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Alright so in this first
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Exercise things will start to be a little bit more a little bit more Dr so
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What's this is going to be about as well and try tomorrow a barrel so
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Also be a simple enough is enough object tomorrow and it should also cover a
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Large variety of tools and some of them that
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I haven't really had a time to look at too so they should hopefully reinforced everything that we've
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And also give you a couple couple New Tricks here and there to hopefully improve
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Molly so the way that this is going to work in our you could
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Please we grab just a photo of Google make some random barrel it doesn't have to be any
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But I'm just going to Wing it and just do it barrel from imagination going to be a little bit more Style
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Subtitled by
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Not super realistic but there is so you know a barrel we always start with
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See the ship that is the closest to wherever we are going tomorrow from the station is pretty easy a barrel cylinder
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That's pretty much already
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First thing's first
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Make planet 3D
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Can I can actually edit this thank you
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Things I want to do here
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Is I am going to go ahead and some divide this
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A number of times
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So we're going to go to hi about about this mature I want to go into too much
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I'm going to delete delete lower cos I'm not going to need the lower resolution
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First thing I want to show you in a couple
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A couple of defamation here so this defamation option
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Has a number of things that you can do in here each of them
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Do different things to the object depending
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What is a tune that you want to do so there's a couple things you that are pretty cool
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And there's really used for the very beginning to get colic and overall shape as you can see he can get some really cool stuff
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Runaway
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That's all useful when you're model
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More developed
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Because it affects everything
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But are the awesome still that
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Will always remind pretty useful to like this move one this is just like
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Pressing shift and smoothing but it does
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Everywhere
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So a very good one to use hair smooth
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An insulates in-flight is confit a balloon is also really interesting
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But in this case I'm going to use the
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H was it this quiz
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Modifier
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So don't give it
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To make to make that that sound a little bit fat
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Just like you just like a little barrel
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And now I am going to modify the scale of this a little bit
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Make a little bit taller
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That
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So that is more the shape of a barrel right there
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That's a good that's a good start already
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The first thing we're going to do
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Next
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How many times do Scottish
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Is there actually going to extrude a couple a couple of pieces hirasawa text you the planks
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I'm using this as the base
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So I have kind of the top here for the cover the top and bottom cover but I'll still add
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Thanks on top of that so that the plankton actually stick out
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And they have their own car volume still be able to see the crack now between
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You look a little bit Talbot colour little bit more realistic
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So
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You know I don't want to have to draw every single plant or you could you could definitely go ahead and do this like this
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All around
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Maybe leave the little bit of space in between
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Do that all around
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The cylinder and then do an extract
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But I'm not going to do that instead I'm going to go ahead
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Activate symmetry
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Radial symmetry so I'm going to get rid of The xx
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Actually
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Turn on radio symmetry
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So the count here is going to indicate
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How many
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Find me or going to have
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And as you can see here as much as a little bit messed up so I don't want it
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In this Direction
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I wanted
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Y axis on the y-axis
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So not anything that I'd rather here is going to be repeated
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Automatic like pretty cool
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Butter in this case I don't think it's going to be repeated now someone applies to be this big
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Instead of going to jump all the way up to
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12th I think to also be a little bit better
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So
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Now let's be more like it so the place is going to be wide enough here you can see each of the location of each point
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Also going to indicate that the distance between the planks
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That's all good
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I'm going to do it actually just drop links doesn't have to be does it have to be perfect
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I'm going to go I'm going to go ahead and draw them out and leave a little bit of love the space in between
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Stop paint those just like that
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Try to keep a good some distance between Sweden to touch the planks will
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Will be merged
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And will be fused together when we do The Xtra
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Make sure that
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There's room in between them are there
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But still that they're close enough we can have this thing here
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The higher
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Like this
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Because I don't want to I don't want to tell the time to start curving so we're going to erase that
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Onto another say here nice line to be almost straight like
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To follow the security or so wanted to Curve at the top here too much
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That's more
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Maybe something like that alright then it's good and it's not even though they're not
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I don't want to spend too much time making things superevan I'm going to erase at the bottom here as well
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The influence that Curve too much
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So that's pretty good
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And there's enough space in between
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I'm so just give us extract of course no extract that doesn't work out we can always correct them
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But we're going to go here in subtle on
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Open up the extract panel and extract with a default values in C whatsoever we get
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So bad I can't hear a couple of things here down there that
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Probably done once and that's probably because there is some ASK Pizza that we don't erase proper
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Something to go over that
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And erase
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That extra mask make sure that the Xtra
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Is clean when I click it
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Is that right here is that too
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That seems pretty clean but I'm going to actually inquisitiveness tomorrow
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That maybe
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Maybe a little bit more
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Alright so I'm going to go ahead and
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Accept
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Extract and I'm gonna click and drag to
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Remove
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The mask now I have my place you and as you can see in spring
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The things we have little bit of each of them unique
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So
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That looks more real you know doesn't look too perfect which is which is good
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So next thing as we remember I'm going to go ahead and do a zebra mesh on the whole thing
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To clean up my mess
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Because right now
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On this sign here and the deaf
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The thickness of
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There's no subdivision in a polygon so I want to make sure that I have
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Cancel order better not to work to work with
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When does the rematch
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Something to long because you don't we didn't start with that many polygons
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Thought I better go ahead and use another definition
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Turn off smoothing each and every single one of these plants
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I'm going to do is I'm going to do a smooth over us as you can see that as a drug that can see the top star
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37 little bit and relax all you can do in a bunch of times
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Mary goes on our a lot cleaner
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And actually I don't think I do need to do a
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Second theorem national lab because apology looks really good so there's no there's no we're like
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12 triangles anywhere it just really nice bread of five on everywhere so that is good to go
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Lights up next
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Up
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I can't close the door
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I'm going to do now then I'm going to
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Those Planck's beyond
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Horsham
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So
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To do
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I'm going to go into the I know any of these right here as long as we have to gizmo
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Making sure it is holding here is one one match not just kill It Up
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Like that past top
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And I'll have
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Can I take the bottom of the barrel and the top of the barrel already covered
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Subtitled by
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We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
158
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And some planks on each side all round all round it so that
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To turn this off to have a
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Let's be ready of course there's is much more that we can do to it
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So what time the first thing I want to do is make sure that this this cylinder is
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Actually someone to head select that's under the cinema and hide the rest
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Clear this mask click and drag the clitoris and now I want to have the top here the top
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Flat as you remember I can definitely go and use h Polish 25
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So I'm going to remove
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The radio symmetry
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Then actually disable symmetry as a whole
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So what I can do as I couldn't find it this way you know with a brush
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Give me a perfect surface 2 run out it looks pretty good but in certain angles as you can see here here no it's not
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Flat
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This this brush is good
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It's hard to make things perfect as it was
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I created by buy a machine I'm on the top of the flat now there's a new
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Although we haven't seen yet and is going to allow me to just cut this off the Chop the top portion
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The cylinder and the bottom as well really really easily so do this is you have to click
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Shift and hug don't think so
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Control shape allows you to make selections most of the time not super useful especially one when you have mask
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Asking a more straightforward workload is worth better than most scenario but
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What you can do when you have control s*** like that again just liquid when you have mask you can expand
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This little it's a lot thing here if you have control shift like the have also as much of options when you can
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Different brushes that you can use and then one that we are interested in is this
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One red here trim rectangle for the one of the four and still like that
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Now you can you can let go of everything so what's this is me
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Do from now on is that when you press ctrl shift and then click and drag somewhere where ever
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The whatever is inside that box is going to be shocked and
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Cutting off so we can do a demonstration here from the top of the top
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This angle looks really nice now the only problem here is that an actually
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It was only working from that one angle so one thing that's good to do when you do
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If you want them to be really really precise even if I snap in order the Caroline
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And do it again
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After have the same problem as you can see here
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So if I rotate you can still see
193
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Is an actually top of the tower
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Properly
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And that's because I have some perspective on the camera now
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So the best way to do this is you disable
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Perspective distortion
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And now if I do a cut
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With this camera on
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Now everything should be really flat from all angles
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As you can see here
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Nice and flat
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All around
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The same thing in the morning here
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Stop the alarm
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Chip shop in and around it
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I speak at all around so there we go back and
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I'm going to do with this place is I am going to make the
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Some more
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4 after definitely better and another one
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Late option you can see between the cracks and you can kind of see the cylinder that we have in the cinema
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So when I was 1 get rid of that I'm going to inflate each other plants
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Now that's going to touch
214
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Maybe a little bit more and now I'm not able to see in the centre so that's that
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I like that I have a good base for
216
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4 barrel
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As with everything in the broader details and I'll come last and so now I am going to add
218
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Metal rings around the top and the bottom of the cylinder of the of the barrel to hold
219
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Place so to do that there's many different ways to do anything into brush
220
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It's all about trying to find a way that works best for you that's the fastest that makes the most sense but
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You trying to XIV so I'm going to do the bass
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You have right here
223
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I'm not to use that isn't this something to go ahead and duplicate
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Hide the other version
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And I'm going to remove respective once again
226
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And what I'm going to try to do here is cut so control shift
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The portion of the top and at this match
228
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And do the same at the bottom
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Cut a portion is Santa
230
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I'm left with just a ring
231
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Foreign office
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So trying to make sure that the top and the bottom we are about the same size
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That's pretty good
234
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Number for two rings like this
235
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Bring back everything else of course now they're not they're not visible because it's too small
236
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We're going to go ahead and do is scale them up
237
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So understanding here can't click on that until the start of Coke out and become visible
238
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So now that's
239
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We have come my car
240
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Nice rings around it so that works
241
00:16:20,991 --> 00:16:27,135
But you know there's still The Sportsman here that goes in and that looks kind of weird so that's not
242
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Really realistic
243
00:16:29,183 --> 00:16:30,463
You know for barrel
244
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Stalin's barrel that could be something that's acceptable but
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I'm going to try and do the right way to undo a scale up
246
00:16:39,935 --> 00:16:41,471
And what I'm going to do instead
247
00:16:41,727 --> 00:16:44,799
Everything ganso and love photos rings and
248
00:16:45,055 --> 00:16:47,871
I'm going to extrude a ring
249
00:16:48,127 --> 00:16:52,735
Using that as the bass so I'm going to
250
00:16:52,991 --> 00:16:58,879
Hid control to enter math mode and then click and drag everything so I select everything in
251
00:16:59,135 --> 00:17:05,279
Go back and remote so now that everything is mask I am going to Unmasked
252
00:17:05,535 --> 00:17:07,327
Just Sarah portion of these rings
253
00:17:07,583 --> 00:17:13,727
So make sure that the top and the bottom is still nasty
254
00:17:13,983 --> 00:17:17,055
The top is masked the bottom is still there
255
00:17:17,311 --> 00:17:17,823
Great
256
00:17:18,591 --> 00:17:20,383
I'm going to do the same thing here again
257
00:17:22,943 --> 00:17:26,015
Something like this so now I need to ring the select
258
00:17:26,527 --> 00:17:29,343
But we remember that when we do an extract
259
00:17:31,135 --> 00:17:31,903
SD
260
00:17:32,159 --> 00:17:35,487
The portion that is masked that will be extracted so
261
00:17:35,743 --> 00:17:39,583
I want to invert that selection to control I to invert a selection
262
00:17:39,839 --> 00:17:41,631
For now have the ring that collect
263
00:17:41,887 --> 00:17:44,191
I'm just outside ring so that's that's not fair
264
00:17:44,959 --> 00:17:48,799
Gonna go ahead and try to do an extract or not
265
00:17:50,079 --> 00:17:53,663
Tell me by .5 m below the too much PT 2
266
00:17:54,431 --> 00:17:55,455
And extract
267
00:17:57,247 --> 00:18:00,575
This looks pretty good I'm going to go ahead and click except on that
268
00:18:00,831 --> 00:18:04,159
Self clear the mask control
269
00:18:05,183 --> 00:18:06,207
Drag
270
00:18:06,463 --> 00:18:08,255
What time left
271
00:18:11,327 --> 00:18:11,839
This
272
00:18:12,607 --> 00:18:13,119
Nice
273
00:18:13,375 --> 00:18:14,143
Queen rings
274
00:18:15,935 --> 00:18:17,727
Exactly what I want
275
00:18:19,775 --> 00:18:23,871
I can keep those ring here just in case I need to redo them later
276
00:18:24,127 --> 00:18:27,199
I'm going to do if I'm going to put that at the very bottom
277
00:18:27,455 --> 00:18:28,735
Bring that down here
278
00:18:29,503 --> 00:18:31,807
And keep us important at the top
279
00:18:32,575 --> 00:18:37,951
Stop trying to make everything else visible so we still have the problem is a little bit too small something to
280
00:18:38,207 --> 00:18:38,975
Gal up
281
00:18:41,535 --> 00:18:42,559
Until the start
282
00:18:52,543 --> 00:18:55,615
Alright so that's pretty good
283
00:18:56,127 --> 00:19:00,991
If you could make them a little bit thicker
284
00:19:01,247 --> 00:19:03,039
And I wish that doesn't height
285
00:19:03,551 --> 00:19:06,111
Now if I try to scale those
286
00:19:06,367 --> 00:19:09,695
You know like vertically for example if I want to make them thicker this way
287
00:19:09,951 --> 00:19:13,279
What they going to slide all the way out
288
00:19:13,791 --> 00:19:19,679
So that's not going to be exactly what I'm trying to do now so we're going to do as we're going to split them up
289
00:19:20,191 --> 00:19:22,239
So turn them into 2
290
00:19:22,495 --> 00:19:23,007
Subtle
291
00:19:23,263 --> 00:19:24,031
So we can
292
00:19:24,287 --> 00:19:25,823
We can modify them individually
293
00:19:26,335 --> 00:19:27,103
Stop to do that
294
00:19:27,615 --> 00:19:30,431
What I'm just going to select that one right here
295
00:19:30,687 --> 00:19:32,479
And I've got to go down to split
296
00:19:32,735 --> 00:19:34,015
And do a groups
297
00:19:35,039 --> 00:19:41,183
So now we have a typical problem when we just do a basic
298
00:19:41,439 --> 00:19:45,535
After an extract so what will love to it isn't to hide everything else so we can see that
299
00:19:46,047 --> 00:19:49,631
Is this here so it's a bunch of different PC
300
00:19:49,887 --> 00:19:50,655
Making out
301
00:19:51,167 --> 00:19:55,007
He is here so the three different pieces we have the outside
302
00:19:55,263 --> 00:19:57,567
Countertop Horsham
303
00:19:58,591 --> 00:20:00,895
The top in the bottom portion and the inside ring
304
00:20:01,151 --> 00:20:04,735
That's not that's not good and the reason being
305
00:20:05,247 --> 00:20:07,039
Is that we had different
306
00:20:07,295 --> 00:20:08,063
Polygroups
307
00:20:08,575 --> 00:20:09,855
Eataly
308
00:20:10,111 --> 00:20:11,647
Different colour
309
00:20:12,671 --> 00:20:14,207
Blue this one is orange
310
00:20:14,463 --> 00:20:15,743
Answer
311
00:20:18,815 --> 00:20:21,119
Can you dance
312
00:20:26,751 --> 00:20:31,615
Most down on again so now they're back in one so we under
313
00:20:31,871 --> 00:20:38,015
The split the group split and of course remember we can control Z the stuff because it's parts of fool and then
314
00:20:39,039 --> 00:20:41,087
They were all three
315
00:20:41,343 --> 00:20:44,159
So I can do a ctrl z so I had to just
316
00:20:44,415 --> 00:20:46,463
Manually revert back when I just did
317
00:20:46,719 --> 00:20:47,999
Now back at square one
318
00:20:48,255 --> 00:20:54,399
I have those rings you and what I want to do is to spread those rings into two I don't want to split them into each of them
319
00:20:54,655 --> 00:21:00,799
Two different different different sides in different faces all right now how to do a group play
320
00:21:01,055 --> 00:21:07,199
Blue is going to be in the morning group everything that's an orange going to be in a different group everything that's Green
321
00:21:07,455 --> 00:21:08,223
It's going to be different
322
00:21:08,479 --> 00:21:11,551
That is not going to give me a good split that's not right
323
00:21:12,063 --> 00:21:13,855
So what I'm going to do in here
324
00:21:14,111 --> 00:21:15,647
Is quick on
325
00:21:16,416 --> 00:21:16,928
Crewe
326
00:21:17,184 --> 00:21:17,952
Visible
327
00:21:18,720 --> 00:21:24,096
So by clicking that everything that I see right now it's going to be a sign to the same group
328
00:21:25,376 --> 00:21:26,400
If I try to do
329
00:21:28,704 --> 00:21:31,008
Split group split
330
00:21:32,288 --> 00:21:38,432
It's giving me a prom is giving me a thing that there's only one group only and that's true
331
00:21:38,688 --> 00:21:42,528
No there's two pieces like visibly obviously to ask there's two pieces
332
00:21:42,784 --> 00:21:45,344
But sensor is only one group one colour
333
00:21:45,856 --> 00:21:48,928
Zbrush thinks that this is one match that it can't be split
334
00:21:49,952 --> 00:21:51,488
That's a problem
335
00:21:51,744 --> 00:21:54,304
What we are going to do instead is
336
00:21:54,560 --> 00:21:56,096
Need to go ahead and
337
00:21:57,376 --> 00:21:58,144
Control
338
00:21:58,400 --> 00:22:04,288
Shift and so will remember we change that the force that we can we can cut things up
339
00:22:04,544 --> 00:22:08,896
So we're going to click on that again and revert back to a standard selection
340
00:22:09,152 --> 00:22:09,920
The first one
341
00:22:10,176 --> 00:22:11,200
Select rectangle
342
00:22:11,968 --> 00:22:14,016
I'm gonna go ahead and say I don't like that
343
00:22:14,528 --> 00:22:15,296
And now
344
00:22:17,088 --> 00:22:18,880
I'm going to select one of the Rings
345
00:22:19,136 --> 00:22:21,696
So it's the same it's the same as a as a mass
346
00:22:21,952 --> 00:22:22,720
So we can
347
00:22:22,976 --> 00:22:24,256
Click ctrl shift
348
00:22:24,512 --> 00:22:25,536
Men drag
349
00:22:25,792 --> 00:22:27,840
The the one message you want to
350
00:22:28,096 --> 00:22:28,864
To isolate
351
00:22:29,376 --> 00:22:33,984
Is going to hide the other version to the other the other part of the molecule the other part of the match
352
00:22:35,008 --> 00:22:37,824
It's still there and do to make it visible I have to do
353
00:22:38,080 --> 00:22:38,848
Contortion
354
00:22:39,104 --> 00:22:41,920
Tap anywhere to control shift up somewhere
355
00:22:42,176 --> 00:22:45,248
Bring back what's what you had before
356
00:22:46,528 --> 00:22:52,672
But I'm going to go and hide and cancel select this whole thing here and now
357
00:22:52,928 --> 00:22:57,536
I'm going to go ahead and click split hidden so now this is a new option
358
00:22:57,792 --> 00:22:59,840
Send the other ring is hidden
359
00:23:00,096 --> 00:23:02,656
I can do it I can split it
360
00:23:02,912 --> 00:23:03,680
That now
361
00:23:03,936 --> 00:23:05,728
Search
362
00:23:05,984 --> 00:23:08,032
On the front
363
00:23:08,288 --> 00:23:10,336
That's one way to do it
364
00:23:10,592 --> 00:23:16,736
I know they can get a little bit confusing you know working with the poly groups and things like that and also by the way
365
00:23:16,992 --> 00:23:23,136
Evans if you haven't noticed that the shift app option
366
00:23:23,392 --> 00:23:29,536
Clicking this the Dropper frame button here shows you those groups so that sign
367
00:23:29,792 --> 00:23:31,072
Stingray
368
00:23:31,328 --> 00:23:33,888
Is there anything like this is impossible to tell
369
00:23:34,144 --> 00:23:39,264
In which in which polygroups these pieces are and we have to make that visible
370
00:23:39,520 --> 00:23:45,408
First and that would explain a lot of your problems if you're not you're having issues combining or splitting
371
00:23:45,664 --> 00:23:51,808
Living messages because the most of the time it will have to do with poly groups or not
372
00:23:52,064 --> 00:23:57,440
Sign properly
373
00:23:57,696 --> 00:24:03,840
Again you have to to make sure that either one piece is hidden or that you assign different colours
374
00:24:04,096 --> 00:24:08,960
Different meshes to be able to split them properly that in a different way now
375
00:24:09,216 --> 00:24:11,008
Made-to-measure doors back again
376
00:24:11,264 --> 00:24:12,800
Merge down
377
00:24:13,056 --> 00:24:19,200
Another back into one group as you can see the colour change because it's a new subtle now the new compliance up to
378
00:24:19,456 --> 00:24:22,784
But they still the same colour so if I were to do in groups split
379
00:24:23,552 --> 00:24:24,832
It won't let me
380
00:24:25,344 --> 00:24:31,488
Because I only have one pie group so what you can do also is you can mask
381
00:24:31,744 --> 00:24:35,840
Click on control me and click and drop with dangle
382
00:24:36,096 --> 00:24:40,192
Around either of them
383
00:24:40,448 --> 00:24:43,520
And now what you can do here again in the polygroups
384
00:24:43,776 --> 00:24:47,360
Play groups tab is you can assign a group
385
00:24:47,616 --> 00:24:53,760
To whatever is mass so that's a that's something else you're probably use quite a bit
386
00:24:54,272 --> 00:24:55,040
And so
387
00:24:55,296 --> 00:24:58,112
You have this option right here group mask
388
00:25:01,696 --> 00:25:07,840
As you can see it very visual actually show you that ok now the string is a different colour so it's a
389
00:25:08,096 --> 00:25:14,240
Harley group those two messages now understands that they are not the same that it can actually be split
390
00:25:14,752 --> 00:25:16,288
So I just doing that
391
00:25:16,544 --> 00:25:18,080
Now to go back to Sutton
392
00:25:18,592 --> 00:25:19,872
And to split
393
00:25:20,128 --> 00:25:21,664
And click group split
394
00:25:22,176 --> 00:25:28,320
Now and have any problem putting them up in different
395
00:25:28,576 --> 00:25:29,088
Different ways
396
00:25:29,344 --> 00:25:35,488
To do the same thing but in some scenarios one will be better than the other so
397
00:25:35,744 --> 00:25:41,888
Always always good to know that things are right so now we can go back to what we want
398
00:25:42,144 --> 00:25:44,960
Which is to make
399
00:25:45,216 --> 00:25:51,360
Those Rings are so the first one here go to scale weather
400
00:25:51,616 --> 00:25:52,128
Either of those
401
00:25:52,384 --> 00:25:58,528
How I can do here is this driving up or down so I can drag it up and then
402
00:25:58,784 --> 00:26:00,320
Move it down in position
403
00:26:00,576 --> 00:26:04,160
Can you do it again and actually
404
00:26:04,416 --> 00:26:06,976
A better way to do this we'll be to uncheck
405
00:26:07,232 --> 00:26:12,352
This building here this up at the centre
406
00:26:12,608 --> 00:26:18,752
The point of scaling is going to be right in the middle so I can like that again and now price
407
00:26:19,008 --> 00:26:25,152
Opera download actually expand from the singer so do that and do the move
408
00:26:25,408 --> 00:26:26,176
Is in the correct position
409
00:26:29,760 --> 00:26:30,272
Like this
410
00:26:30,528 --> 00:26:34,880
Now I'm going to do that again so I'm checked the loading and I can move the Gizmo up
411
00:26:35,648 --> 00:26:36,928
The centre of
412
00:26:37,184 --> 00:26:38,976
Girls going to be in the centre
413
00:26:39,232 --> 00:26:41,536
Of my ring tonight against give it up
414
00:26:42,304 --> 00:26:43,584
Give me
415
00:26:43,840 --> 00:26:44,864
Results
416
00:26:47,936 --> 00:26:48,448
So
417
00:26:48,704 --> 00:26:52,032
That sticker that's all that
418
00:26:52,544 --> 00:26:54,848
I'm going to do the same thing for the other one you're so
419
00:26:55,104 --> 00:26:57,664
If you remember to select a different sub 20
420
00:26:57,920 --> 00:27:01,504
Click.and tablet very excited I can also
421
00:27:01,760 --> 00:27:03,040
Quick control
422
00:27:03,296 --> 00:27:04,320
Shush
423
00:27:04,832 --> 00:27:08,672
F2 hide the wireframe here
424
00:27:09,184 --> 00:27:13,536
And I can do the same thing with this one here so I can book the Gizmo down and like it first
425
00:27:13,792 --> 00:27:17,376
Unlock it again then scale it up
426
00:27:22,752 --> 00:27:28,896
There was some some asking an app to something is not moving and you can see you see the thing is a load of
427
00:27:29,152 --> 00:27:35,296
That's an indication that there was a mass when it was darker
428
00:27:35,552 --> 00:27:41,696
Play The Mask and then you should be able to move it sometimes I just forget your mask like this
429
00:27:41,952 --> 00:27:47,328
Happens all the time so
430
00:27:47,584 --> 00:27:49,120
Yeah it's pretty good
431
00:27:49,632 --> 00:27:55,776
So now we have a new car
432
00:27:56,032 --> 00:27:58,080
The top portion here
433
00:27:58,336 --> 00:28:04,480
Is a load of closer to the barrel than the lower portion is that the lower side at the bottom side
434
00:28:04,736 --> 00:28:07,296
I'm going to try to do a defamation on this
435
00:28:07,552 --> 00:28:10,880
And try to take her the lower part
436
00:28:11,392 --> 00:28:16,000
Or squeeze squeeze
437
00:28:16,256 --> 00:28:20,096
Allow me to get that single back so that
438
00:28:20,352 --> 00:28:25,728
The side of the Ring here matches is Paulo to the to the curve that we have for the Barrow
439
00:28:26,240 --> 00:28:32,384
Can I do something a against here we have a different angles on a straight down as opposed to this one here that's a nice has
440
00:28:32,640 --> 00:28:35,712
The same thing here so when I squeeze out
441
00:28:37,504 --> 00:28:39,040
That's better
442
00:28:39,552 --> 00:28:40,832
How can I see make
443
00:28:41,088 --> 00:28:42,624
KB smaller
444
00:28:43,392 --> 00:28:44,160
Pertaining
445
00:28:44,416 --> 00:28:44,928
Robert
446
00:28:50,816 --> 00:28:53,376
Alright so
447
00:28:53,888 --> 00:28:56,704
That's really good now
448
00:28:56,960 --> 00:29:00,288
What we are going to do is I'm going to subdivide
449
00:29:00,544 --> 00:29:03,616
Everything I wanted more I'm going to organise all of these actually
450
00:29:03,872 --> 00:29:05,152
So now the Rings have been
451
00:29:05,408 --> 00:29:06,176
You know what
452
00:29:06,688 --> 00:29:10,272
Adjusted properly now I can do that can merge them back together
453
00:29:11,040 --> 00:29:13,088
Merge down the strings
454
00:29:13,600 --> 00:29:19,744
I say what I can do now is get rid of Kennedy the inside of the barrel that we only used as a
455
00:29:20,000 --> 00:29:26,144
How can I keep a way to create all the other parts in losing using masks
456
00:29:26,400 --> 00:29:32,544
Can't get rid of this one I get something to go ahead and delete if you don't have twice because it's twice by mistake
457
00:29:32,800 --> 00:29:38,944
How to get rid of two of yourself tools and you can't get them back because they're gone so he really really care
458
00:29:39,200 --> 00:29:45,344
The delete done again I would highly recommend that you enable the or that you don't touch
459
00:29:45,600 --> 00:29:51,744
When you tell the beginning I'm giving you the option to ask you to confirm so always leave that answer that
460
00:29:52,000 --> 00:29:58,144
Always have to confirm just as a secret security measure
461
00:29:58,400 --> 00:30:04,544
3 pieces
462
00:30:04,800 --> 00:30:10,944
It's actually the covers here
463
00:30:11,200 --> 00:30:17,344
Ok so the couple things
464
00:30:17,600 --> 00:30:23,744
Hear that that we could definitely as far as details so we can have a couple both here to to keep your nose plugs and play
465
00:30:24,000 --> 00:30:26,304
So I'm definitely going to do that
466
00:30:26,560 --> 00:30:32,704
But I don't want to be too perfect I'm going to definitely drop them are gone on so I can do here is
467
00:30:32,960 --> 00:30:35,264
A brush like a
468
00:30:35,520 --> 00:30:37,568
Any brush actually so
469
00:30:37,824 --> 00:30:42,944
Extended version probably be good for that I'm gonna go ahead and select a different offer
470
00:30:43,200 --> 00:30:44,736
Turn off a looks like
471
00:30:48,064 --> 00:30:49,856
I can now maybe like the head of a nail
472
00:30:50,112 --> 00:30:51,136
Something like this maybe
473
00:30:52,160 --> 00:30:53,952
Niki Lauda
474
00:30:54,208 --> 00:30:55,744
Market like this is
475
00:30:56,000 --> 00:30:56,768
The Spread Eagle
476
00:30:57,280 --> 00:30:58,048
End
477
00:30:58,304 --> 00:30:59,584
I'm going to go ahead
478
00:30:59,840 --> 00:31:02,400
Click on Drag doc I can just drag them on there
479
00:31:03,424 --> 00:31:08,288
Now the rains here are pretty low res if I try to do that right now
480
00:31:08,800 --> 00:31:14,944
Raising 10th so we can actually see it as against here is going to be pretty Laura's doesn't of that great so I'm going to go
481
00:31:15,200 --> 00:31:16,992
And increase
482
00:31:17,248 --> 00:31:21,344
The density of the strings if I do it again
483
00:31:21,856 --> 00:31:23,392
It's a light and a shocker
484
00:31:23,648 --> 00:31:29,792
Make that smaller I'm going to try to play with the focal shift here to see if I can get a better
485
00:31:30,048 --> 00:31:36,192
Me negative yeah that's why I can so that looks
486
00:31:37,984 --> 00:31:44,128
Alright so I'm going to go with that I think but first
487
00:31:44,384 --> 00:31:46,944
First thing's first I'm noticing and the edges here
488
00:31:47,200 --> 00:31:48,224
Ibiza
489
00:31:48,480 --> 00:31:53,344
These rings a little bit a little bit too little bit sharp I'm going to go
490
00:31:53,600 --> 00:31:55,392
And suck them off so I
491
00:31:55,648 --> 00:31:57,440
You could try doing The Defamation here
492
00:31:57,696 --> 00:31:59,488
And bring butter smooth on it
493
00:32:00,256 --> 00:32:00,768
But
494
00:32:01,280 --> 00:32:04,352
That would take from me quite a while you could try
495
00:32:04,608 --> 00:32:06,144
To soften it with the brush hair
496
00:32:06,400 --> 00:32:09,984
But again you know as as it as it gets higher and higher
497
00:32:10,240 --> 00:32:14,336
Hi-rez it becomes harder and harder to get rid of detail
498
00:32:14,592 --> 00:32:19,968
So you'll see that you know the soft brush that the smooth brush was really really well at low res
499
00:32:20,224 --> 00:32:24,832
On the messages on the right details but as you increase and density
500
00:32:25,088 --> 00:32:26,624
It becomes harder and harder to
501
00:32:26,880 --> 00:32:28,416
Becomes less effective central saw
502
00:32:28,928 --> 00:32:33,280
Our song I'm going to do to lower the resolution of these
503
00:32:34,048 --> 00:32:37,376
These Rangers I'm going to just go ahead and do it damage on it
504
00:32:39,168 --> 00:32:41,728
As with a low resolutions I'm going to try that
505
00:32:45,312 --> 00:32:51,456
I'm going to see what my results were going from this
506
00:32:51,712 --> 00:32:57,856
I hadn't hired this yeah that's really good
507
00:32:58,112 --> 00:33:04,256
Laura's I can go ahead and do a smooth and we should be able to see results about the better
508
00:33:04,512 --> 00:33:10,656
Moving nicely now so it's not as aggressive as shark
509
00:33:10,912 --> 00:33:17,056
Then increased again and now I have a
510
00:33:17,312 --> 00:33:23,456
Ring that's not enough Perfect that's what I'm going to do to add the bar
511
00:33:23,712 --> 00:33:27,552
I'm here is I'm going to create a new layer so this is something that we haven't seen yet
512
00:33:27,808 --> 00:33:33,952
The layer the layers in zbrush a little bit hard to to play around with and most of the time you probably won't need
513
00:33:34,464 --> 00:33:35,232
But
514
00:33:35,744 --> 00:33:36,512
Why not
515
00:33:36,768 --> 00:33:38,048
Look at them right now
516
00:33:38,304 --> 00:33:39,072
When I make sense
517
00:33:39,584 --> 00:33:40,096
Stop
518
00:33:40,352 --> 00:33:44,704
The way it works is essentially it is similar to Fort Shopping Centre
519
00:33:46,752 --> 00:33:51,360
But you can't have two you have to record yourself when you're working on a layer
520
00:33:51,616 --> 00:33:57,760
If you're not in record mode you're not going to be drawing or affecting layer just going to fact you know them
521
00:33:58,016 --> 00:33:59,296
Just like you like you've been
522
00:33:59,552 --> 00:34:01,344
Affecting it from the very beginning
523
00:34:02,112 --> 00:34:06,464
Sorrento I haven't been using any layer whatsoever I'm just working on the mat
524
00:34:06,976 --> 00:34:11,072
But when you add a new layer this I click on that
525
00:34:12,352 --> 00:34:14,656
Now as you can see here I have like the record
526
00:34:15,424 --> 00:34:16,192
Icon
527
00:34:16,448 --> 00:34:17,216
Does active
528
00:34:17,472 --> 00:34:19,008
Whatever I do on here
529
00:34:19,264 --> 00:34:20,032
It's going to be
530
00:34:20,544 --> 00:34:21,568
Applied on that
531
00:34:21,824 --> 00:34:23,616
That first letter here that I've just had
532
00:34:24,640 --> 00:34:25,152
Freesound
533
00:34:25,408 --> 00:34:26,688
If I drive a boat on it
534
00:34:26,944 --> 00:34:28,224
Kill them
535
00:34:28,992 --> 00:34:31,296
Now I can do it I can stop recording
536
00:34:32,576 --> 00:34:36,416
And I can drop down the opacity and you'll see the bottle disappear
537
00:34:36,928 --> 00:34:39,744
And you also have a negative version so will be the negative effect
538
00:34:40,512 --> 00:34:41,280
Invert
539
00:34:41,792 --> 00:34:42,816
Inverted Bob
540
00:34:43,584 --> 00:34:45,120
If you go in the negative one
541
00:34:45,632 --> 00:34:48,192
Stop we're going to do that and
542
00:34:48,704 --> 00:34:49,984
Make those visible again
543
00:34:50,240 --> 00:34:53,312
Tell me some of the head and cannot go around
544
00:34:53,568 --> 00:34:54,848
And
545
00:34:55,104 --> 00:34:58,688
So you want to take the circle right here
546
00:34:59,200 --> 00:35:01,504
Turn on recorder notes
547
00:35:01,760 --> 00:35:04,320
More information on to that later
548
00:35:05,600 --> 00:35:08,160
Go back to where we had
549
00:35:10,464 --> 00:35:12,512
Big
550
00:35:17,632 --> 00:35:20,704
I'm going to do two on each like this
551
00:35:20,960 --> 00:35:25,568
Of course I don't want to do that all around so what I'm going to do is
552
00:35:25,824 --> 00:35:27,104
How to get rid of Dad's
553
00:35:28,640 --> 00:35:29,920
Play new one
554
00:35:30,176 --> 00:35:31,712
And Trigger
555
00:35:32,736 --> 00:35:34,272
Rotation
556
00:35:34,528 --> 00:35:36,832
I have to do now
557
00:35:38,368 --> 00:35:39,136
Is
558
00:35:39,392 --> 00:35:40,928
Sure that's my access
559
00:35:41,952 --> 00:35:42,720
Y axis
560
00:35:43,488 --> 00:35:45,280
And now I have to do is do it twice
561
00:35:45,792 --> 00:35:46,560
Top 1
562
00:35:47,840 --> 00:35:48,608
Tap twice
563
00:35:49,376 --> 00:35:50,144
Merigo
564
00:35:50,656 --> 00:35:51,168
Easy
565
00:35:51,936 --> 00:35:53,728
Below here
566
00:35:55,776 --> 00:35:56,544
Advice
567
00:35:57,824 --> 00:35:58,336
Are
568
00:35:58,592 --> 00:35:59,104
Set
569
00:36:00,128 --> 00:36:00,640
Alright
570
00:36:01,408 --> 00:36:02,688
Can I have my balls everywhere
571
00:36:03,968 --> 00:36:06,016
Maybe I can see
572
00:36:07,296 --> 00:36:08,832
Maybe have a little
573
00:36:16,512 --> 00:36:18,048
All around
574
00:36:23,424 --> 00:36:25,472
Nike
575
00:36:37,504 --> 00:36:41,344
It feels like it's been hammered in I'm going to do that
576
00:36:46,976 --> 00:36:50,048
All of them like that
577
00:36:51,328 --> 00:36:53,632
Now know something is well done
578
00:36:58,240 --> 00:36:59,520
I'm actually going to
579
00:37:00,032 --> 00:37:00,800
Try again
580
00:37:15,392 --> 00:37:17,696
Sutton to centre near Sutton Lawn
581
00:37:18,208 --> 00:37:18,976
20 bet
582
00:37:20,768 --> 00:37:21,792
Charlie McGann
583
00:37:24,352 --> 00:37:25,888
Nutmeg
584
00:37:27,936 --> 00:37:28,448
Small
585
00:37:32,800 --> 00:37:33,568
Harrod
586
00:37:35,360 --> 00:37:35,872
So
587
00:37:36,128 --> 00:37:38,176
Now all that would be like this maybe
588
00:37:38,432 --> 00:37:40,224
IKEA cork and the top here
589
00:37:40,992 --> 00:37:44,320
Sohor and Cork with actually have to do the whole but
590
00:37:44,576 --> 00:37:47,648
Dryer and drag work but first I'm going to to
591
00:37:47,904 --> 00:37:53,536
Add some planks details here so that I know where to place my cork
592
00:37:54,048 --> 00:37:56,096
Yeah we're almost there so
593
00:37:56,352 --> 00:37:59,936
I'm going to do if I'm going to collect this right here
594
00:38:00,192 --> 00:38:01,984
And tap
595
00:38:03,520 --> 00:38:05,568
How to get rid of that
596
00:38:05,824 --> 00:38:07,616
Radio symmetry
597
00:38:08,384 --> 00:38:10,176
Any symmetry
598
00:38:10,688 --> 00:38:15,040
Is it going to drop flights on here really quickly so
599
00:38:15,296 --> 00:38:17,856
I guess I'll go back to three hands
600
00:38:18,112 --> 00:38:24,256
Turn lights off at 39 and we can go from here
601
00:38:25,280 --> 00:38:28,352
Of course not have enough resolution
602
00:38:31,680 --> 00:38:32,704
In geometry
603
00:38:33,216 --> 00:38:34,240
Increase that
604
00:38:35,264 --> 00:38:36,288
Delete lower
605
00:38:37,568 --> 00:38:39,360
Try again so still
606
00:38:39,616 --> 00:38:45,760
The geometries of a bit too low even though we have a lot of polygons so we have turned the 55 points that should be enough
607
00:38:46,016 --> 00:38:48,832
Definitely be enough resolution so you should get
608
00:38:49,088 --> 00:38:50,368
The stuff here
609
00:38:50,624 --> 00:38:54,720
So I'm going to do is to be dynamesh on it
610
00:38:56,000 --> 00:38:58,560
3 to 12
611
00:39:00,096 --> 00:39:00,864
Try again
612
00:39:01,120 --> 00:39:03,168
Now it's all odds
613
00:39:03,424 --> 00:39:05,216
I can probably do a diameter
614
00:39:08,288 --> 00:39:09,312
Me 264
615
00:39:10,848 --> 00:39:13,920
Dynamesh 229e
616
00:39:14,176 --> 00:39:20,064
Still really really sharp still enough resolution to do what I want
617
00:39:20,320 --> 00:39:23,904
I just want to trace can I have the first the first bank
618
00:39:24,160 --> 00:39:25,696
Really small
619
00:39:26,976 --> 00:39:27,744
Maybe
620
00:39:29,536 --> 00:39:31,072
With the mask
621
00:39:31,328 --> 00:39:33,120
I'm going to drop by the crack
622
00:39:33,376 --> 00:39:34,144
In between
623
00:39:34,656 --> 00:39:37,216
And try to make it as why does this one right here
624
00:39:39,264 --> 00:39:41,056
And that would be kind one plank
625
00:39:42,336 --> 00:39:44,384
That's fine I can hide the rest
626
00:39:47,968 --> 00:39:50,016
And the other pieces cos they're in the way
627
00:39:50,528 --> 00:39:52,832
I'm going to try to match that same distance
628
00:39:53,344 --> 00:39:53,856
Can
629
00:39:55,392 --> 00:39:55,904
That
630
00:39:58,208 --> 00:39:58,720
That
631
00:40:11,520 --> 00:40:14,336
So I could have probably
632
00:40:15,616 --> 00:40:19,200
Symmetry to do that but
633
00:40:20,480 --> 00:40:26,368
I'm going to do to make sure that I get the same result at the bottom here is what I'm going to do is
634
00:40:26,624 --> 00:40:32,768
Instead of drawing the mask I'm going to select it with a box so again quick and control
635
00:40:33,024 --> 00:40:35,328
Click outside of the other shape
636
00:40:35,584 --> 00:40:37,888
And light it up
637
00:40:38,144 --> 00:40:40,192
With these like this at the top
638
00:40:40,448 --> 00:40:41,216
This
639
00:40:52,992 --> 00:40:54,272
Can you see you soon
640
00:40:54,784 --> 00:40:55,808
Why I'm doing this
641
00:40:59,136 --> 00:41:00,416
Navigate rotate
642
00:41:00,928 --> 00:41:04,000
Heart as you can see when you do it like this with a box
643
00:41:04,256 --> 00:41:10,400
It selects everything so doesn't matter and I doesn't stop at the messages still continue forever so
644
00:41:13,472 --> 00:41:18,336
The other Santa so now and able to trace a slight I just can't the darts
645
00:41:18,592 --> 00:41:22,176
So I'm last mode drop
646
00:41:22,432 --> 00:41:25,248
That's that's pretty good
647
00:41:25,504 --> 00:41:30,368
So now I'm going to erase can I get the bits that I don't need something this I hear don't
648
00:41:30,624 --> 00:41:33,184
Any Lyonsdown on that site so I'm going to
649
00:41:33,440 --> 00:41:34,208
Grennan
650
00:41:34,464 --> 00:41:37,280
Quick a mask and do a negative select
651
00:41:38,560 --> 00:41:41,376
Again control to start dragging and then press
652
00:41:41,632 --> 00:41:43,936
For negative mask I'm gonna raise the mass
653
00:41:44,448 --> 00:41:47,520
And the lower portion here and here is an ass
654
00:41:47,776 --> 00:41:49,312
Portion of that
655
00:41:50,336 --> 00:41:51,616
So not with it
656
00:41:52,384 --> 00:41:54,943
Now what I want to do is
657
00:41:55,455 --> 00:41:57,503
Invert that selection
658
00:41:58,015 --> 00:42:00,063
I'm going to go ahead and
659
00:42:01,087 --> 00:42:07,231
Watch you can probably I'm going to go ahead and do a defamation and cancel that definition
660
00:42:07,487 --> 00:42:10,047
Go to went to to fight everything all at once
661
00:42:10,303 --> 00:42:11,071
Tycoon
662
00:42:11,583 --> 00:42:13,375
For example I can move
663
00:42:13,631 --> 00:42:15,167
I can use the move tool in Canada
664
00:42:15,423 --> 00:42:16,959
Push everything down a bit like this
665
00:42:19,263 --> 00:42:21,823
To get to get my plants to start to to show up
666
00:42:22,335 --> 00:42:26,431
That's only works but instead you know if you want to do defamation sister load of quicker
667
00:42:26,943 --> 00:42:29,759
What you doing this inflate negative and play
668
00:42:31,551 --> 00:42:33,343
Play dad down on the other side like that
669
00:42:35,135 --> 00:42:37,439
And now you'll see the prices start of here
670
00:42:37,695 --> 00:42:39,999
Everywhere and going to be the same
671
00:42:40,255 --> 00:42:41,023
And the singer now
672
00:42:41,535 --> 00:42:44,095
Off notification so not clear
673
00:42:44,351 --> 00:42:47,935
The mask and I'm left with us a nice place
674
00:42:48,191 --> 00:42:51,263
And I can do here's I can do smooth
675
00:42:53,311 --> 00:42:54,079
Smooth
676
00:42:54,591 --> 00:42:56,639
Can also probably do a
677
00:42:56,895 --> 00:42:58,175
I'm going to do it
678
00:42:58,431 --> 00:42:59,455
Defamation
679
00:42:59,711 --> 00:43:01,503
Inflate the whole thing is that the
680
00:43:01,759 --> 00:43:02,527
Heart touching
681
00:43:04,575 --> 00:43:06,111
And then do another
682
00:43:09,183 --> 00:43:09,951
Dynamesh
683
00:43:10,207 --> 00:43:11,231
And now
684
00:43:11,743 --> 00:43:13,791
It's like better
685
00:43:16,351 --> 00:43:17,375
Maybe increase
686
00:43:18,399 --> 00:43:21,215
A little bit of that we don't see
687
00:43:21,471 --> 00:43:23,263
Details
688
00:43:27,103 --> 00:43:29,151
Another free good
689
00:43:29,407 --> 00:43:32,479
Official everything for make everything else visible
690
00:43:33,503 --> 00:43:34,783
I have plenty here
691
00:43:35,039 --> 00:43:36,063
Thanks of the bottom
692
00:43:36,831 --> 00:43:42,975
Sparrows trying to look for very nice so last thing left the last part of wanted to had
693
00:43:43,231 --> 00:43:43,743
Are we haven't
694
00:43:43,999 --> 00:43:46,303
Danielle is adding in
695
00:43:46,559 --> 00:43:47,071
Dad's
696
00:43:47,327 --> 00:43:48,351
Cork
697
00:43:50,655 --> 00:43:51,935
What I'm going to do
698
00:43:53,471 --> 00:43:59,615
Gonna go and depends Sunday we have a pie
699
00:43:59,871 --> 00:44:06,015
Already done so I'm going to click on that one going to important in here
700
00:44:06,271 --> 00:44:11,391
I Want To Move It Up
701
00:44:11,647 --> 00:44:17,791
That up skill down like that now
702
00:44:18,047 --> 00:44:22,399
Cork
703
00:44:22,655 --> 00:44:23,679
I'm going to
704
00:44:24,191 --> 00:44:30,335
Queen the subdivision
705
00:44:30,591 --> 00:44:36,735
Chester courts a small object how do we take her off the tip out the
706
00:44:36,991 --> 00:44:43,135
Top portion of the cork
707
00:44:43,391 --> 00:44:49,535
And so right now you know I could use the permissions if this was at the centre of the world but it
708
00:44:49,791 --> 00:44:51,583
I could definitely play some there
709
00:44:52,095 --> 00:44:57,727
Take the opportunity to show you a like a different different trick for this
710
00:44:57,983 --> 00:44:59,519
How to use masks
711
00:45:00,287 --> 00:45:01,311
I meant to select
712
00:45:01,567 --> 00:45:02,847
About 8:30
713
00:45:03,615 --> 00:45:05,919
And what we're going to do is when to use mask
714
00:45:06,175 --> 00:45:06,943
Smooth
715
00:45:07,199 --> 00:45:08,991
So the way to smooth a mass
716
00:45:09,503 --> 00:45:15,647
Can we can go either in here in a masking and we can do as we can click on
717
00:45:15,903 --> 00:45:22,047
So just that mask as you can see her in between the two
718
00:45:22,303 --> 00:45:28,447
Stop of times until it becomes a really really nice being different
719
00:45:28,703 --> 00:45:34,847
And then we can just get that up it's going to skill up
720
00:45:35,103 --> 00:45:41,247
You know the part that's that's not mask
721
00:45:41,503 --> 00:45:47,647
I want to make sure that the top portion here's a little bit flatter so once again have to go and Ronald
722
00:45:47,903 --> 00:45:54,047
Ctrl shift change that back to trim single that top
723
00:45:54,303 --> 00:45:57,887
I want to keep trying to Curve there but I want to make sure that the top hits
724
00:45:59,935 --> 00:46:01,983
We have a quick and clear
725
00:46:04,031 --> 00:46:09,407
And bring him back so now I'm going to start detailing detailing listening I'm so liked
726
00:46:09,663 --> 00:46:10,431
The top
727
00:46:10,687 --> 00:46:11,967
Top cover
728
00:46:12,223 --> 00:46:14,527
I am going to draw a karaoke
729
00:46:15,039 --> 00:46:18,367
Ring around the area where the cork is
730
00:46:19,903 --> 00:46:20,927
Feel as if the
731
00:46:21,183 --> 00:46:22,207
The weather
732
00:46:24,255 --> 00:46:28,863
Will the damage around at that area
733
00:46:30,143 --> 00:46:31,423
Maybe this one
734
00:46:32,959 --> 00:46:34,239
So again
735
00:46:35,007 --> 00:46:36,031
Dragon tango
736
00:46:39,615 --> 00:46:40,639
Maybe it's not big enough
737
00:46:41,151 --> 00:46:42,943
10
738
00:46:43,711 --> 00:46:45,759
Make a little bit more intense
739
00:46:47,551 --> 00:46:48,063
Turn right
740
00:46:48,575 --> 00:46:49,599
I'm going to try to
741
00:46:49,855 --> 00:46:54,207
Dreamt that out so I can't drag it up if the this thing is on the way here
742
00:46:54,463 --> 00:46:57,535
To do is to enable transparency
743
00:46:57,791 --> 00:46:58,815
I can see
744
00:46:59,327 --> 00:47:01,375
And then I can draw that out
745
00:47:02,655 --> 00:47:04,447
To make sure that fits
746
00:47:05,983 --> 00:47:07,263
The sinner
747
00:47:09,055 --> 00:47:11,871
I should be using negative instead of course
748
00:47:12,127 --> 00:47:13,919
Mode
749
00:47:14,687 --> 00:47:15,711
Trout
750
00:47:20,063 --> 00:47:22,367
Now I have kind of this nice to hear
751
00:47:22,623 --> 00:47:25,439
And it feels like a cord actually inside of a hole
752
00:47:25,695 --> 00:47:26,207
So
753
00:47:26,719 --> 00:47:32,863
Mission success so I'm going to start with a collected the least important bit and
754
00:47:33,119 --> 00:47:39,263
Work my way to the outside of the smallest organ stop the inside one thing I like to do also
755
00:47:39,519 --> 00:47:40,799
I'm not using it I want to
756
00:47:41,055 --> 00:47:43,615
Remove recording of layer
757
00:47:43,871 --> 00:47:44,639
So
758
00:47:44,895 --> 00:47:51,039
What's 1 make sure that this is this is turned off in case I know I add more stuff than intended to that Leia somebody
759
00:47:51,295 --> 00:47:52,831
Intend to go on a letter
760
00:47:53,343 --> 00:47:55,391
So I'm just gonna make sure that I disable that
761
00:47:55,903 --> 00:47:57,951
Arabic and we can go back here
762
00:47:58,975 --> 00:48:01,279
I'm going to
763
00:48:01,791 --> 00:48:04,863
Really nice brush for that again is the standard brush
764
00:48:05,119 --> 00:48:05,887
You can use
765
00:48:06,399 --> 00:48:07,423
Different
766
00:48:07,679 --> 00:48:08,959
I got 3 hands
767
00:48:09,471 --> 00:48:11,263
You could definitely use like these things here
768
00:48:11,519 --> 00:48:12,799
Pretty good for wood
769
00:48:16,127 --> 00:48:16,639
But
770
00:48:16,895 --> 00:48:19,199
How to add details to to the woodlanders
771
00:48:21,759 --> 00:48:24,319
We can definitely start that one of them when I'm going to do
772
00:48:26,111 --> 00:48:30,207
Hide watch me going to Solomon so everything that has selected it's going to be
773
00:48:30,463 --> 00:48:31,743
Does that's good
774
00:48:33,279 --> 00:48:34,303
Going to track up
775
00:48:35,583 --> 00:48:36,351
Freaks here
776
00:48:40,191 --> 00:48:44,543
Not meant to be super visible cos I'm going to blend that stuff for that smooth
777
00:48:46,335 --> 00:48:48,127
Just to give a little bit of textures
778
00:48:48,383 --> 00:48:51,967
The plants that do not flatten doesn't look like plastic
779
00:48:54,527 --> 00:48:57,343
And maybe I can increase intensity in some areas
780
00:48:59,135 --> 00:49:00,415
I don't like the corner
781
00:49:01,951 --> 00:49:02,975
Visible
782
00:49:18,591 --> 00:49:19,871
I'm going to go ahead and
783
00:49:20,127 --> 00:49:20,639
Smooth
784
00:49:25,759 --> 00:49:27,295
To obvious that I was using the brush
785
00:49:27,551 --> 00:49:29,087
The second photo shopping I don't want to
786
00:49:29,599 --> 00:49:31,135
Don't want to use an idea
787
00:49:31,391 --> 00:49:37,023
Typical custom brushes that I use cos they're breaking point out that brush
788
00:49:38,047 --> 00:49:39,583
Amateur
789
00:49:39,839 --> 00:49:40,607
Instead
790
00:49:40,863 --> 00:49:42,911
What's used and really released
791
00:49:44,703 --> 00:49:46,239
Make a factory reset
792
00:49:48,543 --> 00:49:49,567
Circle K
793
00:49:52,383 --> 00:49:54,687
I just want to just want to base
794
00:49:54,943 --> 00:50:00,575
Turn on it and now I can do it I can go ahead it's like my offer 39
795
00:50:00,831 --> 00:50:01,343
And
796
00:50:01,599 --> 00:50:02,367
Diane
797
00:50:02,879 --> 00:50:04,927
Multitask manually save bigger details
798
00:50:05,183 --> 00:50:07,487
To be honest I really attracted attention
799
00:50:12,351 --> 00:50:15,423
Have some some nice nice big cracks in here
800
00:50:16,959 --> 00:50:21,567
So this one is going to be one step at the very end it's going to be a final and Fleet
801
00:50:21,823 --> 00:50:25,663
So everything will be a little bit tighter everything's going to be a little bit closer together
802
00:50:25,919 --> 00:50:28,991
Just to get rid of those like this misalliance in between
803
00:50:30,015 --> 00:50:33,855
So don't worry if you like that you're cracking at perfect this point
804
00:50:35,647 --> 00:50:38,719
Just trying to get something nice cracks and hear something like a nice
805
00:50:40,511 --> 00:50:42,303
Distribution everywhere
806
00:50:45,375 --> 00:50:48,447
Bring the eye and some areas so and let you know
807
00:50:48,703 --> 00:50:49,471
Connor's here
808
00:50:49,983 --> 00:50:53,311
It's probably going to be a little bit more busted because
809
00:50:53,567 --> 00:50:55,103
Is not stressed on a word
810
00:51:11,743 --> 00:51:17,887
You know that's a good time to try and brushes
811
00:51:18,143 --> 00:51:21,471
Find some that you really enjoy really like 4 sterling
812
00:51:21,727 --> 00:51:27,871
Aston things so maybe you can try the brush
813
00:51:29,151 --> 00:51:32,223
Difference different types here
814
00:51:38,111 --> 00:51:41,695
Yeah that's a pretty good one forward it gives a nice really nice crack so
815
00:51:41,951 --> 00:51:43,743
Pronounce is that
816
00:51:43,999 --> 00:51:47,071
You can certainly appear begins
817
00:51:49,887 --> 00:51:51,423
What's
818
00:51:51,679 --> 00:51:54,495
Very intense and I want to drop them down
819
00:52:05,503 --> 00:52:08,063
Perfect
820
00:52:08,575 --> 00:52:09,343
Interesting
821
00:52:18,047 --> 00:52:24,191
So that sound again the bottom really not that important because
822
00:52:24,447 --> 00:52:26,239
Horlicks
823
00:52:26,495 --> 00:52:27,263
Hidden
824
00:52:28,799 --> 00:52:31,615
Quicker here
825
00:52:38,527 --> 00:52:42,367
I'm gonna finish the tip here of those trucks with
826
00:52:42,623 --> 00:52:44,671
Extended brush
827
00:52:46,975 --> 00:52:48,255
Hiya
828
00:52:48,511 --> 00:52:50,047
Smaller
829
00:53:03,615 --> 00:53:08,735
We can have something loaded more cartoony
830
00:53:08,991 --> 00:53:11,039
Barrel
831
00:53:24,095 --> 00:53:26,655
Give me a small one on the side
832
00:53:34,335 --> 00:53:35,871
Logos with a top
833
00:53:36,127 --> 00:53:39,967
The cups pretty pretty good
834
00:53:40,223 --> 00:53:46,367
The cork and then it's like the court and give it Court extra I'm going to see
835
00:53:46,623 --> 00:53:47,647
That haven't here
836
00:53:48,671 --> 00:53:50,207
So maybe
837
00:53:50,463 --> 00:53:53,279
Maybe that's the maybe that's very good
838
00:53:53,535 --> 00:53:58,143
Try drag returnal
839
00:53:58,399 --> 00:54:00,447
It looks like
840
00:54:06,591 --> 00:54:12,735
That's about what I'm going to try to do instead is used
841
00:54:12,991 --> 00:54:14,271
Offer as a mask
842
00:54:16,575 --> 00:54:18,111
Do a drag rectangle
843
00:54:18,367 --> 00:54:19,391
For the Alpha
844
00:54:19,647 --> 00:54:20,927
Select that same
845
00:54:22,719 --> 00:54:23,487
Offer here
846
00:54:23,743 --> 00:54:29,887
Use that as a mouse instead I just
847
00:54:34,239 --> 00:54:39,615
The mask out the whole thing
848
00:54:44,991 --> 00:54:51,135
Alright
849
00:54:51,391 --> 00:54:57,535
Now I see what kind of defamation we can apply on that so maybe
850
00:54:57,791 --> 00:54:58,559
Flights
851
00:55:01,375 --> 00:55:03,167
Send balloon
852
00:55:05,471 --> 00:55:11,615
Maybe 5 invert selection
853
00:55:11,871 --> 00:55:18,015
If I remove the mask in or love with this
854
00:55:18,271 --> 00:55:24,415
It's not that gorgeous but it doesn't drink has a nice tonight so I'll text you to it
855
00:55:24,671 --> 00:55:26,975
Stop I'm going to start working on the outside plant
856
00:55:27,743 --> 00:55:29,279
Go to that subtle
857
00:55:30,303 --> 00:55:32,095
Make that
858
00:55:34,911 --> 00:55:38,751
So there you go so now I make sure that I use those those Rings here
859
00:55:39,007 --> 00:55:41,055
As an indication where to add more detail
860
00:55:41,567 --> 00:55:45,407
So I just want to be more cracks around this area here because it's the point of pressure
861
00:55:46,175 --> 00:55:52,319
So you would probably have a load of my wear and tear so but first my barrels a little bit
862
00:55:52,575 --> 00:55:55,391
Do it
863
00:55:55,647 --> 00:55:56,671
An increase
864
00:55:58,207 --> 00:56:00,511
Resolution
865
00:56:00,767 --> 00:56:06,911
See you that's pretty good so I'm going to use the radial symmetry
866
00:56:07,423 --> 00:56:13,567
Just Flight in the top here that this is not too bad
867
00:56:13,823 --> 00:56:19,967
Thanks a lot more like word
868
00:56:20,223 --> 00:56:26,367
Going over everything with
869
00:56:26,623 --> 00:56:32,767
Platinum rush 8 Polish brush
870
00:56:45,823 --> 00:56:50,943
That's already so for the details and I don't want to
871
00:56:51,199 --> 00:56:52,735
I want to make the details too
872
00:56:52,991 --> 00:56:56,575
To repetitive so it say if I kept on the symmetry here
873
00:56:56,831 --> 00:56:59,135
And I was adding in details like a
874
00:56:59,391 --> 00:57:00,927
This year is it going to look
875
00:57:01,183 --> 00:57:05,279
Going to look fake riot if you can see the repetition this obviously
876
00:57:05,535 --> 00:57:11,679
So instead I want to try it I'll try to reduce the dissymmetry 2 maybe 6
877
00:57:11,935 --> 00:57:14,239
So every other two is going to be affected by it
878
00:57:14,751 --> 00:57:16,543
Maybe that's not going to be as possible
879
00:57:16,799 --> 00:57:22,943
Reduced at 2 every 3 so 4 instead
880
00:57:23,199 --> 00:57:29,343
Every 4 planks for every 3 points every four times going to be the same so I won't have to do it
881
00:57:29,599 --> 00:57:35,743
12 times all I have to do is draw for H cup for the tanks and I'll be done
882
00:57:35,999 --> 00:57:38,303
So that should be me sometime
883
00:57:39,071 --> 00:57:45,215
Head and do the same thing as a processor with that before
884
00:57:51,871 --> 00:57:56,991
Kevin Jonas
885
00:57:57,247 --> 00:58:03,391
That really quickly
886
00:58:03,647 --> 00:58:09,535
Anything
887
00:58:09,791 --> 00:58:15,935
Me and scratches around the Rings here
888
00:58:22,591 --> 00:58:28,735
In on the inside
889
00:58:41,791 --> 00:58:47,935
That's a really good start already so now again and going to Totton
890
00:58:48,191 --> 00:58:54,335
All the details in the centre here
891
00:58:54,591 --> 00:58:59,455
Add them
892
00:58:59,711 --> 00:59:00,991
I can add the rest manual
893
00:59:01,247 --> 00:59:03,039
Offer 39 once more
894
00:59:04,831 --> 00:59:06,623
With a higher intensity
895
00:59:07,135 --> 00:59:07,903
Small brush
896
00:59:08,159 --> 00:59:09,183
Chef that died
897
00:59:09,439 --> 00:59:09,951
0
898
00:59:12,767 --> 00:59:14,559
And I'm going to focus a lot of tomorrow
899
00:59:16,351 --> 00:59:17,631
Around the Rings here
900
00:59:19,679 --> 00:59:21,727
Because you can imagine you know these are these
901
00:59:21,983 --> 00:59:25,055
Big nails here's a big balls or whatever those are
902
00:59:25,311 --> 00:59:28,639
Maybe the other the crank that made the the wood crack
903
00:59:28,895 --> 00:59:29,663
Weather
904
00:59:30,687 --> 00:59:32,223
Where they Pierce do at the wood planks
905
00:59:32,735 --> 00:59:35,807
Tell me you're having a lot of more wear and tear in this and that
906
00:59:36,319 --> 00:59:42,463
Stop to divide this month more because then I have enough resolution
907
00:59:42,719 --> 00:59:48,863
Actually I'm going to do it on that
908
00:59:49,119 --> 00:59:55,263
What's the damage that
909
00:59:55,519 --> 01:00:01,663
Flower stall
910
01:00:01,919 --> 01:00:08,063
Delete my socks my subdivision
911
01:00:08,319 --> 01:00:09,599
3 million till now
912
01:00:09,855 --> 01:00:15,999
Play draw something that much better resolution
913
01:00:16,255 --> 01:00:22,399
Play the bigger cracks
914
01:00:22,655 --> 01:00:28,799
One adult here
915
01:00:29,055 --> 01:00:35,199
Stop
916
01:00:41,855 --> 01:00:47,999
Music
917
01:00:48,255 --> 01:00:54,399
Using the already there and I think some of them a little bit more
918
01:00:54,655 --> 01:01:00,799
Goodnight vs this one here tomorrow
919
01:01:01,055 --> 01:01:07,199
Can I have to think about it too much
920
01:01:13,855 --> 01:01:19,999
Then we can definitely add another curved one here to add
921
01:01:22,303 --> 01:01:23,839
Come at the top cover
922
01:01:50,207 --> 01:01:54,559
Repeated every Ford and that one detail because of loaded two
923
01:01:54,815 --> 01:01:56,095
To obvious so I might
924
01:01:57,119 --> 01:02:03,263
Erase that's actually so I'm going to get rid of that I'm going to keep those big details for the vet
925
01:02:03,519 --> 01:02:09,663
Part and alters completely remove the symmetry sofa now focus on the small
926
01:02:09,919 --> 01:02:11,967
Doughnuts checking intention as much
927
01:02:12,223 --> 01:02:15,039
When is that then I added a guy
928
01:02:16,319 --> 01:02:21,439
Connect to any details to the word
929
01:02:34,495 --> 01:02:36,799
All the planets in Derby
930
01:02:37,823 --> 01:02:39,615
He's here in a little bit more
931
01:02:59,327 --> 01:03:04,447
Maybe this one thank you it's going to be a little bit cleaner
932
01:03:10,847 --> 01:03:14,431
Add salad that's good to me
933
01:03:14,687 --> 01:03:18,015
I don't know if you just thought about it I save some things about default
934
01:03:18,271 --> 01:03:21,855
Zbrush autosave every every once in a while
935
01:03:22,111 --> 01:03:24,415
Change that you can go to your preferences here
936
01:03:25,695 --> 01:03:26,975
Go into quick save
937
01:03:27,231 --> 01:03:28,767
So this is something that's probably
938
01:03:29,023 --> 01:03:30,047
Important features
939
01:03:30,303 --> 01:03:32,607
So if you computer is having a hard time with zbrush
940
01:03:32,863 --> 01:03:36,447
Definitely make that doors that all the way down boobs
941
01:03:37,983 --> 01:03:44,127
About the maximum duration in minutes will save every 1-minute that's overkill but make it maybe
942
01:03:44,383 --> 01:03:45,407
Add savoury 5 minutes
943
01:03:45,919 --> 01:03:47,967
For every 10-minutes and whatever your preferences
944
01:03:50,271 --> 01:03:51,295
You can also
945
01:03:51,551 --> 01:03:54,367
Change the number of of a Kwik Save files
946
01:03:54,623 --> 01:03:58,207
So you know what happens here is that when when it reaches 10
947
01:03:58,463 --> 01:04:04,607
Kwik Save override the first one and then all go again like this override the second one the third
948
01:04:04,863 --> 01:04:11,007
Repeat so definitely you know make sure that this is
949
01:04:11,263 --> 01:04:11,775
Enabled
950
01:04:12,287 --> 01:04:13,823
And that you have
951
01:04:14,079 --> 01:04:17,151
A time a maximum duration that is low enough
952
01:04:17,407 --> 01:04:18,943
So that whenever
953
01:04:19,455 --> 01:04:22,783
Whenever zbrush crashes and I can assure you that it will
954
01:04:23,039 --> 01:04:27,135
You're not losing too much work so maybe 5-minutes a good one because even 5-minutes
955
01:04:27,391 --> 01:04:33,023
If you spend in if you really really proud of you you move a couple of things that you were working on I can hear something
956
01:04:33,279 --> 01:04:39,423
Does Ford rely on and then you just Lose That five minutes sometimes I can be really frustrating
957
01:04:40,191 --> 01:04:43,519
So yeah I recommend 5 minutes but you know something
958
01:04:44,543 --> 01:04:49,151
Escape the man case it doesn't crash too often so I feel like 10-minutes 10 minutes good
959
01:04:52,735 --> 01:04:53,247
So
960
01:04:53,503 --> 01:04:55,807
As far as the details on this
961
01:04:56,319 --> 01:05:01,951
Going to be trying to look pretty pretty good to me so it's not perfect of course I can spend where we longer on this
962
01:05:02,463 --> 01:05:04,511
Bicycle barrelling
963
01:05:04,767 --> 01:05:06,559
The the planks going to look alright
964
01:05:06,815 --> 01:05:08,351
So I'm going to do is
965
01:05:08,607 --> 01:05:10,143
Activate
966
01:05:10,399 --> 01:05:10,911
Cemetery
967
01:05:11,167 --> 01:05:11,935
And I'm going to
968
01:05:12,191 --> 01:05:14,751
Focus on the bigger detail for like the doors
969
01:05:15,263 --> 01:05:17,311
Bus world that I wanted to add
970
01:05:17,567 --> 01:05:19,359
Add one right here
971
01:05:25,247 --> 01:05:26,527
Maybe maybe tomorrow
972
01:05:30,879 --> 01:05:31,647
And the other side
973
01:05:34,719 --> 01:05:36,767
Maybe a small one here
974
01:05:51,103 --> 01:05:52,639
There may be a last one
975
01:05:53,407 --> 01:05:54,687
The opposite sign around there
976
01:06:06,207 --> 01:06:06,975
Alright
977
01:06:07,743 --> 01:06:09,023
Merry go
978
01:06:09,535 --> 01:06:13,375
Like I mentioned it doesn't have to be Perth
979
01:06:13,631 --> 01:06:15,423
Is Captain on the Lions
980
01:06:15,679 --> 01:06:17,471
Download Messi when you when you're close
981
01:06:17,983 --> 01:06:20,031
London to do a final pass on that
982
01:06:21,311 --> 01:06:22,847
I can show you what that's gonna look like
983
01:06:23,103 --> 01:06:25,151
Now definition
984
01:06:25,663 --> 01:06:26,687
Insulate
985
01:06:27,711 --> 01:06:28,735
Bye about
986
01:06:29,247 --> 01:06:30,271
Tennis
987
01:06:32,831 --> 01:06:34,111
After
988
01:06:34,367 --> 01:06:35,135
Before
989
01:06:36,159 --> 01:06:37,183
After
990
01:06:37,951 --> 01:06:44,095
Everything is a lot lighter and now I can maybe something couple
991
01:06:44,351 --> 01:06:46,143
The horse lying here in their bags
992
01:06:48,959 --> 01:06:49,471
Pretty good
993
01:06:50,751 --> 01:06:51,263
So
994
01:06:52,287 --> 01:06:55,615
RS left is those ring so we're going to
995
01:06:56,127 --> 01:06:57,663
Go really quickly here
996
01:06:58,175 --> 01:07:04,319
And I wanted to before since we're going to add details to to the overall
997
01:07:04,575 --> 01:07:07,903
I'm going to go into the layers and I want to hide that
998
01:07:08,159 --> 01:07:08,927
And they're so
999
01:07:09,183 --> 01:07:13,023
I'm going to go ahead and select an offer like this one
1000
01:07:17,887 --> 01:07:18,399
This
1001
01:07:18,655 --> 01:07:19,935
That's pretty good
1002
01:07:21,215 --> 01:07:22,751
Try see what
1003
01:07:23,007 --> 01:07:24,287
That gives me
1004
01:07:24,543 --> 01:07:25,311
Train lead singer
1005
01:07:26,591 --> 01:07:28,639
That's too high too intense
1006
01:07:33,503 --> 01:07:35,295
I'm gonna start the darts
1007
01:07:36,575 --> 01:07:38,367
Can I place that all around
1008
01:07:46,815 --> 01:07:49,375
Base details
1009
01:07:50,399 --> 01:07:51,935
What's the timer going to disappear
1010
01:07:54,495 --> 01:07:55,519
Too much
1011
01:07:58,335 --> 01:07:59,359
Enough
1012
01:07:59,871 --> 01:08:01,919
I'm just adding imperfections
1013
01:08:02,431 --> 01:08:03,711
2 rings
1014
01:08:08,575 --> 01:08:10,111
That's
1015
01:08:10,367 --> 01:08:12,159
And then as if they were hammered and
1016
01:08:12,415 --> 01:08:13,951
Maybe in Polish
1017
01:08:14,463 --> 01:08:14,975
And
1018
01:08:16,511 --> 01:08:18,047
What's a couple decides here
1019
01:08:18,815 --> 01:08:21,119
Hit them on a hammer something
1020
01:08:43,135 --> 01:08:44,415
Very quick
1021
01:08:55,167 --> 01:08:59,775
Just quickly going around
1022
01:09:01,567 --> 01:09:04,639
Doesn't have to be perfect real life is not perfect so
1023
01:09:06,687 --> 01:09:11,807
That's good to me now we can also introduce maybe
1024
01:09:12,063 --> 01:09:14,623
Crack something like that
1025
01:09:14,879 --> 01:09:16,671
Set alarm
1026
01:09:18,207 --> 01:09:19,999
You can get something like this
1027
01:09:42,271 --> 01:09:45,599
I have more control
1028
01:09:56,863 --> 01:10:01,727
Crack your own there
1029
01:10:01,983 --> 01:10:04,543
50 shorts
1030
01:10:04,799 --> 01:10:06,079
Light wear and tear
1031
01:10:06,335 --> 01:10:08,895
The barrel of Roald Dahl
1032
01:10:09,151 --> 01:10:09,919
Don't
1033
01:10:11,199 --> 01:10:14,527
Not typically get rid of that well
1034
01:10:30,399 --> 01:10:36,543
Something something
1035
01:10:36,799 --> 01:10:40,127
Turn the cat from each time
1036
01:10:41,407 --> 01:10:42,687
Repetitive
1037
01:10:59,327 --> 01:11:00,095
Alright so
1038
01:11:01,119 --> 01:11:02,655
Now let's try to add
1039
01:11:03,167 --> 01:11:03,679
Doors
1040
01:11:04,191 --> 01:11:05,471
Volkswagen here
1041
01:11:07,007 --> 01:11:10,847
Is it going to be here that the Bolton get affected too much by the changes that were made
1042
01:11:12,127 --> 01:11:13,407
Intact
1043
01:11:14,175 --> 01:11:18,015
I don't know that I really needed to hide them whenever but
1044
01:11:18,271 --> 01:11:19,295
This or that
1045
01:11:19,551 --> 01:11:21,343
Worry about them
1046
01:11:21,855 --> 01:11:23,135
And if they don't
1047
01:11:23,647 --> 01:11:25,183
If there are great I can always
1048
01:11:25,695 --> 01:11:27,231
Erase them and start again
1049
01:11:27,743 --> 01:11:33,887
I have the video of the layers in here
1050
01:11:34,143 --> 01:11:40,287
Whenever there's something like this happening what I can I can play off of Dad and Me Maybe Adam
1051
01:11:40,543 --> 01:11:44,127
Turn it on
1052
01:11:45,663 --> 01:11:50,271
Add disease
1053
01:11:50,527 --> 01:11:52,063
The Devonshire
1054
01:11:52,319 --> 01:11:58,463
Turn down
1055
01:11:58,719 --> 01:12:00,255
And also
1056
01:12:00,511 --> 01:12:05,631
Maybe have some someone does that originate from
1057
01:12:15,871 --> 01:12:22,015
Hear the keys
1058
01:12:38,911 --> 01:12:41,471
Right so now that you're done with
1059
01:12:41,727 --> 01:12:47,871
The barrel or with your optic whatever it is how you actually take that and then bring it into Photoshop to be able to
1060
01:12:48,127 --> 01:12:53,247
Image of working on it and environment in when you play want to play those barrels
1061
01:12:53,503 --> 01:12:59,647
You both of them in different angles and you seem so there's a couple of this the fastest route
1062
01:12:59,903 --> 01:13:06,047
Screenshot of this you not press your screenshot button on your keyboard then you can pay that directly into Photoshop
1063
01:13:06,303 --> 01:13:07,583
The cleanest however
1064
01:13:08,095 --> 01:13:14,239
Because well you'll get something like this so you have lots of clean up to do so
1065
01:13:14,495 --> 01:13:19,359
Good job this tolerance to be five or something like that and be able to
1066
01:13:19,871 --> 01:13:26,015
Invert selection and then control
1067
01:13:26,271 --> 01:13:28,319
Are you be left with with this wasn't so bad
1068
01:13:28,575 --> 01:13:34,719
We can we can definitely get it get it done really quickly like this so that's the actor
1069
01:13:34,975 --> 01:13:41,119
I'll do most of the time because you went especially when cleaning up is not that big of the isolated
1070
01:13:41,375 --> 01:13:47,519
She's not perfect right so it's missing a little bit of a corner and here and in certain cases that might be even worse
1071
01:13:47,775 --> 01:13:53,919
But anyways I have a barrel right here and if I want a different angle to rotate it
1072
01:13:54,175 --> 01:14:00,319
And then I can create a different barrel of different size and
1073
01:14:00,575 --> 01:14:06,719
Again and the same process
1074
01:14:06,975 --> 01:14:13,119
So now I have another barrel in here so very simple to do the
1075
01:14:13,375 --> 01:14:19,519
But against the cleanest way to 55 demesne onto on this and you can see like
1076
01:14:19,775 --> 01:14:21,567
It's very pixelated on the side
1077
01:14:21,823 --> 01:14:22,591
Assist
1078
01:14:22,847 --> 01:14:24,383
Poor selection
1079
01:14:24,639 --> 01:14:30,783
So she wants a cleaner in cleaner version will there is a way to do that of course and ice
1080
01:14:31,039 --> 01:14:37,183
To be to render a different passes so when when you render things in in 3D software
1081
01:14:37,439 --> 01:14:39,231
Three software must be the time
1082
01:14:39,487 --> 01:14:40,255
It won't be
1083
01:14:40,767 --> 01:14:46,655
A single image that around the house going to be a bunch of different passes so maybe you'll have a colour and maybe we have the shadows
1084
01:14:46,911 --> 01:14:48,703
Maybe you'll have can I do the dab
1085
01:14:48,959 --> 01:14:55,103
Transparency in all different all different images so those are all going to be different
1086
01:14:55,359 --> 01:15:00,991
Individually and then you have to re assemble all those inside of something like Photoshop
1087
01:15:01,759 --> 01:15:05,599
So in this case and of course we don't have to render many passes
1088
01:15:05,855 --> 01:15:08,927
But we definitely want one for the mask so that
1089
01:15:09,439 --> 01:15:14,815
I don't have to redo this election once I am in the shop
1090
01:15:15,071 --> 01:15:18,911
And I want to all the shaded the shade borough of course
1091
01:15:19,167 --> 01:15:25,311
How to render different passes in zbrush I have to do is going to render Right Here and click
1092
01:15:25,567 --> 01:15:31,711
Dad's BPR render pass menu and so you'll have all the
1093
01:15:31,967 --> 01:15:38,111
Options that you can all the things that you can render in here so first what you have to do you have to actually render
1094
01:15:38,367 --> 01:15:44,511
You're Darryl this case and you can click on the little BPR right here or you can also click on the thing
1095
01:15:44,767 --> 01:15:50,143
And the corner on the right side right here the same thing to click on that going to do a quick render pass
1096
01:15:50,399 --> 01:15:55,263
Quickly render your barrel I mean with with Shadows and things like that so if you want to
1097
01:15:55,519 --> 01:16:01,663
Turn Of The Lights around know something like that Miranda again like you
1098
01:16:01,919 --> 01:16:08,063
Have a a particular light setup in your environment and you wanted the barrel 222
1099
01:16:08,319 --> 01:16:14,463
That was definitely go ahead and adjust your lights but once you hit render as you can see here
1100
01:16:14,719 --> 01:16:20,863
Are the little all these little icons have updated so look at the angle
1101
01:16:21,119 --> 01:16:27,263
I'm going to rotate again in a different angle
1102
01:16:27,519 --> 01:16:31,615
Now if I go in here the little Tom nails have changed as well
1103
01:16:31,871 --> 01:16:38,015
So those are all the different passes now that this thing is rendered that I can export all I have to do is click on it through the snow
1104
01:16:38,271 --> 01:16:41,087
I'm going to different angles and I like this
1105
01:16:41,855 --> 01:16:42,367
10
1106
01:16:42,623 --> 01:16:43,647
Grandeur
1107
01:16:43,903 --> 01:16:49,535
And I'm going to export those two passes here so I'm going to explore the mask
1108
01:16:50,303 --> 01:16:52,095
Going to tell you what to say little bit dry
1109
01:16:53,119 --> 01:16:53,631
Ok
1110
01:16:54,399 --> 01:16:55,167
And
1111
01:16:56,191 --> 01:16:58,239
The shaded version as well
1112
01:17:03,103 --> 01:17:04,127
In Photoshop
1113
01:17:04,383 --> 01:17:06,687
And imports does a
1114
01:17:07,199 --> 01:17:09,503
Does new Xbox on mask and render
1115
01:17:11,551 --> 01:17:15,903
Also we have those two things are here so I'm going to do is I'm going to
1116
01:17:16,159 --> 01:17:19,999
Copy and paste that in here
1117
01:17:20,255 --> 01:17:26,399
In an I have to do as I just like to know what you say You the magic once it's like the white portion here
1118
01:17:28,191 --> 01:17:34,335
Go onto your background and then do a ctrl j so now he can hide that and you can also
1119
01:17:34,591 --> 01:17:40,735
Anymore and what you're left with is an isolated barrel
1120
01:17:40,991 --> 01:17:47,135
Has he really really nice outline in comparison to to these
1121
01:17:47,391 --> 01:17:47,903
Free sample
1122
01:17:48,159 --> 01:17:50,463
Is it going to eat a lot cleaner
1123
01:17:51,999 --> 01:17:53,023
Where's the match
1124
01:17:53,279 --> 01:17:55,327
How much better outline not 20
1125
01:17:55,583 --> 01:17:56,351
Pixelated
1126
01:17:56,607 --> 01:17:59,935
Anything like that class you have kind of shadow information in here
1127
01:18:00,191 --> 01:18:03,263
So there you go that's kind of the cleaner way to do it
1128
01:18:03,519 --> 01:18:07,871
It's a little bit longer as you can see if you have to export to different to different classes
1129
01:18:08,127 --> 01:18:11,711
But the upside is that you have a cleaner and cleaner
1130
01:18:12,223 --> 01:18:17,087
What's the time in Odyssey going to be plenty enough because you'll be you'll be painting over it
1131
01:18:17,343 --> 01:18:18,367
And
1132
01:18:19,135 --> 01:18:21,951
You know it really doesn't matter what what
1133
01:18:22,207 --> 01:18:28,351
With the render looks like the quality because like you'll be painting over pretty much all of it so not much should be left
1134
01:18:28,607 --> 01:18:29,375
That's what it is
1135
01:18:29,631 --> 01:18:31,167
But yeah so from there
1136
01:18:31,423 --> 01:18:33,727
You know you could maybe add a green map
1137
01:18:35,263 --> 01:18:37,567
Something that looks like you are now it's like with a little bit
1138
01:18:38,335 --> 01:18:39,359
Something like that
1139
01:18:40,127 --> 01:18:42,943
And then maybe add another one for
1140
01:18:44,735 --> 01:18:45,759
The metal rings
1141
01:18:46,015 --> 01:18:52,159
Something really really quickly now but and then maybe add a different 14
1142
01:18:52,415 --> 01:18:58,559
Does does metal Rings leave it like that doesn't look too that
1143
01:18:58,815 --> 01:19:02,655
Let's see if we can add me be like that
1144
01:19:04,191 --> 01:19:10,335
So now once again I can
1145
01:19:10,591 --> 01:19:16,735
Try to clear the mask here so I am going to get rid of everything else and goes
1146
01:19:16,991 --> 01:19:23,135
And I'm left with with this so a nice and ice barrels that
1147
01:19:23,391 --> 01:19:29,535
Play some of my Steam and if I merge all of that down
1148
01:19:29,791 --> 01:19:35,935
How easy was that and with this you know you can do
1149
01:19:36,191 --> 01:19:38,495
Is super super easy to just populate
1150
01:19:38,751 --> 01:19:42,335
Instead of having to dry different barrels and different angles all the time
1151
01:19:42,591 --> 01:19:44,895
You just make one then rent it out
1152
01:19:45,151 --> 01:19:49,759
Sometimes it's faster to drive by the just one example of potential users
1153
01:19:50,015 --> 01:19:51,039
Zebra
1154
01:19:51,295 --> 01:19:54,111
How many times to do helping your tutor
1155
01:19:54,623 --> 01:19:59,743
So there we go that was it for this example and I'll see you soon
1156
01:20:10,239 --> 01:20:16,384
Alright this
1157
01:20:16,640 --> 01:20:22,784
Second assignment exercise the going to be a little bit more scouting oriented so
1158
01:20:23,040 --> 01:20:29,184
And it's going to be a little bit more advanced so the one thing that we will really take a look at it
1159
01:20:29,440 --> 01:20:35,584
Exercise is going to be poorly painting so how to add a colours to your Scott's
1160
01:20:35,840 --> 01:20:41,984
So what we're going to do here is a bust and so you can do it
1161
01:20:42,240 --> 01:20:48,384
Anything in case I'm going to try to do a boss away some sort of Monster
1162
01:20:48,640 --> 01:20:54,784
Cancel the first thing that start off with a sphere so you can see her this
1163
01:20:55,040 --> 01:21:01,184
A really nice texture to it and it's only because I still like her just a skin shelter so the
1164
01:21:01,440 --> 01:21:07,584
Little bit and then make sure that if we got here in the material when the towel menu
1165
01:21:07,840 --> 01:21:13,984
Meet your dad's by the wax modifier is 22 on so will be
1166
01:21:14,240 --> 01:21:17,568
The saddest thing I here so if we remove it
1167
01:21:18,336 --> 01:21:22,944
No no if you can see it on the side but if you take a look here at the side of the edges
1168
01:21:23,712 --> 01:21:25,248
It gets a little bit
1169
01:21:28,064 --> 01:21:29,344
The yellow tint
1170
01:21:29,600 --> 01:21:30,368
When I add it
1171
01:21:31,392 --> 01:21:33,184
By default this Kindle Fire is really nice
1172
01:21:33,440 --> 01:21:35,744
But by adding the what smell fire
1173
01:21:36,000 --> 01:21:42,144
Modify the skin material is really nice but by adding the wax modifier gets it can this transfer
1174
01:21:42,400 --> 01:21:48,544
Send a field to a little bit so you can add that absolutely anything so if I go and just say like the
1175
01:21:48,800 --> 01:21:50,592
Basic material like this
1176
01:21:50,848 --> 01:21:53,152
Besides hear that little bit more Orange
1177
01:21:55,712 --> 01:22:00,576
And even more visible if I start to to Scotland as you can see how you get this please
1178
01:22:01,088 --> 01:22:02,880
These are the this one
1179
01:22:03,136 --> 01:22:04,672
In are in decline
1180
01:22:04,928 --> 01:22:09,792
Which indicates that that can that works that works modifier so I'm going to go back to
1181
01:22:10,304 --> 01:22:12,608
That I had a little bit more
1182
01:22:14,144 --> 01:22:15,168
That maybe
1183
01:22:16,192 --> 01:22:22,080
And I'm going to go ahead and start stopping at this so initially you know what you're working on the bus
1184
01:22:23,360 --> 01:22:26,176
I can cannot get rid of the
1185
01:22:26,688 --> 01:22:27,968
The floor bread cause wind
1186
01:22:28,480 --> 01:22:28,992
Don't
1187
01:22:29,248 --> 01:22:30,272
Wonder in the way
1188
01:22:30,784 --> 01:22:35,136
When do is start with the move brush so cute
1189
01:22:40,000 --> 01:22:43,840
Extend that's fierce that looks a little bit more like a head so
1190
01:22:44,608 --> 01:22:47,424
Pushing down a little pull it down a little bit more
1191
01:22:51,776 --> 01:22:54,080
And then I want to create the net for it
1192
01:22:54,592 --> 01:22:55,616
Going to do
1193
01:22:55,872 --> 01:22:56,896
Is just a
1194
01:22:57,152 --> 01:22:59,200
Can a mask here something to like
1195
01:22:59,968 --> 01:23:04,320
Hit ctrl press ctrl to select a different kind of mass
1196
01:23:04,576 --> 01:23:06,880
I'm going to go with the
1197
01:23:07,392 --> 01:23:08,416
The regular pen
1198
01:23:08,672 --> 01:23:10,464
I can actually paint my mask on here
1199
01:23:10,976 --> 01:23:11,744
Joanna Page
1200
01:23:12,000 --> 01:23:13,024
Where the
1201
01:23:13,280 --> 01:23:14,048
Then that would be
1202
01:23:14,816 --> 01:23:15,584
Set my alarm
1203
01:23:16,096 --> 01:23:21,216
Somewhere around that area and you can really see her coming to wax the wax modifier effects
1204
01:23:21,728 --> 01:23:24,544
By having calendars rim around
1205
01:23:26,336 --> 01:23:27,360
Election
1206
01:23:29,664 --> 01:23:30,432
Pretzel
1207
01:23:31,200 --> 01:23:32,224
Maybe something
1208
01:23:34,784 --> 01:23:36,576
And then I can do
1209
01:23:38,880 --> 01:23:39,904
Is
1210
01:23:40,160 --> 01:23:42,720
Invert that selection
1211
01:23:42,976 --> 01:23:43,488
Maybe
1212
01:23:44,512 --> 01:23:46,048
Maybe little bit
1213
01:23:46,304 --> 01:23:51,936
So the way you can do it the way you blur a mask as I've mentioned before you can go into masking here
1214
01:23:52,192 --> 01:23:54,496
And can I blow that this way
1215
01:23:54,752 --> 01:24:00,896
But you can also achieve the same result by making sure you have the Mask the mask mode
1216
01:24:01,152 --> 01:24:05,248
Control just tapping inside the masked if you tap
1217
01:24:07,552 --> 01:24:09,088
Edit
1218
01:24:09,856 --> 01:24:14,976
You can do the same thing on the advert actually anywhere on the mat will do that we can have a couple of times
1219
01:24:15,488 --> 01:24:16,768
To get that effect
1220
01:24:17,024 --> 01:24:19,072
Right now we're going to do is
1221
01:24:19,584 --> 01:24:22,400
I could I could increase the size of my brush here
1222
01:24:22,656 --> 01:24:24,960
And put this down that's not super clean this way
1223
01:24:25,216 --> 01:24:26,752
I'm going to do
1224
01:24:27,008 --> 01:24:28,032
Is instead
1225
01:24:28,544 --> 01:24:33,408
Go to the move tool here and where to move that part down
1226
01:24:34,688 --> 01:24:35,456
Turn the Parlour the Ned
1227
01:24:40,320 --> 01:24:42,624
So here we have two holes
1228
01:24:42,880 --> 01:24:46,208
Meaning that my my my mask wasn't
1229
01:24:46,720 --> 01:24:48,000
Perfect probably but
1230
01:24:48,768 --> 01:24:50,304
Whatever that's going to do the tree
1231
01:24:50,560 --> 01:24:52,352
So now we have something like this
1232
01:24:52,864 --> 01:24:53,632
Can I
1233
01:24:54,144 --> 01:24:55,168
Top 1
1234
01:24:55,936 --> 01:24:57,216
To Sutton
1235
01:24:57,728 --> 01:25:01,568
Whether or not happen but the tap was too smooth with shift
1236
01:25:01,824 --> 01:25:04,384
Select to do a quick
1237
01:25:04,640 --> 01:25:05,920
Dynamix on that
1238
01:25:06,176 --> 01:25:12,320
Because now I'm losing resolution by extruding by polling District
1239
01:25:19,232 --> 01:25:25,376
10 dad to create coming to the shoulders like that according
1240
01:25:25,632 --> 01:25:26,400
Traps in the back
1241
01:25:29,728 --> 01:25:32,800
Make sure everything is
1242
01:25:33,056 --> 01:25:35,616
10
1243
01:25:39,968 --> 01:25:42,016
Not again I'm going to invite to the mass
1244
01:25:42,272 --> 01:25:43,296
Control I
1245
01:25:44,832 --> 01:25:48,160
I'm going go to Skelmersdale
1246
01:25:48,416 --> 01:25:52,256
Outwards and pulled down at the same time
1247
01:25:53,792 --> 01:25:58,400
Maybe skillet on that z axis is what
1248
01:26:04,544 --> 01:26:07,360
Beer
1249
01:26:10,432 --> 01:26:16,576
Right so now we have a bar that looks a bit better
1250
01:26:16,832 --> 01:26:19,392
Note that
1251
01:26:19,648 --> 01:26:22,208
And dynamesh again so quick and dry
1252
01:26:22,720 --> 01:26:28,352
Now we are up to 160 as you can see so the dimension did something
1253
01:26:30,400 --> 01:26:36,544
That's one way to to make sure that you that actually did something is sometimes I know you don't do any like
1254
01:26:36,800 --> 01:26:42,944
To do it just see the number change here so I'm at one 16 to 55
1255
01:26:43,200 --> 01:26:49,344
If I do it again without having done anything to my mash I'm gonna change it right with the same
1256
01:26:49,600 --> 01:26:55,744
The second that you make one change that one brush stroke
1257
01:26:58,048 --> 01:27:00,096
The one where two of the cheque
1258
01:27:00,352 --> 01:27:06,496
If you don't actually did something it's just to look at your active point here see if it changes
1259
01:27:08,288 --> 01:27:13,920
I'm going to go into popping mode now so I'm going to take a play to start
1260
01:27:14,176 --> 01:27:20,320
Change the offer the square light like so go ahead and say like the circle
1261
01:27:20,576 --> 01:27:22,368
Soft circle
1262
01:27:22,624 --> 01:27:27,744
Are we are going to start add features to this
1263
01:27:28,000 --> 01:27:34,144
This creature here so it's going to be kind of the like and goblin or something like that
1264
01:27:34,656 --> 01:27:37,984
So I know that I want
1265
01:27:38,240 --> 01:27:44,384
The big nose and big ears and yeah and then
1266
01:27:44,640 --> 01:27:45,664
So
1267
01:27:45,920 --> 01:27:48,736
First thing's first I'm just going to drop her like the
1268
01:27:48,992 --> 01:27:50,528
The shape of the head
1269
01:27:50,784 --> 01:27:52,320
Just the destructor
1270
01:27:52,576 --> 01:27:58,720
Like with senior in the previous classes you know what the face
1271
01:27:59,744 --> 01:28:00,768
More or less
1272
01:28:01,024 --> 01:28:04,352
So I'm going to try to do the same thing here so
1273
01:28:04,608 --> 01:28:06,656
Lower lamp my here
1274
01:28:09,472 --> 01:28:10,240
Tablet
1275
01:28:20,736 --> 01:28:22,272
To recreate calendar
1276
01:28:22,784 --> 01:28:23,552
This fear
1277
01:28:25,088 --> 01:28:26,112
For the mouth
1278
01:28:31,232 --> 01:28:37,376
Of course not this
1279
01:28:37,632 --> 01:28:42,240
Supposed to be super rough so don't worry about it
1280
01:28:42,496 --> 01:28:44,800
Cheekbones
1281
01:28:47,616 --> 01:28:53,760
Mandible
1282
01:29:09,120 --> 01:29:15,264
Just coping very very rough just trying to get my my landmarks from
1283
01:29:15,520 --> 01:29:21,664
The face
1284
01:29:21,920 --> 01:29:26,528
A bit more pronounced
1285
01:29:38,048 --> 01:29:39,328
Answer often
1286
01:29:40,096 --> 01:29:40,608
Smyths
1287
01:29:43,424 --> 01:29:47,264
Details of clothes Brush Strokes that we don't want
1288
01:29:52,384 --> 01:29:58,528
Now I'm going to extrude the knows I'm going to drop I'm going to go into mass
1289
01:29:58,784 --> 01:30:00,576
I'm going to drop on a key
1290
01:30:00,832 --> 01:30:06,976
Silhouette for Nando's so maybe start up here it's pretty big nose with all that after all
1291
01:30:08,512 --> 01:30:10,304
Something like this
1292
01:30:12,096 --> 01:30:18,240
Convert selection to do a just wants to suffer and that's like
1293
01:30:18,496 --> 01:30:24,640
Where to go in to move now and then pull that out like that
1294
01:30:24,896 --> 01:30:31,040
And now that I still have this go back and Ronald and soft and little bit
1295
01:30:31,296 --> 01:30:37,440
Temple underground
1296
01:30:37,696 --> 01:30:43,840
Time it right so now going to do something for the ears
1297
01:30:44,096 --> 01:30:50,240
Go into master mode make a selection
1298
01:30:50,496 --> 01:30:54,848
With the shape of the base of the ear
1299
01:30:57,152 --> 01:30:58,944
What's the time
1300
01:31:00,224 --> 01:31:00,992
Back here
1301
01:31:08,416 --> 01:31:09,696
Convert again
1302
01:31:09,952 --> 01:31:10,976
Air Jordan 2
1303
01:31:12,768 --> 01:31:13,280
Out
1304
01:31:29,664 --> 01:31:35,808
Stop now me to answer that do another day
1305
01:31:36,064 --> 01:31:40,928
Up again this portion here
1306
01:31:42,720 --> 01:31:48,864
The partner was extraordinary and Grandad that again mask it out and
1307
01:31:49,120 --> 01:31:55,264
How to do 8 and divert once more
1308
01:31:55,520 --> 01:32:00,896
Volume scale up
1309
01:32:03,712 --> 01:32:09,856
I'm going to go and run mode select the remove brush
1310
01:32:10,112 --> 01:32:13,440
The resulting in better
1311
01:32:13,696 --> 01:32:19,840
Soft and make sure we don't have anything at 2.8 to Sharp
1312
01:32:26,496 --> 01:32:32,640
Turn off the lights
1313
01:32:45,696 --> 01:32:51,840
I'm going to be really really low
1314
01:32:52,096 --> 01:32:58,240
Smooth out Sharp
1315
01:32:58,496 --> 01:33:03,360
Play message again
1316
01:33:04,384 --> 01:33:06,176
It starts moving things around
1317
01:33:09,248 --> 01:33:10,016
Shipping head
1318
01:33:10,784 --> 01:33:12,320
Baby making like a little bit more
1319
01:33:13,088 --> 01:33:14,112
Then
1320
01:33:15,392 --> 01:33:16,672
Mikey's Madness
1321
01:33:18,464 --> 01:33:19,488
Dublin after all
1322
01:33:34,336 --> 01:33:39,456
Never too far away you can actually play with the features really easily move things around c
1323
01:33:39,712 --> 01:33:42,272
Some things work best
1324
01:34:02,496 --> 01:34:08,640
That and then we'll see how we get as you've seen I can always move things around
1325
01:34:08,896 --> 01:34:15,040
The big big movie brush later on YouTube
1326
01:34:15,296 --> 01:34:21,440
Ok just so that he's a loaded point
1327
01:34:28,096 --> 01:34:34,240
Actually going to change tomorrow
1328
01:34:34,496 --> 01:34:40,640
France
1329
01:34:40,896 --> 01:34:47,040
Turn this call to always a little bit
1330
01:34:47,296 --> 01:34:53,440
Wider
1331
01:35:00,096 --> 01:35:06,240
Switch back to the Clintons
1332
01:35:06,496 --> 01:35:12,640
Starts to play round the claim here and the final speech is all a bit more
1333
01:35:12,896 --> 01:35:19,040
I'm actually going to dynamic this increase the resolution of the dimension of that I'm ready
1334
01:35:19,296 --> 01:35:23,392
Turn the lamp to some more details
1335
01:35:26,464 --> 01:35:28,000
Sauna at 10 million
1336
01:35:28,512 --> 01:35:29,280
Mr Bean
1337
01:35:29,536 --> 01:35:32,352
Maybe a little bit over careful drop down to
1338
01:35:38,752 --> 01:35:40,544
Read pick it up from here so
1339
01:35:43,616 --> 01:35:45,408
Count the final symbol that knows
1340
01:38:09,280 --> 01:38:11,328
I like to keep the process
1341
01:38:11,584 --> 01:38:16,192
With Byrd do the order
1342
01:38:16,448 --> 01:38:17,472
So I like to
1343
01:38:17,984 --> 01:38:22,080
Start we'll just adding coming by the the bigger bigger mass is here
1344
01:38:23,616 --> 01:38:24,896
Fixing the volume
1345
01:38:25,152 --> 01:38:26,688
Making sure I'm happy with that
1346
01:38:26,944 --> 01:38:28,992
Then I go and Cannock
1347
01:38:29,248 --> 01:38:30,016
Is the details
1348
01:38:31,296 --> 01:38:33,088
Butter
1349
01:38:34,368 --> 01:38:38,976
Yeah like pretty much anything in whatever you're working in zbrush like this
1350
01:38:39,232 --> 01:38:41,280
Try to focus on the big picture first
1351
01:38:41,792 --> 01:38:43,328
And then and then
1352
01:38:44,096 --> 01:38:45,632
And then dial in
1353
01:38:45,888 --> 01:38:46,656
22
1354
01:38:47,936 --> 01:38:52,032
Parallel with details it's just like anything don't want to get caught up too much
1355
01:38:53,824 --> 01:38:58,688
It's really easy 0ew to go and hear it can I start detailing small small parts hear that
1356
01:38:58,944 --> 01:39:01,504
Turn that really going to impact match but
1357
01:39:03,552 --> 01:39:05,344
To be disciplined
1358
01:39:05,856 --> 01:39:09,696
And ikeda for last we need to focus on
1359
01:39:09,952 --> 01:39:11,232
Really making sure that
1360
01:39:12,768 --> 01:39:16,352
The volume to there that this thing is in an atom
1361
01:39:16,608 --> 01:39:17,888
Believable
1362
01:39:18,144 --> 01:39:18,912
Obviously
1363
01:39:19,424 --> 01:39:21,984
Not mix it correctly because it doesn't exist but
1364
01:39:22,496 --> 01:39:23,264
No
1365
01:39:23,776 --> 01:39:26,336
Good enough that people could believe it
1366
01:39:26,848 --> 01:39:27,872
And this one mate
1367
01:44:20,736 --> 01:44:26,880
Alright so now I have an interesting enough shape my volume
1368
01:44:27,136 --> 01:44:29,184
Cancel the focus now is
1369
01:44:29,440 --> 01:44:33,536
Small details
1370
01:44:33,792 --> 01:44:39,936
Sweden anime tonight looks even more believable and then of course and queen all that up
1371
01:44:40,192 --> 01:44:42,240
Is that so
1372
01:44:42,496 --> 01:44:48,640
Dropped the resolution and then do a dinosaur on it
1373
01:44:48,896 --> 01:44:55,040
One more thing that we haven't that we haven't seen yet going to be Polish so this is what
1374
01:44:55,296 --> 01:44:57,088
What you see Riley
1375
01:44:57,344 --> 01:45:00,416
Is it going to be here at colleges
1376
01:45:00,672 --> 01:45:04,000
Suttons everything
1377
01:45:04,512 --> 01:45:06,304
Give that
1378
01:45:07,072 --> 01:45:08,608
Can I get filter right
1379
01:45:10,656 --> 01:45:13,472
Something's everything and then also
1380
01:45:13,728 --> 01:45:14,752
Flattened at the love
1381
01:45:15,264 --> 01:45:17,056
So all the Brush Strokes all of the flat
1382
01:45:19,104 --> 01:45:19,872
The overall
1383
01:45:20,128 --> 01:45:23,456
The changes the colour put it does to the model village
1384
01:45:24,224 --> 01:45:25,248
Forget the night
1385
01:45:26,016 --> 01:45:27,040
Nice move
1386
01:45:27,808 --> 01:45:28,832
Smithfield without
1387
01:45:29,088 --> 01:45:31,392
Without losing candy important shapes
1388
01:45:31,648 --> 01:45:37,792
It doesn't remove the creases for example
1389
01:45:38,048 --> 01:45:43,680
I can better come to work to work on
1390
01:45:43,936 --> 01:45:50,080
To my standard brush with offer 39
1391
01:45:50,336 --> 01:45:56,480
Turn on the heater make sure that I don't have lazy Mouse on
1392
01:45:56,736 --> 01:45:58,528
To see
1393
01:46:02,624 --> 01:46:08,768
In negative mode
1394
01:46:09,024 --> 01:46:09,536
Off
1395
01:46:09,792 --> 01:46:13,888
Starts coughing how many by the sound of nostrils here
1396
01:46:14,144 --> 01:46:16,192
Finding my
1397
01:46:16,448 --> 01:46:19,520
Add volume to better
1398
01:46:22,336 --> 01:46:24,896
If you're working on a monster like this
1399
01:46:25,152 --> 01:46:31,296
Encourage you encourage you to to work off of a Airport
1400
01:46:31,552 --> 01:46:34,880
Someone that you can actually
1401
01:46:35,648 --> 01:46:41,280
The anatomy let's as you know as correct as possible even though you're the forming it
1402
01:47:13,536 --> 01:47:18,912
Because it has Honey G sharp Centre and then
1403
01:47:19,168 --> 01:47:21,984
Like a fade the details on the side
1404
01:47:23,264 --> 01:47:27,104
You can have a nice Christmas details
1405
01:47:27,360 --> 01:47:31,968
Where are you painting then it's really nice
1406
01:47:32,736 --> 01:47:36,064
Details
1407
01:47:47,840 --> 01:47:53,984
Text to look like champagne
1408
01:47:54,240 --> 01:47:57,056
Are those
1409
01:47:57,312 --> 01:48:02,688
Nasolabial lines here a bit more
1410
01:48:02,944 --> 01:48:07,552
Visible
1411
01:48:33,920 --> 01:48:37,248
Work my way around round the model
1412
01:48:37,504 --> 01:48:43,392
Refining refining a silhouette adding adding some some more details
1413
01:48:45,184 --> 01:48:46,464
I will pick up a little bit late
1414
01:48:46,976 --> 01:48:49,280
When I want to have a look at my progress on
1415
02:17:41,632 --> 02:17:47,776
Something to be in a good team
1416
02:17:48,032 --> 02:17:54,176
Still a lot of details to work outfits
1417
02:17:54,432 --> 02:18:00,576
Concerning the eyes and adding your things like things to break symmetry
1418
02:18:00,832 --> 02:18:06,976
Whenever I try to use symmetry as much as possible
1419
02:18:07,232 --> 02:18:13,376
I get no symmetry x to toggle it on and off and it really
1420
02:18:13,632 --> 02:18:19,776
Same to you allowed time there's one thing that you know that you can definitely do if you forgot to tell you something at some point
1421
02:18:20,032 --> 02:18:26,176
I have it I have it up on the side and modifications now
1422
02:18:26,432 --> 02:18:32,576
I want to be the same
1423
02:18:32,832 --> 02:18:38,976
Carvery in initialise your symmetry going into your arm
1424
02:18:39,232 --> 02:18:45,376
Panel and going all the way down to modified the apology
1425
02:18:45,632 --> 02:18:51,776
That you'll have this option here called mirror and weld so this is going to be
1426
02:18:52,032 --> 02:18:58,176
The left side and mirroring it on to the right side so it's not the other way round always
1427
02:18:58,432 --> 02:19:04,576
If you use a fuse on the X Factor
1428
02:19:04,832 --> 02:19:10,720
You should fix like I like it's in here counting the problem then so I can do another example
1429
02:19:11,232 --> 02:19:14,048
Alligator warning this dunya and Wild
1430
02:19:14,304 --> 02:19:16,096
As you can see here it appears on the outside
1431
02:19:18,656 --> 02:19:21,216
So if by any chance you have
1432
02:19:21,472 --> 02:19:25,824
Detail on the other side on on the roadside that you want copied over
1433
02:19:26,080 --> 02:19:27,872
Welcome to the left
1434
02:19:28,128 --> 02:19:32,736
So if you've made a mistake and you have a bunch of budget changes on the right side
1435
02:19:32,992 --> 02:19:37,344
If I mirror now going to mirror the other side onto all the changes I've done
1436
02:19:37,600 --> 02:19:38,880
Obviously you don't wanna
1437
02:19:39,648 --> 02:19:40,928
The way to fix that
1438
02:19:41,184 --> 02:19:45,792
Is what you can do a you can go in to defamation here
1439
02:19:48,864 --> 02:19:55,008
What will try and what will they were attempting to do it especially flip the the
1440
02:19:55,264 --> 02:20:01,408
We can do a mirror and weld properly you have to do mirror
1441
02:20:01,664 --> 02:20:07,808
Sophie head mirror the details on the other side it flipped the mesh so now we can
1442
02:20:08,064 --> 02:20:14,208
Add into a mirror and world is going to take this detail here and I'm going to take that
1443
02:20:14,464 --> 02:20:20,608
Will take that half of the head and what mirrors do a symmetry on the other side
1444
02:20:20,864 --> 02:20:27,008
So that's how you do that symmetry
1445
02:20:27,264 --> 02:20:33,408
Subtle here and penned a new subtle like a is fierce
1446
02:20:33,664 --> 02:20:39,808
Lights like this make it 8.3 die
1447
02:20:40,064 --> 02:20:46,208
Match and 12 of pans that new album
1448
02:20:46,464 --> 02:20:52,608
Play Match 3 just work on break down here
1449
02:20:52,864 --> 02:20:59,008
Ford
1450
02:20:59,264 --> 02:21:05,408
I'm going to do if I am going to scale this thing down so that is the that is the shape of a knife so
1451
02:21:05,664 --> 02:21:11,808
Small fish for this creature here to place it into one of the eye
1452
02:21:12,064 --> 02:21:18,208
So you can go ahead and just move it like this until the
1453
02:21:18,464 --> 02:21:24,608
Positioned behind
1454
02:21:24,864 --> 02:21:28,960
Islands
1455
02:21:37,408 --> 02:21:43,040
Now the eyes of the need to be to harass because when I'm going to pick up anything
1456
02:21:43,808 --> 02:21:44,576
Anything on it
1457
02:21:44,832 --> 02:21:46,112
Some centre movie
1458
02:21:48,160 --> 02:21:50,208
A bit on the side here
1459
02:21:56,096 --> 02:21:57,632
Pretty good
1460
02:21:58,912 --> 02:22:01,984
What I'm going to do is I am going to
1461
02:22:02,752 --> 02:22:04,800
Delete my lower
1462
02:22:05,312 --> 02:22:08,128
Resolution myeloma after division
1463
02:22:09,152 --> 02:22:09,920
I'm going to go
1464
02:22:10,176 --> 02:22:16,320
Down to my fight apology and do a mirror and what and we'll see what happens if I do that
1465
02:22:16,576 --> 02:22:22,720
Is it on the other side so now I'm left with two eyes
1466
02:22:22,976 --> 02:22:28,096
And I can remove this transparency now is
1467
02:22:28,352 --> 02:22:31,168
Go back to this
1468
02:22:31,424 --> 02:22:32,704
Head
1469
02:22:32,960 --> 02:22:38,592
Stop and then I'm going to cramp move around the eyelid
1470
02:22:38,848 --> 02:22:42,176
Right on top and then adjusting open the eyes little bit
1471
02:22:43,968 --> 02:22:49,344
Someone being to be sleeping and ice to be opened because it's always more interesting
1472
02:22:51,648 --> 02:22:52,928
Something like that
1473
02:22:54,720 --> 02:22:58,048
So what I'm going to do is
1474
02:22:58,304 --> 02:23:04,192
Let's see when I try damn standard rush so this one is interesting to do like a really really deep
1475
02:23:04,448 --> 02:23:05,728
Crevices in in Crewe
1476
02:23:05,984 --> 02:23:09,056
Has a really nice nice to feel to it
1477
02:23:09,312 --> 02:23:15,200
So you know whenever I work on a things like this and I want to I need to
1478
02:23:15,456 --> 02:23:21,600
To add some some details like like fools and things like that are used by the standard brush with the other
1479
02:23:21,856 --> 02:23:22,624
The alphabet
1480
02:23:22,880 --> 02:23:25,696
The alpha 39
1481
02:23:25,952 --> 02:23:32,096
But for things like you're not really really deep Folds or are or seems or things like that
1482
02:23:32,352 --> 02:23:35,424
Where the dishwasher needs to be like really deep
1483
02:23:36,960 --> 02:23:43,104
I really really like the Dam standard brush so as you know need to change anything so we're going to do here
1484
02:23:43,360 --> 02:23:45,408
We're going to try to open eyes on swim 2
1485
02:23:46,432 --> 02:23:47,456
Paint over that
1486
02:23:47,712 --> 02:23:51,040
8 year until the eye underneath is revealed
1487
02:23:51,296 --> 02:23:53,856
Of course make sure you have something to eat on at this point
1488
02:23:57,184 --> 02:23:59,232
Now that is going to be visible
1489
02:24:01,280 --> 02:24:03,328
And I can go back to
1490
02:24:03,584 --> 02:24:04,352
Standard
1491
02:24:06,400 --> 02:24:09,472
I'm going to do is I am actually going to divide
1492
02:24:10,240 --> 02:24:11,264
This one
1493
02:24:11,776 --> 02:24:12,288
So it
1494
02:24:12,800 --> 02:24:16,640
Pumping it up to quite a bit so now I'm at 5 million points
1495
02:24:16,896 --> 02:24:19,712
Write about at 2.5 million
1496
02:24:20,480 --> 02:24:21,760
Pie and something like that
1497
02:24:23,296 --> 02:24:26,624
The national have a log resolution to to start adding a details
1498
02:24:27,648 --> 02:24:29,440
Of course to paint
1499
02:24:30,208 --> 02:24:31,232
And add colours
1500
02:24:31,488 --> 02:24:32,768
Very very soon
1501
02:24:33,280 --> 02:24:34,560
So I'm just going to
1502
02:24:36,608 --> 02:24:38,912
Finesse the eyelids
1503
02:24:39,936 --> 02:24:42,496
Always rotate around you not to make sure that
1504
02:24:43,008 --> 02:24:47,104
Not one product sticker weird from a different angle
1505
02:24:50,176 --> 02:24:54,016
So the act I mentioned it just needs a chat to check a couple more things
1506
02:24:54,272 --> 02:24:54,784
Nope
1507
02:24:55,552 --> 02:24:56,832
To make sure everything is right
1508
02:24:59,136 --> 02:25:01,184
I'm going to close the Isla bit
1509
02:25:01,696 --> 02:25:02,464
Make it seem like this
1510
02:25:02,720 --> 02:25:05,792
This is his eyes a little bit smaller
1511
02:25:14,240 --> 02:25:15,776
All that
1512
02:25:16,032 --> 02:25:16,544
Ford
1513
02:25:16,800 --> 02:25:17,312
A bit
1514
02:25:36,000 --> 02:25:40,352
So right now Felix if he looks happy
1515
02:25:40,608 --> 02:25:41,632
I'm just trying to
1516
02:25:41,888 --> 02:25:43,168
Got them in a
1517
02:25:43,424 --> 02:25:48,032
You're not in neutral neutral expression for nothing too angry nothing too happy
1518
02:25:48,544 --> 02:25:49,824
Neutral
1519
02:25:50,080 --> 02:25:50,592
And then
1520
02:25:50,848 --> 02:25:56,992
What I'm happy with the design with the details and then I'll go and then
1521
02:25:57,248 --> 02:26:03,392
And the expression and a couple details in there to break the cemetery from the Facebook
1522
02:26:04,160 --> 02:26:05,440
Nobody's faces to me
1523
02:26:06,976 --> 02:26:09,024
Back to sort now going to
1524
02:26:09,536 --> 02:26:11,584
Work on my little bit more
1525
02:26:47,168 --> 02:26:48,960
And the downstairs is really good
1526
02:26:49,216 --> 02:26:51,776
For the other crazy on the island like this
1527
02:26:53,056 --> 02:26:55,616
Queen deep cuts
1528
02:28:54,656 --> 02:28:57,984
Now that I have the eyes in here and I am going to introduce
1529
02:28:58,240 --> 02:29:00,032
A couple of defamation
1530
02:29:02,592 --> 02:29:03,104
Stop
1531
02:29:03,616 --> 02:29:09,760
First thing's first is I am going to move one of the size of the higher
1532
02:29:11,552 --> 02:29:13,856
Decide to
1533
02:29:19,232 --> 02:29:21,536
One down slightly
1534
02:29:23,072 --> 02:29:26,656
Next the years someone here take a big rush
1535
02:29:27,936 --> 02:29:29,216
Play Oliver Down
1536
02:29:29,472 --> 02:29:32,544
Downloads
1537
02:29:32,800 --> 02:29:36,384
What raising this party
1538
02:29:38,176 --> 02:29:42,016
Of course he knows I want to make sure it's not symmetrical
1539
02:29:46,112 --> 02:29:47,392
Cricket
1540
02:29:58,144 --> 02:30:01,216
And now finally
1541
02:30:03,520 --> 02:30:09,664
And I'm going to try to make him look a little bit little bit angry
1542
02:30:10,176 --> 02:30:13,248
That's a nice pleasant my love as he loves
1543
02:30:38,592 --> 02:30:42,176
An alarm for my lovely face
1544
02:31:02,912 --> 02:31:09,056
That's more like it so now I just need to move the ice in position so again making sure
1545
02:31:09,312 --> 02:31:10,336
We disable symmetry
1546
02:31:10,848 --> 02:31:12,640
How long to go into love mode
1547
02:31:13,152 --> 02:31:16,224
Turn off my one the other one is going to move after a while but
1548
02:31:16,480 --> 02:31:17,248
I'm going to do
1549
02:31:17,504 --> 02:31:18,016
Is
1550
02:31:18,528 --> 02:31:21,088
Go back to draw mode and drag
1551
02:31:21,856 --> 02:31:24,160
Mask onto the one I don't want to know
1552
02:31:24,416 --> 02:31:26,208
And then I can go back into move mode
1553
02:31:26,720 --> 02:31:28,512
Can a slight this one
1554
02:31:36,448 --> 02:31:37,728
Invert selection
1555
02:31:37,984 --> 02:31:44,128
And then I can move this one here
1556
02:31:46,688 --> 02:31:51,296
Alright
1557
02:31:54,880 --> 02:32:01,024
It doesn't look as Pleasance
1558
02:32:01,280 --> 02:32:07,424
Now comes the time where I'm just going to spend a while just adding adding
1559
02:32:07,680 --> 02:32:13,824
Pause country finding the entire surface so it's going to be
1560
02:32:14,080 --> 02:32:16,640
A little bit more and focus
1561
02:32:16,896 --> 02:32:23,040
And you're on the surface more than the volume so far so
1562
02:32:23,296 --> 02:32:29,440
Is it going to rain here make sure that I stopped and all these daddy's Brush Strokes years to get something that looks a little bit more like
1563
02:32:30,720 --> 02:32:36,864
Like real skin maybe some of the you know maybe some more Folds just over
1564
02:32:37,120 --> 02:32:41,216
What's the more details to make coming to go like a little bit more believable than he does now
1565
02:32:41,728 --> 02:32:45,312
Doesn't look too finished as the lot of
1566
02:32:45,568 --> 02:32:51,456
Love things I look like he looks like a MiDAS right so we want to make sure we add the right amount of details in there
1567
02:32:52,224 --> 02:32:58,368
And just refined it refund the the overall surface of the skull
1568
02:32:59,648 --> 02:33:00,928
And I'll pick it up towards the end
1569
02:33:02,464 --> 02:33:04,256
Towards the end of the scoping phase
1570
02:33:04,512 --> 02:33:05,280
And then walk
1571
02:33:05,536 --> 02:33:11,680
I will start to actually Pete colours onto the saddest tilganga
1572
03:08:22,143 --> 03:08:28,287
Now that the scope is pretty much done what we're going to jump onto
1573
03:08:28,543 --> 03:08:34,687
Painting soap I painting a little bit
1574
03:08:34,943 --> 03:08:41,087
What we've been doing so far so understanding right now have a colour signs it's time to this right here
1575
03:08:41,599 --> 03:08:47,743
What I want to do basically before I can start poly painting is I want to know what
1576
03:08:47,999 --> 03:08:51,583
Remove this option here still see some of our house Alexa
1577
03:08:53,631 --> 03:08:54,655
That word
1578
03:08:54,911 --> 03:08:57,471
Add or remove
1579
03:08:58,495 --> 03:08:59,263
Redial
1580
03:08:59,519 --> 03:09:01,567
We're going to go switch to a standard brush
1581
03:09:02,335 --> 03:09:03,871
We're going to remove
1582
03:09:04,127 --> 03:09:10,271
No disable any buttons here and going to allow the only one I'm going to check
1583
03:09:10,527 --> 03:09:11,807
Rtb
1584
03:09:12,063 --> 03:09:15,391
And we're going to leave that at the
1585
03:09:15,647 --> 03:09:21,791
This is this is the capacity so just like the intensity was the capacity through brush
1586
03:09:22,047 --> 03:09:26,399
Play this is the same as the capacity in Photoshop for example
1587
03:09:26,655 --> 03:09:30,751
50 maybe
1588
03:09:33,567 --> 03:09:36,895
And then I will see what time will we
1589
03:09:37,151 --> 03:09:37,919
From that
1590
03:09:38,687 --> 03:09:41,247
And so basically right now we're going to do it
1591
03:09:41,503 --> 03:09:46,111
The paint that we apply onto the scope here so whenever we paint now it's going to be
1592
03:09:46,367 --> 03:09:48,671
Never going to be painting with colour instead of wood
1593
03:09:49,183 --> 03:09:52,511
This is where this the colour we are here here comes into
1594
03:09:53,023 --> 03:09:56,351
So there's one thing that we probably want to do
1595
03:09:56,607 --> 03:10:02,751
First as a starting point so I know that guy is a goblin drive so I want him to have car like this overall 10th
1596
03:10:03,007 --> 03:10:04,287
And from there and go to
1597
03:10:04,543 --> 03:10:06,591
To add more more colours to to make
1598
03:10:06,847 --> 03:10:11,967
How to make a model of the better not so you know that's all like fake looking
1599
03:10:12,223 --> 03:10:14,271
Green everywhere
1600
03:10:15,551 --> 03:10:16,063
ABBA
1601
03:10:16,319 --> 03:10:18,111
Right now I want to change the colour here
1602
03:10:18,367 --> 03:10:19,647
How to change the whole thing
1603
03:10:20,159 --> 03:10:24,767
So what I want versus to bake onto the scarves
1604
03:10:25,023 --> 03:10:31,167
Discolour so then from there I can choose a colour and hear and apply new colours and paint new colours on top
1605
03:10:31,679 --> 03:10:37,823
So what I want to do that and we're going to do this for every single subtle whenever
1606
03:10:38,335 --> 03:10:44,479
We do the things that I'm about to do now we have to redo that very subtle because the result
1607
03:10:44,735 --> 03:10:50,111
So what I am going to do is you going to colour in a colour palette
1608
03:10:50,367 --> 03:10:52,671
And to fill the
1609
03:10:53,183 --> 03:10:54,207
Now send
1610
03:10:54,463 --> 03:10:59,071
Only RGB is selected is going to fill this object with the active colour
1611
03:10:59,327 --> 03:11:00,607
In this case prints
1612
03:11:01,119 --> 03:11:02,911
If I feel object click on that
1613
03:11:03,935 --> 03:11:09,311
No it's filled the object with this particular calypso not if I tried to change your colour it's not going to do anything
1614
03:11:10,591 --> 03:11:12,895
And I can try to do that again with a different colour
1615
03:11:13,151 --> 03:11:13,663
Fill again
1616
03:11:14,175 --> 03:11:16,479
And it's good to hear it's changing the colour for it
1617
03:11:18,015 --> 03:11:20,831
So now if I were to select other colour
1618
03:11:21,343 --> 03:11:21,855
What
1619
03:11:22,623 --> 03:11:23,903
Smyths.ie
1620
03:11:24,671 --> 03:11:27,487
Yellowish darker Green
1621
03:11:27,999 --> 03:11:31,583
What I can do now is I should paint out on top here and you can see
1622
03:11:31,839 --> 03:11:32,863
Be able to
1623
03:11:33,887 --> 03:11:40,031
I'll be able to ping on a just like a real canvas in Photoshop and by the way the reason what
1624
03:11:40,287 --> 03:11:43,615
It's it's not filling up the colour completely because I have this app
1625
03:11:43,871 --> 03:11:46,175
50% years I'm gonna drive this all the way up
1626
03:11:46,687 --> 03:11:47,199
For now
1627
03:11:48,223 --> 03:11:52,063
But I can apply the right colour and then lower it actually pink
1628
03:11:55,647 --> 03:11:56,159
2
1629
03:11:57,951 --> 03:11:59,743
Something like that looks pretty good
1630
03:12:00,255 --> 03:12:05,631
And so front none when going to do is go back to 50%
1631
03:12:05,887 --> 03:12:12,031
Stop now the only thing I'm going to do is just load up a an offer and then start
1632
03:12:12,543 --> 03:12:18,687
This is not the default brush panel the default alpha panel for zbrush
1633
03:12:18,943 --> 03:12:20,991
You can definitely got had an important more
1634
03:12:21,247 --> 03:12:27,391
A few make them in Photoshop example so they would that is a square canvas something like
1635
03:12:27,647 --> 03:12:33,791
1000 by 1000 pixel or smaller like all the way down to 256 and we don't really need that
1636
03:12:34,047 --> 03:12:36,351
When it comes to two sources details like this
1637
03:12:36,607 --> 03:12:42,751
You might want to go bigger if you were to do an offer for a text for example or really really precise detail
1638
03:12:43,007 --> 03:12:46,079
You are you want things to be as clean as possible
1639
03:12:46,335 --> 03:12:52,223
And you don't watch the resolution to negatively affect your offer when you step it on your model but
1640
03:12:53,247 --> 03:12:58,367
And there's no anything like that 12052 office
1641
03:12:58,623 --> 03:13:04,767
And so the background for the alpha the background for your for your phone in Photoshop
1642
03:13:05,279 --> 03:13:07,071
And then you would draw it
1643
03:13:07,327 --> 03:13:07,839
White
1644
03:13:08,095 --> 03:13:10,399
Whatever you want actually show up in here so
1645
03:13:10,655 --> 03:13:16,799
Black is always transparency for the surface of brass and white is always the actual
1646
03:13:17,567 --> 03:13:19,615
So I'm going to start with
1647
03:13:19,871 --> 03:13:26,015
I had a little bit of texture maybe so maybe this one here and we'll see what we can do so of course
1648
03:13:26,271 --> 03:13:30,879
Painting is not going to be any change because I still have the same colours to like them
1649
03:13:31,391 --> 03:13:32,159
Diamond
1650
03:13:32,671 --> 03:13:33,439
Dark alone
1651
03:13:33,951 --> 03:13:34,975
Yellow
1652
03:13:35,743 --> 03:13:40,095
And strategies break up the colour in general
1653
03:13:40,351 --> 03:13:41,887
I like you you can see
1654
03:13:42,143 --> 03:13:43,167
What does is doing now
1655
03:13:45,983 --> 03:13:48,543
Someone to going into the creases here
1656
03:13:49,055 --> 03:13:51,615
Are you going to add a little bit of
1657
03:13:52,127 --> 03:13:53,663
That's darker colour
1658
03:13:53,919 --> 03:13:55,455
I am going to remove
1659
03:13:55,967 --> 03:13:57,247
Damascus
1660
03:14:03,903 --> 03:14:05,439
Is going in the creases here
1661
03:14:05,695 --> 03:14:07,999
To Idle the darkness around the eyes
1662
03:14:09,023 --> 03:14:10,559
So this is going to be the first class
1663
03:14:11,071 --> 03:14:15,423
I like you know like every everything is just a painting right now so we're going to
1664
03:14:15,679 --> 03:14:16,703
To start
1665
03:14:17,215 --> 03:14:23,359
To build layers and layers on colour of colour on top of each other so through this you could definitely
1666
03:14:23,615 --> 03:14:26,687
Turn on the go into the layer tab here delete
1667
03:14:26,943 --> 03:14:30,015
Panel and Creed but a new layers for the different colours
1668
03:14:30,271 --> 03:14:31,295
For example
1669
03:14:31,551 --> 03:14:32,575
If I want to
1670
03:14:33,343 --> 03:14:35,647
Add to do something that's a load of balls
1671
03:14:35,903 --> 03:14:37,439
No I'm not sure maybe
1672
03:14:37,695 --> 03:14:38,975
Maybe you won't look that great
1673
03:14:39,231 --> 03:14:40,255
Play Take That
1674
03:14:40,511 --> 03:14:42,303
I can create a new layer
1675
03:14:42,815 --> 03:14:44,607
And start painting with that Red
1676
03:14:45,631 --> 03:14:48,959
No this is not great
1677
03:14:49,215 --> 03:14:54,847
Or if I'm making butter different changes on top of that and I regret that one change like that
1678
03:14:55,103 --> 03:15:00,735
What you can always go back here and remove that layer or maybe reduce the past
1679
03:15:00,991 --> 03:15:03,039
A defect is not as intense
1680
03:15:05,087 --> 03:15:05,855
Very useful
1681
03:15:06,111 --> 03:15:07,903
When it comes to Holly painting
1682
03:15:08,671 --> 03:15:09,951
What's my name
1683
03:15:10,207 --> 03:15:16,351
Recording formation since the little record button is active
1684
03:15:16,607 --> 03:15:18,911
It doesn't look too bad
1685
03:15:20,191 --> 03:15:24,287
All red around the eyes of course I'll turn it down
1686
03:15:25,567 --> 03:15:28,639
And some red around the wound I can hear
1687
03:15:30,687 --> 03:15:36,319
And some red werther's more small blood vessels around the ears
1688
03:15:36,575 --> 03:15:38,111
Always tomorrow
1689
03:15:40,927 --> 03:15:43,999
Nose
1690
03:15:48,095 --> 03:15:50,143
Turn on top of the head
1691
03:15:50,399 --> 03:15:56,543
Going to be much mad because the skin is very thin and it's just
1692
03:15:56,799 --> 03:16:02,943
Set right onto the scarf and so if anything we would see this colour a little bit
1693
03:16:03,455 --> 03:16:05,503
Play Christmas carols
1694
03:16:05,759 --> 03:16:07,039
Why does policy
1695
03:16:07,295 --> 03:16:10,367
The definite article on to the top of the head here
1696
03:16:14,463 --> 03:16:19,071
And then just like with the regular brushes he can lend it
1697
03:16:20,095 --> 03:16:22,399
Find Paignton emblem
1698
03:16:30,335 --> 03:16:31,871
Why is this
1699
03:16:32,127 --> 03:16:38,271
Turn down quite what
1700
03:16:38,527 --> 03:16:39,551
Raining right now
1701
03:16:43,391 --> 03:16:44,671
It's the
1702
03:16:46,463 --> 03:16:52,607
Water to go back to the red and if you want to do a colour picker for
1703
03:16:52,863 --> 03:16:59,007
I can definitely do that in the brush instead of having to select the colour every single time
1704
03:16:59,519 --> 03:17:04,127
Sort the hockey for the character is a c on a keyboard changes
1705
03:17:04,383 --> 03:17:10,527
Turn off the colour change when they're cccco
1706
03:17:10,783 --> 03:17:14,367
Back here
1707
03:17:14,879 --> 03:17:18,463
And do that and I'm going to keep on going with the red
1708
03:17:18,975 --> 03:17:19,743
Play some more
1709
03:17:20,255 --> 03:17:21,279
The eyes
1710
03:17:22,047 --> 03:17:23,071
RTE News
1711
03:17:39,199 --> 03:17:41,503
So this is
1712
03:17:42,015 --> 03:17:48,159
Alarm for this is something that you really don't need to as I don't need to go to
1713
03:17:48,415 --> 03:17:54,559
But I really really easy to get carried away when I'm working is this when you get to that
1714
03:17:54,815 --> 03:18:00,703
All the stuff you can do in Photoshop you can just take a screenshot and bring in Photoshop and finish off
1715
03:18:00,959 --> 03:18:07,103
You definitely don't have to polish it as much as I did either
1716
03:18:08,127 --> 03:18:14,271
It's just I'm showing I'm showing the entire process and then you just pick whatever
1717
03:18:14,527 --> 03:18:20,671
Do you want to stop earlier and then add more of the details to a bigger portion of the process inside
1718
03:18:20,927 --> 03:18:21,439
Cornershop
1719
03:18:21,695 --> 03:18:24,767
Then that's completely
1720
03:18:25,023 --> 03:18:31,167
Can I do most of the time I really spend much time in zbrush
1721
03:18:31,423 --> 03:18:33,471
3D printing
1722
03:18:43,199 --> 03:18:46,271
Alright so thanks to be pretty intense
1723
03:18:47,295 --> 03:18:48,831
Maybe here or b
1724
03:18:52,415 --> 03:18:53,951
Thank you so much too much
1725
03:18:56,511 --> 03:18:58,559
Alright now I switch to
1726
03:18:58,815 --> 03:18:59,839
Luton
1727
03:19:00,095 --> 03:19:00,863
Blue colour
1728
03:19:02,399 --> 03:19:03,679
Purple colour
1729
03:19:03,935 --> 03:19:05,727
For the area around the mouth
1730
03:19:11,103 --> 03:19:13,407
Fake County highlights that
1731
03:19:13,663 --> 03:19:16,223
I'm here is some facial hair on the face
1732
03:19:17,503 --> 03:19:19,807
I actually try the hair but
1733
03:19:21,087 --> 03:19:22,367
Has the general colour of it
1734
03:19:39,263 --> 03:19:45,407
And then I am going to switch to
1735
03:19:45,663 --> 03:19:51,039
Dark blue giant and then I am going to paint over the veins
1736
03:19:51,295 --> 03:19:56,415
Nigel sparkle bit more
1737
03:19:59,231 --> 03:20:05,375
Disney definitely paint and more too
1738
03:20:05,631 --> 03:20:08,447
Vine
1739
03:20:10,495 --> 03:20:14,079
Again I know it's too intense
1740
03:20:14,847 --> 03:20:19,199
This much but
1741
03:20:19,455 --> 03:20:23,039
Turn on the light
1742
03:20:32,511 --> 03:20:36,607
Alright so needy on Saturday
1743
03:20:50,175 --> 03:20:56,319
I should be good start now is just trying to find
1744
03:20:56,831 --> 03:20:58,111
But we're actually
1745
03:21:00,159 --> 03:21:01,439
And not too overwhelming
1746
03:21:02,207 --> 03:21:03,231
That's pretty good
1747
03:21:06,303 --> 03:21:07,327
And
1748
03:21:07,839 --> 03:21:09,119
So the way to just come out
1749
03:21:09,375 --> 03:21:11,679
Fix something fix a mistake that you have made
1750
03:21:11,935 --> 03:21:15,007
Is a lot to create a new layer and then
1751
03:21:16,287 --> 03:21:18,591
To grab the colour that you want to add
1752
03:21:19,615 --> 03:21:22,687
Revert back to when I need to paint over everything
1753
03:21:27,039 --> 03:21:28,063
Turn it down
1754
03:21:34,719 --> 03:21:40,863
A little bit but have a little bit of a
1755
03:21:41,119 --> 03:21:47,263
Redback transparent
1756
03:21:47,519 --> 03:21:53,663
Turn down here and I
1757
03:21:53,919 --> 03:22:00,063
This colour here make a little bit lighter and pink
1758
03:22:00,319 --> 03:22:06,463
That Riley five here
1759
03:22:06,719 --> 03:22:10,559
And then I hears like blinding with the rest of the face
1760
03:24:03,455 --> 03:24:09,599
Now we have a caravan
1761
03:24:09,855 --> 03:24:10,367
Start
1762
03:24:10,623 --> 03:24:13,951
Thank you look I love it more interesting the number for Sterling
1763
03:24:14,463 --> 03:24:16,255
And so we can try to start
1764
03:24:16,511 --> 03:24:21,119
You can start to use different different offers now and different different
1765
03:24:21,631 --> 03:24:24,447
Go with maybe this one here
1766
03:24:24,703 --> 03:24:25,983
Change it
1767
03:24:26,239 --> 03:24:27,263
Destructoid
1768
03:24:27,775 --> 03:24:28,287
2
1769
03:24:28,543 --> 03:24:29,055
Rip
1770
03:24:30,335 --> 03:24:33,151
It's going to be a spray of that colour
1771
03:24:34,943 --> 03:24:38,527
Give us a really nice I realise look to it
1772
03:24:38,783 --> 03:24:40,575
G calendar screen here
1773
03:24:40,831 --> 03:24:43,391
Maybe make it a bit more yellow on the darker
1774
03:24:44,415 --> 03:24:46,975
And start praying that little bit all over the place
1775
03:24:47,487 --> 03:24:48,767
Turn all the text
1776
03:24:49,535 --> 03:24:51,327
Smooth FM
1777
03:25:06,175 --> 03:25:12,319
Of course no maybe I may be a good idea to create in
1778
03:25:12,575 --> 03:25:15,647
That that you can always undo it
1779
03:25:15,903 --> 03:25:22,047
I'm really bad at managing later so don't use any especially since
1780
03:25:22,303 --> 03:25:28,447
That can't be painted over and I'll give you a few just you just tell me what this is going to you
1781
03:25:28,703 --> 03:25:34,847
So are you you might have noticed that there is no erase
1782
03:25:35,103 --> 03:25:41,247
Eraser on but you just press the button instead so
1783
03:25:41,503 --> 03:25:44,831
Something like this let's see you want to undo that
1784
03:25:45,087 --> 03:25:45,599
What
1785
03:25:45,855 --> 03:25:51,999
No but you can do the rest off and then paint over it and you can see or just me
1786
03:25:52,255 --> 03:25:52,767
Disappear
1787
03:25:54,303 --> 03:25:55,583
Very nice way to
1788
03:25:58,655 --> 03:26:00,959
Is there a quick way to write something
1789
03:26:01,215 --> 03:26:04,543
So there is any Razer is just not not super hobbies
1790
03:26:08,127 --> 03:26:11,711
Quickly can people very things that texture
1791
03:26:11,967 --> 03:26:12,991
All over the place
1792
03:26:15,551 --> 03:26:17,087
Cos he's got skin everywhere
1793
03:26:20,671 --> 03:26:21,695
Imperfections
1794
03:26:23,743 --> 03:26:24,767
Everyone bar
1795
03:26:25,535 --> 03:26:26,559
Can you tell me a joke
1796
03:26:27,071 --> 03:26:30,143
Pete and smooth hello before it's time to be loaded to
1797
03:26:30,655 --> 03:26:32,703
To detail and a little bit too
1798
03:26:34,751 --> 03:26:37,823
The frequency of the details over to heart too high
1799
03:26:39,615 --> 03:26:40,639
Paint paint paint
1800
03:26:40,895 --> 03:26:43,199
Satin pink paint satin
1801
03:26:44,223 --> 03:26:47,807
They can also change the size of the Brush
1802
03:26:48,831 --> 03:26:49,855
To make those up
1803
03:26:50,111 --> 03:26:52,159
Lovely tiles in different size
1804
03:26:52,415 --> 03:26:54,463
Doesn't look too uniform everywhere
1805
03:26:57,791 --> 03:26:58,303
Biggest
1806
03:27:08,543 --> 03:27:10,335
Tanning maybe a little bit too much in its life
1807
03:27:22,879 --> 03:27:26,463
Now that's that feels like that so
1808
03:27:27,999 --> 03:27:31,839
You have some nice cars like skin detail everywhere
1809
03:27:32,863 --> 03:27:36,703
A really good base and if you were to go in and even more details
1810
03:27:36,959 --> 03:27:43,103
So you know what's interesting about this is especially this is going to be a 2D image
1811
03:27:43,359 --> 03:27:49,503
But what you can do now you have
1812
03:27:49,759 --> 03:27:55,903
You know the base of the base coat already there so what's really cool that you can do it and that I
1813
03:27:56,159 --> 03:27:58,207
Do you like to do is to select one of the colour hair
1814
03:27:58,719 --> 03:27:59,487
And decay
1815
03:27:59,743 --> 03:28:01,791
Emphasise a little bit more
1816
03:28:02,303 --> 03:28:04,863
All the 3DS cups
1817
03:28:05,631 --> 03:28:08,703
I have a bump here so you're going to have a little bit of a highlight
1818
03:28:09,215 --> 03:28:09,983
And top of it
1819
03:28:11,007 --> 03:28:13,311
Make it stand out over tomorrow
1820
03:28:15,615 --> 03:28:16,895
Brighter here
1821
03:28:19,711 --> 03:28:21,759
Seek and you can make us
1822
03:28:22,015 --> 03:28:23,039
3D tiles
1823
03:28:23,295 --> 03:28:24,575
Happy even even more
1824
03:28:25,087 --> 03:28:28,927
I hear me beside to call little bit later
1825
03:28:32,255 --> 03:28:33,535
He's on top here
1826
03:28:33,791 --> 03:28:35,071
Windows
1827
03:28:35,327 --> 03:28:41,471
The tavern Arsenal
1828
03:28:58,879 --> 03:29:00,415
Now
1829
03:29:00,671 --> 03:29:06,815
The other already filled them with
1830
03:29:07,071 --> 03:29:08,607
Colour
1831
03:29:08,863 --> 03:29:12,703
Stop here and maybe celebrity teeth first
1832
03:29:12,959 --> 03:29:15,519
So as you can see her that change colour in older people don't change
1833
03:29:16,031 --> 03:29:18,591
Because I already have coming this what colour is trying to them
1834
03:29:19,103 --> 03:29:25,247
So just means I'm ready to start and and painted directly on them otherwise I would have to go into colour here and
1835
03:29:25,503 --> 03:29:26,015
Update
1836
03:29:27,551 --> 03:29:28,575
Mosquito
1837
03:29:28,831 --> 03:29:31,135
Pick up the colour here to proceed
1838
03:29:31,647 --> 03:29:33,951
And then maybe it's about the colours
1839
03:29:35,743 --> 03:29:37,023
Cinnamon
1840
03:29:41,375 --> 03:29:43,167
And maybe a little bit more yellow
1841
03:29:43,423 --> 03:29:44,447
Flash red
1842
03:29:44,959 --> 03:29:46,239
At the root
1843
03:29:55,199 --> 03:29:57,247
Something like this maybe
1844
03:29:58,015 --> 03:29:59,807
And now I'm going to do
1845
03:30:00,319 --> 03:30:01,599
Move on to the eyes
1846
03:30:02,367 --> 03:30:05,695
So there's one that's going to be coming this prank
1847
03:30:05,951 --> 03:30:08,511
So I am going to say
1848
03:30:08,767 --> 03:30:13,375
And the same colour as everything around it around it
1849
03:30:17,471 --> 03:30:21,567
Antarctica
1850
03:30:21,823 --> 03:30:27,967
Just trying to make this I bought blender no the rest of the first Bible was in there
1851
03:30:32,831 --> 03:30:33,855
And I want to
1852
03:30:34,111 --> 03:30:36,415
Rider colour
1853
03:30:51,519 --> 03:30:54,335
This way feel a bit more Anchorage
1854
03:30:55,359 --> 03:30:56,639
Inside of
1855
03:31:01,247 --> 03:31:04,063
Change that to a regular brush stroke now
1856
03:31:09,183 --> 03:31:10,975
White
1857
03:31:16,095 --> 03:31:22,239
So we have the Dead Eye and the other one
1858
03:31:22,495 --> 03:31:28,639
Going to actually have a virus
1859
03:31:34,015 --> 03:31:36,063
Red colour
1860
03:31:36,575 --> 03:31:40,671
For the IMO and then
1861
03:31:41,439 --> 03:31:43,231
Line things up
1862
03:31:43,743 --> 03:31:45,535
What is Sinner
1863
03:31:49,631 --> 03:31:51,679
We want in Nice Bland
1864
03:31:54,751 --> 03:31:55,519
Facemash
1865
03:31:55,775 --> 03:31:57,823
12dbi bomber
1866
03:32:00,127 --> 03:32:03,199
You don't do this just looks like I am just looking at the phone
1867
03:32:06,783 --> 03:32:10,879
This wake up my Grandad with the with the red around
1868
03:32:18,815 --> 03:32:20,095
Even the corner here
1869
03:32:20,607 --> 03:32:21,631
Can make things out of
1870
03:32:22,143 --> 03:32:23,935
The darker for the corner of the eye
1871
03:32:25,983 --> 03:32:26,751
My dad's
1872
03:32:27,007 --> 03:32:28,799
Hold off
1873
03:32:29,055 --> 03:32:29,823
Cap on
1874
03:32:30,079 --> 03:32:31,359
Head man
1875
03:32:31,615 --> 03:32:32,895
Typing dance
1876
03:32:35,199 --> 03:32:36,223
Crediton
1877
03:32:42,623 --> 03:32:46,207
Maybe the inside of the
1878
03:32:50,559 --> 03:32:51,839
Islands
1879
03:32:52,095 --> 03:32:55,423
My girlfriend and I like pink
1880
03:33:10,527 --> 03:33:12,575
Of course enough I'm probably going to
1881
03:33:13,087 --> 03:33:15,647
Probably going to crazy with the details here
1882
03:33:15,903 --> 03:33:17,439
This probably not needed
1883
03:33:18,207 --> 03:33:20,767
The small details that you probably won't see from the front
1884
03:33:23,327 --> 03:33:25,375
No I am going to definite
1885
03:33:25,631 --> 03:33:30,239
Pop in new layer for the Irish because I'll probably school and went off I want to try couple
1886
03:33:32,543 --> 03:33:35,871
So you later and then
1887
03:33:36,127 --> 03:33:37,919
You try
1888
03:33:39,455 --> 03:33:42,271
And start with them
1889
03:33:42,527 --> 03:33:45,855
What colour were coffins guy maybe red
1890
03:33:47,135 --> 03:33:47,903
Red eye
1891
03:33:51,487 --> 03:33:53,279
Play safe train
1892
03:33:53,535 --> 03:33:55,327
Dark red star
1893
03:33:58,655 --> 03:33:59,935
So I are always start
1894
03:34:02,239 --> 03:34:02,751
Light
1895
03:34:06,591 --> 03:34:08,383
The position is fine fare
1896
03:34:09,151 --> 03:34:11,199
I'm actually going to start completely black
1897
03:34:11,711 --> 03:34:12,223
4
1898
03:34:14,527 --> 03:34:16,831
And then lighter shades of red
1899
03:34:19,135 --> 03:34:20,671
Outside
1900
03:34:23,231 --> 03:34:25,279
Animating a circle
1901
03:34:30,655 --> 03:34:32,703
Mummy don't
1902
03:34:35,775 --> 03:34:36,543
Bright red
1903
03:34:53,183 --> 03:34:55,999
That's up
1904
03:34:56,767 --> 03:34:58,559
That
1905
03:35:00,095 --> 03:35:01,887
White Rabbit
1906
03:35:12,639 --> 03:35:13,407
And so
1907
03:35:13,919 --> 03:35:20,063
To make the I work a little bit better maybe it's right now we all know that by now oh no that's the
1908
03:35:20,575 --> 03:35:22,111
The I is not actually like this
1909
03:35:22,879 --> 03:35:25,695
Actually is a little bit more concave for actually
1910
03:35:25,951 --> 03:35:26,463
Flat
1911
03:35:27,231 --> 03:35:29,279
It's pretty close but
1912
03:35:29,535 --> 03:35:31,583
What we can do to improve that
1913
03:35:31,839 --> 03:35:33,887
Go back into the other one
1914
03:35:34,143 --> 03:35:36,447
How do you dismount here the adults
1915
03:35:37,471 --> 03:35:38,495
Mask
1916
03:35:42,079 --> 03:35:44,895
The rest anything over easier
1917
03:35:47,455 --> 03:35:50,271
That area and there then invert
1918
03:35:50,783 --> 03:35:51,807
And
1919
03:35:52,831 --> 03:35:53,855
Push it
1920
03:35:54,111 --> 03:35:55,135
Backsliding
1921
03:35:56,159 --> 03:35:56,671
Using
1922
03:36:01,535 --> 03:36:03,327
Brush my teeth
1923
03:36:07,679 --> 03:36:09,215
Drop the football shirt
1924
03:36:13,055 --> 03:36:13,567
China
1925
03:36:15,103 --> 03:36:21,247
And put that down
1926
03:36:33,535 --> 03:36:39,679
When I look at it
1927
03:36:39,935 --> 03:36:43,263
From the face on the front and I get this nice highlight
1928
03:36:43,519 --> 03:36:44,799
Adam Barton
1929
03:36:45,055 --> 03:36:51,199
Put that down
1930
03:37:02,463 --> 03:37:06,303
Trying to take out the centre of the Earth
1931
03:37:06,815 --> 03:37:10,143
Harrison Ian Moore
1932
03:37:10,655 --> 03:37:11,679
And then there's no help
1933
03:37:13,215 --> 03:37:14,751
Cancel that
1934
03:37:16,799 --> 03:37:18,335
Answer post
1935
03:37:18,591 --> 03:37:20,383
All the way back now
1936
03:37:22,687 --> 03:37:23,455
What
1937
03:37:23,967 --> 03:37:26,527
The highlights in the sun
1938
03:37:31,647 --> 03:37:37,791
So obviously from this can kind of see the modification
1939
03:37:38,815 --> 03:37:44,959
No problem I can do it like this
1940
03:37:50,591 --> 03:37:56,735
Switch to
1941
03:37:56,991 --> 03:38:00,319
How to be cannabrush
1942
03:38:00,831 --> 03:38:06,975
SI units and go so just
1943
03:38:15,679 --> 03:38:16,959
Making it like this
1944
03:38:17,471 --> 03:38:18,495
It doesn't look
1945
03:38:23,103 --> 03:38:24,383
Anything to be
1946
03:38:24,639 --> 03:38:26,175
Message
1947
03:38:28,991 --> 03:38:30,527
You haven't I
1948
03:38:31,039 --> 03:38:35,391
And eat that I like this actually add something to the side
1949
03:38:35,647 --> 03:38:36,415
Sammy b
1950
03:38:37,439 --> 03:38:38,463
Canaria
1951
03:38:39,743 --> 03:38:40,511
Lights
1952
03:38:40,767 --> 03:38:41,535
Made.com
1953
03:38:42,047 --> 03:38:44,095
Indicate that there used to be something there
1954
03:38:53,823 --> 03:38:54,335
Alright
1955
03:38:54,591 --> 03:38:55,103
Snow
1956
03:38:57,151 --> 03:38:58,687
We girl so now
1957
03:38:58,943 --> 03:39:01,247
I mean from there you can definitely
1958
03:39:01,503 --> 03:39:03,295
Go in and add even more details
1959
03:39:05,343 --> 03:39:08,927
Zoumana lots and starts not adding like it
1960
03:39:09,183 --> 03:39:11,487
Enforcing all the details that you and that's you
1961
03:39:11,999 --> 03:39:14,815
Scotland on your message maybe like things like this
1962
03:39:15,839 --> 03:39:17,375
Had a couple of highlights here
1963
03:39:25,567 --> 03:39:26,847
Turn it all goes out
1964
03:39:27,359 --> 03:39:28,895
What skin Folds
1965
03:39:29,407 --> 03:39:30,431
Weather tomorrow
1966
03:39:34,783 --> 03:39:36,831
And you know that everyone
1967
03:39:37,087 --> 03:39:38,367
And
1968
03:39:41,951 --> 03:39:45,279
And yeah and how far this is this is
1969
03:39:46,559 --> 03:39:51,679
There you go from there of course we can definitely generate
1970
03:39:52,191 --> 03:39:52,959
Hiiraan
1971
03:39:53,471 --> 03:39:55,263
Text Paula and 2 to photos
1972
03:39:56,799 --> 03:40:00,895
Especially you were with the Shadows here that we can add on top of that
1973
03:40:01,407 --> 03:40:03,967
Tell going to lights here
1974
03:40:07,807 --> 03:40:08,575
Tweak
1975
03:40:09,855 --> 03:40:11,135
The lights for this
1976
03:40:11,391 --> 03:40:15,743
To have a simple trailer so I can actually do that in real time
1977
03:40:17,279 --> 03:40:19,327
Pretty often so I'd say my name
1978
03:40:20,095 --> 03:40:21,887
Liking the bottom more
1979
03:40:23,167 --> 03:40:24,703
Side or whatever it is
1980
03:40:25,215 --> 03:40:30,335
You can try to have different time of you working on a portrait you can have the front door different lights up like
1981
03:40:30,591 --> 03:40:32,383
Something that works in school
1982
03:40:33,663 --> 03:40:34,687
Annular
1983
03:40:34,943 --> 03:40:36,735
Like to be
1984
03:40:39,039 --> 03:40:39,551
Blue
1985
03:40:42,623 --> 03:40:43,391
Something like that
1986
03:40:44,415 --> 03:40:45,695
Christy
1987
03:40:45,951 --> 03:40:47,231
Intensity of that
1988
03:40:51,327 --> 03:40:52,351
Now I can read again
1989
03:40:52,607 --> 03:40:53,375
Looks like
1990
03:40:55,167 --> 03:40:56,191
And if you like it you can
1991
03:40:57,471 --> 03:40:59,775
And I knew that
1992
03:41:00,287 --> 03:41:04,895
You can also try different I know different materials so we painted the colours but we don't
1993
03:41:05,151 --> 03:41:07,455
It's also if we changed here
1994
03:41:07,711 --> 03:41:11,039
I see the colour will remain that material would change
1995
03:41:11,295 --> 03:41:14,111
Try to find me another one that looks cooler
1996
03:41:15,903 --> 03:41:16,671
Scan
1997
03:41:17,951 --> 03:41:20,511
Of course another one that work the best
1998
03:41:20,767 --> 03:41:24,863
Wasn't how many colours to them like this one to read
1999
03:41:26,911 --> 03:41:27,679
Button
2000
03:41:27,935 --> 03:41:29,727
Obviously this nana work
2001
03:41:30,495 --> 03:41:31,263
Work
2002
03:41:31,775 --> 03:41:33,823
Try to go for maybe
2003
03:41:39,199 --> 03:41:40,223
Madcap
2004
03:41:43,551 --> 03:41:48,671
Whatever it is you can definitely definitely play around with different options that you have here
2005
03:41:49,183 --> 03:41:50,207
If you want to look at
2006
03:41:50,463 --> 03:41:55,071
This this this molecule without any material on it or you can definitely
2007
03:41:55,327 --> 03:41:57,887
Do that and you just go into like the flat car
2008
03:41:58,143 --> 03:42:03,519
So sure you have the text that you painted without any any of the sculpting information
2009
03:42:03,775 --> 03:42:05,567
And without any highlight information
2010
03:42:05,823 --> 03:42:07,359
So that's just what your penis
2011
03:42:07,615 --> 03:42:08,895
Anna honest
2012
03:42:09,407 --> 03:42:10,687
That great
2013
03:42:11,711 --> 03:42:17,855
He can I can definitely help sorry I'm going back and forth between this view and the view with
2014
03:42:18,111 --> 03:42:20,671
Yeah just helps
2015
03:42:20,927 --> 03:42:23,999
To find out if you've missed something or maybe there's a
2016
03:42:24,255 --> 03:42:30,399
If you're looking at this cold here and it's something that's that that's gone off and you can't really put your finger on and
2017
03:42:30,655 --> 03:42:35,007
Going to the flat car Harrison Rooney exposing on the agony and any problems
2018
03:42:36,799 --> 03:42:38,335
So for example maybe
2019
03:42:38,591 --> 03:42:42,943
The black hear the tabs in between turns maybe I don't want all that why is there
2020
03:42:43,199 --> 03:42:46,015
Tell me who definitely go ahead and and figures that
2021
03:42:49,343 --> 03:42:52,159
Try and send them to me by ruelle
2022
03:42:54,207 --> 03:42:55,999
Slight something I look
2023
03:42:59,583 --> 03:43:00,095
Good
2024
03:43:01,119 --> 03:43:02,143
Like that
2025
03:43:04,959 --> 03:43:06,495
Listen interesting London
2026
03:43:12,639 --> 03:43:13,663
ViewRanger app
2027
03:43:14,175 --> 03:43:20,319
So I can play around with the shooters find something that you like
2028
03:43:20,575 --> 03:43:26,719
There is a bunch of them you can download The Bachelor on the internet so bad
2029
03:43:26,975 --> 03:43:33,119
Just like brushes you can you can add me once you can create your own and so
2030
03:43:33,375 --> 03:43:38,495
No find something that you like and then yeah you know the process to create a screenshot
2031
03:43:39,007 --> 03:43:45,151
That's the red and then you going to your you're under here and you can export your
2032
03:43:45,407 --> 03:43:51,551
Can you render pastel colour here mask from The Shadows
2033
03:43:51,807 --> 03:43:54,879
And recreate all that assemble that
2034
03:43:55,135 --> 03:43:56,927
And then
2035
03:43:57,183 --> 03:43:58,463
Carry on from there
2036
03:43:59,487 --> 03:44:05,631
Looking of the process when it comes to 3D zbrush and in sculpting so I hope
2037
03:44:05,887 --> 03:44:08,703
Exercise control headlight on difference
2038
03:44:09,215 --> 03:44:15,359
Different different tools that you can do so little bit more events of course no we
2039
03:44:15,615 --> 03:44:20,735
We we skipped a lot of a lot more to explore
2040
03:44:20,991 --> 03:44:23,807
But that is going to be for another time
2041
03:44:24,063 --> 03:44:30,207
So as far as the brush goes by now you should have a really really good
2042
03:44:30,463 --> 03:44:30,975
Understanding of
2043
03:44:31,231 --> 03:44:35,071
The entire UI how to navigate zbrush how to create
2044
03:44:35,327 --> 03:44:41,215
Anywhere anything from basics cups to things are more advanced like you know like something like this
2045
03:44:41,471 --> 03:44:47,359
Give for full bust of here
2046
03:44:47,615 --> 03:44:53,759
A creature or person whatever it is it to do so you know again this is you don't
2047
03:44:54,015 --> 03:44:56,831
He can he could have stopped that any points
2048
03:44:57,087 --> 03:45:03,231
Taking the screenshot and bring it in the shopping and you know carry on from there
2049
03:45:03,487 --> 03:45:07,071
Albert Park and 0 hours because you know the class and wanted to show
2050
03:45:07,327 --> 03:45:08,863
On toast that's all
2051
03:45:09,119 --> 03:45:11,167
Not really really useful straighteners
2052
03:45:11,423 --> 03:45:17,311
Up to you how much you use it or how little you use the brush
2053
03:45:17,567 --> 03:45:19,103
But I hope we can see
2054
03:45:19,359 --> 03:45:25,503
How big is the time Saver I can be in certain cases obviously
2055
03:45:26,015 --> 03:45:28,063
In the future classes
2056
03:45:28,319 --> 03:45:33,951
Whenever it makes sense whenever we can say some time because that's all this is about in a cradle
2057
03:45:34,207 --> 03:45:40,351
An awesome portfolio as fast as possible so very go this is going to be the end of this day sign
2058
03:45:41,375 --> 03:45:43,167
And I'll see you later
154360
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