 00:54:22,719 --> 00:54:23,487 Offer here 846 00:54:23,743 --> 00:54:29,887 Use that as a mouse instead I just 847 00:54:34,239 --> 00:54:39,615 The mask out the whole thing 848 00:54:44,991 --> 00:54:51,135 Alright 849 00:54:51,391 --> 00:54:57,535 Now I see what kind of defamation we can apply on that so maybe 850 00:54:57,791 --> 00:54:58,559 Flights 851 00:55:01,375 --> 00:55:03,167 Send balloon 852 00:55:05,471 --> 00:55:11,615 Maybe 5 invert selection 853 00:55:11,871 --> 00:55:18,015 If I remove the mask in or love with this 854 00:55:18,271 --> 00:55:24,415 It's not that gorgeous but it doesn't drink has a nice tonight so I'll text you to it 855 00:55:24,671 --> 00:55:26,975 Stop I'm going to start working on the outside plant 856 00:55:27,743 --> 00:55:29,279 Go to that subtle 857 00:55:30,303 --> 00:55:32,095 Make that 858 00:55:34,911 --> 00:55:38,751 So there you go so now I make sure that I use those those Rings here 859 00:55:39,007 --> 00:55:41,055 As an indication where to add more detail 860 00:55:41,567 --> 00:55:45,407 So I just want to be more cracks around this area here because it's the point of pressure 861 00:55:46,175 --> 00:55:52,319 So you would probably have a load of my wear and tear so but first my barrels a little bit 862 00:55:52,575 --> 00:55:55,391 Do it 863 00:55:55,647 --> 00:55:56,671 An increase 864 00:55:58,207 --> 00:56:00,511 Resolution 865 00:56:00,767 --> 00:56:06,911 See you that's pretty good so I'm going to use the radial symmetry 866 00:56:07,423 --> 00:56:13,567 Just Flight in the top here that this is not too bad 867 00:56:13,823 --> 00:56:19,967 Thanks a lot more like word 868 00:56:20,223 --> 00:56:26,367 Going over everything with 869 00:56:26,623 --> 00:56:32,767 Platinum rush 8 Polish brush 870 00:56:45,823 --> 00:56:50,943 That's already so for the details and I don't want to 871 00:56:51,199 --> 00:56:52,735 I want to make the details too 872 00:56:52,991 --> 00:56:56,575 To repetitive so it say if I kept on the symmetry here 873 00:56:56,831 --> 00:56:59,135 And I was adding in details like a 874 00:56:59,391 --> 00:57:00,927 This year is it going to look 875 00:57:01,183 --> 00:57:05,279 Going to look fake riot if you can see the repetition this obviously 876 00:57:05,535 --> 00:57:11,679 So instead I want to try it I'll try to reduce the dissymmetry 2 maybe 6 877 00:57:11,935 --> 00:57:14,239 So every other two is going to be affected by it 878 00:57:14,751 --> 00:57:16,543 Maybe that's not going to be as possible 879 00:57:16,799 --> 00:57:22,943 Reduced at 2 every 3 so 4 instead 880 00:57:23,199 --> 00:57:29,343 Every 4 planks for every 3 points every four times going to be the same so I won't have to do it 881 00:57:29,599 --> 00:57:35,743 12 times all I have to do is draw for H cup for the tanks and I'll be done 882 00:57:35,999 --> 00:57:38,303 So that should be me sometime 883 00:57:39,071 --> 00:57:45,215 Head and do the same thing as a processor with that before 884 00:57:51,871 --> 00:57:56,991 Kevin Jonas 885 00:57:57,247 --> 00:58:03,391 That really quickly 886 00:58:03,647 --> 00:58:09,535 Anything 887 00:58:09,791 --> 00:58:15,935 Me and scratches around the Rings here 888 00:58:22,591 --> 00:58:28,735 In on the inside 889 00:58:41,791 --> 00:58:47,935 That's a really good start already so now again and going to Totton 890 00:58:48,191 --> 00:58:54,335 All the details in the centre here 891 00:58:54,591 --> 00:58:59,455 Add them 892 00:58:59,711 --> 00:59:00,991 I can add the rest manual 893 00:59:01,247 --> 00:59:03,039 Offer 39 once more 894 00:59:04,831 --> 00:59:06,623 With a higher intensity 895 00:59:07,135 --> 00:59:07,903 Small brush 896 00:59:08,159 --> 00:59:09,183 Chef that died 897 00:59:09,439 --> 00:59:09,951 0 898 00:59:12,767 --> 00:59:14,559 And I'm going to focus a lot of tomorrow 899 00:59:16,351 --> 00:59:17,631 Around the Rings here 900 00:59:19,679 --> 00:59:21,727 Because you can imagine you know these are these 901 00:59:21,983 --> 00:59:25,055 Big nails here's a big balls or whatever those are 902 00:59:25,311 --> 00:59:28,639 Maybe the other the crank that made the the wood crack 903 00:59:28,895 --> 00:59:29,663 Weather 904 00:59:30,687 --> 00:59:32,223 Where they Pierce do at the wood planks 905 00:59:32,735 --> 00:59:35,807 Tell me you're having a lot of more wear and tear in this and that 906 00:59:36,319 --> 00:59:42,463 Stop to divide this month more because then I have enough resolution 907 00:59:42,719 --> 00:59:48,863 Actually I'm going to do it on that 908 00:59:49,119 --> 00:59:55,263 What's the damage that 909 00:59:55,519 --> 01:00:01,663 Flower stall 910 01:00:01,919 --> 01:00:08,063 Delete my socks my subdivision 911 01:00:08,319 --> 01:00:09,599 3 million till now 912 01:00:09,855 --> 01:00:15,999 Play draw something that much better resolution 913 01:00:16,255 --> 01:00:22,399 Play the bigger cracks 914 01:00:22,655 --> 01:00:28,799 One adult here 915 01:00:29,055 --> 01:00:35,199 Stop 916 01:00:41,855 --> 01:00:47,999 Music 917 01:00:48,255 --> 01:00:54,399 Using the already there and I think some of them a little bit more 918 01:00:54,655 --> 01:01:00,799 Goodnight vs this one here tomorrow 919 01:01:01,055 --> 01:01:07,199 Can I have to think about it too much 920 01:01:13,855 --> 01:01:19,999 Then we can definitely add another curved one here to add 921 01:01:22,303 --> 01:01:23,839 Come at the top cover 922 01:01:50,207 --> 01:01:54,559 Repeated every Ford and that one detail because of loaded two 923 01:01:54,815 --> 01:01:56,095 To obvious so I might 924 01:01:57,119 --> 01:02:03,263 Erase that's actually so I'm going to get rid of that I'm going to keep those big details for the vet 925 01:02:03,519 --> 01:02:09,663 Part and alters completely remove the symmetry sofa now focus on the small 926 01:02:09,919 --> 01:02:11,967 Doughnuts checking intention as much 927 01:02:12,223 --> 01:02:15,039 When is that then I added a guy 928 01:02:16,319 --> 01:02:21,439 Connect to any details to the word 929 01:02:34,495 --> 01:02:36,799 All the planets in Derby 930 01:02:37,823 --> 01:02:39,615 He's here in a little bit more 931 01:02:59,327 --> 01:03:04,447 Maybe this one thank you it's going to be a little bit cleaner 932 01:03:10,847 --> 01:03:14,431 Add salad that's good to me 933 01:03:14,687 --> 01:03:18,015 I don't know if you just thought about it I save some things about default 934 01:03:18,271 --> 01:03:21,855 Zbrush autosave every every once in a while 935 01:03:22,111 --> 01:03:24,415 Change that you can go to your preferences here 936 01:03:25,695 --> 01:03:26,975 Go into quick save 937 01:03:27,231 --> 01:03:28,767 So this is something that's probably 938 01:03:29,023 --> 01:03:30,047 Important features 939 01:03:30,303 --> 01:03:32,607 So if you computer is having a hard time with zbrush 940 01:03:32,863 --> 01:03:36,447 Definitely make that doors that all the way down boobs 941 01:03:37,983 --> 01:03:44,127 About the maximum duration in minutes will save every 1-minute that's overkill but make it maybe 942 01:03:44,383 --> 01:03:45,407 Add savoury 5 minutes 943 01:03:45,919 --> 01:03:47,967 For every 10-minutes and whatever your preferences 944 01:03:50,271 --> 01:03:51,295 You can also 945 01:03:51,551 --> 01:03:54,367 Change the number of of a Kwik Save files 946 01:03:54,623 --> 01:03:58,207 So you know what happens here is that when when it reaches 10 947 01:03:58,463 --> 01:04:04,607 Kwik Save override the first one and then all go again like this override the second one the third 948 01:04:04,863 --> 01:04:11,007 Repeat so definitely you know make sure that this is 949 01:04:11,263 --> 01:04:11,775 Enabled 950 01:04:12,287 --> 01:04:13,823 And that you have 951 01:04:14,079 --> 01:04:17,151 A time a maximum duration that is low enough 952 01:04:17,407 --> 01:04:18,943 So that whenever 953 01:04:19,455 --> 01:04:22,783 Whenever zbrush crashes and I can assure you that it will 954 01:04:23,039 --> 01:04:27,135 You're not losing too much work so maybe 5-minutes a good one because even 5-minutes 955 01:04:27,391 --> 01:04:33,023 If you spend in if you really really proud of you you move a couple of things that you were working on I can hear something 956 01:04:33,279 --> 01:04:39,423 Does Ford rely on and then you just Lose That five minutes sometimes I can be really frustrating 957 01:04:40,191 --> 01:04:43,519 So yeah I recommend 5 minutes but you know something 958 01:04:44,543 --> 01:04:49,151 Escape the man case it doesn't crash too often so I feel like 10-minutes 10 minutes good 959 01:04:52,735 --> 01:04:53,247 So 960 01:04:53,503 --> 01:04:55,807 As far as the details on this 961 01:04:56,319 --> 01:05:01,951 Going to be trying to look pretty pretty good to me so it's not perfect of course I can spend where we longer on this 962 01:05:02,463 --> 01:05:04,511 Bicycle barrelling 963 01:05:04,767 --> 01:05:06,559 The the planks going to look alright 964 01:05:06,815 --> 01:05:08,351 So I'm going to do is 965 01:05:08,607 --> 01:05:10,143 Activate 966 01:05:10,399 --> 01:05:10,911 Cemetery 967 01:05:11,167 --> 01:05:11,935 And I'm going to 968 01:05:12,191 --> 01:05:14,751 Focus on the bigger detail for like the doors 969 01:05:15,263 --> 01:05:17,311 Bus world that I wanted to add 970 01:05:17,567 --> 01:05:19,359 Add one right here 971 01:05:25,247 --> 01:05:26,527 Maybe maybe tomorrow 972 01:05:30,879 --> 01:05:31,647 And the other side 973 01:05:34,719 --> 01:05:36,767 Maybe a small one here 974 01:05:51,103 --> 01:05:52,639 There may be a last one 975 01:05:53,407 --> 01:05:54,687 The opposite sign around there 976 01:06:06,207 --> 01:06:06,975 Alright 977 01:06:07,743 --> 01:06:09,023 Merry go 978 01:06:09,535 --> 01:06:13,375 Like I mentioned it doesn't have to be Perth 979 01:06:13,631 --> 01:06:15,423 Is Captain on the Lions 980 01:06:15,679 --> 01:06:17,471 Download Messi when you when you're close 981 01:06:17,983 --> 01:06:20,031 London to do a final pass on that 982 01:06:21,311 --> 01:06:22,847 I can show you what that's gonna look like 983 01:06:23,103 --> 01:06:25,151 Now definition 984 01:06:25,663 --> 01:06:26,687 Insulate 985 01:06:27,711 --> 01:06:28,735 Bye about 986 01:06:29,247 --> 01:06:30,271 Tennis 987 01:06:32,831 --> 01:06:34,111 After 988 01:06:34,367 --> 01:06:35,135 Before 989 01:06:36,159 --> 01:06:37,183 After 990 01:06:37,951 --> 01:06:44,095 Everything is a lot lighter and now I can maybe something couple 991 01:06:44,351 --> 01:06:46,143 The horse lying here in their bags 992 01:06:48,959 --> 01:06:49,471 Pretty good 993 01:06:50,751 --> 01:06:51,263 So 994 01:06:52,287 --> 01:06:55,615 RS left is those ring so we're going to 995 01:06:56,127 --> 01:06:57,663 Go really quickly here 996 01:06:58,175 --> 01:07:04,319 And I wanted to before since we're going to add details to to the overall 997 01:07:04,575 --> 01:07:07,903 I'm going to go into the layers and I want to hide that 998 01:07:08,159 --> 01:07:08,927 And they're so 999 01:07:09,183 --> 01:07:13,023 I'm going to go ahead and select an offer like this one 1000 01:07:17,887 --> 01:07:18,399 This 1001 01:07:18,655 --> 01:07:19,935 That's pretty good 1002 01:07:21,215 --> 01:07:22,751 Try see what 1003 01:07:23,007 --> 01:07:24,287 That gives me 1004 01:07:24,543 --> 01:07:25,311 Train lead singer 1005 01:07:26,591 --> 01:07:28,639 That's too high too intense 1006 01:07:33,503 --> 01:07:35,295 I'm gonna start the darts 1007 01:07:36,575 --> 01:07:38,367 Can I place that all around 1008 01:07:46,815 --> 01:07:49,375 Base details 1009 01:07:50,399 --> 01:07:51,935 What's the timer going to disappear 1010 01:07:54,495 --> 01:07:55,519 Too much 1011 01:07:58,335 --> 01:07:59,359 Enough 1012 01:07:59,871 --> 01:08:01,919 I'm just adding imperfections 1013 01:08:02,431 --> 01:08:03,711 2 rings 1014 01:08:08,575 --> 01:08:10,111 That's 1015 01:08:10,367 --> 01:08:12,159 And then as if they were hammered and 1016 01:08:12,415 --> 01:08:13,951 Maybe in Polish 1017 01:08:14,463 --> 01:08:14,975 And 1018 01:08:16,511 --> 01:08:18,047 What's a couple decides here 1019 01:08:18,815 --> 01:08:21,119 Hit them on a hammer something 1020 01:08:43,135 --> 01:08:44,415 Very quick 1021 01:08:55,167 --> 01:08:59,775 Just quickly going around 1022 01:09:01,567 --> 01:09:04,639 Doesn't have to be perfect real life is not perfect so 1023 01:09:06,687 --> 01:09:11,807 That's good to me now we can also introduce maybe 1024 01:09:12,063 --> 01:09:14,623 Crack something like that 1025 01:09:14,879 --> 01:09:16,671 Set alarm 1026 01:09:18,207 --> 01:09:19,999 You can get something like this 1027 01:09:42,271 --> 01:09:45,599 I have more control 1028 01:09:56,863 --> 01:10:01,727 Crack your own there 1029 01:10:01,983 --> 01:10:04,543 50 shorts 1030 01:10:04,799 --> 01:10:06,079 Light wear and tear 1031 01:10:06,335 --> 01:10:08,895 The barrel of Roald Dahl 1032 01:10:09,151 --> 01:10:09,919 Don't 1033 01:10:11,199 --> 01:10:14,527 Not typically get rid of that well 1034 01:10:30,399 --> 01:10:36,543 Something something 1035 01:10:36,799 --> 01:10:40,127 Turn the cat from each time 1036 01:10:41,407 --> 01:10:42,687 Repetitive 1037 01:10:59,327 --> 01:11:00,095 Alright so 1038 01:11:01,119 --> 01:11:02,655 Now let's try to add 1039 01:11:03,167 --> 01:11:03,679 Doors 1040 01:11:04,191 --> 01:11:05,471 Volkswagen here 1041 01:11:07,007 --> 01:11:10,847 Is it going to be here that the Bolton get affected too much by the changes that were made 1042 01:11:12,127 --> 01:11:13,407 Intact 1043 01:11:14,175 --> 01:11:18,015 I don't know that I really needed to hide them whenever but 1044 01:11:18,271 --> 01:11:19,295 This or that 1045 01:11:19,551 --> 01:11:21,343 Worry about them 1046 01:11:21,855 --> 01:11:23,135 And if they don't 1047 01:11:23,647 --> 01:11:25,183 If there are great I can always 1048 01:11:25,695 --> 01:11:27,231 Erase them and start again 1049 01:11:27,743 --> 01:11:33,887 I have the video of the layers in here 1050 01:11:34,143 --> 01:11:40,287 Whenever there's something like this happening what I can I can play off of Dad and Me Maybe Adam 1051 01:11:40,543 --> 01:11:44,127 Turn it on 1052 01:11:45,663 --> 01:11:50,271 Add disease 1053 01:11:50,527 --> 01:11:52,063 The Devonshire 1054 01:11:52,319 --> 01:11:58,463 Turn down 1055 01:11:58,719 --> 01:12:00,255 And also 1056 01:12:00,511 --> 01:12:05,631 Maybe have some someone does that originate from 1057 01:12:15,871 --> 01:12:22,015 Hear the keys 1058 01:12:38,911 --> 01:12:41,471 Right so now that you're done with 1059 01:12:41,727 --> 01:12:47,871 The barrel or with your optic whatever it is how you actually take that and then bring it into Photoshop to be able to 1060 01:12:48,127 --> 01:12:53,247 Image of working on it and environment in when you play want to play those barrels 1061 01:12:53,503 --> 01:12:59,647 You both of them in different angles and you seem so there's a couple of this the fastest route 1062 01:12:59,903 --> 01:13:06,047 Screenshot of this you not press your screenshot button on your keyboard then you can pay that directly into Photoshop 1063 01:13:06,303 --> 01:13:07,583 The cleanest however 1064 01:13:08,095 --> 01:13:14,239 Because well you'll get something like this so you have lots of clean up to do so 1065 01:13:14,495 --> 01:13:19,359 Good job this tolerance to be five or something like that and be able to 1066 01:13:19,871 --> 01:13:26,015 Invert selection and then control 1067 01:13:26,271 --> 01:13:28,319 Are you be left with with this wasn't so bad 1068 01:13:28,575 --> 01:13:34,719 We can we can definitely get it get it done really quickly like this so that's the actor 1069 01:13:34,975 --> 01:13:41,119 I'll do most of the time because you went especially when cleaning up is not that big of the isolated 1070 01:13:41,375 --> 01:13:47,519 She's not perfect right so it's missing a little bit of a corner and here and in certain cases that might be even worse 1071 01:13:47,775 --> 01:13:53,919 But anyways I have a barrel right here and if I want a different angle to rotate it 1072 01:13:54,175 --> 01:14:00,319 And then I can create a different barrel of different size and 1073 01:14:00,575 --> 01:14:06,719 Again and the same process 1074 01:14:06,975 --> 01:14:13,119 So now I have another barrel in here so very simple to do the 1075 01:14:13,375 --> 01:14:19,519 But against the cleanest way to 55 demesne onto on this and you can see like 1076 01:14:19,775 --> 01:14:21,567 It's very pixelated on the side 1077 01:14:21,823 --> 01:14:22,591 Assist 1078 01:14:22,847 --> 01:14:24,383 Poor selection 1079 01:14:24,639 --> 01:14:30,783 So she wants a cleaner in cleaner version will there is a way to do that of course and ice 1080 01:14:31,039 --> 01:14:37,183 To be to render a different passes so when when you render things in in 3D software 1081 01:14:37,439 --> 01:14:39,231 Three software must be the time 1082 01:14:39,487 --> 01:14:40,255 It won't be 1083 01:14:40,767 --> 01:14:46,655 A single image that around the house going to be a bunch of different passes so maybe you'll have a colour and maybe we have the shadows 1084 01:14:46,911 --> 01:14:48,703 Maybe you'll have can I do the dab 1085 01:14:48,959 --> 01:14:55,103 Transparency in all different all different images so those are all going to be different 1086 01:14:55,359 --> 01:15:00,991 Individually and then you have to re assemble all those inside of something like Photoshop 1087 01:15:01,759 --> 01:15:05,599 So in this case and of course we don't have to render many passes 1088 01:15:05,855 --> 01:15:08,927 But we definitely want one for the mask so that 1089 01:15:09,439 --> 01:15:14,815 I don't have to redo this election once I am in the shop 1090 01:15:15,071 --> 01:15:18,911 And I want to all the shaded the shade borough of course 1091 01:15:19,167 --> 01:15:25,311 How to render different passes in zbrush I have to do is going to render Right Here and click 1092 01:15:25,567 --> 01:15:31,711 Dad's BPR render pass menu and so you'll have all the 1093 01:15:31,967 --> 01:15:38,111 Options that you can all the things that you can render in here so first what you have to do you have to actually render 1094 01:15:38,367 --> 01:15:44,511 You're Darryl this case and you can click on the little BPR right here or you can also click on the thing 1095 01:15:44,767 --> 01:15:50,143 And the corner on the right side right here the same thing to click on that going to do a quick render pass 1096 01:15:50,399 --> 01:15:55,263 Quickly render your barrel I mean with with Shadows and things like that so if you want to 1097 01:15:55,519 --> 01:16:01,663 Turn Of The Lights around know something like that Miranda again like you 1098 01:16:01,919 --> 01:16:08,063 Have a a particular light setup in your environment and you wanted the barrel 222 1099 01:16:08,319 --> 01:16:14,463 That was definitely go ahead and adjust your lights but once you hit render as you can see here 1100 01:16:14,719 --> 01:16:20,863 Are the little all these little icons have updated so look at the angle 1101 01:16:21,119 --> 01:16:27,263 I'm going to rotate again in a different angle 1102 01:16:27,519 --> 01:16:31,615 Now if I go in here the little Tom nails have changed as well 1103 01:16:31,871 --> 01:16:38,015 So those are all the different passes now that this thing is rendered that I can export all I have to do is click on it through the snow 1104 01:16:38,271 --> 01:16:41,087 I'm going to different angles and I like this 1105 01:16:41,855 --> 01:16:42,367 10 1106 01:16:42,623 --> 01:16:43,647 Grandeur 1107 01:16:43,903 --> 01:16:49,535 And I'm going to export those two passes here so I'm going to explore the mask 1108 01:16:50,303 --> 01:16:52,095 Going to tell you what to say little bit dry 1109 01:16:53,119 --> 01:16:53,631 Ok 1110 01:16:54,399 --> 01:16:55,167 And 1111 01:16:56,191 --> 01:16:58,239 The shaded version as well 1112 01:17:03,103 --> 01:17:04,127 In Photoshop 1113 01:17:04,383 --> 01:17:06,687 And imports does a 1114 01:17:07,199 --> 01:17:09,503 Does new Xbox on mask and render 1115 01:17:11,551 --> 01:17:15,903 Also we have those two things are here so I'm going to do is I'm going to 1116 01:17:16,159 --> 01:17:19,999 Copy and paste that in here 1117 01:17:20,255 --> 01:17:26,399 In an I have to do as I just like to know what you say You the magic once it's like the white portion here 1118 01:17:28,191 --> 01:17:34,335 Go onto your background and then do a ctrl j so now he can hide that and you can also 1119 01:17:34,591 --> 01:17:40,735 Anymore and what you're left with is an isolated barrel 1120 01:17:40,991 --> 01:17:47,135 Has he really really nice outline in comparison to to these 1121 01:17:47,391 --> 01:17:47,903 Free sample 1122 01:17:48,159 --> 01:17:50,463 Is it going to eat a lot cleaner 1123 01:17:51,999 --> 01:17:53,023 Where's the match 1124 01:17:53,279 --> 01:17:55,327 How much better outline not 20 1125 01:17:55,583 --> 01:17:56,351 Pixelated 1126 01:17:56,607 --> 01:17:59,935 Anything like that class you have kind of shadow information in here 1127 01:18:00,191 --> 01:18:03,263 So there you go that's kind of the cleaner way to do it 1128 01:18:03,519 --> 01:18:07,871 It's a little bit longer as you can see if you have to export to different to different classes 1129 01:18:08,127 --> 01:18:11,711 But the upside is that you have a cleaner and cleaner 1130 01:18:12,223 --> 01:18:17,087 What's the time in Odyssey going to be plenty enough because you'll be you'll be painting over it 1131 01:18:17,343 --> 01:18:18,367 And 1132 01:18:19,135 --> 01:18:21,951 You know it really doesn't matter what what 1133 01:18:22,207 --> 01:18:28,351 With the render looks like the quality because like you'll be painting over pretty much all of it so not much should be left 1134 01:18:28,607 --> 01:18:29,375 That's what it is 1135 01:18:29,631 --> 01:18:31,167 But yeah so from there 1136 01:18:31,423 --> 01:18:33,727 You know you could maybe add a green map 1137 01:18:35,263 --> 01:18:37,567 Something that looks like you are now it's like with a little bit 1138 01:18:38,335 --> 01:18:39,359 Something like that 1139 01:18:40,127 --> 01:18:42,943 And then maybe add another one for 1140 01:18:44,735 --> 01:18:45,759 The metal rings 1141 01:18:46,015 --> 01:18:52,159 Something really really quickly now but and then maybe add a different 14 1142 01:18:52,415 --> 01:18:58,559 Does does metal Rings leave it like that doesn't look too that 1143 01:18:58,815 --> 01:19:02,655 Let's see if we can add me be like that 1144 01:19:04,191 --> 01:19:10,335 So now once again I can 1145 01:19:10,591 --> 01:19:16,735 Try to clear the mask here so I am going to get rid of everything else and goes 1146 01:19:16,991 --> 01:19:23,135 And I'm left with with this so a nice and ice barrels that 1147 01:19:23,391 --> 01:19:29,535 Play some of my Steam and if I merge all of that down 1148 01:19:29,791 --> 01:19:35,935 How easy was that and with this you know you can do 1149 01:19:36,191 --> 01:19:38,495 Is super super easy to just populate 1150 01:19:38,751 --> 01:19:42,335 Instead of having to dry different barrels and different angles all the time 1151 01:19:42,591 --> 01:19:44,895 You just make one then rent it out 1152 01:19:45,151 --> 01:19:49,759 Sometimes it's faster to drive by the just one example of potential users 1153 01:19:50,015 --> 01:19:51,039 Zebra 1154 01:19:51,295 --> 01:19:54,111 How many times to do helping your tutor 1155 01:19:54,623 --> 01:19:59,743 So there we go that was it for this example and I'll see you soon 1156 01:20:10,239 --> 01:20:16,384 Alright this 1157 01:20:16,640 --> 01:20:22,784 Second assignment exercise the going to be a little bit more scouting oriented so 1158 01:20:23,040 --> 01:20:29,184 And it's going to be a little bit more advanced so the one thing that we will really take a look at it 1159 01:20:29,440 --> 01:20:35,584 Exercise is going to be poorly painting so how to add a colours to your Scott's 1160 01:20:35,840 --> 01:20:41,984 So what we're going to do here is a bust and so you can do it 1161 01:20:42,240 --> 01:20:48,384 Anything in case I'm going to try to do a boss away some sort of Monster 1162 01:20:48,640 --> 01:20:54,784 Cancel the first thing that start off with a sphere so you can see her this 1163 01:20:55,040 --> 01:21:01,184 A really nice texture to it and it's only because I still like her just a skin shelter so the 1164 01:21:01,440 --> 01:21:07,584 Little bit and then make sure that if we got here in the material when the towel menu 1165 01:21:07,840 --> 01:21:13,984 Meet your dad's by the wax modifier is 22 on so will be 1166 01:21:14,240 --> 01:21:17,568 The saddest thing I here so if we remove it 1167 01:21:18,336 --> 01:21:22,944 No no if you can see it on the side but if you take a look here at the side of the edges 1168 01:21:23,712 --> 01:21:25,248 It gets a little bit 1169 01:21:28,064 --> 01:21:29,344 The yellow tint 1170 01:21:29,600 --> 01:21:30,368 When I add it 1171 01:21:31,392 --> 01:21:33,184 By default this Kindle Fire is really nice 1172 01:21:33,440 --> 01:21:35,744 But by adding the what smell fire 1173 01:21:36,000 --> 01:21:42,144 Modify the skin material is really nice but by adding the wax modifier gets it can this transfer 1174 01:21:42,400 --> 01:21:48,544 Send a field to a little bit so you can add that absolutely anything so if I go and just say like the 1175 01:21:48,800 --> 01:21:50,592 Basic material like this 1176 01:21:50,848 --> 01:21:53,152 Besides hear that little bit more Orange 1177 01:21:55,712 --> 01:22:00,576 And even more visible if I start to to Scotland as you can see how you get this please 1178 01:22:01,088 --> 01:22:02,880 These are the this one 1179 01:22:03,136 --> 01:22:04,672 In are in decline 1180 01:22:04,928 --> 01:22:09,792 Which indicates that that can that works that works modifier so I'm going to go back to 1181 01:22:10,304 --> 01:22:12,608 That I had a little bit more 1182 01:22:14,144 --> 01:22:15,168 That maybe 1183 01:22:16,192 --> 01:22:22,080 And I'm going to go ahead and start stopping at this so initially you know what you're working on the bus 1184 01:22:23,360 --> 01:22:26,176 I can cannot get rid of the 1185 01:22:26,688 --> 01:22:27,968 The floor bread cause wind 1186 01:22:28,480 --> 01:22:28,992 Don't 1187 01:22:29,248 --> 01:22:30,272 Wonder in the way 1188 01:22:30,784 --> 01:22:35,136 When do is start with the move brush so cute 1189 01:22:40,000 --> 01:22:43,840 Extend that's fierce that looks a little bit more like a head so 1190 01:22:44,608 --> 01:22:47,424 Pushing down a little pull it down a little bit more 1191 01:22:51,776 --> 01:22:54,080 And then I want to create the net for it 1192 01:22:54,592 --> 01:22:55,616 Going to do 1193 01:22:55,872 --> 01:22:56,896 Is just a 1194 01:22:57,152 --> 01:22:59,200 Can a mask here something to like 1195 01:22:59,968 --> 01:23:04,320 Hit ctrl press ctrl to select a different kind of mass 1196 01:23:04,576 --> 01:23:06,880 I'm going to go with the 1197 01:23:07,392 --> 01:23:08,416 The regular pen 1198 01:23:08,672 --> 01:23:10,464 I can actually paint my mask on here 1199 01:23:10,976 --> 01:23:11,744 Joanna Page 1200 01:23:12,000 --> 01:23:13,024 Where the 1201 01:23:13,280 --> 01:23:14,048 Then that would be 1202 01:23:14,816 --> 01:23:15,584 Set my alarm 1203 01:23:16,096 --> 01:23:21,216 Somewhere around that area and you can really see her coming to wax the wax modifier effects 1204 01:23:21,728 --> 01:23:24,544 By having calendars rim around 1205 01:23:26,336 --> 01:23:27,360 Election 1206 01:23:29,664 --> 01:23:30,432 Pretzel 1207 01:23:31,200 --> 01:23:32,224 Maybe something 1208 01:23:34,784 --> 01:23:36,576 And then I can do 1209 01:23:38,880 --> 01:23:39,904 Is 1210 01:23:40,160 --> 01:23:42,720 Invert that selection 1211 01:23:42,976 --> 01:23:43,488 Maybe 1212 01:23:44,512 --> 01:23:46,048 Maybe little bit 1213 01:23:46,304 --> 01:23:51,936 So the way you can do it the way you blur a mask as I've mentioned before you can go into masking here 1214 01:23:52,192 --> 01:23:54,496 And can I blow that this way 1215 01:23:54,752 --> 01:24:00,896 But you can also achieve the same result by making sure you have the Mask the mask mode 1216 01:24:01,152 --> 01:24:05,248 Control just tapping inside the masked if you tap 1217 01:24:07,552 --> 01:24:09,088 Edit 1218 01:24:09,856 --> 01:24:14,976 You can do the same thing on the advert actually anywhere on the mat will do that we can have a couple of times 1219 01:24:15,488 --> 01:24:16,768 To get that effect 1220 01:24:17,024 --> 01:24:19,072 Right now we're going to do is 1221 01:24:19,584 --> 01:24:22,400 I could I could increase the size of my brush here 1222 01:24:22,656 --> 01:24:24,960 And put this down that's not super clean this way 1223 01:24:25,216 --> 01:24:26,752 I'm going to do 1224 01:24:27,008 --> 01:24:28,032 Is instead 1225 01:24:28,544 --> 01:24:33,408 Go to the move tool here and where to move that part down 1226 01:24:34,688 --> 01:24:35,456 Turn the Parlour the Ned 1227 01:24:40,320 --> 01:24:42,624 So here we have two holes 1228 01:24:42,880 --> 01:24:46,208 Meaning that my my my mask wasn't 1229 01:24:46,720 --> 01:24:48,000 Perfect probably but 1230 01:24:48,768 --> 01:24:50,304 Whatever that's going to do the tree 1231 01:24:50,560 --> 01:24:52,352 So now we have something like this 1232 01:24:52,864 --> 01:24:53,632 Can I 1233 01:24:54,144 --> 01:24:55,168 Top 1 1234 01:24:55,936 --> 01:24:57,216 To Sutton 1235 01:24:57,728 --> 01:25:01,568 Whether or not happen but the tap was too smooth with shift 1236 01:25:01,824 --> 01:25:04,384 Select to do a quick 1237 01:25:04,640 --> 01:25:05,920 Dynamix on that 1238 01:25:06,176 --> 01:25:12,320 Because now I'm losing resolution by extruding by polling District 1239 01:25:19,232 --> 01:25:25,376 10 dad to create coming to the shoulders like that according 1240 01:25:25,632 --> 01:25:26,400 Traps in the back 1241 01:25:29,728 --> 01:25:32,800 Make sure everything is 1242 01:25:33,056 --> 01:25:35,616 10 1243 01:25:39,968 --> 01:25:42,016 Not again I'm going to invite to the mass 1244 01:25:42,272 --> 01:25:43,296 Control I 1245 01:25:44,832 --> 01:25:48,160 I'm going go to Skelmersdale 1246 01:25:48,416 --> 01:25:52,256 Outwards and pulled down at the same time 1247 01:25:53,792 --> 01:25:58,400 Maybe skillet on that z axis is what 1248 01:26:04,544 --> 01:26:07,360 Beer 1249 01:26:10,432 --> 01:26:16,576 Right so now we have a bar that looks a bit better 1250 01:26:16,832 --> 01:26:19,392 Note that 1251 01:26:19,648 --> 01:26:22,208 And dynamesh again so quick and dry 1252 01:26:22,720 --> 01:26:28,352 Now we are up to 160 as you can see so the dimension did something 1253 01:26:30,400 --> 01:26:36,544 That's one way to to make sure that you that actually did something is sometimes I know you don't do any like 1254 01:26:36,800 --> 01:26:42,944 To do it just see the number change here so I'm at one 16 to 55 1255 01:26:43,200 --> 01:26:49,344 If I do it again without having done anything to my mash I'm gonna change it right with the same 1256 01:26:49,600 --> 01:26:55,744 The second that you make one change that one brush stroke 1257 01:26:58,048 --> 01:27:00,096 The one where two of the cheque 1258 01:27:00,352 --> 01:27:06,496 If you don't actually did something it's just to look at your active point here see if it changes 1259 01:27:08,288 --> 01:27:13,920 I'm going to go into popping mode now so I'm going to take a play to start 1260 01:27:14,176 --> 01:27:20,320 Change the offer the square light like so go ahead and say like the circle 1261 01:27:20,576 --> 01:27:22,368 Soft circle 1262 01:27:22,624 --> 01:27:27,744 Are we are going to start add features to this 1263 01:27:28,000 --> 01:27:34,144 This creature here so it's going to be kind of the like and goblin or something like that 1264 01:27:34,656 --> 01:27:37,984 So I know that I want 1265 01:27:38,240 --> 01:27:44,384 The big nose and big ears and yeah and then 1266 01:27:44,640 --> 01:27:45,664 So 1267 01:27:45,920 --> 01:27:48,736 First thing's first I'm just going to drop her like the 1268 01:27:48,992 --> 01:27:50,528 The shape of the head 1269 01:27:50,784 --> 01:27:52,320 Just the destructor 1270 01:27:52,576 --> 01:27:58,720 Like with senior in the previous classes you know what the face 1271 01:27:59,744 --> 01:28:00,768 More or less 1272 01:28:01,024 --> 01:28:04,352 So I'm going to try to do the same thing here so 1273 01:28:04,608 --> 01:28:06,656 Lower lamp my here 1274 01:28:09,472 --> 01:28:10,240 Tablet 1275 01:28:20,736 --> 01:28:22,272 To recreate calendar 1276 01:28:22,784 --> 01:28:23,552 This fear 1277 01:28:25,088 --> 01:28:26,112 For the mouth 1278 01:28:31,232 --> 01:28:37,376 Of course not this 1279 01:28:37,632 --> 01:28:42,240 Supposed to be super rough so don't worry about it 1280 01:28:42,496 --> 01:28:44,800 Cheekbones 1281 01:28:47,616 --> 01:28:53,760 Mandible 1282 01:29:09,120 --> 01:29:15,264 Just coping very very rough just trying to get my my landmarks from 1283 01:29:15,520 --> 01:29:21,664 The face 1284 01:29:21,920 --> 01:29:26,528 A bit more pronounced 1285 01:29:38,048 --> 01:29:39,328 Answer often 1286 01:29:40,096 --> 01:29:40,608 Smyths 1287 01:29:43,424 --> 01:29:47,264 Details of clothes Brush Strokes that we don't want 1288 01:29:52,384 --> 01:29:58,528 Now I'm going to extrude the knows I'm going to drop I'm going to go into mass 1289 01:29:58,784 --> 01:30:00,576 I'm going to drop on a key 1290 01:30:00,832 --> 01:30:06,976 Silhouette for Nando's so maybe start up here it's pretty big nose with all that after all 1291 01:30:08,512 --> 01:30:10,304 Something like this 1292 01:30:12,096 --> 01:30:18,240 Convert selection to do a just wants to suffer and that's like 1293 01:30:18,496 --> 01:30:24,640 Where to go in to move now and then pull that out like that 1294 01:30:24,896 --> 01:30:31,040 And now that I still have this go back and Ronald and soft and little bit 1295 01:30:31,296 --> 01:30:37,440 Temple underground 1296 01:30:37,696 --> 01:30:43,840 Time it right so now going to do something for the ears 1297 01:30:44,096 --> 01:30:50,240 Go into master mode make a selection 1298 01:30:50,496 --> 01:30:54,848 With the shape of the base of the ear 1299 01:30:57,152 --> 01:30:58,944 What's the time 1300 01:31:00,224 --> 01:31:00,992 Back here 1301 01:31:08,416 --> 01:31:09,696 Convert again 1302 01:31:09,952 --> 01:31:10,976 Air Jordan 2 1303 01:31:12,768 --> 01:31:13,280 Out 1304 01:31:29,664 --> 01:31:35,808 Stop now me to answer that do another day 1305 01:31:36,064 --> 01:31:40,928 Up again this portion here 1306 01:31:42,720 --> 01:31:48,864 The partner was extraordinary and Grandad that again mask it out and 1307 01:31:49,120 --> 01:31:55,264 How to do 8 and divert once more 1308 01:31:55,520 --> 01:32:00,896 Volume scale up 1309 01:32:03,712 --> 01:32:09,856 I'm going to go and run mode select the remove brush 1310 01:32:10,112 --> 01:32:13,440 The resulting in better 1311 01:32:13,696 --> 01:32:19,840 Soft and make sure we don't have anything at 2.8 to Sharp 1312 01:32:26,496 --> 01:32:32,640 Turn off the lights 1313 01:32:45,696 --> 01:32:51,840 I'm going to be really really low 1314 01:32:52,096 --> 01:32:58,240 Smooth out Sharp 1315 01:32:58,496 --> 01:33:03,360 Play message again 1316 01:33:04,384 --> 01:33:06,176 It starts moving things around 1317 01:33:09,248 --> 01:33:10,016 Shipping head 1318 01:33:10,784 --> 01:33:12,320 Baby making like a little bit more 1319 01:33:13,088 --> 01:33:14,112 Then 1320 01:33:15,392 --> 01:33:16,672 Mikey's Madness 1321 01:33:18,464 --> 01:33:19,488 Dublin after all 1322 01:33:34,336 --> 01:33:39,456 Never too far away you can actually play with the features really easily move things around c 1323 01:33:39,712 --> 01:33:42,272 Some things work best 1324 01:34:02,496 --> 01:34:08,640 That and then we'll see how we get as you've seen I can always move things around 1325 01:34:08,896 --> 01:34:15,040 The big big movie brush later on YouTube 1326 01:34:15,296 --> 01:34:21,440 Ok just so that he's a loaded point 1327 01:34:28,096 --> 01:34:34,240 Actually going to change tomorrow 1328 01:34:34,496 --> 01:34:40,640 France 1329 01:34:40,896 --> 01:34:47,040 Turn this call to always a little bit 1330 01:34:47,296 --> 01:34:53,440 Wider 1331 01:35:00,096 --> 01:35:06,240 Switch back to the Clintons 1332 01:35:06,496 --> 01:35:12,640 Starts to play round the claim here and the final speech is all a bit more 1333 01:35:12,896 --> 01:35:19,040 I'm actually going to dynamic this increase the resolution of the dimension of that I'm ready 1334 01:35:19,296 --> 01:35:23,392 Turn the lamp to some more details 1335 01:35:26,464 --> 01:35:28,000 Sauna at 10 million 1336 01:35:28,512 --> 01:35:29,280 Mr Bean 1337 01:35:29,536 --> 01:35:32,352 Maybe a little bit over careful drop down to 1338 01:35:38,752 --> 01:35:40,544 Read pick it up from here so 1339 01:35:43,616 --> 01:35:45,408 Count the final symbol that knows 1340 01:38:09,280 --> 01:38:11,328 I like to keep the process 1341 01:38:11,584 --> 01:38:16,192 With Byrd do the order 1342 01:38:16,448 --> 01:38:17,472 So I like to 1343 01:38:17,984 --> 01:38:22,080 Start we'll just adding coming by the the bigger bigger mass is here 1344 01:38:23,616 --> 01:38:24,896 Fixing the volume 1345 01:38:25,152 --> 01:38:26,688 Making sure I'm happy with that 1346 01:38:26,944 --> 01:38:28,992 Then I go and Cannock 1347 01:38:29,248 --> 01:38:30,016 Is the details 1348 01:38:31,296 --> 01:38:33,088 Butter 1349 01:38:34,368 --> 01:38:38,976 Yeah like pretty much anything in whatever you're working in zbrush like this 1350 01:38:39,232 --> 01:38:41,280 Try to focus on the big picture first 1351 01:38:41,792 --> 01:38:43,328 And then and then 1352 01:38:44,096 --> 01:38:45,632 And then dial in 1353 01:38:45,888 --> 01:38:46,656 22 1354 01:38:47,936 --> 01:38:52,032 Parallel with details it's just like anything don't want to get caught up too much 1355 01:38:53,824 --> 01:38:58,688 It's really easy 0ew to go and hear it can I start detailing small small parts hear that 1356 01:38:58,944 --> 01:39:01,504 Turn that really going to impact match but 1357 01:39:03,552 --> 01:39:05,344 To be disciplined 1358 01:39:05,856 --> 01:39:09,696 And ikeda for last we need to focus on 1359 01:39:09,952 --> 01:39:11,232 Really making sure that 1360 01:39:12,768 --> 01:39:16,352 The volume to there that this thing is in an atom 1361 01:39:16,608 --> 01:39:17,888 Believable 1362 01:39:18,144 --> 01:39:18,912 Obviously 1363 01:39:19,424 --> 01:39:21,984 Not mix it correctly because it doesn't exist but 1364 01:39:22,496 --> 01:39:23,264 No 1365 01:39:23,776 --> 01:39:26,336 Good enough that people could believe it 1366 01:39:26,848 --> 01:39:27,872 And this one mate 1367 01:44:20,736 --> 01:44:26,880 Alright so now I have an interesting enough shape my volume 1368 01:44:27,136 --> 01:44:29,184 Cancel the focus now is 1369 01:44:29,440 --> 01:44:33,536 Small details 1370 01:44:33,792 --> 01:44:39,936 Sweden anime tonight looks even more believable and then of course and queen all that up 1371 01:44:40,192 --> 01:44:42,240 Is that so 1372 01:44:42,496 --> 01:44:48,640 Dropped the resolution and then do a dinosaur on it 1373 01:44:48,896 --> 01:44:55,040 One more thing that we haven't that we haven't seen yet going to be Polish so this is what 1374 01:44:55,296 --> 01:44:57,088 What you see Riley 1375 01:44:57,344 --> 01:45:00,416 Is it going to be here at colleges 1376 01:45:00,672 --> 01:45:04,000 Suttons everything 1377 01:45:04,512 --> 01:45:06,304 Give that 1378 01:45:07,072 --> 01:45:08,608 Can I get filter right 1379 01:45:10,656 --> 01:45:13,472 Something's everything and then also 1380 01:45:13,728 --> 01:45:14,752 Flattened at the love 1381 01:45:15,264 --> 01:45:17,056 So all the Brush Strokes all of the flat 1382 01:45:19,104 --> 01:45:19,872 The overall 1383 01:45:20,128 --> 01:45:23,456 The changes the colour put it does to the model village 1384 01:45:24,224 --> 01:45:25,248 Forget the night 1385 01:45:26,016 --> 01:45:27,040 Nice move 1386 01:45:27,808 --> 01:45:28,832 Smithfield without 1387 01:45:29,088 --> 01:45:31,392 Without losing candy important shapes 1388 01:45:31,648 --> 01:45:37,792 It doesn't remove the creases for example 1389 01:45:38,048 --> 01:45:43,680 I can better come to work to work on 1390 01:45:43,936 --> 01:45:50,080 To my standard brush with offer 39 1391 01:45:50,336 --> 01:45:56,480 Turn on the heater make sure that I don't have lazy Mouse on 1392 01:45:56,736 --> 01:45:58,528 To see 1393 01:46:02,624 --> 01:46:08,768 In negative mode 1394 01:46:09,024 --> 01:46:09,536 Off 1395 01:46:09,792 --> 01:46:13,888 Starts coughing how many by the sound of nostrils here 1396 01:46:14,144 --> 01:46:16,192 Finding my 1397 01:46:16,448 --> 01:46:19,520 Add volume to better 1398 01:46:22,336 --> 01:46:24,896 If you're working on a monster like this 1399 01:46:25,152 --> 01:46:31,296 Encourage you encourage you to to work off of a Airport 1400 01:46:31,552 --> 01:46:34,880 Someone that you can actually 1401 01:46:35,648 --> 01:46:41,280 The anatomy let's as you know as correct as possible even though you're the forming it 1402 01:47:13,536 --> 01:47:18,912 Because it has Honey G sharp Centre and then 1403 01:47:19,168 --> 01:47:21,984 Like a fade the details on the side 1404 01:47:23,264 --> 01:47:27,104 You can have a nice Christmas details 1405 01:47:27,360 --> 01:47:31,968 Where are you painting then it's really nice 1406 01:47:32,736 --> 01:47:36,064 Details 1407 01:47:47,840 --> 01:47:53,984 Text to look like champagne 1408 01:47:54,240 --> 01:47:57,056 Are those 1409 01:47:57,312 --> 01:48:02,688 Nasolabial lines here a bit more 1410 01:48:02,944 --> 01:48:07,552 Visible 1411 01:48:33,920 --> 01:48:37,248 Work my way around round the model 1412 01:48:37,504 --> 01:48:43,392 Refining refining a silhouette adding adding some some more details 1413 01:48:45,184 --> 01:48:46,464 I will pick up a little bit late 1414 01:48:46,976 --> 01:48:49,280 When I want to have a look at my progress on 1415 02:17:41,632 --> 02:17:47,776 Something to be in a good team 1416 02:17:48,032 --> 02:17:54,176 Still a lot of details to work outfits 1417 02:17:54,432 --> 02:18:00,576 Concerning the eyes and adding your things like things to break symmetry 1418 02:18:00,832 --> 02:18:06,976 Whenever I try to use symmetry as much as possible 1419 02:18:07,232 --> 02:18:13,376 I get no symmetry x to toggle it on and off and it really 1420 02:18:13,632 --> 02:18:19,776 Same to you allowed time there's one thing that you know that you can definitely do if you forgot to tell you something at some point 1421 02:18:20,032 --> 02:18:26,176 I have it I have it up on the side and modifications now 1422 02:18:26,432 --> 02:18:32,576 I want to be the same 1423 02:18:32,832 --> 02:18:38,976 Carvery in initialise your symmetry going into your arm 1424 02:18:39,232 --> 02:18:45,376 Panel and going all the way down to modified the apology 1425 02:18:45,632 --> 02:18:51,776 That you'll have this option here called mirror and weld so this is going to be 1426 02:18:52,032 --> 02:18:58,176 The left side and mirroring it on to the right side so it's not the other way round always 1427 02:18:58,432 --> 02:19:04,576 If you use a fuse on the X Factor 1428 02:19:04,832 --> 02:19:10,720 You should fix like I like it's in here counting the problem then so I can do another example 1429 02:19:11,232 --> 02:19:14,048 Alligator warning this dunya and Wild 1430 02:19:14,304 --> 02:19:16,096 As you can see here it appears on the outside 1431 02:19:18,656 --> 02:19:21,216 So if by any chance you have 1432 02:19:21,472 --> 02:19:25,824 Detail on the other side on on the roadside that you want copied over 1433 02:19:26,080 --> 02:19:27,872 Welcome to the left 1434 02:19:28,128 --> 02:19:32,736 So if you've made a mistake and you have a bunch of budget changes on the right side 1435 02:19:32,992 --> 02:19:37,344 If I mirror now going to mirror the other side onto all the changes I've done 1436 02:19:37,600 --> 02:19:38,880 Obviously you don't wanna 1437 02:19:39,648 --> 02:19:40,928 The way to fix that 1438 02:19:41,184 --> 02:19:45,792 Is what you can do a you can go in to defamation here 1439 02:19:48,864 --> 02:19:55,008 What will try and what will they were attempting to do it especially flip the the 1440 02:19:55,264 --> 02:20:01,408 We can do a mirror and weld properly you have to do mirror 1441 02:20:01,664 --> 02:20:07,808 Sophie head mirror the details on the other side it flipped the mesh so now we can 1442 02:20:08,064 --> 02:20:14,208 Add into a mirror and world is going to take this detail here and I'm going to take that 1443 02:20:14,464 --> 02:20:20,608 Will take that half of the head and what mirrors do a symmetry on the other side 1444 02:20:20,864 --> 02:20:27,008 So that's how you do that symmetry 1445 02:20:27,264 --> 02:20:33,408 Subtle here and penned a new subtle like a is fierce 1446 02:20:33,664 --> 02:20:39,808 Lights like this make it 8.3 die 1447 02:20:40,064 --> 02:20:46,208 Match and 12 of pans that new album 1448 02:20:46,464 --> 02:20:52,608 Play Match 3 just work on break down here 1449 02:20:52,864 --> 02:20:59,008 Ford 1450 02:20:59,264 --> 02:21:05,408 I'm going to do if I am going to scale this thing down so that is the that is the shape of a knife so 1451 02:21:05,664 --> 02:21:11,808 Small fish for this creature here to place it into one of the eye 1452 02:21:12,064 --> 02:21:18,208 So you can go ahead and just move it like this until the 1453 02:21:18,464 --> 02:21:24,608 Positioned behind 1454 02:21:24,864 --> 02:21:28,960 Islands 1455 02:21:37,408 --> 02:21:43,040 Now the eyes of the need to be to harass because when I'm going to pick up anything 1456 02:21:43,808 --> 02:21:44,576 Anything on it 1457 02:21:44,832 --> 02:21:46,112 Some centre movie 1458 02:21:48,160 --> 02:21:50,208 A bit on the side here 1459 02:21:56,096 --> 02:21:57,632 Pretty good 1460 02:21:58,912 --> 02:22:01,984 What I'm going to do is I am going to 1461 02:22:02,752 --> 02:22:04,800 Delete my lower 1462 02:22:05,312 --> 02:22:08,128 Resolution myeloma after division 1463 02:22:09,152 --> 02:22:09,920 I'm going to go 1464 02:22:10,176 --> 02:22:16,320 Down to my fight apology and do a mirror and what and we'll see what happens if I do that 1465 02:22:16,576 --> 02:22:22,720 Is it on the other side so now I'm left with two eyes 1466 02:22:22,976 --> 02:22:28,096 And I can remove this transparency now is 1467 02:22:28,352 --> 02:22:31,168 Go back to this 1468 02:22:31,424 --> 02:22:32,704 Head 1469 02:22:32,960 --> 02:22:38,592 Stop and then I'm going to cramp move around the eyelid 1470 02:22:38,848 --> 02:22:42,176 Right on top and then adjusting open the eyes little bit 1471 02:22:43,968 --> 02:22:49,344 Someone being to be sleeping and ice to be opened because it's always more interesting 1472 02:22:51,648 --> 02:22:52,928 Something like that 1473 02:22:54,720 --> 02:22:58,048 So what I'm going to do is 1474 02:22:58,304 --> 02:23:04,192 Let's see when I try damn standard rush so this one is interesting to do like a really really deep 1475 02:23:04,448 --> 02:23:05,728 Crevices in in Crewe 1476 02:23:05,984 --> 02:23:09,056 Has a really nice nice to feel to it 1477 02:23:09,312 --> 02:23:15,200 So you know whenever I work on a things like this and I want to I need to 1478 02:23:15,456 --> 02:23:21,600 To add some some details like like fools and things like that are used by the standard brush with the other 1479 02:23:21,856 --> 02:23:22,624 The alphabet 1480 02:23:22,880 --> 02:23:25,696 The alpha 39 1481 02:23:25,952 --> 02:23:32,096 But for things like you're not really really deep Folds or are or seems or things like that 1482 02:23:32,352 --> 02:23:35,424 Where the dishwasher needs to be like really deep 1483 02:23:36,960 --> 02:23:43,104 I really really like the Dam standard brush so as you know need to change anything so we're going to do here 1484 02:23:43,360 --> 02:23:45,408 We're going to try to open eyes on swim 2 1485 02:23:46,432 --> 02:23:47,456 Paint over that 1486 02:23:47,712 --> 02:23:51,040 8 year until the eye underneath is revealed 1487 02:23:51,296 --> 02:23:53,856 Of course make sure you have something to eat on at this point 1488 02:23:57,184 --> 02:23:59,232 Now that is going to be visible 1489 02:24:01,280 --> 02:24:03,328 And I can go back to 1490 02:24:03,584 --> 02:24:04,352 Standard 1491 02:24:06,400 --> 02:24:09,472 I'm going to do is I am actually going to divide 1492 02:24:10,240 --> 02:24:11,264 This one 1493 02:24:11,776 --> 02:24:12,288 So it 1494 02:24:12,800 --> 02:24:16,640 Pumping it up to quite a bit so now I'm at 5 million points 1495 02:24:16,896 --> 02:24:19,712 Write about at 2.5 million 1496 02:24:20,480 --> 02:24:21,760 Pie and something like that 1497 02:24:23,296 --> 02:24:26,624 The national have a log resolution to to start adding a details 1498 02:24:27,648 --> 02:24:29,440 Of course to paint 1499 02:24:30,208 --> 02:24:31,232 And add colours 1500 02:24:31,488 --> 02:24:32,768 Very very soon 1501 02:24:33,280 --> 02:24:34,560 So I'm just going to 1502 02:24:36,608 --> 02:24:38,912 Finesse the eyelids 1503 02:24:39,936 --> 02:24:42,496 Always rotate around you not to make sure that 1504 02:24:43,008 --> 02:24:47,104 Not one product sticker weird from a different angle 1505 02:24:50,176 --> 02:24:54,016 So the act I mentioned it just needs a chat to check a couple more things 1506 02:24:54,272 --> 02:24:54,784 Nope 1507 02:24:55,552 --> 02:24:56,832 To make sure everything is right 1508 02:24:59,136 --> 02:25:01,184 I'm going to close the Isla bit 1509 02:25:01,696 --> 02:25:02,464 Make it seem like this 1510 02:25:02,720 --> 02:25:05,792 This is his eyes a little bit smaller 1511 02:25:14,240 --> 02:25:15,776 All that 1512 02:25:16,032 --> 02:25:16,544 Ford 1513 02:25:16,800 --> 02:25:17,312 A bit 1514 02:25:36,000 --> 02:25:40,352 So right now Felix if he looks happy 1515 02:25:40,608 --> 02:25:41,632 I'm just trying to 1516 02:25:41,888 --> 02:25:43,168 Got them in a 1517 02:25:43,424 --> 02:25:48,032 You're not in neutral neutral expression for nothing too angry nothing too happy 1518 02:25:48,544 --> 02:25:49,824 Neutral 1519 02:25:50,080 --> 02:25:50,592 And then 1520 02:25:50,848 --> 02:25:56,992 What I'm happy with the design with the details and then I'll go and then 1521 02:25:57,248 --> 02:26:03,392 And the expression and a couple details in there to break the cemetery from the Facebook 1522 02:26:04,160 --> 02:26:05,440 Nobody's faces to me 1523 02:26:06,976 --> 02:26:09,024 Back to sort now going to 1524 02:26:09,536 --> 02:26:11,584 Work on my little bit more 1525 02:26:47,168 --> 02:26:48,960 And the downstairs is really good 1526 02:26:49,216 --> 02:26:51,776 For the other crazy on the island like this 1527 02:26:53,056 --> 02:26:55,616 Queen deep cuts 1528 02:28:54,656 --> 02:28:57,984 Now that I have the eyes in here and I am going to introduce 1529 02:28:58,240 --> 02:29:00,032 A couple of defamation 1530 02:29:02,592 --> 02:29:03,104 Stop 1531 02:29:03,616 --> 02:29:09,760 First thing's first is I am going to move one of the size of the higher 1532 02:29:11,552 --> 02:29:13,856 Decide to 1533 02:29:19,232 --> 02:29:21,536 One down slightly 1534 02:29:23,072 --> 02:29:26,656 Next the years someone here take a big rush 1535 02:29:27,936 --> 02:29:29,216 Play Oliver Down 1536 02:29:29,472 --> 02:29:32,544 Downloads 1537 02:29:32,800 --> 02:29:36,384 What raising this party 1538 02:29:38,176 --> 02:29:42,016 Of course he knows I want to make sure it's not symmetrical 1539 02:29:46,112 --> 02:29:47,392 Cricket 1540 02:29:58,144 --> 02:30:01,216 And now finally 1541 02:30:03,520 --> 02:30:09,664 And I'm going to try to make him look a little bit little bit angry 1542 02:30:10,176 --> 02:30:13,248 That's a nice pleasant my love as he loves 1543 02:30:38,592 --> 02:30:42,176 An alarm for my lovely face 1544 02:31:02,912 --> 02:31:09,056 That's more like it so now I just need to move the ice in position so again making sure 1545 02:31:09,312 --> 02:31:10,336 We disable symmetry 1546 02:31:10,848 --> 02:31:12,640 How long to go into love mode 1547 02:31:13,152 --> 02:31:16,224 Turn off my one the other one is going to move after a while but 1548 02:31:16,480 --> 02:31:17,248 I'm going to do 1549 02:31:17,504 --> 02:31:18,016 Is 1550 02:31:18,528 --> 02:31:21,088 Go back to draw mode and drag 1551 02:31:21,856 --> 02:31:24,160 Mask onto the one I don't want to know 1552 02:31:24,416 --> 02:31:26,208 And then I can go back into move mode 1553 02:31:26,720 --> 02:31:28,512 Can a slight this one 1554 02:31:36,448 --> 02:31:37,728 Invert selection 1555 02:31:37,984 --> 02:31:44,128 And then I can move this one here 1556 02:31:46,688 --> 02:31:51,296 Alright 1557 02:31:54,880 --> 02:32:01,024 It doesn't look as Pleasance 1558 02:32:01,280 --> 02:32:07,424 Now comes the time where I'm just going to spend a while just adding adding 1559 02:32:07,680 --> 02:32:13,824 Pause country finding the entire surface so it's going to be 1560 02:32:14,080 --> 02:32:16,640 A little bit more and focus 1561 02:32:16,896 --> 02:32:23,040 And you're on the surface more than the volume so far so 1562 02:32:23,296 --> 02:32:29,440 Is it going to rain here make sure that I stopped and all these daddy's Brush Strokes years to get something that looks a little bit more like 1563 02:32:30,720 --> 02:32:36,864 Like real skin maybe some of the you know maybe some more Folds just over 1564 02:32:37,120 --> 02:32:41,216 What's the more details to make coming to go like a little bit more believable than he does now 1565 02:32:41,728 --> 02:32:45,312 Doesn't look too finished as the lot of 1566 02:32:45,568 --> 02:32:51,456 Love things I look like he looks like a MiDAS right so we want to make sure we add the right amount of details in there 1567 02:32:52,224 --> 02:32:58,368 And just refined it refund the the overall surface of the skull 1568 02:32:59,648 --> 02:33:00,928 And I'll pick it up towards the end 1569 02:33:02,464 --> 02:33:04,256 Towards the end of the scoping phase 1570 02:33:04,512 --> 02:33:05,280 And then walk 1571 02:33:05,536 --> 02:33:11,680 I will start to actually Pete colours onto the saddest tilganga 1572 03:08:22,143 --> 03:08:28,287 Now that the scope is pretty much done what we're going to jump onto 1573 03:08:28,543 --> 03:08:34,687 Painting soap I painting a little bit 1574 03:08:34,943 --> 03:08:41,087 What we've been doing so far so understanding right now have a colour signs it's time to this right here 1575 03:08:41,599 --> 03:08:47,743 What I want to do basically before I can start poly painting is I want to know what 1576 03:08:47,999 --> 03:08:51,583 Remove this option here still see some of our house Alexa 1577 03:08:53,631 --> 03:08:54,655 That word 1578 03:08:54,911 --> 03:08:57,471 Add or remove 1579 03:08:58,495 --> 03:08:59,263 Redial 1580 03:08:59,519 --> 03:09:01,567 We're going to go switch to a standard brush 1581 03:09:02,335 --> 03:09:03,871 We're going to remove 1582 03:09:04,127 --> 03:09:10,271 No disable any buttons here and going to allow the only one I'm going to check 1583 03:09:10,527 --> 03:09:11,807 Rtb 1584 03:09:12,063 --> 03:09:15,391 And we're going to leave that at the 1585 03:09:15,647 --> 03:09:21,791 This is this is the capacity so just like the intensity was the capacity through brush 1586 03:09:22,047 --> 03:09:26,399 Play this is the same as the capacity in Photoshop for example 1587 03:09:26,655 --> 03:09:30,751 50 maybe 1588 03:09:33,567 --> 03:09:36,895 And then I will see what time will we 1589 03:09:37,151 --> 03:09:37,919 From that 1590 03:09:38,687 --> 03:09:41,247 And so basically right now we're going to do it 1591 03:09:41,503 --> 03:09:46,111 The paint that we apply onto the scope here so whenever we paint now it's going to be 1592 03:09:46,367 --> 03:09:48,671 Never going to be painting with colour instead of wood 1593 03:09:49,183 --> 03:09:52,511 This is where this the colour we are here here comes into 1594 03:09:53,023 --> 03:09:56,351 So there's one thing that we probably want to do 1595 03:09:56,607 --> 03:10:02,751 First as a starting point so I know that guy is a goblin drive so I want him to have car like this overall 10th 1596 03:10:03,007 --> 03:10:04,287 And from there and go to 1597 03:10:04,543 --> 03:10:06,591 To add more more colours to to make 1598 03:10:06,847 --> 03:10:11,967 How to make a model of the better not so you know that's all like fake looking 1599 03:10:12,223 --> 03:10:14,271 Green everywhere 1600 03:10:15,551 --> 03:10:16,063 ABBA 1601 03:10:16,319 --> 03:10:18,111 Right now I want to change the colour here 1602 03:10:18,367 --> 03:10:19,647 How to change the whole thing 1603 03:10:20,159 --> 03:10:24,767 So what I want versus to bake onto the scarves 1604 03:10:25,023 --> 03:10:31,167 Discolour so then from there I can choose a colour and hear and apply new colours and paint new colours on top 1605 03:10:31,679 --> 03:10:37,823 So what I want to do that and we're going to do this for every single subtle whenever 1606 03:10:38,335 --> 03:10:44,479 We do the things that I'm about to do now we have to redo that very subtle because the result 1607 03:10:44,735 --> 03:10:50,111 So what I am going to do is you going to colour in a colour palette 1608 03:10:50,367 --> 03:10:52,671 And to fill the 1609 03:10:53,183 --> 03:10:54,207 Now send 1610 03:10:54,463 --> 03:10:59,071 Only RGB is selected is going to fill this object with the active colour 1611 03:10:59,327 --> 03:11:00,607 In this case prints 1612 03:11:01,119 --> 03:11:02,911 If I feel object click on that 1613 03:11:03,935 --> 03:11:09,311 No it's filled the object with this particular calypso not if I tried to change your colour it's not going to do anything 1614 03:11:10,591 --> 03:11:12,895 And I can try to do that again with a different colour 1615 03:11:13,151 --> 03:11:13,663 Fill again 1616 03:11:14,175 --> 03:11:16,479 And it's good to hear it's changing the colour for it 1617 03:11:18,015 --> 03:11:20,831 So now if I were to select other colour 1618 03:11:21,343 --> 03:11:21,855 What 1619 03:11:22,623 --> 03:11:23,903 Smyths.ie 1620 03:11:24,671 --> 03:11:27,487 Yellowish darker Green 1621 03:11:27,999 --> 03:11:31,583 What I can do now is I should paint out on top here and you can see 1622 03:11:31,839 --> 03:11:32,863 Be able to 1623 03:11:33,887 --> 03:11:40,031 I'll be able to ping on a just like a real canvas in Photoshop and by the way the reason what 1624 03:11:40,287 --> 03:11:43,615 It's it's not filling up the colour completely because I have this app 1625 03:11:43,871 --> 03:11:46,175 50% years I'm gonna drive this all the way up 1626 03:11:46,687 --> 03:11:47,199 For now 1627 03:11:48,223 --> 03:11:52,063 But I can apply the right colour and then lower it actually pink 1628 03:11:55,647 --> 03:11:56,159 2 1629 03:11:57,951 --> 03:11:59,743 Something like that looks pretty good 1630 03:12:00,255 --> 03:12:05,631 And so front none when going to do is go back to 50% 1631 03:12:05,887 --> 03:12:12,031 Stop now the only thing I'm going to do is just load up a an offer and then start 1632 03:12:12,543 --> 03:12:18,687 This is not the default brush panel the default alpha panel for zbrush 1633 03:12:18,943 --> 03:12:20,991 You can definitely got had an important more 1634 03:12:21,247 --> 03:12:27,391 A few make them in Photoshop example so they would that is a square canvas something like 1635 03:12:27,647 --> 03:12:33,791 1000 by 1000 pixel or smaller like all the way down to 256 and we don't really need that 1636 03:12:34,047 --> 03:12:36,351 When it comes to two sources details like this 1637 03:12:36,607 --> 03:12:42,751 You might want to go bigger if you were to do an offer for a text for example or really really precise detail 1638 03:12:43,007 --> 03:12:46,079 You are you want things to be as clean as possible 1639 03:12:46,335 --> 03:12:52,223 And you don't watch the resolution to negatively affect your offer when you step it on your model but 1640 03:12:53,247 --> 03:12:58,367 And there's no anything like that 12052 office 1641 03:12:58,623 --> 03:13:04,767 And so the background for the alpha the background for your for your phone in Photoshop 1642 03:13:05,279 --> 03:13:07,071 And then you would draw it 1643 03:13:07,327 --> 03:13:07,839 White 1644 03:13:08,095 --> 03:13:10,399 Whatever you want actually show up in here so 1645 03:13:10,655 --> 03:13:16,799 Black is always transparency for the surface of brass and white is always the actual 1646 03:13:17,567 --> 03:13:19,615 So I'm going to start with 1647 03:13:19,871 --> 03:13:26,015 I had a little bit of texture maybe so maybe this one here and we'll see what we can do so of course 1648 03:13:26,271 --> 03:13:30,879 Painting is not going to be any change because I still have the same colours to like them 1649 03:13:31,391 --> 03:13:32,159 Diamond 1650 03:13:32,671 --> 03:13:33,439 Dark alone 1651 03:13:33,951 --> 03:13:34,975 Yellow 1652 03:13:35,743 --> 03:13:40,095 And strategies break up the colour in general 1653 03:13:40,351 --> 03:13:41,887 I like you you can see 1654 03:13:42,143 --> 03:13:43,167 What does is doing now 1655 03:13:45,983 --> 03:13:48,543 Someone to going into the creases here 1656 03:13:49,055 --> 03:13:51,615 Are you going to add a little bit of 1657 03:13:52,127 --> 03:13:53,663 That's darker colour 1658 03:13:53,919 --> 03:13:55,455 I am going to remove 1659 03:13:55,967 --> 03:13:57,247 Damascus 1660 03:14:03,903 --> 03:14:05,439 Is going in the creases here 1661 03:14:05,695 --> 03:14:07,999 To Idle the darkness around the eyes 1662 03:14:09,023 --> 03:14:10,559 So this is going to be the first class 1663 03:14:11,071 --> 03:14:15,423 I like you know like every everything is just a painting right now so we're going to 1664 03:14:15,679 --> 03:14:16,703 To start 1665 03:14:17,215 --> 03:14:23,359 To build layers and layers on colour of colour on top of each other so through this you could definitely 1666 03:14:23,615 --> 03:14:26,687 Turn on the go into the layer tab here delete 1667 03:14:26,943 --> 03:14:30,015 Panel and Creed but a new layers for the different colours 1668 03:14:30,271 --> 03:14:31,295 For example 1669 03:14:31,551 --> 03:14:32,575 If I want to 1670 03:14:33,343 --> 03:14:35,647 Add to do something that's a load of balls 1671 03:14:35,903 --> 03:14:37,439 No I'm not sure maybe 1672 03:14:37,695 --> 03:14:38,975 Maybe you won't look that great 1673 03:14:39,231 --> 03:14:40,255 Play Take That 1674 03:14:40,511 --> 03:14:42,303 I can create a new layer 1675 03:14:42,815 --> 03:14:44,607 And start painting with that Red 1676 03:14:45,631 --> 03:14:48,959 No this is not great 1677 03:14:49,215 --> 03:14:54,847 Or if I'm making butter different changes on top of that and I regret that one change like that 1678 03:14:55,103 --> 03:15:00,735 What you can always go back here and remove that layer or maybe reduce the past 1679 03:15:00,991 --> 03:15:03,039 A defect is not as intense 1680 03:15:05,087 --> 03:15:05,855 Very useful 1681 03:15:06,111 --> 03:15:07,903 When it comes to Holly painting 1682 03:15:08,671 --> 03:15:09,951 What's my name 1683 03:15:10,207 --> 03:15:16,351 Recording formation since the little record button is active 1684 03:15:16,607 --> 03:15:18,911 It doesn't look too bad 1685 03:15:20,191 --> 03:15:24,287 All red around the eyes of course I'll turn it down 1686 03:15:25,567 --> 03:15:28,639 And some red around the wound I can hear 1687 03:15:30,687 --> 03:15:36,319 And some red werther's more small blood vessels around the ears 1688 03:15:36,575 --> 03:15:38,111 Always tomorrow 1689 03:15:40,927 --> 03:15:43,999 Nose 1690 03:15:48,095 --> 03:15:50,143 Turn on top of the head 1691 03:15:50,399 --> 03:15:56,543 Going to be much mad because the skin is very thin and it's just 1692 03:15:56,799 --> 03:16:02,943 Set right onto the scarf and so if anything we would see this colour a little bit 1693 03:16:03,455 --> 03:16:05,503 Play Christmas carols 1694 03:16:05,759 --> 03:16:07,039 Why does policy 1695 03:16:07,295 --> 03:16:10,367 The definite article on to the top of the head here 1696 03:16:14,463 --> 03:16:19,071 And then just like with the regular brushes he can lend it 1697 03:16:20,095 --> 03:16:22,399 Find Paignton emblem 1698 03:16:30,335 --> 03:16:31,871 Why is this 1699 03:16:32,127 --> 03:16:38,271 Turn down quite what 1700 03:16:38,527 --> 03:16:39,551 Raining right now 1701 03:16:43,391 --> 03:16:44,671 It's the 1702 03:16:46,463 --> 03:16:52,607 Water to go back to the red and if you want to do a colour picker for 1703 03:16:52,863 --> 03:16:59,007 I can definitely do that in the brush instead of having to select the colour every single time 1704 03:16:59,519 --> 03:17:04,127 Sort the hockey for the character is a c on a keyboard changes 1705 03:17:04,383 --> 03:17:10,527 Turn off the colour change when they're cccco 1706 03:17:10,783 --> 03:17:14,367 Back here 1707 03:17:14,879 --> 03:17:18,463 And do that and I'm going to keep on going with the red 1708 03:17:18,975 --> 03:17:19,743 Play some more 1709 03:17:20,255 --> 03:17:21,279 The eyes 1710 03:17:22,047 --> 03:17:23,071 RTE News 1711 03:17:39,199 --> 03:17:41,503 So this is 1712 03:17:42,015 --> 03:17:48,159 Alarm for this is something that you really don't need to as I don't need to go to 1713 03:17:48,415 --> 03:17:54,559 But I really really easy to get carried away when I'm working is this when you get to that 1714 03:17:54,815 --> 03:18:00,703 All the stuff you can do in Photoshop you can just take a screenshot and bring in Photoshop and finish off 1715 03:18:00,959 --> 03:18:07,103 You definitely don't have to polish it as much as I did either 1716 03:18:08,127 --> 03:18:14,271 It's just I'm showing I'm showing the entire process and then you just pick whatever 1717 03:18:14,527 --> 03:18:20,671 Do you want to stop earlier and then add more of the details to a bigger portion of the process inside 1718 03:18:20,927 --> 03:18:21,439 Cornershop 1719 03:18:21,695 --> 03:18:24,767 Then that's completely 1720 03:18:25,023 --> 03:18:31,167 Can I do most of the time I really spend much time in zbrush 1721 03:18:31,423 --> 03:18:33,471 3D printing 1722 03:18:43,199 --> 03:18:46,271 Alright so thanks to be pretty intense 1723 03:18:47,295 --> 03:18:48,831 Maybe here or b 1724 03:18:52,415 --> 03:18:53,951 Thank you so much too much 1725 03:18:56,511 --> 03:18:58,559 Alright now I switch to 1726 03:18:58,815 --> 03:18:59,839 Luton 1727 03:19:00,095 --> 03:19:00,863 Blue colour 1728 03:19:02,399 --> 03:19:03,679 Purple colour 1729 03:19:03,935 --> 03:19:05,727 For the area around the mouth 1730 03:19:11,103 --> 03:19:13,407 Fake County highlights that 1731 03:19:13,663 --> 03:19:16,223 I'm here is some facial hair on the face 1732 03:19:17,503 --> 03:19:19,807 I actually try the hair but 1733 03:19:21,087 --> 03:19:22,367 Has the general colour of it 1734 03:19:39,263 --> 03:19:45,407 And then I am going to switch to 1735 03:19:45,663 --> 03:19:51,039 Dark blue giant and then I am going to paint over the veins 1736 03:19:51,295 --> 03:19:56,415 Nigel sparkle bit more 1737 03:19:59,231 --> 03:20:05,375 Disney definitely paint and more too 1738 03:20:05,631 --> 03:20:08,447 Vine 1739 03:20:10,495 --> 03:20:14,079 Again I know it's too intense 1740 03:20:14,847 --> 03:20:19,199 This much but 1741 03:20:19,455 --> 03:20:23,039 Turn on the light 1742 03:20:32,511 --> 03:20:36,607 Alright so needy on Saturday 1743 03:20:50,175 --> 03:20:56,319 I should be good start now is just trying to find 1744 03:20:56,831 --> 03:20:58,111 But we're actually 1745 03:21:00,159 --> 03:21:01,439 And not too overwhelming 1746 03:21:02,207 --> 03:21:03,231 That's pretty good 1747 03:21:06,303 --> 03:21:07,327 And 1748 03:21:07,839 --> 03:21:09,119 So the way to just come out 1749 03:21:09,375 --> 03:21:11,679 Fix something fix a mistake that you have made 1750 03:21:11,935 --> 03:21:15,007 Is a lot to create a new layer and then 1751 03:21:16,287 --> 03:21:18,591 To grab the colour that you want to add 1752 03:21:19,615 --> 03:21:22,687 Revert back to when I need to paint over everything 1753 03:21:27,039 --> 03:21:28,063 Turn it down 1754 03:21:34,719 --> 03:21:40,863 A little bit but have a little bit of a 1755 03:21:41,119 --> 03:21:47,263 Redback transparent 1756 03:21:47,519 --> 03:21:53,663 Turn down here and I 1757 03:21:53,919 --> 03:22:00,063 This colour here make a little bit lighter and pink 1758 03:22:00,319 --> 03:22:06,463 That Riley five here 1759 03:22:06,719 --> 03:22:10,559 And then I hears like blinding with the rest of the face 1760 03:24:03,455 --> 03:24:09,599 Now we have a caravan 1761 03:24:09,855 --> 03:24:10,367 Start 1762 03:24:10,623 --> 03:24:13,951 Thank you look I love it more interesting the number for Sterling 1763 03:24:14,463 --> 03:24:16,255 And so we can try to start 1764 03:24:16,511 --> 03:24:21,119 You can start to use different different offers now and different different 1765 03:24:21,631 --> 03:24:24,447 Go with maybe this one here 1766 03:24:24,703 --> 03:24:25,983 Change it 1767 03:24:26,239 --> 03:24:27,263 Destructoid 1768 03:24:27,775 --> 03:24:28,287 2 1769 03:24:28,543 --> 03:24:29,055 Rip 1770 03:24:30,335 --> 03:24:33,151 It's going to be a spray of that colour 1771 03:24:34,943 --> 03:24:38,527 Give us a really nice I realise look to it 1772 03:24:38,783 --> 03:24:40,575 G calendar screen here 1773 03:24:40,831 --> 03:24:43,391 Maybe make it a bit more yellow on the darker 1774 03:24:44,415 --> 03:24:46,975 And start praying that little bit all over the place 1775 03:24:47,487 --> 03:24:48,767 Turn all the text 1776 03:24:49,535 --> 03:24:51,327 Smooth FM 1777 03:25:06,175 --> 03:25:12,319 Of course no maybe I may be a good idea to create in 1778 03:25:12,575 --> 03:25:15,647 That that you can always undo it 1779 03:25:15,903 --> 03:25:22,047 I'm really bad at managing later so don't use any especially since 1780 03:25:22,303 --> 03:25:28,447 That can't be painted over and I'll give you a few just you just tell me what this is going to you 1781 03:25:28,703 --> 03:25:34,847 So are you you might have noticed that there is no erase 1782 03:25:35,103 --> 03:25:41,247 Eraser on but you just press the button instead so 1783 03:25:41,503 --> 03:25:44,831 Something like this let's see you want to undo that 1784 03:25:45,087 --> 03:25:45,599 What 1785 03:25:45,855 --> 03:25:51,999 No but you can do the rest off and then paint over it and you can see or just me 1786 03:25:52,255 --> 03:25:52,767 Disappear 1787 03:25:54,303 --> 03:25:55,583 Very nice way to 1788 03:25:58,655 --> 03:26:00,959 Is there a quick way to write something 1789 03:26:01,215 --> 03:26:04,543 So there is any Razer is just not not super hobbies 1790 03:26:08,127 --> 03:26:11,711 Quickly can people very things that texture 1791 03:26:11,967 --> 03:26:12,991 All over the place 1792 03:26:15,551 --> 03:26:17,087 Cos he's got skin everywhere 1793 03:26:20,671 --> 03:26:21,695 Imperfections 1794 03:26:23,743 --> 03:26:24,767 Everyone bar 1795 03:26:25,535 --> 03:26:26,559 Can you tell me a joke 1796 03:26:27,071 --> 03:26:30,143 Pete and smooth hello before it's time to be loaded to 1797 03:26:30,655 --> 03:26:32,703 To detail and a little bit too 1798 03:26:34,751 --> 03:26:37,823 The frequency of the details over to heart too high 1799 03:26:39,615 --> 03:26:40,639 Paint paint paint 1800 03:26:40,895 --> 03:26:43,199 Satin pink paint satin 1801 03:26:44,223 --> 03:26:47,807 They can also change the size of the Brush 1802 03:26:48,831 --> 03:26:49,855 To make those up 1803 03:26:50,111 --> 03:26:52,159 Lovely tiles in different size 1804 03:26:52,415 --> 03:26:54,463 Doesn't look too uniform everywhere 1805 03:26:57,791 --> 03:26:58,303 Biggest 1806 03:27:08,543 --> 03:27:10,335 Tanning maybe a little bit too much in its life 1807 03:27:22,879 --> 03:27:26,463 Now that's that feels like that so 1808 03:27:27,999 --> 03:27:31,839 You have some nice cars like skin detail everywhere 1809 03:27:32,863 --> 03:27:36,703 A really good base and if you were to go in and even more details 1810 03:27:36,959 --> 03:27:43,103 So you know what's interesting about this is especially this is going to be a 2D image 1811 03:27:43,359 --> 03:27:49,503 But what you can do now you have 1812 03:27:49,759 --> 03:27:55,903 You know the base of the base coat already there so what's really cool that you can do it and that I 1813 03:27:56,159 --> 03:27:58,207 Do you like to do is to select one of the colour hair 1814 03:27:58,719 --> 03:27:59,487 And decay 1815 03:27:59,743 --> 03:28:01,791 Emphasise a little bit more 1816 03:28:02,303 --> 03:28:04,863 All the 3DS cups 1817 03:28:05,631 --> 03:28:08,703 I have a bump here so you're going to have a little bit of a highlight 1818 03:28:09,215 --> 03:28:09,983 And top of it 1819 03:28:11,007 --> 03:28:13,311 Make it stand out over tomorrow 1820 03:28:15,615 --> 03:28:16,895 Brighter here 1821 03:28:19,711 --> 03:28:21,759 Seek and you can make us 1822 03:28:22,015 --> 03:28:23,039 3D tiles 1823 03:28:23,295 --> 03:28:24,575 Happy even even more 1824 03:28:25,087 --> 03:28:28,927 I hear me beside to call little bit later 1825 03:28:32,255 --> 03:28:33,535 He's on top here 1826 03:28:33,791 --> 03:28:35,071 Windows 1827 03:28:35,327 --> 03:28:41,471 The tavern Arsenal 1828 03:28:58,879 --> 03:29:00,415 Now 1829 03:29:00,671 --> 03:29:06,815 The other already filled them with 1830 03:29:07,071 --> 03:29:08,607 Colour 1831 03:29:08,863 --> 03:29:12,703 Stop here and maybe celebrity teeth first 1832 03:29:12,959 --> 03:29:15,519 So as you can see her that change colour in older people don't change 1833 03:29:16,031 --> 03:29:18,591 Because I already have coming this what colour is trying to them 1834 03:29:19,103 --> 03:29:25,247 So just means I'm ready to start and and painted directly on them otherwise I would have to go into colour here and 1835 03:29:25,503 --> 03:29:26,015 Update 1836 03:29:27,551 --> 03:29:28,575 Mosquito 1837 03:29:28,831 --> 03:29:31,135 Pick up the colour here to proceed 1838 03:29:31,647 --> 03:29:33,951 And then maybe it's about the colours 1839 03:29:35,743 --> 03:29:37,023 Cinnamon 1840 03:29:41,375 --> 03:29:43,167 And maybe a little bit more yellow 1841 03:29:43,423 --> 03:29:44,447 Flash red 1842 03:29:44,959 --> 03:29:46,239 At the root 1843 03:29:55,199 --> 03:29:57,247 Something like this maybe 1844 03:29:58,015 --> 03:29:59,807 And now I'm going to do 1845 03:30:00,319 --> 03:30:01,599 Move on to the eyes 1846 03:30:02,367 --> 03:30:05,695 So there's one that's going to be coming this prank 1847 03:30:05,951 --> 03:30:08,511 So I am going to say 1848 03:30:08,767 --> 03:30:13,375 And the same colour as everything around it around it 1849 03:30:17,471 --> 03:30:21,567 Antarctica 1850 03:30:21,823 --> 03:30:27,967 Just trying to make this I bought blender no the rest of the first Bible was in there 1851 03:30:32,831 --> 03:30:33,855 And I want to 1852 03:30:34,111 --> 03:30:36,415 Rider colour 1853 03:30:51,519 --> 03:30:54,335 This way feel a bit more Anchorage 1854 03:30:55,359 --> 03:30:56,639 Inside of 1855 03:31:01,247 --> 03:31:04,063 Change that to a regular brush stroke now 1856 03:31:09,183 --> 03:31:10,975 White 1857 03:31:16,095 --> 03:31:22,239 So we have the Dead Eye and the other one 1858 03:31:22,495 --> 03:31:28,639 Going to actually have a virus 1859 03:31:34,015 --> 03:31:36,063 Red colour 1860 03:31:36,575 --> 03:31:40,671 For the IMO and then 1861 03:31:41,439 --> 03:31:43,231 Line things up 1862 03:31:43,743 --> 03:31:45,535 What is Sinner 1863 03:31:49,631 --> 03:31:51,679 We want in Nice Bland 1864 03:31:54,751 --> 03:31:55,519 Facemash 1865 03:31:55,775 --> 03:31:57,823 12dbi bomber 1866 03:32:00,127 --> 03:32:03,199 You don't do this just looks like I am just looking at the phone 1867 03:32:06,783 --> 03:32:10,879 This wake up my Grandad with the with the red around 1868 03:32:18,815 --> 03:32:20,095 Even the corner here 1869 03:32:20,607 --> 03:32:21,631 Can make things out of 1870 03:32:22,143 --> 03:32:23,935 The darker for the corner of the eye 1871 03:32:25,983 --> 03:32:26,751 My dad's 1872 03:32:27,007 --> 03:32:28,799 Hold off 1873 03:32:29,055 --> 03:32:29,823 Cap on 1874 03:32:30,079 --> 03:32:31,359 Head man 1875 03:32:31,615 --> 03:32:32,895 Typing dance 1876 03:32:35,199 --> 03:32:36,223 Crediton 1877 03:32:42,623 --> 03:32:46,207 Maybe the inside of the 1878 03:32:50,559 --> 03:32:51,839 Islands 1879 03:32:52,095 --> 03:32:55,423 My girlfriend and I like pink 1880 03:33:10,527 --> 03:33:12,575 Of course enough I'm probably going to 1881 03:33:13,087 --> 03:33:15,647 Probably going to crazy with the details here 1882 03:33:15,903 --> 03:33:17,439 This probably not needed 1883 03:33:18,207 --> 03:33:20,767 The small details that you probably won't see from the front 1884 03:33:23,327 --> 03:33:25,375 No I am going to definite 1885 03:33:25,631 --> 03:33:30,239 Pop in new layer for the Irish because I'll probably school and went off I want to try couple 1886 03:33:32,543 --> 03:33:35,871 So you later and then 1887 03:33:36,127 --> 03:33:37,919 You try 1888 03:33:39,455 --> 03:33:42,271 And start with them 1889 03:33:42,527 --> 03:33:45,855 What colour were coffins guy maybe red 1890 03:33:47,135 --> 03:33:47,903 Red eye 1891 03:33:51,487 --> 03:33:53,279 Play safe train 1892 03:33:53,535 --> 03:33:55,327 Dark red star 1893 03:33:58,655 --> 03:33:59,935 So I are always start 1894 03:34:02,239 --> 03:34:02,751 Light 1895 03:34:06,591 --> 03:34:08,383 The position is fine fare 1896 03:34:09,151 --> 03:34:11,199 I'm actually going to start completely black 1897 03:34:11,711 --> 03:34:12,223 4 1898 03:34:14,527 --> 03:34:16,831 And then lighter shades of red 1899 03:34:19,135 --> 03:34:20,671 Outside 1900 03:34:23,231 --> 03:34:25,279 Animating a circle 1901 03:34:30,655 --> 03:34:32,703 Mummy don't 1902 03:34:35,775 --> 03:34:36,543 Bright red 1903 03:34:53,183 --> 03:34:55,999 That's up 1904 03:34:56,767 --> 03:34:58,559 That 1905 03:35:00,095 --> 03:35:01,887 White Rabbit 1906 03:35:12,639 --> 03:35:13,407 And so 1907 03:35:13,919 --> 03:35:20,063 To make the I work a little bit better maybe it's right now we all know that by now oh no that's the 1908 03:35:20,575 --> 03:35:22,111 The I is not actually like this 1909 03:35:22,879 --> 03:35:25,695 Actually is a little bit more concave for actually 1910 03:35:25,951 --> 03:35:26,463 Flat 1911 03:35:27,231 --> 03:35:29,279 It's pretty close but 1912 03:35:29,535 --> 03:35:31,583 What we can do to improve that 1913 03:35:31,839 --> 03:35:33,887 Go back into the other one 1914 03:35:34,143 --> 03:35:36,447 How do you dismount here the adults 1915 03:35:37,471 --> 03:35:38,495 Mask 1916 03:35:42,079 --> 03:35:44,895 The rest anything over easier 1917 03:35:47,455 --> 03:35:50,271 That area and there then invert 1918 03:35:50,783 --> 03:35:51,807 And 1919 03:35:52,831 --> 03:35:53,855 Push it 1920 03:35:54,111 --> 03:35:55,135 Backsliding 1921 03:35:56,159 --> 03:35:56,671 Using 1922 03:36:01,535 --> 03:36:03,327 Brush my teeth 1923 03:36:07,679 --> 03:36:09,215 Drop the football shirt 1924 03:36:13,055 --> 03:36:13,567 China 1925 03:36:15,103 --> 03:36:21,247 And put that down 1926 03:36:33,535 --> 03:36:39,679 When I look at it 1927 03:36:39,935 --> 03:36:43,263 From the face on the front and I get this nice highlight 1928 03:36:43,519 --> 03:36:44,799 Adam Barton 1929 03:36:45,055 --> 03:36:51,199 Put that down 1930 03:37:02,463 --> 03:37:06,303 Trying to take out the centre of the Earth 1931 03:37:06,815 --> 03:37:10,143 Harrison Ian Moore 1932 03:37:10,655 --> 03:37:11,679 And then there's no help 1933 03:37:13,215 --> 03:37:14,751 Cancel that 1934 03:37:16,799 --> 03:37:18,335 Answer post 1935 03:37:18,591 --> 03:37:20,383 All the way back now 1936 03:37:22,687 --> 03:37:23,455 What 1937 03:37:23,967 --> 03:37:26,527 The highlights in the sun 1938 03:37:31,647 --> 03:37:37,791 So obviously from this can kind of see the modification 1939 03:37:38,815 --> 03:37:44,959 No problem I can do it like this 1940 03:37:50,591 --> 03:37:56,735 Switch to 1941 03:37:56,991 --> 03:38:00,319 How to be cannabrush 1942 03:38:00,831 --> 03:38:06,975 SI units and go so just 1943 03:38:15,679 --> 03:38:16,959 Making it like this 1944 03:38:17,471 --> 03:38:18,495 It doesn't look 1945 03:38:23,103 --> 03:38:24,383 Anything to be 1946 03:38:24,639 --> 03:38:26,175 Message 1947 03:38:28,991 --> 03:38:30,527 You haven't I 1948 03:38:31,039 --> 03:38:35,391 And eat that I like this actually add something to the side 1949 03:38:35,647 --> 03:38:36,415 Sammy b 1950 03:38:37,439 --> 03:38:38,463 Canaria 1951 03:38:39,743 --> 03:38:40,511 Lights 1952 03:38:40,767 --> 03:38:41,535 Made.com 1953 03:38:42,047 --> 03:38:44,095 Indicate that there used to be something there 1954 03:38:53,823 --> 03:38:54,335 Alright 1955 03:38:54,591 --> 03:38:55,103 Snow 1956 03:38:57,151 --> 03:38:58,687 We girl so now 1957 03:38:58,943 --> 03:39:01,247 I mean from there you can definitely 1958 03:39:01,503 --> 03:39:03,295 Go in and add even more details 1959 03:39:05,343 --> 03:39:08,927 Zoumana lots and starts not adding like it 1960 03:39:09,183 --> 03:39:11,487 Enforcing all the details that you and that's you 1961 03:39:11,999 --> 03:39:14,815 Scotland on your message maybe like things like this 1962 03:39:15,839 --> 03:39:17,375 Had a couple of highlights here 1963 03:39:25,567 --> 03:39:26,847 Turn it all goes out 1964 03:39:27,359 --> 03:39:28,895 What skin Folds 1965 03:39:29,407 --> 03:39:30,431 Weather tomorrow 1966 03:39:34,783 --> 03:39:36,831 And you know that everyone 1967 03:39:37,087 --> 03:39:38,367 And 1968 03:39:41,951 --> 03:39:45,279 And yeah and how far this is this is 1969 03:39:46,559 --> 03:39:51,679 There you go from there of course we can definitely generate 1970 03:39:52,191 --> 03:39:52,959 Hiiraan 1971 03:39:53,471 --> 03:39:55,263 Text Paula and 2 to photos 1972 03:39:56,799 --> 03:40:00,895 Especially you were with the Shadows here that we can add on top of that 1973 03:40:01,407 --> 03:40:03,967 Tell going to lights here 1974 03:40:07,807 --> 03:40:08,575 Tweak 1975 03:40:09,855 --> 03:40:11,135 The lights for this 1976 03:40:11,391 --> 03:40:15,743 To have a simple trailer so I can actually do that in real time 1977 03:40:17,279 --> 03:40:19,327 Pretty often so I'd say my name 1978 03:40:20,095 --> 03:40:21,887 Liking the bottom more 1979 03:40:23,167 --> 03:40:24,703 Side or whatever it is 1980 03:40:25,215 --> 03:40:30,335 You can try to have different time of you working on a portrait you can have the front door different lights up like 1981 03:40:30,591 --> 03:40:32,383 Something that works in school 1982 03:40:33,663 --> 03:40:34,687 Annular 1983 03:40:34,943 --> 03:40:36,735 Like to be 1984 03:40:39,039 --> 03:40:39,551 Blue 1985 03:40:42,623 --> 03:40:43,391 Something like that 1986 03:40:44,415 --> 03:40:45,695 Christy 1987 03:40:45,951 --> 03:40:47,231 Intensity of that 1988 03:40:51,327 --> 03:40:52,351 Now I can read again 1989 03:40:52,607 --> 03:40:53,375 Looks like 1990 03:40:55,167 --> 03:40:56,191 And if you like it you can 1991 03:40:57,471 --> 03:40:59,775 And I knew that 1992 03:41:00,287 --> 03:41:04,895 You can also try different I know different materials so we painted the colours but we don't 1993 03:41:05,151 --> 03:41:07,455 It's also if we changed here 1994 03:41:07,711 --> 03:41:11,039 I see the colour will remain that material would change 1995 03:41:11,295 --> 03:41:14,111 Try to find me another one that looks cooler 1996 03:41:15,903 --> 03:41:16,671 Scan 1997 03:41:17,951 --> 03:41:20,511 Of course another one that work the best 1998 03:41:20,767 --> 03:41:24,863 Wasn't how many colours to them like this one to read 1999 03:41:26,911 --> 03:41:27,679 Button 2000 03:41:27,935 --> 03:41:29,727 Obviously this nana work 2001 03:41:30,495 --> 03:41:31,263 Work 2002 03:41:31,775 --> 03:41:33,823 Try to go for maybe 2003 03:41:39,199 --> 03:41:40,223 Madcap 2004 03:41:43,551 --> 03:41:48,671 Whatever it is you can definitely definitely play around with different options that you have here 2005 03:41:49,183 --> 03:41:50,207 If you want to look at 2006 03:41:50,463 --> 03:41:55,071 This this this molecule without any material on it or you can definitely 2007 03:41:55,327 --> 03:41:57,887 Do that and you just go into like the flat car 2008 03:41:58,143 --> 03:42:03,519 So sure you have the text that you painted without any any of the sculpting information 2009 03:42:03,775 --> 03:42:05,567 And without any highlight information 2010 03:42:05,823 --> 03:42:07,359 So that's just what your penis 2011 03:42:07,615 --> 03:42:08,895 Anna honest 2012 03:42:09,407 --> 03:42:10,687 That great 2013 03:42:11,711 --> 03:42:17,855 He can I can definitely help sorry I'm going back and forth between this view and the view with 2014 03:42:18,111 --> 03:42:20,671 Yeah just helps 2015 03:42:20,927 --> 03:42:23,999 To find out if you've missed something or maybe there's a 2016 03:42:24,255 --> 03:42:30,399 If you're looking at this cold here and it's something that's that that's gone off and you can't really put your finger on and 2017 03:42:30,655 --> 03:42:35,007 Going to the flat car Harrison Rooney exposing on the agony and any problems 2018 03:42:36,799 --> 03:42:38,335 So for example maybe 2019 03:42:38,591 --> 03:42:42,943 The black hear the tabs in between turns maybe I don't want all that why is there 2020 03:42:43,199 --> 03:42:46,015 Tell me who definitely go ahead and and figures that 2021 03:42:49,343 --> 03:42:52,159 Try and send them to me by ruelle 2022 03:42:54,207 --> 03:42:55,999 Slight something I look 2023 03:42:59,583 --> 03:43:00,095 Good 2024 03:43:01,119 --> 03:43:02,143 Like that 2025 03:43:04,959 --> 03:43:06,495 Listen interesting London 2026 03:43:12,639 --> 03:43:13,663 ViewRanger app 2027 03:43:14,175 --> 03:43:20,319 So I can play around with the shooters find something that you like 2028 03:43:20,575 --> 03:43:26,719 There is a bunch of them you can download The Bachelor on the internet so bad 2029 03:43:26,975 --> 03:43:33,119 Just like brushes you can you can add me once you can create your own and so 2030 03:43:33,375 --> 03:43:38,495 No find something that you like and then yeah you know the process to create a screenshot 2031 03:43:39,007 --> 03:43:45,151 That's the red and then you going to your you're under here and you can export your 2032 03:43:45,407 --> 03:43:51,551 Can you render pastel colour here mask from The Shadows 2033 03:43:51,807 --> 03:43:54,879 And recreate all that assemble that 2034 03:43:55,135 --> 03:43:56,927 And then 2035 03:43:57,183 --> 03:43:58,463 Carry on from there 2036 03:43:59,487 --> 03:44:05,631 Looking of the process when it comes to 3D zbrush and in sculpting so I hope 2037 03:44:05,887 --> 03:44:08,703 Exercise control headlight on difference 2038 03:44:09,215 --> 03:44:15,359 Different different tools that you can do so little bit more events of course no we 2039 03:44:15,615 --> 03:44:20,735 We we skipped a lot of a lot more to explore 2040 03:44:20,991 --> 03:44:23,807 But that is going to be for another time 2041 03:44:24,063 --> 03:44:30,207 So as far as the brush goes by now you should have a really really good 2042 03:44:30,463 --> 03:44:30,975 Understanding of 2043 03:44:31,231 --> 03:44:35,071 The entire UI how to navigate zbrush how to create 2044 03:44:35,327 --> 03:44:41,215 Anywhere anything from basics cups to things are more advanced like you know like something like this 2045 03:44:41,471 --> 03:44:47,359 Give for full bust of here 2046 03:44:47,615 --> 03:44:53,759 A creature or person whatever it is it to do so you know again this is you don't 2047 03:44:54,015 --> 03:44:56,831 He can he could have stopped that any points 2048 03:44:57,087 --> 03:45:03,231 Taking the screenshot and bring it in the shopping and you know carry on from there 2049 03:45:03,487 --> 03:45:07,071 Albert Park and 0 hours because you know the class and wanted to show 2050 03:45:07,327 --> 03:45:08,863 On toast that's all 2051 03:45:09,119 --> 03:45:11,167 Not really really useful straighteners 2052 03:45:11,423 --> 03:45:17,311 Up to you how much you use it or how little you use the brush 2053 03:45:17,567 --> 03:45:19,103 But I hope we can see 2054 03:45:19,359 --> 03:45:25,503 How big is the time Saver I can be in certain cases obviously 2055 03:45:26,015 --> 03:45:28,063 In the future classes 2056 03:45:28,319 --> 03:45:33,951 Whenever it makes sense whenever we can say some time because that's all this is about in a cradle 2057 03:45:34,207 --> 03:45:40,351 An awesome portfolio as fast as possible so very go this is going to be the end of this day sign 2058 03:45:41,375 --> 03:45:43,167 And I'll see you later 154360

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